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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Sisyphus
C C P C C P Alliance
445

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Posted - 2013.05.08 14:20:00 -
[1] - Quote
Hi all.
With the new SIsi build you should be able to try out our new feature - the radial menu in space.
please try it out while flying around space, and give us your feedback  CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Noriko Mai
819
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Posted - 2013.05.08 14:40:00 -
[2] - Quote
aaaaaaaaaaa, stop teasing us! Update the damn server  |
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CCP Sharq
C C P C C P Alliance
4

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Posted - 2013.05.08 14:42:00 -
[3] - Quote
The new radial menu can be used on brackets in space, items in the overview and on your targets... Have fun :) CCP Sharq | Team PE |
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Noriko Mai
819
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Posted - 2013.05.08 14:47:00 -
[4] - Quote
CCP Sharq wrote:The new radial menu can be used on brackets in space, items in the overview and on your targets... Have fun :)
        
EDIT: Yepiee, server goes down in 4 minutes. I love you again  |

electrostatus
Center for Advanced Studies Gallente Federation
53
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Posted - 2013.05.08 17:44:00 -
[5] - Quote
I hope certain things, like target and look at, haven't changed their position in the new radial menu from the current one, muscle memory is such a pain to break. I use the current radial menu so much that I don't even look at it anymore, just click-hold-drag and its targeted. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

xttz
GoonWaffe Goonswarm Federation
42
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Posted - 2013.05.08 21:30:00 -
[6] - Quote
A lot of these options have changed position (often to the opposite side of the menu). It's really messing with my head... |

Ting Mei
Pulsar Inc. Goonswarm Federation
17
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Posted - 2013.05.08 22:14:00 -
[7] - Quote
Suggestion :
You should add the radio menu usable from Fleet Broadcast History.
The mouse move that set the warp range is an excellent idea ! |

Blod Bladelicker
Flashpoint Chaos Sexy Alliance
1
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Posted - 2013.05.08 22:26:00 -
[8] - Quote
The mouse slows down considerably while using a radial menu, like quite badly.
I have also noticed that the only way to close the radial menu without having any options selected is by being in the middle of the radial menu, while being outside of it makes it choose the one it's alligned with, no matter how far the mouse is. Is that intended? |

Ting Mei
Pulsar Inc. Goonswarm Federation
17
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Posted - 2013.05.08 22:28:00 -
[9] - Quote
Blod Bladelicker wrote:The mouse slows down considerably while using a radial menu, like quite badly.
I have also noticed that the only way to close the radial menu without having any options selected is by being in the middle of the radial menu, while being outside of it makes it choose the one it's alligned with, no matter how far the mouse is. Is that intended?
I think it is intended, as this used to select a range.
Test with a Warp action, more you stay align to the option and go far from it, your warp range change (look in the middle the information changing)
It is working with Warp / Align / Keep at Range / Orbit. |

Blod Bladelicker
Flashpoint Chaos Sexy Alliance
1
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Posted - 2013.05.08 22:34:00 -
[10] - Quote
Ting Mei wrote:Blod Bladelicker wrote:The mouse slows down considerably while using a radial menu, like quite badly.
I have also noticed that the only way to close the radial menu without having any options selected is by being in the middle of the radial menu, while being outside of it makes it choose the one it's alligned with, no matter how far the mouse is. Is that intended? I think it is intended, as this used to select a range. Test with a Warp action, more you stay align to the option and go far from it, your warp range change (look in the middle the information changing) It is working with Warp / Align / Keep at Range / Orbit.
Ah yes, hadn't noticed that myself yet >.< But I sure hope the slow mouse is not intended, it's quite painful. |
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Ting Mei
Pulsar Inc. Goonswarm Federation
17
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Posted - 2013.05.08 22:41:00 -
[11] - Quote
Blod Bladelicker wrote:
Ah yes, hadn't noticed that myself yet >.< But I sure hope the slow mouse is not intended, it's quite painful.
Seem i do not have this problem ! |

Rhivre
TarNec
121
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Posted - 2013.05.08 22:53:00 -
[12] - Quote
The slow mouse after radial menu activation is more of a "Mouse wont go all the way up the screen"
I activated the sensor overlay, and wanted to warp around with it, but was unable to reach far enough up my overview to select the gate I wanted.
It wasnt slow, it just got stuck about -+way up my screen.
I had to press escape to get it working again.
After that, it was fine each jump with the sensor overlay running, so it seems like it was just opening of the radial menu (From the scanner button) which made it get stuck |

Xavier Kaine
Legion of Darkwind Order of the Void
45
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Posted - 2013.05.08 23:01:00 -
[13] - Quote
Dragging to set range, like with orbiting: Will it be locked at 30k like the dropdown menu? I noticed that set default range is replaced with another dropdown menu going only to 30k. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
171
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Posted - 2013.05.08 23:12:00 -
[14] - Quote
I like it a lot, but there's a few places where it's missing.
example : on the autopilot system list,, you can't use this left click to activate it, as it will use show info |

Anariasis
Boris Johnson's Love Children
3
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Posted - 2013.05.08 23:43:00 -
[15] - Quote
- The "Warp to" option where you get the different distances when you move our cursor further out is really nice!
- The "+" is option replaced with only 1 option (e.g. a planet in warp distance). In this case that one option (in the example "save location") could just be in the place of the "+".
- I don't like the way you have to move the cursor back into the middle or outside a greyed-out function to not do anything. I believe it will lead to many involuntary commands. Just make it like a right click closes the menu without an order. Now a right click sends the order. The current one is just really dangerous, it will make loads of people warp to range when they wanted to just close the menu.
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Tritanium Avenger
Federal Navy Academy Gallente Federation
0
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Posted - 2013.05.09 00:19:00 -
[16] - Quote
Is the software mouse cursor necessary? the change of input delay and sensitivity when opening the radial menu is really odd.
I also encountered some bugs, while playin on win7 in windowed mode when i open a radial menu and move away the mouse it reaches a maximum vertical and horizontal position where it can't go further and stays there, then the OS cursor appears out of the window where it actually should be |

Chris Winter
Zephyr Corp V.A.S.T.
68
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Posted - 2013.05.09 01:13:00 -
[17] - Quote
The change in mouse movement speed when opening the radial menu is really jarring. I have my mouse DPI set at a level that's comfortable for me in all scenarios, and a game shouldn't change that in the middle of doing things. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
74
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Posted - 2013.05.09 01:30:00 -
[18] - Quote
Wow i do not like the radial thing on the scanner as deployed on the scanner button in the HUD.
I much prefer it to open the interface than open a radial choice.
I found clicking and then moving the mouse - and remember which side to move teh mouse to - to be much more work than just opening up the scanner with one click.
I have not tried on some of the other things......but for the purposes of the scanner button i would rather it be gone.
~Regan~
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Shiuri
0
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Posted - 2013.05.09 03:10:00 -
[19] - Quote
Confirming mouse lag on radial menu as well. Ideally no speed changes should occur.
Please move "View in Planet Mode" somewhere unobtrusive and away from the navigation buttons, perhaps to the lower right. That is quite possibly the most annoying thing about the interface, present and future. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4909
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Posted - 2013.05.09 04:42:00 -
[20] - Quote
One thing that frustrates me about the radial menu is how after making a selection the mouse jumps back to its original position.
It's very hard to get used to. |
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scimichar
Republic Military School Minmatar Republic
12
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Posted - 2013.05.09 06:02:00 -
[21] - Quote
I have kind of an unusual setup. I use an art tablet for eve instead of a mouse. It works very well and saves my wrist. When I click on the direction scanner button, radial menu comes up, click, it goes to the moon scanner. To get to the D scan section, I have to click the d scan button move my mouse up to the right, then back down to click the d scan button on the radial menu. The reason for this is because the D scan button is lower on the screen, so it is down for the mouse.
(As an aside. I can't use the tablet for FPS games. Move it to far to the left or right and it spins infinitely for the same reason.)
I know it's a weird case. I think an option to click the button, rather than hold it, would fix the issue. Not sure if you would do that for a very small portion of player base. Right now I would go nuts trying to use the dscan tool. Regardless of my setup, I severely dislike radial menus for other reasons. I digress. |

Crazy KSK
Tsunami Cartel Gank for Profit
39
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Posted - 2013.05.09 06:33:00 -
[22] - Quote
I think its a nice addition but ive found a small flaw when selecting something while in warp like another celestial and then trying to warp right after you come out of warp it just doesn't work you have to wait about 2 seconds before it works Quote CCP Fozzie: ... The days of balance and forget are over.
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Octoven
Phoenix Productions Headshot Gaming
113
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Posted - 2013.05.09 06:45:00 -
[23] - Quote
Im fine with the mouse slowing down so I dont inadvertantly choose to warp to a planet at 100 instead of 50 because the mouse overshot the amount. I actually like the fact the mouse is a bit slower, when using those range options it really helps you focus on a set range rather then overshooting it, backtracking and undershooting and trying to get the perfect range because the mouse is so sensitive it moves fast.
I do agree with opening the scanner via the icon in the hud, it should be like other uses of the menu. With the other uses, you have to click and hold and then move the mouse before the menu is displayed, the HUD icon for opening the scanner needs to reflect this as well. |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 09:43:00 -
[24] - Quote
Many of you are saying the mouse slows down. That is not intended. We had one co-worker mention that earlier, but no matter how much I sped up the mouse, I was not able to reproduce the problem. I will definitely look into it though :)
It's find that you tell us about the scanner radial menu, but please note that my team is mostly interested in the inspace radial menu. But regarding the scanner one, it actually also works to click the scanner button... then the menu appears and you can click the icons, you do not have to hold the button down (but in that case you have to click the actually buttons in the menu I think).
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 09:54:00 -
[25] - Quote
electrostatus wrote:I hope certain things, like target and look at, haven't changed their position in the new radial menu from the current one, muscle memory is such a pain to break. I use the current radial menu so much that I don't even look at it anymore, just click-hold-drag and its targeted. They have change their position as this is a new menu. We are very aware of muscle memory and therefore 6 of the 8 options in the menu are always the same (except for your ship) and never change position, but these are options the are very frequently used
- Warp To
- Keep at Range
- Target
- Align/approach
- Show info
- Orbit
The top option is always a "primary" action we have selected for that category/group/type of item, options as dock, open cargo, board ship, view in planet mode. etc. The last option is the "extra" option. There we put options that don't quiet belong to main menu, but are handy to have easy access to. We are very selective when putting stuff there, and want to keep the list of options there short. In the case of the extra option layer, the position of the options is not as fixed, as the list of options is not always the same.
You own ship is a special little snowflake, as it it has different options than other ships. From it you can set the default ranges for orbit, keep at range and warp to. And it has "stop ship" instead of an inactive "board ship" option. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 09:58:00 -
[26] - Quote
Blod Bladelicker wrote:The mouse slows down considerably while using a radial menu, like quite badly.
I have also noticed that the only way to close the radial menu without having any options selected is by being in the middle of the radial menu, while being outside of it makes it choose the one it's alligned with, no matter how far the mouse is. Is that intended? The mouse should not slow down, and I will be fixing that.
The point with the radial menu is that you should not have to be above the icons when you release to select the option. You should click and drag in the direction, release and stuff should happen, so it's more of a gesture based and an can be done very fast. I believe you can kill the menu by right clicking. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 10:00:00 -
[27] - Quote
Xavier Kaine wrote:Dragging to set range, like with orbiting: Will it be locked at 30k like the dropdown menu? I noticed that set default range is replaced with another dropdown menu going only to 30k. The default can be up to 100km, but the range in the menu itself only goes to 30km I think. To set the default, click on your own ship and drag as you wanted to orbit it. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Altrue
Exploration Frontier inc
378
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Posted - 2013.05.09 10:07:00 -
[28] - Quote
I didn't have any mouse slowing down using the radial menu, except when using the radial menu specific to the scanner (The one with Moon results, D-scan, toggle scan overlay...).
If it can help you to reproduce, left clic on the scanner, keep pushed, and move quickly your mouse elsewhere, up for example if you want to toggle the scan overlay. It is very common to use way too much movement to select something while using a radial menu, when you're not used to them. If I want to be fast, I usually move my cursor so that it hits the top of my screen while only a few pixels would have been enough. At this point I probably have released the left clic as it's often enough.
Except that from time to time, the bug triggers and my cursor is slowed. (Somehow the game is fixing my bad behaviour :D)
G££ <= Me |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 10:07:00 -
[29] - Quote
Anariasis wrote:
- The "Warp to" option where you get the different distances when you move our cursor further out is really nice!
- The "+" is option replaced with only 1 option (e.g. a planet in warp distance). In this case that one option (in the example "save location") could just be in the place of the "+".
- I don't like the way you have to move the cursor back into the middle or outside a greyed-out function to not do anything. I believe it will lead to many involuntary commands. Just make it like a right click closes the menu without an order. Now a right click sends the order. The current one is just really dangerous, it will make loads of people warp to range when they wanted to just close the menu.
The radial menu should always have the same 7 options and then the primary action. The "+" should then have all the "extra options". We want to have the menu consistent and not to be messing with peoples head by changing it, so the extra stuff that is handy is put in the "+". That layer has room to expand if we decide we want more options there, and we don't really want to put "save location" at 3 o'clock and then have to move it in the next release when we decide that "add to overview"(or whatever) should also be an extra option.
If the menu would work like the right click menu, as in if you are not over the buttons nothing happens, it would not really gesture based like it's designed to be. The big point of it is that you don't have to hit the exact buttons, just in the direction. I believe you can kill the radial menu by right clicking. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2066

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Posted - 2013.05.09 10:11:00 -
[30] - Quote
Crazy KSK wrote:I think its a nice addition but ive found a small flaw when selecting something while in warp like another celestial and then trying to warp right after you come out of warp it just doesn't work you have to wait about 2 seconds before it works The options are updated 4 times a second I think. You not being able to warp right way probably means that your ship is just not quite ready yet. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Anariasis
Boris Johnson's Love Children
6
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Posted - 2013.05.09 10:16:00 -
[31] - Quote
CCP karkur wrote:. I believe you can kill the radial menu by right clicking.
I closes it, alright, but it also engages the selected command. I would prefer if it would only close the menu.
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CCP karkur
C C P C C P Alliance
2067

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Posted - 2013.05.09 10:17:00 -
[32] - Quote
And yes... you can set a shortcut that will cut the delay of opening the menu. I have for example set it to Shift, then when I want to target some bad people, I hold down Shift, click on them and drag the mouse down very fast right away and the are magically targeted. You can set the shortcut in ESC menu>shortcuts>general, and I think the option is called "instant action menu" CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Octoven
Phoenix Productions Headshot Gaming
113
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Posted - 2013.05.09 10:19:00 -
[33] - Quote
CCP karkur wrote:Many of you are saying the mouse slows down. That is not intended. We had one co-worker mention that earlier, but no matter how much I sped up the mouse, I was not able to reproduce the problem. I will definitely look into it though :)
It's find that you tell us about the scanner radial menu, but please note that my team is mostly interested in the inspace radial menu. But regarding the scanner one, it actually also works to click the scanner button... then the menu appears and you can click the icons, you do not have to hold the button down (but in that case you have to click the actually buttons in the menu I think).
When I click on an item in the overview it selects it, and i have to hold the left click button down for a sec before the radial menu pops up. I think that is working correctly; however, the button next to the HUD for the scanner doesnt operate on this principle. When one is used to just simply clicking one time to open the scanner window, it is a bit clumsy to realize that when you clicked intead of the window opening, a menu pops up with choices. I think it should work like the other parts of the radial menu where you need to click and hold the mouse button to get the menu to pop up. |

xttz
GoonWaffe Goonswarm Federation
46
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Posted - 2013.05.09 10:25:00 -
[34] - Quote
I don't understand why we haven't kept any consistency with the old radial menu. Take a look at these examples:
http://i.imgur.com/nDNGaUu.png
There's no reason for functions to swap around randomly like that. What's more, the 2nd example has the 'look at' function vanish only to be replaced by a blank button.
If this can be sorted out then the new menus would be an improvement. |

