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CCP Eterne
C C P C C P Alliance
2348

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Posted - 2013.05.02 14:13:00 -
[1] - Quote
Sometimes you just need to do something that's a little bit outside the law. Blow up a freighter, pod someone in low sec, or other nefarious activities that CONCORD frowns upon. Until now, the only way to get back in the good graces of the law was to kill belt rats for hours on end, but in Odyssey, we are changing all that.
In his new dev blog, CCP Masterplan discusses trading in tags for security status and how to use slightly underhanded CONCORD agents to get back on the right side of the law. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Omnathious Deninard
The Scope Gallente Federation
940
|
Posted - 2013.05.02 14:15:00 -
[2] - Quote
First Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
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CCP Masterplan
C C P C C P Alliance
1087

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Posted - 2013.05.02 14:16:00 -
[3] - Quote
Thanks to everyone who attended my presentation at Fanfest. For everyone who missed it, this blog covers most of the same material. Please leave your comments below "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Chribba
Otherworld Enterprises Otherworld Empire
7932
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Posted - 2013.05.02 14:19:00 -
[4] - Quote
Now only if you could get above 5.0... more than once.
/c
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EvilweaselSA
GoonWaffe Goonswarm Federation
638
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Posted - 2013.05.02 14:25:00 -
[5] - Quote
"They will be more common than office/faction spawns, but less common than the regular pirate NPCs that you see in the belts."
argh "it is somewhere between common as dirt and rare as a blue moon" argh argh argh
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Akrasjel Lanate
Naquatech Conglomerate
1115
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Posted - 2013.05.02 14:26:00 -
[6] - Quote
Nice stuff is nice.  |

Hoarr
Asgard. Exodus.
139
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Posted - 2013.05.02 14:30:00 -
[7] - Quote
How long do we think it will be before people who grinded CONCORD missions will flip their ****? |

Vladimir Tinakin
GoonWaffe Goonswarm Federation
2
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Posted - 2013.05.02 14:31:00 -
[8] - Quote
When you say that sec status will be on a -10 -> +10 scale, will this mean the 5.0 security cap is lifted? |

Zircon Dasher
190
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Posted - 2013.05.02 14:36:00 -
[9] - Quote
So to provide an alternate method of bringing sec status up you are introducing tags and then nerfing the ability to raise sec status the old way? I could get more than 3 tics in the pipeline every 15 min with the previous system so, in effect, actually ratting sec up will now be slower unless you increase the amount of sec gained with each kill fairly significantly. Was the idea that by making ratting up sec even more painful you will ensure that people will actually buy the tags or are all the revisions to sec gain going positive? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Tasha Saisima
State War Academy Caldari State
18
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Posted - 2013.05.02 14:38:00 -
[10] - Quote
Whats the difference between Concord standings and Security Standings?
Also, NPC 0.0 space needs some love! |

Morrow Disca
SniggWaffe YOUR VOTES DON'T COUNT
40
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Posted - 2013.05.02 14:42:00 -
[11] - Quote
Tasha Saisima wrote:Whats the difference between Concord standings and Security Standings?
Also, NPC 0.0 space needs some love!
Afaik Concord is a faction in its own right and offers missions, ergo you'd need standings to work for them on those missions. Sec status is self explanatory. |

Sheena Tzash
Imperial Academy Amarr Empire
3
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Posted - 2013.05.02 14:43:00 -
[12] - Quote
Its a great sounding idea but I wanna ask a few more questions:
1) With the next expansion you've said that ore belts are getting a buff; but with the addtion of these new NPCs to those sites it will obviously increase the chance of visitors to those belts. What is the incentive now for miners to mine in these belts now that they are going to soon become mini PvP play grounds for people to 'rat4tags'
2) Will we have some ability to see an audit of a players sec status? I can see some people abusing this system by going -10, ratting back to zero, joining a nooby corp, puts on the 'innocent look' to get into the corp and then runs off, causes trouble and gets the nooby corp war deced and quickly does a road runner impression from the nooby corp and leaves them to face the music.
Rince & repeat for tears. |

Vladimir Tinakin
GoonWaffe Goonswarm Federation
3
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Posted - 2013.05.02 14:49:00 -
[13] - Quote
Sheena Tzash wrote:Its a great sounding idea but I wanna ask a few more questions:
2) Will we have some ability to see an audit of a players sec status? I can see some people abusing this system by going -10, ratting back to zero, joining a nooby corp, puts on the 'innocent look' to get into the corp and then runs off, causes trouble and gets the nooby corp war deced and quickly does a road runner impression from the nooby corp and leaves them to face the music.
Rince & repeat for tears.
You don't lose sec status for killing corpmates. So unless they were on a ganking binge and decided to switch things up with a corp infiltration, this doesn't apply.
Also, if the CEO didn't just mash "accept" on every pilot with a pulse and actually checked killboards and employment history, that might help too! But I understand, :effort: and all that. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4023
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Posted - 2013.05.02 14:50:00 -
[14] - Quote
Sheena Tzash wrote: 2) Will we have some ability to see an audit of a players sec status? I can see some people abusing this system by going -10, ratting back to zero, joining a nooby corp, puts on the 'innocent look' to get into the corp and then runs off, causes trouble and gets the nooby corp war deced and quickly does a road runner impression from the nooby corp and leaves them to face the music.
Rince & repeat for tears.
...which sounds totally awesome. WHY DO YOU HATE FUN? 
The bottom line is, killboards still tell the story, and are an even more effective audit method than simply looking at security status. If someone goes around awoxing constantly, as long as the victims are posting their losses, it'll be obvious to other recruiters. I strongly believe that as long as they criminal is willing to pay the cost to do this repeatedly, and recruiters are lazy enough not to investigate killboard histories, than corps should suffer the consequences. This is a free-form capitalist dystopian universe, paying off the cops just feels right and this feature is long overdue. Vice Secretary of the 7th Council of Stellar Management.
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DJ FunkyBacon
Eve Radio Corporation
142
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Posted - 2013.05.02 14:50:00 -
[15] - Quote
Hah! Who needs lowsec CSM representation when we have CCP Masterplan? Love the change.
One thing though, I thought security status could only go up to +5, but the devblog mentions -10 to +10. Typo, troll, or for reals? |

Tsubutai
Red Federation RvB - RED Federation
195
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Posted - 2013.05.02 14:51:00 -
[16] - Quote
It would be useful to have some more information regarding the design goals for this feature. Specifically, how much do you think it should cost to achieve certain sec status increases, e.g. -10.0 to -2.0, -5.0 to -2.0, and -2.0 to 0.0, assuming that you're buying the tags from the market? Second, what sort of income do you want people who go hunting for these tags to be making? |

Zyrbalax III
Core World Imperium
81
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Posted - 2013.05.02 14:59:00 -
[17] - Quote
So... where's going to be the best place to sell these tags? Jita or another high-sec trade hub (which might be problematic for the people most likely to want to purchase them)? Or at the lowsec stations where you can trade them in?
As someone who enjoys the odd spot of lowsec ratting, I'm looking forward to this feature! |

Dav Varan
Spiritus Draconis Sicarius Draconis
24
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Posted - 2013.05.02 14:59:00 -
[18] - Quote
Like |

Bienator II
madmen of the skies
1703
|
Posted - 2013.05.02 15:01:00 -
[19] - Quote
LP trading after sec trading please eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4023
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Posted - 2013.05.02 15:02:00 -
[20] - Quote
Zyrbalax III wrote:So... where's going to be the best place to sell these tags? Jita or another high-sec trade hub (which might be problematic for the people most likely to want to purchase them)? Or at the lowsec stations where you can trade them in?
As someone who enjoys the odd spot of lowsec ratting, I'm looking forward to this feature!
I'll just say there's a very good reason I sell all my illegal boosters in lowsec, not Jita. And its not because I give a crap about customer convenience.  Vice Secretary of the 7th Council of Stellar Management.
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CCP Masterplan
C C P C C P Alliance
1091

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Posted - 2013.05.02 15:04:00 -
[21] - Quote
DJ FunkyBacon wrote:Hah! Who needs lowsec CSM representation when we have CCP Masterplan? Love the change.
One thing though, I thought security status could only go up to +5, but the devblog mentions -10 to +10. Typo, troll, or for reals? CONCORD standing (like any other standing) has always ranged from -10 to +10. The reason that very few people have it above +5 is because NPCs have a 'max sec status bonus' attribute that is the maximum standing value that they can raise up to. There are no rats any more that have this value above +5, hence there is no way via ratting to get above this value. This won't change in the new system - the rats will still have this limit at which they stop giving sec-status increases.
(Back in the first days of EVE, there used to be other ways to raise CONCORD standing above this level, but those are no longer possible. Hence there are still a few very old characters out there that have such high CONCORD standings - there is no way to achieve it any more, and if they lose it, they'll not be able to get it back)
So, no troll, no typo, definitely for reals. Maybe we'll use this extra headroom one day for something interesting... "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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mkint
1019
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Posted - 2013.05.02 15:04:00 -
[22] - Quote
Farewell to consequences in EVE. :(
At the very least, some of this should be in highsec or something so it's not just a casual stroll in the park. This won't attract players to lowsec on it's own. At least putting the agents in highsec would mean that criminals would have to fly in front of a lot of players' guns before they can "push button receive sec." As it's designed, it's way too easy and low risk. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

mkint
1019
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Posted - 2013.05.02 15:08:00 -
[23] - Quote
Zyrbalax III wrote:So... where's going to be the best place to sell these tags? Jita or another high-sec trade hub (which might be problematic for the people most likely to want to purchase them)? Or at the lowsec stations where you can trade them in?
As someone who enjoys the odd spot of lowsec ratting, I'm looking forward to this feature! Probably the same as data center tags. Prices and availability suck at trade hubs, but are okay in the data center systems themselves. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Vladimir Tinakin
GoonWaffe Goonswarm Federation
3
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Posted - 2013.05.02 15:08:00 -
[24] - Quote
mkint wrote:Farewell to consequences in EVE. :(
At the very least, some of this should be in highsec or something so it's not just a casual stroll in the park. This won't attract players to lowsec on it's own. At least putting the agents in highsec would mean that criminals would have to fly in front of a lot of players' guns before they can "push button receive sec." As it's designed, it's way too easy and low risk.
Two consequences: 1) ISK cost for the tags (likely not too cheap) and the ISK "handling fee" at the concord station itself. So Cost per Gank has to be taken into consideration if you want to do the easy ISK route.
2) These new rats are lowsec belt only. Meaning you have to be in very obvious places in a PVP freefire zone to try and farm these guys, who are probably going to be infrequent at best. Its an Actual Risk, not something I'd expect a mission runner to understand. |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 15:11:00 -
[25] - Quote
Vladimir Tinakin wrote:mkint wrote:Farewell to consequences in EVE. :(
At the very least, some of this should be in highsec or something so it's not just a casual stroll in the park. This won't attract players to lowsec on it's own. At least putting the agents in highsec would mean that criminals would have to fly in front of a lot of players' guns before they can "push button receive sec." As it's designed, it's way too easy and low risk. Two consequences: 1) ISK cost for the tags (likely not too cheap) and the ISK "handling fee" at the concord station itself. So Cost per Gank has to be taken into consideration if you want to do the easy ISK route. 2) These new rats are lowsec belt only. Meaning you have to be in very obvious places in a PVP freefire zone to try and farm these guys, who are probably going to be infrequent at best. Its an Actual Risk, not something I'd expect a mission runner to understand. Or: The consequence is I open my RL wallet, purchase a PLEX, sell in game for ISK and use the ISK to buy tags and pay CONCORD. In other words an individual can circumvent in game consequences via out of game wealth. http://vincentoneve.wordpress.com/ |

mkint
1019
|
Posted - 2013.05.02 15:13:00 -
[26] - Quote
Vladimir Tinakin wrote:mkint wrote:Farewell to consequences in EVE. :(
At the very least, some of this should be in highsec or something so it's not just a casual stroll in the park. This won't attract players to lowsec on it's own. At least putting the agents in highsec would mean that criminals would have to fly in front of a lot of players' guns before they can "push button receive sec." As it's designed, it's way too easy and low risk. Two consequences: 1) ISK cost for the tags (likely not too cheap) and the ISK "handling fee" at the concord station itself. So Cost per Gank has to be taken into consideration if you want to do the easy ISK route. 2) These new rats are lowsec belt only. Meaning you have to be in very obvious places in a PVP freefire zone to try and farm these guys, who are probably going to be infrequent at best. Its an Actual Risk, not something I'd expect a mission runner to understand. lowsec isn't that risky. Not something I'd expect a nullbear anom farmer to understand. Maybe more risky than the big blue donut, but still, not very risky. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Vladimir Tinakin
GoonWaffe Goonswarm Federation
3
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Posted - 2013.05.02 15:14:00 -
[27] - Quote
Vincent Athena wrote: Or: The consequence is I open my RL wallet, purchase a PLEX, sell in game for ISK and use the ISK to buy tags and pay CONCORD. In other words an individual can circumvent in game consequences via out of game wealth.
You can do that now via buying a new character on the Bazaar.
Money makes it all better. Or a reasonable facsimile of "better". |

Sugar Kyle
The humbleless Crew
225
|
Posted - 2013.05.02 15:16:00 -
[28] - Quote
Now to see the spawn rate. I'm quite hopeful about it. I do hope the tags to get closer to zero are fairly common. It would be a good way for newer players to keep above -5 till they are more situated as well as helping those who so fear sec loss a bit more incentive to taste the sweet nectar of explosions. Tilde soaked words from something kinda like a pirate. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4023
|
Posted - 2013.05.02 15:17:00 -
[29] - Quote
mkint wrote:lowsec isn't that risky. Not something I'd expect a nullbear anom farmer to understand. Maybe more risky than the big blue donut, but still, not very risky.
Ad hominem arguments never go out of style, do they.  Vice Secretary of the 7th Council of Stellar Management.
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Sheena Tzash
Imperial Academy Amarr Empire
3
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Posted - 2013.05.02 15:17:00 -
[30] - Quote
Vladimir Tinakin wrote: You don't lose sec status for killing corpmates. So unless they were on a ganking binge and decided to switch things up with a corp infiltration, this doesn't apply.
I didn't say anything about killing corp mates, but someone could go out and cause enough trouble elsewhere to pick up some unwanted attention.
Hans Jagerblitzen wrote:...which sounds totally awesome. WHY DO YOU HATE FUN? 
I don't hate fun - I just don't want to see small new corps under threat from players infiltrating corps to cause enough trouble to get decs.
Hans Jagerblitzen wrote: The bottom line is, killboards still tell the story, and are an even more effective audit method than simply looking at security status. If someone goes around awoxing constantly, as long as the victims are posting their losses, it'll be obvious to other recruiters. I strongly believe that as long as they criminal is willing to pay the cost to do this repeatedly, and recruiters are lazy enough not to investigate killboard histories, than corps should suffer the consequences. This is a free-form capitalist dystopian universe, paying off the cops just feels right and this feature is long overdue.
Killboards are an external tool and not always obvious for people to check; especially for new players and new corps. The whole thing about checking for AWOXers is comical enough without adding more complication:
http://v.cdn.cad-comic.com/comics/cad-20120625-8bb4c.png
At the end of the day you wouldn't allow a repeat offender into your company or organisation without some careful consideration and if the game / system is hiding this 'rap sheet' then it makes it difficult for people to make an educated judgement of character. |

Two step
Aperture Harmonics K162
3693
|
Posted - 2013.05.02 15:19:00 -
[31] - Quote
How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Sugar Kyle
The humbleless Crew
225
|
Posted - 2013.05.02 15:21:00 -
[32] - Quote
Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people...
He obviously needs to both post more and do more low sec touching. Mmmm? Tilde soaked words from something kinda like a pirate. |

DarthNefarius
Minmatar Heavy Industries
982
|
Posted - 2013.05.02 15:22:00 -
[33] - Quote
CCP Eterne wrote:Sometimes you just need to do something that's a little bit outside the law. Blow up a freighter, pod someone in low sec, or other nefarious activities .
Someone say NERFARIUS 
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 15:25:00 -
[34] - Quote
The "Exchange tags for security status" window shows that you need, but not what you got. It should show your current sec status and how many of each tag type you have. http://vincentoneve.wordpress.com/ |

DarthNefarius
Minmatar Heavy Industries
982
|
Posted - 2013.05.02 15:26:00 -
[35] - Quote
Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people...
Not every1 is a lke 'ho... I wish there were dislikes, as matter of fact, so I could collect them & cherish them like U do likes   An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |
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CCP Masterplan
C C P C C P Alliance
1093

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Posted - 2013.05.02 15:31:00 -
[36] - Quote
Sugar Kyle wrote:Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... He obviously needs to both post more and do more low sec touching. Mmmm? Don't tempt me to start touching those places. I'm sure HR would have concerns. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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Zircon Dasher
190
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Posted - 2013.05.02 15:35:00 -
[37] - Quote
Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people...
Why would I give likes to people who appear to make raising sec status slower or more of a pita? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Sugar Kyle
The humbleless Crew
225
|
Posted - 2013.05.02 15:37:00 -
[38] - Quote
CCP Masterplan wrote: Don't tempt me to start touching those places. I'm sure HR would have concerns.
Only if they file a complaint and what happens in low sec stays in low sec...
The concord standing thing is valid. I believe one of my accounts has pretty good standing from incursions? Do you get standings from that? I should maybe learn that system at some point. Tilde soaked words from something kinda like a pirate. |

Rengerel en Distel
Amarr Science and Industry
1391
|
Posted - 2013.05.02 15:37:00 -
[39] - Quote
Zircon Dasher wrote:Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... Why would I give likes to people who appear to make raising sec status slower or more of a pita? 
Um, did you even read the blog? How do you get slower out of that?
With the increase in shiptoasting, the Report timer needs to be shortened.
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Sugar Kyle
The humbleless Crew
225
|
Posted - 2013.05.02 15:38:00 -
[40] - Quote
Rengerel en Distel wrote:Zircon Dasher wrote:Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... Why would I give likes to people who appear to make raising sec status slower or more of a pita?  Um, did you even read the blog? How do you get slower out of that?
Removing chain ratting will slow down sec gain unless the buffs to sec gains on that rats is dramatic. Tilde soaked words from something kinda like a pirate. |

Zircon Dasher
190
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Posted - 2013.05.02 15:39:00 -
[41] - Quote
Rengerel en Distel wrote:Zircon Dasher wrote:Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... Why would I give likes to people who appear to make raising sec status slower or more of a pita?  Um, did you even read the blog? How do you get slower out of that?
You did read the entire blog right? Not just the part about the tags? Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 15:40:00 -
[42] - Quote
Sugar Kyle wrote:Rengerel en Distel wrote:Zircon Dasher wrote:Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... Why would I give likes to people who appear to make raising sec status slower or more of a pita?  Um, did you even read the blog? How do you get slower out of that? Removing chain ratting will slow down sec gain unless the buffs to sec gains on that rats is dramatic. The buff is from the new tags you will get now and then. Edit: Another buff for those that gank and try and keep anot too low sec status: L4 missions. Right now they will give 1 or 2 boosts to sec status per mission, due to the 20 minute wait. But with the new 5 minute tick you will get 6 or more boosts per mission. The result is you could do one L4 mission, then one gank, and repeat. The mission returns sufficient sec status and ISK to cover your losses. http://vincentoneve.wordpress.com/ |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4024
|
Posted - 2013.05.02 15:45:00 -
[43] - Quote
Vincent Athena wrote: The buff is from the new tags you will get now and then.
Tags drop every time you find a rat, it is not chance-based.
"Once you've found one of the new pirates and killed it, you should go and check the wreck. In addition to some random loot, each NPC will always drop one tag." Vice Secretary of the 7th Council of Stellar Management.
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Zircon Dasher
190
|
Posted - 2013.05.02 15:46:00 -
[44] - Quote
Vincent Athena wrote: The buff is from the new tags you will get now and then.
Only if you raise sec status in low and then haul the crap to an office.....so longer (not doing it in lowsec) or more of a pita (assuming you are not a root vegetable who likes hauling). Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Sugar Kyle
The humbleless Crew
225
|
Posted - 2013.05.02 15:46:00 -
[45] - Quote
Aye. But for those that want to rat up their sec they are looking to receive a slight Nerf in comparison to what they can do now with chair. Ratting.
Personally I haven't made it past shooting one rat before I decide -9 something isn't so bad in a while. Tilde soaked words from something kinda like a pirate. |

