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Thread Statistics | Show CCP posts - 32 post(s) |
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CCP Bayesian
630

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Posted - 2013.04.29 11:25:00 -
[181] - Quote
blink alt, we're definitely looking at the balance of the sites themselves and the spread of them through high->null sec. I'll let our content designer speak to it though.
Mara Rinn, there is no intention to move this to mining. This came from a mining prototype that hasn't been taken forward anywhere. EVE Software Engineer Team Prototyping Rocks |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4804
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Posted - 2013.04.29 11:28:00 -
[182] - Quote
Prototype = "stated intent" apparently |

James Amril-Kesh
4S Corporation RAZOR Alliance
4804
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Posted - 2013.04.29 11:29:00 -
[183] - Quote
La'Krul wrote:Sorry to pre-judge but it looks like garbage. There really wasn't much wrong with exploration anyway, so they'll probably ruin it now instead of fixing null or something useful. As someone who has all probe skills at V and salvager, analyzer, codebreaker at V, I really won't be too happy if a whole load of new probing and module skills are released on the back of this junk.
A mini-game, I mean seriously, WTF! There wasn't much wrong with a system where you clear a room of rats like you do in pretty much every single site there is, go up to a can that's sitting in space for no reason, and activate a module and twiddle your thumbs?
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LittleTerror
Illuminated Foundation Trust
39
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Posted - 2013.04.29 11:37:00 -
[184] - Quote
Another game using a similar mini game which i loved
Obviously that was a very easy lvl to hack but I could not find a harder example. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
235
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Posted - 2013.04.29 11:38:00 -
[185] - Quote
I think this could work. Perhaps if you have a ship with the hacking mods and a ship with 8 highs full of tractor beams then it may be possible to gather all the loot. Trying to grab all the contents manually will be akin to looting a level 4 missions without tractor beams. So I guess people will adapt if it works something similar to this. Looking forward to seeing the Devblog anyway.
Just on a related note, I too am concerned about the details regarding the probing mechanics. What will happen to those who use 8 probes, will we still be able to use them? Also scanning using combat scanning probes will become incredibly quick. Has this been taken account of in the balance decisions, or is it intended that ships become much easier to scan down? Scanning had become sort of an art in its current form, my concern is that it sounds as though it has become dumbed down quite a bit. |
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CCP Prime
C C P C C P Alliance
23

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Posted - 2013.04.29 11:43:00 -
[186] - Quote
Thanks for the feedback, the reactions are varied and heated and that was expected.
I want to underline one thing in this feature, and that is that you get the loot automatically put into your cargohold, if you have available space for it. There's no UI window management involved. The plan is to show the cargohold button blink and above it what it is that you recovered.
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Krants
Science and Trade Institute Caldari State
0
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Posted - 2013.04.29 11:44:00 -
[187] - Quote
I'd really like to hear how CCP rationalizes this new mechanics on lore level - the wreck of the ship that was shown in new and "improved" exploration was of the same class that came from Earth, how can it still have a positive pressure after hundreds, if not thousands of years after being abandoned? And how are the explorers SO stupid that they don't check pressure before opening the hatches - i mean fool me once shame on you, fool me twice shame on me, fool me.... etc?
It just feels like CCP wanted to put some new "feature" in and they went along the first idea they got without even thinking how or why. |

MainDrain
7th Deepari Defence Armada
172
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Posted - 2013.04.29 11:48:00 -
[188] - Quote
When this goes live on the test server can you choose a system to seed these in to a ridiculous level this will allow us to properly test it out, rather than having to search multiple systems to find 1 or 2. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
112
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Posted - 2013.04.29 12:09:00 -
[189] - Quote
CCP Prime wrote:Thanks for the feedback, the reactions are varied and heated and that was expected.
I want to underline one thing in this feature, and that is that you get the loot you take automatically put into your cargohold, if you have available space for it. There's no UI window management involved. The plan is to show the cargohold button blink and above it what it is that you recovered.
That is nice. Could this be adapted in some form for all kinds of looting?
E.g. click on the container/wreck --> radial menu or plain old menu --> loot --> stuff goes into cargohold if it all fits, no windows pop up
That would be awesome. |

Nicen Jehr
Swarm Federation
187
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Posted - 2013.04.29 12:11:00 -
[190] - Quote
the hate, it burns! Looking forward to trying this out.
will our hacking and archeology skills be modified? will we still have to be within 2500m of the cans to open them? will the cans appear on overview? Little Things to improve GëíGïüGëí-á| My Little Things posts |

