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Thread Statistics | Show CCP posts - 1 post(s) |

UmbraIra
U.S. Airforce The Butterfly Effect Alliance
0
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Posted - 2013.09.19 18:14:00 -
[1] - Quote
I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
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baltec1
Bat Country
8038
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Posted - 2013.09.19 18:16:00 -
[2] - Quote
That and gun ratting and triage carriers.
Also capital station games. |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
697
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Posted - 2013.09.19 18:17:00 -
[3] - Quote
Well if anything, it gives Null sec a certain vibe, as for many its the place where these large ships everyone keeps hearing about are found.
Makes it more exciting for the newer players.
Admit you were a bit excited when you saw your first titan. |

Tore Vest
327
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Posted - 2013.09.19 18:21:00 -
[4] - Quote
Capitals are not banned in highsec.... cynos are No troll. |

Laserak
GoonWaffe Goonswarm Federation
66
|
Posted - 2013.09.19 18:22:00 -
[5] - Quote
KuroVolt wrote:Admit you were a bit excited when you saw your first titan.
I was pretty excited and then I bridged, with 250 other dudes, my subwoofer popped, the floor shook, pictures on the walls rattled and my wife ran into the room asking if we were having an earthquake. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1913
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Posted - 2013.09.19 18:26:00 -
[6] - Quote
Yet another thing that make the various security sectors different.
The difference isn't a bad thing. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Tippia
Sunshine and Lollipops
16537
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Posted - 2013.09.19 18:32:00 -
[7] - Quote
UmbraIra wrote:I cant think of a reason for it. Because you can't really kill them with any sensible application of force in less than 5 seconds. It's not about the damage they can do, but the damage they can take.
GǪthey also serve no useful purpose in highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
271
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Posted - 2013.09.19 18:33:00 -
[8] - Quote
I wouldn't be against letting capitals ship entering empire, but for a short amount of time. Something like 24h before the navy or any players can freely shoot it without Concord interfering. This way, caps would be able to move from one null/LS region to another one using hi sec. Of course, no weapons or drones could be used in this 24h (so, no carrier doing lv4 or dread used to bash a pos in empire) and no, we couldn't still build them in empire. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
304
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Posted - 2013.09.19 18:41:00 -
[9] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are
I appreciate this man's application of specification. Primary Test Subject GÇó SmackTalker Elite |

atpc
Loose Cannons Nocturnal Legion
5
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Posted - 2013.09.19 19:17:00 -
[10] - Quote
BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification.
To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc). |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3258
|
Posted - 2013.09.19 19:30:00 -
[11] - Quote
Outside of what Tippa said...
Look up the stats of capital reps (local and remote) and capital jump drives... then crunch some numbers.
Now take "normal" annoying situations like station games, high-sec war decs, and force projection and apply those same numbers. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Lykouleon
GoonWaffe Goonswarm Federation
1046
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Posted - 2013.09.19 19:50:00 -
[12] - Quote
Really?
If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?
No? Good answer. Yes? Then I have a bridge to sell you. Lykouleon > CYNO ME CLOSER so I can hit them with my sword |

Lykouleon
GoonWaffe Goonswarm Federation
1046
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Posted - 2013.09.19 19:52:00 -
[13] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are For clarity's sake, Capitals are not "banned" in highsec, but the few that still remain in highsec (or ones accidentally put there by GMs) will get moved to lowsec if they're used for combat purposes.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1953
|
Posted - 2013.09.19 20:02:00 -
[14] - Quote
Lykouleon wrote:Really?
If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?
No? Good answer. Yes? Then I have a bridge to sell you.
So, this bridge you speak of... arch, beam, truss or suspension? My, uhh, mother wants to know. Save the Domi model! Spacewhales should be preserved. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
305
|
Posted - 2013.09.19 20:07:00 -
[15] - Quote
atpc wrote:BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification. To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc).
It was by no means a snippy comment. I agree with him making the distinction to begin with. Primary Test Subject GÇó SmackTalker Elite |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2623
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Posted - 2013.09.19 20:27:00 -
[16] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are Well... to be fair you can't buy a cap in highsec. You can't sell a cap in highsec. You can't use a cap in PvP in highsec. You can't use a cap to "gain advantage" in highsec. Violate any of those rules and your highsec cap gets moved to lowsec. Given all of those restrictions I effectively think of it as a ban.
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RomeStar
Caldari Provisions Caldari State
285
|
Posted - 2013.09.19 20:31:00 -
[17] - Quote
who gives a flying fck ccp is dumbing down this game day after day anyways. It wouldnt surprise me if a good portion of the ex wow crowd cried so much that ccp lets titans in high sec just to increase sub #'s. Hey look new players you too can fly one of these someday keep resubbing please hilmar needs new jeans. Signatured removed, CCP Phantom |

Lykouleon
GoonWaffe Goonswarm Federation
1046
|
Posted - 2013.09.19 20:36:00 -
[18] - Quote
ElQuirko wrote:Lykouleon wrote:Really?
If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?
No? Good answer. Yes? Then I have a bridge to sell you. So, this bridge you speak of... arch, beam, truss or suspension? My, uhh, mother wants to know. Arch, Greco-roman. Holds a decent, pleasurable load.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword |

Domanique Altares
Rifterlings Point Blank Alliance
1486
|
Posted - 2013.09.19 20:36:00 -
[19] - Quote
ShahFluffers wrote:Outside of what Tippa said...
Look up the stats of capital reps (local and remote) and capital jump drives... then crunch some numbers.
Now take "normal" annoying situations like station games, high-sec war decs, and force projection and apply those same numbers.
I don't personally see this as a reason to disallow them. People can already either win their high sec wars, or they can't. If someone can field capitals for a high sec war, then they were already capable of fielding enough of anything else to stomp someone's ass, and likely at a much cheaper price. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

PhatController
Mum Rider Alliance Abandon PlayGrounds
41
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Posted - 2013.09.19 21:04:00 -
[20] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are
Incorrect, CCP have moved several capitals from before the ban on highsec capitals to null. |

PotatoOverdose
SONS of LEGION RISE of LEGION
148
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Posted - 2013.09.19 22:00:00 -
[21] - Quote
PhatController wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are Incorrect, CCP have moved several capitals from before the ban on highsec capitals to null. No, you can in fact have capitals in hisec (see: https://wiki.eveonline.com/en/wiki/The_Veldnaught), you just aren't allowed to use their guns, shoot anything, or rep anything. But *having* the capitals in hisec is not strictly forbidden. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2623
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Posted - 2013.09.19 22:29:00 -
[22] - Quote
PotatoOverdose wrote:PhatController wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are Incorrect, CCP have moved several capitals from before the ban on highsec capitals to null. No, you can in fact have capitals in hisec (see: https://wiki.eveonline.com/en/wiki/The_Veldnaught), you just aren't allowed to use their guns, shoot anything, or rep anything. But *having* the capitals in hisec is not strictly forbidden. Yup! The rules are here in the forums:
Capital ships in high security systems rules updated
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James Amril-Kesh
Goonswarm Federation
5786
|
Posted - 2013.09.19 22:34:00 -
[23] - Quote
atpc wrote:BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification. To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc). Freighters, orcas, and jump freighters are not capital ships. I don't care what the market category says. My Youtube Videos Latest video: August 25, 2013 |

Mr Kidd
Center for Advanced Studies Gallente Federation
1516
|
Posted - 2013.09.19 22:43:00 -
[24] - Quote
RomeStar wrote:who gives a flying fck ccp is dumbing down this game day after day anyways. It wouldnt surprise me if a good portion of the ex wow crowd cried so much that ccp lets titans in high sec just to increase sub #'s. Hey look new players you too can fly one of these someday keep resubbing please hilmar needs new jeans.
You mad, bro?
Don't ban me, bro! |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3258
|
Posted - 2013.09.20 00:45:00 -
[25] - Quote
Domanique Altares wrote:ShahFluffers wrote:Outside of what Tippa said...
Look up the stats of capital reps (local and remote) and capital jump drives... then crunch some numbers.
Now take "normal" annoying situations like station games, high-sec war decs, and force projection and apply those same numbers. I don't personally see this as a reason to disallow them. People can already either win their high sec wars, or they can't. If someone can field capitals for a high sec war, then they were already capable of fielding enough of anything else to stomp someone's ass, and likely at a much cheaper price. That's not the point. It's a matter of what is more feasible for inexperienced, poor, and/or already stomped players to deal with.
There is a rather large difference between dealing with one or two logistics ships with 40 to 50k ehp tanks that can each remote rep around 300 dps... and a carrier that has a ~800-1000 dps local tank with 800k+ ehp of buffer and can remote rep about 1200 dps total (double or triple those numbers when a carrier is in Triage). Hell... even battleships that have been shoehorned into a logistics role are far more easily countered than a carrier (hint: bump the remote rep receiver out of range).
As far as capital vulnerabilities... capitals are vulnerable in low-sec and null-sec because ANYONE can attack them... even people the capital pilots are not at war with. So if someone hotdrops a small corp in low-sec... all those people have to do is hold down the ships and live long enough for a "bigger fish" to smell the blood in the water (even if they are not allied with them). In high-sec there are less potential threats to a capital as engagements can be tightly controlled through the war/aggression mechanics (that are ironically the same mechanics that are supposed to "help" people who wish to avoid/defend against combat in the first place). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Tarn Kugisa
Imperial Guardians Spaceship Samurai
488
|
Posted - 2013.09.20 03:22:00 -
[26] - Quote
bloodknight2 wrote:I wouldn't be against letting capitals ship entering empire, but for a short amount of time. Something like 24h before the navy or any players can freely shoot it without Concord interfering. This way, caps would be able to move from one null/LS region to another one using hi sec. Of course, no weapons or drones could be used in this 24h (so, no carrier doing lv4 or dread used to bash a pos in empire) and no, we couldn't still build them in empire.
except there's enough lowsec in the highsec regions to make moving through them easy I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Johan Civire
The Lyran Empire
640
|
Posted - 2013.09.20 04:12:00 -
[27] - Quote
UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
You can go in high sec if iam right but only for incursion so well there you have it. Ow you need a jump bridge to. If iam right. |

James Amril-Kesh
Goonswarm Federation
5786
|
Posted - 2013.09.20 04:45:00 -
[28] - Quote
Johan Civire wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
You can go in high sec if iam right but only for incursion so well there you have it. Ow you need a jump bridge to. If iam right. What in the world gave you that idea?
Incursions are cynojammed wherever they happen to be. So even if there's an incursion in low or null you can't bring a capital in there if it isn't already there. The only exception is if there happens to be a wormhole big enough to let your capital through. My Youtube Videos Latest video: August 25, 2013 |

Chic Botany
Pator Tech School Minmatar Republic
56
|
Posted - 2013.09.20 06:13:00 -
[29] - Quote
James Amril-Kesh wrote:atpc wrote:BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification. To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc). Freighters, orcas, and jump freighters are not capital ships. I don't care what the market category says.
Erm so CCP say they're capital ships, the market category says they're capital ships, you need Capital Ship Construction to build them, yet you still insist they're not capital ships?
maybe the problem is you not the rest of the world 
They are capital ships, just a different capital ship than carriers, dreads, supercaps & titans.
As for the main subject, Combat Capital Ships (carriers, dreads etc) in high would be a bad idea since they would be vastly overpowered against anything other than similar class ships, there would have to be so many caveats to allowing them in such as. The inability to target anything Tank severely reduced to maybe double a battleship tank Any extra boosting bonuses (the rorqual) disabled.
Basically the ability to buy/sell them in high sec, but since Combat Capitals & Rorquals can't use stargates that would also have to be addressed, or the allowing of cyno's in highsec. So maybe allow them through as passing only, so you didn't have to park cyno chars all over the place, but even then it's not something I would like to see. Can you imagine the traffic jam outside Jita 4-4 Cnap as dozens of carriers / dreads start undocking, it's bad enough with freighters 
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Bagrat Skalski
Poseidaon
280
|
Posted - 2013.09.20 07:43:00 -
[30] - Quote
Think about it, High sec is empire space, and they have their own Capitals (WHERE ARE THEY!), so you cant get with yours if you are from "outside" (you greedy pirate, I am talking about you!). New CQ prototype |
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