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Loki Feiht
Feiht Family Clan
2
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Posted - 2013.03.31 00:00:00 -
[1] - Quote
I would personally like to see more NPC's that represent the non-capsuleer population of New Eden, a couple of ideas are :
- Navy Patrols (depending on what faction/militia is in control/borders). - Random mining expeditions (NPC miners + haulers/orcas, these could also provide dynamic content if under attack by NPC pirates or players). - Escorts for the above. - NPC couriers - Suspect Flags for players attacking non violent NPC's and sites like the arek jaalen site. - NPC station hauler escort ships (combat). - Corporation defence ships that would launch and warp to protect their own.
As well as minor interaction between them based on standings (Including player/corp/alliance) standings
I am aware Eve is a 'sandbox' but there IS a non player population that is severely under utilized, we see pirates everywhere but I've never seen a navy ship kill one or patrol the belts. My personal belief is that just a few of these would make eve a much more alive place enabling players to really feel like part of a universe rather than just a game, especially for the role players out there.
Dynamic content can be simple ISK transferals to corporation/faction standing gains while being kept simple. (IE help us we are under attack) |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
88
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Posted - 2013.03.31 00:17:00 -
[2] - Quote
Superb +1 |
Morbius Karlock
Logistics Corp
0
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Posted - 2013.03.31 09:47:00 -
[3] - Quote
Couldnt agree more, theres a whole lot of 'ORE' space out there and not a single ORE miner; and we see rats on gates in low sec (technically still empire space) but no navy?? Its quite bizzarre.
I mean ORE has space, they hold 'sov' and have stations... how the hell do they do that with no ships?? |
El Geo
Pathfinders. The Marmite Collective
79
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Posted - 2013.03.31 09:57:00 -
[4] - Quote
sleepers on wormholes! \o/ \o/ path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Loki Feiht
Feiht Family Clan
7
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Posted - 2013.04.01 11:11:00 -
[5] - Quote
surprised there is no interest in this, theres so much that could be done with it from an immersive point of view |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
702
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Posted - 2013.04.01 15:18:00 -
[6] - Quote
because it is just immersion.
most focus is on playability issues right now. in particular PvP.
as for scenarios where miners are under attack by pirates and the likes, thats up to the players to create. if u want it to happen, get in a skiff and wait to be attacked, then call for ur back up.
keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself. |
Loki Feiht
Feiht Family Clan
7
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Posted - 2013.04.02 11:49:00 -
[7] - Quote
I don't think you read the thread topic correctly, in any case game immersion is always important not to mention that the above ideas would actively create more room for instigating pvp, especially in highsec. I'd also like to point out that eve online is a 3D sci-fi MMORPG not an MMO PvP sandbox game, if it was just a PvP game it would have a lower player base and depreciate faster than it has. |
Will Harold
Genetic Research Silent Infinity
6
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Posted - 2013.04.02 12:59:00 -
[8] - Quote
I, for one, also support this. It would create more of a dynamic to the PVE aspect of EVE.
+1 |
Zan Shiro
Alternative Enterprises
120
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Posted - 2013.04.02 13:16:00 -
[9] - Quote
Loki Feiht wrote:I Incursions were not 'PvP' content, neither were wormholes, exploration sites are not PvP, neither are missions, industry or mining, .
umm...these are all player run activities.
What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better.
Also most of these these activities get pvp'y real quick. YOu get the wrong wh entrance, quite a few wh empires will show how pvp works in wh's. Maybe day 1 was all pve and sunshine. day 2...lots of people said this wh is ours, and built up defenses for them.
Industry is pvp.... market pvp is more brutal than actual ship combat in eve. If one day me and some friends come across you and you say well hell....how about I call 1 of you out, 1 v 1. I and my friends would honor that, you'd get jsut 1 of us. Even in the cold space of low and null you can find people to keep a gentlemans's aggreement.
Now its me and you in jita selling the same item and you really need that sale bad for some tear jerking hard luck story. I don't care even if the story is true...I will take that sale from you as best I can. And I will try like hell to take your next sale after that if I can too.
