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Keith Planck
League of Extraordinary Equines
505
|
Posted - 2013.07.16 04:21:00 -
[1] - Quote
Terrible Powergrid Which Translates into terrible DPS and range Which turns into terrible completion time Which = terrible isk/hr
I'm pretty sure you can run a site faster with a machariel and coming back in a noctis; or just blitzing sites and skipping salvage.
Literally the only advantage the Vargur has is the tractor beam range and an unnecessary boost to tank. It can tank C4 sleeper sites but so can a machariel, and it can't even fit the 1400s needed to DPS them, or even a smartbomb.
Just... why CCP, why is the powergrid sooooooo terrible... It should be able to fit 1400s and a LARGE shield booster with at most 1 faction reactor control unit.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
309
|
Posted - 2013.07.16 04:52:00 -
[2] - Quote
it was designed to work with autocannons, and it does that pretty well. and for the most part pirate battleships do more dps than their marauder counterparts. You can trust me, I have a monocole |

Tsukino Stareine
The Red Circle Inc.
490
|
Posted - 2013.07.16 05:02:00 -
[3] - Quote
The Vargur is a lower DPS projection mach but with superior tank and the ability to salvage while you mission |

hellcane
Never Back Down
67
|
Posted - 2013.07.16 06:03:00 -
[4] - Quote
You are fitting it wrong.
Fit it right and you have a ship that's on par with mach. |

Whitehound
1543
|
Posted - 2013.07.16 06:52:00 -
[5] - Quote
Better tracking and tank.
Marauders can be invented and manufactured anywhere in EVE, pirate ships have to be found as BPCs and these do not drop everywhere. Only because of the Vargur is the Machariel then so cheap. If you were to remove the Vargur from the game would the price for the Machariel easily triple and become a major ISK source for some alliances.
The Machariel is also over-powered and will likely see a nerf with the rebalancing, while the Marauders are said to see a conceptual change. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
122
|
Posted - 2013.07.16 07:29:00 -
[6] - Quote
Welp Pve... Vargur solos c5 anoms, machariel does not :| I only correct my own spelling. |

John Ratcliffe
Sausy Sausages
191
|
Posted - 2013.07.16 09:46:00 -
[7] - Quote
hellcane wrote:You are fitting it wrong.
Fit it right and you have a ship that's on par with mach.
Yes. With less ammo use as well.
Plus +ºa change, plus c'est la m+¬me chose |

hmskrecik
TransMine Group German Information Network Alliance
90
|
Posted - 2013.07.16 10:50:00 -
[8] - Quote
Whitehound wrote:[....] the Marauders are said to see a conceptual change. Judging from history, this can be double edged sword.
But I agree, Vargur is damn fine ship as it is. |

Annunaki soldier
Segmentum Solar Nulli Secunda
80
|
Posted - 2013.07.16 11:58:00 -
[9] - Quote
vargur is near the machariel when it comes to autocannons. Has better tank and if you forget salvaging for lower ticks (not that much of a difference though. About 3-4m ticks less) you can have better defence . Biggest strenght of vargur is tracking  (and fact it cost to fit about 1bil less than a mach) Ride hard, live with passion-á |

stoicfaux
2950
|
Posted - 2013.07.16 13:12:00 -
[10] - Quote
An RF ammo Vargur has the same DPS (and ranges) as a Mach. The Mach's advantage lies in being able to close the range faster and reduce DPS loss to falloff (~10% improvement in DPS for every ~11km closer you are.)
However, I ran those numbers before the TE nerf, but since the Vargur fit relies mostly on TCs, it should be a moot issue.
|

hellcane
Never Back Down
67
|
Posted - 2013.07.16 13:13:00 -
[11] - Quote
hmskrecik wrote:Whitehound wrote:[....] the Marauders are said to see a conceptual change. Judging from history, this can be double edged sword. But I agree, Vargur is damn fine ship as it is. It will be a while, but it *should* be a favorable balance pass. All the marauders need something special since the noctis gutted their intended purpose. |

Inserith Peon
Peon's Ironic Scanning Service
3
|
Posted - 2013.07.16 13:20:00 -
[12] - Quote
stoicfaux wrote:An RF ammo Vargur has the same DPS (and ranges) as a Mach. The Mach's advantage lies in being able to close the range faster and reduce DPS loss to falloff (~10% improvement in DPS for every ~11km closer you are.)
However, I ran those numbers before the TE nerf, but since the Vargur fit relies mostly on TCs, it should be a moot issue.
What's the fit with TCs? Have always ran with TEs in the past, surely filling mids with TCs ruins your tank, assuming a shield booster + invul setup.
And to OP, Vargur uses nearly half the ammo of a Mach and can put out 1300-1500 DPS with 3 Gyros and 5% or higher implants... slightly slower but not much. |

hellcane
Never Back Down
67
|
Posted - 2013.07.16 13:30:00 -
[13] - Quote
Inserith Peon wrote:stoicfaux wrote:An RF ammo Vargur has the same DPS (and ranges) as a Mach. The Mach's advantage lies in being able to close the range faster and reduce DPS loss to falloff (~10% improvement in DPS for every ~11km closer you are.)
However, I ran those numbers before the TE nerf, but since the Vargur fit relies mostly on TCs, it should be a moot issue.
What's the fit with TCs? Have always ran with TEs in the past, surely filling mids with TCs ruins your tank, assuming a shield booster + invul setup. And to OP, Vargur uses nearly half the ammo of a Mach and can put out 1300-1500 DPS with 3 Gyros and 5% or higher implants... slightly slower but not much. Usually 2 TC leaving you a 4 slot tank, or 3 slot tank with prop mod when the need arises. |

stoicfaux
2950
|
Posted - 2013.07.16 13:57:00 -
[14] - Quote
Inserith Peon wrote:stoicfaux wrote:An RF ammo Vargur has the same DPS (and ranges) as a Mach. The Mach's advantage lies in being able to close the range faster and reduce DPS loss to falloff (~10% improvement in DPS for every ~11km closer you are.)
However, I ran those numbers before the TE nerf, but since the Vargur fit relies mostly on TCs, it should be a moot issue.
What's the fit with TCs? Have always ran with TEs in the past, surely filling mids with TCs ruins your tank, assuming a shield booster + invul setup. And to OP, Vargur uses nearly half the ammo of a Mach and can put out 1300-1500 DPS with 3 Gyros and 5% or higher implants... slightly slower but not much. http://eve.battleclinic.com/loadout/59297-Vargur-Level-4-Minmatar-Space-Max-Gank-Min-Tank.html
http://eve.battleclinic.com/loadout/58393-Machariel-Level-4-Blitzer-MWD-Web-EW-Drones-Minmatar-Space.html
|

Aeril Malkyre
Knights of the Ouroboros
253
|
Posted - 2013.07.16 14:59:00 -
[15] - Quote
I strove my entire EvE life to get a Machariel, and after about a year I sold it for my Vargur. The Machariel's a beautiful murder machine, but it's demanding to fly. The Vargur has less ammo consumption, better tank, comparable kill speed, and the massive time saved of not having to jump back with a Noctis. Yes the sensors suck, yes the powergrid is awful for anything but autocannons, and it's not as fast as the absurdly fast Machariel.
I'm interested to see what their plan is for the Marauders, but also concerned it's going to mess with my new baby. |

stoicfaux
2950
|
Posted - 2013.07.16 15:52:00 -
[16] - Quote
Vargur's PG is pretty tight, probably overly so. If want to fit a micro jump drive or an MWD, you have to jump through hoops and/or use an undersized shield booster, and/or not use Projectile riggings, never mind artillery.
|

Ersahi Kir
Infinite Mobility SpaceMonkey's Alliance
212
|
Posted - 2013.07.16 16:01:00 -
[17] - Quote
People fly the vargur because it's a sexy tempest hull. |

Kosetzu
Aeons Multiplied
73
|
Posted - 2013.07.16 22:38:00 -
[18] - Quote
I can't really see how the PG is much of a problem for a Vargur. You only fit 4 guns, that removes a lot of the PG required for say a Machariel that needs more weapon PG. I've never had any problem fitting my Vargur at all. If your fittings skills aren't top notch should you really be flying this ship to begin with? There's plenty of ships/fits that need very good skills to function, but people don't hate on them for that.
If you're flying a ship worth as much as Marauder you should at least pimp it some with at least faction damage mods, prop mod and resist mod(s) imo. |

Shereza
Center for Advanced Studies Gallente Federation
166
|
Posted - 2013.07.17 00:36:00 -
[19] - Quote
Kosetzu wrote:I can't really see how the PG is much of a problem for a Vargur. You only fit 4 guns, that removes a lot of the PG required for say a Machariel that needs more weapon PG.
Machariel can fit 7 1200mm artillery, MWD/MJD, XLSB, and have almost 1500mw to spare. Vargur can't even fit 4 1200mm artillery without needing an ACR rig or RCU in the lows, and if you tack on MWD/MJD with a large, not XL, plain old L, shield booster you're looking at needing either two T2 ACR rigs or two T1s and a PDS to fit all of that.
The vargur may or may not have intended solely to be an AC platform, but that doesn't mean that comparing it to the machariel and saying, "Nope, no power grid issues" will work very well.
Kosetzu wrote:If you're flying a ship worth as much as Marauder you should at least pimp it some with at least faction damage mods, prop mod and resist mod(s) imo.
Maybe an officer reactor control or power diagnostic system too?  |

stoicfaux
2951
|
Posted - 2013.07.17 01:31:00 -
[20] - Quote
With all V skills, a Vargur with 4x 800AC IIs uses 7920 out of 9875 powergrid. That's 1955 PG left for stuff.
XL Shield Booster: 500 to 550 PG 100 MN AB: 625 to 688 PG 100 MN MWD: 1250 to 1500 PG Micro Jump Drive: 1375 PG
At first glance you can easily fit a single prop mod and an XLSB. However, if you add any Projectile rigs, your AC pg usage increases: * 1 projectile rig: 8316 PG used, leaving 1,559 PG * 2 projectile rigs: 8731.8 used, leaving 1,143.2 PG
However, if you only have projectile rigging at IV: * 1 projectile rig: 1,479.8 PG free * 2 projectile rigs: 976.1 PG free
Basically, you're limited to one projectile rig at most. Even then, if you want to use a MJD or MWD, then you need Projectile Rigging V and/or an undersized shield booster (I use a Pithum C-Type MSB which uses 12 PG.)
On the plus side, the PG implant doesn't conflict with projectile DPS implants.
As for artillery: * 1400 IIs: 12,870 out of 9875 PG * 1200 IIs: 10,890 out of 9875 PG If you slap on 2xAncillary Current Routers, you can mount 1200's and have 1,058.8 to work with. Which means no projectile rigs and an AB plus an undersized shield booster.
It's not the end of the world, but it is pretty annoying.
|

Onictus
Silver Snake Enterprise Fatal Ascension
298
|
Posted - 2013.07.17 02:22:00 -
[21] - Quote
John Ratcliffe wrote:hellcane wrote:You are fitting it wrong.
Fit it right and you have a ship that's on par with mach. Yes. With less ammo use as well.
Serious issue with a mach, that thing is always out of ammo. |

Exploited Engineer
Creatively Applied Violence Inc.
132
|
Posted - 2013.07.17 09:48:00 -
[22] - Quote
Onictus wrote:Serious issue with a mach, that thing is always out of ammo.
Not only does the Vargur consume less ammo than the Mach, it can also carry more.
(Don't undererstimate the cargo capacity of a marauder with cargohold expansions. It's ideal for the nomadic lifestyle and can even carry a shuttle for quick trips.) |

Whitehound
1549
|
Posted - 2013.07.17 10:10:00 -
[23] - Quote
Exploited Engineer wrote:Onictus wrote:Serious issue with a mach, that thing is always out of ammo. Not only does the Vargur consume less ammo than the Mach, it can also carry more. (Don't undererstimate the cargo capacity of a marauder with cargohold expansions. It's ideal for the nomadic lifestyle and can even carry a shuttle for quick trips.) Not sure if the majority will see this as a good thing when one needs to point out the size of the cargohold when comparing two battleship-sized hulls. 
The Machariel has got 100mbits (125m3) drone bandwitdh, which for a non-designated droneboat is quite a lot. The Kronos (Gallente Marauder) has got only 75mbits and so has the Vargur. I hope it changes with the next rebalancing step and for the Machariel to lose some of it and for the Kronos to get some more. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

tayjor
Regional Building Company
9
|
Posted - 2013.07.17 10:22:00 -
[24] - Quote
When I tanked "Smash the Supplier" with my Vargur without warping out, I put my Mach in the hanger. That ended the argument for me. |

BlackPlague
Dark Light Inc Caretakers
0
|
Posted - 2013.07.17 20:46:00 -
[25] - Quote
Both are very fine ships
As a lazy 2 char running lvl 4 missioner a 800mm vargur or 800 /1400 machariel is an excellent partner for my Paladin/Kronos other pilot.
Play style dictates fit and I rarely fit propulsion mods just sit there and dish it out. |

Shereza
Center for Advanced Studies Gallente Federation
166
|
Posted - 2013.07.17 21:13:00 -
[26] - Quote
Whitehound wrote:Exploited Engineer wrote:Not only does the Vargur consume less ammo than the Mach, it can also carry more.
(Don't undererstimate the cargo capacity of a marauder with cargohold expansions. It's ideal for the nomadic lifestyle and can even carry a shuttle for quick trips.) Not sure if the majority will see this as a good thing when one needs to point out the size of the cargohold when comparing two battleship-sized hulls. 
Depending on your goal it might actually be something of a deciding factor that a fully expanded vargur can pack 3875m3 cargo. On the one hand iIf you put a solid T2 frigate in it you can use it to blitz L1 missions (if for some reason you actually need to do them somewhere) and L2 missions before using the vargur to clean up L3s and L4s for a bit of quick rep grinding. Of course on the other hand the paladin packs almost 50% more (6162m3), doesn't use ammo for all intents and purposes if you stick with T1 crystals, and as such can pack a lot more mods to help out with whatever situations may arise.
On the gripping hand a well-flown T3 ship would likely trump either in that role so their usefulness/validity in such a position is likely debatable for most people. |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.18 14:46:00 -
[27] - Quote
Varg is only good as ov3rtank3d mission runner ir will never out dps out run or out perform machariel and it cant use 1400mm artys without making it a joke fit.
It is pretty fail as a t2 top of the line boat considering that rest of marauders are not plagued with joke of a powergrid, hopefully CCP will do something about marauders in this century. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Trinkets friend
T.R.I.A.D
1042
|
Posted - 2013.07.19 10:01:00 -
[28] - Quote
I can complete level 4's easily with a DG large shield booster, AB, T2-rigged DPS Vargur fit. It does better than a Mach.
Falloff, bitches. Rat specific tank. Aggroing things properly. ABing away from your DPS. Drones to take out frigs.
You are all bitching because you overtank your Vargurs with Xl bosters because you are sissies. Indigently pwning indifferently. Some sucker buy me a Naglfar. http://www.localectomy.blogspot.com.au
|

Anfauglith
Retired Soldier Ltd.
3
|
Posted - 2013.07.19 16:52:00 -
[29] - Quote
This is my Vargur and yes, I like to be semi-afk or wander off to something else  That is why it's capstable and you don't have to worry about aggroing this and that. Oh, and with a set of Crystals you REALLY don't have to worry about being too drunk 
[Vargur, Missions] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Pithum A-Type Medium Shield Booster Caldari Navy Adaptive Invulnerability Field Caldari Navy Adaptive Invulnerability Field Tracking Computer II, Tracking Speed Script Shield Boost Amplifier II Cap Recharger II
800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II
Large Projectile Ambit Extension I Large Projectile Burst Aerator II |

Tsukino Stareine
The Red Circle Inc.
518
|
Posted - 2013.07.19 17:08:00 -
[30] - Quote
pls tell me where you mission so i can gank you when you're afk |

Verity Sovereign
Sovereign Fleet Tax Shelter
501
|
Posted - 2013.07.20 09:18:00 -
[31] - Quote
Thats what locator agents are for :)
CN invulns... who uses those nowadays? get a Pith C type... |

Moonlit Raid
State War Academy Caldari State
94
|
Posted - 2013.07.20 22:50:00 -
[32] - Quote
Keith Planck wrote:Terrible Powergrid Which Translates into terrible DPS and range Which turns into terrible completion time Which = terrible isk/hr
I'm pretty sure you can run a site faster with a machariel and coming back in a noctis; or just blitzing sites and skipping salvage.
Literally the only advantage the Vargur has is the tractor beam range and an unnecessary boost to tank. It can tank C4 sleeper sites but so can a machariel, and it can't even fit the 1400s needed to DPS them, or even a smartbomb.
Just... why CCP, why is the powergrid sooooooo terrible... It should be able to fit 1400s and a LARGE shield booster with at most 1 faction reactor control unit.
Well even if these guys don't agree with you, I do. I'd like to be able to fit 1400's to it. |

Arec Bardwin
1007
|
Posted - 2013.07.20 23:11:00 -
[33] - Quote
Anfauglith wrote:This is my Vargur and yes, I like to be semi-afk or wander off to something else  That is why it's capstable and you don't have to worry about aggroing this and that. Oh, and with a set of Crystals you REALLY don't have to worry about being too drunk  [Vargur, Missions] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Pithum A-Type Medium Shield Booster Caldari Navy Adaptive Invulnerability Field Caldari Navy Adaptive Invulnerability Field Tracking Computer II, Tracking Speed Script Shield Boost Amplifier II Cap Recharger II 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Large Projectile Ambit Extension I Large Projectile Burst Aerator II No faction gyros makes that a sad Vargur
|

M1k3y Koontz
Thorn Project Surely You're Joking
161
|
Posted - 2013.07.20 23:20:00 -
[34] - Quote
Cause it looks awesome! How much herp could a herp derp derp if a herp derp could herp derp. |

Shereza
Center for Advanced Studies Gallente Federation
166
|
Posted - 2013.07.21 01:05:00 -
[35] - Quote
Mina Sebiestar wrote:It is pretty fail as a t2 top of the line boat considering that rest of marauders are not plagued with joke of a powergrid, hopefully CCP will do something about marauders in this century.
The paladin's power grid actually is a bit of a "joke." Also the paladin is about the only marauder that I've seen have trouble being unequivocally superior to its respective race's black ops ship in PvE. The vargur and panther come close, but the panther has some fitting issues and a decidedly weaker tank letting the vargur pull ahead a bit despite the panther having more paper damage.
Trinkets friend wrote: Falloff, bitches. Rat specific tank. Aggroing things properly. ABing away from your DPS. Drones to take out frigs.
Machariel can do all that with a falloff bonus while also fielding 4 sentry drones to help out with any initial long-range combat or for four heavy drones for taking out large structures.
Trinkets friend wrote: You are all bitching because you overtank your Vargurs with Xl bosters because you are sissies.
Or it could just be because fitting an XL booster lets them free up another mid slot for something more useful than a tank mod. |

Keith Planck
League of Extraordinary Equines
507
|
Posted - 2013.07.21 07:52:00 -
[36] - Quote
Shereza wrote:Trinkets friend wrote: You are all bitching because you overtank your Vargurs with Xl bosters because you are sissies.
Or it could just be because fitting an XL booster lets them free up another mid slot for something more useful than a tank mod.
This, the big reason the machariel pulls so far ahead is because it has so many more slots, it can fit so much more damage.
XL shield booster, or Large shield booster with an amp. Doesn't really matter, you still can't get the range, or the webs, or the damage. |

