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Onquaber
Umbrella Neo Corp E C L I P S E
12
|
Posted - 2013.07.12 01:43:00 -
[181] - Quote
Well, CCP spent a lot of $ in another game.
I didn't said its an easy task but, come on, 10 years with the same pve mechanic is a little to much. There are lots of low budget games which are fun.
CCP added some good expansions, wormholes, Incursion, Odyssey. They need to continue with that trend. |

Ban Bindy
Bindy Brothers Pottery Association
477
|
Posted - 2013.07.12 01:51:00 -
[182] - Quote
Ace Uoweme wrote:Talon SilverHawk wrote:Nope it will mean more idiotic threads for the ppl arguing the opposite, the thing I would like to be able to miss is the increasing self righteous drivel that comes from the "we know better than you crowd in these forums." Ask them which games that they played before, and ask them what happened to them after they ruined it with very niche ideas? Rhetoric seen here is seen in EQII and in WoW (especially on the PvP forums) and countless other game forums. Control freaks wanting to control how the game is developed THEIR way. If the game dies, they blame the publishers or some other easy victim -- casuals or PvE players. Games are a working relationship with devs and players. Devs have their job to do and players offer feedback on their job, as they're paying for a service. When some players want to dictate content, they make the world smaller for everyone, including them. If devs fall for this feedback, they fall victim to the ever constant need for "make my toon better; make me fight harder; make me make gold easier" schemes. Innovation takes a back seat for "mememe" (and you bet the same players tell others they are the "self-entitled"). PvE isn't a problem, it's working as intended. Same as PvP. The problem is when one group wants to overtake the other group. This was seen in Cata in WoW over raiders vs casuals vs PvPers. 10% of the overall population (even Blizzard came back confirming this) who crowd forums about their only real reason in playing a game, whining about how the game is destroyed because some PvPer got a buff (or vice versa). Meanwhile, casuals are looking for means to play the game without 15hr raid nights 7 days a week. PvPers are groaning because they can't pewpewpew healers (who are designed to heal) and decided to go James mode with Healers Have to Die addons. Then wonder where all the healers went, because being the #1 target isn't fun...and now THEY are dying like flies....Yeah, seen this stuff a-l-l before...
You're making far too much sense for these forums. Please stop or I will have to file a petition.
|

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.07.12 01:53:00 -
[183] - Quote
Sentamon wrote: Focus should always on giving players the tools and freedom to create the content.
But of course! Gives us the tools so we can create content!
Where is my blowtorch to cut open the door from my CQ into the station? Wheres my drop ship to go fly into a planet, drop some nukes on Duster's heads and get lost in the lascape? Where is the new race character creator so i can create some characters out of it and write their own lore? Where is the npc/mission editor tool so i can create some challenging ones? Where is the ship and module invention designer so I can create some more? Yes.. Yes.. if you refuse to create content give us the tools to do it... I agree with you on this lol |

Ban Bindy
Bindy Brothers Pottery Association
477
|
Posted - 2013.07.12 02:09:00 -
[184] - Quote
Verunae Caseti wrote:Missions, mining, and other activities in null and low sec is still PvP.
When your definition of PVP becomes this broad, you will of course win the argument. But you will have defined PVP so broadly that it is a category without meaning. If there's any point in what you're saying, it's that it is not easy to define a border between PvE and PvP in this game, which is a good thing.
If I use your logic, developing PvE is simply developing PvP in a different way. Everything in EVE is PvP, isn't that what you said? So in that case there is no reason to resist devoting additional resources to PvE since, in the EVE context, it will all turn to PvP anyway.
Debate makes no difference. CCP does indeed continue to develop PvE and to evolve it. Tweaking the ice mining system, changing ore balances, ship rebalancing (which affects PvE and PvP). The last major addition to PvE, other than the new missions from last year, was incursions.
By its nature, the PvE content wears thin while the PvP does not. And PvE in Eve is limited in that it must be done in spaceships. Hard to tell immersive stories about spaceships. |

