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Scrammer
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Posted - 2005.12.11 20:55:00 -
[1]
Edited by: Scrammer on 11/12/2005 21:04:15
Friend of mine was attacked and killed this morning by another player. No convo. No ransom. No warning. Just complete destruction and chaos, followed by manic laughter.
This person was supposed to be a pirate. He had the negative security rating, multi-million bounty, bio, Alliance, and Corp name to back that up. Yet...if this person is a pirate, why would he not demand money? Or cargo?
I fully understand the role of a pirate, and I whole heartedly support it as well. The pirate role adds flare and class to this game. It adds risk, reward, and great dynamic content. In my opinion this game needs pirates to survive, otherwise it would just turn into another game like SWG or WoW. Granted, you're breaking the law in-game, but that's the point! When I see people playing their pirate role, leaving destruction in their wake but while also using protocol and some form of politeness and manors I cheer and say, "heh...way to make the game interesting man."
I can totally understand how a pirate would want to blow me out of the sky if I couldn't pay up, or if I didn't offload my cargo. That's what a pirate does afterall, but a griefer? Griefers, such as the so-called "pirate" my friend fell victim to today, leave a bad taste in my mouth. If you're going to go around, camping gates, killing shuttles, and mining barges, indy ships, etc. PLEASE don't jerk my chain and call yourself a pirate. Because you're not...you're a griefer. You're like the bully on the playground giving kids bloody noses, except you don't demand any lunch money. You just do it for the fun of it. But your fun in just killing indiscrimanately is, I think, the wrong attiude to have if you want to play EVE.
If you want to just kill and kill, and then kill some more....don't play EVE. Go play WoW, where PvP is never ending killing with absolutely no reward. At least I can respect a true pirate that threatens the playerbase trying to make a living in-game. I can respect someone that wants to kill me if they think they'll get some reward for it. If I chose to be a pirate I'd do the same without remorse, since I'd be playing my role.
All I'm really saying, is if you want to grief without making any effort to collect a reward, don't call yourself a pirate. Players should know that these players who grief others just because "they were bored" shouldn't be associated with pirates. The pirate role should be respected, and the distinction between pirates and griefers should be made.
____________________ - Perception is everything |

Jakk Graiseach
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Posted - 2005.12.11 20:59:00 -
[2]
Destroying someone's ship is not 'griefing' in EvE and never will be.
Your 'friend' needs to suck it up and play the game.
Don't whine - adapt or quit... -- ** bACk and coNFused ** |

Rod Blaine
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Posted - 2005.12.11 21:00:00 -
[3]
Edited by: Rod Blaine on 11/12/2005 21:02:41 Hi, ransoming in Eve is harder then killing and getting the loot.
On top of that, random killing regardless of other considerations is enjoyed by some (not me).
Neither is griefing.
I went and posted what CCP considers griefing (and what therefore within Eve context IS griefing), about a day ago in another thread in this forum section.
Go read it, and accept it or move on.
edit: however, I would very much aree with the below if you'd just replace the term 'griefer' with 'lamer' here.
Quote:
The pirate role should be respected, and the distinction between pirates and griefers should be made.
_______________________________________________
Power to the players !
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wierchas noobhunter
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Posted - 2005.12.11 21:02:00 -
[4]
when i am lazy i dont ask for isk or ejection from ship i just blow up poor unlucky guy in low security space and yeah it is funn
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Dark Shikari
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Posted - 2005.12.11 21:10:00 -
[5]
Edited by: Dark Shikari on 11/12/2005 21:10:44 "Griefer" is a name that carebears call people who do things they don't like.
"Carebear" is a name that griefers call people who do things they don't like.
P.S. A pirate doesn't have to ransom. If he wants your loot, he can blow you up too. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Haulsalot
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Posted - 2005.12.11 21:12:00 -
[6]
Originally by: Jakk Graiseach Destroying someone's ship is not 'griefing' in EvE and never will be.
Your 'friend' needs to suck it up and play the game.
Don't whine - adapt or quit...
well, can't disagree.
grief play is to ruin the game for others only.
one of my charactors was a pirate, and I never asked for ransom if I was solo, surprise attack and collect the loot was a faster and easier means to gain isk, but it is still pirating.
If player A was to continue to stalk and kill player B, never collecting the loot, just to kill and ruin B's game all the time, that would be different.
Join a big coup, in an aliance, and move to 0.0 space, it's much more civilized!  
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Scrammer
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Posted - 2005.12.11 21:13:00 -
[7]
Originally by: Rod Blaine ransoming in Eve is harder then killing and getting the loot.
Originally by: Dark Shikari A pirate doesn't have to ransom. If he wants your loot, he can blow you up too.
My friend was in a shuttle. I doubt there was much cargo to loot from the 10m3 of space.
____________________ - Perception is everything |

