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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
Anthar Thebess
REPUBLIKA ORLA C0VEN
98
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Posted - 2013.05.10 13:17:00 -
[91] - Quote
Please make on titans JUMP TO first option to appear and you have to change to BRIDGE TO on this menu.
This will make many people happy :D
As your Customers - we thank you - CCP. [1/17/2013 11:21:16 AM] seleene_ge: I don't even understand why CCP has a forum. No one at CCP reads it. <---- True Story. |
Sir Marksalot
GoonWaffe Goonswarm Federation
418
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Posted - 2013.05.10 14:00:00 -
[92] - Quote
CCP Masheen wrote:Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot. tl:dr No
Thank christ. Losing the right click menu for some stupid radial thing with 1/10th the functionality would suck so bad.
On a related note; I forgot the radial menu even existed. I literally had to log in and fiddle with the client a bit to figure out how it worked. I'm not the only one either (8:49:17 AM) Sir_Marksalot: I forgot the radial menu existed, holy **** (8:49:28 AM) Sir_Marksalot: I dont think I've seen it in years (8:50:15 AM) abdulaz: There is one now? (8:50:19 AM) abdulaz: I did not even know (8:50:27 AM) abdulaz: how do you get it to show?
e: To be actually constructive here, I like the fact that there isn't a shitload of empty space to misclick on. And I couldn't care less about button order changing because I don't know what the current order is anyways. (seriously I think I last saw this in 2009) |
Migui X'hyrrn
Amphysvena Test Alliance Please Ignore
1
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Posted - 2013.05.10 14:30:00 -
[93] - Quote
If you need to use the rightclick in your overview you are doing it wrong.
Also, if you are targeting outside your overview, you are doing it wrong. |
Smoking Blunts
ZC Industries Dark Stripes
410
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Posted - 2013.05.10 14:42:00 -
[94] - Quote
Rammix wrote:The scan button is ok, objections about it sound stupid to me. You just click this button then move your mouse slightly to the left and click once more. If you don't use scanning window often then one additional and totally easy click can not be a problem. If you actively use scanning window you just have it open constantly. I see no problem at all.
adding an extra step into things you currently do with 1 click is an issue.
I open and close this window many times across many account daily, if im not using it there are better things to be on my screen, but if I want the scan I want it when I press the button. the short cut still works alt d, guess that's going to be the faster option now. OMG when can i get a pic here
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AutumnWind1983
Future Corps Sleeper Social Club
33
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Posted - 2013.05.10 14:55:00 -
[95] - Quote
CCP Masheen wrote:We're the same team that redesigned the targeting brackets
Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars. James Arget for CSM 8! http://csm.fcftw.org |
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CCP Fear
C C P C C P Alliance
136
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Posted - 2013.05.10 15:09:00 -
[96] - Quote
AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars.
No. |
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AutumnWind1983
Future Corps Sleeper Social Club
33
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Posted - 2013.05.10 15:33:00 -
[97] - Quote
CCP Fear wrote:AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars. No.
Then I'd request that you spend more time using your UI while flying logi. James Arget for CSM 8! http://csm.fcftw.org |
Darius Shakor
Second Shakor Clan
52
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Posted - 2013.05.10 15:35:00 -
[98] - Quote
CCP Masheen wrote:Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot. tl:dr No
Then how about giving us the option back to map it tom middle mouse click? |
Naren Vintas
Space Busters
2
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Posted - 2013.05.10 16:06:00 -
[99] - Quote
CCP Masheen wrote:Shade Millith wrote: I guess I'm just irritated (Really, really irritated. Day was already bad when I found out the Radial Menu change, making it go from bad to horrid) that I'm going to have to go back to basics once more, and relearn my muscle memory.
Is it possible to allow customization at all? I know you did that with the Neocom. For me, a strong Radial Menu would be the old one, with the current layout just flat out annoying. Just having 'Look At' underneath a submenu is bad enough.
If you want to make a stronger tool for pilots, allowing them to set what icons they need and where those icons are would be a good step forward.
Creating the interface to customize menu locations is not a small task and we don't have time to do that for Odyssey.
This is hardly a reason not to do something. Please. remember: We don't have to have that right away for Odyssey. Give us working Radial Menu now, but continue tweaking it as you go. I would love the option to personally customize buttons of Radial Menu, but I don't need to have it right away. Please do keep that in mind.
Anyhoo. More on Radial Menus.
