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culo duro
EVE Corporation 987654321-POP The Marmite Collective
66
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Posted - 2013.04.09 12:39:00 -
[31] - Quote
Loki Feiht wrote:You sure are against having more interesting NPC's aren't you daichi?
There seems to be more players who are for dynamic content than against, I have more than a few friends who don't play because there's nothing for them to explore, with modular/dynamic content PvE (something you are saying doesn't exist) would be more interesting and instigate more actions/reactions, as an example a while ago the arek jaalen site one was attacked, the players who wanted to defend the site had no means to because the content isn't in place to allow it, had the aggressors been suspect flagged however (something which is new) things would have been different.
The entire idea is impossible. The closest you'd come to interresting NPCs would be if they ran gang links, started repping each others, had massive active tanks so you'd have to go all pvpish on them.
However EVEs already got it, it's called pvp. Eve is centered around PVP. I think it'd be interresting to start with, but once you've done it a few times it'd become just as boring as regular content. It'd have to be in a constant development to increase difficulty along side with good loot to make it worth it. Not only that but you'd have to grab fleets to counter it, so it'd be like incursions.
What you're asking for is playing against bots in a mmo that's based around PVP. Join a big nullbear alliance and go pvp there, that's what you're basically asking for. I'm sorry that you have to interact with other players, to get an excitement in eve. Do like the rest of us do. |
Loki Feiht
Feiht Family Clan
21
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Posted - 2013.04.09 23:51:00 -
[32] - Quote
Exactly what would dev time be better spent on? The Apocrypha expansion has been one of their best with changes to exploration coming in the Odyssey expansion.
A small example is you probe and run a combat site in highsec, the expedition dialogue comes up and you are given 3 leads
1. follows a pirate to lowsec (chain of events which depending on choice could take you to 0.0) chance for good loot 2. a pirate to highsec (chain of events which may lead to lowsec) chance for mediocre loot 3. follows a neutral npc (chain of events possibly leading to chance to aid npc or to kill it, gain suspect flag if you kill it+ (site becomes visible on overview) standings gain/loss+chance of average loot)
This is of course a very tiny example, expeditions usually come in chains but no choices, storyline missions could at least follow the trend, even the illusion of choice would break gameplay up considerably and add to the already present skinner box of eve.
I won't begin to try and go through all possible variations of NPC content and how it could affect gameplay in eve but I do have a creative mind and can see where the possibilities could go. |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
736
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Posted - 2013.04.10 01:54:00 -
[33] - Quote
Loki Feiht wrote:
In short, the more players moving around the more chance for player interaction.
thats what u pin ur idea on? that the more players there are moving around the more they will interact? i'd like to see what evidence u have that would suggest players dnt move around already. day to day PvP may consist of roaming ur 'hunting grounds'. But if the rewards are worth it, PvP'ers can, and do, travel anywhere. freighters haul from one end of the galaxy to the other. epic arcs send u from one place to the next running missions WITH choices, random spawns and varying degrees of loot etc etc.
If u think PvE is static, then do some PvP. rather than just jumping into a WH for half an hour, take a risk and explore into the depths of WH space. why dnt u explore WH's more and deeper and see where the sandbox takes u rather than pre-set storylines? take on other WH dwellers and reap the rewards from them.
or is there something u like about predictably riskless enemies that behave more like loot pinata's than credible threats?
if apocrypha was a good expansion, ive been told Crucible was the best received expansion CCP have ever made. because it wasn't about trying to bring new parts to the game, it was about fixing existing parts of the game, balances and little tweaks. it was basically a tune up of eve rather than an expansion. at the moment we are undergoing a complete ship rebalance, module tweaks, user interface tweaks and so many other things right now. and far more pressing matters than little bits of immersion are sov mechanics, drones AI, war dec mechanics, local as perfect intel, moon goo in hi-sec, POS UI. take ur bloody pick! |
culo duro
EVE Corporation 987654321-POP The Marmite Collective
66
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Posted - 2013.04.10 06:20:00 -
[34] - Quote
Loki Feiht wrote:Exactly what would dev time be better spent on?
