| Pages: 1 2 3 [4] 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kalil d'Maelstromo
The Establishment
|
Posted - 2006.08.14 12:07:00 -
[91]
Originally by: Maeltstome i dont actually have a wolf yet, but i'll throw in my 2 cents based on expereince fighing in tech I frigs and against tech II's...
the decription for the wolf states that is doesnt have the resistances that the jag does but its made for more damage, so why bother tanking it?
I will probably try some setups out against my corp, my favourite looking like...
5 x 280 II's 2 x Webber (named) 1 x named MAPC + 3x Gry II's
Im not sure this will fit without some skill juggling and named item wiggling.
the idea is simply to kill any frig that gets close - with tech II ammo, i doubt even a crow would last more than 2 volleys, plus the double web (which will hold with even **** skills) combined with the traking bonus on the Gyro's means anything thats gets in under 10km will be crusiers sized, meaning plenty of wrecking shots.
I was thinking armor rep until i realised that any frig getting close enough to use a +2 scram will be double webbed and i can float out of its range fairly quickly. This would solve the old drones problem when facing gallente, the main ship wont be able to hold up long enough for the drones to really drill in the damage, and the already quite high armor and shield res's mean you can stay in battle long enough to hump them to struct without loosing too much hp.
As a rather sucessfull pirate friend of mine once said: Gank > tank
1. 4 Gunslots not 5 2. How are you going to get in range for your web?
Maybe look to use Tremor froma further distance with a Ab instead of a web to keep range? **************************
Originally by: Deb Loblaw Anybody who demands a reach around is just a greedy bastich, if you ask me.
If you wanted satisfaction, you should have been on top.
|

Sherpondeldey
|
Posted - 2006.08.14 18:41:00 -
[92]
that is anti-ishkur setup
High: 4x 200mm II, 1xarbalest rocket launcher (barrage + thorn or phalanx) Med: 1xAB II, 1x "Langour" Webbie Low: 1xGyro II, MAPC, 400mm rolled tungsten, n-type magnetic
I think that u can't have a good tank on minmatar AF. Especially armor tank. But wolf is really good in dealing damage. So i put gyro to give it even some more damage. and i replaced NOS with rocket launcher because u need maxed damage output to break gallente AF's tank faster than he breaks yours. Everybody uses NOS... So my cap will be dry if i don't have it. That's why there is no armor rep here.
this setup was effective. i won the battle with my corpie with the same level of skills as mine
but this setup is very weak against Jaguar because of kin+exp damage mix of barrage s ammo he uses. And u have just 10% resist to explosive...
AC's High: 4x 200mm II, 1x arbalest launcher (barrage+thorn) Med: 1x AB II, 1x 'Langour' webbie Low: 1x small rep II, MAPC 1x energized reactive plating II, 1x 400mm Reinforced Rolled Tungsten Plate
This setup did the job good against Jaguar but he didn't use nos. He had rocket launcher too
|

Maeltstome
|
Posted - 2006.08.14 23:36:00 -
[93]
Originally by: Kalil d'Maelstromo
Originally by: Maeltstome i dont actually have a wolf yet, but i'll throw in my 2 cents based on expereince fighing in tech I frigs and against tech II's...
the decription for the wolf states that is doesnt have the resistances that the jag does but its made for more damage, so why bother tanking it?
I will probably try some setups out against my corp, my favourite looking like...
5 x 280 II's 2 x Webber (named) 1 x named MAPC + 3x Gry II's
Im not sure this will fit without some skill juggling and named item wiggling.
the idea is simply to kill any frig that gets close - with tech II ammo, i doubt even a crow would last more than 2 volleys, plus the double web (which will hold with even **** skills) combined with the traking bonus on the Gyro's means anything thats gets in under 10km will be crusiers sized, meaning plenty of wrecking shots.
I was thinking armor rep until i realised that any frig getting close enough to use a +2 scram will be double webbed and i can float out of its range fairly quickly. This would solve the old drones problem when facing gallente, the main ship wont be able to hold up long enough for the drones to really drill in the damage, and the already quite high armor and shield res's mean you can stay in battle long enough to hump them to struct without loosing too much hp.
As a rather sucessfull pirate friend of mine once said: Gank > tank
1. 4 Gunslots not 5 2. How are you going to get in range for your web?
Maybe look to use Tremor froma further distance with a Ab instead of a web to keep range?
Tremor yes, with the falloff bonus the wolf gives + some wikid gun skills, the idea is to reduce them to basically nothing when they are MWD in, then the double web will drop anything move to orbit at 500 to such a low speed that teh 280's can track them and lay the final blow.
P.S. 4 280's and 1 rocket loaded with javelins, this is basically an artillery barge im looking at, may aswell make use of what bonuses the wolf has rather than trying to turn it into an expensive jag. All this is based on me coming up against a crow, which is the most common inty i have encontered to this point.
|

Midnighter
Minmatar Liberal Trading Co Electus Matari
|
Posted - 2006.08.14 23:57:00 -
[94]
HI: 3x 200mm ACII, Arbalest Rocket Launcher MID: Gisti A Type AB, X5 Prototype Webber LOW: Small Armor RepII, Energized Adaptive NanoII, GyroII, Cap Power Relay
This ship has a high DPS and a tank that can be sustained well over a prolonged fight. You do have to turn it off for 5-10 seconds to let the cap come back now and a gain, but it should hold.
The guns and rockets give you the best bang for your buck. The AB is the best speed you can get, at a good fitting requirement without doing a MWD and breaking your abiity to hit/tank. The webber helps improve your overall hit ratio and help nail smaller faster ships like intys and MWD ships. The tank is quite average and holds up well under pressure.
This is my standard setup and I like :-)
|

Hilion Narath
Vindication Angels
|
Posted - 2006.08.15 06:06:00 -
[95]
What would a good solo, or possibly small group pirating setup be? And think small in terms of wallet.
---------
Hilion Narath - Pilot |

Ras Blumin
0utbreak
|
Posted - 2006.08.15 06:35:00 -
[96]
Originally by: Hilion Narath What would a good solo, or possibly small group pirating setup be? And think small in terms of wallet.
Use one of the setups with AC's, speed mod and scrambler. Just use t2/best named (if you can't afford that, fly a rifter ;o).
|

RahKillah
|
Posted - 2006.09.14 11:05:00 -
[97]
Hi Folks.
Found some nice fittings in here, I¦d like to get a few ideas for a good wolf vs BS (PvP) fitting, I¦m usualy on a one man kick arse tour.. Imposible you say but I have some decent skills ....
I do up to 4-6 npc BS¦s at a time by myself in a wolf in 0,0, angels or whatever you¦d like.
Now that has gone boring and I want to do BS¦s alone in PvP. And to be frank, that is not a problem with a HAC or so, but it¦s more fun and humiliating to do it in a frig... I do not think the Rifter has what it takes so It has to be the wolf..
doing it alone also means that you have to tackle yourself.
Suggestions?
|

Uncle Evil
Minmatar White Nova Industries Interstellar Starbase Syndicate
|
Posted - 2006.09.21 02:48:00 -
[98]
Here is one, Caldari style:
High: 4x 150mm light autocannon II (barrage/hail watever) 1x rocket launcher (arbalest or t2)
Med: 2x Large Shield Extenders II
Low: Power Diagnostic System II 3x Beta Reactor Control: Shield Power Relay I
Passive shield tanking, ~2600shields 75/60/40/60, 175sec recharge rate OR 36.85shield passive recharge each second. No cap needed!!
No web, No speed, Will kill alot in close range, wont kill anything long range, but hey it repairs itself at 37 per second :)
|

Hudsonn
Minmatar FireTech Imperium Alliance
|
Posted - 2006.11.19 22:15:00 -
[99]
I'm on the fence whether to use 150 II's or 200 II's AC.
Which is better to use and which T2 ammo? -------------
Minmatar is hard mode___ |

Daos Leghki
Paxton Industries
|
Posted - 2006.11.20 00:08:00 -
[100]
150 II's have slightly better tracking, and a little less DPS. 200 II's have much better ammo usage. Really, take your pick, I stick 150's on interceptors and 200's on assault frigs.
If you're going for PvP, you should always carry Barrage, which is your long range kin/exp ammo, Phased Plasma against most shield tanks and in particular Amarr T2 ships, and EMP against Caldari T2 ships. Hail is...so so, the damage is awesome, but you're a sitting duck when you use it.
Repopulate Low-Sec |

Nemsis2481
|
Posted - 2006.11.23 13:37:00 -
[101]
Hey guys I am testing out this Wolf setup with great success for Pve Level 2.
x4 200 ACII, Arbalest RL x1 ABII, x1 Medium Sheild ExtenderII x2 Sheild Power Relays, x2 GyroII
DPS of 161 and Sheilds 1397 and no cap issues. Note this is a PVE setup
|

slothe
Caldari Forsaken Empire
|
Posted - 2006.11.23 15:47:00 -
[102]
although people say that the wolf works as an ac ship due to the bonuses i say "screw that" use a jaguar.
with a jag u have the mids to fit mwd, web, scram, and med shield extender - perfecto.
also you can fit some pds and gyros in low - woot.
just fit arties on wolfs pleease for the love of summat.
|

Turix
Silver Star Federation Kurai Komichi
|
Posted - 2006.12.29 20:53:00 -
[103]
Edited by: Turix on 29/12/2006 20:54:05
Originally by: slothe although people say that the wolf works as an ac ship due to the bonuses i say "screw that" use a jaguar.
with a jag u have the mids to fit mwd, web, scram, and med shield extender - perfecto.
also you can fit some pds and gyros in low - woot.
just fit arties on wolfs pleease for the love of summat.
My wolf setup says screw that to your jag 
4x 150mm II 1x E5/Dimm Nos - i Carry barrgae, Hail and emp for guns - Iv had regular wrecking of 230-250 with hail since they changed it bonus and i started using it  MWD ,7.5km Scram SAR II, MAPC, 400mm Rolled Tungsten, Gyro II
With AF 4 i get 7.03x Dmg mod and 2.39 Rof on my AC - or in simple terms alot of damage. Can under circumstances break the active tank on a raven (the one i dropped today had Invul, EM, Thermic, XL Booster, Amp all Tech II and a full rack of PDU's in low) - T1 EM torps vs wolf is just funny :)
|

Mortuus
Minmatar Just-fun
|
Posted - 2006.12.30 00:48:00 -
[104]
I've been thinking about using a Wolf, and I haven't figured out a reason to yet OTHER than longer range on ACs.
I run a Jaguar, with ACs. 10.35 damage mod, 2.2 RoF. Goes fairly quick, can web and scramble, and has 2k shield.
ex-Occassus Republica <3 |

Cartellus
|
Posted - 2007.02.11 13:49:00 -
[105]
Originally by: Mortuus I've been thinking about using a Wolf, and I haven't figured out a reason to yet OTHER than longer range on ACs.
I run a Jaguar, with ACs. 10.35 damage mod, 2.2 RoF. Goes fairly quick, can web and scramble, and has 2k shield.
Hi i have just got a wolf myself after flying jaguars for 7 months I use this setup
4 x 250mm II 1 rocket II 1 x Web (20km) 1x Domination web (15km range -90% speed) 2 x Gyro II 1 x PDU 1 x Armor rep Rigs: 10% extra damage 15% extra tracking
To answer ot your question. This setup lets you orbit at 14km and get very good damage. You can use your cap as you are away form other nos or webs. Anything slower than 5km/s cant get near you. Drones simply evaporate before getting in range. The rocket launcher gives you some relief from missiles, and the armor repairer heals the damage that goes true. It has enough firepower to take down cruisers and even BC, performs well in gangs as helps you staying at range (you can swap to tech 2 ammos and shoot at 30km if necessary). the jaguar has a overall better defense but it lacks the puch of firepower, so many times i had to warp away because i could not pierce the enemy shield or armor. The wolf has got it, however is more risky to use due to the range being your best defense. Overall i would not like to meet a MWD jaguar with my wolf, but i feel more confident to meet any other Cruiser or BC (apart form heavy missiles boats).
Any comment on this is most welcome
|

Helferin
|
Posted - 2007.02.11 14:49:00 -
[106]
4x 150 II. Standart Missle Launcher II w/ sabre prec. 1x Warp Disruptor I, 1x 1mn Afterburner II, 1x 400mm Rolled Tungsten Plate, 1x Small Armor Rep ( offline ), 1x Gyrostabilizer II, 1x Damage Control II or named.
!!!!
|

Rik'tik'ticheck
Minmatar Isendeldik Enterprises
|
Posted - 2007.02.26 21:06:00 -
[107]
Edited by: Rik''tik''ticheck on 26/02/2007 21:11:30 Edited by: Rik''tik''ticheck on 26/02/2007 21:10:25 Edited by: Rik''tik''ticheck on 26/02/2007 21:06:28
Originally by: Uncle Evil Here is one, Caldari style:
High: 4x 150mm light autocannon II (barrage/hail watever) 1x rocket launcher (arbalest or t2)
Med: 2x Large Shield Extenders II
Low: Power Diagnostic System II 3x Beta Reactor Control: Shield Power Relay I
Passive shield tanking, ~2600shields 75/60/40/60, 175sec recharge rate OR 36.85shield passive recharge each second. No cap needed!!
No web, No speed, Will kill alot in close range, wont kill anything long range, but hey it repairs itself at 37 per second :)
well i personally fittedmine with 125mm instead, so then i can have 4 SPR I and 2 recharge rigs i made myself (so no cost really) and that leaves me with the same 2600:ish shields but a recharge timer of 131.072 (relevant skills at 4) and a regen of 49.7/s, now i'd take the superior tracking and 20 shield/s over the added damage any day =) and with barrage you can hit anything webbing you as with maxed skills your falloff range will be past 10km =)
Edit: and BTW if you train your shield uppgrades to 5 you can fit the 150mm AC II without the PDS anyway for the same regen i was posting =)
also if you are willing to sink bucket loads of cash into your wolf you get a recharge time of 87.966 and shields of 2627.5 for optimum regen of 74.67/s =) but SPR II cost like 60mil i think and the recharge rigs T2 aren cheaper eighter i'd guess =)
------- Well atleast you don't have to type that name for invites or coms..... My buddies loved me in EQ2 i can tell you... |

Cartellus
|
Posted - 2007.02.28 15:40:00 -
[108]
Hi
thinking about fitting a wolf with a shield rig(kinet) and damage rig.
High
4x 150mm II 1 x Rocket Launcher II
Medium
1 x medium shield ext 1 x scrambler 20km
Low
2 Gyro II 2 Shield relay
similar setup seen above,
you are slow and cant web, still in good range to hit ships that web you or 7.5km scramble you. Excellent to take out drones. I know wolf are tagged as armor ships but they rely too much on armor repairer and when u r nossed you cant use it. I tend to point on shield tanking, that is weaker than the jaguar but the extra turret should, in theory reduce the lenght of the fight by 33% compensating for this weakness.
|

Tregaron
Minmatar Death Monkey's With Knives Freelancer Alliance
|
Posted - 2007.03.05 13:44:00 -
[109]
my wolf setup goes: high: 4x 200mm t2 1x small nos t2
med: 1x mwd t2 1x warp dis t2
low: 1x small armor rep t2 1x gyro t2 1x tracking enhancer t2 1x cpu t2
atm i have 0.6 sec lock and am outputing 70-90 damage every sec. privateer taranis attacked me web'd, scram'd and orbited at 3000m. most peeps go taranis won luckly it didn't i output more dam in 10 secs than he did the whole 25 secs. though after he launched his 2x t2 drones i was in structure but still beat him even with no cap, no speed and no tank.
2007.02.26 01:05
Victim: Crazy Tasty Alliance: Privateer Alliance Corp: Beyond Divinity Inc Destroyed: Taranis System: Hek Security: 0.5
Involved parties:
Name: Tregaron (laid the final blow) Security: 1.6 Alliance: Freelancer Alliance Corp: Death Monkey's With Knives Ship: Wolf Weapon: 200mm AutoCannon II
Destroyed items:
Small 'Knave' I Energy Drain Light Ion Blaster II Void S, Qty: 218 Catalyzed Cold-Gas I Arcjet Thrusters Magnetic Field Stabilizer II Inertia Stabilizers I (Cargo) [/url] |

Vandrakov Xorelyan
|
Posted - 2007.03.09 16:18:00 -
[110]
Anyone have a good setup for L3 mission running in a wolf?
|

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.03.09 17:02:00 -
[111]
Wolf
280mm Howitzer Artillery II [10xQuake S] 280mm Howitzer Artillery II [10xQuake S] 280mm Howitzer Artillery II [10xQuake S] 280mm Howitzer Artillery II [10xQuake S] Launcher Slot
Sensor Booster II F-90 Positional Sensor Subroutines
Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure I
Rigs : Empty Slot \ Empty Slot \
506 shield, 2.53/s, E/T/K/Ex=75/59/39/59 878 armor, E/T/K/Ex=92/67/25/10 330.0 cap, +2.21/s, -1.333/s 307.0 m/s 191.6 DPS
2130 scan resolution, 290 one shot damage. For fleet work, gang camps, etc. Only real use for the wolf imho. Sad thing is, it has a 3600 optimal. It can hit to 20km, but it'll be around 50% chance.
Damn fine ship, have gotten TONS of pods and shuttles with it. Practically steals the KM's from people. ---------------------------------------- Friends Forever
|

Megan Maynard
Minmatar RONA Deepspace
|
Posted - 2007.04.25 00:56:00 -
[112]
Edited by: Megan Maynard on 25/04/2007 00:57:07 Just got mine.
Highs: 4x 200mm t2 ac (Barrage ammo, the other stuff takes away cap :-/) 1x small nos t2
mids: 20km warp disrupt cold gas MWD
Lows: gyro t2 small rep t2 tracking enhancer t2 inertial stab
The idea is that you can orbit and take advantage of the wolf's falloff bonus. at 4000m orbit the guns can fire accurately while going 1000 m/s. Take out the barrage ammo and that velocity increases. And with a 1500 m range plus a 8000+ m falloff you are in business.
|

Daemon Jax
Minmatar
|
Posted - 2007.04.25 02:13:00 -
[113]
Originally by: Vandrakov Xorelyan Anyone have a good setup for L3 mission running in a wolf?
This is what I use for doing level 3's pretty quickly. But yeah, it's pretty damned expensive for an AF -- but there's really no way that you'll pop, so it's not as bad as it looks:
Highs: 4x 200mm t2 ACs w/Barrage, Phased Plasma, or Hail, 1x Empty Slot Mids: Gistii A-type AB, Gistii A-type SB Lows: 3x Domination Gyrostabs, 1x t2 DCU Rigs: 2x Falloff rigs
You can tank just about anything level 3's throw at you. At least long enough to kill it (a couple blackbirds come to mind). You really can't die unless you go AFK at a bad moment during the mission, and you can tank multiple waves in massive attack at the same time. Never have to warp out. Ever. And the DPS is exactly the same as a rupture using 425mm ACs and three gyros with comparative gunnery skills without launchers.
I tried the jaguar but it's dps is crap with arties, and without the falloff bonus it's just meh when compared to the wolf for pve. Although, I'd imagine you could do level 3's on the cheap with a jag, it would take much longer.
I made the above post with the full understanding that I would probably be flamed for my opinions |

Glach Duwat
|
Posted - 2007.08.21 14:59:00 -
[114]
Well, I haven't seen a definitive set up for this So I'll post mine and wait for feed back:
HIGH: 4x 250mm Artillery II (Tremor Ammo), Open high. MED:1x AB II 1 Disrupt II (i'd use faction web, but I am a poor boy) LOW:1x Gyro II, 1 X Track Enhancer II, 2x Overdrive injector II's
This allows me to hit consistently at 22k and still keep them scrammed. I don't have to close in, I get to keep my cap, and that equals kill mails. With ABII and the OI II's that allows me to keep a 1k/s Speed, and that works most of the time.
It has no tank, but considering that out ranges most frigates, and most cruisers (and BC's) with AC setups, I can't complain.
Drones are my worst nightmare, but that's all frigates.
Complaints? Suggestions?
with this set up I can
|

Lord Vigil
Underworld Protection Agency The Crimson Federation
|
Posted - 2007.09.13 20:56:00 -
[115]
What would be better for lows?
1x T2 SAR 1x Energized Kin Hardner 1x Energized Exp Hardner 1x T2 Gyro
OR:
1x T2 SAR 1x T2 Gyro 1x MAPC 1x 400MM RT
I don't care for the resitance holes in the wolf, but the extra armor hp the 400mm could be away around that. Would just like some opinions on what people would prefer.
|

Ohji
|
Posted - 2007.09.20 18:40:00 -
[116]
was wondering if somebody could take a look at my current wolf set up:
4x 150mm ACII, 1x rocket launcher I(dps on this thing is almost negligible with my skills...any alternatives are appreciated) ab II, 7.5 scram(web for pve) repper II, shadow serpentis passive exp resist, blood passive kin resist, DC
this barely fits lol...though i was wondering if i should switch out the rocket launcher and DC for a plate? i'm mainly thinking of using this for pve though i will do a fair amount of solo pvp in it. thanks in advance
|

Olivin
Gallente Aquarium
|
Posted - 2007.09.22 02:12:00 -
[117]
Originally by: Lord Vigil What would be better for lows?
1x T2 SAR 1x Energized Kin Hardner 1x Energized Exp Hardner 1x T2 Gyro
OR:
1x T2 SAR 1x T2 Gyro 1x MAPC 1x 400MM RT
I don't care for the resitance holes in the wolf, but the extra armor hp the 400mm could be away around that. Would just like some opinions on what people would prefer.
Wolf and Jag are speed tankers. You easily can get 1000-1300ms on AB. If you do it right, you will have absolute pwnmobile against laser boats. Personally, I see no point to tank it's resist holes, because if you planning to engage someone who do kin/exp damage, you should use different AF which more suited for this.
----------------------------
We¦re not lost. We¦re locationally challenged. |

Tomaszewski
Minmatar
|
Posted - 2007.12.12 03:13:00 -
[118]
found this as a pretty good setup:
H: 200 AC II H: 200 AC II H: 200 AC II H: 200 AC II H: Nos II
M: 1MN AB II M: Remote Sensor Dampener II
L: 200MM Reinforced Steel Plating II L: 200MM Reinforced Steel Plating II L: Magnetic Plating II L: Power Diagnostics II
slows you down a tad, but i'm still getting 584m/s - Tomaszewski |

Grinthark
Minmatar Engineers Without Boarders
|
Posted - 2008.01.21 01:19:00 -
[119]
I have been using this as a decient Perma Tank for all lvl 2's havent tried 3's with this yet.
--Highs-- 200mm Autocannon II - Barrage S 200mm Autocannon II - Barrage S 200mm Autocannon II - Barrage S 200mm Autocannon II - Barrage S 'Arbalest' Rocket Launcher I - Gremlin Rocket
--Meds-- Cap Recharger II 1MN Afterburner II
--Lows-- Small Armor Repair II Capacitor Power Relay II N-Type Kinetic Harderner I N-Type Explosive Hardner I
--Rigs-- Capacitor Control Unit I Capacitor Control Unit I
Again this was my lazymans setup for running L2's it is in no way the hardest hitting but its the longest surviving. Soon as i finish some skills the N-Type's will be T2's then i'll try this in L3's
|

Power's Urge
Perkone
|
Posted - 2008.01.21 01:30:00 -
[120]
[Wolf, L3 missions] Small Armor Repairer II Gyrostabilizer II Energized Thermic Membrane II Capacitor Power Relay II
1MN Afterburner II Cap Recharger II
250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S 250mm Light Artillery Cannon II, EMP S Rocket Launcher II, Gremlin Rocket
[empty rig slot] [empty rig slot]
Does L3 stuff like "Massive Attack" or "Downing The Slavers" nicely. I only use it against Sansha's Nation and Blood Raiders, because of this:
Originally by: Olivin Personally, I see no point to tank it's resist holes, because if you planning to engage someone who do kin/exp damage, you should use different AF which more suited for this.
|
| |
|
| Pages: 1 2 3 [4] 5 :: one page |
| First page | Previous page | Next page | Last page |