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Equus
Royal Order of Security Specialists Late Night Alliance
56
|
Posted - 2013.04.10 20:45:00 -
[1] - Quote
Honest question here, I am just very slowly returning and getting my feet wet, and the more I think about it when I left, at least for minmatar ships, HAC's were seldom used. Lots of fleet stabbers out, no vagabonds, and munin (sp?), I can't remember the last time I have seen one of those. As for other ships, unfortunately my views are lopsided as currently I really only fly minmatar.
Is my viewpoint and experience too limited, or do some of the T2 ships out there need some loving as well?
|

Morrigan LeSante
The Lost and Forgotten Troopers
234
|
Posted - 2013.04.10 20:52:00 -
[2] - Quote
Have you ever seen an eagle? |

Equus
Royal Order of Security Specialists Late Night Alliance
56
|
Posted - 2013.04.10 20:55:00 -
[3] - Quote
Morrigan LeSante wrote:Have you ever seen an eagle?
Nope, I had to look that one up on the wiki... |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2181
|
Posted - 2013.04.10 20:56:00 -
[4] - Quote
The rebalance effort will eventually reach Tech 2 ships. Some HACs are in particular need of love as their Tech 1 variants can do pretty much everything they can do (some even better) but for a fraction of the cost. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Goldensaver
Marsuud And Sons Industries
174
|
Posted - 2013.04.10 21:00:00 -
[5] - Quote
Morrigan LeSante wrote:Have you ever seen an eagle? I actually know of a couple people who like to fly theirs. They're decent ships... just not really much better than a Moa. Nice resists though. |

Tsukino Stareine
EVE University Ivy League
58
|
Posted - 2013.04.10 21:48:00 -
[6] - Quote
eaaaaglllllllllllllllllle
|

Jack Miton
Aperture Harmonics K162
1615
|
Posted - 2013.04.10 21:48:00 -
[7] - Quote
yes, they need lots of love almost universally.
|

Hakaimono
Stillwater Corporation
110
|
Posted - 2013.04.10 22:08:00 -
[8] - Quote
Ishtar could even stand a little cpu buff when the balance hammer falls. |

Tsukino Stareine
EVE University Ivy League
58
|
Posted - 2013.04.10 22:13:00 -
[9] - Quote
Hakaimono wrote:Ishtar could even stand a little cpu buff when the balance hammer falls.
navy vexor would still be better in almost every way |

Alexa Coates
Federation Navy Assembly Group LLC
371
|
Posted - 2013.04.10 22:40:00 -
[10] - Quote
Yeah as far as I can tell, hacs are just about dead. I mean, you can get almost as much tank and dps out of their t1 counterparts. That's a Templar, an Amarr fighter used by carriers. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
947
|
Posted - 2013.04.10 22:49:00 -
[11] - Quote
Tsukino Stareine wrote:Hakaimono wrote:Ishtar could even stand a little cpu buff when the balance hammer falls. navy vexor would still be better in almost every way
The new navy vexor get 125 bandwidth, for a full flight of sentry/heavy drones, aside from the stats. It just snatched Ishtar's only saving grace for its poor stats.
This thing looms over both the Ishtar, which has worse stats, and Myrm, which get fewer drones. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Klown Walk
Fat People Lag IRL
206
|
Posted - 2013.04.10 23:04:00 -
[12] - Quote
Zealot is still really good. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
176
|
Posted - 2013.04.10 23:08:00 -
[13] - Quote
Morrigan LeSante wrote:Have you ever seen an eagle?
It's not the Eagle's fault.
The blame lies squarely with Medium Rails.
As they suck balls. |

Ginger Barbarella
Caldari Provisions Caldari State
1240
|
Posted - 2013.04.10 23:08:00 -
[14] - Quote
I have sick range on my Cerb heavies... don't you DARE say anything that'll get that nerfed again!! "Blow it all on Quafe and strippers." --- Sorlac |

elitatwo
Congregatio
70
|
Posted - 2013.04.11 00:30:00 -
[15] - Quote
Ginger Barbarella wrote:I have sick range on my Cerb heavies... don't you DARE say anything that'll get that nerfed again!!
That was never the issue with the Cerberus - the tank is. Even you have to admit that as soon as someone sneezes at a Cerberus it goes boom. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
176
|
Posted - 2013.04.11 01:06:00 -
[16] - Quote
elitatwo wrote:Ginger Barbarella wrote:I have sick range on my Cerb heavies... don't you DARE say anything that'll get that nerfed again!! That was never the issue with the Cerberus - the tank is. Even you have to admit that as soon as someone sneezes at a Cerberus it goes boom.
Cerberus isn't fast enough to kite.
Eagle with rails doesn't do squat for damage.
Caldari HAC's are not good. Outstripped by faction and other races HAC's in almost all departments. |

Malcanis
Vanishing Point. The Initiative.
8606
|
Posted - 2013.04.11 05:35:00 -
[17] - Quote
Equus wrote:Honest question here, I am just very slowly returning and getting my feet wet, and the more I think about it when I left, at least for minmatar ships, HAC's were seldom used. Lots of fleet stabbers out, no vagabonds, and munin (sp?), I can't remember the last time I have seen one of those. As for other ships, unfortunately my views are lopsided as currently I really only fly minmatar.
Is my viewpoint and experience too limited, or do some of the T2 ships out there need some loving as well?
Yes, the ship balancing team have already confirmed that the project will continue through the T2 ship range. They're just doing the T1 ships first.
HACs are probably the most urgent case. Please vote for me for CSM8-áhere
My recommended voting list |

Malcanis
Vanishing Point. The Initiative.
8606
|
Posted - 2013.04.11 05:44:00 -
[18] - Quote
Incindir Mauser wrote:elitatwo wrote:Ginger Barbarella wrote:I have sick range on my Cerb heavies... don't you DARE say anything that'll get that nerfed again!! That was never the issue with the Cerberus - the tank is. Even you have to admit that as soon as someone sneezes at a Cerberus it goes boom. Cerberus isn't fast enough to kite. Eagle with rails doesn't do squat for damage. Caldari HAC's are not good. Outstripped by faction and other races HAC's in almost all departments.
The problem with Caldari HACs is that the "sniper HAC" role no longer exists. There is nothing I can imagine the Eagle doing as a Sniper that the Naga won't always be doing much better. The Eagle needs a completely new role other than "180km paint-scratcher". I personally favour turning it into a Caldari version of the Deimos: make it into a fast, agile, high DPS burn'n'run blaster platform.
The Cerb has a kind of micro-niche as a long range anti-EW ship, but EW isn't really common enough to make it worthwhile. CCP could build on this and give it a proper general anti-support role with dropping the kinetic damage for a precision bonus, and giving it absurdly good sensors (Say 40 sensor strength, 225km base lock range) to make it "resistant" to ECM & damps. Please vote for me for CSM8-áhere
My recommended voting list |

Danny John-Peter
New Eden Renegades
206
|
Posted - 2013.04.11 08:35:00 -
[19] - Quote
The HACs will be getting looked at at some point, as they stand most if not all need some sort of buff.
The Zealot is really good though. |

Evangeli Duvall
Outset Generation Free Worlds Alliance
0
|
Posted - 2013.04.11 17:58:00 -
[20] - Quote
Danny John-Peter wrote:The Zealot is really good though.
That's good to hear. It's my current skill training goal.
|

Batelle
Komm susser Tod
148
|
Posted - 2013.04.11 18:26:00 -
[21] - Quote
Ishtar is one of the few HACs to retain its role after the introduction of attack BCs, and cruiser and battlecruiser tiericide. It'll totally lose its niche in pvp once the navy vexor gets buffed, but it'll still maintain a small niche in pve, where the large dronebay, resistances, and drone control range bonus are still quite good.
Deimos on the other hand is quite jealous of the thorax's new 4th mid and the brutix's new 6th low.
The Eagle is bad because its an Eagle. There weren't any flying around before tiericide happened either. Hell, there weren't even any flying around even during the heydey of sniper hacs, prior to the introduction of attack BCs. Medium rails get some blame, but most of it can be traced to it being the only HAC with a single damage bonus. Fighting is Magic |
|

CCP Ytterbium
C C P C C P Alliance
1806

|
Posted - 2013.04.12 10:00:00 -
[22] - Quote
Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide. |
|

Angelina Joliee
Project Stealth Squad The Initiative.
22
|
Posted - 2013.04.12 10:41:00 -
[23] - Quote
Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
80
|
Posted - 2013.04.12 10:53:00 -
[24] - Quote
CCP Ytterbium wrote:Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide.
I would be fascinated to know what you think about HACS any role bonus like the AF in mind and any thoughts on specializing there bonuses towards maybe a more vaga/deimos like approach i.e. short range guns/HAMS especially the caldari HACS in particular? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Malcanis
Vanishing Point. The Initiative.
8629
|
Posted - 2013.04.12 10:53:00 -
[25] - Quote
Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok.
Erm... not really. The Caldari one have just been the worst for longest.
The advantages HACs have over their competitors are T2 resists (compared to faction cruisers) and small sig (compared to BCs). I would expect the HAC rework to be focused around emphasising these stats. Please vote for me for CSM8-áhere
My recommended voting list |