1. Position of buttons on radial menus indeed seems to be mentioned a lot. I shall, however, be honest with you. I am astonished to know, that someone out there actually uses the current radial menu at all. Comparing the new and old button positions, I must say, that I, personally, prefer the new button layout, because it just feels more natural. But that is just personal opinion, and at that, not a one I can explain too well.
2. Method of bringing up the Radial Menu also seems to be a commonly discussed topic. To which, I see a possible solution, and one that sounds relatively easy to implement. Simply speaking, give us three ways of bringing up the Radial Menu, of which all three can be toggled on and off from the Main Menu. The methods would be (two of which already implemented, just summarizing here):
- Click'n'Delay - Simply speaking, exactly as it is now. You click it now, and after 0.25 seconds the Radial Menu pops out. Of course, the Delay should be adjustable.
- Instant Action Key (modifier) - Something that also is already implemented, however not very well. Right now when you press the defined key AND click on an object, the menu pops out. This I imagine could be of use only if people either set long delay to Click'n'Delay, or turned it of at all.
- (suggestion) Instant Action Key, Pop Up - Meaning that you only have to press that single key once, and the Radial Menu pops up. No additional clicking, no more delays. Just that.
Personally, I believe, that allowing us those three ways of accessing the Radial Menu would be enough, and giving us ability to enable and disable those methods at will, will make everyone happy. Yes, if someone wish it, let them disable Radial Menu at all. It is their choice. |
Zerb Arus
WormSpaceWormS Galactic Skyfleet Empire
17
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Posted - 2013.05.10 16:07:00 -
[100] - Quote
Regarding the mouse-slowdown. It doesnt slow down the mouse it delays (lags) the mouse. Im running at ~60fps sometimes a little below with interval one.
ati 5770 (passive) q9550s (passive) 8 gig ram win 8 2560x1440 (fixed window)
I hope that helps. |
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Sir Marksalot
GoonWaffe Goonswarm Federation
422
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Posted - 2013.05.10 16:57:00 -
[101] - Quote
Migui X'hyrrn wrote:If you need to use the rightclick in your overview you are doing it wrong.
Also, if you are targeting outside your overview, you are doing it wrong.
Bookmarks, station warping, random moons.
AutumnWind1983 wrote:CCP Fear wrote:AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars. No. Then I'd request that you spend more time using your UI while flying logi.
Works fine for me.
Source: I am a priest in space.
e: Seriously I don't even know what you're talking about. Are you playing on a 1024x800 display or something?
That said, I don't know what you CCP nerds did but the targeting animations are way more resource intensive than they used to be. In a "My 4 nagas targeting something makes my computer **** a brick for a split second" way.
It's not gamebreaking, just an annoyance.
Phenom 955, 16GB ram, Radeon 5830. |
Max Tairach
The forgotten Soldiers
3
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Posted - 2013.05.10 18:17:00 -
[102] - Quote
The new wheel menue is great. warping, orbiting etc quick and straight forward.
bookmarking object in the UI is possible through the + menue on the wheel
It would be great if you can bookmark the actual ship location with the radial menue on your ship (where you can set your default for warping etc.) |
Shiuri
1
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Posted - 2013.05.10 21:25:00 -
[103] - Quote
CCP Masheen wrote:We are considering swapping the location of a couple of options based on community feedback That's good to hear because the current layout leaves a lot to be desired. |
Ashlar Vellum
Esquire Armaments
38
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Posted - 2013.05.10 22:39:00 -
[104] - Quote
Radial Menu:(on scanner button)
- Clicking scanner button that brings out radial menu and then somewhere else bring back your mouse cursor right on top of a scanner button - this is annoying
- Left clicking scanner button and getting new radial menu - is weird (imho right clicking is more preferable)
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Rammix
FreeWorkers
57
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Posted - 2013.05.11 01:29:00 -
[105] - Quote
Please add small (OPTIONAL) translucent icons around mouse cursor which would constantly show miniatures for radial menu icons. It can be very helpful as an optional feature because it's difficult to remember - for quick usage - where is a button for some specific action. In current form learning radial menu is countless repetitions, which are not so comfortable for pvp when you prefer well-known quick actions instead of lurking into new menus (while someone is shooting at you). OpenSUSE 12.2, wine 1.5 |
Seamus Donohue
EVE University Ivy League
36
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Posted - 2013.05.11 03:09:00 -
[106] - Quote
On Singularity, I am running into problems where I'm trying to left-click-and-drag to turn the camera, but I accidentally left-clicked on some object (like a station that I'm sitting next to at zero meters). Thus, instead of turning the camera, I'm instead getting the radial menu by mistake.
