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Right Eyeighty
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Posted - 2005.11.11 21:51:00 -
[31]
Originally by: Malthros Zenobia
Ofcourse a POS/outpost could have a mod they run/install that makes local delayed/instant for all (with a 'just for them' mod being expensive and high upkeep).
Transmission disruptor/delay module? Ingenious! For instas it's better use deployable. Heck I never heard deployable ever used!!
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R31D
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Posted - 2005.11.11 23:36:00 -
[32]
Have number of people in top bar (like normal) but don't have names until someone speaks - sounds fair enough
Free bumpage for all |

Famine Aligher'ri
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Posted - 2005.11.12 00:24:00 -
[33]
TOTALY agree with Darth Solo. You put this in, you watch EVE die.
-Famine Aligher'ri, of The Aligher'ri
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Cecil Montague
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Posted - 2005.11.12 00:47:00 -
[34]
When i first started mining in local i listened to the (constructive) replays to all those who had lost ships whilst low sec mining. Those pirates willing to give out advice all said the same thing.
"Watch local, have insta's, keep your ship aligned"
I followed this advice diligently. The result is that no one has ever managed to catch my ship whilst mining (though some of them have been close calls).
It's what i tell all my new corp mates when they make the same transition too. My problem with removing or delaying local is this; i have no more chance of survival despite my planning and discipline than some moron who left his ship in the belt to go answer the phone.
Any system implented should always reward those who put in the time and effort to insure their own survival.
"There is no such thing as an effective segment of totality." - Bruce Lee |

Saeris Tal'Urduar
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Posted - 2005.11.12 00:49:00 -
[35]
Delayed depending on the security status of the system.
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Dionysus Davinci
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Posted - 2005.11.12 00:55:00 -
[36]
Originally by: Cecil Montague
Any system implented should always reward those who put in the time and effort to insure their own survival.
Ship Scanner 
Oh wait, we have that already 
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Dionysus Davinci
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Posted - 2005.11.12 00:56:00 -
[37]
Originally by: Famine Aligher'ri TOTALY agree with Darth Solo. You put this in, you watch EVE die.
Some should compile a list of all things that changed about eve that supposly was going to kill it.
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Plim
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Posted - 2005.11.12 01:02:00 -
[38]
Magic squirrels wereg going to wreck the servers.
*Drunk* -----------------
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Cecil Montague
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Posted - 2005.11.12 01:09:00 -
[39]
Originally by: Dionysus Davinci
Ship Scanner 
Oh wait, we have that already 
I didn't think that thing auto updated, if so then fine delay local. If it doesn't i am sure as hell not gonna sit there for hours on end spamming the scan button every 10 seconds.
"There is no such thing as an effective segment of totality." - Bruce Lee |

Goberth Ludwig
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Posted - 2005.11.12 01:13:00 -
[40]
NOT signed.
It wud kill solo pvp because as soon as anyone spot you all they need is a small bait and 10 ppl at a safespot and your dead.
Everytime ppl thing of this change they chuckle at how many npcers they will be able to gank but they forget if local get removed its actually them who get hurt the most.
So as a solo pvper heres the huge benefits of removing local: - less solo miner and ratters leading to less targets and higher prices on shups - more chances of getting ganked when spotted - long boring hours trying to figure out if those 3 battleships on scanner have just been abandoned at a POS or are gangmates ready to help your prey-bait
- Gob (also known as Admiral Goberius) |

Shamis Orzoz
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Posted - 2005.11.12 01:15:00 -
[41]
SIGNED
If you pirate in belts, then you know this is requird. Pirating in 0.0 is near impossible when everybody in local INSTALOGS when I enter system 
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Masu'di
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Posted - 2005.11.12 02:30:00 -
[42]
definitely agree, remove local in 0.0 unless you talk in the channel.
POS Drug Refinery |

Ginger Magician
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Posted - 2005.11.12 06:54:00 -
[43]
To be honest I dont think this would work anyway.Plus it makes it a lot easier to gank pirates who wouldnt know who had jumped a local system they were camping.All u would need is one covert ops and a few ships at a gate - any pirate would be dead before he even knew what hit him.
"Ginger Magician is just infamous. I've met more people ingame that have talked about him, than anyone else in Eve." |

Xtro 2
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Posted - 2005.11.12 07:06:00 -
[44]
Fair deal. Signed.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Berak FalCheran
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Posted - 2005.11.12 07:23:00 -
[45]
signed.
but really, instas are a bigger problem.
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
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Berak FalCheran
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Posted - 2005.11.12 07:24:00 -
[46]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 12/11/2005 00:56:08
Originally by: Famine Aligher'ri TOTALY agree with Darth Solo. You put this in, you watch EVE die.
Some should compile a list of all things that changed about eve that supposly was going to kill it.
I'll start....
Dreadnaughts.
Don't forget freighters!
And the missile changes. And the upcoming drone changes.
lol, I love being a projectile user -- projectiles are as bad as it gets, to start with -- no more nerfs coming my way ::points and laughs at everyone else::
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
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Crucifier
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Posted - 2005.11.12 11:40:00 -
[47]
Originally by: darth solo Take it away and solo PVPers will be constantly ganked by the INSANE sized fleets that are roaming around space now.(pu$$ies aye)... least with local chat u have a slight chance of evading the BLOB.
In fact with no local chat watch the gank fleets get even bigger... no1 would travel unless in a stupidly massive fleet.
Its the only thing that tells me if the dude docked with me is by himself or has 30 mates with him..
Agreed
all that would happen is guys would try and bait u all the time.. when u engage they gank u cause u dont know they are there. fun?.
And what about NPCing and Mining??. all it would take is for to put a cloaker next to you while their 20 man fleet warps in and vapourises your ship in 1 volley.
Take away local chat and watch EVE die... Take away local chat and im out, and i imagine id not b the only one..
so plz think before starting these posts.
CCP, listen to ME... dont remove it.
d solo.
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SugarDaddy
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Posted - 2005.11.12 18:03:00 -
[48]
SIGN
Local is useless
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Tobiaz
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Posted - 2005.11.12 19:44:00 -
[49]
SIGNED
Originally by: dalman I refuse to buy another account and use it with a covert op all the time.
And without local you can't play without a covert op alt. (except as part of a fleet where someone else is running a covert op alt)
So it's no, no, no, no again, and even more no.
I don't see how disabling local forces players to use cov ops.
People will have to use their scanner a lot more and miners/farmers in dangerous areas do well to work in teams and put some scouts at the gates. Don't see a problem with that.
Who put those rats in the fridge?! |

Tobiaz
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Posted - 2005.11.12 19:49:00 -
[50]
Originally by: Goberth Ludwig
So as a solo pvper heres the huge benefits of removing local: - less solo miner and ratters leading to less targets and higher prices on shups - more chances of getting ganked when spotted - long boring hours trying to figure out if those 3 battleships on scanner have just been abandoned at a POS or are gangmates ready to help your prey-bait
I think the benefits still outweight these points.
Currently hunters have no chance to catch an alert prey that keeps an eye on local.
And prey have no chance of setting a trap to finally get some payback.
Again it works two ways. Yes it will become more risky for both sides, but the opportunities will rise as well The system will be more dynamic, and that is always good.
Who put those rats in the fridge?! |

Raznarok
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Posted - 2005.11.12 23:02:00 -
[51]
Edited by: Raznarok on 12/11/2005 23:03:24
Originally by: darth solo Take it away and solo PVPers will be constantly ganked by the INSANE sized fleets that are roaming around space now.(pu$$ies aye)... least with local chat u have a slight chance of evading the BLOB.
In fact with no local chat watch the gank fleets get even bigger... no1 would travel unless in a stupidly massive fleet.
Its the only thing that tells me if the dude docked with me is by himself or has 30 mates with him..
all that would happen is guys would try and bait u all the time.. when u engage they gank u cause u dont know they are there. fun?.
And what about NPCing and Mining??. all it would take is for to put a cloaker next to you while their 20 man fleet warps in and vapourises your ship in 1 volley.
Take away local chat and watch EVE die... Take away local chat and im out, and i imagine id not b the only one..
so plz think before starting these posts.
CCP, listen to ME... dont remove it.
d solo.
Signed(for Darths post). Also its funny if the pirates are having a hard time hunting with local imagine how hard it will be without it. Besides, this can go in the "remove local chat plz" vault with the numerous other threads.
I think people that manufacture all those T2 weapons the pirates/pvp'ers love using, being manufactured in 0.0 need to also need to be considered. 0.0 isnt just for PVP.
At the end of the day, if local in 0.0 is removed, there would be a considerable amount of people that wouldnt even bother going in there. And then the PVP/pirate world would be whining about "no targets in 0.0, bring local back plz" |

dalman
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Posted - 2005.11.12 23:15:00 -
[52]
Edited by: dalman on 12/11/2005 23:17:32
Originally by: Tobiaz SIGNED
Originally by: dalman I refuse to buy another account and use it with a covert op all the time.
And without local you can't play without a covert op alt. (except as part of a fleet where someone else is running a covert op alt)
So it's no, no, no, no again, and even more no.
I don't see how disabling local forces players to use cov ops.
People will have to use their scanner a lot more and miners/farmers in dangerous areas do well to work in teams and put some scouts at the gates. Don't see a problem with that.
You said it yourself. and put some scouts at the gates. That implies that everyone doing PvE needs a 2:nd account for scouting.
You as a pirate (or whatever you try to be) needs one too to avoid the many big gangs.
And the big gangs also needs some.
See?
Oh, and btw, just because ppl whining here call themself pirates that doesn't mean that I have done less belt hunting than them. I know damn well how it is to have ppl logging off the moment I enter local.
*edit* Removing the names, but still have the numbers on instant update... Now, that is another deal, something I could even support. Although it would be a bit boring. Drink up, shoot in. Let the beating begin. Distributor of pain. Your loss becomes my gain...
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Maya Rkell
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Posted - 2005.11.12 23:18:00 -
[53]
Edited by: Maya Rkell on 12/11/2005 23:18:17 Oh for heck sake... No. NO. NO!
There are allready *2* threads on this issue on other forums,
http://oldforums.eveonline.com/?a=topic&threadID=246283 and http://oldforums.eveonline.com/?a=topic&threadID=246172
And I'm not going to type everythung I posted there again, except:
The hunter allways has the advantage anyway. The map changes mean you cannot rely on that. Remove local, and the hunter will have a crushing advantage. And crushed carebears stop comming to 0.0. (If there's no profit, there's no motivation)
If you kill their dreams TOO often, as this would allow, you'll just stop them comming and then we'll only have each other to kill...
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

darth solo
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Posted - 2005.11.12 23:29:00 -
[54]
ok, ill give all u folks a situation, this would be standard for pretty much everyone from now on if local chat was removed.. this is to the guys that say learn to use your scanner.
You would NEVER be able to dock and log off in station in 0.0... because the next day when u log on you would not be able to scan space to see who was there.. therfor when u undock and see an enemy there how would you know if he was alone or with 100 ppl?...
You would have to undock in a small ship, warp to a safe and do scans for 10 mins just to see if anyone was there..
which leads us to this.... darth, why dont u log of at safe spot... that way when u log on the next night u could scan for the enemy?... ok, lets do that.... hmmmmmmm, 1 ship on scanner, battleship at station, engage?.. ok lets go for it, warp in yay, im winning hes going down, BUT hes HEAVILLY tanked.... screen lights up, wtf 50 bs?... ahhh they were sitting at a 200 AU safe ourt of range while their mate acted as bait with a heavy tank... <----- that would be the normal situation for EVE...
OR... you jump into a system, enemy at gate, engage?... no darth, u must scan space to see if anyone is there first... ouch, lagging to death.... ack taking too long. why is eve lagging so bad?... well everyone is lagging it down with using scanner every 30 seconds:)..
Its hard enough getting fights the now nevermind with 90% f ur eve time taken up with using scanners, boring aye.
ok, ill leave it now.. i think iv made my point... you are all allowed to edit your posts confirimg how stupid it would be .
d solo.
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Alias11
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Posted - 2005.11.13 00:09:00 -
[55]
If you remove local chat then empire wars are useless cuz you cant find any1, second ccp are trying to get ppl to move and live in 0.0, if they remove local then no1 will go there unless they have a fleet or small gang, it would be to dangerous, by removing local your making 0.0 just pvp nothing else , no npcing no mining no nothing, are small frig fleet can jumb in use scanner and find any1 or have a covert ops go in first and find any targets, all i can really think why it should be done it that when you cloak it removes you from local, but k3ndy you need to think man, ccp wont nerf local so you can get some easy ganks.
ALias
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Goberth Ludwig
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Posted - 2005.11.13 03:55:00 -
[56]
Its actually worse, if ccp removes local I can see allainces spamming frigades in all the main mining/ratting systems.
Then you never know if the prey you found is alone or if a frig fleet is about to obliterate your arse.
yes nice idea... 
- Gob (also known as Admiral Goberius) |

Lexa A
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Posted - 2005.11.13 04:27:00 -
[57]
never had a problem in finding targets locals good hates off to ccp
Gah that better  |

Gibbah
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Posted - 2005.11.13 10:21:00 -
[58]
Originally by: Corvus Dove
Originally by: Gibbah Removing local would take away the only tool solo-miners have to be able to mine at all in lowsec. With local gone the only mining-activitis you would see in lowsec are larger mining-ops.
That's how it should be. SIGNED.
Just wanted to know if I understood you correctly. You DON'T want to see solo-miners to go out and try to reach more valuable roids? They should stay in high-sec were they belongs, or what?
I would find it very borgin if the only way to be active in lowsec was to be in large groups.
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Sh'aath Agar
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Posted - 2005.11.13 11:00:00 -
[59]
I'm kind of new to the game, but I have gained a basic grasp of things already, and been to 0.0 space. I use local to see if there are war targets in the system, and yes, it has saved my ship a few times.
But on the other hand, removal of local chat would affect everyone, so while I would not see them, they wouldn't be able to see me either without scanning around. This would help me alot on the times I am all alone in a system with an enemy in it. But it would also help the war target if we are looking for it.
Meaning, I have had alot of use for the local, but I'm not entirely against the removal of it for several reasons:
I dont understand how could you possible keep track of everybody who are inside the system? Since even one AU is 149,598,000 kilometers, what about 20, or maybe even 60 AU's, I would expect that even the most sophisticated sensors would have trouble of drawing a good grasp of people inside such an awful distance. So it would make sense to me if you would only see people within a certain distance according to the ship's sensor points?
My own idea would be, to add a "radar" into the GUI, and into the game. So that your ship would sweep as far as it's sensors can, and should show an icon, or a small window(You know what an usual radar interface looks like, right?), with a dot in the middle, being your ship. Then it would show objects it is picking up within it's range, distant objects being very faint dots, until they disappear as they exit the ship's sensor's maximum range(Maybe 5 or 10 Au's?), and closer ones brighter.
This way you could also see if something is approaching you, with the object dots moving closer to your ship indicating dot as they approach. ----------
But back the real topic, Signed.
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Batar Fireheart
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Posted - 2005.11.13 23:37:00 -
[60]
As a part time pirate hunter, this would definitely make the game more interesting for pvpers. I would totally agree but i have to agree that this would result in eve losing lots of players. the only defense a noob in any lo sec system is local. I dont foresee ccp considering this idea and if they did it would be a mistake.
"MAY YOUR WALLET BE FULL OF ISK AND YOUR CANNONS BLESSED"
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