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Majindoom Shi
We the Gankers
6
|
Posted - 2013.06.26 07:38:00 -
[1] - Quote
So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
|

Jint Hikaru
OffWorld Exploration Inc
636
|
Posted - 2013.06.26 07:40:00 -
[2] - Quote
So please share the story
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Knights Armament
Yale Socialite Club
61
|
Posted - 2013.06.26 07:41:00 -
[3] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
CCP should add a ship specifically for getting rid of gate camps, I envision a ship like the one from star trek armada,
Phoenix-classEdit Romulan Phoenix ArmadaA Romulan Phoenix-class superweapon
Role: Super weapon Crew: 50 Officers: 5 Construction time: 40 Dilithium cost: 3,000 Shield strength: 300 Special weapon: rift creator (create a rift in space time, destroying everything within range, including itself) Omega containment vessel
https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Ravnik
Choke-Hold
9269
|
Posted - 2013.06.26 07:41:00 -
[4] - Quote
You want to get rid of campers....and you are in a corp called "We the Gankers"...i LOL'd at work at this  The light that burns twice as bright burns half as long - and you have burned so very, very brightly.......... |

Rordan D'Kherr
Imperial Academy Amarr Empire
455
|
Posted - 2013.06.26 07:44:00 -
[5] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps.
Good news. CCP lets you, the player, do this because it's obviously part of the game  _______________________________________ Don't be scared, because being afk is not a crime. |

Ace Uoweme
Republic Military School Minmatar Republic
276
|
Posted - 2013.06.26 07:49:00 -
[6] - Quote
Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Knights Armament
Yale Socialite Club
61
|
Posted - 2013.06.26 08:12:00 -
[7] - Quote
Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon.
none of my RL friends would go near a video game like eve
once people reach a certain age all they do is complain about money and their ugly girlfriend they knocked up https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Nalha Saldana
Syneptics Inc.
728
|
Posted - 2013.06.26 08:14:00 -
[8] - Quote
1. Buff gate guns 2. Add more things in space people can warp to directly that are profitable or wanted |

The Renner
Canadian Operations Yulai Federation
21
|
Posted - 2013.06.26 08:19:00 -
[9] - Quote
gates r fine |

Nariya Kentaya
Exclusion Cartel The Kadeshi
633
|
Posted - 2013.06.26 08:25:00 -
[10] - Quote
Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon. Want to beat the Blob?
Goku Fleet. |

Dorrann
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.26 09:31:00 -
[11] - Quote
Gates are fine. Camps are the issue. Campers blow up everything they are able to catch and kill, regardless of value, be that Isk or Tactical. IF campers took the time to scan a ship to see if it had anything worth the ammo of killing and released those ships that did not, then you might see some decent gameplay. However, there is always the Killmail Value and Bragging Rights, and aslong as those things carry any kind of weight, gate camps will remain until there is a better/easier way for the campers to get their jollies.
The problem here isnt the mechanics, its the nature of the human animal. |

Liafcipe9000
Smeghead Empire
6611
|
Posted - 2013.06.26 09:34:00 -
[12] - Quote
OP mad.  You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Malcanis
Vanishing Point. The Initiative.
10344
|
Posted - 2013.06.26 09:37:00 -
[13] - Quote
Dorrann wrote:Gates are fine. Camps are the issue. Campers blow up everything they are able to catch and kill, regardless of value, be that Isk or Tactical. IF campers took the time to scan a ship to see if it had anything worth the ammo of killing and released those ships that did not, then you might see some decent gameplay. However, there is always the Killmail Value and Bragging Rights, and aslong as those things carry any kind of weight, gate camps will remain until there is a better/easier way for the campers to get their jollies.
The problem here isnt the mechanics, its the nature of the human animal.
There's a good reason gate camps operate the way that they do, from my direct experience:
(1) You have to successfully tackle a target to see what's inside it. It takes longer to do a scan and check than it does to simply blow up the target and find out, and it's not any easier to do it.
(2) People aren't always super truthful about how much ISk they have to pay things like ransoms. And they're generally not willing to pay at all, meaning the pirates will have wasted everybody's time to trying to follow your suggestion
(3) Other people may come along at any time and interrupt the proceedings
(4) You'd be amazed at the valuables people will move through lo-sec in hilariously unsuitable ships. Yes even noobships.
What it boils down to is: the optimal strategy is to explode whatever you catch, check the wreck and wait for the next guy. Complaining about pirates doing this is about as useful as complaining about mission runners blitzing for LP.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
10344
|
Posted - 2013.06.26 09:41:00 -
[14] - Quote
Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon.
Wow you're right. OK I just used my time machine and went back in time and forced the devs on Team Five-0 to completely rework the entire range of T1 frigates and cruisers for the Retribution expansion, so that they're amazingly good now. They didn't want to make it possible to buy viable PvP hulls for under 10 mill ISK and fly them with less than 1M SP, but when they saw the pictures I had of them, the sheep and the jello tub, well, that argument was soon ended.
(Of course they'll pretend they wanted to do this all along. But now you know the truth.)
1 Kings 12:11
|

Bloody Wench
589
|
Posted - 2013.06.26 10:12:00 -
[15] - Quote
Malcanis you're turning into a shitposter. Welcome aboard.
Easiest way to 'fix' gates is make the 'ball' you spawn in once jumping through 200kms radius.
If you get caught at a camp in a system you are already in, then you deserve it.
Support a High Resolution Texture Pack |

OkaskiKali
School of Applied Knowledge Caldari State
47
|
Posted - 2013.06.26 10:22:00 -
[16] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
Ever thought about FW?
You will get pvp daily.
I find gate camps an annoying incovienience, I do loose ships to them but in all honesty eve has become a playground of blobs and over kill.
|

Seven Koskanaiken
Clan Steel Wolves
212
|
Posted - 2013.06.26 10:32:00 -
[17] - Quote
Join a nullsec alliance and use their bridges. Make sure to move around in a fleet of 80 when going outside blue territory. |

HalfArse
Wixo Trading Co.
22
|
Posted - 2013.06.26 11:21:00 -
[18] - Quote
i gave up pvp a few years ago because it was too boring....you cant avoid gate camps because they are the bottlenecks the universe is tied together with. Of course you fight at the gate because that is where the defending fleet has the most advantage.
what would be cool if ccp added in stuff to make pvp more interesting - space anomalies or gas clouds (that dont appear on directional or overview) that can bring you out of warp or effect certain ships systems - longer to lock, lower resists, slower movement, faster movement etc - bit like in wormholes but only apply to small areas within a system.
That way the gate wont be the obvious only place to fight - if you put the effort in to scout (probe scan) a system properly and find out whats there, a shield tanking fleet that know the enemy is predominantly armor, might choose to position themselves in an a area of space that gives a shield resist boost or a armor resist reduction - when the armors come in they might just go right for them with no regard and find themselves at a disadvantage or they may be cautious and scan first and then try to find a way to lure the sheild fleet out etc etc.
tactics wise, atm there isnt much to consider in eve pvp (numbers, ship composition, are they in a dead end) which makes it very boring.
|

Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
21
|
Posted - 2013.06.26 11:26:00 -
[19] - Quote
What is real pvp?
If players are shooting at each other it is pvp despite your personal feelings of injustice or honour.
|

OldWolf69
IR0N. SpaceMonkey's Alliance
59
|
Posted - 2013.06.26 11:27:00 -
[20] - Quote
Oh, the "more easy targets for me, less targets for the others" thread... |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
344
|
Posted - 2013.06.26 11:35:00 -
[21] - Quote
Majindoom Shi wrote:Get rid of gate camps.
No. HTFU.
NEXT! |

Shawnm339
Apex Overplayed Coalition Nulli Legio
90
|
Posted - 2013.06.26 11:37:00 -
[22] - Quote
Don't get rid of gate camps it's where I get most of my kills from, in all seriousness if you're stupid enough to fly system to system with no clue of who's ahead or what's following you, you didn't deserve that sleipnir anyway |

Jexis Ghan
world of tommorow
9
|
Posted - 2013.06.26 11:38:00 -
[23] - Quote
Gate camps well you will never do away with them, i personaly think that i have had a minor victory when i get away from one .The only type of camp i would like to see an end to would be the smart bomb camps they are a pain in the cargo hold, especialy when you think you are jumping then you stare lovingly at your frozen corps and the realization you are dead without even having a chance of moving your pod to safety. |

Gealbhan
True Slave Foundations Shaktipat Revelators
306
|
Posted - 2013.06.26 11:44:00 -
[24] - Quote
Gate camps are an integral part of EvE Online. Nothing more needs to be said.  |

Noddy Comet
Lysdexic Agnostics - Thier is no Dog
64
|
Posted - 2013.06.26 11:49:00 -
[25] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps.......
This paired with your Corp and description....
Quote:We the Gankers [TGNKS] "We gank, that is all"
Made me giggle. |

War Kitten
Panda McLegion
2216
|
Posted - 2013.06.26 11:59:00 -
[26] - Quote
The fail is strong with this idea.
I foresee greatness ahead for the OP in future threads.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

RomeStar
Empire Investments Logistics
199
|
Posted - 2013.06.26 12:31:00 -
[27] - Quote
Mandatory Statement: WOW is that way............ Signatured removed, CCP Phantom |

Delen Ormand
Center for Advanced Studies Gallente Federation
165
|
Posted - 2013.06.26 12:36:00 -
[28] - Quote
You can already get rid of gatecamps - explode the campers.. |

Domer Pyle
Northern Flemish Bastards Inc Yulai Federation
74
|
Posted - 2013.06.26 12:54:00 -
[29] - Quote
if you wanna pvp, go play tf2 or something. eve isn't a game for that nonsense. "Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron |

E-2C Hawkeye
State War Academy Caldari State
222
|
Posted - 2013.06.26 13:33:00 -
[30] - Quote
Bloody Wench wrote:Malcanis you're turning into a shitposter. Welcome aboard.
Easiest way to 'fix' gates is make the 'ball' you spawn in once jumping through 200kms radius.
If you get caught at a camp in a system you are already in, then you deserve it.
Give a man a title and this happens. Is it to late to retract my vote? |

Etteluor
Debitum Naturae WHY so Seri0Us
6
|
Posted - 2013.06.26 13:34:00 -
[31] - Quote
Dorrann wrote:Gates are fine. Camps are the issue. Campers blow up everything they are able to catch and kill, regardless of value, be that Isk or Tactical. IF campers took the time to scan a ship to see if it had anything worth the ammo of killing and released those ships that did not, then you might see some decent gameplay. However, there is always the Killmail Value and Bragging Rights, and aslong as those things carry any kind of weight, gate camps will remain until there is a better/easier way for the campers to get their jollies.
The problem here isnt the mechanics, its the nature of the human animal.
What exactly is the problem? |

