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Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
0
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Posted - 2014.06.24 06:50:00 -
[151] - Quote
You could also have roaming npc gangs, minmatar freedom fighters in amarr space and amarr slavers in matar space, caldari and gallente recon teams in border systems, pirates roaming systems for easy kills and setting up npc camps ect. Overall I would like to see the npcs acting like they were part of the world not just random things to kill wo npc mining ships in belts, haulers moving about, variousgroups that go about thier buisness in the game world arround us would make the game feel much more alive and real and provide more of a sence that you Rare apart of a huge galaxy. |

Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
1
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Posted - 2014.06.25 10:43:00 -
[152] - Quote
They could also tie this in with some other additions to lore possible adding more mordus stations in say the wildlands where they were hired to help pacify the region or sisters stations in the deonelands to study the drones. |

Sunai Karvinoinas
19
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Posted - 2014.06.25 13:52:00 -
[153] - Quote
Some words again about *standing* and *security status*.
No auto-aggro by pirate factions: - personal security status from 0.3 --> -10.0 AND - standing > 1.0 with faction
No auto-aggro by empire factions: - personal security status from -0.3 --> 10.0 AND - standing > 1.0 with faction
So I could decide to support those fleets. |

Sunai Karvinoinas
19
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Posted - 2014.06.25 14:20:00 -
[154] - Quote
Lugburz wrote:Arek'jalen, wormholes, sisters, jove Whether ancient races will overcome New Eden might be a decision of the developers (lore). ;)
What I'd like to see would be rare spawns of an "unknown race" or "ancients" with new "Jove like" or other alien ship models dealing random damage types in anomalies. This might be small, medium or big warfleets or small hauler spawns independent of systems security status. The spawns should be hard to fight always. Spawn rates... ...0.0: 3% ...Low: 8% ...High: 0,1%
These spawns may create scannable relic sites close by. They could deliver any kind of progression in EvE lore, drop items for reverse engineering or anything in this case.
And yes, PvE content should be more modular in order to make it worth fly in and fight, because all battlefield are a bit different in appearance. Maybe also for mission sites. |

Phaade
Perimeter Defense Systems Templis CALSF
194
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Posted - 2014.06.25 14:40:00 -
[155] - Quote
Amazing stuff.
Almost all of which should have been implemented years ago.
Not sure why CCP takes so long to do things..... |

Phaade
Perimeter Defense Systems Templis CALSF
194
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Posted - 2014.06.25 14:46:00 -
[156] - Quote
Daichi Yamato wrote:because it is just immersion.
most focus is on playability issues right now. in particular PvP.
as for scenarios where miners are under attack by pirates and the likes, thats up to the players to create. if u want it to happen, get in a skiff and wait to be attacked, then call for ur back up.
keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself.
Classic tard response.
While these events are currently possible, they literally do not exist.
Why? Because people in the real world have responsibilities outside the Eve universe; ie. our corp doesn't have 15 people on right now to both run a mining op and successfully defend it from pirates.
Nor do we have any interest in doing this. It is far more cost effective to find a quiet system and post a cloaky alt on the gates. Anyone else jumps in, warp to POS / Safe.
These are great ideas. You denying them is a direct removal of content that "players should create." If there is no incentive for players to create content, that content won't exist. |

Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
1
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Posted - 2014.06.26 06:49:00 -
[157] - Quote
Phaade wrote:Daichi Yamato wrote:because it is just immersion.
most focus is on playability issues right now. in particular PvP.
as for scenarios where miners are under attack by pirates and the likes, thats up to the players to create. if u want it to happen, get in a skiff and wait to be attacked, then call for ur back up.
keep in mind, this is an MMO PvP sandbox game. not a single player or even co-op game. do not rely on NPC's for ur content, u should be making it urself. Classic tard response. "Let's not create more reasons for players to undock" While these events are currently possible, they literally do not exist. Why? Because people in the real world have responsibilities outside the Eve universe; ie. our corp doesn't have 15 people on right now to both run a mining op and successfully defend it from pirates. Nor do we have any interest in doing this. It is far more cost effective to find a quiet system and post a cloaky alt on the gates. Anyone else jumps in, warp to POS / Safe. These are great ideas. You denying them is a direct removal of content that "players should create." If there is no incentive for players to create content, that content won't exist.
I agree there is no good reason not to improve and expand the background npc activities in the game it can and will lead to more things for players to do thus more reason to undock and more chances for player interaction. Also it will add another level of realism to the game and this will help draw in new players who will see all the interesting things going on and want to explore and learn about the universe of eve.
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Illindar Tyrannus
Row Row Fight the Power Test Alliance Please Ignore
1
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Posted - 2014.06.27 00:48:00 -
[158] - Quote
Sunai Karvinoinas wrote:Lugburz wrote:Arek'jalen, wormholes, sisters, jove Whether ancient races will overcome New Eden might be a decision of the developers (lore). ;) What I'd like to see would be rare spawns of an "unknown race" or "ancients" with new "Jove like" or other alien ship models dealing random damage types in anomalies. This might be small, medium or big warfleets or small hauler spawns independent of systems security status. The spawns should be hard to fight always. Spawn rates... ...0.0: 3% ...Low: 8% ...High: 0,1% These spawns may create scannable relic sites close by. They could deliver any kind of progression in EvE lore, drop items for reverse engineering or anything in this case. And yes, PvE content should be more modular in order to make it worth fly in and fight, because all battlefield are a bit different in appearance. Maybe also for mission sites.
could be an interesting idea and a way to flesh out some of the other ancient races storyline, it would be cool if when you find one of their sides it spawns a roaming fleet of defender ships due to your interference so that by running the sites you effect those around you! |
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