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Liet Traep
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Posted - 2005.11.28 12:19:00 -
[1]
They look fecking awesome. It looks to me that with the new patch pvp stylwe is going to swing to HAC's, BC's and the new Command Ships. I don't have the skills on sisi to fly one yet. Has anyone test flown these yet? They have the same resists as assault ships and HAC's. I'm wondering if the resistance bonus that the ferox and prophecy have which is listed on the ships is effective. If so they'll be disgusting in combat. Who needs BS?
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Glassback
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Posted - 2005.11.28 12:26:00 -
[2]
Yup to the stats, but the actual ships are not on sisi yet, just showing on the market.
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JediGuardian
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Posted - 2005.11.28 12:28:00 -
[3]
whats skills are required for there ships? "If god created the universe, then he also created evil, so the source of all evil is god" |

Pottsey
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Posted - 2005.11.28 12:40:00 -
[4]
ôwhats skills are required for there ships?ö A number of level 5 leadership skills which need Charisma. Tough luck on all those with Charisma in the single digits.
ôI'm wondering if the resistance bonus that the ferox and prophecy have which is listed on the ships is effective.ö If EM is on less then 25 then its without the Ferox 5% per level bonus.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Liet Traep
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Posted - 2005.11.28 12:42:00 -
[5]
Well there are 2 elite bc's for each race. Each Battle ship requires BC 5, racial cruiser 5, Command ships 1. Command ships requires leadership 5 and squadron command 5. Additionally one Elite BC of each race requires logistics 4. So most pilots including most HAC pilots will need a bit of training before they can use one.
The damnation one is a khanid ship and has the half turrets/half missiles thing going which I don't like. The 2 brutix based ones look insane. I can see those shredding BS and HAC's in combat.
Oh and they put up the stats for the interdictors, t2 destroyers also. But that's another thread for another day.
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Liet Traep
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Posted - 2005.11.28 12:46:00 -
[6]
Originally by: Pottsey ôwhats skills are required for there ships?ö A number of level 5 leadership skills which need Charisma. Tough luck on all those with Charisma in the single digits.
ôI'm wondering if the resistance bonus that the ferox and prophecy have which is listed on the ships is effective.ö If EM is on less then 25 then its without the Ferox 5% per level bonus.
Oh and Pottsey I'm sure you'll love the idea of passive shield tanking a vulture or nighthawk or in your case as you fly gallente an astarte or eos.
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Ortu Konsinni
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Posted - 2005.11.28 12:58:00 -
[7]
So what exactly is/are the difference(s) between the two ships in each race?
--- Ortu Konsinni Chief diplomat - French Force Alliance --- EVE Player Ship Gallery |

Shadowsword
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Posted - 2005.11.28 13:15:00 -
[8]
Originally by: Liet Traep Well there are 2 elite bc's for each race. Each Battle ship requires BC 5, racial cruiser 5, Command ships 1. Command ships requires leadership 5 and squadron command 5. Additionally one Elite BC of each race requires logistics 4. So most pilots including most HAC pilots will need a bit of training before they can use one.
The damnation one is a khanid ship and has the half turrets/half missiles thing going which I don't like. The 2 brutix based ones look insane. I can see those shredding BS and HAC's in combat.
Oh and they put up the stats for the interdictors, t2 destroyers also. But that's another thread for another day.
I think most of us now have a pretty good idea of what their stats looks like. What we don't know, however, are the bonuses they get, and the number of turret/missile hardpoints they have.
Can someone with access to Sisi give us some infos?
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Liet Traep
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Posted - 2005.11.28 13:23:00 -
[9]
Originally by: Ortu Konsinni So what exactly is/are the difference(s) between the two ships in each race?
One appears to be more of a combat ship like hacs and assaults. the other appears to have less low slots and more medium slots for ew or command coprocessors. the gallente ones in particular have very little to distinguish them at first glance. slightly different slot layout.
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Istvaan Shogaatsu
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Posted - 2005.11.28 13:35:00 -
[10]
Can anyone tell me what the non-Khanid T2 BC's bonuses are?
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Anarkia Evangel
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Posted - 2005.11.28 13:47:00 -
[11]
Can someone post screen shots of the stats please :)
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Professor McFly
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Posted - 2005.11.28 13:52:00 -
[12]
Originally by: Istvaan Shogaatsu Can anyone tell me what the non-Khanid T2 BC's bonuses are?
The descriptions are incomplete, they both seem to have the same bonus:
Quote:
Absolution
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Battlecruiser Skill Bonus: 10% reduction in Medium Energy Weapon capacitor use and 5% bonus to all armor resistances per level
99% reduction in the CPU need of Warfare Link modules.
Best price in station is: None available 0 unit available
Damnation
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
Battlecruiser Skill Bonus: 10% reduction in Medium Energy Weapon capacitor use and 5% bonus to all armor resistances per level
99% reduction in the CPU need
__________________ Retard's handbook |

