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Thread Statistics | Show CCP posts - 2 post(s) |

j0sephine
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Posted - 2005.12.10 02:03:00 -
[31]
"In-game automatic killboards and rankings in Kali render this argument moot."
There's going to be ELO-based ranking for players in Kali. Who ever said it'll be actually accompanied by official list of players sorted by these rankings, or official killboard?
It might be as simple as "ranking: xxxx" under your character name on the "show info" panel, with no in-game means to compare it with anyone else, other than by hand.
(as far as original subject goes: gonna miss the ability to have peek at setups people use. or finding out what nice cargo blew up along with the ship :/
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sonofollo
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Posted - 2005.12.10 02:19:00 -
[32]
ah well modules require scanning modules to note setups so in that way good i guess - economic damage well just kill em more often to hurt em - best way to watch is when they start fielding inferior ships with cheaper modules
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Prothos
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Posted - 2005.12.10 03:54:00 -
[33]
Down side to no modules listed, is i now have to check the can manually if my ship gets blown up by rats in belts or missions. it was nice to check the mail and see if anything worth going back after was left.
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Gouglash
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Posted - 2005.12.10 04:14:00 -
[34]
Terrible change.
It's very nice to pop a plump hauler and see thousands of megacyte or zydrine fall out, or to kill a BS in full faction setup.
Being able to see the killmail provides all kinds of fun. You can see the financial cost on the player you killed. You can laugh at their terrible setups. You can point out the best ones with your corp and alliance mates.
Or, you can load up all the free space in your cargo hold with 120 separate piles of exotic dancers, livestock and spiced wine, and hope your killers get a chuckle out of it.
Taking this out is lame, I think it is a bad change. 
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Vishnej
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Posted - 2005.12.10 05:41:00 -
[35]
This is stupid and should be fixed. Simply extend the limit.
Same as the copy size limitations. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |

danneh
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Posted - 2005.12.10 06:10:00 -
[36]
     
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Dakath
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Posted - 2005.12.10 16:55:00 -
[37]
Oh Noooesss! 
Pity the poor griefers. Their e-peenage just got nerfed!      
Solo playing is a valid play style. Or at least CCP thinks the money they get is valid. |

rig0r
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Posted - 2005.12.10 18:20:00 -
[38]
This is a baaaad change. Why the limit anyway ? I'd like to know what exactly the problem is CCP is facing.
Increase the messagesize limit, or if that is truly not possible, optimize the mails. Make them downloadable out-of-game if you must. Anything is better than nerfing them like this.
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Seleene
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Posted - 2005.12.10 18:24:00 -
[39]
1.) WHY?
2.) If this is going to be "fixed" in Kali, then leave it the hell alone until Kali!  -
The REAL Eve Political Map! |

Ian Logalus
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Posted - 2005.12.10 18:27:00 -
[40]
WTF keep the old mails like they are now. If you can't nerv enough ships ingame you take it to the killmails? please let them how they are :) kkthxbye
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Blacklight
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Posted - 2005.12.10 18:28:00 -
[41]
Edited by: Blacklight on 10/12/2005 18:28:47 I know there are all sorts of arguements about the negative behaviours killboards can create and the whole issue of e-peen measurement is central to those arguements.
However, there are some real positive benefits to killboards.
Maintaining a killboard is very important to me to help with the running of a PvP corp of our size. We use ours for a variety of things including;-
- gathering information about what the enemy is fitting so we can counter it - gathering information about what our own pilots are fitting to make sure they are being effective - monitoring the type of ships we lose and the frequency of loss so we can plan our industrial capacity to keep pace - monitoring the balance of ship types in gangs to ensure we're effective - monitoring participation levels to help determine who is active/contributing and who is not - monitoring effectiveness to make sure our pilots are as good as they claim they are
etc etc...
I'll happily manage people's e-peen measuring in house by slapping people who fit too many sensor boosters etc.. Managing all the other things I can do through using the killboard data would be significantly harder without a killboard.
I need more data and more consistency of data on killmails not less and it is quite seriously not about seeing who has the biggest e-peen.
Eve Blacklight Style
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Malken
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Posted - 2005.12.10 18:29:00 -
[42]
or stop sending out any mail at all and just register the kills on a database and make a official CCP killboard.
no more yapping about fake mails and **** since the mails would come straight off the game server.
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Adipocere
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Posted - 2005.12.10 18:47:00 -
[43]
I'm curious what the new killmails will look like, but don't see the point in whining in circles without any real idea what the impact is going to be.
How many characters does the "average" killmail have now (say, if you were to average a thousand of them)? If you strip the most glaring dead space?
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Qwynn
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Posted - 2005.12.10 19:05:00 -
[44]
If it aint broke dont fix it. I never had a problem with killmail size even with a whole fleet load of people on it.
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boulette
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Posted - 2005.12.10 19:09:00 -
[45]
WHAT NOOOOOO?!
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Deja Thoris
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Posted - 2005.12.10 19:10:00 -
[46]
Originally by: Dakath Oh Noooesss! 
Pity the poor griefers. Their e-peenage just got nerfed!      
You normally have something constructive to add.
I dont **** on your playstyle, try not to do it to others? It's not about griefing, its about PvP. Theres a massive difference and you know it.
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rig0r
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Posted - 2005.12.10 20:30:00 -
[47]
Originally by: Adipocere I'm curious what the new killmails will look like, but don't see the point in whining in circles without any real idea what the impact is going to be.
How many characters does the "average" killmail have now (say, if you were to average a thousand of them)? If you strip the most glaring dead space?
The problem is more about the destroyed items than the persons involved. Ship setup/items destroyed is the most interesting part of a killmail.
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Corvus Dove
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Posted - 2005.12.10 20:42:00 -
[48]
Yes, the killmail provides valueable intel on how the opponent fights.
As of the end of this sentence, I have 3809 characters left out of my 4000, and the spacing will make that 3807.
2005.11.22 19:12:00
Victim: Eejitt Guy Alliance: Unknown Corporation: Mentally Unstable Enterprises Destroyed Type: Crow Solar System: Esesier System Security Level: 0.3
Involved parties:
Name: Unknown01 (laid the final blow) Security Status: 0.4 Alliance: Unknown Corporation: Terran Robotics Ship Type: Rupture Weapon Type: 220mm Vulcan AutoCannon I
Name: Unknown#02 Security Status: -1.5 Alliance: Unknown Corporation: Terran Robotics Ship Type: Merlin Weapon Type: Standard Missile Launcher I
Destroyed items:
Type: Bloodclaw Light Missile I (Cargo) Quantity: 159
Type: Sabretooth Light Missile I (Cargo) Quantity: 297
Type: Power Diagnostic System I (Fitted - Low slot)
Type: 1MN MicroWarpdrive II (Fitted - Medium slot)
Type: 'Malkuth' Standard Missile Launcher I (Fitted - High slot)
Type: Fleeting Warp Scrambler I (Fitted - Medium slot)
Type: Bloodclaw Light Missile I (Fitted - High slot) Quantity: 14
As of the end of that killmail, I still had 2748 characters left. It would have to be one hell of a killmail to hit 3800 characters...roughly 20+ parties and a full cargo hold of equipment destroyed.
-----------------------------------------------
This post brought to you by the letter YARRRRRRRRRRRRRRRRRRRRRRR  |

Amthrianius
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Posted - 2005.12.10 20:49:00 -
[49]
you dont get it, they have REMOVED ITEMS DESTROYED from kill mails full stop. ---------------
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Samurai Pumpkin
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Posted - 2005.12.10 20:50:00 -
[50]
/vote Crappy change
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Bazman
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Posted - 2005.12.10 21:02:00 -
[51]
Aww. Its not fair, i like to see destroyed modules, lets you piece together their setups so you can laugh/awe at thier setup
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Soros
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Posted - 2005.12.11 11:36:00 -
[52]
I like destroyed items :(
-= Soros =-
C6
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babyblue
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Posted - 2005.12.11 11:52:00 -
[53]
I was thinking about why this change was neccessary and it occurred to me that your kill mail limit was probably 7-8,000 at first in any case. Why? Because thats the character limit in SQL server for a string field. If you want to go higher than that, you need to use a blob field, and those are inefficient and hard to reason with in code. So, because you are going to Unicode, where you have 2 bytes = 1 character, you need to halve this limit to around 4,000 (say 3,500 to leave 500 characters to play with for other stuff).
Totally understand this thing. Now you can implement a way around it (have two or more rows and concatenate the strings as you go), but I doubt it would be something you'd call a priority.
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rig0r
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Posted - 2005.12.11 12:05:00 -
[54]
What's the point of using unicode for killmails anyway ?
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babyblue
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Posted - 2005.12.11 12:49:00 -
[55]
Originally by: rig0r What's the point of using unicode for killmails anyway ?
Well, Eve is now a Unicode client, due to the need for support of other language/locales.
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Joshua Foiritain
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Posted - 2005.12.11 13:35:00 -
[56]
Originally by: rig0r What's the point of using unicode for killmails anyway ?
Like certain other things its prolly being nerfed to function in the asian client. ------------------
[Coreli Corporation Mainframe] |

Blitz Hacker
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Posted - 2005.12.11 14:12:00 -
[57]
My only gripe is it will make us have to change the kill boards.. again. If it's not broke don't fix it. 1 killmail; or 10 drones won't lag the game. the 30,000 bookmarks I just copied and the 500 containers I just passed that have been there forgotten about for the past 2 years will.
-Blitz-
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Dark Shikari
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Posted - 2005.12.11 14:15:00 -
[58]
This is stupid. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Tyrrax Thorrk
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Posted - 2005.12.11 14:48:00 -
[59]
Edited by: Tyrrax Thorrk on 11/12/2005 14:48:42
Whine Whine Whine Whine Whine.
GJ Dreadnaught, show everyone what you're made of.
Anyways, I doubt CCP will keep this change seeing as it's idiotic and whatnot, don't see any need for a forum thread about it.
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Tenebrion
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Posted - 2005.12.11 16:07:00 -
[60]
In my humble opinion, they should be working on improving killmails with more statistics and generally making them able to contain more characters or split up the mail so when it is to large you get two or more mails.
I just like to know what ship I killed, who piloted it, what modules he had fitted, and all that stuff. I know that a lot of people are killmail addicts and they just gank to get killmails, but hey, I just accept that and live with it, everything good had a bad side to, doesn't it?
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