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El Geo
Pathfinders. The Marmite Collective
81
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Posted - 2013.04.02 13:35:00 -
[10] - Quote
Zan Shiro wrote:Loki Feiht wrote:I Incursions were not 'PvP' content, neither were wormholes, exploration sites are not PvP, neither are missions, industry or mining, . umm...these are all player run activities. What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better. Also most of these these activities get pvp'y real quick. YOu get the wrong wh entrance, quite a few wh empires will show how pvp works in wh's. Maybe day 1 was all pve and sunshine. day 2...lots of people said this wh is ours, and built up defenses for them. Industry is pvp.... market pvp is more brutal than actual ship combat in eve. If one day me and some friends come across you and you say well hell....how about I call 1 of you out, 1 v 1. I and my friends would honor that, you'd get jsut 1 of us. Even in the cold space of low and null you can find people to keep a gentlemans's aggreement. Now its me and you in jita selling the same item and you really need that sale bad for some tear jerking hard luck story. I don't care even if the story is true...I will take that sale from you as best I can. And I will try like hell to take your next sale after that if I can too.
what.... path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
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culo duro
EVE Corporation 987654321-POP The Marmite Collective
59
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Posted - 2013.04.02 13:42:00 -
[11] - Quote
Zan Shiro wrote:Loki Feiht wrote:I Incursions were not 'PvP' content, neither were wormholes, exploration sites are not PvP, neither are missions, industry or mining, . umm...these are all player run activities. What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better. Also most of these these activities get pvp'y real quick. YOu get the wrong wh entrance, quite a few wh empires will show how pvp works in wh's. Maybe day 1 was all pve and sunshine. day 2...lots of people said this wh is ours, and built up defenses for them. Industry is pvp.... market pvp is more brutal than actual ship combat in eve. If one day me and some friends come across you and you say well hell....how about I call 1 of you out, 1 v 1. I and my friends would honor that, you'd get jsut 1 of us. Even in the cold space of low and null you can find people to keep a gentlemans's aggreement. Now its me and you in jita selling the same item and you really need that sale bad for some tear jerking hard luck story. I don't care even if the story is true...I will take that sale from you as best I can. And I will try like hell to take your next sale after that if I can too.
You don't seem to get what pvp means, it means "Player versus Player". I do agree on industry being pvp to a certain extend.
Incursions is a pve activity aswell as sleeps, there's no player controling. It's an AI. |
Saul Elsyn
Blue Republic RvB - BLUE Republic
88
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Posted - 2013.04.02 18:07:00 -
[12] - Quote
Every PvE occupation has an element of PvP possibility... Mission running can be interrupted by some salvaging your wrecks and so forth. While I can understand the focus on more PvP gameplay elements, I do think the game would certainly be improved by more NPC presence.
I mean, there already are convoys (which badly need iterating on)... Navy patrols at Hi-Sec gates, and so forth. It wouldn't be that big of a stretch to use the pirate NPC spawn tables to create more NPC interactions... and think about Faction Warfare? Adding even a small navy presence to the controlling entity would give a much more immediate sense of ownership of a system.
I'm not sure if the current crime system does it, but it used to be that you were suspect flagged to a corporation if you attacked their NPCs... I never tested it, but I always suspected it meant that if there were player members of the NPC corporation, they'd be legally allowed to shoot me.
Stuff like that would be great in game, and really add a layer of roleplaying to the game (doubly so if Pirate factions finally get their own militias). |
Felsusguy
Nuevo Atlas Corporation
42
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Posted - 2013.04.02 18:49:00 -
[13] - Quote
I would like to see Concord patrols through low-sec. It would be fun to watch. How droll. |
Loki Feiht
Feiht Family Clan
9
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Posted - 2013.04.05 09:31:00 -
[14] - Quote
Bump, I really believe in this and there are tonnes of suggestions similar I feel would increase the vitality of Eve.
As for the Concord patrols through low/null sec I don't see why not, there are pirate missions that require you to shoot at Concord and they aren't the all powerful type you see in highsec, the militia and even nullsec folks could spend more isk/lp on upgrades and increase 'freindly patrols' of Non-capsuleer forces (belts/gates/stations). |
Aurora Fatalis
Black Dawn Rising
0
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Posted - 2013.04.05 10:06:00 -
[15] - Quote
Forums ate my post.
