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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Xylorn Hasher
Sumiyoshi-Kai
103
|
Posted - 2013.05.04 03:00:00 -
[151] - Quote
OH MY... IM CUMING IM CUMING....
THERE GONNA BE GOOD TIMES FOR PIRATES....
I SEE BULLETS, A LOT OF BULLETS COMING YOUR WAY FROM MY 220'S YOUR PODS WILL BREAK YOUR GUTS WILL FLOWN....
LOOT WILL BE TAKEN RIGHT AFTER CORPSE...
All my posts are made shortly after Marihuana-áconsumption. |
Azrael Dinn
The 20th Legion Mildly Sober
96
|
Posted - 2013.05.04 07:18:00 -
[152] - Quote
ok I get that you want people into lowsec but isks for security status... this is by far one of the stupidest ideas you had so far. |
Ziriko Keplit
Strigiformes
1
|
Posted - 2013.05.04 10:24:00 -
[153] - Quote
Old system was crap. New system is another crap.
"But we still need to respect the sandbox!" Shooting brain dead zombies was no sandbox and shooting brain dead zombies for tags still will be no sandbox.
Sandbox is when players (also those who did crimes) are helping to maintain law (not against brain dead zombies but against other player criminals).
In old system there was one consequence for crime - time for ratting (for those who cared about sec status. In new system even that consequence is gone.
Bye bye sandbox (who never was there), bye bye consequences.
In rough description it should be something like this: 1) tags are dropped only by outlaws and suspects (players in case if You did not got this), to list might be added also players with negative sec status. 2) tags are dropped only if certain amount of values has been destroyed (taking into account bounty). 3) tags are dropped only in low sec (and perhaps high sec) 4) type of tag are determined by: a) sec status of killed outlaw, b) value of destroyed c) bounty received. 5) system might keep track of restored sec status so with every time it would take more and more tags. 6) Number of tags should be about 100 per 1 sec status point. Here is sandbox, here is consequences.
P.S. Renewed my subscriptions just couple days ago and first devblog I see is another stupidity. Apparently that was bad idea. /facepalm |
Roime
Shiva Furnace
2665
|
Posted - 2013.05.04 10:54:00 -
[154] - Quote
Would be cool if these new NPCs only appeared outside FW systems. Just to spread the activity in lowsec a bit, currently fw pulls in most of the pilots leaving other systems quiet.
Ziriko Keplit wrote:
Sandbox is when players (also those who did crimes) are helping to maintain law (not against brain dead zombies but against other player criminals).
Law, and your one-sided vision of it, has no relevance to sandbox. CONCORD and other forced game mechanics like that are detrimental to the sandbox.
-á- All I really wanted was to build a castle among the stars - |
Gimme more Cynos
Science and Trade Institute Caldari State
11
|
Posted - 2013.05.04 17:05:00 -
[155] - Quote
I would like to get the same option for empire standing. After all, why do piwates and highsec gankers get a "out of Jail with ISK" - card, while the PvE-Players with bad standings don't?
|
Sugar Kyle
The humbleless Crew
227
|
Posted - 2013.05.04 20:32:00 -
[156] - Quote
Gimme more Cynos wrote:I would like to get the same option for empire standing. After all, why do piwates and highsec gankers get a "out of Jail with ISK" - card, while the PvE-Players with bad standings don't?
Never fear! You to can use tags to raise your security standing, a standing that is different from your faction standing, too! Even as a carebear. There is no genetic tests or screen checks to use tags 4 sec. Just tags and sweet, sweet ISK.
Sadly, pirates and gankers will have to continue to raise their faction standings the same way carebears do. However, we can now do it in the sweet safety of high sec in blinged out mission ships as well. Its win win! Tilde soaked words from something kinda like a pirate. |
Mag's
the united Negative Ten.
14733
|
Posted - 2013.05.05 08:56:00 -
[157] - Quote
Although I'm still somewhat against buying your way out of neg sec, I can see a need and think this change is a good one.
