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Thread Statistics | Show CCP posts - 18 post(s) |

Taresh Jahemis
Akemi Chengora Corporation
1
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Posted - 2013.08.16 21:02:00 -
[91] - Quote
Balzac Legazou wrote:While it's nice that you're improving the drone UI, what the drone UI needs isn't improving. It's re-doing. And, before that, re-thinking. And I fear that adding polish to the current (fundamentally flawed / limited) drone UI will make CCP less likely to consider a full overhaul in the near future ("What, and waste all the time we spent polishing the old system?"). For example, the drone UI should allow players to:
- Quickly and easily launch, recall and activate specific drone groups directly (using both keyboard shortcuts and on-screen icons).
- Have a simple, unified "default action" shortcut (ex., pressing "F" should make mining drones mine).
- Also allow players to assign keyboard shortcuts to specific drone actions (ex., create a shortcut to "repair target" that will not make your combat drones "attack target", or a shortcut to "salvage target" that won't make your combat drones destroy it, and so on).
- Allow individual drones to belong to more than one group (ex., I might want a group with all my light drones, one with all my heavy drones, and one with all my thermal-damage drones, which includes drones from both of the first groups).
- See drone HP while drones are docked.
- Allow grouping of drones of different types (I know this is a problem with the current UI / command structure, but it wouldn't be if the other changes mentioned here were implemented).
- Target-lock own drones instantly (they're in constant communication with my ship - that's the whole justification for "bandwidth" - I shouldn't have to wait 20 seconds to lock one before I can start repairing it).
- Allow logistics drones to repair my own ship (yes, there are gameplay implications, but objectively only for logistics ships, and they can be dealt with by tweaking those ships; the idea that my repair drones can't repair my own ship is just nonsensical). Ex., telling logistics drones to "repair" with no target selected would make them repair the owner's ship (so there's no need to allow self-locking, which I guess would require too much debugging; alternatively, they automatically repair the parent when orbiting).
- Etc...
I don't think the features listed above are particularly hard to implement (from a UI design point of view), but they might be incompatible with the way Eve does things internally (and they're certainly incompatible with the current UI design). To implement these things, "drone groups" shouldn't be treated as containers, but rather "indices" (essentially presented as a "virtual drone", whose orders are then relayed to every member of the group), and there should be direct access to specific drone actions through icons in the drone UI (draggable to the module shortcuts), instead of making players go through sub-menus. For example, next to each drone (and to each group), there would be small icons for:
- Deployment button: Launch / Return to bay (ctrl+click to "disengage and orbit owner" instead of returning to bay, alt+click to "scoop drone", ctrl+alt+click to "abandon").
- Action button: Engage (perform default action for that drone type). The icon would be different depending on the drone type (combat, logistics, salvage, etc.) and would be draggable to a target. Simply clicking it would perform it on the current target. On a mixed-type group, the icon would send a "perform default action" command to each drone in that group (or be a bit smarter and figure out which action the player is more likely to want, but the generic command would generally be fine).
- Behavior button: Rules of engagement (click multiple times to cycle between "passive (orbit parent)", "guard (defend parent)", "assist (follow parent's attacks)", "aggressive (attack any enemy in range)"). This would also apply to drones assigned to someone else.
Each of these icons would be draggable to the "module" icons (right side of the HUD), and that would link it to the keyboard shortcut currently assigned to that slot (ex., if I drag the "engage" icon from group "MyDroneGroup" onto the first module icon, then pressing F1 would cause an "engage" command to be sent to the virtual "MyDroneGroup" drone, which would then relay that command to all drones in its index). It sounds more complicated than it is (hard to explain just using text). The whole thing would take up the same amount of screen space as the current drone UI; the damage indicators would be smaller (circular, clock-style) and half the space would be used for the new direct-action / draggable icons. I know this is unlikely to happen any time soon, I just urge you to not think of current UI "polish" as a long-term solution. The drone UI needs more fundamental changes to stop feeling like something out of the 1990s. Ok, now that the drone interface problem has been solved at the design level, when can we expect the changes to be implemented? ^^
Seriously, though, that is an excellent list of suggestions. If implemented, using drones would actually be fun instead of a major annoyance. |

Akiko Sciuto
Cold Nova Industries
8
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Posted - 2013.08.16 21:04:00 -
[92] - Quote
Careby wrote:Speaking of drones, it would be nice if the drones in the bay would show damage bars like they do in space...
Balzac Legazou wrote: For example, the drone UI should allow players to:
See drone HP while drones are docked
Allow logistics drones to repair my own ship (yes, there are gameplay implications, but objectively only for logistics ships, and they can be dealt with by tweaking those ships; the idea that my repair drones can't repair my own ship is just nonsensical). Ex., telling logistics drones to "repair" with no target selected would make them repair the owner's ship (so there's no need to allow self-locking, which I guess would require too much debugging; alternatively, they automatically repair the parent when orbiting).
Pretty please? |

Haifisch Zahne
Hraka Manufacture GmbH
202
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Posted - 2013.08.16 23:07:00 -
[93] - Quote
I came across a solution from a dev in some article: you can change the delay before the radial menu pops up. This is located in the Esc menu of preferences. Wow did that make a world of a difference!
Paul Maken wrote:Is there any change with respect to the problem where trying to drag locked targets into rows would often open the radial menu on them instead? Trying to press and hold long enough to be able to move the target without opening the radial menu is quite difficult.
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Lelira Cirim
2
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Posted - 2013.08.17 08:24:00 -
[94] - Quote
Looking forward to it. I like the radial menu but havent been in the habit of using it. New drone UI... omg yes please. I feel like I'm using the Windows for Workgroups file manager every time... |

Bagrat Skalski
Poseidaon
209
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Posted - 2013.08.17 13:09:00 -
[95] - Quote
I haven't read all of the feedback, only OP first post, and I was hoping to find the radial menu added to "Drones" menu element of UI in the space. I was surprised there was no proposal of it in post. New CQ prototype |
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CCP karkur
C C P C C P Alliance
2488

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Posted - 2013.08.17 14:54:00 -
[96] - Quote
Bagrat Skalski wrote:I haven't read all of the feedback, only OP first post, and I was hoping to find the radial menu added to "Drones" menu element of UI in the space. I was surprised there was no proposal of it in post. You might not have read the part where I said we were still working on some things  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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CCP karkur
C C P C C P Alliance
2489

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Posted - 2013.08.18 15:59:00 -
[97] - Quote
Original post has been updated  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
639
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Posted - 2013.08.18 16:32:00 -
[98] - Quote
CCP karkur wrote:Original post has been updated 
Thanks
Now we just need to be able to drag a drone group to the HUD and populate a list of drone icons with the group name and drone pilots will be happy. |

Merrik Talorra
Northstar Cabal Tactical Narcotics Team
4
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Posted - 2013.08.18 17:31:00 -
[99] - Quote
CCP karkur wrote:Hi all, "Jump through to X" added as primary option for black ops
Thank you so much for this 
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Maximus Andendare
Future Corps Sleeper Social Club
450
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Posted - 2013.08.19 14:49:00 -
[100] - Quote
CCP karkur wrote:Edit (August 18th): - "Jump through to X" added as primary option for black ops
"Jump through" as in the Blops BS jumping or the bridge option for Blops ships on the pig?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
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CCP karkur
C C P C C P Alliance
2491

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Posted - 2013.08.19 14:52:00 -
[101] - Quote
Maximus Andendare wrote:CCP karkur wrote:Edit (August 18th): - "Jump through to X" added as primary option for black ops
"Jump through" as in the Blops BS jumping or the bridge option for Blops ships on the pig? To allow you to jump through if the black ops ship has a bridge up CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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MeBiatch
Republic University Minmatar Republic
1233
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Posted - 2013.08.19 15:07:00 -
[102] - Quote
I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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CCP karkur
C C P C C P Alliance
2492