I endorse this idea and point out that it would go well with Odyssey's exploration revamp. It would make the zones feel different. |
Xe'Cara'eos
A Big Enough Lever
13
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Posted - 2013.04.05 11:13:00 -
[16] - Quote
I'd like this, the odd empire ships patrolling through lowsec... maybe no rats in the belts, but navy ships doing station patrols in highsec... and regarding sleepers on WH's - NO, they're asleep |
Norman Vales
Xim-Retni
0
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Posted - 2013.04.05 15:33:00 -
[17] - Quote
Increasing immersion sounds like a good idea. Besides saftey is relative, no? |
SoOza N'GasZ
Mong's Marauders Spaceships in Space
65
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Posted - 2013.04.05 15:58:00 -
[18] - Quote
Its incredible how people come along still, saying create your own content....it baffles me how they can not comprehend that we still want more game generated content ^^ Legba |
Faulx
Brother Fox Corp
142
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Posted - 2013.04.05 16:14:00 -
[19] - Quote
Daichi Yamato wrote:...because it is just immersion. Like... a chronical... and certainly no one wastes any time on those... (Chronical Portal).
Daichi Yamato wrote:keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself. Having NPCs that take actions in the game doesn't stop this from being a Player Sandbox. It just gives players a pre-built "Sand Castles" to play in... or knock over. *edit: ...or build on...
Zan Shiro wrote:What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better. Yes... NPCs certainly don't put on shows for us (and players certainly have no influence in them):
Sakuuvestaa LE Battle for Caldari Prime Algogille LE Minmatar Unity LE Evaulon LE Ohkunen LE Example Sansha LE Elder Fleet fluff Seyllin Event Ect....
Basically this post is advocating the same thing just automated. |
Loki Feiht
Feiht Family Clan
15
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Posted - 2013.04.06 12:48:00 -
[20] - Quote
BUMP!! |
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Stegas Tyrano
GLU CANU Open Space Consultancy
334
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Posted - 2013.04.06 13:59:00 -
[21] - Quote
+1 I particularly like the idea of having random NPC's that will dynamically present a person with a mission. It's much better to have this then what is currently in place, i.e. dock, press button, receive mission. The current mission system is really poor. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Mina Sebiestar
Mactabilis Simplex Cursus
300
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Posted - 2013.04.06 16:34:00 -
[22] - Quote
+1 http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Loki Feiht
Feiht Family Clan
18
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Posted - 2013.04.07 16:41:00 -
[23] - Quote
randomly generated modular content |
Zero Vigilant
Titanium Resolve
6
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Posted - 2013.04.07 16:51:00 -
[24] - Quote
+1 |
El Geo
Pathfinders. The Marmite Collective
85
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Posted - 2013.04.07 19:42:00 -
[25] - Quote
Faulx wrote:Daichi Yamato wrote:...because it is just immersion. Like... a chronical... and certainly no one wastes any time on those... ( Chronical Portal). Daichi Yamato wrote:keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself. Having NPCs that take actions in the game doesn't stop this from being a Player Sandbox. It just gives players a pre-built "Sand Castles" to play in... or knock over. *edit: ...or build on... Zan Shiro wrote:What he is getting at. Eve is player run. NPC's don't put on shows for us, we make our own shows. It just so happens pvp is where this stands out better. Yes... NPCs certainly don't put on shows for us (and players certainly have no influence in them): Sakuuvestaa LEBattle for Caldari PrimeAlgogille LEMinmatar Unity LEEvaulon LEOhkunen LEExample Sansha LEElder Fleet fluffSeyllin EventEct.... Basically this thread is advocating the same thing just automated.
:) path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Luc Chastot
Gentleman's Corp
283
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Posted - 2013.04.07 22:07:00 -
[26] - Quote
I can't think of any bad that increased immersion would do to the game, honestly. Make it idiot-proof and someone will make a better idiot. |
Loki Feiht
Feiht Family Clan
19
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Posted - 2013.04.08 12:45:00 -
[27] - Quote
Exactly!
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Daichi Yamato
Swamp Bucket Swamp Bucket Empire
734
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Posted - 2013.04.08 14:08:00 -
[28] - Quote
yeah, mining, trading and exploration are all competitive. that makes it PvP. even ur wallet balance is PvP because ur competing with other ppl for buying power. it is that which then leads to inflation. however, it is so abstract its understandable that most ppl wouldn't class it as such.