Barrogh Habalu
Imperial Shipment Amarr Empire
451
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Posted - 2013.04.29 12:16:00 -
[191] - Quote
Krants wrote:I'd really like to hear how CCP rationalizes this new mechanics on lore level - the wreck of the ship that was shown in new and "improved" exploration was of the same class that came from Earth, how can it still have a positive pressure after hundreds, if not thousands of years after being abandoned? And how are the explorers SO stupid that they don't check pressure before opening the hatches - i mean fool me once shame on you, fool me twice shame on me, fool me.... etc?
It just feels like CCP wanted to put some new "feature" in and they went along the first idea they got without even thinking how or why. This mech got nothing on pirate battleships and other assorted vessels getting ejected in all directions (and travelling dozens of kilometers in the process) from bottom station wreck in "Pirate invasion" when they spawn. It's called "emerging from shadows", apparently 
What were they doing there, anyways? Attempts at using Archeology skill by poking ruins with their True Sansha Nightmares' pointy noses or something? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3316
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Posted - 2013.04.29 12:20:00 -
[192] - Quote
James Amril-Kesh wrote:Prototype = "stated intent" apparently
Why else would you prototype something and introduce that mechanic into the game? Until CCP Bayesian clarified the situation, it appeared to me that they were prototyping this, testing with exploration, with the intent of moving the mechanic to mining in a later expansion, since changing how a hacking container spawns might be easier than changing how asteroids spawn.
Remember, if you worry about being too paranoid, you're not paranoid enough.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3316
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Posted - 2013.04.29 12:22:00 -
[193] - Quote
Karsa Egivand wrote:E.g. click on the container/wreck --> radial menu or plain old menu --> loot --> stuff goes into cargohold if it all fits, no windows pop up.
+1, a "loot all" option on the radial to avoid dealing with inventory windows would be very nice.
Day 0 advice for new players: Day 0 Advice for New Players |

Jenn aSide
STK Scientific Initiative Mercenaries
1672
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Posted - 2013.04.29 12:23:00 -
[194] - Quote
So lets break it on down:
EVE Players: Give us new stuff in the game
(CCP gives new "never before seen in EVE" stuffs)
EVE Players: Noooooooo, we've never seen this before but we already know we don't like it, give us stuff that looks exactly like stuff we've seen a million times!!!
(CCP gives stuff seen millions of times before)
EVE Players: CCP is bad because they never give new stuff.
Conclusion: you couldn't pay me enough to work for ccp in any capacity where i had to look at any forum ever. |

Zloco Crendraven
BALKAN EXPRESS
321
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Posted - 2013.04.29 12:30:00 -
[195] - Quote
Tank Talbot wrote:Understand where I am coming from. I think the designers at CCP are intelligent people who do good work for the game and have worthy goals. ItGÇÖs true, I have personally lamented the fact that design documents always included real at the expense of fun when considering new features to add into EVE when I thought both factors should be included. For example, the new multi-launch probe system with preset formations is both fun enhancing and feels real. It is a great addition to the game in my view.
However, the new system of hacking a hull by way of a mini-game that results in an explosion of goodies you and a pal have to run catch or lose looks to be a SILLY addition to play. ItGÇÖs a feature more worthy of an action game that doesnGÇÖt take itself seriously instead of a a space sim like EVE. I think they should keep the goodies in a can to collect even if said can looks like a space ship to loot now. There are better ways to make exploration less of a solo activity but I am not sure they can kill multi-boxing on PC to get around this anyway as boxer can account for it.
I understand the need to make the game more accessible to new players. I understand making the game look nicer to improve its appeal with gate, docking, and new probe interface animations. ItGÇÖs why I can accept the change in terminology for site names. But none of it should be done at the expense of actual, in-depth, play. Put it all together with the catch and grab mechanic and its like some one is looking to GÇ£dumb downGÇ¥ the game into an action game for PS4, tablets, mobiles, and novelty gadgets like Oculus.
There are enough shallow, pretty looking, little action games on the market right now and EVEGÇÖs intelligence, depth and breadth, is the only thing that keeps people here and playing as long as they do. I know the game has to grow and adapt but not at the cost of its core values with features like that.
It will be way harder with the mini game and catching loot than sit there for 5 mins waiting for the can to be hacked than click to loot. WTF are u saying? More interaction with the enviroment around us and with other players is the way to go. Time of boring mechanics is a past, embrace the future man.
LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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El Geo
Pathfinders. The Marmite Collective
95
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Posted - 2013.04.29 12:36:00 -
[196] - Quote
Maybe, just maybe, CCP would consider making these just new types of sites, adding to the universe instead and maybe just tweaking the old sites to look a little better with new dungeon looks (the new sites do look much better)
I wonder if they are considering using something similar to change other chance based modules, like ecm.... path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Rual Storge
Caldari Provisions Caldari State
8
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Posted - 2013.04.29 12:36:00 -
[197] - Quote
Complaining doesnt work, try seducing hilmar in his favourite pub... |