Wild Rho
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Posted - 2005.12.11 21:14:00 -
[8]
Edited by: Wild Rho on 11/12/2005 21:14:36 You would be suprised what can be dropped from a shuttle, e.g bpos (and this has happened before you laugh at the notion).
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Serkis
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Posted - 2005.12.11 21:19:00 -
[9]
If a pilot has negative standing it doesnt mean hes a pirate,it just means he shoots other pilots in empire space. He might be a pirate, bounty hunter or an insane killer, the roleplaying has no limits when Concord isnt around 
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System God
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Posted - 2005.12.11 21:20:00 -
[10]
Originally by: Dark Shikari Edited by: Dark Shikari on 11/12/2005 21:10:44 "Griefer" is a name that carebears call people who do things they don't like.
"Carebear" is a name that griefers call people who do things they don't like.
P.S. A pirate doesn't have to ransom. If he wants your loot, he can blow you up too.
i like his idea , i consider my self a pirate in training and out of the 20 or so ships i have blown up or attacked i was only able to ransom 1 of them , its much more ez to blow up a ship and take the loot
example: a badger mark 2 comes in , i warp scramble web and attack , i could either 1 kill him 2 ransom him . this guy i did 1 , i was gonna ransom him but i was to close to a gate , he had over 200 mil in BPC's and BPO's i would have only ransomed him for like 10-30 mil unless he convoed me first , but i bluew him up . i was only in a blackbird but i made off with so much loot in killing him instead of ransom. i now only kill casue i find if i kill the ship i get more out of it. and if i keep running missions i wont get a bounty =)
CCP's Sig Sizes suck |

Kharakan
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Posted - 2005.12.11 21:23:00 -
[11]
Edited by: Kharakan on 11/12/2005 21:23:45
Originally by: Wild Rho Edited by: Wild Rho on 11/12/2005 21:14:36 You would be suprised what can be dropped from a shuttle, e.g bpos (and this has happened before you laugh at the notion).
^ Qft, example: My shuttle wings its way through space containing a miniature fortune in implants.
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Saskatchewan Pirate
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Posted - 2005.12.11 21:23:00 -
[12]
Originally by: Rod Blaine Edited by: Rod Blaine on 11/12/2005 21:02:41 On top of that, random killing regardless of other considerations is enjoyed by some (not me).
Neither is griefing.
honestly, it realy is, becous it dossen't give whoevers attacked anny chance to decline the attack or get away
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seeyouauntie
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Posted - 2005.12.11 21:27:00 -
[13]
Edited by: seeyouauntie on 11/12/2005 21:28:47 He's not griefing. If he wanted money, he would have ransomed. If he wanted a killmail, he would have blown up this 'friend' of yours.
Go to low-sec, and put yourself at risk. Live with it. ---------------------------------- I <3 mining. |

Keta Min
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Posted - 2005.12.11 21:30:00 -
[14]
don't be surprised that pirates blow you up without ransom. can't ransom at empire gates, can't ransom when you're not sure if the target has wcs fitted. if you want more ransom ask for changes in those game mechanics.
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Salusa VC
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Posted - 2005.12.11 21:40:00 -
[15]
Originally by: Scrammer
My friend was in a shuttle. I doubt there was much cargo to loot from the 10m3 of space.
A shuttle is always a target for the reason that it is worth nothing.
If someone was willing to pay a ransom to pass I would be very curious to see what was in the cargo hold
On the other hand if you blow the shuttle and nothing drops it gives you the chance to ransom the pod.
Therefore why ransom a shuttle?
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Sarthu
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Posted - 2005.12.11 21:41:00 -
[16]
What needs to be understood is this:
There are murderers out there. That's what we do. We are not to be confused with Pirates. We don't care about your toys or isks. We want to hear your egg pop.
Period. ________
Regards,
Sarhtu
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BloodSpoon
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Posted - 2005.12.11 21:42:00 -
[17]
Originally by: Wild Rho Edited by: Wild Rho on 11/12/2005 21:14:36 You would be suprised what can be dropped from a shuttle, e.g bpos (and this has happened before you laugh at the notion).
IE like a Large armor rep II BPO.......not gonna use names tho :P
"ooooohh theres nothing wrong with killer robots from venus" |

Dark Shikari
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Posted - 2005.12.11 21:52:00 -
[18]
A shuttle often has the best loot.
Khatred lost a LAR2 BPO to a pirate while in a shuttle  - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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BloodSpoon
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Posted - 2005.12.11 21:53:00 -
[19]
Originally by: Dark Shikari A shuttle often has the best loot.
Khatred lost a LAR2 BPO to a pirate while in a shuttle 
well fine then spill the beans on the poor guy :P.....well not poor..
shuttles either have GOOD loot or nothing.....nothing inbetween
"ooooohh theres nothing wrong with killer robots from venus" |

