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BadFC
Bad FC
0
|
Posted - 2013.03.21 21:35:00 -
[121] - Quote
chris elliot wrote:[quote=Two step]IMHO, Battleships need a large EHP buff. The fact that cruisers can match or exceed their EHP is a very bad thing. Along with an EHP buff, they probably also need a tracking nerf. BSs should be very vulnerable to smaller ships, but for fighting other BSs and caps, they should be the front line ships the lore makes them out to be.
This, 100%. There is no reason one should be able to make a dirt cheap t1 prophecy with the same or more ehp than a battleship.
I agree.
|

PinkKnife
Future Corps Sleeper Social Club
295
|
Posted - 2013.03.21 21:35:00 -
[122] - Quote
monkfish2345 wrote:
couldn't disagree more.
right now, BS are in a situation when it comes to shooting dreds (which should be one of their primary targets), they get instapoped. or they get popped by alpha t3 bc fleets.
increasing the HP separates them from the current BC lineup. and will make them more usable in fleets which have caps/supers. and without those light drones they would be sitting ducks to pretty much anything smaller than a BC. even for a frig it is not a massive issue to take out a few drones and then out track a BS.
the MJD gives them the ability to be able to apply range, without also giving them the mobility you are complaining about as well, they are still not fast (with the exceptions on the mach and phoon) As was said previously these should be the 'ship of the line' of sort, they should be the core of a large fleet battle. right now they are nowhere.
on a side note for t3 BCs i think what these really need is just a reduction in their alpha rather than a dps nerf as some have said. something along the lines of reduced guns with RoF bonus. which fits in with the way CCP tends to prefer ships now as well. that way they can still have their glass cannon status, but without instapopping everything on the field when there is more than 10 of them.
But a fleet of abaddons against a fleet of Oracles and Tornadoes and see who wins. I guarantee you it won't be the cruisers. Of course a BS pops to a fleet of T3s, everything subcap pops to a fleet of anything with enough dps.
Its not a few drones, most battleships have 2-3 flights of light drones, and no frigate can solo a battleship ehp down before a battelships drones can take out the frigate (assume the frig doesn't opt to shoot drones). No, they aren't fast, and they aren't supposed to be, but they are not immobile like dreads or carriers either. This oh woe is my battleship idea is a huge misnomer as they are used in fleets to great effect. The only, and I mean only reason to use a Naga over a Rokh in fleets is if you can't fly a Rokh. They do not need an EHP buff. If you think cruisers can get too close to BS hp then nerf cruisers, don't creep the power levels so that you need a fleet of dreads to even think about fighting a fleet of battleships.
Right now bombers need 1-2 full waves before Rohks will go down en masse, you want to buff that even more so that giant coalitions are even more ridiculously overpowered in numbers? |

Viribus
Love Squad Confederation of xXPIZZAXx
121
|
Posted - 2013.03.21 21:39:00 -
[123] - Quote
I think the proper way to nerf something is to give it more glaring weaknesses, rather than hit its strengths. This way, a good pilot can still exploit the strengths of the hull, but needs to work harder to mitigate its weaknesses, since a clever opponent can take advantage of them.
This was kind of the failing of the Dram nerf, a ship that was far too flexible. Instead of giving it a weakness to exploit (say, by removing its tracking bonus, meaning it isn't able to speedtank other frigs), it was just made a little bit worse at everything. It became a jack-of-all-trades and master of none, and we all know how much PVPers love unspecialized and unfocused hulls (this is sarcasm)
If the talos needs to be nerfed, it should be its capacitor, tank, or both, so it stays as a powerful hit and run hull, but with less staying power in drawn-out fights. |