Zircon Dasher
190
|
Posted - 2013.05.02 15:47:00 -
[46] - Quote
Hans Jagerblitzen wrote:Vincent Athena wrote: The buff is from the new tags you will get now and then. Tags drop every time you find a rat, it is not chance-based. "Once you've found one of the new pirates and killed it, you should go and check the wreck. In addition to some random loot, each NPC will always drop one tag."
I think he means the rat spawn not the tag. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

War Kitten
Panda McLegion
1925
|
Posted - 2013.05.02 15:48:00 -
[47] - Quote
Zircon Dasher wrote:So to provide an alternate method of bringing sec status up you are introducing tags and then nerfing the ability to raise sec status the old way? I could get more than 3 tics in the pipeline every 15 min with the previous system so, in effect, actually ratting sec up will now be slower unless you increase the amount of sec gained with each kill fairly significantly. Was the idea that by making ratting up sec even more painful you will ensure that people will actually buy the tags or are all the revisions to sec gain going positive?
3 ticks every 15 minutes is roughly the same as 1 tick every 5 minutes. You'll be fine, and you won't have to jump around quite so much.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Sable Moran
Moran Light Industries
146
|
Posted - 2013.05.02 15:50:00 -
[48] - Quote
Sheena Tzash wrote:Vladimir Tinakin wrote: You don't lose sec status for killing corpmates. So unless they were on a ganking binge and decided to switch things up with a corp infiltration, this doesn't apply.
I didn't say anything about killing corp mates, but someone could go out and cause enough trouble elsewhere to pick up some unwanted attention. Hans Jagerblitzen wrote:...which sounds totally awesome. WHY DO YOU HATE FUN?  I don't hate fun - I just don't want to see small new corps under threat from players infiltrating corps to cause enough trouble to get decs. At the end of the day you wouldn't allow a repeat offender into your company or organisation without some careful consideration and if the game / system is hiding this 'rap sheet' then it makes it difficult for people to make an educated judgement of character.
'cause enough trouble' can already be done, in that respect nothing changes. All this new feature does is give people an alternative way to grind the sec status up. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4024
|
Posted - 2013.05.02 15:50:00 -
[49] - Quote
Sugar Kyle wrote:Aye. But for those that want to rat up their sec they are looking to receive a slight Nerf in comparison to what they can do now with chair. Ratting.
Personally I haven't made it past shooting one rat before I decide -9 something isn't so bad in a while.
We raised this exact same question when discussing this internally. It is my understanding that ratting in lowsec, collecting tags, and turning them in will be comparable to the sec gain that can be obtained by currently chain-ratting in 0.0 space, simply moved into lowsec. So its actually a buff for those that used to only chain-rat for sec in lowsec, and its a buff above 0.0 chain-ratting if you factor in extra payment for tags into the question. Also, the bounty from the rats offsets the cost of turning in the tags. Unless I'm grossly mistaken here, this is not a step backwards for sec raising as an activity in any way, this is something the CSM was adamant about while this was being hammered out. Vice Secretary of the 7th Council of Stellar Management.
|

Sugar Kyle
The humbleless Crew
225
|
Posted - 2013.05.02 15:50:00 -
[50] - Quote
War Kitten wrote:you won't have to jump around quite so much.
Nerfing piracy by catering to lazy? Tilde soaked words from something kinda like a pirate. |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 15:50:00 -
[51] - Quote
Hans Jagerblitzen wrote:Vincent Athena wrote: The buff is from the new tags you will get now and then. Tags drop every time you find a rat, it is not chance-based. "Once you've found one of the new pirates and killed it, you should go and check the wreck. In addition to some random loot, each NPC will always drop one tag." Yes, but you will not find the right kind of rat every time. Hence "now and then". http://vincentoneve.wordpress.com/ |

Vladimir Tinakin
GoonWaffe Goonswarm Federation
4
|
Posted - 2013.05.02 15:51:00 -
[52] - Quote
War Kitten wrote:Zircon Dasher wrote:So to provide an alternate method of bringing sec status up you are introducing tags and then nerfing the ability to raise sec status the old way? I could get more than 3 tics in the pipeline every 15 min with the previous system so, in effect, actually ratting sec up will now be slower unless you increase the amount of sec gained with each kill fairly significantly. Was the idea that by making ratting up sec even more painful you will ensure that people will actually buy the tags or are all the revisions to sec gain going positive? 3 ticks every 15 minutes is roughly the same as 1 tick every 5 minutes. You'll be fine, and you won't have to jump around quite so much.
Its a Sanctum buff. Kinda.
Sky's not falling, but I'll miss the 'gram tours. |

Heribeck Weathers
Dred Nots
39
|
Posted - 2013.05.02 15:52:00 -
[53] - Quote
Zyrbalax III wrote:So... where's going to be the best place to sell these tags? Jita or another high-sec trade hub (which might be problematic for the people most likely to want to purchase them)? Or at the lowsec stations where you can trade them in?
As someone who enjoys the odd spot of lowsec ratting, I'm looking forward to this feature!
I think both will have diferant customers. Soem will sell in jita for gankers who will love to bounce between -2 and 0.0, and allot will sell in low sec for pirates that want to go from -10 to -2
Sugar Kyle wrote:Now to see the spawn rate. I'm quite hopeful about it. I do hope the tags to get closer to zero are fairly common. It would be a good way for newer players to keep above -5 till they are more situated as well as helping those who so fear sec loss a bit more incentive to taste the sweet nectar of explosions.
I disagree, I hope the Tags closer to 0.0 are harder to get because those are the ones gankers will want the most, not that there is anythign wrong with ganking, But im bettign the -10 ones will be easy to find because its least important.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4024
|
Posted - 2013.05.02 15:55:00 -
[54] - Quote
Sugar Kyle wrote:War Kitten wrote:you won't have to jump around quite so much.
Nerfing piracy by catering to lazy?
Yet another question we were sure to raise internally while this was being discussed - and statistically, this movement was not creating the conflict and killmails that you would expect, (as it was often done in things like stealth bombers) so I am satisfied that this change is not a nerf to piracy at the end of the day. In fact, concentrating the activity in lowsec instead of spreading it between low and 0.0 space, combined with the chokepoints created by the tag turn-ins, actually serves as a buff to piracy in my opinion. Vice Secretary of the 7th Council of Stellar Management.
|

Sheena Tzash
Imperial Academy Amarr Empire
3
|
Posted - 2013.05.02 15:55:00 -
[55] - Quote
Sable Moran wrote:'cause enough trouble' can already be done, in that respect nothing changes. All this new feature does is give people an alternative way to grind the sec status up.
That is not in question.
What is in question is for corps / fleets / players to identify the potential trouble makers due to a history of low sec status - otherwise they have the ability to play as 'wolves in sheeps clothing' with a nice and neutral appearing sec status.
As for the grinding element; I think its besides the point - I suspect that most people who want go go from -10 to 0 will simply wait long enough for the market to become flooded by these tags, buy them up and pay CONCORD to reset them back to zero.
|
|

CCP Masterplan
C C P C C P Alliance
1102

|
Posted - 2013.05.02 15:55:00 -
[56] - Quote
Sugar Kyle wrote:Rengerel en Distel wrote:Zircon Dasher wrote:Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... Why would I give likes to people who appear to make raising sec status slower or more of a pita?  Um, did you even read the blog? How do you get slower out of that? Removing chain ratting will slow down sec gain unless the buffs to sec gains on that rats is dramatic. Removing chain ratting will increase sec gain if you are consistently making less than 3 kills in 3 different systems every 15 minutes Removing chain ratting will slow down sec gain if you are consistently making more than 3 kills in 3 different systems every 15 minutes
Based on the stats we have, the number of people in the former group is significantly larger than the number in the second group, and overall this won't be a net nerf to the amount of security status gains. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Sugar Kyle
The humbleless Crew
225
|
Posted - 2013.05.02 15:56:00 -
[57] - Quote
Depends on if who is looking g at the problem. The sec gain gets harder the higher you are but that murky area is the one with the most occupants with the greatest needs. We all are going to see the best or most desirable area in different spots. Prob the middle will be the most rate in the end as a random unexpected bottleneck. Tilde soaked words from something kinda like a pirate. |

EvilweaselSA
GoonWaffe Goonswarm Federation
640
|
Posted - 2013.05.02 15:57:00 -
[58] - Quote
Sheena Tzash wrote: What is in question is for corps / fleets / players to identify the potential trouble makers due to a history of low sec status - otherwise they have the ability to play as 'wolves in sheeps clothing' with a nice and neutral appearing sec status..
~sucks to be you, terror forever~
they always had this ability it is now just less eye-stabbing to use |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 15:57:00 -
[59] - Quote
As players can sell these they will all tend to settle at some market driven price. Any predictions? 1 million, 10, 100, 1 billion each? How much would you pay? http://vincentoneve.wordpress.com/ |

Zircon Dasher
190
|
Posted - 2013.05.02 15:58:00 -
[60] - Quote
War Kitten wrote:Zircon Dasher wrote:So to provide an alternate method of bringing sec status up you are introducing tags and then nerfing the ability to raise sec status the old way? I could get more than 3 tics in the pipeline every 15 min with the previous system so, in effect, actually ratting sec up will now be slower unless you increase the amount of sec gained with each kill fairly significantly. Was the idea that by making ratting up sec even more painful you will ensure that people will actually buy the tags or are all the revisions to sec gain going positive? 3 ticks every 15 minutes is roughly the same as 1 tick every 5 minutes. You'll be fine, and you won't have to jump around quite so much.
Maybe bold-italic-underline will help. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |
|

CCP Masterplan
C C P C C P Alliance
1102

|
Posted - 2013.05.02 15:59:00 -
[61] - Quote
Hans Jagerblitzen wrote:Sugar Kyle wrote:Aye. But for those that want to rat up their sec they are looking to receive a slight Nerf in comparison to what they can do now with chair. Ratting.
Personally I haven't made it past shooting one rat before I decide -9 something isn't so bad in a while. We raised this exact same question when discussing this internally. It is my understanding that ratting in lowsec, collecting tags, and turning them in will be comparable to the sec gain that can be obtained by currently chain-ratting in 0.0 space, simply moved into lowsec. So its actually a buff for those that used to only chain-rat for sec in lowsec, and its a buff above 0.0 chain-ratting if you factor in extra payment for tags into the question. Also, the bounty from the rats offsets the cost of turning in the tags. Unless I'm grossly mistaken here, this is not a step backwards for sec raising as an activity in any way, this is something the CSM was adamant about while this was being hammered out. Everything Hans said is legit. The CSM had some good input to this feature when we presented it to them a few months back. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 16:00:00 -
[62] - Quote
CCP Masterplan wrote:Sugar Kyle wrote:Rengerel en Distel wrote:Zircon Dasher wrote:Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... Why would I give likes to people who appear to make raising sec status slower or more of a pita?  Um, did you even read the blog? How do you get slower out of that? Removing chain ratting will slow down sec gain unless the buffs to sec gains on that rats is dramatic. Removing chain ratting will increase sec gain if you are consistently making less than 3 kills in 3 different systems every 15 minutes Removing chain ratting will slow down sec gain if you are consistently making more than 3 kills in 3 different systems every 15 minutes Based on the stats we have, the number of people in the former group is significantly larger than the number in the second group, and overall this won't be a net nerf to the amount of security status gains. And you are really really helping those who gain sec status by running L4 missions. http://vincentoneve.wordpress.com/ |

Sable Moran
Moran Light Industries
146
|
Posted - 2013.05.02 16:00:00 -
[63] - Quote
Vincent Athena wrote:Edit: Another buff for those that gank and try and keep anot too low sec status: L4 missions. Right now they will give 1 or 2 boosts to sec status per mission, due to the 20 minute wait. But with the new 5 minute tick you will get 6 or more boosts per mission. The result is you could do one L4 mission, then one gank, and repeat. The mission returns sufficient sec status and ISK to cover your losses.
Will this really affect level 4 missions? Will the missioning system use the same means to rise the sec status? Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Daedalus II
The Oasis Group TOG - The Older Gamers Alliance
160
|
Posted - 2013.05.02 16:00:00 -
[64] - Quote
CCP Masterplan wrote:Sugar Kyle wrote:Two step wrote:How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... He obviously needs to both post more and do more low sec touching. Mmmm? Don't tempt me to start touching those places. I'm sure HR would have concerns. HR: "Here, point on this starmap where the bad man CCP Masterplan touched you"
Vincent Athena wrote: Edit: "All CONCORD->character standings will be wiped" has a possibly unintended consequence. Some people mine is solar systems where the only station to refine at is a CONCORD station. Having a high CONCORD standing reduces the refine cost. Now you are taking away the one and only way to reduce refine cost at these stations: Have a high sec status. Recommendation: Only wipe CONCORD standings if they are less than zero. Let those who put in the effort to get cheap refine keep the fruits of their effort.
As someone with a very high sec status I'd like this as well ;) |

Heribeck Weathers
Dred Nots
39
|
Posted - 2013.05.02 16:01:00 -
[65] - Quote
Ok you guys have one little thing wrong about chain sec ratting, you can get 3 sec buffs per system atm, meaning in 3 systems in 15min i can get NINE sec bumps.
You can curently get one from a rat in a belt, a rat in an anom, and a drone rat in an anom. go out and try it ill wait. Then tell me this isent a nerf to sec ratting. |

mynnna
GoonWaffe Goonswarm Federation
978
|
Posted - 2013.05.02 16:02:00 -
[66] - Quote
CCP Masterplan wrote:Hans Jagerblitzen wrote:Sugar Kyle wrote:Aye. But for those that want to rat up their sec they are looking to receive a slight Nerf in comparison to what they can do now with chair. Ratting.
Personally I haven't made it past shooting one rat before I decide -9 something isn't so bad in a while. We raised this exact same question when discussing this internally. It is my understanding that ratting in lowsec, collecting tags, and turning them in will be comparable to the sec gain that can be obtained by currently chain-ratting in 0.0 space, simply moved into lowsec. So its actually a buff for those that used to only chain-rat for sec in lowsec, and its a buff above 0.0 chain-ratting if you factor in extra payment for tags into the question. Also, the bounty from the rats offsets the cost of turning in the tags. Unless I'm grossly mistaken here, this is not a step backwards for sec raising as an activity in any way, this is something the CSM was adamant about while this was being hammered out. Everything Hans said is legit. The CSM had some good input to this feature when we presented it to them a few months back.
Sounds like a bunch of syncophantry to me!
 Member of the Goonswarm Economic Warfare Cabal |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 16:04:00 -
[67] - Quote
Sable Moran wrote:Vincent Athena wrote:Edit: Another buff for those that gank and try and keep anot too low sec status: L4 missions. Right now they will give 1 or 2 boosts to sec status per mission, due to the 20 minute wait. But with the new 5 minute tick you will get 6 or more boosts per mission. The result is you could do one L4 mission, then one gank, and repeat. The mission returns sufficient sec status and ISK to cover your losses. Will this really affect level 4 missions? Will the missioning system use the same means to rise the sec status? Yes they do. My mission running alts all are +5 from sec gain from killing rats in missions. Im still +5 from before I moved into W. http://vincentoneve.wordpress.com/ |

Sable Moran
Moran Light Industries
146
|
Posted - 2013.05.02 16:07:00 -
[68] - Quote
Sheena Tzash wrote:Sable Moran wrote:'cause enough trouble' can already be done, in that respect nothing changes. That is not in question. What is in question is for corps / fleets / players to identify the potential trouble makers due to a history of low sec status - otherwise they have the ability to play as 'wolves in sheeps clothing' with a nice and neutral appearing sec status.
I'm sorry but I can't quite comprehend your train of thought here.
How would this new system hide 'history of low sec status' any more (or less) than the existing system? Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 16:11:00 -
[69] - Quote
Sable Moran wrote:Sheena Tzash wrote:Sable Moran wrote:'cause enough trouble' can already be done, in that respect nothing changes. That is not in question. What is in question is for corps / fleets / players to identify the potential trouble makers due to a history of low sec status - otherwise they have the ability to play as 'wolves in sheeps clothing' with a nice and neutral appearing sec status. I'm sorry but I can't quite comprehend your train of thought here. How would this new system hide 'history of low sec status' any more (or less) than the existing system? "I want to AWOX a high sec industrial corp, but I got a low sec status. Ratting is too much trouble. Ill just wait for the expansion, buy tags and presto! A clean history that will get me right into that corp." http://vincentoneve.wordpress.com/ |

War Kitten
Panda McLegion
1925
|
Posted - 2013.05.02 16:13:00 -
[70] - Quote
Hans Jagerblitzen wrote:Sugar Kyle wrote:War Kitten wrote:you won't have to jump around quite so much.
Nerfing piracy by catering to lazy? Yet another question we were sure to raise internally while this was being discussed - and statistically, this movement was not creating the conflict and killmails that you would expect, (as it was often done in things like stealth bombers) so I am satisfied that this change is not a nerf to piracy at the end of the day. In fact, concentrating the activity in lowsec instead of spreading it between low and 0.0 space, combined with the chokepoints created by the tag turn-ins, actually serves as a buff to piracy in my opinion.
Also, people ratting for sec status are generally the pirates to start with, and they know what's up already. If they don't want a fight, you aren't going to force one out of them if they're competent.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Zircon Dasher
190
|
Posted - 2013.05.02 16:15:00 -
[71] - Quote
CCP Masterplan wrote: Removing chain ratting will slow down sec gain unless the buffs to sec gains on that rats is dramatic.
Removing chain ratting will increase sec gain if you are consistently making less than 3 kills in 3 different systems every 15 minutes Removing chain ratting will slow down sec gain if you are consistently making more than 3 kills in 3 different systems every 15 minutes
Based on the stats we have, the number of people in the former group is significantly larger than the number in the second group, and overall this won't be a net nerf to the amount of security status gains.[/quote]
Of course the former group is larger since it also includes mission runners, explorers, and the like who are not shooting crosses for sec gains specifically! So while the change does not result in a net decrease in the net number of security gains in the game, it may still constitute a net decrease for those who are actively engaged in raising sec.
Not sure if trolling...... Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Karig'Ano Keikira
State War Academy Caldari State
33
|
Posted - 2013.05.02 16:17:00 -
[72] - Quote
I can see reasoning behind this - more incentive for going into low-sec, more possible conflict in low sec, (slight) ISK sink from turning in tags. However, I am (slightly) sceptical about it turning into: want sec status? Ok, just pay a bit of ISK and *poof* you are no longer 'pirate' - at least now you have to work for it; removing consequence from low-sec actions further blurs the line between 'good pirates' and 'bad pirates' - if anything we need to widen that - EVE really needs more cause & consequence and risk & reward, not less of it. Ofc, I guess result depends on costs of turning in tags and spawn rates of new rats, so reserving judgement Note: I am not talking about high-sec gankers here, they are subject to totally different meta anyway |

