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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Andy Landen
Air Red Alliance
94
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Posted - 2013.04.02 00:08:00 -
[1] - Quote
So much going for Eve Online, but quite a few really stupid and game breaking mechanics. Top 7 things I hate about Eve Online:
1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances. 2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers. 3) Bumping - Many players gang up against single players. Doesn't even do damage. 4) HS Wars - Many players ganging up against single players. 5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate. 6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players). 7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.
Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises. |
Dave Stark
2289
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Posted - 2013.04.02 01:30:00 -
[2] - Quote
so what you're saying is you hate the multiplayer aspect of an MMO? you waste time reading this? |
Andy Landen
Air Red Alliance
94
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Posted - 2013.04.02 01:47:00 -
[3] - Quote
Dave Stark wrote:so what you're saying is you hate the multiplayer aspect of an MMO? Multiplayer is nice when single players can actually play the game too. Blobplayer has always been resented due to the mechanics above becoming extremely "noticable." |
DataRunner Attor
Independent Confederacy of Worlds
86
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Posted - 2013.04.02 02:08:00 -
[4] - Quote
Andy Landen wrote:So much going for Eve Online, but quite a few really stupid and game breaking mechanics. Top 7 things I hate about Eve Online:
1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances. 2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers. 3) Bumping - Many players gang up against single players. Doesn't even do damage. 4) HS Wars - Many players ganging up against single players. 5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate. 6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players). 7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.
Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.
1: Don't go to low sec/null sec if you can't handle it 2: Most stealth bombers actually don't lock, they just aim at you, decloak then shoot bombs in your general direction, this is why makes stealth bombers popular BS killers, don't like stealth bombers? Get in something faster and more maneuverable. 3) Bumping. "Don't know what to say about this one, normally when I get bump I just fly back the the position I use to be in, if I see a battleship bumper. I quickly make a bookmark, then warp out intime for him to miss me before warping back. 4) You can't get war decked in a NPC corp...As soon as you leave that corp you accept the responsibilities that people are going to deck you and kill you. 5) Get a scout, it also called gate camping 6) Thats cause poses are player own STATIONS, they an't your little pet project....They were produce behind the intention that a corp has found a place to settle down and live. 7) It cause they are SUPER-CAPITAL Ships, not only do they have a large amounts of mass to place armor and hull on, but many of them have very powerful shield generators, most motherships are popular cause not only do they acess to fighter bombers, but they are also a moving base... If they decide to jump ontop of you (which requires a cyno.) That means an much larger Corp has either have it out for you, or you were in the wrong place at the wrong time.
null sec and low sec was not meant for the faint of heart. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |
Kali Omega
Immortalis Inc. Shadow Cartel
15
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Posted - 2013.04.02 02:30:00 -
[5] - Quote
Andy Landen wrote:So much going for Eve Online, but quite a few really stupid and game breaking mechanics. Top 7 things I hate about Eve Online:
1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances. 2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers. 3) Bumping - Many players gang up against single players. Doesn't even do damage. 4) HS Wars - Many players ganging up against single players. 5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate. 6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players). 7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.
Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.
One thing i hate about eve online.
People like you. |
Andy Landen
Air Red Alliance
94
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Posted - 2013.04.02 02:36:00 -
[6] - Quote
Kali Omega wrote:
One thing i hate about eve online.
People like you.
Oh yeah. Forgot to add: 8) Forum Trolls. Not really a feature of the Eve client, but none-the-less annoying. |
Kali Omega
Immortalis Inc. Shadow Cartel
15
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Posted - 2013.04.02 02:38:00 -
[7] - Quote
You started a thread about things you don't like about eve online. I just gave you what i dont like about eve you hypocritical ass |
Tonto Auri
Vhero' Multipurpose Corp
46
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Posted - 2013.04.02 03:08:00 -
[8] - Quote
Andy Landen wrote:So much going for Eve Online, but quite a few really stupid and game breaking mechanics. Top 7 things I hate about Eve Online:
1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances. Not a problem. The jump distance, however, makes EVE small. Needs to be fixed. IMO.
