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Onquaber
Umbrella Neo Corp E C L I P S E
0
|
Posted - 2013.07.09 06:16:00 -
[1] - Quote
Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
|

Snexwang Wnaganan
Indie Capsuleer Incorporated
0
|
Posted - 2013.07.09 06:37:00 -
[2] - Quote
Because no fun is allowed. |

Aliventi
Burning Napalm Northern Coalition.
167
|
Posted - 2013.07.09 06:38:00 -
[3] - Quote
Killing ratters and looting the faction/deadspace mod off their wrecks for isk is fun. Just sayin'.  "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Antaria T'nar
Viziam Amarr Empire
0
|
Posted - 2013.07.09 07:06:00 -
[4] - Quote
i see problems and no solutions
go on, spin us a mechanic that doesnt get boring the 100th time you do it |

Daisai
The Riot Formation Unclaimed.
114
|
Posted - 2013.07.09 07:18:00 -
[5] - Quote
Every mmo and close to every multiplayer game has grinding/farming which gets boring after some time. Eve is no exception, so the thing you probably can do is do all of the above you mentioned to get isk to keep it less boring. |

Tzar Sinak
Mythic Heights
16
|
Posted - 2013.07.09 07:31:00 -
[6] - Quote
Dynamic content.
There are six (I think) different rat "races" in game. Using the current mission framework, randomize the rat race, ship numbers and types. If recovering an object, randomize which object and room it is contained in.
Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.
Remove ore belts and ore anoms completely. They now must be scanned. Increase the variation of ore spawning in all systems.
Make moon goo a finite commodity that respawns after 2-3 weeks after running out. Randomize the spawn forcing more low and null sec dynamics.
Randomize belt rats making belt chaining near impossible.
Add 20-30 more exploration sites with a massively randomized loot spectrum. Randomize whether sites get rats and the composition.
Add more systems that must be discovered, gates built to, planets and moons scanned for resources.
Make newly built gates public or private. Either way, charge a toll to recoup construction costs.
For those concerned about lore, make something up. The game is as weak on story driven lore as all the rest of the PvE. |

Rordan D'Kherr
Imperial Academy Amarr Empire
465
|
Posted - 2013.07.09 07:34:00 -
[7] - Quote
Is this a "been there, done that" thread? _______________________________________ Don't be scared, because being afk is not a crime. |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
123
|
Posted - 2013.07.09 08:03:00 -
[8] - Quote
The only sensible way I could see to make the universe seem more dynamic, by messing with NPC entities, would be to also make the universe far more dangerous on the "PvE" level, to a point where missions become far more unpredictable, jumping to some gates might trigger NPC ambushes, random reinforcements in missions, scripted randomized missions events such as trapped containers, or added damage generating elements in missions (google "EVE Patient Zero") and so on.
Would it make the EVE universe a far more interesting place? Sure. Would the "Carebear" population have a massive fit? Oh yea.
I'd say bring it on. As long as the danger vs reward is not unbalanced - and good luck with balancing that - I fail to see how EVE would be made worse. PvE ships should die a LOT as far as I am concerned, after all those damn NPC pirates are fed up with you just barging in and taking the Damsel - AGAIN - so try looking smug when they uncloak 6 bombers and start wailing on your ass.
Anyway. Too much work for CCP. Can't really blame the little guys. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Joan Greywind
Temnava Legion No Holes Barred
46
|
Posted - 2013.07.09 08:31:00 -
[9] - Quote
PVE in a EVE is a farming tool, a tool to gather resources so you can play the real game, which is pvp. It's boring yes, but so are all forms of grinding, that is their purpose. Now you can spice your pve habits a bit, incursions are by no way like harder missions, if only for the fact you are on ts with 10-40 people, they are highly profitable too. You can also venture in wh space to do sites, or even null to do some pirate missions. Here is a tip if you are doing it solo, it probably isn't going to be fun (except mining which is always eye clawing boring). |

Burl en Daire
The Ecstatic Cult of Dionysus Trifectas Syndicate
7
|
Posted - 2013.07.09 09:01:00 -
[10] - Quote
Antaria T'nar wrote:i see problems and no solutions
go on, spin us a mechanic that doesn't get boring the 100th time you do it
You are correct that every mechanic will become repetitive after a few times but I agree that the PVE is very predictable. Video games are like that and with the slight exceptions EVE is like that. Fleet doctrines ensure that we will play the same game over and over.
I have been thinking about this for a while and the only way to fix something like this is to make the rats able to scale to the ability of the ratter. I think my biggest problem is that the rats can be goggled and a description of their setups and numbers found easily. Rats should have their numbers, setups and tactics varied depending on the number of ratters, how fast the ratters kill the rats and a couple of the rats should carry a ship scanner that inputs some info into an algorithm that chooses a more difficult set of rats.
Vary the ship types, weapons carried, ranges, speeds, tank types and number of rats. Being able to do and internet search and determine that you can win is a junk way of doing things. I would love to see more ships put onto kill boards by rats. I don't think they need to act like real people with top level AI but make it a challenge and risky. I don't want to drive people away from EVE because they can't farm but it is too easy. I can almost let my drones out and AFK sites. Where is the fun in that? |

Templar Knightsbane
Ministry of War Amarr Empire
25
|
Posted - 2013.07.09 09:03:00 -
[11] - Quote
Antaria T'nar wrote:i see problems and no solutions
go on, spin us a mechanic that doesnt get boring the 100th time you do it
Sex |

Tinu Moorhsum
Random Events
252
|
Posted - 2013.07.09 09:04:00 -
[12] - Quote
Onquaber wrote:
Why the pve cant be fun?
My solution is to mix it up. A change is as good as a break. I know not all PVE activities pay the same but EVE online's strength is that there are a great many ways to make isk. Try them all, when you get bored do something else.
|

Tinu Moorhsum
Random Events
252
|
Posted - 2013.07.09 09:09:00 -
[13] - Quote
Templar Knightsbane wrote:Antaria T'nar wrote:i see problems and no solutions
go on, spin us a mechanic that doesnt get boring the 100th time you do it Sex
Oef... just the thought of that...... Despite the number of female avatar's, 98% of EVE players are drunken neckbeards. Any mechanic that involved sex would be a horrible turn-off
|

Six Six Six
Blood and Decay
187
|
Posted - 2013.07.09 09:12:00 -
[14] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
If you're finding missions boring, forget about the isk as in that's just a bonus. If the mission (combat) is boring then likelihood is that it's too easy for you, get a higher level mission or use a smaller ship.
Many people do boring stuff with alts to finance their PvP, but the main reason they find it boring is because they would rather be doing PvP.
Any PvE content will become boring after awhile, someone who can play many hours in a day will get bored a lot faster than someone that only plays a few hours a days. |

Tinu Moorhsum
Random Events
252
|
Posted - 2013.07.09 09:15:00 -
[15] - Quote
Templar Knightsbane wrote:Antaria T'nar wrote:i see problems and no solutions
go on, spin us a mechanic that doesnt get boring the 100th time you do it Sex
Oef... just the thought of that...... Despite the number of female avatar's, 98% of EVE players are (often drunken) neckbeards. Any mechanic that involved sex would be a horrible HORRIBLE turn-off
|

Paul Otichoda
Electric Sun Associates
13
|
Posted - 2013.07.09 09:21:00 -
[16] - Quote
How about escourt missions?
protect a transport as it picks up stuff from a base and get it back to the gate and protect it from enemy ships. Yes it would probadly be hated by some people but it is a area that the missions do not cover at present.
Randomising NPCs is a nice idea but I see some problems, randomising ships means randomising loot which could have some negative effect on some item prices. If there is a chance that rare and expensive items are dropped then the prices of those objects are going to fall. Which will annoy the players who make those items.
|

Turelus
Caldari Independent Navy Reserve The Fourth District
463
|
Posted - 2013.07.09 09:29:00 -
[17] - Quote
Because it was all made in 2003 and hasn't had a complete rebuild since. Image the rage from people if CCP actually tried to fix PVE and make it fun, everyone would complain they're "becoming wow" and that "this is a PVP game". Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1206
|
Posted - 2013.07.09 09:40:00 -
[18] - Quote
Have you actually tried to make isk any other way?
sandbox dude.
saaaandbooooooxxxxx Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|

Six Six Six
Blood and Decay
187
|
Posted - 2013.07.09 09:40:00 -
[19] - Quote
Turelus wrote:Because it was all made in 2003 and hasn't had a complete rebuild since. Image the rage from people if CCP actually tried to fix PVE and make it fun, everyone would complain they're "becoming wow" and that "this is a PVP game".
It is a PvP game it has been as far back as I can remember (2005).
|

Rek Seven
Probe Patrol Polarized.
772
|
Posted - 2013.07.09 09:47:00 -
[20] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
What, specifically, would make pve fun for you?
What now? |

Galaxy Pig
New Order Logistics CODE.
791
|
Posted - 2013.07.09 09:49:00 -
[21] - Quote
Tzar Sinak wrote:
Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.
You know nothing of the peaceful Sleeper people!
Anyway, the PVE sucks because it's not at all the aspect of the game the developers intended to showcase and emphasize, the emergent, PVP, sandboxy-stuff is. If they start putting a lot of development into PVE, people will start getting the idea that it's the point of the game, when it's not.
It also kind of has to suck so ISK will have value and victory/loss have meaning. When I destroy a Code-violator's mackinaw, I want the thought of grinding to replace it to crush his soul. I don't want him to think: "Oh, goodie! I get to run some more awesome missions in Highsec and maybe strike it rich since the loot tables have all been turned upside down."
|

Nometh Xergent
Native Freshfood Minmatar Republic
569
|
Posted - 2013.07.09 09:53:00 -
[22] - Quote
Everything can be fun, depends on how you do it. Im not speaking from EVE im speaking from life. :) With great responsibility comes great DPS.-á |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
124
|
Posted - 2013.07.09 09:55:00 -
[23] - Quote
Templar Knightsbane wrote:Antaria T'nar wrote:i see problems and no solutions
go on, spin us a mechanic that doesnt get boring the 100th time you do it Sex
Well, in that context, "sex" is a pretty decent Skinners Box - that was not a pun btw - because the reward effect of trying to get your favorite girl - or boy, if that's your thing - into bed is usually worth the amount of work you might have to do.
Running missions is like ... eating Spam because you have no other food available. Will it keep you alive? Sure. Will it get boring fast? Hell yea. After a year of that, anyone offering you a chocolate bar would instantly become your friend.
I once got a Daredevil BPC from from a crappy Hisec Storyline mission and nearly wet my pants, but that was about 8 months of bland rewards. Way too long.
If CCP is of the opinion of "Hisec missions should not pay out more then 50 million an hour" (random number for example) then FINE, but work the RNG so we get a feeling that something is happening. Simply handing out 50 million an hour in similar stuff is just boring, and handing us 200 million after 4 hours of nothing will cause player going into a coma.
IMHO current weird drop mechanics cause "the grind" to feel a lot worse then it actually is. It needs some loving, helped along by player ideas, me thinks. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Sura Sadiva
Entropic Tactical Crew
487
|
Posted - 2013.07.09 10:03:00 -
[24] - Quote
It's so in any sandbox game.
I think NPC AI, missions, ratting, plexes and so on need a strong improvement.
However what we call PVE content in a sandbox is not there to make the player live some epic history, it's there as a mere in game resource: to provide materials, ISK, items, and to create competion or cooperation (anyway: interactioons) amongst players around it.
A major tract in a sandbox is that contents are created mostly by the palyers and their interactions. More you push toward premade contents more you raise their standards but also more barrier you need to set to limit the freedom to players interactions and their self created contents.
This is why sanbox games tend to keep premade contents and playable storylines as a mere light framework. Was the same in Ultima Online.
I think is not even correct for EVE to talk of PVE as "pure" PVE gameplay as well is not correct to talk of "pure" PVP. Those are only label we use in our common speech, but it's just sandbox gameplay, is not "PVE" nor "PVP".
Btw completing an exploration site when someone in the system is hunting you is not boring at all. What many players don't understand is that if someone enter your "PVE" site to chase them he's not "ruining my gameplay"; he is creating content for them. That can be an unpleaseable/harmfull content, ok. But is still a GAME content.
|

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
124
|
Posted - 2013.07.09 10:09:00 -
[25] - Quote
Six Six Six wrote:
If you're finding missions boring, forget about the isk as in that's just a bonus. If the mission (combat) is boring then likelihood is that it's too easy for you, get a higher level mission or use a smaller ship.
Many people do boring stuff with alts to finance their PvP, but the main reason they find it boring is because they would rather be doing PvP.
Any PvE content will become boring after awhile, someone who can play many hours in a day will get bored a lot faster than someone that only plays a few hours a days.
I was in charge of running the computer store "LAN Party" group for many years. One of the games we played a LOT was Vegas Rainbow 6. Usually TDM multiplayer, then later in the day when people started leaving, coop multiplayer. Years of this never got old, because the AI spawns and pathing varied (barely) enough to catch us with our pants down every so often, in some hilarious way.
EVE Missions don't seem to have any variables of note in missions (other then sometimes your warp in distance changes) so they become repetitive FAR too fast.
Some additional mission parameters - such as when you can kill Scarlet before she gets away, extra timed events, or extra objectives - sprinkled in missions would also go a long way to make us more engaged when we land on grid. Right now all mission runners have a brain script they can run through to finish missions almost blindfolded. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Turelus
Caldari Independent Navy Reserve The Fourth District
464
|
Posted - 2013.07.09 10:13:00 -
[26] - Quote
Six Six Six wrote:Turelus wrote:Because it was all made in 2003 and hasn't had a complete rebuild since. Image the rage from people if CCP actually tried to fix PVE and make it fun, everyone would complain they're "becoming wow" and that "this is a PVP game". It is a PvP game it has been as far back as I can remember (2005). And because of that we can only have mind numbing, repetitive PVE? Because to make changes so you can have fun while you make ISK to PVP would ruin everything? (that's the general line of thought of people) Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

Six Six Six
Blood and Decay
187
|
Posted - 2013.07.09 10:16:00 -
[27] - Quote
DSpite Culhach wrote:[quote=Six Six Six]
Some additional mission parameters - such as when you can kill Scarlet before she gets away, extra timed events, or extra objectives - sprinkled in missions would also go a long way to make us more engaged when we land on grid. Right now all mission runners have a brain script they can run through to finish missions almost blindfolded.
Problem with this is, people would just not do timed missions if there was a real chance of not being able to complete them. The negative effect on your standing for failing a mission is high.
Going by memory and this was a long time ago, think it took about 8 missions just to get back to where I was before after failing a mission. Of course they may have been dependant on the level of the missions. |

Templar Knightsbane
Ministry of War Amarr Empire
26
|
Posted - 2013.07.09 10:44:00 -
[28] - Quote
Sex > PVE |

Korotani
Aesir Corp. Cha Ching Int.
14
|
Posted - 2013.07.09 11:19:00 -
[29] - Quote
Players love being able to choose the best missions, skipping drone missions etc.
How about adding a bit more choice into missions like some of the epic arcs? For example:
- Get an offer from the 'Enemy' or another Agent halfway through to tip the mission objectives upside down or go off on another mission completely.
- Two optional objectives within a mission, of which only one can be completed at the expense of the other (Think saving the Amarr instead of the Minmatar in that mission, I can't remember which one that is).
I think adding more optional objectives would be good, as we're all greedy and want to make the most out of the mission. Keeping it optional would also negate any worries of people skipping missions because of the risk.
I would say that to balance this the objectives should have consequences - you have to sacrifice something to gain another, whether that is failing the mission to get phat loot or screwing one agent over to get some great missions with another.
The optional pocket in AE is one example - you sacrifice a diamond tag and risk your shiny shiny ship for the extra bounties locked away behind the gate. Sure it would require loads of work but everything does doesn't it?
[Addendum] What would people think of pirates getting bolder and 'attacking' stations? Think Sansha style raids into systems, but with rats outside stations. The guns have been disabled, there's penalties on facilities within the station and the inhabitants are sending out distress signals. Once you've banded together/solo nuked the rats you get to go and find their staging base within the system. That could just be a normal mission when you think about it. Trust no one.-á |

Alice Saki
Full Spectrum Hairdresser Pirates
70366
|
Posted - 2013.07.09 11:21:00 -
[30] - Quote
Muad 'dib wrote:Have you actually tried to make isk any other way?
sandbox dude.
saaaandbooooooxxxxx
I kill idiots in Shiny ships for Isk.
|

Kaarous Aldurald
ROC Academy The ROC
405
|
Posted - 2013.07.09 11:30:00 -
[31] - Quote
If PVE has become boring for you, stop doing it in highsec.
Head on down to lowsec and grab some missions, I guarantee it will be more... engaging. Not posting on my main, and loving it.-á Because free speech.-á |

Manfred Hideous
TOHOKU 9.0
35
|
Posted - 2013.07.09 11:34:00 -
[32] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
Fun is subjective.
That said, I suspect the very things that make FW fun would drive half of highsec into unsubbing because being shot at isn't what many dedicated mission runners and miners find to be a fun activity. |

John Caligan
Caldari Provisions Caldari State
31
|
Posted - 2013.07.09 11:35:00 -
[33] - Quote
In my opinion, the way to make PvE fun is to give it a purpose beyond providing a new-player economy. Something like Incursions could be implemented, but for individual systems. The more pirate bases (that show up as anomalies, and thus do not need to be scanned), the more dangerous the system becomes. For example, random pirate ambushes, pirates attacking stations, pirates sacking gates and initiating gatecamps. And of course, artificial inflation of market prices. If a system gets too pirate-infested, events could be held. Essentially, the Empires saying "There are too many pirates here! We'll give 50 mil to anyone who gets X amount of kills clearing out the system." It could end like Incursions do, as well, with one final massive assault on the main pirate base, which would drop much faction and deadspace goodies.
What do you all think of that? |

