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BoBoZoBo
Paragon Fury Tactical Narcotics Team
239
|
Posted - 2013.06.18 14:59:00 -
[91] - Quote
I don't know how anyone can say with certainty the economy will collapse of local is removed. The most baseless assumption about EVE right after the claim that "AFK" cloakers need to be dealt with. Primary Test Subject GÇó SmackTalker Elite |

Carthas Onasi
The Scope Gallente Federation
7
|
Posted - 2013.06.18 15:06:00 -
[92] - Quote
Quote:The entire nature of the game is competitive play, making it consensual will destroy the economy, the politics, everything about this game. We're all part of a large system, we cannot remove ourselves from one or two aspects of it we do not like. We can remove ourselves from it entirely (biomass and unsub) but thats it. Hope this helps.
What you have described is not EVE. It is an idealistic view of how some players perceive that EVE should be or once was
The way EVE currently is you can completely remove yourself from PVP and still remain a very active player. Even being ganked is avoidable simply by using the resources available to everyone. I'm not saying it should or shouldn't be like this because there is definitely benefits to how EVE currently works but regardless; even if it is not in the true spirit of EVE it certainly makes for a more successful business model... |

James Amril-Kesh
4S Corporation RAZOR Alliance
5597
|
Posted - 2013.06.18 15:10:00 -
[93] - Quote
Why shouldn't ganks be avoidable? Making it unavoidable is just dumbing the game down in the opposite direction - it'll be even easier for gankers than it is now, so many of them will just get bored and quit. -áMy (mostly boring) Youtube channel. |

Ramona McCandless
Standards and Practices Petition Blizzard
386
|
Posted - 2013.06.18 15:11:00 -
[94] - Quote
James Amril-Kesh wrote:Why shouldn't ganks be avoidable? Making it unavoidable is just dumbing the game down in the opposite direction - it'll be even easier for gankers than it is now, so many of them will just get bored and quit.
Given the dynamics of the game it is as avoidable as it is possible
Changing it would simply change the parameters of what you need to do in either instance
Tell The Others |

Malcanis
Vanishing Point. The Initiative.
10194
|
Posted - 2013.06.18 15:12:00 -
[95] - Quote
James Amril-Kesh wrote:Malcanis wrote:James Amril-Kesh wrote:I'm sure all these people ratting in nullsec are still going to rat in nullsec just to be your easy prey when local is removed. There's no way they'd move to other areas of the game where they wouldn't have to put up with bullshit mechanics that make it impossible to prevent or defend themselves against attacks that render them unable to make any isk at all.
Like W-space? OK, that was a cheap shot, but it makes the point that local isn't essential to being able to make ISK. The reason instant local needs to go isn't because it's an intel tool, but because it's a horrible intel tool (1) The interface is horrible: an unsorted, unflitered vertical list? (2) It's completely uninteractive and unintuitive (3) It's ugly and anti-immersive (4) It gobbles far too much screen space (5) It provides the wrong kind of intel ( who is in system, rather than what is in system (6) It makes every system feel the same (7) It makes EVE space feel small. And flat. We do need a real time intel tool, but local isn't that tool. It's just what we're stuck with until we can get CCP to make something better that will actually add to gameplay instead of replacing it. So you basically went on a rant about the UI aspects, despite this being completely irrelevant to the discussion at hand. The discussion had nothing to do with whether or not local was a good means of providing that intel, it was simply about whether the intel should be there in the first place. 1-4 is about that aspect, your UI concerns. Well, great, whatever. 5: No, you're wrong. Who is in system is more immediately important than what is in system, and we already have a few tools available to us that tell us what is in system and where it is. 6: Every system pretty much IS this same. Your issue here isn't with local. 7: This one doesn't even make sense, but it seems to be the catch-all argument people seem to use against mechanics they don't like nowadays.
(1), (3), (4) yes these are UI issues. What of that? Should the way we're presented with information be better? Are you saying local isn't horribly presented intel? I say it's merely what we're used to and nothing more than that.
(2) is an interactivity/gameplay factor. You can't do anything to make local better or worse or directly interact with or use the information presented within the local interface.
(5) No, I'm right. "Who" is the crutch we're used to having, but we should be paying attention to the what, the where, the how fast, the how many, and so on. The Intel tool should be giving us data about what's out there so that we can work out what's going on, not just automagically work everything out for us.
(6) You're demonstrably wrong in fact; some systems are hundreds of AUs wide, some are only 4-5; some have 16 or 17 planets, some have just a couple; some have stations or even multiple stations, others have none. Moons, belts, gates... these all vary. At the moment, none of these things really matter because none of them affect the way we get information.
(7) I can instantly see exactly who's in a system; we are all literally in the same (chat) room.
1 Kings 12:11
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5597
|
Posted - 2013.06.18 15:24:00 -
[96] - Quote
Malcanis wrote:(1), (3), (4) yes these are UI issues. What of that? Should the way we're presented with information be better? Are you saying local isn't horribly presented intel? I say it's merely what we're used to and nothing more than that. Am I saying that? I don't know. I thought I was saying that this wasn't the subject of the thread.
Malcanis wrote:(5) No, I'm right. "Who" is the crutch we're used to having, but we should be paying attention to the what, the where, the how fast, the how many, and so on. The Intel tool should be giving us data about what's out there so that we can work out what's going on, not just automagically work everything out for us. Except it doesn't. Automagically working everything out for you would be giving you all the information on what, where, etc. The only thing local does is show you who's there. I don't know how you can argue that isn't important. It is, very much so. If you want to expand on that capability, fine, but this really isn't the thread for that.
Malcanis wrote:(6) You're demonstrably wrong in fact; some systems are hundreds of AUs wide, some are only 4-5; some have 16 or 17 planets, some have just a couple; some have stations or even multiple stations, others have none. Moons, belts, gates... these all vary. At the moment, none of these things really matter because none of them affect the way we get information. That's wrong. System size has a very big impact on how we get information, and so do stations. But this isn't about local anymore.
Malcanis wrote:(7) I can instantly see exactly who's in a system; we are all literally in the same (chat) room. That's because in EVE the star system is the smallest segment of space. You want smaller? -áMy (mostly boring) Youtube channel. |

Logan Brewster
Personal Future Confectioners
9
|
Posted - 2013.06.18 15:37:00 -
[97] - Quote
Confirming all HS/LS/NS sub-scribed to EVE Facebook at some time and now can't get their filthy visages out of it no matter where they go.
WSers are social media escapist.
NS alliance members whine a lot about the PVP they so love to bring on HS who whine about PVP not being consensual which is true everywhere but mustn't be so in NS because null bears have high heart attack risk and doctor says must only fight in guaranteed plop-machines.
tl;dr business as usual in the jungle |

Tippia
Sunshine and Lollipops
14956
|
Posted - 2013.06.18 15:47:00 -
[98] - Quote
GǪand anyway, as far as intel goes, Planetside already showed how to do it without breaking things in the same year EVE came out. A ton of information-ádata was available, but you had to process it into actual intel because on its own it told you next to nothing. A lot of what they had ten years ago could be used as templates for what an actual set of intel tools should (and shouldn't) provide.
-+ Indistinct and very broad GÇ£activityGÇ¥ highlights on the map: if a friendly unit was engaging or engaged by something, it showed up on the map. Who, what, how, or in which direction was unknown GÇö just that violence was taking place. Lots of highlights = lots of violence.
-+ Very broad bands of enemy presence counters: (almost) none, small, medium, large presence. How many are in each category? No-one knowns unless you go there and count manuallyGǪ
-+ Ability to get very specific user information (like local: a list of name), but only about a very limited number of people GÇö no more than 10 names are listed; if there are more people than that, the system is simply flooded and you only tell that there are 10+, but no-one knows who the rest of them are. At least unless they make themselves known by yelling a lot.
-+ Rough force ratios. There are 100% enemies in the system. And you. No, it doesn't mean the ratio is wrong GÇö it means you're a rounding error and you should probably call for backup or GTFO.
-+ Very accurate, but also very short-range (both in terms of detection and in terms of data transmission) data on enemy units. Anyone within detection range of a facility will show up for you, if they're also within detection range from you (the overview almost does this, but should be at once both better and more limited in what it provides). Also, this detection can be avoided by running silent, which is a different thing from cloaking.
-+ Even shorter-range detection methods, but which are mobile.
-+ Data networking: if any of your team-mates see it, you can see it.
Each on their own, they provide far too little or far too vague data to be of any use. It's not until you collate and cross-reference it that you can turn it into intel or actionable information. That's the kind of system EVE needs: one where everything is worthless on its own but potentially very powerful if processed correctly. One where every individual source can be subverted or disrupted, but it takes immense effort to do it to all of them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Herzog Wolfhammer
Sigma Special Tactics Group
2895
|
Posted - 2013.06.18 16:14:00 -
[99] - Quote
GreenSeed wrote:there's no problem with local, the problem is with peoples gameplay expectations. they log in, see a neutral and think "oh well, no eve today." do that 3 days in a row, and they start making threads about how cloaks are OP, and whatnot...
one could argue that the source of the problem is the gameplay expectation generated by NBSI diplomacy... compare it to NRDS, the CVA space wizards expect to have their day ruined by a neutral in local, and they plan accordingly. any other SOV bear? they just had their day ruined.
forget about running an anom with some other players in a bunch of t1 bcs. they cant conceive the idea of not using their pimpship or carrier to rat. and group play? forget it. eve is a single player game, unless there's a CTA.
CCP can't force all alliances to adopt NRDS and the shift in gameplay expectations that comes with it, but they can remove local on null, or have it at least list only friendlies, or maybe make using a cloak unlist the pilot from local... that way they can have the null bears understand that, no, you cant have safe space. no, you are not supposed to run anoms solo. and yes, it is ok to have a cyno light up and have to man it up or scram like rats. that's what they sign up for when they subscribed to eve.
maybe if we start that way we can finally properly balance the rewards of null, nerf the **** outta high, or better yet, get rid of CONCORD once and for all.
one can only dream.
Did you notice you stated on fact in a post that has a solution for it?
"CCP can't force all alliances to adopt NRDS and the shift in gameplay expectations that comes with it, but they can remove local on null, or have it at least list only friendlies...."
Removing local IS the end of NBSI. There would not be any "instantly" that's for sure. |

Logan Brewster
Personal Future Confectioners
9
|
Posted - 2013.06.18 16:27:00 -
[100] - Quote
Quote:Did you notice you stated on fact in a post that has a solution for it?
"CCP can't force all alliances to adopt NRDS and the shift in gameplay expectations that comes with it, but they can remove local on null, or have it at least list only friendlies...."
Removing local IS the end of NBSI. There would not be any "instantly" that's for sure.
Null Bears = Hardcore seclusionists
Afraid because if you turn Local off others could spy on them and see they do the same boring stuff HS does. Must always hide in station so mythos of NS doesn't die.
NRDS would make for a better game for all. We surely can't have that. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5597
|
Posted - 2013.06.18 17:29:00 -
[101] - Quote
Logan Brewster wrote:Quote:Did you notice you stated on fact in a post that has a solution for it?
"CCP can't force all alliances to adopt NRDS and the shift in gameplay expectations that comes with it, but they can remove local on null, or have it at least list only friendlies...."
Removing local IS the end of NBSI. There would not be any "instantly" that's for sure. Null Bears = Hardcore seclusionists Afraid because if you turn Local off others could spy on them and see they do the same boring stuff HS does. Must always hide in station so mythos of NS doesn't die. NRDS would make for a better game for all. We surely can't have that. All I see is people crying about others taking space for themselves and not allowing anyone in who isn't friendly to them. -áMy (mostly boring) Youtube channel. |

4runner
Eternal Profiteers Eternal Syndicate
35
|
Posted - 2013.06.18 17:35:00 -
[102] - Quote
Have full Local in 1.0-0.5 , 3 minute refresh rate in 0.4-0.1 and no local in 0.0 and WH |

James Amril-Kesh
4S Corporation RAZOR Alliance
5597
|
Posted - 2013.06.18 17:50:00 -
[103] - Quote
4runner wrote:Have full Local in 1.0-0.5 , 3 minute refresh rate in 0.4-0.1 and no local in 0.0 and WH You're not adding anything new to the discussion. You're just repeating the same stupid mantra that's been shot down several times. -áMy (mostly boring) Youtube channel. |

Zen Dad
Solitary Sad Bastard In Space
141
|
Posted - 2013.06.18 18:12:00 -
[104] - Quote
Leave local alone - I'm purely solo Covert and I get plenty of kills in lo-sec
No1 reason - PATIENCE ( and damm good looks)
If people dock, you wait, eventually they have to come out to continue earning ISK .
Busy local is easy - you hide in the crowd - quiet systems are harder.
No local might get me more kills and help me - but NO - it's not broken - some pilots can't think around the problem enough.
Leave it alone.
P.S AFK cloaking really pisses me off - why should my tactics get nerfed because the other pilot in the system is actually out walking his dog, eating popcorn in the cinema or in bed with his partner.....you should be in the game or out of it.
Can't understand that 'norm' in the game.
|

