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UmbraIra
U.S. Airforce The Butterfly Effect Alliance
0
|
Posted - 2013.09.19 18:14:00 -
[1] - Quote
I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
|

baltec1
Bat Country
8038
|
Posted - 2013.09.19 18:16:00 -
[2] - Quote
That and gun ratting and triage carriers.
Also capital station games. |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
697
|
Posted - 2013.09.19 18:17:00 -
[3] - Quote
Well if anything, it gives Null sec a certain vibe, as for many its the place where these large ships everyone keeps hearing about are found.
Makes it more exciting for the newer players.
Admit you were a bit excited when you saw your first titan. |

Tore Vest
327
|
Posted - 2013.09.19 18:21:00 -
[4] - Quote
Capitals are not banned in highsec.... cynos are No troll. |

Laserak
GoonWaffe Goonswarm Federation
66
|
Posted - 2013.09.19 18:22:00 -
[5] - Quote
KuroVolt wrote:Admit you were a bit excited when you saw your first titan.
I was pretty excited and then I bridged, with 250 other dudes, my subwoofer popped, the floor shook, pictures on the walls rattled and my wife ran into the room asking if we were having an earthquake. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1913
|
Posted - 2013.09.19 18:26:00 -
[6] - Quote
Yet another thing that make the various security sectors different.
The difference isn't a bad thing. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Tippia
Sunshine and Lollipops
16537
|
Posted - 2013.09.19 18:32:00 -
[7] - Quote
UmbraIra wrote:I cant think of a reason for it. Because you can't really kill them with any sensible application of force in less than 5 seconds. It's not about the damage they can do, but the damage they can take.
GǪthey also serve no useful purpose in highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
271
|
Posted - 2013.09.19 18:33:00 -
[8] - Quote
I wouldn't be against letting capitals ship entering empire, but for a short amount of time. Something like 24h before the navy or any players can freely shoot it without Concord interfering. This way, caps would be able to move from one null/LS region to another one using hi sec. Of course, no weapons or drones could be used in this 24h (so, no carrier doing lv4 or dread used to bash a pos in empire) and no, we couldn't still build them in empire. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
304
|
Posted - 2013.09.19 18:41:00 -
[9] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are
I appreciate this man's application of specification. Primary Test Subject GÇó SmackTalker Elite |

atpc
Loose Cannons Nocturnal Legion
5
|
Posted - 2013.09.19 19:17:00 -
[10] - Quote
BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification.
To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc). |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3258
|
Posted - 2013.09.19 19:30:00 -
[11] - Quote
Outside of what Tippa said...
Look up the stats of capital reps (local and remote) and capital jump drives... then crunch some numbers.
Now take "normal" annoying situations like station games, high-sec war decs, and force projection and apply those same numbers. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Lykouleon
GoonWaffe Goonswarm Federation
1046
|
Posted - 2013.09.19 19:50:00 -
[12] - Quote
Really?
If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?
No? Good answer. Yes? Then I have a bridge to sell you. Lykouleon > CYNO ME CLOSER so I can hit them with my sword |

Lykouleon
GoonWaffe Goonswarm Federation
1046
|
Posted - 2013.09.19 19:52:00 -
[13] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are For clarity's sake, Capitals are not "banned" in highsec, but the few that still remain in highsec (or ones accidentally put there by GMs) will get moved to lowsec if they're used for combat purposes.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1953
|
Posted - 2013.09.19 20:02:00 -
[14] - Quote
Lykouleon wrote:Really?
If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?
No? Good answer. Yes? Then I have a bridge to sell you.
So, this bridge you speak of... arch, beam, truss or suspension? My, uhh, mother wants to know. Save the Domi model! Spacewhales should be preserved. |

BoBoZoBo
Paragon Fury Tactical Narcotics Team
305
|
Posted - 2013.09.19 20:07:00 -
[15] - Quote
atpc wrote:BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification. To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc).
It was by no means a snippy comment. I agree with him making the distinction to begin with. Primary Test Subject GÇó SmackTalker Elite |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2623
|
Posted - 2013.09.19 20:27:00 -
[16] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are Well... to be fair you can't buy a cap in highsec. You can't sell a cap in highsec. You can't use a cap in PvP in highsec. You can't use a cap to "gain advantage" in highsec. Violate any of those rules and your highsec cap gets moved to lowsec. Given all of those restrictions I effectively think of it as a ban.
|

RomeStar
Caldari Provisions Caldari State
285
|
Posted - 2013.09.19 20:31:00 -
[17] - Quote
who gives a flying fck ccp is dumbing down this game day after day anyways. It wouldnt surprise me if a good portion of the ex wow crowd cried so much that ccp lets titans in high sec just to increase sub #'s. Hey look new players you too can fly one of these someday keep resubbing please hilmar needs new jeans. Signatured removed, CCP Phantom |

Lykouleon
GoonWaffe Goonswarm Federation
1046
|
Posted - 2013.09.19 20:36:00 -
[18] - Quote
ElQuirko wrote:Lykouleon wrote:Really?
If you were a sovereign nation exerting full dominion over your defined territories, would you allow non-State-affiliated riff-raff to just waltz around with tanks equipped with depleted uranium shells violencing your women and sowing your fields with salt?
No? Good answer. Yes? Then I have a bridge to sell you. So, this bridge you speak of... arch, beam, truss or suspension? My, uhh, mother wants to know. Arch, Greco-roman. Holds a decent, pleasurable load.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword |

Domanique Altares
Rifterlings Point Blank Alliance
1486
|
Posted - 2013.09.19 20:36:00 -
[19] - Quote
ShahFluffers wrote:Outside of what Tippa said...
Look up the stats of capital reps (local and remote) and capital jump drives... then crunch some numbers.
Now take "normal" annoying situations like station games, high-sec war decs, and force projection and apply those same numbers.
I don't personally see this as a reason to disallow them. People can already either win their high sec wars, or they can't. If someone can field capitals for a high sec war, then they were already capable of fielding enough of anything else to stomp someone's ass, and likely at a much cheaper price. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

PhatController
Mum Rider Alliance Abandon PlayGrounds
41
|
Posted - 2013.09.19 21:04:00 -
[20] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are
Incorrect, CCP have moved several capitals from before the ban on highsec capitals to null. |

PotatoOverdose
SONS of LEGION RISE of LEGION
148
|
Posted - 2013.09.19 22:00:00 -
[21] - Quote
PhatController wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are Incorrect, CCP have moved several capitals from before the ban on highsec capitals to null. No, you can in fact have capitals in hisec (see: https://wiki.eveonline.com/en/wiki/The_Veldnaught), you just aren't allowed to use their guns, shoot anything, or rep anything. But *having* the capitals in hisec is not strictly forbidden. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2623
|
Posted - 2013.09.19 22:29:00 -
[22] - Quote
PotatoOverdose wrote:PhatController wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are Incorrect, CCP have moved several capitals from before the ban on highsec capitals to null. No, you can in fact have capitals in hisec (see: https://wiki.eveonline.com/en/wiki/The_Veldnaught), you just aren't allowed to use their guns, shoot anything, or rep anything. But *having* the capitals in hisec is not strictly forbidden. Yup! The rules are here in the forums:
Capital ships in high security systems rules updated
|

James Amril-Kesh
Goonswarm Federation
5786
|
Posted - 2013.09.19 22:34:00 -
[23] - Quote
atpc wrote:BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification. To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc). Freighters, orcas, and jump freighters are not capital ships. I don't care what the market category says. My Youtube Videos Latest video: August 25, 2013 |

Mr Kidd
Center for Advanced Studies Gallente Federation
1516
|
Posted - 2013.09.19 22:43:00 -
[24] - Quote
RomeStar wrote:who gives a flying fck ccp is dumbing down this game day after day anyways. It wouldnt surprise me if a good portion of the ex wow crowd cried so much that ccp lets titans in high sec just to increase sub #'s. Hey look new players you too can fly one of these someday keep resubbing please hilmar needs new jeans.
You mad, bro?
Don't ban me, bro! |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3258
|
Posted - 2013.09.20 00:45:00 -
[25] - Quote
Domanique Altares wrote:ShahFluffers wrote:Outside of what Tippa said...
Look up the stats of capital reps (local and remote) and capital jump drives... then crunch some numbers.
Now take "normal" annoying situations like station games, high-sec war decs, and force projection and apply those same numbers. I don't personally see this as a reason to disallow them. People can already either win their high sec wars, or they can't. If someone can field capitals for a high sec war, then they were already capable of fielding enough of anything else to stomp someone's ass, and likely at a much cheaper price. That's not the point. It's a matter of what is more feasible for inexperienced, poor, and/or already stomped players to deal with.
There is a rather large difference between dealing with one or two logistics ships with 40 to 50k ehp tanks that can each remote rep around 300 dps... and a carrier that has a ~800-1000 dps local tank with 800k+ ehp of buffer and can remote rep about 1200 dps total (double or triple those numbers when a carrier is in Triage). Hell... even battleships that have been shoehorned into a logistics role are far more easily countered than a carrier (hint: bump the remote rep receiver out of range).
As far as capital vulnerabilities... capitals are vulnerable in low-sec and null-sec because ANYONE can attack them... even people the capital pilots are not at war with. So if someone hotdrops a small corp in low-sec... all those people have to do is hold down the ships and live long enough for a "bigger fish" to smell the blood in the water (even if they are not allied with them). In high-sec there are less potential threats to a capital as engagements can be tightly controlled through the war/aggression mechanics (that are ironically the same mechanics that are supposed to "help" people who wish to avoid/defend against combat in the first place). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Tarn Kugisa
Imperial Guardians Spaceship Samurai
488
|
Posted - 2013.09.20 03:22:00 -
[26] - Quote
bloodknight2 wrote:I wouldn't be against letting capitals ship entering empire, but for a short amount of time. Something like 24h before the navy or any players can freely shoot it without Concord interfering. This way, caps would be able to move from one null/LS region to another one using hi sec. Of course, no weapons or drones could be used in this 24h (so, no carrier doing lv4 or dread used to bash a pos in empire) and no, we couldn't still build them in empire.
except there's enough lowsec in the highsec regions to make moving through them easy I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Johan Civire
The Lyran Empire
640
|
Posted - 2013.09.20 04:12:00 -
[27] - Quote
UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
You can go in high sec if iam right but only for incursion so well there you have it. Ow you need a jump bridge to. If iam right. |

