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Thread Statistics | Show CCP posts - 2 post(s) |

James Lyrus
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Posted - 2005.12.22 12:20:00 -
[31]
Originally by: Exco Executor
Gallente outpost's transactions sales taxes and broker fees for station owner corp. (Attention CCP! This would NOT happend on other versions)
This I believe, is implemented since RMR. On all outposts/PCS. Actually, it might just be broker fees, but it's one of the reasons that Marganis docking fees have dropped down. -- Lyrus Associates is recruiting |

Zaldiri
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Posted - 2005.12.22 15:23:00 -
[32]
If you limit market fees to Gall outpost people will just use other nearby outpost to dodge the fees, The gallente outpost should have could maybe its own agents?
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Exco Executor
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Posted - 2005.12.22 15:48:00 -
[33]
Originally by: Zaldiri If you limit market fees to Gall outpost people will just use other nearby outpost to dodge the fees
Other outpost's markets have those fees as well, but money would not go for station owner... (money sink)
That's the difference I mean... |

Mari Y'Tuk
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Posted - 2005.12.22 16:04:00 -
[34]
To be fair ISS is a Neutral Station and its lack of important items for war - such as refinery/manufacturing is a plus point in ISS - do you think it would still be there if it was minmatar?
My Production Spreadsheet, Most T1 Bp data, Located here. |

Exco Executor
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Posted - 2005.12.23 08:53:00 -
[35]
Originally by: Mari Y'Tuk To be fair ISS is a Neutral Station and its lack of important items for war - such as refinery/manufacturing is a plus point in ISS - do you think it would still be there if it was minmatar?
Corp office can be actually be even greater war asset, when located near area of operations and far from home...
We can set a side of ISS Margins outpost's specific case, and look into main problem generally: How CCP will balance (fix) current functions of different outpost versions?.. As you can see from below that CCP still states Gallente outpost's market something special, what as we all know by now is false information.
Originally by: t20 Caldari Research Outpost: 2 x manufacturing 7 x mineral efficiency research 7 x production efficiency research 6 x copying 8 x offices Amarr Factory Outpost: 20 x manufacturing 1 x mineral efficiency research 1 x production efficiency research 1 x copying 4 x offices Minmatar Service Outpost: 2 x manufacturing 6 x offices has refining capabilities Gallente Administrative Outpost: 4 x manufacturing 2 x mineral efficiency research 2 x production efficiency research 1 x copying 16 x offices has market capabilities
Also why Gallente outpost's platform BPO holds highest price tag as well?..
Dev's of CCP, can you please come up with some answers?
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Exco Executor
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Posted - 2005.12.28 17:32:00 -
[36]
C'mon CCP.. can you please post somekind of statement about this issue with Outposts?..
I mean you want more players to move and populate 0.0 space, yet you fail dealing with one of the most important issues related.
Waiting...
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Admiral IceBlock
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Posted - 2005.12.28 23:14:00 -
[37]
haha, remember whining about this even BEFORE they came into the game. i got told "no you cant..", look whos laughing now! :)
"We brake for nobody"
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Temerlyn
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Posted - 2005.12.29 01:27:00 -
[38]
You get broker fee's if you own a station.
Why not let gall outpost give you the tax fee as well. Would mean a very lucrative outpost then and be market orrientated.
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Jacob Majestic
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Posted - 2005.12.29 22:41:00 -
[39]
Edited by: Jacob Majestic on 29/12/2005 22:41:41 Edited by: Jacob Majestic on 29/12/2005 22:41:18 The Gallente outpost is a jack-of-all-trades -- a few offices, a few factories, and the "unique" market that's not unique at all. Why not give it a 20% or 25% refinery?
*edit* And the Amarr's factory superiority should be boosted to 25%. It's sort of silly that it's only 5% better when you've spent 30b isk to build it and need to build a Minmatar outpost to supply it with minerals.
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Minuz1
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Posted - 2005.12.30 19:41:00 -
[40]
Originally by: Exco Executor Edited by: Exco Executor on 22/12/2005 11:19:09 Maybe...
Gallente outpost could have more offices (24-32 total).
Gallente outpost could have some nice agents.
..and what would really make Gallente version very desired:
Gallente outpost's transactions sales taxes and broker fees for station owner corp. (Attention CCP! This would NOT happend on other versions)
(No need to touch manufacturing ratio between stations at all after these)
The agent thingie might be tricky to code, since the outpost can be killed.
Increasing broker fee for the other stations to simulate corruption would be goodie or/and giving gallante OP owners some/all of it. -like that.. The Tech 2 Lottery is rigged, In my favor! |
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Ehrine Ashbark
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Posted - 2005.12.30 22:14:00 -
[41]
Outposts cannot be destroyed, only conquered (and thus ownership changed). The _only_ thing related that can be destroyed is the construction platform or "egg". Once it is fully constructed it is like any other conquerable station.
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Exco Executor
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Posted - 2005.12.31 01:31:00 -
[42]
As Gallente version is called Administrative Outpost, something fitting to it's name would be very suitable...
Why I did mention agents, more offices and more income from fees/taxes for owner.
CCP should make outposts generally more usefull and more beneficial for owners, in order to boost player movement to 0.0 space. |

Promithius
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Posted - 2006.02.01 20:43:00 -
[43]
I have myself petitiond this issude , ISS has now spent 60+ bil on 2 gallente outpoasts on the premice that they would be "fixed in some other way" the nature of our investment was the fact we were told they would be best suited for what we needed , yet it seems that the Gallente outpaosts are just a expensive mish mash of the others and (withiught refining) so i appele to the Dev's please make a clear statment , What are you going to do to fix out Outposts ?
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Platina
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Posted - 2006.02.01 21:23:00 -
[44]
signed
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James Lyrus
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Posted - 2006.02.01 22:10:00 -
[45]
How about putting agents in gallente outposts? Or would that be too sick? -- We are recruiting
Carriers on sale |

Wee Dave
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Posted - 2006.02.01 23:10:00 -
[46]
What about giving the Gal outpost enhanced defensive capabilities, such as outpost guns and perhaps even the ability to deploy limited gate guns? It would be a unique advantage and would reinforce its role as a trading outpost since it would increase the security of neutrals.
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Shidhe
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Posted - 2006.02.02 12:21:00 -
[47]
I was one of the people who argued that markets should be available for all outposts (/me sees bounties being placed on my head as I say this...).
I still think that this was correct - the purpose of the outposts was to help bring palyers into 0.0, and for that you need a market. Other facilities are nice, but you can now use POS for manufacturing or refining, and nothing else has a market.
As for what the Gallente should get - Agents would be nice, but how to run them? Would they be chosen by the GMs, and the owners get a fee per mission? There is the long awaited contract system - could be there a bone there to give to Gallente outposts - that would fit with the `administrative' title? Could efficient Gallente administration (?) give better market rates or profits to the owners? Out of box thoughts of a beurocratic nature welcomed (e.g. all pirates in the system have to obtain form HJ/67-YU[version90] before attacking anyone in the system? ). 
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Promithius
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Posted - 2006.02.02 15:44:00 -
[48]
im not argunin gagainst markets being removed from all outpoasts , i am basicaly saying were is our uniqe ability ? if seems that all outpoasts can do what ours can but better , shurly there is a reason its the moast expensive ? we were told it would be the operetion of the market systems that would make money was the reason but that feature does not exist , so it seems that CCP have left us without any uniqe abilitys, I am arguing that we should get sompthing , as telling us we will get sopmithing and then getting nothing is boredring falce advertising which last time i checked was les than a legitimate practace. When players go that its considerd "Game Mechanics" but whan CCP does it .. what are we to call that ?
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Kaell Meynn
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Posted - 2006.02.02 21:35:00 -
[49]
Originally by: Promithius im not argunin gagainst markets being removed from all outpoasts , i am basicaly saying were is our uniqe ability ? if seems that all outpoasts can do what ours can but better , shurly there is a reason its the moast expensive ?
That's not true. It's a case of "the grass is greener...". The factory outpost can't do anything that the office outpost can. It has more factory slots, but less office slots. It used to have the unique ability that it had a 0.95 material cost, but that was nerfed out a few weeks ago (clearly a needed nerf, since there are so many damn factory outposts out there, oh wait, there's 1 (maybe 2?)).
IMO, ALL the outposts need some love other than the minmatar one. And stop nerfing the non-minmatar ones. What's next, nerf blasters and non-caldari covops and bombers?
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Promithius
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Posted - 2006.03.22 13:27:00 -
[50]
SHHH dont give the devs ideas
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Butter Dog
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Posted - 2006.03.22 13:39:00 -
[51]
Is there still no word on the Devs on what the gallente outposts 'special bonus' is going to be?
Given that they have clearly f*****d up on this, and the bonuses are not working as originally intended and outlined by the dev guy in this thread, it would be nice to at least have a little clarification or effort on what is such a huge player-driven investment.
Or have they simply given up caring about this issue?
The question to the Devs is: The 'unique' feature of the gallente outpost did not happen, what are you going to do to replace it?
------------------ The ISS Navy is recruiting.
See this thread for further details.
www.eve-iss.com |

Hans Roaming
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Posted - 2006.03.22 15:12:00 -
[52]
I think the market in all is a good idea as that enable an economy to form, maybe 24 offices would be a good move as that would put it above conquerable stations as well which have 16. Or you can boost the factories by 2 and labs by two, who knows.
President Huzzah Federation
Be all you can be, join the Huzzah Armed Forces today! |

