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Loki Feiht
Feiht Family Clan
70
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Posted - 2013.05.08 18:15:00 -
[91] - Quote
BUMP!! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Ines Tegator
Towels R Us
278
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Posted - 2013.05.08 19:13:00 -
[92] - Quote
Andrea Griffin wrote: The thing that worries me here is that the Navy wouldn't be a big deterrent for a prepared fleet of ships. They just pop it, or rotate tackle, while the target dies. Something like this could hurt the time honored tradition of Solo PvP, something I hold near and dear to my heart.
An NPC fleet could be a powerful deterrent by focusing on ewar instead of firepower- getting scrammed, webbed and sensor damped will put a lot more pain on a pirate fleet then getting shot at by faction police. The key term is deterrent- the goal should be to make it unpleasant, not merely punitive.
Regarding the second point, solo pvp would simply move to NPC nullsec, which could justifiably be expanded in this situation. As well, the intervention of these NPC's could be tied to standings instead of (or in addition to) agression, which allows a corp or pilot to invest in a certain territory, and be secure in that particular territory. See https://forums.eveonline.com/default.aspx?g=posts&m=2921565#post2921565 . If done right, it would create a sandbox where investment and consequences of player actions play out in the long term. This is far more valuable gameplay, IMO, then a half dozen people roaming in solo frigates looking for fights. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Loki Feiht
Feiht Family Clan
75
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Posted - 2013.05.11 07:18:00 -
[93] - Quote
Yes, a better world More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
75
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Posted - 2013.05.17 07:17:00 -
[94] - Quote
Bumping for hope More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Joseph North
University of Caille Gallente Federation
0
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Posted - 2013.05.17 14:53:00 -
[95] - Quote
+1
Good ideas. And I agree, I'd like to see a whole expansion based around this.
And more than this actually. EVE has needed a pve and universe immersion upgrade for a long time now. Probably half of all new players that come to eve think 'I want to be a space pirate. point me in that direction!'
Then... they learn that this isn't gonna happen anytime soon since the only place they'll be pirating is lowsec and they are far from skilled enough to do that, and the nearest lowsec is filled with blobs that will crush them. Imagine how nice it would be if there were NPC ships, cargo trains, or miners there that they could ambush, or even ransom while they started their careers.
Or, they do a few missions and think, this is fun -- I can't wait to see what's next! Then... they realize they've basically played every mission variant already. Nothing new is coming, and these missions and agents do not matter at all. I challenge anyone to name one agent that means anything to you or whose name you remember at all.
Off topic but every eve mission needs a revamp too, and I think doing so would fit well in the theme of an overall more immersive sandbox. Why does NO ship in any mission I enter perform nearly as well as mine? I know I'm an uber capsuleer, but are there really NO other ships even close to mine in capabilities? Does it really make sense, capsuleer or not, that every npc is so dumb as to keep attacking me till dead as all his friends get shot up? Why do they never warp off? And why do they never point me? And why are the same hulls so so so so much weaker. Just once I'd like to see an NPC flying not just the same hull as me -- but the same ship (or something comparatively strong).
Why do I sit in belts in a retriever and see rats show up and start fighting me? How dumb are these guys? They know that every ret has drones and apparently these drones can easily kill them. Why don't they warp out? Why don't they attack the drones? Obviously the game would not be much fun if the retriever didn't win the fight, but right now it's just silly that I can launch the drones and go eat a sandwich only to come back 5 mins later and find three dead guristas. How stupid are these guys? What I'd like to see instead are rats who warp in either in smaller numbers in much tougher ships that warp off before you kill them OR rats who warp in in greater numbers buy who warp off after you've killed a few.
Even better, and back to the theme of this thread, would be if the rats showed up in groups that would kill the average retriever. They scram you, and start attacking you. Uh oh. You hold your own for a bit as you slowly die when finally local security or concord shows up and chases them off. This scenario would be much more fun and would actually feel like these pirates had a plan that wasn't basically suicide. lower sec status means it takes longer for the cavalry to arrive.
Anyways, sorry I've gone on for a bit here. There are so many possibilities and contrary to what the few naysayers have said in this thread I think increasing the immersion would actually promote sandbox 'make your own immersion' situations.
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Ines Tegator
Towels R Us
300
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Posted - 2013.05.17 22:43:00 -
[96] - Quote
Gameplay considerations must always trump lore and common sense, at least up to a point. People like blowing things up, so things are provided for this purpose. It's a bit excessive IMO, but I think that's due to the slow power creep we've had over the years. A core PVE revamp is just about due.
Good call on the new players wanting to pirate- the main obstacle to this profession being that there is noone to raid. Lowsec is effectively empty, except for a few groups that like to smash each other for shiggles. I have in my mind a grand plan, that goes something like this:
1. Bring PVE and PVP closer together. This is needed for any other changes to work. (see sig). 2. Use NPC forces (faction police) to increase the safety of lowsec in a sliding way, so that system sec status has a large effect on how safe it is. Emphasis should be on deterrent (ewar, neuts, etc, that give the defenders an advantage if they choose to counterattack) rather then having the NPC's just pwn everything. That's what Highsec does, no need for it here. 3. Tie these NPC forces and general safety level to player activity, and use standings combined with sec status to determine NPC action. (Amarr police should naturally favor Amarr dedicated pilots- unless they are also a filthy dirty criminal. Working out how this threshold works would be one of the harder parts of implementation, but it's important to allow players to invest in certain areas of space) Don't limit it to faction police either, give individual NPC corps security forces so that individual systems or stations can be developed. An unpopulated .4 system should be unpopulated by NPC's as well- this gives incentive to invest in an area of space, and incentive to defend it. Kind of like Sov-Lite, but instead of conquering space, you ingratiate yourself with the locals.
This should create a whole new sandbox arena and entirely new forms of gameplay, all of it shaped by player action instead of a pass/fail CONCORD check. It will dynamically create activity hubs and activity holes, that will either attract or repel players of all professions- and give them all a place to go that suits their desires. The most common complaint about nullsec comes from those who don't live there, because there's no place there for small corps. This would create that place. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Loki Feiht
Feiht Family Clan
76
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Posted - 2013.06.15 16:00:00 -
[97] - Quote
Bumping, with the new anomaly system in place I really feel like more of this is definitely viable as fun, interesting and new NPC content. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
80
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Posted - 2013.06.17 10:09:00 -
[98] - Quote
Hey, you all know you want more exploration content as well as more rewards, maybe even some random puzzles thrown into the mix like rpg's of old and we all know there are tonnes of you who would love more opportunities to fight somewhere else than stations and gates so give this thread a bump and post some ideas!
 More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
83
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Posted - 2013.06.25 19:54:00 -
[99] - Quote
BUMPING!!    More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Tiberius Steiner
Fair Trade Holding
2
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Posted - 2013.06.26 23:27:00 -
[100] - Quote
+1 I really like the idea. I am a child of Microsofts Freelancer and I liked the immersion of being a part of a much greater thing. I dont believe in the idea, that only players can be the foundation of lore, you need a foundation to start your story. NPC interactions can bring the foundation to a great story! Because it is a sandbox, escorting an NPC freighter and then being attacked by players could be real fun for instance. Loki Feith's idea is not only a nonsence-content, it adds an other way of playing the game and having fun. PvP will not be excluded, it will add another connection between PvE- and PvP-Players. |
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Loki Feiht
Feiht Family Clan
86
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Posted - 2013.07.01 16:06:00 -
[101] - Quote
exactly, more reasons to gain suspect flags (attacking friendly npc's) give players reasons to defend npc's, whether these are mission generated npc convoys or mining groups in belts/icefields to faction military or pirates (in relevant npc 0.0)
I'd really like to get a sense of mystery and discovery in eve as well but its hard to do this without having some sort of randomizing which was the point in "randomly generated modular content" title, like randomized subsystems on tech 3's, the new codebreaking at least shows that ccp is willing to shake things up a bit so i am ever hopeful (as are my inactive friends)
oh, and BUUMMPP!! More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Dunkle Lars
Lemon Half Moon
35
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Posted - 2013.07.01 21:27:00 -
[102] - Quote
+1. A more alive galaxy is direly needed in EvE. Something along the lines of the X-series or Freelancer. |