Keith Planck
League of Extraordinary Equines
507
|
Posted - 2013.07.21 07:52:00 -
[37] - Quote
Mina Sebiestar wrote:Varg is only good as ov3rtank3d mission runner ir will never out dps out run or out perform machariel and it cant use 1400mm artys without making it a joke fit.
It is pretty fail as a t2 top of the line boat considering that rest of marauders are not plagued with joke of a powergrid, hopefully CCP will do something about marauders in this century.
Your one to talk :P |

hmskrecik
TransMine Group German Information Network Alliance
90
|
Posted - 2013.07.21 09:32:00 -
[38] - Quote
Mina Sebiestar wrote:Varg is only good as ov3rtank3d mission runner ir will never out dps out run or out perform machariel and it cant use 1400mm artys without making it a joke fit.
It is pretty fail as a t2 top of the line boat considering that rest of marauders are not plagued with joke of a powergrid, hopefully CCP will do something about marauders in this century. Well, pirate battleships are supposed to be top-DPS boats so your argument is invalid.
And in missions, 1400 mms are the joke to begin with. I did fly Machariel and don't remember a single mission when artillery performed better than autocannons. Ammo saving was obviously better, but ISK/hr - never.
In this regard the argument about fielding 4 sentries is also a moot, unless someone wants to say they use both AC-s and sentries...
And lastly, from completness point of view it's indeed strange that this ship can't use long range guns of its class. But if you think it hurts your mission performance then you're doing them wrong. Even if it was indeed a case, this crippled Vargur still performs better than fully pimped Vindicator. (OK, on most missions, because nothing beats blasters in Damsel in Distress) |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.21 14:24:00 -
[39] - Quote
hmskrecik wrote:Mina Sebiestar wrote:Varg is only good as ov3rtank3d mission runner ir will never out dps out run or out perform machariel and it cant use 1400mm artys without making it a joke fit.
It is pretty fail as a t2 top of the line boat considering that rest of marauders are not plagued with joke of a powergrid, hopefully CCP will do something about marauders in this century. Well, pirate battleships are supposed to be top-DPS boats so your argument is invalid. And in missions, 1400 mms are the joke to begin with. I did fly Machariel and don't remember a single mission when artillery performed better than autocannons. Ammo saving was obviously better, but ISK/hr - never. In this regard the argument about fielding 4 sentries is also a moot, unless someone wants to say they use both AC-s and sentries... And lastly, from completness point of view it's indeed strange that this ship can't use long range guns of its class. But if you think it hurts your mission performance then you're doing them wrong. Even if it was indeed a case, this crippled Vargur still performs better than fully pimped Vindicator. (OK, on most missions, because nothing beats blasters in Damsel in Distress)
Your answer would be perfectly valid if this game was named "l4 missions only using autocanons online" and not "eve online"
After all this changes there are army of ships that will out dps vargur in missions(one thing ship should excelling in) making all of those ships better bang for your buck.
Only thing that goes for varg is easy tank mode and that alone does nothing to make this ship perform good it just make it easy to tank.
This is what you should look at any ship before using one in precise order.
1 DPS potential 2 DPS potential 3 DPS projection 4 DPS projection 5 mobility 6 drone bay 7 is your hard drive fragmented or not 8 are your GPU drivers up to date 9 are you drunk or not 10 local tank.
So as i see it varg in nothing more than over tanked pigeon holed ship.because if you moved from basic decade old pve to new forms of it ship sucks... it pg is serious issue not having option to fit 1400mm is nothing more than pathetic.
and lets not forget that even with autocannons it isn't something to write home about.
@ Shereza
Paladin did have tight pg that is true but varg is in pathetic area with that,also lazors got buffed with lowering pg req for them that should make thing easier and Redeemer is rly good black-ops. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

hmskrecik
TransMine Group German Information Network Alliance
90
|
Posted - 2013.07.21 15:12:00 -
[40] - Quote
Mina Sebiestar wrote:[....] there are army of ships that will out dps vargur in missions Name them please. A single Machariel does not make an "army". For sure Vindicator, Kronos nor Dominix do not belong to this list.
Quote:So as i see it varg in nothing more than over tanked pigeon holed ship If you overtank your Varg then it is your problem and it is you doing it wrong.
Quote:it pg is serious issue not having option to fit 1400mm is nothing more than pathetic. I agreed: not being able to fit 1400mms is an issue with regard to being able to fit 1400mms. In respect to being able to competently finish the mission, the issue is non existent. |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.21 16:20:00 -
[41] - Quote
hmskrecik wrote:Mina Sebiestar wrote:[....] there are army of ships that will out dps vargur in missions Name them please. A single Machariel does not make an "army". For sure Vindicator, Kronos nor Dominix do not belong to this list. Quote:So as i see it varg in nothing more than over tanked pigeon holed ship If you overtank your Varg then it is your problem and it is you doing it wrong. Quote:it pg is serious issue not having option to fit 1400mm is nothing more than pathetic. I agreed: not being able to fit 1400mms is an issue with regard to being able to fit 1400mms. In respect to being able to competently finish the mission, the issue is non existent.
Kronos with rails is lacking ~ 100dps... with blasters sure but they are kinda sucky for missions
But Vindi with rails will pull same dps as varg can with autos it will have 30k opty not 3k and plenty of falloff as well add 5 sentry's and it rly pull forward.
Navy domi will out dps varg bu 200-400 dps using rails+ drones,
Golem and CNR will own Vargur
Paladin and NM will out dps it too.
TFI will out dps it as well...N mega should be able to out dps(*using rails and sentry) it too N apoc is close but what it lacks in raw dps it compensate with 80+k optimal and nice tracking.
i am forgetting few..oh n Armageddon will out dps it as well.
Overtanking it or undertanking it yield same result it is dead end skill wise t2 ship that is average at running missions and worse at rest of pve and for most part unusable for pvp and it cant use it own racial weapons.
It is good for missions sure but marauder description imply s it should be more than that and if faction ships is better than it than what marauder is supposed to be good at? http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

hmskrecik
TransMine Group German Information Network Alliance
90
|
Posted - 2013.07.21 17:03:00 -
[42] - Quote
You're missing the point. I'm not talking about EFT- warrioring. I'm talking about actual in-game performance. As in "ISK per hour", or "tick value", or "time to mission completion", you name it. |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.21 17:17:00 -
[43] - Quote
The 'Point' is that Vargur is good to average mission runner that you need to invest years of training time to fly in autocannon only variant while u can do same(faction ships) or BETTER(pirate ships) for half of training time that will also expand your skill to another race ships for example.
That is the 'Point' not your i am fine with what it does..some ppl see it potential and where it lacking..you are clearly not one of them. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

hmskrecik
TransMine Group German Information Network Alliance
90
|
Posted - 2013.07.21 17:22:00 -
[44] - Quote
Strawman ---> this way
My point has been always the same: Vargur is one of the best performing missioning ships of those I used so far. Not being able to fit artillery is strange but is not a problem. |

hellcane
Never Back Down
71
|
Posted - 2013.07.21 17:48:00 -
[45] - Quote
EFT warrioring looks fun |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.21 18:07:00 -
[46] - Quote
hmskrecik wrote:Strawman ---> this way
My point has been always the same: Vargur is one of the best performing missioning ships of those I used so far. Not being able to fit artillery is strange but is not a problem.
Since you are repeating your self il just drop this here
"Your answer would be perfectly valid if this game was named "l4 missions only using autocanons online" and not "eve online" " PWG is an issue if you god forbid try to do something different than shooting tier 1 rats.
And for a T2 battleship it does suck when pirate AND faction ship are able to out class it
It literally don't bring anything to table worth mentioning or worth invested skill points in marauders that will make you BETTER mission runner than using some other ships. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.21 18:17:00 -
[47] - Quote
Mina Sebiestar wrote:PWG is an issue if you god forbid try to do something different than shooting tier 1 rats.
And for a T2 battleship it does suck when pirate AND faction ship are able to out class it
It literally don't bring anything to table worth mentioning or worth invested skill points in marauders that will make you BETTER mission runner than using some other ships. Please... The fact that you cannot competently use this ship does not mean the ship is bad. I'll repeat myself once more: I flew both Vargur and Machariel and all I can say is that Vargur has nothing to be ashamed of.
hellcane wrote:EFT warrioring looks fun Tru dat. Though it gets old very fast. |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.21 18:22:00 -
[48] - Quote
Except it is worse than mach it is gimped for pvp and it is worse for rest of pve yeah it sure is shameless. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.21 18:31:00 -
[49] - Quote
Sorry, I can't hear you through the sound of ISK hitting my wallet.
No, really. If you want to make me convinced, convince me by actual performance figures. This is not the first such dispute I've been to and probably not the last and the thing is, I don't give a damn about stats analysis. I only care about what really matters: how a ship performs in game. You still didn't make your case on these terms. |

hellcane
Never Back Down
72
|
Posted - 2013.07.21 18:59:00 -
[50] - Quote
hmskrecik wrote:hellcane wrote:EFT warrioring looks fun Tru dat. Though it gets old very fast.
Still amusing to see people doing it in these type of threads.
hmskrecik wrote:No, really. If you want to make me convinced, convince me by actual performance figures. This is not the first such dispute I've been to and probably not the last and the thing is, I don't give a damn about stats analysis. I only care about what really matters: how a ship performs in game. You still didn't make your case on these terms.
You wont change the mind of the people that honestly believe EFT > actual performance. |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.21 19:03:00 -
[51] - Quote
"Sorry, I can't hear you through the sound of ISK hitting my wallet."
lol like lol
I fly ships too and i do give a damn,that's why i am here advocating for ship that is with gimped PWG and is gimped in more ways than one.
And while it can deliver doing l4 there are simply better ships for that and when one expand it views above l4 missions it become apparent what i am talking about.
And lastly i am not here to convince you anything you responded to me disagreeing not other way around.
@ hellcane
i think that you will make more impact if you find EFT meme to link otherwise you are just mildly boring and even less contributing to discussion/argument/whatever.. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 19:04:00 -
[52] - Quote
A mach outperforms a vargur, it's got everything the varg has and a 25% damage bonus on top of it. The tracking bonus doesn't matter too much unless you're a terrible pilot and the tank bonus doesn't matter too much because it's not really a limiting factor in level 4s.
The time to pull out the vargur is when tank is important like high rated DED sites and possibly wormholes. |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.21 19:08:00 -
[53] - Quote
"The time to pull out the vargur is when tank is important like high rated DED sites and possibly wormholes"
Mach can do those too maybe c5 emphasis in maybe in varg and even than if you are soloing it you are doing it wrong might as well mine gas in a omen. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 19:11:00 -
[54] - Quote
I doubt a mach could do anything above a 5/10, typically you get full room aggro instantly and the npcs are spawn pretty close. Mach relies on being able to manage incoming DPS by a combination of speed and target selection |

hellcane
Never Back Down
72
|
Posted - 2013.07.21 19:13:00 -
[55] - Quote
Tsukino Stareine wrote:A mach outperforms a vargur Feeding the mach faction ammo, you get 30 dps more once you are 10km closer to the target. There are other differences that dictate which would be better based off of playstyle.
Super-tanking the vargur is the wrong way to go. |

Mina Sebiestar
Mactabilis Simplex Cursus
387
|
Posted - 2013.07.21 19:14:00 -
[56] - Quote
10/10 angels get eaten with mach http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 19:19:00 -
[57] - Quote
Mina Sebiestar wrote:10/10 angels get eaten with mach
good luck in final pocket with 4 web towers and the antimatter channeler |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.21 19:20:00 -
[58] - Quote
Tsukino Stareine wrote:A mach outperforms a vargur, A pirate battleship outperforms a marauder. In other news, Elvis is still dead.
Nobody questions the fact that Machariel outperforms Vargur. But then again, Machariel outperforms almost every other ship so it doesn't mean anything. The question is how Vargur stands on its own. And the answer can be split to two independent issues:
1. Not being able to fit 1400mms (or 1200mms for that matter). Machariel with ACs gets better ticks than Machariel with arties. Since Machariel and Vargur have the same falloff bonus I really doubt the arties on Vargur could outdo ACs.
2. How AC Vargur performs related to other non-Machariel ships? Very, very well. |

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 19:25:00 -
[59] - Quote
I would hazard to say most of the navy battleships would also outperform the vargur in level 4s. Would also say Dominix (regular T1) would outperform. |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.21 19:32:00 -
[60] - Quote
Tsukino Stareine wrote:I would hazard to say most of the navy battleships would also outperform the vargur in level 4s. Would also say Dominix (regular T1) would outperform. You guess while I fly all this crap and compare ticks. I dunno about nullsec anoms but in L4s Vargur is second only to Machariel. |

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 19:35:00 -
[61] - Quote
varg has poor range (same as mach) and even less dps |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.21 19:40:00 -
[62] - Quote
"Poor range". In the same sentence with Mach... OK, now I understand you, but you should look into how falloff works and what is the proper way of fiting AC Mach/Varg. |

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 19:46:00 -
[63] - Quote
hmskrecik wrote:"Poor range". In the same sentence with Mach... OK, now I understand you, but you should look into how falloff works and what is the proper way of fiting AC Mach/Varg.
I know exactly how falloff works and I can tell you that a varg cannot compete with a domi that can fully apply 850+ DPS at 90km range |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.21 19:51:00 -
[64] - Quote
Tsukino Stareine wrote:hmskrecik wrote:"Poor range". In the same sentence with Mach... OK, now I understand you, but you should look into how falloff works and what is the proper way of fiting AC Mach/Varg. I know exactly how falloff works and I can tell you that a varg cannot compete with a domi that can fully apply 850+ DPS at 90km range And I can tell you it can. :) I tried both, among others, honestly. |

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 20:01:00 -
[65] - Quote
Well =/ numbers don't lie, only way for that to happen if that you're not flying the domi as it should be. |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.21 20:07:00 -
[66] - Quote
Tsukino Stareine wrote:Well =/ numbers don't lie, only way for that to happen if that you're not flying the domi as it should be. Are you aware that this argument works both ways? |

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 20:36:00 -
[67] - Quote
I can't artificially make my vargur do more dps than is physically enabled by game mechanics so if the dominix has more dps past a certain range, it has more dps past that range. |

Whitehound
1610
|
Posted - 2013.07.21 20:45:00 -
[68] - Quote
*gets popcorn and makes a check list*
Checklist:
[y/n] ... mentions lack of overheating [y/n] ... mentions lack of implants [y/n] ... mentions lack of faction damage mods [y/n] ... mentions drone vulnerability or NPC AI [y/n] ... is fair [y/n] ... is stubborn
Bonus points: [y/n] ... mentions Dominix being over-powered [y/n] ... uses alliance tournament as proof Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Paikis
Vapour Holdings
895
|
Posted - 2013.07.21 20:49:00 -
[69] - Quote
Q: Why would anyone fly a Vargur?
A: You would fly a Vargur if it was the best ship you had skills to fly for the task you wish to complete. /thread |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.21 20:53:00 -
[70] - Quote
Tsukino Stareine wrote:I can't artificially make my vargur do more dps than is physically enabled by game mechanics so if the dominix has more dps past a certain range, it has more dps past that range. By the same token, I can't squeeze more dps from sentries than is already allowed.
Facts remain, I flew new Domi on many missions and while it's really great, in terms of performance it lags behind a bit. Do I say Domi is bad? No! It's awesome for its price. But on the same missions Vargur still gets much better ticks. I could go into theorycrafting why, but in my opinion it would be waste of time. Final result is what counts. |

Kosetzu
Aeons Multiplied
73
|
Posted - 2013.07.21 20:57:00 -
[71] - Quote
Ohh noes, people fly the Vargur because it can salvage as it goes without sacrificing any slots for it! Not everyone uses multiple characters in EVE, and if they do having two damage ships is better than one damage and one salvage in terms of completion times.
Marauders have yet to be rebalanced as well so comparing them to other ships that has already undergone this balancing is somewhat strange. Sure it's about "what's good right now", but we know for a fact that Marauders will get looked into in the future. |

Tsukino Stareine
The Red Circle Inc.
540
|
Posted - 2013.07.21 21:00:00 -
[72] - Quote
Yes but when we're talking about missions, your paper dps is far from the only factor in completion times. |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.22 06:14:00 -
[73] - Quote
I thought I've been stating clearly enough that to me the only factor in completion times I take care of is the completion time.
Vargur completes missions faster than Domi and many other ships. Q.E.D. |

Tsukino Stareine
The Red Circle Inc.
543
|
Posted - 2013.07.22 11:40:00 -
[74] - Quote
But the numbers don't attest to that, so you're either doing something wrong or just blind to logic. |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.22 11:42:00 -
[75] - Quote
Enlighten me then. Show me correct numbers. |

Tsukino Stareine
The Red Circle Inc.
543
|
Posted - 2013.07.22 12:16:00 -
[76] - Quote
Assuming no implants
Domi does 880 fully projected DPS to 87km of which 800 is immune to any kind of ewar (same thing cannot be said for varg)
Varg does a hilarious 450 dps with barrage at the same range so in fact a MWD is almost a requirement to flying one efficiently since it's not got the high base speed of a mach to make use of a deadspace 100mn AB.
The varg using faction short range projectile only starts breaking even with the domi at 27km, every single level 4 mission has spawns further than 27km.
Even if I use the most expensive implants available (pashans, +6%s) the varg still only breaks even at 40km
Adding a flight of lights (good luck with mediums not being blown up) it brings it up to 48km though that's still debatable whether or not they will survive that far out.
Now since the varg goes about 1.1kms that means you are regularly having to re-align and fly to your target to apply similar DPS the domi can at 87km |

Zor'katar
Matari Recreation
135
|
Posted - 2013.07.22 12:49:00 -
[77] - Quote
Just wanted to add for anyone else following this thread who has their eye on a Vargur and is now getting worried... it's a fine mission boat. More than fine, as a matter of fact. People are arguing about top-tier time efficiency here. If that's your goal, you probably already knew that you weren't headed for a Vargur. But for a solid salvage-as-you-go mission runner, Varg is a wonderful boat. Don't worry about the fact that you can't hit out to 100k... your tractors only go 48k anyway. |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.22 14:04:00 -
[78] - Quote
@Tsukino: Not these numbers. Which part of "I care only about completion time" did you not get? Because this is what I asked for: completion time, tick value, average ISK/hr.
Your analysis, accurate and logical as it is, is precisely this theorycrafting I refuse to go into. And believe me or not, I'm better at it than you.
Bottom line is, if you have flown both ships then you should know results and could post them here. If you didn't fly either or neither, then why do you help spreading disinformation? |

Hypercake Mix
Magical Rainbow Bakery
91
|
Posted - 2013.07.22 16:30:00 -
[79] - Quote
Why would anyone fly a Vargur? Because of the way the Vargur flies. Sometimes, you just fly ships that feel good to fly and not care about efficiency. And well, people could argue that it looks better than the Machariel. |

Keith Planck
League of Extraordinary Equines
509
|
Posted - 2013.07.22 19:58:00 -
[80] - Quote
This thread is out of control... |

Kosetzu
Aeons Multiplied
73
|
Posted - 2013.07.22 20:24:00 -
[81] - Quote
Keith Planck wrote:This thread is out of control... It got out of control at what... page 1? |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.22 21:29:00 -
[82] - Quote
Kosetzu wrote:Keith Planck wrote:This thread is out of control... It got out of control at what... page 1? Actually, it got at post #1. If having performance lower than a Machariel is grounds for "being terrible" then it means basically every other non-capital ship should be written off. |

Tsukino Stareine
The Red Circle Inc.
547
|
Posted - 2013.07.23 09:33:00 -
[83] - Quote
hmskrecik wrote: Bottom line is, if you have flown both ships then you should know results and could post them here. If you didn't fly either or neither, then why do you help spreading disinformation?
i can put the same question to you in the opposite direction. |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.23 09:57:00 -
[84] - Quote
Tsukino Stareine wrote:hmskrecik wrote: Bottom line is, if you have flown both ships then you should know results and could post them here. If you didn't fly either or neither, then why do you help spreading disinformation?
i can put the same question to you in the opposite direction. Yes, you can.
The difference is that I back my my position by first-hand experience while you only cite EFT analysis.
|

Tsukino Stareine
The Red Circle Inc.
547
|
Posted - 2013.07.23 10:07:00 -
[85] - Quote
What first hand experience? I see no solid evidence of anything from you except you say that the vargur is better. |

hmskrecik
TransMine Group German Information Network Alliance
91
|
Posted - 2013.07.23 10:18:00 -
[86] - Quote
Tsukino Stareine wrote:What first hand experience? I see no solid evidence of anything from you except you say that the vargur is better. What is not solid in the information that *every* mission Vargur completes faster than the Dominix/Kronos/Vindicator? And usually by quite significant margin (for Domi, 15% or more, for other two lesser but still noticeable).
You do not trust my testimony? Well, we have to leave it at that then. I'm not going to FRAPS just for you, sorry. |

Tsukino Stareine
The Red Circle Inc.
547
|
Posted - 2013.07.23 10:33:00 -
[87] - Quote
Because it's your word without any kind of practical or theoretical backing, you don't need to fraps anything but if you're as good with numbers as you say then I'm sure you can convince me.
However at the moment I'm finding it very hard to see your side. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.23 10:59:00 -
[88] - Quote
Tsukino Stareine wrote:Because it's your word without any kind of practical or theoretical backing, you don't need to fraps anything but if you're as good with numbers as you say then I'm sure you can convince me.
However at the moment I'm finding it very hard to see your side. What kind of backing more practical than flying missions do you expect? |

John Ratcliffe
Sausy Sausages
191
|
Posted - 2013.07.23 11:50:00 -
[89] - Quote
Tsukino Stareine wrote:What first hand experience? I see no solid evidence of anything from you except you say that the vargur is better.
I accept this is anecdotal, but a very good friend and Cop mate of mine owns a Mach and a Vargur and I was telling him about this thread on Vent last night. he told me that he never uses the Mach any more because the Vargur does everything the Mach does and uses half the ammo. He uses an 800mm AC fit and it spanks the NPCs silly in Lvl 4s.
We all mission together and I've seen how fast the Vargur chews through mobs - it's a very good ship for Lvl 4 PVE.
Make of that what you will.
As regards your question Tsukino, can you fly a Mach & a Vargur yourself? Had you considered doing some comparisons between the ships in mission completion times etc? just wondering what data you'd want to see to quantify 'best', even though that's really subjective.
Plus +ºa change, plus c'est la m+¬me chose |

Crularii
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.07.23 12:01:00 -
[90] - Quote
Zor'katar wrote:Just wanted to add for anyone else following this thread who has their eye on a Vargur and is now getting worried... it's a fine mission boat. More than fine, as a matter of fact. People are arguing about top-tier time efficiency here. If that's your goal, you probably already knew that you weren't headed for a Vargur. But for a solid salvage-as-you-go mission runner, Varg is a wonderful boat. Don't worry about the fact that you can't hit out to 100k... your tractors only go 48k anyway.
Not trying to nitpick here, but my Vargur using Barrage hits out to 100k. Of course you'd have to use a sensor booster for targetting things that far away.
And regarding the OP. I fly a Vargur because it suits my playstyle the best. I can lazy-omni-tank it, while still keeping enough oomph to finish L4 missions in an adequate timeframe. Additionally I can cherry-pick wrecks to salvage on the go and don't have to spend that much money an ammo, enabling me to use faction ammo all the time, without my wallet shouting at me. And of course the hull is sexy as hell. |

Zor'katar
Matari Recreation
136
|
Posted - 2013.07.23 13:12:00 -
[91] - Quote
Crularii wrote:Not trying to nitpick here, but my Vargur using Barrage hits out to 100k. Of course you'd have to use a sensor booster for targetting things that far away. Heh. Fair enough, but if you need to be hitting out that far, you'll get better DPS out of an arty Maelstrom.
Crularii wrote:And of course the hull is sexy as hell. I was hoping I'd get used to it with time, but I still like the old one better. :( |

Tsukino Stareine
The Red Circle Inc.
547
|
Posted - 2013.07.23 13:59:00 -
[92] - Quote
John Ratcliffe wrote:Tsukino Stareine wrote:What first hand experience? I see no solid evidence of anything from you except you say that the vargur is better. I accept this is anecdotal, but a very good friend and Cop mate of mine owns a Mach and a Vargur and I was telling him about this thread on Vent last night. he told me that he never uses the Mach any more because the Vargur does everything the Mach does and uses half the ammo. He uses an 800mm AC fit and it spanks the NPCs silly in Lvl 4s. We all mission together and I've seen how fast the Vargur chews through mobs - it's a very good ship for Lvl 4 PVE. Make of that what you will. As regards your question Tsukino, can you fly a Mach & a Vargur yourself? Had you considered doing some comparisons between the ships in mission completion times etc? just wondering what data you'd want to see to quantify 'best', even though that's really subjective.
I just find having to fly within 50km to do any significant damage to anything but angels highly limiting, when you can use barrage for angels its a bit better but even still every mission that spawns anything in separate blob becomes a pain. Whenever i fly a turret ship i always have the fact that my domi has been shooting for x seconds already while i have yet to start in the back of my mind |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.23 14:30:00 -
[93] - Quote
Tsukino Stareine wrote:I just find having to fly within 50km to do any significant damage [....] my domi has been shooting for x seconds already while i have yet to start[....] I think we have found the problem.
First, 50km is more or less the cutoff distance where I don't even bother chasing targets, unless everything else is there too.
And second, when I do chase I shoot while approaching. The only moments in missions when my guns are silent are: - when I'm in warp, - when I'm jammed/dampened/tracking disrupted - when everything else is dead. |

Tsukino Stareine
The Red Circle Inc.
547
|
Posted - 2013.07.23 14:32:00 -
[94] - Quote
I tend not to shoot when I'm in deep falloff since it's a gigantic waste of ammo, many missions will have spawns over 50km away and npcs are not very fast. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.23 14:41:00 -
[95] - Quote
Tsukino Stareine wrote:I tend not to shoot when I'm in deep falloff since it's a gigantic waste of ammo, many missions will have spawns over 50km away and npcs are not very fast. The level of "wasting" is debatable but I accept your choice. But I please you to accept the fact that underwhelming results you are getting are because of your choices, not because given ship is inherently bad. |

John Ratcliffe
Sausy Sausages
191
|
Posted - 2013.07.23 14:43:00 -
[96] - Quote
Tsukino Stareine wrote:I just find having to fly within 50km to do any significant damage to anything but angels highly limiting, when you can use barrage for angels its a bit better but even still every mission that spawns anything in separate blob becomes a pain. Whenever i fly a turret ship i always have the fact that my domi has been shooting for x seconds already while i have yet to start in the back of my mind
I think that's possibly your issue - you're not using the right ship for the right mission. For those missions where the NPCs are <50KM, he'll use either a Vindi or the Vargur. For missions where they are further away (Worlds Collide etc.) he'll use a Rail Rokh.
Personally, I just use my RNI and don't stress it, but hey-ho!
Plus +ºa change, plus c'est la m+¬me chose |

Tsukino Stareine
The Red Circle Inc.
547
|
Posted - 2013.07.23 14:45:00 -
[97] - Quote
hmskrecik wrote:Tsukino Stareine wrote:I tend not to shoot when I'm in deep falloff since it's a gigantic waste of ammo, many missions will have spawns over 50km away and npcs are not very fast. The level of "wasting" is debatable but I accept your choice. But I please you to accept the fact that underwhelming results you are getting are because of your choices, not because given ship is inherently bad.
never said the ship was bad, you are doing reduced damage in deep falloff, the time you save doing 300 DPS on approach for 10 seconds or so isn't worth it to me. Even if I did make the choice to shoot all the time, my domi would still complete faster since it shoots at optimals. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.23 14:50:00 -
[98] - Quote
Tsukino Stareine wrote:never said the ship was bad, you are doing reduced damage in deep falloff, the time you save doing 300 DPS on approach for 10 seconds or so isn't worth it to me. Even if I did make the choice to shoot all the time, my domi would still complete faster since it shoots at optimals. Honestly, now you are disputing facts. Because facts are that even with this reduced damage Vargur still kills faster. |

Tsukino Stareine
The Red Circle Inc.
547
|
Posted - 2013.07.23 14:59:00 -
[99] - Quote
Which is not a fact, it's your opinion which numbers do not support. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.23 15:16:00 -
[100] - Quote
Tsukino Stareine wrote:Which is not a fact, it's your opinion which numbers do not support. Time to complete the mission is opinion? Tick value is opinion? I am not talking about anything else.
Sorry, it's going nowhere... Fly safe. |

Tsukino Stareine
The Red Circle Inc.
548
|
Posted - 2013.07.23 15:21:00 -
[101] - Quote
hmskrecik wrote:Tsukino Stareine wrote:Which is not a fact, it's your opinion which numbers do not support. Time to complete the mission is opinion? Tick value is opinion? I am not talking about anything else. Sorry, it's going nowhere... Fly safe.
It's an opinion because you have nothing concrete to back it up, no numbers, no screenshots, no videos, not even any theory to counter the numbers I gave you earlier in the thread.
If the vargur truly is faster than a domi, it would be easy to say why with the numbers to support that claim.
You said you were even better than me at numbers, time to show it. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.23 15:31:00 -
[102] - Quote
Tsukino Stareine wrote: It's an opinion because you have nothing concrete to back it up, no numbers, no screenshots, no videos, not even any theory to counter the numbers I gave you earlier in the thread.
If the vargur truly is faster than a domi, it would be easy to say why with the numbers to support that claim.
You said you were even better than me at numbers, time to show it.
Actually, I was first asking you to show those numbers, when you claimed that Dominix performs better than a Vargur.
But okay. First, I had already mentioned Vargur completes missions about 15% faster. Just latest example: Serpentis Extravaganza. Domi can't beat it under 20 minutes, on couple of runs I completed it in 21 or 22 minutes. Meanwhile Vargur always gets below and just recently I run it in totally lazy mode (sitting at gate, shooting around) and finished in 17 minutes.
Ticks. On good missions Vargur never gets less than 12 million a tick, getting 14 or 15 is not uncommon. Domi gets 10 million on a good day, in rare cases closing to 12.
I may be flying Domi wrong, waiting for your input how should I, but Kronos and Vindicator both are somewhere between those ranges, with Vindicator being quite close to Vargur but still not there. |

Tsukino Stareine
The Red Circle Inc.
548
|
Posted - 2013.07.23 15:37:00 -
[103] - Quote
These could be made up times for all I know, when I say numbers I mean cold hard facts based on the ship fitting and practical tactics. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.23 16:35:00 -
[104] - Quote
If the reality does not conform to the theory then the reality must be wrong, eh?
You know, I don't care. You refuse to be convinced and it is your own problem. Cheers. |

Enduros
Ostian Industries
0
|
Posted - 2013.07.23 22:16:00 -
[105] - Quote
What a dumb thread. Do people own or can actually fly any of these ships? And do they fly them in missions/anoms?
If you count isk/h then varg outperforms mach by a large margin. I owned both and fly just the Varg.
DPS difference about 100 1/3 of the money comes from loot+salvage. If you loot as you shoot you are more efficient. Varg has better tracking and can switch TC scripts for even more tracking when you have a bunch of cruisers around you. Varg has better tank. Plenty of missions require tank or optionally aggro everything to make spawns come closer.
And why are you bringing domi into this? Only thing I use my domi/rattle for is some guristas missions. Other then that the "potential 1200+dps" doesn't go far as you will have gates on missions and also you gonna need to go retrieve something from a wreck 40km away. When you are doing anoms domi is pretty hard to beat, but in missions no so much.
Also shooting anything outside 48km is wasting money since you can tractor the wreck. Got a domi fit for 140km sentry optimal for running smash the supplier because they do lots of dps and they disrupt and I think some neuting happens too. Really the only mish that is better from range. Rest can be shot at from up close or while approaching next gate.
Speaking of anoms... varg wins because there you actually do need tank if you running sanctums and you have utility highs for a cloak or a cyno or a probe launcher(this was needed back in the day). You also have bigger hull and use less ammo means you don't need to visit station/pos that often |

NightmareX
Blood Thirsty Pirates With Rum
126
|
Posted - 2013.07.23 23:51:00 -
[106] - Quote
Now i'm not an expert in doing level 4 missions, but isk/h isn't what everything is for me.
Before i can continue to do level 4 missions for a long long time, i need to have fun in the missions. If missions gets boring, then i will end up by not doing any missions.
So like 2 years ago, i went out to Jita to buy me a Loki, yes a freaking Loki to do level 4 missions in.
That ship was not a good ship for isk/h, but it was for sure a damn fun ship to use in level 4 missions. And the fun part of it did keep me to do level 4 missions for a long time.
After a while, i needed a change, so i went to do PVP. I did that for a long time. But now, i'm back to doing level 4 missions again for a while.
The ship i'm using now is the Vargur. And in all of those years i have been doing missions, the Vargur is the best Battleship sized ship i have used in level 4 missions.
With the tractor beam and the salvager, i can earn alot of isks by salvaging and looting the wrecks of the npc's.
Sure, other ships might earn more isk per hour than the Vargur, but it might be much harder work for it. With the Vargur, i can easily do the level 4 missions alone and still earning alot of isks.
So it's the whole package in how the ship works in every missions that keeps me to the Vargur. It's a very great level 4 missions ship and i will keep using it until i can find another ship that cando the missions as easyas i do them now while still earning very good isks each hours. My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Sheva Onnlin
Republic Military School Minmatar Republic
0
|
Posted - 2013.07.25 05:37:00 -
[107] - Quote
I'll borrow this thread for my question:
I do my pve by ratting Sanshas in 0.0 with this ship (Forsaken and Forlorn Hubs only atm):
[Apocalypse Navy Issue, ratting] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II True Sansha Large Armor Repairer
Cap Recharger II Experimental 100MN Afterburner I Optical Tracking Computer I, Optimal Range Script Optical Tracking Computer I, Optimal Range Script
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I Large Semiconductor Memory Cell I
Hobgoblin II x5 Hammerhead II x5 Salvage Drone I x5
It works great, even though I still have T1 guns. I'd like to work on a ship that can salvage while dpsing, which makes a Marauder the obvious choice. I guess Paladin would make the best choice for Sansha space.
However my character is Minmatar, so for lore reasons (don't laugh), I'd like to fly a minmatar ship instead. Additionally, while lasers are cool in Amarr space, I'd feel more flexible in a projectile boat in case I'd need to bail out of Sansha space in the future. After all, Marauder is a long-term investment both in skills and in isk. Guns aren't a problem here, I can have both lasers and projectiles up to T2 in about 20 days each.
I'm wondering: First, how much slower would I be in a Vargur instead of a Paladin? A small difference, say, 10% would be fine, much more than that Iand I'd just stick with Amarr ships. Second, provided I choose a projectile ship, what can I possibly choose? I've been trying to EFT fit a Maelstrom, Fleet Tempest and even Fleet Typhoon, yet they all seem to come far short dps-wise even compared to my poor Apocalypse. Am I missing something or are Amarr ships really overwhelmingly better against Sanshas, especially once you cross into navy ship territory?
Note: I'm not including Machariel or Nightmare into the comparison, because my end goal is a ship that can dps and salvage at the same time, so no "fly a Mach" comments please. |

Paikis
Vapour Holdings
904
|
Posted - 2013.07.25 05:51:00 -
[108] - Quote
Sheva Onnlin wrote:Am I missing something or are Amarr ships really overwhelmingly better against Sanshas, especially once you cross into navy ship territory?
Nope, you're not missing anything. The Paladin and/or Nightmare really are THAT GOOD against Sanshas. Nothing else comes close, although you could argue for the Raven Navy Issue. |

Shereza
Center for Advanced Studies Gallente Federation
168
|
Posted - 2013.07.25 07:10:00 -
[109] - Quote
The redeemer's almost as good as the paladin for Sansha, Blood Raider, and rogue drone NPCs, roughly equal for Serpentis, EoM, Mordus, and mercenaries, and better for Angel and Guristas NPCs. It might be a black ops ship, but its got bonuses and a drone bay that make it worth taking into consideration. |

Hypercake Mix
Magical Rainbow Bakery
92
|
Posted - 2013.07.25 08:25:00 -
[110] - Quote
Because sometimes, you just want to XL-ASB as hard as possible. |

Paikis
Vapour Holdings
906
|
Posted - 2013.07.25 10:47:00 -
[111] - Quote
Shereza wrote:The redeemer's almost as good as the paladin for Sansha, Blood Raider, and rogue drone NPCs, roughly equal for Serpentis, EoM, Mordus, and mercenaries, and better for Angel and Guristas NPCs. It might be a black ops ship, but its got bonuses and a drone bay that make it worth taking into consideration.
It really isn't. |

Tsukino Stareine
The Red Circle Inc.
589
|
Posted - 2013.07.25 12:45:00 -
[112] - Quote
Paikis wrote:Sheva Onnlin wrote:Am I missing something or are Amarr ships really overwhelmingly better against Sanshas, especially once you cross into navy ship territory? Nope, you're not missing anything. The Paladin and/or Nightmare really are THAT GOOD against Sanshas. Nothing else comes close, although you could argue for the Raven Navy Issue.
I think a laser domi would give them a good run for their money
hmskrecik wrote:If the reality does not conform to the theory then the reality must be wrong, eh?
You know, I don't care. You refuse to be convinced and it is your own problem. Cheers.
Edit: on second thought, last try. You accuse me of making numbers up and yet at the same time you yourself didn't provide any in-game hard data. What argument could convince you that Vargur is indeed one of the top performing ships?
I gave very real numbers from ship statistics based on real fittings and used them in very real context.
All you have done is said "vargur does this in x minutes" |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
30
|
Posted - 2013.07.25 14:41:00 -
[113] - Quote
Vargur is da bomb ! It's like a mach with more tracking and more tank , except slower. Mach is the best out there for pve. Varg is a more tamer fatter and yet more refined version of the mach. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.25 16:27:00 -
[114] - Quote
Tsukino Stareine wrote:I gave very real numbers from ship statistics based on real fittings and used them in very real context.
All you have done is said "vargur does this in x minutes" You gave EFT stats. I gave in-game performance measures. |

Tsukino Stareine
The Red Circle Inc.
591
|
Posted - 2013.07.25 16:53:00 -
[115] - Quote
hmskrecik wrote:Tsukino Stareine wrote:I gave very real numbers from ship statistics based on real fittings and used them in very real context.
All you have done is said "vargur does this in x minutes" You gave EFT stats. I gave in-game performance measures.
EFT stats don't lie
You have no evidence at all of what you said. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.26 07:56:00 -
[116] - Quote
Tsukino Stareine wrote:hmskrecik wrote:Tsukino Stareine wrote:I gave very real numbers from ship statistics based on real fittings and used them in very real context.
All you have done is said "vargur does this in x minutes" You gave EFT stats. I gave in-game performance measures. EFT stats don't lie You have no evidence at all of what you said. I never said they lie. But they can be misleading.
If my, and others', word is not an evidence to you then what is? |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
368
|
Posted - 2013.07.26 08:28:00 -
[117] - Quote
Tsukino Stareine wrote:EFT stats donGÇÖt lie
Only if you read them right. Too many people compare raw dps, failing to grasp that the actual applied dps may be a problem. For instance, Dominix has to use Gardes to realize full dps potential. As soon as it uses non-Garde drones, the dps drops, whereas Vargur can do explosive, thermic and EM pretty much equally. Next, DomiGÇÖs sentries have an amazing tracking thanks to the shipGÇÖs hull bonuses, but theyGÇÖre still standing still. This means that a Domi pilot has no way to compensate for the angular velocity, whereas a good Vargur pilot will modify his angle and continue pounding the target. On the other hand, Vargur will always fight in falloff due to ACGÇÖs anemic optimal, so itGÇÖll have a very hard time applying its potential damage (read: it practically canGÇÖt happen). This means that the Vargur (assuming a good pilot, of course) will have superior applied dps out to about 35 km, against small targets and targets with large angular velocity.
Assumed fits:
Domi - shield fit, faction MFS, 5x railguns with short range ammo, Garde II Vargur - faction Gyros and Enhancers, 800mm ACs with short range ammo, hammerhead drones.
Target simulations: sansha battleship, angel cruiser, guristas frigate |

Tsukino Stareine
The Red Circle Inc.
596
|
Posted - 2013.07.26 10:57:00 -
[118] - Quote
Yes you are right and that's why I'm confident when I say the domi is better: because I know how to read EFT and use it's DPS graph feature.
Realistically you will never use medium drones on a vargur, you have no bonuses to them so they are very frail and slow and will be toasted very quickly unless you only use them on targets close to you, which then brings up the point: since they are slow and have to travel and you can only use them in certain situations, can you even count them into your DPS?
As for sentry changes, you generally use gardes for everything except angels, bouncers only do 100 less DPS than gardes.
And your fits are a prime example of people who cannot import EFT fits into a real situation, you would never use short range ammo on a sentry sniping fit, your drones hit out to 80km, so do your guns. Spike only.
Quote:Assuming no implants
Domi does 880 fully projected DPS to 87km of which 800 is immune to any kind of ewar (same thing cannot be said for varg)
Varg does a hilarious 450 dps with barrage at the same range so in fact a MWD is almost a requirement to flying one efficiently since it's not got the high base speed of a mach to make use of a deadspace 100mn AB.
The varg using faction short range projectile only starts breaking even with the domi at 27km, every single level 4 mission has spawns further than 27km.
Even if I use the most expensive implants available (pashans, +6%s) the varg still only breaks even at 40km
Adding a flight of lights (good luck with mediums not being blown up) it brings it up to 48km though that's still debatable whether or not they will survive that far out.
Now since the varg goes about 1.1kms that means you are regularly having to re-align and fly to your target to apply similar DPS the domi can at 87km
These are the numbers I specifically extracted for this situation and used fits that were capable and viable.
I think the domi I used in this simulation had 2 DLAs and 4x 1200mm artillery. I posted other fits in another thread where the domi can easily push 1k DPS at 70km+ ranges which honestly the vargur should be ashamed of.
oh and remember that 48km figure was comparing a domi with 0 implants with a vargur pilot with a 5bil clone ;) |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.26 11:04:00 -
[119] - Quote
Tsukino Stareine wrote:Yes you are right and that's why I'm confident when I say the domi is better: because I know how to read EFT and use it's DPS graph feature. Which allows you to safely ignore any empirical evidence. Oh well...
Quote:I think the domi I used in this simulation had 2 DLAs and 4x 1200mm artillery. I posted other fits in another thread where the domi can easily push 1k DPS at 70km+ ranges which honestly the vargur should be ashamed of. The only thing the Vargur can be ashamed of is its pilot.
I give up. |

Tsukino Stareine
The Red Circle Inc.
596
|
Posted - 2013.07.26 11:10:00 -
[120] - Quote
hmskrecik wrote:Tsukino Stareine wrote:Yes you are right and that's why I'm confident when I say the domi is better: because I know how to read EFT and use it's DPS graph feature. Which allows you to safely ignore any empirical evidence. Oh well... Quote:I think the domi I used in this simulation had 2 DLAs and 4x 1200mm artillery. I posted other fits in another thread where the domi can easily push 1k DPS at 70km+ ranges which honestly the vargur should be ashamed of. The only thing the Vargur can be ashamed of is its pilot. I give up.
Do you even know what empirical means? Something has to be observed or experienced and because you have 0 evidence of anything at all what you are doing actually is straight up fabricated. The evidence I provided with simulation has every factor taken into account, you are free to challenge any point which you feel has not been addressed fully, in fact I encourage it since it will inject some credibility into your posts.
And yes I know you can't come up with a good rebuttal after you've realised the domi can pull those kind of numbers, it's ok marauders might be buffed in the next few years. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.26 11:39:00 -
[121] - Quote
Tsukino Stareine wrote:Do you even know what empirical means? Something has to be observed or experienced Strangely, this is precisely what I'm talking about since beginning: I have observed and measured the performance.
Quote:The evidence I provided with simulation has every factor taken into account, you are free to challenge any point which you feel has not been addressed fully, in fact I encourage it since it will inject some credibility into your posts. Stats are kind of evidence but they are not empirical. Performance is empirical.
As for having 0 evidence. You accuse me of lying. Thus I asked you, twice, what kind of evidence would you accept. I've got no answer. |

Tsukino Stareine
The Red Circle Inc.
596
|
Posted - 2013.07.26 11:51:00 -
[122] - Quote
hmskrecik wrote:Tsukino Stareine wrote:Do you even know what empirical means? Something has to be observed or experienced Strangely, this is precisely what I'm talking about since beginning: I have observed and measured the performance. Quote:The evidence I provided with simulation has every factor taken into account, you are free to challenge any point which you feel has not been addressed fully, in fact I encourage it since it will inject some credibility into your posts. Stats are kind of evidence but they are not empirical. Performance is empirical. As for having 0 evidence. You accuse me of lying. Thus I asked you, twice, what kind of evidence would you accept. I've got no answer.
Yes, only YOU have observed this, you have nothing to back yourself except your word which in every way does not match statistical evidence provided by the simulation.
I have provided my evidence through simulation since I don't have the means to record my gameplay, you have provided almost nothing. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
368
|
Posted - 2013.07.26 11:52:00 -
[123] - Quote
Tsukino Stareine wrote:And your fits are a prime example of people who cannot import EFT fits into a real situation, you would never use short range ammo on a sentry sniping fit, your drones hit out to 80km, so do your guns. Spike only.
I didn't say that's not the case, I simply pointed out that the blanket statement of "Domi's better" isn't necessarily true. The very nature of projectiles shows that the further away from the target you get, the lower the dps will be, as they work in falloff (unlike for instance lasers, where you can hold a considerable dps for a very long time). Vargur even gives you a tracking bonus on hull, which makes it a clear close range ship, i.e. an AC boat and even if it weren't, your tractors go out to 40 km or so. That should give you an indication where the ship is ment to use - and in most of that area, it's superior to sentry Domi. That's all I was saying. |

Tsukino Stareine
The Red Circle Inc.
596
|
Posted - 2013.07.26 11:55:00 -
[124] - Quote
hmskrecik wrote:Tsukino Stareine wrote:Do you even know what empirical means? Something has to be observed or experienced Strangely, this is precisely what I'm talking about since beginning: I have observed and measured the performance. Quote:The evidence I provided with simulation has every factor taken into account, you are free to challenge any point which you feel has not been addressed fully, in fact I encourage it since it will inject some credibility into your posts. Stats are kind of evidence but they are not empirical. Performance is empirical. As for having 0 evidence. You accuse me of lying. Thus I asked you, twice, what kind of evidence would you accept. I've got no answer.
Yes, only YOU have observed this, you have nothing to back yourself except your word which in every way does not match statistical evidence provided by the simulation.
I have provided my evidence through simulation since I don't have the means to record my gameplay, you have provided almost nothing.
You said you were even better than me at simulation and using EFT: time to put your money where your mouth is.
also:
Quote:It's an opinion because you have nothing concrete to back it up, no numbers, no screenshots, no videos, not even any theory to counter the numbers I gave you earlier in the thread.
I gave you a pretty clear list of things of what I would accept as suitable evidence.
|

Tsukino Stareine
The Red Circle Inc.
596
|
Posted - 2013.07.26 12:04:00 -
[125] - Quote
Caitlyn Tufy wrote:Tsukino Stareine wrote:And your fits are a prime example of people who cannot import EFT fits into a real situation, you would never use short range ammo on a sentry sniping fit, your drones hit out to 80km, so do your guns. Spike only. I didn't say that's not the case, I simply pointed out that the blanket statement of "Domi's better" isn't necessarily true. The very nature of projectiles shows that the further away from the target you get, the lower the dps will be, as they work in falloff (unlike for instance lasers, where you can hold a considerable dps for a very long time). Vargur even gives you a tracking bonus on hull, which makes it a clear close range ship, i.e. an AC boat and even if it weren't, your tractors go out to 40 km or so. That should give you an indication where the ship is ment to use - and in most of that area, it's superior to sentry Domi. That's all I was saying.
[Vargur, level 4] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II
Tracking Computer II, Optimal Range Script Dread Guristas X-Large Shield Booster Gist C-Type Shield Boost Amplifier Adaptive Invulnerability Field II Core C-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script
800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L [empty high slot] [empty high slot] [empty high slot]
Large Ancillary Current Router I Large Projectile Ambit Extension II
[Dominix, test] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Co-Processor II
Omnidirectional Tracking Link II Federation Navy Omnidirectional Tracking Link Dread Guristas X-Large Shield Booster Large Micro Jump Drive Adaptive Invulnerability Field II
350mm Railgun II, Spike L 350mm Railgun II, Spike L 350mm Railgun II, Spike L 350mm Railgun II, Spike L 350mm Railgun II, Spike L Drone Link Augmentor II
Large Drone Scope Chip I Large Processor Overclocking Unit I Large Algid Hybrid Administrations Unit I
Garde II x5 Curator II x5 Bouncer II x5
Vargur does 712 DPS to 60km, domi does 958 to drone control range @ 84km
|

