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ShadowFire15
BOAE INC GIANTSBANE.
54
|
Posted - 2011.12.29 06:55:00 -
[151] - Quote
bump for an awesome idea that probably wont even be CONSIDERED to be implemented for the next 10 years. but hey we can dream. Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |

Mars Theran
EVE Rogues EVE Rogues Alliance
1
|
Posted - 2011.12.29 09:31:00 -
[152] - Quote
I think everyone likes the idea of new space, and many dislike he fact that it might be tied to the endless meta-gaming and RISK-style space aquisition battles of Nullsec.
I think a system where factions introduced new gates for deployment by players in Faction Warfare might be cool.
Essentially, using either Faction standings, or combined FW rank and standings to aquire and deploy a gate for a specific faction in a charted region of low sec space that can be used to travel to "Deepspace" or farther into the core or rimward arms of EVEs galaxy and aquire new space for the factions.
These area's would become NPC Nullsec, and would have the potential to lead to a great number of systems which may also be reached by other points, allowing for player dominated Amarr, Gallente,Minmatar, Caldari, and perhaps other Nullsec regions to be explored and expanded by players.
These regions would be rich in potential rewards, and with exception to the vast gates, (for lack of a better term), required to reach them or even link individual regions, be capable of being expanded from the original point of entry by more standard gates.
Some technology of the gates themselvs might prevent anchored bubbles around them, but there is no reason to postulate that it would otherwise be impossible to anchor such devices.
Concord would be non-existent of course, but NPC bounties in the form of LP or some other reward may still be available from the factions supplying the technology to access the regions.
Some of this technology might come as a direct result of sleeper research, or in the form of yet another boon from the Jovians to the empires, which may later be stolen and made available through pirates or corporations interested in gaining foothold their own territories, distant from the reach of the empires.
Rich in potential Faction warfare possibilities to bolster that flagging model; new space for everybody once the initial gates are brought online, and plenty of exploration possibilities, reason for new technologies and player accellerated growth without creating just more Nullsec.
New Skills would be required to set-up the gates, as well as to probe or otherwise locate the near star systems within the regions and places where you can anchor additional gates to reach them. Plenty of logistics required.
Some tech would almost certainly rely on the sleepers as every gate would have to encompass the destination and point of origin, with gates on either end. Instantaneous wormhole, gate seperation, transport of destination gate, etc... |

ASadOldGit
School of Applied Knowledge Caldari State
61
|
Posted - 2011.12.29 10:42:00 -
[153] - Quote
Hmm, I love these ideas, but I get the feeling not much is going to happen with it. Just discovered this article with CCP Soundwave, and I think he'd rather use the existing space in a different way. Whether or not CCP have changed their minds since July, I don't know, but it's not looking good.
http://www.evenews24.com/2011/07/31/ccp-soundwave-why-balancing-is-bad-and-monkeys-are-good/
Quote: Player: GÇ£Are you guys thinking about expanding the universe at all? S: GÇ£Yes and no. ThereGÇÖs always talk about adding more nullsec and more wormholes, but I donGÇÖt entirely see the benefit to it right now. We donGÇÖt need more empty space, we need to incentivize space to get people fighting over it.GÇ¥
As others have implied, I think the root cause of all this is that we just want to build something of our own without a thousand-person alliance telling us how to do it. That doesn't strictly need new territory, but perhaps reworking what we've got would be enough. Whether that's changes to sov mechanics, alliance or fleet size restrictions, or a combination of those, I don't have the experience to comment.
To a high-sec dweller like me, a nullsec system that was abandoned / unpopulated would effectively be "deep space". What an existing nullsec or wormhole dweller thinks, I wouldn't know.
Perhaps also hidden pockets in existing systems would be an alternative? (hidden via natural phenomena such as gas clouds, or via new cloaking technology, for example.)
Guess I'll have to keep dreaming in the mean time.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.29 14:22:00 -
[154] - Quote
As far as i see it all the posts have some for of info that i would love to see I would love to see the following :
Deep Space Systems : 750 GÇô 1500 new D-space systems scattered around the GÇ£GalaxyGÇ¥ This will decrease the population density by about 10%-20% -Black-hole mono-bi-tri-nairy systems hidden from the galaxy map -Systems holding : Planets, Moons, ICE-belts, Asteroid-Belts, Gas-clouds, All-types of Signatures, T3 resources (for new T3 ships) etc etc -Infested with : Sleeper IA level pirates/drones/empire fleets/ships set on destroying any and all player owned ships and structures.. they will increase their strength to match that of the residences. even youGÇÖre POD/Clone is no longer save, No Bounties, -D-space systems resource are depended on location in space, Close to / in between empire = Low resource value.. Close to / in between True Null Sec = High Resource Value -Capable of allowing both POSes and Outpost(s) (multiple would make it more hostile and fought over as 0.0 is now) -No Local (aGÇÖla W-space) -Only accable by DS exploration ships / DS Cyno / DS jumpbridge
Deep Space Signature ( DSS ) : -Signatures that are used by de Exploration ships as stepping stones to find the new D-space systems () -Missing the spot will result in dropping in K-space or Unknown hostile sites that can result in deadly injuries -Close to / in between empire = Easy to scan GÇô Small jumps Close to / in between True Null Sec = Very Hard to scan GÇô Lon range jumps -To long in 1 spot will result in GÇ£painGÇ¥
DS jumpbridge -New POS module that allows for a bridge between K-space and D-space -No way to password protect (free for all acces)(deathstar anyone ?) -Able to hookup to any POS (no sec limit) -No Super Caps allowed,
DS exploration ships -Capable of non-cyno Jump drive to scout the new areaGÇÖs -Capable of finding the new DS-signatures -Low Offensive / High Defensive capability -Incapable of being any form of game-changer in (SOV) warfare -All sizes.. size dictates jump-scanner range example : frigates = 0.5 Ly Cruisers = 1.0 Ly BC = 2.5 Ly BS= 5 Ly -A range not influenced by skills, accuracy is influenced. Low accuracy increase risk of missing a jump on to next stepping stone DSS -Able to light and detected DS cyno
DS combat / industrial / Mining ships -New T3 ships -Able to jump on DS cyno -Different sizes with ranges like the explorer ships -Handeling like there T2 same class competitors
SOO many more ideas just pop in my head .... its one hell of an expension |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.29 22:04:00 -
[155] - Quote
ASadOldGit wrote:Hmm, I love these ideas, but I get the feeling not much is going to happen with it. Just discovered this article with CCP Soundwave, and I think he'd rather use the existing space in a different way. Whether or not CCP have changed their minds since July, I don't know, but it's not looking good. http://www.evenews24.com/2011/07/31/ccp-soundwave-why-balancing-is-bad-and-monkeys-are-good/Quote: Player: GÇ£Are you guys thinking about expanding the universe at all? S: GÇ£Yes and no. ThereGÇÖs always talk about adding more nullsec and more wormholes, but I donGÇÖt entirely see the benefit to it right now. We donGÇÖt need more empty space, we need to incentivize space to get people fighting over it.GÇ¥
As others have implied, I think the root cause of all this is that we just want to build something of our own without a thousand-person alliance telling us how to do it. That doesn't strictly need new territory, but perhaps reworking what we've got would be enough. ...
there are so many possible solutions and so many diffrent development plans they can implement
new ships new space new missions new modules new / expensions on captains quarter new enemies] new money sinks etc etc
with Dust 514, new space can also be the planets, but that would mean a diffrent playstyle for the PODpilots
i think as players it is stil our duty to voice our ideas our feelings .. our dreams our hopes
and in my opinion there are no right or wrong ideas just pro's and con's on each
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
454
|
Posted - 2011.12.29 23:57:00 -
[156] - Quote
I spent some time thinking about this last night.
In my opinion the best way to do this is to make it a completely new aspect of EVE online.
One that you cant bring back endless mins from or piles of isk you made without any risk.
Basic deal ought to be. New ships new type of warp based on long periods of time. No potential for isk abuse outside 30M an hour for so for very skilled players. Basically a new game within a game that you access while docked.
In the main game once we are able to get to 100K accounts on for an average amount of time my opinion is that it will be time to double the amount of systems within low and nullsec.
By this point we ought to have.
A) A completely modular POS and Corp system to reduce the effect of spies and thus newer players will find it easier to get into nullsec action.
B) A change in many of the roles of T1 craft so that there is a great deal more variety of skill training and ship use.
C) A COMPLETE change in the mining system.
So all this is a general growth of EVE. |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
11
|
Posted - 2011.12.30 02:20:00 -
[157] - Quote
found through scanning mechanic.
NEW TERRAN GATES!!!
you find it use some kind of scanner/decoder on it. it activates and sends you and everyone on grid with you to a destination gate (or a derelict/adrift Terran gate ship that was lost in space) to return you have to repeat step 2 on the gate/gateship.
have 25-50 new deep space systems located in the normal eve cluster. visible as stars on the map with no gate lines entry points for these systems spawn in the same region as the system is located.
the systems:
can have distant stars (visible but not warpable) can have celestial bodies (not warpable, need to be scanned) moons in these systems are to unstable for POSs NEW MOON MINING SHIP!! BPCs found in sites in these systems can be Cyno'd to but not to a specific point in space (cyno'd ships are scattered over the sys) CYNO's show up on overvue as normal new radar sites (components for new ships/mods) new grav sites new mag sites (components for new ships/mods)
new Ladar sites (ancient gasses for T3? mods any booster ladar sites
belts in these systems need to be scanned with the OB scanner are 50% - 60% smaller than normal belts (in amounts of ore) but with all kinds of ore are spred over a wider area have random spawns.
10 new kinds of NPC ship.
"factional" gate ship so:
serpentis guristas sansha angel blood raider rouge drone amarr gallente minmatar caldari.
these ships will spawn in an anomily with apropriate escort. if spawned the systems anomilys and scan sites are all populated by the gateship faction so serp gate ship anomily spawns serpentis sites for that day/week. standings dont apply here so if you find a gallente gate ship its support is going to be more than likly hostile to you
gate ship sites will drop BPCs for:
faction/pirate modules gate modules. (to be fitted to Black ops battleships) 2 of these ships can provide a reliable but compramisable link to accessible space for these systems.
gate module takes 1 min to spool up and is a beacon in system(s) when active needs to be activated by ship in accessible space (normal EVE) to link to ship in dppe space will only establish link when activated at a Planet or a sun. gate module works the same as Terran gates/gate ships. can only be activated once every 23hours (by pilot not ship/mod) can only transport a limited mass (calculated by largest to smallest) (mass is calculated as ship+cargo mass not just ship)
i totaly whent over board here .
maby no normal cynos only Black ops cynos and no gate mods still the idear is now mentioned and up for debate
DD
|

ASadOldGit
School of Applied Knowledge Caldari State
61
|
Posted - 2011.12.30 04:05:00 -
[158] - Quote
SabuMaru ICE wrote:[...] -D-space systems resource are depended on location in space, Close to / in between empire = Low resource value.. Close to / in between True Null Sec = High Resource Value -Capable of allowing both POSes and Outpost(s) (multiple would make it more hostile and fought over as 0.0 is now) -No Local (aGÇÖla W-space) [...]
Just some thoughts around this part:
In theory, empire space is colonised because its systems are reasonably stable, but that doesn't mean that every system was colonised - they could well have skipped over systems because they were just too hostile to bother with. There could be stellar or non-stellar systems right in the heart of empire, but you'd never know about it. These systems don't have to have low resources, but they should be bloody difficult to live in!
I was going to suggest a system with a pulsar in it, but considering pulsars are visible from other galaxies, having one on your back door step would be kinda noticeable, and all of empire could have felt its effects by now, so how about something a little tamer - a star in the early stages of going nova; something that pulses system-wide with massive bursts of EM/thermal radiation every few minutes or hours (or a similar variety of effects, like wormholes currently have).
Something that wears down structures over time, requiring constant maintenance. Whether it's cyno-jammers, the "beacons" that broadcast local, POSs, etc - whoever lives there decides what structures survive. To support those who want to live there, a range of modules that have resistances to those specific environmental effects could be fitted to your POS or ship. Anyone wanting to invade you will need to fit their ships accordingly if they hope to survive.
As Dark Drifter suggested, perhaps the Terrans discovered these systems long ago and set up gates to them. There could even be Terran artifacts hidden away.
If, however, CCP Soundwave is going to completely chicken out and not make EVE awesomer , something like that could be done to some existing nullsec systems, so that the lazy alliances get their toys broken, and the active ones get some harsh systems with bigger rewards.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.30 07:42:00 -
[159] - Quote
ASadOldGit wrote:SabuMaru ICE wrote:[...] -D-space systems resource are depended on location in space, Close to / in between empire = Low resource value.. Close to / in between True Null Sec = High Resource Value -Capable of allowing both POSes and Outpost(s) (multiple would make it more hostile and fought over as 0.0 is now) -No Local (aGÇÖla W-space) [...]
Just some thoughts around this part: In theory, empire space is colonised because its systems are reasonably stable, but that doesn't mean that every system was colonised .....
i understand what you mean
its hard to figure out a way that will please both smal and large alliances will keep the game sandbox... but also give new fun things to do
on the resources : its just a must, if there are to many resources near Highsec .. this will flood the market and is just bad for bussniss on the star : also a nice option next tot he NPCGÇÖs hunting for us instead of waiting for us to hunt them Terran Tech : this might be a nice new way for Tech3 resources to be flowing into the game these resources should be diffrent from Wormhole coussins not to make them obsoleet |

Mars Theran
EVE Rogues EVE Rogues Alliance
1
|
Posted - 2011.12.30 08:11:00 -
[160] - Quote
I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death. |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.30 08:39:00 -
[161] - Quote
Mars Theran wrote:I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death.
Milkway should never ever be accible ... that would just kill the games lore but its long lost technolgy could be. better then what we have ... worse then the jove
|

ASadOldGit
School of Applied Knowledge Caldari State
62
|
Posted - 2011.12.30 09:19:00 -
[162] - Quote
SabuMaru ICE wrote:
on the resources : its just a must, if there are to many resources near Highsec .. this will flood the market and is just bad for bussniss
Yeah, I see what you mean here; that's why those sorts of systems would have to be fairly uncommon, and genuinely tough to exploit - too hard for the average carebear, anyway.
Balancing that difficulty would be tough though - make it too hard and very few will exploit it, but when CCP makes it "more accessible", they all cry about it being put into "easy-mode" for the noobs; make it too easy and it becomes another faucet like incursions, and when CCP makes it harder, they all cry "why you hate us, CCP?". You can't win.
In general though, the current system, where its difficulty increases the further out from high-sec you get, is probably the way to continue, but I also like the idea of little "gold nuggets" scattered around the place, so you have that "Oh wow!" feeling once in a while. The idea being that hopefully they'll want to know where they can get more of it, and start looking more at nullsec, where these systems would be a lot more common. A little try-before-you-buy sort-of-thing. My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.30 09:41:00 -
[163] - Quote
ASadOldGit wrote:SabuMaru ICE wrote:
on the resources : its just a must, if there are to many resources near Highsec .. this will flood the market and is just bad for bussniss
... A little try-before-you-buy sort-of-thing.
indeed
i know from my own experience that makin the jump to the more endgame matters like 0.0 and Wormholes is a massive increase in risk and reward Low Sec would be the middle ground you would think, but imo its not having these secluded DeepSpace systems that are accessible with jump drives but closed off like Wormholes would make logistics not a nightmare but harder then 0.0 and easier then wormholes PvP and PvE would be done in a different way as well adding a new dimension to those as well
The Risk Reward factor needs to be balanced moreGǪ in all facets oft he game Mining GǪ. MissionsGǪIncursionsGǪSignatures.. adding more content wouldnGÇÖt make that easier for CCP but in the end .. ist what we pay them for ;D
The career pathGÇÖs you can take now in game a varied, adding more will just make / keep it interesting
|

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
12
|
Posted - 2011.12.30 14:43:00 -
[164] - Quote
SabuMaru ICE wrote:Mars Theran wrote:I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death. Milkway should never ever be accible ... that would just kill the games lore but its long lost technolgy could be. better then what we have ... worse then the jove
Terran tech is far beyond the reach of even the smartest and long lived jovian. think of it this way.
EMPIRES: T1/T2 SLEEPER: T3 JOVE: T5 TERRAN: T>9000
in response to another poster in this thread:
i don't want earth to be discovered at all. what i want is new shines to play with
|

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
|
Posted - 2011.12.30 14:46:00 -
[165] - Quote
Dark Drifter wrote:[ Terran tech is far beyond the reach of even the smartest and long lived jovian. think of it this way.
EMPIRES: T1/T2 SLEEPER: T3 JOVE: T5 TERRAN: T>9000
in response to another poster in this thread:
i don't want earth to be discovered at all. what i want is new shines to play with
my appologize, not that well known with the lore
but ok.... what would be an nice T3 source then ? Epic Sansha's / Pirates ? more sleepers close to home ?
any idea's ? |

J Kunjeh
163
|
Posted - 2011.12.30 14:56:00 -
[166] - Quote
Intriguing ideas, for sure. Keep them coming.
One note though: asking for Dev input is useless in F&I...Dev's don't comment in this subforum (or, very, very rarely but never that I've seen to give support to an idea or to add to it directly through the forum). "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
|
Posted - 2011.12.30 15:11:00 -
[167] - Quote
J Kunjeh wrote:Intriguing ideas, for sure. Keep them coming.
One note though: asking for Dev input is useless in F&I...Dev's don't comment in this subforum (or, very, very rarely but never that I've seen to give support to an idea or to add to it directly through the forum).
So true
i think the Orignal Poster needs to start a Summary of this thread in the OP |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
|
Posted - 2012.01.09 11:50:00 -
[168] - Quote
any more ideas out there ?
so much stuff ,... so many good idea's
any one have any more ideas on this thread ? |

Revelation Acolyte
Science and Trade Institute Caldari State
3
|
Posted - 2012.01.10 15:37:00 -
[169] - Quote
Just a few notes on this great idea:
- If there are easily camped chokes, chances are your month worth of adventure will be lost in a single battle. Danger is good, but it can be overdone. - Manual warpdrive to fly somewhere is pretty cool, until you spend a day or so in continual warp to get back home. Warping != fun gameplay
From what I see, something like this would be a good solution:
K-space --WH-- W-Space -- DSWH -- D-Space.
Essentially, to get to Deepspace, you must first go through a wh, find a Deepspace WH and go on your adventure. It would be awesome if D-space wh lead to other D-Space and perhaps to Low-sec & High-sec WH. |

Commander TGK
The Deep Space Armada
4
|
Posted - 2012.02.20 04:07:00 -
[170] - Quote
Must....revive...this...thread |

Tchulen
Trumpets and Bookmarks
16
|
Posted - 2012.02.20 08:14:00 -
[171] - Quote
I haven't read the entire thread but the general idea seems a good one. You've got my vote. |

Jack Carrigan
Order of the Shadow The Revenant Order
559
|
Posted - 2012.02.20 08:35:00 -
[172] - Quote
Get the crash cart. Thread with epic ideas is coding. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

seany1212
eXceed Inc. No Holes Barred
89
|
Posted - 2012.02.20 10:12:00 -
[173] - Quote
Confirming this is an epic thread and needs more looks at. The idea of everything needing to be scanned is awesome, along with the space itself being giant and needing some new wider scanning probes just to pick up on planets.
The problem will be how to get around people living out of the space, if nothing is anchorable, even POS's and cans, it would reduce the problem but it wont stop people farming for hours (botting?) with multiple characters then dumping all the products on the market as even an orca could be used to live out of, fill with ammo, stick it into the deepspace pocket and log it off, log it on when you've got salvage from sites and log it off again once its stored in the hangars, rinse, repeat . Even if you changed it so only battlecruisers and below could fit in like C1 wormholes then you could just do the same with haulers.
A lot of thought would have to go into it in order to distance itself from wormholes and how to go about whether people should permenantly live within the space, wormholes were apparently only meant to be temporary living according to CCP but some have POS's on every moon and feel very much at home  |

James Amril-Kesh
Interstellar Faction 21
8
|
Posted - 2012.02.20 21:15:00 -
[174] - Quote
Caldari Acolyte wrote:I guess the Devs aren't receiving our signal. Then again maybe this scares them as this would require a major commitment of resourses and time, but it would be nice to know if there is any interest.  That's what I was thinking. I would love to see this done as much as anyone else here, but it is asking a lot of the devs.
But hey, nobody ever said there was a limit to how much you could ask for. So I too would like to ask for this. :P Support showing T2 and faction frequency crystal damage in the info window! |

Tarn Kugisa
Modern Mining Industries Space Mongolians
28
|
Posted - 2012.02.21 00:19:00 -
[175] - Quote
Probably mentioned before, DeepSpace needs to be less accessible than Wormhole Space. We should also need to have a new set of ships, Possibly made by ORE or the ships could be based on the Tier-3 Battleships. The ships would be equipped with special sensors and Jump Drives, to allow them to scan and access DeepSpace. The ships could also set up a Beacon to allow other ships to jump in, or the ship could allow other ships to jump with it. [END MY IDEAS] Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

Nick Bison
Bison Industrial Inc Thundering Herd
14
|
Posted - 2012.02.21 03:52:00 -
[176] - Quote
Solinuas wrote:lol i think we scared the devs off, maybe we should print this and nail it on our ship hulls on SISI?
Or perhaps we should print it in Braille and shove it up CCP's arse  |

Mike Whiite
Progressive State
20
|
Posted - 2012.02.21 10:11:00 -
[177] - Quote
Although I realy love the idea of deep space exploration and I'm full of ideas about it.
Don't we already have a problem of vast area's that are empty?
Couldn't we start with making exploration as it is now a more intresting thing to do.
CCP has this Incarna Engin, at the moment all I hear is that they want to use it to make walking in Stations possible, although I'm not against that I see quite some problems making that intresting.
Why not use that engin to make Archeoligy and Hacking more intresting.
the basic idea I have arround this would be an implant that would let you take direct control of a new kind of drone (would be used to change interface from eve to Incarna engin like loading a station and get over to the layout of the Station that should be hacked/ancient site to pluder)
Make exploration vessels that can anchor arround intresting exploration sites and use the incarna engin to let new kind of drones dock (enter stations for hacking (could be done with some combat and searching for the richt computer to hack of data to retreive from an anchient wreck ect ect)
You could make the achoring of the ship and ability that could be used with a special cloak, so you can't be attacked while docked/achored or you could make it possible to get an alarm when something aproaches and you can disconect from your drone to fight of npc/players
You could make these sites so that ther could be a fight between drones of different players as well, might even be a draw back when one is killed while you're connected to it, (Destroys implant, lowers atributes for a short time ect ect)
It's a short version of something I ment to post on these forums for a while now as an idea for an expention or part of it, it would give space to some new ships drones, skills, mods and implants and the like. |

Jack Carrigan
Order of the Shadow The Revenant Order
560
|
Posted - 2012.02.22 05:24:00 -
[178] - Quote
****! The thread is flatlining!!!!!!!!!!
-----v^------v^---------------------------------------------
*CLEAR!*
--v^---v^---v^--
There we go.
THIS THING MUST LIVE!!!!!!!!!!! "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

James Amril-Kesh
Interstellar Faction 21
10
|
Posted - 2012.02.22 07:07:00 -
[179] - Quote
Dark Drifter wrote:SabuMaru ICE wrote:Mars Theran wrote:I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death. Milkway should never ever be accible ... that would just kill the games lore but its long lost technolgy could be. better then what we have ... worse then the jove Terran tech is far beyond the reach of even the smartest and long lived jovian. think of it this way. EMPIRES: T1/T2 SLEEPER: T3 JOVE: T5 TERRAN: T>9000 in response to another poster in this thread: i don't want earth to be discovered at all. what i want is new shines to play with I think they should eventually reopen the EVE gate and find that the event that closed the EVE gate was so cataclysmic that it destroyed Earth as well and a good portion of the Milky Way. Support showing T2 and faction frequency crystal damage in the info window! |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
133
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Posted - 2012.02.22 07:54:00 -
[180] - Quote
Jenshae Chiroptera wrote:Brooks Puuntai wrote:ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in.  This is actually something that I've been thinking of as well. Having in a sense just a massive plot of space where there are no celestials to warp to. You have to rely on scanning to find objects, anomalies, sigs, etc in order to move. Like stepping stones. Enjoy being ganked at the jump in point.
Jump in point could be made random. |
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