Pos, overview, Balancing ships. There's a bunch of stuff that needs fixing. Check this link, they were talking about it yesterday... They don't wanna make PVE focused content because it most likely mean you're doing it alone.
http://da.twitch.tv/ccp/b/388692587 |
El Geo
Pathfinders. The Marmite Collective
85
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Posted - 2013.04.10 15:16:00 -
[35] - Quote
I personally like the idea of more npc's and yeah, from my experience people do tend to do all their pve/pvp in the same group of systems, ive come across loads of people whos kb's just show the same system for pages and pages, I think its only a tiny minority of players who actually travel
btw daichi, your idea of w-space doesn't sound at all like my experience living in them path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
maciek9
Lords of Sandbox Rebel Alliance of New Eden
33
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Posted - 2013.04.10 21:09:00 -
[36] - Quote
awsome idea
+1 |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
738
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Posted - 2013.04.10 23:25:00 -
[37] - Quote
El Geo wrote:
btw daichi, your idea of w-space doesn't sound at all like my experience living in them
wat
so ur not more likely to run into better sites and other players if u have a semi-nomadic life in WH's than if u just jump in for a half hour, run a single site and then leave again because u dnt want to be out of hi-sec for an undeterminate amount of time?
seems logical to me that spending days or weeks in WH's means u can explore more WH's and run more sites. this should inevitably lead to more interactions with other players and finding better sites. maybe u get lucky in ur half hour, but u reduce ur chances by simply hopping in for half an hour and then leaving before u get noticed by other players. or at least thats how it has worked in my experience. |
El Geo
Pathfinders. The Marmite Collective
89
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Posted - 2013.04.11 11:11:00 -
[38] - Quote
Daichi Yamato wrote:El Geo wrote:
btw daichi, your idea of w-space doesn't sound at all like my experience living in them
wat so ur not more likely to run into better sites and other players if u have a semi-nomadic life in WH's than if u just jump in for a half hour, run a single site and then leave again because u dnt want to be out of hi-sec for an undeterminate amount of time? seems logical to me that spending days or weeks in WH's means u can explore more WH's and run more sites. this should inevitably lead to more interactions with other players and finding better sites. maybe u get lucky in ur half hour, but u reduce ur chances by simply hopping in for half an hour and then leaving before u get noticed by other players. or at least thats how it has worked in my experience.
So you've never lived in w-space yet you feel you have the experience to talk about it? Well done..... path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Loki Feiht
Feiht Family Clan
25
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Posted - 2013.04.11 11:15:00 -
[39] - Quote
Anyway, more NPC's!!!!
~ Secret Navy/concord/corporation bases (signatures) where you can get navy/lp store items drop from new officers and with choices to leave alone/help or destroy (which obviously gives you a suspect flag)
Yay \o/ |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
738
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Posted - 2013.04.11 13:47:00 -
[40] - Quote
El Geo wrote:Daichi Yamato wrote:El Geo wrote:
btw daichi, your idea of w-space doesn't sound at all like my experience living in them
wat so ur not more likely to run into better sites and other players if u have a semi-nomadic life in WH's than if u just jump in for a half hour, run a single site and then leave again because u dnt want to be out of hi-sec for an undeterminate amount of time? seems logical to me that spending days or weeks in WH's means u can explore more WH's and run more sites. this should inevitably lead to more interactions with other players and finding better sites. maybe u get lucky in ur half hour, but u reduce ur chances by simply hopping in for half an hour and then leaving before u get noticed by other players. or at least thats how it has worked in my experience. So you've never lived in w-space yet you feel you have the experience to talk about it? Well done.....
if u could be more specific and quote the part where i wasw talking like some WH guru it might help. cause right now i have absolutely no ******* idea about what ur bashing ur chest about. |
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Claire Raynor
NovaGear Limitless Inc.
