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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Haifisch Zahne
Hraka Manufacture GmbH
203
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Posted - 2013.09.04 02:56:00 -
[181] - Quote
Oh, perfect, the only dev to respond to the Odyssey 1.1 Issues forum thread is concerned by an auto-targeting missiles issue, while literally a hundred posts that no one can patch Eve go unanswered.
CCP TomB wrote:Sandeep wrote:2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place. Verified and will fix, thanks man. |
Secksitime
Science and Trade Institute Caldari State
0
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Posted - 2013.09.04 03:31:00 -
[182] - Quote
Non launcher issue (worked fine for me)
From the patch notes: Some Elite Frigates have been removed from Sanctums and replaced by NPC Battlecruisers to increase the isk gain and reduce the time they take to complete for battleships. For real this time.
Nope. Same amount of Dire frigates as before. No changes noticed |
Tygre Sunji
Red Federation RvB - RED Federation
4
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Posted - 2013.09.04 03:50:00 -
[183] - Quote
I find that when windoze chokes on any install or update, check your User Account Control settings. This controls the 'feature' that gives you all them 'Do you want to do that?', 'Do you really want to do that?' and 'Are you really really sure you want to do that?' requesters. Sometimes it 'knows' you don't want to do that and quietly Fails. I set mine to 'Never Notify' never had a problem updating Eve since. |
DovannaG
Empire of Phillip Covenant of the Phoenix Alliance
0
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Posted - 2013.09.04 04:21:00 -
[184] - Quote
The command bonus for the skirmish mindlink does not appear to be giving the right amount of boost. I could very well be wrong, but the federation navy mindlink is giving the same amount of bonus as the t2 skirmish mindlink for a web range of 46km. Before the patch, the web range was 52km. |
Laendra
Wildly Inappropriate Goonswarm Federation
22
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Posted - 2013.09.04 04:24:00 -
[185] - Quote
Went to fuel some POS (ugh)...first one was fine, no problems. Second one, I opened up the fuel bay of an online POS, and it was empty (I expected about 2k+), went to Manage the POS, and it showed no fuel on the fuel tab either. I tried to add fuel, it wanted to accept 7k (a gallente small, just like the other one), but wouldn't accept it when I clicked OK.
Thinking it was a cache problem, I reset all cache and logged back in. Still no luck. Going to jump out, and back in and see. |
Laendra
Wildly Inappropriate Goonswarm Federation
22
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Posted - 2013.09.04 04:28:00 -
[186] - Quote
Laendra wrote:Going to jump out, and back in and see.
And it now works. *sigh*
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Syrinx Arktemis
Krannon of Sherwood Carthage Empires
0
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Posted - 2013.09.04 05:15:00 -
[187] - Quote
Same deal as many others. Cannot patch, not are the Eve repair tool or bug report section of the forums worksing. |
Pic'n dor
Epsilon Lyr Nulli Secunda
13
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Posted - 2013.09.04 05:21:00 -
[188] - Quote
Pic'n dor wrote:fleet broadcast don't work anymore
BUMP
only "Align to" broadcasts are affected
https://forums.eveonline.com/default.aspx?g=posts&t=274842&find=unread
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Oraac Ensor
School of Applied Knowledge Caldari State
279
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Posted - 2013.09.04 05:47:00 -
[189] - Quote
Modules mounted in second high slot on Badger don't show on ship and the module activation effects don't function. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
643
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Posted - 2013.09.04 06:13:00 -
[190] - Quote
The fix to the log in script that was causing long log in times to verify server status is back. Took me 10 min to log in earlier. |
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Vjorn Angannon
Lead Farmers Kill It With Fire
88
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Posted - 2013.09.04 07:13:00 -
[191] - Quote
MiKasha Duan wrote:Using the Mac client.
While scanning in a wh I noticed that the markerson the map which identify items like wormholes do not match the green markers of those locations when scanned to 100%. (I have a screen shot if you need it).
This may be link to the problem of not being able to warp to sites that have been scanned to 100%. Example: I am in a wormhole and am using sisters combat probes to scan exits. I have 5 sites on my scanner tab: HGA-989 Wormhole --> HOE-431 Gas Site 1.0% HRH-110 Wormhole 100% JOW-849 Gas Site 100% ZOR-487 Wormhole -->
I select ZOR and click "warp to" but my ship does not move, acting like I am already at that location. I click HRH to warp there instead and "warp to" is not an option, all I have are "ignore result", "ignore other results", and "clear result".
I pull my probes back and relaunch then in pinpoint formation. Center them on my location and scan again. Now the green marker lines up with my position on the map and I can right click to save the location.
I move the probes to the HRH location in pinpoint formation, no change. I widen my probes to cover the large red sphere that is displayed when clicking on the HRH item in the scanner menu, probes at 64 AU, and not I can warp to the location.
I retract my probes. On the map, the white markers showing the wormholes still do not march with the green markers. When I save the location, the pin is placed at the white marker. (just fyi)
It seems there are some other oddities as well, I have clicked "warp to within 10" and been warped to 0, I have also clicked "warp to 0" and been warped 10 or more clicks out. Also, the red markers (dot, circle, and sphere) do not seem to march properly with the scanned item. For example, I was scanning a location and though centered on the red dot and a result showing in the menu, the % never changed from zero. Another example is right now I have all but one site green, a gas site at 2.3% currently. Yet ther are three red spheres on the map. This is a bit confusing.
Cheers, Mikasha
PC, WIN 7HP, SP1
Confirming that you cannot warp to sigs that are scanned to 100% except for the last one scanned to 100%. Once you scan a sig to 100%, get the arrow indicating you can warp to it but continue scanning instead of warping, the arrow is lost. In a system with say 30-50 sigs, it can be very time consuming to scan a sig, decide whether to keep it, BM it that instant, then move on to the next sig.
We in w-space often come across systems I just described. This issue will get very old, very quickly. Please fix
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Malou Hashur
Ministry of War Amarr Empire
7
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Posted - 2013.09.04 08:02:00 -
[192] - Quote
I mentioned an issue with the launcher after the last Patch, and surprisingly, nothing has been done about it. IGÇÖll try again.
I have EVE installed on 3 PCGÇÖs & 1 laptop, so downloading a big patch on all these machines is a complete pain in the ass. In the past, I download it on one, export the patch and update the others. This has worked fine until the last patch when it did not. After importing the patch, the launcher just stopped and did nothing. This happened again yesterday.
Please can stop trying to make the launcher overly fancy and just make it WORK.
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Rhianna Ghost
Eat My Shorts Inc. Suicide-Commando
37
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Posted - 2013.09.04 08:59:00 -
[193] - Quote
To be honest, I have not bothered to read everything, so I don't know, if someone already mentioned this:
Every skill and item description (e.g. Basilisk, Capacitor Emission Systems, etc.) still refer to "Energy Transfer Arrays" and "Shield Transports" respectively, as it happens often when CCP renames modules.
BTW. I am ok with "Remote Shield Boosters", but "Remote Capacitor Transfer" is plain stupid. It does not transfer Cap remotely. It transfers Energy, or capacitor, but it does not transfer it remotely. "Remote Cap Booster", "Remote Cap Recharger" or "Capacitor Transfer Array" (without Remote) would be more sensible. |
Ockeghem
EVE University Ivy League
1
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Posted - 2013.09.04 09:07:00 -
[194] - Quote
This was the first since I switched to Windows 8 that didn't want to complete on a limited user account which I normaly use. It got to 100% and stayed there (without using system resources anymore, except for RAM, of course). Closing the launcher and running it within admin credentials let me finish the process. |
My Postman
Royal Amarr Institute Amarr Empire
107
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Posted - 2013.09.04 09:11:00 -
[195] - Quote
Tried downloading 3 times. Always got stuck at "applying patch 0,0 %. Restarting the laucher makes it downloading again and nothing happens. My 2 GB download volume is already used up, so CCP cost me RL money to my provider.
Repair tool not working getting stuck at 3/7 - recipes bla bla - initializing.
This occures only on my Laptop, as my main machine patched smoothley yesterday evening (eutz).
FIX YOUR DAMN LAUNCHER CCP - or even better get rid of it. |
Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
179
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Posted - 2013.09.04 09:59:00 -
[196] - Quote
Found that hovering mouse over mwd when overloading module does not show overload stats for that module. |
Freelancer117
So you want to be a Hero
74
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Posted - 2013.09.04 10:25:00 -
[197] - Quote
Did we get maybe new a new library with the 1.1 patch and is it optimized ?
Currently having some heat problems with my laptop, got i7 core with 570 card, pushing over 60c atm Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg http://bit.ly/13cGuW0 |
May O'Neez
Flying Blacksmiths
31
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Posted - 2013.09.04 11:03:00 -
[198] - Quote
Launcher: - under Seven, still requires admin rights on each major change else it go totally nuts - doesn't display images half the time - sometimes doesn't detect the network where it should, so we have to relaunch or bypass it
Overview: - I still have some stations & gate icons which are plain yellow in some systems, even after a cache cleared
Commands & targetting - each time a ship is destroyed I have a message telling that I cannot use my modules any more
Eve Gate - the bug of the "player in pod" is still here |
Lallante
Blue Republic RvB - BLUE Republic
386
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Posted - 2013.09.04 11:45:00 -
[199] - Quote
CCP TomB wrote:Sandeep wrote:2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place. Verified and will fix, thanks man.
TomB how long have you been back? I still have very fond memories of ******* around in HLW-HP local in curse with you in 2003. Spawning 100s of Angel Serephim on top of us then despawning them again, moving us into the Sun etc. |
Eraza
Fuzzyness Enterprizes
83
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Posted - 2013.09.04 11:48:00 -
[200] - Quote
Crosi Wesdo wrote:Drone issue;
When im engaging someone and they are shooting my drones. As my drone reaches structure it sometimes disappears from my drone window but its sat stationary in space. These drones can be recovered in the normal way a few moments later.
Happened twice in the space of an hour earlier.
not a bug, it's actually a feature, on day 1(back in 2003) the tutorial tought you how to CAPTURE drones, by disabling them that way i still have the "tutorial attack drone" that thing made me capture it has 30EHP and does 0.5dps of undefined damage, yay!
they never removed the feature that when drones take heavy hull damage, they get disabled, and you lose control of the drone they just stopped telling anyone that this mechanic was still in, and usually the HP band of "disabled" is so narrow, that it almost always gets killed in one shot, so you rarely ever see it happen
no clue if the patch made this happen more frequently though Return varied color to Gallente ships! not everything looks good in DARK GREEN! |
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Scavenger Wolf
Wolf Pack Group
2
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Posted - 2013.09.04 12:11:00 -
[201] - Quote
still no closer to getting eve to work. and im not going to download any futhur, 3 accounts that i paid for on the 2nd what a waste. every patch is the same as the last, the launcher just does not want to apply it at all. there is no other work arounds. have read thru 100 threads, tried every possible method. sitting with 20 .patch files all identical in every nature. the problem lies with the Patching part. and yes i have tried admin privlages from the very damn start. and repair tool same results. unless someone knows a command line to force patch or way to extract the content of .patch. guess this is it for me. ive had enough.. |
Castelo Selva
Selva Brasil Moon Warriors
42
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Posted - 2013.09.04 12:29:00 -
[202] - Quote
Lallante wrote:CCP TomB wrote:Sandeep wrote:2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place. Verified and will fix, thanks man. TomB how long have you been back? I still have very fond memories of ******* around in HLW-HP local in curse with you in 2003. Spawning 100s of Angel Serephim on top of us then despawning them again, moving us into the Sun etc.
As far as I know, That CCP TomB is not the same person as before. I still miss the old Devs like TomB, Oveur and Valar, and they Jove avatars. He are the GÇ£originalGÇ¥ ones: - CCP TomB: http://eveboard.com/global/pilot/CCP_TomB/904151562/ - CCP Valar: http://eveboard.com/global/pilot/CCP_Valar/1462450382/ - CCP Oveur: http://eveboard.com/global/pilot/CCP_Oveur
Back in topic: 24+ hous past from patch and I am not still able to get in game.. Laucher have several problems.. get stuck at applying patch, get the GÇ£creating eve_online_0-598940GÇ¥, get connected drop, get idle and stop download, and so on..
I put a 2 days skill training, but to be honest, I am very freighted to not be able to login in time to change skills.. God helps me, since Devs all gone..
Castelo
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Agemnia Auhman
Auhman Project Heavy Industrial Division
0
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Posted - 2013.09.04 13:34:00 -
[203] - Quote
Hi there, had some trouble getting the launcher to fire up and do its thang, but its nothing compared to the crap steam put me through most days just playing Team fortress. I entered the Live event for july and was told by your good selves that my prizes would be here for the odessey patch. I checked all my images and they is all good as far as my tiny tiny mind can figure out......... so did i win or not? Don't make me throw all my toys out of this pram or I'll turn the car around and none of us will go to the Zoo. But really just wanted to know if its a patch problem or if I suck at screenshots. Cheers, Keep up the good (and what looks like very hard) work. |
Viceversa
Rotten Kimchi Squadron Brothers of Tangra
2
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Posted - 2013.09.04 13:47:00 -
[204] - Quote
[ 2013.09.04 11:42:45 ] (combat) 3 to Alvus Queen - Garde II - Smashes [ 2013.09.04 11:42:45 ] (combat) 2 to Alvus Queen - Garde II - Hits [ 2013.09.04 11:42:46 ] (combat) 2 to Alvus Queen - Garde II - Penetrates
Rats become invincible when they are about to be destroyed. |
miss fluff
Science and Trade Institute Caldari State
0
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Posted - 2013.09.04 15:13:00 -
[205] - Quote
I'm come a couple of issues with the scanning interface,
I have scanned out a system with 4 sigs in it and currently have all 4 at 100% and now have my probes on the spread formation, I can't warp to any of the sigs, in the map view I currently have 2 red spheres and 4 green markers, 2 sites have 2 green markers each, none of which I can central the camera on and the other 2 sites have a red sphere. The only way I can warp to them is to rescan them again, but using the spread formation after will remove the warp to option again.
Windows Launcher |
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CCP karkur
C C P C C P Alliance
2539
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Posted - 2013.09.04 16:30:00 -
[206] - Quote
Just FYI, we have fixed the issue that was preventing you from looting illegal goods, the issue with the broadcasts (align, shield, capacitor) not having right menu options and the floating ship after jumping. The fixes should be deployed very soon :) (other fixes have been made, but these are just the ones I know about) CCP karkur | User Interface Programmer | Team Pony Express | @CCP karkur |
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Kezari
UK Roid Reapers
1
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Posted - 2013.09.04 17:09:00 -
[207] - Quote
CCP karkur wrote:Just FYI, we have fixed the issue that was preventing you from looting illegal goods, the issue with the broadcasts (align, shield, capacitor) not having right menu options and the floating ship after jumping. The fixes should be deployed very soon :) (other fixes have been made, but these are just the ones I know about)
any news about the incorrectly displayed optimal/fall off with pulse laser's, i have also noticed its doing it with beam lasers as well!! ( i have put in a bug report about this )
and whats the word about getting cargo rigs taken off industrial's that had them fitted prior to patch that are no longer viable with this new patch? |
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CCP Paradox
934
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Posted - 2013.09.04 17:19:00 -
[208] - Quote
Castelo Selva wrote:Lallante wrote:CCP TomB wrote:Sandeep wrote:2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place. Verified and will fix, thanks man. TomB how long have you been back? I still have very fond memories of ******* around in HLW-HP local in curse with you in 2003. Spawning 100s of Angel Serephim on top of us then despawning them again, moving us into the Sun etc. As far as I know, That CCP TomB is not the same person as before. I still miss the old Devs like TomB, Oveur and Valar, and they Jove avatars. He are the GÇ£originalGÇ¥ ones: - CCP TomB: http://eveboard.com/global/pilot/CCP_TomB/904151562/- CCP Valar: http://eveboard.com/global/pilot/CCP_Valar/1462450382/- CCP Oveur: http://eveboard.com/global/pilot/CCP_OveurBack in topic: 24+ hous past from patch and I am not still able to get in game.. Laucher have several problems.. get stuck at applying patch, get the GÇ£creating eve_online_0-598940GÇ¥, get connected drop, get idle and stop download, and so on.. I put a 2 days skill training, but to be honest, I am very freighted to not be able to login in time to change skills.. God helps me, since Devs all gone.. Castelo
He is still the same TomB ;) CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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William Bradofrd
Ceti Alpha Incorporated Zenith Conglomerate
0
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Posted - 2013.09.04 17:48:00 -
[209] - Quote
I have been trying to patch my client since yesterday when the servers came back up. In my initial attempt to patch, my computer blue screened and (obviously) the patching failed. After a hard restart, it came back up and since then it has been having an issue downloading the patch. Since downloading patches was (so conveniently...) removed, I have been trying various things to get the launcher to download and patch my client (I have a scheduled op in 3 hours that I am supposed to be running). I am really getting sick of every time a major patch comes out, I have to do a full reinstall. What other options can you come up with at this point?
The launcher gets to 28.6% EVERY time (10+ times now) and then gives me an error and closes saying that it is unable to patch.\
I have attempted to run the repair tool, but it also gives me an error and closes. |
Supox
Oser's Shipping and Manufacturing Inc.
1
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Posted - 2013.09.04 18:23:00 -
[210] - Quote
I've been having the same issues as the others. I tried unsuccessfully three times to install the patch on two systems that got stuck at "applying patch", tried to wash/rinse/repeat and only got it to work when I repaired both but it took 4 separate &%$#@! downloads of each to get it to work. This is NOT acceptable, especially for those of us that have metered service. On a 3rd system it didn't work either and repair ended up in a broken client. I still haven't resolved that problem.
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