El Jin'meiko
Logistics Corp
1
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Posted - 2013.07.02 18:55:00 -
[103] - Quote
+1 Would be great to see some of these things in eve, as well as a bigger galaxy |

ratuchikaka
Endless Void FW
0
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Posted - 2013.07.05 02:27:00 -
[104] - Quote
+1 to main thread
And +1 to this reply:
Tiberius Steiner wrote:+1 I really like the idea. I am a child of Microsofts Freelancer and I liked the immersion of being a part of a much greater thing. I dont believe in the idea, that only players can be the foundation of lore, you need a foundation to start your story. NPC interactions can bring the foundation to a great story! Because it is a sandbox, escorting an NPC freighter and then being attacked by players could be real fun for instance. Loki Feith's idea is not only a nonsence-content, it adds an other way of playing the game and having fun. PvP will not be excluded, it will add another connection between PvE- and PvP-Players. Escorting an NPC freighter a few jumps would be an AWESOME addition for FW. |

BugraT WarheaD
63
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Posted - 2013.07.05 06:53:00 -
[105] - Quote
OP makes so much sense, it will make Eve Online more alive, like when in such games like X, there's tons of NPC living their lives, and that makes you think that there's a real story behind the gameplay :). |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
13
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Posted - 2013.07.05 11:31:00 -
[106] - Quote
Loki Feiht wrote: You can read the OPs post it is too long to repost here.
If i sat down and thought about great ways to destroy this game this list would probably be the result.
1. Sov powers vary greatly in size so some NPC police force that would be an interesting challenge for a small corp would amount to nothing more than ISK on a silver platter for larger corps and it of course works the other way as well if a roaming CONCORD militia is a challenge for a 2000 pilot alliance it will vaporize any smaller corps (this applies to pretty much every NPC concept you had).
2. Learn to value resource harvesters and recruit them to farm your resources for you rather than gleefully blasting them all on sight. Your idea of selling "mineral rights" to NPCs amounts to nothing more than you wanting to bypass the repercussions of 'kill on sight' policy towards miners (and other harvesters) while still having your mining done for you and profiting without effort or risk.
3. Protecting your Sov space is your job as the Sov holding corp, if you cannot be bothered to protect your Sov with your own members you don't deserve to have Sov so basically no buying NPCs to fight for your Sov, you do it or you don't keep Sov.
4. NPCs fighting each other amounts to sit back wait till one side wins, finish off that side and loot + salvage like crazy for easy mode ISK factory, so none of this either.
5. Mining vessels are almost defenseless ships already, you want to make things even more dangerous for them especially in low / null by making them increasingly more 'noisy' and attractive to rats, while they also have to worry about your trigger happy finger on your 8 blaster battleship, you have got to be kidding?!?
6. Suspect flags are a joke even in high sec, even near major trading stations I see criminals flagged 23/7 this will have zero deterrence factor for blasting weak NPCs into oblivion and farming them for loot and salvage with little effort or risk.
8. In your preface you state you want more ways for pve to turn into pvp, well guess what those of us that pve chose that particular venue for a reason precisely because we DONT want to pvp. There is some kind of deeply rooted mindset amongst the pew, pew crowd that we pve'rs would become pvp'rs if only we could be made to 'see the light' as it were, well I'll burst that bubble for you right now, we don't, so leave us to or pve and you go pvp where it already richly exists, it isn't hard to find pvp either just ask any miner, freighter, explorer or mission runner you come across because we 'find' pvp all the time. |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
46
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Posted - 2013.07.08 07:43:00 -
[107] - Quote
That would be nice |

Loki Feiht
Feiht Family Clan
99
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Posted - 2013.07.08 21:37:00 -
[108] - Quote
All ideas have pros and cons which can be balanced but I choose not to attempt that in a thread of concepts, that is for the developers to worry about should they choose to implement anything into their game. I only wish to put the ideas out there to community and hopefully get a few devs thinking about making eve a more interesting and interactive galaxy to live in for all playstyles.
Ps there are no small non affiliated sov entities and sov nullsec is already a farmers paradise, my attempt at ideas for nullsec are merely to give sov entities more ways to spend their isk on meaningful upgrades while giving the empire builders among them more ways to make their sov feel like an empire. More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
99
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Posted - 2013.07.09 22:22:00 -
[109] - Quote
bump
More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
100
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Posted - 2013.07.15 11:26:00 -
[110] - Quote
Bumping this thread for all you lovely community members that want to see new and exciting, dynamic content in eve!
More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
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Alundil
Seniors Clan Get Off My Lawn
222
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Posted - 2013.07.15 16:45:00 -
[111] - Quote
Little Dragon Khamez wrote:Superb +1 This
Clone gameplay enhancements |

Saerni
Confederation Navy Research Epsilon Fleet
15
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Posted - 2013.07.16 12:53:00 -
[112] - Quote
As long as eve relies on missions, etc. to provide a certain amount of isk flow into the economy making that content more dynamic can only be a good thing.
Making sleeper incursions would be a great use of the mechanic within wh space. Make the difficulty of the incursions go up 0.5 wh classes. Class 1 goes to 1.5, 2 to 2.5 etc.
Dynamic anomolies - there's a mission where a convoy gets attacked by pirates. Make this a dynamic temporary anomaly with a timer on how long it lasts. Warp to the anom and rescue the ships involved, or allow pirate aligned individuals to assist in the attack.
Make wrecks fields have a chance to spawn wreck field anomolies that allow salvagers to loot the remains from battles in active systems.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
33
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Posted - 2013.07.17 08:59:00 -
[113] - Quote
Loki Feiht wrote:All ideas have pros and cons which can be balanced but I choose not to attempt that in a thread of concepts, that is for the developers to worry about should they choose to implement anything into their game. I only wish to put the ideas out there to community and hopefully get a few devs thinking about making eve a more interesting and interactive galaxy to live in for all playstyles.
Ps there are no small non affiliated sov entities and sov nullsec is already a farmers paradise, my attempt at ideas for nullsec are merely to give sov entities more ways to spend their isk on meaningful upgrades while giving the empire builders among them more ways to make their sov feel like an empire.
edit : the more i think about it the more I feel Eve sov could also work more like some of the rts games where there could be multiple ways of disrupting your opponents instead of structure grind, pvp missions could be set up as a conflict driver
Your ideas have CONS but no PROS, you want everything given to you and your sov without effort and you want the poor harvesters of this game that already have it hard to have it nigh impossible to do anything.
Roams, individual pirates, entire alliances, gate camps, belt rats, logistical nightmare trying to get your ore past more gate camps, pirates, sov space, and roams.....yes this is the very definition of a 'farming paradise'.
And repeatedly bumping your own thread is just sad. |

