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Thread Statistics | Show CCP posts - 13 post(s) |

Galphii
Clandestine Vector THE SPACE P0LICE
138
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Posted - 2013.05.14 12:06:00 -
[121] - Quote
I was thinking that more should be done to improve the lowsec mining opportunities, but then I figured that having gneiss and other advanced ores yielding more per unit would fix that issue, providing some incentive to move into LS. Unfortunately, I suspect that;
a) the number of 'grav' sites is pretty low, and since they're few and far between it won't impact mining populations. b) they're very easily camped (just like WH sites) which isn't going to attract miners any more than it is now, since it's basically a 'warp to me and shoot me' situation for mining ships.
The good news is that it might be easier for miners to hire mercs to support them if they can find a decent deposit, but it's possible all the extra mins from the advanced ore will go straight to merc funds, and therefore its still not worth mining in LS. A small step forward, but it's not going to change anything in that regard.
Perhaps more ore deposits would help, even if they're just the smaller, less valuable ones so as not to saturate the place with mins. And I don't quite understand why ore deposits are easily found now and what benefit its supposed to be, but I'm thick sometimes  X |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
225
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Posted - 2013.05.14 14:32:00 -
[122] - Quote
Galphii wrote:And I don't quite understand why ore deposits are easily found now and what benefit its supposed to be, but I'm thick sometimes 
The biggest advantage is that nullsec miners won't need dedicated scanning skills to find something to mine. win-win for nullsec industry, |

Jarod Garamonde
Action Bastards
149
|
Posted - 2013.05.14 16:22:00 -
[123] - Quote
CCP Goliath wrote:As of this evening, Sisi will be coming back online with a focus of testing the new Odyssey changes. WHAT ARE WE SUPPOSED TO TEST? Team Five 0 Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Team Pony Express - Team Superfriends https://forums.eveonline.com/default.aspx?g=posts&t=233600&find=unread
- Seven probes launched at once
- Scan Probe Formations
- Probe Scanner window changes
- Deep Space Probe removal
- Survey Probes in their own group & have their own launcher
- Salvaging mini profession sites have all been removed.
- Astrometrics skill changes
- Exploration site signature changes
- NPC spawns are removed from mini profession sites
- New Decryptors in hacking sites
- New Capital Rig BPCs in Archaeology sites
- Personal Hangar Array
Team Trilambda and Team Prototyping Rocks still to come!
CCP...... I can haz access to test server, plz???? "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |

Mhax Arthie
65
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Posted - 2013.05.14 20:24:00 -
[124] - Quote
I really dont know where to ask this and I dont wanna open a topic for a noob question: is anything I can do to get my skills up to date on the test server? Right now there is a month delay between the live and test server regarding my skill set and I cannot test stuff that I completed the training recently :/ |

Salpun
Paramount Commerce
494
|
Posted - 2013.05.15 02:06:00 -
[125] - Quote
Mhax Arthie wrote:I really dont know where to ask this and I dont wanna open a topic for a noob question: is anything I can do to get my skills up to date on the test server? Right now there is a month delay between the live and test server regarding my skill set and I cannot test stuff that I completed the training recently :/ They are deploying a new mirror some time in the next week from TQ. Probably had to wait until the Dust release so the DB would be complete for dual use testing. I am also waiting on the remirror becouse I reset my password right after the last mirror |

Mhax Arthie
65
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Posted - 2013.05.15 06:24:00 -
[126] - Quote
Thanks for the response, I was hopping that there is a solution to this problem. Not sure how the devs expect us to test stuff when we are a month back with the skill training. |
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CCP Goliath
C C P C C P Alliance
1523

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Posted - 2013.05.15 11:28:00 -
[127] - Quote
Mhax Arthie wrote:Thanks for the response, I was hopping that there is a solution to this problem. Not sure how the devs expect us to test stuff when we are a month back with the skill training.
Participate in mass tests and you get 2m skillpoints. Also, I don't understand how being 1 month behind would prevent you from testing. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Mhax Arthie
65
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Posted - 2013.05.15 11:59:00 -
[128] - Quote
Let's say that I just finished to train for a Buzzard on live server, but on the test server I can fly max a Heron. True, I can test the new exploration stuff in a Heron too, but it would be much more difficult and frustrating. And I cannot participate in mass test, when is a fleet with more than 50-10 pilots my PC is just keep crashing.. not sure why. But I'm not complaining or anything, I thought that there is a way to get your skill set up to date on the test sever. Thanks for the responses. |

Rengerel en Distel
Amarr Science and Industry
1462
|
Posted - 2013.05.15 12:47:00 -
[129] - Quote
CCP Goliath wrote:Mhax Arthie wrote:Thanks for the response, I was hopping that there is a solution to this problem. Not sure how the devs expect us to test stuff when we are a month back with the skill training. Participate in mass tests and you get 2m skillpoints. Also, I don't understand how being 1 month behind would prevent you from testing.
I love a condescending QA Director that has no clue why 1 month worth of skills might make a difference to a tester.
With the increase in shiptoasting, the Report timer needs to be shortened.
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CCP Goliath
C C P C C P Alliance
1525

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Posted - 2013.05.15 14:11:00 -
[130] - Quote
Mhax Arthie wrote:Let's say that I just finished to train for a Buzzard on live server, but on the test server I can fly max a Heron. True, I can test the new exploration stuff in a Heron too, but it would be much more difficult and frustrating. And I cannot participate in mass test, when is a fleet with more than 50-10 pilots my PC is just keep crashing.. not sure why. But I'm not complaining or anything, I thought that there is a way to get your skill set up to date on the test sever. Thanks for the responses.
You sound like a great candidate for a mass test! When your PC crashes, we'll get sent the crash report, and then if you were to upload the crash dump to us in a bug report, we might be able to fix the problem! The mirror snapshot was taken on TQ last Wednesday or thereabouts, so you should be able to fly anything you could on TQ last wednesday, on Sisi early next week. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Mhax Arthie
65
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Posted - 2013.05.15 18:03:00 -
[131] - Quote
Yay, thank you CCP Goliath! Im so crazy about the new exploration mechanics and the whole new expansion... need to test more!!
PS: Actually I know why my game is crashing during massive fleets, but I'm to embarassed to say it in public :D |

Jack Ogeko
Republic University Minmatar Republic
11
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Posted - 2013.05.15 22:46:00 -
[132] - Quote
i think data sites should have name -> hacking sites relic sites should have name -> archeology sites
i wish to play new hacking game all day long, please, make old hacking method for hacking, and add thins new game to accesories, that i can do this
someone from ccp, say at fanfest, that if something can be simple as it can, then it should be simple, i think this this have apply here |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
857
|
Posted - 2013.05.16 11:43:00 -
[133] - Quote
I'm not pleased
Mainly because the undock button is on the wrong side and the game crashes every time i press it.. BYDI (Shadow cartel) Recruitment open!
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Aghira
Systech Astromantics Shipyard Inc.
34
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Posted - 2013.05.16 13:17:00 -
[134] - Quote
Jumping with fitting screen open does this: http://i44.tinypic.com/b62gi1.png Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native |

Chris Winter
Zephyr Corp V.A.S.T.
103
|
Posted - 2013.05.16 18:17:00 -
[135] - Quote
Undock button is in the wrong place. Put it back please :( |

Ling Gong Chen
ALL THE LONELY PEOPLE
0
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Posted - 2013.05.16 18:18:00 -
[136] - Quote
Thank god and CCP the hacking mechanism is finally complete!The analyzers are now online! And now we don't need to worry about leaving probes behind! The digital white pad problem had fixed! But there are still problems. Today I ran across many nullsec system to probe, and found out that all these data/relic site would not be erased from universe after someone finished them. Just before the DT I enter a system and probed out a relic site which was done by myself two hours ago. And after the hacking mini game the jetting containers are very difficult to pick up. There are two different jetting directions and the containers are flying a little bit too fast, and the icon of containers are too small, which make them very hard to be double clicked on. Once I failed to click on it I would start to accelerate to another direction and fly away from the containers. I hope that maybe CCP can add the "recover" or "collect" options in the right click options on these small little containers. There is one more thing. Even if I can pick up some of those containers, the loot of these containers are very unworthy. Indeed sometimes I could loot few worthy things like T2 BPC or blue salvage materials, but most of them are garbage such as data sheets, or metal scraps. These things make the relic/data sites become very unworthy. Certainly if we go to these sites with friends we may be able to pick up all the stuff but that also means solo hacking would be totally meaningless and I would dare to say that most of hackers are solo hackers. And we don't know what kinds of containers would give you something worthy so all we could do now is pick up all the containers as possible, but that's more like a draw. I believe most of us raise our analyzing skills for something solid and worthy, not a lottery. |

Degin'eth
Dreddit Test Alliance Please Ignore
0
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Posted - 2013.05.16 19:03:00 -
[137] - Quote
Game crashes on undock. |

Aghira
Systech Astromantics Shipyard Inc.
34
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Posted - 2013.05.16 19:32:00 -
[138] - Quote
Degin'eth wrote:Game crashes on undock.
Had this too. Switch from hangar view to captians quarter and you should be able to undock. Es wird niemals so viel gelogen wie vor der Wahl, w+ñhrend des Krieges und nach der Jagd. (Otto von Bismarck)
english is not my native |

YuuKnow
Terra-Formers
806
|
Posted - 2013.05.16 22:36:00 -
[139] - Quote
The new ship death and pod death animation are good.
Next upgrade is to make the corpses actually look like the toon
yk |

Naren Vintas
Space Busters
3
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Posted - 2013.05.16 22:43:00 -
[140] - Quote
I don't see a topic for it anywhere, and thus I don't want to make one myself.
The new Undock Button What about it? Couple things. Mainly: Location. I would really like to have it back on the Neocom panel, instead of Station Services. Or, if you must, both.
I'll be blunt - I hate the Station Services panel. The only thing I use it for is to access Agents, and sometimes the LP store. And that's only because I either don't know of any alternative ways of doing so, or don't have the keyboard shortcut bound for it (yet). Most of the times I keep it minimized. But with the Undock button now being pinned to it, I can't really do that anymore, can I? Secondarily... well... there really isn't. It's just that players got used to the current (TQ) location of Undock button, that it might be a bit irritating to find the undock button moved. And the only reason I can think of you making this for, is to make the button.... bigger. Do we really need this button to be bigger?
And, even more, the new big Undock Button still seems to be causing a lot of problems (crashes). Basically, you broke something that was working just fine. Now, I don't mean that it is bad that you're trying to change something, but I am wondering whether this particular change is actually for better.
(Just pointing out: I am aware that this is all work in progres, so no need pointing it out to me. I'm addressing the change, not the ongoing issues)
Right now I am being forced to use Cascading Menu of the ship -> Undock for it to undock without crashing. Cascading menus = bad. New changes forcing me/us to use cascading menus? Bad.
TL;DR - Please keep the Undock Button on the neocom. For now the new location is more trouble and inconvenience than it is worth. |
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ISquishWorms
210
|
Posted - 2013.05.16 23:02:00 -
[141] - Quote
Rats now flash when killed? Distracting as hell, if that don't bring on a fit nothing will. Seriously what are you lot thinking?
Also having to select the next rat to shoot at rather than it defaulting to the first rat in target list at the top is annoying as well.
I am beginning to think one of the other players on this forum was right when they told me to go play a different game. . |

Omnathious Deninard
The Scope Gallente Federation
1032
|
Posted - 2013.05.16 23:55:00 -
[142] - Quote
I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange" a few think it is really cool, most do not. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Brainless Bimbo
Pator Tech School Minmatar Republic
48
|
Posted - 2013.05.17 09:13:00 -
[143] - Quote
CCP Goliath wrote:As of this evening, Sisi will be coming back online with a focus of testing the new Odyssey changes. WHAT ARE WE SUPPOSED TO TEST? Team Five 0 Team Game of Drones
- Pirate Rookie Frigates
- Skill Changes to every ship in the game
- If you could fly it before you can fly it now. Destroyers and Battlecruiser skills were split into 4 racial variants. Users can expect to be in ships for which they do not have all prerequisite skills
- Skill reimbursement will apply in certain specific scenarios
- New Navy Battlecruisers
- Tier 3 Battlecruisers rebalanced (now Attack Battlecruisers)
- Cruise Missile Changes
- Large Energy Turret Changes
- Tier 1 Battleship rebalance
Team Pony Express - Team Superfriends https://forums.eveonline.com/default.aspx?g=posts&t=233600&find=unread
- Seven probes launched at once
- Scan Probe Formations
- Probe Scanner window changes
- Deep Space Probe removal
- Survey Probes in their own group & have their own launcher
- Salvaging mini profession sites have all been removed.
- Astrometrics skill changes
- Exploration site signature changes
- NPC spawns are removed from mini profession sites
- New Decryptors in hacking sites
- New Capital Rig BPCs in Archaeology sites
- Personal Hangar Array
Team Trilambda and Team Prototyping Rocks still to come!
Great, WHO IS RESPONSIBLE FOR THE HACKING MINI GAME?
What team is CCP Bayesian on, is he solo?, why no feed back thread for his/her dev blog
Any way at present the spew containers spew what is low value rubbish npc goods, the nice stuff is obtained just by opening the hacking site and taking (no loot button) no other action required, is this going to change, will access to loot only be obtained on successful completion of the module activated mini game, or will the the real goodies be spewed.
Please make background transparent for the sake of immersion.
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Sirran The Lunatic
Gespenster Kompanie Villore Accords
4
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Posted - 2013.05.17 12:42:00 -
[144] - Quote
I do like that they are touching up on some of the more submersive aspects of Eve that "put you in the game" more, and I can see why people might feel it's akin to the whole 'walking in station' attempt, but just keep in mind these changes are made to in-space game mechanics, not entirely superfluous things like the captains quarters.
I would like to say, generally speaking, the hacking game is very meh. it's .. what... 10...20...30.. .? thousand years in the future? And the best we get for a hacking minigame is some slightly flashing circles, triangles, and lines? You guys are infinitely creative, but the interface for hacking is very very meh. |