Sable Moran
Moran Light Industries
146
|
Posted - 2013.05.02 16:17:00 -
[73] - Quote
Vincent Athena wrote:Sable Moran wrote:Vincent Athena wrote:Edit: Another buff for those that gank and try and keep anot too low sec status: L4 missions. Right now they will give 1 or 2 boosts to sec status per mission, due to the 20 minute wait. But with the new 5 minute tick you will get 6 or more boosts per mission. The result is you could do one L4 mission, then one gank, and repeat. The mission returns sufficient sec status and ISK to cover your losses. Will this really affect level 4 missions? Will the missioning system use the same means to rise the sec status? Yes they do. My mission running alts all are +5 from sec gain from killing rats in missions. Im still +5 from before I moved into W.
You are right, that is the way it works now, hence my rather high sec status too. I'm just questioning whether it will be so also after the change. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |

Sheena Tzash
Imperial Academy Amarr Empire
3
|
Posted - 2013.05.02 16:17:00 -
[74] - Quote
Vincent Athena wrote:Sable Moran wrote:Sheena Tzash wrote:Sable Moran wrote:'cause enough trouble' can already be done, in that respect nothing changes. That is not in question. What is in question is for corps / fleets / players to identify the potential trouble makers due to a history of low sec status - otherwise they have the ability to play as 'wolves in sheeps clothing' with a nice and neutral appearing sec status. I'm sorry but I can't quite comprehend your train of thought here. How would this new system hide 'history of low sec status' any more (or less) than the existing system? "I want to AWOX a high sec industrial corp, but I got a low sec status. Ratting is too much trouble. Ill just wait for the expansion, buy tags and presto! A clean history that will get me right into that corp."
Like that :P
The idea is that at least with some audit / history of sec status change you could at least spot a pattern of 'repeat offenders' and treat them as such. |

EvilweaselSA
GoonWaffe Goonswarm Federation
641
|
Posted - 2013.05.02 16:20:00 -
[75] - Quote
Vincent Athena wrote: "I want to AWOX a high sec industrial corp, but I got a low sec status. Ratting is too much trouble. Ill just wait for the expansion, buy tags and presto! A clean history that will get me right into that corp."
you know the bigger problem is a guy who can't enter highsec is gonna have a hell of a time awoxing anyone in highsec |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 16:22:00 -
[76] - Quote
Sheena Tzash wrote:Vincent Athena wrote:Sable Moran wrote:Sheena Tzash wrote:Sable Moran wrote:'cause enough trouble' can already be done, in that respect nothing changes. That is not in question. What is in question is for corps / fleets / players to identify the potential trouble makers due to a history of low sec status - otherwise they have the ability to play as 'wolves in sheeps clothing' with a nice and neutral appearing sec status. I'm sorry but I can't quite comprehend your train of thought here. How would this new system hide 'history of low sec status' any more (or less) than the existing system? "I want to AWOX a high sec industrial corp, but I got a low sec status. Ratting is too much trouble. Ill just wait for the expansion, buy tags and presto! A clean history that will get me right into that corp." Like that :P The idea is that at least with some audit / history of sec status change you could at least spot a pattern of 'repeat offenders' and treat them as such. Ooooo, I like that. A plot of sec status history over the lifetime of the character would do nicely. http://vincentoneve.wordpress.com/ |

Sheena Tzash
Imperial Academy Amarr Empire
3
|
Posted - 2013.05.02 16:25:00 -
[77] - Quote
EvilweaselSA wrote:Vincent Athena wrote: "I want to AWOX a high sec industrial corp, but I got a low sec status. Ratting is too much trouble. Ill just wait for the expansion, buy tags and presto! A clean history that will get me right into that corp."
you know the bigger problem is a guy who can't enter highsec is gonna have a hell of a time awoxing anyone in highsec
Well thats what the tags are for... you turn um into low sec stations to give you access back into high. |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 16:33:00 -
[78] - Quote
Sable Moran wrote:Vincent Athena wrote:Sable Moran wrote:Vincent Athena wrote:Edit: Another buff for those that gank and try and keep anot too low sec status: L4 missions. Right now they will give 1 or 2 boosts to sec status per mission, due to the 20 minute wait. But with the new 5 minute tick you will get 6 or more boosts per mission. The result is you could do one L4 mission, then one gank, and repeat. The mission returns sufficient sec status and ISK to cover your losses. Will this really affect level 4 missions? Will the missioning system use the same means to rise the sec status? Yes they do. My mission running alts all are +5 from sec gain from killing rats in missions. Im still +5 from before I moved into W. You are right, that is the way it works now, hence my rather high sec status too. I'm just questioning whether it will be so also after the change. I doubt they would change the system for low and null ratting, but leave the old system in place for high sec missions. Its easier to just change it for all rat killing in all space. http://vincentoneve.wordpress.com/ |

Sable Moran
Moran Light Industries
146
|
Posted - 2013.05.02 16:36:00 -
[79] - Quote
Sheena Tzash wrote:Vincent Athena wrote:Sable Moran wrote:Sheena Tzash wrote:Sable Moran wrote:'cause enough trouble' can already be done, in that respect nothing changes. That is not in question. What is in question is for corps / fleets / players to identify the potential trouble makers due to a history of low sec status - otherwise they have the ability to play as 'wolves in sheeps clothing' with a nice and neutral appearing sec status. I'm sorry but I can't quite comprehend your train of thought here. How would this new system hide 'history of low sec status' any more (or less) than the existing system? "I want to AWOX a high sec industrial corp, but I got a low sec status. Ratting is too much trouble. Ill just wait for the expansion, buy tags and presto! A clean history that will get me right into that corp." Like that :P The idea is that at least with some audit / history of sec status change you could at least spot a pattern of 'repeat offenders' and treat them as such.
Ahhaa.. So you're suggesting a new feature? Like the employment history but for the sec status?. Fair enough. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
|

CCP Masterplan
C C P C C P Alliance
1105

|
Posted - 2013.05.02 16:37:00 -
[80] - Quote
Zircon Dasher wrote:CCP Masterplan wrote: Removing chain ratting will increase sec gain if you are consistently making less than 3 kills in 3 different systems every 15 minutes Removing chain ratting will slow down sec gain if you are consistently making more than 3 kills in 3 different systems every 15 minutes
Based on the stats we have, the number of people in the former group is significantly larger than the number in the second group, and overall this won't be a net nerf to the amount of security status gains.
Of course the former group is larger since it also includes mission runners, explorers, and the like who are not shooting crosses for sec gains specifically! So while the change does not result in a net decrease in the net number of security gains in the game, it may still constitute a net decrease for those who are actively engaged in raising sec. Not sure if trolling...... When I ran those numbers, I was only looking at people with a negative sec status, for exactly that reason "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

rei natuski
Perkone Caldari State
0
|
Posted - 2013.05.02 16:38:00 -
[81] - Quote
Why add new tags, when the current tags are not used ?
for example dread guristas tag or officer tags are useless... |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4025
|
Posted - 2013.05.02 16:38:00 -
[82] - Quote
Karig'Ano Keikira wrote:I can see reasoning behind this - more incentive for going into low-sec, more possible conflict in low sec, (slight) ISK sink from turning in tags. However, I am (slightly) sceptical about it turning into: want sec status? Ok, just pay a bit of ISK and *poof* you are no longer 'pirate' - at least now you have to work for it; removing consequence from low-sec actions further blurs the line between 'good pirates' and 'bad pirates' - if anything we need to widen that - EVE really needs more cause & consequence and risk & reward, not less of it. Ofc, I guess result depends on costs of turning in tags and spawn rates of new rats, so reserving judgement Note: I am not talking about high-sec gankers here, they are subject to totally different meta anyway
EvilWeaselSA wrote:you know the bigger problem is a guy who can't enter highsec is gonna have a hell of a time awoxing anyone in highsec
Both of these posts speak to why I believe so strongly in a system for rapid security status gain. CCP (Masterplan in particular) spent an entire year giving us a knockout system for Crime and Punishment, and yet it goes underutilized because criminals aren't committing frequent enough crime in high sec to begin with. Why? Because we can't operate there! What difference does it make if there's suspect flagging, criminal flagging, etc, if no one who is prone to committing those crimes ventures frequently into highsec space. I'd much prefer a system where more crime is committed in highsec, and thus more opportunity for player-driven enforcement (now possible through crimewatch) than one where the criminals stay in criminal land, and the carebears stay in carebear land, and never the twain shall meet.
Next stop on the train to awesome - separating Factional Navy enforcement of security status and moving them to standings-based enforcement, and allowing a combination of players and CONCORD to work together as the strong arm of the law. I hope this is something that CSM8 will pick up and run with, its the last piece of the puzzle in setting up a robust, easy-to-understand justice system for all of New Eden. Council of Planetary Management Delegate / Vice Secretary of the 7th Council of Stellar Management.-á |

EvilweaselSA
GoonWaffe Goonswarm Federation
643
|
Posted - 2013.05.02 16:40:00 -
[83] - Quote
rei natuski wrote:Why add new tags, when the current tags are not used ?
for example dread guristas tag or officer tags are useless... because of my stack of literally thousands of them is fairly small compared to the stacks some other people have
sec status would cost pennies |

Vincent Athena
V.I.C.E.
1801
|
Posted - 2013.05.02 16:44:00 -
[84] - Quote
EvilweaselSA wrote:rei natuski wrote:Why add new tags, when the current tags are not used ?
for example dread guristas tag or officer tags are useless... because of my stack of literally thousands of them is fairly small compared to the stacks some other people have sec status would cost pennies True. CCP would have to do an auto-buyback of the old tags. May just be easier to add new ones. http://vincentoneve.wordpress.com/ |
|

CCP Masterplan
C C P C C P Alliance
1105

|
Posted - 2013.05.02 16:47:00 -
[85] - Quote
Vincent Athena wrote:EvilweaselSA wrote:rei natuski wrote:Why add new tags, when the current tags are not used ?
for example dread guristas tag or officer tags are useless... because of my stack of literally thousands of them is fairly small compared to the stacks some other people have sec status would cost pennies True. CCP would have to do an auto-buyback of the old tags. May just be easier to add new ones. Yes, pretty much this. Trying to balance anything with the enormous numbers of existing tags out there (and the unbalanced droprates across the various types) would have been impossible "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Orbius Prime
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2013.05.02 16:54:00 -
[86] - Quote
all i got from this is: if you lose sec status you'll have to open your wallet... as ratting/anoms will take you x times longer...
but +1 for adding an isk sink, well played |

Kithran
54
|
Posted - 2013.05.02 17:01:00 -
[87] - Quote
Currently as sec status is also standings it has other effects - namely refine taxes and broker fees.
Are there going to be any methods introduced with Odyssey that will allow people to raise these now reset to 0 standings? |

Berluth Luthian
Meltdown.
68
|
Posted - 2013.05.02 17:04:00 -
[88] - Quote
Wow. There is alot they could do with this mechanic in the future. I'm thinking that possibly tags could be turned in to enemy factions for an alternative standings boost. Standings boosts could be relative to the degree to which standings are set negative to that faction. IOW turning in Serpentis tags to the Minmatar wouldn't be possible, while Angel Cartel tags would give you the highest boost.
I'm really wishing too that there was a way to use NPC faction shares, too. Like, if you got your Security standing up to +10.0 (or above in future scenarios) you could get the ability to slowly accumulate shares, or turn in LP for shares. Then those shares could be redeemed at Empire Ihubs to let you lease that Empire's property temporarily. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3345
|
Posted - 2013.05.02 17:05:00 -
[89] - Quote
Hans Jagerblitzen wrote:I'd much prefer a system where more crime is committed in highsec, and thus more opportunity for player-driven enforcement (now possible through crimewatch) than one where the criminals stay in criminal land, and the carebears stay in carebear land, and never the twain shall meet.
Next stop on the train to awesome - separating Factional Navy enforcement of security status and moving them to standings-based enforcement, and allowing a combination of players and CONCORD to work together as the strong arm of the law. I hope this is something that CSM8 will pick up and run with, its the last piece of the puzzle in setting up a robust, easy-to-understand justice system for all of New Eden.
If more crime is happening in hisec, what happens to lowsec? Wouldn't you want to add more ways to PvE in lowsec to encourage people to leave the safety of highsec, so more crime happens in lowsec?
Why do you want to draw people out of lowsec?
I appreciate the idea of having faction navies respond based on standings, but how do people gain low standings with faction navies? Is CCP planning to add faction standings losses to crimes committed in faction space? Or is this just another ganking buff meaning that faction police will only attack mission runners? Day 0 advice for new players: Day 0 Advice for New Players |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
687
|
Posted - 2013.05.02 17:05:00 -
[90] - Quote
CCP Masterplan wrote:Vincent Athena wrote:EvilweaselSA wrote:rei natuski wrote:Why add new tags, when the current tags are not used ?
for example dread guristas tag or officer tags are useless... because of my stack of literally thousands of them is fairly small compared to the stacks some other people have sec status would cost pennies True. CCP would have to do an auto-buyback of the old tags. May just be easier to add new ones. Yes, pretty much this. Trying to balance anything with the enormous numbers of existing tags out there (and the unbalanced droprates across the various types) would have been impossible
So i've been stockpiling them for nothing...
fffffffffffffffffffffffffffffffffffffffffff |

EvilweaselSA
GoonWaffe Goonswarm Federation
644
|
Posted - 2013.05.02 17:06:00 -
[91] - Quote
Mara Rinn wrote:Hans Jagerblitzen wrote:I'd much prefer a system where more crime is committed in highsec, and thus more opportunity for player-driven enforcement (now possible through crimewatch) than one where the criminals stay in criminal land, and the carebears stay in carebear land, and never the twain shall meet.
Next stop on the train to awesome - separating Factional Navy enforcement of security status and moving them to standings-based enforcement, and allowing a combination of players and CONCORD to work together as the strong arm of the law. I hope this is something that CSM8 will pick up and run with, its the last piece of the puzzle in setting up a robust, easy-to-understand justice system for all of New Eden. If more crime is happening in hisec, what happens to lowsec? Wouldn't you want to add more ways to PvE in lowsec to encourage people to leave the safety of highsec, so more crime happens in lowsec? Why do you want to draw people out of lowsec? I appreciate the idea of having faction navies respond based on standings, but how do people gain low standings with faction navies? Is CCP planning to add faction standings losses to crimes committed in faction space? Or is this just another ganking buff meaning that faction police will only attack mission runners? crime in lowsec suffers from a lack of victims, not from opportunity to commit crimes elsewhere
this adds some potential victims |

Zircon Dasher
190
|
Posted - 2013.05.02 17:07:00 -
[92] - Quote
CCP Masterplan wrote: When I ran those numbers, I was only looking at people with a negative sec status, for exactly that reason
While it does not really solve the interpretative problem, it is probably not within your ability to get the high quality data that would be necessary for a strong justification so I will not harp on you for this.
Assuming that all players you looked at were ratting up sec: was there something in the macro data (number of security status increases in the game) that led you to think you could not buff inefficient play without it being at the expense of efficient (and social) play? To be clear, I am not concerned with the tag mechanics. Thats fine. I am confused about why you felt it was necessary to put the brakes on non-tag based sec raising and why macro data is relevant to situation.
Cheers! Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Rhavas
Future Corps Sleeper Social Club
154
|
Posted - 2013.05.02 17:14:00 -
[93] - Quote
"CCP Masterplan" wrote:There will no longer be a way to have multiple ticks in parallel across different solar systems. The tick will now be an explicit 5-minute interval, starting with the first NPC kill that a character makes. We are also rebalancing the security status gains given by some NPCs as part of this change, so you might notice slightly different gains per tick.
So two questions based on this.
1) Will you be giving us a visual 5-minute timer? Please? 2) Are you rebalancing the gain upward (faster recovery) or downward (slower recovery)? Exact amounts are in development of course but general trend? Author of Interstellar Privateer Shattered Planet Authority James Arget for CSM8! |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2294
|
Posted - 2013.05.02 17:27:00 -
[94] - Quote
Can we get CONCORD agents back now so that those of us that started after their removal can get some good refine standings and be capable of fixing our standing if you did anti-CONCORD missions in null?
Right now if you go -10 with CONCORD the FACTION it's impossible to fix it at all. CONCORD, being unbiased, doesn't like any other factions for derived standings to work and have no agents of their own besides the "one off" agents. I'd be locked out of Yulai forever. The Drake is a Lie |

President of Spaceships
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.05.02 17:55:00 -
[95] - Quote
-á-á-á-á-á-á-á-á.---. -á-á-á-á-á-á-á/o-á-á-áo\ -á__(=-á-á"-á-á=)__ -á-á-á-á-á//\'-=-'/\\ -á-á-á-á-á-á-á-á)-á-á-á(_ -á-á-á-á-á-á-á/-á-á-á-á-á-á`"=-._ -á-á-á-á-á-á/-á-á-á-á-á-á-á\-á-á-á-á-á``"=. -á-á-á-á-á/-á-á/-á-á-á\-á-á\-á-á-á-á-á-á-á-á-á`=..--. -á___/-á-á/-á-á-á-á-á\-á-á\___-á-á-á-á-á-á_,-á-á,-á`\ `-----'-á`""""`'-----``"""`-á-á\-á-á\_/ -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á`-` ~PRESIDENTIAL SEAL~
I approve of this product. |

darius mclever
51
|
Posted - 2013.05.02 18:29:00 -
[96] - Quote
can someone fix the RSS feed (http://myeve.eve-online.com/feed/rdfdevblog.asp) for the devblogs?
it sends you to http://community.eveonline.com/devblog.asp?a=blog&nbid=wanttotrade-tags-for-security-status
maybe just make it a redirect to the new feed? |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
445
|
Posted - 2013.05.02 18:42:00 -
[97] - Quote
So, Tell-me. How do you expect that any miner will try to take any ore from low-sec now? Please read these! > New POS system > New SOV system |

Valerie Valate
Church of The Crimson Saviour
211
|
Posted - 2013.05.02 18:45:00 -
[98] - Quote
I am confused.
I have -8.2 standing to the Concord Assembly NPC Faction
I have -0.3 standing to the Concord NPC corporation (which is also my current sec status)
Under the new system, my sec status would be... ??? And what would happen to my -8.2 standing to the Concord Assembly Faction? I got that from my missions for Blood Raiders, so it kind of has some sentimental value. |
|

CCP Masterplan
C C P C C P Alliance
1117

|
Posted - 2013.05.02 18:50:00 -
[99] - Quote
Valerie Valate wrote:I am confused.
I have -8.2 standing to the Concord Assembly NPC Faction
I have -0.3 standing to the Concord NPC corporation (which is also my current sec status)
Under the new system, my sec status would be... ??? And what would happen to my -8.2 standing to the Concord Assembly Faction? I got that from my missions for Blood Raiders, so it kind of has some sentimental value. Your new sec would be -0.3 Your Concord Assembly NPC Faction standing is unrelated, and will not be changed "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

President of Spaceships
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.05.02 18:52:00 -
[100] - Quote
And her CONCORD corp standing will be 0.0 or -0.3? |

chatgris
Quantum Cats Syndicate Samurai Pizza Cats
474
|
Posted - 2013.05.02 18:52:00 -
[101] - Quote
Vincent Athena wrote:Sable Moran wrote:Sheena Tzash wrote:Sable Moran wrote:'cause enough trouble' can already be done, in that respect nothing changes. That is not in question. What is in question is for corps / fleets / players to identify the potential trouble makers due to a history of low sec status - otherwise they have the ability to play as 'wolves in sheeps clothing' with a nice and neutral appearing sec status. I'm sorry but I can't quite comprehend your train of thought here. How would this new system hide 'history of low sec status' any more (or less) than the existing system? "I want to AWOX a high sec industrial corp, but I got a low sec status. Ratting is too much trouble. Ill just wait for the expansion, buy tags and presto! A clean history that will get me right into that corp."
Look at the character's killboard before accepting them? |
|

CCP Masterplan
C C P C C P Alliance
1117

|
Posted - 2013.05.02 18:56:00 -
[102] - Quote
Rhavas wrote:"CCP Masterplan" wrote:There will no longer be a way to have multiple ticks in parallel across different solar systems. The tick will now be an explicit 5-minute interval, starting with the first NPC kill that a character makes. We are also rebalancing the security status gains given by some NPCs as part of this change, so you might notice slightly different gains per tick.
So two questions based on this. 1) Will you be giving us a visual 5-minute timer? Please? 2) Are you rebalancing the gain upward (faster recovery) or downward (slower recovery)? Exact amounts are in development of course but general trend? 1) Unfortunately that is unlikely 2) A small number of NPCs that were giving very high rewards are being lowered. Overall everything else will average about the same if you're sampling across a reasonable number of spawns.
"This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
|

Reaver Glitterstim
Dromedaworks inc Tribal Band
483
|
Posted - 2013.05.02 19:04:00 -
[103] - Quote
One of the most interesting things about these tags will be the danger presented in transporting them in highsec. Malcanis for CSM 8 |

Tsubutai
Red Federation RvB - RED Federation
195
|
Posted - 2013.05.02 19:12:00 -
[104] - Quote
CCP Masterplan wrote:2) A small number of NPCs that were giving very high rewards are being lowered. Hjoramold. :( :( :(
|

Valerie Valate
Church of The Crimson Saviour
211
|
Posted - 2013.05.02 19:18:00 -
[105] - Quote
CCP Masterplan wrote:Valerie Valate wrote:I am confused.
I have -8.2 standing to the Concord Assembly NPC Faction
I have -0.3 standing to the Concord NPC corporation (which is also my current sec status)
Under the new system, my sec status would be... ??? And what would happen to my -8.2 standing to the Concord Assembly Faction? I got that from my missions for Blood Raiders, so it kind of has some sentimental value. Your new sec would be -0.3 Your Concord Assembly NPC Faction standing is unrelated, and will not be changed EDIT TO ADD: President of Spaceships wrote:And her CONCORD corp standing will be 0.0 or -0.3? CONCORD corp standing will be reset to 0.0
I see. Thanks!
I think I got confused when police response was mentioned, because bad faction standing gets some kind of npc policing response.
I kind of like the idea that I shouldn't really try and pass through Yulai. heh  |

Solar Rift
Terra Rosa Militia SpaceMonkey's Alliance
3
|
Posted - 2013.05.02 19:26:00 -
[106] - Quote
Just a few comments on the situation here:
Before fanfest, a few corp mates of mine and I had been speaking about how criminals lack any real consequence in eve for committing crimes in high sec. While the concept of lower security status is nice, their just isn't enough. We threw around the idea that once you breached a certain level of negative status that even the NPCs of either Concord or the Nation would actually actively pod criminals. Committing a series of crimes and being a known murderer should be neigh impossible to come back from in the eyes of justice.
However, before us is a way to make the a little easier to return to 0 security status. From a role-play perspective this seems backwards to me. Once you become a solid criminal their should be almost no way of coming back without working years and years to repair your reputation. In eve terms, perhaps several months of active work. Now, I accept that some bribery between the pc's and npc's may happen to get the system to think you are "ok" to people again, or great political forces but under the same concept, one would think a player could bribe Concord to do other things as well, like pay them to blow someone up for you. While this role-play aspect doesn't exist in game, it's just a point to look from when considering these tags.
My suggestions on making it harder to return to a neutral status:
* Character with a lower status than -7.0 will be podded in high sec by Concord or appropriate navy forces.
* Once you are at a negative security status you can only gain other negative status from killing npc's (such as negative for blowing up Sancha rats) but not gain any positive status from the actions in the eyes of the Empires and Concord.
* These tags would be the only means to raise status with the empires & concord.
* Increase the number of tags required by 10x while keeping the drop rate the same as intended now so that it takes many months (if not a year) of active work to finally get back to a point where you can re-enter high sec.
All of this is done to dissuade players from becoming criminals unless that is the intended life they want to have in eve. Players who become criminals in High Security space would really start to feel the actions upon them.
Let's not make it easier for griefers to return to high sec. Lets empower the police force so that the concept of High Security really means "high security".
Thanks for listening,
Solar Rift |

Ines Tegator
Towels R Us
264
|
Posted - 2013.05.02 19:34:00 -
[107] - Quote
I have several thoughts.
One, this seems like a lot like knitting a sweater with a sledgehammer. Crude and not very productive.
Second, the implementation seems arbitrary and lazy. Another rare drop item. Woo-hoo. Why did noone else think of that?
Sec Status as a basic system needs reworked. It should interact with the faction standings (to expand the sandbox- this is more a good idea then a requirement), reward constructive service, punish filthy criminal acts, and have consequences. Currently, it rewards nothing and has very few consequences, that are too easy to work around. This is only going to add to the problem, by making it even less consequential. Go back to the drawing board, and work on Sec Status as a whole. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Sugar Kyle
The humbleless Crew
225
|
Posted - 2013.05.02 19:37:00 -
[108] - Quote
Solar Rift wrote:Just a few comments on the situation here:
Before fanfest, a few corp mates of mine and I had been speaking about how criminals lack any real consequence in eve for committing crimes in high sec. While the concept of lower security status is nice, their just isn't enough. We threw around the idea that once you breached a certain level of negative status that even the NPCs of either Concord or the Nation would actually actively pod criminals. Committing a series of crimes and being a known murderer should be neigh impossible to come back from in the eyes of justice.
However, before us is a way to make the a little easier to return to 0 security status. From a role-play perspective this seems backwards to me. Once you become a solid criminal their should be almost no way of coming back without working years and years to repair your reputation. In eve terms, perhaps several months of active work. Now, I accept that some bribery between the pc's and npc's may happen to get the system to think you are "ok" to people again, or great political forces but under the same concept, one would think a player could bribe Concord to do other things as well, like pay them to blow someone up for you. While this role-play aspect doesn't exist in game, it's just a point to look from when considering these tags.
My suggestions on making it harder to return to a neutral status:
* Character with a lower status than -7.0 will be podded in high sec by Concord or appropriate navy forces.
* Once you are at a negative security status you can only gain other negative status from killing npc's (such as negative for blowing up Sancha rats) but not gain any positive status from the actions in the eyes of the Empires and Concord.
* These tags would be the only means to raise status with the empires & concord.
* Increase the number of tags required by 10x while keeping the drop rate the same as intended now so that it takes many months (if not a year) of active work to finally get back to a point where you can re-enter high sec.
All of this is done to dissuade players from becoming criminals unless that is the intended life they want to have in eve. Players who become criminals in High Security space would really start to feel the actions upon them.
Let's not make it easier for griefers to return to high sec. Lets empower the police force so that the concept of High Security really means "high security".
Thanks for listening,
Solar Rift
The whole fun engaging play the game part doesn't seem to exist in the world of IRL months to pay off the punishment of playing the game here. Wow. This kinda reminds me of the permanent kicked from empire idea I often see.
Not everyone who lives in low sec and pvps is a griefer. Not everyone who wants an increased sec standing wants it to return to high sec. Tilde soaked words from something kinda like a pirate. |

Urban Trucker
Pator Tech School Minmatar Republic
3
|
Posted - 2013.05.02 19:51:00 -
[109] - Quote
Well you could initiate a "Capture System" in eve.
Guy commits enough criminal acts, the person can be "Captured" and jailed/ejected into lowsec, and the gates lock them out of highsec for a 24 hour period (They can fly around lowsec/nullsec/wh with no issue, but they can't get through the highsec entrance gate.
Heck make a module out of it.
Capture Web, highslot.
Target a POD and capture the pilot. If pilot is captured by the module, Pilots DNA is scanned and sent to Concord. Concord encodes the lowsec/highsec entrance gates with the criminals dna, and locks them out for 24 hours. Once encoded, module vaporizes pilot. Pilot must select a lowsec station (out of a list), to where they will be recloned at. Capture Web can only be activated on individuals crimnally flagged or with -5 or lower sec status. Cannot be used on wartargets.
So yea, the criminals actually get "Kicked out" temporarily. They can use the tags for sec to get their status up. if they don't want to, they can find alternatives to get back into highsec (Lets say by finding a wormhole). Once they are by the regional gates (those that connect highsec to lowsec), their dna is no longer scanned (basically, once they are in highsec, regardless of their sec or even if they are on Concords Crap List, they can still use all other gates as normal, dna locking is only done at all lowsec/highsec transport gates.
The lowsec station these players who get captured can be preset by CCP (lets say 15 different lowsec stations where the captured player can choose to be reborn.
Notes: 1) The captured pod/player cannot jump clone into highsec during the 24 hour isolation. 2) The captured pod/player can't suicide/medical clone themselves back to highsec during the 24 hour isolation.
So this really gives people a bit more of a conflict driver, and kind of gives people who want to be more... Police like, the ability to punish a person who commits criminal acts in highsec, and denote actual repercussions. They can POD the person, or they can capture the POD and essentially kick them out of highsec for a 24 hour period (after the 24 hour (Block) is up, they can come and go as they please, the gates won't stop them).
Dynamic gameplay, the players can now police themselves, enhanced wormhole and exploration, and gave an alternative to PODDING people.
Another oddball idea. |

Medarr
ZeroSec
65
|
Posted - 2013.05.02 20:49:00 -
[110] - Quote
Soon.
Soon I will be back in highsec to kill again. |

Milton Middleson
Rifterlings Point Blank Alliance
272
|
Posted - 2013.05.02 21:35:00 -
[111] - Quote
Hans Jagerblitzen wrote: CCP (Masterplan in particular) spent an entire year giving us a knockout system for Crime and Punishment, and yet it goes underutilized because criminals aren't committing frequent enough crime in high sec to begin with. Why? Because we can't operate there! What difference does it make if there's suspect flagging, criminal flagging, etc, if no one who is prone to committing those crimes ventures frequently into highsec space.
Maybe there also needs to be a greater range of 'criminal' activities in highsec.
Criminality in eve is really underdeveloped and could use some work. |

Liang Nuren
Heretic Army Atrocitas
3394
|
Posted - 2013.05.02 21:51:00 -
[112] - Quote
A few thoughts: - The change to a single global 5 minute sec status interval is fantastic. - The tags are useless to pirates because we value our -10. - The tags are going to be primarily farmed by low sec bears in Aridia, Solitude, and Genesis and consumed by Goons and other professional gankers. This change will have relatively little effect on piracy or low sec belts.
My biggest wish is that the number of PVP kills in a system in the last 24 hours should determine how likely these rats are to spawn in any particular low sec system. This would mean that Amamake, OMS, Houla, Auga, Kourmonen, Tama, and other PVP hubs would become more busy at the expense of the bear low sec. IMO, any PVP boosts to those areas requires far more thinking than tags.
One more thing: "You can't kill me - I'm the pirate!" ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

dethleffs
Immortalis Inc. Shadow Cartel
183
|
Posted - 2013.05.02 21:52:00 -
[113] - Quote
I understand that it's nice that losec gets some love, but why should it be easier to get sec back? Did i miss the whining threadnought of all the hiseccers not wanting to rat after burn jita? |

Liang Nuren
Heretic Army Atrocitas
3394
|
Posted - 2013.05.02 21:57:00 -
[114] - Quote
Actually, one more semi serious thing. At one of the low sec panels you mentioned you'd like to see the old system of gradiated sec status vs system security go away in favor of a single -5.0 check. That is, currently you need a -4.5 to get into a 0.5 space and a -2.5 to get into a 1.0 space, and instead this should be a -5.0 sec status check. I didn't see that in the dev blog. Are we still doing that?
I think it's a fantastic move, but it's definitely going to mean that the tags for raising your sec status from -5.5 to -4.5 are the only ones that are really used. Still, sandboxes and markets right? :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alticus C Bear
University of Caille Gallente Federation
149
|
Posted - 2013.05.02 22:29:00 -
[115] - Quote
Must say I donGÇÖt really like this. Feels like the introduction of a lazy mechanic for the substitute of something that could have been genuinely interesting and involved actual player v player mechanics.
Killing low security players could have modified sec status in proportion to their loss or there was a thread a while back GÇ£what happens in low sec stays in low secGÇ¥ thes would have been much more interesting mechanics.
DonGÇÖt think NPC drops will bring players to low sec or certainly not in a manner that promotes PVP.
|

DarthNefarius
Minmatar Heavy Industries
984
|
Posted - 2013.05.02 22:31:00 -
[116] - Quote
CCP Masterplan wrote: CONCORD standing (like any other standing) has always ranged from -10 to +10. The reason that very few people have it above +5 is because NPCs have a 'max sec status bonus' attribute that is the maximum standing value that they can raise up to. There are no rats any more that have this value above +5, hence there is no way via ratting to get above this value. This won't change in the new system - the rats will still have this limit at which they stop giving sec-status increases.
(Back in the first days of EVE, there used to be other ways to raise CONCORD standing above this level, but those are no longer possible. Hence there are still a few very old characters out there that have such high CONCORD standings - there is no way to achieve it any more, and if they lose it, they'll not be able to get it back)
So, no troll, no typo, definitely for reals. Maybe we'll use this extra headroom one day for something interesting...
So will doing Incursions for Concord increase both our Concord Corp status & our security status then? How bout making the Revenant MOM kill now greater then a +5 value so us incursion runners can start using cloning facilities at Concord stations? We are already earning Concord lp, hell I have at times had over 5 million Concord LP how come with any other NPC corp I'd have close to +10 but with Concord I got only +5 An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

violator2k5
RogueRaiders
9
|
Posted - 2013.05.02 22:33:00 -
[117] - Quote
Sugar Kyle wrote:Now to see the spawn rate. I'm quite hopeful about it. I do hope the tags to get closer to zero are fairly common
fairly common yes, cheap no.
if people want to buy their sec status back then they need to pay the price. true pirates couldn't care less about their sec status, where as hi-sec ganker's can use this to their advantage. popping nice ships to drop stuffs leaves a few pod's here n there, some might get tired of not shooting stuffs then pop them pods too and then be like "oh this idiot got afk ganked with a full crystal set in...... lolz" then runs off to the nearest low sec station to get sec status back
Quote: for example CONCORD agents would read/write your security status when you run missions for them. Committing a crime that lowers your security status could then cut off access to certain agents, or even certain areas of space
concord missions coming back? |

Danny Centauri
Huzzah Industries
77
|
Posted - 2013.05.02 22:59:00 -
[118] - Quote
Vincent Athena wrote:Vladimir Tinakin wrote:mkint wrote:Farewell to consequences in EVE. :(
At the very least, some of this should be in highsec or something so it's not just a casual stroll in the park. This won't attract players to lowsec on it's own. At least putting the agents in highsec would mean that criminals would have to fly in front of a lot of players' guns before they can "push button receive sec." As it's designed, it's way too easy and low risk. Two consequences: 1) ISK cost for the tags (likely not too cheap) and the ISK "handling fee" at the concord station itself. So Cost per Gank has to be taken into consideration if you want to do the easy ISK route. 2) These new rats are lowsec belt only. Meaning you have to be in very obvious places in a PVP freefire zone to try and farm these guys, who are probably going to be infrequent at best. Its an Actual Risk, not something I'd expect a mission runner to understand. Or: The consequence is I open my RL wallet, purchase a PLEX, sell in game for ISK and use the ISK to buy tags and pay CONCORD. In other words an individual can circumvent in game consequences via out of game wealth.
Took me 4 days to fix me sec from -7 to be able to get in highsec again, if you think sec penalties are a consequence you're having a laugh. Also I would consider having to drop RL money into a game a consequence....
This is a great change for EVE - a player with RL money can already sell character buy new character as several reformed pirates I know have done. PLEX can always buy you anything you want if you use a bit of lateral thinking thats never going to change and is healthy increasing plex supply and reducing price helping players who pay in ISK rather than cash. EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players. |

T RAYRAY
Percussive Diplomacy
28
|
Posted - 2013.05.03 00:15:00 -
[119] - Quote
someone explain why more pilots in wh and null don't trust themselves enough to turn the safety off?
i'm going to quote myself from the original safety-switch dev blog just cause I'm that badazz:
|

Muul Udonii
THORN Syndicate Black Legion.
127
|
Posted - 2013.05.03 00:20:00 -
[120] - Quote
So it's a buff to suicide ganking?
It effectively removes the only issue with ganking (a loss of sec status) and replaces it with an isk cost to buy it back up again.
Terrible idea, really. Thorn Alliance:-á The worst alliance you ever heard of.
But you have heard of us. |

Mara Tessidar
Bat Country Goonswarm Federation
859
|
Posted - 2013.05.03 00:39:00 -
[121] - Quote
This is actually a nerf to suicide ganking since regular security status gain is now slower and Tags4Sec will be obnoxiously inconvenient and/or not worth it because CCP felt like adding dumb complexity to it in the form of stupid restrictions on what tags you can use and where you can redeem them.
Thanks, CCP, I was really looking forward to using this new feature. Oh well. Reading the EVEO forums is like huffing gas or sniffing glue. Sure it's funny and you get high, but you pay a terrible, terrible price in the long run. |

Dyscordia
Super Elite Friendship Club
3
|
Posted - 2013.05.03 01:05:00 -
[122] - Quote
Milton Middleson wrote:Hans Jagerblitzen wrote: CCP (Masterplan in particular) spent an entire year giving us a knockout system for Crime and Punishment, and yet it goes underutilized because criminals aren't committing frequent enough crime in high sec to begin with. Why? Because we can't operate there! What difference does it make if there's suspect flagging, criminal flagging, etc, if no one who is prone to committing those crimes ventures frequently into highsec space.
Maybe there also needs to be a greater range of 'criminal' activities in highsec.
Criminality in eve is really underdeveloped and could use some work.
Well said! Your actions should have consequences, and also high rewarding opportunities not open to players with ++ sec status - opportunities that also exist in HS. Pirates should be proud of a perfect negative sec status and have real reasons to go to HS.
Tags4Sec feels contrived and doesn't reward you for being a pirate, it rewards you for being having a one click blank slate feature so you can pretend to not be a pirate. The criminal watch system does me no good if you can't shoot at what should be a blinky red player. |

stoicfaux
2644
|
Posted - 2013.05.03 01:05:00 -
[123] - Quote
-1 Eve is about consequences. Throwing isk at a self inflicted behavioral problem is weak game mechanics.
And given the population of low-sec, I don't think we'll miss the subs who can't be bothered to commit to the life of a pirate.
|

