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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP karkur
C C P C C P Alliance
2436

|
Posted - 2013.08.12 16:05:00 -
[1] - Quote
Hi all,
In Odyssey 1.1. my team, Team Pony Express, will be adding the Radial Menu here and there, and also making a few other changes to it. We have also been working on some other small UI changes:
Radial Menu added to:- Members in Fleet Watchlist
- Fleet members (oops
, I forgot to add it to the flat list, will fix )
- On squares in route
- On system name in "next in route" (radial menu for the stargate there, allows you to jump to the system)
- Bookmarks in People & Places (or window popped out from one of the bookmark folders)
- Bookmarks in system map
Changes we are making for the Radial Menu:- Added a small icon on Radial Menu options that are range options so it's clearer they are different
- Added indicators to show what item the radial menu is open on (for brackets it's a whitish cirlce, entries in list it's a highlight)
- Set Destination is now primary action for Asteroids, Stations, Solarsystems, Moons, Planets, Stargates when they are not in current system (accessible through bookmarks in People & Places)
- Removed "Bookmark" from Drones
- Fixed duplicate options on Drones
- Warping to fleet members now works
- If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommended
)
- (maybe some other thins i'm forgetting now
)
Drone changes:- Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
- Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
- Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
- Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
- Opacity of sub groups has been reduced
Other Changes:- Now possible to drag skills from Info windows to skillqueue or any input field such as chat to create a link
- Now possible to drag skills from charactersheet to input fields to create a link
- Camera movement when jumping has been smoothed out a lot
- Attributes and their values in Info windows are now listed in one line, making the values easier to read
We are still working on some things... and when the time is right I will probably update this thread, but until then I should probably not say too much.
Please give those things a try and let us know what you think  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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MeBiatch
Republic University Minmatar Republic
1210
|
Posted - 2013.08.12 16:17:00 -
[2] - Quote
cool stuff! ha and 1st!!! yay will update after reading There are no stupid Questions... just stupid people... Winter Expansion new ship request |

tgl3
Wormhole Engineers Greater Realms
350
|
Posted - 2013.08.12 16:20:00 -
[3] - Quote
Yay for drag-drop on drones! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |

Paul Maken
The Rising Stars The Initiative.
34
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Posted - 2013.08.12 16:25:00 -
[4] - Quote
Is there any change with respect to the problem where trying to drag locked targets into rows would often open the radial menu on them instead? Trying to press and hold long enough to be able to move the target without opening the radial menu is quite difficult. |
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CCP karkur
C C P C C P Alliance
2438

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Posted - 2013.08.12 16:30:00 -
[5] - Quote
Paul Maken wrote:Is there any change with respect to the problem where trying to drag locked targets into rows would often open the radial menu on them instead? Trying to press and hold long enough to be able to move the target without opening the radial menu is quite difficult. Well no.... but in case you didn't know, we have changed how dragging of the targets works:
CCP karkur wrote:Moving the targets around has been changed. Before, you had to hold the mouse down on the target for a while, it would pop out and you could move it. Now you just drag it right away, you will get a "ghost" target and the target itself is not actually moved until you drop it. This is more in line with how drag/drop works everywhere else in the game. I hope that solves your issue 
I will be writing a devblog soon on the Radial Menu, and I should cover stuff like that in it  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Akrasjel Lanate
Naquatech Conglomerate
1188
|
Posted - 2013.08.12 16:33:00 -
[6] - Quote
Radial menu needs an option for jumping thru blops(and titans maby) |

Corporal Cina
Offworld Miners and Fabricators Guild
4
|
Posted - 2013.08.12 16:53:00 -
[7] - Quote
Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.
I think the drag/drop may be just as good though, will have to try it. |
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CCP karkur
C C P C C P Alliance
2440

|
Posted - 2013.08.12 16:59:00 -
[8] - Quote
Corporal Cina wrote:Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.
I think the drag/drop may be just as good though, will have to try it. First of all, I'm very confused, what is quoted is not what the post says but anyways.... perhaps 
Edit: ok, maybe the post just hadn't update after being edited or some magic CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Chris Winter
Zephyr Corp V.A.S.T.
192
|
Posted - 2013.08.12 17:07:00 -
[9] - Quote
All those drone UI changes are nice, but what about a keybinding to launch drones? That's what's really needed. |

James Akachi
Perkone Caldari State
0
|
Posted - 2013.08.12 17:07:00 -
[10] - Quote
Very cool stuff. Just one request for my user experience. Could a right-click (and perhaps radial) menu be added to the Customs Office interface with options such as warp to customs office? |
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Careby
Careby Exploration
10
|
Posted - 2013.08.12 17:21:00 -
[11] - Quote
Speaking of drones, it would be nice if the drones in the bay would show damage bars like they do in space...
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Einar Matveinen
Shimai of New Eden
20
|
Posted - 2013.08.12 17:22:00 -
[12] - Quote
i like these changes, specially the new drone interface ^^ |

Corporal Cina
Offworld Miners and Fabricators Guild
4
|
Posted - 2013.08.12 18:16:00 -
[13] - Quote
CCP karkur wrote:Corporal Cina wrote:Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.
I think the drag/drop may be just as good though, will have to try it. First of all, I'm very confused, what is quoted is not what the post says but anyways.... perhaps  Edit: ok, maybe the post just hadn't update after being edited or some magic
Sorry, I did edit it to be more clear.
I will have to try the drag drop from drones in space to the drone bay.
My original question was whether the radial menu would work when clicking on a drone from the drone bay menu.
I find myself pulling one drone in to the drone bay which usually means right click menu hell. It would be quite lovely if we could use the radial menu for such things as returning a drone to the drone bay or to tell a specific drone to engage target.
Is that more clear? |
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CCP karkur
C C P C C P Alliance
2444

|
Posted - 2013.08.12 18:24:00 -
[14] - Quote
Corporal Cina wrote:CCP karkur wrote:Corporal Cina wrote:Is there any possibility that the radial menu will work for the drone bay menu? That would be awesome.
I think the drag/drop may be just as good though, will have to try it. First of all, I'm very confused, what is quoted is not what the post says but anyways.... perhaps  Edit: ok, maybe the post just hadn't update after being edited or some magic Sorry, I did edit it to be more clear. I will have to try the drag drop from drones in space to the drone bay. My original question was whether the radial menu would work when clicking on a drone from the drone bay menu. I find myself pulling one drone in to the drone bay which usually means right click menu hell. It would be quite lovely if we could use the radial menu for such things as returning a drone to the drone bay or to tell a specific drone to engage target. Is that more clear? yeah, sorry that I was unclear... I knew exactly what you were asking... and the answer was "perhaps " ... we are still working on some things  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Domanique Altares
Rifterlings Point Blank Alliance
1054
|
Posted - 2013.08.12 18:28:00 -
[15] - Quote
CCP karkur wrote:
Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
karkur I love you and this is awesome to play with on SiSi.
Is it beyond the realm of possibility that one day this could be iterated to simply dragging the group out of the window and 'into space' as it were, instead of having to drop directly on the 'Drones in Local Space' tab? Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Epic Rupture
10
|
Posted - 2013.08.12 18:36:00 -
[16] - Quote
Is it possible to include a section in the radial menu, when used on a member of your watch list, to deal with drones? For example, if I were to open the radial menu on someone within my watch list, I would get an "assist drones to" section, which would then expand into your different drone groups, allowing you to select which group you would like to assist. Once done, this will launch and assist your drone group to that individual, essential taking something that seems to take forever to do into one swift motion. Everything else looks good. Keep it up. |
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CCP karkur
C C P C C P Alliance
2444

|
Posted - 2013.08.12 18:43:00 -
[17] - Quote
Domanique Altares wrote:CCP karkur wrote:
Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
karkur I love you and this is awesome to play with on SiSi. Is it beyond the realm of possibility that one day this could be iterated to simply dragging the group out of the window and 'into space' as it were, instead of having to drop directly on the 'Drones in Local Space' tab? :3 And no... not at all... let me see what I can do 
CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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MrTiddles
Lambent Enterprises
5
|
Posted - 2013.08.12 18:44:00 -
[18] - Quote
I approve these changes. Anything that helps speed up drone deployment and management is crucial to my play style.
It would be really nice to have a quick way to inform drones to attack a target that didn't require a right-click. Maybe drone-ships get a button near the modules that can be activated easily?
Just thoughts. You guys are doing good work. Thank you. Humankind rarely forgives true greatness. |

Laura Mornie
Missions Mining and Mayhem Northern Coalition.
10
|
Posted - 2013.08.12 18:50:00 -
[19] - Quote
Nice job.
Like mentioned above, will be very nice to connect the "assist drones" option to the Watch List. MrTiddles - there is already a quick way to attack with drones, you can just key-bind it (it will send all active drones to attack your selected target).
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Corporal Cina
Offworld Miners and Fabricators Guild
4
|
Posted - 2013.08.12 18:52:00 -
[20] - Quote
Agreed, I love the radial menu! |
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ChaseTheLasers
Ekchuah's Shrine Comporium Kill It With Fire
58
|
Posted - 2013.08.12 18:55:00 -
[21] - Quote
CCP karkur wrote:
Other Changes:
Now possible to drag skills from charactersheet to input fields to create a link
I need to know: https://forums.eveonline.com/default.aspx?g=posts&m=3460166#post3460166
Did it used to be like that, or was it in my head? |