103
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Posted - 2013.04.11 14:03:00 -
[41] - Quote
Loki Feiht wrote: Said epic stuff
Awesome |
Loki Feiht
Feiht Family Clan
26
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Posted - 2013.04.12 12:33:00 -
[42] - Quote
BUMP!!
Leave a post, I'd love to hear other peoples ideas on non-capsuleer content |
Ordellus
Center for Advanced Studies Gallente Federation
4
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Posted - 2013.04.12 22:41:00 -
[43] - Quote
I don't understand why people think that MMO means it can't have a believable npc population to flesh out the world. Love the ideas. |
Ruze
Next Stage Initiative Trans-Stellar Industries
10
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Posted - 2013.04.12 23:32:00 -
[44] - Quote
Take it a step further.
Allow me, to create missions, for others. Didn't we cover that a few years back with WIS debates? Let me setup npcs, let me create the missions, let me assign the rewards from my own pocket ... and let me rake in a share of the LP, ISK and standings when players complete it.
Player. Generated. Content. |
Ruze
Next Stage Initiative Trans-Stellar Industries
10
|
Posted - 2013.04.12 23:35:00 -
[45] - Quote
Ordellus wrote:I don't understand why people think that MMO means it can't have a believable npc population to flesh out the world. Love the ideas.
One of the bes tMMO environments I've ever played in, Tabula Rasa, was also one of the shortest lived. But honestly, it did have the best game world. NPC's gave it a LOT of life.
Personally, I feel that CCP is going for the 'big, empty universe' feeling. |
DeLindsay
Galaxies Fall Mors ex Elementis
22
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Posted - 2013.04.13 01:15:00 -
[46] - Quote
100% of all MMO's have game generated content. There is NO game whatsoever that is 100% player driven, period. If you accept any mission, you have done so because the game AI was present for you to do so. If you mine any asteroid it's because the game spawned it there for you to play with. If you shoot any non-WD target in high sec you get Concord to rip a new hole in your ship because that's the game mechanic.
One simply cannot say "it's an MMO, create your own content/fun/experience" as NONE of it would exist without a persistent set of game mechanics to include NPC's and game generated objects.
That said I'm 100% for any/all additions that add to my gaming experience, even ones where it makes the game harder or that I have to chose to participate in. The idea of New Eden being a big empty space is folly. It's filled with literally millions of humans (Lore not actual) and probably more than 100x that in machines/structures/objects/etc.
Also, all MMO's are in fact 100% PvP in it's literal meaning. Player A places XX item on the Market, Player B undercuts Player A on the same item and Player C then purchases Player B's item leaving Player A to have to change how he "plays" the game. You can take the same approach to ANYTHING that happens in Eve as all interactions have the potential to be interrupted or modified by any other player in the game at any time causing the first player to adjust what he/she is doing at that time. There is no such thing as "solo" in any MMO either. Every action you do effects the game environment and other players from mining (where's the roids in this belt I just jumped to), to Market buying/selling (you force others to raise/lower prices based on yours), to Missions (who do you think buys the crap you dump on the Market afterwards), etc.
Anyway, to the OP, you got a +1 from me ;) Check out my post about some Drone lovin: Proposed Drone Improvement |
El Geo
Pathfinders. The Marmite Collective
92
|
Posted - 2013.04.13 15:32:00 -
[47] - Quote
Ruze wrote:Take it a step further.
Allow me, to create missions, for others. Didn't we cover that a few years back with WIS debates? Let me setup npcs, let me create the missions, let me assign the rewards from my own pocket ... and let me rake in a share of the LP, ISK and standings when players complete it.
Player. Generated. Content.