Altrue
Exploration Frontier inc
378
|
Posted - 2013.05.09 10:31:00 -
[35] - Quote
CCP karkur wrote:And yes... you can set a shortcut that will cut the delay of opening the menu. I have for example set it to Shift, then when I want to target some bad people, I hold down Shift, click on them and drag the mouse down very fast right away and the are magically targeted. You can set the shortcut in ESC menu>shortcuts>general, and I think the option is called "instant action menu"
... Or you can also hold down Ctrl and left clic to target bad people... Why do you want to bother with a cursor move + left clic hold/release in addition ?
Edit : Random though, why not allowing us to have a shortcut that acts as a clic to instantly open the radial menu ? Like wheel clic or custom button clic ?
Currently you're suggesting shift + clic. I'm not suggesting mousewheel hold down + left clic of course, I'm suggesting a simple mousewheel clic that would act as your shift + clic. G££ <= Me |
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CCP karkur
C C P C C P Alliance
2067

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Posted - 2013.05.09 10:33:00 -
[36] - Quote
Altrue wrote:CCP karkur wrote:And yes... you can set a shortcut that will cut the delay of opening the menu. I have for example set it to Shift, then when I want to target some bad people, I hold down Shift, click on them and drag the mouse down very fast right away and the are magically targeted. You can set the shortcut in ESC menu>shortcuts>general, and I think the option is called "instant action menu" ... Or you can also hold down Ctrl and left clic to target bad people... Why do you want to bother with a cursor move + left clic hold/release in addition ? Ok... let's pretend I said "if I want to open some cargo holds, I hold down Shfit, click them and drag the mouse up very fast right away and they are magically opened"  It's mostly for people who know they want to use the radial menu right now and are too impatient to wait for it to pop up (shortening the delay would not achieve the same thing because then I would be getting radial menus when I don't really want them) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Altrue
Exploration Frontier inc
378
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Posted - 2013.05.09 10:37:00 -
[37] - Quote
CCP karkur wrote:Altrue wrote:CCP karkur wrote:And yes... you can set a shortcut that will cut the delay of opening the menu. I have for example set it to Shift, then when I want to target some bad people, I hold down Shift, click on them and drag the mouse down very fast right away and the are magically targeted. You can set the shortcut in ESC menu>shortcuts>general, and I think the option is called "instant action menu" ... Or you can also hold down Ctrl and left clic to target bad people... Why do you want to bother with a cursor move + left clic hold/release in addition ? Ok... let's pretend I said "if I want to open some cargo holds, I hold down Shfit, click them and drag the mouse up very fast right away and they are magically opened"  It's mostly for people who know they want to use the radial menu right now and are too impatient to wait for it to pop up 
All right, you got me 
In this situation I recognize that this new radial menu is useful (and this change would be worth it anyway, just for the fact of being able to set a custom orbit / keep a range / warp to distance "on the fly"). Yet, if we were able to have another shortcut acting as a clic (as said in my "EDIT :" above), it would be even more awesome than having to hold down a new key. (Of course it probably represents a lot of work for a minimal addition. Of what... 0.5 second-gain ?) G££ <= Me |

Servanda
Liga Freier Terraner Northern Coalition.
0
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Posted - 2013.05.09 11:04:00 -
[38] - Quote
The new menu is pretty nice.
If you select the warp to range it would be better if you had 10 or 1 km steps. Right now i can only use 0 10 20 30 50 70 100. Would be great if warp to would be more like the orbit range selection.
Would also be great to use the menu on the watchlist.
If i move the mouse fast while selecting range options it gets a bit laggy.
For ships with Fleet Hangar and Shipmaintance bay I'm missing an option to acces those in the menu maybe you could add them in the second layer? |

Katarina Reid
Deep Core Mining Inc. Caldari State
270
|
Posted - 2013.05.09 11:43:00 -
[39] - Quote
Kinda cool but i dont like the mouse snapping back to center and you can only drag the mouse for half the screen. |

Arduemont
Rotten Legion Ops
1433
|
Posted - 2013.05.09 11:57:00 -
[40] - Quote
I seem to be getting it pop up accidentally more than I did before. Has the time left mouse has to be held down been reduced? It seems a little too sensitive.
Otherwise, looking good. "In the age of information, ignorance is a choice." |
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Servanda
Liga Freier Terraner Northern Coalition.
2
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Posted - 2013.05.09 12:21:00 -
[41] - Quote
It's a bit anoying that you have to go back to the center to close the menu without doing something. Right klick to closes the menu but it performs the selectet action. Would be good if you could add rightklick to cancel the menu without performing stuff |

Anariasis
Boris Johnson's Love Children
6
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Posted - 2013.05.09 12:28:00 -
[42] - Quote
Servanda wrote:It's a bit anoying that you have to go back to the center to close the menu without doing something. Right klick to closes the menu but it performs the selectet action. Would be good if you could add rightklick to cancel the menu without performing stuff
Woo, s.o. thinks exactly the same as I do :)
Apart from that, the "warp to" option is on the right side and to warp to 100 you have to move your mouse quite far to the right - if you have your overview on the right side of the screen as standard, you might run out of screen before your mouse gets to 100km. Quite small issue though. |

Servanda
Liga Freier Terraner Northern Coalition.
2
|
Posted - 2013.05.09 13:02:00 -
[43] - Quote
Found a Bug
If you want to warp to a fleet member using the menu it says.
This person is either not a member of your fleet or not present in this solar system.
http://i.imgur.com/Wh7vtyg.jpg |

Nam Dnilb
Universal Frog
2
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Posted - 2013.05.09 14:07:00 -
[44] - Quote
I am a an avid user of hot-keys and the radial menu has not much to offer for me sadly. Bookmarking is the only thing I use and only because there's no hot-key for that. (<-hint)
I might even go as far as to say it gets in the way when looking around sometimes. I suggest adding a hot-key for expanding the menu or at the very least I'd like to be be able to set a long(er) delay for it. But a hot-key would be prefered, I'd just use middle mouse button then. |

Naren Vintas
Space Busters
0
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Posted - 2013.05.09 14:17:00 -
[45] - Quote
I shall not lie. Whilst I found old Radial Menu ugly, inconvenient and useless, I love the new Radial Menu. It is so useful and charming, that I want to hug it to death. However, they are far from perfect. Here's my feedback.
1. Unknown Derp - Radial Menu and Target Locks
Once, thus far, the Radial Menu has weirdly derped for me in a way, that whenever I clicked on one of Locked Targets (you know, the circular thingies that are by default near Selected Item window), the Radial Menu was popping up immediately, overriding normal click, and thus denying change of target. I had to manually click the targets in Overview window to switch targets.
I used random combo of keys to 'unstuck' it, so I believe it may have something to do with the Instant Action Menu key. However, pressing that key alone did nothing, so it might not.
2. Suggestions
- I agree with the previous posters. Right-Clicking should close-cancel the Radial Menu without issuing any command.
- I have mixed feeling with the cursor resetting its position back to the centre after issuing command. It is both useful and uncomfortable. I got used to it quite easily, though, and wouldn't have it any other way. Perhaps an option "Centre cursor position after using Radial Menu" true-false would be in order.
- Might I also suggest adding radial menus to the following?
- People and Places - Places list. It would be convenient to be able to warp to bookmarked places using quick Radial Menu, without needing to go trough all the cascading menus. - As previously said by other posters: Fleet Menu, Watchlist.
- Adding the access options to certain PoS modules would also be a bliss. Even though the things are now accessible trough Inventory, it would be nice to have alternative way of opening the stuff. I would like to see:
- Ship Maintenance Array: Access Vessels, Store Vessel - Corporate Hangar Array: Access Storage Or even unified "Access Starbase Inventory" on any PoS module, perhaps?
- A very out-of-a box suggestion, that is rather trivial to the gameplay, but would perhaps look interesting. What if you are piloting, for example, Dreadnought, with the Siege Module. Wouldn't it be nice to have the "Enter Siege Mode" in the Radial Menu as well? Yes, I know, it's already on hotbar - that's why I said it is trivial. Just a neat addition to making Radial Menus even more attractive. That could apply to Rorqual as well, and any other ship that can enter special mode.
This is all I can think of at the moment, though I shall speak more when I catch more bugs/suggestions. |

Shiuri
0
|
Posted - 2013.05.09 14:31:00 -
[46] - Quote
CCP karkur wrote:- Warp To
- Keep at Range
- Target
- Align/approach
- Show info
- Orbit
Wouldn't it be better to group navigation and informational buttons together instead of jumbling them all together?
Ideally, my menu would look like this, going counter-clockwise (or anti-clockwise, or whatever) from the top:
- Align/approach
- Warp To
- Keep at Range
- Show info
- Primary Action
- Extra
- Target
- Orbit
This puts the navigation buttons in the more used top positions and the hated "Primary Action" button in a non-"mission-critical" location because it's actually the most useless, and oftentimes detrimental, button to push in a stressful combat situation. |

scimichar
Republic Military School Minmatar Republic
12
|
Posted - 2013.05.09 15:07:00 -
[47] - Quote
CCP karkur wrote:But regarding the scanner one, it actually also works to click the scanner button... then the menu appears and you can click the icons, you do not have to hold the button down (but in that case you have to click the actually buttons in the menu I think).
I click on the scanner button, try clicking to the side, it "shows" the click on the screen but doesn't do anything. I have to move the cursor up to see the arrow, move down, click, then the cursor appears in the middle of the screen.
|

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
284
|
Posted - 2013.05.09 15:20:00 -
[48] - Quote
This isn't completely related to the radial menu in space, but it is a radial menu:
The scanner menu is obnoxiously sticky. The mouse keeps resetting to the center of the button when clicking and selecting options. It's behavior is pretty unnatural. Hey, as a dude that lives in lowsec, you should read my idea on how to "fix" it... in Blog format, complete with a spreadsheet! http://3xxxd.blogspot.com/2012/09/how-to-buff-lowsec.html |

Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
75
|
Posted - 2013.05.09 15:54:00 -
[49] - Quote
two things
- the wheelthingy is hardly usable as of now, cause that expanded option thingy is so close to warp-to... ina fight, I can't use it as it constantly navigates me to the advanced stuff when i get near that on my way to 'warp'
- can we have that with our setup colours? Blue is quite nice and neutral, but it is competing with every single UI element. right now it's a sleek and elegant UI and that candywheel in the middle.
edit: at least put that expanded thingy to the left, where now the info is. Can drop the info behind that, just that I don't die on TQ cause I can't reach warp-to in time. Screw that thing, using hotkeys again. |

jonnykefka
Adhocracy Incorporated Adhocracy
196
|
Posted - 2013.05.09 16:11:00 -
[50] - Quote
I add my voice to the several comments about the resetting cursor location with the scanner menu, though I know that's not entirely your purview. Nonetheless, you should think about why we're posting it here, because it is A radial menu.
Other than that I have had some issues where I bring up a radial menu and then my mouse is "locked" to like half the screen until I close said radial menu. I mostly get this with the scanner menu.
For the power users, can we get an adjustable mouse-down time for the radial menu to pop up? |
|

Contik Ardman
xell network seven V.e.G.A.
2
|
Posted - 2013.05.09 16:20:00 -
[51] - Quote
Mouse sensitivity is different when a radial menu ia active then when no radial menu is active. For me in particular it gets lower when a radial menu is visible. I'd like my mouse sensitivity to stay the same, with or without a radial menu. |
|

CCP karkur
C C P C C P Alliance
2069

|
Posted - 2013.05.09 16:42:00 -
[52] - Quote
jonnykefka wrote:I add my voice to the several comments about the resetting cursor location with the scanner menu, though I know that's not entirely your purview. Nonetheless, you should think about why we're posting it here, because it is A radial menu.
Other than that I have had some issues where I bring up a radial menu and then my mouse is "locked" to like half the screen until I close said radial menu. I mostly get this with the scanner menu.
For the power users, can we get an adjustable mouse-down time for the radial menu to pop up? I thought I had said it earlier, but I guess I didn't: we are planning to allow you to modify the delay for when the menu appears (now it's 0.15 sec).
And I will check on those mouse issues you guys are having  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Logan LaMort
Screaming Hayabusa
1324
|
Posted - 2013.05.09 18:12:00 -
[53] - Quote
CCP karkur wrote:jonnykefka wrote:I add my voice to the several comments about the resetting cursor location with the scanner menu, though I know that's not entirely your purview. Nonetheless, you should think about why we're posting it here, because it is A radial menu.
Other than that I have had some issues where I bring up a radial menu and then my mouse is "locked" to like half the screen until I close said radial menu. I mostly get this with the scanner menu.
For the power users, can we get an adjustable mouse-down time for the radial menu to pop up? I thought I had said it earlier, but I guess I didn't: we are planning to allow you to modify the delay for when the menu appears (now it's 0.15 sec). And I will check on those mouse issues you guys are having 
You know what makes us happy  |

Kadl
Imperial Academy Amarr Empire
32
|
Posted - 2013.05.09 18:13:00 -
[54] - Quote
I have seen the slow mouse as well. It was on a system with slower graphics then the one I usually play on. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
291
|
Posted - 2013.05.09 18:19:00 -
[55] - Quote
Blod Bladelicker wrote:The mouse slows down considerably while using a radial menu, like quite badly.
I have also noticed that the only way to close the radial menu without having any options selected is by being in the middle of the radial menu, while being outside of it makes it choose the one it's alligned with, no matter how far the mouse is. Is that intended?
Yes, I am also getting major lag and slow down when using the radial menu. This is a real shame as the radial menu is a really nice feature. Hopefully it can be fixed. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
291
|
Posted - 2013.05.09 18:25:00 -
[56] - Quote
One suggestion, could we have a sticky radial menu. Ie when you click an object and activate the menu it stays up until you either right click or click somwhere else in space or click a button on the menu itself. Really loving the radial menu though so far, will be great once its sorted out. |

Jack Ogeko
Republic University Minmatar Republic
2
|
Posted - 2013.05.09 20:35:00 -
[57] - Quote
radial menu, you can make small change, now if you left click at scaner button you get radial manu, if you right click nothing happened, i think you can make little change here; left clic you open scaner window, right click you get radial menu. |

NiM Cal
Supernatural Penguins
2
|
Posted - 2013.05.09 21:15:00 -
[58] - Quote
scimichar wrote:I have kind of an unusual setup. I use an art tablet for eve instead of a mouse... I too play with a pen tablet and have similar issues. I use the tablet in absolute positioning mode, and it's worked fine for many years in EVE, but the new radial menus play havoc with it. It seems a new input layer, with odd dimensions is generated when when the radials open (even with a mouse it seems to have weird boundaries), which completely screws the absolute positioning.
For reference: I use a Wacom Bamboo and Intuos (absolute mode), Win 7 (64), play EVE in a window.
I'm sure the art dept guys could possibly replicate this issue? |

Nix Anteris
Bite Me inc Bitten.
37
|
Posted - 2013.05.09 21:52:00 -
[59] - Quote
This feedback is for the new scanner button radial menu, not the in-space radial menu.
I don't like how I click the scanner button and expect the scanner window to be shown, but instead I'm left with an unsatisfied radial menu, and have to inspect the various options to get what I want.
I think a more intuitive behaviour for this button would be as follows:
- Mouse down on scanner button = radial menu shown
- Mouse up within button bounds = radial menu hidden and system scanner shown
- Mouse up outside of the button bounds, but in the direction of a specific radial menu segment = radial menu item activated.
A click on the button would display the system scanner as everyone is used to.
A mouse down followed by a drag + release would activate radial menu elements. |

Lyta Jhonson
Science and Trade Institute Caldari State
14
|
Posted - 2013.05.09 22:01:00 -
[60] - Quote
I hope the option to reassign radial menu to middle mouse button is missing because of bug and wasn't removed intentionally because when activated with left mouse button it gives too much accident menu activations for me. And if with old menu accident activations (if not reassigned) could be just annoying, new menu not only pops up but issues random command even if mouse cursor isn't within menu due to new design. Don't want to sound exaggerating but it really turns gaming experience into nightmare (as a person interested is a graphics programming I spent good ten minutes examining new distortion effect on the gates and constant menu popups instead of camera rotations almost drove me mad).
Option to adjust menu activation delay could somehow diminish the issue but ability to remap menu to another mouse button (like we can now) or entirely disable it would be much better. |
|

