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W0lf Crendraven
The Tuskers
176
|
Posted - 2013.08.19 05:33:00 -
[1] - Quote
I am talking about statements such as this:
CCP Rise wrote:
My position on the Vagabond remains relatively unchanged. Its the second most popular HAC after Zealot currently [...].
Popularity has little to nothing to do with a weapon systems or ships actual balancing problems. If a weapon type or a ship get used a lot then that does not in any form mean its op or even good.
People use ships they are familar with (cane is quite bad now, yet it still is the 6th most used ship) or weapon systems they are used to ( hmls still see some use yet they are utterly terrible in reality and as all medium long ranged weapon system could use a healthy buff, yet as the only one dont get changed in 1.1).
You could also argue that light blaster and railguns are better then small lalsers since they see more use (and that rockets are horrible since they see little use in coparison) but we all know that that isnt the case.
Most used ship atm is a talwar yet it by no means is the best destroyer, nor is it in any way op.
What im getting it is that the popularity in itself should not be used as a tool to balance. If you for example were to notice a hypothetical weapon system that is vastly under powered yet that is by far the most used ones of all systems you should not go, its fine it gets used a lot, it would still need a rebalance. Polpularitiy is no true measure of the state of balance.
Stop treating it as such. |

Rowells
Unknown Soldiers Against ALL Authorities
102
|
Posted - 2013.08.19 05:39:00 -
[2] - Quote
feature or idea? if not, there is a HAC thread for it.
on a side note the other hacs did lack something in comparison to how well the vagabond and zealot did in there specialties. |

Lephia DeGrande
Luxembourg Space Union
44
|
Posted - 2013.08.19 06:08:00 -
[3] - Quote
Vagabond is so popular because its unique, lets Face it, the Main Problem is Most ships are just dull and average because they cant do anything special.
Look into the Command Ship Thead they all the same, same Bonuses, same Slots, same EHP, the only differents are the weapons. Thats the Problem with balancing it ruins the uniquiness for the sake of the Community, because all the whiners want their cheese. |

Liam Inkuras
Justified Chaos
399
|
Posted - 2013.08.19 06:27:00 -
[4] - Quote
Lephia DeGrande wrote:Vagabond is so popular because its unique, lets Face it, the Main Problem is Most ships are just dull and average because they cant do anything special.
Look into the Command Ship Thead they all the same, same Bonuses, same Slots, same EHP, the only differents are the weapons. Thats the Problem with balancing it ruins the uniquiness for the sake of the Community, because all the whiners want their cheese. I agree with this. Stop homogenizing EvE! I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Morrigan LeSante
The Lost and Forgotten Troopers
343
|
Posted - 2013.08.19 06:49:00 -
[5] - Quote
That's not entirely fair - consider the things are all but completely unused, gathering dust, station paperweights/collectors pieces then you do have a case for something being rotten.
A recent case prior to the 1.1 changes would have been the Eagle. |

Roime
Ten Thousand Years Shinjiketo
3282
|
Posted - 2013.08.19 06:51:00 -
[6] - Quote
W0lf Crendraven wrote:I am talking about statements such as this: CCP Rise wrote:
My position on the Vagabond remains relatively unchanged. Its the second most popular HAC after Zealot currently [...].
Popularity has little to nothing to do with a weapon systems or ships actual balancing problems. If a weapon type or a ship get used a lot then that does not in any form mean its op or even good. People use ships they are familar with (cane is quite bad now, yet it still is the 6th most used ship) or weapon systems they are used to ( hmls still see some use yet they are utterly terrible in reality and as all medium long ranged weapon system could use a healthy buff, yet as the only one dont get changed in 1.1). You could also argue that light blaster and railguns are better then small lalsers since they see more use (and that rockets are horrible since they see little use in coparison) but we all know that that isnt the case. Most used ship atm is a talwar yet it by no means is the best destroyer, nor is it in any way op. What im getting it is that the popularity in itself should not be used as a tool to balance. If you for example were to notice a hypothetical weapon system that is vastly under powered yet that is by far the most used ones of all systems you should not go, its fine it gets used a lot, it would still need a rebalance. Polpularitiy is no true measure of the state of balance. Stop treating it as such.
How do you measure a ship's performance then, if not by judging how it performs on TQ?
Only thing you offered in it's place is your uneducated, subjective opinion, which is worth exactly nothing in balancing discussions.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

W0lf Crendraven
The Tuskers
176
|
Posted - 2013.08.19 07:37:00 -
[7] - Quote
Performance is in no way equal to popularity. Those are quite different.
Also my opinion is far from uneducated, at least in matters of subcapital performance not that that has anything to do with my opening post.
Please dont turn this into another ahac thread. This is about ccp using popularity as a important figure in balancing (or it coming across as such) while its really not. |

Destination SkillQueue
Are We There Yet
5578
|
Posted - 2013.08.19 07:52:00 -
[8] - Quote
W0lf Crendraven wrote:Performance is in no way equal to popularity. Those are quite different.
Also my opinion is far from uneducated, at least in matters of subcapital performance not that that has anything to do with my opening post.
Please dont turn this into another ahac thread. This is about ccp using popularity as a important figure in balancing (or it coming across as such) while its really not. Performance doesn't equal to popularity, but it correlates pretty well, so ignoring it would be an act of stupidity. In any group of ships it's the overpowered ships and fits people flock to and the underpowered ones they avoid. This has been proven true year after year in all different areas of EVE from combat, to hauling to mining. You can have a solid point in arguing what exactly does that popularity tell us in any particular case, but you're wasting your time trying to convince them popularity doesn't or shouldn't matter. |

Whitehound
1860
|
Posted - 2013.08.19 09:09:00 -
[9] - Quote
I agree with the notion that statistics alone do not solve problems. However, some problems show themselves as in imbalance in the statistical data, like the number of ships flown, and on a scale far beyond what a single player is capable of seeing. As such is it a valuable tool. It is important for the variety and richness of the game to avoid imbalances of this kind or else some ships could get ignored completely.
In the end will CCP need to talk to the players and look directly at the ships to understand exactly why one ship is more popular than another. It is what they have always been doing. They only cannot confirm each and every problem a player has, but spend their time on fixing these. This is what we as players need to understand.
The results of the recent balancing changes show that there is nothing to be afraid of this process in my opinion. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Roime
Ten Thousand Years Shinjiketo
3282
|
Posted - 2013.08.19 09:27:00 -
[10] - Quote
Btw CCP doesn't rely on EVE-Kill top 20, perhaps that confuses you.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