ChYph3r
Amok. Goonswarm Federation
102
|
Posted - 2013.06.26 13:35:00 -
[32] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
this coming from the Op being in We The Gankers......interesting
stay in empire if you dont like it. http://evepodcasts.com PODSIDE Personality @chyph3r-á on Twitter
|

Malcanis
Vanishing Point. The Initiative.
10358
|
Posted - 2013.06.26 13:45:00 -
[33] - Quote
E-2C Hawkeye wrote:Bloody Wench wrote:Malcanis you're turning into a shitposter. Welcome aboard.
Easiest way to 'fix' gates is make the 'ball' you spawn in once jumping through 200kms radius.
If you get caught at a camp in a system you are already in, then you deserve it.
Give a man a title and this happens. Is it to late to retract my vote?
It is. But you can hardly complain because I was exactly the same before and campaigned on a promise to keep right on being mean to people who make bad posts with horrible self-serving, game-wrecking suggestions.
1 Kings 12:11
|

Arduemont
The Asteroid Solution
1566
|
Posted - 2013.06.26 13:49:00 -
[34] - Quote
Gate campers are easy prey for a good PvPer. They generally have a lower skill level than the ones out roaming in smaller groups, they are often afk relying on the rest of the group to protect them, and they're usually slow because they don't have to catch up with anyone as they know where they will come from.
For someone who actually PvPs, a good gatecamp is a blessing. Without gates as gathering points for combat, PvP would be very difficult to find. Gate camps are good.
The problem we have is one with education. A few basic tips would be enough to stop anyone but the ignorant getting caught in them;
- Use your map stats to check for deaths per system. - avoid lowsec entry point with only one entrance. - Use a scout or something tanky with dual prop. "In the age of information, ignorance is a choice." |

Tippia
Sunshine and Lollipops
15237
|
Posted - 2013.06.26 13:53:00 -
[35] - Quote
Malcanis wrote:Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon. Wow you're right. OK I just used my time machine and went back in time and forced the devs on Team Five-0 to completely rework the entire range of T1 frigates and cruisers for the Retribution expansion, so that they're amazingly good now. They didn't want to make it possible to buy viable PvP hulls for under 10 mill ISK and fly them with less than 1M SP, but when they saw the pictures I had of them, the sheep and the jello tub, well, that argument was soon ended. (Of course they'll pretend they wanted to do this all along. But now you know the truth.) I also notice that you've been a busy boy and used your time machine to go back and change the economy sot that the inflation in the game is ~0% over six years...
See, this is why I voted for you for the CSM: because you are not afraid to do these large drastic measures, and do them with your own hands.
\o/
GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĄ
Get a good start: newbie skill plan 2.0. |

Malcanis
Vanishing Point. The Initiative.
10358
|
Posted - 2013.06.26 13:56:00 -
[36] - Quote
Tippia wrote:Malcanis wrote:Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon. Wow you're right. OK I just used my time machine and went back in time and forced the devs on Team Five-0 to completely rework the entire range of T1 frigates and cruisers for the Retribution expansion, so that they're amazingly good now. They didn't want to make it possible to buy viable PvP hulls for under 10 mill ISK and fly them with less than 1M SP, but when they saw the pictures I had of them, the sheep and the jello tub, well, that argument was soon ended. (Of course they'll pretend they wanted to do this all along. But now you know the truth.) I also notice that you've been a busy boy and used your time machine to go back and change the economy sot that the inflation in the game is ~0% over six years... See, this is why I voted for you for the CSM: because you are not afraid to do these large drastic measures, and do them with your own hands. \o/
Time Machines are pretty useful. Pity about that 18-month tachyon storm blocking off 2009-2010 though.
1 Kings 12:11
|

Arduemont
The Asteroid Solution
1566
|
Posted - 2013.06.26 13:59:00 -
[37] - Quote
Malcanis wrote:Tippia wrote: I also notice that you've been a busy boy and used your time machine to go back and change the economy sot that the inflation in the game is ~0% over six years...
See, this is why I voted for you for the CSM: because you are not afraid to do these large drastic measures, and do them with your own hands.
\o/
Time Machines are pretty useful. Pity about that 18-month tachyon storm blocking off 2009-2010 though.
It is a pity. If you could of fixed that we might have had WiS by now. "In the age of information, ignorance is a choice." |

Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 14:01:00 -
[38] - Quote
Arduemont wrote:Gate campers are easy prey for a good PvPer. They generally have a lower skill level than the ones out roaming in smaller groups, they are often afk relying on the rest of the group to protect them, and they're usually slow because they don't have to catch up with anyone as they know where they will come from. Also, they're rarely organised enough to have a good fleet comp, they don't really use Ewar or logi very often.
Okay, the Niaja gate camp is calling for you. I'm sure the Goons will just be so kind to let you single handily wipe them out. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Marlona Sky
D00M. Northern Coalition.
3950
|
Posted - 2013.06.26 14:01:00 -
[39] - Quote
What I don't like about gate camps is the fact that the only successful counter involves a cyno and titan bridge. . |

Arduemont
The Asteroid Solution
1566
|
Posted - 2013.06.26 14:08:00 -
[40] - Quote
Ace Uoweme wrote:Arduemont wrote:Gate campers are easy prey for a good PvPer. They generally have a lower skill level than the ones out roaming in smaller groups, they are often afk relying on the rest of the group to protect them, and they're usually slow because they don't have to catch up with anyone as they know where they will come from. Also, they're rarely organised enough to have a good fleet comp, they don't really use Ewar or logi very often. Okay, the Niaja gate camp is calling for you. I'm sure the Goons will just be so kind to let you single handily wipe them out.
I prefer the Gonditsa gate camps. "In the age of information, ignorance is a choice." |

Onomerous
Shockwave Innovations Surely You're Joking
158
|
Posted - 2013.06.26 14:21:00 -
[41] - Quote
Arduemont wrote:Malcanis wrote:Tippia wrote: I also notice that you've been a busy boy and used your time machine to go back and change the economy sot that the inflation in the game is ~0% over six years...
See, this is why I voted for you for the CSM: because you are not afraid to do these large drastic measures, and do them with your own hands.
\o/
Time Machines are pretty useful. Pity about that 18-month tachyon storm blocking off 2009-2010 though. It is a pity. I f you could of fixed that we might have had WiS by now.
Double face palm |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
271
|
Posted - 2013.06.26 14:25:00 -
[42] - Quote
Gates, needing release from the energy they use - emit a HUGE repulsive magnetic pule every 60 seconds. Any ships within 100 km get ejected 1,000,000 km. Not because i think OP is correct, but because of LOLZ.
But seriously gate camps not PVP? That is silly.
What WOULD be cool (to allow and element of surprise) is to let warp bubbles be dropped along the path of warp and pull ships out of warp somewhere OTHER than your standard warp end-points. Imagine clever ambushes somewhere other than a station, moon or gate. Just out there, along a warp path, in the middle of the system. Primary Test Subject GÇó SmackTalker Elite |

Adunh Slavy
1051
|
Posted - 2013.06.26 15:50:00 -
[43] - Quote
There would be a lot more people out in low sec and null if the blind session changes were removed. It comes down to a simple question, do you want more people in space doing things or not? |

Grimpak
Midnight Elites United Federation of Commerce
942
|
Posted - 2013.06.26 16:24:00 -
[44] - Quote
hmm... yes CCP should get rid of gatecamps.. I KNOW!
Let's create a massive AOE weapon called "Doomsday Device" that does damage to everything in the grid and can only be fired by ti-oh wait.... [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Soylent Jade
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.06.26 16:32:00 -
[45] - Quote
A ganker complaining about gate camps?
http://www.youtube.com/watch?v=d0VNHe5fq30 |

Zircon Dasher
284
|
Posted - 2013.06.26 16:41:00 -
[46] - Quote
Please do not nerf the ability to farm people without friends or alts for our monthly PLEX.
Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Kyle Maltese
University of Caille Gallente Federation
4
|
Posted - 2013.06.26 16:45:00 -
[47] - Quote
It baffles me why, in the context of the universe and game, that an enterprising corporation hasn't developed some kind of probe that deployed through the jump gate, scans the other side of the gate, then jumps back through.
It would provide a way to scout a gate, but say that it required a few seconds on the other side to do the scan, and there was the potential to destroy it. It seems like a perfectly valid idea. |

Unsuccessful At Everything
The Troll Bridge
4741
|
Posted - 2013.06.26 16:47:00 -
[48] - Quote
Someone from a corp called 'We the Gankers' posting tears about gatecamps.....
Oh GD, you so crazy. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Lady Ayeipsia
Red Federation RvB - RED Federation
654
|
Posted - 2013.06.26 16:57:00 -
[49] - Quote
Marlona Sky wrote:What I don't like about gate camps is the fact that the only successful counter involves a cyno and titan bridge.
A bomber can get you past one, same with covert recon. And really, gate camps tend to be small. Hit them with a fleet of 30 battleships, most will die. |

Zircon Dasher
284
|
Posted - 2013.06.26 16:59:00 -
[50] - Quote
Lady Ayeipsia wrote: Hit them with a fleet of 30 battleships, most will die.
More people need to do this.
Hell, you do not even need friends to take this route. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Myrradah
Stimulus Rote Kapelle
4
|
Posted - 2013.06.26 17:14:00 -
[51] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
gates are a choke points. All combat uses choke points. Even a roam becomes a mobile gate camp and a lot of people are misfortunate enough to get stuck by it and then proceed to cry about gate camps everywhere. There are very few choke point types in Eve to use (gates, stations) to instigate pvp and taking choke points away will only reduce the amount of pvp.
remove local so it looks like a WH local and it may offset a bit but to many people are against this.
There are plenty of ways to get away from gate camps on either side of the gate. Lern about bookmarks, warp to distance and dont use autopilot......
besides CCP already helped yuo carebears again by making the gate fire near invisible and installing interdiction nullifiers a long time ago. Man the heck up. |

Milan Nantucket
New Eden Misfits
57
|
Posted - 2013.06.26 17:16:00 -
[52] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps.
Gate camps are not real pvp.
I have sat a gate for a fairly long time and only players came through it... when do the rats come through..
You do know pvp is short for Player Versus Player right? |

Feyd Rautha Harkonnen
Lords.Of.Midnight
114
|
Posted - 2013.06.26 17:18:00 -
[53] - Quote
-1 for a stealth nerf EvE thread http://evedarklord.blogspot.ca |

Jaan Thiesant
Boinas Rojas Gentlemen's Agreement
5
|
Posted - 2013.06.26 18:01:00 -
[54] - Quote
Lady Ayeipsia wrote:A bomber can get you past one, same with covert recon.
That only works in Empire. In Null the dictor will prevent you from warping and the interceptor will decloak you. I've managed to get out of the bubble in gate camps because the interceptors were simply not paying enough attention and they were too slow.
If the interceptor knows what is he doing, you are toasted.
|

fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.06.26 18:19:00 -
[55] - Quote
Jint Hikaru wrote:So please share the story of where the nasty gate camp touched you inappropriately.
It gives the tears posting more backstory!
moo were fucjking retards. you? LOL
you know.
i'll live in your space as long as i want. and win. The bitterest truth is better than the sweetest lie. |