Moneta Curran
Lunar Industries Ltd
53
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Posted - 2013.04.29 13:03:00 -
[198] - Quote
new group content
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Brooks Puuntai
Solar Nexus.
1359
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Posted - 2013.04.29 13:10:00 -
[199] - Quote
Rual Storge wrote:Complaining doesnt work, try seducing hilmar in his favourite pub...
Doubt Hilmar does much with Eve anymore. Pretty much so long as **** doesn't hit the fan, hes prob more focused on Dust atm.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |

Sven Viko VIkolander
Blue Republic RvB - BLUE Republic
47
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Posted - 2013.04.29 13:16:00 -
[200] - Quote
James Amril-Kesh wrote:Alek Row wrote:I'm not into hacking myself, but from other games experiences, this kind of mini games usually get boring VERY fast. For certain activities F1 still have a place despite the obvious lack of interaction.
This is one of your experiments right? Otherwise you had put this kind of mini games in mining (LOL). Let's just start with hacking first?
It can't possibly be as boring as what we have now.
^^ I think a lot of people are overlooking this. Many of these posts read as if the current system is a paragon of enjoyment. I'm actually doing a mag site on an alt as I write this, which shows about how much interaction they take. I'm really excited about the new system and am already sold--even solely because of the fact that I can do mag/radar sites now on my scanner and not have to change ships. So long as the new system reduces the total amount of clicks I need do to while scanning (i.e., that it does not become a click-fest).
One final thought atm: Will the loot drops of mag/radar sites be improved? What about in low/null sec, where those sites are not generally run because of the time/lack of isk? |

Solkara Starlock
Circle of Mystery
0
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Posted - 2013.04.29 13:20:00 -
[201] - Quote
The old exploration needed a revamp. I'm not against these minigames (as long as I can divide my attention between them and my d-scan/local); They might get old but they give you something to do rather than looking at a can for five minutes.
What I don't like at all about the new system is the vanishing loot. That is so against everything else in EVE! Try that on PVP ships!
I like to do my exploration solo. It's something to do if my buddies aren't online or if I don't have a lot of time myself. (which sadly happens quite a lot). I'm sure ther are a lot of players like that. In a group I do other stuff designed to do in a group. Now I have the feeling of being punished for doing it alone. Even if I collect the same amount as before from the few cans I can collect, the new system gives you the psychological feeling of loss instead of gain.
I wouldn't mind chasing after them and exposing myself more to ganking or ninja looting. That's part of the fun! But those cans disappearing in front of me makes exploration a frustrating experience.
Please, CCP don't make this small but fun part of EVE a frustrating experience. |

Abrazzar
Vardaugas Family
1519
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Posted - 2013.04.29 13:27:00 -
[202] - Quote
Mining mechanics should be more strategy based and not reaction based. It's all about planning where to drill and what to dig up. I hated it back in ELITE when you shot up a asteroid and then had to hunt down all the pieces flying off, losing track of most of them in the process.
Similar, I think Archaeology should be about rummaging through ruins for hints and puzzle pieces until you have enough to put a map together that allows you to find some valuable cache.
Really, the more I think about the jettisoning of random bit you collect, the less I like it. Maybe try something more sophisticated? Sovereignty and Population Moulds and water for the sandbox. |

Brooks Puuntai
Solar Nexus.
1359
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Posted - 2013.04.29 13:31:00 -
[203] - Quote
I wouldn't mind a mini game for archaeology that is similar to the probing system in ME2. Say taking reads of a object in order to triangulate a hit on something that is hidden inside. Ofc with any minigame in Eve it will be a bit difficult to do the minigame while spamming D-scan and monitoring potential threats.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=206023&find=unread[/url] |
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CCP Bayesian
635

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Posted - 2013.04.29 13:53:00 -
[204] - Quote
Nicen Jehr wrote:the hate, it burns! Looking forward to trying this out.
will our hacking and archeology skills be modified? will we still have to be within 2500m of the cans to open them? will the cans appear on overview?
Team Superfriends are all about the skills for Exploration but as far as I'm aware they aren't about to change the core skills. We might see some new ones though but I'll let them fill in the details.
Currently we are experimenting with the interaction range for the scattered cans. You'll definitely still need to be close to start the hacking and going out of range will fail the attempt and that will stay with the same interaction distances that the modules have right now. EVE Software Engineer Team Prototyping Rocks |
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Vincent Athena
V.I.C.E.
1788
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Posted - 2013.04.29 13:54:00 -
[205] - Quote
Ive seen the names "Relic" "Data" "Gas" and "Ore" mentioned to describe the new sites. But what about the "unknown" category? Will sites that have wormholes or combat be getting new names? http://vincentoneve.wordpress.com/ |

Minmatar Citizen160812
The LGBT Last Supper
146
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Posted - 2013.04.29 13:59:00 -
[206] - Quote
Holy crapola a couple devs with balls that will answer questions and admit a few small mistakes like not having a blog out in time??? I don't like the loot spew mechanic but the openness is refreshing. The mini-game is ok...I tend to like anything that keeps people's eyes off of local and d-scan so they don't notice the Pilgrim decloaking.
All mechanics aside, will the loot still be the same for mag sites or is there more valuable stuff being added to the drop tables? I see there are many new decriptors so radar is probably still solid income. Unless something worthwhile is added to the mags they will remain the bottom of the barrel for exploration regardless of what system you find them in. No mini-game is going to attract more people to sites that are a waste of time in comparison to almost every other activity in the game. |
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CCP Bayesian
635

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Posted - 2013.04.29 13:59:00 -
[207] - Quote
Mara Rinn wrote:James Amril-Kesh wrote:Prototype = "stated intent" apparently Why else would you prototype something and introduce that mechanic into the game? Until CCP Bayesian clarified the situation, it appeared to me that they were prototyping this, testing with exploration, with the intent of moving the mechanic to mining in a later expansion, since changing how a hacking container spawns might be easier than changing how asteroids spawn. Remember, if you worry about being too paranoid, you're not paranoid enough.
I actually did a presentation about this at Fanfest, hopefully it'll be up on the Twitch site at some point soon if it isn't already. IIRC you can watch the SD stream of it for free.
Essentially though prototyping an idea is no guarantee it will go anywhere. For every good idea we move forward with there are a pile of terrible ones that sounded interesting but ultimately didn't work out for one reason or another. What they do let us do is find good ideas that may not have worked in one setting but did work so we have lots of things to draw on in the future. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
635

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Posted - 2013.04.29 14:02:00 -
[208] - Quote
Minmatar Citizen160812 wrote:Holy crapola a couple devs with balls that will answer questions and admit a few small mistakes like not having a blog out in time??? I don't like the loot spew mechanic but the openness is refreshing. The mini-game is ok...I tend to like anything that keeps people's eyes off of local and d-scan so they don't notice the Pilgrim decloaking.
All mechanics aside, will the loot still be the same for mag sites or is there more valuable stuff being added to the drop tables? I see there are many new decriptors so radar is probably still solid income. Unless something worthwhile is added to the mags they will remain the bottom of the barrel for exploration regardless of what system you find them in. No mini-game is going to attract more people to sites that are a waste of time in comparison to almost every other activity in the game.
Thanks, one of the key things for me at least is a lot of sensible interaction with you guys.
We're rebalancing the sites and updating loot tables. It's not something I'm directly involved in deciding though so I'll let the others talk about it. At the moment we're probably going to do one blog about the mechanics and another about the rebalancing. EVE Software Engineer Team Prototyping Rocks |
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Talsha Talamar
Nebula Rasa Holdings Nebula Rasa
7
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Posted - 2013.04.29 14:06:00 -
[209] - Quote
Arin Archer wrote:... They have ZERO to do while you go about your business of discovering and hacking the site. The only reason they're there is to wait for that magical 30 seconds when the loot explodes so they can click like mad. Who wants to do that? ...
It really makes no sense for a second pilot to be there. CCP, please reconsider this forced arcade game mechanic that makes no sense when everything else, most importantly your solo player base, is taken into account...
That and Twitching really has no place in EVE in my humble opinion. Keep it to Dust. Eve is about strategy, tactics, blobs and tears; not hand-eye coordination :) |

Vincent Gaines
Cold Moon Destruction Transmission Lost
391
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Posted - 2013.04.29 14:13:00 -
[210] - Quote
This is 11 pages and I haven't caught everything, but can someone explain the purpose of the loot just spilling and floating away? It makes zero sense.
The hacking minigame is cool. I like it, it's better than just hitting a module.
However past that... it just seems dumb. It's not going to encourage group play, it's just going to require explorers to drag an alt yet again.
There were other ways to really make exploration something cool. Not a diplo.-á
The above post was edited for spelling. |
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