W0lf Crendraven
The Tuskers
176
|
Posted - 2013.08.19 09:37:00 -
[11] - Quote
Roime wrote:Btw CCP doesn't rely on EVE-Kill top 20, perhaps that confuses you.
No (well they could tbh, or they have a internal killboard database) but they use something very similar. |

Roime
Ten Thousand Years Shinjiketo
3282
|
Posted - 2013.08.19 09:44:00 -
[12] - Quote
They have access to data such as ships built, sold and owned per pilot, jumpgate usage per ship, damage dealt per ship per sec status etc etc. Which means they are not relying on the killmail count data twisted by blob doctrines and campaigns.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |

W0lf Crendraven
The Tuskers
176
|
Posted - 2013.08.19 09:54:00 -
[13] - Quote
Roime wrote:They have access to data such as ships built, sold and owned per pilot, jumpgate usage per ship, damage dealt per ship per sec status etc etc. Which means they are not relying on the killmail count data twisted by blob doctrines and campaigns.
That doesnt mean much tho, that tells you nothing of the ships actual state. 99% of this games user are terrible (yes sound very elitstic, but its true and if you think about it you would agree just think of all the failfits and misinformation out there) at it and cant be relied on, they reflect actual balance very badly. And sadly those 99% bloat the number so they are not really usable.
I dont want them to do something dumb, i just want cpp to realize that high usage Gëá good and low usage Gëá bad.
Im quite sure they already know that yet commenst as the quoted one in the opening post make me wonder. |

Hesod Adee
Turalyon Plus
75
|
Posted - 2013.08.19 09:56:00 -
[14] - Quote
So what should CCP be using to identify unbalanced ships/modules ? |

W0lf Crendraven
The Tuskers
178
|
Posted - 2013.08.19 10:14:00 -
[15] - Quote
Their braisn, eft or some similar fitting tool and extensive testing. |

Whitehound
1863
|
Posted - 2013.08.19 10:15:00 -
[16] - Quote
Hesod Adee wrote:So what should CCP be using to identify unbalanced ships/modules ? Squirrels and popcorn!
1.) Make piles of popcorn. 2.) Label each pile with a ship name. 3.) Release squirrels. 4.) Make video of it.
Will need a high-speed camera, but will look awesome. Could describe player behaviour accurately. Not sure. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

TheBlueMonkey
Brave Newbies Inc. Brave Collective
490
|
Posted - 2013.08.19 12:31:00 -
[17] - Quote
TBH it should be rock, paper, scissor balancing. Even if you base that on popularity.
Every system should have an ideal counter to that system and people should realise that.
Say you're roaming around in an armor brawler gang and you run into a shield sniping gang. If they have some long points in the shield gang and the armor gang tries to fight, they're going to lose. This doesn't make the shield gang overpowered. It makes it a fight that the armor gang should withdraw from. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1577
|
Posted - 2013.08.19 12:47:00 -
[18] - Quote
W0lf Crendraven wrote:Their braisn, eft or some similar fitting tool and extensive testing.
IE absolutely nothing with any relevance to the game whatsoever? |

NEONOVUS
Saablast Followers
467
|
Posted - 2013.08.19 14:10:00 -
[19] - Quote
The stated plan was to equalize the ships then skew them into unique things.
Sort of like making equal sized balls of dough then creating cakes and breads of interesting and exotic flavors, but you still have to make them equal in comparison. |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
159
|
Posted - 2013.08.19 14:19:00 -
[20] - Quote
I'd guess if someone flew vagas a lot, can see that vagas are performing well, and afterwards discards something useless and sneaks in a selective niche-boni for the ships second-most popular use, then it's not necessarily a brainless decision.
Pls Mr. C, stop crying about how you cannot solo anything anymore just cause your ship s a vaga/cyna. They are still some of the most adaptable ships, and the vaga will definetly be one of the more important HACs after that patch. (I'd actually bet on it gaining popularity with the recent PG buff)
regards I only correct my own spelling. |
|

CCP Eterne
C C P C C P Alliance
2697

|
Posted - 2013.08.19 15:18:00 -
[21] - Quote
Moving from Features & Ideas to General Discussion. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Benny Ohu
Chaotic Tranquility Casoff
1316
|
Posted - 2013.08.19 15:33:00 -
[22] - Quote
W0lf Crendraven wrote:Their braisn, eft or some similar fitting tool and extensive testing. they already do this. you quoted one instance of one dev commenting on the popularity of one ship. this doesn't mean they're balancing only on popularity. sorry you're upset about the vaga. |

War Kitten
Panda McLegion
2611
|
Posted - 2013.08.19 16:06:00 -
[23] - Quote
OMG! CCP looks at statistics!
Stop it right now because I just know you're doing it wrong!
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4196
|
Posted - 2013.08.19 23:42:00 -
[24] - Quote
Benny Ohu wrote:W0lf Crendraven wrote:Their braisn, eft or some similar fitting tool and extensive testing. they already do this. you quoted one instance of one dev commenting on the popularity of one ship. this doesn't mean they're balancing only on popularity. sorry you're upset about the vaga. Wasn't that the ship with wings? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

EI Digin
Sniggerdly Pandemic Legion
1166
|
Posted - 2013.08.19 23:57:00 -
[25] - Quote
Anyone complaining about homogenization has obviously never experienced the "FC, can I bring my Drake" era. |

Ioci
Bad Girl Posse Somethin Awfull Forums
453
|
Posted - 2013.08.20 00:09:00 -
[26] - Quote
EI Digin wrote:Anyone complaining about homogenization has obviously never experienced the "FC, can I bring my Drake" era.
Funny you mentioned Drake because it was nerfed purely on the popularity it had as the go to fleet Ops sub cap. Much like all Nerfs, they failed to control blobbing because the problem is and always has been the primary alpha system in EVE.
The reason nerfing popularity isn't working, the reason it never will. No ship in this game, none, was designed to have 200 people locking it. R.I.P. Vile Rat |