Rod Blaine
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Posted - 2005.12.11 22:03:00 -
[20]
Edited by: Rod Blaine on 11/12/2005 22:03:56
Originally by: Saskatchewan Pirate
Originally by: Rod Blaine Edited by: Rod Blaine on 11/12/2005 21:02:41 On top of that, random killing regardless of other considerations is enjoyed by some (not me).
Neither is griefing.
honestly, it realy is, becous it dossen't give whoevers attacked anny chance to decline the attack or get away
Not having a chance to decline = non-consensual combat. People are warned in the player guide that eve combat is mostly non-consensual. It's a cornerstone of eve gameplay and will nto change, nor does it have anything in the least to do with griefing.
Not having a chance to get away = difference in preparation or overall experience in the game. But even when preparedand expaerienced, there are always times in Eve when you simply cannot get away. Part of the game, and again, nothing whatsoever to do with griefing.
It is griefing when it is harrasment, abuse, or discriminatory behaviour on a personal player to player level. That is more or less what CCP calls griefing in Eve, and therefore what IS griefing in Eve. _______________________________________________
Power to the players !
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Skelum
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Posted - 2005.12.11 22:03:00 -
[21]
Althought I agree pirating/murder etc. should be part of the game I think someone staying in a 0.4 system for a month blowing everything he sees up is a bit silly.
By silly I mean some ingame mechanic like concord should EVENTUALLY go looking for him.
I saw a guy in a 0.4 system with a -10.0 security statis and a 50+ mil bounty. Now I wonder how many weeks/months ago he reached that -10.0, should probably be -100.0 by now.
To sum it up I just dont think someone should be able to stay in the same system 0.1-0.4 pirating for weeks/months and should eventually be chased out by the authorities. Would make the game more fun I think and challening for the bad guys, (I know many ppl will say its hard enough as it is).
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Sarthu
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Posted - 2005.12.11 22:12:00 -
[22]
Originally by: Skelum Althought I agree pirating/murder etc. should be part of the game I think someone staying in a 0.4 system for a month blowing everything he sees up is a bit silly.
By silly I mean some ingame mechanic like concord should EVENTUALLY go looking for him.
I saw a guy in a 0.4 system with a -10.0 security statis and a 50+ mil bounty. Now I wonder how many weeks/months ago he reached that -10.0, should probably be -100.0 by now.
To sum it up I just dont think someone should be able to stay in the same system 0.1-0.4 pirating for weeks/months and should eventually be chased out by the authorities. Would make the game more fun I think and challening for the bad guys, (I know many ppl will say its hard enough as it is).
So Outlaws should be restricted to 0.0? Well, if it makes you fell any better, a 10 jump travel now takes me 60 jumps as it is. Restricting Outlaws to 0.0 would thin out the accounts CCP has I believe.
On another note: Serkis, your "Funkmaster" pose is actually a Disco pose. We all know Disco sucks. ________
Regards,
Sarhtu
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Draximus Prime
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Posted - 2005.12.11 22:22:00 -
[23]
Only in Disney and other such movies are pirates honourable rogues; in reality they were untrustworthy, murders, rapists and thieves and would take what they wanted, anyway they saw fit.
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

Hllaxiu
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Posted - 2005.12.11 22:27:00 -
[24]
Originally by: Draximus Prime Only in Disney and other such movies are pirates honourable rogues; in reality they were untrustworthy, murders, rapists and thieves and would take what they wanted, anyway they saw fit.
What about Drake?
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Orroit Arkid
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Posted - 2005.12.11 22:27:00 -
[25]
Piracy and being gentlemanly don't usually go together, methinks.

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HippoKing
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Posted - 2005.12.11 22:29:00 -
[26]
griefing is killing for no profit pirating is killing for profit
blasting rookie ships (that aren't blatantly spies) would be griefing. picking on a ship that might drop good stuff is piracy
Where is my I-win button, CCP? |

Dark Shikari
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Posted - 2005.12.11 22:32:00 -
[27]
Originally by: Orroit Arkid Piracy and being gentlemanly don't usually go together, methinks.