Hoshi
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Posted - 2005.11.28 13:53:00 -
[13]
The fluff text (which includes the bonuses) is not updated yet. They have the text for the tech 1 versions right now.
As for the difference between the 2 types (not including bonuses) here are the difference between the 2 ferox versions
The Logistics version compared to the hac version have: 44% more shields and hull 30% more resists to kin and thermal on both armor/shield 1 more low and 1 more mid slot 5/5 turret/missile while the hac has 1/6 (both with 7 high) 45 less cpu, 410 more PG.
I don't know about you but this looks very strange to me, the hac version must have some REALLY good bonuses for there to be a reason to fly it over the logistics version.
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Hoshi
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Posted - 2005.11.28 14:24:00 -
[14]
Here are screens with the stats of all the tech 2 BCs, the text logistics/hac I have added note which one of the requiers the Hac and which requiers the Logistics skill.
Amarr Caldari Gallante Minmatar
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Harisdrop
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Posted - 2005.11.28 14:50:00 -
[15]
These ships will just be insane.
I think the best part is the change for the HAC market. There is no one ship that will own. Each and ever ship will be great as long as the pilot has the right skills. No more looking at the ship name and Knowing what to exspect. You can resitances beyond the ships capabilities. -------------------------- Does it matter why, its when is more crucial!
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KilROCK
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Posted - 2005.11.28 14:53:00 -
[16]
To be, it just looks like placeholders... Aslong as i won't see any bonus, i won't be celebrating anything 
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Cadman Weyland
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Posted - 2005.11.28 14:56:00 -
[17]
I can see the HAC varient getting nice rof and damage bonus`s while using a single gang mod.
The Logistics varient id expect gets to use Multiple gang mods, rather than just the single one, and will get bonus`s to remote reps, energy transfers etc like a Logistics cruiser.
Director of Empire Ops and Chief Carebear |

Spartan 1185
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Posted - 2005.11.28 15:06:00 -
[18]
I can see, as a 0.0 pilot, how those new BC's would be extremely useful, take the mimnitar one for example, with the low slot config on the logistic's model, you can run 1 800 plate, 1 64% em, 164% 1 passive regenerative plate, and a t2 or corpum med rep, and your tank against, say, bloods would rock, perfect for the "tanker" duty in 8/10 or 10/10 complexes.
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Arleonenis
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Posted - 2005.11.28 15:31:00 -
[19]
squadron commander to lvl5 is bit to rough... i like battlecruisers, they have one of best models imho but i dont want to train for few months for them and than pay like 300-400m for a ship, i would prefer to get another machariel
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Pottsey
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Posted - 2005.11.28 15:55:00 -
[20]
ôOh and Pottsey I'm sure you'll love the idea of passive shield tanking a vulture or nighthawk or in your case as you fly gallente an astarte or eos.ö
I almost fall on the floor not believing my results. According to my rough theoretical numbers without gang assist modules a passive shield tank will be about x3 to x4 times more effective then an active tank that can run none stop. Tanking 600DPS (without gang assit) should be easy and you have 80%+ resistance with 20k+ shield hitpoints. Depending on bonusÆs and with gang assist tanking 1000 DPS as a Passive shield tank might be doable.
But of course theory and practise are not always the same. Once we know what the bonusÆs are I will be doing lots of pointless math in more detail. That and I am still a little confused with how the new stacking rules, Invul Fields, gang assist and the vulture or nighthawk resistance bonusÆs all stack.
But they look like great ships and are at the top of my shopping list. They are perfect for a gang assist passive shield tanking player. I already have all the skills to fly one as well apart form Command ships.
_________________________________________________ Nominate famous people in Eve who had an impact on you. |

Ralitge boyter
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Posted - 2005.11.28 16:07:00 -
[21]
Well I'm going for that for sure. After one night with a ferox I was hooked and I will certainly want to try the upgraded model.
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Liet Traep
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Posted - 2005.11.28 16:13:00 -
[22]
Originally by: Pottsey ôOh and Pottsey I'm sure you'll love the idea of passive shield tanking a vulture or nighthawk or in your case as you fly gallente an astarte or eos.ö
I almost fall on the floor not believing my results. According to my rough theoretical numbers without gang assist modules a passive shield tank will be about x3 to x4 times more effective then an active tank that can run none stop. Tanking 600DPS (without gang assit) should be easy and you have 80%+ resistance with 20k+ shield hitpoints. Depending on bonusÆs and with gang assist tanking 1000 DPS as a Passive shield tank might be doable.
But of course theory and practise are not always the same. Once we know what the bonusÆs are I will be doing lots of pointless math in more detail. That and I am still a little confused with how the new stacking rules, Invul Fields, gang assist and the vulture or nighthawk resistance bonusÆs all stack.
But they look like great ships and are at the top of my shopping list. They are perfect for a gang assist passive shield tanking player. I already have all the skills to fly one as well apart form Command ships.
What setup did you find work best in your testing may i ask?
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Munin Crow
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Posted - 2005.11.28 16:18:00 -
[23]
Woha... we need leadership... seriously!?
Does that mean that those of us who started with very low leadership are SOL?
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Dameon Blackthorne
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Posted - 2005.11.28 16:56:00 -
[24]
Originally by: Munin Crow Woha... we need leadership... seriously!?
Does that mean that those of us who started with very low leadership are SOL?
Not really, just that those of us who have trained it over the years are better off when it comes to T2 BC's... --Dameon Blackthorne
One with your nightmares. Feared by all, known by no one. Blend with darkness, gone. --Death's Guise |

Shin Ra
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Posted - 2005.11.28 17:27:00 -
[25]
Edited by: Shin Ra on 28/11/2005 17:28:23 Vulture:
Blasters Shield tank DMG control, 4 dmg mods
Minmitar ones are good too, dunno if they get shield bonuses but gank + tank setups would be awesome.
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Drako Invictus
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Posted - 2005.11.28 17:36:00 -
[26]
skills skills skills íííííííííííí what skillsííí
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Crellion
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Posted - 2005.11.28 17:43:00 -
[27]
Big LOL @ CCP for making what looks to be potentially the best combat ships available to "charismatic" characters. I consider this ridiculous. Boo to you mighty Devs.
[If you considerdroping gang assist modules and leadership requirements on the "HAC" versions and give them as good or better tamking as logistics version and give combat bonuses only to HAC versions THEN I might consider being your friend again. Until then you are the suxzors ]
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Munin Crow
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Posted - 2005.11.28 17:44:00 -
[28]
So, this is probably a good time for me to ask:
The stats, how exactly DO they effect the skill? Is it just training time, or does it also affect some of the numeric stats you get when flying the ship (such as damage, etc)?
Thanks again (and sorry if its a dumb question. I am still wading my way through learning about EVE).
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Hoshi
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Posted - 2005.11.28 18:03:00 -
[29]
Originally by: Drako Invictus skills skills skills íííííííííííí what skillsííí
Here they are, this is for the caldari versions, only replace the race cruiser skill for the others.
Skills
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KilROCK
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Posted - 2005.11.28 18:05:00 -
[30]
Oh joy, and i thought my abnormaly high charisma was useless 
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