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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Goliath
C C P C C P Alliance
1501
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Posted - 2013.05.08 16:28:00 -
[1] - Quote
As of this evening, Sisi will be coming back online with a focus of testing the new Odyssey changes.
WHAT ARE WE SUPPOSED TO TEST?
Team Five 0
Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Team Pony Express -
Team Superfriends, Team Trilambda and Team Prototyping Rocks still to come! CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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chaosjj
State Enforcement Directive
23
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Posted - 2013.05.08 16:37:00 -
[2] - Quote
sounds great! will the new apoc model be in there too? |
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CCP Goliath
C C P C C P Alliance
1502
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Posted - 2013.05.08 16:42:00 -
[3] - Quote
chaosjj wrote:sounds great! will the new apoc model be in there too?
Haven't heard from Trilambda yet, so not sure! Sorry CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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MainDrain
7th Deepari Defence Armada Apocalypse Now.
182
|
Posted - 2013.05.08 16:47:00 -
[4] - Quote
Josh ... Jamie ... |
Rosewalker
Khumaak Flying Circus
18
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Posted - 2013.05.08 16:50:00 -
[5] - Quote
MainDrain wrote:Josh ... Jamie ...
Using code names because this is super-sekret stuff. The Nosy Gamer - Rudeness is the weak man's imitation of strength - Eric Hoffer |
Lors Dornick
Kallisti Industries Solar Assault Fleet
510
|
Posted - 2013.05.08 16:52:00 -
[6] - Quote
MainDrain wrote:Josh ... Jamie ... Bah, who's going to QA his posts? ;)
Edit: "Quis custodiet ipsos custodes?" seems like a good reference ;) CCP Eterne: Silly player, ALL devs are evil. CCP (aka Judge) Peligro: I will find your main.
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bassie12bf1
Militaris Industries Northern Coalition.
39
|
Posted - 2013.05.08 16:53:00 -
[7] - Quote
The new faction ships (BC's and rookie ships) will be seeded or also available from their source (LP stores/bpc drops)?
Where would one obtain a pirate rookie ship besides the market anyway. |
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CCP Goliath
C C P C C P Alliance
1505
|
Posted - 2013.05.08 16:57:00 -
[8] - Quote
Lors Dornick wrote:MainDrain wrote:Josh ... Jamie ... Bah, who's going to QA his posts? ;) Edit: "Quis custodiet ipsos custodes?" seems like a good reference ;)
I fixed it! Haha CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Texty
State War Academy Caldari State
58
|
Posted - 2013.05.08 17:39:00 -
[9] - Quote
CCP Goliath wrote:
- Tier 1 Battleship rebalance
That is "Tech" 1 Battleship rebalance I guess? |
Lacrima Mosa Est
Yulai Federation
11
|
Posted - 2013.05.08 17:52:00 -
[10] - Quote
Any Idea at what time Sisi will be up? |
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CCP Habakuk
C C P C C P Alliance
621
|
Posted - 2013.05.08 18:03:00 -
[11] - Quote
Lacrima Mosa Est wrote:Any Idea at what time Sisi will be up?
The database is still being updated, the ship skill changes take a lot of time. I hope it will be finished soon, but I cannot give an ETA. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Goliath
C C P C C P Alliance
1512
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Posted - 2013.05.08 18:13:00 -
[12] - Quote
Texty wrote:CCP Goliath wrote:
- Tier 1 Battleship rebalance
That is "Tech" 1 Battleship rebalance I guess?
You guys are sharp today! I won't change it without speaking to GoD first though CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
298
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Posted - 2013.05.08 18:25:00 -
[13] - Quote
WTB: online test server to test things on? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Steve Ronuken
Fuzzwork Enterprises
1387
|
Posted - 2013.05.08 18:37:00 -
[14] - Quote
/me pokes at the launcher.
Hmm. Is it supposed to hang over the side like that? http://imgur.com/zW4dsYj Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Aethlyn
EVE University Ivy League
215
|
Posted - 2013.05.08 18:38:00 -
[15] - Quote
Can't wait to have a look. :)
Yes! That's for the new launcher allowing you to log in before you get into the actual game. There's a separate thread to download the beta update. Looking for more thoughts? Follow me on [url]http://twitter.com/Aethlyn[/url] |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
298
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Posted - 2013.05.08 18:46:00 -
[16] - Quote
Aethlyn wrote:Can't wait to have a look. :) Yes! That's for the new launcher allowing you to log in before you get into the actual game. There's a separate thread to download the beta update.
I'm not touching that thing until they actually have it working....which is hopefully BEFORE june 4th....all the issues ppl are posting in that new launcher thread....
Well, if the server isn't even online, i guess if the launcher isn't working there isn't anything to miss...right? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Omnathious Deninard
The Scope Gallente Federation
968
|
Posted - 2013.05.08 18:54:00 -
[17] - Quote
CCP Habakuk wrote:Lacrima Mosa Est wrote:Any Idea at what time Sisi will be up? The database is still being updated, the ship skill changes take a lot of time. I hope it will be finished soon, but I cannot give an ETA. The anticipation is killing me. It has been almost an hour, are things getting closer? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Solhild
Republic Military School Minmatar Republic
994
|
Posted - 2013.05.08 19:11:00 -
[18] - Quote
Panhead4411 wrote:Aethlyn wrote:Can't wait to have a look. :) Yes! That's for the new launcher allowing you to log in before you get into the actual game. There's a separate thread to download the beta update. I'm not touching that thing until they actually have it working....which is hopefully BEFORE june 4th....all the issues ppl are posting in that new launcher thread.... Well, if the server isn't even online, i guess if the launcher isn't working there isn't anything to miss...right?
You have made a good decision - doesn't remember name/password so is a pain and doesn't launch anything 2nd time through. I ended up completely deleting that particular SISI folder and started again without the unified launcher thing. |
Altrue
Exploration Frontier inc
376
|
Posted - 2013.05.08 19:35:00 -
[19] - Quote
I won't spam with a "When when when ?", but I just wanted to know if we can expect the server to be online shortly (a few hours) or if it's sure that we will have to wait at least tomorrow ? G££ <= Me |
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CCP Habakuk
C C P C C P Alliance
624
|
Posted - 2013.05.08 20:57:00 -
[20] - Quote
And with some delay due to DB scripts: Sisi is back online with all the new stuff.
Enjoy! CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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Rees Noturana
Red Rock Mining Company
195
|
Posted - 2013.05.08 21:18:00 -
[21] - Quote
Old Battlecruiser and Destroyer skills on still visible but set to zero. I have all the new racial variants to 5. -á |
Mister Vee
Magellanic Itg Goonswarm Federation
44
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Posted - 2013.05.08 21:50:00 -
[22] - Quote
So I've tested the new probe window, and while the formations are really cool, the functionality is severely lacking.
- It's now impossible to resize the columns in probe results. Most people (or at least, I did) minimized the 'Ship ID', 'Ship' and often even 'Ship class'. For combat probing the only worthwhile columns are 'Ship type' and 'Distance'
- Speaking of the distance column, it's entirely gone. I hope this is a bug -- if not, it kills the entire pvp metagame. F.e. bombing will be impossible and tier3 snipers will dominate everything
- It's also not possible to sort results by any column. The usual way to have probe results setup is sorted by distance close>far or far>close.
- The colors are very bright and distracting, it also doesn't line up with any other interface in Eve. Not a big fan of this.. although I do like the way percentage is shown by the length of the colored bar (just tone down the colors a bit)
- The 'warp to' button is a bit silly, hardly anyone will do a personal warp to a result at 0. Most of the times a covops will warp at distance to not get decloaked, or someone would warp squad/wing/fleet. If in most cases a right click is required anyway, why waste so much space on a 'warp to 0' button?
- Looks like 'Ignore result' and 'Ignore other results' are either reversed or just bugged in general. Results definitely aren't being hidden like they should be.
- For the love of christ let us center the camera in the probe map on celestials from the overview again. This was changed a while ago and it sucks. CCP Karkur made some inquiries to this change, but I don't know if it's on the list to put back in the client. Previously a single click on a celestial on the overview (stations, planets, moons, everything) centered the camera on it
- Probe formations are cool and useful. Dragging the entire probe set without holding shift is good too.
This interface really needs work before it's actually an improvement... |
Lazarus Telraven
Amok. Goonswarm Federation
44
|
Posted - 2013.05.08 21:56:00 -
[23] - Quote
Mister Vee wrote:So I've tested the new probe window, and while the formations are really cool, the functionality is severely lacking.
- It's now impossible to resize the columns in probe results. Most people (or at least, I did) minimized the 'Ship ID', 'Ship' and often even 'Ship class'. For combat probing the only worthwhile columns are 'Ship type' and 'Distance'
- Speaking of the distance column, it's entirely gone. I hope this is a bug -- if not, it kills the entire pvp metagame. F.e. bombing will be impossible and tier3 snipers will dominate everything
- It's also not possible to sort results by any column. The usual way to have probe results setup is sorted by distance close>far or far>close.
- The colors are very bright and distracting, it also doesn't line up with any other interface in Eve. Not a big fan of this.. although I do like the way percentage is shown by the length of the colored bar (just tone down the colors a bit)
- The 'warp to' button is a bit silly, hardly anyone will do a personal warp to a result at 0. Most of the times a covops will warp at distance to not get decloaked, or someone would warp squad/wing/fleet. If in most cases a right click is required anyway, why waste so much space on a 'warp to 0' button?
- Looks like 'Ignore result' and 'Ignore other results' are either reversed or just bugged in general. Results definitely aren't being hidden like they should be.
- For the love of christ let us center the camera in the probe map on celestials from the overview again. This was changed a while ago and it sucks. CCP Karkur made some inquiries to this change, but I don't know if it's on the list to put back in the client. Previously a single click on a celestial on the overview (stations, planets, moons, everything) centered the camera on it
- Probe formations are cool and useful. Dragging the entire probe set without holding shift is good too.
This interface really needs work before it's actually an improvement...
Oh god this... a member of my alliance took a screenshot http://i.imgur.com/4KK99GX.jpg
Being able to see the distance to a target is MANDATORY for pvp many times there are multiple fleets of the same ship types on the grid that you need to know distance to distinguish them if you hadn't already ignored the results of your own fleet. And not being able to sort columns makes it extremely complicated to find the one ship that you want to warp to if you don't have a filter for every possible ship class.
This feature needs a lot of work prior to being released. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
299
|
Posted - 2013.05.08 22:02:00 -
[24] - Quote
Not a fan of taking the old ice belts, removing them, then putting them essentially back in the same place, as a "hidden" public beacon that every. single. ship. can warp to with NO effort in locating it.
How is that even "exploring"?
Its really just the same thing as setting my overview to "show asteroid belt on overview" instead of ships and gates...but even easier, b/c it i didn't even have to do anything, i just undock/jumped and it by itself tells me "there is an ice belt over there, would you like to warp to it?"
If you are going to make them part of your "exploration" theme, alteast require something....maybe make this new 'system scanner" a module that you have to fit on your ship for being able to scan down all these sites without ever launching a probe?
First major gripe. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
tgl3
Wormhole Engineers Greater Realms
316
|
Posted - 2013.05.08 22:12:00 -
[25] - Quote
Just as a heads up, the "no distance on scan results" thing is a bug as per here; https://forums.eveonline.com/default.aspx?g=posts&t=233600 Member of the EVE Blog Pack - Through Newb Eyes Twitter - TG_3 |
Aethlyn
EVE University Ivy League
217
|
Posted - 2013.05.08 22:13:00 -
[26] - Quote
That scanner sweep animation for the onboard scanner should definitely be used for directional scanner as well to better visualize the actual angle being scanned (maybe in orange to easier see the difference). Or does it happen? Didn't show for me. Looking for more thoughts? Follow me on [url]http://twitter.com/Aethlyn[/url] |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
12
|
Posted - 2013.05.08 22:28:00 -
[27] - Quote
Radial Menus seem a little sticky, like my mouse has been traped in glue. Also, I don't really like the fact it takes 2 clicks to get to my DScan (once on scanner button, once on DScan side). I like getting to my information quickly as possible :) -Bl+¦d
Wormholes are the best Space.. |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
299
|
Posted - 2013.05.08 22:36:00 -
[28] - Quote
Blodhgarm Dethahal wrote:Radial Menus seem a little sticky, like my mouse has been traped in glue. Also, I don't really like the fact it takes 2 clicks to get to my DScan (once on scanner button, once on DScan side). I like getting to my information quickly as possible :)
This too....once activated, its a bit tricky to quickly get OUT of radial menu w/o randomly clicking something...like "eject" or "unlock" or even "Orbit at 100k"....might want to look into the actual usability of this new feature... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Tealdar Ohaya
Parallax Shift The Periphery
0
|
Posted - 2013.05.08 22:36:00 -
[29] - Quote
silly question time... are the hacking/ relic minigames implemented? not sure if they are part of superfriends or another teams work.. |
Kay 0ss
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.05.08 22:42:00 -
[30] - Quote
I don't see any where else for this so.
The Navy Drake shows as a BPC in the LP store and in your ship hangar when you first buy it. Also none of the navy BC's are seeded yet. |
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Atise Astmar
NoChumps Corp
0
|
Posted - 2013.05.08 23:01:00 -
[31] - Quote
Back online? Is this a new mirror or something? I am still waiting to get in, I am activated. I'm just can't wait to test those stuff out |
Novah Soul
12
|
Posted - 2013.05.08 23:06:00 -
[32] - Quote
Rees Noturana wrote:Old Battlecruiser and Destroyer skills on still visible but set to zero. I have all the new racial variants to 5. Same here. |
Sugar Kyle
The humbleless Crew
231
|
Posted - 2013.05.08 23:06:00 -
[33] - Quote
How does one abort an undock now that there is no bar and abort button? Dead feature? Tilde soaked words from something kinda like a pirate. |
Steve Ronuken
Fuzzwork Enterprises
1387
|
Posted - 2013.05.08 23:13:00 -
[34] - Quote
If you resize the probes with a drag, the range in the scanner doesn't update until you hit scan. likewise if you change the size from the menu. They change on screen, but the range doesn't update.
The pinpoint formation is nice :) though if you resize the probes from the menu, it doesn't recentre them.
Probes don't have any duration any more? (I hadn't seen that update)
Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Anariasis
Boris Johnson's Love Children
3
|
Posted - 2013.05.08 23:16:00 -
[35] - Quote
Am I blind or is the "abort undock" feature gone? I like that back, saved my ass a couple times! |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
171
|
Posted - 2013.05.08 23:17:00 -
[36] - Quote
When undocking, if you have Ui tab open, you don't know at all if you had clicked undock or not until you're out, as the only indication is on the middle bottom of the screen. That can be dangerous, like hitting the undock button by mistake on a camped station, and only realizing it when you're dead. |
Ceragor
Future Corps Sleeper Social Club
0
|
Posted - 2013.05.08 23:24:00 -
[37] - Quote
unsure if this is correct area to post, This toon cannot log into sisi due to password or username error but works in Retribution, my other toon had to use my old password but this one won't work with either one on sisi, where can i submit a ticket if i can't get in?
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Kor'el Izia
41
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Posted - 2013.05.08 23:32:00 -
[38] - Quote
When jumping having the browser open, the frame of it disappears but the page remains, intended?
If you click jump and then dont move the camera around with mouse, land in other system and in overview warp off(don't move the camera)... when you warp off the camera twists strangely, it's like it's focused on the area between your ship and the gate you came in from, intended? |
Detes cald
Sacred Templar Knights Claimed.
0
|
Posted - 2013.05.08 23:36:00 -
[39] - Quote
well unsure where to post but when i open the assets windows and try to expand a menun seems like the pic http://i44.tinypic.com/2ef3uw8.jpg
i tried relog changed some graphics settings still there .. !! it seems that if we expand the others tabs they will resize correctly !! |
Tilly Delnero
University of Caille Gallente Federation
0
|
Posted - 2013.05.08 23:37:00 -
[40] - Quote
I've only been on this new build for a little while but I have to take this opportunity to say a huge THANK YOU to everyone involved in the new Apocalypse/Paladin model.
Finally it has enough bulk to convey its mass and power and it really does look like a premiere holy war machine: intimidating but also with the graceful signature Amarrian curves that make the race such a pleasure to look at.
It is literally the most beautiful ship I have ever seen in EVE and is absolutely perfect - there's nothing about it I don't love from a graphical viewpoint.