Rynnik
In Exile. Imperial Outlaws.
68
|
Posted - 2013.03.21 21:45:00 -
[124] - Quote
You guys already published the answer for attack BCs in my opinion. Tweak their mobility moving them further into the speed/agility bracket of BCs, leaving the cruiser tank and BS damage. See how that shakes out and readjust as necessary.
CCP Rise wrote:Quote:also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice. I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?
I really hope you don't go the route of an Amarr BS 'overhaul', when it is such a great model for interesting balance. 3 platforms with 1 main weapon system that all function differently, is an endstate I would love to see more of in the other racial lines. Expand on that, please don't reroll one of them into a drone boat or something worse.
http://cdn1.eveonline.com/www/newssystem/media/63522/1/2013shipbalancing.jpg Take the Armageddon into model of the 'attack BS' to behave more along the lines of todays Tempest. Gank heavy, lots of utility and mobility (for a bs), light on tank. Balance against Mega and Typhoon (no idea why you picked that versus the 'pest but whatever).
Keep the Apoc as the range bonused ship able to hit those insane ranges. Sure the meta may have passed this by right now, but it is a great (if currently too small) niche in the game, and the Apoc is the perfect hull for it.
The Abbadon should continue to do what it does best. Be a laser spewing brick of doom.
Changing any of these ships with an overhaul away from lasers would be a huge loss in my opinion.
The game needs more T2 BS and it would be amazing to have a lineup of Mauraders designed for PvP. T2 resists, EWAR bonuses, another hull for all that Maurader SP etc etc:
Khanid Abaddon Amarr Battleship Skill Bonus: 5% bonus to torpedo damage and 5% bonus to capacitor amount per level Marauder Skill Bonus: 5% bonus to armour resists and 10% bonus to Energy Vampire and Energy Neutralizer drain amount per level Role Bonus: 100% bonus to torpedo damage
CreoDron Hyperion Gallente Battleship Skill Bonus: 10% bonus to drone damage and hitpoints per level and 5% bonus to drone MWD speed, drone optimal and drone tracking per level Marauder Skill Bonus: 10% bonus to armour HP and 10% bonus to range of warp disruption devices including focus warp disruption scripted, warp disruption field generators per level Role Bonus: Able to fit Warp Disruption Field Generators
Boundless Creation Maelstrom Minmatar Battleship Skill Bonus: 5% bonus to large missile rate of fire and 20% bonus to the range of stasis webifiers per level Marauder Skill Bonus: 5% bonus to the velocity factor of stasis webifiers per level and 5% bonus to the effectiveness of target painters per level Role Bonus: 100% bonus to large missile weapon damage
Ishukone Rokh Caldari Battleship Skill Bonus: 5% bonus to large hybrid turret tracking per level and 10% bonus to the optimal range of large hybrid turrets per level Marauder Skill Bonus: 5% bonus to shield resists per level and 5% bonus to damage of large hybrid turrets per level Role Bonus: 100% bonus to large hybrid turret damage (because f*** Caldari EWAR )
Anyways, that devolved into idle theorycrafting, but the TL;DR is that I believe 'overhauls' especially to the Amarr lineup would best be accomplished in the T2 bracket of BS (which I would love to see expanded), and it would be a shame to revamp one of the 3 interesting laser boats that exist today. |

Venetrian'Kel
FinFleet Raiden.
0
|
Posted - 2013.03.21 21:46:00 -
[125] - Quote
I think the major flaw with Tier3 battlecruisers is when they are used in large scale 40-10 ship fleets. Solo they are not at all overpowered, although Talos is quite powerful as you have demonstrated yourself.
I think in general tier3-¦s are way too fast and agile, its nigh impossible to catch a fleet of them when they just run away from your bubbles or run outside your long point range. All this makes engagements against these ships very unfulfilling, to the point no one really bothers to engage them anymore.
I like the basic idea of fitting BIG guns on paper tanked ships, but I think its the speed and agility that makes them very unbalanced and basically makes other tier 1-2 battlecruiser fleets pointless, tier3 always does it better with its superior range, damage and speed. |

