| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:14:00 -
[1] - Quote
Why does CCP discourage experimentation in EvE Online?
I don't understand the point in making skills take YEARS to train it's just not fun not being able to do what you want and just having nothing to do but sit in a station and wait for your skills to get to where you want to be so you can finally do what you want to do.
For example , a new player wants to PVP... He/She realizes if he/she wants to do this as quickly as possible he/she is going to need to do so in a frigate first... What frigate to choose? There are many and this game does a poor job preparing new players to play. It all relies on other players and unofficial information and guides most of which aren't willing to assist new players but rather take advantage of them. Already the player is overwhelmed and assaulted. Most people wouldn't accept this level of bull.
Say this player decides to keep at it anyway.
Now the player has to wait...
and wait...
and wait...
and this is for a frigate... The player can only imagine a Battleship or a T3 Strategic Cruiser.
I guess my question is why does CCP keep the training times for basic skills needed to even attempt PVP or anything really at a decent level extremely hard to reach?
As new players they are "NEW" meaning they don't understand a lot of the games concepts and mechanics so why punish them with ridiculous training times while they experiment and learn how to play?
Why not make the skills needed for the frigates much more accessible and reasonable? Instead of 9 days, why not back to the old 4 days? or hell 2 days would be even better? Or even less would be fantastic.
What is the purpose in not allowing the new players to really explore every thing New Eden has to offer at least at frigate level in a quick accessible fashion and once they've decided hey well I want to specialize in Exploration or Mining or whatever they choose then make the larger ships more difficult to obtain?
As it is right now...
it's backwards...
It takes longer to take full advantage of a Frigate and once you can you move to bigger ships quickly.
Instead of being able to take full advantage of a frigate quickly and then moving to the bigger ships in a slower fashion.
In order to take full advantage of a frigate you have to train a bunch of skills.
You need a bunch of different cap skills... Gun Skills... Navigation skills... Thermodynamics... + Many More...
These take time to train and should be level 5 before moving to a bigger ship as when you move to the bigger ships these little differences in percentages translate to large differences.
Why would anyone go from a frigate to a Battleship without really high level cap skills? It just doesn't make sense and would only allow you to PVE, if that, which is boring, you just run the same uninteresting missions over and over and over when the meat of this game is being able to go into null and fighting other players or exploring but to do Exploration you need to PVP.
" WELL ADAM YOUR WRONG THERE IS PLACES TO EXPLORE IN HIGH SEC CHH STEWPID " - ignorant player not listening
The best part of exploration portion of the game is Wormholes but guess what you can't do them unless you can PVP and at a high level so you people who want to explore guess what you are going to have to wait a long time to be able to even get to a level where you might be able to succeed at that.
If you were thinking that exact statement made by the ignorant player your missing the point, the point being this game is based on player interactions not dealing with the same computer AI which is no where near or like what a player would be.
Not to mention the sites in the lower security areas are far superior and just all around more fun to do.
If you want to push players out of high and into these less secure areas you need to give them the feeling they have a chance, that they might be ready to take on others, that they might survive.
As it is right now with the current systems in place you have players who want to do those things but just realize that they won't be ready to do them for years and while this game is fun even in high sec if you don't break the monotony you will start to lose players little by little eventually.
I know there are those older guys out there who no longer get the PVP rush they used too because the lines are drawn alliances are made and many aren't breaking. Giving newer players a speed boost to reach the skills of these other guys AT LEAST in frigates would bring a large group of people trying to make their mark out in low and Null and giving these older guys something to shoot at also breaking the control holds some of these older players have and will never lose with the current systems as they are.
I hope this has been an enlightening and interesting read and perhaps won't fall on deaf ears but that is just foolish hope I suppose.
If you are going to respond, please do so in a constructive manner.
Enjoy, Adam G. |

Tchaikovsky Makarov
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.06.22 16:16:00 -
[2] - Quote
More crying about eve being a to long game?
Well... i DR;TL your post, make it shorter |

Ghazu
604
|
Posted - 2013.06.22 16:19:00 -
[3] - Quote
YEARS JESUS IT LITERALLY TAKES YEARS http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

stoicfaux
2857
|
Posted - 2013.06.22 16:21:00 -
[4] - Quote
For the most part, you don't need level V skills to do things in this game. You need level V skills to specialize and/or make use of T2 equipment.
Meaning, you should be able to get enough hands-on experience with an aspect of the game with level IV skills, so that you can make an informed decision as to whether to commit to level V.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
2683
|
Posted - 2013.06.22 16:22:00 -
[5] - Quote
Reserving Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Zircon Dasher
267
|
Posted - 2013.06.22 16:23:00 -
[6] - Quote
In regards to skill times: 1) Buy game time with RL cash 2) Sell game time for ISK 3) Use ISK to buy character with skills 5) Enjoy the fact that you did not have to spend your time skilling up.
Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Tippia
Sunshine and Lollipops
15150
|
Posted - 2013.06.22 16:24:00 -
[7] - Quote
Adam Gamel wrote:I guess my question is why does CCP keep the training times for basic skills needed to even attempt PVP or anything really at a decent level extremely hard to reach? They don't (see sig). The basic skills needed are all rank-1 or 2 skills, and you can start attempting PvP when you have them a lvl II or III GÇö that's somewhere in the span of 1,414GÇô16,000 SP, which even a new player can polish off in short order. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Destination SkillQueue
Are We There Yet
5285
|
Posted - 2013.06.22 16:28:00 -
[8] - Quote
You're propably doing it wrong. To start doing things is very quick and easy. The people who fall for the trap, where they think they need to wait for skills to train at some specific level before they can succeed in doing things, generally never end up doing much of anything. If you want to do something, just start doing it and stop waiting for skills. |

Mr Epeen
It's All About Me
2817
|
Posted - 2013.06.22 16:28:00 -
[9] - Quote
Adam Gamel wrote:
I don't understand the point in making skills take YEARS to train...
No skill in this game takes years to learn. The longest is around 45 days.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:35:00 -
[10] - Quote
Zircon Dasher wrote:In regards to skill times: 1) Buy game time with RL cash 2) Sell game time for ISK 3) Use ISK to buy character with skills 5) Enjoy the fact that you did not have to spend your time skilling up.
This is actually a great idea I just might do that. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:36:00 -
[11] - Quote
Mr Epeen wrote:Adam Gamel wrote:
I don't understand the point in making skills take YEARS to train...
No skill in this game takes years to learn. The longest is around 45 days. Mr Epeen 
skills < take Years to train.
Keyword skills as in more than one. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:38:00 -
[12] - Quote
Destination SkillQueue wrote:You're propably doing it wrong. To start doing things is very quick and easy. The people who fall for the trap, where they think they need to wait for skills to train at some specific level before they can succeed in doing things, generally never end up doing much of anything. If you want to do something, just start doing it and stop waiting for skills.
I want to PVP but in order to even have a chance I need to have T2 Weapons and even then I need the CPU and power gird to equip them in a way where I could actually do something which takes so much time months, its a frigate why do I need to wait that long just to dive into the meat of the game and actually have a chance? |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:40:00 -
[13] - Quote
stoicfaux wrote:For the most part, you don't need level V skills to do things in this game. You need level V skills to specialize and/or make use of T2 equipment.
Meaning, you should be able to get enough hands-on experience with an aspect of the game with level IV skills, so that you can make an informed decision as to whether to commit to level V.
To PVP you need T2 weapons so you can use T2 gun systems which almost everyone PVPing uses , if you want to beat them you have match them. So yes you do need to V alot of skills especially Navigation, speed is everything for a frigate and is also important later on once you move to a bigger ship, that extra few M/S could mean life or death. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
36
|
Posted - 2013.06.22 16:41:00 -
[14] - Quote
its too bad there are no non-dps ships in pvp :( |

Tippia
Sunshine and Lollipops
15150
|
Posted - 2013.06.22 16:42:00 -
[15] - Quote
Adam Gamel wrote:I want to PVP but in order to even have a chance I need to have T2 Weapons No. You really don't.
Quote:and even then I need the CPU and power gird to equip them GǪwhich is tied to two rank-1 skills, and which you don't need much of anyway since you don't need T2 weapons. So getting the fitting space is a very short train.
Quote:in a way where I could actually do something which takes so much time months No. It takes maybe a week or two to get a good set of skills at a reasonable level. If all you want to do is try things out, it's hellalot less. Again, see sig. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 16:44:00 -
[16] - Quote
This
30 minutes and you can be PvPing away. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:45:00 -
[17] - Quote
So many nonconstructive comments, as I said hope if foolish.
Landed on deaf ears this entire post did.
The point I was trying to make in a nutshell is...
Reduce skill training for Core skills and frigates.
This opens up experimentation for newer players to play around with different ships and technologies available in the game and then once they've decided on something they enjoy the most, they can shoot for it.
This would also help push players out of high and into Low and null and just all around allow newer players experience more of what the game has to offer.
|

baltec1
Bat Country
6971
|
Posted - 2013.06.22 16:48:00 -
[18] - Quote
Adam Gamel wrote:So many nonconstructive comments, as I said hope if foolish.
Landed on deaf ears this entire post did.
The point I was trying to make in a nutshell is...
Reduce skill training for Core skills and frigates.
This opens up experimentation for newer players to play around with different ships and technologies available in the game and then once they've decided on something they enjoy the most, they can shoot for it.
This would also help push players out of high and into Low and null and just all around allow newer players experience more of what the game has to offer.
You can already do the things you want to.
The answer is no. |