Seriously, great work guys you've done an amazing job! |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4908
|
Posted - 2013.05.08 23:46:00 -
[41] - Quote
Why have deep space scan probes been removed from the game? |
theelusiveyoda
Hostile. PURPLE HELMETED WARRIORS
16
|
Posted - 2013.05.08 23:52:00 -
[42] - Quote
First off, good job on the gate jumping effects and client loading i saw a decrease in time for undocking and jumping, but i have a few gripes:
I found it almost impossible to drag a locked target on the overview, this was due to the radial menu getting in the way constantly and activating whenever i held down the left mouse button on the target.
Second probing results doesn't have a distance from your ship, as a few others have said this can cause a few issues while trying to warp to hostiles. Also when changing the radius of probes it doesn't display the size the probes are.
Also i found that i could get a frigate to 100% with 8au probes with the new modules, while i think the new modules are a good idea, i think there boost amounts need tweaking a little.
The last thing i noticed is that scan probes no longer display a expiration timer, i didnt have time to test it but does this mean probes will now stay in space until recalled? |
Evelgrivion
Calamitous-Intent
248
|
Posted - 2013.05.09 00:08:00 -
[43] - Quote
I can't say I'm a fan of the new undocking indicators created to replace the loading bar. The visual feedback that is presently given to indicate that you've hit the button is a bit too subtle, making it a greater visual and cognitive effort to realize that an undock is in progress - likewise for the cancellation of an undock.
The removal of the progress bar presents an overall loss of functionality. The amount of time needed to disembark from a station is a variable, dependent on system CPU load; it's now much harder to know when you're actually going to be out in space.
Overall, the changes to undock functionality feel like a net regression for the sake of removing a popup window. This feature could use a bit more thought to make it a worthwhile replacement for the pre-Oddyssey popup. |
monkfish2345
D'reg The Methodical Alliance
79
|
Posted - 2013.05.09 00:24:00 -
[44] - Quote
with the changes to the UI it seems there are gonna be several bugs that get reported over and over, so can get a known issues thread for this build somehwere? |
Dex Tera
DIVERGENT PROXY
92
|
Posted - 2013.05.09 00:41:00 -
[45] - Quote
dear ccp tell me more about how you plan to **** ice miners and their playstyle dex |
Dex Tera
DIVERGENT PROXY
92
|
Posted - 2013.05.09 00:42:00 -
[46] - Quote
Dex Tera wrote:dear ccp tell me more about how you plan to **** ice miners and their playstyle dex this is what happens when nullsec takes over csm |
Naomi Hale
Children of New Eden
13
|
Posted - 2013.05.09 01:33:00 -
[47] - Quote
I like it so far.
Scanning for exploratioin is easier (not tried combat scanning yet), the sensor overlay is a god send as I know straight out the (stunning) gate if the system is worth probing or if I should move on (a lifesaver in low and null).
The fact that the npcs are gone for relic and data sites means I can use a exploration fitted Heron with max scanning points rather than a combat ship with a probe launcher (or covert ops and then switching to a combat ship) which is great and cheap to replace if destroyed.
Not sure about the hacking mini-game yet, but it looks to be in the early stages so I'll wait and see. It's not bad but it's bugged and unpolished right now.
The new Apoc looks good and I'm now tempted to fly one. But I'll probably aim for the new navy Battlecruisers as I've maxed that skill. On that note, why do navy spaceships need camo? Is it for when they are in orbit so they blend with the planet? Because we have sensors and can still see them, sleek black or empire colours would make more sense.
The only issue I have so far is art assets (as it always is with me, more art is always welcome). The sites I've explored so far, both data and relic seem to use the same two pieces, a data hub with spinning rings and the ancient terran cruiser. I hope to see other objects and eye candy added (even if it's over several expansions).
Overall impressions are great and I look forward to a polished release in early June.
Great work guys |
Degin'eth
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.09 01:41:00 -
[48] - Quote
Dex Tera wrote:Dex Tera wrote:dear ccp tell me more about how you plan to **** ice miners and their playstyle dex this is what happens when nullsec takes over csm
Delicious tears... and the changes aren't even live yet.
Did the bad and evil null sec people ruin your fun? They're meanies..!
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Degin'eth
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.09 01:43:00 -
[49] - Quote
Naomi Hale wrote:I like it so far. Not sure about the hacking mini-game yet, but it looks to be in the early stages so I'll wait and see. It's not bad but it's bugged and unpolished right now. Great work guys
How did you manage to hack? When I tried I got some error along the lines "You can't use Data Analyzer I on Hacking Site 2".
|
Naomi Hale
Children of New Eden
13
|
Posted - 2013.05.09 01:50:00 -
[50] - Quote
Degin'eth wrote:Naomi Hale wrote:I like it so far. Not sure about the hacking mini-game yet, but it looks to be in the early stages so I'll wait and see. It's not bad but it's bugged and unpolished right now. Great work guys How did you manage to hack? When I tried I got some error along the lines "You can't use Data Analyzer I on Hacking Site 2".
Right click the object/target/overview and select "open" (I think, not "open container") and the game appears. Not actually managed to sucessfully hack something yet (maybe bugged or by design). The data and relic modules are actually passive now but still appear as actives.
Hope that helps
Edit: I'm not sure, but it looked like skills and equipment didn't affect the hacking game. I always had 15 coherence and 3 strength no matter the ship, rigs, skills or implants. |
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Degin'eth
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.09 01:52:00 -
[51] - Quote
Naomi Hale wrote:Degin'eth wrote:Naomi Hale wrote:I like it so far. Not sure about the hacking mini-game yet, but it looks to be in the early stages so I'll wait and see. It's not bad but it's bugged and unpolished right now. Great work guys How did you manage to hack? When I tried I got some error along the lines "You can't use Data Analyzer I on Hacking Site 2". Right click the object/target/overview and select "open" (I think, not "open container") and the game appears. Not actually managed to sucessfully hack something yet (maybe bugged or by design). The data and relic modules are actually passive now but still appear as actives. Hope that helps
Awesome, thank you!
|
MyrddinBishop
Future Corps Sleeper Social Club
19
|
Posted - 2013.05.09 03:09:00 -
[52] - Quote
Lazarus Telraven wrote:Mister Vee wrote:So I've tested the new probe window, and while the formations are really cool, the functionality is severely lacking.
- It's now impossible to resize the columns in probe results. Most people (or at least, I did) minimized the 'Ship ID', 'Ship' and often even 'Ship class'. For combat probing the only worthwhile columns are 'Ship type' and 'Distance'
- Speaking of the distance column, it's entirely gone. I hope this is a bug -- if not, it kills the entire pvp metagame. F.e. bombing will be impossible and tier3 snipers will dominate everything
- It's also not possible to sort results by any column. The usual way to have probe results setup is sorted by distance close>far or far>close.
- The colors are very bright and distracting, it also doesn't line up with any other interface in Eve. Not a big fan of this.. although I do like the way percentage is shown by the length of the colored bar (just tone down the colors a bit)
- The 'warp to' button is a bit silly, hardly anyone will do a personal warp to a result at 0. Most of the times a covops will warp at distance to not get decloaked, or someone would warp squad/wing/fleet. If in most cases a right click is required anyway, why waste so much space on a 'warp to 0' button?
- Looks like 'Ignore result' and 'Ignore other results' are either reversed or just bugged in general. Results definitely aren't being hidden like they should be.
- For the love of christ let us center the camera in the probe map on celestials from the overview again. This was changed a while ago and it sucks. CCP Karkur made some inquiries to this change, but I don't know if it's on the list to put back in the client. Previously a single click on a celestial on the overview (stations, planets, moons, everything) centered the camera on it
- Probe formations are cool and useful. Dragging the entire probe set without holding shift is good too.
This interface really needs work before it's actually an improvement... Oh god this... a member of my alliance took a screenshot http://i.imgur.com/4KK99GX.jpgBeing able to see the distance to a target is MANDATORY for pvp many times there are multiple fleets of the same ship types on the grid that you need to know distance to distinguish them if you hadn't already ignored the results of your own fleet. And not being able to sort columns makes it extremely complicated to find the one ship that you want to warp to if you don't have a filter for every possible ship class. This feature needs a lot of work prior to being released.
I am going to reiterate these facts because they are so crucial to the PvP aspects of the game. This feature, like everyone before me has point out, needs quite a bit of work before rolling it out to TQ. At the moment it looks promising, but only after a few polish passes.
|
MyrddinBishop
Future Corps Sleeper Social Club
19
|
Posted - 2013.05.09 03:18:00 -
[53] - Quote
Can we please get the camera tracking feature added to the sigs and anoms that show up on the sensor overlay. This would be incredibly useful in PvP applications. To be able to jump into a system, have all the anoms show up on overlay, then click on them in rapid succession to track down ratters would be absolutely amazing.
Another thought is if the anoms that show up on the Sensor Overlay matched what is in the System Scan window. For example, if I remove and anom I dscanned towards and found no targets, I could ignore it and then it would disapear from space. Would be extremely helpful to help filter through anoms and track down targets even more efficiently and even expanding on that a little bit. How about if we could ignore specific anoms by right clicking on them from the sensor overlay.
Just a couple random thought that I think could really make this feature pop. |
Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
156
|
Posted - 2013.05.09 03:32:00 -
[54] - Quote
Please do not take ship distances out of the probing results. This is extremely important for fleet warp-ins when you're on grid with an enemy fleet and need to determine which ship you're warping to. Confederation of xXPIZZAXx CEO Watch PIZZA Videos http://www.youtube.com/user/LunchSquad |
Octoven
Phoenix Productions Headshot Gaming
112
|
Posted - 2013.05.09 03:36:00 -
[55] - Quote
Sooo I just notice the influx of new skills required to fly a chimera....I went from being able to fly a Chimera to not being able to for 45 days?! Wow, surely this isnt part of the re balancing? I mean when you decided to adjust skills for destroyers and battle cruisers it was put forward that if you can fly it now, you can fly it after the change. How come this isnt also true to capital ships? |
Sable Blitzmann
Fweddit I Whip My Slaves Back and Forth
65
|
Posted - 2013.05.09 03:58:00 -
[56] - Quote
Hacking game seems very bugged. Not to mention I don't know wtf I'm doing. I get to the datacore and then everything just freezes (can't click to explore anything, can't defeat it) |
Sable Blitzmann
Fweddit I Whip My Slaves Back and Forth
65
|
Posted - 2013.05.09 04:00:00 -
[57] - Quote
Octoven wrote:Sooo I just notice the influx of new skills required to fly a chimera....I went from being able to fly a Chimera to not being able to for 45 days?! Wow, surely this isnt part of the re balancing? I mean when you decided to adjust skills for destroyers and battle cruisers it was put forward that if you can fly it now, you can fly it after the change. How come this isnt also true to capital ships?
This is still the case. Take a look at the skills required. You only need the topmost skills. If you don't have the requirements to those skills it matters not.
eg: I have Minmatar Carrier 1, which requires capital ships IV (which I don't have). But since I have the topmost skill, it doesn't matter, and I can still sit in it. |
Milton Middleson
Rifterlings Point Blank Alliance
272
|
Posted - 2013.05.09 04:10:00 -
[58] - Quote
Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended. |
Omnathious Deninard
The Scope Gallente Federation
970
|
Posted - 2013.05.09 04:10:00 -
[59] - Quote
Dex Tera wrote:dear ccp tell me more about how you plan to **** ice miners and their playstyle dex ? There is a "play" style to ice mining? Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
James Amril-Kesh
4S Corporation RAZOR Alliance
4909
|
Posted - 2013.05.09 04:18:00 -
[60] - Quote
Octoven wrote:I went from being able to fly a Chimera to not being able to for 45 days?! No you didn't. |
|
Octoven
Phoenix Productions Headshot Gaming
112
|
Posted - 2013.05.09 04:49:00 -
[61] - Quote
James Amril-Kesh wrote:Octoven wrote:I went from being able to fly a Chimera to not being able to for 45 days?! No you didn't.
Yeah, I just tried boarding one and it let me, but it still says under pre res that im 45 days from flying one. Mainly mission Jump Drive Op 5. So I guess I can use an item it says I cant lol |
James Amril-Kesh
4S Corporation RAZOR Alliance
4909
|
Posted - 2013.05.09 04:57:00 -
[62] - Quote
Octoven wrote:James Amril-Kesh wrote:Octoven wrote:I went from being able to fly a Chimera to not being able to for 45 days?! No you didn't. Yeah, I just tried boarding one and it let me, but it still says under pre res that im 45 days from flying one. Mainly mission Jump Drive Op 5. So I guess I can use an item it says I cant lol No. |
Octoven
Phoenix Productions Headshot Gaming
113
|
Posted - 2013.05.09 05:12:00 -
[63] - Quote
James Amril-Kesh wrote:Octoven wrote:James Amril-Kesh wrote:Octoven wrote:I went from being able to fly a Chimera to not being able to for 45 days?! No you didn't. Yeah, I just tried boarding one and it let me, but it still says under pre res that im 45 days from flying one. Mainly mission Jump Drive Op 5. So I guess I can use an item it says I cant lol No.
http://prntscr.com/142ky6
Explain to me then how I can be seen sitting in a chimera and yet appear to not have the skills to fly it? |
James Amril-Kesh
4S Corporation RAZOR Alliance
4909
|
Posted - 2013.05.09 05:17:00 -
[64] - Quote
Do you have Caldari Carrier I and Capital Ships I? If so, you have the skills to fly a Chimera.
On a positive note: one thing I really really like is how when aligning, approaching, orbiting, or keeping at range to something this status persists on the screen. It's especially helpful for someone like me who may accidentally misclick and cause their ship to go off in some random direction without realizing it when they're supposed to be keeping at range of something like a titan for example. |
Octoven
Phoenix Productions Headshot Gaming
113
|
Posted - 2013.05.09 05:27:00 -
[65] - Quote
Yeah, nevermind I see what you mean lol but yes I do like that feature. I have a mouse that likes to take control sometimes and when im orbiting a wormhole at 90Km sometimes when I click in space to rotate the cam it tries to double click and I dont realize it. The next thing i know im sitting next to the wh uncloaked >.< |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
53
|
Posted - 2013.05.09 07:20:00 -
[66] - Quote
Dex Tera wrote:Dex Tera wrote:dear ccp tell me more about how you plan to **** ice miners and their playstyle dex this is what happens when nullsec takes over csm
Awww, the poor pubbie now has to make more than 6 clicks every 40 minutes to make ISK.
Good job, CCP. |
Thev Sonata
Paxton Industries Gentlemen's Agreement
0
|
Posted - 2013.05.09 08:10:00 -
[67] - Quote
Are the nullsec relic sites empty on purpose?
Kinda annoying to actually find a site only for nothing to be there =/ |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
54
|
Posted - 2013.05.09 08:16:00 -
[68] - Quote
One thing that's a bit annoying with the new scanning system:
Previously:
- Launch probes - See 2 Sites - Resolve Site1 - Readjust probes to scan for Site 2 - Site 1 stays as warpable object in Scanner window
Now:
- Launch probes - See 2 Sites - Resolve Site 1 - Readjust probes to scan for Site 2 - Scanner immediately forgets that it already resolved site 1 |
James Amril-Kesh
4S Corporation RAZOR Alliance
4909
|
Posted - 2013.05.09 08:57:00 -
[69] - Quote
There are some data sites that still have rats, for example Abandoned Research Complex in the drone regions: http://i.imgur.com/8yL9HTz.jpg |
Sulzer Wartzilla
Zebra Corp Gentlemen's Agreement
11
|
Posted - 2013.05.09 10:42:00 -
[70] - Quote
The inventory system has become immensely bugged. Whenever an item is added or removed, and sometimes for no reason, items will start to overlap and become impossible to select properly. You have to fiddle with the window size or divider bar to make it go back to normal, for every item you want to use. |
|
Tsubutai
Red Federation RvB - RED Federation
195
|
Posted - 2013.05.09 12:06:00 -
[71] - Quote
Invention jobs now seem to be consuming interfaces rather than simply requiring that they be present in the same hangar as the other materials and leaving them untouched. Is this an intentional change? If so, the descriptions of the interfaces need to be changed, since they all currently state that "Only one data interface is required for invention, and it can be re-used as often as needed." |
Feed Syndication
Republic University Minmatar Republic
0
|
Posted - 2013.05.09 14:08:00 -
[72] - Quote
The two things i miss from the scanner window are the distance and the fact you cant copy paste it anymore. The latter is used to paste in google doscs so one (with other scanners) can quickly coordinate their scanning based on the ID in the first column. Can you at least put the copy paste back in? |
J3ssica Biel
Caldari State
37
|
Posted - 2013.05.09 15:30:00 -
[73] - Quote
No CSMA Changes? |
Degin'eth
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.09 15:47:00 -
[74] - Quote
Hacking doesn't work.