Kali Omega
Immortalis Inc. Shadow Cartel
129
|
Posted - 2013.04.12 12:49:00 -
[26] - Quote
CCP Ytterbium wrote:Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide.
Please Please don't touch my Redeemer its fine the way it is.
Edit: If you put laucnher hard points on it like its t1 counter part...so help me :P |

Kalihira
Interstellar Newcomers Inc. Home Front Coalition
7
|
Posted - 2013.04.12 13:17:00 -
[27] - Quote
Malcanis wrote:Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari ones have just been the worst for longest. The advantages HACs have over their competitors are T2 resists (compared to faction cruisers) and small sig (compared to BCs). I would expect the HAC rework to be focused around emphasising these stats.
and damage, since they are assault ships |

Morrigan LeSante
The Lost and Forgotten Troopers
236
|
Posted - 2013.04.12 14:15:00 -
[28] - Quote
Malcanis wrote:Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari ones have just been the worst for longest. The advantages HACs have over their competitors are T2 resists.
Perhaps it predates me, but why do the resists have no consistency. For example the massive EM resist on minnie shields.
Seems bizarre. |

Aralieus
Shadowbane Syndicate
92
|
Posted - 2013.04.12 14:32:00 -
[29] - Quote
Klown Walk wrote:Zealot is still really good. The new IN Omen will dominate it almost every way, even range. Oderint Dum Metuant |

Hakaimono
Stillwater Corporation
112
|
Posted - 2013.04.12 15:13:00 -
[30] - Quote
Ishtar could use a bonus adjustment. Like dropping the drone bay bonus, increase the base bay size, and add another turret bonus. At that point its a matter of fixing medium rails which would help with a lot of what's wrong with the Gallente cruiser and bc lineup.Vexor and Navy Vexor stay being pure drone boats while Ishtar and Myrm have the turrets to go with their drones. |

MeBiatch
Republic University Minmatar Republic
910
|
Posted - 2013.04.12 15:22:00 -
[31] - Quote
Morrigan LeSante wrote:Have you ever seen an eagle?
how to fix the eagle.
step one. boost medium rails damage by 5%
step two. increase base pg of the eagle
step three: add a mid slot
step 4: replace the second optimal range bonus for a rate of fire bonus.
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Hakaimono
Stillwater Corporation
112
|
Posted - 2013.04.12 15:27:00 -
[32] - Quote
MeBiatch wrote:Morrigan LeSante wrote:Have you ever seen an eagle? how to fix the eagle. step one. boost medium rails damage by 5% step two. increase base pg of the eagle step three: add a mid slot step 4: replace the second optimal range bonus for a rate of fire bonus. Lol I just posted a new thread about the Eagle asking just that. |

X Gallentius
Justified Chaos
1261
|
Posted - 2013.04.12 16:09:00 -
[33] - Quote
Malcanis wrote:Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari ones have just been the worst for longest. The advantages HACs have over their competitors are T2 resists (compared to faction cruisers) and small sig (compared to BCs). I would expect the HAC rework to be focused around emphasising these stats. If they follow assault frigs, then tankier + more dps, but a bit slower than their T1 counterparts. |

Liam Inkuras
Chaotic Tranquility Casoff
221
|
Posted - 2013.04.12 16:37:00 -
[34] - Quote
X Gallentius wrote:Malcanis wrote:Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari ones have just been the worst for longest. The advantages HACs have over their competitors are T2 resists (compared to faction cruisers) and small sig (compared to BCs). I would expect the HAC rework to be focused around emphasising these stats. If they follow assault frigs, then tankier + more dps, but a bit slower than their T1 counterparts. This^ . Make them bigger brothers of the AF's. like almost exactly the same, but on a cruiser level.
So make the Cerberus a kick ass HAM brawler, or capable HML sniper (lol), just like the Hawk can do with Rockets or Light missiles. The Eagle, well it already has identical bonuses to the Harpy, so I guess buffing rails and maybe changing the slots around is the fix needed.
The Sacrilage is already a large Vengeqnce, but make the bonuses consistent, so Missile Damage and ROF for Amarr cruiser bonus, and cap recharge and resists for HAC bonus. Give the Zealot the Sarum skin and swap the 5% ROF cruiser bonus for a 7.5% Tracking bonus, just like a Retribution.
I won't speak on Minmatar because I feel that their AF's and the Muninn are broken. The Vagabond is fine. Perhaps change the Jaguar to get the same bonuses as the Vaga?
The Deimos I feel should receive the same bonuses as the Enyo, so a 10% damage bonus for the cruiser skill, and the 7.5% tracking bonus, and leave the falloff bonus, just give it to the Ento too instead of its optimal one. The Ishtar, well I'm not sure if it should get the Ishkur's bonuses, or the other way around.
This is just my thought on the subject. By making the HACslarger versions of the AFs then you streamline training and create a clearer progression.
Edit: CCP, please give us Assault Destroyers. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Ginger Barbarella
Caldari Provisions Caldari State
1243
|
Posted - 2013.04.12 17:06:00 -
[35] - Quote
elitatwo wrote:Ginger Barbarella wrote:I have sick range on my Cerb heavies... don't you DARE say anything that'll get that nerfed again!! That was never the issue with the Cerberus - the tank is. Even you have to admit that as soon as someone sneezes at a Cerberus it goes boom.
True, you almost have to OVER-tank it just to make it "normal"... But dat range...  "Blow it all on Quafe and strippers." --- Sorlac |

korrey
Red Federation RvB - RED Federation
1
|
Posted - 2013.04.12 17:52:00 -
[36] - Quote
-Snip-
The Sacrilage is already a large Vengeqnce, but make the bonuses consistent, so Missile Damage and ROF for Amarr cruiser bonus, and cap recharge and resists for HAC bonus. Give the Zealot the Sarum skin and swap the 5% ROF cruiser bonus for a 7.5% Tracking bonus, just like a Retribution.
[/quote]
Bolded the part that should never happen. Ever.
Or else watch the Zealot's DPS drop to anemic. |

Dato Koppla
Rage of Inferno Malefic Motives
138
|
Posted - 2013.04.13 03:39:00 -
[37] - Quote
Morrigan LeSante wrote:Malcanis wrote:Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari ones have just been the worst for longest. The advantages HACs have over their competitors are T2 resists. Perhaps it predates me, but why do the resists have no consistency. For example the massive EM resist on minnie shields. Seems bizarre.
T2 resists are derived from lore, Minmatar get EM to combat Amarr lasers, Caldari get Thermal to combat Gallente Blasters, Amarr get explosive to combat Minmatar projectile ammo, and so on. |

Fronkfurter McSheebleton
The Graduates RAZOR Alliance
190
|
Posted - 2013.04.13 05:22:00 -
[38] - Quote
Dato Koppla wrote:Morrigan LeSante wrote:Malcanis wrote:Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari ones have just been the worst for longest. The advantages HACs have over their competitors are T2 resists. Perhaps it predates me, but why do the resists have no consistency. For example the massive EM resist on minnie shields. Seems bizarre. T2 resists are derived from lore, Minmatar get EM to combat Amarr lasers, Caldari get Thermal to combat Gallente Blasters, Amarr get explosive to combat Minmatar projectile ammo, and so on. This, and for practical purposes, they provide a general counter to NPC damage types, as well as adding some variety into standard ship fittings. thhief ghabmoef |

Sparkus Volundar
Applied Creations The Fendahlian Collective
42
|
Posted - 2013.04.13 13:07:00 -
[39] - Quote
Morrigan LeSante wrote:Malcanis wrote:Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari ones have just been the worst for longest. The advantages HACs have over their competitors are T2 resists. Perhaps it predates me, but why do the resists have no consistency. For example the massive EM resist on minnie shields. Seems bizarre.
They actually have very good consistency but the way resist bonuses are applied can make it look a bit mixed visually.
Basically, the armour and shields of T2 and T3 ships each race gets a good resist bonus to the main damage type of their racial enemy and a moderate resist bonus to the secondary damage type of their racial enemies.
So for example, Minmatar get a good EM bonus to armour and shields and a moderate thermal bonus to armour and shield to counter Amarr energy weapons. Amarr then get the opposite for explosive and kinetic respectively, matching Minmatar T2 ammo and much of their T1 ammo. Since the base shield resist is 0%, the Minmatar shield EM bonus looks huge. Similarly for Amarr and armour where their base explosive resist is 20% leading to a huge armour explosive resist.
In the middle, Caldari and Gallente get good bonuses to thermal (e.g. Ogre drones) and kinetic (e.g. missile damage bonuses) respectively. And since they both use blasters, their moderate bonuses are to the opposite of their good bonus.
Well, that's the rationale I came up with in the past...maybe someone can link an old Dev post or something with an official line :) Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |

Solomar Espersei
Quality Assurance The Marmite Collective
373
|
Posted - 2013.04.14 00:10:00 -
[40] - Quote
I know the HACs look bad (and really, the Caldari ones ARE bad), but those resists are easy to underestimate, particularly in gangs which have Logi and Links. Quality Assurance
|

Veronica Kerrigan
Hand Of Midas My Other Laboratory is a Distillery
88
|
Posted - 2013.04.14 00:47:00 -
[41] - Quote
Morrigan LeSante wrote:Malcanis wrote:Angelina Joliee wrote:Yeah, please fix the caldari hacs - they are so bad atm. All other hacs do not need any urgent changes - they are ok. Erm... not really. The Caldari ones have just been the worst for longest. The advantages HACs have over their competitors are T2 resists. Perhaps it predates me, but why do the resists have no consistency. For example the massive EM resist on minnie shields. Seems bizarre. Tech 2 resists are based on lore. Minmatar : EM primary, Thermal secondary. Counters the Matari enemies, the Amarr Amarr : Explosive primary, Kinetic secondary. Counters the damage of the Glorious republic. Caldari : Thermal Primary, Kinetic Secondary. Counters the heavy damage of both blasters, as well as Gallente drones. Gallente : Kinetic Primary, Thermal Secondary. Counters the primarily Kinetic damage of the State, as well as hybrid damage. |

Dato Koppla
Rage of Inferno Malefic Motives
141
|
Posted - 2013.04.14 03:04:00 -
[42] - Quote
I'd say Ishtar, Zealot, Sacrilege and Deimos are the HACs that are at least decent. |

Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
51
|
Posted - 2013.04.14 11:28:00 -
[43] - Quote
Dato Koppla wrote: and vaga too of course, although the cynabal really steps on the vagas toes
the poor man's cynabal. |

Noisrevbus
424
|
Posted - 2013.04.14 13:38:00 -
[44] - Quote
Equus wrote:Honest question here, I am just very slowly returning and getting my feet wet, and the more I think about it when I left, at least for minmatar ships, HAC's were seldom used. Lots of fleet stabbers out, no vagabonds, and munin (sp?), I can't remember the last time I have seen one of those. As for other ships, unfortunately my views are lopsided as currently I really only fly minmatar.
Is my viewpoint and experience too limited, or do some of the T2 ships out there need some loving as well?
Well, it's mostly due to the general power creep CCP decided to implement going back to around 2011.
Granted, there were alot of people who argued that HAC had issues even back then, carrying over from the changes in 2008, and there were definately alot of individual ships within the class that had adaption issues back then too; but the overall class still had some appeal and it was more a question of tweaking ships rather than finding new entire roles for the entire class.
In 2011 i still argued "for" the HAC (and Combat Recon) class saying it still had an overall appeal in the face of BC2 and BS profiling, and an appeal that stretched beyond "just Zealots for AHACs". Vagas were in dire times but the ships were still useful. Muninns had been overtaken by Alphacanes, Alphamels and Nanopests but they still had a niche inbetween them (between reach, sig-speed and field control), both the Deimos and Ishtar were functional yet underrated and even if the Caldari ships were underwhelming even in their bonused roles or trait: a niche within the niche if you may, that only needed some tweaks to become appealing (the Eagle had interesting tracking, the Cerb had the ability to extended over hostile gangs into their support and also had good fitting options with some potential utility mids).
Today it's a different story and i'd argue that it's more an overall thing, if you can follow my logic: eg., the Vaga losing an overall appeal wasn't a problem as long as the Muninn remained functional and Huginns were profiling - but now that there's little incentive to fly any of them the ship class(es) have broad issues and there's little you can do with them that is interesting; they've just been clamped down from every direction (BC3, T3, Cruisers, AF and Frigs, ontop of Faction Cruisers, BC2 and BS). Each of those do not represent a problem each, but together they have just encroached on the roles too much.
These issues have also affected certain Faction Cruisers, CS, BC2, AF, BS1 and BS2 as well as the HAC and CR of crouse, so it's not like the HAC is the only loser. It's just a question or result of a general streamlining that have left many ships, modules and tactics behind.
I'm not sure if those that follow my posts have figured it out already or not, but the first and foremost reason why i am very critical of the current direction of CCP doesn't really have to do with ship balance or racial balance as many other players posting on these forums concern themselves with: my concerns tend to revolve with the design and decisions one step back, with the balance of tactics and overall vision. I am more concerned with the core set of strategies that each race represent disappearing from the game than i am with whatever race adapt the best into current meta. The fact of the matter is that we are losing more and more alternatives to interact with the game in different ways in favour of a popular, tried and proven approach - that makes the game very stale, conservative and imbalanced (because alot of the old mechanics that still exist were designed with the old tactical variety in mind) overall.
In a game like EVE you can't simply streamline some things and be done with it, everything is related which means that once your start poking you force yourself to commit and re-commit. That's why these new ships and ship-changes are such a massive undetaking that i believe alot of players and developers alike underestimate.
|

Noisrevbus
425
|
Posted - 2013.04.14 19:34:00 -
[45] - Quote
If the above is unclear...
another, somewhat blunt, way of putting it would be (and this ties into the resist-argument made at the top of this page):
Caldari were based around "sniping", Gallente based around "rushing", Minmatar based around "kiting" and Amarr based around "push-pull". Each race was balanced to have a general competence within each core strategy, not necessarily to be the best in every detail, every aspect or be the only option.
This is why Gallente and Minmatar are fast with alot of utility, while Caldari and Amarr are more tanky where Caldari is agile but slow in order to facilitate warp-tactics. It's why their EW was based around keeping things off range (ECM), crushing range (Damps, Points), controlling distance and sig-speed (Webs, Painters) and pushing off, pulling in or breaking through (Capwar, Trackwar).
This is also why, while push-pull strategies have become much more powerful and popular than the other with the direction of scaling and certain key changes made to the game, Amarr is not necessarily the best in every regard. It is their core strategy that has become the ideal though and most ships deemed good by the playerbase is powerful in that paradigm. The Drake was not a sniping ship, it was a push-pull ship (same as the Baddon, Capitals or Mael).
Sniping and Rushing took initial hits with changes around 2008 that involved buffs to probing, LR-R turrets (ie., "the Tachyon buff") and nerfs to certain EW (NOS, Damps and ECM). Their demise lead to Sniping resurfacing as Mobile sniping (or Kite-sniping) and an era of general Kiting. Kiting was later overtaken by Push-Pull gameplay (introduction of HIC, bottom-out pricing leading to the popularization of lynchpins etc.), and even Mobile sniping took a backseat role.
If you look at recent changes, the MJD is an attempt at reviving certain Sniping strategies, by enabling on-grid warps, escapes and traps. The BC3 was an attempt at reviving the Mobile sniping strategy (sadly, with opposite effects, if you ask me). Other attempts have been the nullifier subsystem, or player ingenuity such as 100mn or anti-probe ECCM. What distinguish all of those things is that they pay homage to old ideals and core strategies that have become impossible, impractical or just fallen out of practise. The continued improvement to cloaky strategies could similarily be seen as an attempt at counteracting the push-pull paradigm by providing, at least some, options to deal with grid-push.
Special class- or tier bonuses overall can be seen as attempts to shift some racial variety over to class variety; with "attack" ships, cloaky ships and so forth. |

Malcanis
Vanishing Point. The Initiative.
8668
|
Posted - 2013.04.14 20:27:00 -
[46] - Quote
Kali Omega wrote:CCP Ytterbium wrote:Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide. Please Please don't touch my Redeemer its fine the way it is. Edit: If you put laucnher hard points on it like its t1 counter part...so help me :P
Are you kidding? I am praying that the Redeemer gets those bonuses. Oh god please yes yes yes :puppyeyes: Please vote for me for CSM8-áhere
My recommended voting list |

Malcanis
Vanishing Point. The Initiative.
8668
|
Posted - 2013.04.14 20:32:00 -
[47] - Quote
Noisrevbus wrote:The BC3 was an attempt at reviving the Mobile sniping strategy (sadly, with opposite effects, if you ask me).
Not sure what you're saying here - the tier 3 BCs have revitalised the mobile sniper meta. They're basically almost everything I used to love about sniper HACs, but with good alpha and T1 insurance.
I hear a lot of complaints about the tier 3s, but they're exactly what we need more of: ships that are fun to fly, accessible*, affordable without being trivially cheap, great at blowing things up and very prone to blowing up themselves.
*OK T2 large guns are an arse to skill, but you can use meta arty with the nado just fine.
Please vote for me for CSM8-áhere
My recommended voting list |