BURRITO CHUNKS
25 TA LIFE
16
|
Posted - 2013.07.09 11:50:00 -
[34] - Quote
Tzar Sinak wrote:Dynamic content.
There are six (I think) different rat "races" in game. Using the current mission framework, randomize the rat race, ship numbers and types. If recovering an object, randomize which object and room it is contained in.
Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.
Remove ore belts and ore anoms completely. They now must be scanned. Increase the variation of ore spawning in all systems.
Make moon goo a finite commodity that respawns after 2-3 weeks after running out. Randomize the spawn forcing more low and null sec dynamics.
Randomize belt rats making belt chaining near impossible.
Add 20-30 more exploration sites with a massively randomized loot spectrum. Randomize whether sites get rats and the composition.
Add more systems that must be discovered, gates built to, planets and moons scanned for resources.
Make newly built gates public or private. Either way, charge a toll to recoup construction costs.
For those concerned about lore, make something up. The game is as weak on story driven lore as all the rest of the PvE.
He wins.
|

Rengerel en Distel
1677
|
Posted - 2013.07.09 12:13:00 -
[35] - Quote
The last dev to do anything that related to pve (NPC AI) got shipped to DUST when it was a complete and utter failure requiring more dev attention to fix what wasn't broken back into a state only mildly broken. The next dev asked for PVE little things that could be changed to make things better, and abandoned the thread a day later.
You can tell by the first pass of the industrial rebalance that if it doesn't involve things blowing up and making e-peen news sites, it really doesn't matter to them.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
307
|
Posted - 2013.07.09 15:13:00 -
[36] - Quote
I wish devs could explore player created missions. We have a small taste of it with courier contracts. I think there could be a lot of potential in giving players the ability to create agent-style missions. Maybe even include pvp type player missions.
No good deed goes unpunished |

Kult Altol
Confederation Navy Research Epsilon Fleet
570
|
Posted - 2013.07.09 15:29:00 -
[37] - Quote
I like seeing my wallet get bigger, so missions are fun for me. Can't wait untill when Eve online is Freemium. WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't pay for a product, you ARE the product. |

Onquaber
Umbrella Neo Corp E C L I P S E
2
|
Posted - 2013.07.09 17:23:00 -
[38] - Quote
Rek Seven wrote:Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
What, specifically, would make pve fun for you?
I was thinking a revamp of the actual npc convoys in High Sec. They Should move through the system (new places), not only stations. You as a pirate could attack them and take their loot, and other pilot side with the npc corporation and protect them. Something like Factional Warfare but in High Sec.
A new type of site could be a non pirate station with npc rats defending it. You could go and blow the station and get their loot, and maybe a pirate npc corporation could pay you isk for doing such activities.
The missions should be less scripted, more dynamic and random. The new behavior of the rats (switch targets) is a very good start.
|

Onquaber
Umbrella Neo Corp E C L I P S E
2
|
Posted - 2013.07.09 17:24:00 -
[39] - Quote
John Caligan wrote:In my opinion, the way to make PvE fun is to give it a purpose beyond providing a new-player economy. Something like Incursions could be implemented, but for individual systems. The more pirate bases (that show up as anomalies, and thus do not need to be scanned), the more dangerous the system becomes. For example, random pirate ambushes, pirates attacking stations, pirates sacking gates and initiating gatecamps. And of course, artificial inflation of market prices. If a system gets too pirate-infested, events could be held. Essentially, the Empires saying "There are too many pirates here! We'll give 50 mil to anyone who gets X amount of kills clearing out the system." It could end like Incursions do, as well, with one final massive assault on the main pirate base, which would drop much faction and deadspace goodies.
What do you all think of that?
I like it very much! |

James Amril-Kesh
4S Corporation RAZOR Alliance
5662
|
Posted - 2013.07.09 17:26:00 -
[40] - Quote
Tzar Sinak wrote:Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space. Mandatory PVE is something we need less of in this game, not more. -áMy (mostly boring) Youtube channel. |

Kaarous Aldurald
ROC Academy The ROC
411
|
Posted - 2013.07.09 17:31:00 -
[41] - Quote
James Amril-Kesh wrote:Tzar Sinak wrote:Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space. Mandatory PVE is something we need less of in this game, not more.
True, but you must admit that it would be interesting if the Sanshas interdicted, say, a trade hub, now and then. Not posting on my main, and loving it.-á Because free speech.-á |

Johan Toralen
IIIJIIIITIIII
188
|
Posted - 2013.07.09 17:38:00 -
[42] - Quote
The player who mentioned dynamic content has hit the nail on the head.
PVE grind will never be super awesome but thers still a lot that can be done to spice it up and make it a little less mind numbing. |

YuuKnow
Terra-Formers
816
|
Posted - 2013.07.09 17:49:00 -
[43] - Quote
Its not bad.
Most of the hardest PvE is however in areas that are vulnerable to PvP ganks, so its just not accessible to those not in combined PvP and PvE corps.
yk |

Darco Aldent
Center for Advanced Studies Gallente Federation
5
|
Posted - 2013.07.09 17:51:00 -
[44] - Quote
How about 5 players on a team of constantly spawning ships vs the same in a dead space poket vs an oposite team . Just because LoL is the only game i spent incredible amount of time , there must be something that increases replayability and its hidden in that kind of games . |

Disastro
Wrecking Shots Black Legion.
85
|
Posted - 2013.07.09 18:19:00 -
[45] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
Well i can tell you man. PVE may seem boring to you in EVE but be thankful that this game is the way it is. Ive played many other mmorpgs where you spend all your time grinding for "experience points" instead of grinding for money. With isk grinding you can do as little or as much as you want to and your character still progresses. In many of those other games you have no choice If you want to move forward you have to do endless PVE grinding. Everquest I played for years. I spent 90% of the time grinding experience points and maybe 10% raiding. And that was in the highest raid guilds in that game. It wasnt a choice. Everyone wanted to be at max level before went out raiding. On every toon.
You dont have those issues in EVE. Yeah mining and missioning and ratting are boring. At least you can take a break from it when you dont feel like doing it. |

Rik Perie
University of Caille Gallente Federation
0
|
Posted - 2013.07.09 18:28:00 -
[46] - Quote
Maxpie wrote:I wish devs could explore player created missions. We have a small taste of it with courier contracts. I think there could be a lot of potential in giving players the ability to create agent-style missions. Maybe even include pvp type player missions.
I was thinking this the other day. The one big problem I have with missions is that they are the same over and over. Just with a name changed or a location. With player created content like a, "The Foundry" for EVE, players would be able to make missions for others and the story and missions would be more diverse. CCP would only have to create the tools once, then let the players have at it. I know there would have to be restrictions on this to stop exploiting. But I think it could work. |

Kalpel
KBM
44
|
Posted - 2013.07.09 18:41:00 -
[47] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
Agreed, I've played EvE off and on since 2003 ..... this last update has just killed the game for me, I use to PvP and after 7 years tried my hand at PvE, since CCP removed T3's from High Sec DED's , I removed EvE online from my computer.
Thanks all, it was fun .... especially the Fountain War and the removal of IT from it! lol You failed to target nothing!-áGëívGëí online |

Murk Paradox
Red Tsunami The Cursed Few
429
|
Posted - 2013.07.09 18:46:00 -
[48] - Quote
Confirming participating in a L5 (and this also included C5/C6 WormHoles) in a cruiser is a lot of fun. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Talon SilverHawk
Ronin Cartel The G0dfathers
614
|
Posted - 2013.07.09 18:51:00 -
[49] - Quote
Antaria T'nar wrote:i see problems and no solutions
go on, spin us a mechanic that doesnt get boring the 100th time you do it
Adding new missions after 10 years would be nice... just saying
Tal
|

Verunae Caseti
Viziam Amarr Empire
71
|
Posted - 2013.07.09 19:14:00 -
[50] - Quote
EVE is not WoW and never will be. It is not a game designed to support both long-term PvE and long-term PvP content. You are supposed to use the PvE to fuel and fund PvP interactions whether you yourself are engaged in PvP or your actions are funding the PvP activities of others elsewhere in the game via the corporation and alliance mechanics, EVE is a PvP game. It always has been and CCP makes that clear year after year by focusing their development efforts on improving and expanding the options available to PvP players while making sure the PvE content is "good enough" to keep people from ripping out their hair.
Playing EVE as only PvE is like playing poker for play money. Sure, the rules are all the same and you get to see how the game works, but you're not REALLY playing.
Talon SilverHawk wrote:Adding new missions after 10 years would be nice... just saying
Case in point. Why haven't they?
Because EVE is a PvP game. The mission is rival players and corporations, and those are changing every day. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2398
|
Posted - 2013.07.09 19:27:00 -
[51] - Quote
Why can't I have your stuff? Eve is about Capital ships, WiS, Boobs, PI and Isk! |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 19:48:00 -
[52] - Quote
Verunae Caseti wrote: Playing EVE as only PvE is like playing poker for play money. Sure, the rules are all the same and you get to see how the game works, but you're not REALLY playing.
This is true, but when you play EVE as PVP, u arent playing poker with real money either, you're still playing with fake money but against other people, online.
Talon SilverHawk wrote:Adding new missions after 10 years would be nice... just saying
Verunae Caseti wrote: Case in point. Why haven't they?
Because EVE is a PvP game. The mission is rival players and corporations, and those are changing every day.
No, because EVE devs are square minded and lack the vision, creativity and pro-activity to enrich a sci-fi game. NOBODY that works in EVE development at the moment is one of the game creators, those yes had a vision and created good lore, but is something that needs to be worked on if you want the game to not rot and die. All the current EVE devs do is use forum alts like urself to try to shut people up with this eleet pvp ranting to keep being lazy bums milking a crowd for money without doing anything. |

Nox Solitudo
Space Ants
23
|
Posted - 2013.07.09 19:51:00 -
[53] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
Do something else? |

Verunae Caseti
Viziam Amarr Empire
71
|
Posted - 2013.07.09 19:52:00 -
[54] - Quote
[quote=raven666wings]but is something that needs to be worked on if you want the game to not rot and die. /quote]
EVE is a decade old. If it "rots and dies" now it will still be a massive success and one of the longest-running MMO's in history.
But I'm sure the DEVs need advice from you on "creativity and vision." |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 19:54:00 -
[55] - Quote
Verunae Caseti wrote:[quote=raven666wings]but is something that needs to be worked on if you want the game to not rot and die. /quote]
EVE is a decade old. If it "rots and dies" now it will still be a massive success and one of the longest-running MMO's in history.
But I'm sure the DEVs need advice from you on "creativity and vision."
they sure do, but im not a CCP Dev and i dont work for free
|

Spenser for Hire
School of Applied Knowledge Caldari State
26
|
Posted - 2013.07.09 19:59:00 -
[56] - Quote
Antaria T'nar wrote:i see problems and no solutions
go on, spin us a mechanic that doesnt get boring the 100th time you do it League of Legends.
I've played more than 3000 of the various games. Still a blast! |

Six Six Six
Blood and Decay
188
|
Posted - 2013.07.09 20:02:00 -
[57] - Quote
raven666wings wrote:Verunae Caseti wrote:[quote=raven666wings]but is something that needs to be worked on if you want the game to not rot and die. /quote]
EVE is a decade old. If it "rots and dies" now it will still be a massive success and one of the longest-running MMO's in history.
But I'm sure the DEVs need advice from you on "creativity and vision." they sure do, but im not a CCP Dev and i dont work for free, neither am i interested in joining such a corporation run with a fascist hierarchy and applying savage capitalist business practices with hires like this EA guy
You still here, thought you would be off playing that perfect game GW2, instead of slagging this one off. Guess I was right GW2 isn't even close to perfect if you find the GD forums more entertaining. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 20:06:00 -
[58] - Quote
Six Six Six wrote:[
You still here, thought you would be off playing that perfect game GW2, instead of slagging this one off. Guess I was right GW2 isn't even close to perfect if you find the GD forums more entertaining.
*CCP damage control alt 2 detected*
sweety, its way too hot where i am, and right now EVE is the only game i can play because my laptop will overheat and turn off with games like gw2 lololol |

Verunae Caseti
Viziam Amarr Empire
72
|
Posted - 2013.07.09 20:08:00 -
[59] - Quote
raven666wings wrote: applying savage capitalist business practices with hires like this EA guy
Which practices are those? Be specific. Which changes to EVE have come from "this EA guy?"
What's that, absolutely nothing?
You're just completely full of ****?
Weird. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 20:15:00 -
[60] - Quote
omg have u seen this thread? https://forums.eveonline.com/default.aspx?g=posts&t=254876&p=43 have u looked at some of the comments made by the playerbase? check it out! |

Verunae Caseti
Viziam Amarr Empire
72
|
Posted - 2013.07.09 20:20:00 -
[61] - Quote
Sorry, I didn't realize "comments made by the playerbase" translate directly into implemented and released features in the game.
What kind of crazy new technology has permitted this advance? Has anyone told CCP or CERN?
I'll ask again, what "savage capitalist business practices" were you referring to in your post? |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 20:24:00 -
[62] - Quote
Verunae Caseti wrote: Sorry, I didn't realize "comments made by the playerbase" translate directly into implemented and released features in the game.
No no.. this just translates into the real playerbase opinion and pretending that you care about it when in reality you ignore it.
Verunae Caseti wrote: What kind of crazy new technology has permitted this advance? Has anyone told CCP or CERN?
I'll ask again, what "savage capitalist business practices" were you referring to in your post?
ib4 free to play and PC vs pay2win and crappy console network agreements discussion |

Verunae Caseti
Viziam Amarr Empire
72
|
Posted - 2013.07.09 20:28:00 -
[63] - Quote
raven666wings wrote:ib4 free to play and PC vs pay2win and crappy console network agreements discussion
Things that have actually happened, though?
Nothing? Absolutely nothing, right?
|

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 20:33:00 -
[64] - Quote
Verunae Caseti wrote:
Things that have actually happened, though?
Nothing? Absolutely nothing, right?
well damn.. you will have to tell ur story to someone dumber than us who cannot see what that will bring to the CCP games |

Verunae Caseti
Viziam Amarr Empire
72
|
Posted - 2013.07.09 20:36:00 -
[65] - Quote
Sincere apologies but I prefer to react to real things that actually happen rather than building a fantasy world based on my own asinine speculation and then shedding tears over things that haven't actually happened.
Saves a lot of time. Give it a shot sometime. Just remember, before you cry, ask yourself "Has what I'm pissed about actually happened?" |

Six Six Six
Blood and Decay
188
|
Posted - 2013.07.09 20:37:00 -
[66] - Quote
Verunae Caseti wrote:raven666wings wrote:ib4 free to play and PC vs pay2win and crappy console network agreements discussion Things that have actually happened, though? Nothing? Absolutely nothing, right?
You've already said it to him, I'll refresh your memory
Verunae Caseti wrote:You're just completely full of ****?
and I happen to agree with you. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 20:43:00 -
[67] - Quote
yes lets wait and see CCP YOLOSWAG rescue Dust and what he does with EVE and EVE-VR! fair enough
meanwhile, lets get back on topic here - Why is EVE PVE so baaadd...??? Well don't worry folks! CCP YOLOSWAG is coming to fix that for you
...seriously.. take a insight at urself and get real |

Ken 1138
Caldari Provisions Caldari State
51
|
Posted - 2013.07.09 20:46:00 -
[68] - Quote
I expected Odyssey to breathe new life into PVE but it didn't, at all. Something like dynamic missions that no guide could keep up with or missions that REALLY need more than 1 person to to complete. We've had none of that. Incursions have been turned into a chore and finding a fleet in the elitist group that run them is a chore on its own. It's very catch 22, you need a super bling ship to fly in incursion fleets to earn a super bling ship. |

Kaarous Aldurald
ROC Academy The ROC
415
|
Posted - 2013.07.09 22:00:00 -
[69] - Quote
raven666wings wrote:The inevitable results of a lifetime of abusing hard drugs.
Seriously, what in the hell are you even talking about? I'm not trolling, I honestly cannot tell what on earth you are trying to say. I have relatives grievously afflicted with Alzheimer's who make more sense. Not posting on my main, and loving it.-á Because free speech.-á |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 22:09:00 -
[70] - Quote
Kaarous Aldurald wrote:raven666wings wrote:The inevitable results of a lifetime of abusing hard drugs. Seriously, what in the hell are you even talking about? I'm not trolling, I honestly cannot tell what on earth you are trying to say. I have relatives grievously afflicted with Alzheimer's who make more sense.
*CCP damage control alt 3 detected *
lol damn u gotta work on being less obvious son |

Kaarous Aldurald
ROC Academy The ROC
422
|
Posted - 2013.07.09 22:11:00 -
[71] - Quote
raven666wings wrote:Kaarous Aldurald wrote:raven666wings wrote:The inevitable results of a lifetime of abusing hard drugs. Seriously, what in the hell are you even talking about? I'm not trolling, I honestly cannot tell what on earth you are trying to say. I have relatives grievously afflicted with Alzheimer's who make more sense. *CCP damage control alt 3 detected * lol damn u gotta work on being less obvious son
... what?
Damage control of what? This one pitiful thread?
And, what on earth are you trying to say? That you want more PVE in the game? That you hate CCP? Not posting on my main, and loving it.-á Because free speech.-á |

Six Six Six
Blood and Decay
188
|
Posted - 2013.07.09 22:18:00 -
[72] - Quote
Kaarous Aldurald wrote:raven666wings wrote:Kaarous Aldurald wrote:raven666wings wrote:The inevitable results of a lifetime of abusing hard drugs. Seriously, what in the hell are you even talking about? I'm not trolling, I honestly cannot tell what on earth you are trying to say. I have relatives grievously afflicted with Alzheimer's who make more sense. *CCP damage control alt 3 detected * lol damn u gotta work on being less obvious son ... what? Damage control of what? This one pitiful thread? And, what on earth are you trying to say? That you want more PVE in the game? That you hate CCP?
He's just trolling, trolls don't need to make sense they just need you to bite. Best bet is to just take no notice of him. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.09 22:20:00 -
[73] - Quote
Kaarous Aldurald wrote: ... what?
Damage control of what? This one pitiful thread?
And, what on earth are you trying to say? That you want more PVE in the game? That you hate CCP?
dawg i would tell you again but u still wouldnt understand.. it would require that you to pulled your head out of your ass first |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
305
|
Posted - 2013.07.09 22:24:00 -
[74] - Quote
Tzar Sinak wrote:Dynamic content.
There are six (I think) different rat "races" in game. Using the current mission framework, randomize the rat race, ship numbers and types. If recovering an object, randomize which object and room it is contained in.
Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.
Remove ore belts and ore anoms completely. They now must be scanned. Increase the variation of ore spawning in all systems.
Make moon goo a finite commodity that respawns after 2-3 weeks after running out. Randomize the spawn forcing more low and null sec dynamics.
Randomize belt rats making belt chaining near impossible.
Add 20-30 more exploration sites with a massively randomized loot spectrum. Randomize whether sites get rats and the composition.
Add more systems that must be discovered, gates built to, planets and moons scanned for resources.
Make newly built gates public or private. Either way, charge a toll to recoup construction costs.
For those concerned about lore, make something up. The game is as weak on story driven lore as all the rest of the PvE.
I think you are confusing the words random and fun. remember that time people said sleeper ai in missions would be "fun" well all I see now is people bitching about their drones getting shot. You can trust me, I have a monocole |

Mr Kidd
Center for Advanced Studies Gallente Federation
1309
|
Posted - 2013.07.09 22:28:00 -
[75] - Quote
I'm not aware of any game that is fun playing against npc's. Right? As good as even some single player games are....you play them 100 times, it's boring, yeah?
so, this thread is moot. HTFU!...for the children! |

Gealbhan
True Slave Foundations Shaktipat Revelators
389
|
Posted - 2013.07.09 22:38:00 -
[76] - Quote
To the OP: Because EvE is not a PvE Game.  |

Spenser for Hire
School of Applied Knowledge Caldari State
26
|
Posted - 2013.07.09 23:14:00 -
[77] - Quote
Gealbhan wrote:To the OP: Because EvE is not a PvE Game.  The player base, which is apparently a couple of thousand people don't need the PVE aspects of the game. The PVE, the missions, the mining, etc, the lure of "The Sandbox", the idea that the player gets to do what he wants to do, is there in order for the Player-base, which is apparently a couple of thousand people, to lure in the next victims. EVE needs a steady stream of fresh faced, wide-eyed victims. People who think they can "MINE" or "MISSION" or enjoy a "Sandbox", in other words, suckers, saps, dupes, dopes.
As for me, I make the best of EVE PvE. I watch Korean Dramas while I mission. Start up the ol' Armor Rep, and watch "You're the Best Lee Soon Shin!" during commercial breaks change targets, and get back to watching the drama. |

yoni
DU5T
0
|
Posted - 2013.07.09 23:14:00 -
[78] - Quote
Daisai wrote:Every mmo and close to every multiplayer game has grinding/farming which gets boring after some time. Eve is no exception, so the thing you probably can do is do all of the above you mentioned to get isk to keep it less boring.
EVE just has more grinding than any other game I ever played, and I played a shitload of games |

Kaarous Aldurald
ROC Academy The ROC
422
|
Posted - 2013.07.09 23:36:00 -
[79] - Quote
yoni wrote:Daisai wrote:Every mmo and close to every multiplayer game has grinding/farming which gets boring after some time. Eve is no exception, so the thing you probably can do is do all of the above you mentioned to get isk to keep it less boring. EVE just has more grinding than any other game I ever played, and I played a shitload of games
Must have missed some of those Korean "Free" to play RPGs then. Those things are grindier than a **************.
EVE doesn't actually have a lot of grind, in the traditional sense. Your character progression is static, as far as your skillpoints go. Being able to utilize them in the form of a ship requires money, of which one of the many methods to obtain is grinding. Certainly the most mindless in any case, which is why some of the more activity intense methods of wealth generation are overlooked by the playerbase at large. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
15428
|
Posted - 2013.07.09 23:43:00 -
[80] - Quote
Kaarous Aldurald wrote:EVE doesn't actually have a lot of grind, in the traditional sense. Your character progression is static, as far as your skillpoints go. Being able to utilize them in the form of a ship requires money, of which one of the many methods to obtain is grinding. Certainly the most mindless in any case, which is why some of the more activity intense methods of wealth generation are overlooked by the playerbase at large. I'd say that the grind in EVE is much like everything in EVE: entirely up to you to choose. You can make and play EVE grindtastic(ally) if you choose to. You can also make it a nearly zero-input self-running machine (and no, that's not using bots GÇö in fact, running bots are probably more effort).
Between the two lies a crapton of options as far as effort and return-on-effort goes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

I Love Boobies
All Hail Boobies
555
|
Posted - 2013.07.10 01:25:00 -
[81] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
Just because you don't find them fun doesn't mean others feel the same. It's fine how it is. Don't like it, don't do it. Simple as that. *removed inappropriate signature* - CCP Eterne |

IbanezLaney
The Church of Awesome Caldari State Capturing
453
|
Posted - 2013.07.10 01:30:00 -
[82] - Quote
I Love Boobies wrote:
Just because you don't find them fun doesn't mean others feel the same.
When taking your toon name into account - This is comedy.
btw - Everyone finds them fun. Fix this **** See Sea Pea. |

Infinity Ziona
Cloakers
170
|
Posted - 2013.07.10 02:20:00 -
[83] - Quote
To make PvE fun CCP needs to look to the successful PvE games. I suggest Everquest as a good template. EQ had a very large number of NPC factions, it had very rare elite spawns, somewhich could take weeks or months to spawn. The NPCs hit very hard, the special spawns harder.
In EvE NPCs are about as interesting and difficult as asteroids. In EQ on PvP servers spawns promoted PvP in EvE they dont. |

Tzar Sinak
Mythic Heights
27
|
Posted - 2013.07.10 02:42:00 -
[84] - Quote
Infinity Ziona wrote:
In EvE NPCs are about as interesting and difficult as asteroids. In EQ on PvP servers spawns promoted PvP in EvE they dont.
Bingo. |

Ace Uoweme
Republic Military School Minmatar Republic
394
|
Posted - 2013.07.10 03:02:00 -
[85] - Quote
Tzar Sinak wrote:Infinity Ziona wrote:
In EvE NPCs are about as interesting and difficult as asteroids. In EQ on PvP servers spawns promoted PvP in EvE they dont.
Bingo.
And about 1000 people played it (EQ and EQII are PvE centric games, more so than even WoW [which only added PvP after the fact]).
To make PvE interesting is to have more interesting missions. These missions repeat endlessly. It's 10 year long WoW dailies.  "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15428
|
Posted - 2013.07.10 03:25:00 -
[86] - Quote
PvE in EVE is bad because it's a small and rather unimportant part of the game, so it's not particularly worth putting a lot of effort into. It's more of an afterthought than anything, really. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kahega Amielden
Rifterlings Point Blank Alliance
814
|
Posted - 2013.07.10 03:30:00 -
[87] - Quote
Tippia wrote:PvE in EVE is bad because it's a small and rather unimportant part of the game, so it's not particularly worth putting a lot of effort into. It's more of an afterthought than anything, really.
With the exception of FW, all combat pilots (sans alts) need to do some form of PVE to earn ISK. Major parts of the economy (including all faction/deadspace/officer/meta modules, ISK injection into the economy, tech 3, all LP store items...) are tied to PVE. PVE is a major part of the game. People just try to pretend it isn't and ignore it because it's ******* awful.
It's something CCP's been trying to change with wormholes and incursions, but they've failed on two major counts.
-These changes do absolutely nothing for new players, who are only ever exposed to the boring PVE -The boring PVE is necessary enough to the ingame economy that people can't just abandon it.
"general" PVE in EVE needs a major overhaul. |

Ace Uoweme
Republic Military School Minmatar Republic
394
|
Posted - 2013.07.10 03:30:00 -
[88] - Quote
Tippia wrote:PvE in EVE is bad because it's a small and rather unimportant part of the game, so it's not particularly worth putting a lot of effort into. It's more of an afterthought than anything, really.
Actually it's so popular the null and low-sec players are running them, just like the tradeskillers and newer players.
One station that hosts L4s has more people in it doing them than you can see of PvPers in a whole zone in null (and counting the gatecamps).
And why? ISK independent of the market. And why would a rival want to pay their rival to fight them? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15428
|
Posted - 2013.07.10 03:38:00 -
[89] - Quote
Kahega Amielden wrote:With the exception of FW, all combat pilots (sans alts) need to do some form of PVE to earn ISK. Not really, no. They could make the same money (or more) through industry or trading.
Quote:Major parts of the economy (including all faction/deadspace/officer/meta modules, ISK injection into the economy, tech 3, all LP store items...) are tied to PVE. The only one of those that is a GÇ£major partGÇ¥o fthe economy is ISK injection, and PvP plays a part in that too. Injecting a bit of ISK doesn't require much, which is why I call it a small part of the game. Some people have just taken that small part and repeated it to excess, which is why so much ISK keeps showing up GÇö it could almost be cut in half before the economy would be affected to any greater degree.
Ace Uoweme wrote:Actually it's so popular Popular Gëá important. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Nevyn Auscent
Broke Sauce
318
|
Posted - 2013.07.10 03:40:00 -
[90] - Quote
PvE is easy to make 'interesting' However.... a lot of people would cry because they could no longer make a guide for a given mission. And the mission descriptions would become a lot more 'generic'.
With my experience which is limited as far as the game industry is concerned, I could create the psuedocode system for a more 'interesting & dynamic' PvE system with maybe.... a Fortnights work is my best guess. Given I would be working with 200 ships & thousands of modules of variation to try and create that dynamic mix. I would then have to create a difficulty scale to somehow grade the ships that resulted from the dynamic process. And then create yet another Psuedocode system to create a mission space by assembling objects that would have to be smart enough to not overlap them badly. Then a third psuedocode system to populate the mission space with the appropriate mission ships. And a fourth system to designate the objective of the mission once the space has been populates.
Since you do want to have a difficulty guide to even dynamic content. It's not 'fun' in the slightest if you are going in blind, if you enter a mission space, or an anomoly, or anything like that, you want to have some kind of idea how hard it is. See DED ratings for a good example perhaps. So.... we are talking several man months of work probably, since someone then has to turn the psuedocode into real code after all that work is done, then to create more interesting chains, you want to tie in the anomoly escalation mechanic to the missions somehow, yet since they are far more dynamic in nature, you now have much more random types of escalations.
It's not 'difficult' but it is time consuming. Almost grind like. All for something who's main (If we are interpreting CCP's aims correctly) is to generate Isk for people to take part in the Sandbox and PvP. |

Ace Uoweme
Republic Military School Minmatar Republic
394
|
Posted - 2013.07.10 03:43:00 -
[91] - Quote
Tippia wrote:Ace Uoweme wrote:Actually it's so popular Popular Gëá important.
Yeah, like WoW is so unimportant that all of gaming ignores that game, right?
It's important because it's popular, so popular to be the trendsetter for MMOs. 
Spin that, Tippia. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15428
|
Posted - 2013.07.10 03:54:00 -
[92] - Quote
Ace Uoweme wrote:Yeah, like WoW WoW is not a game mechanic in EVE. PvE, on the other hand, is and it's not a particularly important one on the scale of things since its purpose is limited and fairly easy to replace. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Q 5
Royal Amarr Institute Amarr Empire
105
|
Posted - 2013.07.10 04:15:00 -
[93] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
Fun is a relative term, I enjoy myself so do many others here.
If there wasn't a grind to get things then what suggestions do you have?
Pay RL money to get things?
Adding content takes time, money, programmers, resources and to which adding it to the game (coding) so it works right. there is a section just for a guy like you it's in the forums here, use it. |

Setaceous
Nexus Prima
175
|
Posted - 2013.07.10 04:18:00 -
[94] - Quote
Tippia wrote:PvE in EVE is bad because it's a small and rather unimportant part of the game, so it's not particularly worth putting a lot of effort into. It's more of an afterthought than anything, really. Plus it captures the perfect grinding wheel aspect that's cleverly hidden in most MMOs - You want to get better stuff so you can get better stuff to get better stuff...... |

Esteban Dragonovic
Eternity INC. Goonswarm Federation
27
|
Posted - 2013.07.10 05:07:00 -
[95] - Quote
No better content generators than players, turn PvE into PvP.
Have the missions set up in a way that 2 pilots are given missions with winning conditions conflicting one another's goals, similar in a fashion to APB for anyone who may have played that (one of the few good ideas in that terrible game). Ideally, missions would also be randomly generated and dynamic to further mix things up. How to implement this however, I've got no clue. And I doubt all the mission runners out there would be very sympathetic to such changes. You could probably up the reward payout to compensate, but I doubt it would make it that far before a mass ragequit of mission bears, and CCP would certainly not like the chances one would have to roll with that.
God forbid there be competition. |

Robert Saint
Playright
80
|
Posted - 2013.07.10 05:26:00 -
[96] - Quote
I think it's just a matter of changing your expectations.
To me "PVE" is sort of like Solitaire "the card game".. something that you can just chill and play to try and beat your score!
Only with EVE you get to try with different ships, etc..
|
|

ISD Gallifreyan
ISD Community Communications Liaisons
193

|
Posted - 2013.07.10 05:52:00 -
[97] - Quote
Ok, lets try to keep this thread on topic and respectfull of other players opinions. Trolling is NOT allowed in any section of the Eve Forums.
I do like some of the ideas presented here to randomize the PVE content more. ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
|

OldWolf69
IR0N. SpaceMonkey's Alliance
63
|
Posted - 2013.07.10 06:54:00 -
[98] - Quote
No Mad. No Sh*t. No Fun. |

Max Godsnottlingson
Bitter Veterans
174
|
Posted - 2013.07.10 07:17:00 -
[99] - Quote
The main problem here is that folks get into a PvP vs PvE mindset, where they should be looking more at pulling the two together.
PvE can be damned boring if you sit in high sec all day sucking on rocks or churning out the same old missions all day. I know, Max has done enough of both of them.
But now, while I would never call Max a PvPer, he is definatly the Industrial type. But you will find him more often as not either deep in null sec looking for T2 rig mats, and other goodies. or in a WH digging out some ABC to provide the high end minerals he needs for building. And take it from me, that is far from boring, you have to be on the ball all of the time. Because if anybody does catch me, I am toast and probably paying for a new medical clone, as well as fitting out a new ship.
We have all gotten into this habit of thinking High Sec vs Low Sec vs Null/WH, and PvP vs PvE. The fact is, to get the most out of Eve, you have to be able to slip between all of the different parts. |

Onyx Nyx
Euphoria Released Verge of Collapse
435
|
Posted - 2013.07.10 08:35:00 -
[100] - Quote
Simply remove PvE because as game design, it expired a long time ago. Bonus: We also get rid of scrubs who want the "WoW" experience and feel entitled to it because that is what WoW have. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |

Ace Uoweme
Republic Military School Minmatar Republic
394
|
Posted - 2013.07.10 09:31:00 -
[101] - Quote
Onyx Nyx wrote:Simply remove PvE because as game design, it expired a long time ago. Bonus: We also get rid of scrubs who want the "WoW" experience and feel entitled to it because that is what WoW have.
The above is an example why mouth breathers should never dictate how a game "should" be played, as they don't understand even the basics of MMO design.
No PvE, EvE dies. Pure and simple.
When WoW did their inhouse study of it's players (you know the largest pool in MMOs without counting alt accounts as people? You know EvE players, too?) 20% was playing solo as a choice. That's on par with other group oriented games.
CCP loses 20% of it's player base, put a fork in EvE it's over. EvE operates in a manner losing that many the game can't profit. Without a profit, games can't exist.
So, no, ending PvE isn't going to happen. SWG:NGE is an example what a game turns into when the market and crafting goes bye bye...it dies on the vine.
If EvE was more PvE friendly, it wouldn't be sitting at 500k players today and over half are alt accounts.  "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9979
|
Posted - 2013.07.10 09:40:00 -
[102] - Quote
Ace Uoweme wrote:If EvE was more PvE friendly, it wouldn't be sitting at 500k players today and over half are alt accounts.  Citation needed.
Average player count online at any one time is circa 7-10% of subs, are you telling us that 50% of those numbers are alts?
"Knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad." |

Infinity Ziona
Cloakers
170
|
Posted - 2013.07.10 10:01:00 -
[103] - Quote
If EvE had better PvE it would likely have more players based on comparison of other games which have both PvP and PvE servers. The PvE only servers were usually around 3 to 10 times more populated.
If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC. |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9989
|
Posted - 2013.07.10 10:10:00 -
[104] - Quote
Infinity Ziona wrote: If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.
Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.
"Knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad." |