Gizznitt Malikite
Agony Unleashed Agony Empire
1936
|
Posted - 2013.03.21 21:57:00 -
[126] - Quote
One of the main reasons I limited my earlier post to the Megathron, Armageddon, and Typhoon according to the old dev blog, they were already named the "attack" battleships.
Are they pigeon-holed into this role already, or are we discussing changing any of the Racial BS's to fulfill this role?
P.S. Also, I really hope you fill out this chart, and give us a Caldari Attack BS and Racial Disruption Battleships.
|

Grarr Dexx
Snuff Box
33
|
Posted - 2013.03.21 21:57:00 -
[127] - Quote
Here's an idea for battleships: stop moroses from doing ten times the dps a vindicator can do against subcaps. Dreads were pos / cap bashers, not subcap bashers. |

monkfish2345
D'reg The Methodical Alliance
40
|
Posted - 2013.03.21 21:57:00 -
[128] - Quote
PinkKnife wrote:monkfish2345 wrote:
couldn't disagree more.
right now, BS are in a situation when it comes to shooting dreds (which should be one of their primary targets), they get instapoped. or they get popped by alpha t3 bc fleets.
increasing the HP separates them from the current BC lineup. and will make them more usable in fleets which have caps/supers. and without those light drones they would be sitting ducks to pretty much anything smaller than a BC. even for a frig it is not a massive issue to take out a few drones and then out track a BS.
the MJD gives them the ability to be able to apply range, without also giving them the mobility you are complaining about as well, they are still not fast (with the exceptions on the mach and phoon) As was said previously these should be the 'ship of the line' of sort, they should be the core of a large fleet battle. right now they are nowhere.
on a side note for t3 BCs i think what these really need is just a reduction in their alpha rather than a dps nerf as some have said. something along the lines of reduced guns with RoF bonus. which fits in with the way CCP tends to prefer ships now as well. that way they can still have their glass cannon status, but without instapopping everything on the field when there is more than 10 of them.
But a fleet of abaddons against a fleet of Oracles and Tornadoes and see who wins. I guarantee you it won't be the cruisers. Of course a BS pops to a fleet of T3s, everything subcap pops to a fleet of anything with enough dps. Its not a few drones, most battleships have 2-3 flights of light drones, and no frigate can solo a battleship ehp down before a battelships drones can take out the frigate (assume the frig doesn't opt to shoot drones). No, they aren't fast, and they aren't supposed to be, but they are not immobile like dreads or carriers either. This oh woe is my battleship idea is a huge misnomer as they are used in fleets to great effect. The only, and I mean only reason to use a Naga over a Rokh in fleets is if you can't fly a Rokh. They do not need an EHP buff. If you think cruisers can get too close to BS hp then nerf cruisers, don't creep the power levels so that you need a fleet of dreads to even think about fighting a fleet of battleships. Right now bombers need 1-2 full waves before Rohks will go down en masse, you want to buff that even more so that giant coalitions are even more ridiculously overpowered in numbers?
right where to start...
i didn;t say t3 BCs will win vs BS, i said they can quite easily instapop a BS (particularly an issue with nados) hence why i also said that i would like to reduce the alpha (not the dps) of t3 BCs.
a single frigate should never be able to solo a BS. but that does not mean that several cannot. if you take away all of a BS's defences vs small ships, then nobody will fly them at all, why spend 200mil on a bs that can be taken down by a merlin? makes no sense.
i agree they arent fast and nor do i want them to be.
nagas and tornados are far mroe manoeuvrable, and it allows them to kite and jump around the battlespace use properly they can be very effective in situations where a rokh is too immobile to be. in a larger fleet i would expect the rokh to be the preferred choice.
what do you consider a full wave of bombs? should bs be dying to 3 or 4 bombs?
also there is a big differance between EHP and actual tank. for things like fleets of smaller ships, it would take longer to kill them yes, but they are not suddenly made invincible becasue they last longer. nobody is suggesting tanking bonus' are they? |