Alticus C Bear
University of Caille Gallente Federation
140
|
Posted - 2013.04.14 21:56:00 -
[48] - Quote
Most T2ships have fairly clear roles like inties and just need a few stat tweaks.
HACS are a little different, while assault ships can be said to be competitive with the faction frigates and even T1 and T2 destroyers the balance at the cruiser/BC level is a little different and with a possible command ship revamp into more combat roles and with recent battlecruiser revamps and even faction BC on the horizon the spot for HACS as a just under T1 cruiser speed medium weapon DPS platform seems crowded.
While I can see a safe solution in stat buffs or faction specific role bonuses I would perhaps opt for a role bonus to the overheat effect of propulsion modules. Say 100% doubling the 50% overheat bonus.
This would allow HACs a good turn of speed allowing them to catch tier 3 BC or run from others, but this speed boost would be for limited time only. Always having the turn of speed to run down other ships could give them a clear differentiating ability, even a 800 mm plate Diemos with trimarks would push towards 3kms for a period. |

Spr09
East India Ore Trade The East India Co.
65
|
Posted - 2013.04.14 23:01:00 -
[49] - Quote
Hakaimono wrote:Ishtar could even stand a little cpu buff when the balance hammer falls.
CPU upgrade is mandatory, which is really annoying since you're losing a low or rig slot right off the bat. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
46
|
Posted - 2013.04.15 15:58:00 -
[50] - Quote
As I see it, most HAC's have got caught in a crush between Battlecruisers (primarily the Tier 3's) and Strategic Cruisers, which has only been further mashed by Tiericide bringing standard cruisers up from behind.
Most roles a HAC had is now done better in one of the other directions. The sniper HAC's are straight-out supplanted by the Tier 3 BC's, the high-resist, low-sig role is taken by the Strat Cruisers, and the good all-rounders are now not enough better than there equivalent T1 hull to justify the price tag (if they are even better at all). And of course, some HACs never had a hope due to ****** weapons (ho, ho, medium rails), or ****** ships (don't take that Cerb into a system with a warp over 70 Au). A couple can still hold open a role (Zealots, Muninns and Vagas are still used commonly by certain group), but how much of that is nostagia beating out reality? |

Tsukino Stareine
EVE University Ivy League
68
|
Posted - 2013.04.15 16:07:00 -
[51] - Quote
They need to give all sniper HACs a role tracking bonus in addition to their current ones. Cerb can get a missile explosion radius reduction.
HAC niche should be the ability to pop small ships even when they're not in approach, T3s can only realistically hit stuff on approach with MWD on or with 0 transversal.
As for the brawling HACs I'm not sure how to make them usable without making T3s obsolete. |

Toriessian
Helion Production Labs Mildly Intoxicated
116
|
Posted - 2013.04.15 16:48:00 -
[52] - Quote
My poor cerberus got made fun of in fleet last time I brought it out :( Needs work lol... |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
27
|
Posted - 2013.04.15 19:30:00 -
[53] - Quote
Why HAC when you can use a tengu loki legion proteus? |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
620
|
Posted - 2013.04.16 00:20:00 -
[54] - Quote
Incindir Mauser wrote: Cerberus isn't fast enough to kite.
It's description has always given me the impression that it was meant to sit at range and snipe. |

Alabugin
Adversity. Rote Kapelle
6
|
Posted - 2013.04.16 19:41:00 -
[55] - Quote
I hope CCP reads this:
While we are on the discussion of HAC's - it essentially boils down to T1 cruisers and their counterparts. I think it is wonderful CCP has buffed the T1 cruisers, as they are very strong now. However, they completely overshadow other cruisers (t2 and faction in almost every way) (Not including pirate faction here - cynabal always OP)
Now - for example, lets look at the Caracal - and compare it to the caracal navy issue. While the navy issue appears to have more powergrid and CPU, it also has to fit an extra launcher to make up the difference, this always cripples it in terms of tank when trying to fit HAMS. Its also SLOWER than the regular caracal - by a **** ton. The navy issue can fit no tank, yet it cannot get away from even t1 cruisers - this is sad sad sad.
The stabber fleet issue is in a good boat i think, doesnt need any buffs The omen navy issue could use either an optimal range increase, or a damage increase - the cap isnt too neccessary. The vexor navy is kinda meh, I still prefer the regular vexor to it currently in most situations
Lets not even talk about how ******* bad the navy frigates are (including all pirate except daredevil)..
TL;DR - CCP buffs T1 cruisers...and leaves their counterparts untouched - thereby producing a powercreep which pushes the higher end ships (even t2) off the playing field. We dont need NEW faction battlecruisers, you need to FIX what we have currently.
/rant over |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
722
|
Posted - 2013.04.17 11:48:00 -
[56] - Quote
Well Zealot is still being good because of very little things, scorch of course makes it for 50% of these little things but the fact it can actually fit decent guns and tank just makes it a bit over the others.
Diemost got better but still terrible overall, it's a suicide run ship in a pvp environment that isn't that friendly for solo pvp, it doesn't have the DPS it should bring for such a hull cost and skills, it's tank got better but still close to mediocre and mobility while better after new skills (plates) Deimos is a blaster ship, this means MWD but it can barely fit everything it needs to be interesting over new Thorax even with Elite fitting certificates.
Ishtar is a drones ship, I don't like drones so I will not comment on this one.
Cerberus is a ridiculous paper thin extreme long range missile spewer, while not bad on paper doesn't fit on anything of current Eve, overall is a bad ship. T1 is way better
Eagle, on top of being really ugly uses med rails so everything is said about Eagle = bad ship overall. T1 slightly better but rails...
Vagabond, why use it when you can do the same and even more for a fraction of the cost with the T1 version? -new SFI changes will make the current Vagabond an unwanted item to speculate on the long term. Plus for some more isk you can use Cynabals that are way way much better in every aspect.
Munin, arty fit and in groups are an extreme danger but can use some love still when using autos. Slot layout and ship fittings are "awkward". T1 version is way worst.
Personal opinion of course about these ships but yes, they're definitively in need of quick "take-a-look-at", if this can be done for newt expansion it would be fantastic since this ship class was recently and probably amongst the most used ships in the game for their intended role and purpose, today easily replaced by T1 hulls with the obvious advantages but also the less obvious downsides this revamp massively increased. *removed inappropriate ASCII art signature* - CCP Eterne |

Andrea Griffin
333
|
Posted - 2013.04.17 18:16:00 -
[57] - Quote
I would like to bring up again a new capability that I've proposed in the past that would provide the Assault line of ships something new and different: EWar resistance. These ships are supposedly tough, hardened things that are supposed to take a lot of abuse, so why should the internal systems be any different?
Every level of ship skill would reduce the effectiveness of enemy EWar by X percent. Tracking disruptors, dampeners, webs, etc., anything which affects the ship's capabilities by an amount or percentage would be affected by this.
It would give these ships something extra above and beyond the very boring and very tired "it does more damage and tanks better". CCP Sreegs is my favorite developer. |

Kagura Nikon
Mentally Assured Destruction Whores in space
162
|
Posted - 2013.04.18 10:53:00 -
[58] - Quote
MeBiatch wrote:Morrigan LeSante wrote:Have you ever seen an eagle? how to fix the eagle. step one. boost medium rails damage by 5% step two. increase base pg of the eagle step three: add a mid slot step 4: replace the second optimal range bonus for a rate of fire bonus.
OTher much more flavoful change. Increase max lock range in eve to 300 km. Done.. eagles can now engage outside the range of any non caldari ships. |

Darius Brinn
Iberians Iberians.
260
|
Posted - 2013.04.18 13:09:00 -
[59] - Quote
Dato Koppla wrote: T2 resists are derived from lore, Minmatar get EM to combat Amarr lasers, Caldari get Thermal to combat Gallente Blasters, Amarr get explosive to combat Minmatar projectile ammo, and so on.
In this case, "so on" being "And Gallente also get Thermal because **** Gallente" 
|

Darius Brinn
Iberians Iberians.
260
|
Posted - 2013.04.18 13:13:00 -
[60] - Quote
Kagura Nikon wrote:
OTher much more flavoful change. Increase max lock range in eve to 300 km. Done.. eagles can now engage outside the range of any non caldari ships.
Of course. Engaging from 300Km in a sluggish hull with anemic guns which need two volleys to scratch the paintjob of its target. I see absolutely no problems for that prospective Eagle pilot.
No sir. That's EXACTLY the Eagle's problem: range. Yes it is.
|

Incindir Mauser
Adhocracy Incorporated Adhocracy
199
|
Posted - 2013.04.18 22:02:00 -
[61] - Quote
Kitty Bear wrote:Incindir Mauser wrote: Cerberus isn't fast enough to kite.
It's description has always given me the impression that it was meant to sit at range and snipe.
One does not simply sit at range and snipe.
Immobile sniping is begging for on grid combat probe and subsequent loss of your ship and pod.
|

Jimmy Binchiette
The Way Of The Ninja
1
|
Posted - 2013.04.18 22:30:00 -
[62] - Quote
I think that the deimos could really use some more pwg and maybe an extra midslot for a dual prop fit that would tear BS's apart as that is what AHACs are best at |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
723
|
Posted - 2013.04.19 14:32:00 -
[63] - Quote
Jimmy Binchiette wrote:I think that the deimos could really use some more pwg and maybe an extra midslot for a dual prop fit that would tear BS's apart as that is what AHACs are best at
Still, to push the same dps you can do with a Thorax you'll be doing far more sacrifices than with T1 hull.
Of course T2 resistances are a + but until this class gets fully revamp you have no real reason to undock with a Deimos over a Thorax.
For simple comparison if you try to make a lol suicide run ship and shield fit both, Thorax can still push by far much more dps and almost double top speed of Deimos. *removed inappropriate ASCII art signature* - CCP Eterne |

