Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

EVOTECH Spokesperson
|
Posted - 2005.12.19 04:56:00 -
[1]
Dev's at CCP:
Any update for issue that all outposts have market, and not just Gallente Administrative one?.. Why don't you address with more actual information, one of EvE's largest single content at the moment?.. ( We know that ISS did petition this market issue, after finding out that dispate your original statement any outpost has fully functional market )
Why not giving info release are you gonna keep it the way it is, and how much player community can trust your content statements in the future?
Thank you,
|

Baldour Ngarr
|
Posted - 2005.12.19 07:03:00 -
[2]
Oveur came to visit Marginis; this conversation ensued.
PoliceConstable > Oveur PoliceConstable > i diddnt do it!:-p Oveur > YEs Oveur > lol PoliceConstable > need some exotic dancers?:-p Oveur > Nah, just checking out Marginis PoliceConstable > cool:) PoliceConstable > spawn some sentry guns and make me a happy man.lol Oveur > quite nice selection on the market for a 0.0 outpost PoliceConstable > thnx:) Oveur > you'll be happy that in RMR the station owner gets it's share PoliceConstable > alot of pirates in the region tho. difficulties. working on it Oveur > it was buggy on player owned stations/outposts PoliceConstable > cool PoliceConstable > OH! PoliceConstable > will rmr fix gallante outposts tho? Oveur > You mean limiting the market to them? PoliceConstable > yup PoliceConstable > :-p PoliceConstable > read my mind Oveur > Nope. It's quite difficult to do Oveur > I'd rather boost it in some other way Oveur > more facilities PoliceConstable > that would work too PoliceConstable > i was thinking along the same lines PoliceConstable > since its bonus = innate to all the outposts anyway. heh Oveur > what do you consider most valuable ? PoliceConstable > hmm Oveur > offices, factories or labs PoliceConstable > factories, personally. as a 0.0 hub, it would be useful to be able to manufacture the item for sale right in system Ridgy > factories Oveur > ok Oveur > well, i'll be moving along PoliceConstable > cool. thanks for stopping by mate Oveur > later, enjoy the evening Smile PoliceConstable > likewise:)
Now, extra factories will be *something*, but since the Minmatar outpost has both a refinery and a market, you'd be an utter fool to even consider any of the other three. And, as it turns out, ISS *were* utter fools for believing what the devs said. 30+ billion down the plughole.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Aeaus
|
Posted - 2005.12.19 07:30:00 -
[3]
In a game dominated by information the devs see no purpose in letting us know all details about such huge investments; why am I not supprised?
|

Tiuwaz
|
Posted - 2005.12.19 07:35:00 -
[4]
well ISS still got the best looking Outpost and its the only one of its kind atm 
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
|

Verite Rendition
|
Posted - 2005.12.19 07:44:00 -
[5]
It's funny when you think about it as the Minmatar outpost got a boost in RMR, I believe there are now a full 50 manufacturing slots in it(the same as any other facility), instead of the previous 2.
---- TribalWar Inc. Director of R&D |

Stuu
|
Posted - 2005.12.19 10:02:00 -
[6]
Sorry to inform u that the refinery outpost did NOT get 50 slots but did get 20. This means it has been improved but still not as good as a factory outpost.
|

Lacero Callrisian
|
Posted - 2005.12.19 10:14:00 -
[7]
And a million times better than gallente
|

Nextdoor Joe
|
Posted - 2005.12.19 12:31:00 -
[8]
So what are actual stats of each outpost type after RMR?.. |

Exco Executor
|
Posted - 2005.12.19 12:40:00 -
[9]
Originally by: Aeaus In a game dominated by information the devs see no purpose in letting us know all details about such huge investments; why am I not supprised?
I just don't see CCP's policy here, why to make peeps ****ed by just holding all the game content info from players?.. What's the filosofy behind all that, as it should not be that difficult to publish guides & documents how game actually works..
..or is the rising customer numbers made CCP this ignorant?.. |

Nextdoor Joe
|
Posted - 2005.12.20 02:09:00 -
[10]
Can someone post here actual amount of manufacturing and research job slots of each outpost version please?..
|
|
|

t20

|
Posted - 2005.12.20 13:55:00 -
[11]
The seeding of outpost manufacturing lines was an error in the seeding script. The 10 existing outposts all received an unintended boost to manufacturing and research slots. We will be reducing these again over downtime tomorrow. (this won't affect your current production jobs in those Outposts)
|
|