Quote:2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers. Fly a covops yourself before complaining.
Quote:3) Bumping - Many players gang up against single players. Doesn't even do damage. By design.
Quote:4) HS Wars - Many players ganging up against single players. Get some friends and fight back?... Or even better - just let them run out of money for war bills.
Quote:5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate. Scout ahead then. |
Tonto Auri
Vhero' Multipurpose Corp
46
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Posted - 2013.04.02 03:08:00 -
[9] - Quote
Quote:6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players). By design. Single player don't need anything of that scale. (Sidenote: If a single player actually NEED something of that kind, he know, how to make it happen.)
Quote:7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts. And? You can't own one without being in a corp (unless you're really-really stupid). So, none of your business.
Quote:Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. EVE Online is a MULTIplayer game. Even more, Massively multiplayer game. If you have issues with the definition of a multiplayer - you've come to the wrong place.
Quote:These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises. Oh? And this says - who? Have you been on the other side of your rant? No? GTFO. |
Jack AmarrX
Conciliatory Acquisitions Institute Galactic Industrial Coalition
5
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Posted - 2013.04.02 06:57:00 -
[10] - Quote
I think the worst part of EVE is whiners filling up the forums with their own lack of understanding of basic game mechanics, getting mad about other players podding them, and blaming CCP for their own lack of ability.
HTFU.
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Zan Shiro
Alternative Enterprises
120
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Posted - 2013.04.02 08:36:00 -
[11] - Quote
lemme guess....
you are in red alliance during the off hours when bulk of the alliance members and/or your corpies are away so you don't have lots of people online for backup/intel.
Solution, join a corp/alliance that fits your time schedule better.
Or take the good with the bad. been in corps/alliances not ideally suited to my time slot on a char. Some nights it was hide since lots of every other color excpet blue around. Other nights....kid in a candy store pve wise since a ghost town and raked in some isk.
hate gate camps that much, no intel on them (either your mates suck ass or not on)....welcome to Null Sec 101. Todays lesson:
make a 2nd account and have them scout your main when its s slow day for intel
550 mil to plex them....but they keep your main from getting shot down in 500 mil and higher ratting bs' on gate camps. either way....you are paying 500+ mil. Without the alt, you may pay out that 500 mil way more often. Pick your poison here really.
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Dave Stark
2290
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Posted - 2013.04.02 09:38:00 -
[12] - Quote
Andy Landen wrote:Dave Stark wrote:so what you're saying is you hate the multiplayer aspect of an MMO? Multiplayer is nice when single players can actually play the game too. Blobplayer has always been resented due to the mechanics above becoming extremely "noticable."
single players can, you're just a whiney *****. you waste time reading this? |
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CCP Eterne
C C P C C P Alliance
2263
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Posted - 2013.04.02 10:43:00 -
[13] - Quote
Moving from Features & Ideas Discussion to General Discussion. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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baltec1
Bat Country
5772
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Posted - 2013.04.02 10:48:00 -
[14] - Quote
CCP Eterne wrote:Moving from Features & Ideas Discussion to General Discussion.
We accept your offering. You are granted one wish. |
Eight Two
Deep Core Mining Inc. Caldari State
79
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Posted - 2013.04.02 10:56:00 -
[15] - Quote
Came here expecting stealth bohoo-blob plz let me do everything alone thread. Leaving satisfied...
... and slightly aroused. |
Andski
GoonWaffe Goonswarm Federation
7259
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Posted - 2013.04.02 10:56:00 -
[16] - Quote
Andy Landen wrote:1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances. 2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers. 3) Bumping - Many players gang up against single players. Doesn't even do damage. 4) HS Wars - Many players ganging up against single players. 5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate. 6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players). 7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.
1) Cynos should be changed, yes - you shouldn't be able to fit them on anything from a rookie ship to a titan. 500k SP rookie ship cyno alts need to be a thing of the past.
2) Warping cloaked is a huge advantage that should come at a tremendous cost in ship capabilities. Bombers break that with the insta-locking aspect, but vOv
3, 4 and 5 are fine.
6) Personal POS should be possible in < 0.4. Maybe hisec if they are not subjected to NPC corp immunity.
7) Carriers and dreads can refit in space, allowing them to fit to tank a doomsday when titans are on field. FBs made supercarriers worth using since before Dominion, motherships were nothing but POS ornaments. The current EHP numbers on supers and titans are necessary given the fact that they added DDs and FBs, otherwise 2-3 titans would volley a fully tanked supercarrier/titan with ease. That's stupid. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Dave Stark
2291
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Posted - 2013.04.02 10:59:00 -
[17] - Quote
CCP Eterne wrote:Moving from Features & Ideas Discussion to General Discussion.
some men just want to see threads burn... you waste time reading this? |
March rabbit
No Name No Pain
603
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Posted - 2013.04.02 10:59:00 -
[18] - Quote
Dave Stark wrote:so what you're saying is you hate the multiplayer aspect of an MMO? given examples don't cover even little part of "multiplayer aspect of an MMO". So why the question? |
Andski
GoonWaffe Goonswarm Federation
7259
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Posted - 2013.04.02 11:00:00 -
[19] - Quote
The mods giveth and the mods taketh away ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Dave Stark
2291
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Posted - 2013.04.02 11:01:00 -
[20] - Quote
March rabbit wrote:Dave Stark wrote:so what you're saying is you hate the multiplayer aspect of an MMO? given examples don't cover even little part of "multiplayer aspect of an MMO". So why the question?
aside from 7 and 2, it's a list of "waah they have more people than me, waah" you waste time reading this? |
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Corey Fumimasa
Kiith Paktu Curatores Veritatis Alliance
236
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Posted - 2013.04.02 11:25:00 -
[21] - Quote
I was in a 60+ sink fleet the other day, cheap t1 cruisers just out for a roam. We ran into a 20+ man fleet of Naga's, scimitar's, and a arazu's. Who do you think would win that engagement?
There's a lot more than blob warfare going on in Eve. Numbers do count for a lot, but that is true in any engagement. The only option there is to change the Eve model from one of open warfare to one of regulated competition. For myself I like the anything goes system that we have now.
The answer to stealth cyno's is to set a bubble with some decloaking debris and camp with a fast lock nado. He might not decloak, so you should stay aligned and be prepared to run.Read about the limitations of a cyno ship and escape a hotdrop once, they get less scary.
Cyno jammers prevent anything but black ops ships from jumping in don't they?
I don't know OP. The more I learn about Eve and start to see actual tactics in play the more interesting the game becomes. You can sit around and dream up stuff all day, some of it will work and some wont. The game isn't broken because you have more failures than successes, remember every other player in game is trying to win as much as you are. === |
Anderron Shi
1st MC Phobia.
27
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Posted - 2013.04.02 11:27:00 -
[22] - Quote
Stealth bombers are one of the only counters for the blob. 1st MC-á --á Phobia. Recruitment Officer Check out our recruitment thread at https://forums.eveonline.com/default.aspx?g=posts&t=215780&find=unread Join in-game channel '1stmc_pub' today! Get some! |
Andski
GoonWaffe Goonswarm Federation
7260
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Posted - 2013.04.02 11:48:00 -
[23] - Quote
Corey Fumimasa wrote:I was in a 60+ sink fleet the other day, cheap t1 cruisers just out for a roam. We ran into a 20+ man fleet of Naga's, scimitar's, and a arazu's. Who do you think would win that engagement?
Yeah it amazes me how ignorant people are of the fact that you can outnumber hostiles by 3:1 and still be thoroughly dunked by a fleet with superior composition. We can't just throw 200 Maelstroms or Drakes at somebody and win, we throw 200 Maelstroms/Drakes with boosters, logistics, recons, dictors, anti-support and fast tackle. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Andski
GoonWaffe Goonswarm Federation
7260
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Posted - 2013.04.02 11:49:00 -
[24] - Quote
Anderron Shi wrote:Stealth bombers are one of the only counters for the blob.
Okay why does that mean they need the ability to instalock after decloaking?
Last I checked you don't need to lock anything to launch a bomb ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
Ace Uoweme
Republic Military School Minmatar Republic
35
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Posted - 2013.04.02 11:56:00 -
[25] - Quote
Kali Omega wrote:You started a thread about things you don't like about eve online. I just gave you what i dont like about eve you hypocritical ass
Whoa, the hostility.
And the tears are delicious. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Dave Stark
2292
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Posted - 2013.04.02 12:05:00 -
[26] - Quote
Andski wrote:Anderron Shi wrote:Stealth bombers are one of the only counters for the blob. Okay why does that mean they need the ability to instalock after decloaking? Last I checked you don't need to lock anything to launch a bomb
aren't bomber supposed to be hit and run type ships, regardless of whether they're firing torps or bombs?
last i checked when you're doing hit and run type stuff waiting after decloaking generally went against that. you waste time reading this? |
Chopper Rollins
Sky Prey
185
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Posted - 2013.04.02 12:17:00 -
[27] - Quote
Torp bomber has no bomb launcher, waits for bling-fitted ratting BS to have tank compromised by rats, then appears at super close range and stacks on enough dps to ruin everything. If you've never done that, you haven't lived.
By the way OP, due to my timezone and a plethora of character flaws, i've been mostly solo in Eve for over 3 years. You won't find one complaint in all my forum posts. At least not about how the game works. You are weak your post is weak and you must cease and desist. Bite the bullet and either go it alone or find a place in a group, jeez.
Goggles. Making me look good. Making you look good. |
Athena Maldoran
Special Nymphs On A Mission
1433
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Posted - 2013.04.02 12:18:00 -
[28] - Quote
Andy Landen wrote:So much going for Eve Online, but quite a few really stupid and game breaking mechanics. Top 7 things I hate about Eve Online:
1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances. 2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers. 3) Bumping - Many players gang up against single players. Doesn't even do damage. 4) HS Wars - Many players ganging up against single players. 5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate. 6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players). 7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.
Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.
1: I can agree with you that force projection isnt perfect, but you'll never make an mmo without blobbinh. Thinking anything else is just sheer stupidity. Besides you can figth against greater numbers, you just have to grow a brain first. 2: Stealth is good, stealth is perfect as it is. If your one of those people that sit docked when someone is cloaked in a system, don't that say more about you than the cloaky? 3: By design.. I'm pretty sure you wouldnt like the alternative.. 4: Thats why in an MMO, people work together. 5: Since this is an MMO, theres other players around, maybe they know whats happening on the other side of a gate. You can ask, if you cant, something is wrong with you. 6: I manage, solo, 2 large and a medium pos in highsec. What are you talking about? I've fended of agressors before. It's easy, just have to grow a brain first. 7: And your point is? Carriers/dreads are not counterparts to supers and titans. Its like comparing frigates and battleships.
You sir, don't know much about the game, and it speaks volume about the organisation your in. |
La Nariz
GoonWaffe Goonswarm Federation
835
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Posted - 2013.04.02 12:21:00 -
[29] - Quote
Andy Landen wrote:So much going for Eve Online, but quite a few really stupid and game breaking mechanics. Top 7 things I hate about Eve Online:
1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances. 2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers. 3) Bumping - Many players gang up against single players. Doesn't even do damage. 4) HS Wars - Many players ganging up against single players. 5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate. 6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players). 7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.
Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.
This sounds like you are an upset ratting slave or renter. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
Jenn aSide
STK Scientific Initiative Mercenaries
1538
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Posted - 2013.04.02 12:21:00 -
[30] - Quote
Andy Landen wrote:So much going for Eve Online, but quite a few really stupid and game breaking mechanics. Top 7 things I hate about Eve Online:
1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances. 2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers. 3) Bumping - Many players gang up against single players. Doesn't even do damage. 4) HS Wars - Many players ganging up against single players. 5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate. 6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players). 7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.
Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.
Translation, I can't make any friends so this game sucks.
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