Jake Warbird
Republic Military School Minmatar Republic
3062
|
Posted - 2013.06.26 18:24:00 -
[56] - Quote
Lolol, someone from 'We the...' Oh... People already said that? Many times? :( Okay... |

fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.06.26 18:25:00 -
[57] - Quote
Jake Warbird wrote:Lolol, someone from 'We the...' Oh... People already said that? Many times? :( Okay...
lets hope your not on the payrole.
The bitterest truth is better than the sweetest lie. |

Miilla
Hulkageddon Orphanage
559
|
Posted - 2013.06.26 18:29:00 -
[58] - Quote
Simple solution... Build a bigger blob. |

Varesk
Origin. Black Legion.
408
|
Posted - 2013.06.26 18:32:00 -
[59] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
Nice corp. Seems like you were GANKED by a gate camp.
working as intended, htfu, etc...
|

fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.06.26 18:34:00 -
[60] - Quote
Miilla wrote:Simple solution... Build a bigger blob.
lol
The bitterest truth is better than the sweetest lie. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
903
|
Posted - 2013.06.26 18:42:00 -
[61] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
Graveyard camping in Eve is an institution, don't touch it or Eve will die.  *removed inappropriate ASCII art signature* - CCP Eterne |

Herzog Wolfhammer
Sigma Special Tactics Group
2935
|
Posted - 2013.06.26 18:55:00 -
[62] - Quote
You can bomb a nullsec camp.... |

fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.06.26 19:05:00 -
[63] - Quote
all i see are retards paid by fucktards. meh meh meh. you deserve what you get....you reap what you sow................... The bitterest truth is better than the sweetest lie. |

Beekeeper Bob
Beekeepers Anonymous
671
|
Posted - 2013.06.26 19:16:00 -
[64] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
No Comprende "Sandbox"? 
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Bischopt
Arbitrary Repossession
102
|
Posted - 2013.06.26 19:37:00 -
[65] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
"I would like..." "...somehow..." "Gate camps to me are not real pvp."
Lots of opinions with no facts. PvP is player versus player which means when one player (or several) attacks another, the other player's consent is not required in order for it to be considered PvP. What PvP means to you is irrelevant.
Gate camping is not a feature, it's just one of those things that happens in the sandbox that is EvE. You're supposed to counter the gate camps instead of crying to the gods. Fit stabs on your ship, be too fast for them to catch, destroy them... the options are many. The correct answer is not "please ccp change this because I cannot cope! pl0X!!" The kid that beats the bully is the one that survives. |

destiny2
Abh Academy Abh Alliance
144
|
Posted - 2013.06.26 20:32:00 -
[66] - Quote
Ravnik wrote:You want to get rid of campers....and you are in a corp called "We the Gankers"...i LOL'd at work at this 
i lol'd too.
but most players, that are gankers, dont like getting ganked by other fleets, they only like it when their fleet is ganking people. its a win win situation.
|

Bella Bonheur
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.06.26 21:11:00 -
[67] - Quote
Bloody Wench wrote:Malcanis you're turning into a shitposter. Welcome aboard.
Very true. He shouldn't be a CSM. |

Bella Bonheur
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.06.26 21:15:00 -
[68] - Quote
Quote: It is. But you can hardly complain because I was exactly the same before and campaigned on a promise to keep right on being mean to people who make bad posts with horrible self-serving, game-wrecking suggestions.
Yet another awsome decision by CCP. |

Doc Spectre
State War Academy Caldari State
7
|
Posted - 2013.06.26 21:52:00 -
[69] - Quote
Majindoom Shi wrote: Gate camps to me are not real pvp.
So it's all about you is it? Some of us love gate camping...
Quote:...but gate camps are boring and lame So then dont facking do it....Geez....Let the rest of us gate camp...
|

Doc Spectre
State War Academy Caldari State
7
|
Posted - 2013.06.26 22:14:00 -
[70] - Quote
oops double post... |

Steve WingYip
Lumodynamics Power Control Corp Panda Cave
1105
|
Posted - 2013.06.26 22:41:00 -
[71] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
No, just because you have died at a gate camp does not mean they should be removed. Scout and be more careful next time and you'll be alright. They have been part of the game for a while now and it is a perfectly valid play style. I personally hate it, but I understand why people like it. |

Tarsha Listur
Galtaki Rangers
2
|
Posted - 2013.06.26 22:53:00 -
[72] - Quote
Adapt
Do something about the camps or find other routes, check your map and don't fly through at peak times. Just because you don't approve or use a certain play style it does not mean it is broken. |

Minister of Death
Ministry of War Amarr Empire
51
|
Posted - 2013.06.26 23:15:00 -
[73] - Quote
Bloody Wench wrote:Malcanis you're turning into a shitposter.
Turning into? That ship sailed a long time ago...
|

Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
30
|
Posted - 2013.06.26 23:26:00 -
[74] - Quote
I've run afoul of gatecampers a good few times (and I'm only 20 days old), and it's annoying but I'm mostly just intruiged about the possibilities of fits to survive them tbh. I'm sure there are ways to mitigate their effects on my game. Looking forward to testimg out fits on this, actually. It's all good fun.
It would be cool however if there was some sort of short-range jump module that you could fit which wuld open up a wormhole to the next system. Make it have some kind of long cooldown or have its endpoint be randomly located in the target system, and allow the endloint to be noticed by prove scanning or something, to give properly equippped campgangs to try to locate you. I'd rather my lolsec trips were a bit more fox n hounds than 'here I am, kill me please' "Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |

Ralmar Kimnot
Okorer
23
|
Posted - 2013.06.26 23:35:00 -
[75] - Quote
Tarsha Listur wrote:Adapt
Do something about the camps or find other routes, check your map and don't fly through at peak times. Just because you don't approve or use a certain play style it does not mean it is broken.
This ^^
If you're in high sec (war targets) or low sec (pirates) and you get caught by a gate camp then you're in the wrong ship or you don't know what your doing or both. Use your travel fit frigates to move yourself and small cargo's. If you have larger cargos then get a blockade runner. The name of the ship class should give you some idea what they are designed for 
Gate camps in null sec aren't that easy to avoid but that doesnt mean the game mechanic should be changed. They are a part of small and large fleet PVP. Check out the major fights in Fountain to get an idea or what PVP is really all about.
1 v 1 in empire and low sec gate camps aren't what eve is all about. It's what people do until they work out the real game is played in null sec.
|

Tauranon
Weeesearch
193
|
Posted - 2013.06.27 00:24:00 -
[76] - Quote
Marmaduke Hatplate wrote:I've run afoul of gatecampers a good few times (and I'm only 20 days old), and it's annoying but I'm mostly just intruiged about the possibilities of fits to survive them tbh. I'm sure there are ways to mitigate their effects on my game. Looking forward to testimg out fits on this, actually. It's all good fun.
It would be cool however if there was some sort of short-range jump module that you could fit which wuld open up a wormhole to the next system. Make it have some kind of long cooldown or have its endpoint be randomly located in the target system, and allow the endloint to be noticed by prove scanning or something, to give properly equippped campgangs to try to locate you. I'd rather my lolsec trips were a bit more fox n hounds than 'here I am, kill me please'
http://wiki.eveonline.com/en/wiki/Covert_Ops_Cloaking_Device_II
Viator can haul a flat packed cruiser - or enough minerals in railgun form to build a battleship, strategics, recons and covops can haul themselves, and for everything else there is MWD/cloak trick and/or an alt to scout.
|

Ban Bindy
Bindy Brothers Pottery Association
448
|
Posted - 2013.06.27 01:43:00 -
[77] - Quote
I really love the notion that you should scan a ship before you shoot it to decide whether it is worth enough to shoot. Exactly how long do you think it takes for a ship to warp away from a gate? You think a fleet is going to hold a little conference? Warp scramble each ship and then debate whether to kill it? That sounds so dumb it's hard to believe anybody would suggest it. |

Adunh Slavy
1052
|
Posted - 2013.06.27 03:05:00 -
[78] - Quote
Why do so many of you want easy mode? |

Six Six Six
Republic Military School Minmatar Republic
129
|
Posted - 2013.06.27 03:07:00 -
[79] - Quote
Adunh Slavy wrote:Why do so many of you want easy mode?
I thought gate campers already had easy mode as long as they can stay awake long enough. |

Ioci
Bad Girl Posse Somethin Awfull Forums
449
|
Posted - 2013.06.27 03:22:00 -
[80] - Quote
Gate camps were never a problem.
Choke points are.
Eve is a fish bucket. R.I.P. Vile Rat |

Jason Justice Justice
Brave Newbies Inc. Brave Collective
3
|
Posted - 2013.06.27 04:47:00 -
[81] - Quote
Tears, wonderful tears. |

Ruskarn Andedare
Lion Investments
207
|
Posted - 2013.06.27 09:01:00 -
[82] - Quote
Ioci wrote:Gate camps were never a problem.
Choke points are.
Eve is a fish bucket.
Yup, it's the choke points that make gate camping possible, they add some interesting tactics to FW too  |

Dorrann
Imperial Academy Amarr Empire
1
|
Posted - 2013.06.27 09:28:00 -
[83] - Quote
Malcanis wrote:Dorrann wrote:Gates are fine. Camps are the issue. Campers blow up everything they are able to catch and kill, regardless of value, be that Isk or Tactical. IF campers took the time to scan a ship to see if it had anything worth the ammo of killing and released those ships that did not, then you might see some decent gameplay. However, there is always the Killmail Value and Bragging Rights, and aslong as those things carry any kind of weight, gate camps will remain until there is a better/easier way for the campers to get their jollies.
The problem here isnt the mechanics, its the nature of the human animal. There's a good reason gate camps operate the way that they do, from my direct experience: (1) You have to successfully tackle a target to see what's inside it. It takes longer to do a scan and check than it does to simply blow up the target and find out, and it's not any easier to do it. (2) People aren't always super truthful about how much ISk they have to pay things like ransoms. And they're generally not willing to pay at all, meaning the pirates will have wasted everybody's time to trying to follow your suggestion (3) Other people may come along at any time and interrupt the proceedings (4) You'd be amazed at the valuables people will move through lo-sec in hilariously unsuitable ships. Yes even noobships. What it boils down to is: the optimal strategy is to explode whatever you catch, check the wreck and wait for the next guy. Complaining about pirates doing this is about as useful as complaining about mission runners blitzing for LP.
All valid points, and I accept all of them. I'm not actually complaining about the camps, just suggesting an alternative and looking at the reasons for the current situation. I dont realistically expect CCP to make any changes to this as the Low/Null players would light up like Guy Fawkes.
The "optimal strategy" for short term profit is as you say, shoot now ask questions later, but long term, if you want to make Low/Null more populous, the current strategy will not achieve that any time soon. You can howl all you like for nerfing of HighSec, but past history shows removing things from High just pushes people to be more efficient at using whats left to them, because the other option of Low/Null is not what they are willing to buy into.
From my position, I can see that theres lots of desire to bring more people in to Low/Null, but realistically speaking, if the first thing that happens upon entering low sec is your ship exploding, youre not too likely to want to go back in.
IF the Low/Null community gave new fish a chance to get established, more of them would stay and more fights would ensue, in my opinion anyway.
|