James Lyrus
|
Posted - 2005.12.20 14:36:00 -
[12]
Originally by: t20 The seeding of outpost manufacturing lines was an error in the seeding script. The 10 existing outposts all received an unintended boost to manufacturing and research slots. We will be reducing these again over downtime tomorrow. (this won't affect your current production jobs in those Outposts)
Aww.. We liked those.
Just for reference, what's the numbers of various things supposed to be on outposts? -- Lyrus Associates is recruiting |
|

t20

|
Posted - 2005.12.20 14:41:00 -
[13]
Caldari Research Outpost: 2 x manufacturing 7 x mineral efficiency research 7 x production efficiency research 6 x copying 8 x offices Amarr Factory Outpost: 20 x manufacturing 1 x mineral efficiency research 1 x production efficiency research 1 x copying 4 x offices Minmatar Service Outpost: 2 x manufacturing 6 x offices has refining capabilities Gallente Administrative Outpost: 4 x manufacturing 2 x mineral efficiency research 2 x production efficiency research 1 x copying 16 x offices has market capabilities
|
|

James Lyrus
|
Posted - 2005.12.20 14:50:00 -
[14]
And just one last question. Are all those lovely slots at 1.0 and 1.0 for time/mineral efficiency?
(BTW, they all have a market too) -- Lyrus Associates is recruiting |

Baldour Ngarr
|
Posted - 2005.12.20 14:58:00 -
[15]
Originally by: t20 Caldari Research Outpost: 2 x manufacturing 7 x mineral efficiency research 7 x production efficiency research 6 x copying 8 x offices Amarr Factory Outpost: 20 x manufacturing 1 x mineral efficiency research 1 x production efficiency research 1 x copying 4 x offices Minmatar Service Outpost: 2 x manufacturing 6 x offices has refining capabilities Gallente Administrative Outpost: 4 x manufacturing 2 x mineral efficiency research 2 x production efficiency research 1 x copying 16 x offices has market capabilities
ALL of the outposts have market capabilities. There's nothing we can do market-wise at our Gallente outpost that can't be done at any of the other three.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Simon Illian
|
Posted - 2005.12.20 15:01:00 -
[16]
maybe it will change ? [Eve Tool for the mass]
Maximum signature image filesize is 24000 bytes - Udat |

Selak Zorander
|
Posted - 2005.12.20 15:03:00 -
[17]
After the hotfix, try actually putting something on the market at those outposts.
You may be able to see the market while docked at a minmatar outpost (or other ones) just like you can in space, but I would be willing to bet that the fix (whenever it gets added) will make it so you can not actually put anything on the market at those stations.
|

Baldour Ngarr
|
Posted - 2005.12.20 15:22:00 -
[18]
Originally by: Simon Illian maybe it will change ?
It will not. Oveur made quite clear that he will not even try to change it, because it's too complicated to code.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Baldour Ngarr
|
Posted - 2005.12.20 15:23:00 -
[19]
Originally by: Selak Zorander After the hotfix, try actually putting something on the market at those outposts.
You may be able to see the market while docked at a minmatar outpost (or other ones) just like you can in space, but I would be willing to bet that the fix (whenever it gets added) will make it so you can not actually put anything on the market at those stations.
Not unless Oveur was lying to us. See the conversation posted above.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Darpz
|
Posted - 2005.12.20 17:51:00 -
[20]

would be nice if devs gave the ship forum some love, there is a 16 page thread still awaiting an answer
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try 
so your saying I should of kept my mouth shut?
Yup.
|
|

elFarto
|
Posted - 2005.12.20 17:51:00 -
[21]
Edited by: elFarto on 20/12/2005 17:51:10
Originally by: James Lyrus And just one last question. Are all those lovely slots at 1.0 and 1.0 for time/mineral efficiency?
(BTW, they all have a market too)
Amarr Outpost Manufacturingtime: 0.95mat: 0.95 Caldari Outpost Copyingtime: 0.95mat: 0.95 Caldari Outpost ME Researchtime: 0.95mat: 0.95 Caldari Outpost PE Researchtime: 0.95mat: 0.95 I'm assuming the rest are 1.0 multipliers, as there aren't any entries for Minmatar or Gallente outposts.
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |

The Cosmopolite
|
Posted - 2005.12.20 18:09:00 -
[22]
Perhaps, if all can run a market in the end, it is only the Gallente outpost that gives a cut of market transactions to the outpost owner?
Cosmo
Jericho Fraction |

Joshua Foiritain
|
Posted - 2005.12.20 19:17:00 -
[23]
Originally by: The Cosmopolite Perhaps, if all can run a market in the end, it is only the Gallente outpost that gives a cut of market transactions to the outpost owner?
Cosmo
That sounds good, allowing people to remotly talk to their agents while docked at a Gallente outpost could be useful? Basicaly it allows mission runners to move to the outpost fulltime while not having to give up their mission job, i can see a lot of alliances wanting this not to mention it would further the exodus.  ------------------
|