Noisrevbus
428
|
Posted - 2013.04.19 15:23:00 -
[64] - Quote
Malcanis wrote:Noisrevbus wrote:The BC3 was an attempt at reviving the Mobile sniping strategy (sadly, with opposite effects, if you ask me). Not sure what you're saying here - the tier 3 BCs have revitalised the mobile sniper meta. They're basically almost everything I used to love about sniper HACs, but with good alpha and T1 insurance. I hear a lot of complaints about the tier 3s, but they're exactly what we need more of: ships that are fun to fly, accessible*, affordable without being trivially cheap, great at blowing things up and very prone to blowing up themselves. *OK T2 large guns are an arse to skill, but you can use meta arty with the nado just fine.
The devil is in the details...
The things you are listing is excatly why i dislike the ships. I don't dislike that there are cool ships that are fun to fly, but i do (and quite strongly) dislike the result of their features or design ideal.
From my perspective there was nothing wrong with HAC and CR in 2010. They were impopular relative BC2, yes, but the real problem back then was the T1 insurance of BC hulls. HAC and CR were, ship performance wise, fairly well balanced to BC and BS.
The problem was never that Muninns and Zealots had trouble killing Drakes and Alphacanes, the problem was that the rewards of using them were not worth the risks. The amount of high-number BC2 gangs running about gradually shifted the LR HAC / CR gangs out of popularity (though not existance, BC3 managed that).
BC3 are trivially cheap, or can be made trivially cheap and still remain strong enough to obscure LR HAC and CR.
We know that groups like Pizza and BBar are good with Bombers. Who do we know that's awesome at BC3 or Cruisers? We don't, because none of them have the capacity to deal with a similar gang 1:5, so they can't really engage the 50-man roams most nullsec entities throw around for ***** and giggles. Even if they do it's just ***** and giggles, no monetary gain or tangible loss. In the days when HAC were still reasonbly good the game was teeming with HAC gangs willing to take 1:5 fights. All those gangs today are PL. NCdot, Darkside w/e; or are playing in FW, WH or just general "Brosec" (artificially, code-limited-) themeparks.
Good alpha present an isolated problem since alpha (and especially on cheap platforms) is what drive critical mass in EVE at the moment. Get sufficient alpha and that is all you ever need. Alpha is so immensely powerful to many other effects at dealing with things like RR that the interesting "micro-games" since at smaller scale quickly disappear. Once you hit that critical mass when you can volley anything and everything, the game enter into a "trading blows" scenario that only serve the side with more numbers or forces immidiate escalation to whatever can withstand alpha at the current scale (alpha any subcap and any numerically inferior force will be forced to escalate to capitals to have any reason to fight; alpha any capital and it simply shifts to supers).
That is the same reason why i react against the notion that blowing oneself up easily would be a positive thing. It's trading blows and it only serves a numerically superior opponent. The further we have gone in the direction of "cheap, fun explosions for everyone" we have also gone further from interactivity between differently sized gangs. The more it becomes a question of "trading blows" the less incentive there is for the small to engage the large, because he has more blows to trade. It's really as simple as that. The more time passed from their inception the less the BC3 have been used to up-engage. Instead they have slowly trickled into a cheap gank-tool, or seeded within themeparks (BC3 vs. BC3 gangs in lowsec, gangs that won't go to nullsec and pick fights because it's pointless for them fighting a much larger BC3 gang on a "trade blows" principle). The same goes for the new Cruisers or whatever else, they are all only being used within specific subsets and not in any situation that impact the game.
At the end of the day these cheap, accessible hulls with good alpha that are prone to trade blows simply skewers scale-scale balance and make people up-engage less which means we end up with more situations of people deciding not to interact (blue balls) because interacting over numerical disparities is becomming more and more discouraged because of this "let's make everything accessible and fair for new players, beside access to numbers and riches". That situation is far more conservative than any unfair situation in the past - and i believe that affect the life in the game far more than any structure grind or w/e. It's not just shooting the HP that's mindnumbing, it's the knowledge that engaging in it is trivial. That is the same regardless if we discuss cheap towers, tcu, sbu and poco or if we discuss cheap ships. |

X Gallentius
Justified Chaos
1309
|
Posted - 2013.04.19 16:53:00 -
[65] - Quote
Veronica Kerrigan wrote: Tech 2 resists are based on lore. Minmatar : EM primary, Thermal secondary. Counters the Matari enemies, the Amarr Amarr : Explosive primary, Kinetic secondary. Counters the damage of the Glorious republic. Caldari : Thermal Primary, Kinetic Secondary. Counters the heavy damage of both blasters, as well as Gallente drones. Gallente : Kinetic Primary, Thermal Secondary. Counters the primarily Kinetic damage of the State, as well as hybrid damage.
I always thought it was this: Minmatar - Properly boost shield tanks which they love to use. Amarr - Properly boost armor tanks which they love to use. Caldari, Gallente - Leave the biggest holes in their tanks (EM for Caldari, Explosive for Gallente) alone so that nobody in their right mind would bother flying them.  |

Roime
Shiva Furnace
2582
|
Posted - 2013.04.19 17:00:00 -
[66] - Quote
Sergeant Acht Scultz wrote:Jimmy Binchiette wrote:I think that the deimos could really use some more pwg and maybe an extra midslot for a dual prop fit that would tear BS's apart as that is what AHACs are best at Still, to push the same dps you can do with a Thorax you'll be doing far more sacrifices than with T1 hull. Of course T2 resistances are a + but until this class gets fully revamp you have no real reason to undock with a Deimos over a Thorax. For simple comparison if you try to make a lol suicide run ship and shield fit both, Thorax can still push by far much more dps and almost double top speed of Deimos.
Then again, make a dual prop gang fit and Deimos wins hands down in tank and dps.
Ishtar is awesome as it is, CPU is tight but nothing is perfect.
-á- All I really wanted was to build a castle among the stars - |

Malcanis
Vanishing Point. The Initiative.
8743
|
Posted - 2013.04.20 07:00:00 -
[67] - Quote
Noisrevbus wrote:Malcanis wrote: Tier 3 BCs have revitalised the mobile sniper meta. They're basically almost everything I used to love about sniper HACs, but with good alpha and T1 insurance.
I hear a lot of complaints about the tier 3s, but they're exactly what we need more of: ships that are fun to fly, accessible*, affordable without being trivially cheap, great at blowing things up and very prone to blowing up themselves.
*OK T2 large guns are an arse to skill, but you can use meta /.../ just fine.
The devil is in the details... The things you are listing are excatly why I dislike the ships. I don't dislike that there are cool ships that are fun to fly, but i do (and quite strongly) dislike the result of their features or design ideal. You used to love them: You assume HAC's had a problem beside risk-reward appeal...
I'm afraid you have drawn the wrong inference. That's not why snipe HACs disappeared, and it's not why they won't be coming back. Look, INIT's current fleet doctrine is based on Faction BS hulls, ffs. The cost of a HAC isn't what stops us using them for snipers. The reason we use Nagas is that large weapons are intrinsically superior for shooting things that are a long way away.
Snipe HACs went away when the meta switched to widespread use of Logistics. A beam Zealot had around a 2k alpha. A rail Naga has closer to 4k. An arty nado has 8k+. And both the tier 3s do a lot more DPS (~650 vs ~450) as well, and can be switched out to operate at much greater ranges (We're loading Antimatter L and Plutonium L to engage at ranges that would have necessitated Aurora M in the Zealots).
Please vote for me for CSM8-áhere
My recommended voting list |

Jerick Ludhowe
Federal Defense Union Gallente Federation
426
|
Posted - 2013.04.20 14:03:00 -
[68] - Quote
CCP Ytterbium wrote:Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide.
So i'm going to assume that Command ships will not be making summer xpack? Originally you had them at a higher priority than t1 BS :/. Guess we can always wait another 6+ months for ccp to fix a ship class that was broken on implementation (like 7 years ago btw)
|