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.08.01 23:03:00 -
[185] - Quote
Verunae Caseti wrote:Onquaber wrote:Since when new content ruins the game?. When it takes designers and engineers away from developing PvP content. When players demand that it be "balanced" and offer similar rewards to PvP. Go look at PvP in WoW and ask that question again. Except you will already know the answer. EVE is a PvP game. If you want PvE content go play a PvE game or one of the watered-down mainstream PvE/PvP hybrids of which there are many.
So you're saying that the reason for which the lazy and empty-minded CCP dev team doesnt develop and improve the PVE of the game is because EVE is a PVP game, and not because they lack the vision, creativity and pro-activity to do it. And you're trying to trash games which PVP mechanics rely on player skill to win battles, with balanced character skill and attribute fights, instead of what you call "balanced EVE PVP" (dice-rolls between characters with different skill point ammount and ship fittings,team member numbers and compostions). Plus according to your rationale, what makes EVE so great for you and for many people is the fact that when you're defeated in confrontation, your losses will hurt you because you will have to PVE to get back to PVP, instead of PVP'ing all the time with infinite supply of equipment. Wait a minute.. I thought what you wanted was PVP all the time and this was why EVE was so good for you... now i'm confused... |

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.08.01 23:06:00 -
[186] - Quote
Inb4 "But EVE PVE is PVP too" answer |

Bad Messenger
Nasranite Watch OLD MAN GANG
546
|
Posted - 2013.08.01 23:14:00 -
[187] - Quote
as you said some people do PVE just to fund their PVP.
Maybe it is not ment to be forever grinding game after all, personally i think EVE is more social game than anything else.
I think it is just good that PVE is boring so it is punishment for you to lose too much ships. |

Herzog Wolfhammer
Sigma Special Tactics Group
3247
|
Posted - 2013.08.01 23:16:00 -
[188] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
The PVe is bad because the PVP is good.
But exploration can be exciting nonetheless when you don't know what to expect.
PVP by itself can pay off depending on two things:
1. How expensive you fly. 2. Whether or not you suffer from stupid ship loss syndrome.
First, if you don't fly super expensive, a little ISK can go a long way. If you run say 1 level 4 mission, that can amount to 5 or 6 destroyers fit to to tune of 5-6M ISK each. If you just have to have all T2 "everything" with T2 Rigs and/or faction/pirate hulls, that's going to cost you. I see a lot of people getting into the "bigger gun" trap. This gives a lot of people who have yet to PVP the impression that that they need to amass billions of ISK and lots of SP too, and that's one of the contributing factors to this disease of people grinding away for years in highsec waiting for the day they can go to null. (Then, having partaken of this holy grail, it's importance thus inflated by anticipation spanning such a long time, end up extremely disappointed).
Second, how do you lose ships? I have seen a lot of people complain about losing ships in PVP a lot, even in fleet, then having to grind ISK to finance the PVP. While it's said that you should never fly what you cannot replace (see item 1 for the caveat), how often do you have to replace? If you find yourself in constant attrition warfare where ship loss is the outcome just about every time, you have to rethink how you fly or who you are flying for (and if they have at least a T1 ship replacement program).
For example, when a crazy group of highsec carebears decided to start roaming in nullsec, I supplied them with a large number of T1 frigates and destroyers expecting them to die a lot.
Die they did, for a few weeks, but as their skills and actual experience increased, and as they developed tactics for more staying power (not jumping into being outnumbered and a better feel of when to run off) , they stopped losing ships. As a result, there are still scores of these T1 hulls laying around.
Another example I can give is, how on one day I came across a faction frigate wreck in nullsec that had a deadspace module that was worth 30 million ISK. That's roughly what one may get from one of the mid-level L4 missions. As I mentioned before, if I had to fly "T2 everything" down to the rigs, this lucky find would be a drop in the bucket. Most T2 frigate hulls cost less than that 30M ISK module.
Exploration is probably the best way to finance PVP. Lots of nullsec is empty, even lowsec too. If you want to spank and gank but don't want to grind for it, bring some core probes on your roam and give a little check of the system when you find an empty one. You might hit a site and pull in 10s of millions of ISK in less than half an hour. If you don't fly too expensive and are good at keeping ships alive, you could probably finance PVP with one good exploration find a week. |