Infinity Ziona
Cloakers
170
|
Posted - 2013.07.10 10:16:00 -
[105] - Quote
Jonah Gravenstein wrote:Infinity Ziona wrote: If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.
Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc. lol if you want to try that logic than npcing / missions is PvP, you compete with other players for isk generation / module drops. PvP is player v player combat or subtefuge anything else is stretching definitions with stupid. |

Bryla Jax
AeD Corp
13
|
Posted - 2013.07.10 10:17:00 -
[106] - Quote
Jonah Gravenstein wrote:Ace Uoweme wrote:If EvE was more PvE friendly, it wouldn't be sitting at 500k players today and over half are alt accounts.  Citation needed. Average player count online at any one time is circa 7-10% of subs, are you telling us that 50% of those numbers are alts?
I don't think 50%, but , imho, close to 33% of online account. BTW only CCP can give a valid response to user/account ratio, so the percentage that anyone else can give is just a guess. CCP have no interest to let you know the real number of active user.
|

Jonny Monroe
Unlicensed Medical Professionals
17
|
Posted - 2013.07.10 10:28:00 -
[107] - Quote
Infinity Ziona wrote:If EvE had better PvE it would likely have more players based on comparison of other games which have both PvP and PvE servers. The PvE only servers were usually around 3 to 10 times more populated.
If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.
It's difficult to make this comparison. What you're doing is comparing a game with PVE and PVP servers to a game with PVE and PVP activities on the same server, IE a game that has segregated players and rulesets versus one that tries with mixed results to encompass both player types under one ruleset. To really get into understanding what would happen, you need to understand why people PvE. For many, it's because it's safe. Safety is more relaxing. when you work 9-10+ hours a day you don't want your leisure time to be high stress, worrying about what you're risking or whether the gains from tonight's activities will cover your expenses, whether someone will decide to ruin your day, etc. PvE is frequently a area of games that exist for relaxation. This rule can actually make PVP relaxing too; DUST can be more relaxing because death in dust is pretty meaningless and death recovery is near instant. Death in EVE can mean you aren't playing anymore for the evening since you have to go fit out a new ship, which will take a while. Not to mention recovering the cost of the lost ship. As for PvE being safe, well... nothing in EVE is safe. Personally, I advocate 'hi-sec' being renamed something like 'sub-capital space', that way it's less misleading for new players. Tricking casual, solo and/or PvE friendly players into thinking there is a place for them in New Eden is either a cunning business decision or a terrible mistake.
Someone above said that 20% of MMO gamers prefer solo. That's numbers culled from WOW's metrics and demographics. WoW has a much, much lower barrier to entry for group play. In EVE I suspect the barrier for entry for group play either pushes that number higher, or pushes those 20% of players out of the game. |

Dain Highwind
La Isla del Mono
29
|
Posted - 2013.07.10 10:33:00 -
[108] - Quote
Because grinding hundreds of boars and sheeps is funnier, isnt it? |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
10001
|
Posted - 2013.07.10 10:36:00 -
[109] - Quote
Infinity Ziona wrote:Jonah Gravenstein wrote:Infinity Ziona wrote: If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.
Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc. lol if you want to try that logic than npcing / missions is PvP, you compete with other players for isk generation / module drops. PvP is player v player combat or subtefuge anything else is stretching definitions with stupid. Trading is definitely PvP, your contracts, and buy/ sell orders directly compete with other peoples contracts and buy/ sell orders, the same can be said for any player manufactured item that is sold via contracts or the market. In short if you are directly competing with another player it is PvP.
PvP is not limited to shooting other peoples space ships, it is any instance where you are directly competing with another player for a reward, that reward can be isk, loot drops, rage in local or hate mail.
All of the PvE content in Eve is there to fuel PvP, missions give isk and LP as a reward, mission runners buy stuff made by players from the market and contracts, or change their LP into items that can either be for their own use or sold in the same manner. Miners compete for Ice and minerals then either sell the refined products in direct competition with other players, or use them to manufacture other items that are sold via the market or contracts. Any items that are kept for personal use deprives another player of a potential sale, so that is also technically PvP.
2 can play the logical conclusion game.
"Knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad." |

Jonny Monroe
Unlicensed Medical Professionals
17
|
Posted - 2013.07.10 10:47:00 -
[110] - Quote
Dain Highwind wrote:Because grinding hundreds of boars and sheeps is funnier, isnt it?
It's the gaming equivalent of binaural beats. It's zen. You don't have to think about it, you don't have to worry about the consequences, your mind fills that blank in the same way your senses fill blanks under sensory deprivation. |

Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
9
|
Posted - 2013.07.10 12:54:00 -
[111] - Quote
Have tried sometimes other mmo , but pve overthere was even mor boring as eve cause there was no danger to it.
In eve you can atleast get ganked everywhere
so , please point me a mmo where the pve is thrilling. |

Onyx Nyx
Euphoria Released Verge of Collapse
438
|
Posted - 2013.07.10 14:17:00 -
[112] - Quote
Ace Uoweme wrote:Onyx Nyx wrote:Simply remove PvE because as game design, it expired a long time ago. Bonus: We also get rid of scrubs who want the "WoW" experience and feel entitled to it because that is what WoW have. The above is an example why mouth breathers should never dictate how a game "should" be played, as they don't understand even the basics of MMO design. No PvE, EvE dies. Pure and simple. When WoW did their inhouse study of it's players (you know the largest pool in MMOs without counting alt accounts as people? You know EvE players, too?) 20% was playing solo as a choice. That's on par with other group oriented games. CCP loses 20% of it's player base, put a fork in EvE it's over. EvE operates in a manner losing that many the game can't profit. Without a profit, games can't exist. So, no, ending PvE isn't going to happen. SWG :NGE is an example what a game turns into when the market and crafting goes bye bye...it dies on the vine.If EvE was more PvE friendly, it wouldn't be sitting at 500k players today and over half are alt accounts. 
And your post is proof why a self-professed "analyst" who is making far too many assumptions, such as yourself, should really just shut up. No, seriously, you should. Pure and simple.
Incarna was the tipping point for many that cost CCP a substantial number of players because CCP adopted this "18 month" plan where they would not focus on fixing problems, like broken mechanics, and some of them had been around for years. So not only did the "18 month plan" and negligence of problems at hand cost CCP revenue but they also had to axe 20% of their work force.
It was so bad that the CSM had to be flown out to Iceland for a emergency meeting.
Incarna was shelved and CCP began focusing on the game because CCP realized and contrary to a statement made by CCP Oveur, polish DO sell better than new features. So here we are, over 500K subs and EVE is doing better than ever while in the meantime, WoW is hemorrhaging subscribers because of stagnation, developer hubris, broken economy and whatnot. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 15:56:00 -
[113] - Quote
Onyx Nyx wrote:And your post is proof why a self-professed "analyst" who is making far too many assumptions, such as yourself, should really just shut up. No, seriously, you should. Pure and simple. Incarna was the tipping point for many that cost CCP a substantial number of players because CCP adopted this "18 month" plan where they would not focus on fixing problems, like broken mechanics, and some of them had been around for years. So not only did the "18 month plan" and negligence of problems at hand cost CCP revenue but they also had to axe 20% of their work force. It was so bad that the CSM had to be flown out to Iceland for a emergency meeting. Incarna was shelved and CCP began focusing on the game because CCP realized and contrary to a statement made by CCP Oveur, polish DO sell better than new features. So here we are, over 500K subs and EVE is doing better than ever while in the meantime, WoW is hemorrhaging subscribers because of stagnation, developer hubris, broken economy and whatnot.
CCP is doing so good they go on a hiring spree and hire youtube girls and pay2win weasels. Check yourself before you wreck yourself with such rants brah, its empty-minded crybabies like you that are stagnating EVE and holding it back from becoming a rich universe with that "internet spaceships" shiet. Wait and see the next space sci-fi mmo come out like Star Citizen and u'll see where your those 500k subs go. |

Max Godsnottlingson
Bitter Veterans
178
|
Posted - 2013.07.10 16:08:00 -
[114] - Quote
Onquaber wrote:Rek Seven wrote:Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
What, specifically, would make pve fun for you? I was thinking a revamp of the actual npc convoys in High Sec. They Should move through the system (new places), not only stations. You as a pirate could attack them and take their loot, and other pilot side with the npc corporation and protect them. Something like Factional Warfare but in High Sec. A new type of site could be a non pirate station with npc rats defending it. You could go and blow the station and get their loot, and maybe a pirate npc corporation could pay you isk for doing such activities. The missions should be less scripted, more dynamic and random. The new behavior of the rats (switch targets) is a very good start.
This was actually going to be a game feature. On release there was a whole batch of skills for convoy management, though they were dropped about a year later. The idea being that the convoys would be a source of PvP with one side defending and obviously open to all comers. I am guessing that CCP never managed to balance things out to make it work. Shame, as it could have been something that broke down the PvE - PvP division |

Max Godsnottlingson
Bitter Veterans
178
|
Posted - 2013.07.10 16:27:00 -
[115] - Quote
Esteban Dragonovic wrote:No better content generators than players, turn PvE into PvP.
Have the missions set up in a way that 2 pilots are given missions with winning conditions conflicting one another's goals, similar in a fashion to APB for anyone who may have played that (one of the few good ideas in that terrible game). Ideally, missions would also be randomly generated and dynamic to further mix things up. How to implement this however, I've got no clue. And I doubt all the mission runners out there would be very sympathetic to such changes. You could probably up the reward payout to compensate, but I doubt it would make it that far before a mass ragequit of mission bears, and CCP would certainly not like the chances one would have to roll with that.
God forbid there be competition.
I never thought I would see the day I agreed with a member of the Goon movement , but this is something that I have been advocating for awhile.
CCP went part of the way with faction warfare, but it should be expanded further.
Example: Amarr player character gets a mission to defend a slave pen in a certain system. Minmatar player character gets a mission to take down a slave pen in a certain system.
Winner takes all.
Obviously it will not be that easy, there would need to be some ballancing issues and the like. But it would certainly be something to help break down the division between PvP and PvE |

Tippia
Sunshine and Lollipops
15431
|
Posted - 2013.07.10 16:42:00 -
[116] - Quote
Infinity Ziona wrote:Jonah Gravenstein wrote:Infinity Ziona wrote:If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC. Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc. lol if you want to try that logic than npcing / missions is PvP, you compete with other players for isk generation / module drops. The looting part of missions is certainly PvP, as is the hunt for rats. At no point during those activities does the environment offer any opposition GÇö it's all about beating other players.
Trading is not PvE for the simple reason that all your trades are with other players GÇö player vs. player GÇö and there is no GÇ£environmentGÇ¥ (i.e. NPC) at the other end. Hell, even when you are trading with NPCs, other player's activities alter the prices you get.
Manufacturing is, once again, completely devoid of environmental obstacles GÇö it's all about beating other players; it's all PvP.
Quote:PvP is player v player combat or subtefuge anything else is stretching definitions with stupid. You were so close, and then you ruined it. PvP is player vs. player. That is all. Anything else adds arbitrary and contradictory restrictions to what the term actually means. Whether it's combat or subterfuge or competition or just mudslinging doesn't matter GÇö all that matters is that there's a player at the other end providing the opposing party in the interaction.
So yes, EVE pretty much only has PvP, and it has survived just fine. The PvE bits are only there to inject ISK, and as the ISK spawning mechanics show, this could be handled through PvP as well.
Ace Uoweme wrote:No PvE, EvE dies. Pure and simple. Not really, no. No PvE, and EVE needs a tiny tweak to one of its faucets to compensate for the loss of ISK inflow (whereas no PvP would mean the game would have to be completely redesigned from the ground up). Again, PvE is a fairly small and unimportant part of the game. It only really has that one, fairly easily replaced purpose. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 16:50:00 -
[117] - Quote
Onyx Nyx wrote:And your post is proof why a self-professed "analyst" who is making far too many assumptions, such as yourself, should really just shut up. No, seriously, you should. Pure and simple.
Or a jealous post sniper. Pure and simple.
Onyx Nyx wrote:Incarna was the tipping point for many that cost CCP a substantial number of players because CCP adopted this "18 month" plan where they would not focus on fixing problems, like broken mechanics, and some of them had been around for years. So not only did the "18 month plan" and negligence of problems at hand cost CCP revenue but they also had to axe 20% of their work force.
How many quit? Like 1.7 million in WoW over Cata?
Over 3x more of ALL OF EVE quit WoW in protest.
They didn't need to stage 12 year-old antics for Blizzard to "get the message".
Wise up. Get out and play more games. There's protests almost every day in them, for the same issues...without having a heart attack over it. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 16:53:00 -
[118] - Quote
Tippia wrote:The looting part of missions is certainly PvP, as is the hunt for rats.
  
Tippia, been in the liquor cabinet of late?
That's pure PvE -- fighting NPCs, looting from NPCs. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15431
|
Posted - 2013.07.10 16:55:00 -
[119] - Quote
Ace Uoweme wrote:That's pure PvE -- fighting NPCs, looting from NPCs. Where does the opposition come from when you're looting? And note that I said hunt for, not fight. Where does the opposition come from when you hunt for rats?
If you say GÇ£the environmentGÇ¥, I'm afraid I have to inform you that you need to learn the difference between pluses and boxes on the overviewGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 17:06:00 -
[120] - Quote
Tippia wrote:]Where does the opposition come from when you're looting? And note that I said hunt for, not fight. Where does the opposition come from when you hunt for rats?
Tippia, you're doing it again, trying to define something already defined and well known in gaming.
PvE is player verse environment = interacting and fighting NPCs.
Not players itself (which is PvP).
When I'm questing in WoW it's pure PvE. Now if Horde (a player faction in WoW) comes in and wants to cause ruckus with Alliance (another player faction), then once they're flagged, it becomes a PvP situation. 
Killing rats = PvE.
Killing players = PvP.
Mechanics in killing them is independent of either play style. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15431
|
Posted - 2013.07.10 17:10:00 -
[121] - Quote
Ace Uoweme wrote:Tippia, you're doing it again, trying to define something already defined and well known in gaming. No. I'm simply using the definitions as they have always been, without trying to bend them into five-dimentional pretzels to prove something that is not true about this game and without trying to move the goalposts by introducing different terms than was actually used before.
Quote:PvE is player verse environment = interacting and fighting NPCs. Not players itself (which is PvP). Where does the opposition (i.e. interaction) come from when you're looting? Where does the opposition (i.e. interaction) come from when you hunt for rats?
Quote:When I'm questing in WoW it's pure PvE. GǪand when you're doing it in EVE, it's not. Fancy that. It's almost as if they were completely different games. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 17:44:00 -
[122] - Quote
What shes trying to tell you is that when you're doing missions or other pve activity in this game you're in an open pvp space and prone to be engaged by other people. And she thinks this is an exclusive feature of this game and thats why the people come here to play it.
Well, im sorry to be such an illusion breaker, but not only this gameplay is not exculsive to EVE (in any open world pvp mmorpg you can be engaged while performing missions or tasks like travelling/resource gathering/manufacture/skill training/etc, getting killed and sent back to a shrine and have your vehicles armor and weapons damaged or destroyed) but also this is not the real reason why many people are attracted to and come play a space sci-fi game.
Besides, this doesnt mean that the pve content of the game (npc entities, their AI, the way they interact with the player, the incursions, missions and combat sites) and all the other shiny things asked by the players to make the game more complete and immersive (graphic and physics improvements, UI and ship control redesign, playable pirate/alien races/modular poses/walking in stations/populated planets) should be ignored, as they enrich the game and make it more complex and interesting for everyone.
Too many crybabies threatening to quit the game when they dont even buy PLEX and sub the game with moon goo isk traded to the "carebears" for their PLEX payed with real money? EVE devs been working on the game for too long are too tired, empty minded and lazy to bring anything valuable to the game? Ask to quit and get replaced by fresh meat who wants to work and got the vision and creativity to work on the game bros, dont drag the game into the sewer with yourselves. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 18:25:00 -
[123] - Quote
raven666wings wrote:Ask to quit and get replaced by fresh meat
Where is that going to come from?
Fresh meat plays on consoles more each year.
EvE doesn't have a console port.
As a bittervet leaves, there's not many fresh meat to play anymore on the PC platform.
That's the reality in gaming across all genres.
And casual gaming is also the trend across all genres now. Gone are the days of 15hr raid nights 7 days a week because the pickings were slim. Today there's hundreds of MMOs to play. If publishers can get players to login 2hrs a night now, a game is doing good.
It's 2013, not 2004 anymore. Need to adapt to the changes in gaming itself. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

admiral root
Red Galaxy SpaceMonkey's Alliance
549
|
Posted - 2013.07.10 18:40:00 -
[124] - Quote
Ace Uoweme wrote:As a bittervet leaves, there's not many fresh meat to play anymore on the PC platform.
Given your posting history, you certainly seem to be an expert on bitter. No, your rights end in optimal+2*falloff |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 18:42:00 -
[125] - Quote
Ace Uoweme wrote:
Where is that going to come from?
Fresh meat plays on consoles more each year.
EvE doesn't have a console port.
As a bittervet leaves, there's not many fresh meat to play anymore on the PC platform.
That's the reality in gaming across all genres.
And casual gaming is also the trend across all genres now. Gone are the days of 15hr raid nights 7 days a week because the pickings were slim. Today there's hundreds of MMOs to play. If publishers can get players to login 2hrs a night now, a game is doing good.
It's 2013, not 2004 anymore. Need to adapt to the changes in gaming itself.
Dude like... do you suffer from some sort of reading and comprehension impairment? Cause if you don't, you sure do a good job in pretending to... go and read my post again and try to understand the "fresh meat" im referring to is new people to go work on the game. PC platform is dead you say? Oh boy... you need to go and check the sales/profits and online/playing players on PC gaming networks like Valve and come again.
|

Obunagawe
174
|
Posted - 2013.07.10 18:49:00 -
[126] - Quote
I think the absolute soul crushing nightmare that is PVE, is essential to giving a feeling of loss in PVP that we all love so much. Without the soul crushing tedium, you wouldn't really care that you lost a ship, as you had fun making the isk for it. But if getting a ship is such a truly awful experience that makes you want to gouge your eyes out, you will care more that you lost the ship. |

Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 19:20:00 -
[127] - Quote
admiral root wrote:Ace Uoweme wrote:As a bittervet leaves, there's not many fresh meat to play anymore on the PC platform. Given your posting history, you certainly seem to be an expert on bitter.
Watching folks attack games either that they never played or haven't played in years, speaks volumes in itself of projection. 
raven666wings wrote:im referring to is new people to go work on the game.
FNG would've been a better term. It's on terms that you can understand. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Verunae Caseti
Viziam Amarr Empire
80
|
Posted - 2013.07.10 19:51:00 -
[128] - Quote
raven666wings wrote:Well, im sorry to be such an illusion breaker, but not only this gameplay is not exculsive to EVE (in any open world pvp mmorpg you can be engaged while performing missions or tasks
Dear Mr. illusion-breaker, please list for me the MMO's that meet the following criteria:
1) More than 500 people logged in concurrently. 2) Open world free PvP anywhere in the game. 3) Actual risk of tangible loss upon death and the corollary promise of tangible gains upon successful PvP engagement.
I await your response with bated breath my illusion-breaking friend. |

Dinsdale Pirannha
Pirannha Corp
1088
|
Posted - 2013.07.10 20:03:00 -
[129] - Quote
Posting in a "improve fun" = nerf mission income = nerf high sec thread. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 20:05:00 -
[130] - Quote
Verunae Caseti wrote:
Dear Mr. illusion-breaker, please list for me the MMO's that meet the following criteria:
1) More than 500 people logged in concurrently. 2) Open world free PvP anywhere in the game. 3) Actual risk of tangible loss upon death and the corollary promise of tangible gains upon successful PvP engagement.
I await your response with bated breath my illusion-breaking friend.
Star Wars Galaxies (closed last year) Anarchy Online (still running on a 2001 engine and stagnated even more than EVE) Age of Wushu (chinese martial arts open world pvp game recently released)
If you wanna go into the MMOFPS category u can also name titles like Planetside 2 etc |

Verunae Caseti
Viziam Amarr Empire
81
|
Posted - 2013.07.10 20:13:00 -
[131] - Quote
raven666wings wrote: Star Wars Galaxies (closed last year) Anarchy Online (still running on a 2001 engine and stagnated even more than EVE) Age of Wushu (chinese martial arts open world pvp game recently released)
So SWG obviously can't have 500 concurrent players if it doesn't exist.
Anarchy Online's PvP is absolutely not open world; there are tons of area restrictions, plus level restrictions, and limited loot.
Age of Wushu? A serious competitor to EVE.
Haha. Oh no! My ILLUSION IS BROKEN! My poor, precious illusion.
Sorry, mate. EVE is the only legitimate open-world PvP MMO option for serious players today. |

Talon SilverHawk
Ronin Cartel The G0dfathers
614
|
Posted - 2013.07.10 20:22:00 -
[132] - Quote
If you don't like PVE, fine nothing to see hear move along, go enjoy your sand box, If you do like PVE then content has been pretty static since for ever (like 2003), CCP please add some fresh sand to the kitty litter the sand box has become...
Tal
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
10061
|
Posted - 2013.07.10 20:22:00 -
[133] - Quote
raven666wings wrote:dont worry you can keep ur head shoved in ur rugged sandbox and watch people leave to play new upcoming titles like Star Citizen and others To be brutally honest we'll be well shot of those that do leave.
It'll mean less idiotic threads and posts about how Eve would be so much better if CCP followed x example from y game, less cries of "it's so unfair" that people working together can do better than a solo player, less demands for SP that haven't been earned, less people bemoaning that people who've been playing for 10 years are so much better than newbies and less complaints about the bad people who prey on others. The only thing we will miss is the abundance of tears that those people create.
"Knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad." |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 20:24:00 -
[134] - Quote
Verunae Caseti wrote: Anarchy Online's PvP is absolutely not open world; there are tons of area restrictions, plus level restrictions, and limited loot.
Your inability to get urself pvp flagged and engage players in restricted pvp areas of the game does not imply that the mechanic does not exist in the game.
Verunae Caseti wrote: Age of Wushu? A serious competitor to EVE.
Competitor to EVE? im sorry, did you write that requirement in your last post? I did not see it
Verunae Caseti wrote: Haha. Oh no! My ILLUSION IS BROKEN! My poor, precious illusion.
Sorry, mate. EVE is the only legitimate open-world PvP MMO option for serious players today.
Well, as much as your delluded fanboi mind would like to believe, EVE is not the only legitimate open-world pvp option, it is, like i wrote before, the only sci-fi space mmo option available, and this is the reason why new people continue to come and try it. Sadly for you, when other sci-fi space mmorpgs come out you will get these new people stolen by better competition. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 20:28:00 -
[135] - Quote
Jonah Gravenstein wrote:To be brutally honest we'll be well shot of those that do leave. It'll mean less idiotic threads and posts about how Eve would be so much better if CCP followed x example from y game, less cries of "it's so unfair" that people working together can do better than a solo player, less demands for SP that haven't been earned, less people bemoaning that people who've been playing for 10 years are so much better than newbies and less complaints about the bad people who prey on others. The only thing we will miss is the abundance of tears that those people create.
less money in CCP's bank account, mass firings and bakrupt company... yes yes... i see your point ... hahaha |

Talon SilverHawk
Ronin Cartel The G0dfathers
615
|
Posted - 2013.07.10 20:29:00 -
[136] - Quote
Jonah Gravenstein wrote:raven666wings wrote:dont worry you can keep ur head shoved in ur rugged sandbox and watch people leave to play new upcoming titles like Star Citizen and others To be brutally honest we'll be well shot of those that do leave. It'll mean less idiotic threads and posts about how Eve would be so much better if CCP followed x example from y game, less cries of "it's so unfair" that people working together can do better than a solo player, less demands for SP that haven't been earned, less people bemoaning that people who've been playing for 10 years are so much better than newbies and less complaints about the bad people who prey on others. The only thing we will miss is the abundance of tears that those people create.
Nope it will mean more idiotic threads for the ppl arguing the opposite, the thing I would like to be able to miss is the increasing self righteous drivel that comes from the "we know better than you crowd in these forums."
P.S show me any game that wants to lose subscribers (especially a paid subscription game) (why hello mister ex EA man)
Tal
|

Verunae Caseti
Viziam Amarr Empire
81
|
Posted - 2013.07.10 20:31:00 -
[137] - Quote
raven666wings wrote:Competitor to EVE? im sorry, did you write that requirement in your last post? I did not see it
That was, kind of like, the topic of conversation? I thought it went without saying.
You claimed that open world PvP was not a reason people played EVE, I asked you to list legitimate alternatives, you failed miserably. All caught up now?
Quote:Well, as much as your delluded fanboi mind would like to believe, EVE is not the only legitimate open-world pvp option, it is, like i wrote before, the only sci-fi space MMO option available, and this is the reason why new people continue to come and try it.
Nah. Gamers rarely choose games for their settings. They choose games for their features. I came back to EVE for the PvP, not because it's ERMERGAWD SPACESHIPZ!
Quote:the only sci-fi space MMO option available
Yeah, totally not like SWTOR qualifies or anything. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 20:35:00 -
[138] - Quote
lol sorry but ur not making any sense now brah ur just spewing some random shiet. swtor? muahahha please dont make me laugh |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
10063
|
Posted - 2013.07.10 20:37:00 -
[139] - Quote
Talon SilverHawk wrote: Nope it will mean more idiotic threads for the ppl arguing the opposite, the thing I would like to be able to miss is the increasing self righteous drivel that comes from the "we know better than you crowd in these forums."
P.S show me any game that wants to lose subscribers (especially a paid subscription game) (why hello mister ex EA man)
Tal
That's easy, don't use the forums, nobody is forcing you to read the increasing self righteous drivel that comes from the "we know better than you crowd", who incidentally are, for the most part, the ones claiming x feature from y game would make Eve better.
I play Eve because of what it is, a no holds barred do unto others before they do unto you game, not because I want it to became yet another bland game with such moronic mechanics that it drives players to games like Eve, who then ruin it and demand it's dumbed down because it's too hard.
"Knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad." |

Delteeno
The Scope Gallente Federation
2
|
Posted - 2013.07.10 20:38:00 -
[140] - Quote
I've been onagain, off again PVp and PVE, from mining to mission running, to exploration. I think the key is to just mix it up a bit and kep it from getting too stale. |

Ace Uoweme
Republic Military School Minmatar Republic
401
|
Posted - 2013.07.10 20:52:00 -
[141] - Quote
Talon SilverHawk wrote:Nope it will mean more idiotic threads for the ppl arguing the opposite, the thing I would like to be able to miss is the increasing self righteous drivel that comes from the "we know better than you crowd in these forums."
Ask them which games that they played before, and ask them what happened to them after they ruined it with very niche ideas?
Rhetoric seen here is seen in EQII and in WoW (especially on the PvP forums) and countless other game forums. Control freaks wanting to control how the game is developed THEIR way. If the game dies, they blame the publishers or some other easy victim -- casuals or PvE players.
Games are a working relationship with devs and players. Devs have their job to do and players offer feedback on their job, as they're paying for a service. When some players want to dictate content, they make the world smaller for everyone, including them. If devs fall for this feedback, they fall victim to the ever constant need for "make my toon better; make me fight harder; make me make gold easier" schemes. Innovation takes a back seat for "mememe" (and you bet the same players tell others they are the "self-entitled").
PvE isn't a problem, it's working as intended. Same as PvP.
The problem is when one group wants to overtake the other group. This was seen in Cata in WoW over raiders vs casuals vs PvPers. 10% of the overall population (even Blizzard came back confirming this) who crowd forums about their only real reason in playing a game, whining about how the game is destroyed because some PvPer got a buff (or vice versa). Meanwhile, casuals are looking for means to play the game without 15hr raid nights 7 days a week. PvPers are groaning because they can't pewpewpew healers (who are designed to heal) and decided to go James mode with Healers Have to Die addons. Then wonder where all the healers went, because being the #1 target isn't fun...and now THEY are dying like flies.
...Yeah, seen this stuff a-l-l before... "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
10064
|
Posted - 2013.07.10 20:56:00 -
[142] - Quote
^^ speaking of self righteous drivel, here comes Ace
"Knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad." |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 21:07:00 -
[143] - Quote
Jonah Gravenstein wrote: That's easy, don't use the forums, nobody is forcing you to read the increasing self righteous drivel that comes from the "we know better than you crowd", who incidentally are, for the most part, the ones claiming x feature from y game would make Eve better.
I play Eve because of what it is, a no holds barred do unto others before they do unto you game, not because I want it to became yet another bland game with such moronic mechanics that it drives players to games like Eve, who then ruin it and demand it's dumbed down because it's too hard.
bro, the only mechanic that drives players into EVE are those promo vids and photoshopped pics full of bling that CCP keeps spamming online. Sadly for you when people bite the bait and come here to realise how bad the game actually is, you get forum threads like this. |

Talon SilverHawk
Ronin Cartel The G0dfathers
616
|
Posted - 2013.07.10 21:20:00 -
[144] - Quote
Jonah Gravenstein wrote:Talon SilverHawk wrote: Nope it will mean more idiotic threads for the ppl arguing the opposite, the thing I would like to be able to miss is the increasing self righteous drivel that comes from the "we know better than you crowd in these forums."
P.S show me any game that wants to lose subscribers (especially a paid subscription game) (why hello mister ex EA man)
Tal
That's easy, don't use the forums, nobody is forcing you to read the increasing self righteous drivel that comes from the "we know better than you crowd", who incidentally are, for the most part, the ones claiming x feature from y game would make Eve better. I play Eve because of what it is, a no holds barred do unto others before they do unto you game, not because I want it to became yet another bland game with such moronic mechanics that it drives players to games like Eve, who then ruin it and demand it's dumbed down because it's too hard.
What you don't seem to get is that ITS A SAND BOX , it can be the game you want, and doesn't need to be ruined by the addition of some PVE content that others enjoy, adding some new missions for example is not going to change your game, no one (at least not me) is saying dumb it down or change the way EvE currently works, just add some more PVE content. Then every ones a winner : )
New PVE content and the current Eve universe set up is not mutualy exclusive ...
Tal
|

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 21:28:00 -
[145] - Quote
yes yes.. this is what i tried to explain.. but some peoples heads are just too hard to compute this...
"oh no because it's a sandbox! we cannot add content or enhance gameplay without turning the game into WOW!.... oh wait .. yes we can... damn" lol
projecting in other ppls head your idea of content as"WOW" really shows ur imagination sci-fi wise |

Ace Uoweme
Republic Military School Minmatar Republic
403
|
Posted - 2013.07.10 21:46:00 -
[146] - Quote
Talon SilverHawk wrote:What you don't seem to get is that ITS A SAND BOX
Because they came from games that aren't sand boxes, and think they can mold the game like all those themepark games they played...and some including WoW.
If XYZ wants to mission for $14.95/mon more power to them. It's not hurting EvE one bit. Same as the PvPer who wants to roam in blobs that never was designed to be played in this game. They pay their money and getting something for it.
In a sandbox game there really shouldn't be these arguments, and really should be tailored around venues players prefer to play. Not just hang a sign up that says sandbox but really mean MMOFPS. People can play FPS games truly for free and without the hangups seen in MMOs for that.
MMOs offer things other genres don't offer. Be it crafting systems, markets or wanting to just fly in space. To me PvP is the least I play them for, already have a FPS fix and would rather pay to play the epic crafter which FPS games don't offer.
If a niche game is about being niched, well respect the niches in it. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
10067
|
Posted - 2013.07.10 21:50:00 -
[147] - Quote
I never said that new content was bad, stop putting words into my mouth, and as for being a fan of WoW? I played it for a short while, didn't like it and no longer play it. Unlike others I'm honest enough to admit that I actually quit a game because I didn't like it, and didn't hang on by my fingernails trying to change it into something I did like.
"Knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad." |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 22:01:00 -
[148] - Quote
Consider yourself happy that the players are actually making suggestions to improve aspects of the game. This shows that there are elements in it that they still like, and have a reason for not having abandoned it yet. |

Fairren
Red Federation RvB - RED Federation
42
|
Posted - 2013.07.10 22:19:00 -
[149] - Quote
raven666wings wrote:Verunae Caseti wrote:
Dear Mr. illusion-breaker, please list for me the MMO's that meet the following criteria:
1) More than 500 people logged in concurrently. 2) Open world free PvP anywhere in the game. 3) Actual risk of tangible loss upon death and the corollary promise of tangible gains upon successful PvP engagement.
I await your response with bated breath my illusion-breaking friend.
Star Wars Galaxies (closed in 2011 due to SOE loss of publishing rights from Lucas Arts) Anarchy Online (still running on a 2001 engine and stagnated even more than EVE) Age of Wushu (chinese martial arts open world pvp game recently released) If you wanna go into the MMOFPS category u can also name titles like Planetside 2 etc but dont let this bother you! you can keep ur head shoved in ur rugged sandbox and watch people leave to play new upcoming titles like Star Citizen and others SWG certainly did not have a tangible death penalty for a vast majority of its existence. |

raven666wings
Cyber Chaos Crew
56
|
Posted - 2013.07.10 22:40:00 -
[150] - Quote
Fairren wrote: SWG certainly did not have a tangible death penalty for a vast majority of its existence.
Yes, I think you still have not yet understood the point of this thread
No one is suggesting a removal of any of the current EVE's open pvp features, what people want is to see the pve and other features improved too. |

Tippia
Sunshine and Lollipops
15431
|
Posted - 2013.07.10 23:02:00 -
[151] - Quote
Ace Uoweme wrote:raven666wings wrote:Ask to quit and get replaced by fresh meat Where is that going to come from? The same place it has always come from: people who want to build something for themselves rather than be force-fed content. Since GÇ£hard gamesGÇ¥ is a trend in gaming right now, that's a good market right there, and EVE certainly caters to it with its no-guaranteed-success design philosophy.
Quote:MMOs offer things other genres don't offer. Be it crafting systems, markets or wanting to just fly in space. To me PvP is the least I play them for, already have a FPS fix and would rather pay to play the epic crafter which FPS games don't offer.
If a niche game is about being niched, well respect the niches in it. So why do you keep suggesting that EVE should leave that niche and start catering to a completely different audience that is not guaranteed to come flocking to the game (as opposed to the many niche players it has collected, and continues to collect, over the years)?
Oh, and the only thing an MMO offers that other game mechanics can't (because that's what it is: a game mechanic, not a genre) is the GÇ£Massive MultiplayerGÇ¥ part GÇö hell, it's right there in the name. Everything else can be had just fine elsewhere. The problem is that only a handful of MMOs actually deliver on that one defining characteristic.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.07.10 23:37:00 -
[152] - Quote
Tippia wrote:Ace Uoweme wrote:raven666wings wrote:Ask to quit and get replaced by fresh meat Where is that going to come from?
just like him, you also did not understand that i was referring to the devs and not the players
Tippia wrote:
Where is that going to come from?The same place it has always come from: people who want to build something for themselves rather than be force-fed content. Since GÇ£hard gamesGÇ¥ is a trend in gaming right now, that's a good market right there, and EVE certainly caters to it with its no-guaranteed-success design philosophy.
Talking to people like you is the same thing as talking to a person with the cognitive ability of a 3 year old - no one is suggesting that you should stop building something for yourself in game, what people are suggesting is, besides improving pve elements like missions etc, that the game needs more things that you can build,more playable races/factions, in station avatar gameplay, planetary gameplay etc. You like running an alliance with your own systems, outposts, self made ships, weapons, equipment,etc, all of that is fine, but it is something that can be worked on and expanded with new features. |

Tippia
Sunshine and Lollipops
15432
|
Posted - 2013.07.10 23:47:00 -
[153] - Quote
raven666wings wrote:Talking to people like you is the same thing as talking to a person with the cognitive ability of a 3 year old So in other words, you can't think of anything wrong with what I just said or offer anything to disprove it.
Quote:just like him, you also did not understand that i was referring You didn't happen to notice that I answered his question rather than respond to your claim? Hmm? So about that cognitive abilityGǪ
Oh, and by the wayGǪQuote:You like running an alliance with your own systems, outposts, self made ships, weapons, equipment,etc GǪif you're going to say things like this, maybe you should check on what I do first?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.07.11 00:01:00 -
[154] - Quote
lol nope, neither him nor you understood what i wrote, and both of you made comments about the playerbase when i referred to the devs ... and you are answering a question that he made by not understanding what i meant, which is hilarious haha |

Ace Uoweme
Republic Military School Minmatar Republic
403
|
Posted - 2013.07.11 00:09:00 -
[155] - Quote
raven666wings wrote:lol nope, neither him nor you understood what i wrote, and both of you made comments about the playerbase when i referred to the devs ... and you are answering a question that he made by not understanding what i meant, which is hilarious haha
Probably because you don't write well to be understood?
"Fresh meat" isn't a term normally used to refer to devs. In PvP and FPS games it refers to new players. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.07.11 00:10:00 -
[156] - Quote
hahahah allright man this forum pvp is fun but i gotta bounce. peace |

Tippia
Sunshine and Lollipops
15432
|
Posted - 2013.07.11 00:11:00 -
[157] - Quote
raven666wings wrote:neither him nor you understood what i wrote You're confusing GÇ£understandGÇ¥ with GÇ£careGÇ¥. What you wrote had nothing to do with what I said since I was responding to what Ace wrote (and we both understood what that was). Are you confused by the fact that I didn't cut your part out? Do you suffer from some severe astigmatism that makes you misread which is the inner quote and which is the outer quote?
I know what you wrote, and I understand it. It is irrelevant GÇö this is the part you're having problem understanding.
Quote:you are answering a question that he made by not understanding what i meant GǪwhich doesn't mean it's not a question that doesn't need answering. In fact, it's even more reason to answer it: because as you may have noticed, he's pretty confused about how this whole gaming thing works. It was a (very odd) tangent, but one that needed to be addressed because he needs to come out of his little la-la land. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

PotatoOverdose
SONS of LEGION RISE of LEGION
136
|
Posted - 2013.07.11 00:51:00 -
[158] - Quote
PvE should be unpredictable, have actual risk (i.e. a significant chance to loose your ship(s)), and actual reward (i.e. payment somewhat proportional to the ship you risked to complete the content).
This would bring it into line with other eve related activities rather than being the mind-numbing snoozefest it is today. |

Verunae Caseti
Viziam Amarr Empire
81
|
Posted - 2013.07.11 04:41:00 -
[159] - Quote
PotatoOverdose wrote:This would bring it into line with other eve related activities
Bringing the PvE aspects of EVE "into line" with other activities would be like bringing the FPS aspects of EVE in line, or the trading card aspects of EVE in line.
EVE is not a PvE game. If you want a PvE game, you have plenty of options. Go play one of those instead of trying to ruin EVE. |

Onquaber
Umbrella Neo Corp E C L I P S E
7
|
Posted - 2013.07.11 05:08:00 -
[160] - Quote
Verunae Caseti wrote:PotatoOverdose wrote:This would bring it into line with other eve related activities Bringing the PvE aspects of EVE "into line" with other activities would be like bringing the FPS aspects of EVE in line, or the trading card aspects of EVE in line. EVE is not a PvE game. If you want a PvE game, you have plenty of options. Go play one of those instead of trying to ruin EVE.
Since when new content ruins the game?.
And yes im thinking to go play something else. Me, and my friends quit eve a lot of times for this reason. Only came back because is the only spaceship mmo.
What a lot of "PVP" players don't understand is the more pve in this particular game brings more pvp opportunities. But yeah, continue with "EVE is PVP only".
|

Evangelina Nolen
Sama Guild
30
|
Posted - 2013.07.11 05:18:00 -
[161] - Quote
This I actually agree on. PVE in Eve is terribad to the least. CCP could do us all justice by improving it content wise. |

Verunae Caseti
Viziam Amarr Empire
81
|
Posted - 2013.07.11 05:24:00 -
[162] - Quote
Onquaber wrote:Since when new content ruins the game?.
When it takes designers and engineers away from developing PvP content.
When players demand that it be "balanced" and offer similar rewards to PvP.
Go look at PvP in WoW and ask that question again. Except you will already know the answer.
EVE is a PvP game. If you want PvE content go play a PvE game or one of the watered-down mainstream PvE/PvP hybrids of which there are many. |

Six Six Six
Blood and Decay
188
|
Posted - 2013.07.11 07:50:00 -
[163] - Quote
Onquaber wrote: Since when new content ruins the game?.
There's plenty of ways to ruin games by adding content.
GW2 was ruined (for me at least in part) by adding a living story what was based on achievements and couldn't be avoided. Also mini-games one in particular based on an old retro game both of these things ruined the atmosphere of the game. GW2 was lacking in end game content but adding the wrong kind of content does not improve the game. If you try to keep too many gaming styles happy, you end up with a theme park and a lot of us that play EVE wouldn't want to play EVE then.
Saga of Ryzom (Ryzom) was an MMO with a good community, which was ruined when they added PvP into the game.
So as you can see PvP and PvE content can ruin a game if the content does not suit the game.
EVE is a PvP game so you have to be careful that it's suitable for the game (RP perspective*) and that it retains a PvP element. Nothing should be completely safe at least whilst outside an NPC station.
*meaning, it should fit in with the world and not stick out like a sore thumb.
Onquaber wrote: What a lot of "PVP" players don't understand is the more pve in this particular game brings more pvp opportunities. But yeah, continue with "EVE is PVP only".
What you seem to overlook, is that a lot of people that want PvE content added want it completely safe (no PvP element) which would change the essence of what EVE is and EVE would no longer be EVE as we know it. |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
125
|
Posted - 2013.07.11 09:13:00 -
[164] - Quote
It took me a whole 2 months to realize that I, as in me personally, was part of the EVE content. In other MMOs all I have ever been is just padding. If I am in game, I would be just a helping hand and at worse, a hindrance to a superior team. In EVE, every time I undock, someone is examining me as a possible target.
Yes, maybe I'm gank meat half the time, but at least someone is having fun 
My main gripe is that there should be a more free flowing source of content for players that want to stick to sub Battleship hulls. Not necessarily pure isk, but far easier way to self sustain and fit frigs and dessies, as I have seen many people spend an entire year to max out frigs and later combat frigs, but often have to get an alt to either run missions or do market work.
The new exploration system is a helping hand, but - and this is the part on the current topic at hand - if some more PvE content tailored for specific hulls, like, DED level class difficulty tailored to hull sizes might - in my opinion- help PvE, especially if the higher tier missions needed a small gang approach. Running a team of combat frigs does sound fun.
On that note I understand that such content will be a total bastard to balance and create, so yea, such concepts will be a long way off. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Tippia
Sunshine and Lollipops
15440
|
Posted - 2013.07.11 09:19:00 -
[165] - Quote
DSpite Culhach wrote:It took me a whole 2 months to realize that I, as in me personally, was part of the EVE content. In other MMOs all I have ever been is just padding. If I am in game, I would be just a helping hand and at worse, a hindrance to a superior team. In EVE, every time I undock, someone is examining me as a possible target. You know, that could probably be turned into the EVE equivalent of the axiom about free services.
Instead of GÇ£if you're not paying for a product, you are the productGÇ¥, the axiom of EVE is something along the lines of GÇ£if you're not experiencing the content, you are the contentGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Bryla Jax
AeD Corp
14
|
Posted - 2013.07.11 10:11:00 -
[166] - Quote
Verunae Caseti wrote:Onquaber wrote:Since when new content ruins the game?. When it takes designers and engineers away from developing PvP content. When players demand that it be "balanced" and offer similar rewards to PvP. Go look at PvP in WoW and ask that question again. Except you will already know the answer. EVE is a PvP game. If you want PvE content go play a PvE game or one of the watered-down mainstream PvE/PvP hybrids of which there are many.
silly me, always think about sandbox as freedom to play the way i like. So, if i want to just build spaceship or shot at red cross, i need to unsubscribe from Eve, because i don't play it in the way it was designed.
Wake up, a lot of ppl are not interested in any pvp mechanics at all (<---Hint: How many MAIN ppl don't move away from high sec?) (Hint N2: yes u r not safe in high sec, but still, safer than low sec) A lot of ppl play Eve because it the only spaceship MMO around. In a couple of years, there will be a couple of these. Maybe they will be terrible, maybe they will be awesome, but still, for the first time in many years, Eve will have some concurrence. In a situation like that, have to offer more content (PVE and PVP) will be a major asset.
P.S. In Wow PVP and PVE rewards are balanced and based on the activity on which u spent time on. |

Alavaria
GoonWaffe Goonswarm Federation
11
|
Posted - 2013.07.11 12:48:00 -
[167] - Quote
Tippia wrote:DSpite Culhach wrote:It took me a whole 2 months to realize that I, as in me personally, was part of the EVE content. In other MMOs all I have ever been is just padding. If I am in game, I would be just a helping hand and at worse, a hindrance to a superior team. In EVE, every time I undock, someone is examining me as a possible target. You know, that could probably be turned into the EVE equivalent of the axiom about free services. Instead of GÇ£if you're not paying for a product, you are the productGÇ¥, the axiom of EVE is something along the lines of GÇ£if you're not experiencing the content, you are the contentGÇ¥. TEST structures are content that you get to experience, experience and experience. Good to the last torpedo, the last second of the reinforce timer.
Never not be not experiencing the sensation of shooting misl at a TEST Alliance Please Ignore sovereignty structure. Loyalty is a virtue, participation brings reward. Join Siegefleet, shoot structure, click participation link.
My main is out of sub ... NO, STOP BEING POOR |

Verunae Caseti
Viziam Amarr Empire
84
|
Posted - 2013.07.11 15:16:00 -
[168] - Quote
Bryla Jax wrote:silly me, always think about sandbox as freedom to play the way i like.
That is absolutely what it means. That doesn't mean the developers are obligated to support your choice of playstyle and activities with equal amounts of development and design effort, however.
For instance, you are free to take on the role of a space-pilot-turned-professional-poker-player and fly around the galaxy looking for high stakes games, but don't expect the developers to hop-to and implement a bunch of features to support this choice.
This is the conceit of the PvE enthusiast who comes to a PvP game, sandbox or not, and demands content be developed to support their choice.
Quote:Wake up, a lot of ppl are not interested in any pvp mechanics at all
Choosing a game built around PvP mechanics probably wasn't a great idea, then, was it?
Quote:A lot of ppl play Eve because it the only spaceship MMO around.
I doubt that quite seriously.
Quote:In a couple of years, there will be a couple of these.
Yeah! No doubt. Zero legitimately competitive space MMO's in development, absolute minimum of 5 years to develop a full scale MMO, so by my math we should totally have three or four released by 2015, right?
Quote:In Wow PVP and PVE rewards are balanced and based on the activity on which u spent time on.
Right, that's precisely the problem. Every expansion a ton of time and effort is spent geting this balance right. EVE doesn't have to worry about that bullshit because we don't care about "balancing" PvE content. PvE in EVE is like the crumbs left over after we eat our sandwich.
You can eat the crumbs, but don't complain about how they taste or ask for more when you run out.
|

Ace Uoweme
Republic Military School Minmatar Republic
412
|
Posted - 2013.07.11 15:42:00 -
[169] - Quote
Bryla Jax wrote:silly me, always think about sandbox as freedom to play the way i like. So, if i want to just build spaceship or shot at red cross, i need to unsubscribe from Eve, because i don't play it in the way it was designed.
Well, sandbox games are suppose to be about the individual that matters. He creates his own adventure and profits from it. He's free to set his own path.
But the problem is those who only can think in themepark ways, haven't gotten the message what a sandbox game is about. They come to the EvE forums trying to dictate content and game play, like they did in other games.
So they complain about others don't understand what a sandbox game is, because they don't understand themselves or we get Tippia who loves wordsmithing as a trolling mechanic (and sure enough she's here!). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Onquaber
Umbrella Neo Corp E C L I P S E
9
|
Posted - 2013.07.11 16:24:00 -
[170] - Quote
I don-¦t want a change in the -¿sandbox-¿ or pvp. I want the pve to be fun, dynamic and random, nothing else.
Lol, I don-¦t see whats wrong with that.
|

Infinity Ziona
Cloakers
170
|
Posted - 2013.07.11 16:39:00 -
[171] - Quote
Verunae Caseti wrote:Onquaber wrote:Since when new content ruins the game?. When it takes designers and engineers away from developing PvP content. When players demand that it be "balanced" and offer similar rewards to PvP. Go look at PvP in WoW and ask that question again. Except you will already know the answer. EVE is a PvP game. If you want PvE content go play a PvE game or one of the watered-down mainstream PvE/PvP hybrids of which there are many. EvE is, has always been and likely will always be both a PvE and PvP game. EvE would not survive as a game without PvE only content. Null alliances would not exist without PvE only players. Theres a reason null PvE players love local so much, its because with local they can avoid all chance of PvP while they get rich on PvE content. PvE is a crucial cornerstone of all sectors of EvE with the possible exception of lowsec |

Johan Toralen
IIIJIIIITIIII
190
|
Posted - 2013.07.11 17:07:00 -
[172] - Quote
Verunae Caseti wrote:Onquaber wrote:Since when new content ruins the game?. When it takes designers and engineers away from developing PvP content. When players demand that it be "balanced" and offer similar rewards to PvP. Go look at PvP in WoW and ask that question again. Except you will already know the answer. EVE is a PvP game. If you want PvE content go play a PvE game or one of the watered-down mainstream PvE/PvP hybrids of which there are many.
So when do we get isk and ships handed out for free to do pvp? Last time i checked it all comes from pve one way or another. You can't ignore that part of the game. Pve grind is necessary evil for the majority of players. Thers no law written that it has to be as mind numbing and boring as it is or that a slightly more enjoyable pve experience is gonna ruin Eve. |

Verunae Caseti
Viziam Amarr Empire
87
|
Posted - 2013.07.11 18:05:00 -
[173] - Quote
Missions, mining, and other activities in null and low sec is still PvP. Just because you're not directly and currently engaging other players doesn't mean you're not playing a PvP game. Watching local for enemies is part of PVP. Avoiding fights is part of PvP. PvP doesn't just mean "fighting."
EVE is a PvP game with some elements of PvE. PvE exists only to fund and fuel PvP, that should give you a small hint of which is more important.
And yes, there's a point at which too much PvE can ruin the game. It's supposed to be unenjoyable, boring, mind-numbing, etc. because it's meant to encourage people to go play the actual game - which is corporation and alliance-based PvP combat for sovereignty. PvE needs to remain boring so that only the most washed-out, shaking-in-their-boots ridiculous carebears will play EVE as exclusively a PvE game.
Also, as soon as PvE content reaches a certain point of saturation people start demanding "balance." "PvE rewards should be comparable to PvP!" and then all of a sudden we have NPCs flying titans in high sec and serving themselves up to "PvE corporations" on "PvE servers."
Ugh. No thanks. If you want a PvE game then EVERY OTHER MMO IN EXISTENCE might be for you. Please leave EVE alone |

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.07.11 19:07:00 -
[174] - Quote
Verunae Caseti wrote:Missions, mining, and other activities in null and low sec is still PvP. Just because you're not directly and currently engaging other players doesn't mean you're not playing a PvP game. Watching local for enemies is part of PVP. Avoiding fights is part of PvP. PvP doesn't just mean "fighting."
EVE is a PvP game with some elements of PvE. PvE exists only to fund and fuel PvP, that should give you a small hint of which is more important.
And yes, there's a point at which too much PvE can ruin the game. It's supposed to be unenjoyable, boring, mind-numbing, etc. because it's meant to encourage people to go play the actual game - which is corporation and alliance-based PvP combat for sovereignty. PvE needs to remain boring so that only the most washed-out, shaking-in-their-boots ridiculous carebears will play EVE as exclusively a PvE game.
Also, as soon as PvE content reaches a certain point of saturation people start demanding "balance." "PvE rewards should be comparable to PvP!" and then all of a sudden we have NPCs flying titans in high sec and serving themselves up to "PvE corporations" on "PvE servers."
Ugh. No thanks. If you want a PvE game then EVERY OTHER MMO IN EXISTENCE might be for you. Please leave EVE alone
Riduculous rant about how pve is the same as pvp, about how people who dont become sheep in a nerdy nullsec blob are carebears, showing complete lack of vision, imagination and creativity to improve the game's universe.
Oh and by the way.. settle down brah... dont get so upset... this is bad for your heart condition |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
706
|
Posted - 2013.07.11 19:21:00 -
[175] - Quote
You mentioned like 1/5 of Pve. There is more variety of PvE in Eve than any other game I have heard of or played.
There is so much to do. Get a mission agent run some missions. Loot and salvage them. Build a pirate ship with the reprocessed loot. build faction mods with your LP. Go exploring and get some officer mods. Put the ship on the market and play market PvP. Learn daytrading, make money while watching Family Guy. Get a WH and make drugs and smuggle them. Ninja someones gas clouds for a couple hundred mil an hour. Sell faction ammo in Incursion systems. Eve is Real |

