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JimmySquirts
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.03 01:32:00 -
[1] - Quote
No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous! |

babymuncho
babymuncho Corp
0
|
Posted - 2011.11.03 01:33:00 -
[2] - Quote
first
|

SilentSkills
Estrale Frontiers
14
|
Posted - 2011.11.03 01:37:00 -
[3] - Quote
I read your whole post.
my answer still doesn't change.
get into wormholes, its the new endgame.
I like your concept though. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
269
|
Posted - 2011.11.03 01:42:00 -
[4] - Quote
So its just like WH but not? idgi
|

JimmySquirts
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.03 01:45:00 -
[5] - Quote
SilentSkills wrote:I read your whole post.
my answer still doesn't change.
get into wormholes, its the new endgame.
I like your concept though.
I've actually done two 6 month tours of duty in wormholes. It's devolved into strange little tactical games of collapse my wormhole before the calvary can get there. Don't get me wrong, wormholes can be fun, but it's not become the true bastion for exploration and adventure. Logistics are only marginally more difficult than in regular null sec.
I'm an old school player. I basked in the sense of accomplishment hauling gneiss from one point in quierious ten jumps to a refinery before dreadnoughts and jump drives were a twinkle in anyone's eyes.
Eve Deepspace Regions is just a game concept that is the natural extension of that idea.
|

Amro One
One.
24
|
Posted - 2011.11.03 01:46:00 -
[6] - Quote
I did not know bots can make post.
Seems like a mining bot. |

JimmySquirts
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.03 01:58:00 -
[7] - Quote
I don't really like bots. Miners, bot or not, would have a difficult task in front of them in my conceptualization of Eve Deepspace Regions. |

ASadOldGit
School of Applied Knowledge Caldari State
5
|
Posted - 2011.11.03 02:00:00 -
[8] - Quote
I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in.
My container is NOT imploding! It's just a bit upset that it only sees T1 modules and cheap rocks. |

Herzog Wolfhammer
Sigma Special Tactics Group
89
|
Posted - 2011.11.03 02:01:00 -
[9] - Quote
I read that post and something moved.
|

Klask Atriund
Kindred Rising
4
|
Posted - 2011.11.03 02:04:00 -
[10] - Quote
ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in. 
I think this really is the next step for 'space' in EVE. Where all of the 'space' is actually used. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
270
|
Posted - 2011.11.03 02:06:00 -
[11] - Quote
ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in. 
This is actually something that I've been thinking of as well. Having in a sense just a massive plot of space where there are no celestials to warp to. You have to rely on scanning to find objects, anomalies, sigs, etc in order to move. Like stepping stones. |

JimmySquirts
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.03 02:06:00 -
[12] - Quote
ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in. 
That is inline with the "vision" I have. Eve that is varied, wild, and untamed. And definitely "no jump drives allowed." |

Average Joseph
School of Applied Knowledge Caldari State
3
|
Posted - 2011.11.03 02:07:00 -
[13] - Quote
How about "Virtual Space" based on captured Sleeper technology? It offers the possibility of reliable arena-style matches, and could allow for rulesets that are "gameplay-friendly" rather than "sandbox-friendly" or dictated by the game fiction. Then all the people playing EVE for "the wrong reasons" can have their own place and leave the rest of New Eden to the wolves. |

JimmySquirts
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.03 02:13:00 -
[14] - Quote
Also, think of no "big ships" for players beyond the battleship, but that is not to say that Eve Deepspace regions would be devoid of those. The npcs out to kill players would have the biggest and baddest ships. Imagine if the game engine would allow them to simulate the act of sensing when a player encampment (read pos) goes up and then the npc mobilizes al la incursions to interdict the player presence. I want Deepspace to exist in an "organic" sense that is hostile to players!! It senses where you are at and complicates your life. |

Paragon Renegade
The Multinational Company.
68
|
Posted - 2011.11.03 02:15:00 -
[15] - Quote
ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in. 
I like this idea "Man, you aren't actually trying to do this, right? Nobody is that stupid right?"
"How wrong you are" |

LacLongQuan
Deep Space Expedition.
3
|
Posted - 2011.11.03 02:33:00 -
[16] - Quote
JimmySquirts wrote: 6 ) No anchorable bubbles
carebears??? |

Caldari Acolyte
Perkone Caldari State
3
|
Posted - 2011.11.03 03:03:00 -
[17] - Quote
JimmySquirts wrote:No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!
What your proposing sounds like Extra-Galactic Space since Eve is a Galaxy in its own right, which is an interesting concept. Maybe Globular Clusters which can only be accessed by special portals. These portals could only be scanned down by max skilled probers. The easter eggs in these Globular Clusters would have to be something special like Jovian Technologies or something close to it. |

Disfocate
Deep Core Mining Inc. Caldari State
18
|
Posted - 2011.11.03 03:19:00 -
[18] - Quote
I really like this idea. As to no bubbles, i think the purpose behind that is the space isn't meant to be held by anyone.
Only thing i would add, No bounties on those super rats. They are outside of concord's area of influence, so why should they care enough to PAY you to pop those guys? Make the rewards in the drops/salvage..like sleepers. you don't get back with the loot, you don't get paid. simple as that. |

ASadOldGit
School of Applied Knowledge Caldari State
8
|
Posted - 2011.11.03 03:28:00 -
[19] - Quote
Caldari Acolyte wrote: What your proposing sounds like Extra-Galactic Space since Eve is a Galaxy in its own right, which is an interesting concept. Maybe Globular Clusters which can only be accessed by special portals. These portals could only be scanned down by max skilled probers. The easter eggs in these Globular Clusters would have to be something special like Jovian Technologies or something close to it.
Although I'm out of touch with the lore of New Eden, I get the impression EVE could only be a tiny fraction of a galaxy. New Eden is only a few dozen light years across, yet even a small galaxy is a good 50,000 LY's across.
Also, a globular cluster would be a bit too big to just jump in to, considering they could have a good 100,000 stars in them (http://en.wikipedia.org/wiki/Globular_cluster) - that's more stars than the whole of k-space. Admittedly, the view would be stunning, if the artists could render them properly.  My container is NOT imploding! It's just a bit upset that it only sees T1 modules and cheap rocks. |

Caldari Acolyte
Perkone Caldari State
3
|
Posted - 2011.11.03 03:46:00 -
[20] - Quote
ASadOldGit wrote:Caldari Acolyte wrote: What your proposing sounds like Extra-Galactic Space since Eve is a Galaxy in its own right, which is an interesting concept. Maybe Globular Clusters which can only be accessed by special portals. These portals could only be scanned down by max skilled probers. The easter eggs in these Globular Clusters would have to be something special like Jovian Technologies or something close to it.
Although I'm out of touch with the lore of New Eden, I get the impression EVE could only be a tiny fraction of a galaxy. New Eden is only a few dozen light years across, yet even a small galaxy is a good 50,000 LY's across. Also, a globular cluster would be a bit too big to just jump in to, considering they could have a good 100,000 stars in them ( http://en.wikipedia.org/wiki/Globular_cluster) - that's more stars than the whole of k-space. Admittedly, the view would be stunning, if the artists could render them properly. 
Yes, well, the Eve Galaxy is a vastly scaled down version of the real thing. In regards to navigating in truely uncharted space, a prober could drop beacons as a reference as he maps out the uncharted space, New profession maybe ,Stellar Cartographer? |

ASadOldGit
School of Applied Knowledge Caldari State
8
|
Posted - 2011.11.03 04:05:00 -
[21] - Quote
Caldari Acolyte wrote:[... a prober could drop beacons as a reference as he maps out the uncharted space, New profession maybe ,Stellar Cartographer?
I quite like that as a way of expanding eve, actually. CCP adds 20,000 systems but doesn't tell anyone where they are It's then up to the stellar cartographers to find them, "claim them", then reinforce that claim with the sov mechanics (or just keep them unclaimable). Perhaps the more nomadic corps don't claim them, so they don't show on the map - just wandering from uncharted to uncharted...
My container is NOT imploding! It's just a bit upset that it only sees T1 modules and cheap rocks. |

Reislier
29
|
Posted - 2011.11.03 04:10:00 -
[22] - Quote
I would like to see this new space and introduce distance.. real distance that is not traversed in a minute. |

Brannsy
The Horizon Initiative Joined Brotherhood
0
|
Posted - 2011.11.03 04:21:00 -
[23] - Quote
ASadOldGit wrote:Caldari Acolyte wrote:[... a prober could drop beacons as a reference as he maps out the uncharted space, New profession maybe ,Stellar Cartographer? I quite like that as a way of expanding eve, actually. CCP adds 20,000 systems but doesn't tell anyone where they are It's then up to the stellar cartographers to find them, "claim them", then reinforce that claim with the sov mechanics (or just keep them unclaimable). Perhaps the more nomadic corps don't claim them, so they don't show on the map - just wandering from uncharted to uncharted...
As a professional Explorer a fully support this thread and the above ideas. This would be a fantastic idea to expand the EVE Universe and to make Exploration very VERY interesting. |

PotatoOverdose
Royal Black Watch Highlanders
7
|
Posted - 2011.11.03 04:29:00 -
[24] - Quote
Seems to me you're suggesting a vast area of space only filled with some celestials, exploration (radar/mag/grav) sites, and anoms. TBH that sounds a lot like WH's.
The only way I could see something like this being fundamentally different from WH would be a vast (million AU * million AU * million AU) area of space with no celestials appearing on overview, and the only way to move around would be scanning. Could maybe have rogue moons and such. The problem is that were such area(s) to exist (be they stellar nurseries, binary systems, deadspace, etc.) they could cause severe server load due to having potentially thousands of pilots on a single shard.
BTW I'm all for it as I like/used to do exploration. |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.03 04:42:00 -
[25] - Quote
As this thread gathers ideas and momentum, it actually sounds like a fantastic idea. Eve deep space regions could be the new highly dangerous endgame, and a great way for smaller alliances to make it out into the outer reaches of eve without being surrounded by Sov holding empires. A free for all resource rich space would make gameplay very very interesting. Imagine all the Orca's, rorqs, and capitals just floating around with their alliances in safe spots, looking for riches. |

Ann133566
Federal Navy Academy Gallente Federation
10
|
Posted - 2011.11.03 04:44:00 -
[26] - Quote
I think something like deep space would be a great idea for those who have played for a few years and are looking for a fresh challenge. I donGÇÖt necessarily agree with everything the OP proposed, but agree with the overall gist of it. The main problem will be the AI. Unfortunately we still live in an age where the computer AI is very limited. No matter how well designed or challenging the NPCGÇÖs are made, you can bet your bottom dollar that within hours it will be beaten, within days there will be guides online telling everyone how to beat them and within the end of the month people will be farming deep-space for ISK. This AI problem isnGÇÖt exclusive to EVE or even MMOGÇÖs. It one of the main problems with computer games in general whether itGÇÖs FIFA on the x-box or shogun total war on the PC, once you find the flaws or weaknesses in the AI youGÇÖve pretty much beaten the game. Nowadays we get around this problem by playing other people, who for the most part learn from their mistakes and devise new strategies.
The only real solution to the problem of the dumb NPC is to have some sort of human control over them. IGÇÖm not talking hundreds of people controlling every single ship, but one or two people controlling the fleet size, composition and overall strategy of the NPCs and control the overall difficulty of the proposed deep-space end game in some way. IGÇÖm not sure that this is a viable idea or technically possible, but IGÇÖm unable to think of an alternative to the GÇ£dumb AIGÇ¥ problem. |

ShadowFire15
BOAE INC BricK sQuAD.
30
|
Posted - 2011.11.03 04:49:00 -
[27] - Quote
i think i like the sound of this. potential deep space systems with no stations and maybe even no pos's. not sure as well about the no bubbles but i do think i like this idea Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |

Ashley SchmidtVonGoldberg
The Lazarus Initiative
16
|
Posted - 2011.11.03 04:53:00 -
[28] - Quote
+1
You mean make parts of EVE like it used to be in the beginning. If you could make this a reality i would never go to SOVsec ever again.
No claims no bubbles all about exporation.
Question would there be PI or would everything have to be ferried in from highsec |

Sir Substance
Tactical Knightmare
119
|
Posted - 2011.11.03 05:01:00 -
[29] - Quote
Caldari Acolyte wrote: Yes, well, the Eve Galaxy is a vastly scaled down version of the real thing. In regards to navigating in truely uncharted space, a prober could drop beacons as a reference as he maps out the uncharted space, New profession maybe ,Stellar Cartographer?
It has never been stated that new eden is a galaxy in its own right. It is implied in the original opening cutscene that new eden *could* be in a different galaxy to earth, by the fact that the corporations couldn't expand further from earth without the eve wormhole.
But equally, it could be that there were no more binary systems within stargate range in that portion of the galaxy, and that Eve lead to a different part of the same galaxy, with more binary systems, and there exists a deadzone of non-binary systems between the two.
Either way, new eden clearly has more systems to be expanded to. Expansion happens slowly in new eden because of the lack of super-luminal interstellar drive. To expand to a new system, you must first slowboat it there and build a stargate or pop a cyno. You can choose to do that either by sending a remote cyno drone, and just jumping a stargate build crew in, or sending a crew with the materials in hibernation, but either way it takes years to access a new star system once you know its there.
The odds are very good that new eden is only a mere fraction of the number of systems we could really reach. |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.03 05:07:00 -
[30] - Quote
Sir Substance wrote:Caldari Acolyte wrote: Yes, well, the Eve Galaxy is a vastly scaled down version of the real thing. In regards to navigating in truely uncharted space, a prober could drop beacons as a reference as he maps out the uncharted space, New profession maybe ,Stellar Cartographer?
It has never been stated that new eden is a galaxy in its own right. It is implied in the original opening cutscene that new eden *could* be in a different galaxy to earth, by the fact that the corporations couldn't expand further from earth without the eve wormhole. But equally, it could be that there were no more binary systems within stargate range in that portion of the galaxy, and that Eve lead to a different part of the same galaxy, with more binary systems, and there exists a deadzone of non-binary systems between the two. Either way, new eden clearly has more systems to be expanded to. Expansion happens slowly in new eden because of the lack of super-luminal interstellar drive. To expand to a new system, you must first slowboat it there and build a stargate or pop a cyno. You can choose to do that either by sending a remote cyno drone, and just jumping a stargate build crew in, or sending a crew with the materials in hibernation, but either way it takes years to access a new star system once you know its there. The odds are very good that new eden is only a mere fraction of the number of systems we could really reach.
That brings me too my next point, GëíVGëí needs more space. We are quite cluttered and nearly every wormhole is occupied.
|

Lelith Hellebron
5
|
Posted - 2011.11.03 05:22:00 -
[31] - Quote
ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in. 
You musn't be afraid to dream a little bigger, darling.
What if a change was implimented that allowed us to manually activate our warp drives, moving in any direction we choose in three dimensions, and able to set an exit from the warp tunnel anywhere along the line, who's length would be determined by capacitor capacity.
Personally, I think it's a little silly that we cannot do this already, though implimenting it would be difficult, I'm sure, and its uses limited. However, building on your idea, what if we had these deep-space spheres at 10k-50k AU across instead of a measaly 200-300? Entire corporations could 'hide in plain sight', as it were, simply due to the sheer magnitude of the space (which is how deep space would actually work). Such abilities and arenas would truly open up a multitude of possibilities for many aspects of the game, not just scanning.
Just brainstorming some effects this would give rise to; -There would need to be changes to the scan skills tree to vastly increase the radius of a scan. -Exploration ships would need to be cap heavy to warp in longer intervals, and thus be more efficient. -These spaces could fit inside the cluster that already exists; between systems, as the space that Jump gates normally allow us to bypass. -PVP in these areas would be interesting, as having speedy scanners and tacklers with a good, long warp distance would be crucial. Cap recharge would be important, as it would dictate how quickly you can make a significant jump again. -Logistics would require good scanning scouts (to avoid pirates)
And that only scratches the surface. Such a big playground could be home to lots of interesting new gameplay elements. I am a leaf on the wind... Watch how I soar! |

Aralieus
Shadowbane Syndicate
6
|
Posted - 2011.11.03 05:29:00 -
[32] - Quote
I really like this idea +1 Oderint Dum Metuant |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.03 05:39:00 -
[33] - Quote
Lelith Hellebron wrote:ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in.  You musn't be afraid to dream a little bigger, darling. What if a change was implimented that allowed us to manually activate our warp drives, moving in any direction we choose in three dimensions, and able to set an exit from the warp tunnel anywhere along the line, who's length would be determined by capacitor capacity. Personally, I think it's a little silly that we cannot do this already, though implimenting it would be difficult, I'm sure, and its uses limited. However, building on your idea, what if we had these deep-space spheres at 10k-50k AU across instead of a measaly 200-300? Entire corporations could 'hide in plain sight', as it were, simply due to the sheer magnitude of the space (which is how deep space would actually work). Such abilities and arenas would truly open up a multitude of possibilities for many aspects of the game, not just scanning. Just brainstorming some effects this would give rise to; -There would need to be changes to the scan skills tree to vastly increase the radius of a scan. -Exploration ships would need to be cap heavy to warp in longer intervals, and thus be more efficient. -These spaces could fit inside the cluster that already exists; between systems, as the space that Jump gates normally allow us to bypass. -PVP in these areas would be interesting, as having speedy scanners and tacklers with a good, long warp distance would be crucial. Cap recharge would be important, as it would dictate how quickly you can make a significant jump again. -Logistics would require good scanning scouts (to avoid pirates) And that only scratches the surface. Such a big playground could be home to lots of interesting new gameplay elements.
And again more awesome ideas are added to the mix. They have been saying they want an expansion of the same scope and popularity as Apocrypha, this could be perfect. |

Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
11
|
Posted - 2011.11.03 05:43:00 -
[34] - Quote
What made me love EVE when it started was the cold, mysterious atmosphere, the unknown. Years later 0.0 feels no more special or distant than high sec, thanks to jump bridges, jump freighters, warp to 0 and its stagnant state. EVE was EVE when alliances had to escort convoys of freighters into deep 0.0 to move supplies or build an outpost, having to defend them from ambushes, that's the spirit of the EVE I loved, a dangerous, real space odyssey.
High sec needs less ISK generated in it, and the 4 empires separated by low sec systems Low sec needs to feel more like far west, a place for space gold diggers, caravans and bandits 0.0 needs to be more dangerous, less accessible, makes you feel you're somewhere far in space not 2-3 JBs away from empire WHs are a step in the right direction but once you've been there 2-3 times, you've seen it all
What EVE needs in 2011 to bring more of its original spirit is more mystery, make those stories in chronicles possible for players. A great addition would be MASSIVE uncharted space around 0.0, where there is no local, no bounties, where you could make dozens of jumps into desert systems, having to take note of your route, to finaly end up discovering a jovian stations in ruins, corporations testing prototype technology, remains of civilsations unknown, traces of early / alien space exploration, a pirate / hostile lair in the middle of nowhere +á la bad guys systems of Mass Effect etc. Players could map this space and sell their work, making good maps or falses ones leading their buyers into a trap.
That's the EVE I dream of |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.03 05:48:00 -
[35] - Quote
Captain Alcatraz wrote:What made me love EVE when it started was the cold, mysterious atmosphere, the unknown. Years later 0.0 feels no more special or distant than high sec, thanks to jump bridges, jump freighters, warp to 0 and its stagnant state. EVE was EVE when alliances had to escort convoys of freighters into deep 0.0 to move supplies or build an outpost, having to defend them from ambushes, that's the spirit of the EVE I loved, a dangerous, real space odyssey.
High sec needs less ISK generated in it, and the 4 empires separated by low sec systems Low sec needs to feel more like far west, a place for space gold diggers, caravans and bandits 0.0 needs to be more dangerous, less accessible, makes you feel you're somewhere far in space not 2-3 JBs away from empire WHs are a step in the right direction but once you've been there 2-3 times, you've seen it all
What EVE needs in 2011 to bring more of its original spirit is more mystery, make those stories in chronicles possible for players. A great addition would be MASSIVE uncharted space around 0.0, where there is no local, no bounties, where you could make dozens of jumps into desert systems, having to take note of your route, to finaly end up discovering a jovian stations in ruins, corporations testing prototype technology, remains of civilsations unknown, traces of early / alien space exploration, a pirate / hostile lair in the middle of nowhere +á la bad guys systems of Mass Effect etc. Players could map this space and sell their work, making good maps or falses ones leading their buyers into a trap.
That's the EVE I dream of
Well put |

ASadOldGit
School of Applied Knowledge Caldari State
8
|
Posted - 2011.11.03 06:24:00 -
[36] - Quote
Just skimming that story, after the slowboating, they invented jump drives that didn't need cynos, so why can't CCP supply us with something similar, even if it results in massive inaccuracy in the destination point?
Lelith Hellebron wrote:
You musn't be afraid to dream a little bigger, darling. ... Just brainstorming some effects this would give rise to; -There would need to be changes to the scan skills tree to vastly increase the radius of a scan. -Exploration ships would need to be cap heavy to warp in longer intervals, and thus be more efficient. -These spaces could fit inside the cluster that already exists; between systems, as the space that Jump gates normally allow us to bypass. -PVP in these areas would be interesting, as having speedy scanners and tacklers with a good, long warp distance would be crucial. Cap recharge would be important, as it would dictate how quickly you can make a significant jump again. -Logistics would require good scanning scouts (to avoid pirates)
Dreaming bigger, I can imagine one day these explorers explore so far out they make a discovery that threatens the very existence of New Eden - they create a path from the k-space systems to the w-space systems, allowing a full-scale invasion of New Eden by the sleepers (who I imagine are rather miffed by now at us popping their drones, and frustrated with the mass limitations of natural wormholes).
(Assumption: I haven't seen it stated anywhere that w-space is in the same galaxy as k-space, but I'll go with the following explanation - the wormholes connecting to w-space are "smaller" than the original intergalactic wormhole at EVE-Gate (is that it's name?), implying they're connecting to something closer. Yeah, I just made that up )
Anyway, I can imagine tens of thousands of sleepers spearheading their way through nullsec, ripping sovereignty away from the alliances, spiralling in to the empire systems like a hunter circling its prey, forcing tens of thousands of capsuleers (and perhaps even the faction navies) to fight for their very existence. 
War on an unimaginable scale!
(I think CCP will need to invest in cryogenic cooling for the server cluster, just to cope with the load we want to put on it. If necessary, we'll take over the whole goddamn internet just to keep the eve cluster going!)
My container is NOT imploding! It's just a bit upset that it only sees T1 modules and cheap rocks. |

Aggressive Nutmeg
19
|
Posted - 2011.11.03 06:33:00 -
[37] - Quote
What about warpdrive malfunctions that throw you into Witchspace?  |

ASadOldGit
School of Applied Knowledge Caldari State
8
|
Posted - 2011.11.03 06:57:00 -
[38] - Quote
PotatoOverdose wrote:Seems to me you're suggesting a vast area of space only filled with some celestials, exploration (radar/mag/grav) sites, and anoms. TBH that sounds a lot like WH's.
You're right - there are big similarities to WHs - probably the only real differences are their size and how you access them - natural wormholes vs artificial wormholes (whether stargates, jump drives or some new technology).
But a star system is just a star system - its nature doesn't change just because a wormhole created a shortcut to it, instead of requiring 1000 stargate jumps to "slow-warp" your way there. At some point, someone would invent other ways of getting to these "wild" systems, whether they're in a similar location to existing WHs or completely new ones.
I'd love to be corrected, but I get the impression that CCP just tacked on a bunch of systems, and made them hard to get to, without putting them into context with New Eden. Any chance of a CCP designer stating if these systems are in the same galaxy, and if (theoretical) new systems would be placed into context too?
My container is NOT imploding! It's just a bit upset that it only sees T1 modules and cheap rocks. |

Shirah Yuri
Allied Assault Universal Constant Alliance
7
|
Posted - 2011.11.03 08:24:00 -
[39] - Quote
PotatoOverdose wrote:The problem is that were such area(s) to exist (be they stellar nurseries, binary systems, deadspace, etc.) they could cause severe server load due to having potentially thousands of pilots on a single shard.
It's a challenge to be addressed, but not a stopping problem. All it would require is a partitioning of space (via oct-trees, hilbert-curves or the like). People would never need to see the WHOLE of deepspace, but actually only their current partition and neighboring ones on their scan. Most "partitions" would even most likely remain empty.
Handover from one partition to the other would be the only true challenge, maybe requiring some new concepts for the eve backend.
That's actually the way that HUGE astrophysical hydrodynamics simulations are done, with severall tens of millions of interacting particles, including dynamic handover from one node to the other and the like.
Quintessence: I love the idea and I think it could be well doable. Introduce maybe a nomadic baseship to give the "home" feeling. No sovereignity mechanics out there, please. It's vast space. Hard to stick your flag to something there ;) |

Zyrbalax III
Goldcrest Enterprises
18
|
Posted - 2011.11.03 09:56:00 -
[40] - Quote
I love this idea. I have one suggestion to add. Rather than making deepspace full of "untold riches" - which as has been pointed out would in no time make deepspace the latest ISK farm - make it ISK-poor but full of challenges. So you go there to explore, to have fun, to test yourself, not to make ISK.
All currently-known EVE systems are binaries, so maybe deepspace could include single star systems as well? |

March rabbit
Ganse Shadow of xXDEATHXx
33
|
Posted - 2011.11.03 10:00:00 -
[41] - Quote
JimmySquirts wrote:....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space. you mean: 24/7 gatecamps on 1(!!!) entrance + 20-30 more manual jumps with gate camps without any place to get rest between?
Well. interesting idea. But i think there will be as usual: NBSI between some ganks and lonely neutrals trying to get inside.....
|

Sir Substance
Tactical Knightmare
119
|
Posted - 2011.11.03 10:11:00 -
[42] - Quote
ASadOldGit wrote:Just skimming that story, after the slowboating, they invented jump drives that didn't need cynos, so why can't CCP supply us with something similar, even if it results in massive inaccuracy in the destination point? You are reading things that aren't there. They never mentioned cynoless jump drives, they only mentioned jump drives. Hence my (more logical) assumption of cyno drones. Fire off a pilotless drone towards the nearest star system. You can accelerate it a lot faster then a manned ship, due to the lack of squishy people. It'll get there a lot faster. |

Jaxon Grylls
Institute of Archaeology
9
|
Posted - 2011.11.03 10:16:00 -
[43] - Quote
An excellent suggestion and one that COULD make me desert hisec and "go west".
One thing does worry me though, logistics. If there are no permanent bases in these systems it seems to me that you would be forever shuttling backwards and forwards for supplies and to sell items/information gathered. No, I have no objection to this, after all, the early trappers in North America were forced back to something like civilisation from time to time to restock and offload their furs.
I can forsee the need for convoys and such organisation being needed and that suggests to me that these areas might only be practical for oraganised groups. That leaves the lone explorer. I can't see a large(ish) party waiting around looking through empty system after empty system. That should be the role of the lone-wolf cartographer and then he too would need a decent ship with a good sized cargo capacity.
All in all however I look forward to seeing if any of the devs pick up on this, it may just be the spur they need to get EVE firing on all cylinders again. |

Zyrbalax III
Goldcrest Enterprises
18
|
Posted - 2011.11.03 10:35:00 -
[44] - Quote
This idea has got me thinking. A few more ideas to throw into the mix, picking up on the "stepping stones" concept:
Let's say we get a new type of signature, "Deep Space SIgnatures" (DSS). These are found way outside current system limits, and can be scanned down using scan probes (either a new kind of probe or a beefed up Deep Space Probe).
Oh, and you don't know what's going to be there until you get there; so when you make the jump to a new DSS, you might find yourself unexpectedly back in K-space, or in a DSS that's already occupied, or empty, or full of stuff too hard for your skills, or - if you're lucky - a real plum of a DSS that's going to keep you busy for a week.
DSS move every downtime - there are no permanent routes - and at any one time each DSS may have a limited number of other DSS within scan range (which may or may not connect to K-space (or W-space)). Or it may have none in range. So once you're in deepspace, you never know when you might find a route back to K-space. My preference would be to make the chance of finding a K-space exit low, so you can be stuck out there for months at a time.
I'd also suggest a limit on deepspace jumps - so if a ship is capable of deep space jumps, it can only do one per day, which means you can't go back to the DSS you just came from (because they move every downtime).
Think of a DSS as a "system" if you like - so when you get there there may be a number of things to do (there might be planets, belts, combat sites, new challenges etc), all of which have to be scanned down using regular exploration probes. Once you've exhausted the resources of a DSS, it's time to move on.
I think it would make sense to have a new kind of vessel - a deepspace exploration vessel perhaps something like an Orca, or perhaps something like the smallholding / homesteading / baseships that were suggested in the nullsec design goals discussions (two birds with one stone?)
I hope the devs pick up on this thread... |

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.03 11:12:00 -
[45] - Quote
Technically deep space would be the space beyond heliopause or in other words the space between the boundaries of star systems. |

March rabbit
Ganse Shadow of xXDEATHXx
33
|
Posted - 2011.11.03 11:22:00 -
[46] - Quote
Zyrbalax III wrote:This idea has got me thinking. A few more ideas to throw into the mix, picking up on the "stepping stones" concept:
Let's say we get a new type of signature, "Deep Space SIgnatures" (DSS). These are found way outside current system limits, and can be scanned down using scan probes (either a new kind of probe or a beefed up Deep Space Probe).
Oh, and you don't know what's going to be there until you get there; so when you make the jump to a new DSS, you might find yourself unexpectedly back in K-space, or in a DSS that's already occupied, or empty, or full of stuff too hard for your skills, or - if you're lucky - a real plum of a DSS that's going to keep you busy for a week.
DSS move every downtime - there are no permanent routes - and at any one time each DSS may have a limited number of other DSS within scan range (which may or may not connect to K-space (or W-space)). Or it may have none in range. So once you're in deepspace, you never know when you might find a route back to K-space. My preference would be to make the chance of finding a K-space exit low, so you can be stuck out there for months at a time.
I'd also suggest a limit on deepspace jumps - so if a ship is capable of deep space jumps, it can only do one per day, which means you can't go back to the DSS you just came from (because they move every downtime).
Think of a DSS as a "system" if you like - so when you get there there may be a number of things to do (there might be planets, belts, combat sites, new challenges etc), all of which have to be scanned down using regular exploration probes. Once you've exhausted the resources of a DSS, it's time to move on.
I think it would make sense to have a new kind of vessel - a deepspace exploration vessel perhaps something like an Orca, or perhaps something like the smallholding / homesteading / baseships that were suggested in the nullsec design goals discussions (two birds with one stone?)
I hope the devs pick up on this thread...
|

March rabbit
Ganse Shadow of xXDEATHXx
33
|
Posted - 2011.11.03 11:23:00 -
[47] - Quote
Zyrbalax III wrote: .... So once you're in deepspace, you never know when you might find a route back to K-space. My preference would be to make the chance of finding a K-space exit low, so you can be stuck out there for months at a time. ....
I'd also suggest a limit on deepspace jumps - so if a ship is capable of deep space jumps, it can only do one per day, which means you can't go back to the DSS you just came from (because they move every downtime). .... Think of a DSS as a "system" if you like - so when you get there there may be a number of things to do (there might be planets, belts, combat sites, new challenges etc), all of which have to be scanned down using regular exploration probes. Once you've exhausted the resources of a DSS, it's time to move on. ....
planets => PI belts => ore combat sites => stuff
Once you can't set up POS or outpost there you don't need PI. Once you can't set up POS or outpost there you don't need minerals because you can't manufacture anything. Ore is a very large by size. So you can't mine in deepspace because you "can be stuck there for months". Let's say you can fill your cargohold in a day... And what's next?
Combat sites can't give you stuff in noticeable amounts because of cargohold capacity and "stuck for months".
So here is the question: what would you want to be able to get there?
|

Sturmwolke
36
|
Posted - 2011.11.03 12:01:00 -
[48] - Quote
Basically boils down to a party doing dungeon crawling, like in RPG games. Both, casual friendly or you can crawl as much as your stamina/environment will allow. Random loots and stuffs (ala Diablo) will keep the interest going.
Now adapt the above to EVE's space context, you have some massive potential for a new area of gameplay. WH came close but is too predictable and comes at a hassle (imo). If they wrap it around the Incursion PUG concept, it'll give even more reason for folks stick and play EVE.
|

Lord Wamphyri
Starside Lost
73
|
Posted - 2011.11.03 12:36:00 -
[49] - Quote
Aggressive Nutmeg wrote:What about warpdrive malfunctions that throw you into Witchspace? Ah, those were the days. 
That was the first thing I thought of when I read this thread!
I remember in Frontier you could force a mis-jump in your hyperdrive that left you in the middle of nowhere. Perhaps a similar mechanic could be used with Stargates?
My thought is that you could have a module that disrupts the stargate jump process and drops you in the middle of deep space between the two systems you were jumping between.
With the amount of Stargates and systems in New Eden you could potentially have thousands of deep space areas 
|

Zyrbalax III
Goldcrest Enterprises
18
|
Posted - 2011.11.03 13:05:00 -
[50] - Quote
March rabbit wrote: planets => PI belts => ore combat sites => stuff
Once you can't set up POS or outpost there you don't need PI. Once you can't set up POS or outpost there you don't need minerals because you can't manufacture anything. Ore is a very large by size. So you can't mine in deepspace because you "can be stuck there for months". Let's say you can fill your cargohold in a day... And what's next?
Combat sites can't give you stuff in noticeable amounts because of cargohold capacity and "stuck for months".
So here is the question: what would you want to be able to get there?
Good points, but depending on nature of smallholding / base ships not necessarily idea-killers. For example, some of the smallholding ideas included small-scale refining / manufacturing modules (allowing use of local materials for replacement ammo / drones etc). And if there's a fuel requirement for setting up a smallholding then PI or ice availability may facilitate long stays in deepspace.
This is new, so let's not be limited by existing EVE constraints. Maybe you're right and we don't want PI or mining, maybe we want something only found in deepspace that's valuable and easily portable (like melted nanoribbons). Or maybe base ships have HUGE cargoholds. Or maybe Thukker nomads are already out there and you can pay them to bring stuff back to K-space for you, or use them as trade hubs in deepspace (if you can find them). Or maybe ore or PI can be used to lure deepspace star worms to you whose essential oils act as a superbooster. The only limit is our imagination (oh yeah, and dev time and computing power I guess).
Or maybe as I mused in my first post, you don't go to deepspace for the ISK, you go for the challenge. If all a player is interested in is his wallet, maybe deepspace isn't for him. |