B'atou
The forgotten Soldiers
6
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Posted - 2013.05.17 14:12:00 -
[145] - Quote
I have the problem, that i have a massive drop in Framerate, when getting to the new relic sites where the old shipwreck is floating in space. Frames drop from around 60 fps to around 10 fps. The reason seems to be the little pieces of debris floating around the wreck.
------------------------------------------- Every winner needs a looser, only idiots need a leader! |

Chloe Celeste
Entrepreneur Associates of Eve and Company
39
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Posted - 2013.05.17 23:18:00 -
[146] - Quote
I just want to say I dislike the new undocking sounds that came about on the 2nd release of Odyssey on SiSi.
The only reason or explanation I have is I don't like it, the sounds are distracting and much louder than other world sound events. Not to mention there doesn't seem to be any reason why they were added.
For those who use voice-coms, such as Eve Voice and TeamSpeak, the undocking sound would be extremly overwhelming and during the undocking process if any sounds are needed it would be the releasing of docking clamps and that's it. A sound event that should be over in less than 2 seconds at best, in my opinion.
I welcome any and all related comments, feedback, and suggestions. |

Viti Friday
The Scope Gallente Federation
1
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Posted - 2013.05.18 01:47:00 -
[147] - Quote
Omnathious Deninard wrote:I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange" a few think it is really cool, most do not.
It's worse than both those- we didn't lose any mechanics, we didn't lose any ways that provide people with an entire array of reasons to venture into dangerous space, it's worse because we are losing everything and getting it replaced with junk. Exploration exists- if it's old and known that's fine- I'm not bored with it! I go into null in a stealthed interdicted proteus and farm mag sites in enemy territory (admittedly, when those zones are at low ebb) but now? Now it looks like there wont be a reason to fit a t3 for exploration- they might as well drop the emergent scanning subsystem because you can't even grab loot with a cruiser.
When I heard the new expan was about exploration, I was stoked. I imagined a whole plethora of new sites, maybe old ones redone- but I never expected them to attack the value of doing the sites- making them unimaginably harder in a way that cant be compensated for by fitting or ship type- I wont be able to make money doing these out in null as the system stands and turn a profit, that much is clear.
When the name of the expan landed in my lap: odyssey, I expected galaxy-spanning escalations where the game wasn't killing ships but having to follow signals through a wide array of systems made hostile by the sheer variety of alliances in null. I imagined finding a site in a .7sec system that took me into lowsec then took me into goonswarm, then test, then back into highsec and in the end rewarded me with a deadspace module. The imagination boggles at the opportunities ccp could have to make the game fun in the best ways- timers could have made warp speeds important- new effects in system could cancel cloaking- giving the guy following the huge escalation something to deal with while also answering some of the complaints about cloaking while still leaving cloaking whole.
But no- Instead we have a mini game which is less fun and less intuitive than solitaire (which I've played beside eve many times) and not even as hair-raising as a game of minesweeper- which I expected when I saw it showed-off. Instead of adding new, easy to implement exploration chains, they change a fundamental mechanic, only for explorers, that is supposed to "make us want to group up." If people aren't grouping up for anything these days but pvp maybe there is a good reason- grouping should be willingly, not enforced, and certainly not enforced in such a hamfisted way. |