We need the option to switch the radial menu to Middle Mouse Button or to disable the Radial Menu completely. This is important, please. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |
Shun Makoto
Caldari Independent Navy Reserve The Fourth District
16
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Posted - 2013.05.11 03:15:00 -
[107] - Quote
I love it, nothing more to say.
OK well I guess I do. Instead of a perfect circle I saw the concept of the one where they were polygons that made up like a Hexagon or some such. I liked that look a lot better. It fit more into EVE's Style in my opinion. Caldari Independant Navy Reserve Fourth District Patriot Faction Former 22nd BRDU - Retired Milita Wing Commander
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Abus Finkel
Caldari Capital Construction Inc.
11
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Posted - 2013.05.11 04:43:00 -
[108] - Quote
At first the radial menu seemed like a really good idea but now the more I see of it, the more I hate it. Every time I try to pan the camera I end up issuing a random command instead. Please allow us to set the radial to middle mouse button instead of left, or to have it require a modifier key. And please tune the object picking algorithm a little tighter.. I don't even have to click on an item to get the menu to pop up, it's enough to just click in empty space near something. |
Rammix
FreeWorkers
57
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Posted - 2013.05.11 08:13:00 -
[109] - Quote
Seamus Donohue wrote:We need the option to switch the radial menu to Middle Mouse Button or to disable the Radial Menu completely. This is important, please. Not just middle button but _any_. OpenSUSE 12.2, wine 1.5 |
Naren Vintas
Space Busters
2
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Posted - 2013.05.11 14:00:00 -
[110] - Quote
Another couple suggestions from me.
1. Radial Menu and Drones It would be a good idea, in my opinion, to have a Radial Menu on the Drones window. I would love to have an options on Radial Menu to: - Return Drone to Drone Bay - Return and Orbit - Approach
I realize that there are keyboard shortcuts for that, but the keyboard shortcuts affect all drones, whereas the Radial Menu commands would affect the selected drone(s) only. It would be good way of recalling drones that are taking heavy fire from the battlefield, without going trough all these cascading menus.
Similarly, it would be good idea to have a "Engage Target" command for drones in the Radial Menu of damagable entities (Rats, Players, structures, etc). For the sake of making Radial Menu more appealing, and providing alternatives to key shortcuts and cascading menus.
2. Jump Drive Operation Another good addition to the Radial Menu of the Player's Ship, would be the option to select "Jump To ->" to initiate the jump. And yes, that would call for dynamic allocation of buttons.
On a side note: The dynamically allocated buttons, such as would be for options that would otherwise call for cascading menus, are, in my opinion, a very strong functionality to have coded into the menu. Having a dynamic Radial Menu, as opposed to static one (as in, you always have certain set of actions to take, no matter what is the situation) would be a strong pro to the system. It would allow you to eventually deprecate the lengthy Cascading menus. I far prefer the Radial Menu over Cascading menu, even if that would mean more complexity added to the menu.
You already have the "More" (+) button on the Radial menu. Those additional and dynamic functions could be (and, in my opinion, should be) just like that
I am thinking, how would that look if the "Expanding" menus would look like. I guess a bit too much like the current cascading menus... hmm.
3. Eject from ship Currently, on Tranquility, the radial menu allows you to Eject your pod from the ship, whereas the new one on Singularity does not. You do have the option to Board Ship from the Radial Menu, and thus lacking the option to eject pod from the same level is severely lacking and is standing out.
More to come as I get to spend more time on SiSi. |
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YuuKnow
Terra-Formers
742
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Posted - 2013.05.11 19:28:00 -
[111] - Quote
Like the new radial menu.
The next step (perhaps sometime down the line with the next expansion) is to make the radial menu completely individually customizable for each player to decide what and where things are included per their preferences.
yk |
Shuin Pa
Ministry of War Amarr Empire
5
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Posted - 2013.05.11 21:08:00 -
[112] - Quote
CCP karkur wrote:jonnykefka wrote:I add my voice to the several comments about the resetting cursor location with the scanner menu, though I know that's not entirely your purview. Nonetheless, you should think about why we're posting it here, because it is A radial menu.
Other than that I have had some issues where I bring up a radial menu and then my mouse is "locked" to like half the screen until I close said radial menu. I mostly get this with the scanner menu.