James Amril-Kesh
Goonswarm Federation
5786
|
Posted - 2013.09.20 04:45:00 -
[28] - Quote
Johan Civire wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
You can go in high sec if iam right but only for incursion so well there you have it. Ow you need a jump bridge to. If iam right. What in the world gave you that idea?
Incursions are cynojammed wherever they happen to be. So even if there's an incursion in low or null you can't bring a capital in there if it isn't already there. The only exception is if there happens to be a wormhole big enough to let your capital through. My Youtube Videos Latest video: August 25, 2013 |

Chic Botany
Pator Tech School Minmatar Republic
56
|
Posted - 2013.09.20 06:13:00 -
[29] - Quote
James Amril-Kesh wrote:atpc wrote:BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification. To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc). Freighters, orcas, and jump freighters are not capital ships. I don't care what the market category says.
Erm so CCP say they're capital ships, the market category says they're capital ships, you need Capital Ship Construction to build them, yet you still insist they're not capital ships?
maybe the problem is you not the rest of the world 
They are capital ships, just a different capital ship than carriers, dreads, supercaps & titans.
As for the main subject, Combat Capital Ships (carriers, dreads etc) in high would be a bad idea since they would be vastly overpowered against anything other than similar class ships, there would have to be so many caveats to allowing them in such as. The inability to target anything Tank severely reduced to maybe double a battleship tank Any extra boosting bonuses (the rorqual) disabled.
Basically the ability to buy/sell them in high sec, but since Combat Capitals & Rorquals can't use stargates that would also have to be addressed, or the allowing of cyno's in highsec. So maybe allow them through as passing only, so you didn't have to park cyno chars all over the place, but even then it's not something I would like to see. Can you imagine the traffic jam outside Jita 4-4 Cnap as dozens of carriers / dreads start undocking, it's bad enough with freighters 
|

Bagrat Skalski
Poseidaon
280
|
Posted - 2013.09.20 07:43:00 -
[30] - Quote
Think about it, High sec is empire space, and they have their own Capitals (WHERE ARE THEY!), so you cant get with yours if you are from "outside" (you greedy pirate, I am talking about you!). New CQ prototype |

Infinity Ziona
Cloakers
417
|
Posted - 2013.09.20 07:51:00 -
[31] - Quote
Chic Botany wrote:James Amril-Kesh wrote:atpc wrote:BoBoZoBo wrote:Tore Vest wrote:Capitals are not banned in highsec.... cynos are I appreciate this man's application of specification. To be fair its a good fact to state. Since there are capital ships in highsec (freighters, orcas, etc). Freighters, orcas, and jump freighters are not capital ships. I don't care what the market category says. Erm so CCP say they're capital ships, the market category says they're capital ships, you need Capital Ship Construction to build them, yet you still insist they're not capital ships? maybe the problem is you not the rest of the world  They are capital ships, just a different capital ship than carriers, dreads, supercaps & titans. As for the main subject, Combat Capital Ships (carriers, dreads etc) in high would be a bad idea since they would be vastly overpowered against anything other than similar class ships, there would have to be so many caveats to allowing them in such as. The inability to target anything Tank severely reduced to maybe double a battleship tank Any extra boosting bonuses (the rorqual) disabled. Basically the ability to buy/sell them in high sec, but since Combat Capitals & Rorquals can't use stargates that would also have to be addressed, or the allowing of cyno's in highsec. So maybe allow them through as passing only, so you didn't have to park cyno chars all over the place, but even then it's not something I would like to see. Can you imagine the traffic jam outside Jita 4-4 Cnap as dozens of carriers / dreads start undocking, it's bad enough with freighters  Not really true. A super can be killed easily by around 20 sub caps. You can guarantee that anyone foolish enough to employ caps in highsec during war would find a crapload of allies joining up with their target to help kill the caps.
Given the number of nuets in local it'd be suicidal to use them. Any nuet could be a cyno alt or a bumper.
In my opinion it was because of the Titan super weapon and the inferiority of sub caps vs the OP,ness of caps at the time. Most or all of which has been nerfed to reasonable levels now.
|

Sentamon
Imperial Academy Amarr Empire
1144
|
Posted - 2013.09.20 08:49:00 -
[32] - Quote
Tore Vest wrote:Capitals are not banned in highsec.... cynos are
If they gotta ban something in a place, it's probably a terrible idea in the first place. ~ Professional Forum Alt -á~ |

seth Hendar
I love you miners
188
|
Posted - 2013.09.20 09:35:00 -
[33] - Quote
Mr Kidd wrote:RomeStar wrote:who gives a flying fck ccp is dumbing down this game day after day anyways. It wouldnt surprise me if a good portion of the ex wow crowd cried so much that ccp lets titans in high sec just to increase sub #'s. Hey look new players you too can fly one of these someday keep resubbing please hilmar needs new jeans. You mad, bro? he might be mad, yes, but he still have a valid point imao, look 2 years back and tell me that the past expansions were not "dumbing eve down" |

Steve Spooner
Mordu's Military Industrial Command Circle-Of-Two
127
|
Posted - 2013.09.20 09:55:00 -
[34] - Quote
It is not economically feasible and in practice not even lolworthy to try to gank a slowcat with 4 million ehp before concord concordukens your 250 man talos fleet. |

Eugene Kerner
TunDraGon
830
|
Posted - 2013.09.20 09:59:00 -
[35] - Quote
UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
Posting in a stealth "allow Rorqual in High Sec" thread. take this filthy miner!
"Also, your boobs " -á CCP Eterne, 2012
|

Gealbhan
True Slave Foundations Shaktipat Revelators
436
|
Posted - 2013.09.20 10:54:00 -
[36] - Quote
Capitol ships themselves are not banned in hi-sec. The cynosural field (an artificial gravity well) that a Capitol Ship's jump drive needs to lock on to in order to make a jump is banned in Hi-sec.  |

Daisai
Daisai Investments.
155
|
Posted - 2013.09.20 11:08:00 -
[37] - Quote
UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
If that would be so then low sec would be completely useless and the only reason to have those systems is the few systems with FW in them. Also high sec is the starting area for players, its where you learn the first basics of pvp in this game.
Null sec however is the end game pvp experience where everything is allowed. |

brinelan
The Flying Dead Insidious Empire
100
|
Posted - 2013.09.20 11:37:00 -
[38] - Quote
Whats wrong with having differences between areas of space? Want a cap then get out of hisec. |

Vince Mctavern
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.20 14:21:00 -
[39] - Quote
James Amril-Kesh wrote:Freighters, orcas, and jump freighters are not capital ships. I don't care what the market category says. I feel the same, but more out of habit and desire for an ease of categorisation to other people than any real-world distinction. Being able to categorise Capitals as a class of ships that can only move systems 'via a jump drive to a cyno because they are too big for system gates' feels a lot cleaner than telling them that a Capital ship is one that 'requires Capital Ship Construction to build'. That just feels artificial to me somehow, and forces people unfamiliar with the ships to look up the blueprint information.
To me Freighters and Orcas will always be just 'super Industrials', but I suppose I'll grudgingly recognise them as being a form of capital ship on a good day and to avoid arguments...  |

Lady Naween
Immortalis Inc. Shadow Cartel
207
|
Posted - 2013.09.20 14:58:00 -
[40] - Quote
I am all for letting capitals into higsec, but in order to balance it let us remove concord so we can shoot at them as well. :) should make everyone happy right? Highsec gets capitals and gets to have more fun. |

Murk Paradox
Duty. The Cursed Few
525
|
Posted - 2013.09.20 16:30:00 -
[41] - Quote
Gealbhan wrote:Capitol ships themselves are not banned in hi-sec. The cynosural field (an artificial gravity well) that a Capitol Ship's jump drive needs to lock on to in order to make a jump is banned in Hi-sec. 
Try building one. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Murk Paradox
Duty. The Cursed Few
525
|
Posted - 2013.09.20 16:30:00 -
[42] - Quote
Daisai wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
If that would be so then low sec would be completely useless and the only reason to have those systems is the few systems with FW in them. Also high sec is the starting area for players, its where you learn the first basics of pvp in this game. Null sec however is the end game pvp experience where everything is allowed.
wut? This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
175
|
Posted - 2013.09.20 16:31:00 -
[43] - Quote
RP/Lore Reason: High-Sec is Empire Sovreign Space. They ay let you sail your catamaran into New York Harbour, they're not going to let you sail your Aircraft Carrier or Battleship to new York Harbour.
Gameplay Reason: High-Sec is for newer, younger players and for players who prefer a gameplay option different from low and null-sec. Changing Cap rules would eliminate that player-choice fo gameplay style.
Game Design Reason: Other than PvP, there is no game content in High-Sec designed for Capital Class combat ships.
Game Design Decision #2: One of the limitations/drawbacks of Capital Design is difficulty to move around, i.e. no using Star Gates and no going into High-Sec. If we remove these drawbacks, their combat capabillity wound need nerfed to compensate.
In summation: Caps being effectively banned in High-Sec is a lore-consistent choice than meets all the basic needs of intelligent game design, allowing players to choose their cap-free space option while not banning others from caps in low and null, and imposes a reasonbale drawback on Caps that offset their great power.
TLDR Version?
Deal with it. |
|

ISD Cura Ursus
ISD Community Communications Liaisons
249

|
Posted - 2013.09.20 16:41:00 -
[44] - Quote
Deleted rant subthread that included WOW reference and purposeful avoidance of the profanity filter.
Continue with discussion. ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Zaxix
Long Jump.
250
|
Posted - 2013.09.20 16:57:00 -
[45] - Quote
Vince Mctavern wrote:James Amril-Kesh wrote:Freighters, orcas, and jump freighters are not capital ships. I don't care what the market category says. I feel the same, but more out of habit and desire for an ease of categorisation to other people than any real-world distinction. Being able to categorise Capitals as a class of ships that can only move systems 'via a jump drive to a cyno because they are too big for system gates' feels a lot cleaner than telling them that a Capital ship is one that 'requires Capital Ship Construction to build'. That just feels artificial to me somehow, and forces people unfamiliar with the ships to look up the blueprint information. To me Freighters and Orcas will always be just 'super Industrials', but I suppose I'll grudgingly recognise them as being a form of capital ship on a good day and to avoid arguments...  The term "capital" isn't a classification of purpose or role; it's a measure of size. +1mil volume or greater Bokononist
-á |

ShahFluffers
Ice Fire Warriors Late Night Alliance
3263
|
Posted - 2013.09.20 17:13:00 -
[46] - Quote
Actually, in order to say a ship is a "true" capital...
- it requires capital rigs - it requires capital skills - it can use capital mods
The Orca is not a true capital ship in that it fulfills none of the above conditions. It uses large rigs, doesn't require any real capital skills, and it has less PG and CPU than a battleship.
With regards to Freighters and Jump Freighters... they are "special snowflakes" in more than one way. While they are considered capitals they can somehow fit through stargates. They also posses no ability to fit anything... though that is probably for the best as opening up both ships to fittings would create a host of issues (both immediate and long term). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Murk Paradox
Duty. The Cursed Few
526
|
Posted - 2013.09.20 18:05:00 -
[47] - Quote
ShahFluffers wrote:Actually, in order to say a ship is a "true" capital...
- it requires capital rigs - it requires capital skills - it can use capital mods
The Orca is not a true capital ship in that it fulfills none of the above conditions. It uses large rigs, doesn't require any real capital skills, and it has less PG and CPU than a battleship.
With regards to Freighters and Jump Freighters... they are "special snowflakes" in more than one way. While they are considered capitals they can somehow fit through stargates. They also posses no ability to fit anything... though that is probably for the best as opening up both ships to fittings would create a host of issues (both immediate and long term).
Try putting a large rail on a dread and see what happens.
I bet it's very similar as to when you put small lasers on a cruiser. (ie- it fits). This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Tippia
Sunshine and Lollipops
16557
|
Posted - 2013.09.20 18:09:00 -
[48] - Quote
Murk Paradox wrote:ShahFluffers wrote:Actually, in order to say a ship is a "true" capital...
- it requires capital rigs - it requires capital skills - it can use capital mods
The Orca is not a true capital ship in that it fulfills none of the above conditions. It uses large rigs, doesn't require any real capital skills, and it has less PG and CPU than a battleship.
With regards to Freighters and Jump Freighters... they are "special snowflakes" in more than one way. While they are considered capitals they can somehow fit through stargates. They also posses no ability to fit anything... though that is probably for the best as opening up both ships to fittings would create a host of issues (both immediate and long term). Try putting a large rail on a dread and see what happens. I bet it's very similar as to when you put small lasers on a cruiser. (ie- it fits). GǪand? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Bagrat Skalski
Poseidaon
282
|
Posted - 2013.09.20 18:13:00 -
[49] - Quote
Dread with small weapons flying disguised as frigate? Look, we have small weapons, we are harmless!  New CQ prototype |

Murk Paradox
Duty. The Cursed Few
526
|
Posted - 2013.09.20 18:24:00 -
[50] - Quote
Tippia wrote:Murk Paradox wrote:ShahFluffers wrote:Actually, in order to say a ship is a "true" capital...
- it requires capital rigs - it requires capital skills - it can use capital mods
The Orca is not a true capital ship in that it fulfills none of the above conditions. It uses large rigs, doesn't require any real capital skills, and it has less PG and CPU than a battleship.
With regards to Freighters and Jump Freighters... they are "special snowflakes" in more than one way. While they are considered capitals they can somehow fit through stargates. They also posses no ability to fit anything... though that is probably for the best as opening up both ships to fittings would create a host of issues (both immediate and long term). Try putting a large rail on a dread and see what happens. I bet it's very similar as to when you put small lasers on a cruiser. (ie- it fits). GǪand?
And that does not make a cruiser a frigate, as was suggested by the poster I quoted.
tl;dr Capital ships do not require capital fittings.
But they are still capitals.
Capitals are capitals are capitals.
And shouldn't be in highsec. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Plastic Psycho
Necro-Economics
506
|
Posted - 2013.09.20 18:34:00 -
[51] - Quote
Quote:Why are capitals banned in high sec? Why?
Same reason I can't have a coastal artillery gun in my front yard; Hilariously over-powered for any rational purpose, ludicrously impractical for any irrational purpose, worries the government, scares the neighbors and wakes their dogs, and is an eyesore besides.
If I had my own island empire, OTOH, I might have some use for it... CCP, debuff Barges, or buff Ganking. Either will do for me, but we need more Yaaar! in this game lest it become WoW in Spaaaaace! -á~ Me |

Tippia
Sunshine and Lollipops
16557
|
Posted - 2013.09.20 18:37:00 -
[52] - Quote
Murk Paradox wrote:And that does not make a cruiser a frigate, as was suggested by the poster I quoted. No. What was suggested by the poster was the exact opposite: that what makes a cruiser a cruiser rather than a frigate is its ability to fit cruiser-sized weapons or, more accurately, that what makes a capship a capship rather than some kind of subcap is its ability to fit capship modules, its required use of capital rigs, and that the capship skill is somewhere in its prereq tree.
Quote:tl;dr Capital ships do not require capital fittings. GǪand that was not the suggestion. Rather, the ability to fit capital modules separates capitals from other ship classes. Orcas, not being able to fit capital modules, therefore aren't really capital in that sense. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Velicitia
Emergent Avionics
1593
|
Posted - 2013.09.20 18:37:00 -
[53] - Quote
Murk Paradox wrote:(stuff)
The only "required" Capital bits Shah mentioned were rigs and skills (e.g. "Capital Trimark" and "Capital Ships, L1"). He did not say that a capship requires capital mods (just that it has the ability to fit them).
Edit -- Dammit Tippia!  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Domanique Altares
Rifterlings Point Blank Alliance
1491
|
Posted - 2013.09.20 18:43:00 -
[54] - Quote
ShahFluffers wrote: That's not the point. It's a matter of what is more feasible for inexperienced, poor, and/or already stomped players to deal with.
Since when has that ever been the point of anything? A gang of cruisers or assault frigates can already decimate 'inexperienced, poor, and/or already stomped players,' and is probably also infeasible for them to deal with. The fact that they can't deal with it is why they lose. Outside of the occasional space-rich player who owns a cap all by himself with no friends because he gets the warm fuzzies, any group that can afford to drop a cap on somebody in highsec is likely very able to drop enough stuff to kill them anyway. That may be a reason they don't 'need' the capitals at all, but the fact remains that having capitals is generally not going to sway a highsec wardec one way or the other. Cynos present a much bigger problem than the caps themselves.
Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Domanique Altares
Rifterlings Point Blank Alliance
1491
|
Posted - 2013.09.20 18:45:00 -
[55] - Quote
Plastic Psycho wrote:Quote:Why are capitals banned in high sec? Why? Same reason I can't have a coastal artillery gun in my front yard; Hilariously over-powered for any rational purpose, ludicrously impractical for any irrational purpose, worries the government, scares the neighbors and wakes their dogs, and is an eyesore besides. If I had my own island empire, OTOH, I might have some use for it...
So bascially, no real reason whatsoever. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Tippia
Sunshine and Lollipops
16557
|
Posted - 2013.09.20 18:46:00 -
[56] - Quote
Domanique Altares wrote:ShahFluffers wrote: That's not the point. It's a matter of what is more feasible for inexperienced, poor, and/or already stomped players to deal with.
Since when has that ever been the point of anything? Roughly since capships were thrown out of highsec.
They have no role to fill in that part of space and their presence would offer far too much safety, security, and firepower for the owners compared to what others can throw at them at a whim. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Zaxix
Long Jump.
250
|
Posted - 2013.09.20 18:47:00 -
[57] - Quote
ShahFluffers wrote:Actually, in order to say a ship is a "true" capital...
- it requires capital rigs - it requires capital skills - it can use capital mods From whence is this derived?
It's all about the size, baby. Bokononist
-á |