Harry Forever
SpaceJunkys
179
|
Posted - 2013.06.28 07:44:00 -
[84] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
they just need to create a T1 module so we can go through those bubbles, then other tactics will emerge and more challanging PVP will happen
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=251761 OMG! the asteroid is depleted! |

DJ JazzyJeff
Republic University Minmatar Republic
34
|
Posted - 2013.06.28 08:17:00 -
[85] - Quote
Yes lets make it so you cannot target people within 50 km of a gate or station. Or we can just make the entirety of New Eden high sec. That sounds like a great idea that would not make this game any less fun at all.
Disclaimer: I have never been part of a gate or station camp, I have however run into plenty of them. Funny thing is though I think out of all the times I have run into one I have only been killed I think once, and that is because I was being careless. It is not hard at all to avoid/ escape gate camps.
If it wasn't obvious enough, I don't agree with the OP |

dexington
Dexington Corporation
675
|
Posted - 2013.06.28 08:42:00 -
[86] - Quote
Jint Hikaru wrote:So please share the story of where the nasty gate camp touched you inappropriately.
It gives the tears posting more backstory!
Hey my name is dexington, and i'm a recovering gate camp victim.
It was a late afternoon and i was on my was back to the base, after relaxing with some exploration. Everything was looking fine, i had send my scout ahead, and while there was a lot of possible hostiles in the system, the gate looked clear.
I jumped into the system, and all hell broke lose. The interdictor, was the first to decloak and drop the bubble, but the others followed quickly, and before i knew it i was in my pod and soon after that back in at the station in a fresh clone.
I still wake up a night screaming having nightmares about that gate camp. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Mag's
the united Negative Ten.
15035
|
Posted - 2013.06.28 08:54:00 -
[87] - Quote
Posting in a 'I want this sandbox to be limited to how I play the game' thread. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mascha Tzash
Royal Amarr Institute Amarr Empire
73
|
Posted - 2013.06.28 09:01:00 -
[88] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
Dear OP,
there is a way of getting rid of gate camps. Bring friends.
best regards |

Alavaria Fera
GoonWaffe Goonswarm Federation
3746
|
Posted - 2013.06.29 03:58:00 -
[89] - Quote
DJ JazzyJeff wrote:Yes lets make it so you cannot target people within 50 km of a gate or station. Or we can just make the entirety of New Eden high sec. That sounds like a great idea that would not make this game any less fun at all. Let's start renovating. There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |

Adunh Slavy
1060
|
Posted - 2013.06.29 04:55:00 -
[90] - Quote
People whine about not enough people in low and null. Then they whine about altering travel mechanics to make it a bit simpler to travel in those areas. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2522
|
Posted - 2013.06.29 05:11:00 -
[91] - Quote
Alavaria Fera wrote:DJ JazzyJeff wrote:Yes lets make it so you cannot target people within 50 km of a gate or station. Or we can just make the entirety of New Eden high sec. That sounds like a great idea that would not make this game any less fun at all. Let's start renovating. Hay GOON! Go to D4KU-5. TEST is always camping Hophib talking smack 
|

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
120
|
Posted - 2013.06.29 07:51:00 -
[92] - Quote
Malcanis wrote: There's a good reason gate camps operate the way that they do, from my direct experience:
(1) You have to successfully tackle a target to see what's inside it. It takes longer to do a scan and check than it does to simply blow up the target and find out, and it's not any easier to do it.
(2) People aren't always super truthful about how much ISk they have to pay things like ransoms. And they're generally not willing to pay at all, meaning the pirates will have wasted everybody's time to trying to follow your suggestion
(3) Other people may come along at any time and interrupt the proceedings
(4) You'd be amazed at the valuables people will move through lo-sec in hilariously unsuitable ships. Yes even noobships.
What it boils down to is: the optimal strategy is to explode whatever you catch, check the wreck and wait for the next guy. Complaining about pirates doing this is about as useful as complaining about mission runners blitzing for LP.
Pretty much this,
I'm fairly green at all this, but if I and some mates decided to go hunt people, I'm pretty sure that it would boil down to finding them on gates.
Anyone see any major issues in having player constructed jumpbridges? Did'nt CCP show some screenshots of player constructed gates at one stage? Or was that idea to possibly bridge to NEW areas in space?
I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Kraal Utrecht
Running with Knives Nexus Fleet
10
|
Posted - 2013.06.29 08:30:00 -
[93] - Quote
So at the moment we have tunel travel and what some ppl propose is slingshot travel. In (probably) Sins of the Solar Empire strategic game - to travel between systems player had to select destined system and reach current systems boundaries to execute jump procedure. It would be hard to do it here due to no 'go to point in space' command (only go to object/bookmark) so going out of system would still be through gates but arriving could be anywhere at border of destined system with for example 200km (or more?) accuracy from currently destined gate. Also in SotSE travel took some time while in EVE it is instant.
So lets say even 200km accuracy (sphere of radius 200km from destined gate) - great! Safe on jump in for single ship... but what about fleet? Suddenly fleet is scattered in space of about 32000000km3. So even more advantage for gatecampers. Well that could be dealt partially by additional fleet command - Fleetjump... This could eventually lead to lowering gates significance for fleets if we add jumpdrives to some capitalships that could in some way act as a gate... Homeworld-like fleet warp-jump anyone?
*Replacement system for gates? Combining few ideas that already popped out in few space themed games (for example mentioned SotSE above) should not be that revolutionary. I would support removing gates if this would not mean no piracy, but instead would require some activity and planning instead just using bots to quick-target and execute modules or like some crazy psycho looking at screen hardly blinking to not loose precious seconds when someone jumps in. On other side - now you kinda know/predict where enemy may be. Without it you should expect enemy everywhere. But seeing how much EVE grew around X3 universe/ideas - gates were, are and will be.
I personally would like to see Homeworld-like movement system - just a wishful thinking.
CCP - Why You No Take Good Ideas From Older Games?! |

Malcanis
Vanishing Point. The Initiative.
10435
|
Posted - 2013.06.29 08:44:00 -
[94] - Quote
Adunh Slavy wrote:People whine about not enough people in low and null. Then they whine about altering travel mechanics to make it a bit simpler to travel in those areas.
Travel mechanics aren't the issue. People with no idea how they work whining for changes which they don't understand the implications of is.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
10435
|
Posted - 2013.06.29 08:55:00 -
[95] - Quote
Dorrann wrote:Malcanis wrote:Dorrann wrote:Gates are fine. Camps are the issue. Campers blow up everything they are able to catch and kill, regardless of value, be that Isk or Tactical. IF campers took the time to scan a ship to see if it had anything worth the ammo of killing and released those ships that did not, then you might see some decent gameplay. However, there is always the Killmail Value and Bragging Rights, and aslong as those things carry any kind of weight, gate camps will remain until there is a better/easier way for the campers to get their jollies.
The problem here isnt the mechanics, its the nature of the human animal. There's a good reason gate camps operate the way that they do, from my direct experience: (1) You have to successfully tackle a target to see what's inside it. It takes longer to do a scan and check than it does to simply blow up the target and find out, and it's not any easier to do it. (2) People aren't always super truthful about how much ISk they have to pay things like ransoms. And they're generally not willing to pay at all, meaning the pirates will have wasted everybody's time to trying to follow your suggestion (3) Other people may come along at any time and interrupt the proceedings (4) You'd be amazed at the valuables people will move through lo-sec in hilariously unsuitable ships. Yes even noobships. What it boils down to is: the optimal strategy is to explode whatever you catch, check the wreck and wait for the next guy. Complaining about pirates doing this is about as useful as complaining about mission runners blitzing for LP. All valid points, and I accept all of them. I'm not actually complaining about the camps, just suggesting an alternative and looking at the reasons for the current situation. I dont realistically expect CCP to make any changes to this as the Low/Null players would light up like Guy Fawkes. The "optimal strategy" for short term profit is as you say, shoot now ask questions later, but long term, if you want to make Low/Null more populous, the current strategy will not achieve that any time soon. You can howl all you like for nerfing of HighSec, but past history shows removing things from High just pushes people to be more efficient at using whats left to them, because the other option of Low/Null is not what they are willing to buy into. From my position, I can see that theres lots of desire to bring more people in to Low/Null, but realistically speaking, if the first thing that happens upon entering low sec is your ship exploding, youre not too likely to want to go back in. IF the Low/Null community gave new fish a chance to get established, more of them would stay and more fights would ensue, in my opinion anyway.
You're making some very shaky assumptions in your post. I'll list a few of them.
(1) You're assuming that everyone in lo/null wants more people in lo/null (wrong)
(2) You're assuming that theese people who are wanted are unaffiliated strangers, rather than members of the groups already there (very wrong indeed).
(3) You're assuming that there aren't already viable ways to avoid gatecamps (extremely wrong)
(4) You're assuming that I'm "howling" for the nerfing of hi-sec. This is particularly wrong..
(5) You are assuming that the only way to get people into low/0.0 is to make it mechanically more like hi-sec.
In short: nobody in 0.0 wants people to move from hi-ec to 0.0 if the price is making 0.0 more like hi-sec. It's best if the people who like hi-sec stay in hi-sec and the people who want to move to 0.0 put in the minimal effort required learn how to operate in 0.0 rather than spend far more effort in "howling" for changes.
1 Kings 12:11
|

Rico Minali
The Straw Men
1288
|
Posted - 2013.06.29 10:52:00 -
[96] - Quote
Sadly in Eve 99% of pvp is at gates or stations due to how everything works. To stop this ccp would have to get rid of gates and allow free travel some way Trust me, I almost know what I'm doing. |

Sir Mack Inawrex
NEW ORDER DEATH DEALERS CODE.
8
|
Posted - 2013.06.29 11:03:00 -
[97] - Quote
Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon. Good news! Viable PVP ships cost less than a million ISK to fit. 5 million if it's T2 fitted. Gogo! |

Ace Uoweme
Republic Military School Minmatar Republic
321
|
Posted - 2013.06.29 11:03:00 -
[98] - Quote
Mag's wrote:Posting in a ' I want this sandbox to be limited to how I play the game' thread. 
Hey, that already happens with these big bloc alliances and their influencing.
If the big bloc alliances can do it, well, the little blocs can too. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Ace Uoweme
Republic Military School Minmatar Republic
321
|
Posted - 2013.06.29 11:11:00 -
[99] - Quote
Sir Mack Inawrex wrote:Good news! Viable PVP ships cost less than a million ISK to fit. 5 million if it's T2 fitted. Gogo!
Viable webbers/scramblers (since weapon/defense/core skills are going to take a whopping 600 days to level to 4-5, with implants+attributes).
Yeah, I saw it all in null. Guys without the skills happy to be carried (because that is what it is when you can't carry your own weight and be a full part of the team). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
67
|
Posted - 2013.06.29 13:19:00 -
[100] - Quote
Kyle Maltese wrote:It baffles me why, in the context of the universe and game, that an enterprising corporation hasn't developed some kind of probe that deployed through the jump gate, scans the other side of the gate, then jumps back through.
It would provide a way to scout a gate, but say that it required a few seconds on the other side to do the scan, and there was the potential to destroy it. It seems like a perfectly valid idea.
Enterprising corps have already done this. Its called your corpmate in the fast frigate. I have 5 different chars that I play. This may be my main, or maybe not. I have no idea. |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
6831
|
Posted - 2013.06.29 13:43:00 -
[101] - Quote
So i did some research and found that gatecamps can be beaten!
It seems if u put a cyno on ur ship, and keep anything from 1-5 vindicators and 6 guardians on a bridge, u can kill them all and do evveryone a favour.
Lrn2play |

Djana Libra
DAB Black Legion.
250
|
Posted - 2013.06.29 13:50:00 -
[102] - Quote
Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon.
stop trying to fund anything with lvl 1 missions, it's dirt cheap to pvp, too damn cheap actually. and your inflation is quite off, income rose more than the inflation (anyone remember having to mine a month in a cruiser to make enough to get a battleship)
If the cost is to high your isk making is bad or you fly the wrong ships. |

Krazynikomo
Dreddit Test Alliance Please Ignore
67
|
Posted - 2013.06.29 14:41:00 -
[103] - Quote
OP lost an empty Ibis and a pod with no implants to a gatecamp, and started this thread. http://zkillboard.com/detail/26316716/ http://zkillboard.com/detail/26316751/
I'd have to lose at least like, a Tengu or something before I'd get this russled. |

Adunh Slavy
1060
|
Posted - 2013.06.29 15:07:00 -
[104] - Quote
Malcanis wrote: Travel mechanics aren't the issue. People with no idea how they work whining for changes which they don't understand the implications of is.
Says you. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2386
|
Posted - 2013.06.29 19:31:00 -
[105] - Quote
Gealbhan wrote:Gate camps are an integral part of EvE Online. Nothing more needs to be said. 
They weren't always and every time I point this out I get a slammed but I'll say this again.
In the early days of Eve there wasn't anything that could survive the gate guns, then ships evolved and now gate guns mostly kill new players that don't understand how they work. Gate guns no longer serve any practical purpose.
So why doesn't CCP evolve the guns or just remove them, because right now they have no useful purpose? CCP thought once combat was supposed to be somewhere other than low sec gates but now doesn't seem to care. CCP recently floated a suggestion to fiddle the guns (which I supported) but the vocal minority (already prepping for rants about that comment) got CCP to back down.
So now I say "CCP, fix the guns or take them out all together!"
Issler |

Gealbhan
True Slave Foundations Shaktipat Revelators
373
|
Posted - 2013.06.29 21:02:00 -
[106] - Quote
Issler Dainze wrote:Gealbhan wrote:Gate camps are an integral part of EvE Online. Nothing more needs to be said.  They weren't always and every time I point this out I get a slammed but I'll say this again. In the early days of Eve there wasn't anything that could survive the gate guns, then ships evolved and now gate guns mostly kill new players that don't understand how they work. Gate guns no longer serve any practical purpose. So why doesn't CCP evolve the guns or just remove them, because right now they have no useful purpose? CCP thought once combat was supposed to be somewhere other than low sec gates but now doesn't seem to care. CCP recently floated a suggestion to fiddle the guns (which I supported) but the vocal minority (already prepping for rants about that comment) got CCP to back down. So now I say "CCP, fix the guns or take them out all together!" Issler
I remember the "if you can't tank them, gate guns gonna rip you apart" debates. Even back then people were asling for gate guns to be buffed, personally I'm kind of 50/50 on the idea. By how much should they be buffed and how? more damage, faster firing, faster lock and range? Maybe add nos batteries to gates?
idk just throwing random thoughts out. |

SmokinDank
Horizon Research Group
6
|
Posted - 2013.06.29 21:08:00 -
[107] - Quote
Issler Dainze wrote:Gealbhan wrote:Gate camps are an integral part of EvE Online. Nothing more needs to be said.  They weren't always and every time I point this out I get a slammed but I'll say this again. In the early days of Eve there wasn't anything that could survive the gate guns, then ships evolved and now gate guns mostly kill new players that don't understand how they work. Gate guns no longer serve any practical purpose. So why doesn't CCP evolve the guns or just remove them, because right now they have no useful purpose? CCP thought once combat was supposed to be somewhere other than low sec gates but now doesn't seem to care. CCP recently floated a suggestion to fiddle the guns (which I supported) but the vocal minority (already prepping for rants about that comment) got CCP to back down. So now I say "CCP, fix the guns or take them out all together!" Issler
In the early days of Eve the sentry guns weren't there. After they were added, they were always able to be tanked. You don't know much about how they used to work it seems. |

Bruce Kemp
Autarky The Autonomy
48
|
Posted - 2013.06.29 21:34:00 -
[108] - Quote
This is some of the most funnest **** i have ever heard.  |

Alaric Faelen
Sabotage Incorporated Executive Outcomes
127
|
Posted - 2013.06.29 22:31:00 -
[109] - Quote
Show me on the doll where the gate campers touched your industrial..........
It's ambush at a chokepoint- sort of a fundamental of warfare. Wouldn't want our war too much like the real thing, would we?
I find camping anything boring as heck. Just not my preferred style, but certainly one I engage in when it's beneficial. Most everyone I know vastly prefers to roam. But roams are 'meeting engagements' and difficult to control the various factors in. Camping is a force multiplier, allowing small gangs to inflict vast damage, even if only to deny gate travel.
To not use static camps at known chokepoints would be stupid.
That said, I have no use for smartbombing gate camping. That is the height of cowardice to me. At least have the guts to lock a target and take your chances....if there were any camping mechanic I'd address, it would be that. Beyond that- meh, you deal with gates one at a time. Do your map recon before undocking. Keep up on intel. PLAY the game in other words. |

Adunh Slavy
1060
|
Posted - 2013.06.29 22:51:00 -
[110] - Quote
Alaric Faelen wrote:Show me on the doll where the gate campers touched your industrial..........
It's ambush at a chokepoint- sort of a fundamental of warfare. Wouldn't want our war too much like the real thing, would we?
Realistic warfare? Are you kidding? It's space, the largest expanse imaginable and we have LOL choke points. |

Kaarous Aldurald
ROC Academy The ROC
336
|
Posted - 2013.06.29 23:26:00 -
[111] - Quote
Adunh Slavy wrote:Alaric Faelen wrote:Show me on the doll where the gate campers touched your industrial..........
It's ambush at a chokepoint- sort of a fundamental of warfare. Wouldn't want our war too much like the real thing, would we?
Realistic warfare? Are you kidding? It's space, the largest expanse imaginable and we have LOL choke points.
We have lolchokepoints precisely because it is space. You know, the whole warp gate thing? Otherwise it would all be one big system clogged full of people. The very nature of the session change neccesitates this.
Trying to argue against gatecamps by saying "It's in space"? Not working for you. Not posting on my main, and loving it.-á Because free speech.-á |

Verunae Caseti
Viziam Amarr Empire
5
|
Posted - 2013.06.29 23:33:00 -
[112] - Quote
Adunh Slavy wrote:
Realistic warfare? Are you kidding? It's space, the largest expanse imaginable and we have LOL choke points.
It's a game, mate. Games require limitations to be interesting. Especially multiplayer games in which it is somewhat important for the overall experience that players occasionally bump into one another.
How interesting would chess be on an board sized infinity x infinity? |

Malcanis
Vanishing Point. The Initiative.
10449
|
Posted - 2013.06.29 23:59:00 -
[113] - Quote
Issler Dainze wrote:Gealbhan wrote:Gate camps are an integral part of EvE Online. Nothing more needs to be said.  They weren't always and every time I point this out I get a slammed but I'll say this again. In the early days of Eve there wasn't anything that could survive the gate guns, then ships evolved and now gate guns mostly kill new players that don't understand how they work. Gate guns no longer serve any practical purpose. So why doesn't CCP evolve the guns or just remove them, because right now they have no useful purpose? CCP thought once combat was supposed to be somewhere other than low sec gates but now doesn't seem to care. CCP recently floated a suggestion to fiddle the guns (which I supported) but the vocal minority (already prepping for rants about that comment) got CCP to back down. So now I say "CCP, fix the guns or take them out all together!" Issler
Gateguns kill interceptors and other frigates pretty fast. If you can't see how this has an effect on camps, I suggest you try being a pirate for a month.
1 Kings 12:11
|

Adunh Slavy
1062
|
Posted - 2013.06.30 00:09:00 -
[114] - Quote
Kaarous Aldurald wrote: We have lolchokepoints precisely because it is space. You know, the whole warp gate thing? Otherwise it would all be one big system clogged full of people. The very nature of the session change neccesitates this.
Trying to argue against gatecamps by saying "It's in space"? Not working for you.
I Call BS. Session changes do not necessitate a jump gate. Programmatically, all a jump gate is, is a GUI element. That is all event driven design requires. It could be a gate or a giant pink pony bouncing across your screen.
The only argument that holds any water is that "it would be too hard to find other people". That however is easily over come with functions that already exist in the game. A few changes to how we interact with them, and there would be as much if not more non-consensual PVP.
Sorry it is too difficult for some of you to imagine any possible alternatives. |

Adunh Slavy
1062
|
Posted - 2013.06.30 00:17:00 -
[115] - Quote
Verunae Caseti wrote:
How interesting would chess be on a board sized infinity x infinity?
It would be very interesting, because to win, you still have to place the king in check mate. Now you for one moment do a little bit of thinking and imagine a chess board of infinite squares. Just how are you going to defend your king and attack the other? Sure you can go as far away as you want, but you still have to achieve your objectives and defend your king.
There's an old axiom, if it is important enough to defend, then it is important enough to attack.
Think about it instead of falling back on these old canards. Canards that keep Eve in the 90s. |