For the power users, can we get an adjustable mouse-down time for the radial menu to pop up? I thought I had said it earlier, but I guess I didn't: we are planning to allow you to modify the delay for when the menu appears (now it's 0.15 sec). And I will check on those mouse issues you guys are having
When you add this delay, would you also add a NEVER option? (Infinity, will never come on no matter how long you click the mouse on it) I am, a bit, olde skewel and find it clumsey (for me) and would prefer to turn it off.
Yes, I gave it a shot trying to use it for different things, but cancelling the chosen option is clumsey and would prefer not to trip over the menu when in space fighting for my life. The mouse returning to the origninal click point is also annoying.
Fluff is nice to a point, but some of us prefer to keep it simple. The radial menu for the scanner is ok it saves a click or 2, but its really not needed. It would be simpler to add a check box to the scanner to turn on/off the overlay.
Thank you for listening to your community!
Pa
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Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1551
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Posted - 2013.05.12 07:29:00 -
[113] - Quote
The cursor gets a bit laggy once the radial menu is brought up. Is that 'normal', or is it something to do with my computer?
EDIT: It may have something to do with me running TQ at the same time. :P Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
Heimer
Republic University Minmatar Republic
6
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Posted - 2013.05.12 08:24:00 -
[114] - Quote
Oops, made a separate thread before I saw this.
Give us the option to assign this to another mouse button, or as the guy above said, to set the delay to "never".
Yes, we know you love your new radial menus.... it is, however, bad form to simply dismiss what people are saying to you about your beautiful design. We have stopped playing to go to test and give some feedback, and are met with "but our new menus are just so well thought out that you people saying they are not perfect are simply wrong!"
(So far you've almost outright mocked the poor guy using the old menu system who noted that all the buttons have moved around.... meanwhile ignoring the folks asking for a way to move this to another key or button.)
We need a way to disable this menu, or a way to assign assign to another button/key (yes, so we never have to use it.... do not cry.)
The old menu had: ESC->General Settings->Expand Action Menu With (Left Button/Middle button) -- that is now gone. Now, (yes, yes I now the new radial menu is completely not the old action menu....) but now several people here have mentioned wanting to remap the button for this and, so far, no blue response. |
Brainless Bimbo
Pator Tech School Minmatar Republic
27
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Posted - 2013.05.12 08:33:00 -
[115] - Quote
CCP Sisyphus wrote:Hi all. With the new SIsi build you should be able to try out our new feature - the radial menu in space. Please try it out while flying around space, and give us your feedback
Frankly it adds nothing at all to the game, it just makes EvE look like it should have a PS3 control pad, it probably makes it easier to get into eve if you don't like reading, or your language is not available, or you have played lots of other games in differing genres over time where it is used, after all its down to what people are familiar with, how they understand the world and the effort they put in to understanding their environment.
I like the the right click list, its eve centric, its universal and is a hell of a lot easier to modify when you guys decide on changes.
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Zloco Crendraven
BALKAN EXPRESS
330
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Posted - 2013.05.12 09:19:00 -
[116] - Quote
AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars.
Target icons for logis are just fine. LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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CCP karkur
C C P C C P Alliance
2073
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Posted - 2013.05.12 10:19:00 -
[117] - Quote
Thank you all for great feedback. We have still some polishing left, so don't feel like we are not taking in your comments and concerns
One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial menu on the middle mouse button or something). We think that will address a lot of your concerns.
There are also a few bugs that you have pointed out which we will fix so thanks for that CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Dyvim Slorm
Coven of the Morrigan
122
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Posted - 2013.05.12 11:17:00 -
[118] - Quote
CCP karkur wrote:One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial menu on the middle mouse button or something). We think that will address a lot of your concerns.
It would be best to allow it to be mapped to any key as the middle mouse button is used by many for comms (TS3, Vent etc)
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Lydia Schmidt
Caldari Provisions Caldari State
6
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Posted - 2013.05.12 12:24:00 -
[119] - Quote
James Amril-Kesh wrote:One thing that frustrates me about the radial menu is how after making a selection the mouse jumps back to its original position.
It's very hard to get used to.
I also found this very annoying. |
Sephira Galamore
Inner Beard Society
115
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Posted - 2013.05.12 12:33:00 -
[120] - Quote
CCP karkur wrote:One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial menu on the middle mouse button or something). We think that will address a lot of your concerns. While you are doing keymapping stuff, do you think you could make it possible to map the voice PTT-key to more keys/mousebuttons? The current options are rather limited. |
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