Loki Feiht
Feiht Family Clan
105
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Posted - 2013.07.20 07:00:00 -
[114] - Quote
Maldiro Selkurk wrote: Contradictions.
I'm sorry, you seem to be confused, this isnt a thread about sov or logistics, its about PvE and how ideas could be brought into Eve to make it more interesting but while we're here lets talk about this so called 'logistical' nightmare, for a start why on earth would you WANT to move ore from nullsec when you can just mine in shallow wh's? also, there are such things as jumpfreighters.
SOV have no problems with logistics, they have problems with idiots who don't pay attention to intel channels and don't use scouts, its a bit like people who comment on threads without reading them through properly I suppose.
Also, I bump every time the thread gets a like, as some people do not leave comments. More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Ketta Tommin
Maru Rebels
0
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Posted - 2013.07.29 13:20:00 -
[115] - Quote
+1
this thread also gave me an idea.... |

Arthur Aihaken
The.VOID
85
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Posted - 2013.07.29 13:56:00 -
[116] - Quote
+1. And bump. |

Loki Feiht
Feiht Family Clan
116
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Posted - 2013.08.05 21:53:00 -
[117] - Quote
Need moar bumps! More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Loki Feiht
Feiht Family Clan
119
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Posted - 2013.08.14 00:16:00 -
[118] - Quote
Bumping again More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
42
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Posted - 2013.08.14 01:40:00 -
[119] - Quote
Loki Feiht wrote:Maldiro Selkurk wrote: Contradictions. I'm sorry, you seem to be confused, this isnt a thread about sov or logistics, its about PvE and how ideas could be brought into Eve to make it more interesting but while we're here lets talk about this so called 'logistical' nightmare, for a start why on earth would you WANT to move ore from nullsec when you can just mine in shallow wh's? also, there are such things as jumpfreighters. SOV have no problems with logistics, they have problems with idiots who don't pay attention to intel channels and don't use scouts, its a bit like people who comment on threads without reading them through properly I suppose. Also, I bump every time the thread gets a like, as some people do not leave comments.
Loki Feiht wrote: -Dealing of mineral rights to NPC corporations from SOV holding alliances.
- Sovereignty outposts able to hire and support NPC Agents tied into SOV upgrade costs. (Missions against local rat type, alliance/corporation owned Loyalty point stores?)
I can only assume from how bad your ideas are and that you dont remember mentioning SOV twice in your original post that you must have been asleep when you made this piece of garbage post.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
42
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Posted - 2013.08.14 01:41:00 -
[120] - Quote
Maldiro Selkurk wrote:Loki Feiht wrote:Maldiro Selkurk wrote: Contradictions. I'm sorry, you seem to be confused, this isnt a thread about sov or logistics, its about PvE and how ideas could be brought into Eve to make it more interesting but while we're here lets talk about this so called 'logistical' nightmare, for a start why on earth would you WANT to move ore from nullsec when you can just mine in shallow wh's? also, there are such things as jumpfreighters. SOV have no problems with logistics, they have problems with idiots who don't pay attention to intel channels and don't use scouts, its a bit like people who comment on threads without reading them through properly I suppose. Also, I bump every time the thread gets a like, as some people do not leave comments. Loki Feiht wrote: -Dealing of mineral rights to NPC corporations from SOV holding alliances.
- Sovereignty outposts able to hire and support NPC Agents tied into SOV upgrade costs. (Missions against local rat type, alliance/corporation owned Loyalty point stores?)
Im sorry you seem confused about what you, yourself are speaking about, so I'll help out.... I can only assume from how bad your ideas are and that you dont remember mentioning SOV twice in your original post that you must have been asleep when you made this piece of garbage post. |
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