Kaarous Aldurald
ROC Academy The ROC
336
|
Posted - 2013.06.30 00:22:00 -
[116] - Quote
Adunh Slavy wrote:Kaarous Aldurald wrote: We have lolchokepoints precisely because it is space. You know, the whole warp gate thing? Otherwise it would all be one big system clogged full of people. The very nature of the session change neccesitates this.
Trying to argue against gatecamps by saying "It's in space"? Not working for you.
I Call BS. Session changes do not necessitate a jump gate. Programmatically, all a jump gate is, is a GUI element. That is all event driven design requires. It could be a gate or a giant pink pony bouncing across your screen. The only argument that holds any water is that "it would be too hard to find other people". That however is easily over come with functions that already exist in the game. A few changes to how we interact with them, and there would be as much if not more non-consensual PVP. Sorry it is too difficult for some of you to imagine any possible alternatives.
Okie dokie, there are possible alternatives, but none of them are viable in any way, shape, or form.
So let's say you had to be at the edge of the system to warp to another one, ok? Well, first of all, how do you define this?
Second, how do you GET THERE?
You can't just warp to a point in space. There has to be something there to warp to, or you would have to have put a bookmark. Because given the distances involved it would take you about 30 years to slowboat there, so it has to be warp.
So unless they are going to populate every grid along the circumference of every system in the damn game (this is impossible, btw), there will still be chokepoints.
What you are saying is quite simply not possible in the game. Sorry that it's too hard to see the flaws in an obviously weak argument. Don't let your mouth write checks your knowledge of the subject can't cash. Not posting on my main, and loving it.-á Because free speech.-á |

Adunh Slavy
1062
|
Posted - 2013.06.30 00:52:00 -
[117] - Quote
Kaarous Aldurald wrote: Okie dokie, there are possible alternatives, but none of them are viable in any way, shape, or form.
Out of all the possibilities, you've examined them all have you? All the infinite possibilities that exist, you've examined them all, right. I get to call BS again.
Kaarous Aldurald wrote: So let's say you had to be at the edge of the system to warp to another one, ok? Well, first of all, how do you define this?
Second, how do you GET THERE?
Are you so unimaginative that you can't think of 100 possible ways someone could code that into the Eve GUI? LOL. Come on man, you're not that daft, surely. Here let me help, "When user does X, do Y". Ok now add random words to X and Y, and like the preverbal monkey typing Shakespeare, you'll come up with something.
Kaarous Aldurald wrote: You can't just warp to a point in space. There has to be something there to warp to, or you would have to have put a bookmark. Because given the distances involved it would take you about 30 years to slowboat there, so it has to be warp.
LOL, man you are so inside the box it is not even funny. Well I did type "LOL" so, sorry, it is funny.
Kaarous Aldurald wrote: So unless they are going to populate every grid along the circumference of every system in the damn game (this is impossible, btw), there will still be chokepoints.
What you are saying is quite simply not possible in the game. Sorry that it's too hard to see the flaws in an obviously weak argument. Don't let your mouth write checks your knowledge of the subject can't cash.
Here let me give you a hint ... ever heard of combat probes? Imagine if they were not needed, and instead your directional scanner always gave you a warpable result that was sure to get you closer to the target. It may not get you right on the target, but you're sure to get closer. And as you get closer and as you narrow the focus of the DS, the more accurate the result would be.
Any ideas dawning on you yet? No probably not because all you can come up with is stupid cliches. |

Kaarous Aldurald
ROC Academy The ROC
336
|
Posted - 2013.06.30 01:19:00 -
[118] - Quote
Quote:Are you so unimaginative that you can't think of 100 possible ways someone could code that into the Eve GUI? LOL. Come on man, you're not that daft, surely. Here let me help, "When user does X, do Y". Ok now add random words to X and Y, and like the preverbal monkey typing Shakespeare, you'll come up with something.
If you think coding a three dimensional movement model works like this, then you are a fool.
And there is no point in trying to convince someone who does not possess the capacity to understand the truth. I apologize for overestimating you thusly.
We're done. Not posting on my main, and loving it.-á Because free speech.-á |

Adunh Slavy
1062
|
Posted - 2013.06.30 01:30:00 -
[119] - Quote
Kaarous Aldurald wrote: If you think coding a three dimensional movement model works like this, then you are a fool.
And there is no point in trying to convince someone who does not possess the capacity to understand the truth. I apologize for overestimating you thusly.
We're done.
ROFL, and you've just proven that you're absolutely clueless. A jump gate in Jita could send a player to any system in Eve, it doesn't care where that system is in relation to the jump gate. If you think it has to, then you're frankly an idiot. |

Pewty McPew
EVE Corporation 2357451
306
|
Posted - 2013.06.30 02:37:00 -
[120] - Quote
Majindoom Shi wrote: Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
Syre lets add more missions that require even more shiny faction officer modded pimped out PVE ships for the gankers to eliminate.
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2388
|
Posted - 2013.06.30 03:52:00 -
[121] - Quote
Malcanis wrote:Issler Dainze wrote:Gealbhan wrote:Gate camps are an integral part of EvE Online. Nothing more needs to be said.  They weren't always and every time I point this out I get a slammed but I'll say this again. In the early days of Eve there wasn't anything that could survive the gate guns, then ships evolved and now gate guns mostly kill new players that don't understand how they work. Gate guns no longer serve any practical purpose. So why doesn't CCP evolve the guns or just remove them, because right now they have no useful purpose? CCP thought once combat was supposed to be somewhere other than low sec gates but now doesn't seem to care. CCP recently floated a suggestion to fiddle the guns (which I supported) but the vocal minority (already prepping for rants about that comment) got CCP to back down. So now I say "CCP, fix the guns or take them out all together!" Issler Gateguns kill interceptors and other frigates pretty fast. If you can't see how this has an effect on camps, I suggest you try being a pirate for a month.
Never said gate guns can't chew up a number of smaller ships. And to the other person that said you could always tank a gun , as someone close to 10 years in Eve I'd say noting close to what you can do today.
So still we can point at lots of places that are virtually perma-camped. What I'd love to see is the percentage of ships lost to general noob stupidity to actually intentional PvP at the gates in smaller ships. Like I said, if they aren't getting buffed (I don't see that happening) pull them out all together, you still have a nice high sec/low sec/null progression because I can't bubble low sec gates but can null. And guess what someone can even jump on the "it would lower lag!" bandwagon! 
Get rid of low sec guns and save a noob today!! 
Issler |

Johan Civire
Caldari Provisions Caldari State
593
|
Posted - 2013.06.30 03:54:00 -
[122] - Quote
Every post i read in this general topic is a QQ post. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1542
|
Posted - 2013.06.30 07:20:00 -
[123] - Quote
1) Remove the need for a cyno field to use jump drives. Jump drive without cyno plants ship within 10km to 100km (random) of the nearest pathed gate of the target system in a completely random direction.
2) All ships have built-in jump drives.
3) Grab popcorn as all bot-campers transmorph into flaming balls of tears. The day CCP codes together a bot program that slaps 30 day forum bans on anyone who says "can I have your stuff?" the overall average IQ of the EvE forums will quintuple overnight. |

Bruce Kemp
Autarky The Autonomy
48
|
Posted - 2013.06.30 07:43:00 -
[124] - Quote
Is this a joke?, that think looks like it could impregnate women from orbit.  |

Eugene Kerner
TunDraGon Drunk 'n' Disorderly
739
|
Posted - 2013.06.30 08:12:00 -
[125] - Quote
burp!
"Also, your boobs " -á CCP Eterne, 2012
|

Vladimir Norkoff
Income Redistribution Service
201
|
Posted - 2013.06.30 09:28:00 -
[126] - Quote
Yeah, kinda agree with OP that gate camps need some sort of change. Done more than my fair share of gatecamping, and been caught in a few myself. I think the major issue I've always had with gatecamps is the "blind jumping". Map statistics don't help the first fish to jump into the net, and requiring an alt just to move about "safely" seems kinda silly. Nevertheless, gatecamps should still be a viable option. Possible solution would be to change the game where you catch traffic coming into the gate, rather then traffic that has jumped thru.
Like others suggested change the radius of arrival after a jump to 200km. Or even better, make it settable (like the Warp To settings) so gangs can still stay in close proximity. The huge radius would make catching targets after a jump nearly impossible (though somebody could probably devise a super-boosted Gallente Recon that could still pull it off).
Then to make it possible to catch incoming traffic warping to the gate, add in an effect similar to a warp bubble to all gates. Anything that would land within 15km of the gate gets pushed out to the edge of the bubble. So even if you use bookmarks or warp to gang member, you still end up 15km from the gate. But if you warp in at range, you're not dragged in. It would slow down travel quite a bit, and make large slow ships much more killable (like JFs for instance). Careful travelers would be better able to avoid the camps, but fortunately there is no shortage of stupid people in EvE. |

Malcanis
Vanishing Point. The Initiative.
10452
|
Posted - 2013.06.30 09:42:00 -
[127] - Quote
If only there were some kind of way to check out what's on the other side with a cheap ship
Even better would be if there were several kinds of ways
1 Kings 12:11
|

Inokuma Yawara
University of Caille Gallente Federation
11
|
Posted - 2013.06.30 10:05:00 -
[128] - Quote
How about this? New NPC: Concord Parking Enforcer. Gate camping will be considered parking, and parking is not allowed. Players who gate camp get a Parking ticket based on how long they've been parked. 5 mil ISK, every ten minutes if they are within 50Km of the gate.
Gate camping will become costly, and will stop. Same thing with station camping....
You can get a Parking Permit, to allow you to camp gates and stations, from the Concord Parking Enforcement Office, but it's only good for one week, and you can only camp for WANTED felons.
Hmmm..... That would mean that Concord Parking Enforcement would be in Low Sec, as well as High Sec space. They don't avenge victims of murderous pirates like Concord Police would. They just assess a fine for parking violations. So, you could get away with murder in Low Sec, just don't do any parking violations and it'll be good. |

Doc Spectre
Caldari Provisions Caldari State
7
|
Posted - 2013.06.30 11:14:00 -
[129] - Quote
Malcanis wrote:If only there were some kind of way to check out what's on the other side with a cheap ship
Even better would be if there were several kinds of ways I have a rare and special unknown mod that allows you to see what's on the other side of a gate.
I will sell it for 500 Billion... Dollars not ISK... |

S Byerley
The Manhattan Engineer District
45
|
Posted - 2013.06.30 11:22:00 -
[130] - Quote
Malcanis wrote:If only there were some kind of way to check out what's on the other side with a cheap ship
Even better would be if there were several kinds of ways
If only the game encouraged complete immersion death by having secondary roles that are only sensible filled with a boxed alt. |

Fey Ivory
Center for Advanced Studies Gallente Federation
99
|
Posted - 2013.06.30 12:13:00 -
[131] - Quote
Malcanis wrote:If only there were some kind of way to check out what's on the other side with a cheap ship
Even better would be if there were several kinds of ways
Personally i dont mind camps, its more the jumping blind to the other side, some of you will say scout with a alt, thats not so easy when you, like me only have one rig, one character, and like to play the game like that, and alot of other people like it this way...
But, what i would like to see implemented is, when you get to a gate, you can access it, and get a system sweep from the end gate, see it as you make a call to the gate personal, "hey, could you call the end gate and give me a situation report", "five battleships, ten cruisers, several frigates, on the other side", "sweet thanks, ill look for a alternate route"... its a rather high tech universe, and its should be more then possible to get a call the end gate from the gate your at, and if technically possible, get a update on whats waiting around the gate you about to jump through...
Maybe add a isk sink cost for using gate custom service or something ;P |

Delt0r Garsk
Tartarus Legion Domination..
0
|
Posted - 2013.06.30 15:30:00 -
[132] - Quote
Changing gate camps won't do all that much without removing bubbles. You can always set up a bubble in between gates. And systems that have camps a lot tend to be the ones that link large parts of null and only really have 2 gates more or less anyway. Otherwise they are hunting someone they know is there... At least IMHO. Fleets don't just gate camp any random gate.
But meh....War is tears and PvP is war. Your a capsuler, death does not become us.
I pray i am never so poor as not able to afford a clone with that can hold all my SP. Getting podded then would really suck. |

Dorrann
Imperial Academy Amarr Empire
5
|
Posted - 2013.07.01 07:59:00 -
[133] - Quote
Malcanis wrote:You're making some very shaky assumptions in your post. I'll list a few of them. (1) You're assuming that everyone in lo/null wants more people in lo/null (wrong) (2) You're assuming that theese people who are wanted are unaffiliated strangers, rather than members of the groups already there (very wrong indeed). (3) You're assuming that there aren't already viable ways to avoid gatecamps (extremely wrong) (4) You're assuming that I'm "howling" for the nerfing of hi-sec. This is particularly wrong.. (5) You are assuming that the only way to get people into low/0.0 is to make it mechanically more like hi-sec. In short: nobody in 0.0 wants people to move from hi-ec to 0.0 if the price is making 0.0 more like hi-sec. It's best if the people who like hi-sec stay in hi-sec and the people who want to move to 0.0 put in the minimal effort required learn how to operate in 0.0 rather than spend far more effort in "howling" for changes.
(1) If the Low/Null dwellers dont want more people in LowSec, why do they keep asking for the reasons to STAY in HighSec to be removed ?
(2) I'm talking about un-established new players, who go there not knowing already what they will find on the other side. I have a friend who went into Low to buy a collect a skill book (he told me about this after the fact) and nearly lost his ship because he had no way to know how steep the difference in gameplay is from one side of the gate to the other. Honestly, I couldnt care less about alts or already affiliated players who are forewarned or already have the required knowledge, I'm talking about NEW players, not second accounts or alts.
(3) I KNOW there are viable ways to avoid camps, I use them myself, but I dont expect a NEW player to know these things, which means they have little chance of surviving their early encounters into LowSec. For many of them (not all, bu many) this puts them off going back anytime soon, so they learn how to use HighSec then adopt the "risk averse" nature that Low/Nullers are always bitching about.
(4) Every time a thread like this comes up you trot out the same line about nerfing high sec by removing L4 missions, thereby increasing the incentive to enter LowSec..... not once in a while.... pretty much EVERY time. Howling may be an exageration, but the fact is, you either want more people there, or you want less people in High, which amounts to the same thing (or just less people playing)
(5) I'm not asking for a Mechanical change, my suggestion has been for the PLAYERBASE in LowSec to adjust their "If It Moves Kill It" attitude. But in all honesty I know this wont happen, if for no other reason than they dont have an alternative way to get such easy kills.
I know I wont change the minds of the Lowsec population, simply because they dont want to change, they want HIGHSEC to BE changed to suit them. |

Malcanis
Vanishing Point. The Initiative.
10471
|
Posted - 2013.07.01 08:03:00 -
[134] - Quote
Dorrann wrote:Malcanis wrote:You're making some very shaky assumptions in your post. I'll list a few of them. (1) You're assuming that everyone in lo/null wants more people in lo/null (wrong) (2) You're assuming that theese people who are wanted are unaffiliated strangers, rather than members of the groups already there (very wrong indeed). (3) You're assuming that there aren't already viable ways to avoid gatecamps (extremely wrong) (4) You're assuming that I'm "howling" for the nerfing of hi-sec. This is particularly wrong.. (5) You are assuming that the only way to get people into low/0.0 is to make it mechanically more like hi-sec. In short: nobody in 0.0 wants people to move from hi-ec to 0.0 if the price is making 0.0 more like hi-sec. It's best if the people who like hi-sec stay in hi-sec and the people who want to move to 0.0 put in the minimal effort required learn how to operate in 0.0 rather than spend far more effort in "howling" for changes. (1) If the Low/Null dwellers dont want more people in LowSec, why do they keep asking for the reasons to STAY in HighSec to be removed ?
Who is "they"? Most people in low/null simply don't care about hi-sec except as a place to buy stuff. Be careful of making huge generalisations.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
10471
|
Posted - 2013.07.01 08:04:00 -
[135] - Quote
Dorrann wrote:
(4) Every time a thread like this comes up you trot out the same line about nerfing high sec by removing L4 missions, thereby increasing the incentive to enter LowSec..... not once in a while.... pretty much EVERY time.
OK then it should be pretty easy for you to link 2 or 3 examples of me doing that.
1 Kings 12:11
|

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.07.01 08:07:00 -
[136] - Quote
Dorrann wrote:(1) If the Low/Null dwellers dont want more people in LowSec, why do they keep asking for the reasons to STAY in HighSec to be removed ?
Simple. To gank.
PvP is about ganking. High-sec is viewed as weak prey to exploit to gank.
Because EvE now is blob warfare, they don't have as many targets to gank. So they need a fresh and ready supply (or they'll be bored to death).
But CCP can't do that, as it kills the goose that lays the golden egg (new players, as other than alts of nullbears, are but what's up in high-sec). Do you think CONCORD exists for any other reason? CCP even *now* looks at can-flipping dimly. It tolerated it for a long time, but they need new players and will bend the "laws" needed so not to scared 9 out of 10 out of the game!
It's all about balancing. High-sec is needed by everyone, it has a place. But you can't let the average player run the game, as he'll shoot his own foot and destroy the game itself (so wrapped up in his interest to pewpewpew, and not looking at the bigger picture, and what's healthy for the game overall). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Malcanis
Vanishing Point. The Initiative.
10471
|
Posted - 2013.07.01 08:39:00 -
[137] - Quote
Ace Uoweme wrote:
The "flaw" in the design is if your interest is industry the game isn't setup well for it. That's why the industrialists are in high-sec in the first place. Low/Null isn't setup to encourage such players to go into those zones, as you're a rifleman first there. If you have three hours a night to play with your "career" do you want to waste it on pewpewpews? No. You stay in high-sec to play your interest.
Now if the game mechanics changed to where industrialist could actually work at their "careers" in low/null, then yes high-sec will move down to low/null. It's all about "can I play my interest?".
When I first started EvE I joined null corps to get down there to play my interest and sadly very disappointed. Because there was little industry to do. Didn't have the Roqual fleets or research centers to ply my trades. Any of that was ad hoc and not enough to justify playing the game even. I quit EvE out of nothing to do but pewpewpews. That isn't why I came into EvE, I want to play what it has that no other MMO has, not play something that every MMO has...pointless waste of money.
This is true and it has been identified as an issue, and I can definitely confirm that it's on the agenda. You may note that conditions for industry in 0.0 have been improved a little in Odyssey (lots more slots and office spaces in 0.0 outposts, improved availablity of low end minerals). But that's only a first step.
Still, I'm glad you've identified the issues as structural/mechanical rather just knee-jerk blaming the players.
1 Kings 12:11
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
162
|
Posted - 2013.07.01 09:51:00 -
[138] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps...
Two 'Reds' entered our pocket so we scrambled and intercepting fleet to cut off their travel. Camped some gates, but they didn't enter the system, we chased after them, but they got away.
Why is this a problem?
|

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
162
|
Posted - 2013.07.01 09:52:00 -
[139] - Quote
Malcanis wrote:.... They didn't want to make it possible to buy viable PvP hulls for under 10 mill ISK and fly them with less than 1M SP, but when they saw the pictures I had of them, the sheep and the jello tub, well, that argument was soon ended.
(Of course they'll pretend they wanted to do this all along. But now you know the truth.)

|

Malcanis
Vanishing Point. The Initiative.
10472
|
Posted - 2013.07.01 11:41:00 -
[140] - Quote
Malcanis wrote:Dorrann wrote:
(4) Every time a thread like this comes up you trot out the same line about nerfing high sec by removing L4 missions, thereby increasing the incentive to enter LowSec..... not once in a while.... pretty much EVERY time.
OK then it should be pretty easy for you to link 2 or 3 examples of me doing that.
Take your time. Any time today is fine.
1 Kings 12:11
|

0Lona 0ltor
Sebiestor Tribe Minmatar Republic
70
|
Posted - 2013.07.01 13:47:00 -
[141] - Quote
If you want to remove a gate camp form an anti gate camp gang and do it yourself.
On the other hand I do think CCP needs to fix gate camps and station camps. An instant fix would be warp scram prevents docking and star gate jumping. Sitting at zero should not be risk free. |

Adunh Slavy
1062
|
Posted - 2013.07.01 14:07:00 -
[142] - Quote
Malcanis wrote: This is true and it has been identified as an issue, and I can definitely confirm that it's on the agenda. You may note that conditions for industry in 0.0 have been improved a little in Odyssey (lots more slots and office spaces in 0.0 outposts, improved availablity of low end minerals). But that's only a first step.
Great more slots, more minerals. Won't help get others out there. It'll just be more alts of the same old blocs.
|

Gallowmere Rorschach
Quantum Cats Syndicate Samurai Pizza Cats
295
|
Posted - 2013.07.01 14:10:00 -
[143] - Quote
0Lona 0ltor wrote:If you want to remove a gate camp form an anti gate camp gang and do it yourself.
On the other hand I do think CCP needs to fix gate camps and station camps. An instant fix would be warp scram prevents docking and star gate jumping. Sitting at zero should not be risk free. It's not. You just have to form your own ambush on the other side. For all I know, if I jump back through a gate, there's an even bigger group sitting on the other side just waiting to shut me down. Yes, it happens, you just have to put forth a little :effort: to make a gatecamper's life hell. |

Jarod Garamonde
Action Bastards
284
|
Posted - 2013.07.01 14:21:00 -
[144] - Quote
Majindoom Shi wrote:So I would like CCP to some how do away with gate camps. I Do not have the full details on how this will work out. My goal is not to lower the amount of pvp but do something to increase it. Gate camps to me are not real pvp. I would like ccp to implement something to add more pvp to EVE without the use of gate camps. I am not sure what they could do to make this happen but I would like to see more pvp but little to no gate camps at all.
Maybe add lvl 6 agent to low to draw people into system and engage them at the site. Like i said I don't know how to pull this off but gate camps are boring and lame there needs to be a lot more options for pvp
Item 1: Being a pirate, I'm loathe to say this... but being a decent human being other than that, I will help you out a little: Dotlan can help you avoid gatecamps. Now, if you don't use that tool to plan your trip, it's on your head. If I am part of that gatecamp... I'm deeply and truly sorry that you didn't map out your route properly, but a guy's gotta make ISK, somehow. I promise I won't take your pod, but I can't speak for the rest of my fleet.
Item 2: Gatecamps are trade/travel/military blockades. They have a valid RL counterpart, and it sucks that it has to come to this... but if I redbox you, it's not personal. YOU travelled through MY gate. Godspeed, and may your ship align faster than I can target you. I really do wish you all the best... but if I'm better, so be it. (bonus point: you don't hear me qq'ing every time someone outguns me, or escapes before I can point them, do you? Didn't think so) "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |

Malcanis
Vanishing Point. The Initiative.
10473
|
Posted - 2013.07.01 14:22:00 -
[145] - Quote
Adunh Slavy wrote:Malcanis wrote: This is true and it has been identified as an issue, and I can definitely confirm that it's on the agenda. You may note that conditions for industry in 0.0 have been improved a little in Odyssey (lots more slots and office spaces in 0.0 outposts, improved availablity of low end minerals). But that's only a first step.
Great more slots, more minerals. Won't help get others out there. It'll just be more alts of the same old blocs.
Well that's the nature of sov space: you can claim it. Why should the owners of sov space possibly want to let a bunch of randoms use their resources?
1 Kings 12:11
|

Jarod Garamonde
Action Bastards
284
|
Posted - 2013.07.01 14:33:00 -
[146] - Quote
Malcanis wrote:Adunh Slavy wrote:Malcanis wrote: This is true and it has been identified as an issue, and I can definitely confirm that it's on the agenda. You may note that conditions for industry in 0.0 have been improved a little in Odyssey (lots more slots and office spaces in 0.0 outposts, improved availablity of low end minerals). But that's only a first step.
Great more slots, more minerals. Won't help get others out there. It'll just be more alts of the same old blocs. Well that's the nature of sov space: you can claim it. Why should the owners of sov space possibly want to let a bunch of randoms use their resources?
0.0 = private property in the middle of nowhere lowsec = gangland
know the difference. "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |

Adunh Slavy
1062
|
Posted - 2013.07.01 14:56:00 -
[147] - Quote
Malcanis wrote: Well that's the nature of sov space: you can claim it. Why should the owners of sov space possibly want to let a bunch of randoms use their resources?
And much of it is unused and held for little reason other than the fact it can be held cheaply. If it were more difficult to defend borders, many of the large blocks would tighten up their borders and reduce their holdings, creating opportunity for smaller groups and more adventuresome solo activities.
Each gate being a castle keep and the cheap projection of power. These reduce the number of sov holding entities, and reduce the opportunities for small groups. Again, is more people out in null and low a good thing or a bad thing?
It's bad because you want to keep 'randoms' out? To me that reeks of some huge multinational corporation, urging government to create more regulations so that small competitors have a harder time of getting into an industry.
What's your motive, promoting more interesting and exciting game play or defending the profits of your null sec constituents, Mr. Politician. |

Gallowmere Rorschach
Quantum Cats Syndicate Samurai Pizza Cats
298
|
Posted - 2013.07.01 15:15:00 -
[148] - Quote
Adunh Slavy wrote:Malcanis wrote: Well that's the nature of sov space: you can claim it. Why should the owners of sov space possibly want to let a bunch of randoms use their resources?
And much of it is unused and held for little reason other than the fact it can be held cheaply. If it were more difficult to defend borders, many of the large blocks would tighten up their borders and reduce their holdings, creating opportunity for smaller groups and more adventuresome solo activities. Each gate being a castle keep and the cheap projection of power. These reduce the number of sov holding entities, and reduce the opportunities for small groups. Again, is more people out in null and low a good thing or a bad thing? It's bad because you want to keep 'randoms' out? To me that reeks of some huge multinational corporation, urging government to create more regulations so that small competitors have a harder time of getting into an industry. What's your motive, promoting more interesting and exciting game play or defending the profits of your null sec constituents, Mr. Politician. I am pretty sure it's got more to do with the fact that your average "random" doesn't have the means to grind through Dominion sov mechanics in any kind of timely manner. |

Ace Uoweme
Republic Military School Minmatar Republic
337
|
Posted - 2013.07.01 16:34:00 -
[149] - Quote
Gallowmere Rorschach wrote:I am pretty sure it's got more to do with the fact that your average "random" doesn't have the means to grind through Dominion sov mechanics in any kind of timely manner.
But it would help to get more players to do this, and encourage more warfare in null.
Problem now is the big blocs conquer and just sit like fat kings on their domains. It turns null into a form of high-sec. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Gallowmere Rorschach
Quantum Cats Syndicate Samurai Pizza Cats
302
|
Posted - 2013.07.01 16:44:00 -
[150] - Quote
Ace Uoweme wrote:Gallowmere Rorschach wrote:I am pretty sure it's got more to do with the fact that your average "random" doesn't have the means to grind through Dominion sov mechanics in any kind of timely manner. But it would help to get more players to do this, and encourage more warfare in null. Problem now is the big blocs conquer and just sit like fat kings on their domains. It turns null into a form of high-sec. Let me now direct you to the breaking thread about Nulli's renter alliance being disbanded. Now's the time for all of these people who want into null to bumrush some systems.
Oh...wait....nope. They'll just sit out here and cry about how it isn't possible, even with literally nothing stopping them right now. |

Helfeln Meathead
GoonWaffe Goonswarm Federation
10
|
Posted - 2013.07.02 01:17:00 -
[151] - Quote
Majindoom Shi wrote: Gate camps to me are not real pvp.
Lets address this by empathising with our pilots, roleplaying if you like
CCP has written a history of how human kind arrived in New Eden, prospered, then despaired and rotted for millennia after the wormhole to Earth collapsed. We can see brutality, cruelty, ambition and domination in the wars that erupted between the races just a short time after first contact
New Eden is desperate, brutal and cruel. It's canon. Some would have us believe it's a churchyard fete.
Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends). . You can't remove blobs, it's human nature to say I have more friends than you do. How many Facebook friends do YOU have? (Don't answer that, I'm not interested. it's a rhetorical question used only to illustrate the point)
Also, we were a small PvP corp based in Syndicate once. Do you know what happened? |

SmilingVagrant
GoonWaffe Goonswarm Federation
1814
|
Posted - 2013.07.02 02:11:00 -
[152] - Quote
Jaan Thiesant wrote:Lady Ayeipsia wrote:A bomber can get you past one, same with covert recon. That only works in Empire. In Null the dictor will prevent you from warping and the interceptor will decloak you. I've managed to get out of the bubble in gate camps because the interceptors were simply not paying enough attention and they were too slow. If the interceptor knows what is he doing, you are toasted.
If you can't get a bomber through a sabre + interceptor gatecamp you probably shouldn't be flying one. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1814
|
Posted - 2013.07.02 02:21:00 -
[153] - Quote
Adunh Slavy wrote:Malcanis wrote: Well that's the nature of sov space: you can claim it. Why should the owners of sov space possibly want to let a bunch of randoms use their resources?
And much of it is unused and held for little reason other than the fact it can be held cheaply. If it were more difficult to defend borders, many of the large blocks would tighten up their borders and reduce their holdings, creating opportunity for smaller groups and more adventuresome solo activities.
It's already impossible to defend borders. There is literally nothing stopping you from coming and setting up shop in my back yard. How do I know this? This is exactly what my group within Goonswarm does. Seven months ago we were living in The Kalevala Expanse with SCDOT, killing them and carting home bucketfulls of loot. Then we moved to Delve, now we're in fountain. Border control the way you think it exists in null is simply not a thing. If you get caught at a regional gate it's because you didn't plan out your entrance appropriately. Sorry.
Quote:Each gate being a castle keep and the cheap projection of power. These reduce the number of sov holding entities, and reduce the opportunities for small groups. Again, is more people out in null and low a good thing or a bad thing?
Ironically it's the very power projection you whine about that made it easy for us to move into all of these places. You can put a lot of ships in a Carrier.
Quote:It's bad because you want to keep 'randoms' out? To me that reeks of some huge multinational corporation, urging government to create more regulations so that small competitors have a harder time of getting into an industry.
And? I think you miss the point of nullsec.
Quote:What's your motive, promoting more interesting and exciting game play or defending the profits of your null sec constituents, Mr. Politician.
Defending my profits promotes more and interesting gameplay for me. Like it or not the rich kids can afford more interesting toys. On the rare occasion I did get blown up, my alliance threw money at me to make it easier for me to create a new glorious explosion in space. Ultimately I'm here to entertain myself, and my friends. If that entertainment is had at your expense, so be it. |

Adunh Slavy
1064
|
Posted - 2013.07.02 02:28:00 -
[154] - Quote
SmilingVagrant wrote: Defending my profits promotes more and interesting gameplay for me. Like it or not the rich kids can afford more interesting toys. On the rare occasion I did get blown up, my alliance threw money at me to make it easier for me to create a new glorious explosion in space. Ultimately I'm here to entertain myself, and my friends. If that entertainment is had at your expense, so be it.
So you agree with corruption of the development process? Interesting. |

Verunae Caseti
Viziam Amarr Empire
19
|
Posted - 2013.07.02 04:44:00 -
[155] - Quote
Adunh Slavy wrote:Again, is more people out in null and low a good thing or a bad thing?
If every single jackanapes with a ship and a prayer starts their own corporation and grab a couple systems instead of joining an existing corporation/alliance? Bad thing. Very bad thing.
Corporation hiring and recruitment relies on there being an inherent benefit in larger corporations. If every small corporation that starts could carve out a chunk of space and make a name for themselves, then recruitment would be a nightmare and large corporations would basically be unable to maintain their size.
A few large corporations/alliances warring against one another is far more interesting than 15,000 tiny corporations all fighting over every backwoods system in the game. It makes for epic wars, epic battles and epic stories instead of "System nobody gives a **** about changed hands between two corporations nobody has ever heard of or cares about."
It's a design principle and it has worked great so far. No need to back down now because Joe Nobody decides he doesn't like it. |
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