Grauth Thorner
Vicious Trading Company
137
|
Posted - 2013.08.20 00:14:00 -
[27] - Quote
TheBlueMonkey wrote:TBH it should be rock, paper, scissor balancing. Even if you base that on popularity.
Every system should have an ideal counter to that system and people should realise that.
Say you're roaming around in an armor brawler gang and you run into a shield sniping gang. If they have some long points in the shield gang and the armor gang tries to fight, they're going to lose. This doesn't make the shield gang overpowered. It makes it a fight that the armor gang should withdraw from. This is exactly how it should be, and yes... Popularity should be taken into consideration when changes are planned. But just like someone else stated, don't mess up taking something into consideration with using that one and only type of data...
|

Grimpak
Midnight Elites United Federation of Commerce
1048
|
Posted - 2013.08.20 00:15:00 -
[28] - Quote
Alavaria Fera wrote:Benny Ohu wrote:W0lf Crendraven wrote:Their braisn, eft or some similar fitting tool and extensive testing. they already do this. you quoted one instance of one dev commenting on the popularity of one ship. this doesn't mean they're balancing only on popularity. sorry you're upset about the vaga. Wasn't that the ship with wings? they took the wings.
they took the m-fkin wings for ****'s sake. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Alavaria Fera
GoonWaffe Goonswarm Federation
4196
|
Posted - 2013.08.20 00:16:00 -
[29] - Quote
Can I bring my drone assist armor tanked ship There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

W0lf Crendraven
The Tuskers
181
|
Posted - 2013.08.20 00:19:00 -
[30] - Quote
Ioci wrote:EI Digin wrote:Anyone complaining about homogenization has obviously never experienced the "FC, can I bring my Drake" era. Funny you mentioned Drake because it was nerfed purely on the popularity it had as the go to fleet Ops sub cap. Much like all Nerfs, they failed to control blobbing because the problem is and always has been the primary alpha system in EVE. The reason nerfing popularity isn't working, the reason it never will. No ship in this game, none, was designed to have 200 people locking it.
This is exactly what i mean, drakes and hmls were nerfed due to popularity not due to opness.
Also ccp usually makes the mistake of over nerfing stuff. What happens is that they take a look at the ship and decide that it is to strong as it is (sometimes they are right), then they nerf it. What they then do is usually buff everything else and dont touch the nerfed ship. In the new meta the old version would have been not op at all, yet the new one is up.
Happened to the phantasm for example (was too good got nerfed all other pirate cruisers go a buff, now its crap), same happened with the cane and the drake. And of course the dramiel (was op, then was good, then everything else got buffed, now its crap) and the rifter (altho that was just ignored). |

S Byerley
The Manhattan Engineer District
118
|
Posted - 2013.08.20 00:20:00 -
[31] - Quote
TheBlueMonkey wrote:TBH it should be rock, paper, scissor balancing. Even if you base that on popularity.
Every system should have an ideal counter to that system and people should realise that.
Say you're roaming around in an armor brawler gang and you run into a shield sniping gang. If they have some long points in the shield gang and the armor gang tries to fight, they're going to lose. This doesn't make the shield gang overpowered. It makes it a fight that the armor gang should withdraw from.
Because what Eve needs is less dynamic PVP?
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4197
|
Posted - 2013.08.20 00:20:00 -
[32] - Quote
We overused rifters. Sorry about that. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

S Byerley
The Manhattan Engineer District
118
|
Posted - 2013.08.20 00:24:00 -
[33] - Quote
Alavaria Fera wrote:We overused rifters. Sorry about that.
I'm so glad that fugly thing is dead. Nerf megathrons next please.
|

Grauth Thorner
Vicious Trading Company
137
|
Posted - 2013.08.20 00:31:00 -
[34] - Quote
S Byerley wrote:TheBlueMonkey wrote:TBH it should be rock, paper, scissor balancing. Even if you base that on popularity.
Every system should have an ideal counter to that system and people should realise that.
Say you're roaming around in an armor brawler gang and you run into a shield sniping gang. If they have some long points in the shield gang and the armor gang tries to fight, they're going to lose. This doesn't make the shield gang overpowered. It makes it a fight that the armor gang should withdraw from. Because what Eve needs is less dynamic PVP? It doesn't make PvP less dynamic, it's not like every ship should only have one ship to be strong against, one ship to be weak against and one ship to be equal against (or switch the word ship for tactic if you would). It means that every ship should have about the equal amount of ships it's strong against, weak against and equal against.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
685
|
Posted - 2013.08.20 00:36:00 -
[35] - Quote
Ioci wrote:EI Digin wrote:Anyone complaining about homogenization has obviously never experienced the "FC, can I bring my Drake" era. Funny you mentioned Drake because it was nerfed purely on the popularity it had as the go to fleet Ops sub cap. Much like all Nerfs, they failed to control blobbing because the problem is and always has been the primary alpha system in EVE. The reason nerfing popularity isn't working, the reason it never will. No ship in this game, none, was designed to have 200 people locking it. It made an easy goto as far as cost, training ease and effect. Apparently offering too much in CCP's opinion. What I don't understand is the reasoning that a nerf to the drake was ever intended to break up the blob. No stat change on a ship can ever counter the fact that n+1 > n all other things being equal. |

Invisusira
The Rising Stars The Initiative.
199
|
Posted - 2013.08.20 00:36:00 -
[36] - Quote
Liam Inkuras wrote:Lephia DeGrande wrote:Vagabond is so popular because its unique, lets Face it, the Main Problem is Most ships are just dull and average because they cant do anything special.
Look into the Command Ship Thead they all the same, same Bonuses, same Slots, same EHP, the only differents are the weapons. Thats the Problem with balancing it ruins the uniquiness for the sake of the Community, because all the whiners want their cheese. I agree with this. Stop homogenizing EvE! Homogenizing is what killed WoW. One thing I always liked about EVE was that the ships were never totally in balance with each other, by design, and that was just How It Is. Core Skills | EVE Music | Internet Spaceship Killboard Link |