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Posted - 2013.08.19 16:48:00 -
[103] - Quote
MeBiatch wrote:I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that! 
Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Corporal Cina
Offworld Miners and Fabricators Guild
4
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Posted - 2013.08.19 16:58:00 -
[104] - Quote
drones with radial menu \o/ :emoticons:
thank you! |

MeBiatch
Republic University Minmatar Republic
1233
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Posted - 2013.08.19 17:28:00 -
[105] - Quote
CCP karkur wrote:MeBiatch wrote:I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that!  Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem?
its not that easy.. you have to fly really close to drone and scoop them in the drone bay to get them back... but for some reason when they appear in distant space (only way to do this with non fighters is to select recall to drone bay and while they are flying back to you you warp away) and then warp back to grid they then appear in local space and you have full controll over it.
its not like with probes where you can just select reconnect to them anytime you like...
i just wish i did not have to go threw the motions to keep controll over the drones when you can hopefully change a few values and make it automatic.
so instead of warp = lost control over drones warp = drone moved to distant space.
i am not sure how hard it would be to change this... but trust me perhaps i have not explained it that well... but if you did make this happen every drone user would be more then gladd to be Mr.Karkur...
p.s you have not met me in RL if you had you would totally want to marry me  There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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CCP karkur
C C P C C P Alliance
2492

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Posted - 2013.08.19 17:38:00 -
[106] - Quote
MeBiatch wrote:its not that easy.. you have to fly really close to drone and scoop them in the drone bay to get them back... but for some reason when they appear in distant space (only way to do this with non fighters is to select recall to drone bay and while they are flying back to you you warp away) and then warp back to grid they then appear in local space and you have full controll over it.
its not like with probes where you can just select reconnect to them anytime you like... Sorry if this is a stupid question, but I just want to make sure we are on the same page... do you know there is a shortcut to "Reconnect to Lost Drones" (ctrl+shift+r)? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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MeBiatch
Republic University Minmatar Republic
1233
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Posted - 2013.08.19 18:26:00 -
[107] - Quote
CCP karkur wrote: Sorry if this is a stupid question, but I just want to make sure we are on the same page... do you know there is a shortcut to "Reconnect to Lost Drones" (ctrl+shift+r)?
interesting i was not aware of that functionality.
here is a special link just for you!
one thing i did notice is that the shortcut is not preset (you said it should be control alt r but it did not have a preset) it would be nice if you added a shortcut as a preset control alt r works fine.
though i did notice its there if you right click on your ship. which is pretty cool. maybe add it to the radial menu on the ship? Perhaps under the + menu next to bookmark?
also if you do this too fast there is a 41 second countdown before you can reactivate the drones.
i still would like to see the auto to distant space added as it is more intuitive from a player experience over the shortcut for the warping away scenario. (I mean if you can already achieve this ingame with the way i explained why not just make it automatic?)
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Bo Kantrel
GETCO
5
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Posted - 2013.08.20 01:18:00 -
[108] - Quote
CCP karkur wrote:MeBiatch wrote:I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that!  Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem?
CCP karkur is da bomb! |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
639
|
Posted - 2013.08.20 01:22:00 -
[109] - Quote
You still cant drag skills from the Training queue to chat. Can we get that fuction added |

Rune Jairos
Lumodynamics Power Control Corp Panda Cave
0
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Posted - 2013.08.20 06:39:00 -
[110] - Quote
Antoine Jordan wrote:Drone change is a decent stopgap measure but anything short of being able to drag drone groups onto module slots on the UI, and press the hotkeys for those slots to launch/recall those groups, is a subpar solution.
Mmm that breaks the logic of what those slots are for and is inconsistent with the UI in general. While it's convenient, it's messy and not streamlined... not a good solution; disagree. |
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Stjaerna Ramundson
unknown dimension Alpha Volley Union
44
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Posted - 2013.08.21 19:07:00 -
[111] - Quote
CCP karkur wrote:Hi all, Drone changes:- Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
- Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
- Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
- Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
- Opacity of sub groups has been reduced
- Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).
edit.. sry wrong button, will edit for feedback... -.- 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Kandrew Dorak
The Graduates RAZOR Alliance
4
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Posted - 2013.08.21 20:22:00 -
[112] - Quote
While you're working with drone UI would it be possible to add at some point subfolders to the drone list? It would be really handy for carriers to have, say, a folder for all sentries and then within that a folder for each race. |
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CCP karkur
C C P C C P Alliance
2496

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Posted - 2013.08.21 20:23:00 -
[113] - Quote
Stjaerna Ramundson wrote: edit.. sry wrong button, will edit for feedback... -.-
I'm anxiously waiting for your feedback!  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Kosetzu
S1lver Flame
77
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Posted - 2013.08.21 20:28:00 -
[114] - Quote
CCP karkur wrote:Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. Makes sense to me  Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering. How about right click person in watchlist -> Assign drones? I have wanted to have this so many times =) When you start having 80+ people in a fleet and finding that one guy with a name that starts with R it gets pretty annoying.
Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. |

Maximus Andendare
Future Corps Sleeper Social Club
454
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Posted - 2013.08.21 20:34:00 -
[115] - Quote
Kosetzu wrote:How about right click person in watchlist -> Assign drones? I have wanted to have this so many times =) When you start having 80+ people in a fleet and finding that one guy with a name that starts with R it gets pretty annoying. Fantastic Idea!
Kosetzu wrote:Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exlusive gear today! << |

Kosetzu
S1lver Flame
77
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Posted - 2013.08.21 21:07:00 -
[116] - Quote
Maximus Andendare wrote:Kosetzu wrote:Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships. It's possible on Sisi now \o/ Haven't tested much drone stuff so good to see it added. Not currently available on TQ. |
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CCP karkur
C C P C C P Alliance
2497

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Posted - 2013.08.21 22:06:00 -
[117] - Quote
Kosetzu wrote:Maximus Andendare wrote:Kosetzu wrote:Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships. It's possible on Sisi now \o/ Haven't tested much drone stuff so good to see it added. Not currently available on TQ. I didn't change any rules.. when testing I frequently get the "you can't have drones of different types" type of message (for example when trying to mix salvage drones with combat drones). Could you give me specific examples (drone names) of what works on Sisi now that doesn't work on TQ? (and if something has changed, we might just decide to keep it that way, we'll see) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Draconigea
Angry Angels Nachrichtendienst
1
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Posted - 2013.08.21 22:20:00 -
[118] - Quote
1. Would be nice if drones that ARE in space and dragged to it again, will return to the drone bay. (quite fast move) 2. "Mine repeadently" is missing in the radial.menu -> very important 3. "return to drone bay" should not be behind the + in the radial menu (needs too much time)
4. "Add Waypoint" ist needed in the radial of a bookmark 5. "Remove Waypoint" is needed in the radial menu for a waypoint on the route 6. "Add as first waypoint" would be nice in the radial menu for the next system of the route
7. MAY BE,
Except of those little things, quite nice changes. |

Stjaerna Ramundson
unknown dimension Alpha Volley Union
44
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Posted - 2013.08.22 00:35:00 -
[119] - Quote
[00:28:24] Draconigea > "You can not mix different types of drones in the same group" grade gemacht ^^
While a discuss on live server and Draconigea on testserver, found out, that the dronepilot can not create combat groups of some mixed systems.
That doesn't make sense, when I (in a Dominix) would like to team up with a logistik pilot in a guardian I also don't get a error message:
Sorry "support" is in your Game not available!
Would be nice when we are also able to create full combat groups. (Creating these groups over the rightclick menu system) 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
639
|
Posted - 2013.08.22 00:39:00 -
[120] - Quote
Are we feature locked yet? |
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