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K3NDY
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Posted - 2005.11.11 13:23:00 -
[1]
all eve pirates and pvpers who want to change instant local pls leave ur name here, players whined on forums and got the rax nerf'd. why not instant local?
pls give it a try and maybe ccp will listen FOR THE CRIME IM ABOUT TO COMMIT, MAY EVE MAKE ME TRUELY THANKFUL |

Trey Azagthoth
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Posted - 2005.11.11 13:41:00 -
[2]
Signed.
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Wotar
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Posted - 2005.11.11 14:10:00 -
[3]
51GN3D
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Spathi
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Posted - 2005.11.11 14:11:00 -
[4]
I think it should only be delayed only in 0.0 and a new item added to the game. My reason for this is to keep inline with the current game mechanics and the general storylines of CONCORD and 0.0.
In 0.1-0.4 you get sec changes due to criminal activities (as we all know) so there must be some form of detection system operated by CONCORD(?) to record this. While they donÆt patrol they do monitor. The local channel communications in 0.1+ would therefore be operated by CONCORD and everyone entering the system would be detected and recorded as being in the system so they can be monitored for criminal activities.
Since the game mechanics donÆt have the detection system in 0.0, there is no communications network or monitoring operated by CONCORD. Therefore no records exist of who is in the system and so the local list shouldnÆt show people until they broadcast. Once that happens anyone in the system at that time is notified they are there since everyone saw the broadcast.
However, I also think that a new "mobile detection platform" should be added to the game which would cost a considerable chunk of isk each and require one on each gate to function fully. The platform would require anchoring 5 and obviously require sovereignty over the system. When a player jumps into the system, IF the gate they jump through has a detection platform they are added to local. However, if the gate they use doesnÆt have one deployed, they arenÆt detected. That way an alliance can deploy these devices at a gate to detect people entering a system and keep the same "communications network" as CONCORD offer in 0.1+. This would allow them to have a tiny bit more control over how they secure their space but it also costs a considerable amount to deploy. Since you need one per gate to be completely effective they wouldnÆt be stuck in every 0.0 system.
While some would see this as a drawback to the current local setup in 0.0, it would bring the chat system more in line with the storylines of the security status, CONCORD and 0.0 as a whole.
Just an idea ;)
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Yith Solarius
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Posted - 2005.11.11 14:24:00 -
[5]
i agree with the above posters view - make local disaperar in 0.0 only to start with, as well as being slightly fairer it'll let people see and judge the system and let ccp know if it would work in low sec too.
small steps ftw
Todays Idea: Eye for an eye |

Jon Hawkes
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Posted - 2005.11.11 14:30:00 -
[6]
Signed. And isn't it about time they got rid of "pilots in local" in 0.0 as well?
Free production, refining and POS tools |

Haitchi Allamut
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Posted - 2005.11.11 14:38:00 -
[7]
The Haitchi Empire supporst this thread. That should be enough to make things happend. 
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Gonada
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Posted - 2005.11.11 14:44:00 -
[8]
its a two edged sword, remove local and you have NO WAY to see if anyone is in system, unless you a scanner pro, and have a dedictaed scan setup.( which nixes damn near everything else)
gives total advantage to those that base out or close to the system at hand.
i think not
-Baby can you dig your man-
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Dehok
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Posted - 2005.11.11 14:50:00 -
[9]
Bah these type of threads are as old as the game  Same ****e diff day, but signed  |

Pehova Mindtriq
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Posted - 2005.11.11 15:06:00 -
[10]
Take away local will only work in the favour of those that are being hunted. Nerfing local with delaytime sounds like it will cause more problem than it will solve.
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Soulis
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Posted - 2005.11.11 15:21:00 -
[11]
signed. local should be like alliance chat. you dont appear til you speak. and the number of people in system should be included. people can use regional chat to talk rubbish Removed signature image, reduce image height to 120 pixels or less - Daigon I've had that signature for 3 months. it's taken you's a while to realise! |

EchoTheDolphin
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Posted - 2005.11.11 15:26:00 -
[12]
I could go either way on this issue. From an "in-game" viewpoint, it wouldn't make sense as with all the advances in technology it would be easy to see how such proximity (remember how big all of space is compared to a system) in a system would make someone easily detectable.
As for pvp? I think it would make it both too easy, and too hard. First of all, for the person entering the system there would have to be a delay as well, therefore you wouldn't be able to tell if anyone was there or not, thereby negating the delay.
Setting it up a different way, having a delay for someone in system and none for those entering would be a massive advantage for the person entering. They'd know people were there long (or not so long) before anyone knew there was a presence, presenting a highly unfair advantage.
I believe the current system works fine, but could use some changes, for instance, local chat would be system wide, but you could only "see" people in chat within say 15au(or another appropriate distance) of you. This would allow for, say, a miner mining the bottom belts of a system, see a pirate checking every belt. However, if the pirate jumped right on top of the miner, he'd only see him at the last second. I can think of no way to exploit this =/
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Gibbah
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Posted - 2005.11.11 15:41:00 -
[13]
Removing local would take away the only tool solo-miners have to be able to mine at all in lowsec. With local gone the only mining-activitis you would see in lowsec are larger mining-ops.
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ParMizaN
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Posted - 2005.11.11 16:00:00 -
[14]
put a delay in low sec, and remove the appearance unless you chat in 0.0...
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

darth solo
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Posted - 2005.11.11 16:01:00 -
[15]
Take it away and solo PVPers will be constantly ganked by the INSANE sized fleets that are roaming around space now.(pu$$ies aye)... least with local chat u have a slight chance of evading the BLOB.
In fact with no local chat watch the gank fleets get even bigger... no1 would travel unless in a stupidly massive fleet.
Its the only thing that tells me if the dude docked with me is by himself or has 30 mates with him..
all that would happen is guys would try and bait u all the time.. when u engage they gank u cause u dont know they are there. fun?.
And what about NPCing and Mining??. all it would take is for to put a cloaker next to you while their 20 man fleet warps in and vapourises your ship in 1 volley.
Take away local chat and watch EVE die... Take away local chat and im out, and i imagine id not b the only one..
so plz think before starting these posts.
CCP, listen to ME... dont remove it.
d solo.
|