S Byerley
The Manhattan Engineer District
118
|
Posted - 2013.08.20 00:38:00 -
[37] - Quote
Grauth Thorner wrote:It doesn't make PvP less dynamic, it's not like every ship should only have one ship to be strong against, one ship to be weak against and one ship to be equal against (or switch the word ship for tactic if you would). It means that every ship should have about the equal amount of ships it's strong against, weak against and equal against. This also doesn't mean that each ship can only be used for one tactic, it can be used for multiple tactics but as long as the chosen tactic is one of the tactics the ship is designed for, then the amount stated above should be more or less the same
The point was that pre-determined outcomes make for less frequent and boring PVP. I mean, your example had the first fleet warping off because there was nothing they could do. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
685
|
Posted - 2013.08.20 00:46:00 -
[38] - Quote
Invisusira wrote:Liam Inkuras wrote:Lephia DeGrande wrote:Vagabond is so popular because its unique, lets Face it, the Main Problem is Most ships are just dull and average because they cant do anything special.
Look into the Command Ship Thead they all the same, same Bonuses, same Slots, same EHP, the only differents are the weapons. Thats the Problem with balancing it ruins the uniquiness for the sake of the Community, because all the whiners want their cheese. I agree with this. Stop homogenizing EvE! Homogenizing is what killed WoW. One thing I always liked about EVE was that the ships were never totally in balance with each other, by design, and that was just How It Is. Exactly, there all the same, unless you count the parts that are different, which apparently some of us don't. What was the great difference that people are referring to being lost that isn't there now? |

EI Digin
Sniggerdly Pandemic Legion
1166
|
Posted - 2013.08.20 00:51:00 -
[39] - Quote
Sure it might be effective to chase the flavour of the month, but isnt it more fun to just play what you want to play? |

Freakdevil
Aliastra Gallente Federation
47
|
Posted - 2013.08.20 00:54:00 -
[40] - Quote
EI Digin wrote:Anyone complaining about homogenization has obviously never experienced the "FC, can I bring my Drake" era.
hehe, it was only once. well ok maybe twice. 
So whats this talk about the Vagabond?
Let me guess they are removing the guns and turning it into a high speed blockade runner... hahaha... would serve us right. I still miss the days of the 10-15K Vagas. Oh man chasing them was so hillarious. |

S Byerley
The Manhattan Engineer District
118
|
Posted - 2013.08.20 00:55:00 -
[41] - Quote
Tyberius Franklin wrote:Exactly, there all the same, unless you count the parts that are different, which apparently some of us don't. What was the great difference that people are referring to being lost that isn't there now?
MAH MINMATAR UTILITY HIGHS KEEP DISAPPEARING. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
43
|
Posted - 2013.08.20 01:21:00 -
[42] - Quote
TheBlueMonkey wrote:TBH it should be rock, paper, scissor balancing. Even if you base that on popularity.
Every system should have an ideal counter to that system and people should realise that.
Say you're roaming around in an armor brawler gang and you run into a shield sniping gang. If they have some long points in the shield gang and the armor gang tries to fight, they're going to lose. This doesn't make the shield gang overpowered. It makes it a fight that the armor gang should withdraw from.
The rock, paper, scissors model is a horrible combat model. Played wow for 8 years and the more wow moved away from their initial RPS model of combat the better the pvp became. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4198
|
Posted - 2013.08.20 01:27:00 -
[43] - Quote
Maldiro Selkurk wrote:TheBlueMonkey wrote:TBH it should be rock, paper, scissor balancing. Even if you base that on popularity.
Every system should have an ideal counter to that system and people should realise that.
Say you're roaming around in an armor brawler gang and you run into a shield sniping gang. If they have some long points in the shield gang and the armor gang tries to fight, they're going to lose. This doesn't make the shield gang overpowered. It makes it a fight that the armor gang should withdraw from. The rock, paper, scissors model is a horrible combat model. Played wow for 8 years and the more wow moved away from their initial RPS model of combat the better the pvp became. So we need specific pvp ships that will wtfpwn the specific pve ships?
Sounds good. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Ioci
Bad Girl Posse Somethin Awfull Forums
453
|
Posted - 2013.08.20 01:39:00 -
[44] - Quote
Tyberius Franklin wrote:Ioci wrote:EI Digin wrote:Anyone complaining about homogenization has obviously never experienced the "FC, can I bring my Drake" era. Funny you mentioned Drake because it was nerfed purely on the popularity it had as the go to fleet Ops sub cap. Much like all Nerfs, they failed to control blobbing because the problem is and always has been the primary alpha system in EVE. The reason nerfing popularity isn't working, the reason it never will. No ship in this game, none, was designed to have 200 people locking it. It made an easy goto as far as cost, training ease and effect. Apparently offering too much in CCP's opinion. What I don't understand is the reasoning that a nerf to the drake was ever intended to break up the blob. No stat change on a ship can ever counter the fact that n+1 > n all other things being equal.
Killing by popularity is by definition killing the blob. Blobs burn through more ships that other combat styles.
If I see a situation I know I can't win, I dock up and log out. 10 guys can dock up and play station games. 800 guys won't do that. They will just burn their fleet. Considering the only way CCP can track popular ships is through kill mails, most popular is Blob.
Frankly I think they are wagging the dog. Most of EVE was always inert. Small details being nullified by blap power. It just takes some longer to see it than others and either bow down to the blob or just stop playing. R.I.P. Vile Rat |

Tyberius Franklin
Federal Navy Academy Gallente Federation
685
|
Posted - 2013.08.20 02:06:00 -
[45] - Quote
Ioci wrote:Tyberius Franklin wrote:Ioci wrote:EI Digin wrote:Anyone complaining about homogenization has obviously never experienced the "FC, can I bring my Drake" era. Funny you mentioned Drake because it was nerfed purely on the popularity it had as the go to fleet Ops sub cap. Much like all Nerfs, they failed to control blobbing because the problem is and always has been the primary alpha system in EVE. The reason nerfing popularity isn't working, the reason it never will. No ship in this game, none, was designed to have 200 people locking it. It made an easy goto as far as cost, training ease and effect. Apparently offering too much in CCP's opinion. What I don't understand is the reasoning that a nerf to the drake was ever intended to break up the blob. No stat change on a ship can ever counter the fact that n+1 > n all other things being equal. Killing by popularity is by definition killing the blob. Blobs burn through more ships that other combat styles. If I see a situation I know I can't win, I dock up and log out. 10 guys can dock up and play station games. 800 guys won't do that. They will just burn their fleet. Considering the only way CCP can track popular ships is through kill mails, most popular is Blob. Frankly I think they are wagging the dog. Most of EVE was always inert. Small details being nullified by blap power. It just takes some longer to see it than others and either bow down to the blob or just stop playing. CCP killing popularity by way of nerfing a single ship has little to do with number driven combat decisions so I'm not sure where you are going with your line of reasoning. It literally sounds like you are saying that large fleets just smash themselves into each other like a car into a reinforced wall and after seeing enough wrecks CCP decides the car needs nerfed to keep people from running into walls. It doesn't work like that. If people want to collide with walls, they will.
The fact is that blobs can and will move to something else. They can't be stopped or broken up by nerfing a particular tool that's popular. And the number of ships lost is just a function of the size of the blobs using it and what/who they are using it against, which ensures that something will always fill that spot.
Killing popularity is by definition relocating the blob to another hull. Ship balance cannot nerf the blob. |