Bad Messenger
Nasranite Watch OLD MAN GANG
546
|
Posted - 2013.08.01 23:19:00 -
[189] - Quote
Herzog Wolfhammer wrote:Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
The PVe is bad because the PVP is good. But exploration can be exciting nonetheless when you don't know what to expect. PVP by itself can pay off depending on two things: 1. How expensive you fly. 2. Whether or not you suffer from stupid ship loss syndrome. First, if you don't fly super expensive, a little ISK can go a long way. If you run say 1 level 4 mission, that can amount to 5 or 6 destroyers fit to to tune of 5-6M ISK each. If you just have to have all T2 "everything" with T2 Rigs and/or faction/pirate hulls, that's going to cost you. I see a lot of people getting into the "bigger gun" trap. Second, how do you lose ships? I have seen a lot of people complain about losing ships in PVP a lot, even in fleet, then having to grind ISK to finance the PVP. While it's said that you should never fly what you cannot replace (see item 1 for the caveat), how often do you have to replace? If you find yourself in constant attrition warfare where ship loss is the outcome just about every time, you have to rethink how you fly or who you are flying for (and if they have at least a T1 ship replacement program). For example, when a crazy group of highsec carebears decided to start roaming in nullsec, I supplied them with a large number of T1 frigates and destroyers expecting them to die a lot. Die they did, for a few weeks, but as their skills and actual experience increased, and as they developed tactics for more staying power (not jumping into being outnumbered and a better feel of when to run off) , they stopped losing ships. As a result, there are still scores of these T1 hulls laying around. Another example I can give is, how on one day I came across a faction frigate wreck in nullsec that had a deadspace module that was worth 30 million ISK. That's roughly what one may get from one of the mid-level L4 missions. As I mentioned before, if I had to fly "T2 everything" down to the rigs, this lucky find would be a drop in the bucket. Most T2 frigate hulls cost less than that 30M ISK module. Exploration is probably the best way to finance PVP. Lots of nullsec is empty, even lowsec too. If you want to spank and gank but don't want to grind for it, bring some core probes on your roam and give a little check of the system when you find an empty one. You might hit a site and pull in 10s of millions of ISK in less than half an hour. If you don't fly too expensive and are good at keeping ships alive, you could probably finance PVP with one good exploration find a week.
i rather play some indie games than CCP antibot exploration minigame. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3952
|
Posted - 2013.08.01 23:21:00 -
[190] - Quote
Ban Bindy wrote:By its nature, the PvE content wears thin while the PvP does not. And PvE in Eve is limited in that it must be done in spaceships. Hard to tell immersive stories about spaceships. Your crewmen that died when those rats exploded your dominix wouldn't think that. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Herzog Wolfhammer
Sigma Special Tactics Group
3247
|
Posted - 2013.08.01 23:22:00 -
[191] - Quote
Bad Messenger wrote:Herzog Wolfhammer wrote:Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
The PVe is bad because the PVP is good. But exploration can be exciting nonetheless when you don't know what to expect. PVP by itself can pay off depending on two things: 1. How expensive you fly. 2. Whether or not you suffer from stupid ship loss syndrome. First, if you don't fly super expensive, a little ISK can go a long way. If you run say 1 level 4 mission, that can amount to 5 or 6 destroyers fit to to tune of 5-6M ISK each. If you just have to have all T2 "everything" with T2 Rigs and/or faction/pirate hulls, that's going to cost you. I see a lot of people getting into the "bigger gun" trap. Second, how do you lose ships? I have seen a lot of people complain about losing ships in PVP a lot, even in fleet, then having to grind ISK to finance the PVP. While it's said that you should never fly what you cannot replace (see item 1 for the caveat), how often do you have to replace? If you find yourself in constant attrition warfare where ship loss is the outcome just about every time, you have to rethink how you fly or who you are flying for (and if they have at least a T1 ship replacement program). For example, when a crazy group of highsec carebears decided to start roaming in nullsec, I supplied them with a large number of T1 frigates and destroyers expecting them to die a lot. Die they did, for a few weeks, but as their skills and actual experience increased, and as they developed tactics for more staying power (not jumping into being outnumbered and a better feel of when to run off) , they stopped losing ships. As a result, there are still scores of these T1 hulls laying around. Another example I can give is, how on one day I came across a faction frigate wreck in nullsec that had a deadspace module that was worth 30 million ISK. That's roughly what one may get from one of the mid-level L4 missions. As I mentioned before, if I had to fly "T2 everything" down to the rigs, this lucky find would be a drop in the bucket. Most T2 frigate hulls cost less than that 30M ISK module. Exploration is probably the best way to finance PVP. Lots of nullsec is empty, even lowsec too. If you want to spank and gank but don't want to grind for it, bring some core probes on your roam and give a little check of the system when you find an empty one. You might hit a site and pull in 10s of millions of ISK in less than half an hour. If you don't fly too expensive and are good at keeping ships alive, you could probably finance PVP with one good exploration find a week. i rather play some indie games than CCP antibot exploration minigame.
Then go to Plan B: wait for someone else to finish the minigame, and then blow the ship up and take the loot. That I think is the reason why they made the minigame. It's now up to all those who hate the minigame but want to PVP to use PVP to get the same loot. 
|

