| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Needo
|
Posted - 2003.08.12 12:35:00 -
[1]
Dear CCP, people that purposedly want to equip their ship to avoid getting blockaded must be given the chance to do so. Otherwise we will be totally at the mercy of any gate campers with a 25+ km warp in range. If you are not aware, what happens is this: You warp in, get lagged down, get targeted, get webbed/warpjammed and close to instakilled, severely outnumbered. The only way to avoid this is to activate your MWD 1-2 seconds before you exit warp to slingshot you past the blockade. It requires awareness, the correct equipment and a med slot, a -50% shield and -25% cap penalty! I think that was a pretty fair deal, its a pretty high cost to travel relatively safely through pirate space and you need to be prepared correctly! I understand the camperteens cried you floods because they can not grief the better players that come prepared. What I wonder is: SHOULD THEY be able to grief all solo/smallcorp players regardlessly???
If you already decided to kill the MWD in that respect, please, ATLEAST introduce a good anti-webbing module. It is not viable to targetdisrupt all campers and hope that you jam the webber! Do you want to enable non-runnable gates? 
I give this change 1 crossed-over dog**** on a scale from 1 to 5. 
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Zorael
|
Posted - 2003.08.12 12:40:00 -
[2]
Just mount two MWDs instead of one, and nothing can stop you.
- - - Lack of planning on your part doesn't constitute an emergency on my part |

Nightwing
|
Posted - 2003.08.12 12:42:00 -
[3]
Quote: Just mount two MWDs instead of one, and nothing can stop you.
Wow, then I would have 25% shields and < half capacitor. Lag a little coming in and you die quicker...
|

Intruders
|
Posted - 2003.08.12 12:48:00 -
[4]
Edited by: Intruders on 12/08/2003 12:50:25 Never mind Nightwing, there is always someone with a stupid suggestion. With all respects Miss. :)
We can do this as a protest, get all our Scorpions with 8 mwd's on and lag those servers to death..
edit edit.. :(
Every man lives..but not every man dies!
My sig sux |

Zorael
|
Posted - 2003.08.12 12:51:00 -
[5]
Nightwing, he said he wanted to run blockades : this is the best solution to do it. I totally agree that, as with any specialized setup, you don't want to use it for general combat :p
You don't need shields with this setup, because you will be reaching the gate well before your immunity timer expires.
And in the advent you are a bit lagged and your timer expires before you reach the gate, you can do 0-4000 m/s in about 5 seconds, because your acceleration will be the product of the 2 MWDs (acceleration of MWD1 * acceleration of MWD2)...
- - - Lack of planning on your part doesn't constitute an emergency on my part |

Needo
|
Posted - 2003.08.12 12:56:00 -
[6]
2 MWD is not the solution. Period.
Campers do not need any more advantages, they can pretty much close down systems for solo/smallcorp players the way it is already.
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Nightwing
|
Posted - 2003.08.12 12:56:00 -
[7]
So, no one has ever lagged enough that your "Invulnerability" wears off and you "Appear" already targeted, webbed, scrambled, shields falling (or gone) to normal NPC pirates?
PC pirates do a lot more damage, and do it a lot quicker. Quartering your shield strength is not the answer...
|

Zorael
|
Posted - 2003.08.12 13:05:00 -
[8]
Quote: So, no one has ever lagged enough that your "Invulnerability" wears off and you "Appear" already targeted, webbed, scrambled, shields falling (or gone) to normal NPC pirates?
PC pirates do a lot more damage, and do it a lot quicker. Quartering your shield strength is not the answer...
It happened to me several times, yes, and what saved me was my pair of MWDs, which allowed me to reach the gate even while webified.
If I didn't have 2 MWDs, I would have been toast, because if you ever tried to beat a webifier with only 1 MWD (starting from 20 m/s), you know it's impossible.
So what other solution do you suggest (besides bookmarks) ?
- - - Lack of planning on your part doesn't constitute an emergency on my part |

Nightwing
|
Posted - 2003.08.12 13:10:00 -
[9]
The only way to make this viable, is to introduce an ANTI-Web module (like the warp thingee). Because as it stands, you will be webbed at least once at a camp. What is needed is a way to negate this. (losing another med slot)
|

Zorael
|
Posted - 2003.08.12 13:20:00 -
[10]
My apologies, I thought you wanted a way to run blockades using existing ingame tools.
After rereading the thread, I realized you all were begging about yet another anti-something module to make your carebear life even more riskfree.
/me ejects from the thread
- - - Lack of planning on your part doesn't constitute an emergency on my part |

Needo
|
Posted - 2003.08.12 13:23:00 -
[11]
Thanks.
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Molly
|
Posted - 2003.08.12 13:32:00 -
[12]
Edited by: Molly on 12/08/2003 13:32:47 Remove jump gates. Allow everyone to teleport at any location they wish too.
The whining would go on anyway.
For your information, you can still use MWDs in combination with Afterburners and Overdrives to run through most blockades. Yay, you can even use bookmarks to instant jump.
But we will screw you anyway. We will use ships with < 1 sec locktime and dozens of webifiers and GRIEF you, your corpmates and all others.
That's why we are in the game. To grief.
Idiots. ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

slacker
|
Posted - 2003.08.12 13:32:00 -
[13]
MWD is no solution as many indy's won't take one - even with power skills and modules (see the Mammoth) - never mind mounting 2.
The MWD was limp enough anyway without nerfing it more.
The devs should stop fixing things that aren't broken and start fixing things that are. -- slacker |

Needo
|
Posted - 2003.08.12 13:39:00 -
[14]
Molly> Oh my god, what a flappy comment. If CCP officially declares that this game is meant for acne-teen campers and really large corps only, then you have a point. Since that is yet to happen, ideas have to come forth to make small corps and lonewolf playing viable. There should be a niche for everyone, that's the policy of EVE last time I heard.
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Skeeve
|
Posted - 2003.08.12 13:53:00 -
[15]
Edited by: Skeeve on 12/08/2003 13:54:33 the MWD idea is the only viable solution... for now. If you hit MWD just before warp exit you will zip by and gate, if you get lagged .. well. insurance helps..LOL... but you travel in pirate systems with the knowledge that being destroyed is a possibility. But there is a "guilty" pleasure in whipping by in my Bestower and 1500+m/s sending a post to Local "You guys SUCK as Pie Rats" and gating .. yep.. I get hit with warp/web.. even get the odd shot hitting me. but I'm thru the gate before I get hurt. Unless the situation gets REALLY bad this is the best solution avail rite now. "Your Mother was a Hamster.. and your Father smelt of Elderberries!" - traditional French Insult |

Die Harpie
|
Posted - 2003.08.12 13:56:00 -
[16]
Edited by: Die Harpie on 12/08/2003 13:58:16 Edited by: Die Harpie on 12/08/2003 13:56:52
Quote:
But we will screw you anyway. We will use ships with < 1 sec locktime and dozens of webifiers and GRIEF you, your corpmates and all others.
That's why we are in the game. To grief.
Idiots.
I believe you are the one who called yourself a griefer first, Molly. You pretty much hit that nail right on the head. Nice admission of it.
Gate Camping is nothint new in the history of Piracy. You have a few choices on how to deal with it.
1) Stay away from the areas that Griefers like Molly camp gates. 2) Equip yourself to fly through it with 2 MWD and a nice Shield Hardener. 3) Get organized and fight them.
But please stop asking for CCP to invent new hardware in the game to make your life easier. Granted, they have some things to fix so that Griefers have a harder time of things. LIke the 1.0 Security Exploit that some have openly admitted to using as retaliation against CCP as well as the Grid Exploit, but, asking for something new every time something does not go your way is lame. Learn the game.
Gate camping by a Pirate is part of the game. It should be impossible in .5 and up and next to impossible in anything above 0.0. The Griefers are not pirates but just out there to ruin your fun because that is how they get their kicks.
Use the map, stay out of the areas with high pod kills and ship kills. I do, not a death yet. |

Needo
|
Posted - 2003.08.12 13:56:00 -
[17]
Lol silly! There is no really viable option to run blockades if this changes goes online and you know it.
If you only think this is whining, why do you care to reply, making the thread stay on top? Because you want this change online without any other means for people doing solo hunting, trading or agent missions to protect themselves because that is in your camping interests. Right?
Right.
And I call this acne-tactics because there is no challenge, no excitement in camping, especially if you will get time to target every vessel that passes by and web it. It's just a matter of large numbers and a feeling of virtual "power". Definately acne. 
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Alotta Fagina
|
Posted - 2003.08.12 13:58:00 -
[18]
Molly always have well thought out and intelligently put answers... Sec rating and IQ are the same for some pirates.... -10
|

Shintai
|
Posted - 2003.08.12 14:05:00 -
[19]
if you need to accelerate, and you got 1-2 Webs on you. Not even 2 MWDs will save you.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Stavros
|
Posted - 2003.08.12 14:05:00 -
[20]
Right thats it... I'm gonna agree with molly, I didnt WANT to have to do it, but you asshats made me..
You guys have many ways to run blockades as it is, bookmarks, warping in from different objects, mwd's, sensor jammers, sensor dampeners.
All you have to do to avoid blockades is keep your eye on the map, on the ships destroyed options. So like you know, if you see a region where 3000 ships destroyed in last 24 hours, you might get a weee tiny little bit suspicios and either not go there or be DAMN careful when u do.
I have said this before and I will say it again, pirate blockades catch only the stupid and the lazy. If you have a brain and are not-afking though a region that has had hundreds of podkills in the last few days, its easy to warp in, see the badguys and warp out. True this doesnt get you through the blockade, but it doesnt get you dead either.
Who knows this might encourage some of you smack talking anti-pirate corps (what few genuine ones that actually exist) to try and do something about us. But hey, why bother with in game solutions when u can come on the forums in *****?!!?!?
In summation...
OMG OMG OMG OMG OMG I LOVE NEXT PATCH
Stav
--
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Discorporation
|
Posted - 2003.08.12 14:09:00 -
[21]
Oh dear,
I agree with Stavr0s, whoohoo!
[Heterocephalus glaber]
|

j0sephine
|
Posted - 2003.08.12 14:16:00 -
[22]
"its easy to warp in, see the badguys and warp out"
... but then you have to bear the anguish on Setec's face as he screams on the forum in frustration at those 'damn, dumb, slippery, lazy, whining, timer-exploiting CAREBEARS!!' :s
overall though, uhmm, yeah to most of that...
|

Needo
|
Posted - 2003.08.12 14:17:00 -
[23]
The only way that actually works is bookmarks on top of the gate, and that requires that you were there before. All other options gets you targetted == webbed == dead, unless the blockade sucks. 
If that's the purpose of CCP, sure go ahead, I will adapt. Call me carebear, I'll call you acnekids, who cares. I do have the right to give CCP my view on the effects of the coming changes before they go online. That's all.
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Needo
|
Posted - 2003.08.12 14:21:00 -
[24]
And for the record, I think the MWD slingshots are a cool element of the game. A little like bunnyjumping in Quake 1... not really put there on purpose from the start but it adds flavour. 
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

Stavros
|
Posted - 2003.08.12 14:29:00 -
[25]
yes but bunny hopping is kind of an exploit, hence it was removed in cs etc.
And before you quote me all this **** about skil etc balh blah to do it and i am just whining cos i couldn't, I could so :-P
--
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Severus Trajan
|
Posted - 2003.08.12 14:36:00 -
[26]
Oh yeah, now I realize why I disliked large industrials zipping past cruisers - it reminds me of the silly, annoying, obnoxious jumping in some lower-quality FPSs! Thanks man! 
The blockades are, on the other hand, easily avoided by utilizing one of the more common concepts of Ghost Recon..."Check MAP!"
|

Needo
|
Posted - 2003.08.12 14:44:00 -
[27]
In CS it was more of an exploit because the maps were balanced on timing. It is still in Quake/TFC as BJing/hooking as far as I know because it added flavour (and some more skill).
About the blockades: I always know they are there, that is not the problem, but without MWD I will get insta-killed if I warp in, as I said, unless the blockade really sucks. A good blockade could catch me even while slingshooting. It's just as possible as passing a blockade without MWD.
___________________________________________
You are never alone in schizophrenia. ___________________________________________ |

slacker
|
Posted - 2003.08.12 14:49:00 -
[28]
Checking map is no good if you're this first unlucky customers of a 'rat camp.
It's interesting how these changes will effect strategy in-game.
I think small corps will start merging with larger ones very quickly - as the alternative is live in empire space or get killed in an alliance held area. -- slacker |

Discorporation
|
Posted - 2003.08.12 14:52:00 -
[29]
No, because during the time that you slingshot, you are invulnerable. The pirates can't evne lock you.
With the MWD out of warp disabled, you can still get to the gate, if you set everything up properly, or if you're fast/have the right modules for it.
Or you can take a detour..
Like stavr0s said, you already have many ways of avoiding blockades, use them instead of 'exploiting' the system wherein you have lock immunity longer then the time it takes you to get to the gate whilst mwd'ing.
[Heterocephalus glaber]
|

Ellison
|
Posted - 2003.08.12 14:59:00 -
[30]
For travel, fit 1 mwd, 1 or 2 abs, and 3 nanofiber structures. On a battleship this setup gives you wicked acceleration, easily as good as using 1 mwd with the current build coming out of warp at top speed. With this setup you can reach any gate in a couple seconds.
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |