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PointlessWitch
Center for Advanced Studies Gallente Federation
9
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Posted - 2012.02.29 23:59:00 -
[211] - Quote
Ager Agemo wrote:
No SOV! that would just attract more power-blocks, i m all in for small warfare and small groups.
only POSES no Outposts. like in wormholes, no local.
to arrive to this systems use normal warp but with longer alignment (tenfold?) and more capacitor usage, so lets say a very fast interceptor with lots of capacitor should take 5 minutes to get to the closest solar system it scanned and take 1 minute to align.
a battleship would take about 10 minutes aligning and up to half hour in transit.
if you take 10 minutes to align to get into said solar system, you take about the same time to get out due to warp aligment, so you just cant jump out to get safe.
Last, the landing spot of said warps should be random on the target system. -----------------------------------------------------------
I really like the idea of prolonged warping or gates players can assemble and align to these new places. Our ships already travel faster than the speed of light. I like the idea of having to actually wait out a warp and leave suspense for the ones at the receiving end.
Also, instead of solar systems, maybe it should be colossal sized asteroid clusters and within nebula with weird effects on game mechanics such as reduction of visibility (grid size?) and scanner probe strength.
The asteroid clusters could feature new Gravimetric sites and the nebula new Ladar sites. These new sites could contain realistic introductions such as moon materials, gases, and alloys. Other than these shiny Grav and Ladars, these 'places' should have nothing else to offer. The resources are limited and respond at a slow rate. (maybe the whole system disappears once it is exhausted and abandoned.)
Availability of these places should be limited in nullsec as we don't want to help the already existing monopolies in this game even more. I want to think of this as a way for smaller corporations to have small teamwork building activities with an industrial edge. PVP can still happen so it doesn't become carebear heaven.
Yeah sure there's plenty else that needs to be fixed and added to the game, but I like exploration and things that can make things better for the underdogs in this game.
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Tinu Moorhsum
Royal Scientific Research Enterprise
53
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Posted - 2012.03.01 11:12:00 -
[212] - Quote
JimmySquirts wrote:
...snip...
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!
As long as it's still within range for BLOPS and hot-dropping then we're fine.
No bubbles? LOL. Not that. No need to stack the deck.
T- |
L0rdF1end
STA'IN The Devil's Warrior Alliance
25
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Posted - 2012.03.01 12:49:00 -
[213] - Quote
-1
Eve at this tme does not need more space, it actually needs less. Less space will create more player interaction as we are forced to live within close proximity to one another.
Wormholes already created extra space to devide players away into seperated segments of space.
No more space please until the player base grows.
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AlleyKat
The Unwanted.
201
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Posted - 2012.03.01 13:07:00 -
[214] - Quote
/signed
The most depressing thing in EVE is the star map.
It very clearly shows any new pilot there is nothing to explore, because the entire map is filled in to such an extent, it will tell you the composition of a planet 100's of light years away.
What's the point of exploration if there is nothing left to explore?
I appreciate this is a cluster game, where each system belongs to another server or server resource, but there must be room on a server somewhere that allows for unexplored space.
I can tell you now the feeling of being the very first capsuleer to explore an area and chart it, would be taken down 10 pegs if I knew someone else had been there before me.
I'd like the feeling of exploring something new.
And coming back to the map; why is it populated with information when you first start playing the game? Why doesn't it populate areas once you have actually been there and completed a survey?
Along with removing local chat, it would be a start to making this universe have more meaning to players....
What bugs me even more is the CSM have never really looked into this. Chicken sandwich anyone?
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |
DanaRae
Hedion University Amarr Empire
1
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Posted - 2012.03.01 13:21:00 -
[215] - Quote
Oh yes please. Make it happen. A star map that shows only the places you've been to. It will be thrilling to slowly get your map full of stars as you explore the universe. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
150
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Posted - 2012.03.07 20:56:00 -
[216] - Quote
L0rdF1end wrote:-1
Eve at this tme does not need more space, it actually needs less. Less space will create more player interaction as we are forced to live within close proximity to one another.
Wormholes already created extra space to devide players away into seperated segments of space.
No more space please until the player base grows.
It should be considered that to make the player base grow, they must have something to lure new players they did not have before.
And getting to the final frontier in a space game, where it really is the edge of civilization you can explore, might just attract a lot more players. |
Veluis
Outer Space Relic Seekers
0
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Posted - 2012.03.08 22:23:00 -
[217] - Quote
My 2 cent contribution
All numbers are place holder and must be balanced futher. All italic text are optional ideas. Take time to read it all.
Philosophy: A large and rich space for explorers and colonization. Impossible to move large asset to or from DS. Important : All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate
New cluster solar system, with thousands solar systems. (number to be balance by CCP) - Size: 2000 cubic AU (20x10x10). - Distance: 40 ly away from new eden. - Populated with mining belt, ice belt and PI planet. - Sov mechanism impossible. - No local, similar to WH. - No NPC pirate ship. - Random sleepers occurence similar to WH space. - The poorest solar system is as rich as the richest new eden solar system, with even richer systems. - A natural phenomenon boost warp drive strengh that give warp scramble/distruptor a small change to fail with each cycle (not the first one). Wanna make a kill, make sure you do it before he have a chance to warp out. Wanna flee from a lossing fight, make sure to survive until you have a chance to warp out. This is to balance the fact that DS space have no secure space.
New probe: - Hyperwarp deepspace cosmic signature probe. - Travel speed 10 ly per minute - Can be used to lock on an hyperwarp drive engine.
A new Tech 1 ship: (DS entry level ship) - Ore corp. ship using the Noctis Hull (not the noctis stat) - Hyperwarp drive engine - no need for fuel - Travel speed: 2 ly per minute. - No weapon hardpoint slot. - Bonus to probing - Bonus to drone (Vexor drone combat capability) - 2 high 5 med 5 low slots - 600m3 cargo hold. - All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate.
A new propulsion subsystem with a Hyperwarp drive engine. - Allow Tech 3 ship to travel at hyperwarp speed. - no need for fuel. - Travel speed: 2 ly per minute. - All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate.
A new Ore corp. Capital industrial ship, named Colonia: - 100000 m3 Ore hold capacity. (can be filled before traveling) - 20000 m3 Command center hold capacity. (can be filled before traveling) - Packaged assembly bay with 20000 m3 capacity (must be packaged to travel) - 3 manufacturing slot - x1.5 manufacturing time (take 50% more time to produce) - Packaged refinery bay link to ore bay (must be packaged to travel) - x0.35 Refining yeild multiplier. - Capital Hyperwarp drive engine - Travel speed: 2 ly per minute. - 1000 unit of Oxygen isotope per 1 ly. - 60000 m3 fuel bay. - Ship fitting bay, no hold capacity. - Deployable Colonial clone jump facility. (Cannot be deployed in new eden) - All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate (In order to assemble both packaged bays some of the capital hyperwarp drive part must be used, rendering it permanently disable, cannot use it to bring back ore to new eden)
How to get there. First step is to launch 3 of the new Probe from any systems of new eden. Use the probes the same way we use exploration probe, but to find "deepspace alignment signature". Once an alignment signature is found the result is lock into a 4th probe in the launcher. Launch the 4th probe, it will travel at hyperwarp speed following the alignement. This part is easy and fast.
Once the probe reach its destination, meaning it has found a solar systems in DS, a new result will appear on the onboard scanner, right click and select Hyperwarp to destination. Don't forget to retrieve you probes, and once at destination dont forget to retreive the 4th probe also.
The same probing mechanism work inside the DS cluster to move around different solar systems. All probe result are saved and available even if you log out. The hyperdrive also save the location where it as been activated, and this the the way you can get back to new eden(ignoring the stargate limitation). These results can be delete and transfert to other player but the starting position form new eden is automaticly deleted upon entering new eden. Meaning the only result not permanent is the start position in new eden.
Since the traveling probe can only pick a random solar system within the new cluster, the distance from new eden can range from 40 au up to 60 au. So 4 to 6 minute for the traveling probe result. And 20 to 30 minute flight time for hyperwarp drive equiped ships to get there.
Deployable Colonial clone jump facility??? While in space the Colonia can let player store the data to recreate clone jump up to 100. When at its destination, in any DS solar systems, the facility is then deployed and player can clone jump to the facility. The facility does not allow to clone jump out of the facility.
Now for the colonization gameplay its pretty simple, player cannot bring any manufacture asset there and must build everthing from scratch, starting with mining barge, then climbing up to POS and finally to outpost. The Colonia can build everything, but lack large cargo space. Once POS are up the Colonia can link its factory to any POS storage facility.
If think work like i think, the new DS cluster can then be fully populated by players from scratch. With no stargate player must rely on jump bridge(the only sov structure allowed) to navigate between systems with conventional ship. Alliances can now build there own Empire, free from new eden.
Don't kill me for sharing this please |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
152
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Posted - 2012.03.08 22:52:00 -
[218] - Quote
Veluis wrote:Important : All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate So, considering you are starting from a system with a stargate, this is a one way trip for the ships and materials, and items gained cannot in theory be brought back to New Eden. Not in a practical time frame at least.
By your description, for those wishing to play in the new area, they need to have jump clones available. They will Med Clone back to New Eden when podded, and must clone jump back to return. Try not to die twice in the same day, it seems.
New Eden, however, will be exerting influence over this new space, unless all these ships are free to the pilots. Even then, presumably there are skill requirements for it all.
Interesting. |
Veluis
Outer Space Relic Seekers
0
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Posted - 2012.03.08 22:58:00 -
[219] - Quote
Nikk Narrel wrote:Veluis wrote:Important : All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate So, considering you are starting from a system with a stargate, this is a one way trip for the ships and materials, and items gained cannot in theory be brought back to New Eden. Not in a practical time frame at least. By your description, for those wishing to play in the new area, they need to have jump clones available. They will Med Clone back to New Eden when podded, and must clone jump back to return. Try not to die twice in the same day, it seems. New Eden, however, will be exerting influence over this new space, unless all these ships are free to the pilots. Even then, presumably there are skill requirements for it all. Interesting.
First, as stated in the post, to return to new eden there is no restriction for stargate. It mean that you cannot use the hyperwarp drive to move around new eden.
Second, yes i forgot to add a, DS only cloning array for POS. Problem solve. Try not to die before building a POS. |
Veluis
Outer Space Relic Seekers
0
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Posted - 2012.03.09 01:53:00 -
[220] - Quote
I have fixed some clerical error. I used AU instead of LY in a few place. |
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ShadowFire15
BOAE INC GIANTSBANE.
69
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Posted - 2012.03.19 04:51:00 -
[221] - Quote
what if dscan didnt work in deep space? like something was interfering with it making it malfunction. that would definitely keep things mysterious. and i like the idea of npc's ramdomly showing up in a group and attack whoever whether it be a fleet doing sigs or a fleet doing a pvp roam. Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
225
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Posted - 2012.04.16 15:29:00 -
[222] - Quote
I am thinking the deepspace region would be like a wormhole as far as local operated, in that it only showed recent chats, and did not show anyone otherwise.
Bump, BTW. |
Lili Lu
201
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Posted - 2012.04.16 19:27:00 -
[223] - Quote
This is interesting. Only read the first page though.
However, maybe CCP could populate it with rats that neut active tanks to ****, kill drones, don't use defender missile spam, and the deadspace would have special affects that reinforce shield tanking in general and passive shield regen in particular. That would be cool and would give a further boost to some incredibly underrepresented ships like the Drake and Tengu.
Other than that an interesting and worthwhile idea to explore. |
Quade Warren
Urban Mining Corp Rising Phoenix Alliance
31
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Posted - 2012.05.17 14:59:00 -
[224] - Quote
Friendly bump. =) |
TheButcherPete
Specter Syndicate CORE Alliance
173
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Posted - 2012.05.19 02:17:00 -
[225] - Quote
JimmySquirts wrote:SilentSkills wrote:I read your whole post.
my answer still doesn't change.
get into wormholes, its the new endgame.
I like your concept though. I've actually done two 6 month tours of duty in wormholes. It's devolved into strange little tactical games of collapse my wormhole before the calvary can get there. Don't get me wrong, wormholes can be fun, but it's not become the true bastion for exploration and adventure. Logistics are only marginally more difficult than in regular null sec. I'm an old school player. I basked in the sense of accomplishment hauling gneiss from one point in quierious ten jumps to a refinery before dreadnoughts and jump drives were a twinkle in anyone's eyes. Eve Deepspace Regions is just a game concept that is the natural extension of that idea.
Two six month tours in WHs? This is not the Middle East. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Loius Woo
PATRIOT KNIGHTS
56
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Posted - 2012.05.19 02:52:00 -
[226] - Quote
ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in.
I like this idea a lot.
+1 |
Tibus Massani
Apoclypse Knights
1
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Posted - 2012.05.19 07:42:00 -
[227] - Quote
As a solo explorer and small time merc, I really like this. I'd love to see it happen. |
Commander TGK
The Deep Space Armada
7
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Posted - 2012.05.21 00:35:00 -
[228] - Quote
Tibus Massani wrote:As a solo explorer and small time merc, I really like this. I'd love to see it happen.
This thread needs dev love <3 |
Drakarin
Omnitech Corporation Wonder Kids
7
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Posted - 2012.05.21 15:31:00 -
[229] - Quote
Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
295
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Posted - 2012.05.25 16:47:00 -
[230] - Quote
Someone made a post about expanding the EVE universe... this is the thread they wanted.
BUMP! |
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Quade Warren
Urban Mining Corp Rising Phoenix Alliance
31
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Posted - 2012.05.25 19:07:00 -
[231] - Quote
Drakarin wrote:Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool.
Years? Not quite. Let me do some quick math real fast:
Assuming you can get your small fleet of builders and industrials up to a top warp speed of 12 AU (with max skills and modules it's possible or close to it) you'll be travelling at 1.8 billion kilometers a second. That is most certainly super luminal. In fact, it's 6,000 times the speed of light.
This means that to travel one light year, it would take a paltry 1.4 hours. One parsec would be about 4.6 hours.
Far, far from a year.
As strange as it sounds, I'd be willing to let my ship fly through space for an hour and a half, maybe even two hours, just to arrive eventually, light a cyno and bring in other ships. That kind of exploration would be incredible. A true frontier, that. |
Loius Woo
PATRIOT KNIGHTS
75
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Posted - 2012.05.25 19:17:00 -
[232] - Quote
Quade Warren wrote:Drakarin wrote:Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool.
Years? Not quite. Let me do some quick math real fast:
Assuming you can get your small fleet of builders and industrials up to a top warp speed of 12 AU (with max skills and modules it's possible or close to it) you'll be travelling at 1.8 billion kilometers a second. That is most certainly super luminal. In fact, it's 6,000 times the speed of light.
This means that to travel one light year, it would take a paltry 1.4 hours. One parsec would be about 4.6 hours.
Far, far from a year. As strange as it sounds, I'd be willing to let my ship fly through space for an hour and a half, maybe even two hours, just to arrive eventually, light a cyno and bring in other ships. That kind of exploration would be incredible. A true frontier, that.
True, though I think the limiting factor would be capacitor. Even some ships have a hard time warping across one system that is like 90AU across (Im looking directly at you Falcon).
So, perhaps some frontier systems added that have no gates, require special ships to spend hours warping in order to light cynos. No randomness, no WH closing games, just a long flight for one dude to light a cyno.
Then perhaps allow players to build gates and expand the gate system to these new frontier systems.
Just some thoughts.
But as it stands, I doubt there are any ships that have the capacitor required to enter a warp of 10,000AU or more, so something would have to be changed or added. |
Quade Warren
Urban Mining Corp Rising Phoenix Alliance
31
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Posted - 2012.05.25 19:29:00 -
[233] - Quote
Loius Woo wrote:
True, though I think the limiting factor would be capacitor. Even some ships have a hard time warping across one system that is like 90AU across (Im looking directly at you Falcon).
So, perhaps some frontier systems added that have no gates, require special ships to spend hours warping in order to light cynos. No randomness, no WH closing games, just a long flight for one dude to light a cyno.
Then perhaps allow players to build gates and expand the gate system to these new frontier systems.
Just some thoughts.
But as it stands, I doubt there are any ships that have the capacitor required to enter a warp of 10,000AU or more, so something would have to be changed or added.
Isn't the Zephyr design to operate without a warp drive? Barring that, I do agree with you. I think that's a wonderful opportunity to introduce a new ship with limited capabilities, but designed for extended warps to travel between star systems. It really provides the opportunity for good content.
Of course, then you have deep safe spots that are so far off that they could probably remain uncloaked and never be found. |
Razgriz Shaishi
Helix Pulse Rolling Thunder.
7
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Posted - 2012.05.26 01:56:00 -
[234] - Quote
Perhaps a network of star systems, maybe 50+ of them, where you can warp to nothing but the stargates, and the stargates are randomized to a certain point, for example, 1 stargate has 3 stargates it could jump you to and you have no idea which one.
As well, the stargates leading in and out should be randomized, the stargates on the outside leading in only lead in sometimes and other times just send you to one of the other entry stargates. This is to avoid gatecamping on the entry stargates. |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
158
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Posted - 2012.05.26 04:41:00 -
[235] - Quote
JimmySquirts wrote:No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!
Made this suggestion years ago. I called it "the outer black". The only thing I had in mine description you left out is danger.. it should be dangerous to be there.. and I'm not talking about pirates. The environment should be hostile. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
Elisa Fir
Luminoctis
10
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Posted - 2012.05.27 08:54:00 -
[236] - Quote
+1 This would be a fantastic addition. Breaking out of the sovereignity stalemate game and into the wild west where you can only lay claim to the grid around you if you manage to stay alive in the first place. |
Thutmose I
Rattium Incorporated
5
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Posted - 2012.05.27 19:21:00 -
[237] - Quote
i wonder if CCP could instead make it such that it was possible to transition from one system to the next, by flying manually. This would allow for the avoidance of gate camps (though increase travel time by a very large factor) and there could be nice rewards out in the interstellar space, such as random comets to mine, and even some rats hiding out there. This would give much much more space to hide in, though would bring back the deep safes that ccp removed.
This interstellar space could be the Deepspace mentioned, where deepspace starts at the current edge of the solar systems (20AU from orbit of last planet)
Problems i see with my suggestion: how does it do the system transition? Will this cause increased server load due to larger area?
Thoughts?
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Dex Tera
New Eden Burns Moist.
11
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Posted - 2012.05.29 01:45:00 -
[238] - Quote
JimmySquirts wrote:No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous! you posted your idea but you didnt iterate on its mecanics all you said is what it isnt not what you would use it for -1 for bad post +1 for new idea = 0 sry |
Vassal Zeren
Uncontrollable Innovations
10
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Posted - 2012.08.16 01:41:00 -
[239] - Quote
Please CCP, create something that is incredibly vast in scope and scale and thus something that you can lose yourself in. I want something that I can never compleatly understand or adapt to; I dont just mean the players I mean the enviornment. I want to be able to read about thousands of weird things in this deepspace region place but there would be so many with such a wide spectrum of occurances that I could never remeber predict or prepare for them. I want to be truly lost in the stars with the prospect of not coming back to civilization or meeting any player hostile or friendly, for days. I want the extreame beuty of wh's when i first found they existed only I want this thing to be so big that splendor would never get old. I want to fly without the need for alts or scouts. I want the means and the facility to (if im crazy enough) brave it on my own. Going through 0.0 or wh space solo is not doable; it stupid. make it possible here. In this weird and unchartable space. |
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