Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Ellon JTC
The Fated E.Y
1
|
Posted - 2013.06.28 09:44:00 -
[1] - Quote
Hi Assuming you have the right skills and isk what would be the best level 4 security mission running ship? By best I mean fastest. I want to get the missions done as fast as possible.
|

Feanira Darr
Perkone Caldari State
9
|
Posted - 2013.06.28 09:50:00 -
[2] - Quote
like, completely killing everything? "Tibus Heth could also benefit from working 'The Plan'." -DMC |

l0rd carlos
Friends Of Harassment
496
|
Posted - 2013.06.28 09:59:00 -
[3] - Quote
Machariel is still one of the best. Thanks to MWD and Falloff bonus it has a nice damage projection.
Cruise missiles boats are catching up though, of they haven't done it already.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
20
|
Posted - 2013.06.28 10:01:00 -
[4] - Quote
pirate faction BS are the best. machariel, vindi, nightmare and rattlesnake i believe |

Ellon JTC
The Fated E.Y
1
|
Posted - 2013.06.28 10:27:00 -
[5] - Quote
Feanira Darr wrote:like, completely killing everything?
assuming the 2 cases blitzing and killing everything,what would be the best for each? |

Ellon JTC
The Fated E.Y
1
|
Posted - 2013.06.28 10:29:00 -
[6] - Quote
Bastion Arzi wrote:pirate faction BS are the best. machariel, vindi, nightmare and rattlesnake i believe
l0rd carlos wrote:Machariel is still one of the best. Thanks to MWD and Falloff bonus it has a nice damage projection.
Cruise missiles boats are catching up though, of they haven't done it already.
Actually I've heard battle cruisers are faster at running the level4s, because battle ships use large guns and its hard for the large guns to take down the smaller targets. |

Feanira Darr
Perkone Caldari State
9
|
Posted - 2013.06.28 10:31:00 -
[7] - Quote
what I love about nightmares is... frequency crystal and tracking computer script swap-outs are instant. I haven't had to use volley prediction or wait on a blinky reload icon in a while.
OK that's a lie, I was in a golem for three days (until yesterday). having tasted laz0rs, I can't stand missiles now. I thought I'd see what the cruise thing is about--they're nice and fast, but all that ammo and the wasted volleys... and did I mention the blinky reload icon?
not a gameplay experience I want.
//not sure the large turrets is a problem. I hit cruisers at 10km with a tracking speed script loaded. haven't had any issues there. "Tibus Heth could also benefit from working 'The Plan'." -DMC |

Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
20
|
Posted - 2013.06.28 11:11:00 -
[8] - Quote
Ellon JTC wrote: Actually I've heard battle cruisers are faster at running the level4s, because battle ships use large guns and its hard for the large guns to take down the smaller targets.
Maybe really easy level 4's but i doubt you could run the harder ones faster in a bc than a bs.
Also my apoc hits frigs just fine as long as theyre 30km + from me. It also hit frigs just fine at the same distance before oddyssey
Ive seen a macharial mince frigates as well. and anyway when frigs get under ur guns use drones.
|

l0rd carlos
Friends Of Harassment
497
|
Posted - 2013.06.28 11:26:00 -
[9] - Quote
Ellon JTC wrote:
Actually I've heard battle cruisers are faster at running the level4s, because battle ships use large guns and its hard for the large guns to take down the smaller targets.
At about 20 - 25km+ a Machariel should have no problem shooting incomming frigs. Half of the guns should pop a simple frig with one volley. It also has a drone bay for frigs that can deal if they are too close. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Feanira Darr
Perkone Caldari State
9
|
Posted - 2013.06.28 12:36:00 -
[10] - Quote
just to add the capability quickly, train Drones IV and Scout Drone Operation to III or IV
4 T1 light drones strictly for killing web and point frigates is much more effective than using main guns for the same purpose. for missioning, the cost of T2 drones make them impractical. "Tibus Heth could also benefit from working 'The Plan'." -DMC |

Funky Lazers
Shin-Ra Ltd
284
|
Posted - 2013.06.28 12:39:00 -
[11] - Quote
l0rd carlos wrote:Machariel is still one of the best. Thanks to MWD and Falloff bonus it has a nice damage projection.
Cruise missiles boats are catching up though, of they haven't done it already.
Mach is not one of the best. It is the best one.
Cruise boats didn't catch up at all. Whatever. |

Feanira Darr
Perkone Caldari State
9
|
Posted - 2013.06.28 12:41:00 -
[12] - Quote
I don't use Machariels because I multibox rather severely, and the Machariel requires a lot of speed management which I cannot handle. otherwise, I would use it. "Tibus Heth could also benefit from working 'The Plan'." -DMC |

Goldiiee
Tax and War Haven
424
|
Posted - 2013.06.28 12:44:00 -
[13] - Quote
I dual box Machs, two screens makes life simple, for instance Angel Extrav yesterday in 12 minutes including bonus room. Pulsed the XL booster 3 times cause the red shield annoys me :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Krann
The Asteroid Solution
0
|
Posted - 2013.06.29 07:35:00 -
[14] - Quote
Feanira Darr wrote:just to add the capability quickly, train Drones IV and Scout Drone Operation to III or IV
4 T1 light drones strictly for killing web and point frigates is much more effective than using main guns for the same purpose. for missioning, the cost of T2 drones make them impractical.
T2 drones are fine. I've lost one T2 light since this expansion. |

Zhilia Mann
Tide Way Out Productions
1337
|
Posted - 2013.06.29 07:51:00 -
[15] - Quote
Ellon JTC wrote:Actually I've heard battle cruisers are faster at running the level4s, because battle ships use large guns and its hard for the large guns to take down the smaller targets.
Whoever told you that? Don't listen to them.
(They were likely talking about L3s, where this is at least arguable, though top tier mission BSs can shine there too. It's blatantly false in L4s.) |

Rain6638
Team Evil
519
|
Posted - 2013.06.29 09:33:00 -
[16] - Quote
Goldiiee wrote:I dual box Machs, two screens makes life simple, for instance Angel Extrav yesterday in 12 minutes including bonus room. Pulsed the XL booster 3 times cause the red shield annoys me :) I was wondering who I remember saying they dual box machariels... one artillery, one autocannon... was that you? Free raffle-guess Thanatos ...thing?...for fun! take a break from the pew pew and post a guess ;-) [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337. |

Goldiiee
Tax and War Haven
426
|
Posted - 2013.06.29 09:43:00 -
[17] - Quote
Rain6638 wrote:Goldiiee wrote:I dual box Machs, two screens makes life simple, for instance Angel Extrav yesterday in 12 minutes including bonus room. Pulsed the XL booster 3 times cause the red shield annoys me :) I was wondering who I remember saying they dual box machariels... one artillery, one autocannon... was that you? Yes that's me, for Angel Extrav Autos and Artys , but both Arty for others like Mordus Headhunters, Blockade, Gone Berserk or both auto for Vengeance, Buzz kill... you get the idea use what is appropriate.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Xequecal
Ministry of War Amarr Empire
0
|
Posted - 2013.06.29 11:53:00 -
[18] - Quote
Machariel, Vargur, Paladin, or Nightmare. These are the clear best, each has its strengths and weaknesses. |

Paikis
Vapour Holdings
864
|
Posted - 2013.06.29 12:12:00 -
[19] - Quote
Funky Lazers wrote:Mach is not one of the best. It is the best one.
Right up until it stops being the best one. The Machariel is good, and against Angels you'd be hard pressed to find anything better... swap the rats though and suddenly other ships are better.
@OP: Most of the top mission ships are so close that they're more or less equal and the only thing that makes one better than another is what you're shooting. There is no 'best,' and anyone who tries to tell you otherwise is probably selling one.
|

Rain6638
Team Evil
519
|
Posted - 2013.06.29 13:30:00 -
[20] - Quote
o7 Goldiiee Free raffle-guess Thanatos ...thing?...for fun! take a break from the pew pew and post a guess ;-) [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.06.30 06:36:00 -
[21] - Quote
Mach is the best for sure. Cruise boats caught up a lot but still aren't as good post Odyssey. The tracking nerf didn't hurt it that bad. Eve is Real |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
492
|
Posted - 2013.06.30 08:03:00 -
[22] - Quote
Another feature of the Machariel that I have come to really appreciate is its ability to align so fast, almost cruiser-like. It might not seem much, but it sums up, especially if you are blitzing. Forum-unbanned since 2011.10.20.
Need to advertise your Corp or service? Look no further, this space is now for rent!
|

CMD Ishikawa
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.06.30 14:04:00 -
[23] - Quote
Machariel is by far peoples choice, all pirate battleships are really good for what you want. |

Ireland VonVicious
Vicious Trading Company
169
|
Posted - 2013.07.01 01:19:00 -
[24] - Quote
Rattlesnake by a mile.
You can get 1241 dps and pick the damage type now.
Still has awsome tank and can run a MWD.
Sentries ruin smaller targets with ease.
Anyone still preaching other ships hasn't seen what the changes to cruise missiles on top of drone damage upgrades have done. |

Tsukino Stareine
The Red Circle Inc.
423
|
Posted - 2013.07.01 02:03:00 -
[25] - Quote
mach is good on paper but especially after the TE nerf it's gotten behind things like the CNR and even the regular dominix... |

stoicfaux
2894
|
Posted - 2013.07.01 04:20:00 -
[26] - Quote
Ireland VonVicious wrote:Rattlesnake by a mile.
You can get 1241 dps and pick the damage type now.
Still has awsome tank and can run a MWD.
Sentries ruin smaller targets with ease.
Anyone still preaching other ships hasn't seen what the changes to cruise missiles on top of drone damage upgrades have done. Yes, but... what's the DPS of the MWD Rattlesnake while the MWD is active? =/
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.07.01 06:58:00 -
[27] - Quote
Ireland VonVicious wrote:Rattlesnake by a mile.
You can get 1241 dps and pick the damage type now.
Still has awsome tank and can run a MWD.
Sentries ruin smaller targets with ease.
Anyone still preaching other ships hasn't seen what the changes to cruise missiles on top of drone damage upgrades have done.
Are you running both with good skills? I am. Curious what your results in a Machariel vs RS for the same missions are. Eve is Real |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.07.01 07:05:00 -
[28] - Quote
Tsukino Stareine wrote:mach is good on paper but especially after the TE nerf and buffs to other ships it's gotten behind things like the CNR and even the regular dominix...
ROFL. Seriously, on the floor laughing. Eve is Real |

dexington
Dexington Corporation
680
|
Posted - 2013.07.01 07:58:00 -
[29] - Quote
stoicfaux wrote:Yes, but... what's the DPS of the MWD Rattlesnake while the MWD is active? =/
Probably reduced to missiles plus light (maybe medium drones), which is not great but with 3 drone damage amp's it still some 550 dps with hammerheads II's.
Besides you only need the mwd to get to gates and pick up loot, most of the time all you need to do is use mjd once, and just clear the room with sentries. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Bi-Mi Lansatha
Tactical Universal Research and Development Omnium Libertatem
162
|
Posted - 2013.07.01 08:31:00 -
[30] - Quote
Ellon JTC wrote:Hi Assuming you have the right skills and isk what would be the best level 4 security mission running ship? By best I mean fastest. I want to get the missions done as fast as possible.
It depends on the mission and who you are fighting against.
For instance: Recon, level 4 part 1
Blitz The gates are not locked, so you can blitz this mission without a single kill.
The Machariel is a great ship, but it is nowhere near the best ship to run this mission. A fast cruiser or frigate will complete it much quicker. No one ships is the best at every mission. Some are best done with speed, some with DPS at range other DPS up close, etc. Cargo Delivery can be done very quickly with a small fast ship.... such as a shuttle.
The point is: a ship is a tool for getting the job done... match the tool to the job. |

Tsukino Stareine
The Red Circle Inc.
423
|
Posted - 2013.07.01 13:10:00 -
[31] - Quote
Cipher Jones wrote:Tsukino Stareine wrote:mach is good on paper but especially after the TE nerf and buffs to other ships it's gotten behind things like the CNR and even the regular dominix... ROFL. Seriously, on the floor laughing.
ROFL Seriously, tell me why I would use a mach now over the CNR or the domi?
It's got terribad range now and using barrage on anything except angels is a joke. A domi does 850+ REAL dps to 90km+ A CNR does 900+ REAL dps to 90km+
Mach fights in falloff and at perfect skills and implants it has 8+93km range using barrage and 1001 DPS using the most expensive implants possible.
This means that when it fights at an equal 90km it does around 700 DPS with explosive ammunition ONLY whereas the other 2 can change freely between any damage type.
While you're flying around like a moron at 700m/s to get within reasonable range to the npcs I'm sitting at the warp in blapping everything |

Joshua Foiritain
Coreli Corporation Ineluctable.
231
|
Posted - 2013.07.01 13:34:00 -
[32] - Quote
Tsukino Stareine wrote:A CNR does 900+ REAL dps to 90km+ Well the flight time will result in some lost DPS unless you're absolutely perfect when it comes to counting the right amount of missiles.
So overall the Domi is currently by far the superior choice. Its a ******* mission monster 
Coreli Corporation: Small gang PVP & Drug Production, Apply now! |

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.01 14:05:00 -
[33] - Quote
Flight time isn't as bad as you'd expect with the speed they go today. Only really get to volley counting out near lock range.
Edit: and it's been a while since I mentioned it but the TFI craps all over both those boats: 1300+ DPS out to lock range with the weakest sentry (warden) and no heat or implants. DPS with curators/bouncers/gardes rises - only gardes can't reach lock range pretty comfortably. Damage application is extremely good too.  |

Goldiiee
Tax and War Haven
426
|
Posted - 2013.07.01 14:53:00 -
[34] - Quote
Tsukino Stareine wrote:Cipher Jones wrote:Tsukino Stareine wrote:mach is good on paper but especially after the TE nerf and buffs to other ships it's gotten behind things like the CNR and even the regular dominix... ROFL. Seriously, on the floor laughing. ROFL Seriously, tell me why I would use a mach now over the CNR or the domi? It's got terribad range now and using barrage on anything except angels is a joke. A domi does 850+ REAL dps to 90km+ A CNR does 900+ REAL dps to 90km+ Mach fights in falloff and at perfect skills and implants it has 8+93km range using barrage and 1001 DPS using the most expensive implants possible. This means that when it fights at an equal 90km it does around 700 DPS with explosive ammunition ONLY whereas the other 2 can change freely between any damage type. While you're flying around like a moron at 700m/s to get within reasonable range to the npcs I'm sitting at the warp in blapping everything It must be a reading comprehension thing, or possibly a failure to use available tools, so I will do the work and see if it helps. This is why I use a Mach.
My Mach with my skills and implants. Auto-cannons and a set of 4 guards Hail-1597 DPS -4km Optimal, 46km Falloff EMP- 1456 DPS -4km Optimal, 62km Falloff Fusion- 1456 DPS -4km Optimal, 62km Falloff Phased Plasma- 1456 DPS -4km Optimal, 62km Falloff
Artillery and a set of 4 Guards (Or whatever is appropriate) Quake-1174 DPS -19km Optimal, 113km Falloff EMP-1161 DPS -39km Optimal, 113km Falloff Fusion-1161 DPS -39km Optimal, 113km Falloff Phased Plasma-1161 DPS -39km Optimal , 113km Falloff
Tracking speed script changes Arties to 35km and 92km, and Auto-cannons to 3.5km and 50km
Add to those numbers the added benefit that youGÇÖre not flying a potato, and yes anytime you need to hit something on the move the 'approach' button works wonders ,especially to get the transversal to show a string of 0.00001
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.01 15:08:00 -
[35] - Quote
To be fair, if I spent on a TFI what that mach costs, it'd outdamage at Mach at just about everything past about 30km. It's within a few DPS of your hail values at longer ranges, with selectable damage.
However my point stands - horses for courses (for example, that TFI cant move without losing a lot of DPS - its basically a giant sentry). These days, it's better to have a stable of ships, rather than rely on just one. |

Goldiiee
Tax and War Haven
426
|
Posted - 2013.07.01 15:13:00 -
[36] - Quote
Morrigan LeSante wrote:To be fair, if I spent on a TFI what that mach costs, it'd outdamage at Mach at just about everything past about 30km. It's within a few DPS of your hail values at longer ranges, with selectable damage.
However my point stands - horses for courses (for example, that TFI cant move without losing a lot of DPS - its basically a giant sentry). These days, it's better to have a stable of ships, rather than rely on just one. Very true, I have several options in the hangar as well. Never much cared for missiles after training them I always felt I had wasted 3 months on something that was only 'better' in gurrista missions.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Tsukino Stareine
The Red Circle Inc.
424
|
Posted - 2013.07.01 15:22:00 -
[37] - Quote
Goldiiee wrote:Tsukino Stareine wrote:Cipher Jones wrote:Tsukino Stareine wrote:mach is good on paper but especially after the TE nerf and buffs to other ships it's gotten behind things like the CNR and even the regular dominix... ROFL. Seriously, on the floor laughing. ROFL Seriously, tell me why I would use a mach now over the CNR or the domi? It's got terribad range now and using barrage on anything except angels is a joke. A domi does 850+ REAL dps to 90km+ A CNR does 900+ REAL dps to 90km+ Mach fights in falloff and at perfect skills and implants it has 8+93km range using barrage and 1001 DPS using the most expensive implants possible. This means that when it fights at an equal 90km it does around 700 DPS with explosive ammunition ONLY whereas the other 2 can change freely between any damage type. While you're flying around like a moron at 700m/s to get within reasonable range to the npcs I'm sitting at the warp in blapping everything It must be a reading comprehension thing, or possibly a failure to use available tools, so I will do the work and see if it helps. This is why I use a Mach. My Mach with my skills and implants. Auto-cannons and a set of 4 guards Hail-1597 DPS -4km Optimal, 46km Falloff EMP- 1456 DPS -4km Optimal, 62km Falloff Fusion- 1456 DPS -4km Optimal, 62km Falloff Phased Plasma- 1456 DPS -4km Optimal, 62km Falloff Artillery and a set of 4 Guards (Or whatever is appropriate) Quake-1174 DPS -19km Optimal, 113km Falloff EMP-1161 DPS -39km Optimal, 113km Falloff Fusion-1161 DPS -39km Optimal, 113km Falloff Phased Plasma-1161 DPS -39km Optimal , 113km Falloff Tracking speed script changes Arties to 35km and 92km, and Auto-cannons to 3.5km and 50km Add to those numbers the added benefit that youGÇÖre not flying a potato, and yes anytime you need to hit something on the move the 'approach' button works wonders ,especially to get the transversal to show a string of 0.00001
yes cause using 24km optimal gardes is going to absolutely wondrous for your applied DPS in a real situation 
Please, try and get your numbers on EFT higher, it's extremely amusing. |

Ecks Khan
Smokin Aces.
2
|
Posted - 2013.07.01 15:29:00 -
[38] - Quote
Mach is still the best to me, because it just plain does so much. It's the battleship the flys like a cruiser, tanks like a BS and hits like a Dread . I've got an ArmorMach and a ShieldMach and use either arties or ACs (faction arties don't need reactor control so I use those even though i can use tech II).
The RNI and Fleet phoon and other ships are great and I really like the Domi now, it's kind fo a matter of Taste now and no real king. But i still like the Mach.
And the ShieldMach has an advantage no other boat I fly has. I put Incursion mach Rigs on its (tech II shield Rigs) and keep the fits for both incursions and lvl 4 missions handy, so when there are no incursions or it takes too long to get into a fleet I can pop on the lvl 4 fit, find the nearest agent because i can use lvl 4 agents in most Empires, and keep making isk while the res tof my Incursion community are cursing the names of ISN or DIN or whoever just popped the MOM early HeHe. |

Goldiiee
Tax and War Haven
426
|
Posted - 2013.07.01 15:34:00 -
[39] - Quote
Tsukino Stareine wrote:yes cause using 24km optimal gardes is going to absolutely wondrous for your applied DPS in a real situation  Please, try and get your numbers on EFT higher, it's extremely amusing. That's why I stated ''Or whatever is appropriate' Add to that I rarely set drones out, but as you are discussing imaginary numbers, might as well throw all the numbers out there.
It should be noted that after three years of uninterrupted skill training and 73 mil SP, I have finished all the damage and drones skills to 5, and the Core and Targeting skills to elite, these numbers will not be available to anyone that is looking to get into the same ship this week. Unless they had it already, in witch case they wouldn't be asking in the forums for ship advice, they would be giving that advice. 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Tsukino Stareine
The Red Circle Inc.
424
|
Posted - 2013.07.01 15:45:00 -
[40] - Quote
Goldiiee wrote:Tsukino Stareine wrote:yes cause using 24km optimal gardes is going to absolutely wondrous for your applied DPS in a real situation  Please, try and get your numbers on EFT higher, it's extremely amusing. That's why I stated ''Or whatever is appropriate' Add to that I rarely set drones out, but as you are discussing imaginary numbers, might as well throw all the numbers out there. It should be noted that after three years of uninterrupted skill training and 73 mil SP, I have finished all the damage and drones skills to 5, and the Core and Targeting skills to elite, these numbers will not be available to anyone that is looking to get into the same ship this week. Unless they had it already, in witch case they wouldn't be asking in the forums for ship advice, they would be giving that advice. 
I'm not discussing imaginary numbers, my domi currently sits at 800 DPS at gallente BS 4 and using medium artillery still and it hits out to 86km.
I'm not at perfect skills yet for it but not too far either. The mach is just heavily overrated now, especially with the recent changes to the ships I have been talking about. It still is a great ship and I'd be stupid not to acknowledge that but I just cringe a little bit in every "what ship for level 4s" thread everyone and their mother just defaults to "machariel" and it's simply not true anymore.
|