Grimpak
Midnight Elites United Federation of Commerce
1048
|
Posted - 2013.08.20 02:28:00 -
[46] - Quote
the hell is this ****? quality and intelligence on these threads is quite lo- owait, General Discussion.
carry on, and do keep with the whaawhaawhaa. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Alavaria Fera
GoonWaffe Goonswarm Federation
4199
|
Posted - 2013.08.20 02:40:00 -
[47] - Quote
Blobbing is the best. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Destoya
Sniggerdly Pandemic Legion
145
|
Posted - 2013.08.20 04:28:00 -
[48] - Quote
Why do you people keep thinking the new vaga is bad in any way? Even if you consider that off-grid tengus/lokis wont exist forever the new ASB vaga is really one of the most scary ships you can 1v1 and one of the best kite-brawlers, even flown the way you fly a LSE vaga right now, with the massive effective buffer and incredible speed to pick fights and ranges of its choosing |

Grauth Thorner
Vicious Trading Company
137
|
Posted - 2013.08.20 10:25:00 -
[49] - Quote
S Byerley wrote:Grauth Thorner wrote:It doesn't make PvP less dynamic, it's not like every ship should only have one ship to be strong against, one ship to be weak against and one ship to be equal against (or switch the word ship for tactic if you would). It means that every ship should have about the equal amount of ships it's strong against, weak against and equal against. This also doesn't mean that each ship can only be used for one tactic, it can be used for multiple tactics but as long as the chosen tactic is one of the tactics the ship is designed for, then the amount stated above should be more or less the same The point was that pre-determined outcomes make for less frequent and boring PVP. I mean, your example had the first fleet warping off because there was nothing they could do. That wasn't my example but TheBlueMonkey's example. I agree that pre-determined outcomes make for less frequent and boring PvP, however, that's not the case. For instance ship A may have several fittings. Say it's designed for 3 kinds of fittings, just to keep it easy. Now we have ship B, which can also have multiple kinds of fittings but for now let's say it's fitted the same in each outcome. The chart might (or should) look like this:
A1 vs B1 -> strong fitting A2 vs B1 -> equal fitting A3 vs B1 -> weak fitting
This is pretty much pre-determined, just like any fight is when you don't take the skills of the player (not the character) into consideration. But since ship B can also have several fittings, it's the task for ship A's pilot to find out which kind of fitting ship B has, which is nearly impossible unless you've met the pilot before. Meaning the outcome might be pretty much pre-determined (again, without taking the player's skills into consideration) but both pilots can't tell what the exact outcome is, making it not pre-determined at all for them at that moment.
The bad thing about keeping popular ships popular by not nerfing them once in a while (no matter for what reason the ship is as popular as it is) is that it takes away a lot of the diversity EVE has to offer, thus making fights more pre-determined because players would only have to learn about several kinds of ships and their fittings, because they rarely see other ships/fittings than these.
Also, if a player likes one kind of ship, which happens to be one of the weaker ships against a popular ship, this pilot pretty much has a problem. He would be more or less forced into a different kind of ship if he wants to be able to win in more situations, which can't be the way to go either.
|

baltec1
Bat Country
7603
|
Posted - 2013.08.20 11:03:00 -
[50] - Quote
I am very much looking forwards to the T3 nerf after seeing all of the rage and fear over the t2 changes. |

Lephia DeGrande
Luxembourg Space Union
54
|
Posted - 2013.08.20 12:13:00 -
[51] - Quote
Grimpak wrote:the hell is this ****? quality and intelligence on these threads is quite lo- owait, General Discussion.
carry on, and do keep with the whaawhaawhaa.
Congratulation, your the first one who troll this Thread by arguing its a classic General Discussion Troll Thread.
Trollception. |

Grimpak
Midnight Elites United Federation of Commerce
1062
|
Posted - 2013.08.20 13:02:00 -
[52] - Quote
Lephia DeGrande wrote:Grimpak wrote:the hell is this ****? quality and intelligence on these threads is quite lo- owait, General Discussion.
carry on, and do keep with the whaawhaawhaa. Congratulation, your the first one who troll this Thread by arguing its a classic General Discussion Troll Thread. Trollception. oh ****, where's my Totem.... [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Frostys Virpio
Lame Corp Name
634
|
Posted - 2013.08.20 16:19:00 -
[53] - Quote
Alavaria Fera wrote:Maldiro Selkurk wrote:TheBlueMonkey wrote:TBH it should be rock, paper, scissor balancing. Even if you base that on popularity.
Every system should have an ideal counter to that system and people should realise that.
Say you're roaming around in an armor brawler gang and you run into a shield sniping gang. If they have some long points in the shield gang and the armor gang tries to fight, they're going to lose. This doesn't make the shield gang overpowered. It makes it a fight that the armor gang should withdraw from. The rock, paper, scissors model is a horrible combat model. Played wow for 8 years and the more wow moved away from their initial RPS model of combat the better the pvp became. So we need specific pvp ships that will wtfpwn the specific pve ships? Sounds good.
Thats asking for a better rock (pvp ship) to break scissors (pveship) but your real problem is they mostly fly in paper (high sec) so you will always lose your rock. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
799
|
Posted - 2013.08.20 16:50:00 -
[54] - Quote
W0lf Crendraven wrote:Performance is in no way equal to popularity. Those are quite different.
Also my opinion is far from uneducated, at least in matters of subcapital performance not that that has anything to do with my opening post.
Please dont turn this into another ahac thread. This is about ccp using popularity as a important figure in balancing (or it coming across as such) while its really not.
Thats why the Dominix Is OP and sales are way up.
Thats why the Machariel got nerfed and sales are way down.
Thats why nanoships were super popular before the nano nerf.
What you are trying to say, but unable to articulate, is that every balance change should not be based solely on the number of people using the ship.
CCP does not do this, has never done this, and likely won't ever do this.
So your entire thread based on one statement is highly irrelevant.
3/10 because you don't even know you're trolling. Eve is Real |

Mr Kidd
Center for Advanced Studies Gallente Federation
1457
|
Posted - 2013.08.20 18:54:00 -
[55] - Quote
Cipher Jones wrote: Thats why the Dominix Is OP and sales are way up.
Thats why the Machariel got nerfed and sales are way down.
Thats why nanoships were super popular before the nano nerf.
What you are trying to say, but unable to articulate, is that every balance change should not be based solely on the number of people using the ship.
CCP does not do this, has never done this, and likely won't ever do this.
So your entire thread based on one statement is highly irrelevant.
3/10 because you don't even know you're trolling.
Lets look at the Domi and the Armageddon.
Both are drone boats. The Domi gets a 10% falloff and tracking bonus to drones and the Armageddon gets a neut distance bonus. They get the same drone dps bonus. But, due to the Domi being "over powered" is going to lose its 10% falloff and tracking drone bonus. So, the "drone" race won't be able to field even an equivalent boat. They'll have the same drone stats but the Armageddon can fit more neuts and for greater range. One on one, which BS is going to win....the Armageddon because all else being more or less equal, it'll out neut a Domi while applying the same amount of drone DPS. The Domi won't even be able to out dps's the Armageddon because, blasters require cap, and I don't care how many cap boosters you have, against 5 or 6 neuts outside of blaster range means no dps.
And to top it off, vamps are getting a buff......seeing how rebalancing is in full swing, as far as I'm concerned and being a Domi pilot, the Armageddon is going to be over powered as of Odyssey 1.1. So, it's not like CCP is actually doing anything to balance the game. In fact, they're creating other imbalances.
I have no problem with the Geddon neuting better than a Domi.....but what is the Domi going to better? Die, is about it. HTFU!...for the children! |

baltec1
Bat Country
7604
|
Posted - 2013.08.20 19:04:00 -
[56] - Quote
Mr Kidd wrote:
Lets look at the Domi and the Armageddon.
Both are drone boats. The Domi gets a 10% falloff and tracking bonus to drones and the Armageddon gets a neut distance bonus. They get the same drone dps bonus. But, due to the Domi being "over powered" is going to lose its 10% falloff and tracking drone bonus. So, the "drone" race won't be able to field even an equivalent boat. They'll have the same drone stats but the Armageddon can fit more neuts and for greater range. One on one, which BS is going to win....the Armageddon because all else being more or less equal, it'll out neut a Domi while applying the same amount of drone DPS. The Domi won't even be able to out dps's the Armageddon because, blasters require cap, and I don't care how many cap boosters you have, against 5 or 6 neuts outside of blaster range means no dps.
And to top it off, vamps are getting a buff......seeing how rebalancing is in full swing, as far as I'm concerned and being a Domi pilot, the Armageddon is going to be over powered as of Odyssey 1.1. So, it's not like CCP is actually doing anything to balance the game. In fact, they're creating other imbalances.
I have no problem with the Geddon neuting better than a Domi.....but what is the Domi going to better? Die, is about it.
Its still going to have a drone tracking bonus, just not as good as it is now. |

Guttripper
State War Academy Caldari State
313
|
Posted - 2013.08.20 19:15:00 -
[57] - Quote
I would be curious on how much the Alliance Tournament influences their decisions... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
685
|
Posted - 2013.08.20 19:21:00 -
[58] - Quote
Mr Kidd wrote: Lets look at the Domi and the Armageddon.
Both are drone boats. The Domi gets a 10% falloff and tracking bonus to drones and the Armageddon gets a neut distance bonus. They get the same drone dps bonus. But, due to the Domi being "over powered" is going to lose its 10% falloff and tracking drone bonus. So, the "drone" race won't be able to field even an equivalent boat. They'll have the same drone stats but the Armageddon can fit more neuts and for greater range. One on one, which BS is going to win....the Armageddon because all else being more or less equal, it'll out neut a Domi while applying the same amount of drone DPS. The Domi won't even be able to out dps's the Armageddon because, blasters require cap, and I don't care how many cap boosters you have, against 5 or 6 neuts outside of blaster range means no dps.
And to top it off, vamps are getting a buff......seeing how rebalancing is in full swing, as far as I'm concerned and being a Domi pilot, the Armageddon is going to be over powered as of Odyssey 1.1. So, it's not like CCP is actually doing anything to balance the game. In fact, they're creating other imbalances.
I have no problem with the Geddon neuting better than a Domi.....but what is the Domi going to better? Die, is about it.
I'm somewhat curious as to what you thought was happening with the domi. Did you think they were replacing the bonus? The stated nerf to 7.5%/lvl still makes the drones on a domi superior, which makes the entirety of your post objectively false so I'm left wondering what you thoughts were. |

Swordfingers
Questionable Ethics. Ministry of Inappropriate Footwork
49
|
Posted - 2013.08.20 20:07:00 -
[59] - Quote
It's CCPs job to keep the game fresh and entertaining. Due to the nature of community (internet spaceships is serious bussines and you don't want the most fun, but the most optimal), minmaxed cookie-cutter fits and fleet doctrines emerge and form a stagnant and boring meta, which needs to be shaken up from time to time.
tl;dr: everyone and their mother's sheep flying a cane does not a fun game make. Ergo CCP nerfs the cane.
false edit: and don't give me crap about sandbox. The sandbox resulted in winmatar being win for more than 4 ******* years. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
801
|
Posted - 2013.08.20 20:28:00 -
[60] - Quote
Mr Kidd wrote:Cipher Jones wrote: Thats why the Dominix Is OP and sales are way up.
Thats why the Machariel got nerfed and sales are way down.
Thats why nanoships were super popular before the nano nerf.
What you are trying to say, but unable to articulate, is that every balance change should not be based solely on the number of people using the ship.
CCP does not do this, has never done this, and likely won't ever do this.
So your entire thread based on one statement is highly irrelevant.
3/10 because you don't even know you're trolling.
Lets look at the Domi and the Armageddon. Both are drone boats. The Domi gets a 10% falloff and tracking bonus to drones and the Armageddon gets a neut distance bonus. They get the same drone dps bonus. But, due to the Domi being "over powered" is going to lose its 10% falloff and tracking drone bonus. So, the "drone" race won't be able to field even an equivalent boat. They'll have the same drone stats but the Armageddon can fit more neuts and for greater range. One on one, which BS is going to win....the Armageddon because all else being more or less equal, it'll out neut a Domi while applying the same amount of drone DPS. The Domi won't even be able to out dps's the Armageddon because, blasters require cap, and I don't care how many cap boosters you have, against 5 or 6 neuts outside of blaster range means no dps. And to top it off, vamps are getting a buff......seeing how rebalancing is in full swing, as far as I'm concerned and being a Domi pilot, the Armageddon is going to be over powered as of Odyssey 1.1. So, it's not like CCP is actually doing anything to balance the game. In fact, they're creating other imbalances. I have no problem with the Geddon neuting better than a Domi.....but what is the Domi going to better? Die, is about it.
From a strictly PvP standpoint you are semi correct in theory, a bit off in practice if you watched the tourney.
The Armageddon gets the neut bonus but not a warp scram bonus or web bonus so a MJD domi will beat it every time. It will not apply the same amount of drone DPS AND has less DPS overall. After all, a range bonus is a DPS bonus. Eve is Real |

baltec1
Bat Country
7607
|
Posted - 2013.08.20 20:39:00 -
[61] - Quote
Guttripper wrote:I would be curious on how much the Alliance Tournament influences their decisions...
Zero.
The fact that the domi were used so much is simply because they are overpowered. |

SmilingVagrant
GoonWaffe Goonswarm Federation
2033
|
Posted - 2013.08.20 22:40:00 -
[62] - Quote
The reason for the Vagabonds popularity is simple: It's a good ship. Shield tanked, fast, decent range and enough powergrid and CPU to put a non gimpy fit on it. It works readily as a solo boat, makes a great heavy tackle/dps platform for a gang. Long story short: The vagabond has a "point". It has a role. Many of the others do not.
The weakness of several other platforms has as much to do with their weapons selection as anything else.
Lets talk Spaceships and Roles:
Vagabond: Role, skirmisher, heavy tackle. The vagabonds fitting options, general speed and DPS make it great for this role. It's a success! Medium Autocannons are in a great place in the meta as it now stands, which further boosts the capabilities of this ship, making it not only a great gang boat, but a great solo boat as well.
Munnin: Role, DPS, usually long range. Medium artillery is in a great place in this game. The strength of the munnin as a platform leans almost entirely on it's weapon system. If medium arty was to be nerfed hard in the near future? The munnin would become a trash ship no one uses.
Eagle: Suffers from the fact that medium rails are pretty garbage right now. Boost the rails and this ship will be right up there with the munnin as a long range DPS platform. In fact it would likely be a little bit better due to stiffer tank and better overall tracking on rails.
Cerberus: Suffers from powergrid issues. HML's are not really an option anymore, and a full rack of HAM's + a decent shield tank pretty much fucks up your fitting options. If I was going to do anything to this ship I'd drop the utility high, subtract a mid and add a low + add some PG. It may be worth mentioning that even with a full rack of HAM's + 3 BCS you are just going to be eaking out the same damage that a Vagabond does, are considerably slower and well.... This ship needs help. It could be a lovely ship however. There is potential there for it to be a great medium to large gang hac.
Ishtar: Was honestly in a decent place already. It's a baby dominix. It's a great PVE boat as well. The small buffs it is getting are more than enough to keep it competitive.
Deimos: Slow as hell with blasters. A rail setup could be interesting if medium rails weren't garbage.
Sacrilege: Drop a mid for a low and I'll fall in love with this ship. Tia. Zealot: The best medium gang ahac in the game. I'm not even going to justify anything by typing it up. |

Grauth Thorner
Vicious Trading Company
140
|
Posted - 2013.08.22 11:57:00 -
[63] - Quote
baltec1 wrote:Guttripper wrote:I would be curious on how much the Alliance Tournament influences their decisions... Zero. The fact that the domi were used so much is simply because they are overpowered. I don't think it'll be used as data either, at least not a lot. I think CCP has a pretty good idea what ships are the most popular and the reason why these are so popular...
|

Arieth Cash
Silent Step
0
|
Posted - 2013.08.22 14:50:00 -
[64] - Quote
I wouldn't be surprised if the Rifter is still the most popular frigate. That must reflect the rifter performance right ? Not the fact that is an iconic ship used in logos in hundreds of sites for the past 10 years.
|

Whitehound
1899
|
Posted - 2013.08.22 14:52:00 -
[65] - Quote
Alavaria Fera wrote:Blobbing is the best. I never met him, but heard a lot of good things about him. Can you introduce us? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Ranger 1
Ranger Corp
4535
|
Posted - 2013.08.22 16:11:00 -
[66] - Quote
Popularity of a hull is only one metric of many that CCP looks at for balancing. It's a handy tool for red flagging certain ships for a closer look, but they can also determine what types of activity that those ships are used in to generate those numbers.
This whole thread is based on part of one sentence taken out of context.... and is a complete waste of time.
Well done. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Fanatic Row
DED Drug Enforcement Department
49
|
Posted - 2013.08.22 16:32:00 -
[67] - Quote
Just pray that your favorite ship doesn't get picked up in a 0.0 doctrine.
The Drake was lolDrake for years, around comes 0.0 shield buffer, and even tho no numbers had changed, the Drake was suddenly considered overpowered.
It did teach people how to firewall properly tho, more tools in the toolbox is always good  |

Deacon Abox
Justified Chaos
182
|
Posted - 2013.08.22 16:40:00 -
[68] - Quote
baltec1 wrote:Guttripper wrote:I would be curious on how much the Alliance Tournament influences their decisions... Zero. The fact that the domi were used so much is simply because they are overpowered. Say what? 
It is/was not. Domis were not putting up anything near ye old Drake extreme numbers on Tranquility, and not even for one month let alone multiple years. But, the timing definitely catered to the whines of a portion of the eve populace that started fuming over heavy Domi use in the friggin AT.
Meanwhile, to the OP, Draek tears are the best tears. The Drake is not now a bad ship. It's just not what it used to be, and so many expected it to stay. May it rot in perceived underpoweredness for another 3 years to balance out its overuse for all those years. Ironically, it and the Tengu were used heavily for multiple ATs but it did not get the warp speed nerf the Domi just got. Shame on CCP.
And as for your popularity does not equal power advantage argument, you're wrong. While popularity numbers may not line up perfectly with power valuations, to suggest that popularity is divergent from relative power of a ship is to postulate that collectively the eve player base don't make rational decisions. Notwithstanding occasional derps and comedy fittings, collectively, we are able to evaluate the relative merits of ships and gravitate toward using those that are best.
This happened with the Drake (for years). It wasn't being used so heavily because it was winning a beauty contest. That so many were so butthurt when it got trimmed further demonstrates that they got used to the cheap and easy button it was. People do not fly ships in large numbers if it sucks. People do fly ships in large numbers if has advantages over other alternative ships. |

Spurty
945
|
Posted - 2013.08.22 16:44:00 -
[69] - Quote
Does the Vaga get that Kinetic hole plugged or speed increased to way over 4km/s ensuring it's the fastest cruiser by a mile and a nod to its 'speed tanking' heritage?
If not, sure happy *people* [that I don't know] will fly it, because my Talos likes them easy kills
PG buff is agreeably a lot more useful than them giving it extra hull hit points I suppose.
I agree with the OP.
Citing 'favoritism' over 'facts' is not really your duty when 'balancing'. It's an 'Oh dear' moment for some of us to read that. --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Deacon Abox
Justified Chaos
182
|
Posted - 2013.08.22 16:48:00 -
[70] - Quote
Fanatic Row wrote:Just pray that your favorite ship doesn't get picked up in a 0.0 doctrine. The Drake was lolDrake for years, around comes 0.0 shield buffer, and even tho no numbers had changed, the Drake was suddenly considered overpowered. It did teach people how to firewall properly tho, more tools in the toolbox is always good  You ignore the fact that it was lol Drake in the beginning because noobs kept bringing their pve regen purger Draeks that tank whole pve rooms to pvp battles and expected them to perform the same way and be appreciated for their anemic dps while they should never die. You also ignore the many changes in the game that shifted the power/value considerations toward Drakes.
When folks started realizing the power of the resist bonus married to logis, the ability to perma mwd it, the 70km sweet spot in range once probing killed off the sniper BSs, the introduction of rig sizing, etc., basically all the other changes in the game that took place over time, they realized Drakes were a very good value. So they started flying them in huge numbers. And, firewalling is a large fleet only, imperfect solution, to a game with no dedicated anti missile ewar. But that's another issue. |

Grauth Thorner
Vicious Trading Company
141
|
Posted - 2013.08.22 17:09:00 -
[71] - Quote
Spurty wrote:Does the Vaga get that Kinetic hole plugged or speed increased to way over 4km/s ensuring it's the fastest cruiser by a mile and a nod to its 'speed tanking' heritage?
If not, sure happy *people* [that I don't know] will fly it, because my Talos likes them easy kills
PG buff is agreeably a lot more useful than them giving it extra hull hit points I suppose.
I agree with the OP.
Citing 'favoritism' over 'facts' is not really your duty when 'balancing'. It's an 'Oh dear' moment for some of us to read that. So you're saying that data like 23% of all PvP'ers fly a rifter (the number was made up, it's an example) is not a fact? Oh dear...
|

Fanatic Row
DED Drug Enforcement Department
49
|
Posted - 2013.08.22 17:32:00 -
[72] - Quote
Deacon Abox wrote:Fanatic Row wrote:Just pray that your favorite ship doesn't get picked up in a 0.0 doctrine. The Drake was lolDrake for years, around comes 0.0 shield buffer, and even tho no numbers had changed, the Drake was suddenly considered overpowered. It did teach people how to firewall properly tho, more tools in the toolbox is always good  You ignore the fact that it was lol Drake in the beginning because noobs kept bringing their pve regen purger Draeks, that tanked whole pve rooms, to pvp battles and expected them to perform the same way, and be appreciated for their anemic dps while they should never die. You also ignore the many changes in the game that shifted the power/value considerations toward Drakes. When folks started realizing the power of the resist bonus married to logis, the ability to perma mwd it, the 70km sweet spot in range once probing killed off the sniper BSs, the introduction of rig sizing, etc., basically all the other changes in the game that took place over time, they realized Drakes were a very good value. So they started flying them in huge numbers. And, firewalling is a large fleet only, imperfect solution, to a game with no working dedicated anti missile ewar. But that's another issue. What I was getting at was that people went after the hull, not the mechanics.
The Drake was the same as before. In itself, it was never overpowered or in need of a nerf.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4209
|
Posted - 2013.08.22 21:47:00 -
[73] - Quote
Whitehound wrote:Alavaria Fera wrote:Blobbing is the best. I never met him, but heard a lot of good things about him. Can you introduce us? He has a lot of friends, that's the best part  There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Spurty
945
|
Posted - 2013.08.22 23:20:00 -
[74] - Quote
Grauth Thorner wrote: So you're saying that data like 23% of all PvP'ers fly a rifter (the number was made up, it's an example) is not a fact? Oh dear...
Quoting for shame. Son, I am disappoint.
http://eve-kill.net/?a=top20
Rifter's not even in the top 20 mate.
Where does your Data come from? Lets look at it (I'm curious as to how you can be so wrong, but think you're so right).
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Grauth Thorner
Vicious Trading Company
142
|
Posted - 2013.08.23 00:05:00 -
[75] - Quote
Spurty wrote:Grauth Thorner wrote: So you're saying that data like 23% of all PvP'ers fly a rifter (the number was made up, it's an example) is not a fact? Oh dear...
Quoting for shame. Son, I am disappoint. http://eve-kill.net/?a=top20Rifter's not even in the top 20 mate. Where does your Data come from? Lets look at it (I'm curious as to how you can be so wrong, but think you're so right). As stated in the post: "the number was made up, it's an example" - I'm talking about data -like- that, which in fact is a fact.
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Alavaria Fera
GoonWaffe Goonswarm Federation
4210
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Posted - 2013.08.23 04:37:00 -
[76] - Quote
A failure to read is not a failure at all in General Discussion There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
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