Hardly.
I suspect you've never met a real professional pirate, like Ikvar or Verone?
Just because a bunch of kiddies act like jerks doesn't mean all, or even the majority do. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Filan
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Posted - 2005.12.11 22:32:00 -
[28]
ive allways viewed Gate campers as the griefers, when in the belts it is possible to do your business away from the warp in point and have enough of a buffer distance to goto warp when someone warps in.
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Sarthu
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Posted - 2005.12.11 22:43:00 -
[29]
Originally by: Skelum
Originally by: Sarthu
Originally by: Skelum Althought I agree pirating/murder etc. should be part of the game I think someone staying in a 0.4 system for a month blowing everything he sees up is a bit silly.
By silly I mean some ingame mechanic like concord should EVENTUALLY go looking for him.
I saw a guy in a 0.4 system with a -10.0 security statis and a 50+ mil bounty. Now I wonder how many weeks/months ago he reached that -10.0, should probably be -100.0 by now.
To sum it up I just dont think someone should be able to stay in the same system 0.1-0.4 pirating for weeks/months and should eventually be chased out by the authorities. Would make the game more fun I think and challening for the bad guys, (I know many ppl will say its hard enough as it is).
So Outlaws should be restricted to 0.0? Well, if it makes you fell any better, a 10 jump travel now takes me 60 jumps as it is. Restricting Outlaws to 0.0 would thin out the accounts CCP has I believe.
On another note: Serkis, your "Funkmaster" pose is actually a Disco pose. We all know Disco sucks.
I never said that... Just theyd have to move about now and then find a new place to pirate.
Well, ok then... I don't like the same miners and corps hangin' around the systems I hunt in. Corporations should have to move their ops twice a month so they're not monopolizing a cluster of systems.
Silly, isn't it... ________
Regards,
Sarhtu
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Tony Fats
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Posted - 2005.12.11 22:52:00 -
[30]
The never ending carebear threads never end.
ITS A PVP GAME, YOU'RE SUPPOSED TO KILL PEOPLE, FOR ANY REASON, RANSOM, FUN, STEALING THEIR MODS, CLAIMING THEIR BOUNTY, OR JUST PLAIN SHOOTING ANYBODY YOU COME ACROSS.
If you don't want PVP then stay in .5+
You do not have a right to safely enter lowsec, paying a ransom is not a right, its a privilege, when someone offers to let you go for 5 mil, it shows CLASS, they are doing you a FAVOR, they don't HAVE to ransom you, they can just gank you, pick up the mods and wait for the next victim.
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Skelum
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Posted - 2005.12.11 23:06:00 -
[31]
Originally by: Sarthu
Originally by: Skelum
Originally by: Sarthu
Originally by: Skelum Althought I agree pirating/murder etc. should be part of the game I think someone staying in a 0.4 system for a month blowing everything he sees up is a bit silly.
By silly I mean some ingame mechanic like concord should EVENTUALLY go looking for him.
I saw a guy in a 0.4 system with a -10.0 security statis and a 50+ mil bounty. Now I wonder how many weeks/months ago he reached that -10.0, should probably be -100.0 by now.
To sum it up I just dont think someone should be able to stay in the same system 0.1-0.4 pirating for weeks/months and should eventually be chased out by the authorities. Would make the game more fun I think and challening for the bad guys, (I know many ppl will say its hard enough as it is).
So Outlaws should be restricted to 0.0? Well, if it makes you fell any better, a 10 jump travel now takes me 60 jumps as it is. Restricting Outlaws to 0.0 would thin out the accounts CCP has I believe.
On another note: Serkis, your "Funkmaster" pose is actually a Disco pose. We all know Disco sucks.
I never said that... Just theyd have to move about now and then find a new place to pirate.
Well, ok then... I don't like the same miners and corps hangin' around the systems I hunt in. Corporations should have to move their ops twice a month so they're not monopolizing a cluster of systems.
Silly, isn't it...
1-2 pirates enter system, miners have to relocate.
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Nicholai Pestot
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Posted - 2005.12.11 23:37:00 -
[32]
Originally by: Skelum
1-2 pirates enter system, miners have to relocate.
No they don't.
If your going to mine lowsec without a good protective force then your lucky you have the chance to move on...thank your lucky stars you have local.
The correct sentance is
"1-2 Pirates enter system,unprepaired miners who didn't bring backup have to relocate"
If you expect to mine for a prolonged period in an (effectivly) free fire location then you HAVE to bring combat support and expect to loose ships.
This does of course mean there is a minimum teamwork requirement for effective longterm lowsec mining.Untill you have that level of teamwork you should stick to mining omber in a 0.5.
-------------------------------------- I have supped the milk of human kindness, and discovered i am lactose intolerant |

Serkis
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Posted - 2005.12.11 23:56:00 -
[33]
Originally by: Sarthu
On another note: Serkis, your "Funkmaster" pose is actually a Disco pose. We all know Disco sucks.
Ahh, why did you have to bring this up in here?
**Sarthu, just to clarify...Funk music opened the doors to the disco subculture, everything disco related originated in the funk, the inventor of this pose is James Brown himself, the man that laid the foundation for the original funk. Disco was just a soap bubble that popped almost instantly. But the funk lives!**
Back to the topic. I think the idea of a bottomless security status is a good one, why have -10 the lowest when -1000 looks ALOT more ebil? And its impossible to regain positive status when you that low. CCP is always talking about specialization, a char with -1000 sec status would be pretty specialized criminal 
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Lisa Run
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Posted - 2005.12.12 00:21:00 -
[34]
Funny. People go unprepared to low sec. and then they complain that they get killed. Low sec is the place where the outlaws are. Ever wondered, why the autopilot offers the function 'prefer less secure' ? I bet it's for the 'scum' who killed a lot of people and can't enter hi-sec anymore. So these people are supposed to be there. In rl there are some areas too that most people wouldn't enter without protection. In EVE they take their unprotected barge to low sec. and things like that. 
Don't blame the guy(s) who killed you, blame yourself for giving him/them an easy opportunity or blame bad luck. You want to do something in low-sec, so it's your job to care about your security there. Low-sec / 0.0 => careful people live, careless people die. If you don't like it, don't go there.
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Hellspawn666
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Posted - 2005.12.12 01:23:00 -
[35]
To greif by nature u have to go out of ure way to specifically make somones playing time difficult as possible, killing somone in combat for fun doesnt count. I never ransom ships in this game since if it comes down to that in a fight and u have time to do it then tbh... its not a good fight. Ransoming pods i can agree with gives the enemy a chance to jump in another ship and keeps them in 0.0 where i normally hunt.
This idea that killing is greifing somone isnt true by any definition, personally i think there is far more killers in thsi game then pirates, most people pvp in this game to kill people for fun not to actually gain fiancially (although that is a plus).
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Kumq uat
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Posted - 2005.12.12 01:52:00 -
[36]
The real life analogy would be driving your Porsche into the middle of the projects, getting out, and taking a nice stroll.
Tired of mining the same looking rock for thousands of hours you care bear you? www.freeallegiance.org
www.eve-pirate.com author and goat molestor. |

Sun Ra
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Posted - 2005.12.12 02:48:00 -
[37]
Sometimes theres too many in local to mess about with ransoms, other times i dont turn my guns off in times, sometimes i cba to ransom so if that makes me a ganker so be it 
We're coming for you |

Sun Ra
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Posted - 2005.12.12 02:50:00 -
[38]
Originally by: Scrammer
Originally by: Rod Blaine ransoming in Eve is harder then killing and getting the loot.
Originally by: Dark Shikari A pirate doesn't have to ransom. If he wants your loot, he can blow you up too.
My friend was in a shuttle. I doubt there was much cargo to loot from the 10m3 of space.
Theres no point in ransoming a shuttle
We're coming for you |

Herko Kerghans
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Posted - 2005.12.12 05:19:00 -
[39]
Originally by: Skelum Althought I agree pirating/murder etc. should be part of the game I think someone staying in a 0.4 system for a month blowing everything he sees up is a bit silly.
By silly I mean some ingame mechanic like concord should EVENTUALLY go looking for him.
Actually, there is a game mechanic: other players.
A pirate 'living' in a certain system will move whenever the locals start hunting him down successfully (either by themselves or hiring mercs), or manage to avoid him, or bring along enough protection in their operations.
-
Barriers - an EVE novel |

SengH
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Posted - 2005.12.12 05:24:00 -
[40]
Originally by: Sun Ra
Originally by: Scrammer
Originally by: Rod Blaine ransoming in Eve is harder then killing and getting the loot.
Originally by: Dark Shikari A pirate doesn't have to ransom. If he wants your loot, he can blow you up too.
My friend was in a shuttle. I doubt there was much cargo to loot from the 10m3 of space.
Theres no point in ransoming a shuttle
you'd be surprised @ what people carry in shuttles. 1 shuttle I toasted before was carrying 5 +4 implants (all went poof) and another 5 hardwirings. A second shuttle that also went poof was carrying about 800mil worth of skills(naturally the adv spaceship command/ capital ship/ dreadnought skillbooks) went poof too.
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Eudoxus
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Posted - 2005.12.12 05:34:00 -
[41]
I gotta ask....
What kind of person who can afford 800mm in implants or bpos flies in a shuttle? With that kind of loot you must have skills out the wazoo and hence in my mind ought to be flying around in a covert ops ship cloaked. Or am I missing something here?! Sorry, bit of a newb.
Eudoxus
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Alex Kynes
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Posted - 2005.12.12 05:41:00 -
[42]
Originally by: Eudoxus I gotta ask....
What kind of person who can afford 800mm in implants or bpos flies in a shuttle? With that kind of loot you must have skills out the wazoo and hence in my mind ought to be flying around in a covert ops ship cloaked. Or am I missing something here?! Sorry, bit of a newb.
Eudoxus
Yea. Umm, see, people are funny that way. If they weren't, many fine folks would be out of job. 
-AK
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Eudoxus
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Posted - 2005.12.12 05:51:00 -
[43]
Well I don't want any of you fine people to be out of a job ..... but I for one am training up my covert ops as we speak waaaaaaay in advance of even being able to fly a cruiser, let alone having hundreds of millions in stuff and the skills that would have accumulated over that time. I want people working....on blowing up other people than me!
This from the gal with 140mm in wealth and 3.3mm skill points - hence I was trying to figure how someone with 800mm in 'shuttle around' type money was not in a vastly vastly vastly better ship (or covert ops). Seems highly idiotic to me 
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SengH
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Posted - 2005.12.12 06:18:00 -
[44]
Edited by: SengH on 12/12/2005 06:18:26 Just cus you can use a covt ops ship doesnt mean it'll save you. Amarr CEO lost a Heavy Pulse Laser T2 BPO, 3/4 BS BPOs and a Covetor ME 28 BPO (only one which survived ). He had a prototype cloak instead of a covt ops cloak fitted to his covt ops . Granted he did fly straight into the bubble too 
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Eudoxus
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Posted - 2005.12.12 07:10:00 -
[45]
Well call me crazy again but if you can afford bpo's and are cheaping out with a prototype cloaker you deserve what you get. I have the prototype just cause I wanted to try it out while I wait to get covert ops and cloaking skills to 4. But I don't feel safe flying around in my cheetah EMPTY let alone with stuff of any value - its not like there is a lot of armor; how many hits would it take to get thru my (from memory) 380 points of armor and piddling shield!
Covert ops that cant warp and be cloaked at the same time is an accident/ganking/robbing/griefing waiting to happen in my mind.
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Snake Jankins
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Posted - 2005.12.12 08:37:00 -
[46]
Originally by: Eudoxus What kind of person who can afford 800mm in implants or bpos flies in a shuttle? With that kind of loot you must have skills out the wazoo and hence in my mind ought to be flying around in a covert ops ship cloaked. Or am I missing something here?! Sorry, bit of a newb.
Most people, who fly from empire to 0.0 use bms and not everyone trains for a covert ops. Then a shuttle is not a bad choice for that purpose, because there is no need for a mwd and it goes very fast into warp. I'd transport something expensive also with an interceptor, because so far noone was able to stop me when I didn't want a fight.
But I agree that covert ops is the best solution. Remember us sitting behind a gate in stilettos with two sensor-boosters-II and it was still impossible to lock the convert-op in the short time it had to decloak after the gate.  ___________ 'Only ships can be assembled, this is a Frigate.' |

Eudoxus
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Posted - 2005.12.12 08:49:00 -
[47]
Stupid question time - I am newb! - what type of ship is a bms?
Stupid question two - "But I agree that covert ops is the best solution. Remember us sitting behind a gate in stilettos with two sensor-boosters-II and it was still impossible to lock the convert-op in the short time it had to decloak after the gate"
So you were trying to lock a covert ops ship - why would one be decloaking after coming thru a gate? Do coverts with the top level cloak still need to decloak and recloak after coming thru a gate? I thought once you had the good one you could cloak, warp, go thru gate and all the time being cloaked and hence never need to come out?
Sorry, really not trying to hijack thread. I will shutup now.
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SengH
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Posted - 2005.12.12 08:55:00 -
[48]
you have to recloak every time you go through a gate. If you spawn inside the bubble if theres one on the gate your hosed. If people dumped drones to decloak you your hosed too.
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Dloan
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Posted - 2005.12.12 09:29:00 -
[49]
Originally by: Tony Fats
If you don't want PVP then stay in .5+
They already do...
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Shugo Kazuma
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Posted - 2005.12.12 09:30:00 -
[50]
Originally by: Tony Fats
The never ending carebear threads never end.
ITS A PVP GAME, YOU'RE SUPPOSED TO KILL PEOPLE, FOR ANY REASON, RANSOM, FUN, STEALING THEIR MODS, CLAIMING THEIR BOUNTY, OR JUST PLAIN SHOOTING ANYBODY YOU COME ACROSS.
If you don't want PVP then stay in .5+
You do not have a right to safely enter lowsec, paying a ransom is not a right, its a privilege, when someone offers to let you go for 5 mil, it shows CLASS, they are doing you a FAVOR, they don't HAVE to ransom you, they can just gank you, pick up the mods and wait for the next victim.
PVP != Fighting, as it's spelt out, Player Vs Player is any activity where players engage each other. This could be as simple as undercutting your opponent's price on ships.
That being said, you don't see ransoming because it's almost always EASIER to blow someone out of the sky. I mean, sure, you might loose some of the stuff that they were carrying, but you could hit the jackpot easily. Blowing up the ship and ransoming the pod would be the more obvious choice, but then, only people who have implants worth anything would even bother to consider paying a fee.
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James Lyrus
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Posted - 2005.12.12 10:01:00 -
[51]
The problem is, ransoming is really very difficult in EVE.
The fact that they might have WCS, friends 'near' or be in range of sentry guns all combine to make blowing their ship and making off with the 'lesser' loot, a far safer option.
Shuttles are of no value, therefore not worth asking for a ransom for - they _might_ have a mega cargo, in which case unless you've a cargo scanner (which is often a wasted slot for combat) you won't be able to tell. -- Complaining about the PvPers and Pirates in EVE is like complaining about the mines in Minesweeper. |

Scalor Valentis
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Posted - 2005.12.12 10:03:00 -
[52]
Originally by: Scrammer Edited by: Scrammer on 11/12/2005 21:04:15
Friend of mine was attacked and killed this morning by another player. No convo. No ransom. No warning. Just complete destruction and chaos, followed by manic laughter.
Friend of mine tryed to randsome another player. No anwsering to convo. "me spik bad inglish". I dont have 10m. Stalling time to let his buddies to gankk pirat.
Just compleet pole smoking and playing plain dumb, followed by carebarish "my preccciosss" sihhing voices.

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Vampire Blade
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Posted - 2005.12.12 10:14:00 -
[53]
Hah, like your friend would have paid anyway. ----- ----- -----
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wierchas noobhunter
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Posted - 2005.12.12 10:19:00 -
[54]
Edited by: wierchas noobhunter on 12/12/2005 10:19:33
Originally by: BloodSpoon
Originally by: Dark Shikari
Originally by: Orroit Arkid Piracy and being gentlemanly don't usually go together, methinks.

Hardly.
I suspect you've never met a real professional pirate, like Ikvar or Verone?
Just because a bunch of kiddies act like jerks doesn't mean all, or even the majority do.
some people give this game a bad name...IE smack talkers :P
smacktalk is fun when a fleet of pirates bs jumped in sytem poped some noobs and they are mad siting in station hehe :P
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LordMordred
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Posted - 2005.12.12 10:20:00 -
[55]
I rather disagree with our orignal posting friend here.
9/10 Times, if it's at a belt... we will kill you for your loot, mining or ratting. As in our opinion a real pirate doesn't walk up and give you a chance to get your witts about you, the essence of the attack is in the shock factor. Once we destroy your ship we will ransom your pod if we catch it.
At a gate, we will kill you flat out, regardless of ship. Then we will kill your pod. We can't take chances at gates. No Ransom, no warning. As for gate campers being griefers, again I disagree. Real pirates would be waiting in popular travel routes waiting for the next ship to come along. Storm the ship, kill the crew (to prevent people from reporting you.) Take the loot, burn the ship so it will never be found.
Also there are systems out there that have alot of research labs in them, I can't tell you how many "newb" ships I've popped at these gates that drop all kinds of BPO/BPC goodies.
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Snake Jankins
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Posted - 2005.12.12 10:30:00 -
[56]
Edited by: Snake Jankins on 12/12/2005 10:35:49
Originally by: Eudoxus Stupid question time - I am newb! - what type of ship is a bms?
use bms = bookmarks, so that you land 0km from the gate and not 15km away from it. If you land with your shuttle on top of a gate, it has no disadvantages to a frigate, although it has no mwd, but the advantage that a shuttle goes faster into warp after the gate.
Quote:
So you were trying to lock a covert ops ship - why would one be decloaking after coming thru a gate? Do coverts with the top level cloak still need to decloak and recloak after coming thru a gate?
Yes, you come invisible out of the gate like everyone does, but cloaking device is off and you can't activate modules again without moving or before activating the warp. So you become visible for a part of a second, before you can manually activate your cloaking device again. ___________ 'Only ships can be assembled, this is a Frigate.' |

SpaceCleaver
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Posted - 2005.12.12 10:33:00 -
[57]
Edited by: SpaceCleaver on 12/12/2005 10:33:57 Edited by: SpaceCleaver on 12/12/2005 10:33:06
Originally by: Tony Fats
You do not have a right to safely enter lowsec, paying a ransom is not a right, its a privilege, when someone offers to let you go for 5 mil, it shows CLASS, they are doing you a FAVOR, they don't HAVE to ransom you, they can just gank you, pick up the mods and wait for the next victim.
Unless your victim can actually kill you, you're 100% right.
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Lu Yan
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Posted - 2005.12.12 10:35:00 -
[58]
You know, this same thing happened to me not long ago. I warp to a gate in a shuttle, then get killed without a word. But it wasn't because the guy didn't want to ransom me, it was because shuttles are fast and battlecruisers are slower to lock on. I was 6 Km from the gate by the time he managed to lock and shoot me, so by the time he would have made his demands, I would have been through the gate. Also, if there was "complete destruction and chaos" your friend would have been podded, and he wouldn't have heard laughing on local. If he did hear laughing on local, then he wasn't podded and should be happy that he only lost a shuttle.
One last thing: "We just like to shoot things"-Euphoria Released It is fun; once I blasted an Ore thief... it was the happiest day of EVE in my life.
Kittens give Morbo gas. |