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.08.01 23:34:00 -
[192] - Quote
I'm still confused.. you hate PVE and want PVP all the time, but seem to enjoy having to run more sites/missions or mine more moons and wait for more ships to build... Does this mean you like PVE too???  |

Johan Civire
The Lyran Empire
618
|
Posted - 2013.08.02 00:46:00 -
[193] - Quote
Here we go again.
1 - Back when eve was on the table eve is design for pvp sins alpha. Eve do 1 thing right and thats kicking everyone butt in space. Even the veterans out there.
2 - Eve was not mend to play friendly with open rules and sandbox style Eve is the same sins alpha. And the have never change it
3 - PVE is later implant why? Because ccp wants to get more money and more people. The game was back then to hard Eve is still a hard game but the have made some change the "null" sec with security systems for the new players high sec.
4 - PVE is a tool to learn the basic of the game (get use to controls how to escape what to do in some cases enc) not the die hard farm world of warcraft style.
Eve is not design to do dungeons all day long.
5 - CCP implant more pve jobs like DED`s discovery mining and go on. The implant is design to get more jobs for different people, like in the real world not every one like the same job.
6 - How bad it sounds for all of you people out there. EVE is design to just pvp blow ships build it up sell it destroyed it thats all what the mean purpose is for this game. A true hardcore PVP game. Thats all.
And thats from a pve player. I agree the are boring but you can do whatever you want there a more jobs to do. Even in nullsec you can do pve content if you want to. Just go outside do more stop ship spinning in station. |

Pepper Swift
State War Academy Caldari State
149
|
Posted - 2013.08.02 02:03:00 -
[194] - Quote
but i like the pve :( |

raven666wings
Cyber Chaos Crew
60
|
Posted - 2013.08.02 02:49:00 -
[195] - Quote
Ok so you mean to tell me you like doing PVE, but want it to remain bad... is this it? |

raven666wings
Cyber Chaos Crew
60
|
Posted - 2013.08.02 02:50:00 -
[196] - Quote
Ok i think i understand you now |

raven666wings
Cyber Chaos Crew
61
|
Posted - 2013.08.02 07:45:00 -
[197] - Quote
Bad Messenger wrote:as you said some people do PVE just to fund their PVP.
Maybe it is not ment to be forever grinding game after all, personally i think EVE is more social game than anything else.
I think it is just good that PVE is boring so it is punishment for you to lose too much ships.
Dude you're looking to get social in EVE? I almost feel sorry for you
Punisment for losing ships? Yes, i have a taser gun under my balls, whenever i lose a ship, i turn it on a little, to remind me i should not do it
Johan Civire wrote: A true hardcore PVP game. Thats all.
Yes, i agree, the hardcore ammount of spreadsheets and clicking you have to deal with is remarkable. Not to talk about the massive ammount of anti-depressants you gonna have to wash down with booze if listen to eve soundtrack too hahahah |

baltec1
Bat Country
7449
|
Posted - 2013.08.02 08:19:00 -
[198] - Quote
I challange anyone to name an MMO with PVE that stays fun and challanging after several years. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
32
|
Posted - 2013.08.02 08:42:00 -
[199] - Quote
baltec1 wrote:I challange anyone to name an MMO with PVE that stays fun and challanging after several years.
Everquest 1
|

symolan
BamBam Inc.
31
|
Posted - 2013.08.02 10:21:00 -
[200] - Quote
Onyx Nyx wrote:Simply remove PvE because as game design, it expired a long time ago. Bonus: We also get rid of scrubs who want the "WoW" experience and feel entitled to it because that is what WoW have.
sounds like a sound business strategy for CCP.
or not. |

symolan
BamBam Inc.
31
|
Posted - 2013.08.02 10:23:00 -
[201] - Quote
Jonah Gravenstein wrote:Infinity Ziona wrote: If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.
Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.
but you will hardly be able to do that without someone mining. |

baltec1
Bat Country
7452
|
Posted - 2013.08.02 10:25:00 -
[202] - Quote
Cpt Tirel wrote:baltec1 wrote:I challange anyone to name an MMO with PVE that stays fun and challanging after several years. Everquest 1
Its still alive? |

Donwey Ronuken
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.08.02 10:46:00 -
[203] - Quote
yeah i definitely agree with this guy. Make the PVE in this game more exciting , and fun.
EVE isnt just about PVP |

Sebastian family
Eternal Profiteers Eternal Syndicate
0
|
Posted - 2013.08.31 16:12:00 -
[204] - Quote
Galaxy Pig wrote:Tzar Sinak wrote:
Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.
You know nothing of the peaceful Sleeper people! Anyway, the PVE sucks because it's not at all the aspect of the game the developers intended to showcase and emphasize, the emergent, PVP, sandboxy-stuff is. If they start putting a lot of development into PVE, people will start getting the idea that it's the point of the game, when it's not. It also kind of has to suck so ISK will have value and victory/loss have meaning. When I destroy a Code-violator's mackinaw, I want the thought of grinding to replace it to crush his soul. I don't want him to think: "Oh, goodie! I get to run some more awesome missions in Highsec and maybe strike it rich since the loot tables have all been turned upside down."
why not he/she pays 15 dollars a month to have fun, not grind, makes me almost not want to pay for this game |