Noisrevbus
431
|
Posted - 2013.04.21 03:43:00 -
[69] - Quote
Malcanis wrote: I'm afraid you have drawn the wrong inference. That's not why snipe HACs disappeared, and it's not why they won't be coming back. Look, INIT's current fleet doctrine is based on Faction BS hulls, ffs. The cost of a HAC isn't what stops us using them for snipers. The reason we use Nagas is that large weapons are intrinsically superior for shooting things that are a long way away.
Snipe HACs went away when the meta switched to widespread use of Logistics. A beam Zealot had around a 2k alpha. A rail Naga has closer to 4k. An arty nado has 8k+. And both the tier 3s do a lot more DPS (~650 vs ~450) as well, and can be switched out to operate at much greater ranges (We're loading Antimatter L and Plutonium L to engage at ranges that would have necessitated Aurora M in the Zealots).
What do you mean that they're gone and won't come back?
BL never really stopped running Muninns and Zealots. Several groups have experimented with other more or less sincere M-LR concepts and, furthermore: most higher echelon groups at both medium- and large scale have been running Lokis for a good while now.
I don't disagree with you that Alpha is king, I made a note on that in the post above too. However, the name of the game is cost-effect and it's still running rampant. The common use of Faction BS can be attributed to two things: a general overflow of resources enabling groups to experiment with polished concepts that may be something you revert from in a dragged out war proper, and a specific overflow of LP (with regards to Navy BS) from the malbalance of FW income levels. It remains to be seen wether Faction BS is something that would stick in a proper war, because this cold war stalemate have left them never really tried and tested. Still, most political groups seem to have contingencies.
PL have run both Napocs and Navdomis, but their fallback subcap in any clustering scenario have remained Rokhs (and Baddons). The CFC groups have been sporting Fleetpests lately, but they would arguably fall back to Maels and BC2/3 given a few lost fleets. Obviously supply play it's part too, but it's not like economy isn't one of the main contributing factors. I highly doubt too many groups would be able to welp a handful of larger faction fleets without feeling enough pressure in their wallet and supplies to revert back to similar more cost-effective options. That is with those ships being broken cheap as is, as many other things (the price push on many navy hulls is within 10% of the base hull)..
Keep in mind that HAC were losing popularity even before BC3 were introduced, even if HAC didn't really lose combat appeal - i'd rather argue that engaging, overall. lost appeal as most gangs ended up so cost-effective that risking anything to engage them without any tactical incentive began feeling pointless. |

Malcanis
Vanishing Point. The Initiative.
8787
|
Posted - 2013.04.21 16:01:00 -
[70] - Quote
Lokis are significantly different from HACs. Making a ship with Tech 3 EHP and a resist subsystem (not to mention a web range bonus subsystem) work is a very, very long way from making a Muninn work. Let alone an Eagle...
I'll break it down for you: as long as the "tier 3" BCs can use large rails/beams/arty, snipe HACs aren't coming back. Simple as that.
I think HACs have a viable role, but sniping aint it. Kiting? Yes, sure. Attack ships? Umm hmmm maybe, but possible. Sniping? Get out of town. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
724
|
Posted - 2013.04.21 18:10:00 -
[71] - Quote
Malcanis wrote:Lokis are significantly different from HACs. Making a ship with Tech 3 EHP and a resist subsystem (not to mention a web range bonus subsystem) work is a very, very long way from making a Muninn work. Let alone an Eagle...
I'll break it down for you: as long as the "tier 3" BCs can use large rails/beams/arty, snipe HACs aren't coming back. Simple as that.
I think HACs have a viable role, but sniping aint it. Kiting? Yes, sure. Attack ships? Umm hmmm maybe, but possible. Sniping? Get out of town.
I just heard say'in specialized Bomber wings love to suicide Dictors to bubble those and send them 'hellaw" kissing bombs.
It's another of these large number of arguments in Eve that makes training and actually spend time playing the game more or less unworthy after a couple days "toying" with new shift.
You get no real benefit or interest on the long term investment combat wise:
-Clones become more expensive the ships you'll fly, or will be at some point a downside, what's the point of this stupid mechanic?
-Ships you'll fly will not bring you any benefit the time you spend training over what they require, you can have a bazillion SP your stupid T1 frig or cruiser still doesn't need more then some millions to operate at 100%
-You can engage without fear a 150 Throrax fleet over a 100 Lokis fleet even if you kill just a portion of those, and you will kill a lot, you will inflict dozens more isk damage then you will ever take. You don't even need 150 Rax fleet, just pick 50 of those guys experienced with 40M bombers and watch how hard it is to counter blobs in Eve of how fantastic (or not) large fleet fights can be
Of course this is not exactly what Eve is all about but only fighting with spaceships. Once you've done your 100/250 or even +1500 man fleet and figure what fights are about, inflict isk dmg and nothing else it's funny for some time. It's always a matter of numbers and how boring the fight will be, at least how fast someone targets your ship and kills you so you can go back to something a bit more interesting.
You know whatever number of ships is camping "x" gate in low? -you have the numbers and try to catch them, they have scouts and as soon as they see a higher number of ships than theirs they kiss the pos -You don't have the numbers and you stay dock or do whatever but will not fight or even try because it's a waste of time and resources for no benefit.
*removed inappropriate ASCII art signature* - CCP Eterne |

Noisrevbus
431
|
Posted - 2013.04.22 00:23:00 -
[72] - Quote
Malcanis wrote:Lokis are significantly different from HACs. Making a ship with Tech 3 EHP and a resist subsystem (not to mention a web range bonus subsystem) work is a very, very long way from making a Muninn work. Let alone an Eagle...
I'll break it down for you: as long as the "tier 3" BCs can use large rails/beams/arty, snipe HACs aren't coming back. Simple as that.
I think HACs have a viable role, but sniping aint it. Kiting? Yes, sure. Attack ships? Umm hmmm maybe, but possible. Sniping? Get out of town. I was only using the Lokis in reference to your comments about M-LR weapon systems. As far as I can understand that is still your argument: some sort of disparity between M and L, making HAC undesirable. I don't quite agree with that, at least not beyond the issues revolving around malbalanced LR-web (from Loki, Huginns and Rapiers) counters.
With all that in mind, when you say "sniping" you need to define the term properly, especially in times like these when one could argue the environment shifting (HML and L-Pulse losing potential and/or popularity etc.).
I have a feeling that you say "sniping" colloquially and refer to a number of different things that need to be separated and examined one by one. It's a very general term that could be anything from 150-250km warp-oriented Caldari tactics that has been extinct for five years to present day 60-100km S/A HAC hybrid concepts like the arty Lokis. The hybrid nature of those setups makes it even more important to separate the different arguments:
I never implied that old LR Muninns were the same ship class as Loki, used AB's, armor tanked, had buffers reminiscent of Loki or ran the webs themselves; but if we are discussing M-LR and L-LR weapon systems here, they are using the same kind of weapons at similar ranges with similar support. Within that specific discussion the Loki are "living proof" that M-LR weapon systems still have potential in the face of L-LR. |

Novah Soul
Mostly Harmless Mining Corp Peregrine Nation
12
|
Posted - 2013.04.22 01:14:00 -
[73] - Quote
X Gallentius wrote:Veronica Kerrigan wrote: Tech 2 resists are based on lore. Minmatar : EM primary, Thermal secondary. Counters the Matari enemies, the Amarr Amarr : Explosive primary, Kinetic secondary. Counters the damage of the Glorious republic. Caldari : Thermal Primary, Kinetic Secondary. Counters the heavy damage of both blasters, as well as Gallente drones. Gallente : Kinetic Primary, Thermal Secondary. Counters the primarily Kinetic damage of the State, as well as hybrid damage.
I always thought it was this: Minmatar - Properly boost shield tanks which they love to use. Amarr - Properly boost armor tanks which they love to use. Caldari, Gallente - Leave the biggest holes in their tanks (EM for Caldari, Explosive for Gallente) alone so that nobody in their right mind would bother flying them.  Lol, this has been my mindset as well for the most part. |

Kagura Nikon
Mentally Assured Destruction Whores in space
172
|
Posted - 2013.04.22 15:37:00 -
[74] - Quote
CCP Ytterbium wrote:Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide.
Please do not forget the few recons that also have problems (like he huggin that is the worse split weapon system in game) or the Laechis that.. werll there is no reason to use one over an arazu. |

Kaestus
Caldari Provisions Caldari State
0
|
Posted - 2013.04.28 19:23:00 -
[75] - Quote
Please don't touch the Sacrilege. It's my favorite ship. |

Djlrj's bro ddd
The Dark Templars
0
|
Posted - 2013.05.01 06:44:00 -
[76] - Quote
Where's the love for the Ishtar? It gets 100 pg less than a Vexor! what's up with that/?! I skilled into an Ishtar for a lack of ....everything? lol. |

Malcanis
Vanishing Point. The Initiative.
9041
|
Posted - 2013.05.01 12:17:00 -
[77] - Quote
Djlrj's bro ddd wrote:Where's the love for the Ishtar? It gets 100 pg less than a Vexor! what's up with that/?!  I skilled into an Ishtar for a lack of ....everything? lol.
Inhtar is pretty gimpy on the fittings. The resists are nice tho.
1 Kings 12:11
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Rual Storge
Caldari Provisions Caldari State
8
|
Posted - 2013.05.01 22:34:00 -
[78] - Quote
Morrigan LeSante wrote:Have you ever seen an eagle?
GBC 1 & 2! I swar it dude!!! WHole fleeets full of it. it Was amazing. 300 Insta locking & popping snipe eagles.. or were those zealots... jEez soo long ago 5 years back when BoB was still BoB and PL some renter scrubs.
I recall some scrubs losing 50-70 commandships vs a 200 man sniper fleet... Oh god... where went these guuuudddd epic fights... thesedays fleets are like prostututes, you do all this effort to get to one, have fun for 10 minuts and than your depresed that you went in the first place. |

Caleb Seremshur
Angel of War Whores in space
7
|
Posted - 2013.05.06 08:16:00 -
[79] - Quote
Does anybody know about what's happening with recons? |

Nessa Aldeen
First Among Equals
33
|
Posted - 2013.05.06 14:23:00 -
[80] - Quote
For the amount of time spent on training HACs, seems a massive waste. Like their BS counterparts, they've been left behind by BCs in particular Tier 3 and 2. Gone are the days of nano vagas and snipe zealots. Of their current role, I see only Sacrileges being useful due to outstanding tank and missile. I barely see anyone fly a vaga let alone the other hacs these days, such sadness. I do hope, CCP finds a way to fix their new role. |

Apoctasy
the united Negative Ten.
26
|
Posted - 2013.05.07 16:06:00 -
[81] - Quote
Vagabond needs a buff. This used to be the king of kiting nano boats, but now there is no real reason to fly one over a Cynabal or Stabber Fleet Issue |

Twikki
The Rusty Muskets
1
|
Posted - 2013.06.18 23:42:00 -
[82] - Quote
To be fair, all the t2 cruisers need a little buff of some description.
Whether it be a 3rd rig slot better sensor strenghts, more slots, more PG & CPU!
Recons should remove the targeting delay after de-cloak, maybe give them and extra mid or low, as most of these are now obsolete with T3's on the field
Just my 2 pennies worth
Ps have a look at T2 Bs's as well, why train all the extra skill for poor scan res or sensor strenght.
Anything T2 should be more superior than the T1 Varient in every way |

Noisrevbus
455
|
Posted - 2013.06.20 19:10:00 -
[83] - Quote
Since this thread got necro'ed and someone highlighted it by giving me a like (thanks), I figured I'd revisit it and throw in some examples of what I have been saying. If you're interested in what I am getting at, it would do you good to read my past posts in this thread to get some substance to the examples. These figures mean nothing without context.
Alpha-to-trading blows:
Tornado: Meta, ~7-10k alpha.
Cruiser / HAC / BC: ~100k ehp Battleship: ~200k ehp Faction BS: ~400k ehp Tech 3: ~150k ehp (250k ehp) Carrier: ~3m ehp
10-15 Meta Tornado to volley Cruiser / HAC / BC. 20-30 Meta Tornado to volley Battleships 40-60 Meta Tornado to volley Faction BS 30-45 Meta Tornado to volley LR Tech 3 (Web Lokis) 50-75 Meta Tornado to volley SR Tech 3 (Hamgus) 300-450 Meta Tornado to volley Carriers
Now consider that to the average gang sizes we see today in the game.
The point is not that people do this - but that it's not an unreasonable scenario or example.
Obviously, they need to hit as well, but that's where the current EW-issues come in.
Considering that the counters to Webbing and Painting have been forced into the Webbing, Painting and Damage range of these projection-concepts where they can't survive, or where you do not have those effects on similarily tanky platforms you will also see any tanky main-line ship (ie., your damage-dealers) forced with contending under Web-Paint where essentially anything is always hit by size+1 or where they have to try to out-range either the damage or the tackle in the narrow 50km gap between 100-150km (or the 80km gap between 70-150km if you are being a bit generous).
Effective hitpoints in the face of alpha to cost-effect:
Cruiser ~ 100k ehp / 10m (1.5m / 4.5m) = 100k ehp / 6m = 1:006 Cruiser II ~ 100k ehp / 150m (irrelevant) = 100k ehp / 150m = 1:150 Cruiser III ~ 150k ehp / 500m (irrelevant) = 150k ehp / 500m = 1:345 Cruiser III ~ 250k ehp / 500m (irrelevant) = 250k ehp / 500m = 1:200 Cruiser N ~ 100k ehp / 80m (irrelevant) = 100k ehp / 80m = 1:08 BC2 ~ 100k ehp / 50m (11m / 38m) = 100k ehp / 23m = 1:023 BC3 ~ 30k ehp / 60m (16m / 55m) = 30k ehp / 21m = 1:070 BC II ~ 200k ehp / 300m (irrelevant) = 200k ehp / 300m = 1:150 BS ~ 200k ehp / 200m (50 / 165) = 200k ehp / 95m = 1:047 BS N ~ 400k ehp / 500m (50 / 165) = 400k ehp / 385m = 1:095 BS P ~ 400k ehp / 500m (50 / 165) = 400k ehp / 385m = 1:095 Carrier ~ 3m ehp / 1.3m (230 / 765) = 3.m ehp / 765m = 1:0002*
* Carriers are obviously not quite as cost effective as even their Tech I modules cost a fair bit ontop of the hull.
I am terrible at detailed math. This is by no means meant to be any re-usable calculations that you can fetter any other weight to, but simply a rough comparison to give you an overview of what I have tried to point to.
Nevertheless, there are some interesting conclusions that you can draw:
T3's are nearly as cost-effective as HAC yet have much better critical mass (5x as much).
You need to kill roughly 25 Cruisers for every HAC in a fight, or assuming you can suicide a HAC early on you can then go on to lose your entire gang and still come out ontop in a 25-man fight.
Back in the Droneland mineral era a Drake was bottomed out and fully covered by insurance, leaving it's hull-price around 11m. Then you had to kill 10-15 Drakes for every lost HAC in a HAC/BC + Logi + Recon + Bonus fight, or a 25-man HAC gang running 15 HAC's (and 10 support) would have to fight 150-225 Drakes to come out squared in a trading-blow scenario. Considering those Drakes had an alpha of 2.2k you would find yourself in that scenario around 50 Drakes - which meant that the old school HAC gangs found themselves at an impasse where they couldn't justify their own existance.
Looking at a tankable scenario you'd be somewhere below those 50 Drakes which meant you'd assume to fight them with 3 to 5 HAC to compete at equal risk levels.
The greater picture:
Then people wonder why HAC-gangs disappeared or why small-gang pilots began putting their ISK into 100mn T3 (tank, web/paint counter-weight) or hotdropping Carriers (tank) that could actually deal with 50-100man gangs in small numbers.
Scale that up to the political level and you can see that the two ideals that compete today are the 1000-man groups whose powerbase lie in Capital and Supers (who have done the equivalent "T3 and Carrier" adaption at their scale9 and 10.000-man groups whose powerbase lie in effective use of the 1:0x ship classes (BC2, BC3, BS and Carriers primarily). |

Tumahub
Sebiestor Tribe Minmatar Republic
467
|
Posted - 2013.06.20 20:22:00 -
[84] - Quote
I for one welcome our slowcat and suicide-dread overlords.
|

Noisrevbus
455
|
Posted - 2013.06.20 20:38:00 -
[85] - Quote
Tumahub wrote:I for one welcome our slowcat and suicide-dread overlords. I would know, I am one of them. |

Caius Sivaris
Dark Nexxus S I L E N T.
66
|
Posted - 2013.06.21 13:17:00 -
[86] - Quote
Steve Spooner wrote:Why HAC when you can use a tengu loki legion proteus?
You can fit about three Deimos for the price of a Proteus... And you don't lose SP when it pops.
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
869
|
Posted - 2013.06.21 13:31:00 -
[87] - Quote
Malcanis wrote:Equus wrote:Honest question here, I am just very slowly returning and getting my feet wet, and the more I think about it when I left, at least for minmatar ships, HAC's were seldom used. Lots of fleet stabbers out, no vagabonds, and munin (sp?), I can't remember the last time I have seen one of those. As for other ships, unfortunately my views are lopsided as currently I really only fly minmatar.
Is my viewpoint and experience too limited, or do some of the T2 ships out there need some loving as well?
Yes, the ship balancing team have already confirmed that the project will continue through the T2 ship range. They're just doing the T1 ships first. HACs are probably the most urgent case.
Pretty much what Malcanis just said.
Many people rage at HACs adn T3's without even thinking about a simple fact: you DON'T start balance with higher tiers but the other way around so yes, for the moment T1 counterparts do the same for a fraction of cost, T3's DPS fitted take the HAC spot not because they're too good but because hacks are simply awful.
We're at the point past battleship rebalance which means they should start attacking T2 hulls rebalance pretty soon but make no mistake and should not CCP do it as well. They need to start again by T2 frigates with their different hull versions and roles, then cruisers, then BC's probably BS's and only then T3's so they can have a small but handy step back regarding T2 cruisers/BC performances and then take decisions for T3's.
It will take some time, doesn't really matter, Eve is a game played on the long term, I care less about having hacs op next week to get them nerf 6 months latter, I rather wait a couple months and have something decently balanced even if some hulls in the end will still miss something and other too op (at less extent but still exists after T1 rebalance with ships in need of another take a look at which is normal)
Be patient, have fun like you never had before flying T1 hulls that became really awesome, fly T2 inties and AssFrigs, test new BC's and BS's, there's so much to do and to have fun with you can skip T2 hulls and balance for the moment and months to come. *removed inappropriate ASCII art signature* - CCP Eterne |

Soldarius
Deadman W0nderland Tribal Band
320
|
Posted - 2013.06.21 21:06:00 -
[88] - Quote
Besides the terribad Caldari HACs (I'm primarily Caldari specced and even I won't fly them) a large part of why HACs are now on the decline is because of tech 3s. They outperform HACs in every catagory and have more versatility. Psychotic tanks, very small sigrad, and better boosters than command ships.
NERF NERF NERF.
Back on track, both Eagel and Cerb need to be much better. The onyl thing I've every found the Cerb capable of was sniping recons off the field and exploration. Cerb either needs a butt-load more tank or massive speed advantage so it can get to range without dying in the first 12 seconds of an engagement. That would at least justify it's craptastic tank.
I have actually seen an Eagle fleet. I think it was GoonSwarm. Kudos to them for giving it a go. I think that if medium rails weren't so ****, they might be better. Free Ripley Weaver! |

Jerick Ludhowe
The Scope Gallente Federation
470
|
Posted - 2013.06.21 21:14:00 -
[89] - Quote
Apoctasy wrote:Vagabond needs a buff. This used to be the king of kiting nano boats, but now there is no real reason to fly one over a Cynabal or Stabber Fleet Issue
It seems you've forgotten that higher resistances are actually an advantage...
|

Shereza
Center for Advanced Studies Gallente Federation
138
|
Posted - 2013.06.22 04:24:00 -
[90] - Quote
CCP Ytterbium wrote:Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide.
I sincerely hope that when you "re-balance" the heavy assault ships you don't remove the deimos' MWD capacitor penalty bonus. |

Malcanis
Vanishing Point. The Initiative.
10271
|
Posted - 2013.06.22 08:45:00 -
[91] - Quote
Soldarius wrote:Besides the terribad Caldari HACs (I'm primarily Caldari specced and even I won't fly them) a large part of why HACs are now on the decline is because of tech 3s. They outperform HACs in every catagory and have more versatility. Psychotic tanks, very small sigrad, and better boosters than command ships.
NERF NERF NERF.
With respect to the Caldari HACs, CCP could delete T3s this downtime and still no-one would use Eagles or Cerbs. T3s don't "outperform HACs in every catagory" - Lokis don't go as fast as Vagabonds, for instance. Proteuses don't outperform Ishtars as drone boats and so on.
1 Kings 12:11
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
875
|
Posted - 2013.06.22 16:07:00 -
[92] - Quote
Shereza wrote:CCP Ytterbium wrote:Yep, tech2 ships definitely are on our to-do list. While Command Ships, Black Ops and Heavy Assault Cruisers are quite in dire need of attention, we'll most likely go over them all one class at a time to make sure they fit with what we've done so far with the tiericide. I sincerely hope that when you "re-balance" the heavy assault ships you don't remove the deimos' MWD capacitor penalty bonus.
In what I'm concerned I'd rather like that one be replaced for a 10% fall off bonus, far more interesting in its role (imho).
If the mwd bonus was about speed making it get faster to its target and use it's poorly ranged blasters why not, but a fall offf bonus+dmg bonus would make it far better either with blasters or rails scenarios because med rails you know, suck hard.
The 10% fall off bonus coupled with dmg bonus is what makes Proteus a much better HAC than Deimos aside the EHP point of course, still, one can apply dmg before getting in scram/web range, the other is almost half armor when it starts applying serious dmg despite having a much better top speed/agility than Proteus. *removed inappropriate ASCII art signature* - CCP Eterne |

Noisrevbus
455
|
Posted - 2013.06.22 18:11:00 -
[93] - Quote
Sergeant Acht Scultz wrote: Many people rage at HACs adn T3's without even thinking about a simple fact: you DON'T start balance with higher tiers but the other way around so yes, for the moment T1 counterparts do the same for a fraction of cost.
We're at the point past battleship rebalance which means they should start attacking T2 hulls rebalance pretty soon but make no mistake and should not CCP do it as well.
It will take some time, doesn't really matter, Eve is a game played on the long term, I care less about having hacs op next week to get them nerf 6 months latter, I rather wait a couple months...
I don't disagree with the gist of what you're trying to say, but I do believe that it's a "perspective thing".
What you need to take into account when raising those points that you do is that the current profileration of T1 ships and the re-balance CCP decided upon is a "direction". It has not occured overnight and will, as you say, not be dealt with overnight. The issue I have from a longer perpsective is that the direction we have found ourselves on for the past few years have only exacerbated the issues since both developers and many players have turned a blind eye to underlying problem of economy and "hardcore" PvP (ie., tangible loss). There are alot of details at work here. From the issue of dealing with new-player friendliness (that has been a strong part of the current direction) in contrast to the depth this game possess - to the realization that the T2 production system is faulty and alot of us believe CCP just generally wish to discourage their use in order to avoid opening that can of worms (lottery BPO's, moon minerals etc.).
So while it's true that T2 hulls are to be adressed next I think it's important that you realize that this is nothing that have gone on for months, it's gone on for years all the way back beyond 2008 when the most fundamental changes to gameplay-issues we see today were made. It's also important to distinguish between all these elements of balance (ships, players, resources) and not assume that you can achieve one by adressing another. That has been one of my central arguments for long time now - wether we talk about changing ships, a top-down economy or bark at player corporations for the way they play the game.
You can't adress basic ship balance and hope that solves the issues as to why a class is impopular (or popular). You can't implement new ways to do PvE and expect the playerbase to them unless the economy and ships align as well.
You say that you don't want to see T2 ships haphazardly changed into something that isn't balanced. Well, as long as CCP does not balance their ships based on their ingame economy, then they will never find an acceptible balance. Unless they deal with the issue that certain classes are way way too powerful for their cost-to-income levels in EVE, then it is highly unlikely that you will see them finding a good balance for more extreme classes even if they are given time.
If a Cruiser II is 1000% more expensive than a Cruiser - how much better should it be? If a Cruiser II is 500% more expensive than a BC - how much better should it be? If a Cruiser II is 100% more expensive than a BS - how much better should it be?
See, the problem with taking a shallowly logical standpoint such as "a Cruiser II should be 20% better than a Cruiser" without adressing the economy is that you will have a 1000% more expensive ship that of course is better than it's younger sibling but which is both more expensive and worse than a larger ship. That is exactly what we have today because we did not adress the economy and we did not consider that a Cruiser II should not only contend with Cruiser but also with Battleships in the same sandbox. Few players in Cruiser II's should also contend with many players in Battleships, in the same sandbox. That's exactly the problems that have been left untouched and festering since 2008.
Ideally, a Cruiser II that is 1000% more expensive than a Cruiser should be (with some wiggle room) 1000% better, 500% better than a BC and 100% better than a BS since that assumes a holistic perspective (all ships) and not just some ships. If you look at Capitals and Supers they are a thousand- or a million percent better in similar comparisons so they do get used. At least the game has not quite yet scaled to the point where cheap Subcapitals volley Capitals with ease (hence my statement in the last post - that the clash of ideals today is somewhere between BS and Carrier). The problem then become that having a Cruiser II that is 1000% better than a Cruiser I isn't very logical - which means that you have to make sure the Cruiser II is not 1000% more expensive. So far CCP have adressed that issue by making everything less expensive - and that has toppled the economy to the point that no one have to do PvE anymore. Everybody gets to have the cake and eat it - and it takes time for them to realize that EVE (as any game) become pretty boring over time when you can have the cake and eat it.
That also lead to an interesting conclusion: that is, as much as ships may need to be designed in a specific order so the realities around them doesn't change during the process (see the qoute) - so does ships have to be adressed within the environment of the game's economy and environmental mechanics. In that sense it's foolish to adress ships while we wait for upcomming changes to POS, mining and whatnot since they are the fundaments the ships exist in.
So the issue is not months, it's years and it's years again for a second or third time now. Scaling and interactivity was a hot issue in this game in 2006 as well - that's 7 years ago now - and was a central theme for the major rebalancing patches of that following era that shaped much of the realities we have today. That is not months, that is two-three cycles of a couple of years each. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
881
|
Posted - 2013.06.23 15:26:00 -
[94] - Quote
Indeed, very often the argument "cost is not an argument for balance" comes out, but in the same time the ship cost/effectiveness is exactly what makes doctrines change, is exacly what players do and expect.
I'm rpetty much looking forward too to players owned structures changes hopping player made content get over NPC one once and or all. Invention, building, reactions etc outposts slots and timers, personal hangars, reprocessing etc etc all of these base activities need huge work and heavy buffs so this has a better economical impact and adjust cost of whatever ship to it's performances.
Something you stated and makes perfect sense is how this economy going on is completely borked, market rules and processes also need a very close take a look at at some point, little changes that could bring a better equilibrium and less the faggotry that market trading is right now.
(sry speeling I'll edit later) *removed inappropriate ASCII art signature* - CCP Eterne |
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