Tippia
Sunshine and Lollipops
15150
|
Posted - 2013.06.22 16:49:00 -
[19] - Quote
Adam Gamel wrote:The point I was trying to make in a nutshell is...
Reduce skill training for Core skills and frigates. GǪand the point everyone else is making is: it's already as low as it can (and even should) be.
Experimentation is already just a matter of training a couple of low-rank skills, which takes minutes or (at most) hours. The only thing that can't be experimented with this way is flying a capship, and that's probably a good thing since those are something you shouldn't really experiment with GÇö it'll only end in tears. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:50:00 -
[20] - Quote
Tippia wrote:Adam Gamel wrote:I want to PVP but in order to even have a chance I need to have T2 Weapons No. You really don't. Quote:and even then I need the CPU and power gird to equip them GǪwhich is tied to two rank-1 skills, and which you don't need much of anyway since you don't need T2 weapons. So getting the fitting space is a very short train. Quote:in a way where I could actually do something which takes so much time months No. It takes maybe a week or two to get a good set of skills at a reasonable level. If all you want to do is try things out, it's hellalot less. Again, see sig.
Yes you do, T2 ammo is meant for PVP and it is superior to T1 ammunition.
In an interceptor it can mean the difference between fighting at 5,000m or 16km and doing alot more damage.
To fit the ship the way it needs to be fit, I need Electronics 5 which I am working on, Weapons upgrades 5 because I need to use the T2 guns so I can use the T2 ammo and well I already have Engineering 5. Getting the fitting space isn't a short train it's probably over a month.
Yes You need these skills 5 so you can fit the ships proper. Yes you need the T2 guns to be of any use to anyone including yourself in player vs player.
Yes I really want to get into PVP, killing NPC's it not fun for me or my friends. You might like killing NPC's but that is you.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
2684
|
Posted - 2013.06.22 16:52:00 -
[21] - Quote
Adam Gamel wrote:I want to PVP but in order to even have a chance I need to have T2 Weapons Fun fact; I didn't have any Tech 2 weapons for the first year I was in Faction Warfare. I still managed to be deal decent damage and be an asset to my group.
Adam Gamel wrote: I need the CPU and power gird to equip them in a way where I could actually do something No you don't. Just tinker with the fit and find what fits for you at the moment. Adjust it accordingly as your skills improve.
However, I do hear that Atrons, Condors, Kestrels, Slashers and Thrashers have very generous CPU and PG and can take on ships many times their size with barely any skills. Cheap too.
Quote:Yes you do, T2 ammo is meant for PVP and it is superior to T1 ammunition. Lol no. Faction ammo is used FAR more often than T2 ammo. And you don't need any fancy skills to use it. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Tippia
Sunshine and Lollipops
15151
|
Posted - 2013.06.22 16:53:00 -
[22] - Quote
Adam Gamel wrote:Yes you do, T2 ammo is meant for PVP and it is superior to T1 ammunition. GǪand neither is in any way needed or required to have a chance, much less to experiment with.
GǪbut an interceptor is not a Gǣlet's experiment with this playstyleGǥ kind of ship, so you're already barking up the wrong tree. It's definitely not something that is needed or required in order to PvP or to Gǣhave a chanceGǥ.
Your problem is not long training times GÇö it's that you're trying to run a marathon before you can crawl on all fours. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:55:00 -
[23] - Quote
Tippia wrote:Adam Gamel wrote:The point I was trying to make in a nutshell is...
Reduce skill training for Core skills and frigates. GǪand the point everyone else is making is: it's already as low as it can (and even should) be. Experimentation is already just a matter of training a couple of low-rank skills, which takes minutes or (at most) hours. The only thing that can't be experimented with this way is flying a capship, and that's probably a good thing since those are something you shouldn't really experiment with GÇö it'll only end in tears.
The point I'm trying to tell you as being a new character they aren't short even though they are shorter than some of the other skills. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 16:56:00 -
[24] - Quote
Tippia wrote:Adam Gamel wrote:Yes you do, T2 ammo is meant for PVP and it is superior to T1 ammunition. GǪand neither is in any way needed or required to have a chance, much less to experiment with. GǪbut an interceptor is not a GÇ£let's experiment with this playstyleGÇ¥ kind of ship, so you're already barking up the wrong tree. It's definitely not something that is needed or required in order to PvP or to GÇ£have a chanceGÇ¥. Your problem is not long training times GÇö it's that you're trying to run a marathon before you can crawl on all fours.
So a player in a T1 interceptor with t1 gun systems is going to beat out a player using the same fit with T2 gun systems?
No
So yes you do need those things.
|

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
84
|
Posted - 2013.06.22 16:58:00 -
[25] - Quote
The youngest player in my corp had a T1 fit rifter when he first joined us. We were all in T3 and some of us could fly a carrier. He had less SP than i had in gunnery Of course, now he can fly a T3. The time needed for skills isn't a problem to me. When i was in 0.0 with the goonies, some members (new to eve) couldn't afford a rifter and the FC (good guy DBRB) was giving them one.
You do not need 25m SP in gunnery or spaceship command to pvp. Only a good corp/alliance and friends you can trust...and that's the hard part in this game. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2684
|
Posted - 2013.06.22 17:00:00 -
[26] - Quote
Adam Gamel wrote:Tippia wrote:Adam Gamel wrote:Yes you do, T2 ammo is meant for PVP and it is superior to T1 ammunition. GǪand neither is in any way needed or required to have a chance, much less to experiment with. GǪbut an interceptor is not a GÇ£let's experiment with this playstyleGÇ¥ kind of ship, so you're already barking up the wrong tree. It's definitely not something that is needed or required in order to PvP or to GÇ£have a chanceGÇ¥. Your problem is not long training times GÇö it's that you're trying to run a marathon before you can crawl on all fours. So a player in a T1 interceptor with t1 gun systems is going to beat out a player using the same fit with T2 gun systems? No So yes you do need those things. The exact fit? No. But RARELY do you ever encounter a ship with the exact same fit as yours.
And did you know that Meta 4 guns have the exact same stats as Tech 2 weapons? The only thing Tech 2 weapons have is the ability to fire Tech 2 ammo (which is situational) and a specialization skill that only adds an extra 8 to 10% damage.
And did you know that a Tech 1 Atron with Tech 1 mods can potentially kill a tech 2 fitted Imperial Navy Slicer? Or a Tech 2 fitted Crusader? Breachers and Incursus' can tank destroyers and all but the most ganky Tech 2 frigates. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:04:00 -
[27] - Quote
bloodknight2 wrote:The youngest player in my corp had a T1 fit rifter when he first joined us. We were all in T3 and some of us could fly a carrier. He had less SP than i had in gunnery  Of course, now he can fly a T3. The time needed for skills isn't a problem to me. When i was in 0.0 with the goonies, some members (new to eve) couldn't afford a rifter and the FC (good guy DBRB) was giving them one. You do not need 25m SP in gunnery or spaceship command to pvp. Only a good corp/alliance and friends you can trust...and that's the hard part in this game.
Yeah but you are lucky enough to be in a group like that, I will never get that chance.
|

Simetraz
State War Academy Caldari State
775
|
Posted - 2013.06.22 17:04:00 -
[28] - Quote
I started reading and I gave up.
Problem, even if the new player had the skills they wouldn't have the ISK to support the ship.
IF a new player really wants the skills,ship and the ISK all they need is RL cash.
Sell plex's and buy a character. Problem solved.
Still say you should be forced to change the name of a character when you purchase it.
EVERYBODY KNOWS |

Tippia
Sunshine and Lollipops
15151
|
Posted - 2013.06.22 17:05:00 -
[29] - Quote
Adam Gamel wrote:The point I'm trying to tell you as being a new character they aren't short even though they are shorter than some of the other skills. They're short. The problem is that you're trying to push for far higher levels than you need as a new player. You've fallen in the GÇ£all to VGÇ¥ trap GÇö one that leads you nowhere, and very fast. As a new player, you should be looking at getting the most bang for your buck, which generally entails training to III or (occasionally) IV.
Adam Gamel wrote:So a player in a T1 interceptor with t1 gun systems is going to beat out a player using the same fit with T2 gun systems? There is no such thing as a T1 interceptor, for starters. For another, that's the mistake you make: you try to go up against a poorly matched opponent. One of the skills you need to learn is how to spot a fight: what can you win against? What will cause problems? What is GÇ£impossibleGÇ¥? How do you work around these problems with what you've got?
So no. You don't need those things. You need the player skill to pick the right target at the right time. Waiting around for your SP to grow will only ever make you worse at that (and, again, make you lose your ISK when you incorrecly decide that you're ready just because you've passed some arbitrary SP checkpoint).
Oh, and if you actually want to kill stuff rather than just capture them, interceptors is probably the wrong thing to aim forGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 17:09:00 -
[30] - Quote
Adam Gamel wrote:
So a player in a T1 interceptor with t1 gun systems is going to beat out a player using the same fit with T2 gun systems?
No
So yes you do need those things.
Condors have been killing much more expensive stuff for a good while now. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:11:00 -
[31] - Quote
How am I trying to run before I crawl?
I'm in a T1 Interceptor...
It's one of the first ships you are allowed to use in the game.
It has no tank... It's advantage is speed and maneuverability.
In order to avoid being webbed which reduces my speed, something I don't want, I have to fight out at range.
I have to stay fast so I have to use guns that can track well.
T1 AMMO doesn't allow you to fight with weapons like that at the range of 16km unless its crap ammo that does no damage and will never break someones tank if they have one.
My fit is going to be as follows.
T2 Focused Pulse Lasers x3
Warp Disruption Tracking Disruption Microwarp Drive
Damage Control 2 Velocity Mods x 2
|

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:12:00 -
[32] - Quote
baltec1 wrote:Adam Gamel wrote:
So a player in a T1 interceptor with t1 gun systems is going to beat out a player using the same fit with T2 gun systems?
No
So yes you do need those things.
Condors have been killing much more expensive stuff for a good while now.
Condors use Missiles and they work different from Gun's.
They are able to take things one from a great distance.
I see what your getting at but I don't want to fly those ships I want to fly what I am flying and still want to be just as effective. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:13:00 -
[33] - Quote
Simetraz wrote:I started reading and I gave up.
Problem, even if the new player had the skills they wouldn't have the ISK to support the ship.
IF a new player really wants the skills,ship and the ISK all they need is RL cash.
Sell plex's and buy a character. Problem solved.
Still say you should be forced to change the name of a character when you purchase it.
Frigates are dirt cheap, how could new player not have the money? |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 17:14:00 -
[34] - Quote
Adam Gamel wrote:
Condors use Missiles and they work different from Gun's.
They are able to take things one from a great distance.
I see what your getting at but I don't want to fly those ships I want to fly what I am flying and still want to be just as effective.
Rockets do not take things out from a great distance. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:15:00 -
[35] - Quote
Tippia wrote:Adam Gamel wrote:The point I'm trying to tell you as being a new character they aren't short even though they are shorter than some of the other skills. They're short. The problem is that you're trying to push for far higher levels than you need as a new player. You've fallen in the GÇ£all to VGÇ¥ trap GÇö one that leads you nowhere, and very fast. As a new player, you should be looking at getting the most bang for your buck, which generally entails training to III or (occasionally) IV. Adam Gamel wrote:So a player in a T1 interceptor with t1 gun systems is going to beat out a player using the same fit with T2 gun systems? There is no such thing as a T1 interceptor, for starters. For another, that's the mistake you make: you try to go up against a poorly matched opponent. One of the skills you need to learn is how to spot a fight: what can you win against? What will cause problems? What is GÇ£impossibleGÇ¥? How do you work around these problems with what you've got? So no. You don't need those things. You need the player skill to pick the right target at the right time. Waiting around for your SP to grow will only ever make you worse at that (and, again, make you lose your ISK when you incorrecly decide that you're ready just because you've passed some arbitrary SP checkpoint). Oh, and if you actually want to kill stuff rather than just capture them, interceptors is probably the wrong thing to aim forGǪ
I understand there is no T1 INTERCEPTOR per say, but there are similar ships that look just like the T2 interceptors and it works in just he same fashion just not as well.
Hence why I called it a T1 Interceptor. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:16:00 -
[36] - Quote
baltec1 wrote:Adam Gamel wrote:
Condors use Missiles and they work different from Gun's.
They are able to take things one from a great distance.
I see what your getting at but I don't want to fly those ships I want to fly what I am flying and still want to be just as effective.
Rockets do not take things out from a great distance.
Light Missile Do. |