Akturous
Immortalis Inc. Shadow Cartel
133
|
Posted - 2013.05.18 03:38:00 -
[148] - Quote
Please tell me the stupid "Hull Critical" message is a joke.
New pod transition is much smoother
New scanning system is terrible. You need to be able to see all 7 probes without pressing alt or shift, the new table structure is just horrible, the old table was PERFECT. The automatic system scanner needs to populate the table scanner or it's uselss.
New pinata loot system on sites is terrible, why should I need more than one character to collect the loot? I often have a high ping and it's very annoying when the cans are gone. Radar and mag sites are not the most profitable, having to share them with someone else is insult to injury.
Hacking minigame is...not very eve, though it's more interesting than watching a module cycle.
What do the hacking and archaeology skills now do? Vote Item Heck One for CSM8 |

Seth Asthereun
Oscura Simmetria Yulai Federation
10
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Posted - 2013.05.18 12:47:00 -
[149] - Quote
Viti Friday wrote:Omnathious Deninard wrote:I am beginning to believe that Odyssey is starting to tread in the same water as "Walk in Station" and "Noble Exchange" a few think it is really cool, most do not. It's worse than both those- we didn't lose any mechanics, we didn't lose any ways that provide people with an entire array of reasons to venture into dangerous space, it's worse because we are losing everything and getting it replaced with junk. Exploration exists- if it's old and known that's fine- I'm not bored with it! I go into null in a stealthed interdicted proteus and farm mag sites in enemy territory (admittedly, when those zones are at low ebb) but now? Now it looks like there wont be a reason to fit a t3 for exploration- they might as well drop the emergent scanning subsystem because you can't even grab loot with a cruiser. When I heard the new expan was about exploration, I was stoked. I imagined a whole plethora of new sites, maybe old ones redone- but I never expected them to attack the value of doing the sites- making them unimaginably harder in a way that cant be compensated for by fitting or ship type- I wont be able to make money doing these out in null as the system stands and turn a profit, that much is clear. When the name of the expan landed in my lap: odyssey, I expected galaxy-spanning escalations where the game wasn't killing ships but having to follow signals through a wide array of systems made hostile by the sheer variety of alliances in null. I imagined finding a site in a .7sec system that took me into lowsec then took me into goonswarm, then test, then back into highsec and in the end rewarded me with a deadspace module. The imagination boggles at the opportunities ccp could have to make the game fun in the best ways- timers could have made warp speeds important- new effects in system could cancel cloaking- giving the guy following the huge escalation something to deal with while also answering some of the complaints about cloaking while still leaving cloaking whole. But no- Instead we have a mini game which is less fun and less intuitive than solitaire (which I've played beside eve many times) and not even as hair-raising as a game of minesweeper- which I expected when I saw it showed-off. Instead of adding new, easy to implement exploration chains, they change a fundamental mechanic, only for explorers, that is supposed to "make us want to group up." If people aren't grouping up for anything these days but pvp maybe there is a good reason- grouping should be willingly, not enforced, and certainly not enforced in such a hamfisted way. EDIT: A bit of grim humor: Now when I think of odyssey I'm thinking (sadly) of the odyssey I'm going to be taking from eve, maybe when I return they will have added something new and not cannibalized something I enjoyed that really made the game worth playing.
You could have done a really better job improving exploration and the ui. Why don't delay the expansion for to July and rethink some ideas?
Spin around the camera to seek signatures is stupid, and without sense in a spaceship. And you wrote in another post that your aim is to remove the list on the scanner. This is even worse
The probbing system is not as good as the current one even if i have to admit that there have been improvements in this week.
The haking site are the worst thing, the mini-game is a bit ********, and getting the can back is annoying and tiring for the eyes. Really with the amount of light that usually go with those radar sites watching dozens of cans changing color from green to yellow and white made me stop doing it after the first site.
I'm sorry but i really think that the design of this expansion is badly done, and most of the complaints will come out after 4 june, because this expansion looks cool but it stumles when you try it. And most of people don't bother try sisi.
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Kenzore
Universal Fleet Operations The Unthinkables
2
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Posted - 2013.05.18 15:31:00 -
[150] - Quote
I would love to be part of the mass testing, im dling the sisi client atm do i just post my comments on this forum and thoughts, sugestions and such or is there, actual events that take place? |
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