- You need multiple clicks to 'open' a node. Sometimes over 20 clicks. - It gets stuck a lot of the time, where no amount of clicks will open a node or break a firewall/antivirus. - When you reach the datacore, you can't 'kill' it. It always gets stuck when its left with 3 hitpoint and requires just 1 more click. - You can open the Hacking Sites by right-clicking and chosing "open container". I'm not sure if that's intended or not, and if hacking them provides additional loot over just opening them. |
Naren Vintas
Space Busters
0
|
Posted - 2013.05.09 16:31:00 -
[75] - Quote
Stargate Jump Effect It has been said before, but it can't be stressed enough. I have to say one big "No" to fading UI upon system change. I don't have to explain my reasoning for that, do I?
Hell, dim it a bit if you need, but don't make it completely invisible. I can understand the need to show off with new fancy effects, though, just don't make it permanent. ;)
However, in case that I need to explain my reasoning, better clear than sorry. Not seeing chat, even for a brief moment, prevents from seeing what other players type, and as well, prevents from sending messages. However, I very often do a lot of other stuff while travelling across systems. Be it managing inventories, reading up information about items, browsing market, etc. Fading off the UI is thus extremely bad idea.
Idea ad. System Transition #1 - Persisting module state Also, it has already been 'suggested'. Since the jump between systems seems to be a 'seamless transition' and only little more than just average warp, it would be nice to keep the modules running. However, I can understand the technical difficulties in making this happen (especially since the ship would be changing 'instances'), as well as reluctance to do so.
One of the things people would surely cry about and cherish at the same time, would be ability to keep CovOps cloak running throughout the system jump process. From the in-universe perspective, if you have your own cloak running, the gate would not force its own cloak onto you. However, this would take away the "can I cloak in time?" adrenaline rush each time you jump trough camped gate.
In summary. Pros: You could keep running armour/shield/whatnot repair modules running whilst in jump; keep CovOps cloak active; Cons: I can imagine it being difficult to code (making module state and timers persist trough change of system instances); Running CovOps cloak trough jump would a) Make evading trouble more easy, b) Make harder time for enemies to catch you at gate because you either forgot to cloak or weren't quick enough. |
Commissar Kate
Ishuk-Raata Enforcement Directive
5534
|
Posted - 2013.05.09 19:17:00 -
[76] - Quote
The system scanner overlay needs to show sites on the corners of the screen just like brackets do for ships in space.
Also, not sure if a bug or not but scan probe formations should scale properly when the scan range is reduced. Hitting Shift and Alt then dragging the probes closer together is not gonna cut it.
Obviously the hacking mini game is broken so I wont say anything yet. Set Lasers for Fun!!! |
Jack Ogeko
Republic University Minmatar Republic
2
|
Posted - 2013.05.09 20:17:00 -
[77] - Quote
Greetings
small request for changes
*for ccp *employe if yor basic language is english you may have trube with reading this i propouse you to go for somone with english is second language
-jump gate graphic animation must have disable option in grafic menu - some people or some hardware may not like it
-sensor overlay graphic animation (i think is biutyful, but this is my opinion) must have disable option in grafic menu - some people or some hardware may not like it
-radial menu, you can make small change, now if you left click at scaner button you get radial manu, if you right click nothing happened, i think you can make little change here; left clic you open scaner window, right click you get radial menu.
-if you wish to change dsp method of scaning and make it more comnmon for ppl by removing deep space probe and give sensor overlay is ok, but, sensor overlay need then meet some conditions; it can not stay in this way that is now. if this not meet this things you shoud back deep scan probes
must have 256 au range
results of sensor overlay scan must be placed also in scan result window in system scaner window, not only aroud you in space, spinning your ship in every direction every time? i can do this with out your new future, this is just stupid.
also sensor overlay scan results in system scaner window, shoud have info with signal strengf, distance, be in system scaner window during scaning by probes or on-board scaner if sensor overlay scan is active
sensor overlay scan should have refresh option, not only when you jump or undoc at system. becouse sometimes sites spawn when you are in system. it can refresh when you press analyze button in system scaner window when you sacaning by scan probes or on-board scaner. then you in this same action also refresh sensor overlay scan.
scaning time progresion bar should be back becouse, is nice to see when somthing hapening during boring scaning, you have place for this between probe luch formation butons and map buton in system scaner window
now to change scan probe range you need to grab and drag blue spahre (not like this method i more prefer this secend) or righ click at selected probes and you get first menu with 4 options; recover probe, destroy probe, deactivate probe, scan range. when you go scan range option you get all ranges option to chose, my offer is to delate secend menu, delete in first menu scan range option, and put in first menu all ranges form secend menu so you have all in first menu
secend issu is selecting probes in on board scaner window, now to selecet one probe you need to one left click at it, to select all you need click one from top or form boton and with shift key left click to top or botom probe, my request here is to make that to select all probes by only two left clicks at any proble; you click two times left button at any probe and you get all probes selected,
and one more thing, now when you press analyze when you scaning probes all selected probles in system scaner window going to be deselect so, now if i wish to change the rane i need to selec them all after every scan, they should be selected still after scan.
add addtional window with confirmation for destroying probes when you wish to destroy you probes.
you can add auto repeat OPTION for direction scaner, it will be nice.
scatering conteners, are wired. if you need that kind of emotion go to hi sec and make some combat site, this is very often at weekend. you need to race with someone for loot from site, this is not very funny :( new hacking method is also wierd for me, i think old should stay and add hacking and anylaizing drones, tractor beam drones, this cloud help very much, for sites and for ships fits, 5 drones of one type should have together the same strength that ship module, you also should incrase sstrength slalvage drones. and make for this drones separathe shortcuts, becouse combat drone shourtcut not work, this is the same issue like with slavege drones
What with pirate ships skill requairments? You have not mention them. You treat them as navy or you don't change their skills requairment? Almoust All ships have now lower skill requairments, pirate ships are smilar to navy ships with requairments. All navy go lower with requirments, but pirate frigates still need two racial frigate skill at level 3, do you lower this to racial frigate skill at level 2 or 1? smilar question to pirate cruisers, they need two racial frigate at level 4 and two racial cruisers at level 2, do you lower this to racial frigats to level 3, racial destroyers 3 and racial cruisers 1 or to level 2? and the same question to battle ships they need two racial frigate skill level 4, two racial cruiser skill at level 4 and two racial battleship alt level 1, question do you change this to two racial frigate level 3, racial destroyer 3, racial cruiser level 3 and racial battleship level 1?
what abaut jump frighters, after industrial and frighters skil rebalancing, what we see in jump frighter skils requrements? racial industrial 5 and avdenced space ship comand 4 or racial industrial 3 and avdenced space ship comand 5 ? or somting else?
do somting with this jump drive requairments for ships. now you wish to evryone to be expert at it or he can not pilot ship, this suck, here shoud be made minimal minium, and ppl in wh even don't need it so this is very anoing.
i some work for you, maybe you buy me new pc becouse my current suck and i can't aford?:( for new or maby you give me job as game disagner?
cheers |
Dez Affinity
Habitual Euthanasia Pandemic Legion
215
|
Posted - 2013.05.09 20:18:00 -
[78] - Quote
Reducing sec gains across the board for all rats just because "it's ok now you can buy sec status" is pretty lame move.
For some ratting you're halving the ability to gain sec status. |
Jack Ogeko
Republic University Minmatar Republic
2
|
Posted - 2013.05.09 20:34:00 -
[79] - Quote
this is for biger isk sink, they probably go with this tags, and unfortunately, this have role-play Justification (corrupt authority) but they should also gice buy stending option in this case |
Jack Ogeko
Republic University Minmatar Republic
2
|
Posted - 2013.05.09 20:43:00 -
[80] - Quote
Greetings
small request for changes
*for ccp *employe if yor basic language is english you may have trube with reading this i propouse you to go for somone wich english is second language
i wish to have 366 day training queue, becouse sometimes i can't log, in every day or i forget or life not let me to do this that day when i need to change skill to train, so i lose sp or i don't get skill ready becouse i can't change them and when i set my time to play i'm angry and upset becouse skill sucks, scaming by players and ccp at in game level by resonable game mechanic is one thing but this is someting else, you seams be reasinable ppl, so i give you this friendly advice, i think somone someday can put some big presure on someone, because you treat your customer in that not nice way.
and some questions abaut profits here, yes people lose less sp, and yes people be able to make chars in eaisier way to character bazar, but, this means that be more chars on market this means market have more of it and price will go dawn, so people will lose isks when they sell chars. ^_^ isks will sink thats way or another the difrence is only in wich pleace isks sinks and in what way, in fair or not fair way.
this tree things have no influence at game play and you can make biger isk sink, so why not? you cloud add portrait change, you cloud add gender change, you cloud add race change,
name change (this is harder to do but i thinks is possible) (for sure only availebe in npc corp) (and maby in this case name will not change in corp histry tab) i like to buy char from bazar but i buy sp, why i can't change this things like gender and race portrait if i have one that i like? if this have no influence at game play? and option to change name
and ss and standings thing, if we going that way corupted concord gives you back ss for isks so why not corupted corps and factions sell standings? beter is when people grind stendings and get it for free and they get rewords in this time but lose some subscription time or maby samone wish to pay more for standing? i prabobly like to buy some or maby all stendings, i prabolby only need only two or maby tree of them and now prabobly i get only this two tree and never even tuch other becouse this is fabulous ridiculous
i think you shoud split jump clone futures i think, becouse jump clones now have two futures in one, first is to change implants once evry 24h and secend future is to travel to any object with yuor jc in zero time once evry 24h i realy like to have at every my jc full set of crystals, snakes, slaves, and so on, a lot of isks goes there, and this is more resonable from si-fi mechanick then 24h training queue and i think is not fair that jump clones need standings, i think every corp allow anybady for jc from them for cash, stending should, reduce price of it.
and ofcorse tractor beam drones and shortcut fot it and shortcut for slavage drones
and this is very small part of things to change, i think this should be your priority ^_^ cheers |
|
Jack Ogeko
Republic University Minmatar Republic
4
|
Posted - 2013.05.09 21:06:00 -
[81] - Quote
and ice belts.... why you move them to anomalys? why u make ppl life harder? leave the ice belts, they are now very cool, if you wish to reduct the number of ice mine in hi sec, reduce the size of ice in hi. if you wish add ice to anomaly add rare type of ice to anomaly in hi and reduct all ice shize in hi. |
Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
296
|
Posted - 2013.05.09 21:51:00 -
[82] - Quote
Where can we buy the personal hangars from to test them out also? I see them on the market although none are available to buy. |
|
CCP Habakuk
C C P C C P Alliance
626
|
Posted - 2013.05.09 22:19:00 -
[83] - Quote
Milton Middleson wrote:Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended. Can you remember which one you checked? CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
|
Smoking Blunts
ZC Industries Dark Stripes
407
|
Posted - 2013.05.09 22:26:00 -
[84] - Quote
new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open OMG when can i get a pic here
|
Nalha Saldana
Sickology
715
|
Posted - 2013.05.09 22:59:00 -
[85] - Quote
Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open
This, there is no reason why the UI should be hidden while jumping. |
Jack Ogeko
Republic University Minmatar Republic
5
|
Posted - 2013.05.09 23:25:00 -
[86] - Quote
Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping.
+1 |
Jack Ogeko
Republic University Minmatar Republic
5
|
Posted - 2013.05.09 23:36:00 -
[87] - Quote
add option to select and add as waypoint more then one brokmark at one time, now you can select and add as waypoint only one brokmark, if you select more then one brokmark you can not add them as waypoints move form people and places to cargo, and from cargo to people and places more then 5 brokmarks at one time, becouse you can move max only 5 in one time now option to drag and send bookmarks between characters by chat |
Gizznitt Malikite
Agony Unleashed Agony Empire
2110
|
Posted - 2013.05.10 01:49:00 -
[88] - Quote
Someone reported invention jobs are consuming the Cryptic/Esoteric/Incognito/Occult Interfaces in the current build. Is this a bug, or an intentional change?
https://forums.eveonline.com/default.aspx?g=posts&t=234011&find=unread
|
Octoven
Phoenix Productions Headshot Gaming
115
|
Posted - 2013.05.10 03:55:00 -
[89] - Quote
Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping.
Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway. |
Trader13
NOT A FRONT
3
|
Posted - 2013.05.10 04:49:00 -
[90] - Quote
Octoven wrote:Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping. Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway.
Its a less jarring transition if you could have the UI still show, also while unable to directly interact with it you could for example read a few lines in a chat window during the effect. I'd like to see it as an option.
On another note, I would also like to see the system scanner results list stay, updating when the automated scan is run. Its nice to see them in space but having to glance around everywhere to get an idea whats there isn't as fast as a list. |
|
Aliventi
Burning Napalm Northern Coalition.
67
|
Posted - 2013.05.10 05:48:00 -
[91] - Quote
This thread popped up in S&I section of the forum earlier. Just wanted to see if this was a bug or not:
Thread: https://forums.eveonline.com/default.aspx?g=posts&t=234011&find=unread Issue is interfaces are being consumed during invention: http://imageshack.us/photo/my-images/59/inventiong.jpg/ |
Smoking Blunts
ZC Industries Dark Stripes
408
|
Posted - 2013.05.10 06:09:00 -
[92] - Quote
Octoven wrote:Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping. Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway.
well actually you can.
when under tidi and that jump takes 10mins you can type and chat. under tidi now all your going to see is that jump effect for an age OMG when can i get a pic here
|
JD No7
Malevolent Intentions Ineluctable.
39
|
Posted - 2013.05.10 06:35:00 -
[93] - Quote
Reminds me of Portalling on Asherons Call
Good times :-) |
James Amril-Kesh
4S Corporation RAZOR Alliance
4917
|
Posted - 2013.05.10 07:01:00 -
[94] - Quote
Some minor things: Some Caldari and Amarr stargates appear to be facing backwards Amarr station interiors also have the player's ship facing away from the station traffic. The other three all have the ship facing towards the traffic. |
Octoven
Phoenix Productions Headshot Gaming
116
|
Posted - 2013.05.10 07:31:00 -
[95] - Quote
Smoking Blunts wrote:Octoven wrote:Nalha Saldana wrote:Smoking Blunts wrote:new jump graphics are awesome.
BUT is there an option to turn them off. just did 22 jumps each way on AP to get a bpo and its driving me nuts. turning the view, hiding chat channels, inventories and anything else open This, there is no reason why the UI should be hidden while jumping. Currently, you can not interact with the UI while jumping on TQ anyway...if you try to type, buy something off the market, or open in info window...you cant because it will reset the option from a session change. There is really no need to have a UI up while jumping since you cant interact with it anyway. well actually you can. when under tidi and that jump takes 10mins you can type and chat. under tidi now all your going to see is that jump effect for an age
lol I wonder how that effect would work with TIDI; however, yeah the UI hidden could do with an option to turn off but leave it as it is by default. |
Vizvig
Savage Blizzard Bright Side of Death
81
|
Posted - 2013.05.10 09:43:00 -
[96] - Quote
At the same time as graphical progress evolves may emerge a new problem:
Most of players just prefer to shot red crosses, they do not want carnival show of jump/warp/etc, but client force them to watch it.
How about disable effects option or introduce full text client?
|
Slaktoid
Aperture Harmonics K162
21
|
Posted - 2013.05.10 10:31:00 -
[97] - Quote
Scanning system pros and cons:
Pros: Easy to use/understand for newbie probers. Sufficient for entry level scanners.
Cons: Not sophisticated enough for wormhole people/people who scan a lot. No programmable probe formations (Give us the tools to decide. Do not decide whats best for us, you don't know!). Tool tips are gone. Cannot easily center on probes. 7 probes are not enough for wormhole dwellers who are maybe scanning three digit number of sigs in a day. The "Bracket" icons in space are a cool idea, but you cannot interact with them in the usual manner (right click align/warp to x/broadcast etc). This needs to be worked on. And while you're at it, can we please get normal bookmark brackets/icons in space (and even on overview). Thanks =)
To clarify why 7 probes is not enough: When you scan a lot (wh-chains for example), the signature you're scanning isn't the important one, it's the next one you intend to scan after you're done with the one you're currently scanning. 4 probes in 8.0 au box formation will show you the nearby signatures, and 4 probes in 2.0 au box formation will identify all signatures (with good skills/rigs etc). So you can quickly identify ie 20 signatures in a matter of minutes, and only fully scan down the ones you are interested in (wormholes). The quicker you scan down chains, the quicker you can find some potential pew-pew.
I'll come back with more if I feel something is overlooked.
Keep on working guys. You got lots of good stuff in there, even though we tend to focus on the negative, you're doing great. |
Ason Osiris
Osiriszi Industrial Robotics and Innovation
0
|
Posted - 2013.05.10 11:15:00 -
[98] - Quote
nvm |
Octoven
Phoenix Productions Headshot Gaming
119
|
Posted - 2013.05.10 11:19:00 -
[99] - Quote
Slaktoid wrote:Scanning system pros and cons:
Pros: Easy to use/understand for newbie probers. Sufficient for entry level scanners.
Cons: Not sophisticated enough for wormhole people/people who scan a lot. No programmable probe formations (Give us the tools to decide. Do not decide whats best for us, you don't know!). Tool tips are gone. Cannot easily center on probes. 7 probes are not enough for wormhole dwellers who are maybe scanning three digit number of sigs in a day. The "Bracket" icons in space are a cool idea, but you cannot interact with them in the usual manner (right click align/warp to x/broadcast etc). This needs to be worked on. And while you're at it, can we please get normal bookmark brackets/icons in space (and even on overview). Thanks =)
To clarify why 7 probes is not enough: When you scan a lot (wh-chains for example), the signature you're scanning isn't the important one, it's the next one you intend to scan after you're done with the one you're currently scanning. 4 probes in 8.0 au box formation will show you the nearby signatures, and 4 probes in 2.0 au box formation will identify all signatures (with good skills/rigs etc). So you can quickly identify ie 20 signatures in a matter of minutes, and only fully scan down the ones you are interested in (wormholes). The quicker you scan down chains, the quicker you can find some potential pew-pew.
I'll come back with more if I feel something is overlooked.
Keep on working guys. You got lots of good stuff in there, even though we tend to focus on the negative, you're doing great.
Who needs 8 probes to double your scan time when they have adjusted the actual scanning system so you can use 7 to do the job of 8 lol |
Slaktoid
Aperture Harmonics K162
22
|
Posted - 2013.05.10 12:19:00 -
[100] - Quote
Lets have this discussion when you've lived in wormspace for 4 years and scanned tens of thousands of signatures. If you have, then I respect your opinion but disagree. I realize there is a dedicated thread for the probing changes, lets continue the debate there and leave this for general patch discussions.
Greatly looking forward to the patch either case. Loving the new ships, pos improvements and the interesting UI stuff we're seeing. |
|
Ibrahim Vaughn Holtzman
Center for Advanced Studies Gallente Federation
17
|
Posted - 2013.05.10 14:37:00 -
[101] - Quote
Crossposting from the sensor overlay thread:
2. The scanner swoop yet again adds unnecessary chirps and blips. I say we really need a way to selectively disable UI sounds. The 'Audio Alerts' submenu (in the Gëí Menu below the HUD) could do exactly that. It could easily be expanded to control virtually every UI sound/alert/whatever.
[Edit] Believe it or not; even the freaken' radial menues have been given sound effects what the actual fsck. |
Tritanium Amaranth
Ekchuah's Shrine Comporium Kill It With Fire
1
|
Posted - 2013.05.10 20:14:00 -
[102] - Quote
The gate jump effects are completely fubar in the case that you're jumping a gate or wormhole when in another view (i.e. solar system map, planet mode, etc.) -- what happens is the view stays the same but the UI just goes *poof*. This seems silly.
|
Sugar Kyle
The humbleless Crew
234
|
Posted - 2013.05.10 20:39:00 -
[103] - Quote
I love the jump effects but a lot of people want them to be an environment option that can turn off. Tilde soaked words from something kinda like a pirate. |
Ahwall Utrigas
Amarr Security Conglomerate
0
|
Posted - 2013.05.11 00:09:00 -
[104] - Quote
The new apoc is fine but its ICON is still the old apoc. The Armageddon Icon is also screwy (polygons on the opposite side of the ship from the viewing position are showing through the ship.)
Thanks! People cheer on the succesful more than they encourage the weak. |
Jack Ogeko
Republic University Minmatar Republic
8
|
Posted - 2013.05.11 00:41:00 -
[105] - Quote
..... new apoc model hm...... textures are nice i like them color shemat is also nice i like them only thing is little wierd for me, is the shape of end of the ship, part with engines, i more like, shape of that part from old one. |
Milton Middleson
Rifterlings Point Blank Alliance
272
|
Posted - 2013.05.11 00:52:00 -
[106] - Quote
CCP Habakuk wrote:Milton Middleson wrote:Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended. Can you remember which one you checked?
Never mind. The culprit appears to be a mix of sleep deprivation and being bad at overviews. |
Tash'k Omar
0ne Percent. Transmission Lost
17
|
Posted - 2013.05.11 06:51:00 -
[107] - Quote
CCP Goliath wrote:Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Anyone have a link to what was changed here, or a link to a/the discussion thread? Not finding any specifics, other than the dev blog detailing the skill changes that was released a few months ago.
Most interested in the second half of that list. |
Salpun
Paramount Commerce
493
|
Posted - 2013.05.11 16:59:00 -
[108] - Quote
Tash'k Omar wrote:[quote=CCP Goliath] Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Anyone have a link to what was changed here, or a link to a/the discussion thread? Not finding any specifics, other than the dev blog detailing the skill changes that was released a few months ago.
https://forums.eveonline.com/default.aspx?g=topics&f=270
Check this forum board for the threads with the info you want. |
Shuin Pa
Ministry of War Amarr Empire
5
|
Posted - 2013.05.11 22:39:00 -
[109] - Quote
CCP Habakuk wrote:Milton Middleson wrote:Ore anomalies appear to be lacking ore. I have no prior experience with them, but I suspect this is not intended. Can you remember which one you checked?
On this subject, the Ice anomalies seem to be a bit shorted also. I do understand that they will respawn in 4 hours, but I checked 4 different systems in null and hisec and found on avg 1300 units of ice for the entire anomaly. Given max 5 respawns per day that's ~6500 units of ice per day per system.
Are these numbers going live to TQ?
I get the whole finite resources and all, but these numbers seem a bit extreme.
Thank you for listening to your community!
Pa |
Setsune Rin
Bite Me inc Bitten.
32
|
Posted - 2013.05.11 22:57:00 -
[110] - Quote
Probe strength needs adjustment
the current build increases probe strength on a (what i project is going to be) standard covops by ~30% while its not a disaster for core probes, combat scanner probes are going to be OP
especially if you factor the removal of deployment and positioning time for probes, 5 second combat scans are now a pretty solid posibilty |
|
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
214
|
Posted - 2013.05.11 23:50:00 -
[111] - Quote
Is the latest market re-organizing on Sisi the doing of FoxFour again? If so he is my favorite dev, and I hope he gets a barrel of beer and shark. Well, maybe two separate barrels. |
Vassal of Doom
Imperial Academy Amarr Empire
1
|
Posted - 2013.05.12 02:02:00 -
[112] - Quote
The new jump effects are f***ing terrible. Hell, on a trip of 15 jumps it ended up making one of my corpmates sick. We should be able to turn that (along with the scan) off. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
0
|
Posted - 2013.05.12 12:54:00 -
[113] - Quote
The jump effect is my biggest concern. There is a HUGE gap between "The fun I am having jumping to Amarr to buy something." and "How fun CCP thinks this activity is."
For example:
Me: Alright...I need a BCU...let's go get one. Jump effect: ARE YOU F*CKING READY?!?!? Me: Uh...Okay, I was just one my way to get a BCU to- Jump effect: THAT'S COOL, BUT CHECK THIS SH*T OUT! Me: Oh uh...do you really have t- Jump Effect: BRO LEMME BORROW YOUR CAMERA FOR A SECOND *At this point my cat is howling at me, my desk is shaking, and something is exploding outside* Jump Effect: CHECK OUT THESE COOL CAMERA SWEEPS *SWOOOOOSH* ISN'T THIS AWESOME?!?! Me: Uh...Can I mute you...or make you go away...? Jump Effect: NO CHANCE IN HELL :D NOW LEMME JIGGLE THE CAMERA AROUND A LITTLE BEFORE I LET YOU HAVE IT BACK. Me: Oh thank god...ugh...One jump down. Jump Effect: LET'S F*CKING DO IT AGAIN!!!!! :D :D :D :D
It just feels like a cutscene that you have to watch over...and over...and over...and over again. I don't like cutscenes. I just want to eat my Quiche, go get a goddam PCU because I forgot to get one earlier, and go back, not SWOOSH SWOOSH BOOM FSHHHHHHHHHH etc.
Also: -Deep Space Probes are a legitimate tool. -If the option was available I would completely disable the sweepy scanner thing permanently. -custom probe formations
Thank you o7
|
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
215
|
Posted - 2013.05.12 14:35:00 -
[114] - Quote
gawrshmapooo wrote:The jump effect is my biggest concern. There is a HUGE gap between "The fun I am having jumping to Amarr to buy something." and "How fun CCP thinks this activity is."
For example:
Me: Alright...I need a BCU...let's go get one. Jump effect: ARE YOU F*CKING READY?!?!? Me: Uh...Okay, I was just one my way to get a BCU to- Jump effect: THAT'S COOL, BUT CHECK THIS SH*T OUT! Me: Oh uh...do you really have t- Jump Effect: BRO LEMME BORROW YOUR CAMERA FOR A SECOND *At this point my cat is howling at me, my desk is shaking, and something is exploding outside* Jump Effect: CHECK OUT THESE COOL CAMERA SWEEPS *SWOOOOOSH* ISN'T THIS AWESOME?!?! Me: Uh...Can I mute you...or make you go away...? Jump Effect: NO CHANCE IN HELL :D NOW LEMME JIGGLE THE CAMERA AROUND A LITTLE BEFORE I LET YOU HAVE IT BACK. Me: Oh thank god...ugh...One jump down. Jump Effect: LET'S F*CKING DO IT AGAIN!!!!! :D :D :D :D
It just feels like a cutscene that you have to watch over...and over...and over...and over again. I don't like cutscenes. I just want to eat my Quiche, go get a goddam PCU because I forgot to get one earlier, and go back, not SWOOSH SWOOSH BOOM FSHHHHHHHHHH etc.
Also: -Deep Space Probes are a legitimate tool. -If the option was available I would completely disable the sweepy scanner thing permanently. -custom probe formations
Thank you o7
This is the most hilarious thing I've read all week. I laughed so hard. If I was female I would be pregnant right now from how boss this is.
|
Jack Ogeko
Republic University Minmatar Republic
8
|
Posted - 2013.05.12 16:20:00 -
[115] - Quote
add number of waypoints info added to route, at pleace after number of jumps info in route ui |
Beaver Retriever
Science and Trade Institute Caldari State
85
|
Posted - 2013.05.12 16:37:00 -
[116] - Quote
gawrshmapooo wrote:The jump effect is my biggest concern. There is a HUGE gap between "The fun I am having jumping to Amarr to buy something." and "How fun CCP thinks this activity is."
For example:
Me: Alright...I need a BCU...let's go get one. Jump effect: ARE YOU F*CKING READY?!?!? Me: Uh...Okay, I was just one my way to get a BCU to- Jump effect: THAT'S COOL, BUT CHECK THIS SH*T OUT! Me: Oh uh...do you really have t- Jump Effect: BRO LEMME BORROW YOUR CAMERA FOR A SECOND *At this point my cat is howling at me, my desk is shaking, and something is exploding outside* Jump Effect: CHECK OUT THESE COOL CAMERA SWEEPS *SWOOOOOSH* ISN'T THIS AWESOME?!?! Me: Uh...Can I mute you...or make you go away...? Jump Effect: NO CHANCE IN HELL :D NOW LEMME JIGGLE THE CAMERA AROUND A LITTLE BEFORE I LET YOU HAVE IT BACK. Me: Oh thank god...ugh...One jump down. Jump Effect: LET'S F*CKING DO IT AGAIN!!!!! :D :D :D :D
It just feels like a cutscene that you have to watch over...and over...and over...and over again. I don't like cutscenes. I just want to eat my Quiche, go get a goddam PCU because I forgot to get one earlier, and go back, not SWOOSH SWOOSH BOOM FSHHHHHHHHHH etc.
Also: -Deep Space Probes are a legitimate tool. -If the option was available I would completely disable the sweepy scanner thing permanently. -custom probe formations
Thank you o7
Needs a dubstep drop for each jump. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
1
|
Posted - 2013.05.13 03:18:00 -
[117] - Quote
Beaver Retriever wrote:Needs a dubstep drop for each jump.
CCP should just get Skrillex to WUBWUBWUB it up and it would be no less obnoxious.
If jumping wasn't an every day fact of life in Eve, if jumping through a stargate wasn't a matter of course, the effect would be awesome. Take the reaction at fanfest. First time: WOOOOOOOOOOOOOOOOOOOOOO Second time: Woooooooooooo! Third time: Silence. (Even just those three jumps got old FAST.)
But the fact is that jumping is something you do A ALOT. Capsuleers go through jump gates like we go through doors, it isn't this massive ordeal, it's par for the course.
So, jumping, which is not an exciting activity in and of itself, is given this very exciting and IN YOUR FACE cutscene that does NOT match how I feel about jumping, and thusly it gets very monotonous and annoying. I don't watch the opening EVe cinematic ever god damned time I start eve, and I don't want to watch this long repetitive cutscene every time I go for a jump.
Note: Even if the actual jump times are the same or possible shorter, it feels much, much longer and more interruptive than a loading bar ever was.
|
Sobic
Quantum Cats Syndicate Samurai Pizza Cats
25
|
Posted - 2013.05.13 04:47:00 -
[118] - Quote
gawrshmapooo wrote:Beaver Retriever wrote:Needs a dubstep drop for each jump. CCP should just get Skrillex to WUBWUBWUB it up and it would be no less obnoxious. If jumping wasn't an every day fact of life in Eve, if jumping through a stargate wasn't a matter of course, the effect would be awesome. Take the reaction at fanfest. First time: WOOOOOOOOOOOOOOOOOOOOOO Second time: Woooooooooooo! Third time: Silence. (Even just those three jumps got old FAST.) But the fact is that jumping is something you do A ALOT. Capsuleers go through jump gates like we go through doors, it isn't this massive ordeal, it's par for the course. So, jumping, which is not an exciting activity in and of itself, is given this very exciting and IN YOUR FACE cutscene that does NOT match how I feel about jumping, and thusly it gets very monotonous and annoying. I don't watch the opening Eve cinematic every god damned time I start eve, and I don't want to watch this long repetitive cutscene every time I go for a jump. Note: Even if the actual jump times are the same or possible shorter, it feels much, much longer and more interruptive than a loading bar ever was.
Space feels seamless now. I agree the camera before the jump could be sped up. Also the camera angle change at the end could be done away with, or optional.
Other than that you seem to just not like change. I find it more immersive. The only thing that makes it like a cut scene is the fact that the UI disappears. Which may be part of how they unload/load assets. Which if they have to do it to make it all seamless and faster I could care less. I think the big question is how this all works in massive fleet movements. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
2
|
Posted - 2013.05.13 06:00:00 -
[119] - Quote
I am totally okay with a jump effect of some sort. It's just too...too big. The tunnel part is cool, it's just what happens before and after that. The camera should not be out of your control for longer than absolutely required.
|
Tash'k Omar
0ne Percent. Transmission Lost
18
|
Posted - 2013.05.13 15:37:00 -
[120] - Quote
Dropped 2 jetcans last night and they are still there when I logged in this morning.
Dropped 30 minutes before downtime, and still here as of this posting.
In a C5 pulsar. |
|
Galphii
Clandestine Vector THE SPACE P0LICE
138
|
Posted - 2013.05.14 12:06:00 -
[121] - Quote
I was thinking that more should be done to improve the lowsec mining opportunities, but then I figured that having gneiss and other advanced ores yielding more per unit would fix that issue, providing some incentive to move into LS. Unfortunately, I suspect that;
a) the number of 'grav' sites is pretty low, and since they're few and far between it won't impact mining populations. b) they're very easily camped (just like WH sites) which isn't going to attract miners any more than it is now, since it's basically a 'warp to me and shoot me' situation for mining ships.
The good news is that it might be easier for miners to hire mercs to support them if they can find a decent deposit, but it's possible all the extra mins from the advanced ore will go straight to merc funds, and therefore its still not worth mining in LS. A small step forward, but it's not going to change anything in that regard.
Perhaps more ore deposits would help, even if they're just the smaller, less valuable ones so as not to saturate the place with mins. And I don't quite understand why ore deposits are easily found now and what benefit its supposed to be, but I'm thick sometimes X |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
225
|
Posted - 2013.05.14 14:32:00 -
[122] - Quote
Galphii wrote:And I don't quite understand why ore deposits are easily found now and what benefit its supposed to be, but I'm thick sometimes
The biggest advantage is that nullsec miners won't need dedicated scanning skills to find something to mine. win-win for nullsec industry, |
Jarod Garamonde
Action Bastards
149
|
Posted - 2013.05.14 16:22:00 -
[123] - Quote
CCP Goliath wrote:As of this evening, Sisi will be coming back online with a focus of testing the new Odyssey changes. WHAT ARE WE SUPPOSED TO TEST? Team Five 0 Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Team Pony Express - Team Superfriends https://forums.eveonline.com/default.aspx?g=posts&t=233600&find=unread
- Seven probes launched at once
- Scan Probe Formations
- Probe Scanner window changes
- Deep Space Probe removal
- Survey Probes in their own group & have their own launcher
- Salvaging mini profession sites have all been removed.
- Astrometrics skill changes
- Exploration site signature changes
- NPC spawns are removed from mini profession sites
- New Decryptors in hacking sites
- New Capital Rig BPCs in Archaeology sites
- Personal Hangar Array
Team Trilambda and Team Prototyping Rocks still to come!
CCP...... I can haz access to test server, plz???? "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |
Mhax Arthie
65
|
Posted - 2013.05.14 20:24:00 -
[124] - Quote
I really dont know where to ask this and I dont wanna open a topic for a noob question: is anything I can do to get my skills up to date on the test server? Right now there is a month delay between the live and test server regarding my skill set and I cannot test stuff that I completed the training recently :/ |
Salpun
Paramount Commerce
494
|
Posted - 2013.05.15 02:06:00 -
[125] - Quote
Mhax Arthie wrote:I really dont know where to ask this and I dont wanna open a topic for a noob question: is anything I can do to get my skills up to date on the test server? Right now there is a month delay between the live and test server regarding my skill set and I cannot test stuff that I completed the training recently :/ They are deploying a new mirror some time in the next week from TQ. Probably had to wait until the Dust release so the DB would be complete for dual use testing. I am also waiting on the remirror becouse I reset my password right after the last mirror |
Mhax Arthie
65
|
Posted - 2013.05.15 06:24:00 -
[126] - Quote
Thanks for the response, I was hopping that there is a solution to this problem. Not sure how the devs expect us to test stuff when we are a month back with the skill training. |
|
CCP Goliath
C C P C C P Alliance
1523
|
Posted - 2013.05.15 11:28:00 -
[127] - Quote
Mhax Arthie wrote:Thanks for the response, I was hopping that there is a solution to this problem. Not sure how the devs expect us to test stuff when we are a month back with the skill training.
Participate in mass tests and you get 2m skillpoints. Also, I don't understand how being 1 month behind would prevent you from testing. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
Mhax Arthie
65
|
Posted - 2013.05.15 11:59:00 -
[128] - Quote
Let's say that I just finished to train for a Buzzard on live server, but on the test server I can fly max a Heron. True, I can test the new exploration stuff in a Heron too, but it would be much more difficult and frustrating. And I cannot participate in mass test, when is a fleet with more than 50-10 pilots my PC is just keep crashing.. not sure why. But I'm not complaining or anything, I thought that there is a way to get your skill set up to date on the test sever. Thanks for the responses. |
Rengerel en Distel
Amarr Science and Industry
1462
|
Posted - 2013.05.15 12:47:00 -
[129] - Quote
CCP Goliath wrote:Mhax Arthie wrote:Thanks for the response, I was hopping that there is a solution to this problem. Not sure how the devs expect us to test stuff when we are a month back with the skill training. Participate in mass tests and you get 2m skillpoints. Also, I don't understand how being 1 month behind would prevent you from testing.
I love a condescending QA Director that has no clue why 1 month worth of skills might make a difference to a tester.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
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CCP Goliath
C C P C C P Alliance
1525
|
Posted - 2013.05.15 14:11:00 -
[130] - Quote
Mhax Arthie wrote:Let's say that I just finished to train for a Buzzard on live server, but on the test server I can fly max a Heron. True, I can test the new exploration stuff in a Heron too, but it would be much more difficult and frustrating. And I cannot participate in mass test, when is a fleet with more than 50-10 pilots my PC is just keep crashing.. not sure why. But I'm not complaining or anything, I thought that there is a way to get your skill set up to date on the test sever. Thanks for the responses.
You sound like a great candidate for a mass test! When your PC crashes, we'll get sent the crash report, and then if you were to upload the crash dump to us in a bug report, we might be able to fix the problem! The mirror snapshot was taken on TQ last Wednesday or thereabouts, so you should be able to fly anything you could on TQ last wednesday, on Sisi early next week. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
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Mhax Arthie
65
|
Posted - 2013.05.15 18:03:00 -
[131] - Quote
Yay, thank you CCP Goliath! Im so crazy about the new exploration mechanics and the whole new expansion... need to test more!!
PS: Actually I know why my game is crashing during massive fleets, but I'm to embarassed to say it in public :D |
Jack Ogeko
Republic University Minmatar Republic
11
|
Posted - 2013.05.15 22:46:00 -
[132] - Quote
i think data sites should have name -> hacking sites relic sites should have name -> archeology sites
i wish to play new hacking game all day long, please, make old hacking method for hacking, and add thins new game to accesories, that i can do this
someone from ccp, say at fanfest, that if something can be simple as it can, then it should be simple, i think this this have apply here |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
857
|
Posted - 2013.05.16 11:43:00 -
[133] - Quote
I'm not pleased
Mainly because the undock button is on the wrong side and the game crashes every time i press it.. BYDI (Shadow cartel) Recruitment open!
|
Aghira
Systech Astromantics Shipyard Inc.
34
|
Posted - 2013.05.16 13:17:00 -
[134] - Quote
Jumping with fitting screen open does this: http://i44.tinypic.com/b62gi1.png Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native |
Chris Winter
Zephyr Corp V.A.S.T.
103
|
Posted - 2013.05.16 18:17:00 -
[135] - Quote
Undock button is in the wrong place. Put it back please :( |
Ling Gong Chen
ALL THE LONELY PEOPLE
0
|
Posted - 2013.05.16 18:18:00 -
[136] - Quote
Thank god and CCP the hacking mechanism is finally complete!The analyzers are now online! And now we don't need to worry about leaving probes behind! The digital white pad problem had fixed! But there are still problems. Today I ran across many nullsec system to probe, and found out that all these data/relic site would not be erased from universe after someone finished them. Just before the DT I enter a system and probed out a relic site which was done by myself two hours ago. And after the hacking mini game the jetting containers are very difficult to pick up. There are two different jetting directions and the containers are flying a little bit too fast, and the icon of containers are too small, which make them very hard to be double clicked on. Once I failed to click on it I would start to accelerate to another direction and fly away from the containers. I hope that maybe CCP can add the "recover" or "collect" options in the right click options on these small little containers. There is one more thing. Even if I can pick up some of those containers, the loot of these containers are very unworthy. Indeed sometimes I could loot few worthy things like T2 BPC or blue salvage materials, but most of them are garbage such as data sheets, or metal scraps. These things make the relic/data sites become very unworthy. Certainly if we go to these sites with friends we may be able to pick up all the stuff but that also means solo hacking would be totally meaningless and I would dare to say that most of hackers are solo hackers. And we don't know what kinds of containers would give you something worthy so all we could do now is pick up all the containers as possible, but that's more like a draw. I believe most of us raise our analyzing skills for something solid and worthy, not a lottery. |
Degin'eth
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.16 19:03:00 -
[137] - Quote
Game crashes on undock. |
Aghira
Systech Astromantics Shipyard Inc.
34
|
Posted - 2013.05.16 19:32:00 -
[138] - Quote
Degin'eth wrote:Game crashes on undock.
Had this too. Switch from hangar view to captians quarter and you should be able to undock. Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native |
YuuKnow
Terra-Formers
806
|
Posted - 2013.05.16 22:36:00 -
[139] - Quote
The new ship death and pod death animation are good.
Next upgrade is to make the corpses actually look like the toon
yk |
Naren Vintas
Space Busters
3
|
Posted - 2013.05.16 22:43:00 -
[140] - Quote
I don't see a topic for it anywhere, and thus I don't want to make one myself.
The new Undock Button What about it? Couple things. Mainly: Location. I would really like to have it back on the Neocom panel, instead of Station Services. Or, if you must, both.
I'll be blunt - I hate the Station Services panel. The only thing I use it for is to access Agents, and sometimes the LP store. And that's only because I either don't know of any alternative ways of doing so, or don't have the keyboard shortcut bound for it (yet). Most of the times I keep it minimized. But with the Undock button now being pinned to it, I can't really do that anymore, can I? Secondarily... well... there really isn't. It's just that players got used to the current (TQ) location of Undock button, that it might be a bit irritating to find the undock button moved. And the only reason I can think of you making this for, is to make the button.... bigger. Do we really need this button to be bigger?
And, even more, the new big Undock Button still seems to be causing a lot of problems (crashes). Basically, you broke something that was working just fine. Now, I don't mean that it is bad that you're trying to change something, but I am wondering whether this particular change is actually for better.
(Just pointing out: I am aware that this is all work in progres, so no need pointing it out to me. I'm addressing the change, not the ongoing issues)
Right now I am being forced to use Cascading Menu of the ship -> Undock for it to undock without crashing. Cascading menus = bad. New changes forcing me/us to use cascading menus? Bad.
TL;DR - Please keep the Undock Button on the neocom. For now the new location is more trouble and inconvenience than it is worth. |
|
ISquishWorms
210
|
Posted - 2013.05.16 23:02:00 -
[141] - Quote
Rats now flash when killed? Distracting as hell, if that don't bring on a fit nothing will. Seriously what are you lot thinking?
Also having to select the next rat to shoot at rather than it defaulting to the first rat in target list at the top is annoying as well.
I am beginning to think one of the other players on this forum was right when they told me to go play a different game. . |
Omnathious Deninard
The Scope Gallente Federation
1032
|
Posted - 2013.05.16 23:55:00 -
[142] - Quote
I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange" a few think it is really cool, most do not. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Brainless Bimbo
Pator Tech School Minmatar Republic
48
|
Posted - 2013.05.17 09:13:00 -
[143] - Quote
CCP Goliath wrote:As of this evening, Sisi will be coming back online with a focus of testing the new Odyssey changes. WHAT ARE WE SUPPOSED TO TEST? Team Five 0 Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Team Pony Express - Team Superfriends https://forums.eveonline.com/default.aspx?g=posts&t=233600&find=unread
- Seven probes launched at once
- Scan Probe Formations
- Probe Scanner window changes
- Deep Space Probe removal
- Survey Probes in their own group & have their own launcher
- Salvaging mini profession sites have all been removed.
- Astrometrics skill changes
- Exploration site signature changes
- NPC spawns are removed from mini profession sites
- New Decryptors in hacking sites
- New Capital Rig BPCs in Archaeology sites
- Personal Hangar Array
Team Trilambda and Team Prototyping Rocks still to come!
Great, WHO IS RESPONSIBLE FOR THE HACKING MINI GAME?
What team is CCP Bayesian on, is he solo?, why no feed back thread for his/her dev blog
Any way at present the spew containers spew what is low value rubbish npc goods, the nice stuff is obtained just by opening the hacking site and taking (no loot button) no other action required, is this going to change, will access to loot only be obtained on successful completion of the module activated mini game, or will the the real goodies be spewed.
Please make background transparent for the sake of immersion.
|
Sirran The Lunatic
Gespenster Kompanie Villore Accords
4
|
Posted - 2013.05.17 12:42:00 -
[144] - Quote
I do like that they are touching up on some of the more submersive aspects of Eve that "put you in the game" more, and I can see why people might feel it's akin to the whole 'walking in station' attempt, but just keep in mind these changes are made to in-space game mechanics, not entirely superfluous things like the captains quarters.
I would like to say, generally speaking, the hacking game is very meh. it's .. what... 10...20...30.. .? thousand years in the future? And the best we get for a hacking minigame is some slightly flashing circles, triangles, and lines? You guys are infinitely creative, but the interface for hacking is very very meh. |
B'atou
The forgotten Soldiers
6
|
Posted - 2013.05.17 14:12:00 -
[145] - Quote
I have the problem, that i have a massive drop in Framerate, when getting to the new relic sites where the old shipwreck is floating in space. Frames drop from around 60 fps to around 10 fps. The reason seems to be the little pieces of debris floating around the wreck.
------------------------------------------- Every winner needs a looser, only idiots need a leader! |
Chloe Celeste
Entrepreneur Associates of Eve and Company
39
|
Posted - 2013.05.17 23:18:00 -
[146] - Quote
I just want to say I dislike the new undocking sounds that came about on the 2nd release of Odyssey on SiSi.
The only reason or explanation I have is I don't like it, the sounds are distracting and much louder than other world sound events. Not to mention there doesn't seem to be any reason why they were added.
For those who use voice-coms, such as Eve Voice and TeamSpeak, the undocking sound would be extremly overwhelming and during the undocking process if any sounds are needed it would be the releasing of docking clamps and that's it. A sound event that should be over in less than 2 seconds at best, in my opinion.
I welcome any and all related comments, feedback, and suggestions. |
Viti Friday
The Scope Gallente Federation
1
|
Posted - 2013.05.18 01:47:00 -
[147] - Quote
Omnathious Deninard wrote:I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange" a few think it is really cool, most do not.
It's worse than both those- we didn't lose any mechanics, we didn't lose any ways that provide people with an entire array of reasons to venture into dangerous space, it's worse because we are losing everything and getting it replaced with junk. Exploration exists- if it's old and known that's fine- I'm not bored with it! I go into null in a stealthed interdicted proteus and farm mag sites in enemy territory (admittedly, when those zones are at low ebb) but now? Now it looks like there wont be a reason to fit a t3 for exploration- they might as well drop the emergent scanning subsystem because you can't even grab loot with a cruiser.
When I heard the new expan was about exploration, I was stoked. I imagined a whole plethora of new sites, maybe old ones redone- but I never expected them to attack the value of doing the sites- making them unimaginably harder in a way that cant be compensated for by fitting or ship type- I wont be able to make money doing these out in null as the system stands and turn a profit, that much is clear.
When the name of the expan landed in my lap: odyssey, I expected galaxy-spanning escalations where the game wasn't killing ships but having to follow signals through a wide array of systems made hostile by the sheer variety of alliances in null. I imagined finding a site in a .7sec system that took me into lowsec then took me into goonswarm, then test, then back into highsec and in the end rewarded me with a deadspace module. The imagination boggles at the opportunities ccp could have to make the game fun in the best ways- timers could have made warp speeds important- new effects in system could cancel cloaking- giving the guy following the huge escalation something to deal with while also answering some of the complaints about cloaking while still leaving cloaking whole.
But no- Instead we have a mini game which is less fun and less intuitive than solitaire (which I've played beside eve many times) and not even as hair-raising as a game of minesweeper- which I expected when I saw it showed-off. Instead of adding new, easy to implement exploration chains, they change a fundamental mechanic, only for explorers, that is supposed to "make us want to group up." If people aren't grouping up for anything these days but pvp maybe there is a good reason- grouping should be willingly, not enforced, and certainly not enforced in such a hamfisted way. |
Akturous
Immortalis Inc. Shadow Cartel
133
|
Posted - 2013.05.18 03:38:00 -
[148] - Quote
Please tell me the stupid "Hull Critical" message is a joke.
New pod transition is much smoother
New scanning system is terrible. You need to be able to see all 7 probes without pressing alt or shift, the new table structure is just horrible, the old table was PERFECT. The automatic system scanner needs to populate the table scanner or it's uselss.
New pinata loot system on sites is terrible, why should I need more than one character to collect the loot? I often have a high ping and it's very annoying when the cans are gone. Radar and mag sites are not the most profitable, having to share them with someone else is insult to injury.
Hacking minigame is...not very eve, though it's more interesting than watching a module cycle.
What do the hacking and archaeology skills now do? Vote Item Heck One for CSM8 |
Seth Asthereun
Oscura Simmetria Yulai Federation
10
|
Posted - 2013.05.18 12:47:00 -
[149] - Quote
Viti Friday wrote:Omnathious Deninard wrote:I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange" a few think it is really cool, most do not. It's worse than both those- we didn't lose any mechanics, we didn't lose any ways that provide people with an entire array of reasons to venture into dangerous space, it's worse because we are losing everything and getting it replaced with junk. Exploration exists- if it's old and known that's fine- I'm not bored with it! I go into null in a stealthed interdicted proteus and farm mag sites in enemy territory (admittedly, when those zones are at low ebb) but now? Now it looks like there wont be a reason to fit a t3 for exploration- they might as well drop the emergent scanning subsystem because you can't even grab loot with a cruiser. When I heard the new expan was about exploration, I was stoked. I imagined a whole plethora of new sites, maybe old ones redone- but I never expected them to attack the value of doing the sites- making them unimaginably harder in a way that cant be compensated for by fitting or ship type- I wont be able to make money doing these out in null as the system stands and turn a profit, that much is clear. When the name of the expan landed in my lap: odyssey, I expected galaxy-spanning escalations where the game wasn't killing ships but having to follow signals through a wide array of systems made hostile by the sheer variety of alliances in null. I imagined finding a site in a .7sec system that took me into lowsec then took me into goonswarm, then test, then back into highsec and in the end rewarded me with a deadspace module. The imagination boggles at the opportunities ccp could have to make the game fun in the best ways- timers could have made warp speeds important- new effects in system could cancel cloaking- giving the guy following the huge escalation something to deal with while also answering some of the complaints about cloaking while still leaving cloaking whole. But no- Instead we have a mini game which is less fun and less intuitive than solitaire (which I've played beside eve many times) and not even as hair-raising as a game of minesweeper- which I expected when I saw it showed-off. Instead of adding new, easy to implement exploration chains, they change a fundamental mechanic, only for explorers, that is supposed to "make us want to group up." If people aren't grouping up for anything these days but pvp maybe there is a good reason- grouping should be willingly, not enforced, and certainly not enforced in such a hamfisted way. EDIT: A bit of grim humor: Now when I think of odyssey I'm thinking (sadly) of the odyssey I'm going to be taking from eve, maybe when I return they will have added something new and not cannibalized something I enjoyed that really made the game worth playing.
You could have done a really better job improving exploration and the ui. Why don't delay the expansion for to July and rethink some ideas?
Spin around the camera to seek signatures is stupid, and without sense in a spaceship. And you wrote in another post that your aim is to remove the list on the scanner. This is even worse
The probbing system is not as good as the current one even if i have to admit that there have been improvements in this week.
The haking site are the worst thing, the mini-game is a bit ********, and getting the can back is annoying and tiring for the eyes. Really with the amount of light that usually go with those radar sites watching dozens of cans changing color from green to yellow and white made me stop doing it after the first site.
I'm sorry but i really think that the design of this expansion is badly done, and most of the complaints will come out after 4 june, because this expansion looks cool but it stumles when you try it. And most of people don't bother try sisi.
|
Kenzore
Universal Fleet Operations The Unthinkables
2
|
Posted - 2013.05.18 15:31:00 -
[150] - Quote
I would love to be part of the mass testing, im dling the sisi client atm do i just post my comments on this forum and thoughts, sugestions and such or is there, actual events that take place? |
|
Haseo Antares
Corollary Forest Fairytail.
44
|
Posted - 2013.05.18 19:28:00 -
[151] - Quote
I just started playing with the personal hangars and noticed something a bit odd.
The corporate hangars have 1.4 million cubic meters of space while the personal hangars have 50 thousand cubic meters. The personal hangar array has 28 times less space than the corporate one...so shouldn't the CPU and Powergrid usage reflect that (as well as volume)? Presently they both use up 150 CPU and 100,000 Powergrid.
Edit: and maybe a smaller model too. We currently have the world's greatest linguists and scientists trying to decode whatn++ you just said. |
Salpun
Paramount Commerce
494
|
Posted - 2013.05.18 22:05:00 -
[152] - Quote
Haseo Antares wrote:I just started playing with the personal hangars and noticed something a bit odd.
The corporate hangars have 1.4 million cubic meters of space while the personal hangars have 50 thousand cubic meters. The personal hangar array has 28 times less space than the corporate one...so shouldn't the CPU and Powergrid usage reflect that (as well as volume)? Presently they both use up 150 CPU and 100,000 Powergrid.
Edit: and maybe a smaller model too. the fact that this 50,000 X how ever many people live in the wh is why its still the same size. There is no restriction on how many people can place items in the hanger. |
Khaine Beralt
Third World Democracy
20
|
Posted - 2013.05.19 00:26:00 -
[153] - Quote
Question:
Will the art for data/relics be the same for all sites? That is, will the same derelict ship model appear for all relic containers regardless of whether or not it's a Pristine Serpentis Battle Remnants or a Crumbling Angel Antiquated Outpost?
While I understand that there are so many variations of relic/data sites that it would be unfeasible not to have repeating assets and some dumbdicks still insist that Eve's art is superfluous to the spreadsheet I still think that'd be pretty lame. |
Itis Zhellin
Pagan INC 9th Company
23
|
Posted - 2013.05.19 10:34:00 -
[154] - Quote
Quick question: I got an escalation for a guristas hallucinogen supply waypoint so I thought this would be an excelent oportunity to test the new CNR and the cruise missiles. But when I arrive in the system shown in my Journal, there is no option to warp at the escalation site, no bookmark or anyhting. Is this a bug, a new feature.. what I'm doing wrong? |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
310
|
Posted - 2013.05.19 11:33:00 -
[155] - Quote
new launcher equals the suck...
Again, why the need to change it to where client log-in happened before you were 'in' the client? what was wrong with the old system....besides the fact the only time most ppl used your shiney new launcher was for patches b/c everyone told it to 'close after startup'?
Forcing it on us won't make us like it any better. As you keep saying, just because something is there, and there is a worthy goal at the end of doing it, we (eve players) will still do it regardless of how painful it is....so why make it more painful? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
DarkestHeart
The Pack Fidelas Constans
102
|
Posted - 2013.05.19 11:36:00 -
[156] - Quote
Hard to test sites without any sites to test. |
Warr Akini
Bat Country Goonswarm Federation
29
|
Posted - 2013.05.19 14:37:00 -
[157] - Quote
Moving the Undock button to the Station Services tab makes life harder for multiboxers who want to undock with less looking around for where they put it. Would love the option to keep it on the left tab. |
Omnathious Deninard
The Scope Gallente Federation
1039
|
Posted - 2013.05.19 19:35:00 -
[158] - Quote
Was it your intent CCP to remove solo players form the game? These changes for odyssey have pretty much done that, which is frankly a bunch of bs. For those of us who do play the game solo, that is a decision we have made, if we wanted to play in the multiplayer playground we would have joined a Null Sec Sov alliance which is the group game area of the game. I can kind of understand your wanting to discourage multi-boxing, but if that is what you want to do, then just set the client up to only allow one client to operate on a computer at any given time. Done destroy the game for solo players. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Sirran The Lunatic
Gespenster Kompanie Villore Accords
4
|
Posted - 2013.05.20 09:19:00 -
[159] - Quote
Omnathious Deninard wrote:Was it your intent CCP to remove solo players form the game? These changes for odyssey have pretty much done that, which is frankly a bunch of bs. For those of us who do play the game solo, that is a decision we have made, if we wanted to play in the multiplayer playground we would have joined a Null Sec Sov alliance which is the group game area of the game. I can kind of understand your wanting to discourage multi-boxing, but if that is what you want to do, then just set the client up to only allow one client to operate on a computer at any given time. Done destroy the game for solo players.
How does any of this degrade solo play? Sorry if I missed a previous comment which stated this a little more clearly...?
Also, the new scanner looks cool, but it is quite useless. I still have to D-scan to see ships, I still have to system scan with probes to detect hidden plex's/Whs/etc. All this really changes is that you don't actually have to open up and run the scanner to detect open anoms which I have to pan around the screen for now (worse).
I think a lot of people are missing most of the "odyssey" part of Odyssey, myself included. Some of the stuff like pod death and jump stuff = totally awesome! And ship line (training) changes = awesome. The rest? I just don't get it and nothing has changed to make me 'want' to. |
Ling Gong Chen
ALL THE LONELY PEOPLE
1
|
Posted - 2013.05.20 18:19:00 -
[160] - Quote
Sirran The Lunatic wrote:
How does any of this degrade solo play? Sorry if I missed a previous comment which stated this a little more clearly...?
Also, the new scanner looks cool, but it is quite useless. I still have to D-scan to see ships, I still have to system scan with probes to detect hidden plex's/Whs/etc. All this really changes is that you don't actually have to open up and run the scanner to detect open anoms which I have to pan around the screen for now (worse).
I think a lot of people are missing most of the "odyssey" part of Odyssey, myself included. Some of the stuff like pod death and jump stuff = totally awesome! And ship line (training) changes = awesome. The rest? I just don't get it and nothing has changed to make me 'want' to.
Maybe you have never lived in Highsec for a long time but some people like I do. In Highsec we don't have to worry about anything and we could still easily earn our own plex for next month. The actual things which support these kind of solo players to play solo are isk incomes. However, the old hacking/archy mechanism are being replaced and now T3 is officially blocked from highsec deds. If you have ever lived a while as a scanning player in highsec you would know what this means just as clear as I do. Furthermore, considered the observation by myself in the last few days after the latest patch, the numbers of cosmic signatures are greatly reduced, not just highsec but the whole universe, even those wormholes which usually could be found bloody everywhere. |
|
Wenthrial Solamar
Future Corps Sleeper Social Club
12
|
Posted - 2013.05.21 03:26:00 -
[161] - Quote
Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
|
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
28
|
Posted - 2013.05.21 08:24:00 -
[162] - Quote
Dear CCP,
Today i noted new "cool" thing :)
When you have 2+ locked target and when one of target killed their icon starts blinking for 1 sec. Its nice. BUT.
If i have 2 weapon group and 1-st group kill target after instantly activating second group system tell you: "You have no target, please select target". It continues till "blinking-dead-target" finally disappear. Then all modules that you activated before applied on the next target in queue.
This is example
http://ssmaker.ru/22b584a3.jpg
As you see 1-st target dead and blinking. I have crosshair while activating 3-4 weapons in the high rack. When 1-st target disappear, modules (that i activated while i have in select object "already-dead-blinking" target) will automaticly apply to second target.
It is realy bad. In most fleet fight people have 2 weapon groups. And if it will take even 1 additional second to apply weapon... Well it gonna be bad :D
This is my suggestion: After target killed and start blinking system will automaticly and instantly select next target at targets rack (like it do ATM at TQ: http://ssmaker.ru/836954df.jpg
at screen selected 1-st target. If i kill it it will disappear instantly and system will select target 2 in selected object. If "new" system will do the same will be cool).
PS: Sorry for bad english but i hope you understand what im talking about :D |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
28
|
Posted - 2013.05.21 13:39:00 -
[163] - Quote
About Relic and Data sites loot...
CCP, its ridiculous! I spend 1,5 hour for scanning, jumping and searching for 2 relic sites and 1 data sites and it brings me...26kk :) 22.5k from 1 relic site, 3.5kk from data site... Aaaaaand...110 000 isk from another relic site
Selected items drops from whole relic site http://ssmaker.ru/bde8b36a.jpg
This is from data site http://ssmaker.ru/46f1ef28.jpg
And this is from another relic site http://ssmaker.ru/ca27e482.jpg
Drop too random. The risk isn't proportional to an award.
At relic or data sites there is no interesting events (which could justify the such random low drop)... I just warp in, approach conts, hack them, grab "green cross" and thats all... There is no mysterious of exploring.
So, is that new explore some sort of profession? Becuase with that isk\hour it isnt. Or new explore is for...explore, to visit interesting playce, to see some interesing stuff and events, to learn more about lore? Becuase atm there is no interesting event at relic and data sites :( |
Naren Vintas
Space Busters
4
|
Posted - 2013.05.21 21:45:00 -
[164] - Quote
Wenthrial Solamar wrote:Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
Agreed. It needs to be looked into. And yes, the Hull Critical must shut off once the armor / shields have been restored. Sometimes I fly with hull damage in the ship, not bothering to repair it since it's not even 1% scratched. Mostly from the pve mission running where I do something wrong.
I do not want my ship to keep flashing just because it has a tiny winy little scratch on the window. I can't speak for everyone else, but I am sure this applies to many more players out there. |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
30
|
Posted - 2013.05.21 21:58:00 -
[165] - Quote
Naren Vintas wrote:Wenthrial Solamar wrote:Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
Agreed. It needs to be looked into. And yes, the Hull Critical must shut off once the armor / shields have been restored. Sometimes I fly with hull damage in the ship, not bothering to repair it since it's not even 1% scratched. Mostly from the pve mission running where I do something wrong. I do not want my ship to keep flashing just because it has a tiny winy little scratch on the window. I can't speak for everyone else, but I am sure this applies to many more players out there. Agreed |
Torg Rann
Tor Industrials Double Tap.
1
|
Posted - 2013.05.22 05:36:00 -
[166] - Quote
I like the new skill changes. I get to pick up all 4 carriers and 8 command ships for free! Dreadnaughts will be available shortly!!
The navy drake looks nice, should be a good ship. I REALLY like the navy raven changes. This ship is going to be a beast. The changes to cruise missile are nice, however remove the increase in explosion radius. It was 300 and is now 330, to give a boost to damage it should have decreased to 270. The original dev post about the changes said we would get a 30% increase in damage part by increasing the damage of the missile (25%) and part by a bonus to explosion radius.
While the new gate warp animation is interesting, after about 10 jumps you wish it would just stop. The problem I have with the new sequence is that it changes the camera from where I had it set!!! It should remember the camera setting from before the jump and PUT IT BACK!!!
I have noticed that if you use the undock option from the ship menu you can NOT abort the undock. The undock can only be aborted if you use the new undock button. Oh, move the enter captains quarters button away from the undock button.....move it further up the screen.
It is interesting that ore and ice mining are becoming more equitable. A well equipped Hulk can mine 2600 m3 of ore or 2400 m3 of ice per minute, with orca boost and mining forman mind link.
The new high sec ice anomalies should be added to most systems just like ore belts, it will help out with the "What do I do when the ice is gone?" wails. Miners can just move to another system. My brief test showed that an anomaly contained enough ice for 1 miner for 30 hours. They will deplete quickly. Having ice in adjacent systems will help with the competition aspect of mining.
For null sec there should be multiple anomalies in a system. Each anomaly should contain just one kind of ice and should re-spawn immediately when exhausted. This will help large mining ops. The re-spawn could also be tied to the industry level of the system, say level 2 or 3 would cause instant re spawn, 0 four hour re-spawn, 1 one hour re-spawn.
The ice compression blueprints should all be changed to take 20 units of ice and produce 20 units of compressed ice per run. Currently 20,000 m3 of mercoxite is compressed into 1 block of compressed mercoxite in one run. The change to the ice compression blueprints would bring the times to compress 20,000 m3 of material in sync. |
Itis Zhellin
23
|
Posted - 2013.05.23 13:39:00 -
[167] - Quote
How can we test stuff if the market is closed? Any timeline for fixing the market? |
|
CCP Goliath
C C P C C P Alliance
1532
|
Posted - 2013.05.23 17:18:00 -
[168] - Quote
Naren Vintas wrote:Wenthrial Solamar wrote:Since I can not find a better place to post this; The Big Flashing Hull warning that does not shut up, and can not be turned off is really not cool.
The overall effect when I am loosing a fight is good, Shield, Armor then Hull warning, followed by the transition to my Pod, but when I am at 99% Hull, 100% Armor , and it is still filling up my screen , and being annoying ... the effect is becomes one of an annoying feature, not a good one.
The Logic that activates the Warning needs to be aware of the other two layers of protection, Ie. only trigger if incoming damage will further reduce my Hull. Maybe clear the warning if armor goes back above 25% ?
Agreed. It needs to be looked into. And yes, the Hull Critical must shut off once the armor / shields have been restored. Sometimes I fly with hull damage in the ship, not bothering to repair it since it's not even 1% scratched. Mostly from the pve mission running where I do something wrong. I do not want my ship to keep flashing just because it has a tiny winy little scratch on the window. I can't speak for everyone else, but I am sure this applies to many more players out there.
The dial can be changed to fit your alerting needs. If you want to set it to 25% hull, 1% hull, 0% hull (!) you can. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
|
CCP Goliath
C C P C C P Alliance
1532
|
Posted - 2013.05.23 17:19:00 -
[169] - Quote
Itis Zhellin wrote:How can we test stuff if the market is closed? Any timeline for fixing the market?
Fixed CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
Chris Winter
Zephyr Corp V.A.S.T.
109
|
Posted - 2013.05.23 21:52:00 -
[170] - Quote
I'm consistently getting a "socket closed" and disconnection from the test server within a minute of logging in. It was working fine yesterday, and TQ is also working fine. |
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Zerosos
Science and Trade Institute Caldari State
0
|
Posted - 2013.05.24 04:19:00 -
[171] - Quote
Would it be possible to give the players the ability to turn off the camera panning to and following whatever they click on in the overview?
It looks nice sure, but if I am rapidly changing targets I really don't like the camera bouncing around all over the place. It becomes disorienting and annoying. Also I just don't like the feeling as if I don't have control over my camera.
I looked in the options for a way to disable it but I didn't see anywhere that I could. If I have missed it please let know.
So far I'm liking what I am seeing in Odyssey but this one camera issue is something that really should be addressed.
|
Winterbliss
Battlestars Ex Cinere Scriptor
21
|
Posted - 2013.05.24 09:44:00 -
[172] - Quote
Zerosos wrote:Would it be possible to give the players the ability to turn off the camera panning to and following whatever they click on in the overview?
It looks nice sure, but if I am rapidly changing targets I really don't like the camera bouncing around all over the place. It becomes disorienting and annoying. Also I just don't like the feeling as if I don't have control over my camera.
I looked in the options for a way to disable it but I didn't see anywhere that I could. If I have missed it please let know.
So far I'm liking what I am seeing in Odyssey but this one camera issue is something that really should be addressed.
This feature has been in the game since Retribution was released 6 months ago.
To turn off the camera tracking, press either C or on the selected item window click the little left hand icon and deselect tracking camera.
-Winter. |
Warr Akini
Bat Country Goonswarm Federation
44
|
Posted - 2013.05.24 16:13:00 -
[173] - Quote
Your scanner button traps my mouse. Click scanner button, all clicks are treated as if they are within the scanner radial menu. Can only get out by pressing Escape. Bug report submitted.
OH, and the scanner overlay doesn't work as of the May 24 patch. And scanning gives Probe Communication Failed message (even though scanning kind of works). |
Kenzore
Universal Fleet Operations The Unthinkables
2
|
Posted - 2013.05.24 22:40:00 -
[174] - Quote
My sisi launcher lets me log in but at the bottom it just says "dling launcher update" its sat like this for an hours now and has no progress or something i think its stuck.. |
Andreus Ixiris
Duty.
2697
|
Posted - 2013.05.25 08:37:00 -
[175] - Quote
The stargate animation is cool and all, but the sounds aren't correctly synched.
The traditional stargate swoosh noise plays a very noticeable length of time before the camera starts moving through the jump tunnel, which creates a disconnect between what we're hearing and what we're seeing. Mane 614
|
Allyxy
Native Freshfood Minmatar Republic
19
|
Posted - 2013.05.25 12:59:00 -
[176] - Quote
When i first heard that Odyssey was about exploration I was really excited cause it is my main gameplay style atm.
I imagined that this would have been the time when finally we would get new plexes and we also had the wrong ones fixed (do you know all the useless drone plexes and the many others with nothing interesting in them ...)
Wen i first heard about discovery scanner I though that we would have had something really new: imagine a new device that allows you (for example) to detect anomailes and signatures in other systems or that tells you how many systems away from you are the good sigs... so you need to move around triangulating them...
When I heard about hacking minigame I though something where the rl player intelligence would have had a part, not something where u just train in-game skills and then fast click around...
At the end are we getting something really new and worth exploring? To me this expansion just seems a very little iteration of whats already in the game, CCP need to do much better to improve PVE epxerience and to not discourage solo players that are one of the main sources of new players.
PLaying this game since three years now, I was very excited at the beginning but after three years of essentially small iterations I'm getting bored and bored more. If nothing really new will come out soon, I'll most probably switch to Star Citizens or Elite as soon as they will come out.
My2 cents, AY |
Major Templar
Dreddit Test Alliance Please Ignore
43
|
Posted - 2013.05.26 08:44:00 -
[177] - Quote
New Undock Button is kinda better then it was about a week ago.
Current on TQ it's on the bottom Neocom like we all know.
Week ago or so ago on Sisi it was an inch or so and took up a great deal of space from the station window. It was just in the way and way too big as shown in the following picture.
http://i.imgur.com/mKn7Pgx.png
Now on Sisi today it's moved up above buttons, seems a tad smaller and just a little more thought out. Still kinda to big and still takes up quite a bit of space but I believe better.
http://i.imgur.com/KgsPsmk.png
Please give us the option to move it back to our Neocom or at least maybe move it up some more making the station icon (in my example picture it would be the Blood Raider icon) between the two buttons splitting them. It's still a lot of room to take away from someone's ships/items and other information services. |
Sipphakta en Gravonere
4S Corporation RAZOR Alliance
119
|
Posted - 2013.05.26 10:45:00 -
[178] - Quote
Please, can you add a option to disable the "Enter Captains Quarters" button? I don't want to enter the CQ ever and the placement directly besides the "Undock" button is... unfortunate. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.26 12:24:00 -
[179] - Quote
hi
i don't know this is proper topic
undocks buttons should be at side bar not at station sevices bar, or at leat should be at this two pleaces, or should be option to change position of them, becouse i very often have minimize station service, and now i need to make one click to undock, if it will be at station serives window, i must, re-minimize window, and this is two click, for me, now at sisi this is break. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5170
|
Posted - 2013.05.26 12:47:00 -
[180] - Quote
CCP: What the hell? Given the amount of complaining over the camera panning after entering a system, and the fact that you recognized this was bad and removed it, why did you go ahead and add it to the death animation?
Forced camera panning/focus is bad, it's irritating, and it's undesirable, especially if it's the result of something the player did not initiate. Get rid of it. -áMy (mostly boring) Youtube channel. |
|
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.26 13:32:00 -
[181] - Quote
orca model have to dark colors |
poppeteer
Pator Tech School Minmatar Republic
10
|
Posted - 2013.05.26 13:46:00 -
[182] - Quote
Undock breaks after you attempt to launch a ship that has been altered slot wise. By 'breaks' I mean it doesn't function at all even after changing to an unaffected ship (the one I originally docked in). |
Shuin Pa
Ministry of War Amarr Empire
10
|
Posted - 2013.05.26 15:31:00 -
[183] - Quote
Targets in rows? Sooo very nice! Now I can keep my friendly targets in a separate row. GÖÑGÖÑ
Really like the blinky icon as ship is dying!
Thank you for adding an option to use radial menu with a different mouse button!
I enjoy the new messages about the HUD for Hull critical and such. It adds urgency and immersion.
Look ma, no negativity in this post!
Pa
(((Save the DSP))) |
Salpun
Paramount Commerce
501
|
Posted - 2013.05.26 22:49:00 -
[184] - Quote
poppeteer wrote:Undock breaks after you attempt to launch a ship that has been altered slot wise. By 'breaks' I mean it doesn't function at all even after changing to an unaffected ship (the one I originally docked in). Did you bug report? |
James Amril-Kesh
4S Corporation RAZOR Alliance
5179
|
Posted - 2013.05.27 02:07:00 -
[185] - Quote
James Amril-Kesh wrote:CCP: What the hell? Given the amount of complaining over the camera panning after entering a system, and the fact that you recognized this was bad and removed it, why did you go ahead and add it to the death animation?
Forced camera panning/focus is bad, it's irritating, and it's undesirable, especially if it's the result of something the player did not initiate. Get rid of it. Bumping this. -áMy (mostly boring) Youtube channel. |
Kenzore
Universal Fleet Operations The Unthinkables
2
|
Posted - 2013.05.27 14:13:00 -
[186] - Quote
New Launcher is absolute crap every time there is a download it just sits there, i have no idea if it is doing anything in the back ground or if its bugged... please if it does stuff in the back ground please give us some bar of some kind so we know it hasnt bombed out or something.... confirmation and acknowledgement eases the users nerve's and, things being done in the background without some kind of indication is just freeking fustrating!!! |
Salpun
Paramount Commerce
502
|
Posted - 2013.05.27 14:43:00 -
[187] - Quote
Kenzore wrote:New Launcher is absolute crap every time there is a download it just sits there, i have no idea if it is doing anything in the back ground or if its bugged... please if it does stuff in the back ground please give us some bar of some kind so we know it hasnt bombed out or something.... confirmation and acknowledgement eases the users nerve's and, things being done in the background without some kind of indication is just freeking fustrating!!! So it eventually patches? If if it does then its and issue with the launcher not displaying progress when not the focus of your computer mouse. I have noticed the same thing but if you have a slower connection it would show up worse. |
Salpun
Paramount Commerce
502
|
Posted - 2013.05.27 14:44:00 -
[188] - Quote
James Amril-Kesh wrote:James Amril-Kesh wrote:CCP: What the hell? Given the amount of complaining over the camera panning after entering a system, and the fact that you recognized this was bad and removed it, why did you go ahead and add it to the death animation?
Forced camera panning/focus is bad, it's irritating, and it's undesirable, especially if it's the result of something the player did not initiate. Get rid of it. Bumping this. Any button push stops the animation. |
Kenzore
Universal Fleet Operations The Unthinkables
2
|
Posted - 2013.05.27 15:29:00 -
[189] - Quote
Na it still hasnt patched its just sitting there and i cant get the patch to start, i have a 2meg adsl unshaped line from south africa so it shouldnt be to bad. |
Kenzore
Universal Fleet Operations The Unthinkables
2
|
Posted - 2013.05.27 15:43:00 -
[190] - Quote
yay working now.. |
|
Nicola Arman
Saiph Industries
23
|
Posted - 2013.05.27 20:36:00 -
[191] - Quote
Is the warp tunnel when jumping a stargate supposed to be visible prior to the gate actually jumping you?
This seems odd.. |
Nicola Arman
Saiph Industries
23
|
Posted - 2013.05.27 22:36:00 -
[192] - Quote
The 'Clear Ignored Result' option is not returning the signatures to the list on Sisi. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5191
|
Posted - 2013.05.28 07:05:00 -
[193] - Quote
Salpun wrote:James Amril-Kesh wrote:James Amril-Kesh wrote:CCP: What the hell? Given the amount of complaining over the camera panning after entering a system, and the fact that you recognized this was bad and removed it, why did you go ahead and add it to the death animation?
Forced camera panning/focus is bad, it's irritating, and it's undesirable, especially if it's the result of something the player did not initiate. Get rid of it. Bumping this. Any button push stops the animation. That wasn't the case when I posted, but it's better now. -áMy (mostly boring) Youtube channel. |
poppeteer
Pator Tech School Minmatar Republic
10
|
Posted - 2013.05.28 09:56:00 -
[194] - Quote
Salpun wrote:poppeteer wrote:Undock breaks after you attempt to launch a ship that has been altered slot wise. By 'breaks' I mean it doesn't function at all even after changing to an unaffected ship (the one I originally docked in). Did you bug report it? No. I probably should have. This is, though, the exact same bug CCP had with the last round of ship balancing so it should not have occurred at all this time. |
Sky Marshal
Deep Core Mining Inc. Caldari State
3
|
Posted - 2013.05.28 15:27:00 -
[195] - Quote
The new camera effect while jumping a stargate is awesome...... but very annoying too past the 4 or 5 jumps, as I can't move the camera when I begin to jump, that I do sometimes to get a last view of a red blob or whatever the reason. Is there any way to disable this effect ? |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
759
|
Posted - 2013.05.29 05:58:00 -
[196] - Quote
Sky Marshal wrote:The new camera effect while jumping a stargate is awesome...... but very annoying too past the 4 or 5 jumps, as I can't move the camera when I begin to jump, that I do sometimes to get a last view of a red blob or whatever the reason. Is there any way to disable this effect ?
Indeed there are many advantages on old system that we're loosing, like the one you just mentioned or just when you cross some target while in warp or other funky stuff. *removed inappropriate ASCII art signature* - CCP Eterne |
Ganthrithor
GoonWaffe Goonswarm Federation
555
|
Posted - 2013.05.29 06:22:00 -
[197] - Quote
Three points, for now:
1. Who decided that making the camera point at selected items was a good idea? Furthermore, who decided that there should be no apparent way of disabling this behavior? First I tried the "reset camera" button, but that just unfocuses from the current selected item: the next item you click on will re-align the camera. I tried the graphics settings page. I tried the general settings page. I cannot find an option for "auto-tracking." Furthermore, when I enable the "advanced camera functions," there are no options in the general context menu, and selecting "set as parent / interest" when using the context menu on another ship causes the camera to spazz out and jitter furiously as the old tracking thing competes with the new one.
Guys, this "feature" is god-awful, should not be enabled by default, and at the very least needs some kind of accessible way of disabling it. I tried for about ten minutes to find a way to turn it off, but to no avail. Then "the socket was closed" and I couldn't bring myself to bother restarting the client. Ughhhhh.
2. I don't like the new launcher. Regardless of what it actually does, it makes it feel like there are more steps to logging in. Also, why does it sit there and validate the client for like ten minutes on most launches? It's an irritating waste of time compared to the old launcher which instantly validated and promptly vanished when there was no patch to apply.
3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps. |
gawrshmapooo
Es and Whizz Hedonistic Imperative
5
|
Posted - 2013.05.29 07:37:00 -
[198] - Quote
Ganthrithor wrote:Three points, for now:
1. Who decided that making the camera point at selected items was a good idea? Furthermore, who decided that there should be no apparent way of disabling this behavior? First I tried the "reset camera" button, but that just unfocuses from the current selected item: the next item you click on will re-align the camera. I tried the graphics settings page. I tried the general settings page. I cannot find an option for "auto-tracking." Furthermore, when I enable the "advanced camera functions," there are no options in the general context menu, and selecting "set as parent / interest" when using the context menu on another ship causes the camera to spazz out and jitter furiously as the old tracking thing competes with the new one.
Guys, this "feature" is god-awful, should not be enabled by default, and at the very least needs some kind of accessible way of disabling it. I tried for about ten minutes to find a way to turn it off, but to no avail. Then "the socket was closed" and I couldn't bring myself to bother restarting the client. Ughhhhh.
2. I don't like the new launcher. Regardless of what it actually does, it makes it feel like there are more steps to logging in. Also, why does it sit there and validate the client for like ten minutes on most launches? It's an irritating waste of time compared to the old launcher which instantly validated and promptly vanished when there was no patch to apply.
3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps.
Edit: I lied, it's four thoughts.
4. Make the launcher remember the username you last used, like the client does. Having to type my username every time is :effort: and the "drop down" icon on the side of the name field is non-functional.
Press C
|
Nicola Arman
Saiph Industries Upholders
23
|
Posted - 2013.05.29 14:51:00 -
[199] - Quote
The 'Ignore' function for signatures is currently not working. |
Nicola Arman
Saiph Industries Upholders
23
|
Posted - 2013.05.29 14:53:00 -
[200] - Quote
gawrshmapooo wrote:Ganthrithor wrote:Three points, for now:
1. Who decided that making the camera point at selected items was a good idea? Furthermore, who decided that there should be no apparent way of disabling this behavior? First I tried the "reset camera" button, but that just unfocuses from the current selected item: the next item you click on will re-align the camera. I tried the graphics settings page. I tried the general settings page. I cannot find an option for "auto-tracking." Furthermore, when I enable the "advanced camera functions," there are no options in the general context menu, and selecting "set as parent / interest" when using the context menu on another ship causes the camera to spazz out and jitter furiously as the old tracking thing competes with the new one.
Guys, this "feature" is god-awful, should not be enabled by default, and at the very least needs some kind of accessible way of disabling it. I tried for about ten minutes to find a way to turn it off, but to no avail. Then "the socket was closed" and I couldn't bring myself to bother restarting the client. Ughhhhh.
2. I don't like the new launcher. Regardless of what it actually does, it makes it feel like there are more steps to logging in. Also, why does it sit there and validate the client for like ten minutes on most launches? It's an irritating waste of time compared to the old launcher which instantly validated and promptly vanished when there was no patch to apply.
3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps.
Edit: I lied, it's four thoughts.
4. Make the launcher remember the username you last used, like the client does. Having to type my username every time is :effort: and the "drop down" icon on the side of the name field is non-functional. Press C
Angry much?
|
|
Linus Gengod
Gravit Negotii S2N Citizens
2
|
Posted - 2013.05.29 18:54:00 -
[201] - Quote
Ganthrithor wrote:3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps.
+1
It's "cool" but after a just a few jumps it gets irritating.
(IMO much more irritating than a status bar)
The reason I don't care for it is because it just feels out of place to me. Basically I'm flying in (whatever camera mode I choose) and then suddenly when I jump, I'm forced into a 1st-person perspective for a few seconds. I personally liked it when my ship disappeared into space and I saw the jump fire or whatever you call it.
Please leave it in the game but allow us to disable it.
|
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
316
|
Posted - 2013.05.30 03:03:00 -
[202] - Quote
Linus Gengod wrote:[quote=Ganthrithor]3. That jump effect is going to get really old really fast. A disable option would be great so I don't hate this game everytime I need to travel more than 5 jumps. And another QFT.
The sound is terribad on that, it sounds like some kid decided to blow on the other end of the telephone and you guys recorded it, and put it straight into the game. Its WAY too loud compared to other environmental sounds. And mulitboxing through a long AP is going to cause me to turn sound off for good.
Not like it matters b/c you are diminishing the shield/armor/hull warnings in favor of a flashing shield/armor/hull bar??!?!?!?
http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Loki Vice
Ministry of War Amarr Empire
56
|
Posted - 2013.05.30 05:10:00 -
[203] - Quote
any chance we could get a more recent mirror so we can test with more up to date skills and such? right now the current mirror is from march 20th... |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
316
|
Posted - 2013.05.30 11:26:00 -
[204] - Quote
for some reason you people keep asking this, and CCP keeps responding...they tried, something went wrong, so they are not sure they will get it done before patch-day.
What skills are you have you trained on TQ since one month ago that you are missing that prevent you from testing these features out? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
Jack Ogeko
Republic University Minmatar Republic
14
|
Posted - 2013.05.30 15:21:00 -
[205] - Quote
ccp ppl will die at players gatherings this is Beginning of a End of Eve Online |
Alx Warlord
SUPERNOVA SOCIETY Extinction Level Event.
474
|
Posted - 2013.05.30 17:14:00 -
[206] - Quote
A good suggestion: Add a node in the exploration game that unlock a expedition, reveling the location of a harder site only accessible to you and your fleet. In other system. This site obviously have a better loot and could take to other site...
This would probably make the players to travel allot. And really explore the game.
The main Idea would be to force players to move from regions of space into lower security as the difficulty increases, until it starts leadin into WHSpace and Deeper WHSpace... Of course, it becomes really more difficult to find Specific WH systems, but if you run it quite allot, you will end up with a nice pool of systems and the small probability will start to become relevant.
Also this makes the rewards progressive with the time and effort. What makes this a meaningful profession to invest. Please read these! > New POS system > New SOV system |
Unezka Turigahl
Det Som Engang Var
75
|
Posted - 2013.05.31 04:12:00 -
[207] - Quote
The changes to freighter skill requirements make no sense. After the patch, you have to be max skilled in the art of aligning massive capital ships before you can even step foot into a freighter for the first time. So... you've never flown a Captial before, and on your first day hey guess what you're already a pro in one regard.
So now a hauler has to train up this fairly time consuming skill to level 5 before they can begin to use freighters... a skill that is useless to them until they get it to lvl 5 and unlock the freighter... and will likely only be applied to this one ship, since I doubt people use their hauler characters as their carrier or titan pilots. Its like changing it so you can't fly a battleship until you can use large T2 guns... except large T2 guns can now be used on a BC so even that wouldn't be quite as weird and nonsensical as this.
It was better when high levels of Advanced Spaceship Command was a way to further improve your freighter's performance, not a requirement. Industrial 5 makes more sense as a requirement since it benefits a ship they already use and will continue to use even after they can use a freighter. It just doesn't line up with having everything uniformly require lvl 3 to advance to the next size ship, thats the only reason they're changing it. Would rather just let people get into it ridiculously quick, like the Orca, if all T2 ships absolutely must conform to lowering of ship requirements from 5 to 3.
The ship advancement tree looks tidier to OCD folks, but the player experience suffers. |
Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
248
|
Posted - 2013.05.31 15:43:00 -
[208] - Quote
While we are moving buttons around:
1. I think the Undock and CQ buttons should change places.
Undock should be the one on the left.
2. Can we move the time/calendar button to the top of the Neocom above the EVE menu? Pretty please CCP karkur? |
Jack Ogeko
Republic University Minmatar Republic
14
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Posted - 2013.05.31 21:41:00 -
[209] - Quote
ccp ppl can be killed during backing form office, for last changes |
Naomi Hale
Children of New Eden
127
|
Posted - 2013.06.01 16:48:00 -
[210] - Quote
I'm asking this here as I'm not sure which dev team it falls under. While it is about the new hacking sites, it's more of a lore/story question than a technical one.
I stated in a post (here) that we aren't hacking the computer system of an entire ship or structure, but that we are hacking an airlock, access panel or storage compartment and that is why the containers are blown into space and scatter the way they do. These containers aren't meant to withstand space and that's why they degrade so quickly.
People have told me I'm completely wrong, they are likely right, but I think people knowing what is happening story-wise might help some of them be less negative toward this new approach to looting (but not the 'maintain profit/numbers' people they seem to hate it completely).
So is there a lore basis or design breif for it occurring the way it does? I choose to believe what I was PROGRAMMED to believe! |
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CCP Prime
C C P C C P Alliance
41
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Posted - 2013.06.02 00:05:00 -
[211] - Quote
Naomi Hale wrote:I'm asking this here as I'm not sure which dev team it falls under. While it is about the new hacking sites, it's more of a lore/story question than a technical one. I stated in a post ( here) that we aren't hacking the computer system of an entire ship or structure, but that we are hacking an airlock, access panel or storage compartment and that is why the containers are blown into space and scatter the way they do. These containers aren't meant to withstand space and that's why they degrade so quickly. People have told me I'm completely wrong, they are likely right, but I think people knowing what is happening story-wise might help some of them be less negative toward this new approach to looting (but not the 'maintain profit/numbers' people they seem to hate it completely). So is there a lore basis or design breif for it occurring the way it does?
I'll first admit that we did not manage to separate the actual experience for archeology / hacking sites apart from the look of the cans themselves. But yes, you can imagine the archeology attempt that you are trying to pry open the treasures long forgotten and in successfully doing so, they go unexposed and unprotected into space as the last remaining pockets of air get exposed to the vacuum of space.
As for the hacking sites, it is a last remaining possibility of self defence for the container to jettison whatever it was supposed to securely contain out into space, with the intention that space itself will then destroy it's valuables rather than let it fall into the wrong hands.
As for a possible August iteration patch, I'd like to see the hacking experience offer up more gameplay that will then allow the player to possibly impact how the scattering happens. This might relate to itemized utilities or finding not only the core but other subroutines that are controlling the emergency evacuation. Programmer Team Prototyping Rocks |
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Omnathious Deninard
The Scope Gallente Federation
1108
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Posted - 2013.06.02 05:12:00 -
[212] - Quote
CCP Prime wrote:quote]As for the hacking sites, it is a last remaining possibility of self defence for the container to jettison whatever it was supposed to securely contain out into space, with the intention that space itself will then destroy it's valuables rather than let it fall into the wrong hands.
This right here is contrary to what should be. What you are basically saying that even though we "successfully" hack the site we actually fail and the loot is jettisoned? Ideas for Drone Improvement-á |
Naomi Hale
Children of New Eden
127
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Posted - 2013.06.02 05:22:00 -
[213] - Quote
CCP Prime wrote:Naomi Hale wrote:I'm asking this here as I'm not sure which dev team it falls under. While it is about the new hacking sites, it's more of a lore/story question than a technical one. I stated in a post ( here) that we aren't hacking the computer system of an entire ship or structure, but that we are hacking an airlock, access panel or storage compartment and that is why the containers are blown into space and scatter the way they do. These containers aren't meant to withstand space and that's why they degrade so quickly. People have told me I'm completely wrong, they are likely right, but I think people knowing what is happening story-wise might help some of them be less negative toward this new approach to looting (but not the 'maintain profit/numbers' people they seem to hate it completely). So is there a lore basis or design breif for it occurring the way it does? I'll first admit that we did not manage to separate the actual experience for archeology / hacking sites apart from the look of the cans themselves. But yes, you can imagine the archeology attempt that you are trying to pry open the treasures long forgotten and in successfully doing so, they go unexposed and unprotected into space as the last remaining pockets of air get exposed to the vacuum of space. As for the hacking sites, it is a last remaining possibility of self defence for the container to jettison whatever it was supposed to securely contain out into space, with the intention that space itself will then destroy it's valuables rather than let it fall into the wrong hands. As for a possible August iteration patch, I'd like to see the hacking experience offer up more gameplay that will then allow the player to possibly impact how the scattering happens. This might relate to itemized utilities or finding not only the core but other subroutines that are controlling the emergency evacuation.
Ah, that makes sense. I suppose the hacking sites use it as self preservation as well as self defense, as I imagine the giant datahubs are more valuable to the pirate factions than the contents blown into space.
The more I hear about iteration on hacking the more I like it. It sounds like you guys have lots of ideas and possible uses for it. Looking forward to an interesting future in EVE.
I choose to believe what I was PROGRAMMED to believe! |
Rytell Tybat
Kallocain Pharmaceuticals
41
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Posted - 2013.06.02 12:00:00 -
[214] - Quote
CCP Prime wrote:As for a possible August iteration patch, I'd like to see the hacking experience offer up more gameplay that will then allow the player to possibly impact how the scattering happens. This might relate to itemized utilities or finding not only the core but other subroutines that are controlling the emergency evacuation.
I really hope you guys don't devote more resources to this can spewing "gameplay". If you do iterate on the hacking experience I hope that you add a collaborative element to other parts of it and not just the end. For example, making it collaborative throughout the whole experience, where multiple players need to do different things at the same time. This might offer a bit more engagement for the other players, as opposed to repetitive clicking at the end of the hacking game.
Also, it would be great if there was completely different gameplay for archeology, especially one that didn't include can spewing at all. The can spewing post-rationalisation for archeology really doesn't work.
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Kenzore
Universal Fleet Operations The Unthinkables
3
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Posted - 2013.06.03 16:57:00 -
[215] - Quote
I know this might not be a major thing for most people and it might not be the best place to post it but is it posible to increase corp bookmarks from 250 to 500 or something, i manage the bookmarks in my corp and by having such a low cap its a freeking nightmare. |
Alexander the Great
Imperial Academy Amarr Empire
59
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Posted - 2013.06.03 18:52:00 -
[216] - Quote
How do I turn off this stupid camera rotation when I change targets or select some object? This thing is so disturbing I want to hit my computer with a baseball bat. |
Loan--Wolf
Ace's And 8's
8
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Posted - 2013.06.03 20:27:00 -
[217] - Quote
CCP Habakuk wrote:Lacrima Mosa Est wrote:Any Idea at what time Sisi will be up? The database is still being updated, the ship skill changes take a lot of time. I hope it will be finished soon, but I cannot give an ETA. does this mean that the TQ database is being transfered over to sisi i have some skills on sisi i dont have on TQ and vicevrisia |
Loan--Wolf
Ace's And 8's
8
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Posted - 2013.06.03 20:28:00 -
[218] - Quote
Alexander the Great wrote:How do I turn off this stupid camera rotation when I change targets or select some object? This thing is so disturbing I want to hit my computer with a baseball bat. 2 ways to do it the little lines at the top of the screen mine is top right or you can take the check out of the dscan dont rember the name lol but there are only 2 |
Alvatore DiMarco
Capricious Endeavours Ltd
224
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Posted - 2013.06.03 20:37:00 -
[219] - Quote
Rytell Tybat wrote:CCP Prime wrote:As for a possible August iteration patch, I'd like to see the hacking experience offer up more gameplay that will then allow the player to possibly impact how the scattering happens. This might relate to itemized utilities or finding not only the core but other subroutines that are controlling the emergency evacuation. I really hope you guys don't devote more resources to this can spewing "gameplay". If you do iterate on the hacking experience I hope that you add a collaborative element to other parts of it and not just the end. For example, making it collaborative throughout the whole experience, where multiple players need to do different things at the same time. This might offer a bit more engagement for the other players, as opposed to repetitive clicking at the end of the hacking game. Also, it would be great if there was completely different gameplay for archeology, especially one that didn't include can spewing at all. The can spewing post-rationalisation for archeology really doesn't work.
So you're saying you'd like to have Hacking and Archaeology changed further to require group play. Spectacular.
May you live in interesting times. |
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ISD Cyberdyne
ISD Community Communications Liaisons
1300
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Posted - 2013.06.04 22:12:00 -
[220] - Quote
Quote:30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
Refrain from abusive or threatening comments toward eachother, CCP, and ISD. This thread is for General Feedback, however the forum rules must be adhered. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Andrew DuLac
LA MEGADITTA Test Alliance Please Ignore
1
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Posted - 2013.06.05 20:39:00 -
[221] - Quote
It seems cool, i like the autoscan when I undock, the new GUI and all the rest. I like also the skill rebalance.
I have to try the new exploration, but a thing that is ALWAYS the same is Jita.
I BEG you > please upgrade the hardware that sustain Jita. I have to try 20/40 times to log in when i-m in Jita *log in any other sector would be pointless, i'm trying to start a trader career, i have to dock in that damn station and it's a pain every time.... |
Rytell Tybat
Kallocain Pharmaceuticals
42
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Posted - 2013.06.05 22:32:00 -
[222] - Quote
Alvatore DiMarco wrote:So you're saying you'd like to have Hacking and Archaeology changed further to require group play. Spectacular.
May you live in interesting times.
Not quite. Neither Hacking or Archeology should require group play. But since CCP has made a lot of noise about having the can spewing mechanic in game specifically to add a collaborative/group/social/griefing element, than they should do a better job of introducing that into Hacking/Archeology. Add different types of hacking sites that require group play, for example. And by "group play", I mean where the group gets to participate in the hacking (collaboratively or competitively), not just picking up someone else's garbage. Meanwhile keep another category of sites for solo players.
Doesn't have to be either/or. Should be both. More work for them, better for us. |
Mipe Kamach
University of Caille Gallente Federation
1
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Posted - 2013.06.06 12:57:00 -
[223] - Quote
Oh, you want exploration to turn into team activity? That is easy! Just follow those steps:
1. Remove probes. Forget them, whatever. 2. Improve on player ship's scanners to enable signature scanning. 3. Have players take the role of probes by forming a fleet, warping to different locations and performing individual scans from there. 4. Through fleet interaction, collaborate scan results and perform triangulation on cosmic signatures, thus pinpointing them. 5. The more players there are in the fleet, the faster and sooner signatures are pinpointed.
There you go. Teamwork without the need for arbitrary mechanism that was apparently shoehorned in.
And the difficulty? The sites further from any warpable locations would be more difficult to pinpoint down. However, even the "useless" sites that are revealed by this collaborative scan network can act as additional warp-to sites that allow more precise pinpointing of strategically placed challenging sites.
There you have it; treasure hunging as it was meant to be. There will be more players flying all over the system, warping to each feature, increasing the chance for encounters.
But no, instead you went for probe scanning, hacking mini-game (question: why Relic and Data? The minigames are practically identical, as are devices and skills. What we are looking are at redundant clone features) and the ever so frustrating can spewing machanics that only serves to frustrate everyone but the masochists that expects a reward for the tedious exploration and the risk they take by staring at the minigame interface.
Yes, I am snarky. I sank quite a bit of time into this feature of yours and I left more frustrated than before.
You want it to be a group activity? Make it so through fleet activities. Expecting players to form up and wait on one guy to do the scanning and hacking for them only to loot scraps? That is not the idea of a fun group activity in my eyes. |
Deacon Abox
Justified Chaos
116
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Posted - 2013.06.17 15:08:00 -
[224] - Quote
CCP, why do you waste so much effort and time introducing new graphical stuff that is not being asked for?
I am sick of the stupid automatic graphic overlay in space every time I undock. It serves no purpose. It is annoying fluff. Also, I'm then tired of having to click the damn scanner buttons a few times to turn off the damn red and green triangles in space every time I jump a gate. I don't want this ****. Don't set it as the default. If it is a new nifty feature make it selectable for those that may want this new nifty feature. I don't. Yet you waste my time and enjoyment trying to figure out how to turn it off repeatedly (and unsuccessfully).
Last expansion it was the stupid glowing red cloud(s) around the most harmful dps enemy(s) that obscured other visual information that was equally as important. These are new things that some may want. But then why not make them optional. Some of us don't want this stuff. You have already passed some players information and sensory overload barriers, and at this rate even the people who like all this new **** will hit their limits within an expansion or two. Just stop making this stuff the default. >_< |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1021
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Posted - 2013.06.22 10:49:00 -
[225] - Quote
I quite like the new data/relic sites.
Its quite fun after you learn how to do it properly. And profitable. BYDI (Shadow cartel) Recruitment open!
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