Capt Tenguru10
Nintendo Power Against ALL Authorities
957
|
Posted - 2013.06.18 18:40:00 -
[105] - Quote
afk cloaking can be fixed 3 ways only.
1. it you are not actively inputting into the eve client. it logs you off in 45-1 hr time this also reduces bandwidth use across the whole game on people who are doing nothing. of coruse this wont help spam bots or any other program the would manipulate the program by making false entries. so futher work needs to be done there.
2. make a skill and module that would allow you to dectect cloaking disruption, within x ammount of space per skill level. aswell a module can be introduced to further narrow this down. setting up a grid with your m8's will actually making tracking a cloaker possible and might force him to move on.
3. the best one yet. remove all alts from game.
http://i.imgur.com/EYX5Zi7.gif |

Mr Kidd
Center for Advanced Studies Gallente Federation
1199
|
Posted - 2013.06.18 19:05:00 -
[106] - Quote
Zen Dad wrote:Leave local alone - I'm purely solo Covert and I get plenty of kills in lo-sec
No1 reason - PATIENCE ( and damm good looks)
If people dock, you wait, eventually they have to come out to continue earning ISK .
Busy local is easy - you hide in the crowd - quiet systems are harder.
No local might get me more kills and help me - but NO - it's not broken - some pilots can't think around the problem enough.
Leave it alone.
P.S AFK cloaking really pisses me off - why should my tactics get nerfed because the other pilot in the system is actually out walking his dog, eating popcorn in the cinema or in bed with his partner.....you should be in the game or out of it.
Can't understand that 'norm' in the game.
Bolded proves you've no idea of how perfect local is for intel in nullsec. Go into your local restaurant naked with a gun. Lets see how long it is until someone notices you and calls the cops while running & screaming. Now, try hiding in a sea of blue in null. Same effect.
Repeat after me:
One of these things is not like the others, One of these things just doesn't belong, Can you tell which thing is not like the others By the time I finish my song? Did you guess which thing was not like the others? Did you guess which thing just doesn't belong? If you guessed this one is not like the others, Then you're absolutely...right!
BTW, if you're letting an AFK cloaker ruin your game play, I suggest you come back to Eve when your balls drop. HTFU!...for the children! |

Zen Dad
Solitary Sad Bastard In Space
141
|
Posted - 2013.06.18 19:12:00 -
[107] - Quote
Mr Kidd wrote:Zen Dad wrote:Leave local alone - I'm purely solo Covert and I get plenty of kills in lo-sec
No1 reason - PATIENCE ( and damm good looks)
If people dock, you wait, eventually they have to come out to continue earning ISK .
Busy local is easy - you hide in the crowd - quiet systems are harder.
No local might get me more kills and help me - but NO - it's not broken - some pilots can't think around the problem enough.
Leave it alone.
P.S AFK cloaking really pisses me off - why should my tactics get nerfed because the other pilot in the system is actually out walking his dog, eating popcorn in the cinema or in bed with his partner.....you should be in the game or out of it.
Can't understand that 'norm' in the game.
Bolded proves you've no idea of how perfect local is for intel in nullsec. Go into your local restaurant naked with a gun. Lets see how long it is until someone notices you and calls the cops while running & screaming. Now, try hiding in a sea of blue in null. Same effect. Repeat after me: One of these things is not like the others, One of these things just doesn't belong, Can you tell which thing is not like the others By the time I finish my song? Did you guess which thing was not like the others? Did you guess which thing just doesn't belong? If you guessed this one is not like the others, Then you're absolutely...right! BTW, if you're letting an AFK cloaker ruin your game play, I suggest you come back to Eve when your balls drop.
? What are you rambling on about? Must nearly be medication time - ask Nurse to wipe your chin while she's at it too.
|

Shizuken
Venerated Stars
143
|
Posted - 2013.06.18 19:44:00 -
[108] - Quote
Kraal Utrecht wrote:GreenSeed wrote:there's no problem with local, the problem is with peoples gameplay expectations. they log in, see a neutral and think "oh well, no eve today." do that 3 days in a row, and they start making threads about how cloaks are OP, and whatnot...
one could argue that the source of the problem is the gameplay expectation generated by NBSI diplomacy... compare it to NRDS, the CVA space wizards expect to have their day ruined by a neutral in local, and they plan accordingly. any other SOV bear? they just had their day ruined. yeah, one neut in local and everyone goes crazy instead plan something to outsmart him (if he is really there to get some juicy kill)
Yeah except with one dude with a cloak it is not a matter of outsmarting him, it is a matter of being around on the rare chance he makes a tactical or navigation error. Me and about 6 of my alliance mates spent a good portion of last saturday hunting down one dude in a stealth bomber who was anomaly hopping but would tuck tail if so much as a drone was afoot. While this might seem like he was a "non-threat" he could hit or miss, we couldnt miss once. He had all the power. Were we to treat him as a non-threat he could quickly inflict massive ISK damage.
So I ask you this. Do you think it is fair that one guy can spend his $15/month to sequester the enjoyment of 7 people for a total $105, while we have no technical way to hunt, track, or eliminate him. Cloaking needs a soft counter. Because right now it causes too much disruption for too little investment.
|

BoBoZoBo
Paragon Fury Tactical Narcotics Team
239
|
Posted - 2013.06.18 20:00:00 -
[109] - Quote
I agree AFK cloaking is a problem - I cannot tell you how much easier it is to scout and hotdrop a carrier when I am out walking my dog. Should be an exploit.
REMOVE LOCAL! Primary Test Subject GÇó SmackTalker Elite |

Onomerous
Shockwave Innovations Surely You're Joking
125
|
Posted - 2013.06.18 20:08:00 -
[110] - Quote
Capt Tenguru10 wrote:afk cloaking can be fixed 3 ways only.
1. it you are not actively inputting into the eve client. it logs you off in 45-1 hr time this also reduces bandwidth use across the whole game on people who are doing nothing. of coruse this wont help spam bots or any other program the would manipulate the program by making false entries. so futher work needs to be done there.
2. make a skill and module that would allow you to dectect cloaking disruption, within x ammount of space per skill level. aswell a module can be introduced to further narrow this down. setting up a grid with your m8's will actually making tracking a cloaker possible and might force him to move on.
3. the best one yet. remove all alts from game.
Based on the assumption afk cloaking is broken.. which it isn't. |

Morganta
Peripheral Madness Clockwork Pineapple
1876
|
Posted - 2013.06.18 20:37:00 -
[111] - Quote
Capt Tenguru10 wrote:afk cloaking can be fixed 3 ways only.
1. it you are not actively inputting into the eve client. it logs you off in 45-1 hr time this also reduces bandwidth use across the whole game on people who are doing nothing. of coruse this wont help spam bots or any other program the would manipulate the program by making false entries. so futher work needs to be done there.
2. make a skill and module that would allow you to dectect cloaking disruption, within x ammount of space per skill level. aswell a module can be introduced to further narrow this down. setting up a grid with your m8's will actually making tracking a cloaker possible and might force him to move on.
3. the best one yet. remove all alts from game.
so you suggest the ability to kick or hunt down someone who isn't there?
in a nutshell, you are afraid of what someone who isn't there can do to you so you want the ability to do something to the person who isn't there
that destroys the balance of the situation and gives the person who is there an unfair advantage just to protect themselves from their own fear.
its a rotten terrible idea and you know it
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3706
|
Posted - 2013.06.18 20:53:00 -
[112] - Quote
James Amril-Kesh wrote:4runner wrote:Have full Local in 1.0-0.5 , 3 minute refresh rate in 0.4-0.1 and no local in 0.0 and WH You're not adding anything new to the discussion. You're just repeating the same stupid mantra that's been shot down several times. So? This ... is ... EVEO GD !! I am a nullsec zealot. |

Karash Amerius
Sutoka
106
|
Posted - 2013.06.18 20:54:00 -
[113] - Quote
I will state what I always state in these "local" threads: TomB did not want local to be an intel tool from the beginning, and has stated as much many times (at least long ago). Take it for whatever you will...it was not part of the original design or concept of internet spaceships. Karash Amerius Operative, Sutoka |

Gaidin Hollow
State War Academy Caldari State
0
|
Posted - 2013.06.18 21:45:00 -
[114] - Quote
BoBoZoBo wrote:I don't know how anyone can say with certainty the economy will collapse of local is removed. The most baseless assumption about EVE right after the claim that "AFK" cloakers need to be dealt with.
You do not know much about supply and demand do you.
AFK cloaking is mainly a point about this, it would help game bandwidth. This thread as some surprisingly good ideas like inactive timer if your doing nothing, and reshaping local and chat room to make it more appealing the vertical list is flat and is out of place with such a visually aesthetic game.
Keep the tears coming. You would be gankers.
|

Mr Kidd
Center for Advanced Studies Gallente Federation
1199
|
Posted - 2013.06.18 21:54:00 -
[115] - Quote
Zen Dad wrote:Mr Kidd wrote:Zen Dad wrote:Leave local alone - I'm purely solo Covert and I get plenty of kills in lo-sec
No1 reason - PATIENCE ( and damm good looks)
If people dock, you wait, eventually they have to come out to continue earning ISK .
Busy local is easy - you hide in the crowd - quiet systems are harder.
No local might get me more kills and help me - but NO - it's not broken - some pilots can't think around the problem enough.
Leave it alone.
P.S AFK cloaking really pisses me off - why should my tactics get nerfed because the other pilot in the system is actually out walking his dog, eating popcorn in the cinema or in bed with his partner.....you should be in the game or out of it.
Can't understand that 'norm' in the game.
Bolded proves you've no idea of how perfect local is for intel in nullsec. Go into your local restaurant naked with a gun. Lets see how long it is until someone notices you and calls the cops while running & screaming. Now, try hiding in a sea of blue in null. Same effect. Repeat after me: One of these things is not like the others, One of these things just doesn't belong, Can you tell which thing is not like the others By the time I finish my song? Did you guess which thing was not like the others? Did you guess which thing just doesn't belong? If you guessed this one is not like the others, Then you're absolutely...right! BTW, if you're letting an AFK cloaker ruin your game play, I suggest you come back to Eve when your balls drop. ? What are you rambling on about? Must nearly be medication time - ask Nurse to wipe your chin while she's at it too.
Oh, I'm just pointing out inept your reasons are to keep local. HTFU!...for the children! |

TheGunslinger42
All Web Investigations
1403
|
Posted - 2013.06.18 21:59:00 -
[116] - Quote
Capt Tenguru10 wrote:afk cloaking can be fixed 3 ways only.
1. it you are not actively inputting into the eve client. it logs you off in 45-1 hr time this also reduces bandwidth use across the whole game on people who are doing nothing. of coruse this wont help spam bots or any other program the would manipulate the program by making false entries. so futher work needs to be done there.
2. make a skill and module that would allow you to dectect cloaking disruption, within x ammount of space per skill level. aswell a module can be introduced to further narrow this down. setting up a grid with your m8's will actually making tracking a cloaker possible and might force him to move on.
3. the best one yet. remove all alts from game.
This doesn't fix the problem.
Hint: The problem isn't people sitting afk cloaked in systems. |

Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
48
|
Posted - 2013.06.18 22:45:00 -
[117] - Quote
Shizuken wrote: Yeah except with one dude with a cloak it is not a matter of outsmarting him, it is a matter of being around on the rare chance he makes a tactical or navigation error. Me and about 6 of my alliance mates spent a good portion of last saturday hunting down one dude in a stealth bomber who was anomaly hopping but would tuck tail if so much as a drone was afoot. While this might seem like he was a "non-threat" he could hit or miss, we couldnt miss once. He had all the power. Were we to treat him as a non-threat he could quickly inflict massive ISK damage.
So I ask you this. Do you think it is fair that one guy can spend his $15/month to sequester the enjoyment of 7 people for a total $105, while we have no technical way to hunt, track, or eliminate him. Cloaking needs a soft counter. Because right now it causes too much disruption for too little investment.
Don't really see how this guy was an AFK cloaker. Just a cloaker. And if he uncloaks in a bomber he can be pointed and killed in short order. Like you, I would have spent my time trying to kill him. With friends, would have tried to set up some bait, maybe my own cloaky ships to get him. Could have spent all my day's game time doing that and felt like I had fun whether we killed him or not.
If 7 of you can't take on one cloaky frigate, I'm not entirely sure the fault is his. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
259
|
Posted - 2013.06.19 00:14:00 -
[118] - Quote
Shizuken wrote: So I ask you this. Do you think it is fair that one guy can spend his $15/month to sequester the enjoyment of 7 people for a total $105, while we have no technical way to hunt, track, or eliminate him. Cloaking needs a soft counter. Because right now it causes too much disruption for too little investment.
You have 7 people as a hard counter. The soft counter to cloaking is that they used a highslot for cloaking instead of a nos or nuet, and if it's a t3 they might have used a nullifier too. |

Jenn aSide
STK Scientific Initiative Mercenaries
2196
|
Posted - 2013.06.19 02:05:00 -
[119] - Quote
Shizuken wrote:Kraal Utrecht wrote:GreenSeed wrote:there's no problem with local, the problem is with peoples gameplay expectations. they log in, see a neutral and think "oh well, no eve today." do that 3 days in a row, and they start making threads about how cloaks are OP, and whatnot...
one could argue that the source of the problem is the gameplay expectation generated by NBSI diplomacy... compare it to NRDS, the CVA space wizards expect to have their day ruined by a neutral in local, and they plan accordingly. any other SOV bear? they just had their day ruined. yeah, one neut in local and everyone goes crazy instead plan something to outsmart him (if he is really there to get some juicy kill) Yeah except with one dude with a cloak it is not a matter of outsmarting him, it is a matter of being around on the rare chance he makes a tactical or navigation error. Me and about 6 of my alliance mates spent a good portion of last saturday hunting down one dude in a stealth bomber who was anomaly hopping but would tuck tail if so much as a drone was afoot. While this might seem like he was a "non-threat" he could hit or miss, we couldnt miss once. He had all the power. Were we to treat him as a non-threat he could quickly inflict massive ISK damage. So I ask you this. Do you think it is fair that one guy can spend his $15/month to sequester the enjoyment of 7 people for a total $105, while we have no technical way to hunt, track, or eliminate him. Cloaking needs a soft counter. Because right now it causes too much disruption for too little investment.
The cloaky guy didn't cost you anything, you did by playing HIS game. you should have ignored him and called his bluff, or let him hot drop you and killed the drop, (NOTHI(NG deters hotdropping more than killing them). Or leaving the system and carrying on with your ratting while he wastes his sub sitting cloaked in the system.
I just don't see how people can call themselves gamers and yet refuse to rise to the challenge of the game. You're actually askign the game makers to make it easier for you, by giving you some kind of way to hunt ships that are disaterously easy to avoid and mitigated the risk they pose.
Game developers shouldn't be in the habit of compensating for the weakness or lazyness of players. |

Shizuken
Venerated Stars
144
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Posted - 2013.06.19 02:41:00 -
[120] - Quote
Malcolm Shinhwa wrote:Shizuken wrote: Yeah except with one dude with a cloak it is not a matter of outsmarting him, it is a matter of being around on the rare chance he makes a tactical or navigation error. Me and about 6 of my alliance mates spent a good portion of last saturday hunting down one dude in a stealth bomber who was anomaly hopping but would tuck tail if so much as a drone was afoot. While this might seem like he was a "non-threat" he could hit or miss, we couldnt miss once. He had all the power. Were we to treat him as a non-threat he could quickly inflict massive ISK damage.
So I ask you this. Do you think it is fair that one guy can spend his $15/month to sequester the enjoyment of 7 people for a total $105, while we have no technical way to hunt, track, or eliminate him. Cloaking needs a soft counter. Because right now it causes too much disruption for too little investment.
Don't really see how this guy was an AFK cloaker. Just a cloaker. And if he uncloaks in a bomber he can be pointed and killed in short order. Like you, I would have spent my time trying to kill him. With friends, would have tried to set up some bait, maybe my own cloaky ships to get him. Could have spent all my day's game time doing that and felt like I had fun whether we killed him or not. If 7 of you can't take on one cloaky frigate, I'm not entirely sure the fault is his.
It is not a matter of being able to inflict enough damage, it is getting the opportunity to do so. You have to wait for him to **** up before you can attack.
He was not an afk cloaker, but therein lies the problem. Whether a cloaker is AFK or not, as a player you must treat them equally. The initiative favors the cloaker. He could log on, go to sunday school, watch the bears game, and eat a sandwich. All the while, as defending players we have to be on the lookout and searching. At any time the dude could come back to his computer and start to actually play.
Here is the problem with local chat. When people complain about it, they do so not because they are mad that they can see other players in system, it is that other players can see them, automatically, with no effort expended. In my example above, when the afk cloaker comes back to play he can instantly see who is in the system. With no local chat, the moment he gets back to his computer he would then have to spend time and effort to actually locate targets, just as anyone hunting him would. It puts the cloaker and the defender on an even footing. Rather than giving the cloaker a blanket opportunity to harass people just by being logged in.
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