Theran Emoner
The Scope Gallente Federation
0
|
Posted - 2013.05.09 23:08:00 -
[61] - Quote
Lyta Jhonson wrote:I hope the option to reassign radial menu to middle mouse button is missing because of bug and wasn't removed intentionally because when activated with left mouse button it gives too much accident menu activations for me. And if with old menu accident activations (if not reassigned) could be just annoying, new menu not only pops up but issues random command even if mouse cursor isn't within menu due to new design. Don't want to sound exaggerating but it really turns gaming experience into nightmare (as a person interested is a graphics programming I spent good ten minutes examining new distortion effect on the gates and constant menu popups instead of camera rotations almost drove me mad).
Option to adjust menu activation delay could somehow diminish the issue but ability to remap menu to another mouse button (like we can now) or entirely disable it would be much better.
This is exactly how i feel about it.
The option to switch it off or change activation button would alleviate a lot of potential frustration. That or make the menus work like the old ones, in the sense that selection of an item is only performed when the mouse cursor actually is above that item, not when the item and the mouse cursor is in the same direction from the center of the menu. What it is now is a weird combination, since it looks like the old one, but functions more like the voice commands in, for example, Battlefield 3, where selection is made by direction, not position. |

Crazy KSK
Tsunami Cartel Gank for Profit
39
|
Posted - 2013.05.09 23:25:00 -
[62] - Quote
after ratting for some clone tags for a while I've noticed that the usual flow of actions after landing in a belt is approach > target which requires me to open it twice also in pvp you often want to spam buttons like warp which also requires you to open the menu twice it would be very nice if right click would allow you to select something without closing the menu Quote CCP Fozzie: ... The days of balance and forget are over.
|

Jane Schereau
Federal Navy Academy Gallente Federation
23
|
Posted - 2013.05.10 01:14:00 -
[63] - Quote
I too had lag with the radial menus. Very unpleasant
|

Shade Millith
I'm Really Bored
57
|
Posted - 2013.05.10 02:20:00 -
[64] - Quote
Alright. Rant time.
Why on earth are you randomly changing the locations of the icons? Do you have a reason? Or is it just to have something new?
For the last decade the Lock icon has been top left. For the last decade Orbit has been top right. Warp is top. Look At is down. Keep at Range is right. I don't even need to look in-game to remember those.
So why did you just up and change that? It doesn't serve a purpose other than to confuse and make it less useful to older players who have muscle memory. The only thing that's NOT going to be confusing is Show Info. It's like changing 'Warp to' in the right click menu to the fourth option.
Please, please, please don't just change things for the sake of changing it! People get used to where the menu icons are, and it becomes ingrained. If you want to do this, at least give us the option to customize it like the NeoCom.
Second problem. Releasing the mouse button outside of the Radial Menu doesn't just dismiss the menu. Now, the only way to dismiss the menu is to have it in the small designated area in the middle. That's going to be annoying as all hell.
Mouse lag is also annoying.
TL:DR So far, the new radial menu is almost a complete bust. Confusing icon locations, mouselag, and hard to dismiss without making a selection. The only upside to it is the nice distance selection ability for Warp To, Orbit and Keep at Range. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
149
|
Posted - 2013.05.10 03:01:00 -
[65] - Quote
Theran Emoner wrote:Lyta Jhonson wrote:I hope the option to reassign radial menu to middle mouse button is missing because of bug and wasn't removed intentionally because when activated with left mouse button it gives too much accident menu activations for me. And if with old menu accident activations (if not reassigned) could be just annoying, new menu not only pops up but issues random command even if mouse cursor isn't within menu due to new design. Don't want to sound exaggerating but it really turns gaming experience into nightmare (as a person interested is a graphics programming I spent good ten minutes examining new distortion effect on the gates and constant menu popups instead of camera rotations almost drove me mad).
Option to adjust menu activation delay could somehow diminish the issue but ability to remap menu to another mouse button (like we can now) or entirely disable it would be much better. This is exactly how i feel about it.
Same. This is important. |

Rammix
FreeWorkers
57
|
Posted - 2013.05.10 04:26:00 -
[66] - Quote
CCP karkur wrote: The last option is the "extra" option. There we put options that don't quiet belong to main menu, but are handy to have easy access to. We are very selective when putting stuff there, and want to keep the list of options there short. In the case of the extra option layer, the position of the options is not as fixed, as the list of options is not always the same.
Please let us fully customize buttons' positions and let us add custom buttons to the second layer. I think EVE needs to be much-much more customizable in-game. And also there should be ways to export absolutely any settings.
And about left-clicking: many of us have mice with more than 2-3 buttons, for example my mouse has 6. Why force us to use left-click for radial menu when it can be easily done with some other button - in a much more comfortable way.
Also, when you use 'instant action menu' hotkey it keeps working even after you release it. I.e. keeps instantly popping radial menu on every click. Pressing 'Tab' doesn't help. OpenSUSE 12.2, wine 1.5 |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2013.05.10 04:28:00 -
[67] - Quote
Crazy KSK wrote:after ratting for some clone tags for a while I've noticed that the usual flow of actions after landing in a belt is approach > target which requires me to open it twice also in pvp you often want to spam buttons like warp which also requires you to open the menu twice it would be very nice if right click would allow you to select something without closing the menu Yes, the radial menu is really nice (apart from the current lag), but we need more options with it. I.e making it sticky so it stays open after the first click. Also so people can assign it to different mouse buttons. Make it so people can adjust the delay from instant to a couple of seconds. That way people can customise it to how they want to use it. All in all though I really like it. |

Rammix
FreeWorkers
57
|
Posted - 2013.05.10 04:48:00 -
[68] - Quote
Rammix wrote:And about left-clicking: many of us have mice with more than 2-3 buttons, for example my mouse has 6. Why force us to use left-click for radial menu when it can be easily done with some other button - in a much more comfortable way.
Have to quote myself. 
BTW, assigning radial menu to another button instead of left m.b. lets use this menu for just ANYTHING, including actions with modules. OpenSUSE 12.2, wine 1.5 |

Max Kolonko
High Voltage Industries Ash Alliance
276
|
Posted - 2013.05.10 05:17:00 -
[69] - Quote
Problem with scaning radial menu is mainly this:
IT BEHAVE DIFFRENTLY THEN YOUR REGULAR RADIAL MENU
guys, like... GUYS...
You desing new feature (radial menu) and then another teams comes in and say "owh great, so now radial is trendy, lets do that in our feature, but lets not do that the same as You did, noooo... lets confuse players and design our own way of behavior"
thats how the process behind development of scanner radial menu might look like Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Smoking Blunts
ZC Industries Dark Stripes
408
|
Posted - 2013.05.10 07:43:00 -
[70] - Quote
when I hit the scanner button, I want the scanner to open, when I hit that button again I want it to close.
what I do not need is to be presented with options that I can select directly from the scanner. ok you have added that scan grid thing, move it to the tab at the top of the scanner tab's.
just because you think something is cool, it does not mean that its functional OMG when can i get a pic here
|
|

AngelFood
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2013.05.10 07:54:00 -
[71] - Quote
Terrible. |

AK Wilson
Material School
0
|
Posted - 2013.05.10 08:09:00 -
[72] - Quote
IGÇÖm undoubtedly doing something stupid but I canGÇÖt find radial menus.
IGÇÖve left and right clicked on stuff in space, both on and off grid, and in the overview but so far the only radial menu I have seen is for the scanner . |

Temuken Radzu
Bendebeukers Black Core Alliance
35
|
Posted - 2013.05.10 09:03:00 -
[73] - Quote
AK Wilson wrote:IGÇÖm undoubtedly doing something stupid but I canGÇÖt find radial menus.
IGÇÖve left and right clicked on stuff in space, both on and off grid, and in the overview but so far the only radial menu I have seen is for the scanner .
Hold your left mouse button on a bracket, stargate, station or any other object in your overview. The radial menu should then appear. |

AK Wilson
Material School
0
|
Posted - 2013.05.10 09:23:00 -
[74] - Quote
Temuken Radzu wrote:AK Wilson wrote:IGÇÖm undoubtedly doing something stupid but I canGÇÖt find radial menus.
IGÇÖve left and right clicked on stuff in space, both on and off grid, and in the overview but so far the only radial menu I have seen is for the scanner . Hold your left mouse button on a bracket, stargate, station or any other object in your overview. The radial menu should then appear. Thanks that worked. |
|

CCP Masheen
C C P C C P Alliance
148

|
Posted - 2013.05.10 10:30:00 -
[75] - Quote
Shade Millith wrote:Why on earth are you randomly changing the locations of the icons? Do you have a reason? Or is it just to have something new?[/b]
Hi,
to try explain the team's rationale in how the new Radial menu is designed I need to explain the background a little.
We're the same team that redesigned the targeting brackets and damage messages. After Retribution, our team [Pony Express] has been prototyping and refining the new radial menu constantly since December.
The new Radial menu is not an update of the old one. The 'old' radial menu was something that was put into EVE a long time ago as an alternative to the right-click menu. It was not extensively designed nor refined after release. The reason why we chose to redesign the radial menu was that with an all new design without constraints we could design a layout designed to minimize errors and help with muscle-memory learning.
Yes, the small number of players who used the old menu will have to make a new effort to familiarize yourself with the new layout but you after that familiarization period you should find that it is much faster to use, easier to read and more powerful with more features such as customizable Orbit, Warp and Keep at Range distances. - EVE Online Quality Assurance - |
|

Terrorfrodo
Renegade Hobbits for Mordor
438
|
Posted - 2013.05.10 10:36:00 -
[76] - Quote
I'm one of those who never used the old menu, I am not even sure how it was opened as this only happened to me by accident and it appeared useless So I think your rationale is sound. . |

Darius Shakor
Second Shakor Clan
52
|
Posted - 2013.05.10 10:54:00 -
[77] - Quote
Please add in the options in the menu to change what button activates it. A long press on left click is annoying when you are panning the camera round and.. oops, radial menu! Would like it to be set to middle mouse button as an option again like before. |

Kay 0ss
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.05.10 11:01:00 -
[78] - Quote
I do like the new menu. Its much better than that useless thing that pops up every now and again and generally just gets in the way. As others have said the are some screens that feel like it should be there and its a little of putting that is not. More than once I was left thinking it was broken till I remembered that it was not supposed to be there.
Just a few points you probably already know about.
1) Some of the options it gives for targets are a little strange. For npcGÇÖs the top option is empty I feel that should be attack and with other players the option it gives is board ship which is not helpful when someone is in it and shooting at you.
2) When you select your own drone the option to attack is there but you have to select each drone in space one at a time. If its one of the slow drones its hard if its a Warrior 2 then you're just wasting time trying to select it in space. This really needs to work with groups in the main drone window.
3) The is no option to recall drones only scoop to cargo bay. It needs to be return to drone bay or scoop to drone bay preferably both.
|

Shade Millith
I'm Really Bored
57
|
Posted - 2013.05.10 11:02:00 -
[79] - Quote
CCP Masheen wrote:Shade Millith wrote:Why on earth are you randomly changing the locations of the icons? Do you have a reason? Or is it just to have something new?[/b] Hi, to try explain the team's rationale in how the new Radial menu is designed I need to explain the background a little. We're the same team that redesigned the targeting brackets and damage messages. After Retribution, our team [Pony Express] has been prototyping and refining the new radial menu constantly since December. The new Radial menu is not an update of the old one. The 'old' radial menu was something that was put into EVE a long time ago as an alternative to the right-click menu. It was not extensively designed nor refined after release. The reason why we chose to redesign the radial menu was that with an all new design without constraints we could design a layout designed to minimize errors and help with muscle-memory learning. Addressing the small number of players who used the old menu, if we do not change the layout before Odyssey is released you may have to make a new effort to familiarize yourself with the new layout but the hope is that after that familiarization period you find that it is much faster to use, easier to read and more powerful with more features such as customizable Orbit, Warp and Keep at Range distances. BUT! things may still change, we will make some changes based on your feedback
I guess I'm just irritated (Really, really irritated. Day was already bad when I found out the Radial Menu change, making it go from bad to horrid) that I'm going to have to go back to basics once more, and relearn my muscle memory.
Is it possible to allow customization at all? I know you did that with the Neocom. For me, a strong Radial Menu would be the old one, with the current layout just flat out annoying. Just having 'Look At' underneath a submenu is bad enough.
If you want to make a stronger tool for pilots, allowing them to set what they need, where they need it would be a good step forward. |

Rammix
FreeWorkers
57
|
Posted - 2013.05.10 11:08:00 -
[80] - Quote
The scan button is ok, objections about it sound stupid to me. You just click this button then move your mouse slightly to the left and click once more. If you don't use scanning window often then one additional and totally easy click can not be a problem. If you actively use scanning window you just have it open constantly. I see no problem at all.
Regarding the 'real' radial menu, its problem is that at this moment it has pretty poor functionality and no way to build custom button layouts. Addition of constructor-like functionality to it could make it awesome (I mean some settings window where you can manage button layout and add new custom buttons). And other thing is that radial menu's shortcut must be freely changeable, allowing us to assign any mouse or keyboard button to it. OpenSUSE 12.2, wine 1.5 |
|

Mizhir
Red Federation RvB - RED Federation
17256
|
Posted - 2013.05.10 11:08:00 -
[81] - Quote
Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? We will never forget you Saede!
I bet you dont see things like this so often in EVE |
|

CCP Masheen
C C P C C P Alliance
148

|
Posted - 2013.05.10 11:16:00 -
[82] - Quote
Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu?
The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot.
tl:dr No - EVE Online Quality Assurance - |
|

Rammix
FreeWorkers
57
|
Posted - 2013.05.10 11:17:00 -
[83] - Quote
Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? I think it's too difficult to fully replace right-click menu with a radial one, maybe even impossible (remember named bookmarks, fleet commands etc etc etc). It would need a 3d holographic sphere managed telepathically, lol.  OpenSUSE 12.2, wine 1.5 |
|

CCP Masheen
C C P C C P Alliance
148

|
Posted - 2013.05.10 11:19:00 -
[84] - Quote
Shade Millith wrote: I guess I'm just irritated (Really, really irritated. Day was already bad when I found out the Radial Menu change, making it go from bad to horrid) that I'm going to have to go back to basics once more, and relearn my muscle memory.
Is it possible to allow customization at all? I know you did that with the Neocom. For me, a strong Radial Menu would be the old one, with the current layout just flat out annoying. Just having 'Look At' underneath a submenu is bad enough.
If you want to make a stronger tool for pilots, allowing them to set what icons they need and where those icons are would be a good step forward.
Creating the interface to customize menu locations is not a small task and we don't have time to do that for Odyssey.
- EVE Online Quality Assurance - |
|

Mizhir
Red Federation RvB - RED Federation
17256
|
Posted - 2013.05.10 11:21:00 -
[85] - Quote
CCP Masheen wrote:Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot. tl:dr No
So what about adding the option to move the old rightclick to another key? We will never forget you Saede!
I bet you dont see things like this so often in EVE |
|

CCP Masheen
C C P C C P Alliance
148

|
Posted - 2013.05.10 11:27:00 -
[86] - Quote
Mizhir wrote:CCP Masheen wrote:Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot. tl:dr No So what about adding the option to move the old rightclick to another key?
The Radial menu is an alternative to way to access options commonly used in space-flight but it does not replace the right-click menu (same relationship as keyboard shortcuts). Right-click menus are used all over the EVE client especially in inventory management and it would be a bad idea to mess with that paradigm. - EVE Online Quality Assurance - |
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
175
|
Posted - 2013.05.10 11:36:00 -
[87] - Quote
Terrorfrodo wrote:I'm one of those who never used the old menu, I am not even sure how it was opened as this only happened to me by accident and it appeared useless  So I think your rationale is sound. Same here, I was like "what old radial menu is he talking about?" during 30sec before remembing this old thing that sometimes happened, and which had an "eject from ship" button that you may push sometimes by mistake...
Anyway, there may have some things to polish here, but I know something ; yesterday on TQ, while I was on fleet, I tried a few time to use the radial menu on the overview or on items on space... which of course didn't existed. But that means I prefer this new things as the right clic or the selected item box. So this new radial menu is better that the current UI. |

Rammix
FreeWorkers
57
|
Posted - 2013.05.10 11:51:00 -
[88] - Quote
Mizhir wrote:CCP Masheen wrote:Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot. tl:dr No So what about adding the option to move the old rightclick to another key? Still have a mouse with only 2 buttons, eh?  Right click is allright, the best place for contextual menu. OpenSUSE 12.2, wine 1.5 |

xttz
GoonWaffe Goonswarm Federation
50
|
Posted - 2013.05.10 11:57:00 -
[89] - Quote
CCP Masheen wrote:Shade Millith wrote: I guess I'm just irritated (Really, really irritated. Day was already bad when I found out the Radial Menu change, making it go from bad to horrid) that I'm going to have to go back to basics once more, and relearn my muscle memory.
Is it possible to allow customization at all? I know you did that with the Neocom. For me, a strong Radial Menu would be the old one, with the current layout just flat out annoying. Just having 'Look At' underneath a submenu is bad enough.
If you want to make a stronger tool for pilots, allowing them to set what icons they need and where those icons are would be a good step forward.
Creating the interface to customize menu locations is not a small task and we don't have time to do that for Odyssey.
Well how about just reverting the button positions back to normal instead of moving them for no reason?
http://i.imgur.com/nDNGaUu.png |
|

CCP Masheen
C C P C C P Alliance
148

|
Posted - 2013.05.10 13:16:00 -
[90] - Quote
The options were not moved, this is an all new menu. The options in new Radial menu and their location has been carefully considered and prototyped with various versions. This is not something that had been done on the old menu.
We are considering swapping the location of a couple of options based on community feedback, but these changes fit within the design guidelines of the new menu. Reverting to the old layout would not.
A DevBlog from our UI Designer CCP Sharq will be published shortly which outlines the rationale behind the menu and its layout. Hopefully this addresses your concerns. - EVE Online Quality Assurance - |
|
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
98
|
Posted - 2013.05.10 13:17:00 -
[91] - Quote
Please make on titans JUMP TO first option to appear and you have to change to BRIDGE TO on this menu.
This will make many people happy :D
As your Customers - we thank you - CCP. [1/17/2013 11:21:16 AM] seleene_ge: I don't even understand why CCP has a forum. No one at CCP reads it. <---- True Story. |

Sir Marksalot
GoonWaffe Goonswarm Federation
418
|
Posted - 2013.05.10 14:00:00 -
[92] - Quote
CCP Masheen wrote:Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot. tl:dr No
Thank christ. Losing the right click menu for some stupid radial thing with 1/10th the functionality would suck so bad.
On a related note; I forgot the radial menu even existed. I literally had to log in and fiddle with the client a bit to figure out how it worked. I'm not the only one either (8:49:17 AM) Sir_Marksalot: I forgot the radial menu existed, holy **** (8:49:28 AM) Sir_Marksalot: I dont think I've seen it in years (8:50:15 AM) abdulaz: There is one now? (8:50:19 AM) abdulaz: I did not even know (8:50:27 AM) abdulaz: how do you get it to show?
e: To be actually constructive here, I like the fact that there isn't a shitload of empty space to misclick on. And I couldn't care less about button order changing because I don't know what the current order is anyways. (seriously I think I last saw this in 2009) |

Migui X'hyrrn
Amphysvena Test Alliance Please Ignore
1
|
Posted - 2013.05.10 14:30:00 -
[93] - Quote
If you need to use the rightclick in your overview you are doing it wrong.
Also, if you are targeting outside your overview, you are doing it wrong. |

Smoking Blunts
ZC Industries Dark Stripes
410
|
Posted - 2013.05.10 14:42:00 -
[94] - Quote
Rammix wrote:The scan button is ok, objections about it sound stupid to me. You just click this button then move your mouse slightly to the left and click once more. If you don't use scanning window often then one additional and totally easy click can not be a problem. If you actively use scanning window you just have it open constantly. I see no problem at all.
adding an extra step into things you currently do with 1 click is an issue.
I open and close this window many times across many account daily, if im not using it there are better things to be on my screen, but if I want the scan I want it when I press the button. the short cut still works alt d, guess that's going to be the faster option now. OMG when can i get a pic here
|

AutumnWind1983
Future Corps Sleeper Social Club
33
|
Posted - 2013.05.10 14:55:00 -
[95] - Quote
CCP Masheen wrote:We're the same team that redesigned the targeting brackets
Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars. James Arget for CSM 8! http://csm.fcftw.org |
|

CCP Fear
C C P C C P Alliance
136

|
Posted - 2013.05.10 15:09:00 -
[96] - Quote
AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars.
No. |
|

AutumnWind1983
Future Corps Sleeper Social Club
33
|
Posted - 2013.05.10 15:33:00 -
[97] - Quote
CCP Fear wrote:AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars. No.
Then I'd request that you spend more time using your UI while flying logi. James Arget for CSM 8! http://csm.fcftw.org |

Darius Shakor
Second Shakor Clan
52
|
Posted - 2013.05.10 15:35:00 -
[98] - Quote
CCP Masheen wrote:Mizhir wrote:Will it be possible to have the option to make it appear on rightclick instead of the old rightclick menu? The right-click menu can accommodate thousands of combinations of options but the Radial menu cannot. tl:dr No
Then how about giving us the option back to map it tom middle mouse click? |

Naren Vintas
Space Busters
2
|
Posted - 2013.05.10 16:06:00 -
[99] - Quote
CCP Masheen wrote:Shade Millith wrote: I guess I'm just irritated (Really, really irritated. Day was already bad when I found out the Radial Menu change, making it go from bad to horrid) that I'm going to have to go back to basics once more, and relearn my muscle memory.
Is it possible to allow customization at all? I know you did that with the Neocom. For me, a strong Radial Menu would be the old one, with the current layout just flat out annoying. Just having 'Look At' underneath a submenu is bad enough.
If you want to make a stronger tool for pilots, allowing them to set what icons they need and where those icons are would be a good step forward.
Creating the interface to customize menu locations is not a small task and we don't have time to do that for Odyssey.
This is hardly a reason not to do something. Please. remember: We don't have to have that right away for Odyssey. Give us working Radial Menu now, but continue tweaking it as you go. I would love the option to personally customize buttons of Radial Menu, but I don't need to have it right away. Please do keep that in mind.
Anyhoo. More on Radial Menus.
1. Position of buttons on radial menus indeed seems to be mentioned a lot. I shall, however, be honest with you. I am astonished to know, that someone out there actually uses the current radial menu at all. Comparing the new and old button positions, I must say, that I, personally, prefer the new button layout, because it just feels more natural. But that is just personal opinion, and at that, not a one I can explain too well.
2. Method of bringing up the Radial Menu also seems to be a commonly discussed topic. To which, I see a possible solution, and one that sounds relatively easy to implement. Simply speaking, give us three ways of bringing up the Radial Menu, of which all three can be toggled on and off from the Main Menu. The methods would be (two of which already implemented, just summarizing here):
- Click'n'Delay - Simply speaking, exactly as it is now. You click it now, and after 0.25 seconds the Radial Menu pops out. Of course, the Delay should be adjustable.
- Instant Action Key (modifier) - Something that also is already implemented, however not very well. Right now when you press the defined key AND click on an object, the menu pops out. This I imagine could be of use only if people either set long delay to Click'n'Delay, or turned it of at all.
- (suggestion) Instant Action Key, Pop Up - Meaning that you only have to press that single key once, and the Radial Menu pops up. No additional clicking, no more delays. Just that.
Personally, I believe, that allowing us those three ways of accessing the Radial Menu would be enough, and giving us ability to enable and disable those methods at will, will make everyone happy. Yes, if someone wish it, let them disable Radial Menu at all. It is their choice. |

Zerb Arus
WormSpaceWormS Galactic Skyfleet Empire
17
|
Posted - 2013.05.10 16:07:00 -
[100] - Quote
Regarding the mouse-slowdown. It doesnt slow down the mouse it delays (lags) the mouse. Im running at ~60fps sometimes a little below with interval one.
ati 5770 (passive) q9550s (passive) 8 gig ram win 8 2560x1440 (fixed window)
I hope that helps. |
|

Sir Marksalot
GoonWaffe Goonswarm Federation
422
|
Posted - 2013.05.10 16:57:00 -
[101] - Quote
Migui X'hyrrn wrote:If you need to use the rightclick in your overview you are doing it wrong.
Also, if you are targeting outside your overview, you are doing it wrong.
Bookmarks, station warping, random moons.
AutumnWind1983 wrote:CCP Fear wrote:AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars. No. Then I'd request that you spend more time using your UI while flying logi.
Works fine for me.
Source: I am a priest in space.
e: Seriously I don't even know what you're talking about. Are you playing on a 1024x800 display or something?
That said, I don't know what you CCP nerds did but the targeting animations are way more resource intensive than they used to be. In a "My 4 nagas targeting something makes my computer **** a brick for a split second" way.
It's not gamebreaking, just an annoyance.
Phenom 955, 16GB ram, Radeon 5830. |

Max Tairach
The forgotten Soldiers
3
|
Posted - 2013.05.10 18:17:00 -
[102] - Quote
The new wheel menue is great. warping, orbiting etc quick and straight forward.
bookmarking object in the UI is possible through the + menue on the wheel
It would be great if you can bookmark the actual ship location with the radial menue on your ship (where you can set your default for warping etc.) |

Shiuri
1
|
Posted - 2013.05.10 21:25:00 -
[103] - Quote
CCP Masheen wrote:We are considering swapping the location of a couple of options based on community feedback That's good to hear because the current layout leaves a lot to be desired. |

Ashlar Vellum
Esquire Armaments
38
|
Posted - 2013.05.10 22:39:00 -
[104] - Quote
Radial Menu:(on scanner button)
- Clicking scanner button that brings out radial menu and then somewhere else bring back your mouse cursor right on top of a scanner button - this is annoying
- Left clicking scanner button and getting new radial menu - is weird (imho right clicking is more preferable)
|

Rammix
FreeWorkers
57
|
Posted - 2013.05.11 01:29:00 -
[105] - Quote
Please add small (OPTIONAL) translucent icons around mouse cursor which would constantly show miniatures for radial menu icons. It can be very helpful as an optional feature because it's difficult to remember - for quick usage - where is a button for some specific action. In current form learning radial menu is countless repetitions, which are not so comfortable for pvp when you prefer well-known quick actions instead of lurking into new menus (while someone is shooting at you). OpenSUSE 12.2, wine 1.5 |

Seamus Donohue
EVE University Ivy League
36
|
Posted - 2013.05.11 03:09:00 -
[106] - Quote
On Singularity, I am running into problems where I'm trying to left-click-and-drag to turn the camera, but I accidentally left-clicked on some object (like a station that I'm sitting next to at zero meters). Thus, instead of turning the camera, I'm instead getting the radial menu by mistake.
We need the option to switch the radial menu to Middle Mouse Button or to disable the Radial Menu completely. This is important, please. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Shun Makoto
Caldari Independent Navy Reserve The Fourth District
16
|
Posted - 2013.05.11 03:15:00 -
[107] - Quote
I love it, nothing more to say.
OK well I guess I do. Instead of a perfect circle I saw the concept of the one where they were polygons that made up like a Hexagon or some such. I liked that look a lot better. It fit more into EVE's Style in my opinion. Caldari Independant Navy Reserve Fourth District Patriot Faction Former 22nd BRDU - Retired Milita Wing Commander
|

Abus Finkel
Caldari Capital Construction Inc.
11
|
Posted - 2013.05.11 04:43:00 -
[108] - Quote
At first the radial menu seemed like a really good idea but now the more I see of it, the more I hate it. Every time I try to pan the camera I end up issuing a random command instead. Please allow us to set the radial to middle mouse button instead of left, or to have it require a modifier key. And please tune the object picking algorithm a little tighter.. I don't even have to click on an item to get the menu to pop up, it's enough to just click in empty space near something. |

Rammix
FreeWorkers
57
|
Posted - 2013.05.11 08:13:00 -
[109] - Quote
Seamus Donohue wrote:We need the option to switch the radial menu to Middle Mouse Button or to disable the Radial Menu completely. This is important, please. Not just middle button but _any_. OpenSUSE 12.2, wine 1.5 |

Naren Vintas
Space Busters
2
|
Posted - 2013.05.11 14:00:00 -
[110] - Quote
Another couple suggestions from me.
1. Radial Menu and Drones It would be a good idea, in my opinion, to have a Radial Menu on the Drones window. I would love to have an options on Radial Menu to: - Return Drone to Drone Bay - Return and Orbit - Approach
I realize that there are keyboard shortcuts for that, but the keyboard shortcuts affect all drones, whereas the Radial Menu commands would affect the selected drone(s) only. It would be good way of recalling drones that are taking heavy fire from the battlefield, without going trough all these cascading menus.
Similarly, it would be good idea to have a "Engage Target" command for drones in the Radial Menu of damagable entities (Rats, Players, structures, etc). For the sake of making Radial Menu more appealing, and providing alternatives to key shortcuts and cascading menus.
2. Jump Drive Operation Another good addition to the Radial Menu of the Player's Ship, would be the option to select "Jump To ->" to initiate the jump. And yes, that would call for dynamic allocation of buttons.
On a side note: The dynamically allocated buttons, such as would be for options that would otherwise call for cascading menus, are, in my opinion, a very strong functionality to have coded into the menu. Having a dynamic Radial Menu, as opposed to static one (as in, you always have certain set of actions to take, no matter what is the situation) would be a strong pro to the system. It would allow you to eventually deprecate the lengthy Cascading menus. I far prefer the Radial Menu over Cascading menu, even if that would mean more complexity added to the menu.
You already have the "More" (+) button on the Radial menu. Those additional and dynamic functions could be (and, in my opinion, should be) just like that
I am thinking, how would that look if the "Expanding" menus would look like. I guess a bit too much like the current cascading menus... hmm.
3. Eject from ship Currently, on Tranquility, the radial menu allows you to Eject your pod from the ship, whereas the new one on Singularity does not. You do have the option to Board Ship from the Radial Menu, and thus lacking the option to eject pod from the same level is severely lacking and is standing out.
More to come as I get to spend more time on SiSi. |
|

YuuKnow
Terra-Formers
742
|
Posted - 2013.05.11 19:28:00 -
[111] - Quote
Like the new radial menu.
The next step (perhaps sometime down the line with the next expansion) is to make the radial menu completely individually customizable for each player to decide what and where things are included per their preferences.
yk |

Shuin Pa
Ministry of War Amarr Empire
5
|
Posted - 2013.05.11 21:08:00 -
[112] - Quote
CCP karkur wrote:jonnykefka wrote:I add my voice to the several comments about the resetting cursor location with the scanner menu, though I know that's not entirely your purview. Nonetheless, you should think about why we're posting it here, because it is A radial menu.
Other than that I have had some issues where I bring up a radial menu and then my mouse is "locked" to like half the screen until I close said radial menu. I mostly get this with the scanner menu.
For the power users, can we get an adjustable mouse-down time for the radial menu to pop up? I thought I had said it earlier, but I guess I didn't: we are planning to allow you to modify the delay for when the menu appears (now it's 0.15 sec). And I will check on those mouse issues you guys are having 
When you add this delay, would you also add a NEVER option? (Infinity, will never come on no matter how long you click the mouse on it) I am, a bit, olde skewel and find it clumsey (for me) and would prefer to turn it off.
Yes, I gave it a shot trying to use it for different things, but cancelling the chosen option is clumsey and would prefer not to trip over the menu when in space fighting for my life. The mouse returning to the origninal click point is also annoying.
Fluff is nice to a point, but some of us prefer to keep it simple. The radial menu for the scanner is ok it saves a click or 2, but its really not needed. It would be simpler to add a check box to the scanner to turn on/off the overlay.
Thank you for listening to your community!
Pa
|

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1551
|
Posted - 2013.05.12 07:29:00 -
[113] - Quote
The cursor gets a bit laggy once the radial menu is brought up. Is that 'normal', or is it something to do with my computer?
EDIT: It may have something to do with me running TQ at the same time. :P Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |

Heimer
Republic University Minmatar Republic
6
|
Posted - 2013.05.12 08:24:00 -
[114] - Quote
Oops, made a separate thread before I saw this.
Give us the option to assign this to another mouse button, or as the guy above said, to set the delay to "never".
Yes, we know you love your new radial menus.... it is, however, bad form to simply dismiss what people are saying to you about your beautiful design. We have stopped playing to go to test and give some feedback, and are met with "but our new menus are just so well thought out that you people saying they are not perfect are simply wrong!"
(So far you've almost outright mocked the poor guy using the old menu system who noted that all the buttons have moved around.... meanwhile ignoring the folks asking for a way to move this to another key or button.)
We need a way to disable this menu, or a way to assign assign to another button/key (yes, so we never have to use it.... do not cry.)
The old menu had: ESC->General Settings->Expand Action Menu With (Left Button/Middle button) -- that is now gone. Now, (yes, yes I now the new radial menu is completely not the old action menu....) but now several people here have mentioned wanting to remap the button for this and, so far, no blue response. |

Brainless Bimbo
Pator Tech School Minmatar Republic
27
|
Posted - 2013.05.12 08:33:00 -
[115] - Quote
CCP Sisyphus wrote:Hi all. With the new SIsi build you should be able to try out our new feature - the radial menu in space. Please try it out while flying around space, and give us your feedback 
Frankly it adds nothing at all to the game, it just makes EvE look like it should have a PS3 control pad, it probably makes it easier to get into eve if you don't like reading, or your language is not available, or you have played lots of other games in differing genres over time where it is used, after all its down to what people are familiar with, how they understand the world and the effort they put in to understanding their environment.
I like the the right click list, its eve centric, its universal and is a hell of a lot easier to modify when you guys decide on changes.
|

Zloco Crendraven
BALKAN EXPRESS
330
|
Posted - 2013.05.12 09:19:00 -
[116] - Quote
AutumnWind1983 wrote:CCP Masheen wrote:We're the same team that redesigned the targeting brackets Is your team ready to admit that circles are terrible UI design yet? Its very straining on logi to see who's being hit because the rings in each circle blend together (is that fresh armor damage or just no shields) and its not easy to rapidly scan 10 locked targets in a horizontal fashion. It'd be a vast improvement if you iterated back to horizontal bars.
Target icons for logis are just fine. LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
|
|

CCP karkur
C C P C C P Alliance
2073

|
Posted - 2013.05.12 10:19:00 -
[117] - Quote
Thank you all for great feedback. We have still some polishing left, so don't feel like we are not taking in your comments and concerns
One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial menu on the middle mouse button or something). We think that will address a lot of your concerns.
There are also a few bugs that you have pointed out which we will fix so thanks for that  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Dyvim Slorm
Coven of the Morrigan
122
|
Posted - 2013.05.12 11:17:00 -
[118] - Quote
CCP karkur wrote:One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial menu on the middle mouse button or something). We think that will address a lot of your concerns. 
It would be best to allow it to be mapped to any key as the middle mouse button is used by many for comms (TS3, Vent etc)
|

Lydia Schmidt
Caldari Provisions Caldari State
6
|
Posted - 2013.05.12 12:24:00 -
[119] - Quote
James Amril-Kesh wrote:One thing that frustrates me about the radial menu is how after making a selection the mouse jumps back to its original position.
It's very hard to get used to.
I also found this very annoying. |

Sephira Galamore
Inner Beard Society
115
|
Posted - 2013.05.12 12:33:00 -
[120] - Quote
CCP karkur wrote:One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial menu on the middle mouse button or something). We think that will address a lot of your concerns.  While you are doing keymapping stuff, do you think you could make it possible to map the voice PTT-key to more keys/mousebuttons? The current options are rather limited. |
|

Sirran The Lunatic
Gespenster Kompanie Villore Accords
2
|
Posted - 2013.05.12 12:51:00 -
[121] - Quote
Not sure if this has been mentioned, but please add a "save location" radial menu button do the "Your ship" menu.
Yes, I'm aware in-space objects have it, but if you want to midpoint safe you still need people/places open, it seems. Having it on your radial menu would just be awesome.
As for general feedback, I do like it them somewhat... the previous iteration was just annoying. Although I don't see a way to disable them or change what button activates it.
Let's say I want to pan my camera around but had my mouse on an object (very easy if zoomed in or near a large ship/station), I open a radial menu instead, accidentally drag my warp-to default distance to 100, try to warp somewhere and ...derp, I'm at 100.
See the issue I'm having with it being forced on me? I suppose it'd be easy enough to avoid, just avoid clicking on any object in space while panning a camera... but , how annoying is that? I played with this some and found myself setting various default ranges by accident. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4987
|
Posted - 2013.05.12 13:02:00 -
[122] - Quote
Sirran The Lunatic wrote:Not sure if this has been mentioned, but please add a "save location" radial menu button do the "Your ship" menu.
Yes, I'm aware in-space objects have it, but if you want to midpoint safe you still need people/places open, it seems. Having it on your radial menu would just be awesome. Holy ****, yes please. This is an excellent idea. |

Anja Talis
Sal's Waste Management and Pod Disposal The Mockers AO
97
|
Posted - 2013.05.12 13:19:00 -
[123] - Quote
If I'm on grid with an acceleration gate, I can't open the radial menu on it from space. Also, if I right click it, I don't have the normal options, just warp to, warp to x and bookmark.
Normal options are still there for it off the overview. |

Salpun
Paramount Commerce
494
|
Posted - 2013.05.12 15:23:00 -
[124] - Quote
Now that we have a nice new radial menu that works are we getting the camera options that where tested last release but where removed because they lacked a way to tell what mode the camera was in and could be changed to? |

Ashlar Vellum
Esquire Armaments
46
|
Posted - 2013.05.12 17:55:00 -
[125] - Quote
CCP karkur wrote:One of the things we will most likely be doing is to allow you to map the radial menu to any mouse button (except probably right click), and also probably allowing you to set the delay (so you could have an instant radial menu on the middle mouse button or something). We think that will address a lot of your concerns.  Yay, thank you! 
Can you also make when we click scanner button that it will actually open scanner window and not just show us new radial menu around it. |

ISquishWorms
201
|
Posted - 2013.05.13 02:14:00 -
[126] - Quote
When I activate this new Radial Menu my mouse slows down and becomes laggy to respond. I am also unable to move the mouse pointer to the right hand edge of my screen I can get within about 2.5cm of the edge.  . |

Legault Revan
Hard Knocks Inc.
7
|
Posted - 2013.05.13 04:16:00 -
[127] - Quote
I don't know if anyone else has tried to move around the enemies you have targeted, but you can't click and drag them to different positions because of the radial menu. If I target something tagged as 1 and 2, but I lock number 2 before number one, then I normally like to switch the two targets on my UI. I can no longer do this. Also, when doing logi, placing my targets in a specific order is something that is very important for me to be able to do, but the radial menu prevents this. Is there some way to reorder my locked targets that I'm missing? It seems that clicking and dragging most things in space would probably result in the radial menu popping up, rather than just dragging the info from whatever you click. |

Cpt Arareb
DisturbedGamers. Tribal Band
42
|
Posted - 2013.05.13 04:22:00 -
[128] - Quote
just whatch jonhny pew video about this radial thing, and, I must say, I was            +1 |
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CCP Fear
C C P C C P Alliance
139

|
Posted - 2013.05.13 09:58:00 -
[129] - Quote
Link? |
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CCP Fear
C C P C C P Alliance
139

|
Posted - 2013.05.13 10:03:00 -
[130] - Quote
Just want to address a few things here;
- We are adding a delay setting, so that you can adjust the time it takes for it to appear on press and hold
- We are re-adding the option to map it to different mouse-keys (and not just L/C/R buttons)
- We are not making it customizable. We are utilizing a schema which makes primary actions on top, navigation on 45-¦angles, lock/unlock is down and show info is left and Right is more options. It helps with muscle memory to have them in a consistent place. Dynamic is just hard to implement correctly and it's better to have it consistent from the beginning.
- We are looking into the mouse-speed issue, but haven't been able to reproduce it in-house (Please bug-report as much as possible).
I think that's basically it for now. |
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|

James Amril-Kesh
4S Corporation RAZOR Alliance
5000
|
Posted - 2013.05.13 10:25:00 -
[131] - Quote
http://www.youtube.com/watch?v=yUv73akegEM
In return: Could you add "bookmark current location" to the radial menu for your own ship? Please? That would be amazing. |

tgl3
Wormhole Engineers Greater Realms
316
|
Posted - 2013.05.13 10:43:00 -
[132] - Quote
So very much this. Member of the EVE Blog Pack - Through Newb Eyes Twitter - TG_3 |
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CCP karkur
C C P C C P Alliance
2074

|
Posted - 2013.05.13 10:50:00 -
[133] - Quote
Legault Revan wrote:I don't know if anyone else has tried to move around the enemies you have targeted, but you can't click and drag them to different positions because of the radial menu. If I target something tagged as 1 and 2, but I lock number 2 before number one, then I normally like to switch the two targets on my UI. I can no longer do this. Also, whens this. Is there some way to reorder my locked target doing logi, placing my targets in a specific order is something that is very important for me to be able to do, but the radial menu prevents that I'm missing? It seems that clicking and dragging most things in space would probably result in the radial menu popping up, rather than just dragging the info from whatever you click. Yes, you can still move them around
You know how you had to hold it down for a while before the target would pop out and you could move it? We had to change it so you could use the radial menu on the targets. So now the targets no longer pop out like that, but just behave like any other drag: start dragging and you get a "ghost" target that you move and the target is not actually moved until you drop it. I like this much better than having the targets randomly pop out. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2074

|
Posted - 2013.05.13 10:51:00 -
[134] - Quote
tgl3 wrote:James Amril-Kesh wrote: In return: Could you add "bookmark current location" to the radial menu for your own ship? Please? That would be amazing.
So very much this. Yes  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Tub Chil
Last Men Standing
59
|
Posted - 2013.05.13 10:54:00 -
[135] - Quote
I don't like that buttons like jump, lock, dock etc. have changed location. I was using radial menu a lot and it's hard to change reflexes. Also "look at" button should not be hidden under + imo, i use it a lot.
Using radial on overview is very good tho. |

Rammix
FreeWorkers
60
|
Posted - 2013.05.13 12:24:00 -
[136] - Quote
CCP Fear wrote:We are not making it customizable. We are utilizing a schema which makes primary actions on top, navigation on 45-¦angles, lock/unlock is down and show info is left and Right is more options. It helps with muscle memory to have them in a consistent place. Dynamic is just hard to implement correctly and it's better to have it consistent from the beginning.
I hope you will extend its functionality and flexibility in the future.  OpenSUSE 12.2, wine 1.5 |

Rammix
FreeWorkers
60
|
Posted - 2013.05.13 12:31:00 -
[137] - Quote
And what about making a second (outer) circle? For example, you click on an enemy, and in the inner circle you have a "keep at range" button for quick action; in the outer one you have a button for changing the distance. IMHO that would be a good improvement. OpenSUSE 12.2, wine 1.5 |

Ashlar Vellum
Esquire Armaments
46
|
Posted - 2013.05.13 12:42:00 -
[138] - Quote
CCP karkur wrote:tgl3 wrote:James Amril-Kesh wrote: In return: Could you add "bookmark current location" to the radial menu for your own ship? Please? That would be amazing.
So very much this. Yes  Stop spoiling your players! Say no to something. 
Now on a more serious note this is just too awesome. |
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CCP Sisyphus
C C P C C P Alliance
475

|
Posted - 2013.05.13 14:41:00 -
[139] - Quote
Ashlar Vellum wrote:Stop spoiling your players! Say no to something. 
NO U!
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Logan LaMort
Screaming Hayabusa
1338
|
Posted - 2013.05.13 15:22:00 -
[140] - Quote
CCP karkur wrote:tgl3 wrote:James Amril-Kesh wrote: In return: Could you add "bookmark current location" to the radial menu for your own ship? Please? That would be amazing.
So very much this. Yes 
Congratulations, you've just made the radial menu 1000% better 
|
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Shiuri
3
|
Posted - 2013.05.13 17:44:00 -
[141] - Quote
CCP Fear wrote:- We are utilizing a schema which makes primary actions on top, navigation on 45°angles, lock/unlock is down and show info is left and Right is more options.
Could you please, for the love of all that is holy, move the primary action button away from the navigation buttons? It is literally the dumbest button placement I can think of; the only times I have lost pods are when attempting to click "Warp To" and instead hitting "Show in Planet Mode." I have since switched to using hotkeys.
Which reminds me, we need a hotkey for looting. |

Naren Vintas
Space Busters
3
|
Posted - 2013.05.13 18:21:00 -
[142] - Quote
A very quick note:
Last time I checked, the "Distance" to target in the open Radial Menu does not update in real time. That's a bit of a drawback, I must say.
I haven't tested it in two days, however, so I don't know how accurate that is anymore. |

Garr Earthbender
Justified Chaos
156
|
Posted - 2013.05.14 02:24:00 -
[143] - Quote
Want to buy a "Broadcast target" for the radial menu somehow.
Would be really awesome when different UIs come into play. -Rock is overpowered, Scissors is fine. -Paper |
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CCP karkur
C C P C C P Alliance
2086

|
Posted - 2013.05.14 09:55:00 -
[144] - Quote
Naren Vintas wrote:A very quick note:
Last time I checked, the "Distance" to target in the open Radial Menu does not update in real time. That's a bit of a drawback, I must say.
I haven't tested it in two days, however, so I don't know how accurate that is anymore. good point, thanks  I'll see if we can do something about that. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Zerb Arus
WormSpaceWormS Galactic Skyfleet Empire
18
|
Posted - 2013.05.14 12:22:00 -
[145] - Quote
Update regarding the radial menu: The mouse is decoupled from normal rendering in normal situations -> even with very low fps the mouse keeps moving fast and is responsive (no noticeable latency)
As soon as the radial menu opens, this changes. Mouse position only updates with new frames -> the lower the fps the more apparent the issue! (you can still feel it at 60fps but with 40 and below it really gets ugly) Just tried a new archaeology site with so many particles in space that my fps dropped lower than in 1000 man fleet-fights. (getting to hit those container thingies in space might get tricky with 7fps)
* Things like the radial menu are only of use if they react fast and precise! * please make right-click cancel the radial menu and not perform any action! * please make it work on the watchlist / broadcast-window too
|

Laylle Nightblade
Grimm Hounds SONS of BANE
2
|
Posted - 2013.05.14 15:05:00 -
[146] - Quote
I really dig the new radial menus!
My thoughts:
1) I have to say that I rather like how the navigation bits are oriented in relation to each other. Warp to top right, align bottom left. Makes sense that they are across from each other.
2) Should consider making shift the default key for instant radials. I didn't even think of setting that until I read the post :P
3) I LIKE that I can activate the button even if I went too far. I could never get into the old radial system because it was hard to hit the "target" when mousing around at high speeds.
4) I really dig being able to adjust the range by moving the mouse further out. I didn't realize I could do this until I visited the forum, is there a way to make this more obvious? (An arrow outside of and pointing away from the button in the direction that would increase the range would be pretty cool :P)
5) A consistency issue I noticed... "Save Location..." ends up being above the plus for some things (like gates) and below the plus for others (celestials). Seems dependent on the look-at button being present in the radial.
6) While escape can cancel out of the radial, it would be really nice if right clicking would do this too.
7) I have to get in the habit of using the radials now :P
8) Mouse cursor also feels sluggish for me while the radial is open. Easy way to test: Open the radial, then start moving the cursor in giant swooping circles around the screen. Compared to not having the radial open, something about this feels sluggish.
9) I would like to see the radials added to other areas. Broadcasts, watch list, fleet window, etc. |

Ottersmacker
Genos Occidere HYDRA RELOADED
367
|
Posted - 2013.05.14 16:55:00 -
[147] - Quote
looking great overall, but makes me sad to hear it can't be customized even though it changes the layout many players have grown accustomed to over the time. that buzzwordy "muscle memory" will need quite a bit of re-memorizing -.- i just locked an open door.. strange, yet symbolically compelling. |

IWolfMasterI
Dark Wolf Incarnates Criminal Minds
27
|
Posted - 2013.05.15 02:38:00 -
[148] - Quote
I want the option to remove this feature from my left click again, never did like the radial menu. |

Shalua Rui
Rui Freelance Mining
12738
|
Posted - 2013.05.15 11:01:00 -
[149] - Quote
Kinda like it, yea...
Then again, everything that brings the UI closer to the VPish controls we saw in the Origins trailer is great, in my opinion. "Ginger forum goddess, space gypsy and stone nibbler extraordinaire!"
Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM) |

ISquishWorms
208
|
Posted - 2013.05.15 11:07:00 -
[150] - Quote
This new Radial Menu is still causing my mouse to go slow and preventing me from moving my pointer to the right hand edge of my screen. I hope that this is being looked into as in its current state it is not really useable for myself.
In regards of bug reports what are you after? As the process for making this happen is fairly simple I click on the HUD scanner button as soon as the menu appears my mouse lags and when I try moving the pointer to the right hand side of the screen I am not able to. Do you just want me to submit a bug report after this has happened or while the menu is still being displayed? . |
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Rain6637
Team Evil
931
|
Posted - 2013.05.15 11:16:00 -
[151] - Quote
it feels a lot like a new feature redundantly implemented over an old one--
also, the requirement of clicking the ship in space reduces its activation area considerably http://themittani.com/ | http://evenews24.com/ || Vincent Athena-á||-áflycatcher waaaaat |

War Kitten
Panda McLegion
1966
|
Posted - 2013.05.15 15:58:00 -
[152] - Quote
Sounds good to me. I've never been a fan of the radial menu and got irritated when it would open up on me accidentally. A configurable delay sounds good.
However - if you're adding "bookmark current location" to the radial menu, I will be making good use of that one! Thanks!
Request: Can you also add a configurable delay to the doggone tooltip-like popups when you mouse-over a bracket in space? Please??!?!
It is amazingly irritating to just be dragging my mouse around looking for a clean spot to "grab" the world and rotate the view (or do other things) and have bracket after bracket initiate the tooltip list.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Faulx
Brother Fox Corp
177
|
Posted - 2013.05.15 21:25:00 -
[153] - Quote
The "Warp to Within" field doesn't behave the same as the other "drag out" buttons. Instead of being able to select a "continuum" of values from 0 to 100km, you can only select multiples of 10,000. I would much prefer the continuum. This would also make the use of the "drag out" more consistent between the different option. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Nikki Vix
AQUILA INC Verge of Collapse
1
|
Posted - 2013.05.15 23:17:00 -
[154] - Quote
CCP karkur wrote:tgl3 wrote:James Amril-Kesh wrote: In return: Could you add "bookmark current location" to the radial menu for your own ship? Please? That would be amazing.
So very much this. Yes 
Total +1, if you make that happen |
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CCP karkur
C C P C C P Alliance
2096

|
Posted - 2013.05.16 01:22:00 -
[155] - Quote
Just to keep you updated: I've been busy working on other stuff during the last week or so, so don't expect any fixes/changes in the next Sisi updates. That does not mean they will not happen, just haven't gotten to it yet, but we will def. be making some changes and fixing bugs :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Ruze
Next Stage Initiative Trans-Stellar Industries
252
|
Posted - 2013.05.16 01:38:00 -
[156] - Quote
CCP karkur wrote:Just to keep you updated: I've been busy working on other stuff during the last week or so, so don't expect any fixes/changes in the next Sisi updates. That does not mean they will not happen, just haven't gotten to it yet, but we will def. be making some changes and fixing bugs :)
Also, in-station, radial menu doesn't function yet with inventory screens and ship hangars. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

nardaq
Orion Expeditions
27
|
Posted - 2013.05.16 04:55:00 -
[157] - Quote
any chance u can change(able to set it) the scanner function from left click -> show radial menu to left click show scanner. and/or move the right click to the radial menu no need to do more movement to get things showing up  |

Octoven
Phoenix Productions Headshot Gaming
128
|
Posted - 2013.05.16 08:32:00 -
[158] - Quote
I tried to use the current radial menu on TQ but functionally it blows ass. You have to actually click on the ship or object in space to use it. Also, the layout never made much since to me either. The new radial menu does make since, the most frequented options are on top and second most on bottom. The layout isnt consistent in some areas but for the most part, I like the current layout. I would rather the feature be looked at for mapping to new keys then to try to attempt to customize the layout. |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
299
|
Posted - 2013.05.16 16:32:00 -
[159] - Quote
CCP karkur wrote:Crazy KSK wrote:I think its a nice addition but ive found a small flaw when selecting something while in warp like another celestial and then trying to warp right after you come out of warp it just doesn't work you have to wait about 2 seconds before it works The options are updated 4 times a second I think. You not being able to warp right way probably means that your ship is just not quite ready yet. 8 times a second would be a bit better, humans can very easily notice a 125ms delay... |

Shpongleye
Hard Knocks Inc.
4
|
Posted - 2013.05.16 19:28:00 -
[160] - Quote
Please add an option to disable the Radial Menu or at least move it to Middle Mouse button as on Tranquility currently.
The meny is very annoying while doing PvP |
|

Nikolai Priezzhev
FreeWorkers
0
|
Posted - 2013.05.16 20:00:00 -
[161] - Quote
When I use "radial menu" shortcut it activates and then never deactivates until logoff. Very annoying. Please don't ignore this issue.
I mean after only ONE activation of this shortcut radial menu will pop up instantly on every single click no matter what you do. Only logoff cures it. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
308
|
Posted - 2013.05.16 23:58:00 -
[162] - Quote
What was soo bad and broken with the old system again? Maybe i missed that blog...i thought the old one functioned just fine.
*hint* not a fan, too big, slow, and only way to get out of it is to go back to the center...
Again, change for change sake is stupid. Spend your valuable dev time working on actual problems that need to be fixed. (like the still lack of Inventory 'persistence' and remembering how we had it set up) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP karkur
C C P C C P Alliance
2099

|
Posted - 2013.05.17 00:25:00 -
[163] - Quote
Nikolai Priezzhev wrote:When I use "radial menu" shortcut it activates and then never deactivates until logoff. Very annoying. Please don't ignore this issue.
I mean after only ONE activation of this shortcut radial menu will pop up instantly on every single click no matter what you do. Only logoff cures it. wrong... holding down the shortcut for something else will undo it until you do it again... for example holding down ctrl as if to target something, or that at least what I found out today when I was looking into fixing it. And don't worry, this won't be ignored, I'll fix it tomorrow  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Faulx
Brother Fox Corp
178
|
Posted - 2013.05.17 03:07:00 -
[164] - Quote
@CCP karkur @CCP Fear @CCP Masheen
Thanks for staying on top of the everyone's feedback with counter-feedback of your own. It really helps to know what you guys see as intended or unintended changes. It also helps to know when a desired feature is beyond your scope. When we have to give feedback in a vacuum, it feels a lot like we're spinning our wheels and going nowhere.
So, again, thanks.
*edit: In a vacuum no one can hear you screaming about how bad the UI is.  Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Sirran The Lunatic
Gespenster Kompanie Villore Accords
4
|
Posted - 2013.05.17 12:33:00 -
[165] - Quote
Noticed that when a Radial menu is expanded certain places on the screen such as the sensor overlay or ships low in your field of vision, you cannot move the cursor above half-screen...and clicking anywhere re-centers the cursor on the radial menu. imagine trying to click warp out but it moves your mouse back across the screen because you had accidentally opened a radial menu (not difficult to do) |

Charlie Jacobson
104
|
Posted - 2013.05.17 18:41:00 -
[166] - Quote
I didn't like how the old radial menu would pop up when I was trying to move my camera and accidentally clicked my own ship. Will there be a way to disable this completely on left mouse clicks? I don't mind having a hotkey to bring up the radial menu, but I'd love for leftclick-and-hold to be ONLY for the camera when I click in space. |

Tierere
Federal Defense Union Gallente Federation
12
|
Posted - 2013.05.17 20:15:00 -
[167] - Quote
yes potentially its a good development, however the lag makes it unusable.
Once the radial menu has been activated there is a clear delay between the movement of the mouse and the onscreen curser which makes it impractical and unusable in it's current state.
|
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CCP karkur
C C P C C P Alliance
2102

|
Posted - 2013.05.18 00:28:00 -
[168] - Quote
Tierere wrote:yes potentially its a good development, however the lag makes it unusable.
Once the radial menu has been activated there is a clear delay between the movement of the mouse and the onscreen curser which makes it impractical and unusable in it's current state.
I was working on that today... I need to get other people to test it for me to see if it's better because I don't really notice the lag but we are def. looking into it and will figure it out 
And we have deployed a fix to Sisi for the shortcut not being reset so you always got the instant radial menu if you had used the shortcut. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Gilbaron
Free-Space-Ranger Nulli Secunda
875
|
Posted - 2013.05.18 01:23:00 -
[169] - Quote
i like this thing, i like it a lot
however, i drew a picture of a change i would like to see, mainly because i forgot my homework (at home) and therefore can't do it at work :O
(increase the ankle thingie where mouse movement influences the values)
http://imgur.com/2mAQd78 We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Gilbaron
Free-Space-Ranger Nulli Secunda
875
|
Posted - 2013.05.18 01:50:00 -
[170] - Quote
oh, and another thing somehow related
i can use this on brackets, which is kinda cool if i come around some bracket that is not moving very fast
can i have a "freeze all brackets" button ? should work just like the old freeze overview did, but for brackets, they are small, they can be fast, they are not easy to click. freezing them would make my life easier (at least i think so) We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
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X4me1eoH
Reverse Side.
57
|
Posted - 2013.05.18 08:15:00 -
[171] - Quote
Sorry bad english, google translate:
The radial menu. For example I need to warp to the planet, and I'm trying to use it, leading to the right-mouse button on the top warp, but slightly cling right button, which seems to be a list of additional actions, but there comes out a setting button beeches, with shaded rest button. As a result, to press the warp, I have to re-move the mouse to the center of the radial menu and again lead-up to the right, even though logically should be easy to bring the mouse to the desired button. Either pull the key out of the advanced features of optional buttons or remove the shading buttons. I would remove the extension actions at all-around, respectively adding it. There, for example, you can add a custom list of orbits or keep at ranges. |
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CCP karkur
C C P C C P Alliance
2102

|
Posted - 2013.05.18 09:45:00 -
[172] - Quote
X4me1eoH wrote:Sorry bad english, google translate:
The radial menu. For example I need to warp to the planet, and I'm trying to use it, leading to the right-mouse button on the top warp, but slightly cling right button, which seems to be a list of additional actions, but there comes out a setting button beeches, with shaded rest button. As a result, to press the warp, I have to re-move the mouse to the center of the radial menu and again lead-up to the right, even though logically should be easy to bring the mouse to the desired button. Either pull the key out of the advanced features of optional buttons or remove the shading buttons. I would remove the extension actions at all-around, respectively adding it. There, for example, you can add a custom list of orbits or keep at ranges. For this reason, we are (as far as I know) going to swap "orbit" and "warp", so "warp" is next to "show info". Warp is really the only one of the options that is very time critical, if you want to warp to safety it would be bad to get the 2nd level because you weren't accurate enough. So yeah, this is at least on our radar, and we have talked about swapping the options  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
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CCP karkur
C C P C C P Alliance
2102

|
Posted - 2013.05.18 09:48:00 -
[173] - Quote
Gilbaron wrote:i like this thing, i like it a lot however, i drew a picture of a change i would like to see, mainly because i forgot my homework (at home) and therefore can't do it at work :O (increase the ankle thingie where mouse movement influences the values) http://imgur.com/2mAQd78 in the area that's outside of the slice's degrees, moving the mouse up and down will change the distance. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Faulx
Brother Fox Corp
178
|
Posted - 2013.05.18 09:54:00 -
[174] - Quote
Do you plan on implementing something like the "drag out" menu for warping to planets and their moons? Something like:
click Navigation Info Panel or Solar System Info Panelt up- stargates (drag out: the various stargate in system) down- stations (drag out: the various stations) left- asteroid belts (drag out: the various belts) right-- planets (drag out for enumerated planets 1-13+) -> click brings up subRadial
subRadial up- the planet proper (drag out: enumerated districts, if temperate) down- stations (drag out: the various stations in orbit of this planet) left- local asteroid belts (drag out: the various belts in orbit of this planet) down: local moons (drag out: enumerated moons)
Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
133
|
Posted - 2013.05.18 10:40:00 -
[175] - Quote
idea: It would be great if we would be able to change directional scanner range and angle with the new radial menu. For example changing the range with vertical mouse movement and changing the angle with horizontal mouse movement. Shortcut for the scan button would be also usefull. |
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CCP karkur
C C P C C P Alliance
2102

|
Posted - 2013.05.18 13:00:00 -
[176] - Quote
Faulx wrote:Do you plan on implementing something like the "drag out" menu for warping to planets and their moons? Something like:
click Navigation Info Panel or Solar System Info Panelt up- stargates (drag out: the various stargate in system) down- stations (drag out: the various stations) left- asteroid belts (drag out: the various belts) right-- planets (drag out for enumerated planets 1-13+) -> click brings up subRadial
subRadial up- the planet proper (drag out: enumerated districts, if temperate) down- stations (drag out: the various stations in orbit of this planet) left- local asteroid belts (drag out: the various belts in orbit of this planet) down: local moons (drag out: enumerated moons)
we did a prototype for something like that, and while it's something we would have liked to continue with, we realized soon that we had to focus on our main objective and did not really have the resources to do both. We would like to get the radial menu out, see how people react to it and get some feedback on it before we start using it everywhere  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Faulx
Brother Fox Corp
178
|
Posted - 2013.05.18 13:20:00 -
[177] - Quote
Thanks. I know there's been plenty of times when I'd like to warp to a moon in a hurry but have to go hunting through a maze of menus. So, if, when you guys find some time, you can manage to make it work well and quickly (visual tick marks in the drag out area would probably be key, due to variable numbers of celestials), I think it'd probably be a good thing. Science Amongst the Stars: Project Compass http://truestories.eveonline.com/ideas/908-science-amongst-the-stars-project-compass |

Gilbaron
Free-Space-Ranger Nulli Secunda
875
|
Posted - 2013.05.18 14:28:00 -
[178] - Quote
in the area that's outside of the slice's degrees, moving the mouse up and down will change the distance.[/quote]
How come I did not realize that oO?
Change that to top - rightish and bottom - leftish and I am happy :) We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |

Bienator II
madmen of the skies
1748
|
Posted - 2013.05.18 19:37:00 -
[179] - Quote
when you use the radial menu to set a range, for example orbit distance, it would be nice to have a indicator how far you can move the mouse. I suppose its about 100 pixel and its a 1:1 mapping from pixel to km. A thin arc at the 100 pixel mark would be nice, maybe another at 50 - only appearing if you drag the mouse to set a distance. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Galmas
United System's Commonwealth R.E.P.O.
96
|
Posted - 2013.05.19 00:27:00 -
[180] - Quote
Mouse is getting slow whenever any radial menu is open. (In space or e.g. on the scanner button)
Also i cannot move the mouse over the whole screen anymore. As if the screen was more narrow than it actually is. In full screen mode. |
|

Domanique Altares
Rifterlings Point Blank Alliance
89
|
Posted - 2013.05.19 17:03:00 -
[181] - Quote
Galmas wrote:Mouse is getting slow whenever any radial menu is open. (In space or e.g. on the scanner button)
Also i cannot move the mouse over the whole screen anymore. As if the screen was more narrow than it actually is. In full screen mode.
Confirm that I am having this same problem since I started testing new content on SiSi a couple weeks ago. Pretty radial menus are a no-go for me for the time being.
Is there some sort of specific system/OS data that would be useful to you, CCP Devs? |

Naren Vintas
Space Busters
4
|
Posted - 2013.05.20 11:24:00 -
[182] - Quote
Domanique Altares wrote:Galmas wrote:Mouse is getting slow whenever any radial menu is open. (In space or e.g. on the scanner button)
Also i cannot move the mouse over the whole screen anymore. As if the screen was more narrow than it actually is. In full screen mode. Confirm that I am having this same problem since I started testing new content on SiSi a couple weeks ago. Pretty radial menus are a no-go for me for the time being. Is there some sort of specific system/OS data that would be useful to you, CCP Devs?
It's been already noticed to be tied into how the mouse pointer gets rendered while having Radial Menu open.
Normally, your hardware renders the mouse pointer, regardless of the efficiency of your software (game). However, when Radial Menu gets open, EVE seems to 'take over' the mouse pointer, making it entirely dependant on the game engine, and thus tie into rendering system. And in turn, it gets affected by the game's FPS. The lower FPS you get, the slower the mouse will move while utilizing Radial Menus.
Also, because the game takes over the rendering of the pointer, there seem to be certain limitations as to the area of screen it utilizes. I believe that the system pointer reaches the end of the screen, while the game pointer is still some distance from it, due to FPS lag.
That's just my theory, though. CCP needs to look into their method of rendering and controlling the mouse pointer in Radial Menus. |
|

CCP karkur
C C P C C P Alliance
2106

|
Posted - 2013.05.20 12:22:00 -
[183] - Quote
I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Sephira Galamore
Inner Beard Society
118
|
Posted - 2013.05.20 13:28:00 -
[184] - Quote
CCP karkur wrote:I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :) Awesome, can't wait! |

Shade Millith
I'm Really Bored
59
|
Posted - 2013.05.20 13:33:00 -
[185] - Quote
More feedback, after trying it for a while.
I still can't use it. It's gone from something that I've used every few seconds, to a completely unusable tool that just gets me killed, that I'm going to have to unlearn 8 years of muscle memory in order to use it once more.
Quote:We are utilizing a schema which makes primary actions on top, navigation on 45-¦angles, lock/unlock is down and show info is left and Right is more options.
So boarding a ship is more important than locking a target during combat? Planetary Interaction isn't a primary activity when you're being shot at! Then the slot is empty when used on a moon, one of the most common places to warpout.
And another question, why is it so important to move Orbit from the right to the left side? It's been on the top right ever since the original came out. For what reason is there to move it? There was nothing wrong with Up, Top Right, Right being movement. All you've done is split up the important icons and spread them haphazardly around the circle, and made non-important icons have prominent placing.
Either get customization in, or at the very least an option to have the old icon placement. Throw a bone to those that actually USED the radial menu when it made sense in combat!
Surely there can be something for me to not look at with horror in this expansion. |
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CCP karkur
C C P C C P Alliance
2107

|
Posted - 2013.05.20 13:54:00 -
[186] - Quote
Of course we know target is very important, but that's exactly why it's at the bottom... so we can have it for everything and have it in a consistent location  The "primary action" (12 o'clock) is the only option that is changing, so you can just learn and know where all the other options are, and don't need to go look for them depending on what you are acting on 
Calling it "primary action" maybe isn't right... it's more of a "action that is important for this entity that is not already in the menu" but I'm not sure that's a very catchy name (although I might be wrong)  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Shade Millith
I'm Really Bored
59
|
Posted - 2013.05.20 14:10:00 -
[187] - Quote
CCP karkur wrote:The "primary action" (12 o'clock) is the only option that is changing, so you can just learn and know where all the other options are, and don't need to go look for them depending on what you are acting on 
Sure. I'll just go unlearn 8 years of play, and rage at the unintuitive positions of the movement icons. Thanks for that. Might as well learn how to play left handed.
I just rage quit after spending a few agonizing hours on the test server trying to use the new menu, so I'm probably more than just a little angry, but there's at least one silver lining!
I know the rest of the expansion can't make me any more miserable than this.
Seriously. Under 'General Settings', make a 'Radial Menu New/Original' setting.
Don't screw over people that used to use it while trying to impress people that most likely still won't use it. |

Strata Maslav
Born-2-Kill 0utNumbered
59
|
Posted - 2013.05.20 14:18:00 -
[188] - Quote
Shade Millith wrote: Sure. I'll just go unlearn 8 years of play, and rage at the unintuitive positions of the movement icons. Thanks for that. Might as well learn how to play left handed.
Don't be so melodramatic, I am sure it will be second nature after a week or two. I personally want CCP to make the most intuitive menu and I would have to agree with most of the design decisions they are making with this feature.
Having actions in consistent locations is important for allow players to use this menu reflexively so this should take priority over players previous learned habits. |

Shade Millith
I'm Really Bored
59
|
Posted - 2013.05.20 14:49:00 -
[189] - Quote
Strata Maslav wrote: Having actions in consistent locations is important for allow players to use this menu reflexively so this should take priority over players previous learned habits.
It has been consistent. It's always been consistent. It's been consistent for years.
Here's the consistency
http://i.imgur.com/jayl5wH.jpg
How is that not consistent? |

Bienator II
madmen of the skies
1750
|
Posted - 2013.05.20 17:38:00 -
[190] - Quote
CCP karkur wrote:Calling it "primary action" maybe isn't right... it's more of a "action that is important for this entity that is not already in the menu" but I'm not sure that's a very catchy name (although I might be wrong)  call it context sensitive action ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
|

ISquishWorms
210
|
Posted - 2013.05.20 17:46:00 -
[191] - Quote
CCP karkur wrote:I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :)
Nice to hear you are working towards a fix for not being able to move the mouse to the right hand edge of the screen.
Any news on the pointer lag fix? . |
|

CCP karkur
C C P C C P Alliance
2111

|
Posted - 2013.05.20 17:50:00 -
[192] - Quote
ISquishWorms wrote:CCP karkur wrote:I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :) Nice to hear you are working towards a fix for not being able to move the mouse to the right hand edge of the screen. Any news on the pointer lag fix? Just that I have made some changes, but I need to get other people to test them to see if they notice a difference  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

ISquishWorms
210
|
Posted - 2013.05.20 17:52:00 -
[193] - Quote
CCP karkur wrote:ISquishWorms wrote:CCP karkur wrote:I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :) Nice to hear you are working towards a fix for not being able to move the mouse to the right hand edge of the screen. Any news on the pointer lag fix? Just that I have made some changes, but I need to get other people to test them to see if they notice a difference 
Will try them out later and post back on forum with results. Thanks for looking into it.  . |
|

CCP karkur
C C P C C P Alliance
2111

|
Posted - 2013.05.20 17:53:00 -
[194] - Quote
ISquishWorms wrote:CCP karkur wrote:ISquishWorms wrote:CCP karkur wrote:I know exactly why the mouse pointer stops where it does, and it actually has nothing to do with FPS, but does have something to do with the radial menu taking over the pointer :)
I will find some solution to it :) Nice to hear you are working towards a fix for not being able to move the mouse to the right hand edge of the screen. Any news on the pointer lag fix? Just that I have made some changes, but I need to get other people to test them to see if they notice a difference  Will try them out later and post back on forum with results. Thanks for looking into it.  The changes have not been deployed to Sisi yet, so you won't see any difference there  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

ISquishWorms
210
|
Posted - 2013.05.20 18:03:00 -
[195] - Quote
No worries, CCP Karkur. I will try them out soon as they hit the test server. . |

Ashlar Vellum
Esquire Armaments
53
|
Posted - 2013.05.20 19:26:00 -
[196] - Quote
CCP Sisyphus wrote:Ashlar Vellum wrote:Stop spoiling your players! Say no to something.  NO U!
that's more like it. thanks  |

Sabre Forza
Red Federation RvB - RED Federation
0
|
Posted - 2013.05.21 01:20:00 -
[197] - Quote
I like it! I love the ability to set value by distance moved away from center. I never really used the old radial menu so I don't have to unlearn anything. I haven't noticed any performance issues, but I will try to break it next time I get on the test server  |

Zeradn
School of Applied Knowledge Caldari State
2
|
Posted - 2013.05.21 20:34:00 -
[198] - Quote
Like the new radial menu. Actually usable. I only have one concern at this time. The right click menu has an option for orbiting/keeping range at the current range, which comes after the preset list of ranges. This is really useful for getting traversal immediately, without getting in range. This was especially useful for missile boats, as getting into optimal range is usually not important.
Currently the radial menu has the default orbit/keep range distance on the button, and it moves from 0.5 to 30 km as we drag the mouse further. It would be helpful to add the current range to the end of this drag-menu, so that dragging in the correct direction will cause the ship to orbit/keep range at the current range. Please consider this as this could be a really useful option to have.
PS: I just skimmed the dev posts and didn't see any mention about this, so just assumed no one has mentioned it till now. If any one has already mentioned this, please forgive me for the repost or consider it a support for their cause. |

Lost Hamster
FREE GATES HUN Reloaded
89
|
Posted - 2013.05.21 21:57:00 -
[199] - Quote
Using the radial menu and use it to warp to a specific distance is hard, almost impossible. Doubt that in a high adrenalin situation you can use it properly. So don't dare to remove the proper NORMAL menu.
Edit: Actually the best would be that any distance setting in that menu is removed completely. So it would support warp to 0, and nothing else. Orbit would only work for a FIX distance. no distance setup needed.
Keep it simple. |

Shiuri
5
|
Posted - 2013.05.22 14:48:00 -
[200] - Quote
I revisited the menu this morning and I'll just reiterate what I've said in the Dev blog feedback thread.
Please consider rotating the menu 45 degrees clockwise, putting the navigation buttons and their drag-out functionality along flat planes. It would make for much more natural mouse movements when performing such tasks and makes more sense considering that you guys are hell-bent on scattering the navigation buttons all over the place.
E: This also moves the "Primary Stupid Action" button out of the top slot, making it less likely to be clicked by mistake. |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5152
|
Posted - 2013.05.23 17:14:00 -
[201] - Quote
Why did you move the warp button? I had just gotten used to where it was. -áMy (mostly boring) Youtube channel. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5152
|
Posted - 2013.05.23 17:37:00 -
[202] - Quote
Also, open cargo doesn't work. At all. Will file a bug report. -áMy (mostly boring) Youtube channel. |

Faulx
Brother Fox Corp
182
|
Posted - 2013.05.23 18:08:00 -
[203] - Quote
CCP karkur wrote:ISquishWorms wrote: Any news on the pointer lag fix?
Just that I have made some changes, but I need to get other people to test them to see if they notice a difference  Have you considered "disappearing" the pointer while the radial menu is active? Once in the menu, any movement in a given direction would automatically flip control to the button in that direction. So moving down would highlight the targeting option, but then moving up (even just a little) would instantly flip you to the contextual option without the cursor having to backtrack its position. All complaints of mouse "slow down" would disappear since no one can see the cursor anyway. Navigating the menu would be a little faster too. For the "drag out" options, you could "click and hold" while dragging to select a value; releasing the click would then select the option.
That still leaves a bit of a problem if the menu was already in "click and hold" mode of course... but, then again, if you're already in "click and hold" mode you were probably in a hurry and wanted to use a preset anyway. |

Altrue
Exploration Frontier inc
410
|
Posted - 2013.05.24 08:42:00 -
[204] - Quote
I would love to be able to clic on the scan button to open the scanning window, without having to deal with a radial menu. Of course, holding down left clic can still open the radial menu for the scan button. G££ <= Me |

Alvatore DiMarco
Capricious Endeavours Ltd
136
|
Posted - 2013.05.24 08:46:00 -
[205] - Quote
I, too, had gotten used to the positioning of the buttons in the radial menu, only to find them moved. If they were going to be moved, then they should have been moved to the positions they currently occupy on TQ. |

Kazumi Kingslay
Audentia et Artis E.B.O.L.A.
0
|
Posted - 2013.05.24 16:58:00 -
[206] - Quote
Is there any way to close the radial menu that opens when you click "scanner" on your HUD ? I can only hit ESC.
Also the Scanner itself seems incredibly broken, but that is not your feature I guess. |

Wu Lan
Logistical Services
3
|
Posted - 2013.05.24 18:21:00 -
[207] - Quote
Kazumi Kingslay wrote:Is there any way to close the radial menu that opens when you click "scanner" on your HUD ? I can only hit ESC.
Also the Scanner itself seems incredibly broken, but that is not your feature I guess.
I'm having the same problem. Just started after updating today. Once I hit the scanner button and open it's radial menu, I can no longer click on anything else. No matter where I point, when I clck the mouse button it reverts to the center of the scanner menu. Sooo, I can't control the ship or do anything. |
|

CCP Habakuk
C C P C C P Alliance
649

|
Posted - 2013.05.24 19:09:00 -
[208] - Quote
Wu Lan wrote:Kazumi Kingslay wrote:Is there any way to close the radial menu that opens when you click "scanner" on your HUD ? I can only hit ESC.
Also the Scanner itself seems incredibly broken, but that is not your feature I guess. I'm having the same problem. Just started after updating today. Once I hit the scanner button and open it's radial menu, I can no longer click on anything else. No matter where I point, when I clck the mouse button it reverts to the center of the scanner menu. Sooo, I can't control the ship or do anything.
This is a known bug and already fixed. With the next patch (maybe tomorrow) the radial menu for the scanner button should to be working pretty well (at least in my opinion and as far as I tested). CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
|
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CCP karkur
C C P C C P Alliance
2151

|
Posted - 2013.05.24 20:07:00 -
[209] - Quote
Faulx wrote:CCP karkur wrote:ISquishWorms wrote: Any news on the pointer lag fix?
Just that I have made some changes, but I need to get other people to test them to see if they notice a difference  Have you considered "disappearing" the pointer while the radial menu is active? Once in the menu, any movement in a given direction would automatically flip control to the button in that direction. So moving down would highlight the targeting option, but then moving up (even just a little) would instantly flip you to the contextual option without the cursor having to backtrack its position. All complaints of mouse "slow down" would disappear since no one can see the cursor anyway. Navigating the menu would be a little faster too. For the "drag out" options, you could "click and hold" while dragging to select a value; releasing the click would then select the option. That still leaves a bit of a problem if the menu was already in "click and hold" mode of course... but, then again, if you're already in "click and hold" mode you were probably in a hurry and wanted to use a preset anyway. hehe, we tried that in our prototype and it took like 0.1 seconds to realize that it wouldn't work , it was really hard to know what you were doing CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
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CCP karkur
C C P C C P Alliance
2151

|
Posted - 2013.05.24 20:11:00 -
[210] - Quote
Wu Lan wrote:Kazumi Kingslay wrote:Is there any way to close the radial menu that opens when you click "scanner" on your HUD ? I can only hit ESC.
Also the Scanner itself seems incredibly broken, but that is not your feature I guess. I'm having the same problem. Just started after updating today. Once I hit the scanner button and open it's radial menu, I can no longer click on anything else. No matter where I point, when I clck the mouse button it reverts to the center of the scanner menu. Sooo, I can't control the ship or do anything. yeah, I was fixing a bug yesterday and broke it a little bit ... but I fixed it today and also changed it so the pointer is not returned to the center of the scanning button. (the scanner is not really our feature though and this thread is mostly about the inspace radial menu). Until we deploy the fix, you can exit the scanner radial menu by hitting ESC. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2151

|
Posted - 2013.05.24 20:16:00 -
[211] - Quote
Shiuri wrote:I E2: Two things I noticed this morning playing around: - The loot primary action button does not work in the latest iteration. At least, it doesn't work on convoy wrecks. - Drag-out functionality needs to accommodate the edge of the screen. When I drag to the edge of the screen I can't set the distance past the edge of the screen, which is a problem when using the menu on an item at the top of the overview (for instance). Just fixed the loot thing, thanks for letting us know 
And what? can you not drag out off screen? You won't see the mouse, but you should see the range increase. It better work because I had to do a lot of extra work to make it so  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Domanique Altares
Rifterlings Point Blank Alliance
143
|
Posted - 2013.05.24 22:14:00 -
[212] - Quote
Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5156
|
Posted - 2013.05.24 22:28:00 -
[213] - Quote
CCP karkur wrote:And what? can you not drag out off screen? You won't see the mouse, but you should see the range increase. It better work because I had to do a lot of extra work to make it so  It works for me, but I only have one screen. It needs to be tested with multiple screens. -áMy (mostly boring) Youtube channel. |

Chris Winter
Zephyr Corp V.A.S.T.
110
|
Posted - 2013.05.24 23:53:00 -
[214] - Quote
Altrue wrote:I would love to be able to clic on the scan button to open the scanning window, without having to deal with a radial menu. Of course, holding down left clic can still open the radial menu for the scan button. I would love this. Given that I want to open the scanning window *anyway* for 3 of the 4 options, it seems kind of silly to force me into a radial menu there. Keep one button to open the scanning window, add another button for the sensor overlay. Possibly just put the settings for the sensor overlay somewhere in the scan window instead of having a button for it on the HUD. |
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CCP karkur
C C P C C P Alliance
2151

|
Posted - 2013.05.25 00:39:00 -
[215] - Quote
Domanique Altares wrote:Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu. yeah, they should be there... is it as much lag as before? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Domanique Altares
Rifterlings Point Blank Alliance
143
|
Posted - 2013.05.25 03:08:00 -
[216] - Quote
CCP karkur wrote:Domanique Altares wrote:Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu. yeah, they should be there... is it as much lag as before?
Exactly as much. I'm starting to wonder if this isn't a hardware/driver issue. My system is not exactly the most up to date by any means at all. |

Alvatore DiMarco
Capricious Endeavours Ltd
140
|
Posted - 2013.05.25 05:07:00 -
[217] - Quote
On the topic of mouse lag with the radial menu open, I specifically test this several times every time I randomly feel like it (this ends up being 10-12 times per SiSi logon), just checking to see if there's a difference in speed. At least on my end, it doesn't seem like there's any lag - or if there is, it's not significant enough to be definitely noticed. |

Hannott Thanos
Notorious Legion
564
|
Posted - 2013.05.25 12:22:00 -
[218] - Quote
CCP karkur wrote:Domanique Altares wrote:Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu. yeah, they should be there... is it as much lag as before? There is definitely still lag here. The mouse gets a delay as if it was software mouse instead of hardware. My PC is top of the line as well, so that's not the issue |

Oberine Noriepa
1221
|
Posted - 2013.05.25 12:28:00 -
[219] - Quote
Hannott Thanos wrote:CCP karkur wrote:Domanique Altares wrote:Do you happen to know if your intended mouse-lag fixes made it into this patch? Because I'm still having the mouse lag issues with the radial menu. yeah, they should be there... is it as much lag as before? There is definitely still lag here. The mouse gets a delay as if it was software mouse instead of hardware. My PC is top of the line as well, so that's not the issue This is occurring for me as well. Furthermore, once I click the circular button for the sensors, the radial menu stays open and I have to use ESC to get out of it. |

Alvatore DiMarco
Capricious Endeavours Ltd
141
|
Posted - 2013.05.25 14:29:00 -
[220] - Quote
So I just tried testing again, using a somewhat... different methodology. As if any of my testing is remotely scientific.
Turns out that the mouse actually is somewhat slower than without the menu up. At least in my opinion though, it's not a bad thing and seems to help with precision. My otherwise-ridiculous mouse speed may have something to do with precision being otherwise tricky. |
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CCP karkur
C C P C C P Alliance
2154

|
Posted - 2013.05.25 21:16:00 -
[221] - Quote
Alright... I've spent most of today trying to fix this mouse lag issue, and we are hoping to get the potential fix on Sisi tomorrow. We are trying to get this to you as soon as possible so we can react to bugs or if it's not actually fixed, so it would be fantastic if you could check it out when it goes on Sisi :) And then pleeeeease pay attention to whether the menu is doing what it should be doing, because I had to mess a lot with it. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Alvatore DiMarco
Capricious Endeavours Ltd
146
|
Posted - 2013.05.26 05:33:00 -
[222] - Quote
By "doing what it should be doing", do you mean buttons having the correct effect when you select them? |
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CCP karkur
C C P C C P Alliance
2154

|
Posted - 2013.05.26 11:03:00 -
[223] - Quote
Alvatore DiMarco wrote:By "doing what it should be doing", do you mean buttons having the correct effect when you select them? yeah, and correct buttons selected based on your mouse movements and position of the pointer (even if it's off screen).... basically: did I break something  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.26 12:09:00 -
[224] - Quote
hi i have now system scaner on one click, don't breake it, by making it on two clicks; for radial menu and scaner, do scaner at rigth click and on left click radial or something like that, i wish to have still scaner on 1 click. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5170
|
Posted - 2013.05.26 12:29:00 -
[225] - Quote
I don't know if this is intentional but when using the drag to select range function, some of my modules get greyed out. I'm guessing this isn't intentional because it's only some of my modules and it's weird, but I haven't seen anybody else report this. -áMy (mostly boring) Youtube channel. |

T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.05.26 13:56:00 -
[226] - Quote
James Amril-Kesh wrote:I don't know if this is intentional but when using the drag to select range function, some of my modules get greyed out. I'm guessing this isn't intentional because it's only some of my modules and it's weird, but I haven't seen anybody else report this.
Is it possible they grey out as they fall out of range for the range to be set?
It is possible I'm way off track though as I have never been on sisi.. Or seen this functionality.. And I'm guessing.. Heh |

Alvatore DiMarco
Capricious Endeavours Ltd
149
|
Posted - 2013.05.26 13:58:00 -
[227] - Quote
T1nyMan wrote:James Amril-Kesh wrote:I don't know if this is intentional but when using the drag to select range function, some of my modules get greyed out. I'm guessing this isn't intentional because it's only some of my modules and it's weird, but I haven't seen anybody else report this. Is it possible they grey out as they fall out of range for the range to be set? It is possible I'm way off track though as I have never been on sisi.. Or seen this functionality.. And I'm guessing.. Heh
...err...
... *cough*
...moving on!
What do you mean by "greyed out"? Greyed out like they're offline?
Also, for "I want to have scanner on one click" then just click, hold the button down while you drag the cursor over to the scanner icon, and then release. One click, and it doesn't even take very long. |

Alvatore DiMarco
Capricious Endeavours Ltd
149
|
Posted - 2013.05.26 14:10:00 -
[228] - Quote
CCP karkur wrote:Alvatore DiMarco wrote:By "doing what it should be doing", do you mean buttons having the correct effect when you select them? yeah, and correct buttons selected based on your mouse movements and position of the pointer (even if it's off screen).... basically: did I break something 
I try not to double post, but this is a suitable reason to.
After having spent about half an hour with my thoroughly unscientific (and yet completely exhaustive) testing method of wildly flailing the mouse cursor around and then opening the radial menu to continue flailing the cursor around with it open, closing the menu to consider if I saw any difference in speed or whether it's just my brain compensating for something and then repeating the process again:
No perceptible mouse lag is observed. I must have done it dozens or even dozens and dozens of times at various random intervals on just about whatever I could think of. Furthermore, the cursor seems to behave correctly even if it's technically "offscreen".
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T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.05.26 14:14:00 -
[229] - Quote
Alvatore DiMarco wrote:T1nyMan wrote:James Amril-Kesh wrote:I don't know if this is intentional but when using the drag to select range function, some of my modules get greyed out. I'm guessing this isn't intentional because it's only some of my modules and it's weird, but I haven't seen anybody else report this. Is it possible they grey out as they fall out of range for the range to be set? It is possible I'm way off track though as I have never been on sisi.. Or seen this functionality.. And I'm guessing.. Heh ...err... ... *cough* ...moving on! What do you mean by "greyed out"? Greyed out like they're offline? Also, for "I want to have scanner on one click" then just click, hold the button down while you drag the cursor over to the scanner icon, and then release. One click, and it doesn't even take very long.
In my imagination that seems to work very well.. Hope the cold gets better ;P |
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CCP karkur
C C P C C P Alliance
2154

|
Posted - 2013.05.26 14:26:00 -
[230] - Quote
T1nyMan wrote:Alvatore DiMarco wrote:T1nyMan wrote:James Amril-Kesh wrote:I don't know if this is intentional but when using the drag to select range function, some of my modules get greyed out. I'm guessing this isn't intentional because it's only some of my modules and it's weird, but I haven't seen anybody else report this. Is it possible they grey out as they fall out of range for the range to be set? It is possible I'm way off track though as I have never been on sisi.. Or seen this functionality.. And I'm guessing.. Heh ...err... ... *cough* ...moving on! What do you mean by "greyed out"? Greyed out like they're offline? Also, for "I want to have scanner on one click" then just click, hold the button down while you drag the cursor over to the scanner icon, and then release. One click, and it doesn't even take very long. In my imagination that seems to work very well.. Hope the cold gets better ;P Yes, the modules that are not in optimal + falloff range for that range are faded out... however, we will probably be changing that so the ones in range are rather made brighter.
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Shuin Pa
Ministry of War Amarr Empire
10
|
Posted - 2013.05.26 14:34:00 -
[231] - Quote
Thank you for adding the settings option for a different mouse button to activate this menu.
Now it works great and I can access it when I want to.
Pa |

Alvatore DiMarco
Capricious Endeavours Ltd
149
|
Posted - 2013.05.26 14:34:00 -
[232] - Quote
CCP karkur wrote:Yes, the modules that are not in optimal + falloff range for that range are faded out... however, we will probably be changing that so the ones in range are rather made brighter.
I had no idea about this functionality, so I tested it just now. Took a little bit of re-reading and experimentation to trigger it. Very interesting! However, I do suggest that the choice of greying them out similarly to offlined modules should indeed be changed. The safety system makes it tough to turn them red. Making in-range ones brighter might not be as effective as one would hope, unless it was something very bright like a white glow or some such.
Perhaps fading out-of-range modules to be transparent rather than grey could be effective? |
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CCP karkur
C C P C C P Alliance
2154

|
Posted - 2013.05.26 14:52:00 -
[233] - Quote
Alvatore DiMarco wrote:After having spent about half an hour with my thoroughly unscientific (and yet completely exhaustive) testing method of wildly flailing the mouse cursor around and then opening the radial menu to continue flailing the cursor around with it open, closing the menu to consider if I saw any difference in speed or whether it's just my brain compensating for something and then repeating the process again:
No perceptible mouse lag is observed. I must have done it dozens or even dozens and dozens of times at various random intervals on just about whatever I could think of. Furthermore, the cursor seems to behave correctly even if it's technically "offscreen".
That's great to hear, thanks for testing it out 
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.26 15:10:00 -
[234] - Quote
Didn't notice any delay and also that weird bug where the cursor wouldn't move out of a certain area of the screen looks solved.
Good job :) |

Salpun
Paramount Commerce
500
|
Posted - 2013.05.26 18:12:00 -
[235] - Quote
New feed back thread
https://forums.eveonline.com/default.aspx?g=posts&m=3091534#post3091534 |

Adam Geary
Rubella Solaris I Whip My Slaves Back and Forth
0
|
Posted - 2013.05.27 18:56:00 -
[236] - Quote
its a bit annoying that the radial keeps coming up when re arranging ur top slots even had it do it to me when trying to activate my DC in the mass test.
However it is a nice addition, just tweak it to keep it from getting in the way of combat |

scimichar
Republic Military School Minmatar Republic
14
|
Posted - 2013.05.28 03:03:00 -
[237] - Quote
scimichar wrote:CCP karkur wrote:But regarding the scanner one, it actually also works to click the scanner button... then the menu appears and you can click the icons, you do not have to hold the button down (but in that case you have to click the actually buttons in the menu I think).
I click on the scanner button, try clicking to the side, it "shows" the click on the screen but doesn't do anything. I have to move the cursor up to see the arrow, move down, click, then the cursor appears in the middle of the screen.
It works as expected now. Thank you. I know this isn't the right thread for this, but please bring back the list of anoms. Thanks, |

Alvatore DiMarco
Capricious Endeavours Ltd
156
|
Posted - 2013.05.28 04:28:00 -
[238] - Quote
Adam Geary wrote:its a bit annoying that the radial keeps coming up when re arranging ur top slots even had it do it to me when trying to activate my DC in the mass test.
However it is a nice addition, just tweak it to keep it from getting in the way of combat
Go into your ESC menu and there will be settings for the delay.
scimichar wrote:
It works as expected now. Thank you. I know this isn't the right thread for this, but please bring back the list of anoms. Thanks,
Unless they changed something between earlier today and right now, the anoms are still shown in the probing list. |

Chirality Tisteloin
Zervas Aeronautics Tribal Band
21
|
Posted - 2013.05.29 21:04:00 -
[239] - Quote
When I drag out the orbiting distance from the radial menu, can I get a (colour?) indicator when I cross my current range?
Thanks, Chira. See you at my blog: http://spindensity.wordpress.com/ |
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CCP Sisyphus
C C P C C P Alliance
496

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Posted - 2013.05.30 10:20:00 -
[240] - Quote
Chirality Tisteloin wrote:When I drag out the orbiting distance from the radial menu, can I get a (colour?) indicator when I cross my current range?
Thanks, Chira.
Can you explain this a little better? WHat do you mean "current range"? Context of what are you trying to do?
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Alvatore DiMarco
Capricious Endeavours Ltd
178
|
Posted - 2013.05.30 11:04:00 -
[241] - Quote
CCP Sisyphus wrote:Chirality Tisteloin wrote:When I drag out the orbiting distance from the radial menu, can I get a (colour?) indicator when I cross my current range?
Thanks, Chira. Can you explain this a little better? WHat do you mean "current range"? Context of what are you trying to do?
To me, it sounds like "If the orbit range is closer to the target than I am now, it should be one color. If the orbit range is further away from the target than I am now, it should be a different color." |

James Amril-Kesh
4S Corporation RAZOR Alliance
5280
|
Posted - 2013.05.30 11:06:00 -
[242] - Quote
CCP Sisyphus wrote:Chirality Tisteloin wrote:When I drag out the orbiting distance from the radial menu, can I get a (colour?) indicator when I cross my current range?
Thanks, Chira. Can you explain this a little better? WHat do you mean "current range"? Context of what are you trying to do? If I interpret this correctly: he basically wants a means to replicate the right click menu's orbit/keep at current range function in the radial menu. Let's say he's sitting 3 km away from an object and he wants to keep at range 3 km. What he essentially wants is some indication (I guess by some color change in the range text, I don't know) when the range he has dragged to is the same as the object's current distance from the ship. -áMy (mostly boring) Youtube channel. |

Bienator II
madmen of the skies
1783
|
Posted - 2013.05.30 16:43:00 -
[243] - Quote
CCP Sisyphus wrote:Chirality Tisteloin wrote:When I drag out the orbiting distance from the radial menu, can I get a (colour?) indicator when I cross my current range?
Thanks, Chira. Can you explain this a little better? WHat do you mean "current range"? Context of what are you trying to do? he probably wants a little marker on the radial pie chart which shows his current setting. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Aiori
Pilipino Corp WHY so Seri0Us
0
|
Posted - 2013.06.02 07:18:00 -
[244] - Quote
Set Default "Warp to Within" is 10km 20km 30km 50km 70km and 100km only. can u make it a more smaller number gap like 1km 2km 3km 4km,,, 55km 60km 65km etc.... |

Altrue
Exploration Frontier inc
425
|
Posted - 2013.06.02 08:06:00 -
[245] - Quote
It would be cool if the mouse wasn't reverting to its initial position after choosing an option in the radial menu. G££ <= Me |

Dragon Mnementh
Legion Interpolis The Kadeshi
1
|
Posted - 2013.06.03 12:06:00 -
[246] - Quote
CCP karkur wrote:Alright... I've spent most of today trying to fix this mouse lag issue, and we are hoping to get the potential fix on Sisi tomorrow. We are trying to get this to you as soon as possible so we can react to bugs or if it's not actually fixed, so it would be fantastic if you could check it out when it goes on Sisi :) And then pleeeeease pay attention to whether the menu is doing what it should be doing, because I had to mess a lot with it.
And please give me button to disable that radial menue.
ist not playable with that into a belt or into a big fleet wenn i will turn my view and allways a radial from a ship or somthings pop up. |

Alvatore DiMarco
Capricious Endeavours Ltd
221
|
Posted - 2013.06.03 17:13:00 -
[247] - Quote
Dragon Mnementh wrote:CCP karkur wrote:Alright... I've spent most of today trying to fix this mouse lag issue, and we are hoping to get the potential fix on Sisi tomorrow. We are trying to get this to you as soon as possible so we can react to bugs or if it's not actually fixed, so it would be fantastic if you could check it out when it goes on Sisi :) And then pleeeeease pay attention to whether the menu is doing what it should be doing, because I had to mess a lot with it. And please give me button to disable that radial menue. ist not playable with that into a belt or into a big fleet wenn i will turn my view and allways a radial from a ship or somthings pop up.
If you were paying any attention to the thread at all, you will know that there's an option to change the button it's on as well as a setting to change the delay on how long you have to hold the button for it to appear. |
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