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.26 12:06:00 -
[126] - Quote
Tsukino Stareine wrote: Yes, only YOU have observed this, you have nothing to back yourself except your word which in every way does not match statistical evidence provided by the simulation.
I have provided my evidence through simulation since I don't have the means to record my gameplay, you have provided almost nothing.
You have provided an argument only. The evidence is something which comes from actually playing. EFT graph is a tool, quite a good and useful one, but still a tool only and an indicator at best. It's not and never will be a final proof.
Quote:You said you were even better than me at simulation and using EFT: time to put your money where your mouth is. I said I'm better than you at theorycrafting. And I know all too well where it leads, which is why I'm not going to do it. If the EFT is the only proof you could accept, let's leave it that way.
Quote:Quote:It's an opinion because you have nothing concrete to back it up, no numbers, no screenshots, no videos, not even any theory to counter the numbers I gave you earlier in the thread. I gave you a pretty clear list of things of what I would accept as suitable evidence. You received numbers and denied them. Screenshots can be photoshopped. Videos can be fabricated. If you don't believe my word, why should you believe anything else I have produced? |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
368
|
Posted - 2013.07.26 12:08:00 -
[127] - Quote
Tsukino Stareine wrote:Vargur does 712 DPS to 60km, domi does 958 to drone control range @ 84km
Kindly read what I wrote. |

Tsukino Stareine
The Red Circle Inc.
596
|
Posted - 2013.07.26 12:17:00 -
[128] - Quote
Caitlyn Tufy wrote:Tsukino Stareine wrote:Vargur does 712 DPS to 60km, domi does 958 to drone control range @ 84km
Kindly read what I wrote.
I did and it just means the vargur loses out because it has to spend time flying to the rats while the domi is happily sitting at warp in point.
Also notice there's only a 100 paper DPS difference between the two and the vargur starts being outclassed at 27km.
hmskrecik wrote: You have provided an argument only. The evidence is something which comes from actually playing. EFT graph is a tool, quite a good and useful one, but still a tool only and an indicator at best. It's not and never will be a final proof.
I said I'm better than you at theorycrafting. And I know all too well where it leads, which is why I'm not going to do it. If the EFT is the only proof you could accept, let's leave it that way.
You received numbers and denied them. Screenshots can be photoshopped. Videos can be fabricated. If you don't believe my word, why should you believe anything else I have produced?
ET is an accurate tool and if one knows how to extract the relevant information from it you can create a practically accurate simulation. You said you were better than me at this and have yet to even try. If you feel EFT is erroneous or inaccurate, please point out the parts which you can only determine by "actually flying the ship".
You said vargur completes missions xx% faster than the domi, which is about as good as me saying I'm Bill Gates.
Now all you're doing is making excuses NOT to provide any hard proof because you know it will sway things in favour of the domi. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
368
|
Posted - 2013.07.26 12:34:00 -
[129] - Quote
Tsukino Stareine wrote:Caitlyn Tufy wrote:Tsukino Stareine wrote:Vargur does 712 DPS to 60km, domi does 958 to drone control range @ 84km
Kindly read what I wrote. I did and it just means the vargur loses out because it has to spend time flying to the rats while the domi is happily sitting at warp in point. Also notice there's only a 100 paper DPS difference between the two and the vargur starts being outclassed at 27km.
http://shrani.si/f/3j/cZ/1hHKPxXQ/vargvdomi.jpg
Domi is your fit, Varg is mine, though I'd personally never use an MJD fit without at least one SeBo, given that the targetting range can quickly end up being very messy. |

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.26 12:42:00 -
[130] - Quote
Tsukino Stareine wrote:ET is an accurate tool and if one knows how to extract the relevant information from it you can create a practically accurate simulation. You said you were better than me at this and have yet to even try. If you feel EFT is erroneous or inaccurate, please point out the parts which you can only determine by "actually flying the ship". I repeat, I'm not saying the EFT is wrong. Only sometimes can be misleading. And my main thesis is that whatever you plan in EFT must be verified in practice. But since you asked so nicely for a bit of theory here you go.
Things you missed are time and tracking.
Time. Domi when moves cannot deploy sentries. So depending on mission and your playing style you have some moments when you're not dealing your optimal DPS. Meanwhile my Vargur shoots for all the time when there is a red cross on the grid (minus EWAR of course). Even if I'm in deep falloff. If they are too far, I load Barrages and shoot again. While shooting I'm moving my ass, so deep falloff becomes shallow falloff, and it becomes such quite fast.
Tracking. Since AC have excellent tracking themselves and it's improved by Marauder bonus, even when hitting in falloff I still score good to perfect hits. Some DPS is wasted but some DPS is gained.
Also having ability to choose damage profile while retaining DPS plays some role too.
Quote:You said vargur completes missions xx% faster than the domi, which is about as good as me saying I'm Bill Gates. Both facts are verifiable.
Quote:Now all you're doing is making excuses NOT to provide any hard proof because you know it will sway things in favour of the domi. I said I can't be arsed to produce video. And frankly I'm not too motivated to make screenshots either, but if I did, what should such a screenshot show? |

Paikis
Vapour Holdings
907
|
Posted - 2013.07.26 12:45:00 -
[131] - Quote
There are reasons other than damage and range that might make the Dominix an inferior choice. I also hope that fit you listed above is not the one you use on missions. |

Tsukino Stareine
The Red Circle Inc.
596
|
Posted - 2013.07.26 13:02:00 -
[132] - Quote
Caitlyn Tufy wrote:Tsukino Stareine wrote:Caitlyn Tufy wrote:Tsukino Stareine wrote:Vargur does 712 DPS to 60km, domi does 958 to drone control range @ 84km
Kindly read what I wrote. I did and it just means the vargur loses out because it has to spend time flying to the rats while the domi is happily sitting at warp in point. Also notice there's only a 100 paper DPS difference between the two and the vargur starts being outclassed at 27km. http://shrani.si/f/3j/cZ/1hHKPxXQ/vargvdomi.jpgDomi is your fit, Varg is mine, though I'd personally never use an MJD fit without at least one SeBo, given that the targetting range can quickly end up being very messy.
Why is the target on a full horizontal velocity =S?
But nvm, the only ranges that matter really are spawn ranges which can be dictated by both ships.
As you can see the domi has a 44km advantage over the varg and you've quite obviously got implants on the varg and none on the domi ;).
You don't need a sebo on a MJD fit at all, just angle your jump correctly and you will land in range.
|

hmskrecik
TransMine Group German Information Network Alliance
92
|
Posted - 2013.07.26 14:32:00 -
[133] - Quote
Tsukino Stareine wrote:Domi doesn't need to move, you MJD and stay in the spot until the cooldown comes back up or the room is clear, whichever happens last. The only time where I won't be shooting is when I'm spooling up my MJD which takes all of 9 seconds, less time than it takes for you to change ammunition.
Tracking cannot make you do more DPS than your ship is fit for. EFT lists best case scenario and the DPS graph is an accurate representation of your DPS at different ranges.
I can choose my damage type too and it takes a far sight shorter time than the 10 second reload of projectiles. If you MJD then you spend on average at least 6 minutes per room while well performing ship cleans it in 5 minutes max. Tracking does not improve DPS but increases chance of critical hits. You can choose your damage but you're loosing some DPS in that.
See? We can do it all day long. And this is the reason I don't want to. I prefer, as you said, to put money where to mouth is and measure final results, which is, how fast the ship is generating... er, money.
And in this department it's YOU who didn't provide any kind of hard evidence. All you did was waving DPS graphs but no actual performance metrics. Afraid of being accused of making numbers up?
Quote:You still haven't provided any statistical evidence that a vargur will outperform a domi in a mission environment fyi. Please. I have provided you some statistical data but you have questioned it. So what now? Am I to provide more numbers so more of them you could question? I may be dumb at times, but I'm not that dumb.
Quote: Screenshot evidence would, for me, be:
1. Agent conversation before accepting mission 2. Agent conversation after accepting mission 3. Local chat with timestamps on with you saying "Mission accepted" 3. Screencap of first room to verify it is indeed the correct mission 4. Screencap of mission description with the green "Mission complete" visible (try not to pick any missions that have a item objective to return).
Time must be visible on the neocom in all screenshots, as far as I'm aware there's no way to edit that time bar photoshopping. Log must be open and visible in every screenshot. Quite the hoops just to prove a point... You first. Show me the evidence of your liking of Domi's performance. Only then I will return the favour.
|

NightmareX
Blood Thirsty Pirates With Rum
126
|
Posted - 2013.07.26 18:12:00 -
[134] - Quote
Having the longest locking range and some more DPS at longer ranges doesn't mean anything that you will complete the missions faster or earn more isks.
There is alot that counter in how you do the missions or earn your isks there.
With a Domi, you have to use an alt to loot and salvage the wrecks to be effective. I can be effective as hell with that alone in my Vargur. Ican tractor all of the wrecks and loot it and salvage them WHILE i kill the npc's / while i do the missions.
So if you only have one character / account (like i do), a Vargur beats the living crap out of the Dominix in level 4 missions.
Sure, a Dominix is effective when you think about how cheap it is compared to the Vargur. But in the longer run, you will earn tons more isks with the Vargur. My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
368
|
Posted - 2013.07.26 20:14:00 -
[135] - Quote
Tsukino Stareine wrote:Why is the target on a full horizontal velocity =S?
To simulate tracking conditions in worst case scenario. Long distance dps is virtually unaffected, but the close range curve takes a dive. It's easier to show how weapons behave in such a situation.
Quote:As you can see the domi has a 44km advantage over the varg and you've quite obviously got implants on the varg and none on the domi ;)
Not at all, it's a standard Vargur mission fit, no implants were used in either ship. As for range... if you need that, you wouldn't be using a short range weapon, would you? |
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