Liz Laser
Deep Core Mining Inc. Caldari State
66
|
Posted - 2013.05.03 02:09:00 -
[124] - Quote
Lowsec gets a product that is useful and timesaving to the customer who purchases it, and it is UNIQUE to lowsec?
I'll let everyone quibble on the details, but this sounds EXCELLENT.
As a very casual player, I hate when my null-sec FCs drag me into low-sec. There are months on end sometimes when I don't have time to rat to regain sec status. Now I can quit b*tching and deal with it.
Of course, the only downside for lowsec is if null industry gets as good as we dream of, players like me might have no need to raise sec status. Hey, we can dream, can't we?
Anyway it will be good to have options.
|

OldWolf69
IR0N. SpaceMonkey's Alliance
27
|
Posted - 2013.05.03 02:15:00 -
[125] - Quote
Holy gods of gank! When was the last time you guys saw a real ganker care about his -10 status? Rofl, another portion of dust in the eyes But some newbs might bite and spend a lot of isk for tags. |

Dalilus
Federal Navy Academy Gallente Federation
34
|
Posted - 2013.05.03 04:11:00 -
[126] - Quote
Griefer's Paradise coming soon to a computer screen near you. |

Zostrallis
Ice Fire Warriors Late Night Alliance
3
|
Posted - 2013.05.03 05:40:00 -
[127] - Quote
I like what has been proposed, it will probably be reasonably successful once it has been in play for a while and any wrinkles ironed out.
But I would also like to see a parallel system in use that allowed you to remain negative sec status, with the tags only providing you with a temporary pass into hisec.
The tag would only stop you from being attacked by police until such time as you commit a criminal act at which time concord would also warp in and pop you.
The tag would allow you to move about in hisec, but because you have bad sec status you could still be engaged by any player, but anyone engaging you in hisec would pick up a suspect timer which would also allow them to be engaged.
The mechanism to allow you into hisec could be similar to that used to check you for drugs, i.e. you get scanned and providing you have the tag the police don't attack you. You might require a tag for each gate or just one for the whole trip.
I would prefer to stay -10, even though I didn't actually plan on being -10, the circumstances of being in the FW warzone make it very difficult to not end up with a "pirate" sec status regardless of what mechanism there is for recovering it.
This difficulty stems purely from the number of armed neutrals who come into losec looking for fights so waiting for them to aggress is not always an option.
Come to think of it I'd prefer to see negative sec-status in losec only incurred for an "act of piracy" i.e. attacking a non-combat vessel. Any combat ship that comes into the warzone that is not militia or pirate has no business being there and should be a free target. |

Udonor
Native Freshfood Minmatar Republic
36
|
Posted - 2013.05.03 06:19:00 -
[128] - Quote
Good to see CCP is giving pirates some love. A string of poddings really should not delay high sec access more than 15 minutes (length of global criminal status) if you can pay. Currently only a few elite players can wipe that -10 security standing out in less than an hour. Most pirates spend an entire 4 8 hours gaining back status in null sec ratting so that they can gank again tomorrow. Unfair! So many players choosing to be defenseless high sec targets and so few pirates.
Not so sure I like the part where fast status change is moved from merely stacking rat kills across many systems to ISK purchase.
Although I certainly see how this "continuous pirating as long as you can pay" might lead to better PLEX income for CCP.
Anything that increases CCP income is a good thing as it keeps our game provider healthy. Long live EVE.
To those who might complain -- this is just wardec idea on a pay per surprise attack basis.
I am sure CCP will point out that "victims" are just players who are too cheap to participate and pay to shoot first. |

Dorn Val
Probe Patrol Polarized.
133
|
Posted - 2013.05.03 06:21:00 -
[129] - Quote
Hans Jagerblitzen wrote: *snip* ...Next stop on the train to awesome - separating Factional Navy enforcement of security status and moving them to standings-based enforcement, and allowing a combination of players and CONCORD to work together as the strong arm of the law. I hope this is something that CSM8 will pick up and run with, its the last piece of the puzzle in setting up a robust, easy-to-understand justice system for all of New Eden.
Have I told you lately how much I love you?
IMHO every form of PVP in Eve needs to have some form of risk associated with it, and for far too long high sec griefing was really nothing more than "mission running for gankers" (I consider all high sec griefers to be care bears in their own way). Unfortunately any time you talk about adding risk to high sec PVP the people who engage in it cry "Nerf!", and the same thing is going to happen with what you are proposing Hans. But it has to be done in order to balance out the risks in the game. Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate... |

Alicia Maken
School of Applied Knowledge Caldari State
0
|
Posted - 2013.05.03 07:43:00 -
[130] - Quote
Vincent Athena wrote:Vladimir Tinakin wrote:mkint wrote:Farewell to consequences in EVE. :(
At the very least, some of this should be in highsec or something so it's not just a casual stroll in the park. This won't attract players to lowsec on it's own. At least putting the agents in highsec would mean that criminals would have to fly in front of a lot of players' guns before they can "push button receive sec." As it's designed, it's way too easy and low risk. Two consequences: 1) ISK cost for the tags (likely not too cheap) and the ISK "handling fee" at the concord station itself. So Cost per Gank has to be taken into consideration if you want to do the easy ISK route. 2) These new rats are lowsec belt only. Meaning you have to be in very obvious places in a PVP freefire zone to try and farm these guys, who are probably going to be infrequent at best. Its an Actual Risk, not something I'd expect a mission runner to understand. Or: The consequence is I open my RL wallet, purchase a PLEX, sell in game for ISK and use the ISK to buy tags and pay CONCORD. In other words an individual can circumvent in game consequences via out of game wealth.
Yeah nice way to go CCP, "some players will actually stop playing due to the grind back to +sec status", what about the players who HAVE stopped playing due to the griefing of these crims? I think you have lost far more new player opportunites than you ever will older players and now you are just opening these offending players wallets further by offering this solution. Makes a mockery of those who have done the grind to get back to a neut/pos sec status too.
Theres plenty other things to fix in this game, do that instead of catering for outlaw chumps |

Katja Norolyev
State War Academy Caldari State
10
|
Posted - 2013.05.03 08:02:00 -
[131] - Quote
Alleviating the grind for players to get back to doing what they love, even if what they love is to be a complete sociopath, is a good thing, and I say that as a proud carebear.
Reducing the already paltry consequences for behaving like a homicidal lunatic is a VERY BAD IDEA, not least of all because it serves to dilute the accomplishment of committing a truly grand act of piracy.
The obvious solution is to introduce consequences that neither preclude continued misbehaving, nor simply require the expenditure of additional, meaningless isk. Something irreplaceable must be penalized that does not directly restrict gameplay for the villain. Fortunately, such a commodity exists in Eve.
I propose that any pilot who loses a ship to CONCORD within 30 days of having lost a ship to CONCORD have a percentage-based training speed penalty applied to their account for a short period of time. The severity and length of the penalty should be increased if the loss was due to aggression against a player, based on the victim's security status. (Higher security status means greater penalty for ganker. E.I. - shooting the cop's favorites hurts more)
Furthermore, each infraction after the first should reset the 30 day cooldown, and subsequent penalties should stack. Initial penalties should be very small, little more than a smack on the wrist. Penalties should ramp exponentially, however, to introduce some real consequence for the habitual ganker to consider. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
651
|
Posted - 2013.05.03 08:30:00 -
[132] - Quote
Why nerf sec. ratting in the Deep Blue Sea when you could just remove sec. gain in law-less space wntirely and double tag drops?
You obviously read the thread made by the Veto bloke I can never remember the name of which called for sec.gain in LS only and decided to add a market facet to it, all well and good. But with per-character ticks of five minutes, sec.gain speed when chaining BS in null will decrease quite a lot .. so nuke it completely and do the right thing: Move ALL sec gain to LS!
Or, double tag drop rate in FW areas. Navy tags got nerfed hard when rats stopped spawning (plex NPC changes) and navy markets bottomed out ages ago leaving legitimate fighting men and women with diminished income opportunities, give FW the nod and make people want to have belts on OV again! |

Sparkus Volundar
Applied Creations The Fendahlian Collective
47
|
Posted - 2013.05.03 09:04:00 -
[133] - Quote
CCP Masterplan wrote:Rhavas wrote:"CCP Masterplan" wrote:There will no longer be a way to have multiple ticks in parallel across different solar systems. The tick will now be an explicit 5-minute interval, starting with the first NPC kill that a character makes. We are also rebalancing the security status gains given by some NPCs as part of this change, so you might notice slightly different gains per tick.
So two questions based on this. 1) Will you be giving us a visual 5-minute timer? Please? 2) Are you rebalancing the gain upward (faster recovery) or downward (slower recovery)? Exact amounts are in development of course but general trend? 1) Unfortunately that is unlikely 2) A small number of NPCs that were giving very high rewards are being lowered. Overall everything else will average about the same if you're sampling across a reasonable number of spawns.
Thanks for the clarifications on this point and the other helpful replies.
Just to check, when you refer to a "small number of NPCs that were giving very high rewards", do you refer to rats in the sub-set of rats found in low sec, or all a larger pool including those in Null Sec?
As I understand things, Null Sec rats give the highest Sec gains currently and I wondered where we would find the rats that are having some Sec bonuses reduced.
Thanks in advance, Sparks
Applied Creations is recruiting. Mystic Volundar says, "It could be you! "  |

Dav Varan
Spiritus Draconis Sicarius Draconis
25
|
Posted - 2013.05.03 10:10:00 -
[134] - Quote
Wouldn't it make more sense to have these new spawns at planets rather than asteroid belts. How many Dust soldiers are out in the belts ?
Why are Concord standing being reset ? Are concord standing important for mission runners using concord agents ? Sorry If stupid I don't even look at running for concord, is that even possible ? |

Akturous
Immortalis Inc. Shadow Cartel
122
|
Posted - 2013.05.03 11:08:00 -
[135] - Quote
So, still locking pirates out of half the game they pay for without any benefit hey? How about some low sec pirate missions for people with a sec status less than -5?
Buff to low sec non-FW bullsh1t, increased isk sinks (lp), provides some meaning to being flashy.
I'm not happy about the change in sec status ticks, as I most definitely kill more than one bs/5min when ratting sec status on my alt in a bomber. Vote Item Heck One for CSM8 |

admiral root
Red Galaxy SpaceMonkey's Alliance
514
|
Posted - 2013.05.03 11:52:00 -
[136] - Quote
Dalilus wrote:Griefer's Paradise coming soon to a computer screen near you.
Griefing isn't permitted in this game and GMs quite rightly ban offenders. Would you care to try again? No, your rights end in optimal+2*falloff |

Silver Ott
Enterprise Estonia Northern Coalition.
2
|
Posted - 2013.05.03 12:35:00 -
[137] - Quote
when i suggested tags for security here https://forums.eveonline.com/default.aspx?g=posts&m=1112317#post1112317 i got one measly like wheres my medal? i also accept donations if all medals are given out already |

Dav Varan
Spiritus Draconis Sicarius Draconis
25
|
Posted - 2013.05.03 13:13:00 -
[138] - Quote
Your medal is in Rancer in a can
Top belt
at 0
|

Vherana
Valkyrie Industries Valkyrie Coalition
2
|
Posted - 2013.05.03 13:17:00 -
[139] - Quote
CCP Masterplan wrote:CONCORD corp standing will be reset to 0.0 Why 0.0 and not null? |

blue dehazon
Allice AVATAR Corporation RB Mining
0
|
Posted - 2013.05.03 13:24:00 -
[140] - Quote
They want to make it better for hi-sec gankers,and must want to hawe more of them ,bacikly rewarding the grifers that more often than not gank solo miners and neew players.And at the same time CCP says that they want more miners and manufactors to low-space.so they ad som more ore yeld .thats fine for those that all redy live and mine whid a bigg corp to protect them ther.the onlye thing that will help to mowe more peopel at enny rate that will be noticed is the oposit of what they want to do her.most hi-sec dvelers live in hi-sec so not to be ganked to often,this is hardly a secret !!!..but maybe to CCP ? |

Vaju Enki
Secular Wisdom
610
|
Posted - 2013.05.03 13:32:00 -
[141] - Quote
Excellent change. It's a great buff to lowsec belt pvp. |

Meditril
T.R.I.A.D
268
|
Posted - 2013.05.03 13:41:00 -
[142] - Quote
This is a great feature, even though I am not a pirate. But many of my friends now will be able to follow me huting WT's in high sec again :-)
By the way... can you please implement this mechanics also for faction standings? It would be great to be able to fix your faction standings also by using a similar way. |

Cynthia Nezmor
Nezmor's Golden Griffins
203
|
Posted - 2013.05.03 14:32:00 -
[143] - Quote
Finally I don't have to waste time in noobsec with my awoxing alts. Now if only there would be a way to buy faction standings, or just bribe the pesky faction cops.  |

blue dehazon
Allice AVATAR Corporation RB Mining
0
|
Posted - 2013.05.03 15:33:00 -
[144] - Quote
i think ther is a better way to do this.make ship clas like al non combatt ships are sivilian and incure the higest securety los of al ships if ganked ,,,For combatt ships the pennalty incrise if you gank a ship lower than the tier of the ship your jusing to gank,and a lower penalty for ganking higer tier ships than you jusing to gank....then combaind this whid gradual lowered penalty for sec stat 1.0-0.1, if balanced rigth the penalty for ganking sivilian ship will be so hige iven in som low-sec like say 0.4-0.3 that it migth not be an atraktive target if not carrying werry walubal cargo...this system migthe bring miners and manufactors to som of low-sec(and it dont reward the cowards ganker only those that are brave and challange a stronger oponent,so ganking a higer tier combat ship shud incure werry littel penalty iven in 0.5 space if i got it may way..... |

Silver Ott
Enterprise Estonia Northern Coalition.
2
|
Posted - 2013.05.03 18:10:00 -
[145] - Quote
medal jokes aside
is there some sort of a tax transaction built in to this system aswell?
if no then why the heck not great opportunity to add a nice little sink! |

Linna Excel
Center for Advanced Studies Gallente Federation
98
|
Posted - 2013.05.03 18:15:00 -
[146] - Quote
Sounds like a good idea. I hope you add something similar for people who want to improve their faction standing with an empire. For example, FW could have NPCs that drop tags that help your rating with empire X (ideally without impacting empire Y for the one who turns them in). Why FF7 not being remade right now is good |

cynthia greythorne
Twilight Labs Unsung Voices
22
|
Posted - 2013.05.03 20:14:00 -
[147] - Quote
There are endless plaints that 'we need to get those who enjoy high-sec into low sec so they will enjoy the game OUR way'. This scheme will not do that for the simple reason that all the proposed tag-drop systems are controlled by various low-sec criminal corporations. Though the tags will not prove to be an endless money machine like moon materials, only criminal corporations will profit from this. And to what end? So criminals, who elected to lose sec status, will have an easier time entering high sec.
The sec-tag drops would therefore be better in high sec systems. Let the low sec-status criminals figure out how to gain the tags whilst evading the police and Concord, and whilst under fire from their long-time victims, the much loathed 'carebear'. I imagine that criminals would just create alts to harvest the tags, but why make it easy for them?
By the way, 'Sometimes you just need to do something that's a little bit outside the law' is not true of everyone. Actions have consequences, and one should labour to repair one's standings, and not be allowed to simply buy their way out. |

Dramaticus
Goonswarm Federation
389
|
Posted - 2013.05.03 20:24:00 -
[148] - Quote
blue dehazon wrote:i think ther is a better way to do this.make ship clas like al non combatt ships are sivilian and incure the higest securety los of al ships if ganked ,,,For combatt ships the pennalty incrise if you gank a ship lower than the tier of the ship your jusing to gank,and a lower penalty for ganking higer tier ships than you jusing to gank....then combaind this whid gradual lowered penalty for sec stat 1.0-0.1, if balanced rigth the penalty for ganking sivilian ship will be so hige iven in som low-sec like say 0.4-0.3 that it migth not be an atraktive target if not carrying werry walubal cargo...this system migthe bring miners and manufactors to som of low-sec(and it dont reward the cowards ganker only those that are brave and challange a stronger oponent,so ganking a higer tier combat ship shud incure werry littel penalty iven in 0.5 space if i got it may way..... 
Does WebTV not have a spell check bring back images |

Zappity
Kurved Space
49
|
Posted - 2013.05.04 00:10:00 -
[149] - Quote
To all the highsec bears having a whinge: I have never ganked anyone in highsec on this character. This character has a negative sec status purely due to PvP in lowsec. I will probably want to go back to highsec some time.
I simply refuse to grind in a game - I don't have nearly enough time for EVE to justify it.
This is a good solution. See you soon. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Zappity
Kurved Space
49
|
Posted - 2013.05.04 00:16:00 -
[150] - Quote
cynthia greythorne wrote:There are endless plaints that 'we need to get those who enjoy high-sec into low sec so they will enjoy the game OUR way'. This scheme will not do that for the simple reason that all the proposed tag-drop systems are controlled by various low-sec criminal corporations. Though the tags will not prove to be an endless money machine like moon materials, only criminal corporations will profit from this. And to what end? So criminals, who elected to lose sec status, will have an easier time entering high sec.
The sec-tag drops would therefore be better in high sec systems. Let the low sec-status criminals figure out how to gain the tags whilst evading the police and Concord, and whilst under fire from their long-time victims, the much loathed 'carebear'. I imagine that criminals would just create alts to harvest the tags, but why make it easy for them?
By the way, 'Sometimes you just need to do something that's a little bit outside the law' is not true of everyone. Actions have consequences, and one should labour to repair one's standings, and not be allowed to simply buy their way out.
Putting tags amidst a nest of highsec mission bears would make them so cheap it isn't funny. Would be great for me but I don't think you have thought it through.
You do realise that a high sec status doesn't exclude you from lowsec, right? Have you ever been there? I recommend a one month course of wormhole camping out of an Orca for you. If you survive the shock you will no longer be terrified of any k-space region. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Xylorn Hasher
Sumiyoshi-Kai
103
|
Posted - 2013.05.04 03:00:00 -
[151] - Quote
OH MY... IM CUMING IM CUMING....
THERE GONNA BE GOOD TIMES FOR PIRATES....
I SEE BULLETS, A LOT OF BULLETS COMING YOUR WAY FROM MY 220'S YOUR PODS WILL BREAK YOUR GUTS WILL FLOWN....
LOOT WILL BE TAKEN RIGHT AFTER CORPSE...
All my posts are made shortly after Marihuana-áconsumption. |

Azrael Dinn
The 20th Legion Mildly Sober
96
|
Posted - 2013.05.04 07:18:00 -
[152] - Quote
ok I get that you want people into lowsec but isks for security status... this is by far one of the stupidest ideas you had so far. |

Ziriko Keplit
Strigiformes
1
|
Posted - 2013.05.04 10:24:00 -
[153] - Quote
Old system was crap. New system is another crap.
"But we still need to respect the sandbox!" Shooting brain dead zombies was no sandbox and shooting brain dead zombies for tags still will be no sandbox.
Sandbox is when players (also those who did crimes) are helping to maintain law (not against brain dead zombies but against other player criminals).
In old system there was one consequence for crime - time for ratting (for those who cared about sec status. In new system even that consequence is gone.
Bye bye sandbox (who never was there), bye bye consequences.
In rough description it should be something like this: 1) tags are dropped only by outlaws and suspects (players in case if You did not got this), to list might be added also players with negative sec status. 2) tags are dropped only if certain amount of values has been destroyed (taking into account bounty). 3) tags are dropped only in low sec (and perhaps high sec) 4) type of tag are determined by: a) sec status of killed outlaw, b) value of destroyed c) bounty received. 5) system might keep track of restored sec status so with every time it would take more and more tags. 6) Number of tags should be about 100 per 1 sec status point. Here is sandbox, here is consequences.
P.S. Renewed my subscriptions just couple days ago and first devblog I see is another stupidity. Apparently that was bad idea. /facepalm |

Roime
Shiva Furnace
2665
|
Posted - 2013.05.04 10:54:00 -
[154] - Quote
Would be cool if these new NPCs only appeared outside FW systems. Just to spread the activity in lowsec a bit, currently fw pulls in most of the pilots leaving other systems quiet.
Ziriko Keplit wrote:
Sandbox is when players (also those who did crimes) are helping to maintain law (not against brain dead zombies but against other player criminals).
Law, and your one-sided vision of it, has no relevance to sandbox. CONCORD and other forced game mechanics like that are detrimental to the sandbox.
-á- All I really wanted was to build a castle among the stars - |

Gimme more Cynos
Science and Trade Institute Caldari State
11
|
Posted - 2013.05.04 17:05:00 -
[155] - Quote
I would like to get the same option for empire standing. After all, why do piwates and highsec gankers get a "out of Jail with ISK" - card, while the PvE-Players with bad standings don't?
|

Sugar Kyle
The humbleless Crew
227
|
Posted - 2013.05.04 20:32:00 -
[156] - Quote
Gimme more Cynos wrote:I would like to get the same option for empire standing. After all, why do piwates and highsec gankers get a "out of Jail with ISK" - card, while the PvE-Players with bad standings don't?
Never fear! You to can use tags to raise your security standing, a standing that is different from your faction standing, too! Even as a carebear. There is no genetic tests or screen checks to use tags 4 sec. Just tags and sweet, sweet ISK.
Sadly, pirates and gankers will have to continue to raise their faction standings the same way carebears do. However, we can now do it in the sweet safety of high sec in blinged out mission ships as well. Its win win! Tilde soaked words from something kinda like a pirate. |

Mag's
the united Negative Ten.
14733
|
Posted - 2013.05.05 08:56:00 -
[157] - Quote
Although I'm still somewhat against buying your way out of neg sec, I can see a need and think this change is a good one.
Nice one CCP.  Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Zander Kumamato
Madz Legion Madz Republic
5
|
Posted - 2013.05.05 17:49:00 -
[158] - Quote
CCP, Thanks for yet another way to make security status useless.
 |

linday Martin
Bentech INC
0
|
Posted - 2013.05.06 03:57:00 -
[159] - Quote
I see the pirate win,
If did burn Jita, and kill a Freighter. I get a sec hit, but will the item drop from the Freighter I be albe to buy the tag on the market.
So the pirate can just finger the police because they can more isk from ship as loot so there is no point sending the police too kill the pirate.
I put this in a real world way " I go and kill a ship at sea, write about it on facebook, the police come and get me, I just give them the some of the money i got from the loot from the ship and I use a litte bit more buy tag.
The police close the case and delete my name as one of the people who attack the ship and I still make more money from the ship loot then it cost to put my sec status back or high, from what it start at because the loot is now just a tax to pay off the police, and I can be a mass killer in high sec
so pirate win at the sec hit stop the pirate killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and killing and
with no draw back |

eVRiAL
Black Mesa Inc Protocol 13
7
|
Posted - 2013.05.06 08:56:00 -
[160] - Quote
This change still not fixing the issue that Concord Assembly faction standing cannot be raised. |

Mra Rednu
Black Watch Guard Amarr 7th Fleet
201
|
Posted - 2013.05.06 09:30:00 -
[161] - Quote
Taking away part of the Risk/Reward part of the darker trades, not a good change. |

Bi-Mi Lansatha
The Scope Gallente Federation
98
|
Posted - 2013.05.06 12:57:00 -
[162] - Quote
Vaju Enki wrote:Excellent change. It's a great buff to lowsec belt pvp. This what I like about this addition. A nice enhancement to lowsec.
Meditril wrote:...By the way... can you please implement this mechanics also for faction standings? It would be great to be able to fix your faction standings also by using a similar way. This is what I don't like about this addition. If CSC really thought trading tags for standings was a good idea... where is the rest of this project? If I want standing with an NPC corp why do I have to grind that?
Overall, interesting. I really want to see how this plays out. |

Gunner
Rage and Terror Against ALL Authorities
3
|
Posted - 2013.05.06 16:26:00 -
[163] - Quote
And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. |

DeMichael Crimson
Republic University Minmatar Republic
7292
|
Posted - 2013.05.06 18:36:00 -
[164] - Quote
To CCP,
This 'Tag for Security' is nothing more than a 'Get out of jail' card. Basically you're removing 'Consequences of Choices' and 'Risk verses Reward', etc. and replacing it with a P2W option.
Now for this bullsh*t about resetting players Security Status to 0.00. If you're talking about players with negative security status than fine. I don't have a problem with that since it's basically like a reprieve from the Governor.
However, I as well as other upstanding law abiding citizens of Eve have spent a lot of time to get a high security status. If that is knocked back to 0.00 then you're basically hitting us with a nerf bat as well as turning all our time spent gaining that status into a huge waste of time.
Over the past few years Eve Online has been slowly turning into Griefer Online where Criminals are amply rewarded and Law Abiding Citizens are severely penalized. Hopefully CCP will soon see the error of their ways but I'm afraid by then the proverbial "Camel's Back" will already be broken well beyond repair.
I'm sure there's a lot of people who are getting very disinterested with this game due to it's direction over the past few years. I know I'm just one of many players who use to spend hours on a daily basis logged into the game. Over the past few years game interest has steadily been lost and now only spend a few hours a week in-game. In fact some cases only spend a few hours a month in-game. This will eventually result in a 'Quit'..
Enough with the hype and endless PR crap about the CSM. Most players don't give a rats arse what the CSM members say or think. The CSM doesn't represent the majority of the player base and they definitely don't represent me.
Quite honestly to be blunt, I'm sick and tired of all this bullsh*t. This game is supposed to provide a fun pleasurable exhilarating time when logged in, not some fear ridden apprehensive uncomfortable feeling. Nor should the reading of Dev Blogs / Expansion Proposals / Patch Notes create feelings of anger, distrust and suspicions of backroom dealings that only benefit a select few.
I think I'll stop now before I break any 'Rules'.
DMC |

Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
294
|
Posted - 2013.05.06 23:48:00 -
[165] - Quote
Consequences? We don't need no stinkin' consequences.
No good deed goes unpunished |

EvilweaselSA
GoonWaffe Goonswarm Federation
703
|
Posted - 2013.05.06 23:51:00 -
[166] - Quote
DeMichael Crimson wrote:However, I as well as other upstanding law abiding citizens of Eve have spent a lot of time to get a high security status. If that is knocked back to 0.00 then you're basically hitting us with a nerf bat as well as turning all our time spent gaining that status into a huge waste of time.
you're not losing your high sec status dude |

Dalilus
Federal Navy Academy Gallente Federation
36
|
Posted - 2013.05.07 00:18:00 -
[167] - Quote
DeMichael Crimson wrote:To CCP,
This 'Tag for Security' is nothing more than a 'Get out of jail' card. Basically you're removing 'Consequences of Choices' and 'Risk verses Reward', etc. and replacing it with a P2W option.
Now for this bullsh*t about resetting players Security Status to 0.00. If you're talking about players with negative security status than fine. I don't have a problem with that since it's basically like a reprieve from the Governor.
However, I as well as other upstanding law abiding citizens of Eve have spent a lot of time to get a high security status. If that is knocked back to 0.00 then you're basically hitting us with a nerf bat as well as turning all our time spent gaining that status into a huge waste of time.
Over the past few years Eve Online has been slowly turning into Griefer Online where Criminals are amply rewarded and Law Abiding Citizens are severely penalized. Hopefully CCP will soon see the error of their ways but I'm afraid by then the proverbial "Camel's Back" will already be broken well beyond repair.
I'm sure there's a lot of people who are getting very disinterested with this game due to it's direction over the past few years. I know I'm just one of many players who use to spend hours on a daily basis logged into the game. Over the past few years game interest has steadily been lost and now only spend a few hours a week in-game. In fact some cases only spend a few hours a month in-game. This will eventually result in a 'Quit'..
Enough with the hype and endless PR crap about the CSM. Most players don't give a rats arse what the CSM members say or think. The CSM doesn't represent the majority of the player base and they definitely don't represent me.
Quite honestly to be blunt, I'm sick and tired of all this bullsh*t. This game is supposed to provide a fun pleasurable exhilarating time when logged in, not some fear ridden apprehensive uncomfortable feeling. Nor should the reading of Dev Blogs / Expansion Proposals / Patch Notes create feelings of anger, distrust and suspicions of backroom dealings that only benefit a select few.
I think I'll stop now before I break any 'Rules'.
DMC
This.
I wonder how many carebears Eve has lost or is about to lose due to the way the 'independent' csm and ccp have been managing the game. If only they had done a better job instead of 50k players logging in they could easily have 100k. Game foundation is fine, the implementation has gone awry to put it nicely. |

Axyl Gaterau
The Scope Gallente Federation
0
|
Posted - 2013.05.08 03:28:00 -
[168] - Quote
Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance.
|

Sugar Kyle
The humbleless Crew
230
|
Posted - 2013.05.08 05:48:00 -
[169] - Quote
Axyl Gaterau wrote:Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
Gankers lose a specific number of sec status point for each Hulk, Retriever or other industrial ship they attack and kill. I do not know exactly how many they lose for each offense but let's say for argument sake that it is .2 - .4. INSTEAD of letting them use tags for raising sec status, make them BUY their sec status back ... "pay a fine" if you will. Each Hulk they destroy costs the miner upwards of 255 million. So, they should pay a fine equivalent to the amount of isk they cost the person they attacked. Hit them where it hurts ... their wallet! Why not? They hit OURS!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance.
There is so much anger here.
However, you do realize that high sec gankers are often rather comfortable at -10 and function just fine that way? They will probably be one of the smaller groups interested in tags 4 sec. Tilde soaked words from something kinda like a pirate. |

Azrael Dinn
The 20th Legion Mildly Sober
98
|
Posted - 2013.05.08 05:50:00 -
[170] - Quote
Axyl Gaterau wrote:Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
Gankers lose a specific number of sec status point for each Hulk, Retriever or other industrial ship they attack and kill. I do not know exactly how many they lose for each offense but let's say for argument sake that it is .2 - .4. INSTEAD of letting them use tags for raising sec status, make them BUY their sec status back ... "pay a fine" if you will. Each Hulk they destroy costs the miner upwards of 255 million. So, they should pay a fine equivalent to the amount of isk they cost the person they attacked. Hit them where it hurts ... their wallet! Why not? They hit OURS!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance.
I agree with this one. If you choose to play the game as a "criminal" then you should be permanently labeled as one and no tag or anything else should allow you to chance that. It's your choise to those things and after this insanely stupid update the choice of blowing someone up in highsec looses the last consecuense that there realy is. People already know how to make ganging profitable in empire and after this they can do all day long when the tags prices drop from the start.
I realy don't see anything good coming out from this one.
I a way I do understand ccp but this isn't the right aproach to populate lowsuckspace. This will just cause mayhem in empire. |

Emily Jean McKenna
The Scope Gallente Federation
5
|
Posted - 2013.05.08 06:38:00 -
[171] - Quote
I think its a bunch of garbage that doesnt really mean anything anyway.
Oh boy, now I can turn in tags to raise my sec status faster... Oh wait, you are nerfing my ability to raise my sec status faster...
Just a distraction while they kill my favorite battleships with the tiericide crap. |

Malcanis
Vanishing Point. The Initiative.
9194
|
Posted - 2013.05.08 13:01:00 -
[172] - Quote
Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah.
That... that all sounds pretty good to me.
I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9194
|
Posted - 2013.05.08 13:03:00 -
[173] - Quote
Azrael Dinn wrote:
I agree with this one. If you choose to play the game as a "criminal" then you should be permanently labeled as one and no tag or anything else should allow you to chance that...
In real life, people can pay to become talkshow hosts, congressmen or members of parliament to exculpate their previous crimes. Until EVE allows this option, tags are a workable alternative mechanic.
1 Kings 12:11
|

Axyl Gaterau
The Scope Gallente Federation
1
|
Posted - 2013.05.08 17:43:00 -
[174] - Quote
Sugar Kyle wrote:Axyl Gaterau wrote:Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
Gankers lose a specific number of sec status point for each Hulk, Retriever or other industrial ship they attack and kill. I do not know exactly how many they lose for each offense but let's say for argument sake that it is .2 - .4. INSTEAD of letting them use tags for raising sec status, make them BUY their sec status back ... "pay a fine" if you will. Each Hulk they destroy costs the miner upwards of 255 million. So, they should pay a fine equivalent to the amount of isk they cost the person they attacked. Hit them where it hurts ... their wallet! Why not? They hit OURS!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance. There is so much anger here. However, you do realize that high sec gankers are often rather comfortable at -10 and function just fine that way? They will probably be one of the smaller groups interested in tags 4 sec. This is not just about the gankers and pirates. People who dabble in low sec roaming and PvP can not easily raise hteir sec status. Eve Uni had (has?) a rule where you have to stay 0.0 or higher. Fighting in low sec doesn't only mean fighting flashy red outlaws but plenty of people keep their sec status up to receive gategun assistance. Focusing on gankers eliminates massive swaths of the game that can benefit from being able to tip their security status back up quickly for engaging in PvP. The people you worry about the most are the people who care about it the least. People are very, very attached to their security status. Some are quite traumatized by dropping into the negatives. People who will be able to do their weekend roaming and go back to their incursions and mission running later.
I am one of those players who likes to dabble in null and lowsec (on my combat alt) ... and i still disagree with the implementation of this update. Yeah, my sec rating fluctuates ... big deal. a few days of mission-running fixes that just fine. No, this update is FOR gankers and pirates and sugar-coating or veiling that fact doesn't fly.
|

Gunner
Rage and Terror Against ALL Authorities
5
|
Posted - 2013.05.08 18:33:00 -
[175] - Quote
Malcanis wrote:Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. That... that all sounds pretty good to me. I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started.
You do realize the number of eve players that DIDN'T vote for you, now do you?
Eve should be fun for all sorts of players, not only the quick fix, fast game gankers that invest **** all in the game, and will leave the minute another game gives them a quicker fix and faster game.
In fact your CSM tag means nothing. |

Sugar Kyle
The humbleless Crew
230
|
Posted - 2013.05.08 21:17:00 -
[176] - Quote
Gunner wrote:Malcanis wrote: That... that all sounds pretty good to me.
I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started.
You do realize the number of eve players that DIDN'T vote for you, now do you? Eve should be fun for all sorts of players, not only the quick fix, fast game gankers that invest **** all in the game, and will leave the minute another game gives them a quicker fix and faster game. In fact your CSM tag means nothing.
Don't worry, I voted for you Mal. Of course, I'm a pirate and by the rules and suggestions listed in the last several pages of this thread I should have had my rite to vote revoked the first time I engaged in PvP as just punishment for my crimes. Tilde soaked words from something kinda like a pirate. |

Malcanis
Vanishing Point. The Initiative.
9212
|
Posted - 2013.05.08 23:05:00 -
[177] - Quote
Gunner wrote:Malcanis wrote:Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. That... that all sounds pretty good to me. I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started. You do realize the number of eve players that DIDN'T vote for you, now do you?
Yep. They have the reps they voted for to represent their perspective. Anyone who did put me on one of their voting choices should know exactly what I stand for, and it would be a gross betrayal of their trust to let them down.
1 Kings 12:11
|

DeMichael Crimson
Republic University Minmatar Republic
7374
|
Posted - 2013.05.09 05:45:00 -
[178] - Quote
Malcanis wrote:Gunner wrote:Malcanis wrote:Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. That... that all sounds pretty good to me. I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started. You do realize the number of eve players that DIDN'T vote for you, now do you? Yep. They have the reps they voted for to represent their perspective. Anyone who did put me on one of their voting choices should know exactly what I stand for, and it would be a gross betrayal of their trust to let them down.
Well, I voted for you which means I obviously missed the campaign speech of you endorsing consequence free high security suicide ganks. In other words, I thought you were a serious straight up person who advocated balance between risk / reward along with reaping the consequence of choice.
Seems I was wrong about that.
As for the gloating pertaining to your CSM election, nobody likes a braggart.
DMC |

Lady Areola Fappington
New Order Logistics CODE.
187
|
Posted - 2013.05.09 06:10:00 -
[179] - Quote
Always thought it was strange that in a world of moral grays and lesser of two evils choices, that CONCORD was the one perfect moral authority. Made no sense at all.
In the world of EVE, there's always going to be people who put career advancement and status above doing things "right". The shady CONCORD agent doesn't care how you got the tags, just that you have them, and he's willing to cut you some slack in exchange for looking good to his boss.
Hell, RL cops/prosecutors do a similar thing. "Tell us who your dealer is and we'll go easy on you" is a pretty common refrain. This brings CONCORD more in line with that ideal.
Don't worry miners, I'm here to help!
|

dark heartt
I Own Four Sheep Nyratic
236
|
Posted - 2013.05.09 06:21:00 -
[180] - Quote
What I don't think people understand is this isn't really going to affect -10 pirates in highsec anyway as they can gank as a -10. This is going to be a good change for the Faction Warfare guys with negative sec status out there.
Chill out people and actually look at it from both sides... Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |

Gunship
FATAL Warfare
136
|
Posted - 2013.05.09 06:48:00 -
[181] - Quote
I welcome this change 
I play fraction warfare and shooting at naturals at the plexes are an every day event. Kind of kill or be killed event.
Having to go to 0.0 or do lvl 4's to bring me up over the -2.0 is a pain. I only have a few hours to play each night, so spending 2 days a week doing lvl 4's is killing my love for the game. Yes eve has a certain grind element for isk making or gaining sec status, but lowering this so we all can have more fun and less grind has to be good business ( both inside and outside of the game)!
Will CCP/CSM consider giving a small sec bonus for handing in the plex tag's that the NPC's drop in those FW plexes?
Come join us for Amarr FW pvp-áaction. More info here:
https://forums.eveonline.com/default.aspx?g=posts&m=2145548&#post2145548
|

Tsubutai
Red Federation RvB - RED Federation
195
|
Posted - 2013.05.09 09:12:00 -
[182] - Quote
DeMichael Crimson wrote:Quite honestly to be blunt, I'm sick and tired of all this bullsh*t. This game is supposed to provide a fun pleasurable exhilarating time when logged in, not some fear ridden apprehensive uncomfortable feeling.
http://oldforums.eveonline.com/?a=topic&threadID=528360&page=1#29
CCP Wrangler, back in the day wrote:EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for. |

Bi-Mi Lansatha
The Scope Gallente Federation
108
|
Posted - 2013.05.09 10:39:00 -
[183] - Quote
dark heartt wrote:What I don't think people understand is this isn't really going to affect -10 pirates in highsec anyway as they can gank as a -10. This is going to be a good change for the Faction Warfare guys with negative sec status out there.
Chill out people and actually look at it from both sides... Well initially I was fully against it because of this statement...
"We have had players that would rather stop playing altogether than grind their way back up by killing NPCs".
They have chosen actions in the game and now that they have consequences they want to quit. So instead of holding them to their choices we will help them out by creating an entirely new game feature. Three day olds are told HTFU, but veteran player have to have the game changed for them? Not because they was no way to change their status, but because it was too hard, This statement/attitude is just wrong on so many levels.
This part is good.
Give players a reason to be out in space. In particular, to be out in low-sec space. Add something unique to low-sec that gives residents and visitors a resource worth fighting over Add an alternative method of raising security status via the proven market mechanics
So, I like the change for what it might do for lowsec... needed change/opportunity. As for FW pilots and lowsec PvPers, I fully support their ability to get back standing. As for Gankers (profit), if the tags are expensive... it doesn't economically make a lot of sense to spend 10s or 100s of millions of ISK to get standing back. Those that Gank for tears will still be able to gank with bad standing anyway.
I think I like the change; and I think it will be good. |