Onquaber
Umbrella Neo Corp E C L I P S E
10
|
Posted - 2013.07.11 20:20:00 -
[176] - Quote
Cipher Jones wrote:You mentioned like 1/5 of Pve. There is more variety of PvE in Eve than any other game I have heard of or played.
There is so much to do. Get a mission agent run some missions. Loot and salvage them. Build a pirate ship with the reprocessed loot. build faction mods with your LP. Go exploring and get some officer mods. Put the ship on the market and play market PvP. Learn daytrading, make money while watching Family Guy. Get a WH and make drugs and smuggle them. Ninja someones gas clouds for a couple hundred mil an hour. Sell faction ammo in Incursion systems.
Yes, but the base pve gameplay sucks. All the activities you mention comes from ratting, missions, and mining, the columns of EVE. |

Robert Saint
Playright
91
|
Posted - 2013.07.12 00:00:00 -
[177] - Quote
Joan Greywind wrote:PVE in a EVE is a farming tool, a tool to gather resources so you can play the real game, which is pvp. It's boring yes, but so are all forms of grinding, that is their purpose. Now you can spice your pve habits a bit, incursions are by no way like harder missions, if only for the fact you are on ts with 10-40 people, they are highly profitable too. You can also venture in wh space to do sites, or even null to do some pirate missions. Here is a tip if you are doing it solo, it probably isn't going to be fun (except mining which is always eye clawing boring).
There is no PVP in this game.
Open world PVP is just a low cost way for the publisher to get away with not making any content related to PVP. All they have done really is change the security level of the system.
If this is a PVP game, you really need to download other real PVP games and play them to compare. PVP means Player Vs Player which indicates, skill playing other players on equal terms, I.E. Tennis, Cards, Forum Bantering, etc........ this game, although I do play it for my own little PVE fun has ZERO to terrible PVP game play for people just starting, solo players wanting to play with others, players interested in fair fights, honor...... overall good time hanging out....
Sorry, you really need to stop saying this is a Player VS Player game, as it really is nothing of the sort. When you just open the gates to let anything happen.... only one thing happens and that is the "Established Player Base" owns the game and controls the only truly interesting part of the game..... CCP should control this, not a set of players.
There is no Battle PVP in here, just mobs and blobs.... With respect to Market PVP, there is some there and that is working for the most part, as most traders can find their place! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
670
|
Posted - 2013.07.12 00:22:00 -
[178] - Quote
Verunae Caseti wrote:Missions, mining, and other activities in null and low sec is still PvP. Just because you're not directly and currently engaging other players doesn't mean you're not playing a PvP game. Watching local for enemies is part of PVP. Avoiding fights is part of PvP. PvP doesn't just mean "fighting."
EVE is a PvP game with some elements of PvE. PvE exists only to fund and fuel PvP, that should give you a small hint of which is more important.
And yes, there's a point at which too much PvE can ruin the game. It's supposed to be unenjoyable, boring, mind-numbing, etc. because it's meant to encourage people to go play the actual game - which is corporation and alliance-based PvP combat for sovereignty. PvE needs to remain boring so that only the most washed-out, shaking-in-their-boots ridiculous carebears will play EVE as exclusively a PvE game.
Also, as soon as PvE content reaches a certain point of saturation people start demanding "balance." "PvE rewards should be comparable to PvP!" and then all of a sudden we have NPCs flying titans in high sec and serving themselves up to "PvE corporations" on "PvE servers."
Ugh. No thanks. If you want a PvE game then EVERY OTHER MMO IN EXISTENCE might be for you. Please leave EVE alone This is pretty much absolute BS. There isn't a single soul in eve who does PvE, regardless of the reason, including funding their sov war machine, that deserves any portion of their playtime being relegated to bland and poorly developed content by design. This is an especially big FU to PvP'ers actually as it's an intentionally poorly thought out barrier to what you claim is the core content while having minimal effect comparatively on more PvE focused players. |

Tippia
Sunshine and Lollipops
15451
|
Posted - 2013.07.12 00:38:00 -
[179] - Quote
Robert Saint wrote:There is no PVP in this game. You mean apart from everything in it except maybe two specific button clicks?
Quote:PVP means Player Vs Player which indicates, skill playing other players on equal terms, I.E. Tennis, Cards, Forum Bantering, etc. No. It only means your opposition is other players. It has nothing to do with skill or equal terms or anything GÇö only that you're competing against another player. In EVE, you do that with pretty much every activity you can engage in.
Quote:you really need to stop saying this is a Player VS Player game Sure. As soon as you demonstrate that it's not other players that we're all competing against. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Sentamon
Imperial Academy Amarr Empire
1094
|
Posted - 2013.07.12 01:05:00 -
[180] - Quote
I'm guessing it's not "fun" because spending millions of $ that content locusts devour in a week before they're bored again is a plain ole stupid thing to do.
Focus should always on giving players the tools and freedom to create the content. ~ Professional Forum Alt -á~ |

Onquaber
Umbrella Neo Corp E C L I P S E
12
|
Posted - 2013.07.12 01:43:00 -
[181] - Quote
Well, CCP spent a lot of $ in another game.
I didn't said its an easy task but, come on, 10 years with the same pve mechanic is a little to much. There are lots of low budget games which are fun.
CCP added some good expansions, wormholes, Incursion, Odyssey. They need to continue with that trend. |

Ban Bindy
Bindy Brothers Pottery Association
477
|
Posted - 2013.07.12 01:51:00 -
[182] - Quote
Ace Uoweme wrote:Talon SilverHawk wrote:Nope it will mean more idiotic threads for the ppl arguing the opposite, the thing I would like to be able to miss is the increasing self righteous drivel that comes from the "we know better than you crowd in these forums." Ask them which games that they played before, and ask them what happened to them after they ruined it with very niche ideas? Rhetoric seen here is seen in EQII and in WoW (especially on the PvP forums) and countless other game forums. Control freaks wanting to control how the game is developed THEIR way. If the game dies, they blame the publishers or some other easy victim -- casuals or PvE players. Games are a working relationship with devs and players. Devs have their job to do and players offer feedback on their job, as they're paying for a service. When some players want to dictate content, they make the world smaller for everyone, including them. If devs fall for this feedback, they fall victim to the ever constant need for "make my toon better; make me fight harder; make me make gold easier" schemes. Innovation takes a back seat for "mememe" (and you bet the same players tell others they are the "self-entitled"). PvE isn't a problem, it's working as intended. Same as PvP. The problem is when one group wants to overtake the other group. This was seen in Cata in WoW over raiders vs casuals vs PvPers. 10% of the overall population (even Blizzard came back confirming this) who crowd forums about their only real reason in playing a game, whining about how the game is destroyed because some PvPer got a buff (or vice versa). Meanwhile, casuals are looking for means to play the game without 15hr raid nights 7 days a week. PvPers are groaning because they can't pewpewpew healers (who are designed to heal) and decided to go James mode with Healers Have to Die addons. Then wonder where all the healers went, because being the #1 target isn't fun...and now THEY are dying like flies....Yeah, seen this stuff a-l-l before...
You're making far too much sense for these forums. Please stop or I will have to file a petition.
|

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.07.12 01:53:00 -
[183] - Quote
Sentamon wrote: Focus should always on giving players the tools and freedom to create the content.
But of course! Gives us the tools so we can create content!
Where is my blowtorch to cut open the door from my CQ into the station? Wheres my drop ship to go fly into a planet, drop some nukes on Duster's heads and get lost in the lascape? Where is the new race character creator so i can create some characters out of it and write their own lore? Where is the npc/mission editor tool so i can create some challenging ones? Where is the ship and module invention designer so I can create some more? Yes.. Yes.. if you refuse to create content give us the tools to do it... I agree with you on this lol |

Ban Bindy
Bindy Brothers Pottery Association
477
|
Posted - 2013.07.12 02:09:00 -
[184] - Quote
Verunae Caseti wrote:Missions, mining, and other activities in null and low sec is still PvP.
When your definition of PVP becomes this broad, you will of course win the argument. But you will have defined PVP so broadly that it is a category without meaning. If there's any point in what you're saying, it's that it is not easy to define a border between PvE and PvP in this game, which is a good thing.
If I use your logic, developing PvE is simply developing PvP in a different way. Everything in EVE is PvP, isn't that what you said? So in that case there is no reason to resist devoting additional resources to PvE since, in the EVE context, it will all turn to PvP anyway.
Debate makes no difference. CCP does indeed continue to develop PvE and to evolve it. Tweaking the ice mining system, changing ore balances, ship rebalancing (which affects PvE and PvP). The last major addition to PvE, other than the new missions from last year, was incursions.
By its nature, the PvE content wears thin while the PvP does not. And PvE in Eve is limited in that it must be done in spaceships. Hard to tell immersive stories about spaceships. |

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.08.01 23:03:00 -
[185] - Quote
Verunae Caseti wrote:Onquaber wrote:Since when new content ruins the game?. When it takes designers and engineers away from developing PvP content. When players demand that it be "balanced" and offer similar rewards to PvP. Go look at PvP in WoW and ask that question again. Except you will already know the answer. EVE is a PvP game. If you want PvE content go play a PvE game or one of the watered-down mainstream PvE/PvP hybrids of which there are many.
So you're saying that the reason for which the lazy and empty-minded CCP dev team doesnt develop and improve the PVE of the game is because EVE is a PVP game, and not because they lack the vision, creativity and pro-activity to do it. And you're trying to trash games which PVP mechanics rely on player skill to win battles, with balanced character skill and attribute fights, instead of what you call "balanced EVE PVP" (dice-rolls between characters with different skill point ammount and ship fittings,team member numbers and compostions). Plus according to your rationale, what makes EVE so great for you and for many people is the fact that when you're defeated in confrontation, your losses will hurt you because you will have to PVE to get back to PVP, instead of PVP'ing all the time with infinite supply of equipment. Wait a minute.. I thought what you wanted was PVP all the time and this was why EVE was so good for you... now i'm confused... |

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.08.01 23:06:00 -
[186] - Quote
Inb4 "But EVE PVE is PVP too" answer |

Bad Messenger
Nasranite Watch OLD MAN GANG
546
|
Posted - 2013.08.01 23:14:00 -
[187] - Quote
as you said some people do PVE just to fund their PVP.
Maybe it is not ment to be forever grinding game after all, personally i think EVE is more social game than anything else.
I think it is just good that PVE is boring so it is punishment for you to lose too much ships. |

Herzog Wolfhammer
Sigma Special Tactics Group
3247
|
Posted - 2013.08.01 23:16:00 -
[188] - Quote
Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
The PVe is bad because the PVP is good.
But exploration can be exciting nonetheless when you don't know what to expect.
PVP by itself can pay off depending on two things:
1. How expensive you fly. 2. Whether or not you suffer from stupid ship loss syndrome.
First, if you don't fly super expensive, a little ISK can go a long way. If you run say 1 level 4 mission, that can amount to 5 or 6 destroyers fit to to tune of 5-6M ISK each. If you just have to have all T2 "everything" with T2 Rigs and/or faction/pirate hulls, that's going to cost you. I see a lot of people getting into the "bigger gun" trap. This gives a lot of people who have yet to PVP the impression that that they need to amass billions of ISK and lots of SP too, and that's one of the contributing factors to this disease of people grinding away for years in highsec waiting for the day they can go to null. (Then, having partaken of this holy grail, it's importance thus inflated by anticipation spanning such a long time, end up extremely disappointed).
Second, how do you lose ships? I have seen a lot of people complain about losing ships in PVP a lot, even in fleet, then having to grind ISK to finance the PVP. While it's said that you should never fly what you cannot replace (see item 1 for the caveat), how often do you have to replace? If you find yourself in constant attrition warfare where ship loss is the outcome just about every time, you have to rethink how you fly or who you are flying for (and if they have at least a T1 ship replacement program).
For example, when a crazy group of highsec carebears decided to start roaming in nullsec, I supplied them with a large number of T1 frigates and destroyers expecting them to die a lot.
Die they did, for a few weeks, but as their skills and actual experience increased, and as they developed tactics for more staying power (not jumping into being outnumbered and a better feel of when to run off) , they stopped losing ships. As a result, there are still scores of these T1 hulls laying around.
Another example I can give is, how on one day I came across a faction frigate wreck in nullsec that had a deadspace module that was worth 30 million ISK. That's roughly what one may get from one of the mid-level L4 missions. As I mentioned before, if I had to fly "T2 everything" down to the rigs, this lucky find would be a drop in the bucket. Most T2 frigate hulls cost less than that 30M ISK module.
Exploration is probably the best way to finance PVP. Lots of nullsec is empty, even lowsec too. If you want to spank and gank but don't want to grind for it, bring some core probes on your roam and give a little check of the system when you find an empty one. You might hit a site and pull in 10s of millions of ISK in less than half an hour. If you don't fly too expensive and are good at keeping ships alive, you could probably finance PVP with one good exploration find a week. |

Bad Messenger
Nasranite Watch OLD MAN GANG
546
|
Posted - 2013.08.01 23:19:00 -
[189] - Quote
Herzog Wolfhammer wrote:Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
The PVe is bad because the PVP is good. But exploration can be exciting nonetheless when you don't know what to expect. PVP by itself can pay off depending on two things: 1. How expensive you fly. 2. Whether or not you suffer from stupid ship loss syndrome. First, if you don't fly super expensive, a little ISK can go a long way. If you run say 1 level 4 mission, that can amount to 5 or 6 destroyers fit to to tune of 5-6M ISK each. If you just have to have all T2 "everything" with T2 Rigs and/or faction/pirate hulls, that's going to cost you. I see a lot of people getting into the "bigger gun" trap. Second, how do you lose ships? I have seen a lot of people complain about losing ships in PVP a lot, even in fleet, then having to grind ISK to finance the PVP. While it's said that you should never fly what you cannot replace (see item 1 for the caveat), how often do you have to replace? If you find yourself in constant attrition warfare where ship loss is the outcome just about every time, you have to rethink how you fly or who you are flying for (and if they have at least a T1 ship replacement program). For example, when a crazy group of highsec carebears decided to start roaming in nullsec, I supplied them with a large number of T1 frigates and destroyers expecting them to die a lot. Die they did, for a few weeks, but as their skills and actual experience increased, and as they developed tactics for more staying power (not jumping into being outnumbered and a better feel of when to run off) , they stopped losing ships. As a result, there are still scores of these T1 hulls laying around. Another example I can give is, how on one day I came across a faction frigate wreck in nullsec that had a deadspace module that was worth 30 million ISK. That's roughly what one may get from one of the mid-level L4 missions. As I mentioned before, if I had to fly "T2 everything" down to the rigs, this lucky find would be a drop in the bucket. Most T2 frigate hulls cost less than that 30M ISK module. Exploration is probably the best way to finance PVP. Lots of nullsec is empty, even lowsec too. If you want to spank and gank but don't want to grind for it, bring some core probes on your roam and give a little check of the system when you find an empty one. You might hit a site and pull in 10s of millions of ISK in less than half an hour. If you don't fly too expensive and are good at keeping ships alive, you could probably finance PVP with one good exploration find a week.
i rather play some indie games than CCP antibot exploration minigame. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3952
|
Posted - 2013.08.01 23:21:00 -
[190] - Quote
Ban Bindy wrote:By its nature, the PvE content wears thin while the PvP does not. And PvE in Eve is limited in that it must be done in spaceships. Hard to tell immersive stories about spaceships. Your crewmen that died when those rats exploded your dominix wouldn't think that. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Herzog Wolfhammer
Sigma Special Tactics Group
3247
|
Posted - 2013.08.01 23:22:00 -
[191] - Quote
Bad Messenger wrote:Herzog Wolfhammer wrote:Onquaber wrote:Mining, missions, anomalies, all boring activities. I didn't any incursions yet but they seem like more difficult missions and always the same.
You will say its a pvp game, ok. If no one mines, do missions or kill rats there will be no economy so no pvp.
Many people do the boring stuff to finance their pvp.
I've tried FW and it was fun, a pve/pvp mix. But there should be more things to do in high low and null sec.
Why the pve cant be fun?
The PVe is bad because the PVP is good. But exploration can be exciting nonetheless when you don't know what to expect. PVP by itself can pay off depending on two things: 1. How expensive you fly. 2. Whether or not you suffer from stupid ship loss syndrome. First, if you don't fly super expensive, a little ISK can go a long way. If you run say 1 level 4 mission, that can amount to 5 or 6 destroyers fit to to tune of 5-6M ISK each. If you just have to have all T2 "everything" with T2 Rigs and/or faction/pirate hulls, that's going to cost you. I see a lot of people getting into the "bigger gun" trap. Second, how do you lose ships? I have seen a lot of people complain about losing ships in PVP a lot, even in fleet, then having to grind ISK to finance the PVP. While it's said that you should never fly what you cannot replace (see item 1 for the caveat), how often do you have to replace? If you find yourself in constant attrition warfare where ship loss is the outcome just about every time, you have to rethink how you fly or who you are flying for (and if they have at least a T1 ship replacement program). For example, when a crazy group of highsec carebears decided to start roaming in nullsec, I supplied them with a large number of T1 frigates and destroyers expecting them to die a lot. Die they did, for a few weeks, but as their skills and actual experience increased, and as they developed tactics for more staying power (not jumping into being outnumbered and a better feel of when to run off) , they stopped losing ships. As a result, there are still scores of these T1 hulls laying around. Another example I can give is, how on one day I came across a faction frigate wreck in nullsec that had a deadspace module that was worth 30 million ISK. That's roughly what one may get from one of the mid-level L4 missions. As I mentioned before, if I had to fly "T2 everything" down to the rigs, this lucky find would be a drop in the bucket. Most T2 frigate hulls cost less than that 30M ISK module. Exploration is probably the best way to finance PVP. Lots of nullsec is empty, even lowsec too. If you want to spank and gank but don't want to grind for it, bring some core probes on your roam and give a little check of the system when you find an empty one. You might hit a site and pull in 10s of millions of ISK in less than half an hour. If you don't fly too expensive and are good at keeping ships alive, you could probably finance PVP with one good exploration find a week. i rather play some indie games than CCP antibot exploration minigame.
Then go to Plan B: wait for someone else to finish the minigame, and then blow the ship up and take the loot. That I think is the reason why they made the minigame. It's now up to all those who hate the minigame but want to PVP to use PVP to get the same loot. 
|

raven666wings
Cyber Chaos Crew
57
|
Posted - 2013.08.01 23:34:00 -
[192] - Quote
I'm still confused.. you hate PVE and want PVP all the time, but seem to enjoy having to run more sites/missions or mine more moons and wait for more ships to build... Does this mean you like PVE too???  |

Johan Civire
The Lyran Empire
618
|
Posted - 2013.08.02 00:46:00 -
[193] - Quote
Here we go again.
1 - Back when eve was on the table eve is design for pvp sins alpha. Eve do 1 thing right and thats kicking everyone butt in space. Even the veterans out there.
2 - Eve was not mend to play friendly with open rules and sandbox style Eve is the same sins alpha. And the have never change it
3 - PVE is later implant why? Because ccp wants to get more money and more people. The game was back then to hard Eve is still a hard game but the have made some change the "null" sec with security systems for the new players high sec.
4 - PVE is a tool to learn the basic of the game (get use to controls how to escape what to do in some cases enc) not the die hard farm world of warcraft style.
Eve is not design to do dungeons all day long.
5 - CCP implant more pve jobs like DED`s discovery mining and go on. The implant is design to get more jobs for different people, like in the real world not every one like the same job.
6 - How bad it sounds for all of you people out there. EVE is design to just pvp blow ships build it up sell it destroyed it thats all what the mean purpose is for this game. A true hardcore PVP game. Thats all.
And thats from a pve player. I agree the are boring but you can do whatever you want there a more jobs to do. Even in nullsec you can do pve content if you want to. Just go outside do more stop ship spinning in station. |

Pepper Swift
State War Academy Caldari State
149
|
Posted - 2013.08.02 02:03:00 -
[194] - Quote
but i like the pve :( |

raven666wings
Cyber Chaos Crew
60
|
Posted - 2013.08.02 02:49:00 -
[195] - Quote
Ok so you mean to tell me you like doing PVE, but want it to remain bad... is this it? |

raven666wings
Cyber Chaos Crew
60
|
Posted - 2013.08.02 02:50:00 -
[196] - Quote
Ok i think i understand you now |

raven666wings
Cyber Chaos Crew
61
|
Posted - 2013.08.02 07:45:00 -
[197] - Quote
Bad Messenger wrote:as you said some people do PVE just to fund their PVP.
Maybe it is not ment to be forever grinding game after all, personally i think EVE is more social game than anything else.
I think it is just good that PVE is boring so it is punishment for you to lose too much ships.
Dude you're looking to get social in EVE? I almost feel sorry for you
Punisment for losing ships? Yes, i have a taser gun under my balls, whenever i lose a ship, i turn it on a little, to remind me i should not do it
Johan Civire wrote: A true hardcore PVP game. Thats all.
Yes, i agree, the hardcore ammount of spreadsheets and clicking you have to deal with is remarkable. Not to talk about the massive ammount of anti-depressants you gonna have to wash down with booze if listen to eve soundtrack too hahahah |

baltec1
Bat Country
7449
|
Posted - 2013.08.02 08:19:00 -
[198] - Quote
I challange anyone to name an MMO with PVE that stays fun and challanging after several years. |

Cpt Tirel
Tyrfing Industries Viro Mors Non Est
32
|
Posted - 2013.08.02 08:42:00 -
[199] - Quote
baltec1 wrote:I challange anyone to name an MMO with PVE that stays fun and challanging after several years.
Everquest 1
|

symolan
BamBam Inc.
31
|
Posted - 2013.08.02 10:21:00 -
[200] - Quote
Onyx Nyx wrote:Simply remove PvE because as game design, it expired a long time ago. Bonus: We also get rid of scrubs who want the "WoW" experience and feel entitled to it because that is what WoW have.
sounds like a sound business strategy for CCP.
or not. |

symolan
BamBam Inc.
31
|
Posted - 2013.08.02 10:23:00 -
[201] - Quote
Jonah Gravenstein wrote:Infinity Ziona wrote: If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.
Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.
but you will hardly be able to do that without someone mining. |

baltec1
Bat Country
7452
|
Posted - 2013.08.02 10:25:00 -
[202] - Quote
Cpt Tirel wrote:baltec1 wrote:I challange anyone to name an MMO with PVE that stays fun and challanging after several years. Everquest 1
Its still alive? |

Donwey Ronuken
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.08.02 10:46:00 -
[203] - Quote
yeah i definitely agree with this guy. Make the PVE in this game more exciting , and fun.
EVE isnt just about PVP |

Sebastian family
Eternal Profiteers Eternal Syndicate
0
|
Posted - 2013.08.31 16:12:00 -
[204] - Quote
Galaxy Pig wrote:Tzar Sinak wrote:
Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.
You know nothing of the peaceful Sleeper people! Anyway, the PVE sucks because it's not at all the aspect of the game the developers intended to showcase and emphasize, the emergent, PVP, sandboxy-stuff is. If they start putting a lot of development into PVE, people will start getting the idea that it's the point of the game, when it's not. It also kind of has to suck so ISK will have value and victory/loss have meaning. When I destroy a Code-violator's mackinaw, I want the thought of grinding to replace it to crush his soul. I don't want him to think: "Oh, goodie! I get to run some more awesome missions in Highsec and maybe strike it rich since the loot tables have all been turned upside down."
why not he/she pays 15 dollars a month to have fun, not grind, makes me almost not want to pay for this game |

Alavaria Fera
GoonWaffe Goonswarm Federation
4265
|
Posted - 2013.09.01 02:36:00 -
[205] - Quote
symolan wrote:Jonah Gravenstein wrote:Infinity Ziona wrote: If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.
Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc. but you will hardly be able to do that without someone mining. Without afk miners we'd be shipless There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Irsam Samri
24th Imperial Crusade Amarr Empire
8
|
Posted - 2013.09.01 03:51:00 -
[206] - Quote
I was thinking about this today, and compared it to other games.
The questing and exploring in other games has ranged from boring to very fun. Boring would be, instanced dungeons with predicable loot that were made for leveling your character or getting standard gear. In most cases the difficulty is what you choose and scales based on your character strength. This is how Eve does it. The next would be a very challenging dungeon that has a very high level fixed npcs and bosses, a feeling of exploration and discovery as you push forward, and are unsure of what to expect. What makes these dungeons/complexes more challenging in other games is the use of terrain to enhance the exploration experience. In Eve you technically zone into a giant black space and can see all the bosses and challenges right away.
Imagine being INSIDE a giant asteroid, and you had to fly very slowly and peek around corners of massive caverns and explore and assess how you proceed and take into account environment during exploring, you could send your tank around the corner to a dangerous AOE damage environment while your logis stay back out of line of sight and off overview to the enemy. Every games I've played takes environment into account, in both pvp and pve settings, but Eve does not. Imagine a battlefield where there were cloud of gas that hindered movement or even acted as fixed ewar generator, imagine if you could actually use ships as human shields to absorb incoming damage, what if you broke line of sight behind a giant asteroid and your target was lost. These environmental effects would add an enormous amount of replay ability to missions, and make pvp more enjoyable. Other games, even really old ones have done it.
How this would be implemented, who knows? I'm very bored with eve and am unsubscribing, but will keep a close watch for changes and things that might bring be back in the future.
The next idea is one about player vs player missions. This would be in essence an arena for small gangs to fight each other. It would be very similar to missions as they are now, but add - a 10 million isk cap on the ships and modules that can enter, an amount of players on each side, variables that the players can change such as the npc support ships that tag along aggressively or defensively. Make an interesting mission objective that isn't "kill all enemy ships" and let the players fight it out for rewards, give each side scaled rewards based on a dynamic mission objective. Objectives like - Defend this structure for as long as you can, during this mission, 3-5 players would be bombarded by increasing numbers of npc ships and enemy players, in smaller less expensive ships, and the mission is to protect a power core for as long as possible while escape pods are loaded. The protecting ships will certainly be over run and die at some point in the mission but the reward they get scales upon the time they defend.
These missions wouldn't even give rewards that are higher than other activities in eve, so you wouldn't really have to worry about exploiting. By assigning anyone who wants the ability to take part in the mission, you also reduce the ability of people to "queue with their friends" on the enemy team and exploit for isk/lp.
I would be in love with Eve if it had these changes, but as it stands I get bored so easily :(:(:( |

S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 04:18:00 -
[207] - Quote
baltec1 wrote:Cpt Tirel wrote:baltec1 wrote:I challange anyone to name an MMO with PVE that stays fun and challanging after several years. Everquest 1 Its still alive? 
It has ~ a third to a half of the online players of Eve on average (it did go F2Pish though). EQ's main failing has been keeping up with graphics. Their one graphics update is older than Eve is - no motivation after Sony started pushing other games.
They pioneered deep/fast-paced raid PVE in mmo's; something a lot of games still struggle with. Some of the people I played with 10+ years ago are still hooked on pushing endgame content in EQ.
Food for thought I think - Eve relies first and foremost on its meta-game to keep interest, but I can't see how better PVE would hurt it (hasn't really moved beyond tank/spank/kite and the telegraphing is particularly lacking). |

Alavaria Fera
GoonWaffe Goonswarm Federation
4265
|
Posted - 2013.09.01 05:12:00 -
[208] - Quote
Irsam Samri wrote:The next idea is one about player vs player missions. This would be in essence an arena
Objectives like - Defend this structure for as long as you can Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 05:22:00 -
[209] - Quote
Alavaria Fera wrote:Irsam Samri wrote:The next idea is one about player vs player missions. This would be in essence an arena
Objectives like - Defend this structure for as long as you can Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you
And without the convenient part where you can blob your way to victory, sure.
There's no way to enforce that without adding instancing (which would be horrible for a variety of reasons) so it's a moot point anyway.
|

Irsam Samri
24th Imperial Crusade Amarr Empire
8
|
Posted - 2013.09.01 05:58:00 -
[210] - Quote
Alavaria Fera wrote: Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you
Sov warfare sounds fun, but it's so bulky, and slow paced, and takes so much investment I don't think I would be personally interested. the reward of fun isn't there, some people might like it though |

Irsam Samri
24th Imperial Crusade Amarr Empire
8
|
Posted - 2013.09.01 06:01:00 -
[211] - Quote
My idea is very good, don't bash it. Even though I used the term instancing, it's not an actual instance. it's just a deadspace complex with a prearranged scaffolding that gets players to fight over interesting scenarios. Anyone can still warp in and **** with them and interrupt the mission. |

Lady Areola Fappington
New Order Logistics CODE.
411
|
Posted - 2013.09.01 06:15:00 -
[212] - Quote
The way I see it, the prime reason PVE sucks is that it's quite repeatable. Everything is mapped out with perfect optimal builds set up so you can run every mission/incursion/what have you with minimum fuss and maximum profit.
Part of making PVE content fun would be upping the risk involved in running the missions, and..honestly, we all know where that would go. Running an actual risk of ship/pod loss when flying the optimal build would cause so much ranting on the forums, it'd be funny.
Just take a look at the drone changes, or the agro "bug" that happened. People tossed a conniption because they couldn't use the mission guides. There was an actual risk of ship loss.
Me, I'd love to see things like random room triggers in missions, NPCs that go for pods, and damage type mixups. toss web/scrams on all sorts of different rats. Scale up the difficulty with beltrats. You know that faction you're pissing off, running missions? Yeah, they just located you, and it's hot-drop o'clock while you're trying to rescue the Damsel.
Sadly, I just don't think that can, or will happen. It's up to us, the players, to make PVE more interesting. Don't worry miners, I'm here to help!
|

S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 06:15:00 -
[213] - Quote
Irsam Samri wrote:My idea is very good, don't bash it. Even though I used the term instancing, it's not an actual instance. it's just a deadspace complex with a prearranged scaffolding that gets players to fight over interesting scenarios. Anyone can still warp in and **** with them and interrupt the mission.
Honestly, I lumped Alavaria's assumption regarding player caps into your proposal, apologies.
However, without that assumption it sounds like you're just describing faction warfare mechanics. More varied/better designed objectives for faction warfare would certainly be nice. |

S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 06:36:00 -
[214] - Quote
Lady Areola Fappington wrote:Part of making PVE content fun would be upping the risk involved in running the missions, and..honestly, we all know where that would go. Running an actual risk of ship/pod loss when flying the optimal build would cause so much ranting on the forums, it'd be funny.
Losing a ship to PVE is easier than you seem to think. I've certainly lost more ships to PVE than non-consensual PVP. I would however agree that MJD's make a lot of PVE too ****-up proof.
Lady Areola Fappington wrote:Just take a look at the drone changes, or the agro "bug" that happened. People tossed a conniption because they couldn't use the mission guides. There was an actual risk of ship loss.
The problem is not that missioners need a crutch, the problem is that mission guides are necessary in the first place - it comes back to a lack of telegraphing. Warping someone into an insta-tackle or dropping a bunch of ships on them with no telegraph isn't the kind of difficulty that makes games fun - it's more of an artificially imposed chance of loss.
Quote:Me, I'd love to see things like random room triggers in missions, NPCs that go for pods, and damage type mixups. toss web/scrams on all sorts of different rats.
Me too.
Quote:Scale up the difficulty with beltrats. You know that faction you're pissing off, running missions? Yeah, they just located you, and it's hot-drop o'clock while you're trying to rescue the Damsel.
As long as it's telegraphed like pvp - have the cyno npc show up on dscan, for example. |

Vaerah Vahrokha
Vahrokh Consulting
4284
|
Posted - 2013.09.01 10:32:00 -
[215] - Quote
S Byerley wrote:Quote:Me, I'd love to see things like random room triggers in missions, NPCs that go for pods, and damage type mixups. toss web/scrams on all sorts of different rats. Me too.
Seeing EvE missions tend to be partitioned by gates and to follow repeating patterns (i.e. scramblers / disruptor in one group, small DPS ships in another, battleships in a third, scenery and roids in the middle or at the back...) I see a good opportunity to implement a "Diablo alike" kind of missions:
rooms are created from basic ship group blocks and gates teleport to a next randomly generated room.
It'd not revolutionize EvE PvE as we know it, but at least it'd bring in variety and a pinch of risk. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Mayhaw Morgan
State War Academy Caldari State
133
|
Posted - 2013.09.01 12:20:00 -
[216] - Quote
Much of the "PVE" in the game is really simulated PVP. NPCs are fake people. Engaging them is a sort of simulation of ship combat with real people. Things like mining, hauling, scanning, scouting, building/deploying/destroying infrastructure, these are the real PVE content in the game. Killing NPCs is just PVP against really bad players.
With actual PVE, there tend to be multiple solutions to a problem. Think about the problem of crossing a river: Do you swim? Do you build a bridge? Do you build a boat? Where do you cross? With NPCs, there's really only one choice, to kill them.
So, some resolution might come in answering the question: Do you want more and better simulated PVP or more actual PVE? |

Demica Diaz
The Scope Gallente Federation
60
|
Posted - 2013.09.01 14:25:00 -
[217] - Quote
PvE is horrible in this game. Did like 20 SoE level 4 security when waiting skills. Never going to do them again, ever. I even sold my Battleship. Jumped into Exploration which turned out to be... like one guy pointed out on these forums (Sorry dont remember the name), "exploration is something like fat guy running on beach with metal detector". But I still do it since loot isnt really reward its the thrill of exploring in low and specially null sec.
You need to find your golden road in EVE to enjoy it. Just dont fall into "I must grind and grind and grind to earn ISK." hole. There are ways and I have found mine. I am sure you (OP) will find yours.  |

Damon Ryker Pane
State War Academy Caldari State
0
|
Posted - 2013.09.01 15:07:00 -
[218] - Quote
Tzar Sinak wrote:Dynamic content.
There are six (I think) different rat "races" in game. Using the current mission framework, randomize the rat race, ship numbers and types. If recovering an object, randomize which object and room it is contained in.
Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.
Remove ore belts and ore anoms completely. They now must be scanned. Increase the variation of ore spawning in all systems.
Make moon goo a finite commodity that respawns after 2-3 weeks after running out. Randomize the spawn forcing more low and null sec dynamics.
Randomize belt rats making belt chaining near impossible.
Add 20-30 more exploration sites with a massively randomized loot spectrum. Randomize whether sites get rats and the composition.
Add more systems that must be discovered, gates built to, planets and moons scanned for resources.
Make newly built gates public or private. Either way, charge a toll to recoup construction costs.
For those concerned about lore, make something up. The game is as weak on story driven lore as all the rest of the PvE.
This.
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