Spartan dax
0utbreak Outbreak.
9
|
Posted - 2013.03.21 22:06:00 -
[129] - Quote
Speed and agility wise the tier 3's are mostly fine. Some nerfs to the speed of the talos and tornado down to Naga territory and you're set.
The thing with these Tier 3's though if you're running a skirmish fleet, there's never a reason to bring a BS as the damage application is just as good or even better with a Tier 3 BC. So we nerf the tracking a bit with a -25% role bonus to tracking. Nothing overly dramatic but a good enough reason to consider bringing a BS or two to the party instead. |

Recoil IV
Space Knights Templar Whores in space
96
|
Posted - 2013.03.21 22:06:00 -
[130] - Quote
i cry for what EVE has become. |

BigCynoBoom
University of Caille Gallente Federation
3
|
Posted - 2013.03.21 22:10:00 -
[131] - Quote
The drone upgrades were a good change to drone BS, But without implants effecting drones there will always be a big gap in performance of drone battleships vs Gunnery/missile. Faction variants for all the drone modules would help also. Drone ships have a split weapon bonus problem, but the drone ships compete very well until you get to into selecting the highest damage battleship. |

Michael Harari
Genos Occidere HYDRA RELOADED
495
|
Posted - 2013.03.21 22:11:00 -
[132] - Quote
BadFC wrote:chris elliot wrote:[quote=Two step]IMHO, Battleships need a large EHP buff. The fact that cruisers can match or exceed their EHP is a very bad thing. Along with an EHP buff, they probably also need a tracking nerf. BSs should be very vulnerable to smaller ships, but for fighting other BSs and caps, they should be the front line ships the lore makes them out to be. This, 100%. There is no reason one should be able to make a dirt cheap t1 prophecy with the same or more ehp than a battleship.
I agree.
How about the fact that battleships do like 5x the damage of that prophecy, while having (generally) more mids, as well as having larger cap pools, better sensor strength, the ability to fit mjds and heavy neuts |

Blasharga
The Praxis Initiative Gentlemen's Agreement
5
|
Posted - 2013.03.21 22:13:00 -
[133] - Quote
For me, currently it seem the large guns on the t3 ships make them very powerful, because of the low align, signature and scan res. It feel like this is very much the case with the Tornado, since it basically can take a free shot 100k on top of a gate, align and warp out before anything reach it.
In a fleet composition it suits the role of Alpha maelstrom, but lighter and much more fragile. It opens a hole new way of combat, and opens up for stealth bombers to eliminate entire t3 fleets. I personally like the fleet profile of the Tornado.
I'm not screaming for a nerf, as EVE as adapted somewhat to the constant threat of a lone alpha Tornado utilizing session change mechanics to their advantage. But if it would be more beneficial to fit 800mm or make it easier to catch these lone alpha-warriors.
Also, please, please, please... Leave the Talos the way it is it is perfectly balanced and should just be overlooked  |

Bob Shaftoes
Stimulus Rote Kapelle
6
|
Posted - 2013.03.21 22:13:00 -
[134] - Quote
I think the t3 bcs need adjusted so that you cannot fit a full kiting fit + the top level of guns for their class.
Talos would downgun to ions, oracles would downgun to dual heavies, tornados down to 650s etc. This would solve a lot of their problems in terms of range projection and dps
I also think they need around 200 m/s taken off their max skilled mwd speed. They are simply too fast atm.
In exchange, I think they should be a TINY bit tankier |

Alticus C Bear
University of Caille Gallente Federation
138
|
Posted - 2013.03.21 22:46:00 -
[135] - Quote
Tier 3 battlecruisers Arguably a success, perhaps a little too good, a little too fast but they sit slightly under the speed of the rebalanced cruisers so no need to knock them back too much, also a touch less EHP but keep the agility they need to be quick off the mark.
E-WAR/UTILITY Battleships.
New ships are always nice.
One of the things I liked about the T1 cruiser E-war ships was that a decision was made to make them a little different too each other with some more combat orientated.
Also larger clones of the smaller sized ships are not needed, they would need to be a little different.
Expanding the bonus out to include counter E-war could be interesting i.e. bonus to ECM strength and projected ECCM strength or other useful fleet support modules relevant to that races combat doctrines i.e. target painters and tracking links.
COMBAT/ATTACK Battleships The principle of these ships sounds fine but there is still the Gallente fleet platform problem.
The previous Devblog outlined the Megathron as attack battleship and I urge this to be swapped to the Hyperion. With its tracking bonus (good for rails), utlity high and extra low (better for buffer tanking) the Megathron would make the better Fleet/combat Battleship. All it really needs is fittings and Tier 3 battleship level EHP (in fact all battleship EHP should be at this level)
With armour tanking 1.5 removing the speed penalties for active rigs the Hype can become a really nice fast active tanked Attack Battleship. The only change that needs to happen to the Rep bonus is to perhaps make it 10%.
More Drones - barely any of the battleships can effectively use their bandwidth without giving up there only really defence against small ships, some increased drone bay across all ships and not just the specialised Drone platforms would be good.
|

Omnathious Deninard
Extrinsic Operations
718
|
Posted - 2013.03.21 23:12:00 -
[136] - Quote
Megathron It is a good attack BS in my opinion, with its ability to use both Rail guns and Blasters effectivly it doesn't need anything there, the only problem is it needs a bit more CPU.
Hyperion Will be a great combat BS as soon a armor tanking is fixed.
Dominix This is a good ship all around, but lacks direction. A popular way to fit it is as an utility ship putting Neuts or RR instead of guns, this could be a great way to go with it. Replace the Damage bonus with a RR bonus, Role bonus for range to RR and remove 2 turret hardpoints The drone bonus would need to be tweaked to include repair drones and maybe add 125m3 to the drone bay for that extra flight of heavy maintance bots.
Scorpion I have always enjoyed flying this ship and it performs well, what it lacks in HP it makes up for with strong ECM, so if the ECM strength bonus is lowered it will need a HP buff.
Raven Has a lot of potential but the slot layout is not very forgiving. Maybe -1 low +1 mid
Typhoon Looking forward to this being a missile ship, and a bonus to TP would benefit it well.
I do not want to comment on the other ships as I do not have enough experience with them to suggest changes. Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |

monkfish2345
D'reg The Methodical Alliance
41
|
Posted - 2013.03.21 23:18:00 -
[137] - Quote
genuinely think it's a shame the phoon is going to be 'fixed'. split damage isn't broken, it just means it needs alot of SP to use effectivly.
what would be nice if the navy version are pulled into line after this rebalance but keep there existing roles. also that way it would mean that you can cover off both the people that do want additional roles and those that like the ships in the roles they have now. |

Marxius Imate
Aliastra Gallente Federation
0
|
Posted - 2013.03.21 23:25:00 -
[138] - Quote
A Khanid type battleship hull would help bridge the awkward armor missile users out there. 9 million skills in missiles, and 5 million in armor tanking and nowhere to go... |

Tonto Auri
Vhero' Multipurpose Corp
34
|
Posted - 2013.03.21 23:44:00 -
[139] - Quote
Marxius Imate wrote:A Khanid type battleship hull would help bridge the awkward armor missile users out there. 9 million skills in missiles, and 5 million in armor tanking and nowhere to go... Rattlesnake... |

Recoil IV
Space Knights Templar Whores in space
96
|
Posted - 2013.03.22 00:00:00 -
[140] - Quote
Tonto Auri wrote:Marxius Imate wrote:A Khanid type battleship hull would help bridge the awkward armor missile users out there. 9 million skills in missiles, and 5 million in armor tanking and nowhere to go... Rattlesnake...
noob |

Beaver Retriever
Science and Trade Institute Caldari State
12
|
Posted - 2013.03.22 00:10:00 -
[141] - Quote
PinkKnife wrote:Also, STAHP trying to buff BS EHP, there is enough HP creep as it is with logi frigs and logi cruisers it is getting harder and harder to kill anything out a blob these days. Pushing battleship HP up is only going to decrease the risk in flying them, it does nothing to change balance. They are not weak vs small ships because every ship larger than a frigate gets a full flight of light drones these days. Much to the chagrin of gallente pilots.
With the MJD and the armor buffs they aren't even that slow or sluggish anymore either, so buffing their EHP is absurd given how good they are. You know, as opposed to flying T3 cruisers with the same EHP as a battleship and the sig radius of a golf ball.
Either buff battleship EHP or **** over T3s. Neither one can live while the other survives, etc. |

Heimdallofasgard
Apex Overplayed Coalition
421
|
Posted - 2013.03.22 00:10:00 -
[142] - Quote
I like the idea of seperating out the three tiers of battleships:
1. Combat Battleships (current tier 3) - High DPS, a bit of utility, 1.5 times the tank of current BS's
2. Attack Battleships (current tier 2) - Very High DPS, low utility, Similar tank to what BS's currently have
3. Utility Battleships (current tier 1) - Low to mid range DPS, High utility, 1.25 times the tank of current BS's. These utility battleships could fill the standard EWAR role for each race, but also be given another niche, like the Domi could get a warp jamming range bonus in addition to the drone bonuses. Kick Heim... MATE |

Chuxup
Born-2-Kill 0utNumbered
4
|
Posted - 2013.03.22 00:12:00 -
[143] - Quote
What up CCP Rise! Grats on the new job, sad to think I won't be able to take a few shots at you in space anymore, but that's alright 
Here's what I have to add, based on my experience flying the ships you've addressed.
Attack Battle-Cruisers feel much stronger than BS because they have the same DPS and WAY more speed. Even though the BS has more potential for tank, Speed always beats tank, especially if you consider with Links, an Attack BC can easily Kite, Point, and DPS down basically any BS that isn't uber-tanked, and the BS is never going to be able to slow down/catch the BC because the BC is going to easily maintain 30k range, keeping his target pointed, and dealing next to full damage with +range ammo, with no risk of being Webbed/Scrammed/Neuted.
How do you fix this? I think one way would be to give some of the BS (Mega, Phoon) superior speed to their counterparts. I feel like a BS shouldn't accelerate as fast as a BC obviously, but the top speed could potentially be higher, and a nano should actually do something significant to a BS. Maybe balance to the point of having a Mega with 2 nanos and 100mn MWD be about equal top speed as a Talos with no nano 10mn MWD. I don't want to get too micro though.
Also consider giving all battleships bigger drone bays, and maybe being able to fit drone control units like carriers can to increase their bandwidth. 2 Frigs should not be able to easily take down a BS just by keeping high transversal and killing drones.
I'd like to see EWAR bonuses to all races of BS as mentioned.
The Apoc, Geddon, and Baddon all feel like small to large variants of the same ship.
The Maelstrom is way too slow and the DPS isn't that much better than the Nado's. It can rep like a beast with dual ASB but isn't really a practical choice against a lot of targets. It just feels like it has a hard time hitting anything because you can't dictate range like you can in a Talos or a Nado.
Hyperion needs to be sexy in some way so people fly it.
I like the idea of Domi getting a RR bonus since that's all people do with it anyways.
The game almost needs Tech 3 battleships to be honest. Same concept as Tech 3 cruisers but in BS form so you can customize a BS how you want and get the bonuses you want. I know that's not what we're talking about atm though.
Good luck with the balancing, I'm sure whatever you decide to |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
664
|
Posted - 2013.03.22 00:46:00 -
[144] - Quote
Tankier BSes would definitely make sense to better illustrate their difference from BCs.
However, don't take tanks too far. |

Prometheus Exenthal
mnemonic.
470
|
Posted - 2013.03.22 00:55:00 -
[145] - Quote
Tier3 (ATTACK) BCs are too fast. Agility is one thing I'm okay with, but their speed is too high.
Following through with a tracking enhancer nerf would go a long way as well, since Tier3s have made using BCs & Cruisers very difficult to use when the Tier3s are used.
Frankly, the damage/speed/range is so high, they can ruin a good fight just by appearing. As I'm sure you know :P -áwww.promsrage.com |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
39
|
Posted - 2013.03.22 01:57:00 -
[146] - Quote
I love the tier 3 bcs, so mobile, so much gank, so much range-tank. Jjudging by how much fun they are to fly, how easily they die when caught off guard (I'm pretty sure lots of alphanados / instanagas have died to CHEETAH WITH GUN as of now), they seem to fit in pretty well. They just are so damn fast, think they should be heavier.
What this game needs is a 420cm plate. A plate no cruiser will ever fit. Also, the idea of ewar-ships sounds nice, though I think that armortanks on the gallente/amarr battleship would make it a dangerous thing in smallscale situations, ewar with massive damage in a wonderfully tanked ship seems alluring. Would nicely seperate the ship lines into former tier 3 (combat), former tier 2 (attack) and former tier 1 (support).
So I'd like a Droning-XL-Arazu (imba immobile recon with crazy 90mm scanres) |

Chandra Solestra
Science and Trade Institute Caldari State
0
|
Posted - 2013.03.22 02:42:00 -
[147] - Quote
Simple adjustment to the T3 battlecruisers.
Greatly increase their sig radius and slight increase to their mass. Right now they are too small and agile to handle. |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
189
|
Posted - 2013.03.22 03:12:00 -
[148] - Quote
Talos, I think, needs to get the tracking exchanged for falloff. Would tone down the way it deals with smaller ships, without tromping on the naga's territory too much.
On the Phoon, I really agree that it needs to be a missile boat. (not torp boat...missile boat) . People argue about how versatile it is, but really...if you want to fit 5 AC's and 3 neuts on it, you can do pretty much the same thing with a tempest. 5 torps/3 neuts...is still an option if it's changed to a missile ship. 5/3 or 4/4 with all weapons, and you're just wasting slots with the extra damage mods needed, as well as splitting your ideal engagement range.
The tempest needs to move in on the maelstrom's turf as the fleet ship, tbh. The mael has an active tank bonus, something that's not even used in a large fleet. The little bit of extra alpha and buffer is the only thing keeping it on top.
Gallente, as noted many times, need a better fleet ship. ATM their best bet is the Navythron or Hyperion....the mega is mostly either too squishy or not ganky enough(at the right range), even though it's the only one with two always-useful bonuses.
Hyperion is almost a good fleet ship. Eight railguns with a 25% damage bonus makes for a very nice variety of viable engagement ranges. Unfortunately, it seems CCP has tried to artificially limit it to blasters-only, as its targeting range is rather short and it waaay too short on CPU to work well with rails. It also has a bonus that is completely useless in fleet fights. It does work very well as a small gang brawler, where both of its bonuses can be utilized, however it's still VERY tight on fitting.
Ideally, the megathron would be the fleet ship, as it's the only one with two bonuses that actually work well in fleet engagements, but it's just too damned squishy compared to the rest...baddons and rokhs especially.
Something that's always bugged me about gallente ships, battleships in particular, is that they're wholly geared toward armor tanking. Caldari is pure shield, Amarr is pure armor. Minmatar is mostly shield with armor tossed in. So gallente, logically speaking, should be...? thhief ghabmoef |

Lyron-Baktos
Selective Pressure Rote Kapelle
415
|
Posted - 2013.03.22 04:13:00 -
[149] - Quote
Regarding battleships. Fozzie stated earlier he felt Amarr didn't need hardly any changes because they were balanced. I agree. They have great damage projection and a great tank and they are balanced by how slow they are and how utter crap their cap is.
If you beef up the other battleships too much, you run the risk of doing a back door nerf to Amarr for people would rather lose 1-2% dps and/or tank to get much better agility and cap.
Just keep this in mind in the future How the **** do you remove a signature? |

Opaque Intent
Setenta Corp AL3XAND3R.
22
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Posted - 2013.03.22 06:20:00 -
[150] - Quote
Tier 3 battlecruisers have too long a lock range. If they want to be untouchable snipers, they should be forced to sebo up. |
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