Cade Burey
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Posted - 2005.11.11 16:05:00 -
[16]
How about a system where people don't appear on your local list until they make themselves known. 'Making themselves known' could be done in a number of ways: Talking in the local channel, they get added to everyones list. Coming to within overview range of someone, they get added to just that persons list. Getting picked up in a scan, they get added to the scanning persons list, and the scanning person gets added to theirs. Docking at a station, they get added to the list of anyone else at the station.
Granted it gives a much more challenging aspect to mining in lowsec but the way around it is to keep your eyes open. At the moment, security procedures in lowsec mining consists of if numberinlocal increases then warp to station log out end if whereas with this change it would be more tactical, requiring scanning and or lookouts.
Just a suggestion.
_______________________________ Traders Academy is now recruiting. |

Spungwa
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Posted - 2005.11.11 16:10:00 -
[17]
I like the idea of 0.0 local not showing you until you talk. maybe once you hit low sec there is a delay to you appearing that increases the lower the sec you enter, ie. 30 seconds for 0.4, 1 minute for 0.3 etc. that would be funky. anything that helps the pirate support the local economy to the best of their ability is fine by me.
"Retarded Trophy Hunter With a Blackend Soul" Thank you for that...... |

Corvus Dove
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Posted - 2005.11.11 17:08:00 -
[18]
Originally by: Gibbah Removing local would take away the only tool solo-miners have to be able to mine at all in lowsec. With local gone the only mining-activitis you would see in lowsec are larger mining-ops.
That's how it should be.
SIGNED. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

Sluggers
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Posted - 2005.11.11 17:41:00 -
[19]
Signed.
|

Drusty
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Posted - 2005.11.11 17:44:00 -
[20]
signed
<-------------------------------------------------> The mighty always fall.... They well always fall before me. |

Dionysus Davinci
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Posted - 2005.11.11 17:48:00 -
[21]
Edited by: Dionysus Davinci on 11/11/2005 17:49:31
Originally by: darth solo Take it away and solo PVPers will be constantly ganked by the INSANE sized fleets that are roaming around space now.(pu$$ies aye)... least with local chat u have a slight chance of evading the BLOB.
How does local save you from using what scanner and map can tell you? I say delay it for 5 mins and stop giving people (including pies but espically bears) an easy pvp avoidance system and solo miner ticket in 0.0 or low security.
|

Razner Cerizo
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Posted - 2005.11.11 18:28:00 -
[22]
signed signed signed signed _____________
VHI - Yes, we are belt pirates. No, we wont make stuff for you :( |

Walok
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Posted - 2005.11.11 20:22:00 -
[23]
signed
|

madaluap
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Posted - 2005.11.11 21:00:00 -
[24]
not signed, cant find targets if engaged in wars
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Psycarne
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Posted - 2005.11.11 21:05:00 -
[25]
I think if they did make this change, local should still tell you how many people are in system.
Also people really need to be encouraged to learn to use the scanner  ------------- Order of the Wombles: Recycling those untidy modules on your ship.
Removed - Innapropriate material contained in signature -Daigon
Is it becuase I am scum? :( |

Corvus Dove
|
Posted - 2005.11.11 21:09:00 -
[26]
Originally by: Psycarne I think if they did make this change, local should still tell you how many people are in system.
Also people really need to be encouraged to learn to use the scanner 
Why should a communication channel have a built-in detection device like that? Make Local optional, at the very least. The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

dalman
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Posted - 2005.11.11 21:23:00 -
[27]
I refuse to buy another account and use it with a covert op all the time.
And without local you can't play without a covert op alt. (except as part of a fleet where someone else is running a covert op alt)
So it's no, no, no, no again, and even more no.
Drink up, shoot in. Let the beating begin. Distributor of pain. Your loss becomes my gain...
|

Brastagi
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Posted - 2005.11.11 21:30:00 -
[28]
Aye, a double edged blade indeed if you remove local... --------- For the ancient Archipelago Terra
Around the Eve, around the Eve, around the Eve, around the Eve." |

Lansfear
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Posted - 2005.11.11 21:38:00 -
[29]
All of you who have posted Signed have no clue what youre asking for.
You think it will spoil your hunt? How will you even know if anyone is there to hunt if you cant see local?
Remove local and watch 80% of this games player interactions die.
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Malthros Zenobia
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Posted - 2005.11.11 21:43:00 -
[30]
I support having 0.0 local be hidden, high sec empire should have it, and perhaps a delay for low sec empire.
Ofcourse a POS/outpost could have a mod they run/install that makes local delayed/instant for all (with a 'just for them' mod being expensive and high upkeep). ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Right Eyeighty
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Posted - 2005.11.11 21:51:00 -
[31]
Originally by: Malthros Zenobia
Ofcourse a POS/outpost could have a mod they run/install that makes local delayed/instant for all (with a 'just for them' mod being expensive and high upkeep).
Transmission disruptor/delay module? Ingenious! For instas it's better use deployable. Heck I never heard deployable ever used!!
|

R31D
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Posted - 2005.11.11 23:36:00 -
[32]
Have number of people in top bar (like normal) but don't have names until someone speaks - sounds fair enough
Free bumpage for all |

Famine Aligher'ri
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Posted - 2005.11.12 00:24:00 -
[33]
TOTALY agree with Darth Solo. You put this in, you watch EVE die.
-Famine Aligher'ri, of The Aligher'ri
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Cecil Montague
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Posted - 2005.11.12 00:47:00 -
[34]
When i first started mining in local i listened to the (constructive) replays to all those who had lost ships whilst low sec mining. Those pirates willing to give out advice all said the same thing.
"Watch local, have insta's, keep your ship aligned"
I followed this advice diligently. The result is that no one has ever managed to catch my ship whilst mining (though some of them have been close calls).
It's what i tell all my new corp mates when they make the same transition too. My problem with removing or delaying local is this; i have no more chance of survival despite my planning and discipline than some moron who left his ship in the belt to go answer the phone.
Any system implented should always reward those who put in the time and effort to insure their own survival.
"There is no such thing as an effective segment of totality." - Bruce Lee |

Saeris Tal'Urduar
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Posted - 2005.11.12 00:49:00 -
[35]
Delayed depending on the security status of the system.
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Dionysus Davinci
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Posted - 2005.11.12 00:55:00 -
[36]
Originally by: Cecil Montague
Any system implented should always reward those who put in the time and effort to insure their own survival.
Ship Scanner 
Oh wait, we have that already 
|

Dionysus Davinci
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Posted - 2005.11.12 00:56:00 -
[37]
Originally by: Famine Aligher'ri TOTALY agree with Darth Solo. You put this in, you watch EVE die.
Some should compile a list of all things that changed about eve that supposly was going to kill it.
|

Plim
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Posted - 2005.11.12 01:02:00 -
[38]
Magic squirrels wereg going to wreck the servers.
*Drunk* -----------------
|

Cecil Montague
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Posted - 2005.11.12 01:09:00 -
[39]
Originally by: Dionysus Davinci
Ship Scanner 
Oh wait, we have that already 
I didn't think that thing auto updated, if so then fine delay local. If it doesn't i am sure as hell not gonna sit there for hours on end spamming the scan button every 10 seconds.
"There is no such thing as an effective segment of totality." - Bruce Lee |

Goberth Ludwig
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Posted - 2005.11.12 01:13:00 -
[40]
NOT signed.
It wud kill solo pvp because as soon as anyone spot you all they need is a small bait and 10 ppl at a safespot and your dead.
Everytime ppl thing of this change they chuckle at how many npcers they will be able to gank but they forget if local get removed its actually them who get hurt the most.
So as a solo pvper heres the huge benefits of removing local: - less solo miner and ratters leading to less targets and higher prices on shups - more chances of getting ganked when spotted - long boring hours trying to figure out if those 3 battleships on scanner have just been abandoned at a POS or are gangmates ready to help your prey-bait
- Gob (also known as Admiral Goberius) |

Shamis Orzoz
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Posted - 2005.11.12 01:15:00 -
[41]
SIGNED
If you pirate in belts, then you know this is requird. Pirating in 0.0 is near impossible when everybody in local INSTALOGS when I enter system 
|

Masu'di
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Posted - 2005.11.12 02:30:00 -
[42]
definitely agree, remove local in 0.0 unless you talk in the channel.
POS Drug Refinery |

Ginger Magician
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Posted - 2005.11.12 06:54:00 -
[43]
To be honest I dont think this would work anyway.Plus it makes it a lot easier to gank pirates who wouldnt know who had jumped a local system they were camping.All u would need is one covert ops and a few ships at a gate - any pirate would be dead before he even knew what hit him.
"Ginger Magician is just infamous. I've met more people ingame that have talked about him, than anyone else in Eve." |

Xtro 2
|
Posted - 2005.11.12 07:06:00 -
[44]
Fair deal. Signed.
UPC - PVP'ers Good and Bad, How Do You Want Peace? Through Talk Or In A Casket? We Decide!
Peace My Brothers... |

Berak FalCheran
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Posted - 2005.11.12 07:23:00 -
[45]
signed.
but really, instas are a bigger problem.
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
|

Berak FalCheran
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Posted - 2005.11.12 07:24:00 -
[46]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 12/11/2005 00:56:08
Originally by: Famine Aligher'ri TOTALY agree with Darth Solo. You put this in, you watch EVE die.
Some should compile a list of all things that changed about eve that supposly was going to kill it.
I'll start....
Dreadnaughts.
Don't forget freighters!
And the missile changes. And the upcoming drone changes.
lol, I love being a projectile user -- projectiles are as bad as it gets, to start with -- no more nerfs coming my way ::points and laughs at everyone else::
Originally by: Malthros Zenobia In short: Cry me a river, build a bridge, and get over it.
|

Crucifier
|
Posted - 2005.11.12 11:40:00 -
[47]
Originally by: darth solo Take it away and solo PVPers will be constantly ganked by the INSANE sized fleets that are roaming around space now.(pu$$ies aye)... least with local chat u have a slight chance of evading the BLOB.
In fact with no local chat watch the gank fleets get even bigger... no1 would travel unless in a stupidly massive fleet.
Its the only thing that tells me if the dude docked with me is by himself or has 30 mates with him..
Agreed
all that would happen is guys would try and bait u all the time.. when u engage they gank u cause u dont know they are there. fun?.
And what about NPCing and Mining??. all it would take is for to put a cloaker next to you while their 20 man fleet warps in and vapourises your ship in 1 volley.
Take away local chat and watch EVE die... Take away local chat and im out, and i imagine id not b the only one..
so plz think before starting these posts.
CCP, listen to ME... dont remove it.
d solo.
|