Oddly I spoke with my brother about that, he had similar ideas and thought that maybe player set up anomalies/signatures to manafacture or provide some sort of service/goods, which players currently don't create, like mission items, npc's, meta level items (level 4 and under) or bpc's, maybe research instead of using a pos (like a cheap alternative provided your 'pool' of anoms/sigs arent wiped out) , was a strange idea but sounded like it could be fun, could be corporate anom's/sigs so if anyone attacked them you'd get limited engagement timers or suspect flags to them, hell there tonnes of ideas out there, just odd theres so few in game path-+find-+er (pthfndr, p+๑th-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Loki Feiht
Feiht Family Clan
28
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Posted - 2013.04.14 08:29:00 -
[48] - Quote
Bump!
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Loki Feiht
Feiht Family Clan
29
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Posted - 2013.04.15 15:08:00 -
[49] - Quote
Edited initial post to include some new ideas (and hopefully make it look more interesting), more ideas welcome |
ExAstra
Echoes of Silence Kraken.
3
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Posted - 2013.04.15 15:16:00 -
[50] - Quote
These changes are worthy of becoming the next updates focus. |
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DeLindsay
Galaxies Fall
23
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Posted - 2013.04.15 15:48:00 -
[51] - Quote
I love the idea of jumping into any random belt and finding an Ore mining fleet complete with escort and Orca/Indy ships. It would greatly add to the immersion of the game. Or even take a page from Rift, have opposing Factions (including Pirates) do random raids on supply lines/stations/resources where the Factions have a small battle that players can join in if they choose. I can even imagine random gate camps in any security (but it'd be more fun in highsec) of Pirate factions that attack anyone that comes too close and keep respawning for xx time period (not like Incursions, just a single, randomly spawned Pirate Faction gate camp). Check out my post about some Drone lovin: Proposed Drone Improvement |
Gimme more Cynos
Science and Trade Institute Caldari State
2
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Posted - 2013.04.15 17:35:00 -
[52] - Quote
+ 1 from me, as the game could need more content - especially dynamic one. |
Ankari Lytaken
Liberated Planet Development
0
|
Posted - 2013.04.16 02:11:00 -
[53] - Quote
I like this idea. Especially in lowsec. There's millions of rats floating about but never any concord or navy in sight, even though it is part of the empire. They should be of similar strength as the NPC rats, of course, and only respond to PvP activity if its on the same grid as them (basically mobile sentry guns). It might actually help encourage more player activity in lowsec.
NPC mining ops would be cool too (although maybe make sure they only happen in the less crowded systems). |
Loki Feiht
Feiht Family Clan
32
|
Posted - 2013.04.16 08:47:00 -
[54] - Quote
Ankari Lytaken wrote:I like this idea. Especially in lowsec. There's millions of rats floating about but never any concord or navy in sight, even though it is part of the empire. They should be of similar strength as the NPC rats, of course, and only respond to PvP activity if its on the same grid as them (basically mobile sentry guns). It might actually help encourage more player activity in lowsec.
NPC mining ops would be cool too (although maybe make sure they only happen in the less crowded systems).
Exactly this. I'd thought similar about the mining groups and how instead of boring anomalies (which lets face it barely anyone runs unless they are in nullsec and are a grindfest) you could have these npc groups in constellation stations/belts where their corporation has stations, keeping it all themed, this of course would only be viable for npc space unless there was a mechanic that allowed SOV holders to set up some sort of deals with npc corporations/factions, like mineral rights? |
Loki Feiht
Feiht Family Clan
39
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Posted - 2013.04.18 14:48:00 -
[55] - Quote
bump, thread needs more ideas! |
Loki Feiht
Feiht Family Clan
42
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Posted - 2013.04.21 17:27:00 -
[56] - Quote
Updated original post to include some of the other ideas mentioned, love to hear more guys! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Castor Narcissus
Catarse
6
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Posted - 2013.04.21 17:43:00 -
[57] - Quote
I once thought about a whole revamp to Missions. Simply put it would make npc corporations grow/impoverish depending on the players doing missions for them or against them.
We want the sandbox, but we need the shovel and more sand. We can all say that eve should be focused on PvP only because it's a sandbox, but there are more to PvP and sandbox that direct confrontation in gate camps.