Roime
Shiva Furnace
2718
|
Posted - 2013.05.09 11:12:00 -
[184] - Quote
DeMichael Crimson wrote:To CCP,
This 'Tag for Security' is nothing more than a 'Get out of jail' card. Basically you're removing 'Consequences of Choices' and 'Risk verses Reward', etc. and replacing it with a P2W option.
What consequences of choice does a hisec mission runner face? They've been given a mechanism to do missions for all factions, so they don't ruin their standings towards anyone.
Quote:Over the past few years Eve Online has been slowly turning into Griefer Online where Criminals are amply rewarded and Law Abiding Citizens are severely penalized. Hopefully CCP will soon see the error of their ways but I'm afraid by then the proverbial "Camel's Back" will already be broken well beyond repair.
Please give even one example of griefing that was not resolved by a GM. Also give an example of how criminals are rewarded (I'm not aware of any criminal act that would be rewarded by game mechanics) and how "Law Abiding Citizens" are severely penalized.
Have you personally been griefed? Have you reported it, and CCP rewarded the griefer, and penalized you?
Quote: I'm sure there's a lot of people who are getting very disinterested with this game due to it's direction over the past few years. I know I'm just one of many players who use to spend hours on a daily basis logged into the game. Over the past few years game interest has steadily been lost and now only spend a few hours a week in-game. In fact some cases only spend a few hours a month in-game. This will eventually result in a 'Quit'..
I'm sure that there's even more people who are very interested in the game and enjoy the rebalancing and fixes that have been introduced in the past expansions. Direction has been the same throughout the lifespan of EVE, to create a dark, dangerous virtual game universe.
Quote:Enough with the hype and endless PR crap about the CSM. Most players don't give a rats arse what the CSM members say or think. The CSM doesn't represent the majority of the player base and they definitely don't represent me.
That's their, and your problem then. I've made sure I've voted for candidates that represent areas important to me, and so far they've always made it to the council, and done excellent work. I don't see this changing with people like Malcanis on board.
Quote:Quite honestly to be blunt, I'm sick and tired of all this bullsh*t. This game is supposed to provide a fun pleasurable exhilarating time when logged in, not some fear ridden apprehensive uncomfortable feeling. Nor should the reading of Dev Blogs / Expansion Proposals / Patch Notes create feelings of anger, distrust and suspicions of backroom dealings that only benefit a select few.
No, it's not supposed to provide a "fun" time. It's supposed to provide an experience out of this world. Challenging, dangerous, thrilling, exciting. That's what it does.
-á- All I really wanted was to build a castle among the stars - |

Xylorn Hasher
Sumiyoshi-Kai
104
|
Posted - 2013.05.09 12:13:00 -
[185] - Quote
Azrael Dinn wrote:ok I get that you want people into lowsec but isks for security status... this is by far one of the stupidest ideas you had so far.
Said the guy with 5.0
Idea is epic, but im worried bout implementation as CCP is known to make things the soft way. All my posts are made shortly after Marihuana-áconsumption. |

Malcanis
Vanishing Point. The Initiative.
9218
|
Posted - 2013.05.09 12:38:00 -
[186] - Quote
DeMichael Crimson wrote:Malcanis wrote:Gunner wrote:Malcanis wrote:Gunner wrote:And yet another fine example of CCP stearing the game into more ship kills, preferably in high sec to maximize damage done ISK wise.
More ISK destroyed, more time invested in the game destroyed, more time needed to recover the losses, more rl $ for CCP.
Bah. That... that all sounds pretty good to me. I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started. You do realize the number of eve players that DIDN'T vote for you, now do you? Yep. They have the reps they voted for to represent their perspective. Anyone who did put me on one of their voting choices should know exactly what I stand for, and it would be a gross betrayal of their trust to let them down. Well, I voted for you which means I obviously missed the campaign speech of you endorsing consequence free high security suicide ganks....
You missed it because I didn't make it. Ganking isn't consequence free now and it won't be after the tags come into effect.
1 Kings 12:11
|

Vaju Enki
Secular Wisdom
632
|
Posted - 2013.05.09 12:40:00 -
[187] - Quote
DeMichael Crimson wrote:To CCP,
This 'Tag for Security' is nothing more than a 'Get out of jail' card. Basically you're removing 'Consequences of Choices' and 'Risk verses Reward', etc. and replacing it with a P2W option.
Now for this bullsh*t about resetting players Security Status to 0.00. If you're talking about players with negative security status than fine. I don't have a problem with that since it's basically like a reprieve from the Governor.
However, I as well as other upstanding law abiding citizens of Eve have spent a lot of time to get a high security status. If that is knocked back to 0.00 then you're basically hitting us with a nerf bat as well as turning all our time spent gaining that status into a huge waste of time.
Over the past few years Eve Online has been slowly turning into Griefer Online where Criminals are amply rewarded and Law Abiding Citizens are severely penalized. Hopefully CCP will soon see the error of their ways but I'm afraid by then the proverbial "Camel's Back" will already be broken well beyond repair.
I'm sure there's a lot of people who are getting very disinterested with this game due to it's direction over the past few years. I know I'm just one of many players who use to spend hours on a daily basis logged into the game. Over the past few years game interest has steadily been lost and now only spend a few hours a week in-game. In fact some cases only spend a few hours a month in-game. This will eventually result in a 'Quit'..
Enough with the hype and endless PR crap about the CSM. Most players don't give a rats arse what the CSM members say or think. The CSM doesn't represent the majority of the player base and they definitely don't represent me.
Quite honestly to be blunt, I'm sick and tired of all this bullsh*t. This game is supposed to provide a fun pleasurable exhilarating time when logged in, not some fear ridden apprehensive uncomfortable feeling. Nor should the reading of Dev Blogs / Expansion Proposals / Patch Notes create feelings of anger, distrust and suspicions of backroom dealings that only benefit a select few.
I think I'll stop now before I break any 'Rules'.
DMC
EvE Online is clearly not the game for you, since you hate the heart and soul of this game. Maybe try some kindergarten themepark mmo-rpg's, you will happy their.
About the Tags for Sec, it's a awesome change that's been request for age's. A great buff to lowsec belt PvP, it's going to be a shooting gallery. The people that cry about this features, you just don't have a clue. Do you also cry that gankers don't have to make their own ships since they can buy them in the market? R Tape loading error |

Malcanis
Vanishing Point. The Initiative.
9219
|
Posted - 2013.05.09 12:46:00 -
[188] - Quote
dark heartt wrote:What I don't think people understand is this isn't really going to affect -10 pirates in highsec anyway as they can gank as a -10. This is going to be a good change for the Faction Warfare guys with negative sec status out there.
Chill out people and actually look at it from both sides...
but but but grrr pirates!
1 Kings 12:11
|

Manny Moons
New Order Logistics CODE.
99
|
Posted - 2013.05.09 12:47:00 -
[189] - Quote
eVRiAL wrote:This change still not fixing the issue that Concord Assembly faction standing cannot be raised. I was hoping to find more information about this aspect of the change. On Singularity, existing Concord faction standings seem to have been removed as promised in the dev blog. I was hoping to find some new Concord agents in the Agent Finder, but so far there are none.
|

mynnna
GoonWaffe Goonswarm Federation
1097
|
Posted - 2013.05.09 12:47:00 -
[190] - Quote
So stepping past the argument for a bit, a few numbers for people who are actually interested in the changes for their own sake.
Turn-in processing fees are 3-6m per tag (or I'm assuming it's per tag rather than per batch, I didn't get the opportunity to test that). That's 3m for the tags closer to -10, up to 6m for the tags closer to 0, though. Which makes sense - CONCORD is no doubt fully aware of the phenomena of suicide ganking and that it will place extra demand for tags in the -5 to 0 range, and so naturally as demand is high they can charge more. 
As far as the spawn rate goes... that's hard to say. I got five NPCs (all Negotiators) in one past through an 11 belt system, one stop in each belt. I then got one NPC in the next 44 belts I visited over the next four systems. Whether that's an actual reflection of reality rather than being affected by test server quirks (all but the first system I visited were offline before I jumped in, perhaps that affects spawns in some way) is beyond me, so suffice it to say, the data is inconclusive.
Getting five identical spawns in a row in the same system is odd, though. Not impossible, but certainly starting to get "up there" on the scale of "improbable"...  Member of the Goonswarm Economic Warfare Cabal |

Malcanis
Vanishing Point. The Initiative.
9219
|
Posted - 2013.05.09 12:48:00 -
[191] - Quote
Vaju Enki wrote:Do you also cry that gankers don't have to make their own ships since they can buy them in the market?
Hmmm would it be good or bad for EVE if we were able to filter who was able to access our sell orders?
Should miners and munfacturers be able to decline to sell to people they don't like (or only to people they do like)?
1 Kings 12:11
|

Lady Areola Fappington
New Order Logistics CODE.
188
|
Posted - 2013.05.09 12:57:00 -
[192] - Quote
mynnna wrote:So stepping past the argument for a bit, a few numbers for people who are actually interested in the changes for their own sake. Turn-in processing fees are 3-6m per tag (or I'm assuming it's per tag rather than per batch, I didn't get the opportunity to test that). That's 3m for the tags closer to -10, up to 6m for the tags closer to 0, though. Which makes sense - CONCORD is no doubt fully aware of the phenomena of suicide ganking and that it will place extra demand for tags in the -5 to 0 range, and so naturally as demand is high they can charge more.  As far as the spawn rate goes... that's hard to say. I got five NPCs (all Negotiators) in one past through an 11 belt system, one stop in each belt. I then got one NPC in the next 44 belts I visited over the next four systems. Whether that's an actual reflection of reality rather than being affected by test server quirks (all but the first system I visited were offline before I jumped in, perhaps that affects spawns in some way) is beyond me, so suffice it to say, the data is inconclusive. Getting five identical spawns in a row in the same system is odd, though. Not impossible, but certainly starting to get "up there" on the scale of "improbable"... 
Sounds like a Goonspiracy to me. First Tech, now sec status tags! There's no end to your sinister cartel ways! Don't worry miners, I'm here to help!
|

mynnna
GoonWaffe Goonswarm Federation
1097
|
Posted - 2013.05.09 13:14:00 -
[193] - Quote
Lady Areola Fappington wrote:mynnna wrote:So stepping past the argument for a bit, a few numbers for people who are actually interested in the changes for their own sake. Turn-in processing fees are 3-6m per tag (or I'm assuming it's per tag rather than per batch, I didn't get the opportunity to test that). That's 3m for the tags closer to -10, up to 6m for the tags closer to 0, though. Which makes sense - CONCORD is no doubt fully aware of the phenomena of suicide ganking and that it will place extra demand for tags in the -5 to 0 range, and so naturally as demand is high they can charge more.  As far as the spawn rate goes... that's hard to say. I got five NPCs (all Negotiators) in one past through an 11 belt system, one stop in each belt. I then got one NPC in the next 44 belts I visited over the next four systems. Whether that's an actual reflection of reality rather than being affected by test server quirks (all but the first system I visited were offline before I jumped in, perhaps that affects spawns in some way) is beyond me, so suffice it to say, the data is inconclusive. Getting five identical spawns in a row in the same system is odd, though. Not impossible, but certainly starting to get "up there" on the scale of "improbable"...  Sounds like a Goonspiracy to me. First Tech, now sec status tags! There's no end to your sinister cartel ways!
I was thinking about dominating the market through inflated buy orders and subsidizing Miniluv's activities by gouging everyone else on the price.  Member of the Goonswarm Economic Warfare Cabal |

Malcanis
Vanishing Point. The Initiative.
9220
|
Posted - 2013.05.09 13:17:00 -
[194] - Quote
mynnna wrote:Lady Areola Fappington wrote:mynnna wrote:So stepping past the argument for a bit, a few numbers for people who are actually interested in the changes for their own sake. Turn-in processing fees are 3-6m per tag (or I'm assuming it's per tag rather than per batch, I didn't get the opportunity to test that). That's 3m for the tags closer to -10, up to 6m for the tags closer to 0, though. Which makes sense - CONCORD is no doubt fully aware of the phenomena of suicide ganking and that it will place extra demand for tags in the -5 to 0 range, and so naturally as demand is high they can charge more.  As far as the spawn rate goes... that's hard to say. I got five NPCs (all Negotiators) in one past through an 11 belt system, one stop in each belt. I then got one NPC in the next 44 belts I visited over the next four systems. Whether that's an actual reflection of reality rather than being affected by test server quirks (all but the first system I visited were offline before I jumped in, perhaps that affects spawns in some way) is beyond me, so suffice it to say, the data is inconclusive. Getting five identical spawns in a row in the same system is odd, though. Not impossible, but certainly starting to get "up there" on the scale of "improbable"...  Sounds like a Goonspiracy to me. First Tech, now sec status tags! There's no end to your sinister cartel ways! I was thinking about dominating the market through inflated buy orders and subsidizing Miniluv's activities by gouging everyone else on the price. 
One would think gankers preying on other gankers would make DCM happy....
1 Kings 12:11
|

Bi-Mi Lansatha
The Scope Gallente Federation
109
|
Posted - 2013.05.09 13:23:00 -
[195] - Quote
mynnna wrote: Turn-in processing fees are 3-6m per tag (or I'm assuming it's per tag rather than per batch, I didn't get the opportunity to test that). That's 3m for the tags closer to -10, up to 6m for the tags closer to 0, though.
So it take 20 tags to go from -10.0 to 0.0 or 60-100 Million ISK, plus the price of the tags if you wan to buy them?
Sounds a bit much for your average ganker. PvPers and FW pilots... maybe not.
|

EvilweaselSA
GoonWaffe Goonswarm Federation
725
|
Posted - 2013.05.09 13:25:00 -
[196] - Quote
Malcanis wrote:Gunner wrote:I'll definitely be encouraging CCP to make more changes to drive the effects you list. In fact we have already started. You do realize the number of eve players that DIDN'T vote for you, now do you?
Yep. They have the reps they voted for to represent their perspective. Anyone who did put me on one of their voting choices should know exactly what I stand for, and it would be a gross betrayal of their trust to let them down. [/quote] I think you're not being a problem-solver here. Let's ask James315 who he cast his proxy ballot for all of highsec for, and see if you were on it. |

mynnna
GoonWaffe Goonswarm Federation
1097
|
Posted - 2013.05.09 13:46:00 -
[197] - Quote
Bi-Mi Lansatha wrote:mynnna wrote: Turn-in processing fees are 3-6m per tag (or I'm assuming it's per tag rather than per batch, I didn't get the opportunity to test that). That's 3m for the tags closer to -10, up to 6m for the tags closer to 0, though.
So it take 20 tags to go from -10.0 to 0.0 or 60-100 Million ISK, plus the price of the tags if you wan to buy them? Sounds a bit much for your average ganker. PvPers and FW pilots... maybe not.
4x(6+3)+6*(4+5), so 90m from -10.
On the other hand your "average ganker" isn't really going to go much lower than -5, but because the cost is front loaded, it's 6*5+4*6, or 54m.
It'll inject a bit more profit motive into the activities of the "average ganker", I'd say. You can get 10-20 ganks in between 0 and -5, though, so the additional cost per gank is is actually relatively low.
Pending, of course, seeing what the market price of the tags is. Member of the Goonswarm Economic Warfare Cabal |

Manny Moons
New Order Logistics CODE.
99
|
Posted - 2013.05.09 14:14:00 -
[198] - Quote
I won't bother with the tags unless and until I change professions. I can imagine using them for a one-time redemption of a character.
|

Bi-Mi Lansatha
The Scope Gallente Federation
110
|
Posted - 2013.05.09 15:20:00 -
[199] - Quote
mynnna wrote:...On the other hand your "average ganker" isn't really going to go much lower than -5, but because the cost is front loaded, it's 6*5+4*6, or 54m.
It'll inject a bit more profit motive into the activities of the "average ganker", I'd say. You can get 10-20 ganks in between 0 and -5, though, so the additional cost per gank is is actually relatively low.
Pending, of course, seeing what the market price of the tags is. Good points.
|

Lady Areola Fappington
New Order Logistics CODE.
192
|
Posted - 2013.05.09 16:49:00 -
[200] - Quote
Something I've noticed in this discussion from the disagreeing crowd...it's not consequences they want for a negative sec status, it's punishment. The consequence of a negative sec status is the whole outlaw, blinkred, facpo chasing you, etc. The current sec status redemption system is only seen as a punishment, because, frankly, it sucks. If shooting red crosses in null netted a plex once and awhile, the dissenting voices would be complaining that there's "no consequences" in being blinkyred under the current system.
EVE has never been about system driven punishment. It's always been a "If you've been wronged fix it yourself" kind of game, except in this one specific instance. Tags4Sec very elegantly puts the onus of punishing the wrongdoer right back where it belongs, in the hands of the wronged person.
You won't be able to depend on the system "ruining someone's day" for you anymore, re: sec status ratting. Don't worry miners, I'm here to help!
|

Bexar Ying
Unit 479
2
|
Posted - 2013.05.10 09:15:00 -
[201] - Quote
Why make it easier for the sociopaths to get back into Hi Sec? They are where they are for a reason. I see no point in letting them out.
|

Bexar Ying
Unit 479
2
|
Posted - 2013.05.10 09:30:00 -
[202] - Quote
What's with all the CSM posts in here?
Why don't you do what you do in Iceland and shut up? |

Roime
Shiva Furnace
2739
|
Posted - 2013.05.10 10:13:00 -
[203] - Quote
Bexar Ying wrote:Why make it easier for the sociopaths to get back into Hi Sec? They are where they are for a reason. I see no point in letting them out.
Shooting others in a PVP game doesn't make a person "sociopath".
Raging pointlessly on forums and calling people names is a more common symptom of the condition.
-á- All I really wanted was to build a castle among the stars - |

Bexar Ying
Unit 479
2
|
Posted - 2013.05.10 16:26:00 -
[204] - Quote
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day. |

Roime
Shiva Furnace
2758
|
Posted - 2013.05.10 17:10:00 -
[205] - Quote
Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day.
Well, you're free to be wrong. We play the same game, on the same server.
-á- All I really wanted was to build a castle among the stars - |
|

CCP Fozzie
C C P C C P Alliance
5779

|
Posted - 2013.05.10 17:12:00 -
[206] - Quote
Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day.
Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Lady Areola Fappington
New Order Logistics CODE.
195
|
Posted - 2013.05.10 17:47:00 -
[207] - Quote
CCP Fozzie wrote:
Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.
And that is what makes EVE awesome. You may play the game differently than I do, but our paths can intersect, and may the better pilot win.
CCP Fozzie ~iceburn~ too..may as well biomass and start over Bexar. Don't worry miners, I'm here to help!
|

Mag's
the united Negative Ten.
14741
|
Posted - 2013.05.10 19:04:00 -
[208] - Quote
Bexar Ying wrote:Why make it easier for the sociopaths to get back into Hi Sec? They are where they are for a reason. I see no point in letting them out.
Makes me wonder what you would call me, if I took your Queen in a game of chess. Or asked for payment if you landed on my Hotel on Park Lane, during a game of Monopoly.
What's it like on that high horse, up there on the moral high ground?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Malcanis
Vanishing Point. The Initiative.
9266
|
Posted - 2013.05.10 19:06:00 -
[209] - Quote
CCP Fozzie wrote:Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day. Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.
GÖÑ
1 Kings 12:11
|

Sephira Galamore
Inner Beard Society
115
|
Posted - 2013.05.10 19:23:00 -
[210] - Quote
CCP Fozzie wrote:Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day. Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.
Are we really? I mean, Eve officially is an MMORPG, but is it actually a game itself or is it rather a virtual world, a universe complete with tools for activities (e.g. games) and a set of laws/rules. If Eve actually was a game, you'd be able to name game goals, victory conditions.
We have one Eve Universe and different means of interacting with it: mainly the Eve Online client and the Dust client. |

Gunner
Rage and Terror Against ALL Authorities
7
|
Posted - 2013.05.12 10:12:00 -
[211] - Quote
CCP Fozzie wrote:Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day. Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.
Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit. |

OldWolf69
IR0N. SpaceMonkey's Alliance
37
|
Posted - 2013.05.12 10:52:00 -
[212] - Quote
CCP Fozzie wrote:Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day. Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix. Kind sir, you a God. But Gods do loose followers, because stupid moves. Earth has a full history to prove it. Like it's writen a lil upper, Tech might be a more worthy task for you. And this not because lack of profesionalism. Just because of too much hypochrisy.
|

Elvis Preslie
NRDS Securities Apocalypse Now.
29
|
Posted - 2013.05.12 22:54:00 -
[213] - Quote
This is kinda terrible; the new criminal system and immediate dropping to negative security, after one ghank, was suppose to help give an advantage to defending yourself, through thwarting ghanks.
The entire point of military in the real world is not to command and conquer anymore; it is to command and retain. As I've said it over and over, industrial ships should be easier to stay alive against one or two offending ships, while not bubbled, versus one offending ship against another offender. I'm not talking resists but able, skilled tactics to evade once you're tackled.
Seriously, the jump freighters, rorqual, and orca should have a -2 warp scramble strength, stock, and regular freighters should have a -4 or -6 at most.
The other industrial, subcap ships should have lower signatures, all the while having various electronic counter-measure bonuses, like to make ecm burst reach 15km or more but run out of cap, using the ecm burst, at the exact same time it takes for that ship to align to warp, the pilot having max skills for agility. This would make the ship's ability to evade, once tackled, be completely on skill and not luck. If you screw up the align or get bumped enough to make the align take longer, the offending ships will have you locked again before you can finish aligning.
As it is now, the game Is almost pointless; everyone in an industrial ship is being FORCED into combat, making them rage quit, and the people that took them out are being made think they accomplished something great when it was all about being at the right place at the right time.
Once someone has been tackled, the offender should be required skills to KEEP them tackled; not just web them and sit still until the ship is popped. All the while that freighter is aligning after its been discovered by a WT, the offender should be gathering up more tacklers to try to overcome the -6 warp scram strength of the regular freighter.
"Wahh, I want to be able to catch every freighter I come across with one scrambler or disruptor" Fine. we'll just stay as is and everyone will keep their freighters docked during war, instead of more people chancing it with the new -6 scram strength. The more people that feel comfortable flying their freighters during war, the better it is for the people trying to ghank them with their minds out of the box.
The reason ccp has the system the way it is now is because of kids that want everything handed to them on a silver spoon. |
|

CCP Fozzie
C C P C C P Alliance
5821

|
Posted - 2013.05.13 10:28:00 -
[214] - Quote
Gunner wrote:CCP Fozzie wrote:Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day. Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix. Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit.
Good idea. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5000
|
Posted - 2013.05.13 10:35:00 -
[215] - Quote
Gunner wrote:Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit. It would seem he understands EVE a lot better than you understand these changes. And oh by the way, they are fixing tech.
Also, 5000 likes. :P |

Soko99
Repercussus RAZOR Alliance
33
|
Posted - 2013.05.13 12:37:00 -
[216] - Quote
Gunner wrote:CCP Fozzie wrote:Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day. Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix. Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit.
Not to point out the obvious.. But I'm quite sure we all play a game called EvE |

Azrael Dinn
The 20th Legion Mildly Sober
100
|
Posted - 2013.05.13 13:26:00 -
[217] - Quote
Malcanis wrote:
....
You missed it because I didn't make it. Ganking isn't consequence free now and it won't be after the tags come into effect.
The concequence was that you loose your ship and your secutiry status drops and you actualy need to work to get it back up. Now the ship part has already been removed cause you can choose the right targets and make the gangin cost effective and get profits from it. This way only the security status change was the real penalty people had on ganging. After the update they just choose right targets and sell the stuff as profit and they don't loose any sec status cause of the tags. Now tell me dear CMS man that I am about to start to hate from the bottom of my heart that how this is right to the person who is shot?
This new tag feature only looks like a way crappy way to get stuff blown up in high sec. And doing it this way is just plain wrong.
And for the other comment that you said about rl criminal things. There are always records of your deeds and something you can never erase. This is something that should be in eve also. Even if it means pirates and "criminals" would be removed from highsec.
The direction you are directing the game at this moment is terrible when you think about new players, high sec dwellers and the ones that get their ships blown up by gangers. |

EvilweaselSA
GoonWaffe Goonswarm Federation
744
|
Posted - 2013.05.13 15:49:00 -
[218] - Quote
Azrael Dinn wrote: The concequence was that you loose your ship and your secutiry status drops and you actualy need to work to get it back up. Now the ship part has already been removed cause you can choose the right targets and make the gangin cost effective and get profits from it. This way only the security status change was the real penalty people had on ganging. After the update they just choose right targets and sell the stuff as profit and they don't loose any sec status cause of the tags. Now tell me dear CMS man that I am about to start to hate from the bottom of my heart that how this is right to the person who is shot?
the person who got shot got exactly what he deserved |

EvilweaselSA
GoonWaffe Goonswarm Federation
744
|
Posted - 2013.05.13 15:50:00 -
[219] - Quote
if it's profitable to gank you in highsec and you let it happened you ****** up, and deserve to be ganked |

Lady Areola Fappington
New Order Logistics CODE.
201
|
Posted - 2013.05.13 17:30:00 -
[220] - Quote
Azrael Dinn wrote:
The concequence was that you loose your ship and your secutiry status drops and you actualy need to work to get it back up. Now the ship part has already been removed cause you can choose the right targets and make the gangin cost effective and get profits from it. This way only the security status change was the real penalty people had on ganging. After the update they just choose right targets and sell the stuff as profit and they don't loose any sec status cause of the tags. Now tell me dear CMS man that I am about to start to hate from the bottom of my heart that how this is right to the person who is shot?
This new tag feature only looks like a way crappy way to get stuff blown up in high sec. And doing it this way is just plain wrong.
And for the other comment that you said about rl criminal things. There are always records of your deeds and something you can never erase. This is something that should be in eve also. Even if it means pirates and "criminals" would be removed from highsec.
The direction you are directing the game at this moment is terrible when you think about new players, high sec dwellers and the ones that get their ships blown up by gangers.
I think I covered this earlier. You want a PUNISHMENT for ganking. In your mind, the PUNISHMENT for ganking is performing mindless sec grind. "that's what they deserve" et al....
With Tags4Sec, you don't get to allow the "system" to exact punishment for you. You gotta do it yourself now. It's very EVEish.
Answer me this question, grasshopper....if grinding rats in nullsec ALSO generated a random plex, would we be having this discussion?
You want someone punished for their misdeeds, YOU go do it. If you can't...well, sorry, that's EVE. Not everyone is a winner.
Don't worry miners, I'm here to help!
|

Marsan
Emergency and I
99
|
Posted - 2013.05.13 19:21:00 -
[221] - Quote
Seems to me this will kill any sort of LS mining, but I guess it not that much of a loss as there wasn't much to kill. Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Gunner
Rage and Terror Against ALL Authorities
8
|
Posted - 2013.05.13 21:49:00 -
[222] - Quote
CCP Fozzie wrote:Gunner wrote:CCP Fozzie wrote:Bexar Ying wrote:My response to that is the same as always. "You and I don't play the same game. We just use the same servers."
Have a nice day. Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix. Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit. Good idea.
I guess this missed my attention after three years waiting. |

db Deckard
Loc-Nar Support Services Rura-Penthe
8
|
Posted - 2013.05.13 22:26:00 -
[223] - Quote
Sheena Tzash wrote:Its a great sounding idea but I wanna ask a few more questions:
1) With the next expansion you've said that ore belts are getting a buff; but with the addtion of these new NPCs to those sites it will obviously increase the chance of visitors to those belts. What is the incentive now for miners to mine in these belts now that they are going to soon become mini PvP play grounds for people to 'rat4tags'
2) Will we have some ability to see an audit of a players sec status? I can see some people abusing this system by going -10, ratting back to zero, joining a nooby corp, puts on the 'innocent look' to get into the corp and then runs off, causes trouble and gets the nooby corp war deced and quickly does a road runner impression from the nooby corp and leaves them to face the music.
Rince & repeat for tears.
Sheena is on target here. No one mines in low-sec because the pirates have such an advantage. Currently if I have 5.0 security status and someone warps in with -5 I better not shoot first or I'll lose security status. If you know much at all about PvP you'll also know that he who shots first normally wins. So a miner is in an expensive mining barge and he cant shoot first allowing the bad guys to bring in all the sharks. The miner would have to be a recent graduate from Gooberville-U!!!!
This tag thing is a really bad idea. Just give even more of an advantage to the low-sec pirates. Really they dont need more of an advantage!! I am still grinding rep from 2-3 because I wanted to experiment with low-sec rules from 2 years ago!!! |

Lady Areola Fappington
New Order Logistics CODE.
201
|
Posted - 2013.05.13 23:08:00 -
[224] - Quote
db Deckard wrote:
Sheena is on target here. No one mines in low-sec because the pirates have such an advantage. Currently if I have 5.0 security status and someone warps in with -5 I better not shoot first or I'll lose security status. If you know much at all about PvP you'll also know that he who shots first normally wins. So a miner is in an expensive mining barge and he cant shoot first allowing the bad guys to bring in all the sharks. The miner would have to be a recent graduate from Gooberville-U!!!!
This tag thing is a really bad idea. Just give even more of an advantage to the low-sec pirates. Really they dont need more of an advantage!! I am still grinding rep from 2-3 because I wanted to experiment with low-sec rules from 2 years ago!!!
Wanna know how I know that you don't PVP in high/low?
-5.0 and below are outlaw. Shoot em to your hearts content, no sec status loss.
It would be nice if people engaged in a mechanic before they complained about a mechanic. Don't worry miners, I'm here to help!
|

OldWolf69
IR0N. SpaceMonkey's Alliance
38
|
Posted - 2013.05.14 00:28:00 -
[225] - Quote
The ideea is there's way too much isk in the game. Way to easy to get. What's so dificult to understand? A serious question is in wich hands are so much isk, but....nah, "our logs show the absolute truth", blabla. A real consequence of bad administration and idiocy. No problem with the fact they try to fix this. But be honest about, don't call it improvement. Hypochrisy is really annoying. And once u step down on that path...welcome to the Dark...errrrr.....Bark Side. |

Kusum Fawn
State War Academy Caldari State
314
|
Posted - 2013.05.14 04:19:00 -
[226] - Quote
I don't see this adding anything useful o the game. If faction navies were to become several strengths higher and podded negative sec pilots then this would become a worth mechanic addition, but seeing as how the benefits of having a positive sec are virtually nothing while the impediments to negative sec are also virtually nothing, what value does adding the tag mechanic to the game bring?
This feels for the most part to be a reach to appease Fw plexers who have for a long time had to deal with bad fw mechanics and not a real problem within the eve game outside of that. If anyone at or within the plex area was flagged as a combatant or even within the fw system itself, then one of the problems with FW would be mitigated.
This new mechanic will also not affect many of the people that it is seemingly aimed at., those who are using alts to gank in hisec. The concord mechanics are known and documented, which parts are and arent exploits though the rulings are a little mixed. The rise and strategy of ice barge ganking has the manipulation of concord pretty well explained and demonstrated though defensive measures which use the same strategy in reverse is ruled an exploit. Because of this, being negative ten does not in any way shape or form change how the gank is carried out as the response to security status is not the same as the aggression status. Were sec of a player a factor in how fast and when concord responded or faction navies responded ot individuals then this mechanic could and would be used to great effect. however because an individuals sec itself does not impede these behaviors in any way the redemption of sec is not necessary.
People will still have to rat for hours to obtain tags be it lowsec status people, their alts or people just for tags. this changes nothing but whether or not you will lose sec firing on these collectors. If you have made a choice to get negative sec why should you have an easy alternative? live with your choice or work through fixing it. I agree that fixing ones sec is not fun, but it exposes one to risk, and thus more combat.
I expect to see a rise in noctis alts Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

DeMichael Crimson
Republic University Minmatar Republic
7487
|
Posted - 2013.05.14 05:01:00 -
[227] - Quote
Vaju Enki wrote:
EvE Online is clearly not the game for you, since you hate the heart and soul of this game. Maybe try some kindergarten themepark mmo-rpg, you will be happy their.
About the Tags for Sec, it's a awesome change that's been request for age's. A great buff to lowsec belt PvP, it's going to be a shooting gallery. The people that cry about this features, you just don't have a clue. Do you also cry that gankers don't have to make their own ships since they can buy them in the market?
OMG,
Not another Weekend Killboard Kiddy Hore.
Spare us your crap-ton rhetoric spamming. I'm sure I've played this game a hell of a lot longer than you have, especially since that measly little paltry 1 million ISK bounty you placed on me definitely screams experience. One thing is for sure, I definitely have more of a clue than you do.
I would post a reply to the rest of you who posted smartass comments but I cba into wasting time on this bullsh*t anymore.
DMC |

Azrael Dinn
The 20th Legion Mildly Sober
101
|
Posted - 2013.05.14 08:08:00 -
[228] - Quote
EvilweaselSA wrote:if it's profitable to gank you in highsec and you let it happened you ****** up, and deserve to be ganked
I always wondered why I wanted to infiltrate goons and kill them from inside out... now I know why 
Lady Areola Fappington wrote:I think I covered this earlier. You want a PUNISHMENT for ganking. In your mind, the PUNISHMENT for ganking is performing mindless sec grind. "that's what they deserve" et al.... With Tags4Sec, you don't get to allow the "system" to exact punishment for you. You gotta do it yourself now. It's very EVEish. Answer me this question, grasshopper....if grinding rats in nullsec ALSO generated a random plex, would we be having this discussion? You want someone punished for their misdeeds, YOU go do it. If you can't...well, sorry, that's EVE. Not everyone is a winner.
I funny how narrow minded you point of view on this subject is.
And no... I do not see the grinding as punishment. I see the sec status loss as a punishment so everyone actualy knows you are a "criminal" and how the new system will work is that there wont even be a sec status penalty.
If I had my way "criminals" would be labeled as criminals for life. But I can't have my way I will say till end of EvE that this will be a insanely stupid idea if something else will not be done to balance this. Mayby something like kill rights market. But the way this is being implemented... this is just stupid and wrong. |

EvilweaselSA
GoonWaffe Goonswarm Federation
751
|
Posted - 2013.05.14 15:23:00 -
[229] - Quote
Azrael Dinn wrote:EvilweaselSA wrote:if it's profitable to gank you in highsec and you let it happened you ****** up, and deserve to be ganked I always wondered why I wanted to infiltrate goons and kill them from inside out... now I know why  everyone covets the space throne, but you come at the space king you best not miss~~~
however i happen to be a recruiter for goonswarm, we could use someone with your motivation. we'll require the standard background check and security deposit of course, just drop me an evemail |

EvilweaselSA
GoonWaffe Goonswarm Federation
753
|
Posted - 2013.05.14 15:27:00 -
[230] - Quote
Azrael Dinn wrote:And no... I do not see the grinding as punishment. I see the sec status loss as a punishment so everyone actualy knows you are a "criminal" and how the new system will work is that there wont even be a sec status penalty. of course there's a penalty
i have to part with my hard-earned isk to buy tags, forcing me to gank you in a navy brutix instead of ganking you in a navy megathron when i choose to gank with the bling on |

Adunh Slavy
794
|
Posted - 2013.05.16 03:51:00 -
[231] - Quote
CCP Masterplan wrote: CONCORD corp standing will be reset to 0.0
Does that include DED? Shot up some of their haulers years ago, they didn't seem to like it much. |

DivineHero
University of Caille Gallente Federation
151
|
Posted - 2013.05.29 05:07:00 -
[232] - Quote
http://pastebin.com/mDLBFA6u
From 3504 to 4138. -P-¦-¦-¦,-¦-¦-+-+ -¦-+-é -¦ -ç-æ-+.-P-¦-+-+ -+-+ -¦-¦-ü,-¦-ü-¦ -¦-ï -+-+-+,-+-+-¦-¦-é,-+-+-¦-é-+ -+-+ -¦-¦-ü -+-¦,-é-+-ç-+-+ -+-+-¦-¦-é,-ç-é-+ -é-â-é -+-Ç-+-+-ü-à-+-¦-+-é. |

Ramius Decimus
Providence Guard Templis Dragonaors
16
|
Posted - 2013.06.04 06:00:00 -
[233] - Quote
Only 20 tags to get from -10 to 0? So what's the point of even having a security status for capsuleers, then?
The security status is suppose to be prove that you're a criminal or someone who performs bad actions against other capsuleers. It's the consequence for doing such actions. Being able to trade in a few tags to reset your security status despite the fact that you're a cyber sociopath completely negates that consequence. Especially if these tags can be sold. So why bother with the security status? It'll become as meaningless as bounties (considering you can oddly put a bounty on yourself).
 "We capsuleers are just.... echoes of our original selves." - Falek Grange "We have suffered the betrayal of those who claim to want peace. But we are still here, a testament to our iron resolve."-á- State Executor Tibus Heth |

Dosperado
Denial of Service Freelancer Coalition
31
|
Posted - 2013.06.04 08:59:00 -
[234] - Quote
CCP Masterplan wrote:DJ FunkyBacon wrote:Hah! Who needs lowsec CSM representation when we have CCP Masterplan? Love the change.
One thing though, I thought security status could only go up to +5, but the devblog mentions -10 to +10. Typo, troll, or for reals? CONCORD standing (like any other standing) has always ranged from -10 to +10. The reason that very few people have it above +5 is because NPCs have a 'max sec status bonus' attribute that is the maximum standing value that they can raise up to. There are no rats any more that have this value above +5, hence there is no way via ratting to get above this value. This won't change in the new system - the rats will still have this limit at which they stop giving sec-status increases. (Back in the first days of EVE, there used to be other ways to raise CONCORD standing above this level, but those are no longer possible. Hence there are still a few very old characters out there that have such high CONCORD standings - there is no way to achieve it any more, and if they lose it, they'll not be able to get it back) So, no troll, no typo, definitely for reals. Maybe we'll use this extra headroom one day for something interesting...
I hope this won't change anytime soon. It was a PITA and took me almost a few years to get up to 9.0 security status (with skills).
This is one of the very few things that make real eve veterans different from other players. |
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