Skeln Thargensen
The Scope Gallente Federation
179
|
Posted - 2013.06.22 17:27:00 -
[37] - Quote
just get good at a few things that let you do stuff and grind down teh cores later. it is frustrating but once it's done it's done.
it's the pre-req ones that annoy me far more, like sentry drone interfacing to V for T2 sentries. everything else can go to IV and unless it's substantially more than 5% extra whatever, then V is to grind when i'm too busy to play.
it would be nice to have perfect fitting skills but you can always drop some plate size or whatever. or fit rigs/implants. freelance space bum |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:28:00 -
[38] - Quote
They're short. The problem is that you're trying to push for far higher levels than you need as a new player. You've fallen in the GÇ£all to VGÇ¥ trap GÇö one that leads you nowhere, and very fast. As a new player, you should be looking at getting the most bang for your buck, which generally entails training to III or (occasionally) IV.
They aren't short short is one hour not weeks.
I have not fallen in anything.
If you want to fly at max speed you need navigation 5
If you want to dodge and have as much agility as possible
You need
Spaceship Command 5 Evasive Maneuvering 5
If you want to take full advantage of your frigates bonuses and ever move to a T2 frigate you need
Frigate Skill Level 5
if you want to use your guns to the highest damage potential
You need
Gun Skill 5 Gun Skill Specialization 5
If you want to fire your guns as fast as possible
You need
Gunnery 5 Rapid Firing 5
If you want to get the most out of your Afterburner or Microwarp Drive
You need Acceleration control 5
If you want to handle over heating as best as possible
Thermodynamics 5
So I don't understand how you can say you don't need 5, I mean I get you might not need it to kill somebody but your against players that have been playing for 10 years some of them already have these skills 5 and if you want to compete against them you have to do the same.
|

baltec1
Bat Country
6971
|
Posted - 2013.06.22 17:29:00 -
[39] - Quote
Adam Gamel wrote:
Light Missile Do.
So use damps. |

Skeln Thargensen
The Scope Gallente Federation
179
|
Posted - 2013.06.22 17:34:00 -
[40] - Quote
also, don't pick fair fights.
i try to be invisible as much as possible and fight things with no guns. as an intro to 'pvp' it's fair more relaxing than typing 'gf' into local a hundred times with a wobbly lip. freelance space bum |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:34:00 -
[41] - Quote
baltec1 wrote:Adam Gamel wrote:
Light Missile Do.
So use damps.
I wasn't asking how to counter them simply pointing out to you that light missile exist after your comment about how Rockets are only short range which I already knew. |

Dewa Cinta
Funbag Industries
22
|
Posted - 2013.06.22 17:36:00 -
[42] - Quote
Adam Gamel wrote:Tippia wrote:Adam Gamel wrote:I want to PVP but in order to even have a chance I need to have T2 Weapons No. You really don't. Quote:and even then I need the CPU and power gird to equip them GǪwhich is tied to two rank-1 skills, and which you don't need much of anyway since you don't need T2 weapons. So getting the fitting space is a very short train. Quote:in a way where I could actually do something which takes so much time months No. It takes maybe a week or two to get a good set of skills at a reasonable level. If all you want to do is try things out, it's hellalot less. Again, see sig. Yes you do, T2 ammo is meant for PVP and it is superior to T1 ammunition. In an interceptor it can mean the difference between fighting at 5,000m or 16km and doing alot more damage. To fit the ship the way it needs to be fit, I need Electronics 5 which I am working on, Weapons upgrades 5 because I need to use the T2 guns so I can use the T2 ammo and well I already have Engineering 5. Getting the fitting space isn't a short train it's probably over a month. Yes You need these skills 5 so you can fit the ships proper. Yes you need the T2 guns to be of any use to anyone including yourself in player vs player. Yes I really want to get into PVP, killing NPC's it not fun for me or my friends. You might like killing NPC's but that is you.
No, most of the time people use faction T1 ammo. Infact you can be perfectly fine never using a T2 charge and have no problems, the only exception being scorch.
You only need T2 everything with lvl5 skills if you are trying to compete with the oldest and best PvPers. And no game, let alone MMO lets you do that in a couple weeks. Go fight weaker targets/carebears and HTFU.
|

Tippia
Sunshine and Lollipops
15152
|
Posted - 2013.06.22 17:37:00 -
[43] - Quote
Adam Gamel wrote:They aren't short short is one hour not weeks. GǪwhich is the time they take to train to reasonable levels. Rank 2 to lvl III = 16,000 SP, at 2200 SP/h takes just over 7 hours.
Quote:I have not fallen in anything. If you want to fly at max speed you need navigation 5 If you want to dodge and have as much agility as possible GǪand that's why you've fallen into the Gǣmust train to VGǥ trap: because you have convinced yourself that you must fly at max speed; that you must have the highest possible agility; that you must have full ship bonuses; that you must have max potential damage. The fact of the matter is that you don't need any of those.
In particular, they are all completely unnecessary for the purpose of experimentation. Your initial complaint is that it took too long to try something out. You've now veered completely off track and is effectively complaining that it takes time to specialise. That is entirely intended. That's why the game is built around increasingly marginal improvements for exponentially higher costs and training times: so that trying out is cheap, quick, and easy, but specialising is expensive, hard, and gruelling.
When I say that you're running before you can crawl, I mean that you've jump straight past the cheap, quick and easy part and instead immediately started down the slow and expensive road.
Quote:So I don't understand how you can say you don't need 5 You don't need V because the game offers a multitude of tactics, techniques, ships, fittings, etc. that let you subvert or work around any advantage the opponent might have. The only skill you need at V is the one you can't put in your training queue: GÇ£Spot enemy weaknessGÇ¥.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 17:38:00 -
[44] - Quote
Adam Gamel wrote:baltec1 wrote:Adam Gamel wrote:
Light Missile Do.
So use damps. I wasn't asking how to counter them simply pointing out to you that light missile exist after your comment about how Rockets are only short range which I already knew.
They are also low damage. All of us have been in your position and all of us have got on with it. |

Swordfingers
Questionable Ethics. Ministry of Inappropriate Footwork
47
|
Posted - 2013.06.22 17:40:00 -
[45] - Quote
Adam Gamel wrote:Tippia wrote:Adam Gamel wrote:Yes you do, T2 ammo is meant for PVP and it is superior to T1 ammunition. GǪand neither is in any way needed or required to have a chance, much less to experiment with. GǪbut an interceptor is not a GÇ£let's experiment with this playstyleGÇ¥ kind of ship, so you're already barking up the wrong tree. It's definitely not something that is needed or required in order to PvP or to GÇ£have a chanceGÇ¥. Your problem is not long training times GÇö it's that you're trying to run a marathon before you can crawl on all fours. So a player in a T1 interceptor with t1 gun systems is going to beat out a player using the same fit with T2 gun systems? No So yes you do need those things. A new player in a T2 interceptor with T2 guns is going to get obliterated by an experienced player exactly the same as he would in a T1 interceptor, but it will cost him ~50 mil instead of 4 mil. No amout of isk and skill-training will help you against player who has piloting skills and experience with game mechanics. |

Elliavir
Miskatonic Mercantile
33
|
Posted - 2013.06.22 17:41:00 -
[46] - Quote
Adam Gamel wrote:Destination SkillQueue wrote:You're propably doing it wrong. To start doing things is very quick and easy. The people who fall for the trap, where they think they need to wait for skills to train at some specific level before they can succeed in doing things, generally never end up doing much of anything. If you want to do something, just start doing it and stop waiting for skills. I want to PVP but in order to even have a chance I need to have T2 Weapons and even then I need the CPU and power gird to equip them in a way where I could actually do something which takes so much time months, its a frigate why do I need to wait that long just to dive into the meat of the game and actually have a chance?
Huh... I guess those guys ganking everybody and their brother in cheap destroyers with cheap weapons are just doing it wrong. I mean, their targets are dead, they have the killmails, but I guess it didn't really work? |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:45:00 -
[47] - Quote
Your initial complaint is that it took too long to try something out. You've now veered completely off track and is effectively complaining that it takes time to specialize.
My initial point was stating that it takes to long to train some of these core skills to 5, however, apparently I don't need to do that even though I've noticed you kinda do.
My initial point was a suggestion to speed these skills up so people can 5 them quicker and do some of the more difficult content that is also more fun and engage rather than fighting NPC's constantly in the same boring fashion.
You stated I don't need to 5, but every time I try to PVP I just can't break someones tank because they are using T2 equipment and guns and I am not.
I guess I just really need someone who will mentor me and help me start enjoying this game rather than sitting in a station waiting for skills to 5. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:47:00 -
[48] - Quote
Elliavir wrote:Adam Gamel wrote:Destination SkillQueue wrote:You're propably doing it wrong. To start doing things is very quick and easy. The people who fall for the trap, where they think they need to wait for skills to train at some specific level before they can succeed in doing things, generally never end up doing much of anything. If you want to do something, just start doing it and stop waiting for skills. I want to PVP but in order to even have a chance I need to have T2 Weapons and even then I need the CPU and power gird to equip them in a way where I could actually do something which takes so much time months, its a frigate why do I need to wait that long just to dive into the meat of the game and actually have a chance? Huh... I guess those guys ganking everybody and their brother in cheap destroyers with cheap weapons are just doing it wrong. I mean, their targets are dead, they have the killmails, but I guess it didn't really work?
Where are these kill mails? I mean if your going to be an ******* and not help me out then why even post? |

