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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Jack Ogeko
Republic University Minmatar Republic
14
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Posted - 2013.05.26 13:32:00 -
[181] - Quote
orca model have to dark colors |
poppeteer
Pator Tech School Minmatar Republic
10
|
Posted - 2013.05.26 13:46:00 -
[182] - Quote
Undock breaks after you attempt to launch a ship that has been altered slot wise. By 'breaks' I mean it doesn't function at all even after changing to an unaffected ship (the one I originally docked in). |
Shuin Pa
Ministry of War Amarr Empire
10
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Posted - 2013.05.26 15:31:00 -
[183] - Quote
Targets in rows? Sooo very nice! Now I can keep my friendly targets in a separate row. GÖÑGÖÑ
Really like the blinky icon as ship is dying!
Thank you for adding an option to use radial menu with a different mouse button!
I enjoy the new messages about the HUD for Hull critical and such. It adds urgency and immersion.
Look ma, no negativity in this post!
Pa
(((Save the DSP))) |
Salpun
Paramount Commerce
501
|
Posted - 2013.05.26 22:49:00 -
[184] - Quote
poppeteer wrote:Undock breaks after you attempt to launch a ship that has been altered slot wise. By 'breaks' I mean it doesn't function at all even after changing to an unaffected ship (the one I originally docked in). Did you bug report? |
James Amril-Kesh
4S Corporation RAZOR Alliance
5179
|
Posted - 2013.05.27 02:07:00 -
[185] - Quote
James Amril-Kesh wrote:CCP: What the hell? Given the amount of complaining over the camera panning after entering a system, and the fact that you recognized this was bad and removed it, why did you go ahead and add it to the death animation?
Forced camera panning/focus is bad, it's irritating, and it's undesirable, especially if it's the result of something the player did not initiate. Get rid of it. Bumping this. -áMy (mostly boring) Youtube channel. |
Kenzore
Universal Fleet Operations The Unthinkables
2
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Posted - 2013.05.27 14:13:00 -
[186] - Quote
New Launcher is absolute crap every time there is a download it just sits there, i have no idea if it is doing anything in the back ground or if its bugged... please if it does stuff in the back ground please give us some bar of some kind so we know it hasnt bombed out or something.... confirmation and acknowledgement eases the users nerve's and, things being done in the background without some kind of indication is just freeking fustrating!!! |
Salpun
Paramount Commerce
502
|
Posted - 2013.05.27 14:43:00 -
[187] - Quote
Kenzore wrote:New Launcher is absolute crap every time there is a download it just sits there, i have no idea if it is doing anything in the back ground or if its bugged... please if it does stuff in the back ground please give us some bar of some kind so we know it hasnt bombed out or something.... confirmation and acknowledgement eases the users nerve's and, things being done in the background without some kind of indication is just freeking fustrating!!! So it eventually patches? If if it does then its and issue with the launcher not displaying progress when not the focus of your computer mouse. I have noticed the same thing but if you have a slower connection it would show up worse. |
Salpun
Paramount Commerce
502
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Posted - 2013.05.27 14:44:00 -
[188] - Quote
James Amril-Kesh wrote:James Amril-Kesh wrote:CCP: What the hell? Given the amount of complaining over the camera panning after entering a system, and the fact that you recognized this was bad and removed it, why did you go ahead and add it to the death animation?
Forced camera panning/focus is bad, it's irritating, and it's undesirable, especially if it's the result of something the player did not initiate. Get rid of it. Bumping this. Any button push stops the animation. |
Kenzore
Universal Fleet Operations The Unthinkables
2
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Posted - 2013.05.27 15:29:00 -
[189] - Quote
Na it still hasnt patched its just sitting there and i cant get the patch to start, i have a 2meg adsl unshaped line from south africa so it shouldnt be to bad. |
Kenzore
Universal Fleet Operations The Unthinkables
2
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Posted - 2013.05.27 15:43:00 -
[190] - Quote
yay working now.. |
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Nicola Arman
Saiph Industries
23
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Posted - 2013.05.27 20:36:00 -
[191] - Quote
Is the warp tunnel when jumping a stargate supposed to be visible prior to the gate actually jumping you?
This seems odd.. |
Nicola Arman
Saiph Industries
23
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Posted - 2013.05.27 22:36:00 -
[192] - Quote
The 'Clear Ignored Result' option is not returning the signatures to the list on Sisi. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5191
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Posted - 2013.05.28 07:05:00 -
[193] - Quote
Salpun wrote:James Amril-Kesh wrote:James Amril-Kesh wrote:CCP: What the hell? Given the amount of complaining over the camera panning after entering a system, and the fact that you recognized this was bad and removed it, why did you go ahead and add it to the death animation?
Forced camera panning/focus is bad, it's irritating, and it's undesirable, especially if it's the result of something the player did not initiate. Get rid of it. Bumping this. Any button push stops the animation. That wasn't the case when I posted, but it's better now. -áMy (mostly boring) Youtube channel. |
poppeteer
Pator Tech School Minmatar Republic
10
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Posted - 2013.05.28 09:56:00 -
[194] - Quote
Salpun wrote:poppeteer wrote:Undock breaks after you attempt to launch a ship that has been altered slot wise. By 'breaks' I mean it doesn't function at all even after changing to an unaffected ship (the one I originally docked in). Did you bug report it? No. I probably should have. This is, though, the exact same bug CCP had with the last round of ship balancing so it should not have occurred at all this time. |
Sky Marshal
Deep Core Mining Inc. Caldari State
3
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Posted - 2013.05.28 15:27:00 -
[195] - Quote
The new camera effect while jumping a stargate is awesome...... but very annoying too past the 4 or 5 jumps, as I can't move the camera when I begin to jump, that I do sometimes to get a last view of a red blob or whatever the reason. Is there any way to disable this effect ? |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
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Posted - 2013.05.29 05:58:00 -
[196] - Quote
Sky Marshal wrote:The new camera effect while jumping a stargate is awesome...... but very annoying too past the 4 or 5 jumps, as I can't move the camera when I begin to jump, that I do sometimes to get a last view of a red blob or whatever the reason. Is there any way to disable this effect ?
Indeed there are many advantages on old system that we're loosing, like the one you just mentioned or just when you cross some target while in warp or other funky stuff. *removed inappropriate ASCII art signature* - CCP Eterne |
Ganthrithor
GoonWaffe Goonswarm Federation
555
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Posted - 2013.05.29 06:22:00 -
[197] - Quote
Three points, for now:
1. Who decided that making the camera point at selected items was a good idea? Furthermore, who decided that there should be no apparent way of disabling this behavior? First I tried the "reset camera" button, but that just unfocuses from the current selected item: the next item you click on will re-align the camera. I tried the graphics settings page. I tried the general settings page. I cannot find an option for "auto-tracking." Furthermore, when I enable the "advanced camera functions," there are no options in the general context menu, and selecting "set as parent / interest" when using the context menu on another ship causes the camera to spazz out and jitter furiously as the old tracking thing competes with the new one.
Guys, this "feature" is god-awful, should not be enabled by default, and at the very least needs some kind of accessible way of disabling it. I tried for about ten minutes to find a way to turn it off, but to no avail. Then "the socket was closed" and I couldn't bring myself to bother restarting the client. Ughhhhh.
2. I don't like the new launcher. Regardless of what it actually does, it makes it feel like there are more steps to logging in. Also, why does it sit there and validate the client for like ten minutes on most launches? It's an irritating waste of time compared to the old launcher which instantly validated and promptly vanished when there was no patch to apply.
3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
5
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Posted - 2013.05.29 07:37:00 -
[198] - Quote
Ganthrithor wrote:Three points, for now:
1. Who decided that making the camera point at selected items was a good idea? Furthermore, who decided that there should be no apparent way of disabling this behavior? First I tried the "reset camera" button, but that just unfocuses from the current selected item: the next item you click on will re-align the camera. I tried the graphics settings page. I tried the general settings page. I cannot find an option for "auto-tracking." Furthermore, when I enable the "advanced camera functions," there are no options in the general context menu, and selecting "set as parent / interest" when using the context menu on another ship causes the camera to spazz out and jitter furiously as the old tracking thing competes with the new one.
Guys, this "feature" is god-awful, should not be enabled by default, and at the very least needs some kind of accessible way of disabling it. I tried for about ten minutes to find a way to turn it off, but to no avail. Then "the socket was closed" and I couldn't bring myself to bother restarting the client. Ughhhhh.
2. I don't like the new launcher. Regardless of what it actually does, it makes it feel like there are more steps to logging in. Also, why does it sit there and validate the client for like ten minutes on most launches? It's an irritating waste of time compared to the old launcher which instantly validated and promptly vanished when there was no patch to apply.
3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps.
Edit: I lied, it's four thoughts.
4. Make the launcher remember the username you last used, like the client does. Having to type my username every time is :effort: and the "drop down" icon on the side of the name field is non-functional.
Press C
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Nicola Arman
Saiph Industries Upholders
23
|
Posted - 2013.05.29 14:51:00 -
[199] - Quote
The 'Ignore' function for signatures is currently not working. |
Nicola Arman
Saiph Industries Upholders
23
|
Posted - 2013.05.29 14:53:00 -
[200] - Quote
gawrshmapooo wrote:Ganthrithor wrote:Three points, for now:
1. Who decided that making the camera point at selected items was a good idea? Furthermore, who decided that there should be no apparent way of disabling this behavior? First I tried the "reset camera" button, but that just unfocuses from the current selected item: the next item you click on will re-align the camera. I tried the graphics settings page. I tried the general settings page. I cannot find an option for "auto-tracking." Furthermore, when I enable the "advanced camera functions," there are no options in the general context menu, and selecting "set as parent / interest" when using the context menu on another ship causes the camera to spazz out and jitter furiously as the old tracking thing competes with the new one.
Guys, this "feature" is god-awful, should not be enabled by default, and at the very least needs some kind of accessible way of disabling it. I tried for about ten minutes to find a way to turn it off, but to no avail. Then "the socket was closed" and I couldn't bring myself to bother restarting the client. Ughhhhh.
2. I don't like the new launcher. Regardless of what it actually does, it makes it feel like there are more steps to logging in. Also, why does it sit there and validate the client for like ten minutes on most launches? It's an irritating waste of time compared to the old launcher which instantly validated and promptly vanished when there was no patch to apply.
3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps.
Edit: I lied, it's four thoughts.
4. Make the launcher remember the username you last used, like the client does. Having to type my username every time is :effort: and the "drop down" icon on the side of the name field is non-functional. Press C
Angry much?
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Linus Gengod
Gravit Negotii S2N Citizens
2
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Posted - 2013.05.29 18:54:00 -
[201] - Quote
Ganthrithor wrote:3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps.
+1
It's "cool" but after a just a few jumps it gets irritating.
(IMO much more irritating than a status bar)
The reason I don't care for it is because it just feels out of place to me. Basically I'm flying in (whatever camera mode I choose) and then suddenly when I jump, I'm forced into a 1st-person perspective for a few seconds. I personally liked it when my ship disappeared into space and I saw the jump fire or whatever you call it.
Please leave it in the game but allow us to disable it.
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
316
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Posted - 2013.05.30 03:03:00 -
[202] - Quote
Linus Gengod wrote:[quote=Ganthrithor]3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps. And another QFT.
The sound is terribad on that, it sounds like some kid decided to blow on the other end of the telephone and you guys recorded it, and put it straight into the game. Its WAY too loud compared to other environmental sounds. And mulitboxing through a long AP is going to cause me to turn sound off for good.
Not like it matters b/c you are diminishing the shield/armor/hull warnings in favor of a flashing shield/armor/hull bar??!?!?!?
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Loki Vice
Ministry of War Amarr Empire
56
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Posted - 2013.05.30 05:10:00 -
[203] - Quote
any chance we could get a more recent mirror so we can test with more up to date skills and such? right now the current mirror is from march 20th... |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
316
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Posted - 2013.05.30 11:26:00 -
[204] - Quote
for some reason you people keep asking this, and CCP keeps responding...they tried, something went wrong, so they are not sure they will get it done before patch-day.
What skills are you have you trained on TQ since one month ago that you are missing that prevent you from testing these features out? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.30 15:21:00 -
[205] - Quote
ccp ppl will die at players gatherings this is Beginning of a End of Eve Online |
Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
474
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Posted - 2013.05.30 17:14:00 -
[206] - Quote
A good suggestion: Add a node in the exploration game that unlock a expedition, reveling the location of a harder site only accessible to you and your fleet. In other system. This site obviously have a better loot and could take to other site...
This would probably make the players to travel allot. And really explore the game.
The main Idea would be to force players to move from regions of space into lower security as the difficulty increases, until it starts leadin into WHSpace and Deeper WHSpace... Of course, it becomes really more difficult to find Specific WH systems, but if you run it quite allot, you will end up with a nice pool of systems and the small probability will start to become relevant.
Also this makes the rewards progressive with the time and effort. What makes this a meaningful profession to invest. Please read these! > New POS system > New SOV system |
Unezka Turigahl
Det Som Engang Var
75
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Posted - 2013.05.31 04:12:00 -
[207] - Quote
The changes to freighter skill requirements make no sense. After the patch, you have to be max skilled in the art of aligning massive capital ships before you can even step foot into a freighter for the first time. So... you've never flown a Captial before, and on your first day hey guess what you're already a pro in one regard.
So now a hauler has to train up this fairly time consuming skill to level 5 before they can begin to use freighters... a skill that is useless to them until they get it to lvl 5 and unlock the freighter... and will likely only be applied to this one ship, since I doubt people use their hauler characters as their carrier or titan pilots. Its like changing it so you can't fly a battleship until you can use large T2 guns... except large T2 guns can now be used on a BC so even that wouldn't be quite as weird and nonsensical as this.
It was better when high levels of Advanced Spaceship Command was a way to further improve your freighter's performance, not a requirement. Industrial 5 makes more sense as a requirement since it benefits a ship they already use and will continue to use even after they can use a freighter. It just doesn't line up with having everything uniformly require lvl 3 to advance to the next size ship, thats the only reason they're changing it. Would rather just let people get into it ridiculously quick, like the Orca, if all T2 ships absolutely must conform to lowering of ship requirements from 5 to 3.
The ship advancement tree looks tidier to OCD folks, but the player experience suffers. |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
248
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Posted - 2013.05.31 15:43:00 -
[208] - Quote
While we are moving buttons around:
1. I think the Undock and CQ buttons should change places.
Undock should be the one on the left.
2. Can we move the time/calendar button to the top of the Neocom above the EVE menu? Pretty please CCP karkur? |
Jack Ogeko
Republic University Minmatar Republic
14
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Posted - 2013.05.31 21:41:00 -
[209] - Quote
ccp ppl can be killed during backing form office, for last changes |
Naomi Hale
Children of New Eden
127
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Posted - 2013.06.01 16:48:00 -
[210] - Quote
I'm asking this here as I'm not sure which dev team it falls under. While it is about the new hacking sites, it's more of a lore/story question than a technical one.
I stated in a post (here) that we aren't hacking the computer system of an entire ship or structure, but that we are hacking an airlock, access panel or storage compartment and that is why the containers are blown into space and scatter the way they do. These containers aren't meant to withstand space and that's why they degrade so quickly.
People have told me I'm completely wrong, they are likely right, but I think people knowing what is happening story-wise might help some of them be less negative toward this new approach to looting (but not the 'maintain profit/numbers' people they seem to hate it completely).
So is there a lore basis or design breif for it occurring the way it does? I choose to believe what I was PROGRAMMED to believe! |
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