Alex Trevalian
EVE University Ivy League
0
|
Posted - 2013.08.12 18:57:00 -
[22] - Quote
I'm unsure if this is easy to do or not, but I get really frustrated when I get podded and try to use the radial menu to quickly warp to a celestial or customs office and the Warp-To location is different. Usually it's at the top of the circle but sometimes not. Can this be made more consistent? |

Nix Anteris
Bite Me inc Bitten.
135
|
Posted - 2013.08.12 19:00:00 -
[23] - Quote
CCP karkur wrote:Hi all, If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommended )
Thank you, thank you, thank you!
Now I will be able to open my scanner once again without a confusing pizza menu! |

Domanique Altares
Rifterlings Point Blank Alliance
1054
|
Posted - 2013.08.12 19:05:00 -
[24] - Quote
CCP karkur wrote:Domanique Altares wrote:CCP karkur wrote:
Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
karkur I love you and this is awesome to play with on SiSi. Is it beyond the realm of possibility that one day this could be iterated to simply dragging the group out of the window and 'into space' as it were, instead of having to drop directly on the 'Drones in Local Space' tab? :3 And no... not at all... let me see what I can do  (but could you do me a favor and think hard about if that could be problematic  )
I suppose anything might be problematic, especially with a cluttered UI as some of us run them. I imagine there might be hassles that arise with dragging a group of drones into certain windows; I don't know how such a thing is handled internal to the UI.
The other options to expand upon what you've done would be to give us a 'launch drones' hotkey assignment (along the lines of CTRL+Click targeting. hold they key down, click the group, and out they go, negating the need to indicate a 'default group' or whatever) or to allow us to bring up a radial menu over a drone group, with 'Launch Group' as the default action for a group in bay. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
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CCP karkur
C C P C C P Alliance
2446

|
Posted - 2013.08.12 19:05:00 -
[25] - Quote
Alex Trevalian wrote:I'm unsure if this is easy to do or not, but I get really frustrated when I get podded and try to use the radial menu to quickly warp to a celestial or customs office and the Warp-To location is different. Usually it's at the top of the circle but sometimes not. Can this be made more consistent? What? Warp To to should always be in the same spot(10.30... never at 12 o'clock)... the point is exactly to have it consistent .... could you explain better what you mean? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Jaime Gomes
Pwn 'N Play Nulli Secunda
3
|
Posted - 2013.08.12 19:07:00 -
[26] - Quote
am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. |

MrTiddles
Lambent Enterprises
6
|
Posted - 2013.08.12 19:08:00 -
[27] - Quote
Laura Mornie wrote:Nice job.
Like mentioned above, will be very nice to connect the "assist drones" option to the Watch List. MrTiddles - there is already a quick way to attack with drones, you can just key-bind it (it will send all active drones to attack your selected target).
I have been playing this game for seven years and never knew that. I am not a smart man. Thank you. Humankind rarely forgives true greatness. |

Maximus Andendare
Future Corps Sleeper Social Club
442
|
Posted - 2013.08.12 19:09:00 -
[28] - Quote
Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. There were some murmurings about drone changes from Ytterbium. I'm not sure if it was a balancing pass or whether it included UI updates (the former I'd guess, the latter good luck), but it's something to watch out for. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
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CCP karkur
C C P C C P Alliance
2449

|
Posted - 2013.08.12 19:10:00 -
[29] - Quote
Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. Makes sense to me Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Alex Trevalian
EVE University Ivy League
0
|
Posted - 2013.08.12 19:17:00 -
[30] - Quote
CCP karkur wrote:Alex Trevalian wrote:I'm unsure if this is easy to do or not, but I get really frustrated when I get podded and try to use the radial menu to quickly warp to a celestial or customs office and the Warp-To location is different. Usually it's at the top of the circle but sometimes not. Can this be made more consistent? What? Warp To to should always be in the same spot(10.30... never at 12 o'clock)... the point is exactly to have it consistent .... could you explain better what you mean?
You're right. I always equated the top of the radial menu with "Go to it" because I use it mostly to Dock and Jump. I'll try to adjust my behavior. |
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Jaime Gomes
Pwn 'N Play Nulli Secunda
3
|
Posted - 2013.08.12 19:18:00 -
[31] - Quote
Or left click and drag the folder were drones are deployed and drop on the wl dude we want them assigned.
If you could manage that would be very very cool. Because due to lag, fps, tidi an entire fleet assigning can be a pain in the ass. Making that easy would be bacon.
Can't stop. Won't stop the bacon. |

Domanique Altares
Rifterlings Point Blank Alliance
1054
|
Posted - 2013.08.12 19:19:00 -
[32] - Quote
CCP karkur wrote: Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering.
Personally, I don't know if I could put a price on how awesome it would be to be able to drag-drop a drone or group to assist someone in watchlist. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Marlona Sky
D00M. Northern Coalition.
4201
|
Posted - 2013.08.12 19:32:00 -
[33] - Quote
CCP karkur wrote:Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. Makes sense to me  Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering. Dragging a drone, drone folder and the 'Drones in space' to someone on the watch list to assist them would be welcome.
What about options to change the font, color, size, position and even deciding what we want and do not want on the drop down menus? I do love the radial menu, but improvements to the drop down menus would also be welcome. Also a launch drones hot key.
Another UI improvement would be the ability to drag and drop boosters to unused module hot key locations on the UI. Forced to have the cargo hold open and fish around to find the boosters is annoying. Who knows what else you could use the slots for. Maybe dragging and dropping your drones on it and presto, the drone hot key to launch we have been wanting for ten years.  . |

Caellach Marellus
Aideron Technologies
1102
|
Posted - 2013.08.12 19:37:00 -
[34] - Quote
Chris Winter wrote:All those drone UI changes are nice, but what about a keybinding to launch drones? That's what's really needed.
While I will continue to forever nag for this...
I love the new tweaks to the drone UI, especially drag'n'drop launching!
Edit: Did the attack keybind ever get fixed to also work for mining drones on asteroids and salvage drones on wrecks? Enjoy your gaming.
http://northern-goblin.blogspot.com |

Hannott Thanos
Notorious Legion
661
|
Posted - 2013.08.12 19:45:00 -
[35] - Quote
CCP karkur wrote:Makes sense to me  Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering. Um, YES? |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
57
|
Posted - 2013.08.12 20:03:00 -
[36] - Quote
CCP karkur wrote:Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. Makes sense to me  Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering.
would love very much!  |

Ari Runa
The Nyan Cat Pirates The Retirement Club
0
|
Posted - 2013.08.12 20:15:00 -
[37] - Quote
As a drone pilot these changes make me happy, but I'd still like to see keybinds for drone groups.
Suggestion: Drag drone groups to module slots to bind their launch to the module hotkey. In the event that you undock with a ship that overlaps previous Drone group binds, the modules take priority and you have to rebind the groups. The module icon will show the most common drone in that drone group, with some special coloring to differentiate between combat and logistics drones. |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
57
|
Posted - 2013.08.12 20:17:00 -
[38] - Quote
CCP karkur wrote:Hi all,
Drone changes:[list] Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
]
Moving or launching drones through this method is too slow currently. It takes awhile for drones to launch or be recall.
Also do not if it was intended but it seems for drones or dronegroups to be launch or recall, you have to drag them directly right on top of the folder or else nothing happens. This is the case even though you dragged them inside the corresponding folder.. |

Steve Bellator
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.08.12 20:22:00 -
[39] - Quote
Great changes, really looking forward to this.
Don't know if it's been said already or not, but it would also be wonderful if you could add Jump Bridges and Titan/BLOPS bridging to the overview buttons and radial menu.
It would be especially nice if JBs could react appropriately to the D shortcut. |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
57
|
Posted - 2013.08.12 20:23:00 -
[40] - Quote
Steve Bellator wrote:Great changes, really looking forward to this.
Don't know if it's been said already or not, but it would also be wonderful if you could add Jump Bridges and Titan/BLOPS bridging to the overview buttons and radial menu.
+1
This will make life so much easier for newbies and FCs... |
|

Antoine Jordan
SUNDERING Goonswarm Federation
24
|
Posted - 2013.08.12 20:32:00 -
[41] - Quote
Drone change is a decent stopgap measure but anything short of being able to drag drone groups onto module slots on the UI, and press the hotkeys for those slots to launch/recall those groups, is a subpar solution. |

Balzac Legazou
Center for Advanced Studies Gallente Federation
29
|
Posted - 2013.08.12 21:27:00 -
[42] - Quote
CCP karkur wrote: Drone changes: [...]
While it's nice that you're improving the drone UI, what the drone UI needs isn't improving. It's re-doing. And, before that, re-thinking.
And I fear that adding polish to the current (fundamentally flawed / limited) drone UI will make CCP less likely to consider a full overhaul in the near future ("What, and waste all the time we spent polishing the old system?").
For example, the drone UI should allow players to:
- Quickly and easily launch, recall and activate specific drone groups directly (using both keyboard shortcuts and on-screen icons).
- Have a simple, unified "default action" shortcut (ex., pressing "F" should make mining drones mine).
- Also allow players to assign shortcuts to specific drone actions (ex., create a shortcut to "repair target" that will not make your combat drones "attack target", or a shortcut to "salvage target" that won't make your combat drones destroy it, and so on).
- Allow individual drones to belong to more than one group (ex., I might want a group with all my light drones, one with all my heavy drones, and one with all my thermal-damage drones, which includes drones from both of the first groups).
- See drone HP while drones are docked.
- Allow grouping of drones of different types (I know this is a problem with the current UI / command structure, but it wouldn't be if the other changes mentioned here were implemented).
- Target-lock own drones instantly (they're in constant communication with my ship - that's the whole justification for "bandwidth" - I shouldn't have to wait 20 seconds to lock one before I can start repairing it).
- Tell logistics drones to repair my own ship (yes, there are gameplay implications, but objectively only for logistics ships, and they can be dealt with; the idea that my own repair drones can't repair my ship is just nonsensical). Ex., telling logistics drones to "repair" with no target selected would make them repair the owner's ship (so there's no need to allow self-locking, which I guess would require too much debugging).
- Etc...
I don't think the features listed above are particularly hard to implement (from a UI design point of view), but they might be incompatible with the way Eve does things internally (and they're certainly incompatible with the current UI design).
To implement these things, "drone groups" shouldn't be treated as containers, but rather "indices" (essentially presented as a "virtual drone", whose orders are then relayed to every member of the group), and there should be direct access to specific drone actions through icons in the drone UI (draggable to the module shortcuts), instead of making players go through sub-menus.
For example, next to each drone (and to each group), there would be small icons for:
- Launch / Return to bay (ctrl+click to "orbit owner" instead of returning to bay, alt+click to "scoop drone", ctrl+alt+click to "abandon").
- Engage (perform default action for that drone type). The icon would be different depending on the drone type (combat, logistics, salvage, etc.) and would be draggable to a target. Simply clicking it would perform it on the current target. On a mixed-type group, the icon would send a "perform default action" command to each drone in that group.
- Behaviour (click multiple times to cycle between "passive (orbit parent)", "defend parent", "follow parent's attacks", "attack any enemy in range"). This would also apply to drones assigned to someone else; they would remain assigned until the owner recalls them or reassigns them.
Each of these icons would be draggable to the current module icons (right side of the HUD), and that would link it to the keyboard shortcut currently assigned to that slot (ex., if I drag the "engage" icon from group "MyDroneGroup" onto the first module icon, then pressing F1 would cause an "engage" command to be sent to the virtual "MyDroneGroup" drone, which would then relay that command to all drones in its index).
It sounds more complicated than it is (hard to explain just using text). The whole thing would take up the same amount of screen space as the current drone UI; the damage indicators would be smaller (circular, clock-style) and half the space would be used for the new direct-action / draggable icons.
I know this is unlikely to happen any time soon, I just urge you to not think of current UI "polish" as a long-term solution. The drone UI needs more fundamental changes to stop feeling like something out of the 1990s.
|
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CCP karkur
C C P C C P Alliance
2462

|
Posted - 2013.08.12 21:37:00 -
[43] - Quote
Balzac Legazou wrote:CCP karkur wrote: Drone changes: [...]
While it's nice that you're improving the drone UI, what the drone UI needs isn't improving. It's re-doing. And, before that, re-thinking. And I fear that adding polish to the current (fundamentally flawed / limited) drone UI will make CCP less likely to consider a full overhaul in the near future ("What, and waste all the time we spent polishing the old system?"). [...a lot of stuff....] I know this is unlikely to happen any time soon, I just urge you to not think of current UI "polish" as a long-term solution. The drone UI needs more fundamental changes to stop feeling like something out of the 1990s. I think we all agree that the drone UI needs to be redone. I don't think those small tweaks will change anything about that, but they will hopefully make the drone UI just a little bit more usable until then. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Beagle von Space
Brave Newbies Inc. Brave Collective
14
|
Posted - 2013.08.12 21:41:00 -
[44] - Quote
Is there any chance that drone groups could someday be assigned to module hotkeys?
By that I mean:
- Drone group would show up in the active modules display next to the HUD
- The hotkey to activate would launch that group
- Activating them again would cause them to attack the currently selected targeted
- The hotkey that would overheat a conventional module would cause the drones to return and orbit
- "Overheating" the drones again would cause them to return to the bay.
Or is the current system, on some level, working as intended? I always figured that, because drones can engage targets semi-autonomously, that the reason there is no hotkey to launch them was that it makes it harder for bots to use them. |
|

CCP karkur
C C P C C P Alliance
2462

|
Posted - 2013.08.12 21:48:00 -
[45] - Quote
Beagle von Space wrote:Is there any chance that drone groups could someday be assigned to module hotkeys? By that I mean:
- Drone group would show up in the active modules display next to the HUD
- The hotkey to activate would launch that group
- Activating them again would cause them to attack the currently selected targeted
- The hotkey that would overheat a conventional module would cause the drones to return and orbit
- "Overheating" the drones again would cause them to return to the bay.
Or is the current system, on some level, working as intended? I always figured that, because drones can engage targets semi-autonomously, that the reason there is no hotkey to launch them was that it makes it harder for bots to use them. The drone UI just needs a lot of love, and it really wants to be redone... so maybe when/if that happens  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Greygal
Agony Unleashed Agony Empire
165
|
Posted - 2013.08.12 21:54:00 -
[46] - Quote
Balzac Legazou wrote:
Allow logistics drones to repair my own ship (yes, there are gameplay implications, but objectively only for logistics ships, and they can be dealt with by tweaking those ships; the idea that my repair drones can't repair my own ship is just nonsensical). Ex., telling logistics drones to "repair" with no target selected would make them repair the owner's ship (so there's no need to allow self-locking, which I guess would require too much debugging; alternatively, they automatically repair the parent when orbiting).
This. I love this. Oh please, CCP Karkur, consider this! :)
What you do for yourself dies with you, what you do for others is immortal. |

Balzac Legazou
Center for Advanced Studies Gallente Federation
29
|
Posted - 2013.08.12 21:56:00 -
[47] - Quote
CCP karkur wrote:I think we all agree that the drone UI needs to be redone.
Well, I think we also all agree that Eve should have an option to reverse mouse wheel zoom, and yet we've been waiting for it for over 10 years. 
I guess the department responsible for mouse wheel reversal ran out of funding after all the money was diverted to the "let's put a great big red WANTED sign covering half of every character's portrait" program. 
CCP karkur wrote: I don't think those small tweaks will change anything about that, but they will hopefully make the drone UI just a little bit more usable until then.
When you say "change anything about that", do you mean about the fact that we all agree it needs to be changed, or do you mean there are actually some plans / commitment on CCP's part to re-do the whole drone UI at some point?
Basically what I'm asking is:
Do you have a "proper" drone UI / drone command structure up your sleeve (designed and waiting to be implemented, perhaps on the next major expansion) ? Or is that still at the stage were "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" ?
P.S. - Not related to drones specifically, but have you considered adding little icons and / or colour-coding the entries in the right-click context menus? I think most people can locate options much faster if they have a visual cue, instead of having to read a list of (often very similar) text entries. For example, making "dangerous" options (like "reprocess" or "abandon") red would make people less likely to click them by accident when trying to use the option directly above them (like "repackage"). I know there are confirmation dialog boxes for most of them, but still; making it easier to pick the correct option to begin with is a more elegant UI design solution. |

Lan Staz
Sebiestor Tribe Minmatar Republic
22
|
Posted - 2013.08.12 21:59:00 -
[48] - Quote
CCP karkur wrote:Drone changes:- Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
- Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
- Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
- Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
- Opacity of sub groups has been reduced
- Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).
Super cool.
How difficult would it be to be able to drag/drop drones onto a locked target to have them engage that target?
|
|

CCP karkur
C C P C C P Alliance
2462

|
Posted - 2013.08.12 22:09:00 -
[49] - Quote
Balzac Legazou wrote:When you say "change anything about that", do you mean about the fact that we all agree it needs to be changed, or do you mean there are actually some plans / commitment on CCP's part to re-do the whole drone UI at some point?
Basically what I'm asking is:
Do you have a "proper" drone UI / drone command structure up your sleeve (designed and waiting to be implemented, perhaps on the next major expansion) ? Or is that still at the stage were "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" ? Pretty much still at the "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" stage although I know our UI designers have been experimenting a bit with it.
By "change anything about that" I meant that no one is going to go "No, OMG, we can't redo the drone UI now, karkur just spent X time on adding drag/drop!!" 
And color coding... I haven't really thought about it, but I think it would be more for our designers to decide on anyways  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Balzac Legazou
Center for Advanced Studies Gallente Federation
29
|
Posted - 2013.08.12 22:22:00 -
[50] - Quote
CCP karkur wrote:Pretty much still at the "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" stage although I know our UI designers have been experimenting a bit with it.
Meh. Feared as much. 
CCP karkur wrote:And color coding... I haven't really thought about it, but I think it would be more for our designers to decide on anyways 
They're too busy buffing their favourite ships. 
Icons would be even better (like the little skull icon that appears when an option is restricted by security), but that would probably take time to do (Eve's current neocom / station icons are hard enough to interpret at full size, scaling them down would just turn them into blobs).
Colour-coding should be pretty easy to do (a lot of players already do it for their overview tabs, for example, so I suspect the game engine does support colouring context-menu entries).
Also, not sure if this is (just) a design issue or if it's due to the underlying code, but it's a bit confusing that there are two separate "Invite to..." options in context menus when clicking on a player (one to invite to fleet, the other to invite to chat channels). Has this been changed in Singularity (I vaguely remember reading something about it)? At least maybe rename "Invite to fleet" simply to "Fleet (invite)", so they're easier to distinguish.
|
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Zilero
Love Squad Confederation of xXPIZZAXx
88
|
Posted - 2013.08.12 22:53:00 -
[51] - Quote
I absolutely hate the radial menu. Please make an option so I can turn it off! |

Nicola Arman
Lacuna.
33
|
Posted - 2013.08.12 23:15:00 -
[52] - Quote
CCP I fuckin love you! |

S1euth
The Graduates RAZOR Alliance
17
|
Posted - 2013.08.12 23:31:00 -
[53] - Quote
CCP Karkur is a mind reader. Thanks for the updates! |

Vincent Athena
V.I.C.E. Aegis Solaris
2113
|
Posted - 2013.08.12 23:50:00 -
[54] - Quote
CCP karkur wrote:Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. Makes sense to me  Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering. Yes that would help. So would dragging the drone group to someone in the fleet window, or the fleet chat window. BUT drones can be assigned to "assist" and to "guard". We need some way to do both.
As for controlling drones, I'm partial to the idea that there are three new hot keys: Go to next group, Go to previous group, and Launch current group. http://vincentoneve.wordpress.com/ |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
331
|
Posted - 2013.08.13 00:03:00 -
[55] - Quote
Okay, since it seems like the longest time one could set the radial menu to delay popping up still feels like its less than a second. Also, in the current build on SiSi i'm having trouble locating the option to make it slower/faster. I was able to find it on TQ right after you forced this p.o.s. on everyone, but can't find it now. (because, believe it or not, some ppl actually DON'T prefer to use it for everything that can otherwise be done with a single instant click) http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Morwen Lagann
Tyrathlion Interstellar
856
|
Posted - 2013.08.13 00:08:00 -
[56] - Quote
Playing with the drone UI a bit, and one thing I found missing was the ability to tell a group of drones to engage or return-and-orbit via radial menu. (Also, the ability to access the radial menu via the drone window at all.) Right now we have to order each drone individually to attack a target, which makes the radial menu mostly pointless for them when the vast majority of users are going to want all of their drones attacking the same target at once, and might as well just use the r-click menu or a keyboard shortcut instead.
Which requires a couple things, namely the ability to use the radial menu via the drone window. Ideally, clicking on an individual drone gives the radial menu for that drone, and clicking on the group dropdown bar gives a radial menu that controls the entire group.
Otherwise, drone UI definitely looks better than before. Love the drag-and-drop functionality - that's really helpful. :) Morwen Lagann Director, Tyrathlion Interstellar |

Caellach Marellus
Aideron Technologies
1105
|
Posted - 2013.08.13 00:22:00 -
[57] - Quote
Small suggestion, but if you're ever looking to find space to keybind drone group commands, there's an entire numberpad that the game doesn't use. Having 10 different drone group setups (per ship) should be enough for any pilot. You could then have each type merely launch drones based on your set up from your drone bay, rather than picking specific drones.
For example group 1 could be 5 Hobgoblins, group 2 could be 2 Ogres, 2 Hammerheads and a Hobgoblin. You'd only need 5 hobs in your drone bay total, as the drone bay would be treated as a singular resource pool.
While I appreciate the fact that the Drone UI will require a complete overhaul to bring it up to the 21st century, that the current iterations are band-aid fixes (and really useful ones too!) and there's no time set in the upcoming projects for such an overhaul; I can't stress enough how much I personally would love to see this become a priority.
Though, to repeat myself, a standardised drone action key for mining/salvaging/attacking to replace the current attack key would be lovely if it can be implemented now. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Mike AntHunt
A...
1
|
Posted - 2013.08.13 00:35:00 -
[58] - Quote
Would you guys mind terribly fixing the memory leak that was introduced in odyessey? This is very noticeable when running missions or plexes, salvaging or selling things on the item. The client starts off fine ( 1 client ) and after a while, you can very well notice degraded performance. The whole client becomes slow, nearly unresponsive and when I restart the client it works just fine. This has been very evident since radial menus and other ui changes were implemented. Before this, my client would run perfectly.
Setup
EVGA p55 classified 200 motherboard core i7 860 processor GTX 560 superclocked graphics GTX 460 graphics 16GB DDR3 memory Velociraptor 7200rpm 720 GB hard drive
Eve Settings
All graphics on low HDR disabled station environment loaded anti-aliasing as low as it can go. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
638
|
Posted - 2013.08.13 00:57:00 -
[59] - Quote
Drone naming of groups is not active in this build. Can't create sub groups like groups of 5 or a damaged drone hanger. |

Bienator II
madmen of the skies
1919
|
Posted - 2013.08.13 01:51:00 -
[60] - Quote
the drone UI changes are very nice, looking forward to the patch!
and btw whatever you did to the drone window.. awesome work. It is fast and doesn't do random things like collapsing stuff or disappearing for a few seconds. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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M5 Tuttle
The Shadow Plague Fidelas Constans
58
|
Posted - 2013.08.13 02:45:00 -
[61] - Quote
Its honestly mind-boggling that there isn't a "launch drone group X" command that can be hot-keyed. It seems like that sort of thing would take professional software engineers like 10 man-hours tops.
I mean the functionality exists (i can right-click a drone group and launch it), it just doesn't have a hot-key. The hard part is done... |

Brain Gehirn
SniggWaffe YOUR VOTES DON'T COUNT
28
|
Posted - 2013.08.13 04:04:00 -
[62] - Quote
Can we please get the option to assist drones using the watchlist? (or even fleet/chat window) The assist menu is....... bad.
What is a signature? |

Lixia Saran
Reasonable People Of Sound Mind
42
|
Posted - 2013.08.13 06:20:00 -
[63] - Quote
What about new keybinds to launch drone groups?
Radial menus are fine and all, but keybinds are way more efficient. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
786
|
Posted - 2013.08.13 06:23:00 -
[64] - Quote
CCP karkur wrote:Hi all, In Odyssey 1.1. my team, Team Pony Express, will be adding the Radial Menu here and there, and also making a few other changes to it. We have also been working on some other small UI changes: Radial Menu added to: - Members in Fleet Watchlist
- Fleet members (oops
, I forgot to add it to the flat list, will fix )
- On squares in route
- On system name in "next in route" (radial menu for the stargate there, allows you to jump to the system)
- Bookmarks in People & Places (or window popped out from one of the bookmark folders)
- Bookmarks in system map
Changes we are making for the Radial Menu:- Added a small icon on Radial Menu options that are range options so it's clearer they are different
- Added indicators to show what item the radial menu is open on (for brackets it's a whitish cirlce, entries in list it's a highlight)
- Set Destination is now primary action for Asteroids, Stations, Solarsystems, Moons, Planets, Stargates when they are not in current system (accessible through bookmarks in People & Places)
- Removed "Bookmark" from Drones
- Fixed duplicate options on Drones
- Warping to fleet members now works
- If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommended
)
- (maybe some other thins i'm forgetting now
)
Drone changes:- Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
- Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
- Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
- Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
- Opacity of sub groups has been reduced
- Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).
Other Changes:- Now possible to drag skills from Info windows to skillqueue or any input field such as chat to create a link
- Now possible to drag skills from charactersheet to input fields to create a link
- Camera movement when jumping has been smoothed out a lot
- Attributes and their values in Info windows are now listed in one line, making the values easier to read
We are still working on some things... and when the time is right I will probably update this thread, but until then I should probably not say too much.  Please give those things a try and let us know what you think 
Can you add a radial menu in the planets tab of the industry window so we can warp to a custom office at zero from there and open the custom office windows from there, plus all the usual planets / custom offices choices the normal menu offers?
thank you very much Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |

MotherMoon
Tribal Liberation Force Minmatar Republic
1457
|
Posted - 2013.08.13 06:27:00 -
[65] - Quote
CCP karkur wrote:Balzac Legazou wrote:When you say "change anything about that", do you mean about the fact that we all agree it needs to be changed, or do you mean there are actually some plans / commitment on CCP's part to re-do the whole drone UI at some point?
Basically what I'm asking is:
Do you have a "proper" drone UI / drone command structure up your sleeve (designed and waiting to be implemented, perhaps on the next major expansion) ? Or is that still at the stage were "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" ? Pretty much still at the "we agree it needs to be changed, but we don't really know how or when (or if) we're actually going to change it" stage although I know our UI designers have been experimenting a bit with it. By "change anything about that" I meant that no one is going to go "No, OMG, we can't redo the drone UI now, karkur just spent X time on adding drag/drop!!"  And color coding... I haven't really thought about it, but I think it would be more for our designers to decide on anyways  Bun the drone UI really points out the worst issues with this game please reconsider and get it done for the next expansion oh god please : (
drag and drop is not a combat mechanic. the original drone ui is excel sheet city
In fact I can't figure out why it wasn't redone 5-7 years ago... http://dl.eve-files.com/media/1206/scimi.jpg |

Terrorfrodo
Renegade Hobbits for Mordor
568
|
Posted - 2013.08.13 07:47:00 -
[66] - Quote
CCP karkur wrote:If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommended  )
Yay finally :) But why is setting the delay to zero (still) not recommended? . |
|

CCP karkur
C C P C C P Alliance
2468

|
Posted - 2013.08.13 08:12:00 -
[67] - Quote
Terrorfrodo wrote:CCP karkur wrote:If the clicking time is very short and the mouse does not move in that time(=radial menu is not used), the click will register as a click (for example to select a target when Radial Menu delay is 0... which is btw not recommended  ) Yay finally :) But why is setting the delay to zero (still) not recommended? because like I said in the Radial Menu thread, it doesn't really work with dragging.... for example, there is no good way to know if you meant to be dragging a member in the fleet list or if you wanted to open up a radial menu on it and select some action. CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Rommiee
Mercury Inc.
636
|
Posted - 2013.08.13 08:22:00 -
[68] - Quote
It is not really mentioned as part of this rollout, but as you are making UI tweaks, can I make a suggestion....
At the moment, when you select a stargate in your overview, the action buttons give you the option to align, warp to and jump etc.
When you select a wormhole or jumpbridge, the action buttons do not relate to any of the possible options. You have to right-click and select GÇ£enter wormholeGÇ¥ or GÇ£jump though to xxxGÇ¥. It would be much easier if the action buttons switched to these options at this time.
Please can you make it so :)
|

corebloodbrothers
Volition Cult The Volition Cult
241
|
Posted - 2013.08.13 09:23:00 -
[69] - Quote
What i really miss is a easy asign. With slowcat doctrines and big fleets asinging your sentries u need sfind a toon alfabetacally in 250. Please maje it so u can rightnclick a person u have put on your watchllist, and asign. Or guard or assistfrom there. Omg that would help |

GeeShizzle MacCloud
329
|
Posted - 2013.08.13 10:04:00 -
[70] - Quote
whilst ur adding functionality to the drone menu can u please add this:
- shortcut key to launch 'selected' drones. (shift and ctrl keys disabled for key combinations)
to work as follows: open your 'drones in bay' section select the drone(s) or drone group(s) you want to launch by using shift and/or ctrl keys. hit your launch drone key or key combination
one of 2 states occurs: your ship launches drones selected your ship reports to you that you've selected too many drones that your bandwidth and skills can accomodate, and aborts the launch.
but still keep the ability to launch drones via right click menu. |
|

Terrorfrodo
Renegade Hobbits for Mordor
568
|
Posted - 2013.08.13 10:14:00 -
[71] - Quote
Rommiee wrote:When you select a wormhole or jumpbridge, the action buttons do not relate to any of the possible options. You have to right-click and select GÇ£enter wormholeGÇ¥ or GÇ£jump though to xxxGÇ¥. It would be much easier if the action buttons switched to these options at this time.
Please can you make it so :)
Don't know about jump bridges, but I have jumped through hundreds of wormholes using the radial menu on them in the overview, so that is not correct. Also warped to them or aligned, when on grid but in warp range.
Of course it works only on grid though, as wormholes are not visible when not on grid. . |

Rommiee
Mercury Inc.
636
|
Posted - 2013.08.13 11:30:00 -
[72] - Quote
Terrorfrodo wrote:Rommiee wrote:When you select a wormhole or jumpbridge, the action buttons do not relate to any of the possible options. You have to right-click and select GÇ£enter wormholeGÇ¥ or GÇ£jump though to xxxGÇ¥. It would be much easier if the action buttons switched to these options at this time.
Please can you make it so :)
Don't know about jump bridges, but I have jumped through hundreds of wormholes using the radial menu on them in the overview, so that is not correct. Also warped to them or aligned, when on grid but in warp range. Of course it works only on grid though, as wormholes are not visible when not on grid.
Apologies, I didnGÇÖt make it clear in my original post.
I was not talking about the radial menu as I never use it, I was referring to the row of action buttons above the overview pane.
|

M1k3y Koontz
Thorn Project Surely You're Joking
267
|
Posted - 2013.08.13 12:05:00 -
[73] - Quote
Still no shortcut for launch drones 
Good changes, +1 How much herp could a herp derp derp if a herp derp could herp derp. |

Witchking Angmar
Perkele.
43
|
Posted - 2013.08.13 12:28:00 -
[74] - Quote
Now just make the scanner button radial menu only appear when you hold down on it, like it works everywhere else. Make just clicking the scanner button close the scanner window if open, or open it with the last used tab if closed. |

seth Hendar
I love you miners
164
|
Posted - 2013.08.13 13:13:00 -
[75] - Quote
Rommiee wrote:Terrorfrodo wrote:Rommiee wrote:When you select a wormhole or jumpbridge, the action buttons do not relate to any of the possible options. You have to right-click and select GÇ£enter wormholeGÇ¥ or GÇ£jump though to xxxGÇ¥. It would be much easier if the action buttons switched to these options at this time.
Please can you make it so :)
Don't know about jump bridges, but I have jumped through hundreds of wormholes using the radial menu on them in the overview, so that is not correct. Also warped to them or aligned, when on grid but in warp range. Of course it works only on grid though, as wormholes are not visible when not on grid. Apologies, I didnGÇÖt make it clear in my original post. I was not talking about the radial menu as I never use it, I was referring to the row of action buttons above the overview pane. when a WH is selected, the 'jump' option (in selected items) makes you enter it, i'm using it since i do WH, and i started 2 years ago |

Rek Seven
Probe Patrol Polarized.
959
|
Posted - 2013.08.13 13:33:00 -
[76] - Quote
CCP karkur wrote:Drone changes:- Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
- Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
- Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
- Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
- Opacity of sub groups has been reduced
- Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).
Please tell me this isn't the update to the drone interface that people have been waiting for  Putting work in since 2010. |

Steve Bellator
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.08.13 14:33:00 -
[77] - Quote
I'm going to bring this up again because I think it bears repeating and everyone seems to be caught up on the drones.
Please make an overview button and/or hotkey for Jump Bridges and bridging off of Titans/BLOPS. |

Sante Ixnay
University of Caille Gallente Federation
16
|
Posted - 2013.08.13 15:32:00 -
[78] - Quote
CCP karkur wrote:Alex Trevalian wrote:I'm unsure if this is easy to do or not, but I get really frustrated when I get podded and try to use the radial menu to quickly warp to a celestial or customs office and the Warp-To location is different. Usually it's at the top of the circle but sometimes not. Can this be made more consistent? What? Warp To to should always be in the same spot(10.30... never at 12 o'clock)... the point is exactly to have it consistent .... could you explain better what you mean?
I can't speak for Alex Trevalian, but the problem for me is that Planet View is at 1200, for a few different reasons.
- If you don't do PI, there's no need for Planet View.
- Because of that, the change in the UI can be momentarily confusing. Why do people interact with planets at all, if they're not doing PI? Warping out pods, hunting targets, or avoiding hunters would be very common reasons, where momentary confusion is kind of bad. 
- Because of the arrow, the icon kinda looks like some sort of "move to" button, and it's in the same very prominent position as Dock and Jump, both of which will first warp you to the target.
1200 is basically "use item", so don't get me wrong, it makes perfect sense that Planet View is there. But I'm not talking about sense, exactly. :) Especially for somebody who is first finding their way around the radial menu, and isn't necessarily keyed into the supporting logic in it yet.
My suggestion would be to change the icon, or to change Planet View's position, or both. The icon could be a stylized planet, factory, or the PV letters. The 600, "target" position seems the next most intuitive place to put it. 1200 would be empty, in that case, like it is for moons, belts, and stars. Do any of those things, and I think the "Warp to" button at 1030 will feel more prominent.
|

Unezka Turigahl
Det Som Engang Var
110
|
Posted - 2013.08.13 16:54:00 -
[79] - Quote
What I currently hate most about drones is how tiring it is to assign individual drones to individual targets...
move mouse to targets click on target 1 move mouse to drone window right click drone 1, engage target move mouse to targets click on target 2 move mouse to drone window right click drone 2, engage target move mouse to targets click on target 3 move mouse to drone window right click drone 3, engage target etc...
not good for the wrist.
and yeah... searching for the guy to assist your drones to in the right-click list is tiring also. Being able to just keep the guy at the top of your watchlist and drop the drones on him there would be awesome. |

War Kitten
Panda McLegion
2583
|
Posted - 2013.08.13 16:55:00 -
[80] - Quote
Great work on the drone UI fixes and useability, thanks. I look forward to trying these out.
And thank you for not just saying, "Yeah, we want to redo the whole drone UI - no sense working on it now." Everything you listed sounds like very good improvements.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
|

Ali Aras
Valkyries of Night Of Sound Mind
310
|
Posted - 2013.08.14 04:36:00 -
[81] - Quote
A bit out of scope, but here goes. At the moment, the radial menu disappears when you transition from ship -> pod; would it be possible for it to stay up? I was trying to prep it to run my pod away instead of swapping to a new overview tab and mashing warp button. http://warp-to-sun.tumblr.com -- my blog |

Irya Boone
TIPIAKS
259
|
Posted - 2013.08.14 08:54:00 -
[82] - Quote
woot drone changes while you do everything to stop us using them .. well done ccp RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

MeBiatch
Republic University Minmatar Republic
1219
|
Posted - 2013.08.14 13:21:00 -
[83] - Quote
for the drag and drop option. can you please add the ability to move drones in local space to distant space?
this would be great as i wont loose control of my drones when i have to warp out. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Apo Lamperouge
Perkone Caldari State
1
|
Posted - 2013.08.14 17:46:00 -
[84] - Quote
Would it be possible to have logi drones be able to repair your own ship? Would be a nice feature.
Thanks Sometimes a knife right through your heart is exactly what you need. |

Apo Lamperouge
Perkone Caldari State
1
|
Posted - 2013.08.14 17:48:00 -
[85] - Quote
[quote=Irya Boone]RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!!
YEAH! Covert ops cloak for Blops! Sometimes a knife right through your heart is exactly what you need. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
639
|
Posted - 2013.08.14 20:42:00 -
[86] - Quote
Could you add radial menu to items in the map view
Thanks |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3964
|
Posted - 2013.08.14 22:20:00 -
[87] - Quote
CCP karkur wrote:Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. Makes sense to me  Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering.
I would love to be able to assign drones! But if you mean that it could be possible to set drones to "assist" a capsuleer in the watchlist by drag-and-drop, that would be cool too.
Day 0 advice for new players: Day 0 Advice for New Players |

Debir Achen
The Red Circle Inc.
63
|
Posted - 2013.08.15 09:59:00 -
[88] - Quote
Slightly off-topic, but while you're playing with menus and whatnot, would it be possible to add an alphabetic sort to the folders in the "add/edit bookmark" dialog? Aren't Caldari supposed to have a large signature? |

Terrorfrodo
Renegade Hobbits for Mordor
570
|
Posted - 2013.08.15 13:58:00 -
[89] - Quote
Debir Achen wrote:Slightly off-topic, but while you're playing with menus and whatnot, would it be possible to add an alphabetic sort to the folders in the "add/edit bookmark" dialog? +1
The sorting now seems arbitrary or based on last-used, but with how many folders corporations usually have, it's a real pain to find the one you want in a dropdown list with 20+ items! . |

Luc Chastot
Daktaklakpak.
456
|
Posted - 2013.08.15 23:13:00 -
[90] - Quote
The changes to drones are good and bad, because now I feel CCP will just drop this on us and completely forget about the poor things for years to come. Make it idiot-proof and someone will make a better idiot. |
|

Taresh Jahemis
Akemi Chengora Corporation
1
|
Posted - 2013.08.16 21:02:00 -
[91] - Quote
Balzac Legazou wrote:While it's nice that you're improving the drone UI, what the drone UI needs isn't improving. It's re-doing. And, before that, re-thinking. And I fear that adding polish to the current (fundamentally flawed / limited) drone UI will make CCP less likely to consider a full overhaul in the near future ("What, and waste all the time we spent polishing the old system?"). For example, the drone UI should allow players to:
- Quickly and easily launch, recall and activate specific drone groups directly (using both keyboard shortcuts and on-screen icons).
- Have a simple, unified "default action" shortcut (ex., pressing "F" should make mining drones mine).
- Also allow players to assign keyboard shortcuts to specific drone actions (ex., create a shortcut to "repair target" that will not make your combat drones "attack target", or a shortcut to "salvage target" that won't make your combat drones destroy it, and so on).
- Allow individual drones to belong to more than one group (ex., I might want a group with all my light drones, one with all my heavy drones, and one with all my thermal-damage drones, which includes drones from both of the first groups).
- See drone HP while drones are docked.
- Allow grouping of drones of different types (I know this is a problem with the current UI / command structure, but it wouldn't be if the other changes mentioned here were implemented).
- Target-lock own drones instantly (they're in constant communication with my ship - that's the whole justification for "bandwidth" - I shouldn't have to wait 20 seconds to lock one before I can start repairing it).
- Allow logistics drones to repair my own ship (yes, there are gameplay implications, but objectively only for logistics ships, and they can be dealt with by tweaking those ships; the idea that my repair drones can't repair my own ship is just nonsensical). Ex., telling logistics drones to "repair" with no target selected would make them repair the owner's ship (so there's no need to allow self-locking, which I guess would require too much debugging; alternatively, they automatically repair the parent when orbiting).
- Etc...
I don't think the features listed above are particularly hard to implement (from a UI design point of view), but they might be incompatible with the way Eve does things internally (and they're certainly incompatible with the current UI design). To implement these things, "drone groups" shouldn't be treated as containers, but rather "indices" (essentially presented as a "virtual drone", whose orders are then relayed to every member of the group), and there should be direct access to specific drone actions through icons in the drone UI (draggable to the module shortcuts), instead of making players go through sub-menus. For example, next to each drone (and to each group), there would be small icons for:
- Deployment button: Launch / Return to bay (ctrl+click to "disengage and orbit owner" instead of returning to bay, alt+click to "scoop drone", ctrl+alt+click to "abandon").
- Action button: Engage (perform default action for that drone type). The icon would be different depending on the drone type (combat, logistics, salvage, etc.) and would be draggable to a target. Simply clicking it would perform it on the current target. On a mixed-type group, the icon would send a "perform default action" command to each drone in that group (or be a bit smarter and figure out which action the player is more likely to want, but the generic command would generally be fine).
- Behavior button: Rules of engagement (click multiple times to cycle between "passive (orbit parent)", "guard (defend parent)", "assist (follow parent's attacks)", "aggressive (attack any enemy in range)"). This would also apply to drones assigned to someone else.
Each of these icons would be draggable to the "module" icons (right side of the HUD), and that would link it to the keyboard shortcut currently assigned to that slot (ex., if I drag the "engage" icon from group "MyDroneGroup" onto the first module icon, then pressing F1 would cause an "engage" command to be sent to the virtual "MyDroneGroup" drone, which would then relay that command to all drones in its index). It sounds more complicated than it is (hard to explain just using text). The whole thing would take up the same amount of screen space as the current drone UI; the damage indicators would be smaller (circular, clock-style) and half the space would be used for the new direct-action / draggable icons. I know this is unlikely to happen any time soon, I just urge you to not think of current UI "polish" as a long-term solution. The drone UI needs more fundamental changes to stop feeling like something out of the 1990s. Ok, now that the drone interface problem has been solved at the design level, when can we expect the changes to be implemented? ^^
Seriously, though, that is an excellent list of suggestions. If implemented, using drones would actually be fun instead of a major annoyance. |

Akiko Sciuto
Cold Nova Industries
8
|
Posted - 2013.08.16 21:04:00 -
[92] - Quote
Careby wrote:Speaking of drones, it would be nice if the drones in the bay would show damage bars like they do in space...
Balzac Legazou wrote: For example, the drone UI should allow players to:
See drone HP while drones are docked
Allow logistics drones to repair my own ship (yes, there are gameplay implications, but objectively only for logistics ships, and they can be dealt with by tweaking those ships; the idea that my repair drones can't repair my own ship is just nonsensical). Ex., telling logistics drones to "repair" with no target selected would make them repair the owner's ship (so there's no need to allow self-locking, which I guess would require too much debugging; alternatively, they automatically repair the parent when orbiting).
Pretty please? |

Haifisch Zahne
Hraka Manufacture GmbH
202
|
Posted - 2013.08.16 23:07:00 -
[93] - Quote
I came across a solution from a dev in some article: you can change the delay before the radial menu pops up. This is located in the Esc menu of preferences. Wow did that make a world of a difference!
Paul Maken wrote:Is there any change with respect to the problem where trying to drag locked targets into rows would often open the radial menu on them instead? Trying to press and hold long enough to be able to move the target without opening the radial menu is quite difficult.
|

Lelira Cirim
2
|
Posted - 2013.08.17 08:24:00 -
[94] - Quote
Looking forward to it. I like the radial menu but havent been in the habit of using it. New drone UI... omg yes please. I feel like I'm using the Windows for Workgroups file manager every time... |

Bagrat Skalski
Poseidaon
209
|
Posted - 2013.08.17 13:09:00 -
[95] - Quote
I haven't read all of the feedback, only OP first post, and I was hoping to find the radial menu added to "Drones" menu element of UI in the space. I was surprised there was no proposal of it in post. New CQ prototype |
|

CCP karkur
C C P C C P Alliance
2488

|
Posted - 2013.08.17 14:54:00 -
[96] - Quote
Bagrat Skalski wrote:I haven't read all of the feedback, only OP first post, and I was hoping to find the radial menu added to "Drones" menu element of UI in the space. I was surprised there was no proposal of it in post. You might not have read the part where I said we were still working on some things  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|
|

CCP karkur
C C P C C P Alliance
2489

|
Posted - 2013.08.18 15:59:00 -
[97] - Quote
Original post has been updated  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
639
|
Posted - 2013.08.18 16:32:00 -
[98] - Quote
CCP karkur wrote:Original post has been updated 
Thanks
Now we just need to be able to drag a drone group to the HUD and populate a list of drone icons with the group name and drone pilots will be happy. |

Merrik Talorra
Northstar Cabal Tactical Narcotics Team
4
|
Posted - 2013.08.18 17:31:00 -
[99] - Quote
CCP karkur wrote:Hi all, "Jump through to X" added as primary option for black ops
Thank you so much for this 
|

Maximus Andendare
Future Corps Sleeper Social Club
450
|
Posted - 2013.08.19 14:49:00 -
[100] - Quote
CCP karkur wrote:Edit (August 18th): - "Jump through to X" added as primary option for black ops
"Jump through" as in the Blops BS jumping or the bridge option for Blops ships on the pig?
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
|
|

CCP karkur
C C P C C P Alliance
2491

|
Posted - 2013.08.19 14:52:00 -
[101] - Quote
Maximus Andendare wrote:CCP karkur wrote:Edit (August 18th): - "Jump through to X" added as primary option for black ops
"Jump through" as in the Blops BS jumping or the bridge option for Blops ships on the pig? To allow you to jump through if the black ops ship has a bridge up CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

MeBiatch
Republic University Minmatar Republic
1233
|
Posted - 2013.08.19 15:07:00 -
[102] - Quote
I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

CCP karkur
C C P C C P Alliance
2492

|
Posted - 2013.08.19 16:48:00 -
[103] - Quote
MeBiatch wrote:I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that! 
Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Corporal Cina
Offworld Miners and Fabricators Guild
4
|
Posted - 2013.08.19 16:58:00 -
[104] - Quote
drones with radial menu \o/ :emoticons:
thank you! |

MeBiatch
Republic University Minmatar Republic
1233
|
Posted - 2013.08.19 17:28:00 -
[105] - Quote
CCP karkur wrote:MeBiatch wrote:I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that!  Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem?
its not that easy.. you have to fly really close to drone and scoop them in the drone bay to get them back... but for some reason when they appear in distant space (only way to do this with non fighters is to select recall to drone bay and while they are flying back to you you warp away) and then warp back to grid they then appear in local space and you have full controll over it.
its not like with probes where you can just select reconnect to them anytime you like...
i just wish i did not have to go threw the motions to keep controll over the drones when you can hopefully change a few values and make it automatic.
so instead of warp = lost control over drones warp = drone moved to distant space.
i am not sure how hard it would be to change this... but trust me perhaps i have not explained it that well... but if you did make this happen every drone user would be more then gladd to be Mr.Karkur...
p.s you have not met me in RL if you had you would totally want to marry me  There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

CCP karkur
C C P C C P Alliance
2492

|
Posted - 2013.08.19 17:38:00 -
[106] - Quote
MeBiatch wrote:its not that easy.. you have to fly really close to drone and scoop them in the drone bay to get them back... but for some reason when they appear in distant space (only way to do this with non fighters is to select recall to drone bay and while they are flying back to you you warp away) and then warp back to grid they then appear in local space and you have full controll over it.
its not like with probes where you can just select reconnect to them anytime you like... Sorry if this is a stupid question, but I just want to make sure we are on the same page... do you know there is a shortcut to "Reconnect to Lost Drones" (ctrl+shift+r)? CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

MeBiatch
Republic University Minmatar Republic
1233
|
Posted - 2013.08.19 18:26:00 -
[107] - Quote
CCP karkur wrote: Sorry if this is a stupid question, but I just want to make sure we are on the same page... do you know there is a shortcut to "Reconnect to Lost Drones" (ctrl+shift+r)?
interesting i was not aware of that functionality.
here is a special link just for you!
one thing i did notice is that the shortcut is not preset (you said it should be control alt r but it did not have a preset) it would be nice if you added a shortcut as a preset control alt r works fine.
though i did notice its there if you right click on your ship. which is pretty cool. maybe add it to the radial menu on the ship? Perhaps under the + menu next to bookmark?
also if you do this too fast there is a 41 second countdown before you can reactivate the drones.
i still would like to see the auto to distant space added as it is more intuitive from a player experience over the shortcut for the warping away scenario. (I mean if you can already achieve this ingame with the way i explained why not just make it automatic?)
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Bo Kantrel
GETCO
5
|
Posted - 2013.08.20 01:18:00 -
[108] - Quote
CCP karkur wrote:MeBiatch wrote:I would marry you if you did this one thing.
if i warp away drones will automatically go into distant space.
Yes that means i no longer loose my drones every time i have to bail or warp out!
right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.
example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.
so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)
or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.
just please make it so i dont have to select them to return home first for them to go to distant space... Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that!  Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem?
CCP karkur is da bomb! |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
639
|
Posted - 2013.08.20 01:22:00 -
[109] - Quote
You still cant drag skills from the Training queue to chat. Can we get that fuction added |

Rune Jairos
Lumodynamics Power Control Corp Panda Cave
0
|
Posted - 2013.08.20 06:39:00 -
[110] - Quote
Antoine Jordan wrote:Drone change is a decent stopgap measure but anything short of being able to drag drone groups onto module slots on the UI, and press the hotkeys for those slots to launch/recall those groups, is a subpar solution.
Mmm that breaks the logic of what those slots are for and is inconsistent with the UI in general. While it's convenient, it's messy and not streamlined... not a good solution; disagree. |
|

Stjaerna Ramundson
unknown dimension Alpha Volley Union
44
|
Posted - 2013.08.21 19:07:00 -
[111] - Quote
CCP karkur wrote:Hi all, Drone changes:- Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
- Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
- Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group
- Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
- Opacity of sub groups has been reduced
- Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).
edit.. sry wrong button, will edit for feedback... -.- 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Kandrew Dorak
The Graduates RAZOR Alliance
4
|
Posted - 2013.08.21 20:22:00 -
[112] - Quote
While you're working with drone UI would it be possible to add at some point subfolders to the drone list? It would be really handy for carriers to have, say, a folder for all sentries and then within that a folder for each race. |
|

CCP karkur
C C P C C P Alliance
2496

|
Posted - 2013.08.21 20:23:00 -
[113] - Quote
Stjaerna Ramundson wrote: edit.. sry wrong button, will edit for feedback... -.-
I'm anxiously waiting for your feedback!  CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
|

Kosetzu
S1lver Flame
77
|
Posted - 2013.08.21 20:28:00 -
[114] - Quote
CCP karkur wrote:Jaime Gomes wrote: am wondering if you guys could add another UI change reguarding drones.
During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.
Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?
This simple change would be cool. Makes sense to me  Can't promise anything though. Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering. How about right click person in watchlist -> Assign drones? I have wanted to have this so many times =) When you start having 80+ people in a fleet and finding that one guy with a name that starts with R it gets pretty annoying.
Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. |

Maximus Andendare
Future Corps Sleeper Social Club
454
|
Posted - 2013.08.21 20:34:00 -
[115] - Quote
Kosetzu wrote:How about right click person in watchlist -> Assign drones? I have wanted to have this so many times =) When you start having 80+ people in a fleet and finding that one guy with a name that starts with R it gets pretty annoying. Fantastic Idea!
Kosetzu wrote:Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
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Kosetzu
S1lver Flame
77
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Posted - 2013.08.21 21:07:00 -
[116] - Quote
Maximus Andendare wrote:Kosetzu wrote:Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships. It's possible on Sisi now \o/ Haven't tested much drone stuff so good to see it added. Not currently available on TQ. |
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CCP karkur
C C P C C P Alliance
2497

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Posted - 2013.08.21 22:06:00 -
[117] - Quote
Kosetzu wrote:Maximus Andendare wrote:Kosetzu wrote:Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships. It's possible on Sisi now \o/ Haven't tested much drone stuff so good to see it added. Not currently available on TQ. I didn't change any rules.. when testing I frequently get the "you can't have drones of different types" type of message (for example when trying to mix salvage drones with combat drones). Could you give me specific examples (drone names) of what works on Sisi now that doesn't work on TQ? (and if something has changed, we might just decide to keep it that way, we'll see) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Draconigea
Angry Angels Nachrichtendienst
1
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Posted - 2013.08.21 22:20:00 -
[118] - Quote
1. Would be nice if drones that ARE in space and dragged to it again, will return to the drone bay. (quite fast move) 2. "Mine repeadently" is missing in the radial.menu -> very important 3. "return to drone bay" should not be behind the + in the radial menu (needs too much time)
4. "Add Waypoint" ist needed in the radial of a bookmark 5. "Remove Waypoint" is needed in the radial menu for a waypoint on the route 6. "Add as first waypoint" would be nice in the radial menu for the next system of the route
7. MAY BE,
Except of those little things, quite nice changes. |

Stjaerna Ramundson
unknown dimension Alpha Volley Union
44
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Posted - 2013.08.22 00:35:00 -
[119] - Quote
[00:28:24] Draconigea > "You can not mix different types of drones in the same group" grade gemacht ^^
While a discuss on live server and Draconigea on testserver, found out, that the dronepilot can not create combat groups of some mixed systems.
That doesn't make sense, when I (in a Dominix) would like to team up with a logistik pilot in a guardian I also don't get a error message:
Sorry "support" is in your Game not available!
Would be nice when we are also able to create full combat groups. (Creating these groups over the rightclick menu system) 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
639
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Posted - 2013.08.22 00:39:00 -
[120] - Quote
Are we feature locked yet? |
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Seolfor
Caldari Provisions Caldari State
7
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Posted - 2013.08.22 02:53:00 -
[121] - Quote
Maximus Andendare wrote:Kosetzu wrote:How about right click person in watchlist -> Assign drones? I have wanted to have this so many times =) When you start having 80+ people in a fleet and finding that one guy with a name that starts with R it gets pretty annoying. Fantastic Idea! Kosetzu wrote:Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage. Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships.
Uh ya, this works just fine right now for me.
On TQ, right now, my Prophecy has 2 groups:
1. Minmatar Mix - Zerkers x 2, Valkyries x 2, Warrior x 1 2. Gallente Mix - Ogre x 2, Hammerhead x 2, Hobgobs x 1
Kosetzu probably doesnt know how to create groups in his drone bay. I didnt, until 6 months ago, when i was whining about the same and a friend told me how to. |

Kosetzu
S1lver Flame
77
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Posted - 2013.08.22 02:55:00 -
[122] - Quote
CCP karkur wrote:I didn't change any rules.. when testing I frequently get the "you can't have drones of different types" type of message (for example when trying to mix salvage drones with combat drones). Could you give me specific examples (drone names) of what works on Sisi now that doesn't work on TQ? (and if something has changed, we might just decide to keep it that way, we'll see) Okey it seems you can group all kinds of light & medium drones now at least (no skill for heavy/sentry), but non-damage drones like ECM can't be grouped with something else. I remember them not being able to be grouped like that. Not sure if that is my memory or if this was changed in times now lost (tm).
I guess I tried with different drones on TQ and Sisi. Would still be nice to be able to mix ewar and damage drones in the future.
Seolfor wrote:Kosetzu probably doesnt know how to create groups in his drone bay. I didnt, until 6 months ago, when i was whining about the same and a friend told me how to. Sorry to dissapoint you on that, I just remember it not being possible at some point to have different drones in same group. |

Terrorfrodo
Renegade Hobbits for Mordor
571
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Posted - 2013.08.22 07:46:00 -
[123] - Quote
I have another small suggestion, maybe it can still be added: There is the fairly new feature (I think) that you can right-click in space, browse to a bookmark and remove it from there without going to People&Places and finding it in the heap. That is very handy.
Now it would be cool if the 'edit bookmark' functionality would also be available from the right-click menu. I often make 'provisional' bookmarks I want to update later. For example when jumping through a wormhole, I don't know what's on the other side, but after the jump, I want to update the BM. Finding BMs in the P&P is often cumbersome, being able to do it from space would be really neat! . |

Darkblad
Hilfe is like Free Entertainment
21
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Posted - 2013.08.22 07:50:00 -
[124] - Quote
Did some tests with drone groups on Sisi
- Drones group perfectly as long as they're in the same top level market group, like Combat Drones, Electronic Warfare Drones etc.
An exception to this are Combat Utility Drones. I got the can't mix warning when attempting to group Warrior SW-300 and Infiltrator EV-600. Different sizes of the same Combat Utility Drone subgroup (EV-300, 600, 900) work fine.
- Having one type of drone in a group and in space also launches drones of different types I attempt to drag to that group. I get the error message that this doesn't work, but the drone is launched anyway. Tested with Berserker I grouped, Mining Drone I dragged to that group.
Checking validity of the grouping attempt before triggering the launch command would be a better option it that could be implemented.
- Adding another drone to a group with their drones in space, but this time with the "Move Drone" menu command, adds that drone to the group w/o launching it.
From there I can choose where to drag further drones to add them to the group. Dragging another drone from the bay to the group within the bay keeps the new one inside, dragging it to the part of the group in space launches the new one.
EvE Infolinks-áGÇô Umfangreiche Sammlung von Links mit informationen ++ber EvE, inklusive Guides und Infos von mir selbst |

StinkRay
The Dirty Rotten Scoundrels In Tea We Trust
357
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Posted - 2013.08.22 19:44:00 -
[125] - Quote
Health indicators on drones in bay
Health summary indicators on groups (so you don't have to expand/collapse the groups all the bloody time) EVE-O preview - multi-client preview / switcher |

Niob Bardieu
Center for Advanced Studies Gallente Federation
15
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Posted - 2013.08.26 09:26:00 -
[126] - Quote
CCP karkur wrote:Other Changes:- Camera movement when jumping has been smoothed out a lot
Velarra wrote:Nausia & 3D sickness induced by Stargate transition animation remains an issue. Option to turn off gate animation or forced Camera swing would resolve as per "Camera Shake" option already in preferences. Use of F10 kludge fix eventually breaks client namely - map information, rendering on grid and the associated loading sequences of both. Although for me the negative impact of the gate jump animation seems to have improved a little, I'm still feeling dizzy after having repeatedly looked at the animation.
While some people feel that the animation is more "immersive" than a loading bar or black screen, it is practically not usable by many of us. So to me this is less a matter of game immersion but more of usability. From that point of view the everyday usability of the gate jump animation still suffers from the general problem that for an effect that is repeated over and over it is simply too excessive.
The result is that people are looking away from the screen or trying to focus their eyes on something other than the animation itself, especially when travelling with a lot of jumps. Regarding those that suffer from motion sickness or anything like that the situation is even worse. Automated camera movement and the extreme camera acceleration especially when in first person view are just not bearable for them so they have to workarround this by hitting F10 before/after jumping.
To really solve this issue there has to be the possibility to switch to an alternate, less eye catching effect that doesn't include this intrusive camera movement.
So can you give us a hint if there can be done something about this matter? |

Donaldo Duck
Nomad Inc. Hansa Teutonica
8
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Posted - 2013.08.26 20:38:00 -
[127] - Quote
CCP karkur wrote:Radial Menu added to: - Members in Fleet Watchlist
- Fleet members (
oops , I forgot to add it to the flat list, will fix lies, it is there )
- On squares in route
- On system name in "next in route" (radial menu for the stargate there, allows you to jump to the system)
- Bookmarks in People & Places (or window popped out from one of the bookmark folders)
- Bookmarks in system map
Hey, whats with a radial for the cargo-button near the HUD.
Like the scannerwindow . . .let us per radial open our Cargo, Dronebay, Fuelhangar, Fleethangar, Specialbay (regardless if PI/Mineral/Ore/Ammo). But the short klick should still open standard cargo!
mhh, and there is no "remove location" in Bookmark-radial?
oh and btw while some shortcuts mentioned in some other threads . . .why is ther still NO shortcut for "fitting manager"?
chers -DD- |

Debir Achen
The Red Circle Inc.
65
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Posted - 2013.09.02 02:14:00 -
[128] - Quote
CCP karkur wrote:When creating a bookmark, folders are now listed in alphabetical order THANK YOU! :D
Aren't Caldari supposed to have a large signature? |

Rekko Tunlaw
Hard Six Corp.
0
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Posted - 2013.10.24 19:57:00 -
[129] - Quote
Suggest: Data center: primary action - Warp to Thanks |

D Kreone
Rules of Acquisition Acquisition Of Empire
4
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Posted - 2013.10.25 01:17:00 -
[130] - Quote
"Open Cargo" option on the radial menu for freight containers, this would be handy also. |
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