Elroy Cruise
|
Posted - 2005.12.21 03:29:00 -
[24]
More offices would be consistent with the "administrative" role of Gallente outposts, imo. Bringing the total to 32+ would possibly conbtribute to make up for the 'everybody's got market' blow by turning Gallente outposts in the trading hubs they're supposed to be.
Now, for that hub role to make sense and turn into a practical reality, some lub on the trade/administrative side of things could go a long way: a general +1 skill level to all remote management skills (factory, labs, orders) used in station would actually get those outposts to live up to their job description, provided it doesn't require heavy rewrite of code.
Just my .02 isk. Elroy. ------------------ N.A.G.A Scout, bookie specialist, and diagnosed drone maniac. |

James Lyrus
|
Posted - 2005.12.21 10:16:00 -
[25]
Well, I'm admittely biased, but I certainly wouldn't complain about a bit of buffing to the Gallente outpost :).
That said, they gallente _does_ have the major redeeming feature that it just looks totally gorgeous. OK, so you can't refine there, but it's got all that weight of aesthetic appear. -- Lyrus Associates is recruiting |

Jin Entres
|
Posted - 2005.12.21 12:44:00 -
[26]
I think having a market in every outpost is logical and should stay. In RP respect it would be confusing why such a big station couldn't have a marketplace. Anyhow as this used to be the Gallente outpost's specialty, it naturally deserves another instead.
|

Kaell Meynn
|
Posted - 2005.12.22 07:45:00 -
[27]
Edited by: Kaell Meynn on 22/12/2005 07:54:20 If the Gallanete one is given factory slots, then what is the point of the Amarr one? With the new factory system, factory slots have greatly increased in their efficiency. There really wont be much of an advantage between 10 and 20 factory slots since often only 10 will be needed total.
I think the Gallente outpost should get some OTHER type of bonus. If anyone has any ideas, feel free to share :).
Giving the Gallente enough factories that they arent in constant demand will render the Amarr outpost pointless. Would be like giving the Gallente outpost a refinery, which would make the Minmatar one pointless. Really, they need something else, something different. Alternatively, make them all the same.
EDIT: Maybe something to do with the upcomming contracts system? Since it's administrative outpost, would make sense if there is something that could be coded to give them as a bonus in that?
|

Neslo
|
Posted - 2005.12.22 09:01:00 -
[28]
I would love to boost to total offices for the gallente station (maybe 32 like empire stations?)
Another idea I think was already mentioned by someone else is perhaps have it give a +1 to the remote management skills for the outpost. Give a range bonus to remote industry to poses around the station. This way a person need only train level 4 while in alliance space and yet gain the bonus of having level 5 should be anywhere else... but lose it when he travels out of alliance space.
Since this would attract people to use a Outpost to post bpo's / bpc's seems like it would be a nice bonus. Plus a market for all stations is logical really (and like someone said it's hardcoded already why screw with that) From Ashes to Ashes... From Dust to Dust....
|

James Lyrus
|
Posted - 2005.12.22 10:57:00 -
[29]
Originally by: Kaell Meynn Edited by: Kaell Meynn on 22/12/2005 07:54:20 If the Gallanete one is given factory slots, then what is the point of the Amarr one? With the new factory system, factory slots have greatly increased in their efficiency. There really wont be much of an advantage between 10 and 20 factory slots since often only 10 will be needed total.
I think the Gallente outpost should get some OTHER type of bonus. If anyone has any ideas, feel free to share :).
Giving the Gallente enough factories that they arent in constant demand will render the Amarr outpost pointless. Would be like giving the Gallente outpost a refinery, which would make the Minmatar one pointless. Really, they need something else, something different. Alternatively, make them all the same.
EDIT: Maybe something to do with the upcomming contracts system? Since it's administrative outpost, would make sense if there is something that could be coded to give them as a bonus in that?
Amarr outposts build 5% faster and use 5% less minerals. When you're talking about capital ships and battleships, that's a pretty big deal. -- Lyrus Associates is recruiting |

Exco Executor
|
Posted - 2005.12.22 11:16:00 -
[30]
Edited by: Exco Executor on 22/12/2005 11:19:09 Maybe...
Gallente outpost could have more offices (24-32 total).
Gallente outpost could have some nice agents.
..and what would really make Gallente version very desired:
Gallente outpost's transactions sales taxes and broker fees for station owner corp. (Attention CCP! This would NOT happend on other versions)
(No need to touch manufacturing ratio between stations at all after these)
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |