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Thread Statistics | Show CCP posts - 2 post(s) |
EVOTECH Spokesperson
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Posted - 2005.12.19 04:56:00 -
[1]
Dev's at CCP:
Any update for issue that all outposts have market, and not just Gallente Administrative one?.. Why don't you address with more actual information, one of EvE's largest single content at the moment?.. ( We know that ISS did petition this market issue, after finding out that dispate your original statement any outpost has fully functional market )
Why not giving info release are you gonna keep it the way it is, and how much player community can trust your content statements in the future?
Thank you,
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Baldour Ngarr
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Posted - 2005.12.19 07:03:00 -
[2]
Oveur came to visit Marginis; this conversation ensued.
PoliceConstable > Oveur PoliceConstable > i diddnt do it!:-p Oveur > YEs Oveur > lol PoliceConstable > need some exotic dancers?:-p Oveur > Nah, just checking out Marginis PoliceConstable > cool:) PoliceConstable > spawn some sentry guns and make me a happy man.lol Oveur > quite nice selection on the market for a 0.0 outpost PoliceConstable > thnx:) Oveur > you'll be happy that in RMR the station owner gets it's share PoliceConstable > alot of pirates in the region tho. difficulties. working on it Oveur > it was buggy on player owned stations/outposts PoliceConstable > cool PoliceConstable > OH! PoliceConstable > will rmr fix gallante outposts tho? Oveur > You mean limiting the market to them? PoliceConstable > yup PoliceConstable > :-p PoliceConstable > read my mind Oveur > Nope. It's quite difficult to do Oveur > I'd rather boost it in some other way Oveur > more facilities PoliceConstable > that would work too PoliceConstable > i was thinking along the same lines PoliceConstable > since its bonus = innate to all the outposts anyway. heh Oveur > what do you consider most valuable ? PoliceConstable > hmm Oveur > offices, factories or labs PoliceConstable > factories, personally. as a 0.0 hub, it would be useful to be able to manufacture the item for sale right in system Ridgy > factories Oveur > ok Oveur > well, i'll be moving along PoliceConstable > cool. thanks for stopping by mate Oveur > later, enjoy the evening Smile PoliceConstable > likewise:)
Now, extra factories will be *something*, but since the Minmatar outpost has both a refinery and a market, you'd be an utter fool to even consider any of the other three. And, as it turns out, ISS *were* utter fools for believing what the devs said. 30+ billion down the plughole.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Aeaus
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Posted - 2005.12.19 07:30:00 -
[3]
In a game dominated by information the devs see no purpose in letting us know all details about such huge investments; why am I not supprised?
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Tiuwaz
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Posted - 2005.12.19 07:35:00 -
[4]
well ISS still got the best looking Outpost and its the only one of its kind atm
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Verite Rendition
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Posted - 2005.12.19 07:44:00 -
[5]
It's funny when you think about it as the Minmatar outpost got a boost in RMR, I believe there are now a full 50 manufacturing slots in it(the same as any other facility), instead of the previous 2.
---- TribalWar Inc. Director of R&D |
Stuu
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Posted - 2005.12.19 10:02:00 -
[6]
Sorry to inform u that the refinery outpost did NOT get 50 slots but did get 20. This means it has been improved but still not as good as a factory outpost.
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Lacero Callrisian
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Posted - 2005.12.19 10:14:00 -
[7]
And a million times better than gallente
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Nextdoor Joe
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Posted - 2005.12.19 12:31:00 -
[8]
So what are actual stats of each outpost type after RMR?.. |
Exco Executor
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Posted - 2005.12.19 12:40:00 -
[9]
Originally by: Aeaus In a game dominated by information the devs see no purpose in letting us know all details about such huge investments; why am I not supprised?
I just don't see CCP's policy here, why to make peeps ****ed by just holding all the game content info from players?.. What's the filosofy behind all that, as it should not be that difficult to publish guides & documents how game actually works..
..or is the rising customer numbers made CCP this ignorant?.. |
Nextdoor Joe
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Posted - 2005.12.20 02:09:00 -
[10]
Can someone post here actual amount of manufacturing and research job slots of each outpost version please?..
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t20
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Posted - 2005.12.20 13:55:00 -
[11]
The seeding of outpost manufacturing lines was an error in the seeding script. The 10 existing outposts all received an unintended boost to manufacturing and research slots. We will be reducing these again over downtime tomorrow. (this won't affect your current production jobs in those Outposts)
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James Lyrus
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Posted - 2005.12.20 14:36:00 -
[12]
Originally by: t20 The seeding of outpost manufacturing lines was an error in the seeding script. The 10 existing outposts all received an unintended boost to manufacturing and research slots. We will be reducing these again over downtime tomorrow. (this won't affect your current production jobs in those Outposts)
Aww.. We liked those.
Just for reference, what's the numbers of various things supposed to be on outposts? -- Lyrus Associates is recruiting |
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t20
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Posted - 2005.12.20 14:41:00 -
[13]
Caldari Research Outpost: 2 x manufacturing 7 x mineral efficiency research 7 x production efficiency research 6 x copying 8 x offices Amarr Factory Outpost: 20 x manufacturing 1 x mineral efficiency research 1 x production efficiency research 1 x copying 4 x offices Minmatar Service Outpost: 2 x manufacturing 6 x offices has refining capabilities Gallente Administrative Outpost: 4 x manufacturing 2 x mineral efficiency research 2 x production efficiency research 1 x copying 16 x offices has market capabilities
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James Lyrus
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Posted - 2005.12.20 14:50:00 -
[14]
And just one last question. Are all those lovely slots at 1.0 and 1.0 for time/mineral efficiency?
(BTW, they all have a market too) -- Lyrus Associates is recruiting |
Baldour Ngarr
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Posted - 2005.12.20 14:58:00 -
[15]
Originally by: t20 Caldari Research Outpost: 2 x manufacturing 7 x mineral efficiency research 7 x production efficiency research 6 x copying 8 x offices Amarr Factory Outpost: 20 x manufacturing 1 x mineral efficiency research 1 x production efficiency research 1 x copying 4 x offices Minmatar Service Outpost: 2 x manufacturing 6 x offices has refining capabilities Gallente Administrative Outpost: 4 x manufacturing 2 x mineral efficiency research 2 x production efficiency research 1 x copying 16 x offices has market capabilities
ALL of the outposts have market capabilities. There's nothing we can do market-wise at our Gallente outpost that can't be done at any of the other three.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Simon Illian
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Posted - 2005.12.20 15:01:00 -
[16]
maybe it will change ? [Eve Tool for the mass]
Maximum signature image filesize is 24000 bytes - Udat |
Selak Zorander
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Posted - 2005.12.20 15:03:00 -
[17]
After the hotfix, try actually putting something on the market at those outposts.
You may be able to see the market while docked at a minmatar outpost (or other ones) just like you can in space, but I would be willing to bet that the fix (whenever it gets added) will make it so you can not actually put anything on the market at those stations.
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Baldour Ngarr
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Posted - 2005.12.20 15:22:00 -
[18]
Originally by: Simon Illian maybe it will change ?
It will not. Oveur made quite clear that he will not even try to change it, because it's too complicated to code.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Baldour Ngarr
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Posted - 2005.12.20 15:23:00 -
[19]
Originally by: Selak Zorander After the hotfix, try actually putting something on the market at those outposts.
You may be able to see the market while docked at a minmatar outpost (or other ones) just like you can in space, but I would be willing to bet that the fix (whenever it gets added) will make it so you can not actually put anything on the market at those stations.
Not unless Oveur was lying to us. See the conversation posted above.
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Darpz
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Posted - 2005.12.20 17:51:00 -
[20]
would be nice if devs gave the ship forum some love, there is a 16 page thread still awaiting an answer
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try
so your saying I should of kept my mouth shut?
Yup.
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elFarto
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Posted - 2005.12.20 17:51:00 -
[21]
Edited by: elFarto on 20/12/2005 17:51:10
Originally by: James Lyrus And just one last question. Are all those lovely slots at 1.0 and 1.0 for time/mineral efficiency?
(BTW, they all have a market too)
Amarr Outpost Manufacturingtime: 0.95mat: 0.95 Caldari Outpost Copyingtime: 0.95mat: 0.95 Caldari Outpost ME Researchtime: 0.95mat: 0.95 Caldari Outpost PE Researchtime: 0.95mat: 0.95 I'm assuming the rest are 1.0 multipliers, as there aren't any entries for Minmatar or Gallente outposts.
Regards elFarto
Stratego > 2005.10.22 14:15:17 combat Imperium Alliance petitions you, glancing off causing no real damage. |
The Cosmopolite
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Posted - 2005.12.20 18:09:00 -
[22]
Perhaps, if all can run a market in the end, it is only the Gallente outpost that gives a cut of market transactions to the outpost owner?
Cosmo
Jericho Fraction |
Joshua Foiritain
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Posted - 2005.12.20 19:17:00 -
[23]
Originally by: The Cosmopolite Perhaps, if all can run a market in the end, it is only the Gallente outpost that gives a cut of market transactions to the outpost owner?
Cosmo
That sounds good, allowing people to remotly talk to their agents while docked at a Gallente outpost could be useful? Basicaly it allows mission runners to move to the outpost fulltime while not having to give up their mission job, i can see a lot of alliances wanting this not to mention it would further the exodus. ------------------
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Elroy Cruise
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Posted - 2005.12.21 03:29:00 -
[24]
More offices would be consistent with the "administrative" role of Gallente outposts, imo. Bringing the total to 32+ would possibly conbtribute to make up for the 'everybody's got market' blow by turning Gallente outposts in the trading hubs they're supposed to be.
Now, for that hub role to make sense and turn into a practical reality, some lub on the trade/administrative side of things could go a long way: a general +1 skill level to all remote management skills (factory, labs, orders) used in station would actually get those outposts to live up to their job description, provided it doesn't require heavy rewrite of code.
Just my .02 isk. Elroy. ------------------ N.A.G.A Scout, bookie specialist, and diagnosed drone maniac. |
James Lyrus
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Posted - 2005.12.21 10:16:00 -
[25]
Well, I'm admittely biased, but I certainly wouldn't complain about a bit of buffing to the Gallente outpost :).
That said, they gallente _does_ have the major redeeming feature that it just looks totally gorgeous. OK, so you can't refine there, but it's got all that weight of aesthetic appear. -- Lyrus Associates is recruiting |
Jin Entres
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Posted - 2005.12.21 12:44:00 -
[26]
I think having a market in every outpost is logical and should stay. In RP respect it would be confusing why such a big station couldn't have a marketplace. Anyhow as this used to be the Gallente outpost's specialty, it naturally deserves another instead.
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Kaell Meynn
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Posted - 2005.12.22 07:45:00 -
[27]
Edited by: Kaell Meynn on 22/12/2005 07:54:20 If the Gallanete one is given factory slots, then what is the point of the Amarr one? With the new factory system, factory slots have greatly increased in their efficiency. There really wont be much of an advantage between 10 and 20 factory slots since often only 10 will be needed total.
I think the Gallente outpost should get some OTHER type of bonus. If anyone has any ideas, feel free to share :).
Giving the Gallente enough factories that they arent in constant demand will render the Amarr outpost pointless. Would be like giving the Gallente outpost a refinery, which would make the Minmatar one pointless. Really, they need something else, something different. Alternatively, make them all the same.
EDIT: Maybe something to do with the upcomming contracts system? Since it's administrative outpost, would make sense if there is something that could be coded to give them as a bonus in that?
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Neslo
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Posted - 2005.12.22 09:01:00 -
[28]
I would love to boost to total offices for the gallente station (maybe 32 like empire stations?)
Another idea I think was already mentioned by someone else is perhaps have it give a +1 to the remote management skills for the outpost. Give a range bonus to remote industry to poses around the station. This way a person need only train level 4 while in alliance space and yet gain the bonus of having level 5 should be anywhere else... but lose it when he travels out of alliance space.
Since this would attract people to use a Outpost to post bpo's / bpc's seems like it would be a nice bonus. Plus a market for all stations is logical really (and like someone said it's hardcoded already why screw with that) From Ashes to Ashes... From Dust to Dust....
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James Lyrus
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Posted - 2005.12.22 10:57:00 -
[29]
Originally by: Kaell Meynn Edited by: Kaell Meynn on 22/12/2005 07:54:20 If the Gallanete one is given factory slots, then what is the point of the Amarr one? With the new factory system, factory slots have greatly increased in their efficiency. There really wont be much of an advantage between 10 and 20 factory slots since often only 10 will be needed total.
I think the Gallente outpost should get some OTHER type of bonus. If anyone has any ideas, feel free to share :).
Giving the Gallente enough factories that they arent in constant demand will render the Amarr outpost pointless. Would be like giving the Gallente outpost a refinery, which would make the Minmatar one pointless. Really, they need something else, something different. Alternatively, make them all the same.
EDIT: Maybe something to do with the upcomming contracts system? Since it's administrative outpost, would make sense if there is something that could be coded to give them as a bonus in that?
Amarr outposts build 5% faster and use 5% less minerals. When you're talking about capital ships and battleships, that's a pretty big deal. -- Lyrus Associates is recruiting |
Exco Executor
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Posted - 2005.12.22 11:16:00 -
[30]
Edited by: Exco Executor on 22/12/2005 11:19:09 Maybe...
Gallente outpost could have more offices (24-32 total).
Gallente outpost could have some nice agents.
..and what would really make Gallente version very desired:
Gallente outpost's transactions sales taxes and broker fees for station owner corp. (Attention CCP! This would NOT happend on other versions)
(No need to touch manufacturing ratio between stations at all after these)
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James Lyrus
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Posted - 2005.12.22 12:20:00 -
[31]
Originally by: Exco Executor
Gallente outpost's transactions sales taxes and broker fees for station owner corp. (Attention CCP! This would NOT happend on other versions)
This I believe, is implemented since RMR. On all outposts/PCS. Actually, it might just be broker fees, but it's one of the reasons that Marganis docking fees have dropped down. -- Lyrus Associates is recruiting |
Zaldiri
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Posted - 2005.12.22 15:23:00 -
[32]
If you limit market fees to Gall outpost people will just use other nearby outpost to dodge the fees, The gallente outpost should have could maybe its own agents?
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Exco Executor
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Posted - 2005.12.22 15:48:00 -
[33]
Originally by: Zaldiri If you limit market fees to Gall outpost people will just use other nearby outpost to dodge the fees
Other outpost's markets have those fees as well, but money would not go for station owner... (money sink)
That's the difference I mean... |
Mari Y'Tuk
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Posted - 2005.12.22 16:04:00 -
[34]
To be fair ISS is a Neutral Station and its lack of important items for war - such as refinery/manufacturing is a plus point in ISS - do you think it would still be there if it was minmatar?
My Production Spreadsheet, Most T1 Bp data, Located here. |
Exco Executor
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Posted - 2005.12.23 08:53:00 -
[35]
Originally by: Mari Y'Tuk To be fair ISS is a Neutral Station and its lack of important items for war - such as refinery/manufacturing is a plus point in ISS - do you think it would still be there if it was minmatar?
Corp office can be actually be even greater war asset, when located near area of operations and far from home...
We can set a side of ISS Margins outpost's specific case, and look into main problem generally: How CCP will balance (fix) current functions of different outpost versions?.. As you can see from below that CCP still states Gallente outpost's market something special, what as we all know by now is false information.
Originally by: t20 Caldari Research Outpost: 2 x manufacturing 7 x mineral efficiency research 7 x production efficiency research 6 x copying 8 x offices Amarr Factory Outpost: 20 x manufacturing 1 x mineral efficiency research 1 x production efficiency research 1 x copying 4 x offices Minmatar Service Outpost: 2 x manufacturing 6 x offices has refining capabilities Gallente Administrative Outpost: 4 x manufacturing 2 x mineral efficiency research 2 x production efficiency research 1 x copying 16 x offices has market capabilities
Also why Gallente outpost's platform BPO holds highest price tag as well?..
Dev's of CCP, can you please come up with some answers?
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Exco Executor
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Posted - 2005.12.28 17:32:00 -
[36]
C'mon CCP.. can you please post somekind of statement about this issue with Outposts?..
I mean you want more players to move and populate 0.0 space, yet you fail dealing with one of the most important issues related.
Waiting...
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Admiral IceBlock
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Posted - 2005.12.28 23:14:00 -
[37]
haha, remember whining about this even BEFORE they came into the game. i got told "no you cant..", look whos laughing now! :)
"We brake for nobody"
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Temerlyn
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Posted - 2005.12.29 01:27:00 -
[38]
You get broker fee's if you own a station.
Why not let gall outpost give you the tax fee as well. Would mean a very lucrative outpost then and be market orrientated.
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Jacob Majestic
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Posted - 2005.12.29 22:41:00 -
[39]
Edited by: Jacob Majestic on 29/12/2005 22:41:41 Edited by: Jacob Majestic on 29/12/2005 22:41:18 The Gallente outpost is a jack-of-all-trades -- a few offices, a few factories, and the "unique" market that's not unique at all. Why not give it a 20% or 25% refinery?
*edit* And the Amarr's factory superiority should be boosted to 25%. It's sort of silly that it's only 5% better when you've spent 30b isk to build it and need to build a Minmatar outpost to supply it with minerals.
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Minuz1
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Posted - 2005.12.30 19:41:00 -
[40]
Originally by: Exco Executor Edited by: Exco Executor on 22/12/2005 11:19:09 Maybe...
Gallente outpost could have more offices (24-32 total).
Gallente outpost could have some nice agents.
..and what would really make Gallente version very desired:
Gallente outpost's transactions sales taxes and broker fees for station owner corp. (Attention CCP! This would NOT happend on other versions)
(No need to touch manufacturing ratio between stations at all after these)
The agent thingie might be tricky to code, since the outpost can be killed.
Increasing broker fee for the other stations to simulate corruption would be goodie or/and giving gallante OP owners some/all of it. -like that.. The Tech 2 Lottery is rigged, In my favor! |
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Ehrine Ashbark
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Posted - 2005.12.30 22:14:00 -
[41]
Outposts cannot be destroyed, only conquered (and thus ownership changed). The _only_ thing related that can be destroyed is the construction platform or "egg". Once it is fully constructed it is like any other conquerable station.
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Exco Executor
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Posted - 2005.12.31 01:31:00 -
[42]
As Gallente version is called Administrative Outpost, something fitting to it's name would be very suitable...
Why I did mention agents, more offices and more income from fees/taxes for owner.
CCP should make outposts generally more usefull and more beneficial for owners, in order to boost player movement to 0.0 space. |
Promithius
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Posted - 2006.02.01 20:43:00 -
[43]
I have myself petitiond this issude , ISS has now spent 60+ bil on 2 gallente outpoasts on the premice that they would be "fixed in some other way" the nature of our investment was the fact we were told they would be best suited for what we needed , yet it seems that the Gallente outpaosts are just a expensive mish mash of the others and (withiught refining) so i appele to the Dev's please make a clear statment , What are you going to do to fix out Outposts ?
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Platina
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Posted - 2006.02.01 21:23:00 -
[44]
signed
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James Lyrus
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Posted - 2006.02.01 22:10:00 -
[45]
How about putting agents in gallente outposts? Or would that be too sick? -- We are recruiting
Carriers on sale |
Wee Dave
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Posted - 2006.02.01 23:10:00 -
[46]
What about giving the Gal outpost enhanced defensive capabilities, such as outpost guns and perhaps even the ability to deploy limited gate guns? It would be a unique advantage and would reinforce its role as a trading outpost since it would increase the security of neutrals.
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Shidhe
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Posted - 2006.02.02 12:21:00 -
[47]
I was one of the people who argued that markets should be available for all outposts (/me sees bounties being placed on my head as I say this...).
I still think that this was correct - the purpose of the outposts was to help bring palyers into 0.0, and for that you need a market. Other facilities are nice, but you can now use POS for manufacturing or refining, and nothing else has a market.
As for what the Gallente should get - Agents would be nice, but how to run them? Would they be chosen by the GMs, and the owners get a fee per mission? There is the long awaited contract system - could be there a bone there to give to Gallente outposts - that would fit with the `administrative' title? Could efficient Gallente administration (?) give better market rates or profits to the owners? Out of box thoughts of a beurocratic nature welcomed (e.g. all pirates in the system have to obtain form HJ/67-YU[version90] before attacking anyone in the system? ).
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Promithius
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Posted - 2006.02.02 15:44:00 -
[48]
im not argunin gagainst markets being removed from all outpoasts , i am basicaly saying were is our uniqe ability ? if seems that all outpoasts can do what ours can but better , shurly there is a reason its the moast expensive ? we were told it would be the operetion of the market systems that would make money was the reason but that feature does not exist , so it seems that CCP have left us without any uniqe abilitys, I am arguing that we should get sompthing , as telling us we will get sopmithing and then getting nothing is boredring falce advertising which last time i checked was les than a legitimate practace. When players go that its considerd "Game Mechanics" but whan CCP does it .. what are we to call that ?
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Kaell Meynn
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Posted - 2006.02.02 21:35:00 -
[49]
Originally by: Promithius im not argunin gagainst markets being removed from all outpoasts , i am basicaly saying were is our uniqe ability ? if seems that all outpoasts can do what ours can but better , shurly there is a reason its the moast expensive ?
That's not true. It's a case of "the grass is greener...". The factory outpost can't do anything that the office outpost can. It has more factory slots, but less office slots. It used to have the unique ability that it had a 0.95 material cost, but that was nerfed out a few weeks ago (clearly a needed nerf, since there are so many damn factory outposts out there, oh wait, there's 1 (maybe 2?)).
IMO, ALL the outposts need some love other than the minmatar one. And stop nerfing the non-minmatar ones. What's next, nerf blasters and non-caldari covops and bombers?
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Promithius
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Posted - 2006.03.22 13:27:00 -
[50]
SHHH dont give the devs ideas
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Butter Dog
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Posted - 2006.03.22 13:39:00 -
[51]
Is there still no word on the Devs on what the gallente outposts 'special bonus' is going to be?
Given that they have clearly f*****d up on this, and the bonuses are not working as originally intended and outlined by the dev guy in this thread, it would be nice to at least have a little clarification or effort on what is such a huge player-driven investment.
Or have they simply given up caring about this issue?
The question to the Devs is: The 'unique' feature of the gallente outpost did not happen, what are you going to do to replace it?
------------------ The ISS Navy is recruiting.
See this thread for further details.
www.eve-iss.com |
Hans Roaming
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Posted - 2006.03.22 15:12:00 -
[52]
I think the market in all is a good idea as that enable an economy to form, maybe 24 offices would be a good move as that would put it above conquerable stations as well which have 16. Or you can boost the factories by 2 and labs by two, who knows.
President Huzzah Federation
Be all you can be, join the Huzzah Armed Forces today! |
Jacob Majestic
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Posted - 2006.03.22 21:05:00 -
[53]
The Gallente Outpost is the bastard child of the four outposts -- Minmatar is the best refine, Amarr is the best manufacture, Caldari is the best research. Gallente outpost already has a little manufacturing capacity and a little manufacturing capacity -- why not round it out and give it some refining capacity? Something like a 25% refine would be right in line of all the other half-measures the Gallente outpost already gets.