Goldiiee
Tax and War Haven
426
|
Posted - 2013.07.01 15:46:00 -
[41] - Quote
Goldiiee wrote:Tsukino Stareine wrote:yes cause using 24km optimal gardes is going to absolutely wondrous for your applied DPS in a real situation  Please, try and get your numbers on EFT higher, it's extremely amusing. That's why I stated ''Or whatever is appropriate' Add to that I rarely set drones out, but as you are discussing imaginary numbers, might as well throw all the numbers out there. It should be noted that after three years of uninterrupted skill training and 73 mil SP, I have finished all the damage and drones skills to 5, and the Core and Targeting skills to elite, these numbers will not be available to anyone that is looking to get into the same ship this week. Unless they had it already, in witch case they wouldn't be asking in the forums for ship advice, they would be giving that advice.  Edit; Yes I use EVE-HQ (Not EFT) to find the numbers for posting in here, but I get my enthusiasm from using the actual ship in Missions, Incursions, Ratting, and PVP.
I didn't care for how slow the Nightmare is and always dealing with cap problems. I hate how short range the Vindicator is and rails just suck. The Rattlesnake and all other Cruise/Torp BS's always felt like shooting from a POS. A Mach feels light and quick, does massive damage and slips through a storm of rats like Leon ('The Professional' Movie reference). So when asked how I do missions in record time, how do I amass 10s of billions of PVE ISK, avoid gate camps and gank attempts, my answer will always be 'I do it in a Mach'.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Goldiiee
Tax and War Haven
426
|
Posted - 2013.07.01 15:54:00 -
[42] - Quote
Tsukino Stareine wrote:I'm not at perfect skills yet for it but not too far either. The mach is just heavily overrated now, especially with the recent changes to the ships I have been talking about. It still is a great ship and I'd be stupid not to acknowledge that but I just cringe a little bit in every "what ship for level 4s" thread everyone and their mother just defaults to "machariel" and it's simply not true anymore.
Agreed, I cringe as well best ship for LVL-4 is what you can fly and feel comfortable in, I did Missions in a Maelstrom for over a year, never lost it, and always made good ISK. I did complexes in a Tengu only lost one and paid for its replacement the next day, I did cosmos missions in a Harby and I always though that was a fun easy ship as well.
I usually ignore these threads, but somehow I got involved in this one. To the OP, if you like a ship for it's looks, its munitions, tank, or simply its cost then you can probably find a way to make it run LVL-4s effectively. So pick one and start running, the nice thing is you can always switch and train another whenever you like.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Ginger Barbarella
Caldari Provisions Caldari State
1372
|
Posted - 2013.07.01 17:41:00 -
[43] - Quote
Ellon JTC wrote:Hi Assuming you have the right skills and isk what would be the best level 4 security mission running ship? By best I mean fastest. I want to get the missions done as fast as possible.
Does the search function not work here anymore??? "Blow it all on Quafe and strippers." --- Sorlac |

Ginger Barbarella
Caldari Provisions Caldari State
1372
|
Posted - 2013.07.01 17:44:00 -
[44] - Quote
Goldiiee wrote:I dual box Machs, two screens makes life simple, for instance Angel Extrav yesterday in 12 minutes including bonus room. Pulsed the XL booster 3 times cause the red shield annoys me :)
5 rooms of an Extravaganza in 12 minutes? I call bullsh!te.  "Blow it all on Quafe and strippers." --- Sorlac |

Goldiiee
Tax and War Haven
427
|
Posted - 2013.07.01 18:01:00 -
[45] - Quote
Ginger Barbarella wrote:Goldiiee wrote:I dual box Machs, two screens makes life simple, for instance Angel Extrav yesterday in 12 minutes including bonus room. Pulsed the XL booster 3 times cause the red shield annoys me :) 5 rooms of an Extravaganza in 12 minutes? I call bullsh!te. 
wish I had money on that hand, love collecting easy money.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.07.01 18:37:00 -
[46] - Quote
Tsukino Stareine wrote:Cipher Jones wrote:Tsukino Stareine wrote:mach is good on paper but especially after the TE nerf and buffs to other ships it's gotten behind things like the CNR and even the regular dominix... ROFL. Seriously, on the floor laughing. ROFL Seriously, tell me why I would use a mach now over the CNR or the domi? It's got terribad range now and using barrage on anything except angels is a joke. A domi does 850+ REAL dps to 90km+ A CNR does 900+ REAL dps to 90km+ Mach fights in falloff and at perfect skills and implants it has 8+93km range using barrage and 1001 DPS using the most expensive implants possible. This means that when it fights at an equal 90km it does around 700 DPS with explosive ammunition ONLY whereas the other 2 can change freely between any damage type. While you're flying around like a moron at 700m/s to get within reasonable range to the npcs I'm sitting at the warp in blapping everything
Because I have used all 3 and the Mach is the fastest out of the 3. It is significantly faster than the Dominix. No mission requires me to fight at 90KM. People who understand the methodology simply pop the triggers first instead of last and pull the farther spawns with a TP while shooting the closer spawns. That coupled with long range sentry drones create a much better damage projection than the Dominix and CNR. I have tested it both on PYFA and actual application over and over. Have you?
Eve is Real |

Ecks Khan
Smokin Aces.
3
|
Posted - 2013.07.01 18:55:00 -
[47] - Quote
Cipher Jones wrote:Tsukino Stareine wrote:Cipher Jones wrote:Tsukino Stareine wrote:mach is good on paper but especially after the TE nerf and buffs to other ships it's gotten behind things like the CNR and even the regular dominix... ROFL. Seriously, on the floor laughing. ROFL Seriously, tell me why I would use a mach now over the CNR or the domi? It's got terribad range now and using barrage on anything except angels is a joke. A domi does 850+ REAL dps to 90km+ A CNR does 900+ REAL dps to 90km+ Mach fights in falloff and at perfect skills and implants it has 8+93km range using barrage and 1001 DPS using the most expensive implants possible. This means that when it fights at an equal 90km it does around 700 DPS with explosive ammunition ONLY whereas the other 2 can change freely between any damage type. While you're flying around like a moron at 700m/s to get within reasonable range to the npcs I'm sitting at the warp in blapping everything Because I have used all 3 and the Mach is the fastest out of the 3. It is significantly faster than the Dominix. No mission requires me to fight at 90KM. People who understand the methodology simply pop the triggers first instead of last and pull the farther spawns with a TP while shooting the closer spawns. That coupled with long range sentry drones create a much better damage projection than the Dominix and CNR. I have tested it both on PYFA and actual application over and over. Have you?
I've done that, it's fun, though i usually don't use a TP. Some times I drop sentries and afterburner around popping stuff ,using a drone link in the last high slot.
The speed makes tanking a non-issue and being up to 40 or 50 km from my sentries lets them pop the frigs that are my back in a volly or 2. The mach allows for "creative mission running" as i have heard it called.
|

Tsukino Stareine
The Red Circle Inc.
425
|
Posted - 2013.07.01 20:44:00 -
[48] - Quote
Cipher Jones wrote:
Because I have used all 3 and the Mach is the fastest out of the 3. It is significantly faster than the Dominix. No mission requires me to fight at 90KM. People who understand the methodology simply pop the triggers first instead of last and pull the farther spawns with a TP while shooting the closer spawns. That coupled with long range sentry drones create a much better damage projection than the Dominix and CNR. I have tested it both on PYFA and actual application over and over. Have you?
No mission requires you to fight at 90km but doesnt mean you shouldnt if you are able to.
Why would I spend 20 seconds flying towards something when I can shoot it from where I stand?
Your method of shooting triggers first is all fine and dandy, but unfortunately the rats that spawn 70, 90, 110km out dont magically appear within range after they aggro, most rats fly at under 400m/s apart from some frigates and it takes a significant amount of time for them to get within feasible range of the mach even if you're flying toward them.
Furthermore since rats don't always spawn in one nice big blob, they often spawn opposite ends of the deadspace area meaning that if you fly towards one group then you have to spend extra time flaying BACK IN THE OTHER DIRECTION to either get to the gate or the other group.
You've obviously never flown the dominix since odyssey and if you have you've been doing it wrong. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.07.01 20:52:00 -
[49] - Quote
Quote: No mission requires you to fight at 90km but doesnt mean you shouldnt if you are able to.
Why would I spend 20 seconds flying towards something when I can shoot it from where I stand?
Your method of shooting triggers first is all fine and dandy, but unfortunately the rats that spawn 70, 90, 110km out dont magically appear within range after they aggro, most rats fly at under 400m/s apart from some frigates and it takes a significant amount of time for them to get within feasible range of the mach even if you're flying toward them.
Furthermore since rats don't always spawn in one nice big blob, they often spawn opposite ends of the deadspace area meaning that if you fly towards one group then you have to spend extra time flaying BACK IN THE OTHER DIRECTION to either get to the gate or the other group.
You've obviously never flown the dominix since odyssey and if you have you've been doing it wrong.
Yes, you should not shoot at targets 90km away if other targets are closer no matter what ship you are in. There is no ship that has 100% projection at all ranges.
I dont spend any time burning down at all so you are comparing apples to oranges.
The rats that spawn within 70k catch as much damage from my Mach as they do from your Domi. Its not Magic, its damage projection.
The Blockade is the only mission worth running that has rats spawn at opposite ends. I finish the entire mission in one bounty tick. I would love to see a Dominix do that. Love it.
Flying a Domi when you have a Mach IS doing it wrong.
Eve is Real |

Tsukino Stareine
The Red Circle Inc.
425
|
Posted - 2013.07.01 22:16:00 -
[50] - Quote
Cipher Jones wrote:Quote: No mission requires you to fight at 90km but doesnt mean you shouldnt if you are able to.
Why would I spend 20 seconds flying towards something when I can shoot it from where I stand?
Your method of shooting triggers first is all fine and dandy, but unfortunately the rats that spawn 70, 90, 110km out dont magically appear within range after they aggro, most rats fly at under 400m/s apart from some frigates and it takes a significant amount of time for them to get within feasible range of the mach even if you're flying toward them.
Furthermore since rats don't always spawn in one nice big blob, they often spawn opposite ends of the deadspace area meaning that if you fly towards one group then you have to spend extra time flaying BACK IN THE OTHER DIRECTION to either get to the gate or the other group.
You've obviously never flown the dominix since odyssey and if you have you've been doing it wrong.
Yes, you should not shoot at targets 90km away if other targets are closer no matter what ship you are in. There is no ship that has 100% projection at all ranges. I dont spend any time burning down at all so you are comparing apples to oranges. The rats that spawn within 70k catch as much damage from my Mach as they do from your Domi. Its not Magic, its damage projection. The Blockade is the only mission worth running that has rats spawn at opposite ends. I finish the entire mission in one bounty tick. I would love to see a Dominix do that. Love it. Flying a Domi when you have a Mach IS doing it wrong.
how on earth does your mach do the same damage as my domi at 70k? It's not mathematically possible.
Dominix has been completing blockade in one bounty tick even before this change, also would love to see how efficient your mach is fighting anything that isn't easymode angels. |

stoicfaux
2895
|
Posted - 2013.07.01 22:30:00 -
[51] - Quote
Some considerations to consider: * MWD Mach can kill frigates while closing the range (i.e. the DPS falloff is minimized) * MWD Mach probably isn't going to use sentry drones much. * Mach can kill frigates at range. * AC800s have ~4 second cycle time, which means reduced overkill (as opposed to a CNR.) * Guns can be split into two groups which helps reduce DPS loss to overkill and which allows you to kill frigates at range faster. (Splitting missiles into multiple groups increases DPS loss to NPC defenders.) * Mach aligns faster.
Even so, given the Cruise Missile buff, the missile battleships overhaul and the Dominix re-bonusing, I would want to see completion times for the various hulls to see whether the difference is significant or not. |

Goldiiee
Tax and War Haven
427
|
Posted - 2013.07.01 22:43:00 -
[52] - Quote
Cypher Jones don't bother, Tsukino Stareine is convinced that she has the perfect boat just like we are convinced we have the perfect boat. Only difference is I agree with you and she agrees with herself.
In the last hour I have completed Mordus Headhunters, Gone Berzerk, Buzz Kill and Damsel in distress.. but my Mach doesn't work against anything but angels,
leave crazy to crazy they only drag you in they never join you.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.07.01 23:16:00 -
[53] - Quote
Quote:how on earth does your mach do the same damage as my domi at 70k?
Sentries, TEs and TC's, ammo.
Serpentis is as easymode to a Domi as Angels are to a Mach, or anything running Fusion + bouncers.
Quote:Even so, given the Cruise Missile buff, the missile battleships overhaul and the Dominix re-bonusing, I would want to see completion times for the various hulls to see whether the difference is significant or not.
Still waiting to get "9/10ths of a wormhole" so I can test the TFI against the Mach. The gap has been bridged considerably, but still not completely closed IMHO. Eve is Real |

Tsukino Stareine
The Red Circle Inc.
426
|
Posted - 2013.07.02 02:15:00 -
[54] - Quote
Goldiiee wrote:Cypher Jones don't bother, Tsukino Stareine is convinced that she has the perfect boat just like we are convinced we have the perfect boat. Only difference is I agree with you and she agrees with herself.
In the last hour I have completed Mordus Headhunters, Gone Berzerk, Buzz Kill and Damsel in distress.. but my Mach doesn't work against anything but angels,
leave crazy to crazy they only drag you in they never join you.
ok ill rephrase: go do a sansha, serpentis or guristas mission and tell me how good your completions times are when you're TDed, damped or jammed :) |

Paikis
Vapour Holdings
871
|
Posted - 2013.07.02 04:05:00 -
[55] - Quote
When I fly missions I do so in Amarr space. I fly my Nightmare most of the time (because it is flat out BETTER than everything else for shooting EM or Thermal weak rats) and for the occasional Angels Extravaganza I have a slightly pimped Mach. I use the Nightmare for Guristas also.
Goldiiee wrote:I didn't care for how slow the Nightmare is and always dealing with cap problems. I hate how short range the Vindicator is and rails just suck. The Rattlesnake and all other Cruise/Torp BS's always felt like shooting from a POS. A Mach feels light and quick, does massive damage and slips through a storm of rats like Leon.
Your entire post is based on how you feel about the ships. You have to realise that your feelings don't matter. What matters is maths, and maths doesn't believe in feelings. Your first two lines there are just completely incorrect. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.07.02 05:22:00 -
[56] - Quote
Quote:ok ill rephrase: go do a sansha, serpentis or guristas mission and tell me how good your completions times are when you're TDed, damped or jammed :)
Because I'm a rookie and don't know how to counter.
Thanks for playing, I concede Mr Gore. You invented the internets and the Dominix is king.
Eve is Real |

Tsukino Stareine
The Red Circle Inc.
427
|
Posted - 2013.07.02 06:49:00 -
[57] - Quote
Cipher Jones wrote:Quote:ok ill rephrase: go do a sansha, serpentis or guristas mission and tell me how good your completions times are when you're TDed, damped or jammed :) Because I'm a rookie and don't know how to counter. Thanks for playing, I concede Mr Gore. You invented the internets and the Dominix is king.
I'll translate this for people who don't speak fluent moron:
"I can't find a suitable rebuttal so I will draw upon the powers of archaic internet cliches to attempt to throw off anyone reading up until this point so they cannot see how truly foolish I am" |

Job Valador
Super Moose Defence Force
72
|
Posted - 2013.07.02 06:51:00 -
[58] - Quote
eff the mach, navy apoc, tachs and a mjd. you clear even the hardest of missions with relative ease solo. [IMG]http://imageshack.us/a/img836/7059/c00286794da9496e2b391.jpg[/IMG]
Rule 34 ^ |

ExcalibursTemplar
Citadel Enterprises
3
|
Posted - 2013.07.02 09:06:00 -
[59] - Quote
Ginger Barbarella wrote:Goldiiee wrote:I dual box Machs, two screens makes life simple, for instance Angel Extrav yesterday in 12 minutes including bonus room. Pulsed the XL booster 3 times cause the red shield annoys me :) 5 rooms of an Extravaganza in 12 minutes? I call bullsh!te. 
12 minutes sounds doable to me, if he blows up the buildings and stops the spawns. That or he actually does the mission with 2 Machs.
I'd be surprised if he actually killed EVERYTHING with one Mach though in 12 minutes. That would be truly epic if you could do that and if true I'm retraining for a Mach ASAP.
|

Goldiiee
Tax and War Haven
429
|
Posted - 2013.07.02 09:32:00 -
[60] - Quote
ExcalibursTemplar wrote:Ginger Barbarella wrote:Goldiiee wrote:I dual box Machs, two screens makes life simple, for instance Angel Extrav yesterday in 12 minutes including bonus room. Pulsed the XL booster 3 times cause the red shield annoys me :) 5 rooms of an Extravaganza in 12 minutes? I call bullsh!te.  12 minutes sounds doable to me, if he blows up the buildings and stops the spawns. That or he actually does the mission with 2 Machs. I'd be surprised if he actually killed EVERYTHING with one Mach though in 12 minutes. That would be truly epic if you could do that and if true I'm retraining for a Mach ASAP. Well I spent a few hours yesterday trying to get FRAPS and several other Game video recording software on my PC, when I finally got Fraps on I went in search of the mission, but still haven't had it offered yet. When I do I will make a recording so I can stop being called a liar, :)
Dualboxing Machs one 800 autos the other 1400 artillery, always shoot the trigger BS with the arties, usually one shot pop them or so much that it is one or two cycles from the autos to finish it off, yes killed everything in every room including the turrets in room 3? so my friend in his noctis could come through. first gate to last rat took me 12 minutes two days ago, so if I can just get it offered again I record it and have another boring PVE video for everyone to fall asleep watching on YouTube
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Doed
Tyrfing Industries Viro Mors Non Est
8
|
Posted - 2013.07.02 12:09:00 -
[61] - Quote
Navy Domi is a top contender vs Serp and Gurista, also very good vs Sansha and Blood Raiders due to TD abuse(CNR is even better here though)
Normal Domi is one of the best, if not the best low SP runner(other contender for this being the Raven. |

ExcalibursTemplar
Citadel Enterprises
3
|
Posted - 2013.07.02 12:53:00 -
[62] - Quote
Goldiiee wrote:ExcalibursTemplar wrote:Ginger Barbarella wrote:Goldiiee wrote:I dual box Machs, two screens makes life simple, for instance Angel Extrav yesterday in 12 minutes including bonus room. Pulsed the XL booster 3 times cause the red shield annoys me :) 5 rooms of an Extravaganza in 12 minutes? I call bullsh!te.  12 minutes sounds doable to me, if he blows up the buildings and stops the spawns. That or he actually does the mission with 2 Machs. I'd be surprised if he actually killed EVERYTHING with one Mach though in 12 minutes. That would be truly epic if you could do that and if true I'm retraining for a Mach ASAP. Well I spent a few hours yesterday trying to get FRAPS and several other Game video recording software on my PC, when I finally got Fraps on I went in search of the mission, but still haven't had it offered yet. When I do I will make a recording so I can stop being called a liar, :) Dualboxing Machs one 800 autos the other 1400 artillery, always shoot the trigger BS with the arties, usually one shot pop them or so much that it is one or two cycles from the autos to finish it off, yes killed everything in every room including the turrets in room 3? so my friend in his noctis could come through. first gate to last rat took me 12 minutes two days ago, so if I can just get it offered again I record it and have another boring PVE video for everyone to fall asleep watching on YouTube
I believe you in fact I'm guessing you could pull of a similar time with two CNR. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
695
|
Posted - 2013.07.02 18:43:00 -
[63] - Quote
Tsukino Stareine wrote:Cipher Jones wrote:Quote:ok ill rephrase: go do a sansha, serpentis or guristas mission and tell me how good your completions times are when you're TDed, damped or jammed :) Because I'm a rookie and don't know how to counter. Thanks for playing, I concede Mr Gore. You invented the internets and the Dominix is king. I'll translate this for people who don't speak fluent moron: "I can't find a suitable rebuttal so I will draw upon the powers of archaic internet cliches to attempt to throw off anyone reading up until this point so they cannot see how truly foolish I am"
I've given the proper rebuttal already. I said I've flown both and the Mach is faster. Your response to that was an Ad hominem attack.
Other people obviously understand;
Quote: Normal Domi is one of the best, if not the best low SP runner(other contender for this being the Raven.
and in fact you yourself have already conceded...
Yep, that's what we run.
Eve is Real |

Goldiiee
Tax and War Haven
432
|
Posted - 2013.07.02 18:53:00 -
[64] - Quote
Is this a what you consider 3 slot or 5 slot tank (Rigs considered a slot?)
[Machariel, Mission Mach 1400]
7x 1400mm Howitzer Artillery II (Quake L) Automated Targeting Unit I
Pithum A-Type Adaptive Invulnerability Field Gist X-Type X-Large Shield Booster Pith A-Type Shield Boost Amplifier Federation Navy Tracking Computer (Tracking Speed Script) Gist X-Type 100MN Microwarpdrive
4x Republic Fleet Gyrostabilizer 2x Republic Fleet Tracking Enhancer Signal Amplifier II
Large Anti-EM Screen Reinforcer II Large Core Defense Field Extender II Large Ancillary Current Router I
4x Federation Navy Garde 5x Warrior II
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Tsukino Stareine
The Red Circle Inc.
430
|
Posted - 2013.07.02 20:18:00 -
[65] - Quote
Cipher Jones wrote:blargh
still havent responded on how well your mach performs on a pirate faction that actually has real ewar :) |

Goldiiee
Tax and War Haven
432
|
Posted - 2013.07.02 20:50:00 -
[66] - Quote
Tsukino Stareine wrote:Cipher Jones wrote:blargh still havent responded on how well your mach performs on a pirate faction that actually has real ewar :) IDK about Cipher but E-War doesn't affect me, I dualbox when one ship gets Jammed, TD, or Damped my other ship takes out the offender and I continue on. 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Tsukino Stareine
The Red Circle Inc.
431
|
Posted - 2013.07.02 22:36:00 -
[67] - Quote
Goldiiee wrote:Tsukino Stareine wrote:Cipher Jones wrote:blargh still havent responded on how well your mach performs on a pirate faction that actually has real ewar :) IDK about Cipher but E-War doesn't affect me, I dualbox when one ship gets Jammed, TD, or Damped my other ship takes out the offender and I continue on. 
so wait, all your experience comes from using TWO machariels?
|

Goldiiee
Tax and War Haven
432
|
Posted - 2013.07.02 23:05:00 -
[68] - Quote
Tsukino Stareine wrote:Goldiiee wrote:Tsukino Stareine wrote:Cipher Jones wrote:blargh still havent responded on how well your mach performs on a pirate faction that actually has real ewar :) IDK about Cipher but E-War doesn't affect me, I dualbox when one ship gets Jammed, TD, or Damped my other ship takes out the offender and I continue on.  so wait, all your experience comes from using TWO machariels? NO he first two years of playing I was a maelstrom loving noob, then 2 years ago did most missions with a noctis alt and a mach, sleipnir abadon, apoc, tengu. and last year been pretty much two machs and give away book marks to sites in abandoned cans at the station. Kinda covered it all :)
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
695
|
Posted - 2013.07.03 03:00:00 -
[69] - Quote
Tsukino Stareine wrote:Cipher Jones wrote:blargh still havent responded on how well your mach performs on a pirate faction that actually has real ewar :)
I responded, albeit sarcastic. The answer is that I have 2-3 utility slots to counter whatever the NPC's throw at me, and know how to use them. The NPC's melt quickly no matter what faction they belong to, as long as you understand the best methodology to running each individual mission.
The consensus of the thread for everybody but you is that the Navy Domi is one of the best against Serpentis, the CNR is improved, and the Mach is overall top dog, with the NM being top dog vs Sansha's.
Eve is Real |

Tsukino Stareine
The Red Circle Inc.
433
|
Posted - 2013.07.03 03:12:00 -
[70] - Quote
no it's YOUR consensus that mach is top dog, it isn't any longer and just by the fact you think nightmare performs well against TDing sanshas makes me think you really have no idea what you are talking about.
The fact that you have to sacrifice slots to counter npc ewar makes the mach inferior to the domi, I don't have to replace anything and still retain 800+ dps at much longer ranges than the mach |

Doed
Tyrfing Industries Viro Mors Non Est
8
|
Posted - 2013.07.03 05:55:00 -
[71] - Quote
The only blockade a Domi possibly can't easily do in under 20 minutes is Serp one, I've only ran domi a few times there but did get it under 20 minutes once, out of like, 3 goes or something. Sansha/Blood and esp Angel is very easily done in under 20.
ANd when I said low sp runner ,I also considered low isk aswell, if you can jump into a faction ship right away the obv the normal domi can't get close to competing.
Navy Domi > Normal Domi
A Navy Domi does 1300 to 1400 dps at 50km, depending on your fit. |

Paikis
Vapour Holdings
871
|
Posted - 2013.07.03 06:25:00 -
[72] - Quote
Tsukino Stareine wrote:no it's YOUR consensus that mach is top dog, it isn't any longer and just by the fact you think nightmare performs well against TDing sanshas makes me think you really have no idea what you are talking about.
The fact that you have to sacrifice slots to counter npc ewar makes the mach inferior to the domi, I don't have to replace anything and still retain 800+ dps at much longer ranges than the mach
Firstly, I agree the Machariel isn't top dog anymore (although I've been saying this even before the TE nerf). But I will say that I have absolutely no problems against TDing Sanshas with my Tachyon Nightmare. I have solod Blockades with Sanshas no problems. Train some skills.
The Machariel is the best by far against Angels, but against every other type of rats, it is at best a close second. People just haven't realised this yet. |

Tsukino Stareine
The Red Circle Inc.
433
|
Posted - 2013.07.03 07:12:00 -
[73] - Quote
Doed wrote:The only blockade a Domi possibly can't easily do in under 20 minutes is Serp one, I've only ran domi a few times there but did get it under 20 minutes once, out of like, 3 goes or something. Sansha/Blood and esp Angel is very easily done in under 20.
ANd when I said low sp runner ,I also considered low isk aswell, if you can jump into a faction ship right away the obv the normal domi can't get close to competing.
Navy Domi > Normal Domi
A Navy Domi does 1300 to 1400 dps at 50km, depending on your fit. Also produces over 1k dps at 80km with 75% kin 25% therm damage.
No deep falloff and less issues with jamming, tds, etc.
would love to see a navy domi doing 1k dps at 80km considering you cannot get gardes to hit that far.
also the claim for 1300 dps at 50km is a little far fetched also, you sure you're not fitting blasters and forgetting their range? |

Tsukino Stareine
The Red Circle Inc.
433
|
Posted - 2013.07.03 07:20:00 -
[74] - Quote
Paikis wrote:Tsukino Stareine wrote:no it's YOUR consensus that mach is top dog, it isn't any longer and just by the fact you think nightmare performs well against TDing sanshas makes me think you really have no idea what you are talking about.
The fact that you have to sacrifice slots to counter npc ewar makes the mach inferior to the domi, I don't have to replace anything and still retain 800+ dps at much longer ranges than the mach Firstly, I agree the Machariel isn't top dog anymore (although I've been saying this even before the TE nerf). But I will say that I have absolutely no problems against TDing Sanshas with my Tachyon Nightmare. I have solod Blockades with Sanshas no problems. Train some skills. The Machariel is the best by far against Angels, but against every other type of rats, it is at best a close second. People just haven't realised this yet.
I find that pretty hard to believe but I'll take your word on it, quite a few tding elite cruisers spawn on blockade, surely that will drop your optimal to pretty dangerous levels? |

Mina Sebiestar
Mactabilis Simplex Cursus
375
|
Posted - 2013.07.03 07:48:00 -
[75] - Quote
Navy domi is something that i would pick more than anything else atm..
Mach is still an valid option on many missions imo while it dmg range is nerfed it still can project big dps from 0 to 50km so if target or group of targets are sitting at 80k or so(not on many missions tho) it just need to move in 20km or so and that take seconds to do in mwd mach.
But i just like Ndomi more it is slow as turd ,1400+ dps monster that is hard to tank while maintaining gank cap can be an issue,there is almost always some trade of in modules you want to fit but thanks to bonus'd drones it is pretty much immune to e-war. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Mina Sebiestar
Mactabilis Simplex Cursus
375
|
Posted - 2013.07.03 07:55:00 -
[76] - Quote
"also the claim for 1300 dps at 50km is a little far fetched also, you sure you're not fitting blasters and forgetting their range?"
war potato i am lacking rail spec to l5 and t2 ammo for totally fake paper dps but yes domi hits hard ..very hard.
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tsukino Stareine
The Red Circle Inc.
433
|
Posted - 2013.07.03 07:59:00 -
[77] - Quote
yeah that's not going to hit to 50km |

Mina Sebiestar
Mactabilis Simplex Cursus
375
|
Posted - 2013.07.03 08:01:00 -
[78] - Quote
it already does http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tsukino Stareine
The Red Circle Inc.
435
|
Posted - 2013.07.03 08:26:00 -
[79] - Quote
Mina Sebiestar wrote:it already does
show me where you do 1400 dps at 50km because you wont with that fit.
also wtf you have genos and a +6% pwg implant |

Mina Sebiestar
Mactabilis Simplex Cursus
375
|
Posted - 2013.07.03 08:37:00 -
[80] - Quote
Garde have 60km optimal and guns have 36+30 with plenty room for improvement for example basic t2 te and unscripted tc will push that to 50km falloff and 42km opty for guns
so yeah it is preety much spot on 1300-1400 dps to 50k or are you saying that 8km in falloff of 50km is somehow killing ship dps by huge number?
Edit yes i am implanted i don't run empty clones if i play nice. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.03 08:43:00 -
[81] - Quote
You can get 14xx at 39.6 + 36 (on a real fit, I could push that further out artificially).
Needs CN antimatter and both 6% hybrid damage and RoF.
It's close enough, you could doubtless eft something else higher up (rigs, TCs etc) but that fit I'm testing is one you could actually....use. I didn't change a thing on the actual fitting, just skills v, the implants and the faction ammo. |

Khanid Voltar
Third Way Retirement Corp
12
|
Posted - 2013.07.03 08:53:00 -
[82] - Quote
Why has the space you are missioning in not entered into this argument yet?
IMHO it is the critical factor and most likely the problem here.
My alt flies in minnie space - I dont think he has ever had Guristas extravaganze, caldari missions only pop up for the most part when they are caldari + amarr missions, and serpentis missions are perhaps the most prevalent of the not very often missions.
Like I think Cipher said if you are dual boxing EW becomes a non issue for the most part as the EW rats dont seem to split their fire, and hence the other alt just elimiates the problem.
I dual box in minnie high sec, using two mwd ac machs and while I am not getting Godilees times I am finding it unbelievably fast.
But I reckon Tsukino is almost definitely not doing missions in minnie high sec, and is possibly from his responses single boxing as well. So it's really comparing apples to oranges.
Anyway, in response to the original question "What is the best mission ship?" I would answer it is dependant on a number of factors, the most significant of which is which npc faction owns the space you are missioning in.
And since, rightly or wrongly, the most lucrative missions are often perceived to be angel missions you want to maximise your chances of getting them, and being in a ship that is going to cope the best with the missions in that space, then the best mission ship therefore is the mach.
Maybe at lower skill level, in other space, other ships are more appropriate. But for my skill level, and the type of rat I want to get missions to fight, the Mach is an end game mission ship.
Just my two cents.
|

Mina Sebiestar
Mactabilis Simplex Cursus
375
|
Posted - 2013.07.03 08:56:00 -
[83] - Quote
well it is almost warranted that you will need tracking mods at least two so like it or not range will go up from stock 36km or you will hit for crap otherwise
also domi i linked in pic is incursion one it have wrong rig(em II) it should be therm and it have scope chip it should be kin II rig..that way with correct invul you are good for therm/kin/explo rats and some easier em(drones/merc) missions!
But it is doable as i said my preferred ship atm. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tsukino Stareine
The Red Circle Inc.
435
|
Posted - 2013.07.03 09:12:00 -
[84] - Quote
you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow? |

Mina Sebiestar
Mactabilis Simplex Cursus
375
|
Posted - 2013.07.03 09:17:00 -
[85] - Quote
Tsukino Stareine wrote:you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow?
i think that you underestimate what 1400 instant dps does to stuff anyway i did fraps some time ago(and post on this forums) very similar domi in action 0 cap mods some tank and it worked then it works now.
You are always free to believe and fly what you want,i was just showing that 1400 dps rail domi isn't unreachable. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.03 09:59:00 -
[86] - Quote
Tsukino Stareine wrote:you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow?
Mine is not a 3 slot tank, and it's the boat I use to blap short range, low travel serpentis/guristas missions so it's hardened against them (booster, invuln, kin & therm hardener(s) and a couple of rigs for taste/ in case I feel like more general purpose work). The only sacrifice it makes is a large, rather than X-large booster - because it doesnt need it. The speed at which it melts things is quite hilarious.
Again though, it just goes back to my "have a stable of ships, pick the best for the mission" belief. But for guristas/serpentis work up close, that thing is a pain spewing monster 
Edit: Mind you, the TFI I have is *better* still, but sometimes a change of pace is nice. |

Tsukino Stareine
The Red Circle Inc.
435
|
Posted - 2013.07.03 10:08:00 -
[87] - Quote
Mina Sebiestar wrote:Tsukino Stareine wrote:you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow? i think that you underestimate what 1400 instant dps does to stuff anyway i did fraps some time ago(and post on this forums) very similar domi in action 0 cap mods some tank and it worked then it works now. You are always free to believe and fly what you want,i was just showing that 1400 dps rail domi isn't unreachable.
1400 dps is very reachable but EFT numbers mean very little in the real game, 1400 dps means you have a 3 slot tank and many missions you will be breaking before you can even get locks on the more important things unless you're running some ridiculous pith-x large shield booster setup with an a-type invuls and stuff. Not to mention some missions have rats that can shoot you from much further than your engagement range.
Plus 50km engagement range is pretty poor to start with, many things spawn at 70, 90 and even over 100km at times, no DLA means you got a 60km max drone control range too. |

ExcalibursTemplar
Citadel Enterprises
3
|
Posted - 2013.07.03 10:45:00 -
[88] - Quote
Mina Sebiestar wrote:"also the claim for 1300 dps at 50km is a little far fetched also, you sure you're not fitting blasters and forgetting their range?" war potato i am lacking rail spec to l5 and t2 ammo for totally fake paper dps but yes domi hits hard ..very hard.
I could be wrong but I'm pretty certain that's not your DPS.
Undock then deploy drones and look at your dps.
EDIT: Ignore this i've just run the numbers through EVEHQ fit and they seem right. I just have a weird bug in my game when docked up all the drone damage is added together instead of just the drones i can use. |

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.03 10:46:00 -
[89] - Quote
There's really no reason I couldnt rig my navy domi for drone control range to squeeze it further out - its current rigs are...optional.
It could be wiggled to get drone range out to 80km with keeping max guns managing 4 figure DPS out to that range, before implants and a good enough tank (considering its DPS).
Only reason I didnt was...it was a hull I built for an explicit purpose.
edit: and no deadspace items, faction is where that tops out. |

Tsukino Stareine
The Red Circle Inc.
435
|
Posted - 2013.07.03 10:57:00 -
[90] - Quote
ExcalibursTemplar wrote:Mina Sebiestar wrote:"also the claim for 1300 dps at 50km is a little far fetched also, you sure you're not fitting blasters and forgetting their range?" war potato i am lacking rail spec to l5 and t2 ammo for totally fake paper dps but yes domi hits hard ..very hard. I could be wrong but I'm pretty certain that's not your DPS. Undock then deploy drones and look at your dps.
when you deploy drones the ones out are removed from the DPS calculation on the fitting screen |

Goldiiee
Tax and War Haven
435
|
Posted - 2013.07.03 12:06:00 -
[91] - Quote
Khanid Voltar wrote:Why has the space you are missioning in not entered into this argument yet?
IMHO it is the critical factor and most likely the problem here.
My alt flies in minnie space - I dont think he has ever had Guristas extravaganze, caldari missions only pop up for the most part when they are caldari + amarr missions, and serpentis missions are perhaps the most prevalent of the not very often missions.
Like I think Cipher said if you are dual boxing EW becomes a non issue for the most part as the EW rats dont seem to split their fire, and hence the other alt just elimiates the problem.
I dual box in minnie high sec, using two mwd ac machs and while I am not getting Godilees times I am finding it unbelievably fast.
But I reckon Tsukino is almost definitely not doing missions in minnie high sec, and is possibly from his responses single boxing as well. So it's really comparing apples to oranges.
Anyway, in response to the original question "What is the best mission ship?" I would answer it is dependant on a number of factors, the most significant of which is which npc faction owns the space you are missioning in.
And since, rightly or wrongly, the most lucrative missions are often perceived to be angel missions you want to maximise your chances of getting them, and being in a ship that is going to cope the best with the missions in that space, then the best mission ship therefore is the mach.
Maybe at lower skill level, in other space, other ships are more appropriate. But for my skill level, and the type of rat I want to get missions to fight, the Mach is an end game mission ship. That isnt to say that its only good angels, in general it copes well with all rat types. When single boxing I do hate ECM missions, but I guess I could just use ECCM if I hated them that much or even refuse them. But generally I didnt and since I have started to dual box again simply wouldnt single box an EW mission. Its just silly.
Just my two cents. QFT
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Tauranon
Weeesearch
197
|
Posted - 2013.07.03 12:15:00 -
[92] - Quote
Tsukino Stareine wrote:
The only advantage navy version has is if engaging anything under 50km which is not very often.
I use a 99km control range fit, it only needs 1 DLA because I use the drone control rig. If the mission doesn't require 99km control range, then I consider bringing 6 guns. That is in fact most missions because most missions you can shoot the guns once at 90km, and then shoot stuff that is closer whilst the NPCs solve your problem for you. ie between pulls and the natural distance stacking, sub 50 is more important than greater than 50 imo.
Also gurista and serps have 10% more raw thermal resists, which translates to taking 20% more kinetic damage (because of where the raw numbers are stacked around 50%), which cancels out nearly 2/3rds of the advantage that gardes have, if the wardens are shooting beyond 60km where they track properly. Mordus, well they die to thermal, but the resists are often huge - ie you don't always get the difference in damage dealt that raw would lead you to believe. |

Hypercake Mix
Magical Rainbow Bakery
91
|
Posted - 2013.07.03 15:29:00 -
[93] - Quote
Khanid Voltar wrote:Anyway, in response to the original question "What is the best mission ship?" I would answer it is dependant on a number of factors, the most significant of which is which npc faction owns the space you are missioning in.
Well, lets add some conditions. -Across all level 4 missions like some weird mission-olympics. -One ship, one set of rigs, and one character. -Full mission clears for potential salvaging purposes. -Decent resilience for drunken or careless missioning. -Reasonable ammo. |

Morrigan LeSante
The Lost and Forgotten Troopers
298
|
Posted - 2013.07.03 16:23:00 -
[94] - Quote
Boozed missioning demands an uber tanked passive rattler.
If you can do it in less, you're not drunk enough. |

Goldiiee
Tax and War Haven
437
|
Posted - 2013.07.03 16:29:00 -
[95] - Quote
Hypercake Mix wrote:Khanid Voltar wrote:Anyway, in response to the original question "What is the best mission ship?" I would answer it is dependant on a number of factors, the most significant of which is which npc faction owns the space you are missioning in. Well, lets add some conditions. -Across all level 4 missions like some weird mission-olympics. -One ship, one set of rigs, and one character. -Full mission clears for potential salvaging purposes. -Decent resilience for drunken or careless missioning. -Reasonable ammo. I would still recommend the Mach if it wasn't for (-Decent resilience for drunken or careless missioning.). A Mach capable of clearing missions in short order usually has the drawback of being 85% Gank and 15% tank, not a good combination for drunken missioning.
I have a buddy that only plays drunk he flies a Rattlesnake I gave him when I decided I didn't care for it, I believe it has near 180k EHP, tanks some ludicrous amount, and is pretty much as fool proof as a mission boat can be.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Qalix
Long Jump.
25
|
Posted - 2013.07.03 17:40:00 -
[96] - Quote
Why don't you all just fraps/record yourselves running missions and end the debate? Go for the big ones that appear in all racial mission lists (I guess that's merc/drones). No blitzing, clear all NPC ships, and fraps to the point that you either dock and load the station UI or until you jump the first stargate (for missions not in the same system). Differences in overall run time of 60 seconds or less disregarded.
Go. |

Tsukino Stareine
The Red Circle Inc.
436
|
Posted - 2013.07.03 18:49:00 -
[97] - Quote
that would require everyone to have the same relevant skills for it to be a fair test. |

Goldiiee
Tax and War Haven
437
|
Posted - 2013.07.03 19:37:00 -
[98] - Quote
Tsukino Stareine wrote:that would require everyone to have the same relevant skills for it to be a fair test. Or you just need someone with maxed skills, as that is (Or should be) the goal of anyone flying a ship.
I think there might be something here; a neutral party that follows around maxed skilled people in missions and Fraps it. To help others decide on what flying technique they would enjoy the most, they could just watch a few hours of interminably boring PVE youtube videos and decide for themselves.
Who knows it might be the answer to the 10 threads a day made with the title ''What should I fly for LVL-4's''
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Tsukino Stareine
The Red Circle Inc.
436
|
Posted - 2013.07.03 19:42:00 -
[99] - Quote
Do we have anyone who fits the bill :D? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
696
|
Posted - 2013.07.03 19:59:00 -
[100] - Quote
Tsukino Stareine wrote:you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow?
I was going to be done with this, but really, here's the bottom line; You have no idea what missioning in a Mach is like. There is no l4 mission that can even set off the alarm on my Mach with 3 slot tank. Not one. Your gank is your tank. There is specific methodology you use to kill things. DPS is not the only factor. 4 unbonused sentries in a mach are plenty to one shot dessies and 2 shot cruisers. Your AC's are plenty to 1 shot frigs & 2 shot battlecruisers. Every 7-8 seconds you drop 2-4 incoming ships. So all that you have left is battleships, and they are well within the 1000dps zone by the time I start shooting them. Angel missions I don't even have to rep. Serpentis missions I only have to cycle the repper to half cap at most. Sometimes Serpentis BCs take 3 volleys to kill, depending on range. I can get as high of a bounty on Sanshas as I can on Angels without the alarm going off (the whole mission, 20 mil).
There is simply no way a Domi is better than a Mach at any mission, sorry. The Navy Domi is as good as a mach at a couple of missions. The CNR is as good as the Arty Mach at sniping in some instances. The NM is as good as the Mach at Sansha/BR. Overall, there is no best, but the one that's either best or tied for best in the most instances is the Mach. The domi is not the best at any mission, sorry. Its why the Navy Domi exists. Eve is Real |

Morrigan LeSante
The Lost and Forgotten Troopers
299
|
Posted - 2013.07.03 20:21:00 -
[101] - Quote
I know you're a Mach fan, but you should honestly have a look at the nonsense a TFI can pull. Seriously, it's ridiculous. |

Tsukino Stareine
The Red Circle Inc.
437
|
Posted - 2013.07.03 20:27:00 -
[102] - Quote
Cipher Jones wrote:Tsukino Stareine wrote:you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow? I was going to be done with this, but really, here's the bottom line; You have no idea what missioning in a Mach is like. There is no l4 mission that can even set off the alarm on my Mach with 3 slot tank. Not one. Your gank is your tank. There is specific methodology you use to kill things. DPS is not the only factor. 4 unbonused sentries in a mach are plenty to one shot dessies and 2 shot cruisers. Your AC's are plenty to 1 shot frigs & 2 shot battlecruisers. Every 7-8 seconds you drop 2-4 incoming ships. So all that you have left is battleships, and they are well within the 1000dps zone by the time I start shooting them. Angel missions I don't even have to rep. Serpentis missions I only have to cycle the repper to half cap at most. Sometimes Serpentis BCs take 3 volleys to kill, depending on range. I can get as high of a bounty on Sanshas as I can on Angels without the alarm going off (the whole mission, 20 mil). There is simply no way a Domi is better than a Mach at any mission, sorry. The Navy Domi is as good as a mach at a couple of missions. The CNR is as good as the Arty Mach at sniping in some instances. The NM is as good as the Mach at Sansha/BR. Overall, there is no best, but the one that's either best or tied for best in the most instances is the Mach. The domi is not the best at any mission, sorry. Its why the Navy Domi exists.
well done for answering a post not directed at your and your mach. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
696
|
Posted - 2013.07.04 04:55:00 -
[103] - Quote
Morrigan LeSante wrote:I know you're a Mach fan, but you should honestly have a look at the nonsense a TFI can pull. Seriously, it's ridiculous.
Ed: the Achilles heel is manoeuvrability, there's a /lot/ of DPS from those sentries. Although its not criminal, it's worth mentioning.
Its my 2nd favorite mission boat for sure. Eve is Real |

Jazmyn Stone
KIRSTONE ALLIANCE
140
|
Posted - 2013.07.04 16:26:00 -
[104] - Quote
Tsukino Stareine wrote:Goldiiee wrote:Cypher Jones don't bother, Tsukino Stareine is convinced that she has the perfect boat just like we are convinced we have the perfect boat. Only difference is I agree with you and she agrees with herself.
In the last hour I have completed Mordus Headhunters, Gone Berzerk, Buzz Kill and Damsel in distress.. but my Mach doesn't work against anything but angels,
leave crazy to crazy they only drag you in they never join you. ok ill rephrase: go do a sansha, serpentis or guristas mission and tell me how good your completions times are when you're TDed, damped or jammed :)
News flash: She can't even fly a CNR.
-Jaz |

Frostys Virpio
Lame Corp Name
541
|
Posted - 2013.07.04 18:39:00 -
[105] - Quote
Cipher Jones wrote:Tsukino Stareine wrote:you do understand that at 50km you ARE going to take more damage than your 3 slot shield tank will allow? I was going to be done with this, but really, here's the bottom line; You have no idea what missioning in a Mach is like. There is no l4 mission that can even set off the alarm on my Mach with 3 slot tank. Not one. Your gank is your tank. There is specific methodology you use to kill things. DPS is not the only factor. 4 unbonused sentries in a mach are plenty to one shot dessies and 2 shot cruisers. Your AC's are plenty to 1 shot frigs & 2 shot battlecruisers. Every 7-8 seconds you drop 2-4 incoming ships. So all that you have left is battleships, and they are well within the 1000dps zone by the time I start shooting them. Angel missions I don't even have to rep. Serpentis missions I only have to cycle the repper to half cap at most. Sometimes Serpentis BCs take 3 volleys to kill, depending on range. I can get as high of a bounty on Sanshas as I can on Angels without the alarm going off (the whole mission, 20 mil). There is simply no way a Domi is better than a Mach at any mission, sorry. The Navy Domi is as good as a mach at a couple of missions. The CNR is as good as the Arty Mach at sniping in some instances. The NM is as good as the Mach at Sansha/BR. Overall, there is no best, but the one that's either best or tied for best in the most instances is the Mach. The domi is not the best at any mission, sorry. Its why the Navy Domi exists.
Just curious, how much pimp has to be put on the ship to be able to attain that elvel of crazyness? Caldari BS V and I still have the shield alarm go off pretty fast if I make misstakes after being told is a tanky BS. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
703
|
Posted - 2013.07.04 18:56:00 -
[106] - Quote
Quote:Just curious, how much pimp has to be put on the ship to be able to attain that elvel of crazyness? Caldari BS V and I still have the shield alarm go off pretty fast if I make misstakes after being told is a tanky BS.
Completely depends on your DPS and the rats you're fighting. I was able to drop more mods as my DPS went up. If you're fighting rats that counter your tank you need a lot more. Eve is Real |

Tsukino Stareine
The Red Circle Inc.
439
|
Posted - 2013.07.04 19:58:00 -
[107] - Quote
Jazmyn Stone wrote:Tsukino Stareine wrote:Goldiiee wrote:Cypher Jones don't bother, Tsukino Stareine is convinced that she has the perfect boat just like we are convinced we have the perfect boat. Only difference is I agree with you and she agrees with herself.
In the last hour I have completed Mordus Headhunters, Gone Berzerk, Buzz Kill and Damsel in distress.. but my Mach doesn't work against anything but angels,
leave crazy to crazy they only drag you in they never join you. ok ill rephrase: go do a sansha, serpentis or guristas mission and tell me how good your completions times are when you're TDed, damped or jammed :) News flash: She can't even fly a CNR. -Jaz
yes you're quite right, this character cannot fly a CNR.
Now back to your hole before you embarrass yourself horribly again |

Goldiiee
Tax and War Haven
453
|
Posted - 2013.07.04 20:35:00 -
[108] - Quote
Cipher Jones wrote:Quote:Just curious, how much pimp has to be put on the ship to be able to attain that elvel of crazyness? Caldari BS V and I still have the shield alarm go off pretty fast if I make misstakes after being told is a tanky BS. Completely depends on your DPS and the rats you're fighting. I was able to drop more mods as my DPS went up. If you're fighting rats that counter your tank you need a lot more. I guess the easiest example is to think about any time you and a friend did a LVL-4 mission together. If done correctly you two had so much DPS nothing survived long enough to scratch your tank. So if you take the DPS numbers of two ships in a site and get that into one ship the whole tank thing resolves itself.
That being said I tend to fit a tank that cost about as much as my hull. Yes, I have heard I am a gank magnet but I don't mission in systems with high traffic, and I keep D-Scan open looking for anything out of the ordinary; those two things have kept me safe so far. And of course I don't fly anything I can't afford to replace with a quick trip to Jita
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Morrigan LeSante
The Lost and Forgotten Troopers
300
|
Posted - 2013.07.04 21:13:00 -
[109] - Quote
Goldiiee wrote:Completely depends on your DPS and the rats you're fighting. I was able to drop more mods as my DPS went up. If you're fighting rats that counter your tank you need a lot more. I guess the easiest example is to think about any time you and a friend did a LVL-4 mission together. If done correctly you two had so much DPS nothing survived long enough to scratch your tank. So if you take the DPS numbers of two ships in a site and get that into one ship the whole tank thing resolves itself.
This, I dual box - either character can cope alone with their tank, but together its....well, ridiculous. Well over 2k dps brought to the field is hilarious. |

Jazmyn Stone
KIRSTONE ALLIANCE
141
|
Posted - 2013.07.05 01:04:00 -
[110] - Quote
Embarrass myself? YouGÇÖve got to be kidding! I mis-labeled range and fall-off, (or whatever the heck it was), and that was it. Tsukino, youGÇÖre the one who rants on, called me names and a liar. You just donGÇÖt know when to give it up.
You give out advice in some of your comparisons, and canGÇÖt even fly one of the ships, so how can you even make a comparison? So those arguments fail right there.
So itGÇÖs like my Ferox that you compared with your EFT Drake. Your gunnery skills suck, and therefore the Ferox wasnGÇÖt any good. But remember your Drake that was tanking 8 battleships in a L4 , (just before it went boom.)
ItGÇÖs not me who would become embarrassed.
I would have replied sooner, but I had been on vacation for 3 weeks. If you want to go there, we can, but we donGÇÖt want to hi-jack another thread, do we.
Maybe you should go find a hole to crawl into.
Have a nice day. ta-ta
-Jaz |

Tsukino Stareine
The Red Circle Inc.
442
|
Posted - 2013.07.05 01:08:00 -
[111] - Quote
I'm going to say it so it's a little clearer to your tiny peanut brain:
Yes THIS CHARACTER cannot fly a CNR.
You fell absolutely flat in the other thread you tried to debate with me in, you really sure you want to try again? |

Toria Nynys
Surly Dinos
0
|
Posted - 2013.07.05 19:33:00 -
[112] - Quote
I never got the whole "pimp my ride" mission running vs. getting a second (or third) account. There are just so many more advantages to multiboxing -- you get to pull more missions in each batch, more cargo space, more tractor beams/salvagers on the field as you go, and IMO the price of PLEX vs gank magnet mods is an easy calculus to make.
Of course, that was before it was possible to field 3,000 mission DPS with just two ships and Incursions. I may be changing my tune (and what I fly) a bit. |

Zaxix
Long Jump.
147
|
Posted - 2013.07.05 20:30:00 -
[113] - Quote
Tsukino Stareine wrote:I'm going to say it so it's a little clearer to your tiny peanut brain:
Yes THIS CHARACTER cannot fly a CNR.
You fell absolutely flat in the other thread you tried to debate with me in, you really sure you want to try again? Internet arguments are serious business. You can definitely "win" them and achieve life-long fame, riches, and sexual favors. You should definitely spend more time "winning" debates on public forums. ***Prodigal Frog***
|

Tsukino Stareine
The Red Circle Inc.
451
|
Posted - 2013.07.05 20:43:00 -
[114] - Quote
Zaxix wrote:Tsukino Stareine wrote:I'm going to say it so it's a little clearer to your tiny peanut brain:
Yes THIS CHARACTER cannot fly a CNR.
You fell absolutely flat in the other thread you tried to debate with me in, you really sure you want to try again? Internet arguments are serious business. You can definitely "win" them and achieve life-long fame, riches, and sexual favors. You should definitely spend more time "winning" debates on public forums.
And you should spend more time trying to look like you don't care about internet arguments because it sure makes you look badass and better than all us nerds discussing things on a public forum.
I don't understand the mentality behind your type of person, you post on the SAME forum as the person you're trying to diss to try and show how much you don't care and how superior you are to them because you don't care.
It's not even pot calling kettle black, it's kettle cussing the kettle and they're both black. |

Ellon JTC
The Fated E.Y
1
|
Posted - 2013.07.08 15:28:00 -
[115] - Quote
thanks for all the reply guys. I was basically trying to figure out if BS class ships are better or smaller ships with better target, speed . . . for level 4 missions and whether i should go with pirate faction, or tech II which i believe i got my answer :) |

hellcane
Never Back Down
60
|
Posted - 2013.07.08 19:07:00 -
[116] - Quote
IMO:
The best ship is the one you like looking at for hours on end, the one with weapons that you enjoy, and the one that works reasonably well. Most BS will be competitive at completing missions, and without going crazy for the top 1% faster completion times you have more options that'll keep you around longer.
Granted picking a scorpion(non navy) is just a bad idea, but you get the point. |

oniplE
MeMento.
14
|
Posted - 2013.07.11 20:54:00 -
[117] - Quote
Ireland VonVicious wrote:Rattlesnake by a mile.
You can get 1241 dps and pick the damage type now.
Still has awsome tank and can run a MWD.
Sentries ruin smaller targets with ease.
Anyone still preaching other ships hasn't seen what the changes to cruise missiles on top of drone damage upgrades have done. I don't think it's the best, but it is probably the easiest ship to fly. It's relatively cheap to buy and fit, doesn't require that much SP to be effective, has good DPS up to 80 KM and can fit a good tank. Basically, you can fly the RS half-AFK and still get decent ISK per hour. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
24
|
Posted - 2013.07.12 08:58:00 -
[118] - Quote
golem or rni are alot better than rattler in every situation. that sentry / drone stuff is only cool story...
while rattler looks cool and tanks like brick, it's still tedious
by the time you have killed 2-3 battleships @100km with golem, your rattler is starting to get in lock/engage range.... |

dexington
Dexington Corporation
686
|
Posted - 2013.07.12 09:18:00 -
[119] - Quote
CanI haveyourstuff wrote:golem or rni are alot better than rattler in every situation. that sentry / drone stuff is only cool story...
while rattler looks cool and tanks like brick, it's still tedious
by the time you have killed 2-3 battleships @100km with golem, your rattler is starting to get in lock/engage range....
When i use sentry drones i like to fit both mwd and mjd, if the rats spawn at a bad distance you can almost always jump into something close to your optimal, and continue to use the mjd to keep battleships fare enough away to keep incoming damage at low levels.
Using the mjd don't always work as planned, which is why the mwd is nice to have, saves you from a lot of slow boating to gates, cans and such.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

oniplE
MeMento.
14
|
Posted - 2013.07.13 20:55:00 -
[120] - Quote
CanI haveyourstuff wrote:golem or rni are alot better than rattler in every situation. that sentry / drone stuff is only cool story...
while rattler looks cool and tanks like brick, it's still tedious
by the time you have killed 2-3 battleships @100km with golem, your rattler is starting to get in lock/engage range.... Missions usually have most rats within Warden II range. Obviously you need to fit a drone link to increase the control range, one is usually enough. I just attack whatever is in range with sentries and if there are rats outside drone control range i aggro them so they'll move towards me. Most of the time i don't even move after warping in. (only to get to the next room obviously) |

superdon
Confederation Navy Research Epsilon Fleet
5
|
Posted - 2013.07.14 17:42:00 -
[121] - Quote
Best Mission ship? Depends Really.
Best ship for the money? Dominix or Typhoon
Best tanky ship? Rattlesnake or Navy Scorpion
Best overall? Machariel with the Navy Raven nipping at it's heels.
There are of course more categories with different ships being the best one for each.
The days of the Mach being the answer to every question posed in EVE are over. And that's a good thing. |

Paikis
Vapour Holdings
890
|
Posted - 2013.07.14 19:01:00 -
[122] - Quote
superdon wrote:The days of the Mach being the answer to every question posed in EVE never existed. And that's a good thing. FTFY
The Machariel has always been good, it's still good, but the ultimate answer to every question ever posed about EVE? lol, no. It's the same as the Tengu, its a good ship, but its reputation far outweighs the reality. |

Jaynen
n00b Industrial Works
0
|
Posted - 2013.07.14 19:34:00 -
[123] - Quote
TFI = Typhoon or Tempest Fleet issue? which is the one competing with the Machariel? |

Evei Shard
215
|
Posted - 2013.07.15 15:27:00 -
[124] - Quote
I'm curious about the various fittings used for the Domi. Ugly as it is, I can use Garde II's and assorted other T2 drones, as well as fly the Domi, but I've never considered using it on level 4's. While gate to gate travel can be a little slow, I'm interested in what sort of investment a ship like that would take. I've been running L4's in a Loki, and while it does it's job decently, certain combinations like web + neut can result in a dead Loki rather quickly.
For someone that is tired of speed tanking, what are these L4 Domi fits? Profit favors the prepared |

Qalix
Long Jump.
25
|
Posted - 2013.07.15 16:58:00 -
[125] - Quote
I do just fine with both a Raven and Maelstrom, t2 fit, but meta guns/launchers. Dual boxing (actually alt+tabbing) with these two I put the Raven on the BS and the Mael on the sub-BS. I almost never have to use drones and only once have I gotten to low shields on either ship and that was an epic arc mission where I screwed up my ranges from the get go.
Don't obsess about your L4 ship. There really isn't any need for all the pimp mods, faction ships, etc. in L4s. You start talking about Incursions or Sanctums or whatever and then it makes more sense. |

Tsukino Stareine
The Red Circle Inc.
490
|
Posted - 2013.07.15 22:31:00 -
[126] - Quote
Evei Shard wrote:I'm curious about the various fittings used for the Domi. Ugly as it is, I can use Garde II's and assorted other T2 drones, as well as fly the Domi, but I've never considered using it on level 4's. While gate to gate travel can be a little slow, I'm interested in what sort of investment a ship like that would take. I've been running L4's in a Loki, and while it does it's job decently, certain combinations like web + neut can result in a dead Loki rather quickly.
For someone that is tired of speed tanking, what are these L4 Domi fits?
[Dominix, mission] Drone Damage Amplifier II Armor Kinetic Hardener II Armor Thermic Hardener II Large Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Large Micro Jump Drive F-90 Positional Sensor Subroutines, unscripted
Drone Link Augmentor I Drone Link Augmentor I 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L
Large Drone Scope Chip I Large Ionic Field Projector I Large Ancillary Current Router II
Garde II x5
812 DPS with my skills out to 86km
|

Jorma Amatin
Coreli Corporation Ineluctable.
17
|
Posted - 2013.07.15 22:52:00 -
[127] - Quote
I've seen the dominix take a swing in popularity, thanks to the Gallente Battleship skill improving tracking and optimal for drones as well as drone damage/hp. If you're relying on drones as your main damage source, I highly recommend training for sentry drones - you can switch from sniping to shorter range sentries (Bouncer II to Garde II). |

Makra
Heodener
0
|
Posted - 2013.07.16 04:58:00 -
[128] - Quote
I like the domi, it can spider tank also but typically for solo content i would shield tank it |

Tauranon
Weeesearch
200
|
Posted - 2013.07.16 07:22:00 -
[129] - Quote
Evei Shard wrote:I'm curious about the various fittings used for the Domi. Ugly as it is, I can use Garde II's and assorted other T2 drones, as well as fly the Domi, but I've never considered using it on level 4's. While gate to gate travel can be a little slow, I'm interested in what sort of investment a ship like that would take. I've been running L4's in a Loki, and while it does it's job decently, certain combinations like web + neut can result in a dead Loki rather quickly.
For someone that is tired of speed tanking, what are these L4 Domi fits?
See Tsukino's fit for the general gist.
I use 2x aux nano pumps to reduce resist mods by 1 to free up a low to get an extra damage mod (usually a magstab, but against sansha it might well be a 4th DDA). I rarely fit 3 omnis, and I usually use racial sentries beyond 60km. I usually have tracking comp and sebo in the mids, or 2x eccm for gurista instead of the 3 omnis. Due to the way damage holes work, this is often not a trade off damage vs utility at all, its just free utility. I use an MWD, and I never MJD. I just kill everything then MWD to the next gate. If there is no gating required, then I do not bring a prop mod. I usually use rails - 5x350mm. To get the control range for the drones right out to 99 (given my skills), I have a drone control rig and only 1 drone link aug.
The turrets aren't bonused anymore, so lasers are a perfectly reasonable fit too. |

Kara Corvinus
Empyrean Acolytes
23
|
Posted - 2013.07.16 11:52:00 -
[130] - Quote
Just wanted to add my 2 cents,
Ive recently switched to a navy issue geddon, i absolutely love it , the dps is a solid 1.1k + and i get a good 712dps tank,
highs 7x pulse II 1x drone aug mids :: 1x AB 1x TC 2x cap rech lows :: 3x heat sinks / 4 hardeners / LAR rigs ::nano pump + 2x ccc's now i don't get the range of a NM / snake / mach, all ships ive used in the past, but it hits for 1.1k dps as mentioned ( 7 pulse & 5 sentry's is OP imo... ), at about 65km with scorch, more then you need for most missions, i have to slow-boat on a few tho ( 400ms with ab )
and your looking at 500m isk vs 1.5b isk + for ship + fittings.
imagine an abaddon with sentries = NI geddon :)
A seriously overlooked ship IMO. |

Obron Mettlo
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.07.16 21:17:00 -
[131] - Quote
Tsukino Stareine wrote:Evei Shard wrote:I'm curious about the various fittings used for the Domi. Ugly as it is, I can use Garde II's and assorted other T2 drones, as well as fly the Domi, but I've never considered using it on level 4's. While gate to gate travel can be a little slow, I'm interested in what sort of investment a ship like that would take. I've been running L4's in a Loki, and while it does it's job decently, certain combinations like web + neut can result in a dead Loki rather quickly.
For someone that is tired of speed tanking, what are these L4 Domi fits? [Dominix, mission] Drone Damage Amplifier II Armor Kinetic Hardener II Armor Thermic Hardener II Large Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Large Micro Jump Drive F-90 Positional Sensor Subroutines, unscripted Drone Link Augmentor I Drone Link Augmentor I 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L Large Drone Scope Chip I Large Ionic Field Projector I Large Ancillary Current Router II Garde II x5 812 DPS with my skills out to 86km
Would you suggest fitting some tracking beams (to bring loot in) and salvaging mod to make more $$$? |

Tauranon
Weeesearch
200
|
Posted - 2013.07.17 02:19:00 -
[132] - Quote
Obron Mettlo wrote:Tsukino Stareine wrote:
... MJD Domi ...
Would you suggest fitting some tracking beams (to bring loot in) and salvaging mod to make more $$$?
Its a cap booster domi - it starts missions with a full cargo - and its also an MJD fit which will kill stuff well beyond an unbonused tractors range., so you may not even have any space to loot/salvage with until you've done a couple of pockets, but you'll pay the penalty of less dps because of the missing guns anyway AND can't reach the loot. Marauders are better for loot/salvage as you go gameplay - they've got more cargo too.
If you solo and use a domi and want to salvage, do missions for 90 mins, bookmark all the pockets as you go, then head out in the noctis and clear them (preferably in order that you created the wreck pockets so that no wrecks desoawn). Note I've been trialling blitzing, and since the patch its now trivial for me to get an MWD onto a domi, its actually a lot better at it than it used to be, so you can get to well above 50mil isk/hr average if you don't salvage (LP presumed worth 1000 for sake of that figure). |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
714
|
Posted - 2013.07.17 04:54:00 -
[133] - Quote
Tsukino Stareine wrote:Evei Shard wrote:I'm curious about the various fittings used for the Domi. Ugly as it is, I can use Garde II's and assorted other T2 drones, as well as fly the Domi, but I've never considered using it on level 4's. While gate to gate travel can be a little slow, I'm interested in what sort of investment a ship like that would take. I've been running L4's in a Loki, and while it does it's job decently, certain combinations like web + neut can result in a dead Loki rather quickly.
For someone that is tired of speed tanking, what are these L4 Domi fits? [Dominix, mission] Drone Damage Amplifier II Armor Kinetic Hardener II Armor Thermic Hardener II Large Armor Repairer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Large Micro Jump Drive F-90 Positional Sensor Subroutines, unscripted Drone Link Augmentor I Drone Link Augmentor I 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L 1200mm Heavy 'Scout' Artillery I, Proton L Large Drone Scope Chip I Large Ionic Field Projector I Large Ancillary Current Router II Garde II x5 812 DPS with my skills out to 86km
My TFI is 1200 DPS at 75k. Ran it vs the Mach in the Assault back to back. On paper it should complete the mission 25% faster because of damage projection on paper. . In reality both completed it in just under 35 minutes. Bounty ticks were identical. The Machs certainly not the fastest ship @ every mission, but paper DPS lies IMHO. You just have to get a feel for each ship. So far the only 'top mission runner' I dont use is the NM.
Kara Corvinus wrote:Just wanted to add my 2 cents,
Ive recently switched to a navy issue geddon, i absolutely love it , the dps is a solid 1.1k + and i get a good 712dps tank,
highs 7x pulse II 1x drone aug mids :: 1x AB 1x TC 2x cap rech lows :: 3x heat sinks / 4 hardeners / LAR rigs ::nano pump + 2x ccc's now i don't get the range of a NM / snake / mach, all ships ive used in the past, but it hits for 1.1k dps as mentioned ( 7 pulse & 5 sentry's is OP imo... ), at about 65km with scorch, more then you need for most missions, i have to slow-boat on a few tho ( 400ms with ab )
and your looking at 500m isk vs 1.5b isk + for ship + fittings.
imagine an abaddon with sentries = NI geddon :)
A seriously overlooked ship IMO.
That might be my next boat. Thanks. Eve is Real |

Jenn aSide
STK Scientific Initiative Mercenaries
2337
|
Posted - 2013.07.17 11:40:00 -
[134] - Quote
Cipher Jones wrote:
My TFI is 1200 DPS at 75k. Ran it vs the Mach in the Assault back to back. On paper it should complete the mission 25% faster because of damage projection on paper. . In reality both completed it in just under 35 minutes. Bounty ticks were identical. The Machs certainly not the fastest ship @ every mission, but paper DPS lies IMHO. You just have to get a feel for each ship. So far the only 'top mission runner' I dont use is the NM.
You can say this to "EFT warriors" till your avatar is blue in the face like some space chick Captain kirk would bang (lol), but it never quite gets through. This is not directed at anyone in this thread in particular, I'm speaking in General Terms.
Even though I 'knew' that, I have in the past fallen for the 'big numbers' I'd see in EFT and want to try things out. So a couple years ago I super pimped my Mach and used it for a couple days in an upgraded null system against Guristas rats. I only used it when no one else was in system late at night lol, I even docked when a CORP mate came into system because he was new and I didn't want to risk an awox that would get me in the news.
And it would have gotten me in the news, its was a 22 bil Mach. Yep, an officer fit Mach more expensive than a super-carrier.
And it made 2 or 3 mil more per tick than my regularly (faction and Tech2) fit machariel. After a disappointing couple days of using it and being scared to death, I shipped those officer guns, gyros and tracking mods right back to empire and sold them lol.
It's because there are sooooo many variables that affect performance in EVE, variables EFT and the like (great out of game tools that are) can't take into account. Like wasted damage (my officer 800mm Acs wasted a LOT of damage) or drone cycle times (sentries waste loads of damage when they shoot at ships that already have very few hitpoints left but the drones still goes through it's full "re-target" cycle).
The Fleet Phoon is awesome, I've experimented with it in Null and it compared favorable to the mach in isk generation but still can't match it overall (i won't be using a fleet phoon to tank a 10/10 like i do with my mach lol).
Before Odyssey there were some arguments about the Fleet Phoon vs the CNR and it was mostly an eft-warrioring argument that the CNR was useless against the fleet phoon. We know that'`s not totally true now, and I made the argument that a ship in EVE is sooo much more than it's paper DPS or even is "damage projection" ability. I put my isk were my space-mouth was and bought up a bunch of CNRs to sell post patch.
And i'm still laughing all the way to the bank on that one...the Bank of JITA lol.
|

Evei Shard
217
|
Posted - 2013.07.17 15:21:00 -
[135] - Quote
Ok, I can see the different suggestions working in regards to dps, but how do you manage the sentry drones? Sitting still isn't exactly the best thing to do in a level 4, at least in my experience.
I am always hearing about running level 4's in these ships, but the methods always seem contrary to what makes sense in a battle (i.e. not sitting in one spot). Profit favors the prepared |

Tsukino Stareine
The Red Circle Inc.
494
|
Posted - 2013.07.17 16:28:00 -
[136] - Quote
Evei Shard wrote:Ok, I can see the different suggestions working in regards to dps, but how do you manage the sentry drones? Sitting still isn't exactly the best thing to do in a level 4, at least in my experience.
I am always hearing about running level 4's in these ships, but the methods always seem contrary to what makes sense in a battle (i.e. not sitting in one spot).
If you're sitting still 80km+ away it really doesn't matter. Rats cant shoot that far and the ones that do don't hit hard enough at that range.
As for the TFI: it's a faction ship compared to a regular T1 bs and also I don't have perfect skills or setup on it. There is a dominix fit with 1k+ dps at 73km ish and it's not reduced on smaller targets like the TFI will be. |

Tauranon
Weeesearch
202
|
Posted - 2013.07.17 17:13:00 -
[137] - Quote
Evei Shard wrote:Ok, I can see the different suggestions working in regards to dps, but how do you manage the sentry drones? Sitting still isn't exactly the best thing to do in a level 4, at least in my experience.
I am always hearing about running level 4's in these ships, but the methods always seem contrary to what makes sense in a battle (i.e. not sitting in one spot).
1000 dps simply reduces the NPCs incoming dps as to make tank irrelevant half the time. I'd suspect that a 500 dps ship would receive 4x as much total damage dealt to it over the course of an L4 mission compared to a 1000 dps ship, due to the damage being dealt to you being an area of time vs number of high damage npcs left.
Also sometimes you get lucky with sentry aggro, and you get battleships on them, and battleships do a terrible job of hitting sentries. I did a blitz smash the supplier the other day, and I didn't actually break shields on an armor tanked domi.
Note I fight from the beacon, and I accept periods of my buffer being eaten into, knowing that I'm reducing the damage dealt to me very quickly - ie users of thinly tanked ships tend to exercise their buffers.
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
24
|
Posted - 2013.07.17 17:58:00 -
[138] - Quote
Golem and that is it.
you can think of whatever you want.. in the end it's golem for now. |

stoicfaux
2955
|
Posted - 2013.07.17 23:51:00 -
[139] - Quote
Jenn aSide wrote: The Fleet Phoon is awesome, I've experimented with it in Null and it compared favorable to the mach in isk generation but still can't match it overall (i won't be using a fleet phoon to tank a 10/10 like i do with my mach lol).
Before Odyssey there were some arguments about the Fleet Phoon vs the CNR and it was mostly an eft-warrioring argument that the CNR was useless against the fleet phoon. We know that'`s not totally true now, and I made the argument that a ship in EVE is sooo much more than it's paper DPS or even is "damage projection" ability. I put my isk were my space-mouth was and bought up a bunch of CNRs to sell post patch.
Can you speak more to your TFI experience? The few times I've used it in level 4s, I found myself waiting for things to get into my 80km missile and/or ~60km drone range. You're not having any problems with range? or drone tracking? any micromanagement issues?
|

Toria Nynys
Surly Dinos
0
|
Posted - 2013.07.18 01:23:00 -
[140] - Quote
Having built and test driven a bunch of BSes here's my 2c. Keep in mind I never fit more than ~150M worth of faction gear (these are pure t2 fits more often than not), and prefer the 'kill all BS' to a blitzing style. I cherrypick salvage/loot mercenaries, sansha and bloods. Having BS5 for Amarr, Caldari and only BS4 for Minmatar & Gallente does color my outlook a bit. I did not switch clones for gun-specific damage implants, though I did have some cheapie cruise missile 3% RoF and DPS ones in my skull for the missile boats. That said, here are my favorites:
1. Rattlesnake. I like this one the best. The missile spam keeps aggro off drones, and the tank means my ship will still be there if I nod off in a mission. It's inexpensive (got a rigged one for 500m), easy to fit, and easy to fly. Fits my style very well even though I'm getting sub-1k DPS out of it.
2. Paladin. I prefer this to a Nightmare. Way more. When using only t2 the Paladin has a better tank, and just feels like it kills faster. There are many missions I take the Paly over the Rattlesnake, it just melts things faster and further. The 48km tractor range means on the fly looting.
3. CNR. Flew this for years, but meh. Just doesn't do it for me any more. It's not that awesome with just t2, IMO. Requires being made into a loot pinata to truly shine. I did not have a Golem to test drive, but I suspect it's not that different.
4. TFI. This feels like a better bang for the buck than the Rattlesnake with mostly T2 fit, but only having Minmatar BS IV cut into my DPS (missile variety fit) quite a bit. The tank was a quite scary with only t2 and inability to move, but for the price it's very sexy.
Now, I overlooked the Armageddon Navy Issue but will definitely be giving it a spin. I suspect it may underperform the Paladin in the situations where dishing out EM/Therm damage is called for, but I could be pleasantly surprised. Being 1/3 the price and not requiring Marauders V doesn't hurt.
Honorable mentions:
Apocalypse. Incredibly hard to fit and without the range of the Dominix, it gains 5 unbonused missile launchers (compared to Rattler's 4) at the expense of tank. Range and tank are also lackluster compared to a Domi, but for missions like Extravaganzas it's not a terrible choice for those lacking Gallente BS V.
Dominix. For the price this can't be beat. Teleporting sniping potato is fantastic for the newer mission runner doing things solo.
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
24
|
Posted - 2013.07.18 05:02:00 -
[141] - Quote
Yes... if you havent "driven" golem you really do not know what you are missing.
1. 112km lock range. (to that range you apply max dps 1050ish + drones, crusies actually fly 166km) 2. 4 launcers, 100% bonus damage (economical :D ) 3. tractors/salvagers 4. tp bonus 5. can tank like "I dont give a ****" 6. can fit mwd or ab without nerfing dmg apply or tank that much. 7. can be aligned while you enter mission, you can warp out asap if mission triggers go down or there is threat to be ganked. (remember 112km lock range? )
also if you keep hardeners on all the time and you do not autopilot to gates then there is almost no chance that anyone could gank you. Just dont do missions next to jita or any other trading hub, simple as that. |

Jaynen
n00b Industrial Works
0
|
Posted - 2013.07.18 05:17:00 -
[142] - Quote
I have been running a domi with t1 sentries and using wardens until stuff gets close. Training sentry drone V right now. It works pretty well. The mission with the waves spawning on a timer was a bit rough, had to keep warping around with the jump drive due to having so many BS out at a time (was fighting the minmatar pirates) Since I have a ton of laser skills I will have to give the Geddon a try |

Looser Eto
Science and Trade Institute Caldari State
5
|
Posted - 2013.07.18 07:51:00 -
[143] - Quote
CanI haveyourstuff wrote:Yes... if you havent "driven" golem you really do not know what you are missing.
1. 112km lock range. (to that range you apply max dps 1050ish + drones, crusies actually fly 166km) 2. 4 launcers, 100% bonus damage (economical :D ) 3. tractors/salvagers 4. tp bonus 5. can tank like "I dont give a ****" 6. can fit mwd or ab without nerfing dmg apply or tank that much. 7. can be aligned while you enter mission, you can warp out asap if mission triggers go down or there is threat to be ganked. (remember 112km lock range? )
also if you keep hardeners on all the time and you do not autopilot to gates then there is almost no chance that anyone could gank you. Just dont do missions next to jita or any other trading hub, simple as that.
Isn't the Golem a very expensive investment for L4s? I mean, one has to run 300 missions before starting to see a return on his/her investment. |

Aeolus II
Ingenious inc.
0
|
Posted - 2013.07.18 08:22:00 -
[144] - Quote
Looser Eto wrote:CanI haveyourstuff wrote:Yes... if you havent "driven" golem you really do not know what you are missing.
1. 112km lock range. (to that range you apply max dps 1050ish + drones, crusies actually fly 166km) 2. 4 launcers, 100% bonus damage (economical :D ) 3. tractors/salvagers 4. tp bonus 5. can tank like "I dont give a ****" 6. can fit mwd or ab without nerfing dmg apply or tank that much. 7. can be aligned while you enter mission, you can warp out asap if mission triggers go down or there is threat to be ganked. (remember 112km lock range? )
also if you keep hardeners on all the time and you do not autopilot to gates then there is almost no chance that anyone could gank you. Just dont do missions next to jita or any other trading hub, simple as that. Isn't the Golem a very expensive investment for L4s? I mean, one has to run 300 missions before starting to see a return on his/her investment.
You have to spent money to make money, besides that it's not a investment with a risk you can always sell it back for around the same price. |

Tsukino Stareine
The Red Circle Inc.
496
|
Posted - 2013.07.18 11:11:00 -
[145] - Quote
Jaynen wrote:I have been running a domi with t1 sentries and using wardens until stuff gets close. Training sentry drone V right now. It works pretty well. The mission with the waves spawning on a timer was a bit rough, had to keep warping around with the jump drive due to having so many BS out at a time (was fighting the minmatar pirates) Since I have a ton of laser skills I will have to give the Geddon a try
Try using bouncers instead they do more damage to angels than wardens, also consider purchasing navy sentry drones, they are a significant upgrade to T1 and a good stopgap for the 20 day sentry drone V train.
Golem also does not do 1050 DPS at lock range. Drone control range is 84km with perfect skills and a T2 DLA, plus sentry drone optimals with 1 fed navy omni range between 68km to 97km. You could use 2 omnis but that means space for only 1 painter.
http://i.imgur.com/gCPnSGU.jpg
That's as close to 1050 DPS at lock range as I can get, bouncers have an optimal of 98km and curators 86km. You wouldnt usually use furys either, faction missiles drops the DPS down to 983. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
24
|
Posted - 2013.07.18 12:09:00 -
[146] - Quote
Tsukino Stareine wrote:Golem also does not do 1050 DPS at lock range.
golem can do 1066 DPS to max lock range and thats an a fact.
There is no reason to blaaablaaa bla about it. There is no better more lazy mode lvl4 mission ship than Golem and thats an a FACT also!
btw no one uses sentrys with golem, It's hobgoblins + salvage drones.
Even if you fit it totally cheap T2 stuff, you still do missions faster and more conviniently than any other ship out there. |

Tsukino Stareine
The Red Circle Inc.
497
|
Posted - 2013.07.18 12:38:00 -
[147] - Quote
show a fit without using furies then. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
24
|
Posted - 2013.07.18 13:01:00 -
[148] - Quote
why would you not use them? |

Jenn aSide
STK Scientific Initiative Mercenaries
2352
|
Posted - 2013.07.18 13:19:00 -
[149] - Quote
stoicfaux wrote:Jenn aSide wrote: The Fleet Phoon is awesome, I've experimented with it in Null and it compared favorable to the mach in isk generation but still can't match it overall (i won't be using a fleet phoon to tank a 10/10 like i do with my mach lol).
Before Odyssey there were some arguments about the Fleet Phoon vs the CNR and it was mostly an eft-warrioring argument that the CNR was useless against the fleet phoon. We know that'`s not totally true now, and I made the argument that a ship in EVE is sooo much more than it's paper DPS or even is "damage projection" ability. I put my isk were my space-mouth was and bought up a bunch of CNRs to sell post patch.
Can you speak more to your TFI experience? The few times I've used it in level 4s, I found myself waiting for things to get into my 80km missile and/or ~60km drone range. You're not having any problems with range? or drone tracking? any micromanagement issues?
Most of my experience with the TFI on tranquility is in Null anoms and complexes, but I have used it some in missions (did a lot of missions in the test server before Odyssey).
Yea, it could be a bit tedious to have to scoop drones and move, scoop and move, but if you chery pick missions it's ok. What's hard is fitting a prop mod on along with a reasonably low priced shield tank, easier with armor tank but then you lose damage. Soooo many trade offs but worth it.
What's really cool whether in null or high sec is using a Fleet Phoon as a "sweeper" support ship with sentry drones and FoF missiles. I assign the Drones to assist my mach, cut lose the missiles to shoot whatever gets close (and to make sure I don't waste missile DPS, I kill small stuff with the mach 1st so most times the FoF s only have cruiser and above to shoot at) and rake in the isk. It's fun. |

Tsukino Stareine
The Red Circle Inc.
500
|
Posted - 2013.07.18 13:20:00 -
[150] - Quote
?CanI haveyourstuff wrote:why would you not use them?
Because unless you're bad, you don't use them all the time. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
24
|
Posted - 2013.07.18 13:28:00 -
[151] - Quote
Tsukino Stareine wrote:? CanI haveyourstuff wrote:why would you not use them? Because unless you're bad, you don't use them all the time.
dafuq why?
what do you mean by bad? why do you write that **** and never back up your words?
I can also say "you only use t1 cruises if you are not bad" what does it even mean? |

Tsukino Stareine
The Red Circle Inc.
500
|
Posted - 2013.07.18 14:10:00 -
[152] - Quote
If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.
And you're bad if you use furies for every target because they don't apply full damage for anything bigger than a cruiser.
Target painters also don't apply all the time past 45km (10 seconds of a wasted cycle) |

Jaynen
n00b Industrial Works
0
|
Posted - 2013.07.18 14:25:00 -
[153] - Quote
Tsukino Stareine wrote:Jaynen wrote:I have been running a domi with t1 sentries and using wardens until stuff gets close. Training sentry drone V right now. It works pretty well. The mission with the waves spawning on a timer was a bit rough, had to keep warping around with the jump drive due to having so many BS out at a time (was fighting the minmatar pirates) Since I have a ton of laser skills I will have to give the Geddon a try Try using bouncers instead they do more damage to angels than wardens, also consider purchasing navy sentry drones, they are a significant upgrade to T1 and a good stopgap for the 20 day sentry drone V train. Golem also does not do 1050 DPS at lock range. Drone control range is 84km with perfect skills and a T2 DLA, plus sentry drone optimals with 1 fed navy omni range between 68km to 97km. You could use 2 omnis but that means space for only 1 painter. http://i.imgur.com/gCPnSGU.jpgThat's as close to 1050 DPS at lock range as I can get, bouncers have an optimal of 98km and curators 86km. You wouldnt usually use furys either, faction missiles drops the DPS down to 983.
Most my missions tend to be Sansha or Gurista. I have garde's that I use when things get under 65k but use the wardens at 100+ |

CanI haveyourstuff
Native Freshfood Minmatar Republic
24
|
Posted - 2013.07.18 15:26:00 -
[154] - Quote
Tsukino Stareine wrote:If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.
And you're bad if you use furies for every target because they don't apply full damage for anything bigger than a cruiser.
Target painters also don't apply all the time past 45km (10 seconds of a wasted cycle)
ofcourse I'm not going to shoot spider drone with fury, what the hell dude? :D
Anyway.. by the time I need to switch ammo, my haubgaublins have already killed anything smaller than cruisers... makes sence?
Please do show me proof or video or whatever how do you kill NPC battleship in less than 30 seconds with dominix when that target is 100km away.
TP's - I dont even need more than that because when all BS-es are dead, all crusiers are already at 45ish distance or closer so... your point is again invalid. |

Tobias Hareka
Republic Military School Minmatar Republic
24
|
Posted - 2013.07.18 15:56:00 -
[155] - Quote
Tsukino Stareine wrote:If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.
Confirming arty Maelstrom is worst ship for missions. The very reason I don't use it anymore. |

Tsukino Stareine
The Red Circle Inc.
503
|
Posted - 2013.07.18 20:52:00 -
[156] - Quote
CanI haveyourstuff wrote:Tsukino Stareine wrote:If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.
And you're bad if you use furies for every target because they don't apply full damage for anything bigger than a cruiser.
Target painters also don't apply all the time past 45km (10 seconds of a wasted cycle) ofcourse I'm not going to shoot spider drone with fury, what the hell dude? :D Anyway.. by the time I need to switch ammo, my haubgaublins have already killed anything smaller than cruisers... makes sence? Please do show me proof or video or whatever how do you kill NPC battleship in less than 30 seconds with dominix when that target is 100km away. TP's - I dont even need more than that because when all BS-es are dead, all crusiers are already at 45ish distance or closer so... your point is again invalid.
Yeah I somehow doubt your 5 unbonused hobs will do much damage in the grand scheme of things and wont solo much before you're done with the battleships with your missiles.
When I mission, I kill the small stuff first and the bigger stuff is still 70km+ off because the domi is just that good.
I can't show you a video but I think anyone who knows anything about missioning is going to laugh if at you if you think 30 seconds to kill bs rat is good (at any range). |

Robert Morningstar
Morningstar Excavations LTD Business Alliance of Manufacturers and Miners
0
|
Posted - 2013.07.18 20:58:00 -
[157] - Quote
Yes, you should not shoot at targets 90km away if other targets are closer no matter what ship you are in. There is no ship that has 100% projection at all ranges.
I dont spend any time burning down at all so you are comparing apples to oranges.
The rats that spawn within 70k catch as much damage from my Mach as they do from your Domi. Its not Magic, its damage projection.
The Blockade is the only mission worth running that has rats spawn at opposite ends. I finish the entire mission in one bounty tick. I would love to see a Dominix do that. Love it.
Flying a Domi when you have a Mach IS doing it wrong.
[/quote]
I disagree when optimal is >90k for my bounder II I will shoot stuff at that range In fact I 1 shot frigates at that range. |

Paikis
Vapour Holdings
890
|
Posted - 2013.07.18 22:23:00 -
[158] - Quote
Someone wrote:The rats that spawn within 70k catch as much damage from my Mach as they do from your Domi. Its not Magic, its damage projection.
The Blockade is the only mission worth running that has rats spawn at opposite ends. I finish the entire mission in one bounty tick. I would love to see a Dominix do that. Love it.
Flying a Domi when you have a Mach IS doing it wrong.
Falloff, learn about it. The Machariel is not the Messiah. |

Tsukino Stareine
The Red Circle Inc.
504
|
Posted - 2013.07.18 22:24:00 -
[159] - Quote
domi has been doing blockade in one bounty tick even before odyssey.... and actually the domi does project all of its dps to 90km, everything is within optimal. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.19 04:29:00 -
[160] - Quote
Tsukino Stareine wrote:If you're taking 30 seconds to kill an NPC battleship I think I'll stick with my domi.
And you're bad if you use furies for every target because they don't apply full damage for anything bigger than a cruiser.
Target painters also don't apply all the time past 45km (10 seconds of a wasted cycle)
Strawman. It was clearly stated @100k. Thanks for playing. Eve is Real |

stoicfaux
2956
|
Posted - 2013.07.19 05:12:00 -
[161] - Quote
Tsukino Stareine wrote:You wouldnt usually use furys either, faction missiles drops the DPS down to 983. Furies are pretty much the only missile you use nowadays. Slap 4 TPs on a Golem and go to town. If you're dealing with Mercenary Commanders or elite Angel cruisers, then Precision or CN can save you a volley. You can also load Precision and two volley elite angel frigates.
With Fury, Battleships take three volleys to kill (~24s) or four for something like a Gist Seraphim (~32s) wheres CN will sometimes require an extra volley or two. BCs and Gruistas cruisers take one volley. CN or Precision missiles save you a volley against Mercenary Commanders (small fast cruiser) or elite angel cruisers (e.g. Arch Gistum Centurion,) so if you run across three or more such ships, then it's technically worth the 20s of reloading CN/Prec ammo to kill them.
And that's without Rigor or Flare rigs. If you leave your missile speed rigs on the Golem (left over from the Golem Was a Torpedo Boat days) you get nearly 15km/s missile speed so there's no DPS loss to volley miscounting out to 80+km.
Personally, I can't be bothered to switch ammo types except for extreme cases.
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.19 05:32:00 -
[162] - Quote
Your drones should be able to snipe the frigs on the way in anyway, the only thing even worth switching for seems to be elite cruisers or very close spawning frigs. Eve is Real |