SugarDaddy
|
Posted - 2005.11.12 18:03:00 -
[48]
SIGN
Local is useless
|

Tobiaz
|
Posted - 2005.11.12 19:44:00 -
[49]
SIGNED
Originally by: dalman I refuse to buy another account and use it with a covert op all the time.
And without local you can't play without a covert op alt. (except as part of a fleet where someone else is running a covert op alt)
So it's no, no, no, no again, and even more no.
I don't see how disabling local forces players to use cov ops.
People will have to use their scanner a lot more and miners/farmers in dangerous areas do well to work in teams and put some scouts at the gates. Don't see a problem with that.
Who put those rats in the fridge?! |

Tobiaz
|
Posted - 2005.11.12 19:49:00 -
[50]
Originally by: Goberth Ludwig
So as a solo pvper heres the huge benefits of removing local: - less solo miner and ratters leading to less targets and higher prices on shups - more chances of getting ganked when spotted - long boring hours trying to figure out if those 3 battleships on scanner have just been abandoned at a POS or are gangmates ready to help your prey-bait
I think the benefits still outweight these points.
Currently hunters have no chance to catch an alert prey that keeps an eye on local.
And prey have no chance of setting a trap to finally get some payback.
Again it works two ways. Yes it will become more risky for both sides, but the opportunities will rise as well The system will be more dynamic, and that is always good.
Who put those rats in the fridge?! |

Raznarok
|
Posted - 2005.11.12 23:02:00 -
[51]
Edited by: Raznarok on 12/11/2005 23:03:24
Originally by: darth solo Take it away and solo PVPers will be constantly ganked by the INSANE sized fleets that are roaming around space now.(pu$$ies aye)... least with local chat u have a slight chance of evading the BLOB.
In fact with no local chat watch the gank fleets get even bigger... no1 would travel unless in a stupidly massive fleet.
Its the only thing that tells me if the dude docked with me is by himself or has 30 mates with him..
all that would happen is guys would try and bait u all the time.. when u engage they gank u cause u dont know they are there. fun?.
And what about NPCing and Mining??. all it would take is for to put a cloaker next to you while their 20 man fleet warps in and vapourises your ship in 1 volley.
Take away local chat and watch EVE die... Take away local chat and im out, and i imagine id not b the only one..
so plz think before starting these posts.
CCP, listen to ME... dont remove it.
d solo.
Signed(for Darths post). Also its funny if the pirates are having a hard time hunting with local imagine how hard it will be without it. Besides, this can go in the "remove local chat plz" vault with the numerous other threads.
I think people that manufacture all those T2 weapons the pirates/pvp'ers love using, being manufactured in 0.0 need to also need to be considered. 0.0 isnt just for PVP.
At the end of the day, if local in 0.0 is removed, there would be a considerable amount of people that wouldnt even bother going in there. And then the PVP/pirate world would be whining about "no targets in 0.0, bring local back plz" |

dalman
|
Posted - 2005.11.12 23:15:00 -
[52]
Edited by: dalman on 12/11/2005 23:17:32
Originally by: Tobiaz SIGNED
Originally by: dalman I refuse to buy another account and use it with a covert op all the time.
And without local you can't play without a covert op alt. (except as part of a fleet where someone else is running a covert op alt)
So it's no, no, no, no again, and even more no.
I don't see how disabling local forces players to use cov ops.
People will have to use their scanner a lot more and miners/farmers in dangerous areas do well to work in teams and put some scouts at the gates. Don't see a problem with that.
You said it yourself. and put some scouts at the gates. That implies that everyone doing PvE needs a 2:nd account for scouting.
You as a pirate (or whatever you try to be) needs one too to avoid the many big gangs.
And the big gangs also needs some.
See?
Oh, and btw, just because ppl whining here call themself pirates that doesn't mean that I have done less belt hunting than them. I know damn well how it is to have ppl logging off the moment I enter local.
*edit* Removing the names, but still have the numbers on instant update... Now, that is another deal, something I could even support. Although it would be a bit boring. Drink up, shoot in. Let the beating begin. Distributor of pain. Your loss becomes my gain...
|

Maya Rkell
|
Posted - 2005.11.12 23:18:00 -
[53]
Edited by: Maya Rkell on 12/11/2005 23:18:17 Oh for heck sake... No. NO. NO!
There are allready *2* threads on this issue on other forums,
http://oldforums.eveonline.com/?a=topic&threadID=246283 and http://oldforums.eveonline.com/?a=topic&threadID=246172
And I'm not going to type everythung I posted there again, except:
The hunter allways has the advantage anyway. The map changes mean you cannot rely on that. Remove local, and the hunter will have a crushing advantage. And crushed carebears stop comming to 0.0. (If there's no profit, there's no motivation)
If you kill their dreams TOO often, as this would allow, you'll just stop them comming and then we'll only have each other to kill...
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

darth solo
|
Posted - 2005.11.12 23:29:00 -
[54]
ok, ill give all u folks a situation, this would be standard for pretty much everyone from now on if local chat was removed.. this is to the guys that say learn to use your scanner.
You would NEVER be able to dock and log off in station in 0.0... because the next day when u log on you would not be able to scan space to see who was there.. therfor when u undock and see an enemy there how would you know if he was alone or with 100 ppl?...
You would have to undock in a small ship, warp to a safe and do scans for 10 mins just to see if anyone was there..
which leads us to this.... darth, why dont u log of at safe spot... that way when u log on the next night u could scan for the enemy?... ok, lets do that.... hmmmmmmm, 1 ship on scanner, battleship at station, engage?.. ok lets go for it, warp in yay, im winning hes going down, BUT hes HEAVILLY tanked.... screen lights up, wtf 50 bs?... ahhh they were sitting at a 200 AU safe ourt of range while their mate acted as bait with a heavy tank... <----- that would be the normal situation for EVE...
OR... you jump into a system, enemy at gate, engage?... no darth, u must scan space to see if anyone is there first... ouch, lagging to death.... ack taking too long. why is eve lagging so bad?... well everyone is lagging it down with using scanner every 30 seconds:)..
Its hard enough getting fights the now nevermind with 90% f ur eve time taken up with using scanners, boring aye.
ok, ill leave it now.. i think iv made my point... you are all allowed to edit your posts confirimg how stupid it would be .
d solo.
|

Alias11
|
Posted - 2005.11.13 00:09:00 -
[55]
If you remove local chat then empire wars are useless cuz you cant find any1, second ccp are trying to get ppl to move and live in 0.0, if they remove local then no1 will go there unless they have a fleet or small gang, it would be to dangerous, by removing local your making 0.0 just pvp nothing else , no npcing no mining no nothing, are small frig fleet can jumb in use scanner and find any1 or have a covert ops go in first and find any targets, all i can really think why it should be done it that when you cloak it removes you from local, but k3ndy you need to think man, ccp wont nerf local so you can get some easy ganks.
ALias
|

Goberth Ludwig
|
Posted - 2005.11.13 03:55:00 -
[56]
Its actually worse, if ccp removes local I can see allainces spamming frigades in all the main mining/ratting systems.
Then you never know if the prey you found is alone or if a frig fleet is about to obliterate your arse.
yes nice idea... 
- Gob (also known as Admiral Goberius) |

Lexa A
|
Posted - 2005.11.13 04:27:00 -
[57]
never had a problem in finding targets locals good hates off to ccp
Gah that better  |

Gibbah
|
Posted - 2005.11.13 10:21:00 -
[58]
Originally by: Corvus Dove
Originally by: Gibbah Removing local would take away the only tool solo-miners have to be able to mine at all in lowsec. With local gone the only mining-activitis you would see in lowsec are larger mining-ops.
That's how it should be. SIGNED.
Just wanted to know if I understood you correctly. You DON'T want to see solo-miners to go out and try to reach more valuable roids? They should stay in high-sec were they belongs, or what?
I would find it very borgin if the only way to be active in lowsec was to be in large groups.
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Sh'aath Agar
|
Posted - 2005.11.13 11:00:00 -
[59]
I'm kind of new to the game, but I have gained a basic grasp of things already, and been to 0.0 space. I use local to see if there are war targets in the system, and yes, it has saved my ship a few times.
But on the other hand, removal of local chat would affect everyone, so while I would not see them, they wouldn't be able to see me either without scanning around. This would help me alot on the times I am all alone in a system with an enemy in it. But it would also help the war target if we are looking for it.
Meaning, I have had alot of use for the local, but I'm not entirely against the removal of it for several reasons:
I dont understand how could you possible keep track of everybody who are inside the system? Since even one AU is 149,598,000 kilometers, what about 20, or maybe even 60 AU's, I would expect that even the most sophisticated sensors would have trouble of drawing a good grasp of people inside such an awful distance. So it would make sense to me if you would only see people within a certain distance according to the ship's sensor points?
My own idea would be, to add a "radar" into the GUI, and into the game. So that your ship would sweep as far as it's sensors can, and should show an icon, or a small window(You know what an usual radar interface looks like, right?), with a dot in the middle, being your ship. Then it would show objects it is picking up within it's range, distant objects being very faint dots, until they disappear as they exit the ship's sensor's maximum range(Maybe 5 or 10 Au's?), and closer ones brighter.
This way you could also see if something is approaching you, with the object dots moving closer to your ship indicating dot as they approach. ----------
But back the real topic, Signed.
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Batar Fireheart
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Posted - 2005.11.13 23:37:00 -
[60]
As a part time pirate hunter, this would definitely make the game more interesting for pvpers. I would totally agree but i have to agree that this would result in eve losing lots of players. the only defense a noob in any lo sec system is local. I dont foresee ccp considering this idea and if they did it would be a mistake.
"MAY YOUR WALLET BE FULL OF ISK AND YOUR CANNONS BLESSED"
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Tenacha Khan
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Posted - 2005.11.14 01:14:00 -
[61]
I think local should stay the way it is.
I also do not believe that cpp will change that, and i really hope that they dont.
Removed - Too Big. Capsicum
Thats what all the girls say ^^ |

Balban Ghiyas
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Posted - 2005.11.14 09:38:00 -
[62]
Signed.
------------------ -RoV- We do what we like, and we like what we do! |

spRAYed
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Posted - 2005.11.14 11:05:00 -
[63]
Originally by: Tenacha Khan I think local should stay the way it is.
I also do not believe that cpp will change that, and i really hope that they dont.
I agree. -----------------------------------------
killboard.co.uk |

Narciss Sevar
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Posted - 2005.11.14 11:31:00 -
[64]
I'd like to try it, but i see it as a double edged sword, not sure if i'd like it or hate it. --------
A pretty girl can kiss a guy, a bird can kiss a butterfly. Teh rising sun can kiss the grass, but you my friend can kiss my A**E! |

Word
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Posted - 2005.11.14 12:09:00 -
[65]
yeah! that would be great!
this will make it easier to kill the low sec empire gate sniper pirate scum.
have your entire gang enter a system undetected. position your covert ops, and then its fried rat-pie for dinner., mmm 1400IIs, tasty. :)
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ian666
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Posted - 2005.11.14 13:03:00 -
[66]
Signed.
In real life if youÆre walking down the road, you can only see the people in your line of sight, when you turn the corner you have no idea what might be lurking, so why allow people in eve to see whatÆs not in front of them? why not just put in place a popup that appears when a low sec player enters local saying "watch out nasty people in local inst dock now".
If you have half a brain and you mine in low sec you should know every person in local and what there sec status is and who is with them and if you still get caught with your pants around your ankles then you deserve all you get.
If you feel dying in Low spec space is unfair then donÆt go in there you know the risk live with it.

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Alias11
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Posted - 2005.11.14 13:18:00 -
[67]
ian wat the hell are u going on about
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ian666
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Posted - 2005.11.14 15:20:00 -
[68]
Edited by: ian666 on 14/11/2005 15:21:17 Edited by: ian666 on 14/11/2005 15:20:35 Edited by: ian666 on 14/11/2005 15:20:03 local being so instant help's people to much in avoiding trouble, if I jump in then you can tell straight away and reacted before I can even uncloak never mind get to a belt, if there was a short delay then there would be a better chance of finding someone on a belt as once they have get to a station or gate the Sen guns will protect them, and if you have anything less than lots of tanking you can't do much about it.
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Alias11
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Posted - 2005.11.14 15:56:00 -
[69]
use a covert ops alt or a noob alt to find them, then jumb in warp to your alt and you have a kill, ccp wont remove local just so some pirates can get some easy hauler or mining barges ganks
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ian666
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Posted - 2005.11.14 16:09:00 -
[70]
Alias11 who said anything about removing local? a delay is all that is being asked 30 secs would be fine, also in order to use a Noob Alt or Covert requires that you have 2 Accounts so that you can run them at the same time scouting as you go, I don't think this is very fair to people who only have one account.
You could loggin under an alt search the belts then logout and re login as your pirate alt and go to the system/belt, if your lucky they might still be there LOL, eemmm no.
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darth solo
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Posted - 2005.11.14 16:15:00 -
[71]
Originally by: ian666 Signed.
In real life if youÆre walking down the road, you can only see the people in your line of sight, when you turn the corner you have no idea what might be lurking, so why allow people in eve to see whatÆs not in front of them?
aye... but if i had to tell u their was a 50% chance u would bump into 100 guys with bats, and beaten to death if u went down that street and turned that corner would you go?..
NO.. you would stay in your house, just like ppl would stay in empire in EVE if local was removed..
d solo.
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ian666
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Posted - 2005.11.14 16:20:00 -
[72]
Your missing the point, a Delay not totally removing it as its useful just doesn't need to be instant.
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thedragoon
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Posted - 2005.11.14 16:41:00 -
[73]
signed.
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Mercade
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Posted - 2005.11.14 16:49:00 -
[74]
Originally by: Khabok As a relatively newer player, I thought I'd offer my limited insights into this whole argument.
For me, having all of the information about exactly how many and who is in the same system as me kind of kills a big part of the game.
There's no hunting, there's no dodging, there's no sneaking, or sliding by an enemy or warping to a moon then doubling back and hoping he thinks you warped out only to have him suprise you by warping in on top of you a few minutes later.
There is only "Local [2]", and you know he's there, he knows you're there, and it's only a matter of time. The guy with the most money is going to win, and there's nothing you can do about it. He has a better ship, better character skills, and no matter how smart or skilled I am, he's going to find me and kill me, because he knows if I'm still in the system or not.
So the only thing to do is log out. I can't sneak away, I can't hide, I can't bring in friends without him knowing about it, I can't warp out to another system without him following.
This isn't a whine about how older players have more skills and I'll never catch up. I could care less about that.. I'm already getting to the point where I can hold my own when it comes to a fair fight. But I'm not stupid, either.. if I'm outmatched, outgunned, outmanuevered, or outskilled, I'm gonna save my ship (which being a newer player I can't afford to lose) the only way I know how.
I just think that's it's a missed opportunity on CCPs part to make the entire recon / stealth / sneaking part of the game a very intriguing addition. Personally, I'd head out to 0.0 a LOT more often if I knew I had a chance of getting away once in a while without having to log out and ruin the gameplay and immersion.
And honestly, I think that if somebody DID get the jump on me because I couldn't see him coming, while respawning I'd at least have the comfort of knowing he had to put in a little effort to actually find me as opposed to being able to count to 2. 
Khabok!
SIGNED! Best testimonial I've ever heard on the subject. Pages of threads and I've achieved no more then his words can. SIGNED 18 months and counting still!
Originally by: Winterblink
Originally by: Abdalion
But but but....Bald is beautiful! 
It sure is. Wait... what are we talking about here? Nevermind.
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Tenacha Khan
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Posted - 2005.11.14 17:48:00 -
[75]
Originally by: darth solo
Originally by: ian666 Signed.
In real life if youÆre walking down the road, you can only see the people in your line of sight, when you turn the corner you have no idea what might be lurking, so why allow people in eve to see whatÆs not in front of them?
aye... but if i had to tell u their was a 50% chance u would bump into 100 guys with bats, and beaten to death if u went down that street and turned that corner would you go?..
NO.. you would stay in your house, just like ppl would stay in empire in EVE if local was removed..
d solo.
Thats the same reason I want it kept and is the same reason I want instas kept too.
Removed - Too Big. Capsicum
Thats what all the girls say ^^ |

SauronTheMage
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Posted - 2005.11.15 10:17:00 -
[76]
Everything in regards to chatrooms are just fine. If you can't handle people leaving before you have a chance to start grieving everyone then boo-hoo. Go pirate 0.0 or something and let the players who are trying to enjoy the game play. :)
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FoRGyL
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Posted - 2005.11.15 10:20:00 -
[77]
As long as the number of how many is in the system is left I can sign this!
AS u say when u see that number pop up u can start stressing that scan button.
My few cent!
-out- ********************************************************* Pay or don't!
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FoRGyL
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Posted - 2005.11.15 10:21:00 -
[78]
Originally by: SauronTheMage Everything in regards to chatrooms are just fine. If you can't handle people leaving before you have a chance to start grieving everyone then boo-hoo. Go pirate 0.0 or something and let the players who are trying to enjoy the game play. :)
So this was about Lowsec pirates? 
Thought it was PVP and local ?
-out- ********************************************************* Pay or don't!
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SauronTheMage
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Posted - 2005.11.15 10:30:00 -
[79]
From what I gather, from actually reading most of the 3 pages... Pirates want the local chat removed / delayed in low sec (and removed in 0.0) just so they can grieve / kill people in the system before the victims have a chance to realize who is in the system & leave. I'm sure ccp can see through this thread as it's just a cry for grievers to be able to find ways to ruin the gaming experience even more for people trying to enjoy themselves.
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FoRGyL
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Posted - 2005.11.15 10:42:00 -
[80]
Edited by: FoRGyL on 15/11/2005 10:43:46
Originally by: SauronTheMage From what I gather, from actually reading most of the 3 pages... Pirates want the local chat removed / delayed in low sec (and removed in 0.0) just so they can grieve / kill people in the system before the victims have a chance to realize who is in the system & leave. I'm sure ccp can see through this thread as it's just a cry for grievers to be able to find ways to ruin the gaming experience even more for people trying to enjoy themselves.
We can't enter Hisec if you didn't know!
And ruin? Before I started pirating the thing I missed ost in Hisec was the extra heartrate when going in a lowsec space, otherwise there is above mentioned Hisec !
Wait what game are we talking about ? But to answer, it is about getting a good solution for all but mainly the PvP aspect even if u r running/hiding or hunting!
-out- ********************************************************* Pay or don't!
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Brastagi
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Posted - 2005.11.15 10:51:00 -
[81]
In other news.... http://oldforums.eveonline.com/?a=topic&threadID=248046
Someone can resort to this tactic --------- For the ancient Archipelago Terra
Around the Eve, around the Eve, around the Eve, around the Eve." |

SauronTheMage
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Posted - 2005.11.15 10:53:00 -
[82]
If they want to delay 0.0 space that is fine, or whatever method they use for showing the amount of people in a channel but not showing names until they start talking (after you join the channel). I know the blueprints channel is setup like this. For empire space (be it high or low sec) normal local chat is fine the way it is for people. The thought of not having concord there to protect the people who want to venture into low sec should be enough for them on making that transition. Once they decide to venture into 0.0, then that is a totally different ballgame. :)
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Guntaro
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Posted - 2005.11.15 11:14:00 -
[83]
Not exactly sure what you mean by 'instant' local but removing the local listings is a really dumb idea. You will spend countless wasted time scanning every system only to find out if anybody is even there.
Something else must be added to the scanner system if local is removed to compensate for it.
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Word
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Posted - 2005.11.15 11:16:00 -
[84]
pirate = pathetic... So, you only want a 30 sec delay in local.
How about this? NO blobs on the map. Then you dont know where to attack mining ops. Then you have to work for a living.
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JoCool
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Posted - 2005.11.15 12:34:00 -
[85]
signed
_______________________________________________________________________ Trey Azagthoth > Youre my idol Jocool. I wanna be like Jocool jr. or Jocool the sequel! Oveur > ohnoes jocool |

Tank CHERIO
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Posted - 2005.11.15 12:34:00 -
[86]
signed for tank too
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ian666
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Posted - 2005.11.15 12:57:00 -
[87]
Word, maybe you should get a petition going for a Popup when your out and enter a system with someone -0.1 saying hide someone in local who might attack? or better still, just take away all the ability to use wep's on someone unless that person agrees to you attacking them LOL.
Carebear's if there were no pirates then the market would become flooded plain and simple you should thank us for making you money. I also do mining but I use tactics so not to get caught out, but when I am you just cant beat the rush you get I canÆt say IÆve ever go wood from mining a veldspar roid for 8 hours yawn, but everyone has there turn on.
It all comes down to if you donÆt want to be killed and be protected everywhere then donÆt enter below 0.5 space then the concord will always protect you, otherwise donÆt moan about being killed.
I reckon Word is only Pi$$ed because he can't Macro Mine in low sec 
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HUGO DRAX
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Posted - 2005.11.15 13:33:00 -
[88]
Originally by: K3NDY all eve pirates and pvpers who want to change instant local pls leave ur name here, players whined on forums and got the rax nerf'd. why not instant local?
pls give it a try and maybe ccp will listen
  
lol the problem is certain systems at times are like 90% pvpers and all those flashing red people scare away the locals.
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madaluap
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Posted - 2005.11.15 15:44:00 -
[89]
Edited by: madaluap on 15/11/2005 15:47:06 Edited by: madaluap on 15/11/2005 15:44:41
Originally by: ian666
Carebear's if there were no pirates then the market would become flooded plain and simple you should thank us for making you money.
pirates arent that important in the whole pvp sector (pirate=0.4-0.1), most are merc, alliances or simply normal pvp corps.
actually im getting quite anoyed of the fact that 0.0 and empire(war) pvp is bigger, but pirates get more attention.
you will have big problems trying to find your target's if you fight in wars or 0.0. not to mention blobs...like everyone will be blind in eve.
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markol
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Posted - 2005.11.15 18:42:00 -
[90]
/signed
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ChainyMcSmoke
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Posted - 2005.11.18 09:19:00 -
[91]
Edited by: ChainyMcSmoke on 18/11/2005 09:28:06 Talk about biting the hand that feeds you. This would result in you not only biting it but taking out a shotgun and shooting it in the face. Hard enough to get people out to deepspace and lowsec as it is...now you want to give them even more of a reason to stay in safe space? And how do you plan on being able to see targets other than keeping a person permanently at a gate at all times. Oh, Oh, you must mean the roll up on the miners in asteroid belts without them knowing your in local right...eh eh...great idea only -THERE WONT BE ANYONE THERE!!!!- just like if they had seen you in local before you got rid of it. Paint Chips anyone?
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KIAHicks
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Posted - 2005.11.18 13:23:00 -
[92]
Edited by: KIAHicks on 18/11/2005 13:23:42 Local should be opt-in imo. Perhaps you should auto show to all pilots you have set to +5 or above standing. That way you can see your aliance or friendly corps in local, but not anyone who may be hunting you.
Likewise gate snipers will not see those few extra ships slip silently into the system setting up a warp point with a covert before the assault.
I'm sure that this change if it every did happen would also have a knock on effect requiring further changes before it worked well though. But it would be interesting to see it happen. Maybe pirates might start hitting belts and roving more than camping due to the sudden increase of risk in static camps over roaming. Also their pray will be easier to catch in belts now than between gates, or at least be a safer place to attack.
People may think twice about static gate camps with no local :P at least unless they have lots of good scouts and intel :)
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
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TuRtLe HeAd
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Posted - 2005.11.18 14:10:00 -
[93]
/Not Signed
IMHO it will decrease PvP opportunities. It means that you don't know if theres anyone in local, And therefore you won't bother looking for them. |

Bobby Wilson
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Posted - 2005.11.18 17:10:00 -
[94]
I like the idea of killing instant local. It would however hurt pirates more than everyone else though. Gate campers wouldn't know a gank squad arrived and was setting up a covert ops ganks, and as has been said pirates wandering belts for miners and NPCers would have to spend a longer time doing scans from planets than just realising there is no one in that system and moving on.
Yay for killing local!!!
Originally by: Mistress D'Malice POS outputs where fine...its the fuel that needed the help.
Originally by: Nyxus A Vagabond or Deimos is like a rabid wolverine and the web is your arm holding it away f
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MrMorph
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Posted - 2005.11.18 21:20:00 -
[95]
Edited by: MrMorph on 18/11/2005 21:21:22 SIGNED, STAMPED, AND APPROVED......or not...... ----------------------------------------------
Latest video: http://oldforums.eveonline.com/?a=topic&threadID=230503 |

Aeid Nomais
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Posted - 2005.11.19 01:30:00 -
[96]
It shouldn't appear for 10 seconds. Then appear all blurry and letters mixed and fragmented. (at 15 seconds) then 20 seconds after arrival, letters mixed and fragmented, blurryness disappears 25 Seconds, letters are complete, only jumbled 30 Seconds, letters are arranged right.
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Kaylana Syi
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Posted - 2005.11.19 02:07:00 -
[97]
all the people that /signed need to /getaclue and stop forum spam
Originally by: "Oveur" I don't react to threats any better than you do
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Nero Scuro
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Posted - 2005.11.19 02:09:00 -
[98]
Yes, I agree. Except, make it unviewable for the first 4.2 seconds, then upside down after that, then if you type in "nero is great" consequtively 17 times it'll start spinning clockwise and eventually show gang but not corp members, people with a sec status higher than 4 but lower than 3, and anybody who's name starts with a 'j'.
FFS, just nerf it and stop with the pointless 'fixes'. All the devs have to do is set local's default setting from 'show immediate' to 'show interval' or whatever it's called. There, that took all of 3 seconds. ___
forum whoring -  |

Psycarne
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Posted - 2005.11.19 02:35:00 -
[99]
Originally by: TuRtLe HeAd /Not Signed
IMHO it will decrease PvP opportunities. It means that you don't know if theres anyone in local, And therefore you won't bother looking for them.
That is why any attempt to change the way local works would probably have to be supported by a change in the way the scanning system works. ------------- Order of the Wombles: Recycling those untidy modules on your ship.
Removed - Innapropriate material contained in signature -Daigon
Is it becuase I am scum? :( |

K3NDY
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Posted - 2005.11.19 13:01:00 -
[100]
i want local to show a number of people in system, only names if someone talks, or just put a 30-40 second delay on ur name appearing FOR THE CRIME IM ABOUT TO COMMIT, MAY EVE MAKE ME TRUELY THANKFUL |

Lenil Star
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Posted - 2005.11.19 13:07:00 -
[101]
i agree with Spathi.
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Skelum
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Posted - 2005.11.19 14:53:00 -
[102]
I think you should not appear in local unless you speak. Im more the miner/hauling char, but it would make the game alot more exciting.
Ppl can still look on the map for blobs and recents poddings.
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Guntaro
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Posted - 2005.11.20 02:25:00 -
[103]
Originally by: Aeid Nomais It shouldn't appear for 10 seconds. Then appear all blurry and letters mixed and fragmented. (at 15 seconds) then 20 seconds after arrival, letters mixed and fragmented, blurryness disappears 25 Seconds, letters are complete, only jumbled 30 Seconds, letters are arranged right.
lol
But seriously on this poor idea for a delay. Shouldn't the delay have to affect both sides equally also? I mean why should people entering a system get to see everyone in it right away if the people in it can't see the people entering right away?
Net result would cancel out so in the end there is no real point for a delay at all.
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