Jacob Majestic
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Posted - 2006.03.22 21:05:00 -
[53]
The Gallente Outpost is the bastard child of the four outposts -- Minmatar is the best refine, Amarr is the best manufacture, Caldari is the best research. Gallente outpost already has a little manufacturing capacity and a little manufacturing capacity -- why not round it out and give it some refining capacity? Something like a 25% refine would be right in line of all the other half-measures the Gallente outpost already gets.
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Joshua Foiritain
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Posted - 2006.03.22 21:52:00 -
[54]
Originally by: Jacob Majestic The Gallente Outpost is the bastard child of the four outposts -- Minmatar is the best refine, Amarr is the best manufacture, Caldari is the best research. Gallente outpost already has a little manufacturing capacity and a little manufacturing capacity -- why not round it out and give it some refining capacity? Something like a 25% refine would be right in line of all the other half-measures the Gallente outpost already gets.
That or allow people docked at the station to talk to agents they have a +8 personal standing with. This would make it a GREAT asset in deep 0.0... -------
[Coreli Corporation Mainframe] |

Maggot
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Posted - 2006.03.23 09:55:00 -
[55]
Podium Dancers Holo reel shows Gambling facility Space Zoo
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Count TaSessine
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Posted - 2006.03.23 10:48:00 -
[56]
Originally by: Joshua Foiritain
Originally by: Jacob Majestic The Gallente Outpost is the bastard child of the four outposts -- Minmatar is the best refine, Amarr is the best manufacture, Caldari is the best research. Gallente outpost already has a little manufacturing capacity and a little manufacturing capacity -- why not round it out and give it some refining capacity? Something like a 25% refine would be right in line of all the other half-measures the Gallente outpost already gets.
That or allow people docked at the station to talk to agents they have a +8 personal standing with. This would make it a GREAT asset in deep 0.0...
That's a very good idea Josh and I would put it as a close second item on my wish list. The first would be more offices. More offices in the Gallente outposts would strengten their specialisation.
Also, a general comment on the design of the outposts: why did CCP chose to go with the racial design, ie that each race have their own outpost type? It doesn't make any sense, except from a design point of view. From a RP point of view its completely silly that the Caldari have no refinery, and that the amarr have no labs :-)
Either they give each race 4 specialised outposts each, or they make 4 generic outposts. Anyway, thats my thoughts :-)
Chairman, ISS
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Kaell Meynn
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Posted - 2006.03.23 12:05:00 -
[57]
Edited by: Kaell Meynn on 23/03/2006 12:05:38
Originally by: Count TaSessine That's a very good idea Josh and I would put it as a close second item on my wish list. The first would be more offices. More offices in the Gallente outposts would strengten their specialisation.
Also, a general comment on the design of the outposts: why did CCP chose to go with the racial design, ie that each race have their own outpost type? It doesn't make any sense, except from a design point of view. From a RP point of view its completely silly that the Caldari have no refinery, and that the amarr have no labs :-)
Either they give each race 4 specialised outposts each, or they make 4 generic outposts. Anyway, thats my thoughts :-)
This I completely agree with. I guess was a matter of not wanting to have to model 16 outposts, and not wanting them generic looking. I'd have still gone with Generic though. Really silly that Gallente don't know how to make a refinery, and Caldari can't make a factory. Where do the Caldari factories in empire come from if Caldari have no clue how to build even an outpost?
Shoulda just went with generic.
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James Lyrus
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Posted - 2006.03.23 14:22:00 -
[58]
How about if Gallente outposts served as sources for some trade goods. After all they are market sources. Maybe not all of them, but one or two of the POS ones would be really sweet. -- We are recruiting
We sell carriers. |

Butter Dog
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Posted - 2006.03.24 10:46:00 -
[59]
If the Gallente outposts were seeded with NPC POS equipment that would certainly make them more attractive in deep space...
------------------ The ISS Navy is recruiting.
See this thread for further details.
www.eve-iss.com |

Jon Hawkes
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Posted - 2006.03.24 12:26:00 -
[60]
How about giving the Admin Outposts an "outsourcing" role, whereby the the station adminstrators could charge a monthly fee for other player run corporations to provide a limited number of service lots based on standings?
For example, Corp X pays the Outpost owners N amount of isk and needs to expend a sizeable amount of NPC Industrial goods such as Robotics/Manufacturing ool/Research Tools per month in exchange for running a predetemined service on that station, such as Research, Refinery or Factory. Corp X could then set slot prices or the % of minerals taken to sustain their own growth. Contracts could then be competed over, thus adding a little more to the player run economy out in 0.0.
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