Nice one CCP. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Zander Kumamato
Madz Legion Madz Republic
5
|
Posted - 2013.05.05 17:49:00 -
[158] - Quote
CCP, Thanks for yet another way to make security status useless.
|
linday Martin
Bentech INC
0
|
Posted - 2013.05.06 03:57:00 -
[159] - Quote
I see the pirate win,
If did burn Jita, and kill a Freighter. I get a sec hit, but will the item drop from the Freighter I be albe to buy the tag on the market.
So the pirate can just finger the police because they can more isk from ship as loot so there is no point sending the police too kill the pirate.
I put this in a real world way " I go and kill a ship at sea, write about it on facebook, the police come and get me, I just give them the some of the money i got from the loot from the ship and I use a litte bit more buy tag.
The police close the case and delete my name as one of the people who attack the ship and I still make more money from the ship loot then it cost to put my sec status back or high, from what it start at because the loot is now just a tax to pay off the police, and I can be a mass killer in high sec
so pirate win at the sec hit stop the pirate killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and
with no draw back |
eVRiAL
Black Mesa Inc Protocol 13
7
|
Posted - 2013.05.06 08:56:00 -
[160] - Quote
This change still not fixing the issue that Concord Assembly faction standing cannot be raised. |
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Mra Rednu
Black Watch Guard Amarr 7th Fleet
201
|
Posted - 2013.05.06 09:30:00 -
[161] - Quote
Taking away part of the Risk/Reward part of the darker trades, not a good change. |
Bi-Mi Lansatha
The Scope Gallente Federation
98
|
Posted - 2013.05.06 12:57:00 -
[162] - Quote
Vaju Enki wrote:Excellent change. It's a great buff to lowsec belt pvp. This what I like about this addition. A nice enhancement to lowsec.
Meditril wrote:...By the way... can you please implement this mechanics also for faction standings? It would be great to be able to fix your faction standings also by using a similar way. This is what I don't like about this addition. If CSC really thought trading tags for standings was a good idea... where is the rest of this project? If I want standing with an NPC corp why do I have to grind that?
Overall, interesting. I really want to see how this plays out. |
Gunner
Rage and Terror Against ALL Authorities
3
|
Posted - 2013.05.06 16:26:00 -
[163] - Quote
And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. |
DeMichael Crimson
Republic University Minmatar Republic
7292
|
Posted - 2013.05.06 18:36:00 -
[164] - Quote
To CCP,
This 'Tag for Security' is nothing more than a 'Get out of jail' card. Basically you're removing 'Consequences of Choices' and 'Risk verses Reward', etc. and replacing it with a P2W option.
Now for this bullsh*t about resetting players Security Status to 0.00. If you're talking about players with negative security status than fine. I don't have a problem with that since it's basically like a reprieve from the Governor.
However, I as well as other upstanding law abiding citizens of Eve have spent a lot of time to get a high security status. If that is knocked back to 0.00 then you're basically hitting us with a nerf bat as well as turning all our time spent gaining that status into a huge waste of time.
Over the past few years Eve Online has been slowly turning into Griefer Online where Criminals are amply rewarded and Law Abiding Citizens are severely penalized. Hopefully CCP will soon see the error of their ways but I'm afraid by then the proverbial "Camel's Back" will already be broken well beyond repair.
I'm sure there's a lot of people who are getting very disinterested with this game due to it's direction over the past few years. I know I'm just one of many players who use to spend hours on a daily basis logged into the game. Over the past few years game interest has steadily been lost and now only spend a few hours a week in-game. In fact some cases only spend a few hours a month in-game. This will eventually result in a 'Quit'..
Enough with the hype and endless PR crap about the CSM. Most players don't give a rats arse what the CSM members say or think. The CSM doesn't represent the majority of the player base and they definitely don't represent me.
Quite honestly to be blunt, I'm sick and tired of all this bullsh*t. This game is supposed to provide a fun pleasurable exhilarating time when logged in, not some fear ridden apprehensive uncomfortable feeling. Nor should the reading of Dev Blogs / Expansion Proposals / Patch Notes create feelings of anger, distrust and suspicions of backroom dealings that only benefit a select few.
I think I'll stop now before I break any 'Rules'.
DMC |
Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
294
|
Posted - 2013.05.06 23:48:00 -
[165] - Quote
Consequences? We don't need no stinkin' consequences.
No good deed goes unpunished |
EvilweaselSA
GoonWaffe Goonswarm Federation
703
|
Posted - 2013.05.06 23:51:00 -
[166] - Quote
DeMichael Crimson wrote:However, I as well as other upstanding law abiding citizens of Eve have spent a lot of time to get a high security status. If that is knocked back to 0.00 then you're basically hitting us with a nerf bat as well as turning all our time spent gaining that status into a huge waste of time.
you're not losing your high sec status dude |
Dalilus
Federal Navy Academy Gallente Federation
36
|
Posted - 2013.05.07 00:18:00 -
[167] - Quote
DeMichael Crimson wrote:To CCP,
This 'Tag for Security' is nothing more than a 'Get out of jail' card. Basically you're removing 'Consequences of Choices' and 'Risk verses Reward', etc. and replacing it with a P2W option.
Now for this bullsh*t about resetting players Security Status to 0.00. If you're talking about players with negative security status than fine. I don't have a problem with that since it's basically like a reprieve from the Governor.
However, I as well as other upstanding law abiding citizens of Eve have spent a lot of time to get a high security status. If that is knocked back to 0.00 then you're basically hitting us with a nerf bat as well as turning all our time spent gaining that status into a huge waste of time.
Over the past few years Eve Online has been slowly turning into Griefer Online where Criminals are amply rewarded and Law Abiding Citizens are severely penalized. Hopefully CCP will soon see the error of their ways but I'm afraid by then the proverbial "Camel's Back" will already be broken well beyond repair.
I'm sure there's a lot of people who are getting very disinterested with this game due to it's direction over the past few years. I know I'm just one of many players who use to spend hours on a daily basis logged into the game. Over the past few years game interest has steadily been lost and now only spend a few hours a week in-game. In fact some cases only spend a few hours a month in-game. This will eventually result in a 'Quit'..
Enough with the hype and endless PR crap about the CSM. Most players don't give a rats arse what the CSM members say or think. The CSM doesn't represent the majority of the player base and they definitely don't represent me.
Quite honestly to be blunt, I'm sick and tired of all this bullsh*t. This game is supposed to provide a fun pleasurable exhilarating time when logged in, not some fear ridden apprehensive uncomfortable feeling. Nor should the reading of Dev Blogs / Expansion Proposals / Patch Notes create feelings of anger, distrust and suspicions of backroom dealings that only benefit a select few.
I think I'll stop now before I break any 'Rules'.
DMC
This.
I wonder how many carebears Eve has lost or is about to lose due to the way the 'independent' csm and ccp have been managing the game. If only they had done a better job instead of 50k players logging in they could easily have 100k. Game foundation is fine, the implementation has gone awry to put it nicely. |
Axyl Gaterau
The Scope Gallente Federation
0
|
Posted - 2013.05.08 03:28:00 -
[168] - Quote
Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance.
|
Sugar Kyle
The humbleless Crew
230
|
Posted - 2013.05.08 05:48:00 -
[169] - Quote
Axyl Gaterau wrote:Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
Gankers lose a specific number of sec status point for each Hulk, Retriever or other industrial ship they attack and kill. I do not know exactly how many they lose for each offense but let's say for argument sake that it is .2 - .4. INSTEAD of letting them use tags for raising sec status, make them BUY their sec status back ... "pay a fine" if you will. Each Hulk they destroy costs the miner upwards of 255 million. So, they should pay a fine equivalent to the amount of isk they cost the person they attacked. Hit them where it hurts ... their wallet! Why not? They hit OURS!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance.
