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Thread Statistics | Show CCP posts - 0 post(s) |
K3NDY
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Posted - 2005.11.11 13:23:00 -
[1]
all eve pirates and pvpers who want to change instant local pls leave ur name here, players whined on forums and got the rax nerf'd. why not instant local?
pls give it a try and maybe ccp will listen FOR THE CRIME IM ABOUT TO COMMIT, MAY EVE MAKE ME TRUELY THANKFUL |
Trey Azagthoth
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Posted - 2005.11.11 13:41:00 -
[2]
Signed.
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Wotar
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Posted - 2005.11.11 14:10:00 -
[3]
51GN3D
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Spathi
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Posted - 2005.11.11 14:11:00 -
[4]
I think it should only be delayed only in 0.0 and a new item added to the game. My reason for this is to keep inline with the current game mechanics and the general storylines of CONCORD and 0.0.
In 0.1-0.4 you get sec changes due to criminal activities (as we all know) so there must be some form of detection system operated by CONCORD(?) to record this. While they donĘt patrol they do monitor. The local channel communications in 0.1+ would therefore be operated by CONCORD and everyone entering the system would be detected and recorded as being in the system so they can be monitored for criminal activities.
Since the game mechanics donĘt have the detection system in 0.0, there is no communications network or monitoring operated by CONCORD. Therefore no records exist of who is in the system and so the local list shouldnĘt show people until they broadcast. Once that happens anyone in the system at that time is notified they are there since everyone saw the broadcast.
However, I also think that a new "mobile detection platform" should be added to the game which would cost a considerable chunk of isk each and require one on each gate to function fully. The platform would require anchoring 5 and obviously require sovereignty over the system. When a player jumps into the system, IF the gate they jump through has a detection platform they are added to local. However, if the gate they use doesnĘt have one deployed, they arenĘt detected. That way an alliance can deploy these devices at a gate to detect people entering a system and keep the same "communications network" as CONCORD offer in 0.1+. This would allow them to have a tiny bit more control over how they secure their space but it also costs a considerable amount to deploy. Since you need one per gate to be completely effective they wouldnĘt be stuck in every 0.0 system.
While some would see this as a drawback to the current local setup in 0.0, it would bring the chat system more in line with the storylines of the security status, CONCORD and 0.0 as a whole.
Just an idea ;)
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Yith Solarius
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Posted - 2005.11.11 14:24:00 -
[5]
i agree with the above posters view - make local disaperar in 0.0 only to start with, as well as being slightly fairer it'll let people see and judge the system and let ccp know if it would work in low sec too.
small steps ftw
Todays Idea: Eye for an eye |
Jon Hawkes
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Posted - 2005.11.11 14:30:00 -
[6]
Signed. And isn't it about time they got rid of "pilots in local" in 0.0 as well?
Free production, refining and POS tools |
Haitchi Allamut
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Posted - 2005.11.11 14:38:00 -
[7]
The Haitchi Empire supporst this thread. That should be enough to make things happend.
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Gonada
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Posted - 2005.11.11 14:44:00 -
[8]
its a two edged sword, remove local and you have NO WAY to see if anyone is in system, unless you a scanner pro, and have a dedictaed scan setup.( which nixes damn near everything else)
gives total advantage to those that base out or close to the system at hand.
i think not
-Baby can you dig your man-
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Dehok
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Posted - 2005.11.11 14:50:00 -
[9]
Bah these type of threads are as old as the game Same ****e diff day, but signed |
Pehova Mindtriq
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Posted - 2005.11.11 15:06:00 -
[10]
Take away local will only work in the favour of those that are being hunted. Nerfing local with delaytime sounds like it will cause more problem than it will solve.
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Soulis
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Posted - 2005.11.11 15:21:00 -
[11]
signed. local should be like alliance chat. you dont appear til you speak. and the number of people in system should be included. people can use regional chat to talk rubbish Removed signature image, reduce image height to 120 pixels or less - Daigon I've had that signature for 3 months. it's taken you's a while to realise! |
EchoTheDolphin
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Posted - 2005.11.11 15:26:00 -
[12]
I could go either way on this issue. From an "in-game" viewpoint, it wouldn't make sense as with all the advances in technology it would be easy to see how such proximity (remember how big all of space is compared to a system) in a system would make someone easily detectable.
As for pvp? I think it would make it both too easy, and too hard. First of all, for the person entering the system there would have to be a delay as well, therefore you wouldn't be able to tell if anyone was there or not, thereby negating the delay.
Setting it up a different way, having a delay for someone in system and none for those entering would be a massive advantage for the person entering. They'd know people were there long (or not so long) before anyone knew there was a presence, presenting a highly unfair advantage.
I believe the current system works fine, but could use some changes, for instance, local chat would be system wide, but you could only "see" people in chat within say 15au(or another appropriate distance) of you. This would allow for, say, a miner mining the bottom belts of a system, see a pirate checking every belt. However, if the pirate jumped right on top of the miner, he'd only see him at the last second. I can think of no way to exploit this =/
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Gibbah
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Posted - 2005.11.11 15:41:00 -
[13]
Removing local would take away the only tool solo-miners have to be able to mine at all in lowsec. With local gone the only mining-activitis you would see in lowsec are larger mining-ops.
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ParMizaN
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Posted - 2005.11.11 16:00:00 -
[14]
put a delay in low sec, and remove the appearance unless you chat in 0.0...
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |
darth solo
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Posted - 2005.11.11 16:01:00 -
[15]
Take it away and solo PVPers will be constantly ganked by the INSANE sized fleets that are roaming around space now.(pu$$ies aye)... least with local chat u have a slight chance of evading the BLOB.
In fact with no local chat watch the gank fleets get even bigger... no1 would travel unless in a stupidly massive fleet.
Its the only thing that tells me if the dude docked with me is by himself or has 30 mates with him..
all that would happen is guys would try and bait u all the time.. when u engage they gank u cause u dont know they are there. fun?.
And what about NPCing and Mining??. all it would take is for to put a cloaker next to you while their 20 man fleet warps in and vapourises your ship in 1 volley.
Take away local chat and watch EVE die... Take away local chat and im out, and i imagine id not b the only one..
so plz think before starting these posts.
CCP, listen to ME... dont remove it.
d solo.
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Cade Burey
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Posted - 2005.11.11 16:05:00 -
[16]
How about a system where people don't appear on your local list until they make themselves known. 'Making themselves known' could be done in a number of ways: Talking in the local channel, they get added to everyones list. Coming to within overview range of someone, they get added to just that persons list. Getting picked up in a scan, they get added to the scanning persons list, and the scanning person gets added to theirs. Docking at a station, they get added to the list of anyone else at the station.
Granted it gives a much more challenging aspect to mining in lowsec but the way around it is to keep your eyes open. At the moment, security procedures in lowsec mining consists of if numberinlocal increases then warp to station log out end if whereas with this change it would be more tactical, requiring scanning and or lookouts.
Just a suggestion.
_______________________________ Traders Academy is now recruiting. |
Spungwa
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Posted - 2005.11.11 16:10:00 -
[17]
I like the idea of 0.0 local not showing you until you talk. maybe once you hit low sec there is a delay to you appearing that increases the lower the sec you enter, ie. 30 seconds for 0.4, 1 minute for 0.3 etc. that would be funky. anything that helps the pirate support the local economy to the best of their ability is fine by me.
"Retarded Trophy Hunter With a Blackend Soul" Thank you for that...... |
Corvus Dove
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Posted - 2005.11.11 17:08:00 -
[18]
Originally by: Gibbah Removing local would take away the only tool solo-miners have to be able to mine at all in lowsec. With local gone the only mining-activitis you would see in lowsec are larger mining-ops.
That's how it should be.
SIGNED. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |
Sluggers
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Posted - 2005.11.11 17:41:00 -
[19]
Signed.
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Drusty
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Posted - 2005.11.11 17:44:00 -
[20]
signed
<-------------------------------------------------> The mighty always fall.... They well always fall before me. |
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Dionysus Davinci
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Posted - 2005.11.11 17:48:00 -
[21]
Edited by: Dionysus Davinci on 11/11/2005 17:49:31
Originally by: darth solo Take it away and solo PVPers will be constantly ganked by the INSANE sized fleets that are roaming around space now.(pu$$ies aye)... least with local chat u have a slight chance of evading the BLOB.
How does local save you from using what scanner and map can tell you? I say delay it for 5 mins and stop giving people (including pies but espically bears) an easy pvp avoidance system and solo miner ticket in 0.0 or low security.
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Razner Cerizo
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Posted - 2005.11.11 18:28:00 -
[22]
signed signed signed signed _____________
VHI - Yes, we are belt pirates. No, we wont make stuff for you :( |
Walok
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Posted - 2005.11.11 20:22:00 -
[23]
signed
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madaluap
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Posted - 2005.11.11 21:00:00 -
[24]
not signed, cant find targets if engaged in wars
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Psycarne
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Posted - 2005.11.11 21:05:00 -
[25]
I think if they did make this change, local should still tell you how many people are in system.
Also people really need to be encouraged to learn to use the scanner ------------- Order of the Wombles: Recycling those untidy modules on your ship.
Removed - Innapropriate material contained in signature -Daigon
Is it becuase I am scum? :( |
Corvus Dove
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Posted - 2005.11.11 21:09:00 -
[26]
Originally by: Psycarne I think if they did make this change, local should still tell you how many people are in system.
Also people really need to be encouraged to learn to use the scanner
Why should a communication channel have a built-in detection device like that? Make Local optional, at the very least. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |
dalman
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Posted - 2005.11.11 21:23:00 -
[27]
I refuse to buy another account and use it with a covert op all the time.
And without local you can't play without a covert op alt. (except as part of a fleet where someone else is running a covert op alt)
So it's no, no, no, no again, and even more no.
Drink up, shoot in. Let the beating begin. Distributor of pain. Your loss becomes my gain...
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Brastagi
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Posted - 2005.11.11 21:30:00 -
[28]
Aye, a double edged blade indeed if you remove local... --------- For the ancient Archipelago Terra
Around the Eve, around the Eve, around the Eve, around the Eve." |
Lansfear
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Posted - 2005.11.11 21:38:00 -
[29]
All of you who have posted Signed have no clue what youre asking for.
You think it will spoil your hunt? How will you even know if anyone is there to hunt if you cant see local?
Remove local and watch 80% of this games player interactions die.
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Malthros Zenobia
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Posted - 2005.11.11 21:43:00 -
[30]
I support having 0.0 local be hidden, high sec empire should have it, and perhaps a delay for low sec empire.
Ofcourse a POS/outpost could have a mod they run/install that makes local delayed/instant for all (with a 'just for them' mod being expensive and high upkeep). ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |
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