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Joshua Foiritain
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Posted - 2006.03.22 21:52:00 -
[54]
Originally by: Jacob Majestic The Gallente Outpost is the bastard child of the four outposts -- Minmatar is the best refine, Amarr is the best manufacture, Caldari is the best research. Gallente outpost already has a little manufacturing capacity and a little manufacturing capacity -- why not round it out and give it some refining capacity? Something like a 25% refine would be right in line of all the other half-measures the Gallente outpost already gets.
That or allow people docked at the station to talk to agents they have a +8 personal standing with. This would make it a GREAT asset in deep 0.0... -------
[Coreli Corporation Mainframe] |
Maggot
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Posted - 2006.03.23 09:55:00 -
[55]
Podium Dancers Holo reel shows Gambling facility Space Zoo
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Count TaSessine
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Posted - 2006.03.23 10:48:00 -
[56]
Originally by: Joshua Foiritain
Originally by: Jacob Majestic The Gallente Outpost is the bastard child of the four outposts -- Minmatar is the best refine, Amarr is the best manufacture, Caldari is the best research. Gallente outpost already has a little manufacturing capacity and a little manufacturing capacity -- why not round it out and give it some refining capacity? Something like a 25% refine would be right in line of all the other half-measures the Gallente outpost already gets.
That or allow people docked at the station to talk to agents they have a +8 personal standing with. This would make it a GREAT asset in deep 0.0...
That's a very good idea Josh and I would put it as a close second item on my wish list. The first would be more offices. More offices in the Gallente outposts would strengten their specialisation.
Also, a general comment on the design of the outposts: why did CCP chose to go with the racial design, ie that each race have their own outpost type? It doesn't make any sense, except from a design point of view. From a RP point of view its completely silly that the Caldari have no refinery, and that the amarr have no labs :-)
Either they give each race 4 specialised outposts each, or they make 4 generic outposts. Anyway, thats my thoughts :-)
Chairman, ISS
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Kaell Meynn
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Posted - 2006.03.23 12:05:00 -
[57]
Edited by: Kaell Meynn on 23/03/2006 12:05:38
Originally by: Count TaSessine That's a very good idea Josh and I would put it as a close second item on my wish list. The first would be more offices. More offices in the Gallente outposts would strengten their specialisation.
Also, a general comment on the design of the outposts: why did CCP chose to go with the racial design, ie that each race have their own outpost type? It doesn't make any sense, except from a design point of view. From a RP point of view its completely silly that the Caldari have no refinery, and that the amarr have no labs :-)
Either they give each race 4 specialised outposts each, or they make 4 generic outposts. Anyway, thats my thoughts :-)
This I completely agree with. I guess was a matter of not wanting to have to model 16 outposts, and not wanting them generic looking. I'd have still gone with Generic though. Really silly that Gallente don't know how to make a refinery, and Caldari can't make a factory. Where do the Caldari factories in empire come from if Caldari have no clue how to build even an outpost?
Shoulda just went with generic.
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James Lyrus
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Posted - 2006.03.23 14:22:00 -
[58]
How about if Gallente outposts served as sources for some trade goods. After all they are market sources. Maybe not all of them, but one or two of the POS ones would be really sweet. -- We are recruiting
We sell carriers. |
Butter Dog
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Posted - 2006.03.24 10:46:00 -
[59]
If the Gallente outposts were seeded with NPC POS equipment that would certainly make them more attractive in deep space...
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See this thread for further details.
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Jon Hawkes
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Posted - 2006.03.24 12:26:00 -
[60]
How about giving the Admin Outposts an "outsourcing" role, whereby the the station adminstrators could charge a monthly fee for other player run corporations to provide a limited number of service lots based on standings?
For example, Corp X pays the Outpost owners N amount of isk and needs to expend a sizeable amount of NPC Industrial goods such as Robotics/Manufacturing ool/Research Tools per month in exchange for running a predetemined service on that station, such as Research, Refinery or Factory. Corp X could then set slot prices or the % of minerals taken to sustain their own growth. Contracts could then be competed over, thus adding a little more to the player run economy out in 0.0.
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