Siren Shiva
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Posted - 2005.12.12 10:52:00 -
[59]
Originally by: Rod Blaine
Not having a chance to decline = non-consensual combat.
Yes, you can decline by not entering lowsec.
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Fooball
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Posted - 2005.12.12 12:32:00 -
[60]
Edited by: Fooball on 12/12/2005 12:36:00
Originally by: Dark Shikari "Griefer" is a name that carebears call people who do things they don't like.
Amen to that. 99% of the things people yell GRIEFING or WRONG!!!! are just natural parts of the game. It's not supposed to be all nice and like made by Disney or something. Who claimed life is supposed to be fair and on what grounds? PFFT.
Like thievery. It's a profession amongst others. RMR will make it more interesting which might draw in more people into it 
Something becomes griefing when the intent is to make the life of others as bad as possible. Intent. If I blow up ships because I love seeing those bright flashes although it might possibly bug someone target it is not griefing It would take for instance following certain player and hitting and hitting and hitting on him constantly so that he could't simply play to start being griefing.
There are griefers around too I bet but I haven't sofar in my first couple months playing seen one.
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Brannor McThife
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Posted - 2005.12.13 06:55:00 -
[61]
Last night, I made the "unfortunate" choice to buy 2 strip miners in Aunenen, without checking why the system name rang a bell. Of course, the two strip miners were being sold by S******dly [SNIGG].
It was easy getting in, but they seem to have the Nonni gate permanently camped now. That takes dedication... I mean, this morning they were able to get 16 ships in an hour...which was not too bad.
They had 2 Ravens, 3 Megas, 2 Tempests and a Scorpion and deimos. Pretty much full on Sniping. Most of them had < -8.0, so it was quite clear they had been doing this a while.
I got stuck there last night, and figured I'd leave this morning, but the camp this morning was bigger than last night, and it's the only way to Nonni...unless you do what I did...
Head west to Orvolle - 13 jumps, of which half are through lowsec (where I saw a whole 4 other people), and then 13/14 jumps from there back to Jita.
A pain, but it shows that you can avoid rats if you want. Also, some of them were polite, and I had some fun chatting to them...others were quite obviously kids amd just wanted to smacktalk.
They are rats, make no mistake, and they will gank and pod anyone they want. The only problem is, is that they can snipe with impunity.
-G
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Malken
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Posted - 2005.12.13 07:03:00 -
[62]
Originally by: HippoKing griefing is killing for no profit pirating is killing for profit
blasting rookie ships (that aren't blatantly spies) would be griefing. picking on a ship that might drop good stuff is piracy
i actually looted 20 BPC's and a couple of BPO's from a n00b ship. a friend of mine looted a hold full of zydrine from another. any ship with a cargo hold that can hold anything worth isk is a possible target.
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Drazys
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Posted - 2005.12.13 08:02:00 -
[63]
Killing people at Unsec without warning is part of game ? Fine, I understand that and have no trouble with that at all. However, there are a few related things I do have trouble with:
- All the whining about need to force other players to Unsec "for sake of gameplay balance"... I guess speaking about "gameplay balance" sounds better than saying "CCP must force more people to come to Unsec to be ganked".
- People killing pods "because it is fun" and similar, and then saying that it is "too easy ISK" that keeps players in Empire space. To borrow a common saying at these forums... If and when pirates make some people avoid Unsec, pirates shouldn't whine to CCP but just adapt to the situation.
- The sadly hilarious double morality: Apparently avoiding situations where one could lose ship to PvP makes one a "f-ing cowardly carebear", but destroying a few newbie ships and then avoiding situations where one could lose ship to PvP makes one a "pirate who just uses tactics".
Apologies for the rant but I've seen too much of the above-described attitude to be able to remain quiet.
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Longasc
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Posted - 2005.12.13 08:36:00 -
[64]
They all kill for fun. Neither is out for fair play.
This is why I do not like PvP that much. It is basically my setup being superior than his, me being stronger in equipment and skills, not based so much on my personal skills.
Fleet battle? Numbers > skill
In the end, you have your fun at the cost of the others ship and implants.
While I am not in general against piracy and PvP (!), people should open their eyes and forget about fair PvP, honor among pirates and stuff like that.
Still, even among pirates there can be differences, some are just scum. 
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Longasc
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Posted - 2005.12.13 08:37:00 -
[65]
BTW, thumbs up, Drazys.
I also cannot stand this attitude.
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Lygos
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Posted - 2005.12.13 09:18:00 -
[66]
If there be any such thing as "griefer," then in an environment of fiction, I would have to say it is the person who does not help anyone else walk away with a good story.
In one sense, we are all guilty of this. In another, this "unaccountableness" is impossible to achieve. Everyone may, afterall, only be observed to be serving his own highest Good and grandest narrative.
Targetting Sig Variance -- "Everything I love is combustible." |

kopite
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Posted - 2005.12.13 10:08:00 -
[67]
Meh i havent complained about being popped since i had the old shuttle routine as a noob. I was like wtf he kill me for etc etc. Toon had been in game about 2 weeks and was taking a taxi to go get some skillbooks.
Rather than ***** and moan (well actually i may have *****ed and moaned a little in private) i convoed the guy asking why killing shuttles was worth his effort, got my explanation about Mega/Zyd/BPO's etc and we parted ways. Pretty civilised and this noob learnt never to haul expensive stuff in a shuttle without it costing any more than the cost of the shuttle itself. Cant remember the guys name as was way back when but he was polite in return to me being polite, i'd say i gained more from that experience than i lost due to that.
Eve is not about consentual pvp. Its about being clever and lucky enough to avoid it if you dont want it. Risk vs reward is such a common reply around here but only becasue its one of the truths of the game. .................................................. I'd be Unstopppable.. if i could just get started! |

Arti K
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Posted - 2005.12.13 10:41:00 -
[68]
Kill or be killed, it is the only way.  Do hunters contact their prey beforehand and ask for monetary contribution? Do they tell them when they're about to attack?
Nope. Grow a pair and start shooting like the rest of us. 
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Snake Jankins
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Posted - 2005.12.13 10:49:00 -
[69]
Originally by: Brannor McThife They are rats, make no mistake, and they will gank and pod anyone they want. The only problem is, is that they can snipe with impunity.
RMR will change that a bit. 1) afaik sensor-boosters recieve a stacking penalty 2) ships receive more hp and resistances. 3) the new interdictor ships. I have no clue how they work exactly, but if you can scramble a bunch of ships with them it at once with high scramble strength, then it becomes more dangerous for campers. ___________ 'Only ships can be assembled, this is a Frigate.' |

Dark Shikari
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Posted - 2005.12.13 10:53:00 -
[70]
Originally by: Snake Jankins
Originally by: Brannor McThife They are rats, make no mistake, and they will gank and pod anyone they want. The only problem is, is that they can snipe with impunity.
RMR will change that a bit. 1) afaik sensor-boosters recieve a stacking penalty
Already have them, I believe.
Sniping is actually quite dangerous. A covert ops and a thorax can easily take out any sniping battleship. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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gfldex
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Posted - 2005.12.13 11:08:00 -
[71]
Originally by: Scrammer ... griefer ...
If you fly in the realm of the grim men you will die. And as the realm of grim men is space you have to stay docked if you want to be safe. -- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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