Now you probably think that this has nothing to do with the topic, which probably doesn't, but just wanted to say that eve would be way more shinny and fun if I could help pirates or the navies and in space, or discover a small pirate outpost that actually has ties to the rest of space, instead of pocket grind areas for farmers. |
Loki Feiht
Feiht Family Clan
42
|
Posted - 2013.04.22 08:56:00 -
[58] - Quote
Castor Narcissus wrote:I once thought about a whole revamp to Missions. Simply put it would make npc corporations grow/impoverish depending on the players doing missions for them or against them.
We want the sandbox, but we need the shovel and more sand. We can all say that eve should be focused on PvP only because it's a sandbox, but there are more to PvP and sandbox that direct confrontation in gate camps.
Now you probably think that this has nothing to do with the topic, which probably doesn't, but just wanted to say that eve would be way more shinny and fun if I could help pirates or the navies in space, or discover a small pirate outpost that actually has ties to the rest of space, instead of pocket grind areas for farmers.
I think you are right, we need more sand to play in. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Loki Feiht
Feiht Family Clan
43
|
Posted - 2013.04.23 10:25:00 -
[59] - Quote
Mocam wrote:
A suggestion I put forth about 3 and a half years ago was a bit different, based more on how space mining worked in SWG.
The more you mine, the more "noise" you make, the more rats it attracts - a top end mining ship would find itself in scramble mode from mining at top performance and more than 1 such ship could easily be destroyed by the swarms of rats they'd summon. Rats don't spawn at all without mining. It's the mining that attracts them and they keep coming the more "noise" you make blasting chunks off of asteroids.
Either tone it back or bring escorts to deal with the rats and escorts would be kept very busy by a decently skilled mining ship. (let's see you "rat your sec status up" if it requires mining ships to get rats to the belts. - fit a mining laser? ...)
So you take a fleet of mining ships out with an orca and go high-speed. You'd best bring an escort group that watches you and rats the area while you do that but getting an escort shouldn't be too hard being as that's the primary attraction for rats.
This avoids the only task in the game more boring than shooting rocks with lasers - watching someone shoot rocks with lasers. Instead they'd spend their time running around popping and looting rats and 4 exhumers with a fleet bosting orca could keep a couple or so combat pilots very busy just clearing the rats out.
Such a method would also gut multi-box style botting and high-yield mining being as they'd pull so much ore so quickly, the rats would destroy their mining fleet if it didn't have enough of a protective escort.
The idea wasn't so much to mess with botters and miners. It was more to find a way to encourage combat pilots to seek out miners and defend them. Not by forcing players to defend other players but to encourage it with a higher potential income stream than they could get doing missions - keep the miners safe = profits from ratting.
With swarms of NPC's coming in, that's a solid income source across all areas of space and having a sufficient escort for a gang of miners makes mining in low and null far more doable than these days with the combat type pilots off doing missions or such while miners are off doing their own thing.
Again, not by forcing players to go along but by providing a different income stream that grows as you guard more miners. They get popped, there goes the rats because rats don't spawn at all -- only when miners are mining.
Just picture it in local "anyone miners need an escort right now?" -- now that would be a question few, if anyone, in EVE has probably heard and one that most vets would probably smile at in the future - especially if that local were lowsec with a ganker needing their sec status brought back up quickly... A ganker guarding miners. One hell of a twisted situation but quite possible if the need is there.
Found this post in a different thread but I liked it so much I quoted it here. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Telegram Sam
Biohazard.
988
|
Posted - 2013.04.23 14:09:00 -
[60] - Quote
A more active and interesting NPC world might help hook new players coming in looking for a 'space and spaceships' experience. Some of them might eventually get busy in their own little EVE world (doing indy, trading, pvp, etc.) and not notice the NPCs as much anymore. But still, it seems like it could immerse new players and get them in long-term. That's a good thing for everybody. |
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