ExcalibursTemplar
Citadel Enterprises
4
|
Posted - 2013.07.19 07:06:00 -
[163] - Quote
[stoicfaux wrote:Tsukino Stareine wrote:You wouldnt usually use furys either, faction missiles drops the DPS down to 983. Furies are pretty much the only missile you use nowadays. Slap 4 TPs on a Golem and go to town. If you're dealing with Mercenary Commanders or elite Angel cruisers, then Precision or CN can save you a volley. You can also load Precision and two volley elite angel frigates. With Fury, Battleships take three volleys to kill (~24s) or four for something like a Gist Seraphim (~32s) wheres CN will sometimes require an extra volley or two. BCs and Gruistas cruisers take one volley. CN or Precision missiles save you a volley against Mercenary Commanders (small fast cruiser) or elite angel cruisers (e.g. Arch Gistum Centurion,) so if you run across three or more such ships, then it's technically worth the 20s of reloading CN/Prec ammo to kill them. And that's without Rigor or Flare rigs. If you leave your missile speed rigs on the Golem (left over from the Golem Was a Torpedo Boat days) you get nearly 15km/s missile speed so there's no DPS loss to volley miscounting out to 80+km. Personally, I can't be bothered to switch ammo types except for extreme cases.
I don't fly a Golem I'm a CNR pilot myself but I'm just going to butt in with some kill times myself as we're both using cruise missiles and should be getting very similar kill times.
Volley time 7.84 iirc (i'm unable to check atm)
A bit of background first, i mission out of the forge so predominately i come up against Guristas, Blood raiders, Sansha (crap missions i try to skip unless pirate invasion) and occasionally the EOM mission and Angels extravaganza.
For EOM hydra BS die in two volleys, ogre die in 3 volleys and the end BS (the 1 million + BS) die in 4 volleys. That's with furry missiles. The cruisers all die with one volley of precision.
Mission style i kill the hydra BS first then swap to precession and kill all the cruisers to set of all the triggers. Then i just take out all the hydra BS then an ogre then an end BS and so on. For actual kill times (not cycle time kill time) roughly hydra die in 12 seconds, ogres die 18 seconds, end bs die 28 seconds at ranges of around 50km (the BS dies well before the cycle ends).
For Gurista, Sansha, Blood raiders, Serpentas it's the same sort of thing depending on the bounty BS die in two to four volleys with only the 1 million + bounty BS taking 4 volleys. BC, Cruiser and destroyers all die with one volley. frigs die with one volley, Guristas frigs i know for a fact die with half a stack of missiles in one volley. Only elite frigs take multiple volleys but normally i just use two target painters and one or two volley and hobs to take them out (they're no problem at all).
The only pirate faction were things get a bit screwy are Angels as T2 missile damage against them is weird. I honestly don't know what it is but the damage can be all over the place with them. The high bounty BS tend to die easy but the low bounty BS are all over the place sometimes they die in two volleys sometimes four sometimes even five. With T1 ammo though you just don't get that weirdness with the low bounty BS so I'm not sure whats going on.
EDIT: I don't get Angel missions often so its not a problem. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 09:58:00 -
[164] - Quote
Tsukino Stareine wrote:Yeah I somehow doubt your 5 unbonused hobs will do much damage in the grand scheme of things and wont solo much before you're done with the battleships with your missiles.
When I mission, I kill the small stuff first and the bigger stuff is still 70km+ off because the domi is just that good.
I can't show you a video but I think anyone who knows anything about missioning is going to laugh if at you if you think 30 seconds to kill bs rat is good (at any range).
5 hobgob tech2 -s kill small frigates/destroyers so fast that I rarely need to switch ammo, honestly.
yes you kill small stuff in domi first because it's how you do it with gunboats and sentrys anyway... low transversal means targets go *pop*
but in golem you kill BS-es long range or whatever at what range inside 112km radius while hobgoblins kill all small stuff AT THE SAME TIME!!!!!!!!!!
this is just the most effective mission running there can be.. I'm here in eve since 2005 and believe me I've done everything here and tryed too many different ships and setups to even remember.
Only Mach can compete!
and clearly you are ignorant, refusing to understand what I even type.. maybe you dont even read at all? can you?
lauging who? at what? 30 sec npc kill.. well please DO SHOW me ship that can kill NPC BS in under 30 seconds FROM ETNERING POCKET, COMING OUT OF WARP.. BANG.. 112km range BS dead under 30 seconds! PROVE IT.
do I need to write more in caps? can you now read? |

Tsukino Stareine
The Red Circle Inc.
510
|
Posted - 2013.07.19 10:11:00 -
[165] - Quote
You've clearly not done any missioning since retribution was released, if you send hobs that far out on an unbonused ship you're almost guaranteed to either lose a couple or have to pull them back constantly.
And you never said anything about entering pocket, coming out of warp etc before, but the domi still could do it faster since it doesnt have the scan resolution of a mole. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 10:17:00 -
[166] - Quote
Tsukino Stareine wrote:You've clearly not done any missioning since retribution was released, if you send hobs that far out on an unbonused ship you're almost guaranteed to either lose a couple or have to pull them back constantly.
And you never said anything about entering pocket, coming out of warp etc before, but the domi still could do it faster since it doesnt have the scan resolution of a mole.
god damn man, whats wrong with you.. :D
even IF i have to pull drones in.. no worryes, they come in.. I push them out again - offfff they go @ smalls. BECAUSE golem can lock up to 10 targets.. I can easily manage everything I attack.
MEANWHILE <- THIS is key word sir. MEANWHILE my fury cruises smash down BS/bc/cruiser targets at whatever range they are. Mostly all missions are ok.
Nowthen, that scan str... you can take RNI anyday and lock targets faster.. why not.. but is that 1-2 seconds so needed? I dunno.. I dont need that.
"noone is talking about entering pocked.. yadu yadu yadu yaa.." well why the **** do you think I talk about max lock range? and applying dps in that radious?
TO shoot target 10km away from me? jebus.. you make baby jesus cry man
oh and now there is the ending: I can schoose whatever damage type I want with RNI or Golem.. can you do it with dominix? I reallllllllllly doupt that. |

Tobias Hareka
Republic Military School Minmatar Republic
24
|
Posted - 2013.07.19 10:21:00 -
[167] - Quote
Tsukino Stareine wrote:I can't show you a video but I think anyone who knows anything about missioning is going to laugh if at you if you think 30 seconds to kill bs rat is good (at any range).
It takes 32-33 seconds to kill most BS rats with T2 1400s. And that's if you have all guns in one group. Unfortunately that's a wrong way to use artillery.
Tsukino Stareine wrote:You've clearly not done any missioning since retribution was released, if you send hobs that far out on an unbonused ship you're almost guaranteed to either lose a couple or have to pull them back constantly.
Wrong. Learn to use painters or just do enough damage with weapons so NPCs don't care about your light drones. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 10:24:00 -
[168] - Quote
Tsukino Stareine wrote:@stoic 4 painters is nice in theory but again you're missing the point that they have a 45km optimal (thats with perfect painting skills) plus you have to actually MANAGE those 4 painters on targets and with marauders and their horrible scan res you're spending a lot of time actually targeting, retargeting, painting and then shooting. Some time is lost in all that micro.
I'm not stoic but still... you talk about managing while sitting in dominix? seriously?
Do you even have clue how lazy ass mission runner RNI or Golem are? 
micromanagement with dominix is out of roof compared to missile boat. |

ExcalibursTemplar
Citadel Enterprises
4
|
Posted - 2013.07.19 10:27:00 -
[169] - Quote
CanI haveyourstuff wrote:Tsukino Stareine wrote:Yeah I somehow doubt your 5 unbonused hobs will do much damage in the grand scheme of things and wont solo much before you're done with the battleships with your missiles.
When I mission, I kill the small stuff first and the bigger stuff is still 70km+ off because the domi is just that good.
I can't show you a video but I think anyone who knows anything about missioning is going to laugh if at you if you think 30 seconds to kill bs rat is good (at any range). 5 hobgob tech2 -s kill small frigates/destroyers so fast that I rarely need to switch ammo, honestly. yes you kill small stuff in domi first because it's how you do it with gunboats and sentrys anyway... low transversal means targets go *pop* but in golem you kill BS-es long range or whatever range inside 112km radius while hobgoblins kill all small stuff AT THE SAME TIME!!!!!!!!!!this is just the most effective mission running there can be.. I'm here in eve since 2005 and believe me I've done everything here and tryed too many different ships and setups to even remember. Only Mach can compete! and clearly you are ignorant, refusing to understand what I even type.. maybe you dont even read at all? can you? lauging who? at what? 30 sec npc kill.. well please DO SHOW me ship that can kill NPC BS in under 30 seconds FROM ETNERING POCKET, COMING OUT OF WARP.. BANG.. 112km range BS dead under 30 seconds! PROVE IT. do I need to write more in caps? can you now read? just in case I'll write it up again. Enter mission pocket, come out of warp, lock target @ 100km something, kill it under 30 seconds - show me ship that can do it. afaik there is only RNI or Golem for that.. (not so much RNI because 96ish lock range meaning you'd still have to slowboat a bit)
The above in bold is exactly the way i fly.
Also with good fitting skills and some faction mods (to use less cpu) you can have fit 4 cn bcu in the low slots and a low slot mod to increase range upto iirc 114km.
I'll post the fit I'm on about after when i get home.
|

Tsukino Stareine
The Red Circle Inc.
510
|
Posted - 2013.07.19 10:46:00 -
[170] - Quote
even IF i have to pull drones in.. no worryes, they come in.. I push them out again - offfff they go @ smalls. BECAUSE golem can lock up to 10 targets.. I can easily manage everything I attack.
Good, now you've wasted 10+ seconds recalling and sending them back out again. Tell me again how this is efficient?
MEANWHILE <- THIS is key word sir. MEANWHILE my fury cruises smash down BS/bc/cruiser targets at whatever range they are. Mostly all missions are ok.
I never disputed that, but good luck hitting cruiser targets with furies and expecting decent damage.
Nowthen, that scan str... you can take RNI anyday and lock targets faster.. why not.. but is that 1-2 seconds so needed? I dunno.. I dont need that.
You can't shoot what you haven't locked, on my dominix a lot of times I'm actually limited by my locking speed since I blow things up so fast. Maybe it's ok on a golem because you kill a lot slower.
"noone is talking about entering pocked.. yadu yadu yadu yaa.." well why the **** do you think I talk about max lock range? and applying dps in that radious?
Either way a domi will take a battleship out in under 30 seconds.
I'm not stoic but still... you talk about managing while sitting in dominix? seriously?
Do you even have clue how lazy ass mission runner RNI or Golem is? Bear
micromanagement with dominix is out of roof compared to missile boat.
I target things and press f and 1 to shoot, you have to manage 4(?) painters on specific targets (you won't paint battleships for example) and have to pick targets from your overview to kill. I can just target what's closest and press 2 buttons.
Does sentry drones ignore target's tank completely and two shot BS rats?
No, but they do between 750 and 850 DPS depending on what drones I'm using and have a chance at critical (wrecking) hits.
Wrong. Learn to use painters or just do enough damage with weapons so NPCs don't care about your light drones.
Wrong, if you send your lights out to frigates and the frigates are not in range to shoot you, they will switch to your drones. |

Tobias Hareka
Republic Military School Minmatar Republic
24
|
Posted - 2013.07.19 10:59:00 -
[171] - Quote
Tsukino Stareine wrote:No, but they do between 750 and 850 DPS depending on what drones I'm using and have a chance at critical (wrecking) hits.
750? That's what Apocalypse NI does at 90+ km with Scorch. And that's without damage bonus.
And you say that like wrecking hits aren't possible with artillery. It sure does feel good doing 3,5k+ volleys with just two guns. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 11:05:00 -
[172] - Quote
Tsukino Stareine wrote:1 .Good, now you've wasted 10+ seconds recalling and sending them back out again. Tell me again how this is efficient? 2. I never disputed that, but good luck hitting cruiser targets with furies and expecting decent damage. 3. You can't shoot what you haven't locked, on my dominix a lot of times I'm actually limited by my locking speed since I blow things up so fast. Maybe it's ok on a golem because you kill a lot slower. 4. Either way a domi will take a battleship out in under 30 seconds. 5. I target things and press f and 1 to shoot, you have to manage 4(?) painters on specific targets (you won't paint battleships for example) and have to pick targets from your overview to kill. I can just target what's closest and press 2 buttons. 6. No, but they do between 750 and 850 DPS depending on what drones I'm using and have a chance at critical (wrecking) hits. 7. Wrong, if you send your lights out to frigates and the frigates are not in range to shoot you, they will switch to your drones.
1. I'm not wasting anything by the time I need to change ammo there might be 1 small flying around and usually I cba to even care... I can wait that 30 more seconds too if need. But thats not the point - overall mission completion time is fastest possible anyway.
Point is, meanwhile I micromanage (play strategy game) with my drones I can kill everything else.
2. Hitting cruiser targets with furies? well learn this now: most cruisers have signature radius 250+ and with that one little TP I apply almost all damage. I dont even get it why do you bring it up to discussion.. it's totally unnecessary. They die so fast it's not even worth mentioning.
3. I can shoot what I have locked, I can lock 10 targets!!!!! I dont have to lock up all BS-es all the time.. I can easily keep 3 BS-es locked and lock 4-th when nr 1 or 2 is going *pop* by the time I kill that nr 3.. lock time is enough to lockup 2-3 more new targets - whtever they be. Marauder sensor str aint that bad too now... comon.
4. Either way RNI or GOLEM take down BS in 25 seconds... If you tell me that you kill BS target faster with dominix with 850 dps of which 20% you waste damage because of damage type - it's just plain lie.
you cant tell us that 850 dps dominix can kill BS faster than RNI or Golem that does 1050ish dps and applys all of it - it's just like saing 1+1=3
5. why would it be so hard to press two buttons at the same time.. F1 and F2..3..4.. not hard imo. And remember that you do not need to paint anything bigger than cruiser. I really dont see the problem here.
6. well cool story bro but while you micromanage your different drones, sentrys... I just shoot targets while small drones do other work.
7. you still cannot comprehend that those frigates will be in range so fast that it doesnt matter? I can shoot BS in group where are those firagets too.. they burn to my drone range, they agro me.. I send drones and I dont care about them anymore.
Even If I cba micromanage with my drones, I just one ot two show any frigate at 112km range.. which you cannot do with domi. First you need to get in range, REMEMBER? max skilled domi has 87km lock range!!!!!!!!!!!111111111
good luck doing damage to 100km target in mission where you have to travel to gate also.
You just cannot argue against it.... |

Tsukino Stareine
The Red Circle Inc.
511
|
Posted - 2013.07.19 11:37:00 -
[173] - Quote
750? That's what Apocalypse NI does at 90+ km with Scorch. And that's without damage bonus.
And you say that like wrecking hits aren't possible with artillery. It sure does feel good doing 3,5k+ volleys with just two guns.
I would love to see this ANI that does 750 dps at 90km+, best I could get was 755 with +6% implants and a pashans mindlink to 80+16
1. I'm not wasting anything by the time I need to change ammo there might be 1 small flying around and usually I cba to even care... I can wait that 30 more seconds too if need. But thats not the point - overall mission completion time is fastest possible anyway.
That's a direct contradiction, you can wait 30 extra seconds to clear a room but its still your fastest completion time? Why not be smart and use sentries like in the fit I posted and have the sentries deal with frigates on approach?
2. Hitting cruiser targets with furies? well learn this now: most cruisers have signature radius 250+ and with that one little TP I apply almost all damage. I dont even get it why do you bring it up to discussion.. it's totally unnecessary. They die so fast it's not even worth mentioning.
Oh really? 250m sig radius? This is a list of all guristas cruisers found in missions, and note guristas are the biggest out of all the rats. The difference between 1 volleying and 2 volleying a simple cruiser rat is significant when we are talking about clear times.
3. I can shoot what I have locked, I can lock 10 targets!!!!! I dont have to lock up all BS-es all the time.. I can easily keep 3 BS-es locked and lock 4-th when nr 1 or 2 is going *pop* by the time I kill that nr 3.. lock time is enough to lockup 2-3 more new targets - whtever they be. Marauder sensor str aint that bad too now... comon.
It's not sensor strength, it's scan resolution. It takes over 10 seconds to lock a battleship in a golem and the domi I have has a sensor booster on it meaning it has a 138km targeting range and locks battleships in under 6 seconds.
4. Either way RNI or GOLEM take down BS in 25 seconds... If you tell me that you kill BS target faster with dominix with 850 dps of which 20% you waste damage because of damage type - it's just plain lie.
So now it's 25 seconds, please make up your mind. Also who said I can't change damage types? I can certainly change damage types.
5. why would it be so hard to press two buttons at the same time.. F1 and F2..3..4.. not hard imo. And remember that you do not need to paint anything bigger than cruiser. I really dont see the problem here.
You still have to pick what you paint, you can't just do it randomly or it loses it's purpose. One misclick and you've wasted 10 seconds of your painter. I don't have any of those troubles on my domi.
6. well cool story bro but while you micromanage your different drones, sentrys... I just shoot targets while small drones do other work.
As I said before, I deploy sentries and then hit F and 1 to shoot things. Nothing more to it, unless you count activating my other modules sometimes.
7. you still cannot comprehend that those frigates will be in range so fast that it doesnt matter? I can shoot BS in group where are those firagets too.. they burn to my drone range, they agro me.. I send drones and I dont care about them anymore.
The fastest angel frigates go at 450m/s If we're talking about 100km away it takes them over 3.5 minutes to get to you at 0 and over a minute to get within your 60km drone control range. While you're waiting for them to come into range, my domi has cleared the room already.
Even If I cba micromanage with my drones, I just one ot two show any frigate at 112km range.. which you cannot do with domi. First you need to get in range, REMEMBER? max skilled domi has 87km lock range!!!!!!!!!!!111111111
Already addressed this
good luck doing damage to 100km target in mission where you have to travel to gate also.
I don't need luck I have mathematics on my side. https://forums.eveonline.com/default.aspx?g=posts&m=3017077#post3017077 |

Goldiiee
Tax and War Haven
474
|
Posted - 2013.07.19 11:54:00 -
[174] - Quote
I don't get how anyone using a MJD and having to wait for the cool down to get back to the gate would think that's the best ship for the job. I clear most rooms faster than 3 minutes, not to mention waiting another 3 minutes before hitting the next gate to do the trick again.
I guess 'The best ship to do LVL-4's' is the ship that lets you complete them without losing the ship, but if it is a 3 room mission and you are waiting 6 minutes in the first room and 6 minutes in the second room then you are waiting for a cool down when I am accepting the next mission.
But if you love your ship then it is the right ship for you.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 12:02:00 -
[175] - Quote
Tsukino Stareine
RNI, GOLEM, MACH, NM win at missions.. thats an a fact.
You use your domi and do whatever the **** you want, srsly 
btw no one is going to fit 3 sentrys on golem or rni just BECAUSE to blap couple of frigs... everyone uses small fast drones + salvage drones. IT's what ppl use.. deal with it. with 3 sentrys you'll not have enough room for other drones.
Sentry aint better. Period!
I have perfect rattler drone missile dominix whatever the fck you want ship skills and I have used them all.
In incursions I use vindicator... mach or NM because they are BEST AT IT. In lvl4-s RNI GOLEM NM MACH... because they are BEST AT IT.
end of god damn story. It's been proven 10000000000000000000000 times already in past years and now even after odyssey.
I cba to argue with you anymore |

Lilan Kahn
The Littlest Hobos Whores in space
164
|
Posted - 2013.07.19 12:19:00 -
[176] - Quote
clearly the best ship is what you want to run mission with while at war with me |

Tsukino Stareine
The Red Circle Inc.
514
|
Posted - 2013.07.19 12:22:00 -
[177] - Quote
Goldiiee wrote:I don't get how anyone using a MJD and having to wait for the cool down to get back to the gate would think that's the best ship for the job. I clear most rooms faster than 3 minutes, not to mention waiting another 3 minutes before hitting the next gate to do the trick again.
I guess 'The best ship to do LVL-4's' is the ship that lets you complete them without losing the ship, but if it is a 3 room mission and you are waiting 6 minutes in the first room and 6 minutes in the second room then you are waiting for a cool down when I am accepting the next mission.
But if you love your ship then it is the right ship for you.
Depends on what mission but if its not an extravaganza most rooms take more than 3 minutes (vengeance for example)
It doesn't take another 3 minutes to get to the gate, you MJD right at the start and then again once you've cleared the room. There's no waiting for the second jump because you did the first one at the beginning.
So for example a 3 room mission with gates far away from entry point:
enter pocket MJD away clear room MJD to gate enter pocket clear room MJD when off cd continue clearing MJD to gate
etc
RNI, GOLEM, MACH, NM win at missions.. thats an a fact.
No that's just your misguided opinion and refusal to adapt to the changing game.
btw no one is going to fit 3 sentrys on golem or rni just BECAUSE to blap couple of frigs... everyone uses small fast drones + salvage drones. IT's what ppl use.. deal with it. with 3 sentrys you'll not have enough room for other drones.
YOU dont use sentry drones because you don't know their capabilities. They aren't just there to blap a couple of frigs, they can contribute to your dps out to 100km as well. Clearly not EVERYONE uses light and salvage drones because I am one person who does not (well I do have a flight of lights in my domi but they rarely see any use).
I have perfect rattler drone missile dominix whatever the fck you want ship skills and I have used them all.
Just because you have the sp and isk to sit in these ships doesnt mean you know how to fly them.
In incursions I use vindicator... mach or NM because they are BEST AT IT. In lvl4-s RNI GOLEM NM MACH... because they are BEST AT IT.
Nobody is talking about incursions and no they are not BEST AT IT, they are good at it but not the best.
end of god damn story. It's been proven 10000000000000000000000 times already in past years and now even after odyssey.
Where is the proof =S?
btw npc firagets also have MWD-s... 450m/s is not their max speed!!!!!!! and If they go MWD mode and face my fury cruises.. they isntapop!
no they don't only belt rats and sleepers have MWDs, with some unique exceptions like named pirates. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 12:25:00 -
[178] - Quote
NOW go make video how you own RNI GOLEM NM MACH @ missioning with your dominix.
OR GTFO! simple as that |

Tsukino Stareine
The Red Circle Inc.
515
|
Posted - 2013.07.19 12:26:00 -
[179] - Quote
CanI haveyourstuff wrote:NOW go make video how you own RNI GOLEM NM MACH @ missioning with your dominix. OR GTFO!  simple as that
no u |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 12:27:00 -
[180] - Quote
Tsukino Stareine wrote:CanI haveyourstuff wrote:NOW go make video how you own RNI GOLEM NM MACH @ missioning with your dominix. OR GTFO!  simple as that no u
I dont have to do it.. go look random youtube video how RNI NM MACH GOLEM do it...
So.... U!!!!!!!!!!!
also would be epic to hear about what's better in incursions than vindi nm mach :P plz |

Tsukino Stareine
The Red Circle Inc.
515
|
Posted - 2013.07.19 12:31:00 -
[181] - Quote
I've seen all those videos and my domi does it better, you're posting on an alt and all your arguments are terrible. You have no credibility so the one who needs to prove themselves is you. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 12:34:00 -
[182] - Quote
Tsukino Stareine wrote:I've seen all those videos and my domi does it better, you're posting on an alt and all your arguments are terrible. You have no credibility so the one who needs to prove themselves is you.
no u
you say your domi does it all better than all those cookie cutter fotm mission runners go ahead prove yourself to us... no sane person posts on their real char in eve public forums.. you are obviously newbie around here 
also If Tsukino Stareine is your main char then gtfo really and experience eve a bit more before you come back  |

Tsukino Stareine
The Red Circle Inc.
515
|
Posted - 2013.07.19 12:37:00 -
[183] - Quote
Plenty of people post on their mains, sane or not .I think people who post on alts have nothing of worth to say since you do it to protect your credibility if you say something idiotic. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 12:39:00 -
[184] - Quote
Tsukino Stareine wrote:Plenty of people post on their mains, sane or not .I think people who post on alts have nothing of worth to say since you do it to protect your credibility if you say something idiotic.
start to record video already damit.. dont waste time here blablabla... like politician.. go away and make that epic dominix video happen already.
if you dont do it then all you have said does not have any backup and your just stupid whiny kid  |

Lilan Kahn
The Littlest Hobos Whores in space
164
|
Posted - 2013.07.19 12:41:00 -
[185] - Quote
taking donations for war decs  |

Tsukino Stareine
The Red Circle Inc.
515
|
Posted - 2013.07.19 12:45:00 -
[186] - Quote
CanI haveyourstuff wrote:Tsukino Stareine wrote:Plenty of people post on their mains, sane or not .I think people who post on alts have nothing of worth to say since you do it to protect your credibility if you say something idiotic. start to record video already damit.. dont waste time here blablabla... like politician.. go away and make that epic dominix video happen already. if you dont do it then all you have said does not have any backup and your just stupid whiny kid 
nothing you said has any value anyway, i dont need to prove anything. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 12:50:00 -
[187] - Quote
Tsukino Stareine wrote:nothing you said has any value anyway, i dont need to prove anything.
There there... I know it hurts 
please do that video, please... look how I beg you. I want to be as good as you! Teach me to eve and dominix, plz |

Tsukino Stareine
The Red Circle Inc.
516
|
Posted - 2013.07.19 13:07:00 -
[188] - Quote
CanI haveyourstuff wrote:Tsukino Stareine wrote:nothing you said has any value anyway, i dont need to prove anything. There there... I know it hurts  please do that video, please... look how I beg you. I want to be as good as you! Teach me to eve and dominix, plz
so you have no rebuttals for any of my points so you just revert to trolling =/
well I can't say I didn't expect anything else. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 13:16:00 -
[189] - Quote
Tsukino Stareine wrote:so you have no rebuttals for any of my points so you just revert to trolling =/
well I can't say I didn't expect anything else.
comon man.. I just cant take you seriously because what you defend here is just wrong
I'm not saying that dominix is bad or anything but it aint best for sure... or is it?
go ahead and prove everyone that dominix is new fotm mission boat that does every mission faster, easier than any other ship... for ex golem rni mach nm
show me how are you doing worlds collide faster than rni (most widely used mission boat in whole eve) |

Tsukino Stareine
The Red Circle Inc.
516
|
Posted - 2013.07.19 13:21:00 -
[190] - Quote
Nothing I've said has any kind of glaring problems with it unlike what you've said. I never said the domi was the best either, I'm just saying that it's comparable with the golem and for being a T1 battleship hull compared to a 1bil+ marauder that's a pretty big deal.
Dominix is the current fotm for easy missioning, gardes that hit to 90km? I mean how can you not understand how powerful that is? |

CanI haveyourstuff
Native Freshfood Minmatar Republic
25
|
Posted - 2013.07.19 13:32:00 -
[191] - Quote
I clearly understand that but OP is asking the best ship...
and the best ships currently for lvl4-s are expensive 2 missile boats 1 lazor boar 1 pew once in a month gunboat.
they are best by the means of:
1. tank 2. lazyness 3. complete missions fast |

Tobias Hareka
Republic Military School Minmatar Republic
25
|
Posted - 2013.07.19 14:00:00 -
[192] - Quote
Dominix = AFK lazy mode
Dominix can beat Nightmare in Blood/Sansha missions? I'd like to see you doing 1000 dps with rails and Curator IIs. |

Qalix
Long Jump.
25
|
Posted - 2013.07.19 15:24:00 -
[193] - Quote
Min/maxing level 4s is a bit pointless. You don't need faction BS to do them or do them well. And if you have faction BS, then you're going to make more ISK running incursions, so why would you be doing L4s?
Every race has a T1 mission BS that works just fine. |

Tsukino Stareine
The Red Circle Inc.
518
|
Posted - 2013.07.19 15:43:00 -
[194] - Quote
Tobias Hareka wrote:Dominix = AFK lazy mode
Dominix can beat Nightmare in Blood/Sansha missions? I'd like to see you doing 1000 dps with rails and Curator IIs.
not 1000 but close to, possibly can do 950 dps with expensive implants. |

Evei Shard
218
|
Posted - 2013.07.19 17:46:00 -
[195] - Quote
So I finally had some time to put together a Domi fit per listed. I've collected enough crap over the years to throw one together for relatively little investment or risk, so I bought some arties and threw them on. With my current skills, the fitting window lists around 750dps roughly, with diddly-squat of that coming out of the artillery (36dps? really?). The first mission with this boat is also it's last. I didn't lose it, but within a minute there was no "maybe" about it not tanking the incoming dps, and it's not like it was a hard mission. It had a very straightforward guide on eve-survival, and I've run it before (and cleaned this one up) in a Tengu.
I'm curious as to what relative skills you have at V. Profit favors the prepared |

Tsukino Stareine
The Red Circle Inc.
518
|
Posted - 2013.07.19 17:49:00 -
[196] - Quote
You're not meant to be tanking much, your tank is the MJD: staying away from the rats.
|

Evei Shard
218
|
Posted - 2013.07.19 17:51:00 -
[197] - Quote
So your method is something like...
1. warp in 2. jump 100km 3. drop drones 4. pop rats till they get too close 5. recover drones 6. jump 7. rinse repeat 8. profit.
? Profit favors the prepared |

Tsukino Stareine
The Red Circle Inc.
518
|
Posted - 2013.07.19 17:55:00 -
[198] - Quote
Evei Shard wrote:So your method is something like...
1. warp in 2. jump 100km 3. drop drones 4. pop rats till they get too close 5. recover drones 6. jump 7. rinse repeat 8. profit.
?
its more like
1. warp in 2. If no battleships close start blapping 3. If battleships on warpin jump 100km 4. clean room 5. jump to out gate 6. repeat.
Usually never have to do more than one jump for safety but i do have drone interfacing 5 so my sentry drone damage is maxed out. |

Novah Soul
15
|
Posted - 2013.07.19 17:55:00 -
[199] - Quote
Evei Shard wrote:So your method is something like...
1. warp in 2. jump 100km 3. drop drones 4. pop rats till they get too close 5. recover drones 6. jump 7. rinse repeat 8. profit.
? yup :) |

Lilan Kahn
The Littlest Hobos Whores in space
164
|
Posted - 2013.07.19 17:58:00 -
[200] - Quote
also rail domi is 2012, arty domi YOLO |

Goldiiee
Tax and War Haven
474
|
Posted - 2013.07.19 17:58:00 -
[201] - Quote
Evei Shard wrote:So your method is something like...
1. warp in 2. jump 100km 3. drop drones 4. pop rats till they get too close 5. recover drones 5,a. Jump back to gate 5,b. Wait for 3 minutes to prevent getting killed in next room 6. jump 7. rinse repeat 8. profit. 8,a. Spend ISK on a Mach when skills are complete. 9. Profit 10. get trolled in forums by new 'Know it all's' that have a bad idea and wont let it go.
? Fixed that for you. 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |

Tsukino Stareine
The Red Circle Inc.
518
|
Posted - 2013.07.19 18:03:00 -
[202] - Quote
I've not yet been in a mission where I have had to MJD off gate immediately to avoid damage |

Tobias Hareka
Republic Military School Minmatar Republic
25
|
Posted - 2013.07.19 19:28:00 -
[203] - Quote
Tsukino Stareine wrote:I've not yet been in a mission where I have had to MJD off gate immediately to avoid damage
Your problem is that you do missions in Caldari space.
Also, using four 1200s to kill a frigate? |

Tsukino Stareine
The Red Circle Inc.
518
|
Posted - 2013.07.19 19:32:00 -
[204] - Quote
Tobias Hareka wrote:Tsukino Stareine wrote:I've not yet been in a mission where I have had to MJD off gate immediately to avoid damage Your problem is that you do missions in Caldari space. Also, using four 1200s to kill a frigate?
I mission in Caldari space? Thanks for informing me.
And no I group them in 2x2 |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.19 19:41:00 -
[205] - Quote
Quote:YOU dont use sentry drones because you don't know their capabilities. They aren't just there to blap a couple of frigs, they can contribute to your dps out to 100km as well. Clearly not EVERYONE uses light and salvage drones because I am one person who does not (well I do have a flight of lights in my domi but they rarely see any use).
And this is why you fail. When People use them in a Mach you say they suck. But you've never used one. Then when I use them in a Domi you tell me that I am doing it wrong. Then ask for me to waste my time making videos that already exist, but refuse to make videos of your miracle Domi. And then in the ISK/hr thread, you call me a liar for making as much ISK as you would be if your Domi was as good as you say it is.
Fanboism hurts everyone. Eve is Real |

Tsukino Stareine
The Red Circle Inc.
518
|
Posted - 2013.07.19 19:46:00 -
[206] - Quote
I'm so confused by your post
use what in a mach?
use what in a domi?
What videos? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.19 20:01:00 -
[207] - Quote
Tsukino Stareine wrote:I'm so confused by your post
use what in a mach?
use what in a domi?
What videos?
Of course you are confused. It's a logical rebuttal to what you have posted in this thread. Eve is Real |

Tsukino Stareine
The Red Circle Inc.
519
|
Posted - 2013.07.19 20:04:00 -
[208] - Quote
Cipher Jones wrote:Tsukino Stareine wrote:I'm so confused by your post
use what in a mach?
use what in a domi?
What videos? Of course you are confused. It's a logical rebuttal to what you have posted in this thread.
Well it doesn't help when you don't answer a few simple questions =S, I'm only mortal I can't recall every piece of information from every thread to reply to you.
I don't like to assume so I regularly ask people to clarify what they're talking about. |

Tobias Hareka
Republic Military School Minmatar Republic
26
|
Posted - 2013.07.19 20:38:00 -
[209] - Quote
Tsukino Stareine wrote:use what in a mach?
Sentries. It's a high dps gun boat used by Minmatar pilots.
Quote:use what in a domi?
Sentries. It's a high dps drone boat used by Gallente pilots. |

Tsukino Stareine
The Red Circle Inc.
519
|
Posted - 2013.07.19 20:54:00 -
[210] - Quote
Right, well I said one time I didn't "think" using sentries in a (fairly) short range ship that had to fly about everywhere was a smart idea since inevitably you will have to fly back to collect them.
Not sure about the comment about using sentries in a domi, i think I'm just interpreting that wrong. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
27
|
Posted - 2013.07.19 22:44:00 -
[211] - Quote
all in all and in the end of the day: rni golem mach nm just own missions.
it is just that simple, you can MJD yourself from caldari state to eve gate if you will - it just sucks.
there is nothing faster or better than entering pocket tanking like "I DONT GIVE A ****" and mission done...
dominix+mjd itself takse 10+ seconds time in beginning of mission ++ that more thousand seconds of micromanage and slowboat, call in sentrys etc or wait npc to get in range time... oh man.
just skill some 700 ish dps t1 rni and try it out... it will be better than your dominig, i promise.
also... ppl like to do lvl4-s.. incursions take time, you have to get in fleet etc.. if you are in one, it's not polite to leave as you will.. you'll be there at least 4-5+ sites, which takes time. joining and leaving only gets you into shitlist for FC-s etc. therefore many people like to do lvl4-s instead.
|

Evei Shard
218
|
Posted - 2013.07.19 23:45:00 -
[212] - Quote
Tsukino Stareine wrote:I've not yet been in a mission where I have had to MJD off gate immediately to avoid damage
http://eve-survival.org/wikka.php?wakka=Assault4gu
The web/scramble frigates are 25km from the warp in point, and there is plenty of missile dps with the first aggro. I used the MJD and still wound up having to warp out due to hitting the trigger BS out of sequence.
So far, now that I understand the mechanics of how to use it, it has performed well on a few missions, but The Assault is an example of a level 4 where getting a Domi like this one out of the fray upon warp-in would be important. Fortunately it takes longer than 8 seconds for the frigates to decide to scramble, otherwise the MJD would be useless in that situation.
Again, outside of that incident, the fit does perform decently, but that's only a sampling of 4 different missions so far. Profit favors the prepared |

Zor'katar
Matari Recreation
133
|
Posted - 2013.07.19 23:58:00 -
[213] - Quote
Evei Shard wrote:Fortunately it takes longer than 8 seconds for the frigates to decide to scramble, otherwise the MJD would be useless in that situation. As far as I know, no NPCs actually use scrams... just disruptors. You'll still be able to use the MJD even if they catch you. |

Tsukino Stareine
The Red Circle Inc.
521
|
Posted - 2013.07.20 00:21:00 -
[214] - Quote
Evei Shard wrote:Tsukino Stareine wrote:I've not yet been in a mission where I have had to MJD off gate immediately to avoid damage http://eve-survival.org/wikka.php?wakka=Assault4guThe web/scramble frigates are 25km from the warp in point, and there is plenty of missile dps with the first aggro. I used the MJD and still wound up having to warp out due to hitting the trigger BS out of sequence. So far, now that I understand the mechanics of how to use it, it has performed well on a few missions, but The Assault is an example of a level 4 where getting a Domi like this one out of the fray upon warp-in would be important. Fortunately it takes longer than 8 seconds for the frigates to decide to scramble, otherwise the MJD would be useless in that situation. Again, outside of that incident, the fit does perform decently, but that's only a sampling of 4 different missions so far.
NPCs do not scram, MJD will not be affected.
I haven't done a guristas assault but i've done plenty of serpentis ones and I spend most of the time damped to 30km targeting range, i just set drones on aggressive and let them go ham.
Also are you sitting completely still in your domi? Even orbiting your sentries at 100m/s will negate a lot of dps. |

Tauranon
Weeesearch
204
|
Posted - 2013.07.20 01:41:00 -
[215] - Quote
Evei Shard wrote:Tsukino Stareine wrote:I've not yet been in a mission where I have had to MJD off gate immediately to avoid damage http://eve-survival.org/wikka.php?wakka=Assault4guThe web/scramble frigates are 25km from the warp in point, and there is plenty of missile dps with the first aggro. I used the MJD and still wound up having to warp out due to hitting the trigger BS out of sequence. So far, now that I understand the mechanics of how to use it, it has performed well on a few missions, but The Assault is an example of a level 4 where getting a Domi like this one out of the fray upon warp-in would be important. Fortunately it takes longer than 8 seconds for the frigates to decide to scramble, otherwise the MJD would be useless in that situation. Again, outside of that incident, the fit does perform decently, but that's only a sampling of 4 different missions so far.
I've done the mission 3 times with a domi and no MJD. Deploy sentries, kill frigates first. This is the turret and sentry boat mantra and in this mission it works perfectly, you will not be scrammed, and you will not need to put your big damage drones away.
With the fit I have on my amarr mission runner at the time (before the patch where omnis were critical) was necessary to kite the trigger for 7kms to avoid running out of cap boosters later in the mission. This is not necessary on my current fits, as the domi has 4 midslots for various applied damage tools (and its now worth having the control range rig due to the overall drone range on the ship). For this mission my current loadout would be 1x omni, 2xeccm, 1x sebo, and a cap booster, and I would thus expect to essentially do theory damage from start to finish, not jammed, guns and drones always firing. |

CanI haveyourstuff
Native Freshfood Minmatar Republic
27
|
Posted - 2013.07.20 05:22:00 -
[216] - Quote
Zor'katar wrote:Evei Shard wrote:Fortunately it takes longer than 8 seconds for the frigates to decide to scramble, otherwise the MJD would be useless in that situation. As far as I know, no NPCs actually use scrams... just disruptors. You'll still be able to use the MJD even if they catch you.
+1
dem NPC dont know how to fit properly :D
|

duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
1
|
Posted - 2013.07.20 05:45:00 -
[217] - Quote
Ellon JTC wrote:Bastion Arzi wrote:pirate faction BS are the best. machariel, vindi, nightmare and rattlesnake i believe l0rd carlos wrote:Machariel is still one of the best. Thanks to MWD and Falloff bonus it has a nice damage projection.
Cruise missiles boats are catching up though, of they haven't done it already.
Actually I've heard battle cruisers are faster at running the level4s, because battle ships use large guns and its hard for the large guns to take down the smaller targets.
Battle ships do use large guns, but with a tracting computer and the script to go with it you can boost that. Also pay attention to your transversal velocity and pick your tragets accordingly and use drones for when the smalls get in too close you can handle it just fine. lvl 4's require some pilot skill not just having an ubber fit. |

duglas Luven
Confederate Industry and Investments Inc. Confederacy of Stellar Empires
1
|
Posted - 2013.07.20 05:46:00 -
[218] - Quote
Tauranon wrote:Evei Shard wrote:Tsukino Stareine wrote:I've not yet been in a mission where I have had to MJD off gate immediately to avoid damage http://eve-survival.org/wikka.php?wakka=Assault4guThe web/scramble frigates are 25km from the warp in point, and there is plenty of missile dps with the first aggro. I used the MJD and still wound up having to warp out due to hitting the trigger BS out of sequence. So far, now that I understand the mechanics of how to use it, it has performed well on a few missions, but The Assault is an example of a level 4 where getting a Domi like this one out of the fray upon warp-in would be important. Fortunately it takes longer than 8 seconds for the frigates to decide to scramble, otherwise the MJD would be useless in that situation. Again, outside of that incident, the fit does perform decently, but that's only a sampling of 4 different missions so far. I've done the mission 3 times with a domi and no MJD. Deploy sentries, kill frigates first. This is the turret and sentry boat mantra and in this mission it works perfectly, you will not be scrammed, and you will not need to put your big damage drones away. With the fit I have on my amarr mission runner at the time (before the patch where omnis were critical) was necessary to kite the trigger for 7kms to avoid running out of cap boosters later in the mission. This is not necessary on my current fits, as the domi has 4 midslots for various applied damage tools (and its now worth having the control range rig due to the overall drone range on the ship). For this mission my current loadout would be 1x omni, 2xeccm, 1x sebo, and a cap booster, and I would thus expect to essentially do theory damage from start to finish, not jammed, guns and drones always firing.
I use the MJD in Recon 2 of 3 just to get to the acc gate faster. other than that the MJD is not on my ship. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.20 06:02:00 -
[219] - Quote
Quote:I haven't done a guristas assault but i've done plenty of serpentis ones and I spend most of the time damped to 30km targeting range, i just set drones on aggressive and let them go ham.
So just wondering how your Domi completes that faster than my Mach, when my mach easily fits 2 SEBO's and spends exactly zero seconds of that mission jammed? You don't use guns at all? Eve is Real |

Tobias Hareka
Republic Military School Minmatar Republic
27
|
Posted - 2013.07.20 08:04:00 -
[220] - Quote
Cipher Jones wrote:So just wondering how your Domi completes that faster than my Mach, when my mach easily fits 2 SEBO's and spends exactly zero seconds of that mission jammed? You don't use guns at all?
He uses four 1200s to kill frigates that get too close. |

Ireland VonVicious
Vicious Trading Company
174
|
Posted - 2013.07.20 08:46:00 -
[221] - Quote
stoicfaux wrote:Ireland VonVicious wrote:Rattlesnake by a mile.
You can get 1241 dps and pick the damage type now.
Still has awsome tank and can run a MWD.
Sentries ruin smaller targets with ease.
Anyone still preaching other ships hasn't seen what the changes to cruise missiles on top of drone damage upgrades have done. Yes, but... what's the DPS of the MWD Rattlesnake while the MWD is active? =/
This rarely happens due to the use of sentry drones.
Doesn't change the DPS. |

Tsukino Stareine
The Red Circle Inc.
529
|
Posted - 2013.07.20 11:23:00 -
[222] - Quote
Cipher Jones wrote:Quote:I haven't done a guristas assault but i've done plenty of serpentis ones and I spend most of the time damped to 30km targeting range, i just set drones on aggressive and let them go ham. So just wondering how your Domi completes that faster than my Mach, when my mach easily fits 2 SEBO's and spends exactly zero seconds of that mission jammed? You don't use guns at all?
I target one thing, set my drones on aggressive and then press f.
Tobias Hareka wrote:Cipher Jones wrote:So just wondering how your Domi completes that faster than my Mach, when my mach easily fits 2 SEBO's and spends exactly zero seconds of that mission jammed? You don't use guns at all? He uses four 1200s to kill frigates that get too close.
No I use them on targets I don't want to waste my sentry volley on. You know what the range of 1200mms are with tremor? |

Tobias Hareka
Republic Military School Minmatar Republic
28
|
Posted - 2013.07.20 11:45:00 -
[223] - Quote
Tsukino Stareine wrote:No I use them on targets I don't want to waste my sentry volley on. You know what the range of 1200mms are with tremor?
- Fit you posted earlier uses Scouts (meta 4) not T2. - You can't hit a planet if it's orbiting you closer than 25km.
Why people who don't use Domi "are doing it wrong"? |

Tsukino Stareine
The Red Circle Inc.
529
|
Posted - 2013.07.20 11:58:00 -
[224] - Quote
I use long range ammo while i train for tech 2 large proj, similar range
I don't know why you're pulling this 25km number out, I don't shoot anything that close with artillery |

Mer88
Royal Amarr Institute Amarr Empire
5
|
Posted - 2013.07.20 17:20:00 -
[225] - Quote
ATM Cruise Navy raven is the best
good BS i flew so far including navy domi rattlesnake Mach vargur
those are all very good but Navy raven just better in every way. But ultimately I believe Golem is the best if you can fly it. It does everything raven can do but better in most ways.
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.20 21:28:00 -
[226] - Quote
Mer88 wrote:ATM Cruise Navy raven is the best
good BS i flew so far including navy domi rattlesnake Mach vargur
those are all very good but Navy raven just better in every way. But ultimately I believe Golem is the best if you can fly it. It does everything raven can do but better in most ways.
Not better than TFI in every way for certain. Eve is Real |

ExcalibursTemplar
Citadel Enterprises
4
|
Posted - 2013.07.20 21:55:00 -
[227] - Quote
I've just made this post in another thread and I can pretty much fly this atm.
Quote:[Raven Navy Issue, current raven]
8x Cruise Missile Launcher II (Scourage Fury Cruise Missile)
Prototype 100MN Microwarpdrive I 2x Pithum C-Type Adaptive Invulnerability Field Pith C-Type EM Ward Field Pith C-Type X-Large Shield Booster Republic Fleet Target Painter ECCM - Gravimetric II
4x Caldari Navy Ballistic Control System Signal Amplifier II
Large Anti-Thermal Screen Reinforcer II 2x Large Warhead Rigor Catalyst II
3x Garde II 5x Hobgoblin II
Missile cycle time 7.94
Fury missiles = 1066 dps, 8468 Alpha @ 121.9km, Missile speed 11.1km Explosion radius 193.9m, Explosion velocity 91.35 m/sec
Precision missiles = 761 dps, 6049 Alpha @ 121.9km, Missile speed 11.1km, Explosion radius 101m, Explosion velocity 130.7m/sec
With Garde + missiles 1246 dps Alpha 9188 optimal 30km + 12km falloff.
Gravimetric sensor strength = 65.86 with a maximum of 9 locked targets.
That's with 2*6+ damage hw implants and the rest +5
That fit is good for Gurista mission that have a lot of jamming.
You can squeeze out a bit more dps (1287) by dropping the ECCM and replacing it with a senor boost and then putting a DDA in place of the signal amp.
EDIT: 75.41 omni (lowest resist) and can tank 856.43 dps with the booster running
The thing is though I'm very very close to flying this setup for a Rattlesnake.
Quote:[Rattlesnake, Rattlesnake]
4x Cruise Missile Launcher II (Scourge Fury Cruise Missile) Drone Link Augmentor II Drone Link Augmentor I
Prototype 100MN Microwarpdrive I 2x Pithum C-Type Adaptive Invulnerability Field Pith C-Type X-Large Shield Booster 3x Federation Navy Omnidirectional Tracking Link
3x Drone Damage Amplifier II 3x Caldari Navy Ballistic Control System
Large Drone Scope Chip II Large Anti-EM Screen Reinforcer II Large Processor Overclocking Unit I
5x Hobgoblin II 5x Bouncer II 5x Curator II 5x Garde II
Missiles + Gardes = 1251 dps, Alpha 7094 @ 69KM +12km Fall off, with missiles going out to 93.75km.
Now i can't honestly see the point of using the Rattlesnake over a CNR, am i missing something ?
EDIT 75.41 omni (lowest resist) and able to tank 892.97 dps with the Rattler. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.21 00:13:00 -
[228] - Quote
Completely pointless to overtank for missions and waste good utility slots for applying DPS IMHO. ESPECIALLY when fighting rats that jam. Eve is Real |

Tauranon
Weeesearch
205
|
Posted - 2013.07.21 00:57:00 -
[229] - Quote
Tobias Hareka wrote:Tsukino Stareine wrote:No I use them on targets I don't want to waste my sentry volley on. You know what the range of 1200mms are with tremor? - Fit you posted earlier uses Scouts (meta 4) not T2. - You can't hit a planet if it's orbiting you closer than 25km. Why people who don't use Domi "are doing it wrong"?
The posted fit was an MJD fit, and in any case, the usual approach for any turret/drone user is to kill frigates first so that small stuff doesn't get to orbit. I personally use 5 rails, not 4 artillery, but from memory T2 artillery is a massive grid hog and 4 of them probably won't fit with an MJD, or even just the repper.
I don't think anyone is seriously posting that the domi is "fastest", its just amusing when people post very expensive fits that are probably not faster, report stats that don't seem faster (most battleships were dying in 7 drone cycles for me last night - 28 secs), and on ships that will have "worst case" missions that are worse than a domi, ie you'd have to reject more missions to actually make more isk.
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
31
|
Posted - 2013.07.21 06:47:00 -
[230] - Quote
Cipher Jones wrote:Mer88 wrote:ATM Cruise Navy raven is the best But ultimately I believe Golem is the best if you can fly it. It does everything raven can do but better in most ways.
Not better than TFI in every way for certain.
Since you do not back up your statement, it doesnt count. Might aswell delete your post... |

Sandy Achasse
Ecole Speciale Militaire de Saint-Cyr
0
|
Posted - 2013.07.21 07:21:00 -
[231] - Quote
What caused the price spike in Dominixs lately? I was getting ready to graduate to level 4 missions and I was looking at getting one of those but the price has jumped from ~$110m to $150 over the past 2 weeks |

CanI haveyourstuff
Native Freshfood Minmatar Republic
31
|
Posted - 2013.07.21 07:25:00 -
[232] - Quote
Sandy Achasse wrote:What caused the price spike in Dominixs lately? I was getting ready to graduate to level 4 missions and I was looking at getting one of those but the price has jumped from ~$110m to $150 over the past 2 weeks
problably little buff it got and all that lobby work from our fellow "domi is best at everything" guise.. |

Tauranon
Weeesearch
206
|
Posted - 2013.07.21 07:31:00 -
[233] - Quote
CanI haveyourstuff wrote:Sandy Achasse wrote:What caused the price spike in Dominixs lately? I was getting ready to graduate to level 4 missions and I was looking at getting one of those but the price has jumped from ~$110m to $150 over the past 2 weeks problably little buff it got and all that lobby work from our fellow "domi is best at everything" guise..
the basic price rise is because thats what the minerals to build a domi is now after the patch.
The usual patch oversupply got eaten by people trying them as a battleship minislowcat doctrine fleet boat with varying degrees of success and amusing failures.
|

Tsukino Stareine
The Red Circle Inc.
535
|
Posted - 2013.07.21 10:14:00 -
[234] - Quote
I got mine for 110m straight after the patch because of oversupply <3 |

Evei Shard
218
|
Posted - 2013.07.21 16:40:00 -
[235] - Quote
Sandy Achasse wrote:What caused the price spike in Dominixs lately? I was getting ready to graduate to level 4 missions and I was looking at getting one of those but the price has jumped from ~$110m to $150 over the past 2 weeks
I'm guessing popularity. They are being used quite effectively in the alliance tournament. Profit favors the prepared |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.21 20:53:00 -
[236] - Quote
Quote:Since you do not back up your statement, it doesnt count.
Other than the multiple fits in this thread already posted for those of us following the story at home.
When nothing spawns at more than 90km, range beyond 90km is not an advantage.
When the mission requires a 500DPS tank, tank beyond 500DPS is not an advantage.
A couple of key things to remember when comparing fits on paper. Eve is Real |

CanI haveyourstuff
Native Freshfood Minmatar Republic
33
|
Posted - 2013.07.21 21:32:00 -
[237] - Quote
Cipher Jones wrote:Quote:Since you do not back up your statement, it doesnt count. Other than the multiple fits in this thread already posted for those of us following the story at home. When nothing spawns at more than 90km, range beyond 90km is not an advantage. When the mission requires a 500DPS tank, tank beyond 500DPS is not an advantage. A couple of key things to remember when comparing fits on paper.
you stil do not prove anything about how TFI kills stuff faster........... oh wait.. you cant?
TFI dps looks only good on paper, and thats it... ok, gotta give you that, TFI can clear worlds collide and dmasel in distress faster than RNI/Golem
BUT then theres that vindi you know... which says gtfo with your TFI. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
715
|
Posted - 2013.07.21 22:07:00 -
[238] - Quote
Quote: you stil do not prove anything about how TFI kills stuff faster........... oh wait.. you cant?
TFI dps looks only good on paper, and thats it... ok, gotta give you that, TFI can clear worlds collide and dmasel in distress faster than RNI/Golem
BUT then theres that vindi you know... which says gtfo with your TFI.
still overally you just cannot beat RNI/Golem today. Fact!
Have you tried both?
8000 alpha is nice on Battleships. On everything but battleships its overkill and wasting time. TFI has split damage so there is no need to overkill the smaller targets. TFI has as much Alpha as RNI if you count 2 volleys of drones and 1 of CM (8seconds) vs 1 volley of CM only (8seconds).
I dont care if people agree or disagree, but asking me to rehash things already presented in the thread every post is annoying as ****.
The golem and the RNI are not the same ship, tho golem is much faster. I can beat the RNI in my RS, TFI, and Mach 9 times out of 10. I can only beat the golem with the Mach Vs angels on the regular. Apples oranges with strawman to boot.
Eve is Real |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.22 04:07:00 -
[239] - Quote
Doed wrote:The only blockade a Domi possibly can't easily do in under 20 minutes is Serp one, I've only ran domi a few times there but did get it under 20 minutes once, out of like, 3 goes or something. Sansha/Blood and esp Angel is very easily done in under 20.
ANd when I said low sp runner ,I also considered low isk aswell, if you can jump into a faction ship right away the obv the normal domi can't get close to competing.
Navy Domi > Normal Domi
A Navy Domi does 1300 to 1400 dps at 50km, depending on your fit. Also produces over 1k dps at 80km with 75% kin 25% therm damage.
No deep falloff and less issues with jamming, tds, etc.
N Domi The blockade
Managed to put it just under 15 min
warp in sit still blap everything didnt pay attention to triggers booster barely touched.
while angels don't rly soak up kin term dmg i am guessing U can shave min or so of the Serp blockade. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

CanI haveyourstuff
Native Freshfood Minmatar Republic
33
|
Posted - 2013.07.22 05:57:00 -
[240] - Quote
Cipher Jones wrote:Have you tried both?
8000 alpha is nice on Battleships. On everything but battleships its overkill and wasting time. TFI has split damage so there is no need to overkill the smaller targets. TFI has as much Alpha as RNI if you count 2 volleys of drones and 1 of CM (8seconds) vs 1 volley of CM only (8seconds).
I dont care if people agree or disagree, but asking me to rehash things already presented in the thread every post is annoying as ****.
The golem and the RNI are not the same ship, tho golem is much faster. I can beat the RNI in my RS, TFI, and Mach 9 times out of 10. I can only beat the golem with the Mach Vs angels on the regular. Apples oranges with strawman to boot.
Great now we are getting somewhere... TFI and RNI/Golem perform almost same if you need to travel gates, BUT TFI tanks less and has less range - there are enough missions which have 100+ km targets and gate travels which are pita with TFI.
If you set up TFI for max missile damage (max lazyness) then you lose drone damage alot.. if you fit it up max gank then you lose alot mobility.
also good tank allows player to slack... lvl4's aint something that cool to be on toes all the time, it gets tiresome and boring instantly.
I'd rather tank so much that I dont even care if I hit all triggers.. it's just easymode and you cant beat that. |

Tauranon
Weeesearch
206
|
Posted - 2013.07.22 09:19:00 -
[241] - Quote
Mina Sebiestar wrote:
while angels don't rly soak up kin term dmg i am guessing U can shave min or so of the Serp blockade.
hard to say you'd shave time in the serp blockade. If you want to keep dpsing with the guns you have to have increased targeting range, so you'll have to drop the TCs and that affects applied from the 425s. For similar reasons ignoring the triggers is harder, because if you don't you can have a lot of dps on you with only aggressive drones for damage if you do lose your locks.
target painting from angels on a stationary domi on the other hand ... meh.
|

ExcalibursTemplar
Citadel Enterprises
4
|
Posted - 2013.07.22 09:54:00 -
[242] - Quote
Cipher Jones wrote:Quote: you stil do not prove anything about how TFI kills stuff faster........... oh wait.. you cant?
TFI dps looks only good on paper, and thats it... ok, gotta give you that, TFI can clear worlds collide and dmasel in distress faster than RNI/Golem
BUT then theres that vindi you know... which says gtfo with your TFI.
still overally you just cannot beat RNI/Golem today. Fact!
Have you tried both? 8000 alpha is nice on Battleships. On everything but battleships its overkill and wasting time. TFI has split damage so there is no need to overkill the smaller targets. TFI has as much Alpha as RNI if you count 2 volleys of drones and 1 of CM (8seconds) vs 1 volley of CM only (8seconds). I dont care if people agree or disagree, but asking me to rehash things already presented in the thread every post is annoying as ****. The golem and the RNI are not the same ship, tho golem is much faster. I can beat the RNI in my RS, TFI, and Mach 9 times out of 10. I can only beat the golem with the Mach Vs angels on the regular. Apples oranges with strawman to boot.
I'm disputing what you're saying but could you please explain why the Golem is so much faster than the CNR ? |

CanI haveyourstuff
Native Freshfood Minmatar Republic
33
|
Posted - 2013.07.22 14:17:00 -
[243] - Quote
ExcalibursTemplar wrote:I'm disputing what you're saying but could you please explain why the Golem is so much faster than the CNR ?
Im no him but I can tell you anyway.. because of 112km lock range, good tank and can fit MWD or AB without nerfing dps apply or tank.
Thats why.
But in the end it doesnt matter much.. save you maybe 1-2 minutes tops. |

ExcalibursTemplar
Citadel Enterprises
4
|
Posted - 2013.07.22 15:41:00 -
[244] - Quote
CanI haveyourstuff wrote:ExcalibursTemplar wrote:I'm disputing what you're saying but could you please explain why the Golem is so much faster than the CNR ? Im no him but I can tell you anyway.. because of 112km lock range, good tank and can fit MWD or AB without nerfing dps apply or tank. Thats why. But in the end it doesnt matter much.. save you maybe 1-2 minutes tops.
Quote:Raven Navy Issue, current raven]
8x Cruise Missile Launcher II (Scourage Fury Cruise Missile)
Prototype 100MN Microwarpdrive I 2x Pithum C-Type Adaptive Invulnerability Field Pith C-Type EM Ward Field Pith C-Type X-Large Shield Booster Republic Fleet Target Painter ECCM - Gravimetric II
4x Caldari Navy Ballistic Control System Signal Amplifier II
Large Anti-Thermal Screen Reinforcer II 2x Large Warhead Rigor Catalyst II
3x Garde II 5x Hobgoblin II
Missile cycle time 7.94
Fury missiles = 1066 dps, 8468 Alpha @ 121.9km, Missile speed 11.1km Explosion radius 193.9m, Explosion velocity 91.35 m/sec
Precision missiles = 761 dps, 6049 Alpha @ 121.9km, Missile speed 11.1km, Explosion radius 101m, Explosion velocity 130.7m/sec
With Garde + missiles 1246 dps Alpha 9188 optimal 30km + 12km falloff.
Gravimetric sensor strength = 65.86 with a maximum of 9 locked targets.
That's with 2*6+ damage hw implants and the rest +5
That fit is good for Gurista mission that have a lot of jamming.
You can squeeze out a bit more dps (1287) by dropping the ECCM and replacing it with a senor boost and then putting a DDA in place of the signal amp.
EDIT: 75.41 omni (lowest resist) and can tank 856.43 dps with the booster running
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
717
|
Posted - 2013.07.22 16:49:00 -
[245] - Quote
Because of the bonuses it gets which free up slots for actually applying the (slightly) more DPS that it gets, and the ability to salvage as it goes.
37.5% more shields 50% TP boost.
Quote:But in the end it doesnt matter much.. save you maybe 1-2 minutes tops.
Thats between 5-20%, huge. Eve is Real |

stoicfaux
2969
|
Posted - 2013.07.23 02:08:00 -
[246] - Quote
Mina Sebiestar wrote:N Domi The blockadeManaged to put it just under 15 min warp in sit still blap everything didnt pay attention to triggers booster barely touched. while angels don't rly soak up kin term dmg i am guessing U can shave min or so of the Serp blockade. That's pretty spiffy. For comparison, after dusting off some old spreadsheets, * an MWD Mach took from ~15 to ~19 minutes. * pre-HML nerf Tengu blitzed it in 5-7 minutes. * Vargur - ~18 minutes
|

Morrigan LeSante
The Lost and Forgotten Troopers
301
|
Posted - 2013.07.23 11:51:00 -
[247] - Quote
CanI haveyourstuff wrote:Cipher Jones wrote:Quote:Since you do not back up your statement, it doesnt count. Other than the multiple fits in this thread already posted for those of us following the story at home. When nothing spawns at more than 90km, range beyond 90km is not an advantage. When the mission requires a 500DPS tank, tank beyond 500DPS is not an advantage. A couple of key things to remember when comparing fits on paper. you stil do not prove anything about how TFI kills stuff faster........... oh wait.. you cant? TFI dps looks only good on paper, and thats it... ok, gotta give you that, TFI can clear worlds collide and dmasel in distress faster than RNI/Golem BUT then theres that vindi you know... which says gtfo with your TFI. still overally you just cannot beat RNI/Golem today. Fact!
TFI will SMOKE a RNI in damsel. No travel required.
I can attest to Ciphers remarks since I was the one nagging him earlier in the thread about the ridiculous damage spewing out of a TFI.
If you dont need to move (Hi Damsel!) that thing is a monster.
The fact you cite it's lack of tank does little more than show you've never tried a boat with such huge damage output in anger.
@Cipher: Told you she was fun, especially at bang for buck value I tend to haul it out for things like damsel, attack of the drones, stationary stuff. It's just a lock-range ring of doom. |

Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
24
|
Posted - 2013.07.23 13:03:00 -
[248] - Quote
THA DRAKE!!! |

CanI haveyourstuff
Native Freshfood Minmatar Republic
34
|
Posted - 2013.07.23 16:36:00 -
[249] - Quote
Morrigan LeSante wrote:TFI will SMOKE a RNI in damsel. No travel required.
cool... but totally unneeded.
lvl4 missions aint something to do while being up on your toes... it will burn everyone out so fast that they just let their account die and unsub. There are exceptions ofcourse some farm them day to day and count every second...
I've tryed almost every ship in eve (maybe not some low tier amarr lazor boats) and in general RNI or Golem are just the best at everything.
Yes you wont get that -1 minute from some mission, not even -3 at another but missioning is just easy and almost afk mode in good tanking ship.
You just dont have to deal and micromanage with everything.
and on that note imo golem does missions faster than any other ship.. less messing around with hardeners, less ammo switching.. less everything, just enter site - press F1 - leave. |

Frostys Virpio
Lame Corp Name
585
|
Posted - 2013.07.23 17:59:00 -
[250] - Quote
CanI haveyourstuff wrote:Morrigan LeSante wrote:TFI will SMOKE a RNI in damsel. No travel required. cool... but totally unneeded. lvl4 missions aint something to do while being up on your toes... it will burn everyone out so fast that they just let their account die and unsub. There are exceptions ofcourse some farm them day to day and count every second... I've tryed almost every ship in eve (maybe not some low tier amarr lazor boats) and in general RNI or Golem are just the best at everything. Yes you wont get that -1 minute from some mission, not even -3 at another but missioning is just easy and almost afk mode in good tanking ship. You just dont have to deal and micromanage with everything. and on that note imo golem does missions faster than any other ship.. less messing around with hardeners, less ammo switching.. less everything, just enter site - press F1 - leave.
The isk/hour efficiency is extremely valuable to some people. If you run missions to pay for somethign else (like pvp ships), you probably don't want to waste time doing something that ony amount to a required grind so you can have fun doing something else. To them, the fact that a TFI can clear immobile missions faster is pretty important. |

Morrigan LeSante
The Lost and Forgotten Troopers
301
|
Posted - 2013.07.23 18:14:00 -
[251] - Quote
Yes, it's marginally more hassle than a one size fits all RNI - but only marginal and once you start breaching over 1200dps out to lock range there's a lot less thought needed than you'd think.
However it goes back to the mantra of: have several usable hulls. I'm a great believer in no one hull is best at it all - there are good all rounders but we're not stuck in one hull, so why limit oneself.
My personal lazy, can't be arsed/drunk boat is a passive rattler. When I'm paying attention, it's usually the TFI unless there's a lot of travel needed. Lock range is less of a problem than you may think as FoFs have good range and rats travel  |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
720
|
Posted - 2013.07.23 19:30:00 -
[252] - Quote
CanI haveyourstuff wrote:Morrigan LeSante wrote:TFI will SMOKE a RNI in damsel. No travel required. cool... but totally unneeded. lvl4 missions aint something to do while being up on your toes... it will burn everyone out so fast that they just let their account die and unsub. There are exceptions ofcourse some farm them day to day and count every second... I've tryed almost every ship in eve (maybe not some low tier amarr lazor boats) and in general RNI or Golem are just the best at everything. Yes you wont get that -1 minute from some mission, not even -3 at another but missioning is just easy and almost afk mode in good tanking ship. You just don't have to deal and micromanage with everything. and on that note imo golem does missions faster than any other ship.. less messing around with hardeners, less ammo switching.. less everything, just enter site - press F1 - leave.
Well, I see why we disagree.
I am answering the OP's question, you are answering the OP's question with the stipulation "whats fastest AND easiest".
I do every mission with best methodology for each mission and try to break my own record often. I don't get burned out on it, but then its not the only thing I do in Eve and I don't play all day every day (anymore).
I do however choose easymode sometimes as I have a newborn. Feeding time requires an easymode ship or switching over to industry.
Also, I don't ammo switch in the mach or the RS, only the TFI. The damage is better on paper but not in the mission completion time, which is all I care about. My PYFA DPS is a guideline only, and same with the damage projection chart. Eve is Real |

Gelentino
Quantum Disturbance Shadow Directive
0
|
Posted - 2013.08.19 19:17:00 -
[253] - Quote
I can't see anyone speaking about T3 ships here ... I run lvl 4 with a nice fittet tengu and I pop all ships faster than I do in My Raven Navy or my Rattle .. |

Morrigan LeSante
The Lost and Forgotten Troopers
343
|
Posted - 2013.08.19 19:42:00 -
[254] - Quote
Then there's something off with your battleship fits, T3s can't compete at kill speed, blitz...closer. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
786
|
Posted - 2013.08.19 19:54:00 -
[255] - Quote
Morrigan LeSante wrote:Then there's something off with your battleship fits, T3s can't compete at kill speed, blitz...closer.
Agreed, my tengu is all 5's and my RS is not and the tengu is not even close. As a matter of fact I just moved the RS to fill in for the non blitzing missions.
Still great for blitzing though. Eve is Real |

Dr Anderson Stone
N00B Engineering Research Division New Eden Research.
0
|
Posted - 2013.08.20 21:58:00 -
[256] - Quote
So what RS fit would you use? Ideally with room for 1 or even 2 prop mods |

Mer88
Royal Amarr Institute Amarr Empire
6
|
Posted - 2013.08.21 21:36:00 -
[257] - Quote
i have flown navy scrop, cnr and golem
Best is CNR = Golem > Navy scorp
Navy scorp is for more relaxed and easier time but takes longer to fnish the mission even if their dps are all the same. The reason for this is CNR and golem got bigger volleys with cruise missiles, so you will 2-shot weak BS 400,000isk and below. and while most mid range BS takes 3 shots and very strong BS takes 4. But navy scorpion takes at least 3 shots for weak BS and 4-6 average to strong BS.
Also, CNR and golem can 1 shot all BC but navy scorpion dont 1 shot BC all the time(maybe 70%).
If i have to pick between golem and cnr, i pick golem because of the cheaper ammo cost (can use faction ammo instead of T1) plus i can fit a bay loading accelerator T2 rig on it for even faster volley. Also it can lock more tagets and use 40km tractor beams. The salvage is crap and slow so its not worth having. the slavage drones are way faster.
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |