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CCP Rise
C C P C C P Alliance
2943

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Posted - 2013.10.07 15:06:00 -
[1] - Quote
Creating a thread so you guys have somewhere to talk about this feature since you are going to get a look at it with the build going out today.
What you are getting today is still extremely raw as we are basically smack in the middle of implementation as this goes out. That said, we would love any feedback you guys have on this feature, especially related to the design/content/usability of it. Some of these things will be changing/improving as we add more over the coming weeks, but don't hesitate to share what you think in the current state.
Thanks! |
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CCP Arrow
C C P C C P Alliance
464

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Posted - 2013.10.07 15:14:00 -
[2] - Quote
We are going to be putting ISIS to the test regarding usability in a week or so where we will evaluate how users respond to the way navigation works in it and how they respond to using the info bubbles to get information about factions, ship groups and ships.
Your feedback until then will help us decide which areas to focus our efforts in these user testing sessions.
This project has been a labour of love for team Game of Drones and we truly believe it will assist players in setting progression goals and deciding which ship to take out for a spin. CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
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pmchem
GoonWaffe Goonswarm Federation
625
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Posted - 2013.10.07 15:34:00 -
[3] - Quote
Will ISIS notify you which ships can take you into The Danger Zone? @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |

marVLs
440
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Posted - 2013.10.07 16:07:00 -
[4] - Quote
Just looked at it a little and it's nice addon. I like it, definitely catchy for new players. |

Noriko Mai
955
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Posted - 2013.10.07 16:09:00 -
[5] - Quote
The Caldari and Minmatar backgrounds seems to be wrong. Caldari = blue. Minmatar = red. ATM Caldari is red and Minmatar is dark mud. |

Altrue
Exploration Frontier inc
611
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Posted - 2013.10.07 16:45:00 -
[6] - Quote
AMAZING !
And you can even see the ship moving in the background if you clic on the preview image. (You need to quickly resize the preview before the ship appears though)
I just don't get why some races have the ship moving from left to right while some pirate factions have the ship staying at the center-right to move toward the player and dissapear at center-left.
No, really, cool stuff. I don't like the way threes are displayed for pirate / ore factions though, as it let newbies think that there are plenty of ships for them where this is just false.
Also, you'll have to resize all the icons when SOE will be added to this shiny feature :o G££ <= Me |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
241

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Posted - 2013.10.07 17:19:00 -
[7] - Quote
Altrue wrote:AMAZING !
And you can even see the ship moving in the background if you clic on the preview image. (You need to quickly resize the preview before the ship appears though)
I just don't get why some races have the ship moving from left to right while some pirate factions have the ship staying at the center-right to move toward the player and dissapear at center-left.
No, really, cool stuff. I don't like the way threes are displayed for pirate / ore factions though, as it let newbies think that there are plenty of ships for them where this is just false.
Also, you'll have to resize all the icons when SOE will be added to this shiny feature :o
The pirate factions trees are not finished, complete work in progress. We are thinking of ways to clarify the way in which they are shown.
The backgrounds are placeholder, that's why some of them are wrong, we are discussing some things.
Also the ship moving in the background is another, work in progress idea.
Feel free to poke me on: Twitter |
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Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
386
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Posted - 2013.10.07 17:34:00 -
[8] - Quote
wait, whats this feature!? I m not at home! cannot get a peek! what is it!? |

Omnathious Deninard
Novis Initiis
1660
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Posted - 2013.10.07 18:18:00 -
[9] - Quote
Ager Agemo wrote:wait, whats this feature!? I m not at home! cannot get a peek! what is it!? http://i.imgur.com/SFUGOEn.jpg Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Kinis Deren
The Nyan Cat Pirates Disband.
192
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Posted - 2013.10.07 18:30:00 -
[10] - Quote
Very nice visual representation of ship progression. Smooth scrolling, zooming and informative mouse over pop ups. I also like the single click on a ship to bring up the item window. Just a couple of general observations:
- The T1 ship box icons look a little bland compared to their faction and T2 counter parts. Could the ship profile be lightened, or maybe use a box white border prehaps, to provide greater contrast versus ships that the player is not capable of flying?
- Have the mastery skill dependencies yet to be finalized? I note that I need Gravimetric and Magnetometric Sensor Compensation skills to achieve the next level of Rifter Mastery, for example, when I'd have thought Ladar would suffice.
- Would it be possible to add a drag 'n drop for ship boxes to chat? (Would save a left click to open Item window).
I think this is an awesome feature that will be a great help to new players and useful for older players too |

Ctaus
Born-2-Kill Against ALL Authorities
2
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Posted - 2013.10.07 19:12:00 -
[11] - Quote
I would love a toggle able view which made the icons change size depending the ship size. For a new player I think it would be really cool to understand the disparity & progression of ship classes. Even if you don't go fully to scale with the icons I suggest that the different ship classes would be easier to understand if the icons increased over class.
The icon sizes are especially important because the small icons don't capture much detail of the capital ships due their size and length the height ratio. |

Marco Magnus
Placementcorpii
3
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Posted - 2013.10.07 19:19:00 -
[12] - Quote
Awesome feature , perfect even for a old player like myself , some times i used to browse the market (browsing ships)for the same feature that u implemented here .
Now for the feedback.
Not sure why the industrial ships are bellow the battlecruisers , i could see them below cruisers because it is easy to get into them .
I like the small icons next to the ship class , would love to be able to see them in space,brackets ,overview maybe .
I think it would be great if there was a feature like this one for other aspects of eve like manufacturing ,PI, player owned strucures .
On the pirate ships i would recommend to not put all the ships from the 2 merged factions , i don`t know it looks weird, maybe just keep the ones with models and or bonus.
Also i think the ORE faction needs a top spot along the 4 big empires.
Maybe ad a small description to ships like this Harbinger- Combat Battlecruiser when u hover the mouse over the harbi |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
57
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Posted - 2013.10.07 19:33:00 -
[13] - Quote
This feature looks great and is a fantastic addition to the game for new players and old players alike. I have been looking forward to this ever since it was showcased at Fanfest. One question I have for you though:
Why has it been graphically downgraded since you last showcased it? I remember it having awesome holographic 3d models of the ships instead of just icons... this was really cool and it would be nice to see that back in. |

Geralt Rittersporn
Geralt Rittersporn Trading
12
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Posted - 2013.10.07 19:40:00 -
[14] - Quote
I'm missing the navy BC.
The Tech3 ships don't have a fly-by-animation. |

Teezea Evotori
Red-Five The Serenity Initiative
8
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Posted - 2013.10.07 20:38:00 -
[15] - Quote
I have to say I really love this feature. But I am a tad confused. I thought the ship tree was going to be a bit more streamlined to what was actually helpful for a ship.
For example.
To get Mastery for a Fenrir over level I I would need acceleration Control level I. Since acceleration control "Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level." This makes no sense to me.
When you get higher in the mastery tree Fuel Conservation and micro jump drive Operation both join the party. Which again makes no sense to me. Maybe we'll be getting some mids on it?? 
Since I have no plans on ever training Fuel Conservation on this toon, I'll never have higher then a IMastery II for this ship? *\o/* |

Emilia Istis
Alter Ego Inc.
0
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Posted - 2013.10.07 22:03:00 -
[16] - Quote
Micro Jump Drive Operation lvl 5 on a Shuttle mastery lvl 5
Is it a T3 Shuttle ? |

Aethlyn
EVE University Ivy League
238
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Posted - 2013.10.07 22:47:00 -
[17] - Quote
One simple question not 100% related to this only: Are there any plans to use the new ship class icons in other parts of the interface (read: Overview and Brackets)? Even if it's just optional? I'm sick of only three (well, four) sizes of brackets, especialyl when wanting to differentiate between things such as frigates and destroyers (which might be important in missions to not get webbed/scrambled). Looking for more thoughts? Follow me on Twitter. |

Ranamar
Valkyries of Night Of Sound Mind
19
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Posted - 2013.10.07 22:54:00 -
[18] - Quote
It looks like I don't have Cruiser mastery above II for just about every cruiser for only two reasons: I don't have Electronic Warfare Drones to III (it's II, which is enough to use EC-300s) and I don't have passive shield compensation skills at all except for EM (because I've literally never used any other passive shield hardener, and even then only on kinda weird fits). Battleships are mostly at I because of the drone thing. I'll leave the complaining about MJD skills on frigates to other people, since I haven't even gotten far enough to be blocked by that, but those seem like weird requirements.
In general, I feel like these certificates suffer from some of the same "you must have everything in a bin, and there are a finite number of bins" problems as the old ones.
What level mastery do you expect your average reasonably-experienced pilot to have on their favored ships? What level is the "I've started training all the really esoteric skills for this ship" level? (5 is obviously the "I've *trained* all the esoteric skills that might affect this ship" level, and I'm okay with that.) |

Destoya
Sniggerdly Pandemic Legion
167
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Posted - 2013.10.07 23:01:00 -
[19] - Quote
You do realize the EW drone interfacing skill gives you extra drone control range, right? |

Jasper Blanch
Concordiat Spaceship Samurai
3
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Posted - 2013.10.07 23:10:00 -
[20] - Quote
I really would like to see the ability to have this in a window so I can resize it and move it around with other windows, stack it on top of others, maybe (if I'm feeling adventurous) pin it. |

Elfi Wolfe
University of Caille Gallente Federation
9
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Posted - 2013.10.07 23:26:00 -
[21] - Quote
Looks nice. "Please point to the place on the doll where the carebear touched you." |

Logix42
HELLSINKER Unsuitable
166
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Posted - 2013.10.07 23:40:00 -
[22] - Quote
Must have: The option to invert mouse wheel zoom, it's soooo weird to have it different than my in-space settings
A nice thing to go with the zooming would be to have it zoom relative to where your mouse is (think guild wars 2 map) so if you zoom out, reposition your mouse, and zoom in, it would zoom and center on the location of your mouse.
One little thing, the thumbnails of ships don't fade in/out at the same rate as the rest of the mouseover pop-up. Currently feels a bit jarring. Crowdsourcing FTW Dev Post |

Alvatore DiMarco
Capricious Endeavours Ltd
668
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Posted - 2013.10.08 00:07:00 -
[23] - Quote
This might be a little difficult to decipher, so I'll start by saying that "tooltip" refers to the information pop-up when you hover over a ship's sillhouette in the tree.
I rather like the ship fly-by when you click on its icon in the pop-up tooltip. However, I'm not sure clicking on that icon needs to open a preview window in addition to the fly-by. Currently when you click on the white sillhouette of the ship you'll open the info window which provides all the usual functionality, including an icon that triggers a preview window when clicked. Having the tooltip in the ship tree also provide that functionality feels redundant and, if your preview window is resized large enough to see anything in it, covers over the flyby. Perhaps remove the preview trigger from the pop-up.
With regards to the fly-by, I noticed that different factions have them at different angles and while this isn't a bad thing, some of those angles are pretty useless. The Sansha ships, for example, fly nearly straight away from you which is not helpful in the slightest. The Gallente ships fly away from you as well although at a much lesser angle which allows more to be seen. The trouble there, however, is that the ships only fly a certain distance and then they stop - this leaves you with a still-visible ship model just kinda sitting there. If it's not possible to keep the ship moving until it's too small to notice anymore, maybe do away with flying-away-from-you angles and have all the ships either fly across the screen or at some angle towards you.
I'm very aware the ISIS is extremely WIP and could easily be described as still in alpha, but you did ask for feedback and I rather like it so I thought it best to give my full first impression. |

Ranamar
Valkyries of Night Of Sound Mind
19
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Posted - 2013.10.08 00:12:00 -
[24] - Quote
Destoya wrote:You do realize the EW drone interfacing skill gives you extra drone control range, right?
e: I do agree with you on the other points though. For example ragnorak requiring you to train all 4 sensor compensation skills to 5 is fairly funny when it doesnt affect the ship in the slightest. (Or it could just be a hint of titan changes to come :tinfoil:)
Sure, I realize it gives an extra 3km range, but I find cruisers either engage within standard 50km T2 scout drone range or off beyond the end of even the ~60km range that you get with maxed out skills. (Okay, I admit I'd forgotten about that part, but that's my justification for not having trained it to III yet.)
Now that you point it out, sensor compensation is a better example, actually, since it's obviously the same cert for all ships and three of the four skills are always going to be irrelevant. |

TigerShadowclaw
Armageddon Enterprises
0
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Posted - 2013.10.08 01:03:00 -
[25] - Quote
Emilia Istis wrote:Micro Jump Drive Operation lvl 5 on a Shuttle mastery lvl 5
Is it a T3 Shuttle ?
I was going to comment about this too, seems a little silly to have the MJD, AB, and MWD skills plus a rigging skill for a ship with no slots, but I understand that it is probably to much work (and side-stepping the whole point of the new system) to modify the cert for each ship. Still funny though. |

Marcel Devereux
Aideron Robotics
305
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Posted - 2013.10.08 01:33:00 -
[26] - Quote
For the pirates faction tree, can we get the prereqs of the trees removed? Take this for instance:
http://imgur.com/0Ad26I0
For the Gila, it shows both the Caldari cruisers (above) and the Gallente cruisers (below). Can those be removed. Also for the skill box for the ship, it takes the lowest of the two skills. Can both skills be displayed next to it? That is two boxes with the chevron stacked. The top would be for Caldari and the bottom for Gallente. |

Mioelnir
Cataclysm Enterprises Easily Offended
119
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Posted - 2013.10.08 02:36:00 -
[27] - Quote
Please please please add the "both mouse buttons pressed" quick zoom to the ISIS screen. It works in space, hangar, map, .... everywhere. Not having it working in ISIS is a huge usability and consistency break in my book. |

Quintessen
Messengers of Judah Socius Inter Nos
206
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Posted - 2013.10.08 04:20:00 -
[28] - Quote
I have to concur with others here who are talking about the sensor compensation skills. Those and any others like them where a skill doesn't affect AT ALL the ship in question seems like they should be removed somehow if you can figure out a way to streamline it without losing the simplicity of the new system.
Second I would love to know what happened to the fancy shmancy version you put out at Fanfest. This version seems stylistically less impressive, but it could simply be that the other ones didn't perform well. It would just be nice to know why the sudden change.
Also while the ship flying in the background is an interesting idea it needs a lot of work both in how it's initiated and how the ships are represented. Right now it's neat, but visually distracting and I could easily see it becoming annoying with time.
I'm looking forward to the new iconography and tooltips finally being in place. This brings me up to another point. Now that we're getting these consistent tooltips can we get some consistency in presentation on how you represent what modules are allowed to be fit to a ship. Sometimes it's a role bonus; sometimes a special ability; sometimes it's in the description text only. Please pick a consistent text template for what special modules a ship is allowed to fit.
And speaking of fittings -- while this may not belong here -- can we either get the drone information moved into the fitting tab or the fitting information moved into the attributes tab under a fitting section and have the drone information moved there. It's weird that this one weapons system get treated so differently than the others. I think it's neat that it's different, but it could use some cleaning up. Special modules that the ship can fit could also neatly go into the fitting tab.
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Antihrist Pripravnik
Paravan Korporacija
89
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Posted - 2013.10.08 04:28:00 -
[29] - Quote
Wrong thread... sorry. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |

Oberine Noriepa
1332
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Posted - 2013.10.08 05:07:00 -
[30] - Quote
I like this feature a lot. Only critique I have is the backgrounds. I think each section could use their own unique pattern background that represents the faction through color/design. It would be better than simply using the nebulae, in my opinion. |

James Akachi
Perkone Caldari State
10
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Posted - 2013.10.08 06:47:00 -
[31] - Quote
Logix42 wrote:Must have: The option to invert mouse wheel zoom, it's soooo weird to have it different than my in-space settings
A sad state when this is the request, rather than having space zoom operate like every other zoom, which I may mention hasn't even been an option in 10 years. |

Mashie Saldana
BFG Tech
752
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Posted - 2013.10.08 08:33:00 -
[32] - Quote
There are some very strange mastery V requirements, such as advanced targeting V for a cov-ops, please let me know the fit to get it to lock 12 targets...
Also seems MJD V is needed for every ship for mastery V. Mashie Saldana Dominique Vasilkovsky
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Rain6637
Team Evil
1668
|
Posted - 2013.10.08 09:21:00 -
[33] - Quote
OMG THE RATTLESNAKE FLEW BY, BEHIND ISIS !!!!!!!jpaofijwpgoijapwoigj om.f.g. you need to make that happen faster, it only happened for me after sitting for... 5 minutes?
......this ship tree... IT'S BEAUTIFUL. and tech-y.
I think it could be made more clear in the tree, that a ship is affected by two separate racial ship skills.
in this case, the Guristas tree--I think it's a little confusing at first, to glean that Caldari + Gallente = Guristas. Even while knowing what skills affect Guristas ships, I had a difficult time understanding why there were three lines of ships being displayed with [what appears to be] equal importance.
Guristas Ship Tree for those who cba
if you don't mind some visual feedback: alternate tree or remove the frigate redundancy with grouping and clicking the ship square shuffles things around to make room for info within ISIS (just shoehorn it in place) last image: I think the lore should be visible from the basic view
make everything go bip and boop! and flashy bits on mouseover (and such).
ISIS as a skill planner? My spider senses tell me I'm using a smart skill planning interface, and so I find myself expecting it. something I can drool over, and dream about piloting the ship one day, AND map out my skills to get there.
can I replace EVEMon with the client?
heck, can I replace pyfa with the client? why is applied DPS such an arithmetic mystery when I graduated from a school of warfare?
jEVE?
come to think of it, if there's a widely used third party program, isn't it a clear indicator that it would be useful in the client and something you could be managing?
why can't ISIS be a... Interbus EVErything Database? ISIS is more like a game and less like an OS
lastly, I love ISIS Rainf1337 on Twitch |
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CCP Ytterbium
C C P C C P Alliance
2776

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Posted - 2013.10.08 09:57:00 -
[34] - Quote
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Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1011
|
Posted - 2013.10.08 10:43:00 -
[35] - Quote
I cannot say I am overwhelmed by this feature. Yeah it's cool and may be helpful for newbies but personally I don't see much use for it. I mean it doesn't add anything to gameplay, it is "just" nice visualisation of ships hierarchy. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Nar Tha
Neural-Boost.com
162
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Posted - 2013.10.08 10:59:00 -
[36] - Quote
CCP Ytterbium wrote:
- Point taken regarding the Navy BCs missing, we will correct that.
I think the Sansha carrier is missing as well.
Also on a side note: Will all the special editions appear in ISIS? |
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CCP Ytterbium
C C P C C P Alliance
2776

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Posted - 2013.10.08 12:15:00 -
[37] - Quote
Nar Tha wrote:CCP Ytterbium wrote:
- Point taken regarding the Navy BCs missing, we will correct that.
I think the Sansha carrier is missing as well. Also on a side note: Will all the special editions appear in ISIS?
Special edition ships won't appear in there no, ISIS only shows ships that can be manufactured and acquired through regular means. |
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Wey'oun
Fairlight Corp Rooks and Kings
135
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Posted - 2013.10.08 12:42:00 -
[38] - Quote
CCP Ytterbium wrote:Nar Tha wrote:CCP Ytterbium wrote:
- Point taken regarding the Navy BCs missing, we will correct that.
I think the Sansha carrier is missing as well. Also on a side note: Will all the special editions appear in ISIS? Special edition ships won't appear in there no, ISIS only shows ships that can be manufactured and acquired through regular means.
Surely the revenant isnt special edition? it can be manufactured by players and obtained by players independantly? Unless you are saying BPC drops are controlled by CCP? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
|
Posted - 2013.10.08 12:49:00 -
[39] - Quote
ISIS is not opening for me when in CQ view. If I click on the blue arrow to enter hangar view, ISIS is available.
Day 0 advice for new players: Day 0 Advice for New Players |

Alvatore DiMarco
Capricious Endeavours Ltd
672
|
Posted - 2013.10.08 13:06:00 -
[40] - Quote
This is happening with other things, and not just in ISIS. Someone else has reported (and I have confirmed) that dragging modules from one hotkey to another while in space causes the camera to move if you drag the module over an empty spot with no hotkey locations under it. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
|
Posted - 2013.10.08 13:17:00 -
[41] - Quote
The lines connecting "trained" portions of the tree to "untrained" portions of the tree are a little faint.
The hysteresis in ISIS content tracking mouse movement is annoying. I would prefer much less "momentum" or no momentum at all.
There is insufficient indication of which races' ships I can fly: the Ship Tree panel that pops up (which I didn't even notice until I realised that only Gallente ships were displayed) shows all factions with equal priority. It would be nice if factions were highlighted or muted in some way to indicate which faction ships I do or do not have the skills to fly. Thus, for example, as a pilot with Minmatar and Gallente piloting skills suitable for Minmatar frigates, destroyers and cruisers and suitable for Gallente frigates and destroyers, I should have some indication that there are Gallente, Minmatar and Angel Cartel ships accessible with my skill set.
The Ship Tree panel does not show up well when ISIS content is underneath it. Strategies I use for translucent terminal windows on OS X (just as an example) include adding blurriness and increasing the opacity, to allow the text in the terminal window (or in this case, the Ship Tree panel) to be discernible above background noise (such as the lines and graphics of the ISIS content).
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
|
Posted - 2013.10.08 13:49:00 -
[42] - Quote
ISIS needs more cowbellGǪ I mean radial menus. I dislike the "click on something to make a new window appear" workflow, and I intensely dislike the "mouse-over, then try to mouse up and to the left to click on something else to make a new window appear while an animation happens in the background." This UI feels like it was developed by engineers.
Here is how I would do it: click on a ship icon in ISIS content to bring up a radial menu containing options: "view model", "show info", "view market details", "show in contracts", etc. Display the fly-by preview for the duration of the radial menu being open.
I don't like the "tooltip" hovering over icons in such a way that I cannot mouse back up to a different row of ships if I inadvertently mouse down to a different row of ships. Replacing the tooltip with a radial menu entry should alleviate this issue. Otherwise consider moving the mouse-over information somewhere else and removing the interactive portion of that display.
Perhaps link from the currently displayed faction's ships to other compatible factions, especially where the pilot has the ability to fly those other faction ships. Thus from the Caldari tree link to Worm from the Caldari Frigate skill, Gila from the Caldari Cruiser skill and Rattlesnake from the Caldari Battleship skill. Clicking on those skills would switch to the Guristas tree (since clicking on the ships opens up the radial menu). You already have the Caldari and Gallente ships shown on the Guristas view.
My CDO demands that you line up the pirate factions with the empire factions that they fall between, or at least try to put some order into their display. Thus the Sanshas logo should appear under and between the Amarr and Caldari logos, Guristas between Caldari and Gallente, Angel between Gallente and Minmatar. Of course this gets confusing when Angel, Serpentis and ORE have Gallente and Minmatar heritage (even if ORE ships don't require Gallente & Minmatar skills).
Thank you for being patient with me as I complain loudest about the work that you were proudest of. 
(CDO: it's like OCD, but all the letters are in alphabetical order, like they should be)
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
|
Posted - 2013.10.08 13:52:00 -
[43] - Quote
ISIS seems to be confused about the requirements for flying Sanshas ships: the top row shows Amarr as it should, the bottom row shows Gallente instead of Caldari. Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
|
Posted - 2013.10.08 13:57:00 -
[44] - Quote
It would be really nice to have an ISIS view that shows what ships I can fly by various mastery levels. Then I could ask ISIS, "hey ISIS, show me ships that I have mastery level 3 for" and it would show me GǪ um GǪ hang on a sec, I don't have mastery level 3 to fly anything? What is this nonsense?
Show me the ships I have mastery level 2 for?
Ah, that's better. I like flying the Osprey because I love asymmetrical ships. So let's see what I need for mastery level 3 on the Osprey GǪ [and off I go to disappear into the rabbit hole of training for mastery, having found that I am missing key skills that a large number of ships require for level 3 mastery] Day 0 advice for new players: Day 0 Advice for New Players |

Pheadra Aurilen
School of Applied Knowledge Caldari State
3
|
Posted - 2013.10.08 14:42:00 -
[45] - Quote
Mara Rinn wrote:ISIS is not opening for me when in CQ view. If I click on the blue arrow to enter hangar view, ISIS is available.
I can confirm this is the case for me as well. Repairing the Sisi client and repatching has not solved the problem. |

Omnathious Deninard
Novis Initiis
1665
|
Posted - 2013.10.08 16:23:00 -
[46] - Quote
You are missing the Daredevil in the Serpentis ships also. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Talman Drak
Blue Pheonix Services
0
|
Posted - 2013.10.08 20:27:00 -
[47] - Quote
To be honest i was more of a fan of the hologram look shown at fanfest than the icon look. it gave ALOT more sense of scale, and really highlighted the physical differences from one ship to another.
Additionally i noticed that if you dock with ISIS open, the station background replaces the ISIS background awkwardly. However closing and reopening ISIS fixes the issue.
I will play with it a bit more as time goes on and will report back any notes i have. :) |

Gilbaron
Free-Space-Ranger Nulli Secunda
1097
|
Posted - 2013.10.09 01:48:00 -
[48] - Quote
The sidebar icon has a different style from the other sidebar icons
The flyby effect in the background is cool, but too short, the angle from which the ships are shown does not show the complexity of many models (Gallente or ORE ships are much better)
there is no keyboard navigation (at least integrate the directional keys)
dragging the whole thing only works when dragging empty space, but not when dragging a panel
i like holograms
google maps tought me to scroll towards the screen to zoom in, the ISIS works the other way around, why is that ?
wouldn't some kind of integration of the compare tool make sense ?
opening the map hides the Station Services, opening the ISIS does not
undocking while the ISIS is open does something different than opening the ISIS while in space
some kind of "you are really really close to having mastery X for ship Y and should consider training it" may, or may not be useful (showing low hanging fruit)
i don't like the way industrial ships are presented vs the way combat ships are presented (in the racial shiplines). currently you are using a <-ish structure, a V-ish structure may be more appropriate
We are recruiting german-speaking PVP players, contact me :)
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Arduemont
12 pound opinion
2081
|
Posted - 2013.10.09 18:25:00 -
[49] - Quote
Currently not working whilst docked up. Working as intended?
When you view as ship, where it moves past in the background, that is awesome. I think perhaps it should be more obvious or happen when you simply click on them. Also, it could use being a lot slower so that it can be appreciated. "In the age of information, ignorance is a choice." |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
15
|
Posted - 2013.10.11 23:00:00 -
[50] - Quote
maybe i should at it to certificates but just found it via isis.
t3 ships may also use warfare links starting with lvl 3. Because u dont need it if u go in it as a fighter. |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
195
|
Posted - 2013.10.12 11:23:00 -
[51] - Quote
That's a pretty good idea, and will help a lot with masteries
The position of the tree is wrong most of the time, also we need a way to move the camera on the ships appearing on the background. You need to find a way to have a price tag for supers also.
And I don't know at all what you will put on the placeholder buttons.
Maybe you should also do a little something for modules ; you give info to ships, but nothing for modules. You could put some tree on the naming convention for meta and such, or other visual help on how some modules are better than others. How about adding on the ship tree informations on the basic choice of weapon and defense, linked to his bonus? Like a little icon for heavy/ham missiles and shields for the drake for example, which link to either the mastery or the item |

Bienator II
madmen of the skies
2082
|
Posted - 2013.10.12 17:11:00 -
[52] - Quote
a little detail i don't like is how it centers the tree on the screen when you open it. The rookie ship is in the screen center and 90% of the tree is off screen. I think it would make a better first impression if you would put the rookie ship on the bottom left of the screen (not completely at the bottom but you know what i mean). This would be the initial position, the next time you open the tree it would remember the position and zoom level. (UI persistence)
testcase: you look at the BC group and switch race
expected: tree updates and you see the BC group of selected race, zoom and tree position does not change
current: tree position and zoom level resets, you see a rookie ship and have to find the BC group again eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Anabella Rella
Gradient Electus Matari
1098
|
Posted - 2013.10.13 08:09:00 -
[53] - Quote
I'd like to give feedback on this feature but it's completely broken for me (as in nothing happens when I click its icon). I used to be disgusted, now I try to be amused. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
647
|
Posted - 2013.10.13 11:39:00 -
[54] - Quote
Anabella Rella wrote:I'd like to give feedback on this feature but it's completely broken for me (as in nothing happens when I click its icon). Have you sent a bug report? Devs need to know your os. |

Morwen Lagann
Tyrathlion Interstellar
1005
|
Posted - 2013.10.13 14:58:00 -
[55] - Quote
I think the thing that's bugging me most about this feature is that you can't zoom out far enough to see the entire tree for a given race/faction unless you completely turn off the rest of the UI.
Agreed with Ctaus - it would be really cool to be able to make the ship cross-sections scale to each other so you can see how big one ship is compared to another. Morwen Lagann Director, Tyrathlion Interstellar |

Anabella Rella
Gradient Electus Matari
1102
|
Posted - 2013.10.15 16:30:00 -
[56] - Quote
After looking back through the other replies I found that the tree doesn't work when in CQ view. I switched to hanger view and could see it. I'm assuming this is a bug that will be corrected.
I'll echo two things that others have said; it would be very nice if the view was zoomed out enough when initially opened so that you could see the entire tree. I also really like the idea of applying the radial menu here. It would be a perfect fit usability-wise. Lastly, other UI elements get in the way and make certain buttons inaccessible (in my case the faction icons due to where I have my local channel window placed).
I truly hate to sound like one of those curmudgeons but, from my standpoint, this new view seems more about form than function. It's more cumbersome to use when I just need to quickly check what level I have various ships trained to. Looking at a simple list under the Spaceship Command category is a lot faster. I'll concede that having the ship progression presented visually in this fashion will likely make things more clear for newer players but, for me, it's a step backwards.
Overall, I suppose the benefits to newer players outweigh the minor inconveniences for veterans. I hope you'll consider the zoom issue and radial menu adoption suggestions. Those changes would add greatly to this feature's usability. I used to be disgusted, now I try to be amused. |

Manic Velocity
Furious Angels
22
|
Posted - 2013.10.15 17:49:00 -
[57] - Quote
I'm sure it's been mentioned already, but the ability to navigate with the keyboard would be much better.
- Use the directional keys to center a ship on your screen
- Ship name and attributes show up automatically once the ship is centered on screen
- Hit Enter to open the 'Show Info' window
== Furious Angels [FRANG] is recruiting! == * Lowsec PvP & PvE * Friendly, mature environment * Alcohol encouraged |

Lost Hamster
FREE GATES
111
|
Posted - 2013.10.19 10:26:00 -
[58] - Quote
Have this feature been removed from the last build? 629686 I have looked around, but couldn't find it. |

MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
24
|
Posted - 2013.10.20 04:56:00 -
[59] - Quote
there is a ship class icon(upward arrow like) associate to the ship class in the ship tree
would the ship icon in the overview tab follow these ship icon? would the old square blanket be replaced? |

Bienator II
madmen of the skies
2099
|
Posted - 2013.10.20 17:07:00 -
[60] - Quote
i am wondering if you guys plan to do do something similar for weapon systems. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Quintessen
Messengers of Judah Socius Inter Nos
212
|
Posted - 2013.10.21 02:07:00 -
[61] - Quote
Once you have all the cool icons in place it would be nice to have a little grid of icons on the left that you can turn on and off to emphasize/de-emphasize ships that meet those criteria (as expressed by icons).
So if there is a missile icon in this panel and it's active then ships that have missiles will be highlighted. Any ships that don't meet those criteria won't be highlighted. By default all would be selected.
That basic capability to show what ships have what properties at a glance will be huge for this system. |

Arcos Vandymion
The Advent of Faith Standing United.
19
|
Posted - 2013.10.21 10:19:00 -
[62] - Quote
Omnathious Deninard wrote:
vertical cross-section of the carriers <.< |

Chirality Tisteloin
Zervas Aeronautics The Unthinkables
32
|
Posted - 2013.10.23 19:03:00 -
[63] - Quote
The weapon system icons on the ships all show SMALL turrets. See you at my blog: http://spindensity.wordpress.com/ |

Seismic Stan
Freebooted Junkworks
418
|
Posted - 2013.10.23 20:39:00 -
[64] - Quote
I've just been playing with ISIS on the latest build and I am very much enjoying browsing it. I thought I'd leave some initial feedback.
PresentationFrom a presentation perspective, it looks glorious and has lots of appealing visual touches. The visual flair really shows up the old ship information panes - it'd be great (and a logical progression) if those were updated to integrate more seamlessly into ISIS.
Whilst I enjoy the full screen spread and the ability ot overlay other windows on top, it is a little pervasive in certain use cases. It'd be nice to also have a windowed mode (or even better, a window that could detached from the client onto a second screen, but I won't hold my breath on that).
The language used to describe the military traits of each faction is a little clunky. I'm not a fan of "backed up with drones." It makes it sound as if the plumbing is clogged.
InteractionI hope this will get some more attention, it all feels a little off at the moment. The two-step mouse-wheel zoom feels disconnected and laggy, with the location of the mouse pointer having little or no bearing on the focus of the zoom. Can this not be a more analogue zoom?
Click-dragging suffers from the same disconnect the PI interface does, wherein the mouse cursor can move the entire width of the screen, but the object being dragged (in this case the entire Ship Tree) does not move the corresponding amount. It feels like trying to write whilst wearing over gloves.
FunctionalityI'm not entirely certain of the purpose of ISIS at present, but I really like it and hope that it finds a use. Is any interactivity planned such as a search function or customisable display criteria? eg. Highlighting particular ships or groups (missile/shield tank/Mastery lvl II+ etc.).
What about some kind of achievement-based function such as showing number of hours flown in a particular ship or number of losses/kills of a particular ship (link to Kill Reports)?
OverallISIS is strangely hypnotic and fascinating, but frustratingly empty. I want it to do more than it does. It feels like it doesn't quite show what I want to see. I look forward to seeing it fully realised with whatever functionality that will go along with it. [url]http://www.brokencapsule.com/[/url] --á[url]http://www.gameskinny.com/[/url] - [url]http://freebooted.blogspot.co.uk/[/url] --á[url]http://tech4news.org/[/url] |

Lair Osen
Unlawful Unit Initiative Mercenaries
66
|
Posted - 2013.10.24 01:14:00 -
[65] - Quote
Is it just me or are the lines on the Isis that just came out rather displaced? |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
134
|
Posted - 2013.10.24 02:15:00 -
[66] - Quote
Ships you dont have the skills to fly should really be greyed out even if you have the necessary skills partially trained. Also. if you dont have the skills to fly a ship, any mastery Level is irrelevant and shouldnt be displayed imo. Keep it clean. |

Nalha Saldana
Saldana Hardware Corporation
740
|
Posted - 2013.10.24 13:02:00 -
[67] - Quote
My UI is in the way, there are 2 ways to solve this problem:
1. Hide the normal UI when entering ISIS
2. Make ISIS menu bounds bigger so you can put any ship in the center of screen even if its the bottom right one |

Nalha Saldana
Saldana Hardware Corporation
740
|
Posted - 2013.10.24 13:03:00 -
[68] - Quote
Lair Osen wrote:Is it just me or are the lines on the Isis that just came out rather displaced?
Probably because work in progress |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
249

|
Posted - 2013.10.24 13:27:00 -
[69] - Quote
Lair Osen wrote:Is it just me or are the lines on the Isis that just came out rather displaced?
Can you define displaced? A screenshot would be great.
Seismic Stan wrote:I've just been playing with ISIS on the latest build and I am very much enjoying browsing it. I thought I'd leave some initial feedback.
~snip~
Thanks, this is great. Will raise this with CCP Optimal and CCP Arrow when I get the chance.
LtCol Laurentius wrote:Ships you dont have the skills to fly should really be greyed out even if you have the necessary skills partially trained. Also. if you dont have the skills to fly a ship, any mastery Level is irrelevant and shouldnt be displayed imo. Keep it clean.
This is intentional. The idea behind this is, "Hey you could fly this ship really well, why not just train up the requirements"
Also as a general addendum, there is still some visual work to be done, and the hover over for ships include dummy data. Not real data. All the groups and factions however have final data. Feel free to poke me on: Twitter |
|

Challus Mercer
Sacred Temple Darkness of Despair
0
|
Posted - 2013.10.24 13:43:00 -
[70] - Quote
CCP RubberBAND wrote: Also as a general addendum, there is still some visual work to be done, and the hover over for ships include dummy data. Not real data. All the groups and factions however have final data.
In my opinion the delay when you place your mouse over a ship and the background fades away so you can see this ship flying by is too long. If you doesnt know anything about this feature you won't be able to discover it. |

Lair Osen
Unlawful Unit Initiative Mercenaries
67
|
Posted - 2013.10.24 14:03:00 -
[71] - Quote
http://i.imgur.com/NQTicLJ.png The displacement seems to have some connection to the windowed and fullscreen modes, when i switch between them, the problem sometimes fixed itself and sometimes didn't.
Also my Vargur Model is screwed up, seems to only be some kind of transparent outer skin, not sure whats going on there either |

MeBiatch
Republic University Minmatar Republic
1421
|
Posted - 2013.10.24 14:19:00 -
[72] - Quote
ok guys wtf is going on and why is everyone calling it isis!?!?!?!
edit: derp... i thought it was silly joke calling sisi isis... but it seems isis is short for the interbus ship identification system.  There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
249

|
Posted - 2013.10.24 15:54:00 -
[73] - Quote
Lair Osen wrote:http://i.imgur.com/NQTicLJ.png The displacement seems to have some connection to the windowed and fullscreen modes, when i switch between them, the problem sometimes fixed itself and sometimes didn't. Edit: more testing: OK so the problem always appears after going to windowed mode THEN resizing the window from the resolution it defaults to. going back to full screen usually fixes it
Also my Vargur Model is screwed up, seems to only be some kind of transparent outer skin, not sure whats going on there either
Dig some digging and It's UI scaling. Defected and should get fixed. (thanks for raising this!) Also the Vargur model is not related to the ISIS, but I spoke to the CCP Vertex and he'll look into it. Feel free to poke me on: Twitter |
|

LtCol Laurentius
Deep Core Mining Inc. Caldari State
134
|
Posted - 2013.10.24 18:59:00 -
[74] - Quote
CCP RubberBAND wrote:LtCol Laurentius wrote:Ships you dont have the skills to fly should really be greyed out even if you have the necessary skills partially trained. Also. if you dont have the skills to fly a ship, any mastery Level is irrelevant and shouldnt be displayed imo. Keep it clean. This is intentional. The idea behind this is, "Hey you could fly this ship really well, why not just train up the requirements" Also as a general addendum, there is still some visual work to be done, and the hover over for ships include dummy data. Not real data. All the groups and factions however have final data.
Allright, fair enough about the masteries. However, ships that you cant actually fly gets highligted because you have the prereqs partially trained. It creates a false impression.
For example, if you have "transport ships" trained but only one race industrial 5, the ISIS still displays as if you could fly all 8 transports, when in reality you can only fly 2 (this isnt about masteries, its about prereq skills) |

Quintessen
Messengers of Judah Socius Inter Nos
218
|
Posted - 2013.10.24 20:25:00 -
[75] - Quote
I'm getting ships being highlighted that I can't actually fly. I'm imagining that's a bug. |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
249

|
Posted - 2013.10.25 10:17:00 -
[76] - Quote
LtCol Laurentius wrote:
Allright, fair enough about the masteries. However, ships that you cant actually fly gets highligted because you have the prereqs partially trained. It creates a false impression.
For example, if you have "transport ships" trained but only one race industrial 5, the ISIS still displays as if you could fly all 8 transports, when in reality you can only fly 2 (this isnt about masteries, its about prereq skills)
Quintessen wrote:I'm getting ships being highlighted that I can't actually fly. I'm imagining that's a bug.
Yep indeed.
Some ships have been authored incorrectly (being fixed), such as the Moroes.
While other groups don't have all of their prerequisite skills authored correctly so the groups are highlighting ships that shouldn't be available (because you have one of many prerequisite skills). Have some pending work to resolve this.
Thanks for keeping your eyes peeled for these things. Feel free to poke me on: Twitter |
|

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
343
|
Posted - 2013.10.25 14:22:00 -
[77] - Quote
Having not ready each post...
Any way to make the hover-over-ship sound not quite so annoying? Also, not really seeing a good reason for it to be there. It just adds yet one more thing causing me to turn my sound down/off at times...then forget it is down/off until later after i miss a critical piece of audio info.
What purpose does the sound serve? Really, to let you know you are hovering over a ship? And thats it? Sometimes, simpler is better. When will you (CCP) ever realize this? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
|

CCP Ytterbium
C C P C C P Alliance
2904

|
Posted - 2013.10.25 14:56:00 -
[78] - Quote
CCP RubberBAND wrote:such as the Moroes.
It's Moros, you pathetic meatbag Not some kind of weird name made to rhythm with "oh noes here are the Moroes!"
First saw you type that on an internal defect, and I let it slip because we're team buddies, but I cannot let this pass a second time. Do it a third time and bad things are going to happen at the office. |
|

Conjaqq
Bold Originals Courageous Cowards
1
|
Posted - 2013.10.25 15:01:00 -
[79] - Quote
CCP Ytterbium wrote:CCP RubberBAND wrote:such as the Moroes. It's Moros, you pathetic meatbag  Not some kind of weird name made to rhythm with "oh noes here are the Moroes!" First saw you type that on an internal defect, and I let it slip because we're team buddies, but I cannot let this pass a second time. Do it a third time and bad things are going to happen at the office.
Someone did not eat his french-imported baguette this mobning!
|
|

CCP Ytterbium
C C P C C P Alliance
2910

|
Posted - 2013.10.25 15:56:00 -
[80] - Quote
Conjaqq wrote:CCP Ytterbium wrote:CCP RubberBAND wrote:such as the Moroes. It's Moros, you pathetic meatbag  Not some kind of weird name made to rhythm with "oh noes here are the Moroes!" First saw you type that on an internal defect, and I let it slip because we're team buddies, but I cannot let this pass a second time. Do it a third time and bad things are going to happen at the office. Someone did not eat his french-imported baguette this mobning!
Wish we had French imported baguettes What they have here are yellowish bread frozen lumps they dare to call "baguette" in the supermarket. |
|

LtCol Laurentius
Deep Core Mining Inc. Caldari State
134
|
Posted - 2013.10.25 18:55:00 -
[81] - Quote
Conjaqq wrote:CCP Ytterbium wrote:CCP RubberBAND wrote:such as the Moroes. It's Moros, you pathetic meatbag  Not some kind of weird name made to rhythm with "oh noes here are the Moroes!" First saw you type that on an internal defect, and I let it slip because we're team buddies, but I cannot let this pass a second time. Do it a third time and bad things are going to happen at the office. Someone did not eat his french-imported baguette this mobning!
He is just beeing French :) |

Lunaleil Fournier
StarFleet Enterprises Fatal Ascension
29
|
Posted - 2013.10.25 21:48:00 -
[82] - Quote
This was a feature I was looking forward too ever since the fanfest presentation. However, after playing around with it a bit, I was disappointed.-áAs a vet I could figure out whats going on with the tree fairly quickly, but it wasn't the easiest or most intuitive display of information to read. It's clunky and lacks both the smoothness and advanced looks that the prototype at fanfest displayed.
I think a new player (the prime demographic for this feature) will struggle to figure out whats going on and not use it too often.-á
Problems/solutions:
1) when I open the tree, I should be fully zoomed out so I can see the entire tree, and then allowed to zoom in. That gives the player a better sense of what they're looking at, rather than just focused on the frigs and having to move the tree around to get comfortable with it and see the progression. I also think I should be able to zoom.out farther than the current design allows for.
2) Add some color to the indicator of the charactor's 'level of ability' for each ship class. The blocks are kind of small and don't immediately stand out, and they blend together as well, so a bit of color based on what level you have would be beneficial.-á
3) I was a fan of the holographic ships when they were small models you could spin around and see up close at fanfest. But they don't work well when used as an icon. Even the (very small) enhancement that happens when you hover the mouse over them doesn't really show you the ship, its way too small. I think the normal color icons would work much better than the holographs, unless you went back to the way you had them at fanfest. Color for them would also help a little too if you decide to keep them as is.-á
Overall, I don't think this will really help players understand progression in its current state, I do like the addition of it to the game.
07 |

Lunaleil Fournier
StarFleet Enterprises Fatal Ascension
29
|
Posted - 2013.10.25 22:03:00 -
[83] - Quote
Also, I didn't like the popup window when you hovered over a ship. Its pertinent information for sure, but it just clashes with the overall tree since you're using color icons for the popup window and holographs for the main page, plus it just clutters everything up.
I would add the information that's on the popup window to the main tree...so you would have say the icon of the ship to the left, with the icons for weapon systems and so forth to the immediate right of it, eliminating that popup window entirely. |

Suga H
Durendal Ascending Sindication
0
|
Posted - 2013.10.26 03:27:00 -
[84] - Quote
I like the aesthetics of ISIS, and there's a lot of good information here, but I have two problems with it.
In this character's case, I have Transport Ships 1 trained, and level 5 mastery for the Occator, but I don't have Gallente Industrials trained to 5. It is gold, there is a line going up to it, and it looks like I can fly it according to this chart, but I can't. I understand you'd like it to be shown that "hey, you have mastery over this ship, go train for it" but it needs to be clear that you still need to actually train for it. Perhaps grey out the line, or the ship icons, but use a dull brown instead of the grey to show that you have mastery.
The other (minor) issue is the organization of the factions. Guristas being on the top row, away from the other pirate factions looks weird. Perhaps switch them with SoE, or perhaps make it three lines, Empire | ORE/SOE | Pirates. |

Abdiel Kavash
Paladin Order Fidelas Constans
1514
|
Posted - 2013.10.27 13:09:00 -
[85] - Quote
Looking at a ship info, in the Mastery tab. Would it be possible to only show skills I'm lacking to get a level of mastery? Some ships require many different certificates and clicking on all of them and going through the list of a few dozen skills only to find the one I'm missing is kinda tedious. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4199
|
Posted - 2013.10.28 05:29:00 -
[86] - Quote
Abdiel Kavash wrote:Looking at a ship info, in the Mastery tab. Would it be possible to only show skills I'm lacking to get a level of mastery? Some ships require many different certificates and clicking on all of them and going through the list of a few dozen skills only to find the one I'm missing is kinda tedious.
I share the same opinion: showing the skills needed for a mastery ahead of / instead of / separately to the skills we have already trained for that level would be lovely! Day 0 advice for new players: Day 0 Advice for New Players |

FalconX Blast
Amok. Goonswarm Federation
41
|
Posted - 2013.10.28 16:03:00 -
[87] - Quote
DIC/HIC mastery levels don't appear to include ability to use bubbles Level 5 mastery should include level of the ship for bonuses (ex. Machariel lvl 5 should require both Minmatar and Gallente BS 5)
|

Noriko Mai
1020
|
Posted - 2013.11.02 22:13:00 -
[88] - Quote
Very nice update. Now it looks much more polished. I like the little white flash of the top/bottom border if you move to far to the sides. |

Lair Osen
Unlawful Unit Initiative Mercenaries
68
|
Posted - 2013.11.03 00:14:00 -
[89] - Quote
No background and ship flypast anymore? Is that coming back or not or just a bug?
Also the ISIS UI scaling issue is still there.
Also, not sure who did the awesome new ship-viewer but would it be possible to get the full range of vertical camera motion instead of the restricted in-station range?
|

Bienator II
madmen of the skies
2131
|
Posted - 2013.11.03 05:40:00 -
[90] - Quote
you can't drag ships from the ship tree to the compare tool. Even draging them from the show info doesn't work. In fact the only drag source which worked for me was the market window.
edit: daredevil has the wrong ship preview background. its the only ship which doesn't match with the others in the page. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Cassiel Seraphim
EVE University Ivy League
6
|
Posted - 2013.11.03 20:17:00 -
[91] - Quote
Strategic cruisers break the formattingFor tech three strategic cruisers, the "box" isn't big enough to show all the different options for these ships. It breaks, see this screenshot. The last few icons can't be hovered over, as leaving the frame of the box makes the whole box disappear.
Add subsystem skills for strategic cruisers?I know that subsystems are technically not primary skill requirements, but secondary. But much like the other tech two ships show both skills directly influencing your efficiency of the hull (like Heavy Assault Cruisers showing both the Heavy Assault Cruiser skill as well as the Racial Cruiser skill), shouldn't strategic cruisers show the skill level of the subsystems as well?
ORE ships are more than shield tankedWouldn't it make sense to at least add the icons for Resource Harvesting and Hauling to the information box on ORE ships in general?
Daredevil isn't like the other Serpentis shipsThe Vigilant and the Vindicator both appear as Gallente with the background in show info and preview window, whereas the Daredevil is Minmatar. Wouldn't it make more sense to peg the Daredevil as Gallente for some nice cohesion? :) |

Sir Spottington
Merchants Trade Consortium The Last Chancers.
40
|
Posted - 2013.11.03 22:37:00 -
[92] - Quote
i like it, easy to use and see whats what.
|

Soleil Fournier
StarFleet Enterprises Fatal Ascension
2
|
Posted - 2013.11.03 23:16:00 -
[93] - Quote
There is some inconsistency in how some information is displayed on ship levels.
Sometimes the format has the base skill on top and the specialized skill on bottom, such as:
Gallente Frigate (5) Interceptors (4)
Other times this is reversed, such as:
Recon Ships 4 Gallente Cruisers 5
This leads to confusion as you have to hover over the indicator to see which level corresponds to which skill. This needs to be changed to be consistently displayed one way.
*and I still think that when you open the ship tree, it should be fully zoomed out so players understand what they're looking at from the start. New players will be confused when they open the tree and have to move around and zoom out to figure what they're looking at and how the progression happens. |

Rikki Bigg
EVE University Ivy League
0
|
Posted - 2013.11.04 18:15:00 -
[94] - Quote
I noted an inconsistency with the intended remake of the certification/prerequisite overhaul:
T1 'Logistic' Cruisers and their entry tiers of mastery.
Level one requires Remote Shield/Armor repair at level one, level two at two, etc.
Level one requires the same skills at level three, which is needed for repair drones.
This is confusing and contrary to the intended spirit of what you are trying to do, from my perspective. |

Aaric Altair
EVE University Ivy League
3
|
Posted - 2013.11.04 23:14:00 -
[95] - Quote
Please oh please let me drag and drop ships from the ISIS ship browser directly into the Compare tool window.
Also, please enable drag and drop from information windows into the compare tool window.
This was one of the first things I tried to do, and sadly it failed. Instead I had to go to the market and drag and drop the ships/modules. |

Jakk Mercer
Kold Revenge Insidious Empire
0
|
Posted - 2013.11.05 02:18:00 -
[96] - Quote
Looks really good.
Now you just need a tree like this for weapons and mods. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
2371
|
Posted - 2013.11.05 04:24:00 -
[97] - Quote
Cassiel Seraphim wrote:
Daredevil isn't like the other Serpentis shipsThe Vigilant and the Vindicator both appear as Gallente with the background in show info and preview window, whereas the Daredevil is Minmatar. Wouldn't it make more sense to peg the Daredevil as Gallente for some nice cohesion? :)
Nah, Daredevil has been repainted to be Serpentis colored like Vindicator and Vigliant. It should have gotten a green background back then, tbh. I hope they fix the icon this time around.
|

Rionan Nafee
Industrie und Handels Konsortium Tribunal Alliance
256
|
Posted - 2013.11.07 11:49:00 -
[98] - Quote
ISIS looks very nice. Many thanks for this!
But is it possible to make the map more moveable and zoomable? If you want to see the bottom lines and icons you have to close all the chat windows. |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
249

|
Posted - 2013.11.08 10:04:00 -
[99] - Quote
We've got A LOT of really good work done on the ISIS based on the feedback you guys provided. You should hopefully see most of it today (depending on where the Singularity client gets updated from).
Till then keep it coming! |
|
|

CCP Ytterbium
C C P C C P Alliance
3010

|
Posted - 2013.11.08 13:50:00 -
[100] - Quote
Aaric Altair wrote:Please oh please let me drag and drop ships from the ISIS ship browser directly into the Compare tool window. Also, please enable drag and drop from information windows into the compare tool window. This was one of the first things I tried to do, and sadly it failed. Instead I had to go to the market and drag and drop the ships/modules. Example: http://www.youtube.com/watch?v=po13BnCd-dk#t50m35s
Good point, we'll ask around if that can be done. |
|

Michael Harari
Genos Occidere HYDRA RELOADED
727
|
Posted - 2013.11.08 13:56:00 -
[101] - Quote
Would it be possible to use the ISIS interface to keep track of our stats in a ship?
For example, you go to the drake in ISIS, and in addition to the current info, it could also tell you total kills, total deaths, and have a expandable window that would have all your killmails and lossmails in a drake. |

Harvey James
The Sengoku Legacy
589
|
Posted - 2013.11.08 14:04:00 -
[102] - Quote
Katrina Oniseki wrote:Cassiel Seraphim wrote:
Daredevil isn't like the other Serpentis shipsThe Vigilant and the Vindicator both appear as Gallente with the background in show info and preview window, whereas the Daredevil is Minmatar. Wouldn't it make more sense to peg the Daredevil as Gallente for some nice cohesion? :) Nah, Daredevil has been repainted to be Serpentis colored like Vindicator and Vigliant. It should have gotten a green background back then, tbh. I hope they fix the icon this time around.
shouldn't the pirates get their own colour scheme??? they should also get more background information on the ships and unique looking ships .. at least modified versions of the ships like moa etc. |

Lair Osen
Unlawful Unit Initiative Mercenaries
70
|
Posted - 2013.11.08 14:08:00 -
[103] - Quote
CCP Ytterbium wrote:Aaric Altair wrote:Please oh please let me drag and drop ships from the ISIS ship browser directly into the Compare tool window. Also, please enable drag and drop from information windows into the compare tool window. This was one of the first things I tried to do, and sadly it failed. Instead I had to go to the market and drag and drop the ships/modules. Example: http://www.youtube.com/watch?v=po13BnCd-dk#t50m35s Good point, we'll ask around if that can be done.
I think, more importantly, you should be able to drag things in from the info window, because thats usually what youre looking at before you compare things. it didn't work for me when i tried it |

Edward Olmops
Sirius Fleet
107
|
Posted - 2013.11.08 18:38:00 -
[104] - Quote
I know I am late... but today I finally had a look at the new ISIS.
3 things:
A) Bug: several times when I had ISIS open while travelling, the Overview would not load anything. I was left with this empty overview until I jumped through another gate with ISIS closed. (was able to find the gate through right-click in empty space)
B) for many ships I have only master II, because I don't have certain drone skills, but one ship sprang to my eve with IV. I clicked on it and was VERY surprised that it was a HIC - I only have Heavy Interdictors II !!! This is confusing! Shouldn't the hull skills somehow be included in the mastery level of a ship?
C) Can we please please have bigger tiles for bigger ships? They do not need to be the correct scale, but someone looking at this ship tree should immediately see that e.g. battleships are the big guns and Capitals are REALLY HUGE. So I suggest: 50% bigger tiles for BS 100% bigger tiles for caps/supers (or maybe landscape format tiles that are 50% higher and 100-200% wider - vice versa for the Nagl ;-) ) (frigs somehow seem to be smaller on the tile anyway than cruisers)
edit: upon looking closely, I realized that the tiles ARE indeed of different size! But one can hardly see the difference. Don't be so shy, pump up the battleships & caps plz! |

Bienator II
madmen of the skies
2165
|
Posted - 2013.11.08 20:45:00 -
[105] - Quote
feature request:
if you right click on a ship you get a "compare with" context menu entry with the following sub entries: - ... other variants - ... other ships in group - ... other races
this will open the compare tool with a pre-populated list of the ships you want to compare with.
edit: drag and drop from tree and show info to compare tool still doesn't work |

Crazy KSK
Tsunami Cartel Gank for Profit
64
|
Posted - 2013.11.08 23:28:00 -
[106] - Quote
The support role feels far too broad and should be split into logistics fleet boosting and remote assistance (remote tracking enhancer)
The exploration role should be named reconnaissance to incorporate both pvp and pve and then be added to the cloaky recon's too |

Soleil Fournier
StarFleet Enterprises Fatal Ascension
4
|
Posted - 2013.11.09 07:56:00 -
[107] - Quote
Bugs/Issues
Gallente, Caldari and Amarr ship popup window show the ship bonuses. Minmatar, Ore, Blood Raider, Sansha, Angel, SOE, ships do not. Amarr navy cruisers do not show those bonuses either.
Can you move the ISIS window in the top left more to the left? Or maybe make it more vertical than horizontal? It tends to get in the way sometimes.
*PLEASE zoom out and center the screen when opening ISIS. It's so annoying having to zoom out then drag the screen to get it centered. Focusing on the rookie ship every time might be (or might not be) great for the new players, but after the first few times, that serves no purpose.
The ship levels {bug/issue} is still present.
Gallente Cruiser classes displayed as specialized skill on top, generic skill on bottom: Heavy Interdictors -skill level- Gallente Cruisers -skill Level-
Gallente Frigate classes displayed as specialized skill on bottom, generic skill on top (reverse of the above): Gallente Frigate -skill level- Interceptors -skill level-
Obviously this is an inconsistency, and this also affects the other ship classes and races.
But other than that, Love the new backgrounds, looks much better. Also like the ship stats in the popup window. Much improved. |

Lost Hamster
FREE GATES
117
|
Posted - 2013.11.11 21:40:00 -
[108] - Quote
Was looking through ISIS. It's not really a bug, just a bad design decision, pre rubicon. it's about Freighters / Jump Freighters
Adv. Spaceship Command it's required for: LVL1 - Providence, Charon, Obelisk, Fenir LVL4 - Jump Freighters LVL5 - Amarr/Caldari/Gall/Minmatar Freighter, Capital Ships, Capital Ind. Ships.
Why does JF require only lvl4, when the freighter skills require lvl 5.
I would suggest to change it, this way: LVL1 - Providence, Charon, Obelisk, Fenir LVL4 - Amarr/Caldari/Gall/Minmatar Freighter, LVL5 - Capital Ships, Capital Ind. Ships.Jump Freighters
This would lower back the requirement of a simple Frighter to LVL 4, and keep the req. for LVL 5 for JF.
|

Magick Gnome
Logically Irrational Financial Tacticians
0
|
Posted - 2013.11.13 08:21:00 -
[109] - Quote
System looks good, much easier to understand then the current certificate system. Should also make it easier than checking the pre-reqs on the ships.
Also, someone better call Kenny Loggins cause this system just entered the Danger Zone... |

Nicen Jehr
Brave Newbies Inc. Brave Collective
279
|
Posted - 2013.11.13 13:50:00 -
[110] - Quote
Xposting my feedback from the devblog thread #28:
Since all the industrial ships have a six sided diaper on their ship icons I suggest you add this to the "Hauling" and "Resource Harvesting" highlight icons. Energy Turret, Projectile Turret, and Hybrid Turret icons are hard to distinguish. My suggestions:
- Make Energy Turret an obvious single straight beam shooting out of something.
- Make Hybrid Turret have a set of concentric rings around the projectile path to illustrate the chain of electromagnets that accellerate a railgun slug. (edit: i guess this is technically a 'coil gun' but y'know, 150mm compressed coil gun i, close 'nuff)
- Make Projectile Turret look like a minigun or at least put visible muzzle brake holes. The current iteration of the Hybrid icon looks to me like what I expect a projectile turret to look like.
Exploration ship type looks quite similar to Tackling ship type. Maybe for Exploration, overlay the ship triangle on top of a cross shaped group of translucent probe bubbles.
ISIS devblog wrote:The old format which is used in the Description tab of Show Info windows had everything together in one field, which made it very hard for us to make any drastic changes to the layout and visual presentation of key information. With the re-authoring of all ship bonuses information we now have the ability to display the information in a way that makes it more efficient to read the key information about each ship. HELL YEAH! all in all good work, Team Game of Drones! Little Things to improve GëíGïüGëí-á| My Little Things posts |
|

CCP Ytterbium
C C P C C P Alliance
3022

|
Posted - 2013.11.13 17:21:00 -
[111] - Quote
Some fixes to the Certificate and ISIS.
Particularly:
CCP Ytterbium wrote: 9 - Talked with CCP Karkur - she used her magic to fix the Compare Tool window. You can now use drag and drop ships from the ISIS (or from ship show info) directly in the compare tool.
So don't forget to thank her for that! |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
435
|
Posted - 2013.11.13 17:29:00 -
[112] - Quote
Something I'd like for 'ship identification' in space would be more than 3 overview icons. |

Minor Dirt
State Protectorate Caldari State
0
|
Posted - 2013.11.14 01:51:00 -
[113] - Quote
Not sure if this has been already mentioned, but the mouse-over entry for the Cynabal is incorrect. The mouse over says the bonuses are for small turrets while the normal show info says medium turrets as is proper. |

Xavbian Deepleaf
SnaiLs aNd FroGs
3
|
Posted - 2013.11.14 12:36:00 -
[114] - Quote
I already posted here: https://forums.eveonline.com/default.aspx?g=posts&m=3874181#post3874181 but i think the feedback post is this one so.. here i go again :)
I think something is wrong with this masteries here
http://image.noelshack.com/fichiers/2013/46/1384432396-2013-11-14-12-29-56.png
Am I wrong? :p |

Suitonia
Corp 54 Curatores Veritatis Alliance
195
|
Posted - 2013.11.14 13:52:00 -
[115] - Quote
The Eris hasn't been updated since it was revised from a split weapons missile/hybrid boat to a turret focused one. |

Lijhal
Innoruuks Wrath
15
|
Posted - 2013.11.14 19:33:00 -
[116] - Quote
now we have this for ships
can we please get something similiar for industry (PI, Building, Research , Datacores etc) ? CCP Ytterbium As designers, we can tell Caldari have three main points going for them as a race and that is, missile, hybrids and ECM. To be an all-rounded Caldari pilot, one must realize all aspects have to be considered and learned! |
|

CCP Ytterbium
C C P C C P Alliance
3040

|
Posted - 2013.11.15 09:37:00 -
[117] - Quote
Minor Dirt wrote:Not sure if this has been already mentioned, but the mouse-over entry for the Cynabal is incorrect. The mouse over says the bonuses are for small turrets while the normal show info says medium turrets as is proper.
Good catch good sir. |
|

ColdCutz
Frigonometry
93
|
Posted - 2013.11.16 08:45:00 -
[118] - Quote
Didn't see this thread before I posted my own, but I just wanted to ask if you guys can expand the boundaries when panning your view on the ISIS grid. Ships near the edge can't be moved to the center of your screen yet, and that would be very benificial when inspecting the tree while you have several windows open. Thanks. |

Droidyk
Maniacal Miners INC No Safe Haven
42
|
Posted - 2013.11.17 12:00:00 -
[119] - Quote
I wrote a detailed bug report about ISIS but I ll post something here. It seems there are performance issues with the last patch that changed the ISIS to what it looks now. It looked more harsh on performance before the newest patch yet it has been working much more smoothly before. I think I found what the problem is, at least on the lower end machines. I have no major performance issues with station and space environment unless I encounter the known fog effects that really slow fps down. I think that the ISIS is working as a screen on top of what is happening already in the background or under it. How I found out about this is, that the ISIS is working perfectly smooth in space. My FPS anywhere is 60 FPS and the same thing when I am in space with ISIS on. But when in station, as the station environment tends to be much more complex which I wouldnt want any different, the ISIS drops to 30-40 FPS. Now I think this issue can be solved by making the ISIS similar to what the Star Map is. because the Star Map works as a different environment rather than one environment on top of another one. So when we turn on the star map, the environment we are currently on is changed to the star map environment and focuses only on that. While the ISIS screen still runs on top of the environment under it which runs as well. |

Hygh Waiman
Imperial Academy Amarr Empire
0
|
Posted - 2013.11.19 21:30:00 -
[120] - Quote
Is there any way we can get ISIS added to Eve Gate so we can view this information offline? |

Lair Osen
72
|
Posted - 2013.11.20 01:00:00 -
[121] - Quote
The pictures of the new command ships hulls are wrong, still got the old ones in ISIS. |

Cajun Style
Shattered Planet
16
|
Posted - 2013.11.28 21:51:00 -
[122] - Quote
1. You need a "stealth" tag, otherwise some key information, necessary for new players, is notably absent. Why fly a Viator over an Occator? What makes SBs or Cov Ops interesting? etc.
2. The "Capital Industrial" group has no tags, even though the Roroqual does. This is not an issue for the Orca.
3. The Angel Cartel shipline is described as using both Armor Tank and Shield Tank, but on an individual, the dramiel, cynabal and machariel are only tagged individually with shield and NOT armor.
Supercaps are described as being worth 0 isk, I think that this might be misleading to noobs, who are the chief audience afaik, perhaps you can easily implement some other way that this UI resolves "no data" for price info rather than 0 isk, but that might be a very small issue and one that is UI-wide, so w/e.
5. Not necessary, but an improvement would be a tag for "resistant to warp inhibition." This would be very helpful to new players for seeing why certain hulls are desirable or interesting.
Otherwise ISIS is very good, great job, fun for old players to ogle, helpful for new players to get a sense of things. |
|

CCP Ytterbium
C C P C C P Alliance
3099

|
Posted - 2013.12.03 09:42:00 -
[123] - Quote
Cajun Style wrote:2. The "Capital Industrial" group has no tags, even though the Roroqual does. This is not an issue for the Orca.
Good catch thanks, will have a look at this.
|
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Harvey James
The Sengoku Legacy
625
|
Posted - 2013.12.30 21:56:00 -
[124] - Quote
i just noticed that the scimitar says it gives bonuses to remote sensor boosters instead of remote tracking computers Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Tyrant Scorn
9
|
Posted - 2013.12.31 05:46:00 -
[125] - Quote
I have made a small raw review video about ISIS: http://www.youtube.com/watch?v=mCOL8emc7XA |
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