There is so much anger here.
However, you do realize that high sec gankers are often rather comfortable at -10 and function just fine that way? They will probably be one of the smaller groups interested in tags 4 sec. Tilde soaked words from something kinda like a pirate. |
Azrael Dinn
The 20th Legion Mildly Sober
98
|
Posted - 2013.05.08 05:50:00 -
[170] - Quote
Axyl Gaterau wrote:Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
Gankers lose a specific number of sec status point for each Hulk, Retriever or other industrial ship they attack and kill. I do not know exactly how many they lose for each offense but let's say for argument sake that it is .2 - .4. INSTEAD of letting them use tags for raising sec status, make them BUY their sec status back ... "pay a fine" if you will. Each Hulk they destroy costs the miner upwards of 255 million. So, they should pay a fine equivalent to the amount of isk they cost the person they attacked. Hit them where it hurts ... their wallet! Why not? They hit OURS!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance.
I agree with this one. If you choose to play the game as a "criminal" then you should be permanently labeled as one and no tag or anything else should allow you to chance that. It's your choise to those things and after this insanely stupid update the choice of blowing someone up in highsec looses the last consecuense that there realy is. People already know how to make ganging profitable in empire and after this they can do all day long when the tags prices drop from the start.
I realy don't see anything good coming out from this one.
I a way I do understand ccp but this isn't the right aproach to populate lowsuckspace. This will just cause mayhem in empire. |
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Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:38:00 -
[171] - Quote
I think its a bunch of garbage that doesnt really mean anything anyway.
Oh boy, now I can turn in tags to raise my sec status faster... Oh wait, you are nerfing my ability to raise my sec status faster...
Just a distraction while they kill my favorite battleships with the tiericide crap. |
Malcanis
Vanishing Point. The Initiative.
9194
|
Posted - 2013.05.08 13:01:00 -
[172] - Quote
Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah.
That... that all sounds pretty good to me.
I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started.
1 Kings 12:11
|
Malcanis
Vanishing Point. The Initiative.
9194
|
Posted - 2013.05.08 13:03:00 -
[173] - Quote
Azrael Dinn wrote:
I agree with this one. If you choose to play the game as a "criminal" then you should be permanently labeled as one and no tag or anything else should allow you to chance that...
In real life, people can pay to become talkshow hosts, congressmen or members of parliament to exculpate their previous crimes. Until EVE allows this option, tags are a workable alternative mechanic.
1 Kings 12:11
|
Axyl Gaterau
The Scope Gallente Federation
1
|
Posted - 2013.05.08 17:43:00 -
[174] - Quote
Sugar Kyle wrote:Axyl Gaterau wrote:Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
Gankers lose a specific number of sec status point for each Hulk, Retriever or other industrial ship they attack and kill. I do not know exactly how many they lose for each offense but let's say for argument sake that it is .2 - .4. INSTEAD of letting them use tags for raising sec status, make them BUY their sec status back ... "pay a fine" if you will. Each Hulk they destroy costs the miner upwards of 255 million. So, they should pay a fine equivalent to the amount of isk they cost the person they attacked. Hit them where it hurts ... their wallet! Why not? They hit OURS!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance. There is so much anger here. However, you do realize that high sec gankers are often rather comfortable at -10 and function just fine that way? They will probably be one of the smaller groups interested in tags 4 sec. This is not just about the gankers and pirates. People who dabble in low sec roaming and PvP can not easily raise hteir sec status. Eve Uni had (has?) a rule where you have to stay 0.0 or higher. Fighting in low sec doesn't only mean fighting flashy red outlaws but plenty of people keep their sec status up to receive gategun assistance. Focusing on gankers eliminates massive swaths of the game that can benefit from being able to tip their security status back up quickly for engaging in PvP. The people you worry about the most are the people who care about it the least. People are very, very attached to their security status. Some are quite traumatized by dropping into the negatives. People who will be able to do their weekend roaming and go back to their incursions and mission running later.
I am one of those players who likes to dabble in null and lowsec (on my combat alt) ... and i still disagree with the implementation of this update. Yeah, my sec rating fluctuates ... big deal. a few days of mission-running fixes that just fine. No, this update is FOR gankers and pirates and sugar-coating or veiling that fact doesn't fly.
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Gunner
Rage and Terror Against ALL Authorities
5
|
Posted - 2013.05.08 18:33:00 -
[175] - Quote
Malcanis wrote:Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. That... that all sounds pretty good to me. I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started.
You do realize the number of eve players that DIDN'T vote for you, now do you?
Eve should be fun for all sorts of players, not only the quick fix, fast game gankers that invest **** all in the game, and will leave the minute another game gives them a quicker fix and faster game.
In fact your CSM tag means nothing. |
Sugar Kyle
The humbleless Crew
230
|
Posted - 2013.05.08 21:17:00 -
[176] - Quote
Gunner wrote:Malcanis wrote: That... that all sounds pretty good to me.
I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started.
You do realize the number of eve players that DIDN'T vote for you, now do you? Eve should be fun for all sorts of players, not only the quick fix, fast game gankers that invest **** all in the game, and will leave the minute another game gives them a quicker fix and faster game. In fact your CSM tag means nothing.
Don't worry, I voted for you Mal. Of course, I'm a pirate and by the rules and suggestions listed in the last several pages of this thread I should have had my rite to vote revoked the first time I engaged in PvP as just punishment for my crimes. Tilde soaked words from something kinda like a pirate. |
Malcanis
Vanishing Point. The Initiative.
9212
|
Posted - 2013.05.08 23:05:00 -
[177] - Quote
Gunner wrote:Malcanis wrote:Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. That... that all sounds pretty good to me. I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started. You do realize the number of eve players that DIDN'T vote for you, now do you?
Yep. They have the reps they voted for to represent their perspective. Anyone who did put me on one of their voting choices should know exactly what I stand for, and it would be a gross betrayal of their trust to let them down.
1 Kings 12:11
|
DeMichael Crimson
Republic University Minmatar Republic
7374
|
Posted - 2013.05.09 05:45:00 -
[178] - Quote
Malcanis wrote:Gunner wrote:Malcanis wrote:Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. That... that all sounds pretty good to me. I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started. You do realize the number of eve players that DIDN'T vote for you, now do you? Yep. They have the reps they voted for to represent their perspective. Anyone who did put me on one of their voting choices should know exactly what I stand for, and it would be a gross betrayal of their trust to let them down.
Well, I voted for you which means I obviously missed the campaign speech of you endorsing consequence free high security suicide ganks. In other words, I thought you were a serious straight up person who advocated balance between risk / reward along with reaping the consequence of choice.
Seems I was wrong about that.
As for the gloating pertaining to your CSM election, nobody likes a braggart.
DMC |
Lady Areola Fappington
New Order Logistics CODE.
187
|
Posted - 2013.05.09 06:10:00 -
[179] - Quote
Always thought it was strange that in a world of moral grays and lesser of two evils choices, that CONCORD was the one perfect moral authority. Made no sense at all.
In the world of EVE, there's always going to be people who put career advancement and status above doing things "right". The shady CONCORD agent doesn't care how you got the tags, just that you have them, and he's willing to cut you some slack in exchange for looking good to his boss.
Hell, RL cops/prosecutors do a similar thing. "Tell us who your dealer is and we'll go easy on you" is a pretty common refrain. This brings CONCORD more in line with that ideal.
Don't worry miners, I'm here to help!
|
dark heartt
I Own Four Sheep Nyratic
236
|
Posted - 2013.05.09 06:21:00 -
[180] - Quote
What I don't think people understand is this isn't really going to affect -10 pirates in highsec anyway as they can gank as a -10. This is going to be a good change for the Faction Warfare guys with negative sec status out there.
Chill out people and actually look at it from both sides... Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
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