Faulx wrote:Like... a chronical... and certainly no one wastes any time on those... ( Chronical Portal).
butt hurt much? i like chronicles and i read them too. but do u realise how little of the entire eve experience they make up? so little that i've never spoken about them in game. i'm under the impression that only a small amount of the player base reads them. CCP abraxas is the main writer for chronicles, and this is his main job within CCP. other chronicles written by other devs are like side projects, other chronicles might be outsourced work. their creation does not take from in game development. implentations like the OP's suggestions would take major dev time up.
Faulx wrote: Having NPCs that take actions in the game doesn't stop this from being a Player Sandbox. It just gives players a pre-built "Sand Castles" to play in... or knock over. *edit: ...or build on...
thats fine...i was just wondering why we needed it. why not kick over or build on other players' sand castles instead? at least they would react like individuals rather than robots, and it would be far more interesting just for that.
are all these events where devs (human players) took on control of the ships? if what ur asking is something more automated, then the AI would have set behaviour. they wont think like u or i, they would never adapt like human players, they would become predictable and boring. Incursions were very cool, until u knew exactly how they behaved and could run them so easily it becomes a grind. the same thing would happen with anything that depends on NPC AI.
immersion is fine, but why cant u join a navy faction and play the navy ship hunting pirates? why cant u and ur friends be the mining expedition? and have to defend urselves from other players? surely that would be more immersive. why such dependance on NPC's? most ppl in eve dnt think of the game with a pre-built universe and history, they think of it as an environment where the players make themselves the story. Eve's history is the delve wars, historical scams, the jita protest, burn jita, hulkageddons and other such PLAYER events
MC Tortuga goons Burn Jita Dronelands war R+K Clarion Call First ever combat titan kill Hulkageddon
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Loki Feiht
Feiht Family Clan
19
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Posted - 2013.04.09 10:41:00 -
[29] - Quote
You sure are against having more interesting NPC's aren't you daichi?
There seems to be more players who are for dynamic content than against, I have more than a few friends who don't play because there's nothing for them to explore, with modular/dynamic content PvE (something you are saying doesn't exist) would be more interesting and instigate more actions/reactions, as an example a while ago the arek jaalen site one was attacked, the players who wanted to defend the site had no means to because the content isn't in place to allow it, had the aggressors been suspect flagged however (something which is new) things would have been different.
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Daichi Yamato
Swamp Bucket Swamp Bucket Empire
735
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Posted - 2013.04.09 12:10:00 -
[30] - Quote
Loki Feiht wrote:You sure are against having more interesting NPC's aren't you daichi?
There seems to be more players who are for dynamic content than against, I have more than a few friends who don't play because there's nothing for them to explore, with modular/dynamic content PvE (something you are saying doesn't exist) would be more interesting and instigate more actions/reactions, as an example a while ago the arek jaalen site one was attacked, the players who wanted to defend the site had no means to because the content isn't in place to allow it, had the aggressors been suspect flagged however (something which is new) things would have been different.
NPC's arent interesting, even ur idea is boring, but thats opinion.
dynamic content? u mean entities with preset behaviour that spawn at the role of a dice? thats not dynamic. it does not adapt and it does not change. it is just randomly selected preset spawns. once u've seen every spawn, each one after it will be identical. Incursion spawns are 'dynamic', even mission spawns can change, but u'll hardly notice. sleeper spawns in WH space will spawn more battleships if u bring a carrier into the site, but of course we know that already and can predict it in such a way that it isn't a surprise, or even threatening. the only thing that raises ur heart beat and actually makes u start paying attention in a WH is an unknown PLAYER on D-scan.
i'm not against adding content, even NPC content, save for when i think dev time could be better spent.
if u could tell me the actions/reactions that this idea could lead to that cannot be already better achieved through player interactions then i may change my mind.
as for ur alek jaalen site, it was so crucial to the game, i dnt even know what it is. and neither do the vast majority of players. a quick google search of 'alek jaalen eve' shows how insignificant it is. the players more interested in such content are a minority because this IS a PvP based MMO sand box game. its not really designed around ppl who want to team up with their friends and shoot NPC's. it prefers players to team up with their friends and shoot other players. in contrast to the alek jaalen search, google 'delve war' 'hulkageddon' or 'burn jita; without even adding in 'eve' and look at what u get. ur friends might have the right idea by just not playing a game that they know isnt for them.
most players probably realise this thread is going no where and skipped it over. i've been trying to point that out, and why, but meh... |
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