Dewa Cinta
Funbag Industries
22
|
Posted - 2013.06.22 17:48:00 -
[49] - Quote
And why do you think that everybody out there is going to be a 10 year old vet flying a T1 frigate?
Most everybody is going to either be new or learning in a t1 frig. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:49:00 -
[50] - Quote
I will admit I don't know what I am doing, I am just making educated guesses as to what works and what doesn't based on trail and error on my part.
But apparently I am wrong...
So....
Who has a suggestion for me that will help me learn and get me on track? |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:49:00 -
[51] - Quote
Dewa Cinta wrote:And why do you think that everybody out there is going to be a 10 year old vet flying a T1 frigate?
Most everybody is going to either be new or learning in a t1 frig.
I always judge things from the worst possible scenario and work from there.
In this case me in a frigate running into a 10 year old player who is bored in a frigate. |

Swordfingers
Questionable Ethics. Ministry of Inappropriate Footwork
47
|
Posted - 2013.06.22 17:55:00 -
[52] - Quote
Adam Gamel wrote:I will admit I don't know what I am doing, I am just making educated guesses as to what works and what doesn't based on trail and error on my part.
But apparently I am wrong...
So....
Who has a suggestion for me that will help me learn and get me on track? Go out and fight stuff. You will lose every single one of the first 50-100 engagements and hopefuly learn something from each of them. Or join a corp and do group PvP. Not as l33t, but more fun. |

Dewa Cinta
Funbag Industries
22
|
Posted - 2013.06.22 17:56:00 -
[53] - Quote
Adam Gamel wrote:Dewa Cinta wrote:And why do you think that everybody out there is going to be a 10 year old vet flying a T1 frigate?
Most everybody is going to either be new or learning in a t1 frig. I always judge things from the worst possible scenario and work from there. In this case me in a frigate running into a 10 year old player who is bored in a frigate.
Almost every video game I can think of will result in you getting stomped by a 10 year old vet on your first week of playing.
Its just how it is.
Start fighting carebears and industrial pilots, no matter how "vet" they are.. they still blow at PvP. A few days of research and a good gameplan will make you win.
Otherwise go join a pvp group that is willing to take you in, but to do that you might need to change your attitude a bit.
|

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 17:58:00 -
[54] - Quote
Dewa Cinta wrote:Adam Gamel wrote:Dewa Cinta wrote:And why do you think that everybody out there is going to be a 10 year old vet flying a T1 frigate?
Most everybody is going to either be new or learning in a t1 frig. I always judge things from the worst possible scenario and work from there. In this case me in a frigate running into a 10 year old player who is bored in a frigate. Almost every video game I can think of will result in you getting stomped by a 10 year old vet on your first week of playing. Its just how it is. Start fighting carebears and industrial pilots, no matter how "vet" they are.. they still blow at PvP. A few days of research and a good gameplan will make you win. Otherwise go join a pvp group that is willing to take you in, but to do that you might need to change your attitude a bit.
I am just defensive , its a natural thing, when someone pokes me I poke back. If peoples comments weren't so insulting or making me feel attacked I probably wouldn't be so hostile. |

Skeln Thargensen
The Scope Gallente Federation
179
|
Posted - 2013.06.22 18:00:00 -
[55] - Quote
Adam Gamel wrote:I will admit I don't know what I am doing, I am just making educated guesses as to what works and what doesn't based on trail and error on my part.
But apparently I am wrong...
So....
Who has a suggestion for me that will help me learn and get me on track?
get evemon if you haven't already and make a reasonable skill plan based on the certificates, core, defense etc. EFT will help you adjust fits to your skill level and also you can import fits into evemon and it'll make you a pre-req skill queue.
evemon can adjust training times for your remap and implants, show you what you get for the time and whether it's worthwhile. EFT can show you roughly what your tank and DPS will do and you can see what all skill V will do to your ship stats compared to your character. freelance space bum |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
38
|
Posted - 2013.06.22 18:01:00 -
[56] - Quote
post fits of your ship losses, what they died to, and what you were trying to do |

Elliavir
Miskatonic Mercantile
33
|
Posted - 2013.06.22 18:02:00 -
[57] - Quote
Bonus, non-snarky reply...
One of the lessons of EVE is the oft-repeated "don't fly what you can't afford to lose" - which does mean that you don't fly expensive ships (i.e. those ones that require level 5 skills) until you are comfortably well off.
The corollary to that is "don't apply an expensive solution to a cheap problem". I can, and do fly Tech II ships... but I sure as hell don't fly them when I don't need to. I have a wide array of cheap ships fitted out for cheap jobs.
This isn't a game where you have no chance unless you are all fitted out in the best gear at top level. This is a game where even a veteran pilot in a top-end ship better be careful around a swarm of Tech I frigates.
Specific hint for the ammo thing... if you want a bit of an edge, but don't want to shell out the piles of ISK for Tech II ammo, get faction ammo. You can run some missions for the appropriate folks and convert your own (cheap) Tech I ammo into nicely upgraded faction ammo. And running missions is a decent way to test out various ships and fits and see what suits your playstyle, while still earning something of value. |

Elliavir
Miskatonic Mercantile
34
|
Posted - 2013.06.22 18:06:00 -
[58] - Quote
Adam Gamel wrote:Elliavir wrote:Adam Gamel wrote:Destination SkillQueue wrote:You're propably doing it wrong. To start doing things is very quick and easy. The people who fall for the trap, where they think they need to wait for skills to train at some specific level before they can succeed in doing things, generally never end up doing much of anything. If you want to do something, just start doing it and stop waiting for skills. I want to PVP but in order to even have a chance I need to have T2 Weapons and even then I need the CPU and power gird to equip them in a way where I could actually do something which takes so much time months, its a frigate why do I need to wait that long just to dive into the meat of the game and actually have a chance? Huh... I guess those guys ganking everybody and their brother in cheap destroyers with cheap weapons are just doing it wrong. I mean, their targets are dead, they have the killmails, but I guess it didn't really work? Where are these kill mails? I mean if your going to be an ******* and not help me out then why even post?
I'm not a ganker - I'm a giant carebear. So I don't have any personal killmails to share. But, despite being such a jerk, let me take pity on you...
http://lmgtfy.com/?q=eve+killmail
There. That should get you some killmails to look at. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 18:09:00 -
[59] - Quote
Skeln Thargensen wrote:Adam Gamel wrote:I will admit I don't know what I am doing, I am just making educated guesses as to what works and what doesn't based on trail and error on my part.
But apparently I am wrong...
So....
Who has a suggestion for me that will help me learn and get me on track? get evemon (and EFT) if you haven't already and make a reasonable skill plan based on the certificates, core, defense etc. EFT will help you adjust fits to your skill level and also you can import fits into evemon and it'll make you a pre-req skill queue. evemon can adjust training times for your remap and implants, show you what you get for the time and whether it's worthwhile. EFT can show you roughly what your tank and DPS will do and you can see what all skill V will do to your ship stats compared to your character.
I have EvE Mon and EFT, I've heard that following Certs is not something I should do,
|

baltec1
Bat Country
6971
|
Posted - 2013.06.22 18:19:00 -
[60] - Quote
Adam Gamel wrote:
Where are these kill mails? I mean if your going to be an ******* and not help me out then why even post?
We killed over 600 exhumers in the caldari ice interdiction with 14 day old destroyer pilots.
We have killed over 3 trillion in assets using talos pilots a few months old in freighters alone this year. You can find said kills splattered all over EVE-Kill. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 18:23:00 -
[61] - Quote
baltec1 wrote:Adam Gamel wrote:
Where are these kill mails? I mean if your going to be an ******* and not help me out then why even post?
We killed over 600 exhumers in the caldari ice interdiction with 14 day old destroyer pilots. We have killed over 3 trillion in assets using talos pilots a few months old in freighters alone this year. You can find said kills splattered all over EVE-Kill.
That's an Exhumer not a ship ready to fight in PVP. I don't have a Talos so I don't know how this applies to me but ok. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 18:28:00 -
[62] - Quote
It's obvious no one is going to help me.
Forget I ever posted this.
I will just move on to something else. |

Tippia
Sunshine and Lollipops
15155
|
Posted - 2013.06.22 18:29:00 -
[63] - Quote
Adam Gamel wrote:It's obvious no one is going to help me. Everyone has been helping you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Dewa Cinta
Funbag Industries
22
|
Posted - 2013.06.22 18:32:00 -
[64] - Quote
Adam Gamel wrote:baltec1 wrote:Adam Gamel wrote:
Where are these kill mails? I mean if your going to be an ******* and not help me out then why even post?
We killed over 600 exhumers in the caldari ice interdiction with 14 day old destroyer pilots. We have killed over 3 trillion in assets using talos pilots a few months old in freighters alone this year. You can find said kills splattered all over EVE-Kill. That's an Exhumer not a ship ready to fight in PVP. I don't have a Talos so I don't know how this applies to me but ok.
Talos kills the freighter, destroyers kill exhumers.
Just go join RVB or brave newbies. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 18:35:00 -
[65] - Quote
Tippia wrote:Adam Gamel wrote:It's obvious no one is going to help me. Everyone has been helping you.
I don't feel helped but instead verbally abused. I'm done. You quoting me and instigating me further is also not help.
|

baltec1
Bat Country
6971
|
Posted - 2013.06.22 18:35:00 -
[66] - Quote
Adam Gamel wrote:
That's an Exhumer not a ship ready to fight in PVP. I don't have a Talos so I don't know how this applies to me but ok.
A ships a ship.
We have day old newbees tackling carriers in rifters. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 18:37:00 -
[67] - Quote
Dewa Cinta wrote:Adam Gamel wrote:baltec1 wrote:Adam Gamel wrote:
Where are these kill mails? I mean if your going to be an ******* and not help me out then why even post?
We killed over 600 exhumers in the caldari ice interdiction with 14 day old destroyer pilots. We have killed over 3 trillion in assets using talos pilots a few months old in freighters alone this year. You can find said kills splattered all over EVE-Kill. That's an Exhumer not a ship ready to fight in PVP. I don't have a Talos so I don't know how this applies to me but ok. Talos kills the freighter, destroyers kill exhumers. Just go join RVB or brave newbies.
I was thinking about doing this, but I will just run into the same kind of people that I've run into here on the forums.
I think I will just quit EvE altogether and find something else to do with my time something less frustrating and less stressful. |

Adam Gamel
The Scope Gallente Federation
29
|
Posted - 2013.06.22 18:38:00 -
[68] - Quote
baltec1 wrote:Adam Gamel wrote:
That's an Exhumer not a ship ready to fight in PVP. I don't have a Talos so I don't know how this applies to me but ok.
A ships a ship. We have day old newbees tackling carriers in rifters.
Rifter is a ship designed for combat , a Exhumer is a ship designed for mining. I still don't get how all this applies but thanks. |

Amarra Mandalin
Red Federation RvB - RED Federation
673
|
Posted - 2013.06.22 18:38:00 -
[69] - Quote
RvB hosts many low-skilled players with little money and yet has more kills then most alliances. There is even a ship replacement program and low-cost ships -- as some mentioned Isk.
Even if you don't like pre-arranged fights you can take off with others and go to low sec, null, wormholes etc.
I had a low-skilled alt that had more kills in a rifter (pre-rebalance) then some of my higher SP characters -- mainly because I didn't care if i lost ships so engaged more. I think it took 2 1/2 mos -- give or take a couple weeks -- to get her into an interceptor and Firetail with decent (not perfect) skills.
And you really benefit form the experience of T1 before jumping into T2 -- unless you and your corp don't mind losing Isk more Isk then you have to, to learn. |

Swordfingers
Questionable Ethics. Ministry of Inappropriate Footwork
47
|
Posted - 2013.06.22 18:39:00 -
[70] - Quote
Adam Gamel wrote:Dewa Cinta wrote:Adam Gamel wrote:baltec1 wrote:Adam Gamel wrote:
Where are these kill mails? I mean if your going to be an ******* and not help me out then why even post?
We killed over 600 exhumers in the caldari ice interdiction with 14 day old destroyer pilots. We have killed over 3 trillion in assets using talos pilots a few months old in freighters alone this year. You can find said kills splattered all over EVE-Kill. That's an Exhumer not a ship ready to fight in PVP. I don't have a Talos so I don't know how this applies to me but ok. Talos kills the freighter, destroyers kill exhumers. Just go join RVB or brave newbies. I was thinking about doing this, but I will just run into the same kind of people that I've run into here on the forums. I think I will just quit EvE altogether and find something else to do with my time something less frustrating and less stressful. Maybe you should, the game obviously doesn't suit you. |

Dewa Cinta
Funbag Industries
22
|
Posted - 2013.06.22 18:39:00 -
[71] - Quote
Adam Gamel wrote:Dewa Cinta wrote:Adam Gamel wrote:baltec1 wrote:Adam Gamel wrote:
Where are these kill mails? I mean if your going to be an ******* and not help me out then why even post?
We killed over 600 exhumers in the caldari ice interdiction with 14 day old destroyer pilots. We have killed over 3 trillion in assets using talos pilots a few months old in freighters alone this year. You can find said kills splattered all over EVE-Kill. That's an Exhumer not a ship ready to fight in PVP. I don't have a Talos so I don't know how this applies to me but ok. Talos kills the freighter, destroyers kill exhumers. Just go join RVB or brave newbies. I was thinking about doing this, but I will just run into the same kind of people that I've run into here on the forums. I think I will just quit EvE altogether and find something else to do with my time something less frustrating and less stressful.
You never know until you try. These forums are a cesspool, shouldn't take them too seriously. |

baltec1
Bat Country
6971
|
Posted - 2013.06.22 18:41:00 -
[72] - Quote
Adam Gamel wrote:
Rifter is a ship designed for combat , a Exhumer is a ship designed for mining. I still don't get how all this applies but thanks.
While you are sitting in station doing nothing they are out blowing stuff up and having fun. |

Amarra Mandalin
Red Federation RvB - RED Federation
673
|
Posted - 2013.06.22 18:46:00 -
[73] - Quote
Swordfingers wrote:Adam Gamel wrote:
I was thinking about doing this, but I will just run into the same kind of people that I've run into here on the forums.
I think I will just quit EvE altogether and find something else to do with my time something less frustrating and less stressful.
Maybe you should, the game obviously doesn't suit you.
I guess the way the thread was entitled should have been a clue...oh well. Karma points for the good.
And OP, there is nothing wrong if you find the game stressful. You're not alone in that. It's not for everyone. |

Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
35
|
Posted - 2013.06.22 18:50:00 -
[74] - Quote
I'm sorry OP, but it sounds like you are the one that won't let yourself experiment in the game not ccp.
You need to get out and do some stuff, and you don't need 4-5 maxed skills to do it either. I should know. |

Minmatar Citizen160812
The LGBT Last Supper
293
|
Posted - 2013.06.22 19:04:00 -
[75] - Quote
Welcome to EVE...now get the **** out. |

Skeln Thargensen
The Scope Gallente Federation
179
|
Posted - 2013.06.22 19:06:00 -
[76] - Quote
Adam Gamel wrote:I have EvE Mon and EFT, I've heard that following Certs is not something I should do,
well I just cherry pick them for what I find relevant and useful. you're not going to need to train everything in them because it'll take forever. they're helpful because eve's skill system really isn't, it's tremendously complex. freelance space bum |

Tixam Quri
Republic Military School Minmatar Republic
6
|
Posted - 2013.06.22 19:30:00 -
[77] - Quote
I don't see the problem here. I have just over 1mil SP and I'm having a blast. |

Knights Armament
Yale Socialite Club
28
|
Posted - 2013.06.22 20:07:00 -
[78] - Quote
MMORPGs are about keeping the person playing for a longtime in order to obtain monthly subscription fees, by limiting the amount of skills a person can learn, it increases income in a few ways.
#1 The player will have a goal in mind, people like goals it makes them play longer. #2 A focused character can do the same thing as a veteran, this means people will have more than 1 account they pay for, one for pvp, one for mining etc. #3 EvE is a universe that needs people to do the ***** work, if no one is mining or building ships than no one is pvping, you need to earn your stripes by doing the ***** work, everyone else did. #4 Instant gratification isn't for people who play EvE, sure you can purchase an account with isk you bought, but you'll most likely still suck at the game, and quit once you have no goals left to accomplish.
Most mmorpgs are failures today, they copy world of warcraft and try to be the next big thing, but they aren't Blizzard, people will play WOW just because they are fans of Blizzard, this is what game developers don't recognize when they're dropping 500 million dollars onto a game that is trying to be wow, SWTOR, they aren't wow.
A real MMORPG is the sandbox, you let players decide how the game should be played, thats what ultima online did well from 1996-1999 RIP, and eve copied every bit of those gameplay mechanics and added space ships. They didn't try to be Blizzard, they where trying to be ORIGIN, and succeeded more so than ORIGIN.
The idea is to earn something, thats why skill training online is so great, no one is equal. When the DUST is settled, everything will change.
EVERYTHING |

Miilla
Hulkageddon Orphanage
512
|
Posted - 2013.06.22 20:10:00 -
[79] - Quote
Eve is CCP's sandbox, not yours.
|

Cannibal Kane
Shoulda Checked Local Break-A-Wish Foundation
1912
|
Posted - 2013.06.22 20:16:00 -
[80] - Quote
My BootCamp members that have no skills to fit techII items would like to proof you wrong.
They have killed more in their first two months than most so called PVP corps. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

James 420
EVE Corporation 98188875
30
|
Posted - 2013.06.22 20:32:00 -
[81] - Quote
ShahFluffers wrote:
- Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time. Ex1: Someone you are facing has about 20 million SP, but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills. Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.
- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes a fraction of the amount of time it takes to get those skills to level 5), you will find yourself flying at about 80 to 90% of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5 (which is something that can be easily overcome with the right module or tactic).
- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4 (again, because it's faster).
Except you are wrong, I'll take fw as an example : - You need support skills (navigation, cap, shield, etc) not only your racial frig skill and weapon skill at 4 - Implant sets make a pretty big difference - Off grid boosters too obviously That's a shitload of skills to train for a new player, your example is realllllllllllllllllly specific (fighting an indy char is pretty rare), most people in fw have optimal skills. So a new character can't solo pvp even in frigs for like 2-3 months, do you find this normal ? Proud enforcer of 420 BLAZE IT |

stup idity
22
|
Posted - 2013.06.22 20:36:00 -
[82] - Quote
Adam Gamel wrote:baltec1 wrote:Adam Gamel wrote:
That's an Exhumer not a ship ready to fight in PVP. I don't have a Talos so I don't know how this applies to me but ok.
A ships a ship. We have day old newbees tackling carriers in rifters. Rifter is a ship designed for combat , a Exhumer is a ship designed for mining. I still don't get how all this applies but thanks.
You should look for some real help, meaning a corp that offers pvp training or pvp for noobs (look for rvb for example). Or you go and join faction warfare on your own and go and shoot some war targets. Once you get the hang of it you will be able to find fights you can even win.
I posted a fit right below, that has everything that you will need to get started. It's just an example, not necessarily a very good fit. It takes (without respeccing or implants) a little over 3 days to train, including fitting skills, racial frigate 3 and gunnery support skills to 3.
[Slasher, noobslasher]
3x 200mm Light 'Scout' Autocannon I (Republic Fleet EMP S)
Experimental 1MN Afterburner I Small Ancillary Shield Booster (Cap Booster 25) Initiated Harmonic Warp Scrambler I X5 Prototype Engine Enervator
Emergency Damage Control I Gyrostabilizer I
2x Small Anti-EM Screen Reinforcer I Small Anti-Thermal Screen Reinforcer I
I reign supreme. |

James 420
EVE Corporation 98188875
30
|
Posted - 2013.06.22 20:37:00 -
[83] - Quote
Cannibal Kane wrote:My BootCamp members that have no skills to fit techII items would like to proof you wrong.
They have killed more in their first two months than most so called PVP corps. If it's high sec pvp against pve fitted carebears it's not relevant.  Proud enforcer of 420 BLAZE IT |

Mara Pahrdi
The Order of Anoyia
365
|
Posted - 2013.06.22 20:55:00 -
[84] - Quote
Adam Gamel wrote:They aren't short short is one hour not weeks. Anything that takes less than 11days of training from level 4 to level 5 at optimized attributes and with +4 attribute implants is short. Remove insurance. |

Karig'Ano Keikira
Tax Cheaters
71
|
Posted - 2013.06.22 21:12:00 -
[85] - Quote
Well... keep several things in mind when it comes to EVE pvp: - EVE pvp can mean many different things: Most people start by flying in groups, most people continue to PvP in groups as well and with groups in EVE basically as long as you can fly something, you will be of some use - if people ask you for maxed skills to join their fleet, they are jerks, just move on, you don't want to have anything with them anyway; basically if you can fly anything you are asset to most fleets (exceptions being stealth fleets and some strange stuff) If you want to go into solo pvp, think a bit about what you want? - You don't really need lot of skills to gank miners in high sec - or to float cloaked in space and drop on top of someone (basically stealth bomber will do and it doesn't take that long to train to reasonable level and you definitely don't need at on level 5 - sure, it helps, but picking targets will decide on outcome of combat, not your torps doing 2% more damage) - or to solo roam in (cheap) frig or destroyer in faction warfare space. Sure, you will die a lot, but face it - you will die a lot no matter your skills, and you will mostly die due to picking bad fight or being outnumbered (meaning picking bad fight). If you want more expensive stuff, you can always hop into faction frig or pirate faction frig, pick faction modules... even without maxxed skills; sure, tech 2 frigs are nice, but you won't be using them most of time and it is better idea to practice in t1 anyway; t2 modules are nice, but lot of your fit will be meta 3 and meta 4 anyway; do train for t2 weapons however, but until you do, meta4 + faction ammo does fine - or hunt ratters / mission runners in whatever space - here hunt is all, you need half decent fit, lot of spare time and patience - if you manage to lock non-pvp ship down, it is usually as good as dead
what you won't be able to do without (lot of) training: - fly battleship in battleship fleets: if mass scale fights are your thing, you might need to train one up; up to that, battlecruisers are fine and don't take that long to train (and no, you don't need them at V - you are in fleet to be bit more meat for the grinder anyway) - fly capital: do you really want to fly one? :) - consistently win 1v1 with 'elite pvpers': don't be bothered about this one, fair 1v1 in EVE is a myth: most people fly in groups, those who don't will use whatever they can to gain advantage, so if you really want to be competitive in mythical EVE solo fights, you will need skills, player skills, expensive stuff, 2+ alts (booster and cloaked alt/scanner/scout), more expensive stuff, enough cash to cover loss of all of that several times without being bothered and a LOT of spare time as even with all of listed, you will still want to avoid most of fights. Most important thing - your 'elite pvpers' won't enga - probably some other stuff... :)
on to some typical myths: - you want t2 weapons. It is more important for some weapon types, but you generally want it. Is it mandatory? nah, meta 4 will kill almost as good. So basically train it up when you have most of other skills you might want at IV - you don't need navigation at V, or most of other skills at V either - train them if you want interceptor or whatever, don't bother otherwise. Sure, in perfect world pilot with all skills at 5 will beat one with all skills at 4 consistently. EVE is not perfect world, piloting errors will kill you more often the this difference in skills; foe's friends jumping on top of you will kill you even more often; fitting not optimal for situation will kill you just as often as your foe's friends... when you get enough player skills to get over these, you will have all your skills at V anyway - fitting can be *****, agreed on that one; it is reason why most people fit meta modules (except for guns) - solves the issue - most EVE players don't have skills maxed - contrary to popular belief, most characters are not 5+ years old. Also many people tend to fly stuff they are not fully skilled for (for various reasons - for example my frig skills are << my tengu skills; do you see me in tengu in faction warfare zones? nah, not really) |

Amarra Mandalin
Red Federation RvB - RED Federation
674
|
Posted - 2013.06.23 00:49:00 -
[86] - Quote
James 420 wrote:[
Except you are wrong, I'll take fw as an example : - You need support skills (navigation, cap, shield, etc) not only your racial frig skill and weapon skill at 4 - Implant sets make a pretty big difference - Off grid boosters too obviously That's a shitload of skills to train for a new player, your example is realllllllllllllllllly specific (fighting an indy char is pretty rare), most people in fw have optimal skills. So a new character can't solo pvp even in frigs for like 2-3 months, do you find this normal ?
Do I find 2-3 mos. normal?
I'll put it this way. I've known guys who can FC a small gang in lo-sec and null within 3 mos. Is it common? No, because many people aren't the FC-type or don't push themselves to learn. Are they great at it? Some are quite decent and will only get better with time.
Did they start in T1 frigs? Yes, usually progressing first towards an AF, then cruiser.
For another example: It takes a month or more to GRIND your character in SWTOR and even then you're at the bottom of the barrel and the PvP is mostly laughable.
Just to get into good end-game gear to PVE with takes longer. And, do I want an end game in 2 mos? No. That is one reason EVE is great. If you can do too much, too soon, it would ruin the game.
How about single player games.?I don't know about you or what you play, but it took me 2-3 months to get good at certain strategy games and the learning process is continual.
No, I am not paying a monthly sub for such --but then I'm not paying for the benefits of an MMO.
I'm not unsympathetic -- some training is a bit lengthy. I know as I've trained several characters. But if you're having a good time and learning, that is what matters. I've never been bored in EVE. If someone is bored, they are either not taking advantage of what the game has to offer or it is not for them. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
|
Posted - 2013.06.23 01:13:00 -
[87] - Quote
Adam Gamel wrote:I want to PVP but in order to even have a chance I need to have T2 Weapons and even then I need the CPU and power gird to equip them in a way where I could actually do something which takes so much time months, its a frigate why do I need to wait that long just to dive into the meat of the game and actually have a chance?
[Atron, Waaa no skills]
Internal Force Field Array I Local Hull Conversion Nanofiber Structure I Local Hull Conversion Overdrive Injector I
Limited 1MN Microwarpdrive I Limited 1MN Afterburner I Faint Epsilon Warp Scrambler I
Modal Light Neutron Particle Accelerator I, Caldari Navy Uranium Charge S Modal Light Neutron Particle Accelerator I, Caldari Navy Uranium Charge S Modal Light Neutron Particle Accelerator I, Caldari Navy Uranium Charge S [Empty High slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I Small Low Friction Nozzle Joints I
Tell me this is unusable for pvp or that it takes forever training for it and I'll tell you you're wrong. This is all you need to start doing pvp, you can even start without rigs.
Pvp starts already for very small things like point stuff, uncloak stuff, burn perches/escape points, scout gates/systems and before you are comfortable doing this the fit I just put there will be changed for a T2 one and a T2 frigate/rigs if you do it right.
Pvp is not all about big numbers on your screen and "waaaa 5416843153654163151 critical!!!" and you clearly underestimate what you can already do with a full T1 fitted ship and a 1 day old character
*removed inappropriate ASCII art signature* - CCP Eterne |

Skill Training Online
Royal Amarr Institute Amarr Empire
21
|
Posted - 2013.06.23 01:14:00 -
[88] - Quote
I have no problem finding fights where people with millions more skill points than me blow me up in ships that cost more than my net worth.
|

Kunming
Outcasts
80
|
Posted - 2013.06.23 04:35:00 -
[89] - Quote
There is a downside to everything... The more SP you have the more expensive your clone becomes and after a time it becomes pointless to fly anything cheaper than that. Why risk your expensive skin in a cheaper hull that can get killed more easily?
The thing is, the skill system in EVE makes a compromise, yes the first few months will be challenging for new players, but in return, since you can only utilize a certain amount of your total SP while flying a ship, you will be on the same lvl with a much older player once you reach it. The older player will have more specializations ofc, but you can only fly one ship at a time besides let us cranky vets have some cookies as well..
|

Amarra Mandalin
Red Federation RvB - RED Federation
678
|
Posted - 2013.06.23 06:06:00 -
[90] - Quote
Kunming wrote:There is a downside to everything... The more SP you have the more expensive your clone becomes and after a time it becomes pointless to fly anything cheaper than that. Why risk your expensive skin in a cheaper hull that can get killed more easily?
A lot of skilled pilots risk their clone in T1s and interceptors.
Also, there are few legitimate excuses for being podded, (once you learn the basics of how not to be) among those reasons is smartbombs. And seriously, if you can't afford to replace your clone now and then, you probably need to reevaluate either your PvP style / or self-sufficiency or both.
And what does being a bitter vet have to do with this thread? Already the game is much easier to get into. If it gets much easier -- --I want to be in Talos in 2 weeks easy --- people would be crying over lost ships they couldn't afford in the first place, while learning next to nothing about how to PvP.
Oh and here's a cookie, I'm just cranky, not bitter.  |

Vera Algaert
Republic University Minmatar Republic
954
|
Posted - 2013.06.23 06:19:00 -
[91] - Quote
I tend to agree with OP - when I was in FW I could take almost any fight within my class confidently because I knew that I would be able to deal more damage, tank harder, overheat for longer than 95% of my opponents.
Yes, any fitting has weaknesses but it's not like I wouldn't attempt to fix these if I felt it was necessary - skirmish links against kiting setups, info links against ecm boats, falcon against larger ships or groups, ...
As a low SP player you have to rely on extremely gimmicky fittings which nobody in their right mind will ever engage and still hope that your enemy has poor skills. You'll spend hours looking for fights that you can win - whereas I can enter a fight I should lose and emerge victorious by virtue of Thermodynamics V and drugs. |

Talon SilverHawk
Deep Core Mining Inc. Caldari State
610
|
Posted - 2013.06.23 07:26:00 -
[92] - Quote
This topic again, reading GD these days is like ground hog day ....
waaaa its not fair I should be able to do what others have put more time into and effort into doing waaaaa
Tal |

TheButcherPete
The James Gang SpaceMonkey's Alliance
255
|
Posted - 2013.06.23 08:03:00 -
[93] - Quote
You can spend untold billions on a new character and still suck.
There's more to PVP than skillpoints. THE KING OF EVE RADIO
ElQuirko is my son |

Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
253
|
Posted - 2013.06.23 11:05:00 -
[94] - Quote
Adam Gamel wrote:How am I trying to run before I crawl?
I'm in a T1 Interceptor...
It's one of the first ships you are allowed to use in the game.
It has no tank... It's advantage is speed and maneuverability.
In order to avoid being webbed which reduces my speed, something I don't want, I have to fight out at range.
I have to stay fast so I have to use guns that can track well.
T1 AMMO doesn't allow you to fight with weapons like that at the range of 16km unless its crap ammo that does no damage and will never break someones tank if they have one.
My fit is going to be as follows.
T2 Focused Pulse Lasers x3
Warp Disruption Tracking Disruption Microwarp Drive
Damage Control 2 Velocity Mods x 2
Executioner, right?
I think I see the problem, you've been smitten with Scorch. I wondered why you were so obsessed with t2 ammo. Pulse lasers are traditionally the close range lasers, Scorch just lets them be a bit silly at range. Try using Beams while you can only use t1 lasers.
[Executioner, Newb kite]
Damage Control II Overdrive Injector System II Overdrive Injector System II
Limited 1MN Microwarpdrive I J5 Prototype Warp Disruptor I Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Small Focused Modulated Energy Beam I, Imperial Navy Ultraviolet S Small Focused Modulated Energy Beam I, Imperial Navy Ultraviolet S Small Focused Modulated Energy Beam I, Imperial Navy Ultraviolet S [Empty High slot]
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
(If someone want to yell at me about this, do so, Amarr ships are ironically not my specialty.)
Decent dps at around the engagement window you wanted. It doesn't reach Scorch dps, but if you fit up a couple of these you should be able to learn how to use your fit while you train to specialize in it. You may even find you don't like it and want to do something else instead. Which will be fine because hey, it's not like you spent a week training t2 guns for it.
That's what everyone was trying to tell you, you don't need the t2 guns to go out and have fun actually playing the game. |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
224
|
Posted - 2013.06.23 11:33:00 -
[95] - Quote
Adam Gamel wrote:They're short. The problem is that you're trying to push for far higher levels than you need as a new player. You've fallen in the GÇ£all to VGÇ¥ trap GÇö one that leads you nowhere, and very fast. As a new player, you should be looking at getting the most bang for your buck, which generally entails training to III or (occasionally) IV.
They aren't short short is one hour not weeks.
I have not fallen in anything.
If you want to fly at max speed you need navigation 5
If you want to dodge and have as much agility as possible
You need
Spaceship Command 5 Evasive Maneuvering 5
If you want to take full advantage of your frigates bonuses and ever move to a T2 frigate you need
Frigate Skill Level 5
if you want to use your guns to the highest damage potential
You need
Gun Skill 5 Gun Skill Specialization 5
If you want to fire your guns as fast as possible
You need
Gunnery 5 Rapid Firing 5
If you want to get the most out of your Afterburner or Microwarp Drive
You need Acceleration control 5
If you want to handle over heating as best as possible
Thermodynamics 5
So I don't understand how you can say you don't need 5, I mean I get you might not need it to kill somebody but your against players that have been playing for 10 years some of them already have these skills 5 and if you want to compete against them you have to do the same.
Gee, I have been doing PvP (incl. solo) for years, and not one of my characters has all of these skills to lvl 5 (esp. the gun spec lvl5, which i almost always skip for some other new shiny skill).
You actually HAVE fallen into that lvl5-mentality-trap you so casually dismiss. People here have been very helpful and constructive (I am actually surprised how little trolling and flaming there has been).
Only an elite pvp char (like, for the Alliance Tournament) would absolutely need to have skills like Thermodynamics, Spaceship Command or the Gun specialisation skill at lvl 5... that is bonkers.
Sure, it is nice to be able to overhead just a tad longer. And if you are OCD, you might welcome that additional 2% of damage...
But we are talking effects of a few percentage points on one stat of your ships performance. It'll only be the deciding factor in one fight out of a hundred. Fights are lost in a myriad of ways, rarely is it balanced on a razors edge.
Where you are wrong is in insisting that you HAVE to have those skills at lvl 5. You don't. And many pilots before you haven't had them. Many pilots you'll be fighting WONT have them.
Oh sure, once in a blue moon you'll lose a fight that you might have won with better skills, but it won't be the deciding factor most of the time. Funnily, it is less of a deciding factor early on, because your real-life skills will be the deciding factor for your loss/wir more often, because the swings will be greater. And when you do a lot of PvP, you'll improve much more by actual learing stuff, then by the progress of your SP and getting those lvl 4s/5s.
There are some ships where skill point matters more than others; I'd advise against drone-heavy setups until you have a decent grounding in drone skills, those are rather dependent on the SP invested (much more so than guns and missiles), please try to have an open mind and listen to the voice of experience.
But i'd advise you to start pvp in T1 frigates and T1 cruisers and have fun. You neither need perfect skills (they all have some fitting room, much more so than T2 ships), nor should you wait for them (why wait?). After the recent T1 buffs, they are all quite competitive. T2 ships are usually more specialised and have much narrower set of conditions where they do well, more often than not, you should know what you are doing wtih them. T2 interceptors are a good example of a ship class that is not general purpose. (combat interceptors being better in a general role than fleet interceptors, yet still not a good choice for a beginner).
Spread arount your SP until you have seen the various racial frigates (and destroyers) with the different T1 weapon systems. Fly them, lose them, get some kills. Then you'll be able to exclude some from your wishlist. Then do the same with T1 cruisers (minus some weapon/racial setups you start to dislike). Also specialise some in small T2 weapon systems you like. Only after you have a broad experience, start to truly specialize and chase skills like a specific gun specialisation beyond lvl 3. |

NEONOVUS
Saablast Followers
461
|
Posted - 2013.06.23 11:51:00 -
[96] - Quote
I support frigates being a 1x skill especially now that racial destroyer exists. |

Jacob Holland
Weyland-Vulcan Industries
168
|
Posted - 2013.06.23 12:37:00 -
[97] - Quote
Adam Gamel wrote:I have not fallen in anything.
If you want to fly at max speed you need navigation 5
If you want to dodge and have as much agility as possible
You need
Spaceship Command 5 Evasive Maneuvering 5 But you don't need to fly at max speed, you need to fly fast enough to make your fit work... It is more than possible in fact, given that you're fitting an Executioner, to fly too fast - meaning that your guns don't track and you end up doing very little damage.
You don't need "as much agility as possible", you need enough agility to keep your orbit speed where you need it to be at the distance you need to be at. Your executioner needs agility less than the close range, active tanked Atron you're trying to kill because he needs to outmanoeuvre you in order to do any damage at all.
Adam Gamel wrote:If you want to take full advantage of your frigates bonuses and ever move to a T2 frigate you need
Frigate Skill Level 5 If you want to get full advantage then yes you would need the maximum available level of skill... and the maximum level of every related skill, and the right set of +6% and Pirate Implants, and a multilink command ship providing boosts - plus a couple of Titans in fleet also providing boosts (which is a heck of a long way to go to get the absolute maximum out of a T1 frigate... But (most importantly) you need the experience in the ship which has allowed you to learn the skills you need as a player to fly it to the absolute edge of its envelope. In fact, once you have that experience and player skill, everything else is gravy. The best way to acquire that experience, that player skill is to get out there, make hideous mistakes and learn from them - you will not acquire that vital experience by sitting in a station waiting for your skill queue to update.
Adam Gamel wrote:if you want to use your guns to the highest damage potential
You need
Gun Skill 5 Gun Skill Specialization 5
If you want to fire your guns as fast as possible
You need
Gunnery 5 Rapid Firing 5 Given that you're in a tank-free, kite Executioner I'm surprised you're worried about these... A slow bleed setup like that tends to slowly whittle away at the target's defences while ensuring that they can do nothing at all about it... (Although given the range on the Pulse, even with Scorch, it doesn't really work as you're far too close for comfort to overheated scram range). You aren't trying to kill something before your tank fails, your only concern is keeping your transversal high enough to avoid the target's response.
Adam Gamel wrote:If you want to get the most out of your Afterburner or Microwarp Drive
You need Acceleration control 5 But again, you don't need to get the maximum out of your MWD, you just need to get enough out of it to make your fit work, you aren't trying to charge across two hundred clicks of open space to try to get the tackle and the warp-in on the sniper fleet, you only need enough to catch your prey before they can warp out. You might find yourself outrun by other kite set-ups but if they're running away then you've already won.
Adam Gamel wrote:If you want to handle over heating as best as possible
Thermodynamics 5 Which is relatively viable in a T3... But in most other ships you're only overheating for a short while anyway - you're cooking your MWD to get away from the fight you underestimated, you're cooking your disruptor for a cycle or two because your targets keep warping out just a moment before you can land it. It's highly unlikely that you're going to want to cook your guns - and you're going to want to do it even less with T2 guns as they burn out faster anyway... You're not going to need to overheat as a way of life - and you'll learn your target profiles more easily without overheating at all, for the odd incident where you need to turn something up to 11 Thermodynamics [1] is all you need and that's about an hour's worth of training. |

Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 14:11:00 -
[98] - Quote
The short version of these fine post is that someone will always be be bigger and/or better than you in the game, and/or may bring more alts/friends/drugs/off-grid boosters etc.
When you get past this axiom and realize how many thousands of bad and mediocre PvPers there are, it's easy enough to see where it's not only possible, but likely, you'll win fights -- with the odds of success increasing the more experience and tactical knowledge you gain. And, of course, location/opportunity affects the odds.
If experience and killboards aren't convincing enough for you, check out some of the PVP characters for sale. Not only do the majority not have LV V skills -- other than to meet fitting/flying requirement -- and usually core skills. You'll find a fair amount of ill-trained characters that need major work -- characters that often people PvP (successfully or not) with. |

Jenn aSide
STK Scientific Initiative Mercenaries
2269
|
Posted - 2013.06.23 14:23:00 -
[99] - Quote
Tchaikovsky Makarov wrote:More crying about eve being a to long game?
Well... i DR;TL your post, make it shorter
It just doesn't make sens now. CCP not to long ago rebalanced the Cruisers into actually useful ships. If I had a dime for every Cruiers and "new" destoryer (damn you Talwar) roam that came through my space trying to kill me, i'd have......... a bunch of dimes.
The "barrier" to entry into pvp is at it's lowest point in the histroy of EVE. usuable cruiers, destroyers, frigates that now kick as like only the rifter used to, Faction warfare, RvB, eveuni , even freaking allainces like goons still take in noobs with rifters and such etc etc.
At yet these threads keep popping up. See that CCP? No matter how much you cater to certain types in the name of retaining new player, they will always want more. We like to believe that if we just lower barriers more people will play, and maybe some will, but most people won't enjoy anything harder than "push button, win prize". |

Arduemont
Rotten Legion Ops
1549
|
Posted - 2013.06.23 14:37:00 -
[100] - Quote
I can make a new character and have him PvPing and killing people in less than 24 hours. Not only can I do this, but I already have. This is how my alt started his life. Before 24 hours were up I had killed 3 people and not lost any ships. Eventually I got cocky and died... twice. I did this to prove a point to someone saying exactly what you are saying.
People like you never get the hang of Eve, even after you have amazing skills and have been playing for years. Change your attitude. Don't spend all your time worrying about what you don't have, and start concentrating on using what you do have. Simple as that.
"In the age of information, ignorance is a choice." |

Ghazu
609
|
Posted - 2013.06.23 16:49:00 -
[101] - Quote
Arduemont wrote:I can make a new character and have him PvPing and killing people in less than 24 hours. Not only can I do this, but I already have. This is how my alt started his life. Before 24 hours were up I had killed 3 people and not lost any ships. Eventually I got cocky and died... twice. I did this to prove a point to someone saying exactly what you are saying. People like you never get the hang of Eve, even after you have amazing skills and have been playing for years. Change your attitude. Don't spend all your time worrying about what you don't have, and start concentrating on using what you do have. Simple as that. lol preemptive tears best tears? wrong game for you op. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

J3ssica Alba
Federal Navy Academy Gallente Federation
830
|
Posted - 2013.06.23 18:33:00 -
[102] - Quote
good things come to people who wait ... instant gratification is in CoD thataway -> This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Lugalbandak
Anunnaku Industrial Corp. S2N Citizens
1
|
Posted - 2013.06.23 18:44:00 -
[103] - Quote
Is the reason i play eve already 7 years cause of the many skills and the long grind so to say..
There are plenty of mmos where you can be lvl 100 and in the "end game" within a half year.
|

Sergeant Dashing
Eve Defence Force Tribal Band
2
|
Posted - 2013.06.23 18:56:00 -
[104] - Quote
+1 for a semi-constructive post on GD
But eve is hard, and it needs to stay that way or it will die like wow is dying now
Also eve isnt dying, retards |

Seven Koskanaiken
Clan Steel Wolves
211
|
Posted - 2013.06.23 19:05:00 -
[105] - Quote
Adam Gamel wrote:They're short. The problem is that you're trying to push for far higher levels than you need as a new player. You've fallen in the GÇ£all to VGÇ¥ trap GÇö one that leads you nowhere, and very fast. As a new player, you should be looking at getting the most bang for your buck, which generally entails training to III or (occasionally) IV.
They aren't short short is one hour not weeks.
I have not fallen in anything.
If you want to fly at max speed you need navigation 5
If you want to dodge and have as much agility as possible
You need
Spaceship Command 5 Evasive Maneuvering 5
If you want to take full advantage of your frigates bonuses and ever move to a T2 frigate you need
Frigate Skill Level 5
if you want to use your guns to the highest damage potential
You need
Gun Skill 5 Gun Skill Specialization 5
If you want to fire your guns as fast as possible
You need
Gunnery 5 Rapid Firing 5
If you want to get the most out of your Afterburner or Microwarp Drive
You need Acceleration control 5
If you want to handle over heating as best as possible
Thermodynamics 5
So I don't understand how you can say you don't need 5, I mean I get you might not need it to kill somebody but your against players that have been playing for 10 years some of them already have these skills 5 and if you want to compete against them you have to do the same.
If you and friend run into a bear in the woods, you don't need to be the worlds fastest runner, just a faster runner than your friend. So always go to the woods with a fat friend. |

MEZZA Creire-Geng
TEC-NOLOGY Test Alliance Please Ignore
5
|
Posted - 2013.06.23 19:26:00 -
[106] - Quote
Seven Koskanaiken wrote:Adam Gamel wrote:They're short. The problem is that you're trying to push for far higher levels than you need as a new player. You've fallen in the GÇ£all to VGÇ¥ trap GÇö one that leads you nowhere, and very fast. As a new player, you should be looking at getting the most bang for your buck, which generally entails training to III or (occasionally) IV.
They aren't short short is one hour not weeks.
I have not fallen in anything.
If you want to fly at max speed you need navigation 5
If you want to dodge and have as much agility as possible
You need
Spaceship Command 5 Evasive Maneuvering 5
If you want to take full advantage of your frigates bonuses and ever move to a T2 frigate you need
Frigate Skill Level 5
if you want to use your guns to the highest damage potential
You need
Gun Skill 5 Gun Skill Specialization 5
If you want to fire your guns as fast as possible
You need
Gunnery 5 Rapid Firing 5
If you want to get the most out of your Afterburner or Microwarp Drive
You need Acceleration control 5
If you want to handle over heating as best as possible
Thermodynamics 5
So I don't understand how you can say you don't need 5, I mean I get you might not need it to kill somebody but your against players that have been playing for 10 years some of them already have these skills 5 and if you want to compete against them you have to do the same.
If you and friend run into a bear in the woods, you don't need to be the worlds fastest runner, just a faster runner than your friend. So always go to the woods with a fat friend.
he makes a good point eve is about picking fights and knowing which you'll win at. you'll get trolled for all kinda pvp actions and from my personal experence pvp is best in tech 1 s**t you dont care too much about against a enemy who feels the same. skill points does make a different, as does skill but there are corps such as brave newbies inc where 70 t1 frigs can kill any SP pimped out battleship.
|

Val'Dore
PlanetCorp InterStellar
341
|
Posted - 2013.06.23 19:33:00 -
[107] - Quote
You can pvp effectively in any T1 frigate with less than 24 hours of training time. Will you be the penultimate frigmaster? No, but there is nothing stopping you from undocking and trying other than your own mental blocks.
|

I Accidentally YourShip
My Other Capital Ship is Your Mom
183
|
Posted - 2013.06.23 19:59:00 -
[108] - Quote
And good riddance. |

Grath Telkin
Sniggerdly Pandemic Legion
1637
|
Posted - 2013.06.23 23:53:00 -
[109] - Quote
ITT vets try to tell Adam what he's doing wrong and what he's confused on and he chooses to ignore all that and tell them he knows better. |

Joan Greywind
Garoun Investment Bank Gallente Federation
21
|
Posted - 2013.06.24 06:21:00 -
[110] - Quote
mandatory, can i have your stuff? |

Nycodemis
National Institute of Mental Health
20
|
Posted - 2013.06.24 07:27:00 -
[111] - Quote
TL;DR - Part of experimentation is learning to do what you want with what you have. Not sitting in a Station/POS/Outpost with your thumbs in the shade and daydreaming about the day when you'll have it all. That day won't happen and in the meantime you've wasted time, money and many potential killmails.
Adam Gamel wrote:Why does CCP discourage experimentation in EvE Online?
I don't understand the point in making skills take YEARS to train it's just not fun not being able to do what you want and just having nothing to do but sit in a station and wait for your skills to get to where you want to be so you can finally do what you want to do.
If you're sitting in a station waiting for skills to train, the problem is not with the game... it's the player. What you described is ignoring other opportunities and not trying to find other ways to do what you want.
Adam Gamel wrote:For example , a new player wants to PVP... He/She realizes if he/she wants to do this as quickly as possible he/she is going to need to do so in a frigate first... What frigate to choose? There are many and this game does a poor job preparing new players to play. It all relies on other players and unofficial information and guides most of which aren't willing to assist new players but rather take advantage of them. Already the player is overwhelmed and assaulted. Most people wouldn't accept this level of bull.
Stop... you just contradicted your first sentence. With all of the options available you could go out and *gasp* experiment. In one sentence you say CCP discourages experimentation. A few lines down you want CCP to spoon feed every detail and explain how things should be used.
Also, if most people weren't willing to help new players, there wouldn't be nearly as much information or as many guides... that your statement shows you know is available. Some of the more well-known alliances specifically cater to newer players.
Adam Gamel wrote:Say this player decides to keep at it anyway.
Now the player has to wait...
and wait...
and wait...
and this is for a frigate... The player can only imagine a Battleship or a T3 Strategic Cruiser.
I guess my question is why does CCP keep the training times for basic skills needed to even attempt PVP or anything really at a decent level extremely hard to reach?
As new players they are "NEW" meaning they don't understand a lot of the games concepts and mechanics so why punish them with ridiculous training times while they experiment and learn how to play?
Why not make the skills needed for the frigates much more accessible and reasonable? Instead of 9 days, why not back to the old 4 days? or hell 2 days would be even better? Or even less would be fantastic.
What is the purpose in not allowing the new players to really explore every thing New Eden has to offer at least at frigate level in a quick accessible fashion and once they've decided hey well I want to specialize in Exploration or Mining or whatever they choose then make the larger ships more difficult to obtain?
As it is right now...
it's backwards...
It takes longer to take full advantage of a Frigate and once you can you move to bigger ships quickly.
Instead of being able to take full advantage of a frigate quickly and then moving to the bigger ships in a slower fashion.
In order to take full advantage of a frigate you have to train a bunch of skills.
You need a bunch of different cap skills... Gun Skills... Navigation skills... Thermodynamics... + Many More...
These take time to train and should be level 5 before moving to a bigger ship as when you move to the bigger ships these little differences in percentages translate to large differences.
Are you nuts? People don't actually wait until all of that is at lvl 5 before engaging in PvP. Yes, skills help in PvP, but you can point someone in a rookie ship with a scram on day one. Are you going to die? Probably. Are you going to get kills solo in a noob ship? Doubtful, though even a noob ship is more effective than station sitting and having no initiative. It's a game. If you can't undock and try to have fun with out perfect skills then there are many other games available... and please leave quickly. What you've described is the last thing we need wasting processing time on TQ.
This is not my main. My main has ~84mil SP... and still doesn't have L5 in everything you suggested. In many things, yes. Hell, I just trained for T2 MWD last month. Sad, I know, but it wasn't necessary. I've had 100% efficiency for about the past 1600 days. Choosing your fights, friends and tactics wisely will serve you better than anything in the skill tree.
Happy Hunting and Pod Speed. |

Yummy Chocolate
Biohazard.
879
|
Posted - 2013.06.24 07:37:00 -
[112] - Quote
tl;dr version:
Training Skills, Please Wait...
[||||||||||||||||||||||||||||||...........................................................] >9,001 d remaining...
Alternatively: http://www.youtube.com/watch?v=ZZp02ON-sTI |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1152
|
Posted - 2013.06.24 08:33:00 -
[113] - Quote
Specialisation is the key to eve and remember you have 3 alt slots.
Roll chars for specific purposes like hauling or missioning etc in regards to their attributes.
No ones forcing you to do everything on one char, that does take significantly longer. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|
| |
|
| Pages: 1 2 3 4 :: [one page] |