Domanique Altares
Rifterlings Point Blank Alliance
1492
|
Posted - 2013.09.20 18:47:00 -
[58] - Quote
Tippia wrote:Domanique Altares wrote:ShahFluffers wrote: That's not the point. It's a matter of what is more feasible for inexperienced, poor, and/or already stomped players to deal with.
Since when has that ever been the point of anything? Roughly since capships were thrown out of highsec. They have no role to fill in that part of space and their presence would offer far too much safety, security, and firepower for the owners compared to what others can throw at them at a whim.
Really? So if I had a capship in high sec, you're saying with certainty that no one else would ever have a 'whim' to send their capitals after mine? Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Plastic Psycho
Necro-Economics
507
|
Posted - 2013.09.20 18:51:00 -
[59] - Quote
Domanique Altares wrote:Plastic Psycho wrote:Quote:Why are capitals banned in high sec? Why? Same reason I can't have a coastal artillery gun in my front yard; Hilariously over-powered for any rational purpose, ludicrously impractical for any irrational purpose, worries the government, scares the neighbors and wakes their dogs, and is an eyesore besides. If I had my own island empire, OTOH, I might have some use for it... So basically, no real reason whatsoever. Yeah, more-or-less so. Basically "Cause CCP sez." CCP, debuff Barges, or buff Ganking. Either will do for me, but we need more Yaaar! in this game lest it become WoW in Spaaaaace! -á~ Me |

Tippia
Sunshine and Lollipops
16557
|
Posted - 2013.09.20 18:51:00 -
[60] - Quote
Domanique Altares wrote:Really? So if I had a capship in high sec, you're saying with certainty that no one else would ever have a 'whim' to send their capitals after mine? I'm saying that if you had a capship in highsec, I should be able to gank it on the undock in <5 seconds using maybe 5GÇô10 ships flown by trial accounts.
The fact that you are escalating this on-a-whim attack to using capships demonstrates the entire problem. It is exactly that kind of requirement that is to be avoided. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Domanique Altares
Rifterlings Point Blank Alliance
1492
|
Posted - 2013.09.20 18:53:00 -
[61] - Quote
Tippia wrote:aside from having no role, and offering too much in terms of tank and firepower when coupled with the security mechanisms of highsec.
Which mechanisms?
Surely you're not arguing that they shouldn't be in high sec because it would be too hard/costly to gank them?
OTOH, if you're referring to station games, well, people already do it. And for the cost of a cheap capital you can do it with multiple battleships to pretty much the same effect. (If not better, since there's no strict reliance on drones, oversized weapons, etc.) So again, it's not really an argument. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Tippia
Sunshine and Lollipops
16557
|
Posted - 2013.09.20 18:55:00 -
[62] - Quote
Domanique Altares wrote:Which mechanisms?
Surely you're not arguing that they shouldn't be in high sec because it would be too hard/costly to gank them? Of course I am, because that's one of the reasons they're not allowed there any more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Domanique Altares
Rifterlings Point Blank Alliance
1492
|
Posted - 2013.09.20 18:59:00 -
[63] - Quote
Tippia wrote:Domanique Altares wrote:Which mechanisms?
Surely you're not arguing that they shouldn't be in high sec because it would be too hard/costly to gank them? Of course I am, because that's one of the reasons they're not allowed there any more.
That's a pretty silly reason. You should get more friends and more trial accounts. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Tippia
Sunshine and Lollipops
16558
|
Posted - 2013.09.20 19:05:00 -
[64] - Quote
Domanique Altares wrote:That's a pretty silly reason. No, it really isn't.
People want capships in highsec because they drool at the thought of the added tank and firepower they provide. Those two things are exactly why they can't be allowed in highsec: because it's an escalation of power that is completely out of whack with what the small-fry highsec entitty can put together. It is also completely out of whack with the kind of content highsec has to offer GÇö they simply have no place there.
If you want the big stuff, go play in the big-boy sandbox where the game mechanics are adjusted to make them as risky to use as they should be but also give them a purpose for existing.
Alternatively, whenever a capship enters highsec, its tank and damage output is cut down to 1/10th to make it scale with everything else around it. As luck would have it, we already have ships that offer those capabilities. They're called battleships, and as a capship pilot, you have already trained for them so you're ready to go. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Duty. The Cursed Few
526
|
Posted - 2013.09.20 19:17:00 -
[65] - Quote
Tippia wrote:Murk Paradox wrote:And that does not make a cruiser a frigate, as was suggested by the poster I quoted. No. What was suggested by the poster was the exact opposite: that what makes a cruiser a cruiser rather than a frigate is its ability to fit cruiser-sized weapons or, more accurately, that what makes a capship a capship rather than some kind of subcap is its ability to fit capship modules, its required use of capital rigs, and that the capship skill is somewhere in its prereq tree. Quote:tl;dr Capital ships do not require capital fittings. GǪand that was not the suggestion. Rather, the ability to fit capital modules separates capitals from other ship classes. Orcas, not being able to fit capital modules, therefore aren't really capital in that sense.
And strangely, they are a capital.
Guess that's not a definable criteria.
Maybe it's something else... like mass, or something... This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4587
|
Posted - 2013.09.20 19:30:00 -
[66] - Quote
Does the Orca require the Capital Ships skill to fly? Too lazy to check There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Domanique Altares
Rifterlings Point Blank Alliance
1492
|
Posted - 2013.09.20 19:38:00 -
[67] - Quote
Alavaria Fera wrote:Does the Orca require the Capital Ships skill to fly? Too lazy to check
Nope. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 19:52:00 -
[68] - Quote
A capital ship is a ship that requires the capital ships skill.
Ships that require the capital ships skill: Rorqual, Archon, Thanatos, Nidhoggur, Chimera, Revelation, Moros, Naglfar, Phoenix, Aeon, Nyx, Hel, Wyvern, Revenant, Avatar, Erebus, Ragnarok, and Leviathan.
Notice that this list incorporates every ship in the game that cannot use stargates, has too much mass to traverse wormholes into highsec, and cannot be built in highsec. Then it becomes much easier to just say "you cannot build capital ships in highsec, use stargates in a capital ship, or pass through a wormhole to highsec in a capital ship." My Youtube Videos Latest video: August 25, 2013 |

Bruce Kemp
Chaotic Tranquility Casoff
57
|
Posted - 2013.09.20 19:57:00 -
[69] - Quote
KuroVolt wrote:Well if anything, it gives Null sec a certain vibe, as for many its the place where these large ships everyone keeps hearing about are found.
Makes it more exciting for the newer players.
Admit you were a bit excited when you saw your first titan.
It was Shrike and he DD our fleet.... |

Murk Paradox
Duty. The Cursed Few
526
|
Posted - 2013.09.20 20:07:00 -
[70] - Quote
Speaking of which...
Is a jump drive considered a capital module? (Not micro jump drive which admittedly is a new addition to Eve)
This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Murk Paradox
Duty. The Cursed Few
526
|
Posted - 2013.09.20 20:08:00 -
[71] - Quote
Alavaria Fera wrote:Does the Orca require the Capital Ships skill to fly? Too lazy to check
None of the freighters do afaik. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Murk Paradox
Duty. The Cursed Few
526
|
Posted - 2013.09.20 20:17:00 -
[72] - Quote
I did find this little gem though on the eve wiki-
https://wiki.eveonline.com/en/wiki/Orca
When you go down to ship classifications it does list the Orca as a capital.
Blame CCP maybe? This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 20:26:00 -
[73] - Quote
Murk Paradox wrote:Speaking of which...
Is a jump drive considered a capital module? (Not micro jump drive which admittedly is a new addition to Eve)
No, it's a capital ability. The jump drive is, for capital ships, the trade-off for not being able to use stargates, and it's a special ability for the two classes of non-capital ships that have them (black ops and jump freighters). My Youtube Videos Latest video: August 25, 2013 |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 20:29:00 -
[74] - Quote
The Orca is an industrial command ship, not a capital industrial ship. My Youtube Videos Latest video: August 25, 2013 |

Murk Paradox
Duty. The Cursed Few
526
|
Posted - 2013.09.20 20:31:00 -
[75] - Quote
James Amril-Kesh wrote:The Orca is an industrial command ship, not a capital industrial ship.
Then CCP should correct their wiki as it is a source of information for capsuleers.
As you can see, it is listed as a capital ship. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

PotatoOverdose
SONS of LEGION RISE of LEGION
150
|
Posted - 2013.09.20 22:50:00 -
[76] - Quote
Murk Paradox wrote:James Amril-Kesh wrote:The Orca is an industrial command ship, not a capital industrial ship. Then CCP should correct their wiki as it is a source of information for capsuleers. As you can see, it is listed as a capital ship. You are technically correct, the best kind of correct.
Personally I wouldn't count an orca as a cap ship. IMO even Blops are more similar to cap ships than Orcas.
Freighters and Jump freighters though.... I personally don't see the argument against counting them as capitals. |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 23:15:00 -
[77] - Quote
PotatoOverdose wrote:Murk Paradox wrote:James Amril-Kesh wrote:The Orca is an industrial command ship, not a capital industrial ship. Then CCP should correct their wiki as it is a source of information for capsuleers. As you can see, it is listed as a capital ship. You are technically correct, the best kind of correct. Personally I wouldn't count an orca as a cap ship. IMO even Blops are more similar to cap ships than Orcas. Freighters and Jump freighters though.... I personally don't see the argument against counting them as capitals. They're allowed into highsec, can be built in highsec, and can use stargates. They're not capitals. My Youtube Videos Latest video: August 25, 2013 |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.20 23:21:00 -
[78] - Quote
James Amril-Kesh wrote:PotatoOverdose wrote:Murk Paradox wrote:James Amril-Kesh wrote:The Orca is an industrial command ship, not a capital industrial ship. Then CCP should correct their wiki as it is a source of information for capsuleers. As you can see, it is listed as a capital ship. You are technically correct, the best kind of correct. Personally I wouldn't count an orca as a cap ship. IMO even Blops are more similar to cap ships than Orcas. Freighters and Jump freighters though.... I personally don't see the argument against counting them as capitals. They're allowed into highsec, can be built in highsec, and can use stargates. They're not capitals. CCP seems to disagree.
Likewise there are capitals in hisec (e.g. the veldnaught). Did the veldnaught stop being a capital? Your definition of capital doesn't seem to be in agreement with the game's definition.
If I have to go with a definition of capitals, which one do you think I should use: the one some random guy provides, or the one provided by ccp? |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 23:29:00 -
[79] - Quote
Except nothing I said was incorrect and it provides a very clear definition.
Note that I said "allowed into" highsec. My Youtube Videos Latest video: August 25, 2013 |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.20 23:31:00 -
[80] - Quote
James Amril-Kesh wrote:Except nothing I said was incorrect and it provides a very clear definition.
It just happens to be wrong. According to ccp anyway, but what do they know? |

Tippia
Sunshine and Lollipops
16565
|
Posted - 2013.09.20 23:31:00 -
[81] - Quote
PotatoOverdose wrote:If I have to go with a definition of capitals, which one do you think I should use: the one some random guy provides, or the one provided by ccp? CCP doesn't provide a definition GÇö only an arbitrary designation.
Oh, and the wiki is not a reliable source for anything, especially not the CCP-exclusive and locked-down pages. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 23:32:00 -
[82] - Quote
And I wouldn't consider capitals like the Veldnaught "allowed" so much as "grandfathered in with very strict restrictions".
Bombs aren't allowed in highsec either. Sure you can fit a bomb launcher and put bombs in it, but as soon as you try to activate it you'll find that nothing happens. My Youtube Videos Latest video: August 25, 2013 |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 23:33:00 -
[83] - Quote
PotatoOverdose wrote:James Amril-Kesh wrote:Except nothing I said was incorrect and it provides a very clear definition.
It just happens to be wrong. According to ccp anyway, but what do they know? No, nothing I said was wrong, according to CCP or otherwise. My Youtube Videos Latest video: August 25, 2013 |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.20 23:34:00 -
[84] - Quote
Tippia wrote:PotatoOverdose wrote:If I have to go with a definition of capitals, which one do you think I should use: the one some random guy provides, or the one provided by ccp? CCP doesn't provide a definition GÇö only an arbitrary designation. Oh, and the wiki is not a reliable source for anything, especially not the CCP-exclusive and locked-down pages. And that arbitrary designation is what the discussion is about. And that arbitrary designation is provided by CCP, who also happens to provide a definition for said designation. |

Tippia
Sunshine and Lollipops
16565
|
Posted - 2013.09.20 23:36:00 -
[85] - Quote
PotatoOverdose wrote:And that arbitrary designation is what the discussion is about. And that arbitrary designation is provided by CCP, who also happens to provide a definition for said designation. GǪexcept that they don't provide any kind of definition for that designation, which is why this discussion keeps popping up when people try to resolve the inconsistent arbitrariness of it all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.20 23:37:00 -
[86] - Quote
James Amril-Kesh wrote: No, nothing I said was wrong, according to CCP or otherwise.
James Amril-Kesh wrote: They're allowed into highsec, can be built in highsec, and can use stargates. They're not capitals.
The "arbitrary designation" capital ships includes orcas, freighters, and jump freighters.
So you were wrong. |

Tippia
Sunshine and Lollipops
16565
|
Posted - 2013.09.20 23:41:00 -
[87] - Quote
PotatoOverdose wrote:The "arbitrary designation" capital ships includes orcas, freighters, and jump freighters. GǪwhich don't actually fit under the (non-official) description of what makes a capital ship a capital ship that some players invented when writing that page:
GÇ£A capital ship is any of a class of ships requiring the Capital Ship Assembly Array to constructGÇ¥ GÇö which Orcas, freighters and JFs don't.
GÇ£Capital ships are also unique within Eve in that they cannot use the jump gate networkGÇ¥ GÇö which Orcas, freighters and JFs can.
GÇ£Only capitals are able to fit capital-class tanking modulesGÇ¥ GÇö which Orcas, freighters, and JFs can't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 23:44:00 -
[88] - Quote
But Orcas and jump freighters and freighters are really really big! That means they're capital ships! Big = capital ship!
Anyway, you know what other subclass of ship has a clear and concise definition not given by CCP? Supercapitals. As in, the two ship types incapable of docking in stations or traversing any kind of wormhole. My Youtube Videos Latest video: August 25, 2013 |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.20 23:46:00 -
[89] - Quote
Tippia wrote:PotatoOverdose wrote:The "arbitrary designation" capital ships includes orcas, freighters, and jump freighters. GǪwhich don't actually fit under the (non-official) description of what makes a capital ship a capital ship that some players invented when writing that page: GÇ£A capital ship is any of a class of ships requiring the Capital Ship Assembly Array to constructGÇ¥ GÇö which Orcas, freighters and JFs don't. GÇ£Capital ships are also unique within Eve in that they cannot use the jump gate networkGÇ¥ GÇö which Orcas, freighters and JFs can. GÇ£Only capitals are able to fit capital-class tanking modulesGÇ¥ GÇö which Orcas, freighters, and JFs can't.
If you feel strongly about it, change the article on CCP's wiki. Until then, I see orcas, freighter, and jump freighters listed as capitals, they're capitals.
|

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.20 23:48:00 -
[90] - Quote
James Amril-Kesh wrote:But Orcas and jump freighters and freighters are really really big! That means they're capital ships! Big = capital ship!
Anyway, you know what other subclass of ship has a clear and concise definition not given by CCP? Supercapitals. As in, the two ship types incapable of docking in stations or traversing any kind of wormhole, and which must be built in Capital Ship Assembly Arrays (which require sovereignty and an ihub upgrade). That's cool.
James Amril-Kesh wrote: No, nothing I said was wrong, according to CCP or otherwise.
You were still wrong though. |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 23:51:00 -
[91] - Quote
PotatoOverdose wrote:Tippia wrote:PotatoOverdose wrote:The "arbitrary designation" capital ships includes orcas, freighters, and jump freighters. GǪwhich don't actually fit under the (non-official) description of what makes a capital ship a capital ship that some players invented when writing that page: GÇ£A capital ship is any of a class of ships requiring the Capital Ship Assembly Array to constructGÇ¥ GÇö which Orcas, freighters and JFs don't. GÇ£Capital ships are also unique within Eve in that they cannot use the jump gate networkGÇ¥ GÇö which Orcas, freighters and JFs can. GÇ£Only capitals are able to fit capital-class tanking modulesGÇ¥ GÇö which Orcas, freighters, and JFs can't. If you feel strongly about it, change the article on CCP's wiki.  Until then, I see orcas, freighter, and jump freighters listed as capitals, they're capitals. I have no intention of starting an edit war. It's preposterous however that merely editing a wiki article should be enough to change your opinion. My Youtube Videos Latest video: August 25, 2013 |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.20 23:53:00 -
[92] - Quote
James Amril-Kesh wrote:PotatoOverdose wrote:Tippia wrote:PotatoOverdose wrote:The "arbitrary designation" capital ships includes orcas, freighters, and jump freighters. GǪwhich don't actually fit under the (non-official) description of what makes a capital ship a capital ship that some players invented when writing that page: GÇ£A capital ship is any of a class of ships requiring the Capital Ship Assembly Array to constructGÇ¥ GÇö which Orcas, freighters and JFs don't. GÇ£Capital ships are also unique within Eve in that they cannot use the jump gate networkGÇ¥ GÇö which Orcas, freighters and JFs can. GÇ£Only capitals are able to fit capital-class tanking modulesGÇ¥ GÇö which Orcas, freighters, and JFs can't. If you feel strongly about it, change the article on CCP's wiki.  Until then, I see orcas, freighter, and jump freighters listed as capitals, they're capitals. I have no intention of starting an edit war. It's preposterous however that merely editing a wiki article should be enough to change your opinion. It would hardly change my opinion. What CCP does or does not do after the change to the wiki might change my position. |

James Amril-Kesh
Goonswarm Federation
5787
|
Posted - 2013.09.20 23:57:00 -
[93] - Quote
I don't think CCP considers it particularly important. I'm sure if they were bothered about it enough they'd clarify it.
But hell, you can apparently sell supers and titans on market even though doing so takes devhax. My Youtube Videos Latest video: August 25, 2013 |

Tippia
Sunshine and Lollipops
16565
|
Posted - 2013.09.20 23:58:00 -
[94] - Quote
PotatoOverdose wrote:It would hardly change my opinion. What CCP does or does not do after the change to the wiki might change my position. That only raises the question of what exact characteristic it is you use to choose to see them as capital ships. Sounds like it's just market placementGǪ
Of course, going by the market placement, HACs were not cruisers for the longest time.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.21 00:04:00 -
[95] - Quote
Tippia wrote:PotatoOverdose wrote:It would hardly change my opinion. What CCP does or does not do after the change to the wiki might change my position. That only raises the question of what exact characteristic it is you use to choose to see them as capital ships. Sounds like it's just market placementGǪ Of course, going by the market placement, HACs were not cruisers for the longest time. 
I like this:
James Amril-Kesh wrote:But Orcas and jump freighters and freighters are really really big! That means they're capital ships! Big = capital ship!
Super dooper big shiny = capital!
Honestly, they're listed as capitals in game, they're listed as capitals on the official wiki, ccp considers them capitals. They're capitals, until CCP says otherwise. Appeal to authority argument for the win.
|

Tippia
Sunshine and Lollipops
16565
|
Posted - 2013.09.21 00:09:00 -
[96] - Quote
PotatoOverdose wrote:I like this: Super dooper big shiny = capital! So if the rendering loop was bugged and they only showed up the size of pods, you'd no longer consider them capitals? 
Quote:Honestly, they're listed as capitals in game, they're listed as capitals on the official wiki, ccp considers them capitals. They're capitals, until CCP says otherwise. Appeal to authority argument for the win. Again, they're listed as capitals in the market GÇö in the inventory, there isn't even such a classification as a capship; some non-authority has listed them in an unofficial wiki page; and CCP doesn't offer any direct consideration at all. The closest is their rules against getting new capital ships into highsec GÇö a rule that explicitly does not include the three ship classes in question.
So they really have to say anything at all before they can start to say GÇ£otherwiseGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.21 00:17:00 -
[97] - Quote
Tippia wrote:PotatoOverdose wrote:I like this: Super dooper big shiny = capital! So if the rendering loop was bugged and they only showed up the size of pods, you'd no longer consider them capitals? 
Yes, if titans were the size of capsules, I would spit on them from on high in my shiny Ibis and feel a tremendous swelling of masculine pride at my superior carriage.
Tippia wrote:PotatoOverdose wrote:Honestly, they're listed as capitals in game, they're listed as capitals on the official wiki, ccp considers them capitals. They're capitals, until CCP says otherwise. Appeal to authority argument for the win. Again, they're listed as capitals in the market GÇö in the inventory, there isn't even such a classification as a capship; some non-authority has listed them in an unofficial wiki page; and CCP doesn't offer any direct consideration at all. The closest is their rules against getting new capital ships into highsec GÇö a rule that explicitly does not include the three ship classes in question. So they really have to say anything at all before they can start to say GÇ£otherwiseGÇ¥.
The official wiki lists them as capitals, feel free to change it if you like. We'll see what happens. They are listed in game as capitals. Until both are changed, they're capitals.
You can say they don't fit in well with capitals until you're blue in the face, I don't care. |

Tippia
Sunshine and Lollipops
16568
|
Posted - 2013.09.21 00:22:00 -
[98] - Quote
PotatoOverdose wrote:The official wiki lists them as capitals, feel free to change it if you like. GǪexcept, of course, that it's not an official page GÇö those are locked down and under the control of CCP (and thus even more unreliable than the player-made ones).
Quote:They are listed in game as capitals. GǪin the market, but not the inventory. That's part of the hilarity of it all: the game itself can't make up its mind. 
Quote:You can say they don't fit in well with capitals until you're blue in the face, I don't care. I'm merely asking you what characteristics you've chosen to follow to make such a firm statement. I could just be mean and ask you which characteristics you've chosen to ignore to come to this conclusion, but that's just a matter of six of one or half a dozen of the otherGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.21 00:38:00 -
[99] - Quote
Tippia wrote:PotatoOverdose wrote:The official wiki lists them as capitals, feel free to change it if you like. GǪexcept, of course, that it's not an official page GÇö those are locked down and under the control of CCP (and thus even more unreliable than the player-made ones). Quote:They are listed in game as capitals. GǪin the market, but not the inventory. That's part of the hilarity of it all: the game itself can't make up its mind.  Quote:You can say they don't fit in well with capitals until you're blue in the face, I don't care. I'm merely asking you what characteristics you've chosen to follow to make such a firm statement. I could just be mean and ask you which characteristics you've chosen to ignore to come to this conclusion, but that's just a matter of six of one or half a dozen of the otherGǪ
Personally, I don't care much for the orca as a capital. Freighters are capitals because they're the only thing that can put down a station (or outpost, whatever). Don't know what makes something more "capital" than that. Jump freighters, good luck running a reasonably sized operation outside of hisec without jump freighters. JF's probably have a greater impact on the game than any other ship class, with the possible exception of carriers.
But those are my impressions, it doesn't really matter that I don't think the Orca should be considered a capital, because objectively CCP and the game considers them capitals. Until that changes, until ccp says "not a capital", and the market/wiki reflect that, it's a capital.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4588
|
Posted - 2013.09.21 00:51:00 -
[100] - Quote
Do people want to use their purple items so much in highsec they decided that running l4s in a carrier is the way to go There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

PotatoOverdose
SONS of LEGION RISE of LEGION
151
|
Posted - 2013.09.21 00:55:00 -
[101] - Quote
Alavaria Fera wrote:Do people want to use their purple items so much in highsec they decided that running l4s in a carrier is the way to go Nah, it's the Phoenix. It's the new Raven. |

Infinity Ziona
Cloakers
423
|
Posted - 2013.09.21 04:34:00 -
[102] - Quote
Tippia wrote:Domanique Altares wrote:Which mechanisms?
Surely you're not arguing that they shouldn't be in high sec because it would be too hard/costly to gank them? Of course I am, because that's one of the reasons they're not allowed there any more. Except it would be extremely easy to gank them wouldn't it? Unless they were in NPC corporation. Which would negate any use for them since the only reason to even have them in high sec would be for wars. You're not going to suicide people with them. You can't do missions with them because of gates and ship restrictions.
Against subcaps they're worse then battleships in terms of DPS. Against subcaps they're very easy to kill. |

Karrl Tian
Ice Patrol
204
|
Posted - 2013.09.21 05:07:00 -
[103] - Quote
Does Chribba still have that highsec mining carrier? |

Josef Djugashvilis
Acme Mining Corporation
1324
|
Posted - 2013.09.21 07:01:00 -
[104] - Quote
Because super tough-guy ships belong in super tough-guy space. This is not a signature. |

James Amril-Kesh
Goonswarm Federation
5788
|
Posted - 2013.09.23 00:34:00 -
[105] - Quote
Infinity Ziona wrote:You can't do missions with them because of gates and ship restrictions. Not all missions use acceleration gates.
Infinity Ziona wrote:Against subcaps they're worse then battleships in terms of DPS. Against subcaps they're very easy to kill. Not sure where you got that impression. A sentry fit carrier can get better DPS than a Vindicator, with the tracking and range of, well, sentries. My Youtube Videos Latest video: August 25, 2013 |

Kristina Rin
Callide Vulpis Curatores Veritatis Alliance
4
|
Posted - 2013.09.23 01:44:00 -
[106] - Quote
i think they will allow capital in highsec when player start conquer empire space in future game's expension. |

James Amril-Kesh
Goonswarm Federation
5788
|
Posted - 2013.09.23 01:47:00 -
[107] - Quote
Kristina Rin wrote:i think they will allow capital in highsec when player start conquer empire space in future game's expension. If that ever happens, it won't be highsec anymore. My Youtube Videos Latest video: August 25, 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
4597
|
Posted - 2013.09.23 01:58:00 -
[108] - Quote
James Amril-Kesh wrote:Kristina Rin wrote:i think they will allow capital in highsec when player start conquer empire space in future game's expension. If that ever happens, it won't be highsec anymore. Not Blue Shoot It There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Garandras
Black Aces Against ALL Authorities
3
|
Posted - 2013.09.23 03:30:00 -
[109] - Quote
I was gonig to read throguh the thread but then did a TL:DR
I always through the whole no Caps in High sec was a storyline thing.. as in the major Parties dont want cilvillians flying around in massive ships of war.
but then again i havent really read all of the storyline stuff.. (I'm sure its great and i would love it.. I'm just more focused on the player politics then the NPC) |

Alavaria Fera
GoonWaffe Goonswarm Federation
4598
|
Posted - 2013.09.23 05:43:00 -
[110] - Quote
Considering how bad NPC battleships are if they aren't sleepers, I bet people would be using Bastion Marauders to rat the empire titans or something if we could... There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

James Amril-Kesh
Goonswarm Federation
5789
|
Posted - 2013.09.23 06:17:00 -
[111] - Quote
Garandras wrote:I was gonig to read throguh the thread but then did a TL:DR
I always through the whole no Caps in High sec was a storyline thing.. as in the major Parties dont want cilvillians flying around in massive ships of war.
but then again i havent really read all of the storyline stuff.. (I'm sure its great and i would love it.. I'm just more focused on the player politics then the NPC) If you really think about it, a RIFTER is a massive ship of war. My Youtube Videos Latest video: August 25, 2013 |

Infinity Ziona
Hot Drop Buns
423
|
Posted - 2013.09.23 06:27:00 -
[112] - Quote
James Amril-Kesh wrote:Infinity Ziona wrote:You can't do missions with them because of gates and ship restrictions. Not all missions use acceleration gates. Infinity Ziona wrote:Against subcaps they're worse then battleships in terms of DPS. Against subcaps they're very easy to kill. Not sure where you got that impression. A sentry fit carrier can get better DPS than a Vindicator, with the tracking and range of, well, sentries. Almost every mission uses them. Ridiculous to argue they would be exploited to run missions.
As for carrier with 15 T2 gardes (highest dps sentry), it still falls a few hundred dps less than a T2 fitted blaster Vindi. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2626
|
Posted - 2013.09.23 06:49:00 -
[113] - Quote
You know, if they would just come out with a heavy battleship that could fit one dread weapon there would be no need for caps in highsec and everything would be better balanced.
Just sayin'...

|

Infinity Ziona
Hot Drop Buns
423
|
Posted - 2013.09.23 08:22:00 -
[114] - Quote
Gogela wrote:You know, if they would just come out with a heavy battleship that could fit one dread weapon there would be no need for caps in highsec and everything would be better balanced. Just sayin'...  Superbattleships would be cool. Not sure what CCP was thinking when they jumped from ships of around 200k EHP max to millions and then made them the equivalent of a siege catapult (structure bashing), WoW portal (titans) and a holy priest (carrier).
They skipped over the Yamato Bisimark class ships we could have used for shooting players and went with giant healing portal creating castle breach garbage.
Super battleships ftw |

KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
728
|
Posted - 2013.09.23 08:53:00 -
[115] - Quote
Gogela wrote:You know, if they would just come out with a heavy battleship that could fit one dread weapon there would be no need for caps in highsec and everything would be better balanced. Just sayin'... 
Hopefully the marauder changes will somewhat aproach this. |

Alavaria Fera
GoonWaffe Goonswarm Federation
4598
|
Posted - 2013.09.23 10:24:00 -
[116] - Quote
Josef Djugashvilis wrote:Because super tough-guy ships belong in super tough-guy space. nullbear ratting carriers There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Velicitia
Emergent Avionics
1595
|
Posted - 2013.09.23 10:47:00 -
[117] - Quote
Infinity Ziona wrote:Gogela wrote:You know, if they would just come out with a heavy battleship that could fit one dread weapon there would be no need for caps in highsec and everything would be better balanced. Just sayin'...  Superbattleships would be cool. Not sure what CCP was thinking when they jumped from ships of around 200k EHP max to millions and then made them the equivalent of a siege catapult (structure bashing), WoW portal (titans) and a holy priest (carrier). They skipped over the Yamato Bisimark class ships we could have used for shooting players and went with giant healing portal creating castle breach garbage. Super battleships ftw
based on when they came out ... it's because (large) POS are so damn hard to take down with BS.
Sm and Med aren't terrible -- but you can break them with only a handful of pilots in BS (or tier3 BC ... uh ... "attack bc" now?) fielding meta guns and faction ammo.
It almost feels like the original idea was for towers to be split by "security region" -- i.e. hisec got smalls, lowsec got meds, and nullsec got larges ... but corps/alliances/solo players got too rich for that to really work out ...
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Infinity Ziona
Hot Drop Buns
423
|
Posted - 2013.09.23 11:11:00 -
[118] - Quote
Velicitia wrote:Infinity Ziona wrote:Gogela wrote:You know, if they would just come out with a heavy battleship that could fit one dread weapon there would be no need for caps in highsec and everything would be better balanced. Just sayin'...  Superbattleships would be cool. Not sure what CCP was thinking when they jumped from ships of around 200k EHP max to millions and then made them the equivalent of a siege catapult (structure bashing), WoW portal (titans) and a holy priest (carrier). They skipped over the Yamato Bisimark class ships we could have used for shooting players and went with giant healing portal creating castle breach garbage. Super battleships ftw based on when they came out ... it's because (large) POS are so damn hard to take down with BS. Sm and Med aren't terrible -- but you can break them with only a handful of pilots in BS (or tier3 BC ... uh ... "attack bc" now?) fielding meta guns and faction ammo. It almost feels like the original idea was for towers to be split by "security region" -- i.e. hisec got smalls, lowsec got meds, and nullsec got larges ... but corps/alliances/solo players got too rich for that to really work out ... Yeah i know but the whole procedure is boring as crap. Caps are boring. I have cap skills trained for years now and I don't think I'll ever get one. Maybe a carrier for transporting my ships, maybe but I'll probably use an orca instead.
There are literally infinite ways to make combat and conquest interesting and fun, programming is like writing stories you can pretty much dream up anything. Its like they got a team of economists together and chose the dullest most boring idea they came up with.
The incursion system would be more fun than the current system. They even seem to be happy with what they have or at least not that concerned its so crap. |

Vorll Minaaran
Centre Of Attention Middle of Nowhere
17
|
Posted - 2013.09.23 15:00:00 -
[119] - Quote
James Amril-Kesh wrote:A capital ship is a ship that requires the capital ships skill.
Ships that require the capital ships skill: Rorqual, Archon, Thanatos, Nidhoggur, Chimera, Revelation, Moros, Naglfar, Phoenix, Aeon, Nyx, Hel, Wyvern, Revenant, Avatar, Erebus, Ragnarok, and Leviathan.
Notice that this list incorporates every ship in the game that cannot use stargates, has too much mass to traverse wormholes into highsec, and cannot be built in highsec. Then it becomes much easier to just say "you cannot build capital ships in highsec, use stargates in a capital ship, or pass through a wormhole to highsec in a capital ship."
I like this definition, pretty much sum up what players consider capital ship. But I think CCP's capital ships definition closer to the 'built from capital parts' approach.
Both has its pros and cons and as CCP changing market groups recently, would be good to get some dev post to this discussion. This clarification could a little thing to fix, maybe should put this to the 'Little things' topic. |

Tippia
Sunshine and Lollipops
16584
|
Posted - 2013.09.23 15:06:00 -
[120] - Quote
Infinity Ziona wrote:Except it would be extremely easy to gank them wouldn't it? They're difficult enough to kill in lowsec, where you have as much time as you need to kill themGǪ
GǪso no, GÇ£extremely easy to gankGÇ¥ is not how I would characterise something with several million EHP that you have to chew through in 20 seconds or less. There's a reason why the Veldnaught is still around, and it's not for lack of people trying to gank it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Duty. The Cursed Few
529
|
Posted - 2013.09.23 20:38:00 -
[121] - Quote
Quote:More importantly, CCP says exploitcapital. What you say is utterly and completely irrelevant. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
46919
|
Posted - 2013.09.23 20:53:00 -
[122] - Quote
UmbraIra wrote:Concord Melts them just as fast as any other ship
I wanna see this footage of a Capital Combat Ship exploding at the hands of CONCORD.
NOW !!!!!!!!!  Why do bikers wear leather ??-á Because chiffon wrinkles too easily.-á -- Paul Lynde |

James Amril-Kesh
Goonswarm Federation
5791
|
Posted - 2013.09.24 10:56:00 -
[123] - Quote
Krixtal Icefluxor wrote:UmbraIra wrote:Concord Melts them just as fast as any other ship
I wanna see this footage of a Capital Combat Ship exploding at the hands of CONCORD. NOW !!!!!!!!!  http://www.youtube.com/watch?v=rVOrM0e-CVE My Youtube Videos Latest video: August 25, 2013 |

triplleboy
WhiteCore Familia Panic.
63
|
Posted - 2013.09.24 11:26:00 -
[124] - Quote
Steve Ronuken wrote:Yet another thing that make the various security sectors different.
The difference isn't a bad thing.
Nice char picture, with that sleeve on ur arm |

Tarvos Telesto
Blood Fanatics
806
|
Posted - 2013.09.24 18:26:00 -
[125] - Quote
UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
Yes this whole restiction is stupid things that make opened universe look unrealistic, in RL tanks or carriers are able to explole air and sea-oceans withoult limits , here no things like you cant enter this ocean because bla bla bla, well capitals are not allowed in some regions because of game mechanic howerver this still give stupid look at this matter. EvE isn't game, its style of living. |

PotatoOverdose
SONS of LEGION RISE of LEGION
167
|
Posted - 2013.09.24 18:29:00 -
[126] - Quote
Tarvos Telesto wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
Yes this whole restiction is stupid things that make opened universe look unrealistic, in RL tanks or carriers are able to explole air and seas withoult limits but military order, here no things like you cant neter this ocean because bla bla bla, well capitals are not allowed in some regions because of game mechanic hoverwer this still give stupid look at this matter.
So Russia can just park its tanks in Atlanta, Georgia whenever it wants. Cause your suggesting that (for example) titans from the CFC (Sovereign entity) should be allowed to park in Jita (Part of the Caldari Sovereign entity). |

Krixtal Icefluxor
INLAND EMPIRE Galactic
47531
|
Posted - 2013.09.24 18:32:00 -
[127] - Quote
James Amril-Kesh wrote:Krixtal Icefluxor wrote:UmbraIra wrote:Concord Melts them just as fast as any other ship
I wanna see this footage of a Capital Combat Ship exploding at the hands of CONCORD. NOW !!!!!!!!!  http://www.youtube.com/watch?v=rVOrM0e-CVE
No. On TQ.
I must be stupid because I don't understand how one can get Leviathan into a .6 system even on Sisi.
Whatever. Honestly I really don't care. Why do bikers wear leather ??-á Because chiffon wrinkles too easily.-á -- Paul Lynde |

Tippia
Sunshine and Lollipops
16601
|
Posted - 2013.09.24 18:34:00 -
[128] - Quote
Krixtal Icefluxor wrote:I must be stupid because I don't understand how one can get Leviathan into a .6 system even on Sisi. Buy one and undock. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tarvos Telesto
Blood Fanatics
806
|
Posted - 2013.09.24 18:35:00 -
[129] - Quote
PotatoOverdose wrote:Tarvos Telesto wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
Yes this whole restiction is stupid things that make opened universe look unrealistic, in RL tanks or carriers are able to explole air and seas withoult limits but military order, here no things like you cant neter this ocean because bla bla bla, well capitals are not allowed in some regions because of game mechanic hoverwer this still give stupid look at this matter. So Russia can just park its tanks in Atlanta, Georgia whenever it wants. Cause your suggesting that (for example) titans from the CFC (Sovereign entity) should be allowed to park in Jita (Part of the Caldari Sovereign entity).
Physics allow enter all military class vessels and ships without restriction to any area in earth.... Politics is other thing, If Russians want they can do it in theory because here no limitts to move psyhical obiect with mass to x place on earth...
EvE isn't game, its style of living. |

PotatoOverdose
SONS of LEGION RISE of LEGION
167
|
Posted - 2013.09.24 18:39:00 -
[130] - Quote
Tarvos Telesto wrote:PotatoOverdose wrote:Tarvos Telesto wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
Yes this whole restiction is stupid things that make opened universe look unrealistic, in RL tanks or carriers are able to explole air and seas withoult limits but military order, here no things like you cant neter this ocean because bla bla bla, well capitals are not allowed in some regions because of game mechanic hoverwer this still give stupid look at this matter. So Russia can just park its tanks in Atlanta, Georgia whenever it wants. Cause your suggesting that (for example) titans from the CFC (Sovereign entity) should be allowed to park in Jita (Part of the Caldari Sovereign entity). Physics allow enter all military class vessels and ships without restriction to any area in earth.... Politics is other thing, If Russians want they can do it in theory because here no limitts to move psyhical obiect with mass to x place on earth...
Well, in the physics of eve there's this thing called a cyno jammer... |

Infinity Ziona
Hot Drop Buns
436
|
Posted - 2013.09.24 19:04:00 -
[131] - Quote
PotatoOverdose wrote:Tarvos Telesto wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
Yes this whole restiction is stupid things that make opened universe look unrealistic, in RL tanks or carriers are able to explole air and seas withoult limits but military order, here no things like you cant neter this ocean because bla bla bla, well capitals are not allowed in some regions because of game mechanic hoverwer this still give stupid look at this matter. So Russia can just park its tanks in Atlanta, Georgia whenever it wants. Cause your suggesting that (for example) titans from the CFC (Sovereign entity) should be allowed to park in Jita (Part of the Caldari Sovereign entity). You realize that Concord doesn't actually exist so they're unable to care if someone parked their titan in Jita.
Although you have bought up a pretty valid point, the first one in this thread that makes any real sense. Capitals in Jita would be a PITA. Getting stuck on one of those would suck. Something about a poet n didn't know it. |

James Amril-Kesh
Goonswarm Federation
5794
|
Posted - 2013.09.24 22:09:00 -
[132] - Quote
Tippia wrote:Krixtal Icefluxor wrote:I must be stupid because I don't understand how one can get Leviathan into a .6 system even on Sisi. Buy one and undock. Supers aren't on market on sisi. My Youtube Videos Latest video: August 25, 2013 |

Krixtal Icefluxor
INLAND EMPIRE Galactic
47587
|
Posted - 2013.09.24 22:16:00 -
[133] - Quote
James Amril-Kesh wrote:Tippia wrote:Krixtal Icefluxor wrote:I must be stupid because I don't understand how one can get Leviathan into a .6 system even on Sisi. Buy one and undock. Supers aren't on market on sisi.
That I actually did know.  Why do bikers wear leather ??-á Because chiffon wrinkles too easily.-á -- Paul Lynde |

ctx2007
Wychwood and Wells Beer needs you
305
|
Posted - 2013.09.25 06:54:00 -
[134] - Quote
Finger points at Chribba murdering roids in his Veldernought  You only-árealise you life has been a waste of time, when you wake up dead. |

baltec1
Bat Country
8074
|
Posted - 2013.09.25 07:02:00 -
[135] - Quote
Tarvos Telesto wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
Yes this whole restiction is stupid things that make opened universe look unrealistic, in RL tanks or carriers are able to explole air and sea-oceans withoult limits , here no things like you cant enter this ocean because bla bla bla, well capitals are not allowed in some regions because of game mechanic howerver this still give stupid look at this matter.
Go buy a a main battle tank and roll it down your capitals streets. |

Infinity Ziona
Hot Drop Buns
439
|
Posted - 2013.09.25 09:08:00 -
[136] - Quote
baltec1 wrote:Tarvos Telesto wrote:UmbraIra wrote:I cant think of a reason for it. Concord Melts them just as fast as any other ship and theyre not really useful for ganking due to damage application vs non capitals. Ship restrictions seem against the spirit of the game.
Is CCP afraid of Jita 4-4 exploding in a glorious rain of doomsday weapons? (Note I am unaware if NPC stations can even take damage)
Yes this whole restiction is stupid things that make opened universe look unrealistic, in RL tanks or carriers are able to explole air and sea-oceans withoult limits , here no things like you cant enter this ocean because bla bla bla, well capitals are not allowed in some regions because of game mechanic howerver this still give stupid look at this matter. Go buy a a main battle tank and roll it down your capitals streets. There are quite a lot of military vehicles which are privately owned. Weapons disabled in most cases. However the analogy you made doesnt really apply to EvE since we owned and operate ships up to battleship class and at least one dread is in highsec already. |

baltec1
Bat Country
8075
|
Posted - 2013.09.25 10:06:00 -
[137] - Quote
Infinity Ziona wrote: There are quite a lot of military vehicles which are privately owned. Weapons disabled in most cases. However the analogy you made doesnt really apply to EvE since we owned and operate ships up to battleship class and at least one dread is in highsec already.
Go fly a military Iranian jet over America.
Hell, try flying an American registered plane over somewhere like the white house or area 51. |

Infinity Ziona
Hot Drop Buns
439
|
Posted - 2013.09.25 11:10:00 -
[138] - Quote
baltec1 wrote:Infinity Ziona wrote: There are quite a lot of military vehicles which are privately owned. Weapons disabled in most cases. However the analogy you made doesnt really apply to EvE since we owned and operate ships up to battleship class and at least one dread is in highsec already.
Go fly a military Iranian jet over America. Hell, try flying an American registered plane over somewhere like the white house or area 51. Like I said that doesnt make sense. Try landing in Israel if you're a member of Hezbollah. In EvE I can use a Macharial in Amarr. I can dock in Jita if Im -10 to them.
The analogy doesn't work.
They don't actually even exist so they really don't care. Lore is pointless in EvE to explain game mechanics imo. There are too many exceptions. |

Tippia
Sunshine and Lollipops
16615
|
Posted - 2013.09.25 11:10:00 -
[139] - Quote
James Amril-Kesh wrote:Tippia wrote:Krixtal Icefluxor wrote:I must be stupid because I don't understand how one can get Leviathan into a .6 system even on Sisi. Buy one and undock. Supers aren't on market on sisi. They are when they need to be. Such is the nature of the test server. After that, it's just a matter of hoping that they'll wait a while before the next character mirroring so you can enjoy your 100-stack of Erebuses.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Lady Areola Fappington
New Order Logistics CODE.
620
|
Posted - 2013.09.25 11:32:00 -
[140] - Quote
Tippia wrote:They are when they need to be. Such is the nature of the test server. After that, it's just a matter of hoping that they'll wait a while before the next character mirroring so you can enjoy your 100-stack of Erebuses. 
I believe that the proper plurality of that is "Erebii", Tippia, as in: "Damnit, PL dropped a fuckton of Erebii on my noobship"
Even if it's not, it sounds cooler.....and this thread needs a Tippia argument. Don't worry miners, I'm here to help!
|

Alavaria Fera
GoonWaffe Goonswarm Federation
4612
|
Posted - 2013.09.25 11:44:00 -
[141] - Quote
baltec1 wrote:Infinity Ziona wrote: There are quite a lot of military vehicles which are privately owned. Weapons disabled in most cases. However the analogy you made doesnt really apply to EvE since we owned and operate ships up to battleship class and at least one dread is in highsec already.
Go fly a military Iranian jet over America. Hell, try flying an American registered plane over somewhere like the white house or area 51. area 51, jove space There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |

Shederov Blood
Wrecketeers
484
|
Posted - 2013.09.25 11:47:00 -
[142] - Quote
Lady Areola Fappington wrote:....and this thread needs a Tippia argument. Did you miss the last 4 pages? 
|

Tippia
Sunshine and Lollipops
16616
|
Posted - 2013.09.25 11:50:00 -
[143] - Quote
Lady Areola Fappington wrote:I believe that the proper plurality of that is "Erebii", Tippia, as in: "Damnit, PL dropped a fuckton of Erebii on my noobship"
Even if it's not, it sounds cooler.....and this thread needs a Tippia argument. General rule of of ancient plurals: if you think it ends with -ii, it doesn't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Frostys Virpio
Lame Corp Name
707
|
Posted - 2013.09.25 13:26:00 -
[144] - Quote
baltec1 wrote:Infinity Ziona wrote: There are quite a lot of military vehicles which are privately owned. Weapons disabled in most cases. However the analogy you made doesnt really apply to EvE since we owned and operate ships up to battleship class and at least one dread is in highsec already.
Go fly a military Iranian jet over America. Hell, try flying an American registered plane over somewhere like the white house or area 51.
Based on that, any member of a SOV holding alliance should be barred from entering empire space unless they were given trespassing rights. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
875
|
Posted - 2013.09.25 16:48:00 -
[145] - Quote
Tippia wrote:Lady Areola Fappington wrote:I believe that the proper plurality of that is "Erebii", Tippia, as in: "Damnit, PL dropped a fuckton of Erebii on my noobship"
Even if it's not, it sounds cooler.....and this thread needs a Tippia argument. General rule of of ancient plurals: if you think it ends with -ii, it doesn't.
Ah, Erebiii.  |

baltec1
Bat Country
8076
|
Posted - 2013.09.25 16:53:00 -
[146] - Quote
Frostys Virpio wrote:baltec1 wrote:Infinity Ziona wrote: There are quite a lot of military vehicles which are privately owned. Weapons disabled in most cases. However the analogy you made doesnt really apply to EvE since we owned and operate ships up to battleship class and at least one dread is in highsec already.
Go fly a military Iranian jet over America. Hell, try flying an American registered plane over somewhere like the white house or area 51. Based on that, any member of a SOV holding alliance should be barred from entering empire space unless they were given trespassing rights.
We have them for everything but carriers, dreads supers and titans. |
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