Alavaria Fera
GoonWaffe Goonswarm Federation
4265
|
Posted - 2013.09.01 02:36:00 -
[205] - Quote
symolan wrote:Jonah Gravenstein wrote:Infinity Ziona wrote: If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.
Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc. but you will hardly be able to do that without someone mining. Without afk miners we'd be shipless There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Irsam Samri
24th Imperial Crusade Amarr Empire
8
|
Posted - 2013.09.01 03:51:00 -
[206] - Quote
I was thinking about this today, and compared it to other games.
The questing and exploring in other games has ranged from boring to very fun. Boring would be, instanced dungeons with predicable loot that were made for leveling your character or getting standard gear. In most cases the difficulty is what you choose and scales based on your character strength. This is how Eve does it. The next would be a very challenging dungeon that has a very high level fixed npcs and bosses, a feeling of exploration and discovery as you push forward, and are unsure of what to expect. What makes these dungeons/complexes more challenging in other games is the use of terrain to enhance the exploration experience. In Eve you technically zone into a giant black space and can see all the bosses and challenges right away.
Imagine being INSIDE a giant asteroid, and you had to fly very slowly and peek around corners of massive caverns and explore and assess how you proceed and take into account environment during exploring, you could send your tank around the corner to a dangerous AOE damage environment while your logis stay back out of line of sight and off overview to the enemy. Every games I've played takes environment into account, in both pvp and pve settings, but Eve does not. Imagine a battlefield where there were cloud of gas that hindered movement or even acted as fixed ewar generator, imagine if you could actually use ships as human shields to absorb incoming damage, what if you broke line of sight behind a giant asteroid and your target was lost. These environmental effects would add an enormous amount of replay ability to missions, and make pvp more enjoyable. Other games, even really old ones have done it.
How this would be implemented, who knows? I'm very bored with eve and am unsubscribing, but will keep a close watch for changes and things that might bring be back in the future.
The next idea is one about player vs player missions. This would be in essence an arena for small gangs to fight each other. It would be very similar to missions as they are now, but add - a 10 million isk cap on the ships and modules that can enter, an amount of players on each side, variables that the players can change such as the npc support ships that tag along aggressively or defensively. Make an interesting mission objective that isn't "kill all enemy ships" and let the players fight it out for rewards, give each side scaled rewards based on a dynamic mission objective. Objectives like - Defend this structure for as long as you can, during this mission, 3-5 players would be bombarded by increasing numbers of npc ships and enemy players, in smaller less expensive ships, and the mission is to protect a power core for as long as possible while escape pods are loaded. The protecting ships will certainly be over run and die at some point in the mission but the reward they get scales upon the time they defend.
These missions wouldn't even give rewards that are higher than other activities in eve, so you wouldn't really have to worry about exploiting. By assigning anyone who wants the ability to take part in the mission, you also reduce the ability of people to "queue with their friends" on the enemy team and exploit for isk/lp.
I would be in love with Eve if it had these changes, but as it stands I get bored so easily :(:(:( |

S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 04:18:00 -
[207] - Quote
baltec1 wrote:Cpt Tirel wrote:baltec1 wrote:I challange anyone to name an MMO with PVE that stays fun and challanging after several years. Everquest 1 Its still alive? 
It has ~ a third to a half of the online players of Eve on average (it did go F2Pish though). EQ's main failing has been keeping up with graphics. Their one graphics update is older than Eve is - no motivation after Sony started pushing other games.
They pioneered deep/fast-paced raid PVE in mmo's; something a lot of games still struggle with. Some of the people I played with 10+ years ago are still hooked on pushing endgame content in EQ.
Food for thought I think - Eve relies first and foremost on its meta-game to keep interest, but I can't see how better PVE would hurt it (hasn't really moved beyond tank/spank/kite and the telegraphing is particularly lacking). |

Alavaria Fera
GoonWaffe Goonswarm Federation
4265
|
Posted - 2013.09.01 05:12:00 -
[208] - Quote
Irsam Samri wrote:The next idea is one about player vs player missions. This would be in essence an arena
Objectives like - Defend this structure for as long as you can Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 05:22:00 -
[209] - Quote
Alavaria Fera wrote:Irsam Samri wrote:The next idea is one about player vs player missions. This would be in essence an arena
Objectives like - Defend this structure for as long as you can Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you
And without the convenient part where you can blob your way to victory, sure.
There's no way to enforce that without adding instancing (which would be horrible for a variety of reasons) so it's a moot point anyway.
|

Irsam Samri
24th Imperial Crusade Amarr Empire
8
|
Posted - 2013.09.01 05:58:00 -
[210] - Quote
Alavaria Fera wrote: Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you
Sov warfare sounds fun, but it's so bulky, and slow paced, and takes so much investment I don't think I would be personally interested. the reward of fun isn't there, some people might like it though |
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