Velicitia
Open Designs
44
|
Posted - 2011.11.03 13:12:00 -
[51] - Quote
Zyrbalax III wrote: Or maybe ore or PI can be used to lure deepspace star worms to you whose essential oils act as a superbooster.
Control the worms... and control the spice... 
oh wait, wrong sci-fi universe
|

Aralieus
Shadowbane Syndicate
7
|
Posted - 2011.11.03 13:16:00 -
[52] - Quote
Commander TGK wrote:Captain Alcatraz wrote:What made me love EVE when it started was the cold, mysterious atmosphere, the unknown. Years later 0.0 feels no more special or distant than high sec, thanks to jump bridges, jump freighters, warp to 0 and its stagnant state. EVE was EVE when alliances had to escort convoys of freighters into deep 0.0 to move supplies or build an outpost, having to defend them from ambushes, that's the spirit of the EVE I loved, a dangerous, real space odyssey.
High sec needs less ISK generated in it, and the 4 empires separated by low sec systems Low sec needs to feel more like far west, a place for space gold diggers, caravans and bandits 0.0 needs to be more dangerous, less accessible, makes you feel you're somewhere far in space not 2-3 JBs away from empire WHs are a step in the right direction but once you've been there 2-3 times, you've seen it all
What EVE needs in 2011 to bring more of its original spirit is more mystery, make those stories in chronicles possible for players. A great addition would be MASSIVE uncharted space around 0.0, where there is no local, no bounties, where you could make dozens of jumps into desert systems, having to take note of your route, to finaly end up discovering a jovian stations in ruins, corporations testing prototype technology, remains of civilsations unknown, traces of early / alien space exploration, a pirate / hostile lair in the middle of nowhere +á la bad guys systems of Mass Effect etc. Players could map this space and sell their work, making good maps or falses ones leading their buyers into a trap.
That's the EVE I dream of Well put
Indeed
Oderint Dum Metuant |

Lexmana
Imperial Stout
41
|
Posted - 2011.11.03 13:38:00 -
[53] - Quote
This seems to be perfect for a new line of T3 Battleships designed for deep space exploring.
I mean, a cruiser just don't cut it if you want to go deep into the unknown and not see empire in many weeks. There has to be a significant cargo-hold for all the supplies you will need (and loot you get) and possibility to repair, reconfigure and refit modules in space. No POS. Just ships.
And I do like the idea of real distances that takes time. |

Vertisce Soritenshi
SHADOW WARD
147
|
Posted - 2011.11.03 13:46:00 -
[54] - Quote
JimmySquirts wrote:No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!
So...you want WH space?
Support our boobies!-áLINKY! |

Jenshae Chiroptera
95
|
Posted - 2011.11.03 14:17:00 -
[55] - Quote
Brooks Puuntai wrote:ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in.  This is actually something that I've been thinking of as well. Having in a sense just a massive plot of space where there are no celestials to warp to. You have to rely on scanning to find objects, anomalies, sigs, etc in order to move. Like stepping stones.
Enjoy being ganked at the jump in point. CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Zyrbalax III
Goldcrest Enterprises
18
|
Posted - 2011.11.03 14:27:00 -
[56] - Quote
Being deep space I see no reason why there's need to be a single jump-in point. With long-distance gateless travel I would have thought it would make more sense to jump into a random spot in the destination "system". |

Lexmana
Imperial Stout
41
|
Posted - 2011.11.03 14:33:00 -
[57] - Quote
Zyrbalax III wrote:Being deep space I see no reason why there's need to be a single jump-in point. With long-distance gateless travel I would have thought it would make more sense to jump into a random spot in the destination "system".
This. ^^
And then you need to find the exit back somewhere .... Expect your ETA in empire to be a little hard to predict. Maybe you will never make it back ... there are no guarantees.
|

Takamori Maruyama
Blue Republic RvB - BLUE Republic
26
|
Posted - 2011.11.03 14:38:00 -
[58] - Quote
Add a No Local on Dead space and I'm all in Also I posted about a alien race that act basically like the Necromorph in dead space, but in the eve case they can take control of mechanics too, perfect scenario to add em.
Oh yes , when you warp to a Dead space, you warp to random place in there. Planet, asteroid field, anomalies and etc etc. The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Steve Ronuken
Fuzzwork Enterprises
34
|
Posted - 2011.11.03 14:44:00 -
[59] - Quote
Aggressive Nutmeg wrote:What about warpdrive malfunctions that throw you into Witchspace? Ah, those were the days. 
Can't sleep. Thargoids will get me. |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
5
|
Posted - 2011.11.03 14:45:00 -
[60] - Quote
T2 rorqual or tier 2 mothership/titan
act like mothership from Freespace - with ability to create t1 ships, mods, ammo, drones ( assembly lines, bring bpc's please !)
so a small group can pilot their mobile station/ship with the idea of exploring while moving their beastie through deepspace
They need to mine minerals to keep fuel avail and such, so grav sites are needed along with ice in a similar vein, as they move their caravan through the area
they can find stuff out there, but can't use what they find out there. gotta bring it back to profit, but enough stuff out there to survive in your t1 ships IF you brought the right BPCs
When moving through NPC space - they'll need to stay alive - NPCs will run, regroup and attack with some intelligence
Need to make it so its near impossible for your group to be found by someone not in your immediate group, either for reinforcements or enemies. You get lost you stay lost.
Getting out should be not too easy, and not the way you came in. If you get separated from your mothership and can't probe it down (i.e. you weren't logged in for 2 days and your mothership left your area and you didn't log out while docked inside your mothership) then sac yourself back to new eden.
If only we could fall into a woman's arms
without falling into her hands |

Max Von Sydow
Droneboat Diplomacy
19
|
Posted - 2011.11.03 14:48:00 -
[61] - Quote
I would like to see some sort of space, kinda like deep space, but with stargates, only that they are acting weird. lets say that some of them are offline at times, some of them can lead to two (or more) different systems and you won't know which one you'll end up in every time you jump, others could be one way gates. then some systems could be cyno jammed, some not, and others have a sort of pulsing cyno jammer. maybe have local work like that, so that some systems have it and some dont. the point is that I would like to see an area of space that's like a weird and twisted version of 0.0, pretty much long abandoned empire space, but with no sov and such. |

Ana Vyr
101
|
Posted - 2011.11.03 14:50:00 -
[62] - Quote
This would be a fantastic addition to the game now that wormholes are not really mysterious anymore because most of them are occupied.
I'd like to see this type of space be completely unclaimable...no POS's even. You go in, you explore, collect things, and come back out.
Excellent idea! |

Barbelo Valentinian
The Scope Gallente Federation
118
|
Posted - 2011.11.03 14:51:00 -
[63] - Quote
Zyrbalax III wrote:This idea has got me thinking. A few more ideas to throw into the mix, picking up on the "stepping stones" concept:
Let's say we get a new type of signature, "Deep Space SIgnatures" (DSS). These are found way outside current system limits, and can be scanned down using scan probes (either a new kind of probe or a beefed up Deep Space Probe).
CCP should hire you lol
Some seriously good stuff in this thread. EVE needs this sort of thing. It needs something that doesn't predictably become clogged up by major corporations and alliances - something for soloists and smaller corps to be able to have a sense of adventure into the unknown.
WHs must have been like that at the beginning, and it was a bold idea on CCP's part, but they've become clogged up too now.
EVE needs something along these lines that's un-clog-uppable, to bring back a sense of the vastness of space and the unknown. |

Zyrbalax III
Goldcrest Enterprises
18
|
Posted - 2011.11.03 15:12:00 -
[64] - Quote
Barbelo - thanks for the kind words! Plenty more ideas where these came from, and all credit to the op for sparking them off!
I totally agree it would be great to have some space in EVE where the blob can't rule; hence the idea that this may be best as a relatively isk-poor region so it can't support large groups but attracts those people who want to challenge themselves / try something new / truly explore. |

Agnarion
Archaic Enterprises
1
|
Posted - 2011.11.03 15:48:00 -
[65] - Quote
Awesome thread so far really got me thinking so here are a few of my idea's i'd like to throw out there: going from the totally empty space idea of true deep space with all resources (apart from planetary goods) being availible (ore's, ice, gas clouds both fluerine and drugs, asteroid goo (afterall no planets so no moons)
Semi-mobile base Ability to anchor small temporary POS like structures orbitting large asteroids (meaning moon to planet size asteroids) these would then open up the possibility for some activity's:
- Drug manufacturing - Illegal & experimental research (more on this further down) - extraction of resources from the asteroid - Ore compression (but not necissarily refining)
These structures will then have the possibilty of being atacked by npc entity's (as was proposed earlier) if a Scanner array (new structure which serves as a early warning system) is installed/equiped players will be informed that a force is gathering nearby at which point they can scan down the force and do a preemptive strike or move away again. If no action is taken the mobile-base will be attacked by the npc forces and if not defended it will be destroyed.
Illegal research: New type of research that can only be carried out far outside empire borders, think along the lines of cybernetic experimentation & highly advanced weapon research: for cybernetic experimentation you could end up with t2 implants for examle or in the case of advanced weapon research with weapon designs on par with dead space/officer mods (chance based)
Multiple ways of running a site: Example you come across a Serpentis research outpost which is orbetting an ancient talocan ruin. As a group you would be able to take them all out sadly you are a lonewolf exploring the deep reaches of space. You decide to look for a distraction to draw them away and find a asteroid belt being mined by some serpentis miners you atack them and quickly retreat. the patrol from the research outpost comes to investigate the attack while you sneak to the research post quickly take out the comm tower and hack the labs making off with their new experimental weapon designs.
Anom/mission oppertunity's: For example you encounter a group of SoE opperatives operating in deep space tasked with construction of an outpost: you now have the option: A) you help them in a escalation/epic arc style mission line with potentially great rewards. or B) you destroy them for lesser rewards but faster (and the potential for escaletting into a pirate epic arc given by a pirate ship decloaking as you destroy them) If you would stumble upon the site while it is in progress by another player (lets say he decided to help them) you could sabotage his plans and attack or you could team up and help finish the outpost faster (would be interesting to see if pugging would work in this setting rather then just in incursions).
Really hoping for a dev to pick up on this thread as it would make for a awesome new area of space :) it will however have to absolutely massive so as to prevent it from ending up colonized similarly to wh's |

This NameTaken
Yellow Jackets
0
|
Posted - 2011.11.03 18:26:00 -
[66] - Quote
This is such a great idea. It would get me playing again! If this was done correctly, it would make it possible for small corps like mine to have as much fun as the huge ones. Here's how I see it working:
My corp would have a "mobile mother ship" this concept has been outlined in other threads, but basically the ship will keep moving and be very hard to scan down. The ship will have a homing beacon so my corp mates that died, or haven't logged on for a few days can slowly scan from anomaly to anomaly finding their way home. The mother ship will allow for small scale manufacturing and processing so we can keep our caravan in ammo and supplies. Nobody shows up on local unless they're within d-scan range.
Our corp jumps from one scanned down anomaly to the next, not knowing if they are going to find minerals, or sleepers, or another corp, until they get there. Perhaps the mother ship can open a wh to known space every 48 hours to allow us to get items back to known space.... But you'll have to use the homing device to find your ship again when you jump back into a random part of deep space. It might take hours to find your corpies again.
Perhaps mother ships can be scanned down like any other anomaly, but you won't know that's what it is until you visit it. Once visited, anomalies will be on a timer so that they despawn in a certain length of time and show up again in a random spot so they aren't farmed. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
39
|
Posted - 2011.11.03 18:53:00 -
[67] - Quote
I've always liked this idea in theory.. it's nearly the same as my "outer black" idea.
The space should be dangerous in the extreme.. and I don't mean pirate factions. Spatial distortion should cause random effects ranging from reducing probe success, gravatational anomolies, reducing targetting range, interfereing with local chat, or even reducing cap stability. There should be all sorts of new and very dangerous mining and exploration - mining comets and high speed ateroids, mining highly kinetic planetary rings, dark matter harvesting, solar mining, mining time and spatially unique products from black hole proximity. The area should be very large and full of void.. navagation there should be hazardous and not easy to do. the layer of space should not be easily accessable from high sec.. but low sec null sec and even possibly wh space should have possible connecting regions.
I had many ideas in my outer black post I'll have to look it up. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
39
|
Posted - 2011.11.03 19:01:00 -
[68] - Quote
LacLongQuan wrote:JimmySquirts wrote: 6 ) No anchorable bubbles
carebears???
pvpers should be almost more concerned with their own survival in the dangerous space but no.. it's not just for carebears.. still don't expect to find carefree roams of fleets "hunting" for the odd miner.. it should be too dangerous for that.
Quote:What your proposing sounds like Extra-Galactic Space since Eve is a Galaxy in its own right, which is an interesting concept. Maybe Globular Clusters which can only be accessed by special portals. These portals could only be scanned down by max skilled probers. The easter eggs in these Globular Clusters would have to be something special like Jovian Technologies or something close to it.
no, just way further out.. planets should be smaller. nebula should be fewer.. but there should be a lot of cold inhospitable space, dark matter, dark or dead stars.. and some reallly unique effects. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.03 21:39:00 -
[69] - Quote
Almost everyone so far is supporting this thread, would love to see CCP drop in and give some input. |

bartos200
DARK ADAMA Shadow of xXDEATHXx
1
|
Posted - 2011.11.03 22:15:00 -
[70] - Quote
i like the idea of vast unexplored space
make access only posseble by hyperdrive on a new type of ship BC/BS sized to start with
to find the deep space you can activate extreme range sensors ( takes a while ) anywhere in K-space you then get a list of signatures and their distance you pick one and activat hyperdrive the trip can take between 5 min and several hours depending on distance
on arrival you land in a random spot in that "system" with a radius of 10K+ AU then the normal scaning probes come out to find sites to do
you can also try the extreme range sensor again and try to get deeper in
you can however always go back to K-space but the trip might take several days in hypercpace if you are in deep deep space after 2 months of exploring
and on your exploration adventures you can find various items from long lost civilizations or perhaps even jove tech that you then can incorperate in your ship changing stats on your ship making every ship out there unique to its owner
possebly give limited refining/production so you can keep our ammo/drone/scan-probe supply up not sure but it might be an idea to give the ship an abilety to download owned BPO's into the computer for production instead of risking the BPO's
if you get blown up by another player he can then hack in your computer and download some of the BP's out of the remains of your computer however he would get a max run BPC if he gets anything at all and no printing posseble so you can only build it in the ship might be possible to be able to exchange digital BP's with other players out there
|

Alticus C Bear
University of Caille Gallente Federation
6
|
Posted - 2011.11.03 22:50:00 -
[71] - Quote
There are a lot of good ideas for an expansion here.
If you want to make it really remote then why not have it the other side of wormhole space.
Create some new classes of wormholes.
C7 & C8 same as C5 and C4 but can only be reached from C6 C9 and C10 same as C3 and C2 but can only be reached from C7 & C8 C9 and C10 could lead to a new set of systems as described.
The idea is to give a sense of deepening and shallowing of Wormhole space.
Corps could set up in the Wormhole systems but would be far removed from empire, plus the mass restrictions would prevent an immediate influx of capitals to the new regions and those with permanent bases on the borders would always be appearing in a different part of the new regions due to the wormholes moving.
I like the idea of having to scan and explore all systems with perhaps nothing but the sun to warp to at first, and no star map.
The idea someone mentioned for slightly randomised gates was good as well. |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.04 00:14:00 -
[72] - Quote
Alticus C Bear wrote:There are a lot of good ideas for an expansion here.
If you want to make it really remote then why not have it the other side of wormhole space.
Create some new classes of wormholes.
C7 & C8 same as C5 and C4 but can only be reached from C6 C9 and C10 same as C3 and C2 but can only be reached from C7 & C8 C9 and C10 could lead to a new set of systems as described.
The idea is to give a sense of deepening and shallowing of Wormhole space.
Corps could set up in the Wormhole systems but would be far removed from empire, plus the mass restrictions would prevent an immediate influx of capitals to the new regions and those with permanent bases on the borders would always be appearing in a different part of the new regions due to the wormholes moving.
I like the idea of having to scan and explore all systems with perhaps nothing but the sun to warp to at first, and no star map.
The idea someone mentioned for slightly randomised gates was good as well.
While I'm all about expanding on wormholes, I think it would be better to introduce a new area/feature rather than expand whs right now. |

JimmySquirts
Republic Military School Minmatar Republic
20
|
Posted - 2011.11.04 00:35:00 -
[73] - Quote
Honestly after I started this thread last night I really had a hard time sleeping. There is so much potential here I believe if focus is kept and familiar concepts are retained where appropriate while making this new space qualitatively something truly different.
Some random thoughts as I was reading replies:
1) I don't envision jump drives in Eve Deepspace Regions. Players need to be at an inherent disadvantage in areas of logistics and self defense. I want players in Deepspace to feel threatened by something that feels organic and appears to respond aggressively to their presence.
2) I think I'm firming up against bubbles of the anchor able variety.
3) Access should be through regular stargates located in enough low\high sec systems to avoid the choke point issue.
4) I want star gates to periodically stop working as the result of hostile acts by npcs in entry point Deepspace systems. The reason for this involves a qualitative difference in alien npc technology. Alien npc technology permits area of effect rendering of capacitors on ships unrechargable for a given period of time(minutes) or on star gates the power source is zapped for potentially hours at a time. Consider that alien npcs picked up on New Eden transmissions where humanoids created a cacophony of controversy with Titan doomsdays. The aliens took the idea and, of course, made it better and more lethal. Imagine what happens to cloakers trying to meander around and then find their capacitor unable to recharge for 4 minutes because an alien npc titan fired off its super weapon. Or, your exploration group gets zapped by the super weapon and then the alien npcs hot drop you with a couple carriers or what not.
5) No local is somewhat of a given.
6) I like some of the ideas\posts involving vast systems a few hundred AUs in size with scannable treasure troves and dangers available to explorers. Warpable belts would still be around however.
7) Ratters wouldn't engage the bot program and chain belts like they do now, because my conceptionalization of the alien npc logic is that they detect your continued presence or expanded strength in numbers and they sortie to hand you your rear. Think intelligent incursions on steroids.
8) Probably would allow POS with special deepspace cloning vats because alien npcs would try and pod you if they can. Oh, yeah, they get interdictors and of course bubbles. No XL ship maintenance arrays either.
So this is the idea....something new but with enough form of the old to be inviting yet challenging. Tired of running empire missions for a pittance or dodging suiciders? Want to make a boatload of isk ? Tired of spending hours in fleet fights that seem scripted to the point one fight is like the last in too many respects?
Come to Eve Deepspace Regions and see whether you have what it takes to stay alive. Every dirty trick that players have played on each other can be written into npc logic in an environment where players are structurally denied their creature comforts and protections.
My main is a 2004 player. Everything else in Eve has been done and experienced. Nerfs have come and gone and come back. Every ship type has been flown and lost. All that remains is the ache for a new adventure and thrill... |

Caldari Acolyte
Perkone Caldari State
3
|
Posted - 2011.11.04 01:16:00 -
[74] - Quote
Unpredictabilty is the key to holding interest in deep space ventures, but the Stellar Cartographer ,advanced prober must play an important role here. Getting to Deep space systems should be difficult at best. BTW absolutely no stargates, it defeats the whole purpose.Hyperspace portals to deepspace should have to be probed out and should be rather rare occurances. |

JimmySquirts
Republic Military School Minmatar Republic
20
|
Posted - 2011.11.04 01:32:00 -
[75] - Quote
Caldari Acolyte wrote:Unpredictabilty is the key to holding interest in deep space ventures, but the Stellar Cartographer ,advanced prober must play an important role here. Getting to Deep space systems should be difficult at best. BTW absolutely no stargates, it defeats the whole purpose.Hyperspace portals to deepspace should have to be probed out and should be rather rare occurances.
I see a possible way to have both.....I see Deepspace Regions being about 25 jumps on the x axis and the same on the y axis. With there being 1st tier, 2nd tier, and 3rd tier, the deepest of Deepspace. Think of moving from Provi, to catch\impasse and then finally to feyth. 1st tier Deepspace is available either from connects from 2nd tier space or from empire low sec gates as I've described.
Probing in low sec and empire or Tier 1 space might result in discovery of temporal access routes to Tier 2 and Tier 3 areas. But temporal access points are not wormholes. They don't have mass restrictions because that is all balanced by what kind of ships can and cannot use any access point to Deepspace. Temporal access really is random...can be as short as an hour or as long as weeks....it's variable. There would be regular "smuggler type" gates connecting Tier 1,2, and 3. Temporal access also become "aware" to the NPC artificial intelligence after a variable time period. Another words, in my "organic" vision of Deepspace, Alien NPCs "feel" or "sense" an intrusion like they would a mosquito bite on their hand. |

Luninuas
Ministry of War Amarr Empire
3
|
Posted - 2011.11.04 03:15:00 -
[76] - Quote
Well i think it would be better instead of adding it farther out have the deep space above/below the current plane, or in between all of the systems.
Also a ship should be added about the size of a carrier that has production and research slots, a good sized corp hangar and mantinence bay on it, not armed at all, only a small drone bay. it would be nice for the people who just want to wander around. imagine people just wandering the depths of space occasionally stopping by a asteroid belt to pick up some ore to build some modules that they need and then continuing on their way. for it to truly work you would need to find some way to get moon mats from a ship, maybe a mod for this class?
also have it produce up to battlecruiser class?
Because i would love to just roam the heavens seeing what there is to see hunting what i wish and then every dew month popping back into known space and getting ready to go on another jaunt into the depths of space.
It would be great to have some truly unique sights and fun out there for those with the patience and the drive to explore the heavens, that is an eve that i would love (even more than i do) |

Solinuas
Beyond Evil and Good
9
|
Posted - 2011.11.04 03:48:00 -
[77] - Quote
Im kinda cross account double posting here but the moble base or whatever would need invention as well.
I would like it better if you didn't use a gate but rather something like a jump beacon, which just chucks you within a 80 AU sphere randomly at the other side or somesuch.
Also it should require real effort to find other people, as i imagine small fleets roaming around grabbing what they will, occasionally running into each other to have some swapping/chat, or killing each other in explosive fireballs, and some good old fashioned pirates going and ruining people days because it wouldn't be eve without them :) |

Alticus C Bear
University of Caille Gallente Federation
6
|
Posted - 2011.11.04 07:10:00 -
[78] - Quote
Commander TGK wrote:Alticus C Bear wrote:There are a lot of good ideas for an expansion here.
If you want to make it really remote then why not have it the other side of wormhole space.
Create some new classes of wormholes.
C7 & C8 same as C5 and C4 but can only be reached from C6 C9 and C10 same as C3 and C2 but can only be reached from C7 & C8 C9 and C10 could lead to a new set of systems as described.
The idea is to give a sense of deepening and shallowing of Wormhole space.
Corps could set up in the Wormhole systems but would be far removed from empire, plus the mass restrictions would prevent an immediate influx of capitals to the new regions and those with permanent bases on the borders would always be appearing in a different part of the new regions due to the wormholes moving.
I like the idea of having to scan and explore all systems with perhaps nothing but the sun to warp to at first, and no star map.
The idea someone mentioned for slightly randomised gates was good as well. While I'm all about expanding on wormholes, I think it would be better to introduce a new area/feature rather than expand whs right now.
Not really sure you understood what a meant, the wormhole idea was just a means to create a method of travel to the new areas. You would travel through wormhole space out the other side to the new regions.
People have suggested deepspace jumps or cyno's and was just another travel method idea, yes it would create more wormhole systems but they would pretty much be the same as the new ones which should be little work, then you would pop out into new regions with new NPC's anoms.
Think of it as crossing the Atlantic to get to the New World.
|

Solinuas
Beyond Evil and Good
9
|
Posted - 2011.11.04 09:00:00 -
[79] - Quote
well i dunno about the wormhole idea, id rather have it more as an extension of K-space, as opposed to an extension of W-space with connections to it of a more conventional fashion XD
|

Alticus C Bear
University of Caille Gallente Federation
6
|
Posted - 2011.11.04 09:39:00 -
[80] - Quote
JimmySquirts wrote:
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!
It was just my interpretation of the OP's post.
Problem is if it links in to existing null then it will just be exploited by the large alliances and supercap blobs and if people just want a jumping off point from High sec to rich new anoms then I donGÇÖt support this.
My idea was for regions of K-space (or perhaps UK-Space as it would be unknown) beyond the wormhole network, but different as people have suggested in the many good new ideas above in regards to no maps, or celestials on the overview and more aggressive NPCGÇÖs.
|

ASadOldGit
School of Applied Knowledge Caldari State
8
|
Posted - 2011.11.04 10:09:00 -
[81] - Quote
Alticus C Bear wrote: ... beyond the wormhole network ...
The trouble is, though, we don't know where the w-space systems are relative to New Eden. If they're in the same galaxy, they could be 10,000 light years away, and "deep space" could be thought of as up to 1000 light years away, implying they're not "beyond" them (depending on how you think of it).
I think the location and nature of these deep space systems is a separate argument to how you'd travel there (although, as others have pointed out, it should certainly not be easy to get there, regardless of the method of travel).
My container is NOT imploding! It's just a bit upset that it only sees T1 modules and cheap rocks. |

Adunh Slavy
Ammatar Trade Syndicate
64
|
Posted - 2011.11.04 11:15:00 -
[82] - Quote
Didn't read the whole thread, that said ...
There was an idea a few years ago proposed by Mcalais (Spelled wrong), I think it was, of something called "mesh". The basic idea was, as I recall anyway, a second set of areas that are close to existing systems but are not accessible via the current jump gate network. The areas them selves would be in static locations, for instance, between Jita and Perimeter, there is an area players could get to by way of using probes to find a rift/hole. From within these new areas, players can travel to other near by gated systems and other un-gated areas.
I use the term "area" so as to distinguish them from existing systems. Maybe some of these areas would have stars, maybe some of them would not.
The holes/rifts/whatever could be semi static, that is to say, they will remain in generally the same area of space, such that players could use the onboard scanner to find them, but will move every 24 hours or so. Let's say from jumpgates. For the Jita/Perimeter example, a player in Jita could go to the Perimeter gate, run the scanner and find the hole to the Jita-Perimeter area. The next day, from within Jita, the player would need to run the onboard to find the hole again. It would not be in the same place, but would still be within 4 AU of the Perimeter gate in Jita.
All these areas are of course lawless and operate under wormhole rules, no law, no sec loss, and delayed local.
To travel out of one of these areas to another area or one of the existing gated-systems, perhaps the "exits" are on the overview or near something warpable where the player would run the onboard scanner. I do realize the idea of this thread is that there is nothing on the overview that is a warpable/celestials, so this is a bit out of whack with that, but ... does everyone need a probe launcher all the time? Just an annoyance IMO for something like this.
|

Velicitia
Open Designs
47
|
Posted - 2011.11.04 13:11:00 -
[83] - Quote
Luninuas wrote:Well i think it would be better instead of adding it farther out have the deep space above/below the current plane, or in between all of the systems.
Also a ship should be added about the size of a carrier that has production and research slots, a good sized corp hangar and mantinence bay on it, not armed at all, only a small drone bay. it would be nice for the people who just want to wander around. imagine people just wandering the depths of space occasionally stopping by a asteroid belt to pick up some ore to build some modules that they need and then continuing on their way. for it to truly work you would need to find some way to get moon mats from a ship, maybe a mod for this class?
also have it produce up to battlecruiser class?
Because i would love to just roam the heavens seeing what there is to see hunting what i wish and then every few months popping back into known space and getting ready to go on another jaunt into the depths of space.
It would be great to have some truly unique sights and fun out there for those with the patience and the drive to explore the heavens, that is an eve that i would love (even more than i do)
\o/ new Capital Industrial! |

JimmySquirts
Republic Military School Minmatar Republic
21
|
Posted - 2011.11.04 16:52:00 -
[84] - Quote
Pretty much any reference to wormholes as they exist now somewhat miss the point of Deepspace Regions.
Wormholes are too closed off, inorganic from the standpoint of NPC threats, and really are too exploitable in too many ways. On the other hand, scanning does play a role in wormholes and scanning would be required\rewarded in Deepspace Regions. Scanning for temporal access points could speed up travel immensely, for example. Who knows, scanning could even reveal the location of the equivalent of "Borg HQ" in some .001 % of a chance to be scanned area of a large, remote, Tier 3 Deepspace Region!
In many ways, one of the guiding principles of Deepspace Regions is to "kick out from underneath" every crutch handed to alliances in the last 5 to 6 years. Jump drives are out, jump bridges, remote manufacturing is out, anchorable bubbles, supercaps, etc.
..And then, turn around and give the NPC presence in Deepspace some of those capabilities that had been human crutches or aids to living in space.
I think humans have been "coddled" in the sandbox. I think groups of humans in the sandbox have become political power blocs in csm, these forums, etc...to the point that meaningful and fundamental change to how players interact with space is not really going to happen through non-"out of the box" type thinking.
Eve Deepspace Regions turns every assumption about how current space is and turns it around in a way that hopefully is "kick in the nuts" for the typical "coddled" empire dweller or alliance type in nullsec. Space becomes living, organic, responsive to human presence to the extent that players fear not just other players, but the indigenous npc population as well.
I hope CCP picks up on this thread. The number of "likes" here should indicate that players en masse are receptive to radical reconceptualizations of space in Eve. |

Naomi Knight
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.04 16:58:00 -
[85] - Quote
make starbases killable :P |

Luninuas
Ministry of War Amarr Empire
3
|
Posted - 2011.11.04 23:05:00 -
[86] - Quote
I agree with jimmy, also in addition to the likes this has half the views of the sticky commonly proposed ideas lol |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.05 04:17:00 -
[87] - Quote
Lets keep this party train rolling! |

Agnarion
Archaic Enterprises
2
|
Posted - 2011.11.05 07:53:00 -
[88] - Quote
Some more idea's for the mix to keep the party going :) (its some futher itterations on proposed ideas and some new ones)
In deep space no one can hear you scream! How aboud no chat what so ever apart from fleet chat & corp chat with those people that are on the same tier of deepspace as you, to further add to the feeling of remoteness and isolation. (In deepspace no one can hear you scream!) this can then be circumvented by players by fitting a comm array to a modular ship or maybe an anchorable temporary buoy which lets you contact empire/known space, this could have as a downside that you are easier to scan down, and npc's dropping in for a visit.
How to get there: As on how to get there how aboud a "unstable wormhole" (ignore the wh part its not related to wh space) which can spawn in any area but only lasts for 1 hour (need to act fast if you find one) this will then deposit you somewhere in deepspace. But once you jump through them there is no way back and you will be stuck until you find an exit. the way back could be another unstable hole which will then randomly drop you in a part of known space you dont know ahead of time where this will be, you could get lucky and get deposited in high sec or you could be extremely unlucky and get dropped in alliance held null sec.
Once there: How i envision it deepspace is an area mostly for solo players and small gangs. This could be done by making all sites runable with small groups of people but also doable alone (as i proposed in my earlier post) and giving no advantage to big fleets what so ever (maybe even debuffs to rewards if you bring in large numbers into a site, ala incursions). As to the the space itself it shouldnGÇÖt be safe be any extend of imagination with environmental threats (large dust clouds which move at high speed and do constant dmg to your shield as small rocks hit it at huge velocityGÇÖs, radiation from unstable stars, etc) and other modifiers similar to cataclysmic variables & pulsars. However as to the pvp aspect it should definitely be possible but VERY hard to find other players (think 1 needle in a thousand haystacks and no magnet in sight to help you find it), and lets be honest what would eve be without pvp :)
would like to hear what the rest of you think :) |

ASadOldGit
School of Applied Knowledge Caldari State
10
|
Posted - 2011.11.05 10:37:00 -
[89] - Quote
Agnarion wrote: In deep space no one can hear you scream!
I like this idea, but how will they put out a mayday (or bait someone) if there's nowhere for them to cry? (But, if they chose to be alone, they can die alone too.) Also, if I'm going solo (as per your last paragraph), it would have to be one hell of a ship to fit a comm array as well as codebreaker/analyzer/salvager and still have decent tank/DPS. Battleship class, at least.
Agnarion wrote: How to get there:
This seems the logical way to get there. I'd like to note though (unrelated to your post) that some people seem to think that w-space is inside a wormhole, rather than just reached via wormhole. I find it hard to believe that all the naturally-occurring wormholes in New Eden just happen to point to one area of space (assuming w-space systems are all in the same area), as opposed to any one of the billions of other systems in the average galaxy! I wonder if it's possible for CCP to randomly-generate a system so that you could have literally "billions" of systems available! (not simultaneously though - "enough" would be generated at downtime to meet demand, and they'd disappear once all trace of player activity had gone (players, POS's, cans, etc))
Agnarion wrote: Once there:
This bit I'm not sure about. As a solo player, I love the idea of sodding off to a remote location to do anoms and stuff, but that's not really what EVE's about. I'm worried about excluding the nomadic corps who just want to live in a system for a few days/weeks then move on. But that sort of corp could be "large" compared to whatever a "small-gang" is. This is sounding a lot like w-space, which is also mass/numbers-limited. Should these systems be unattractive to small-corps? Do we just need a lot more w-space systems and anoms in the existing EVE? Should these systems be thought of as "livable" or just "visitable"? If we have too many new systems, small-corps might all leave blob-sec to carve out their own little slice of heaven, then no-one would see each other anymore.
I like the idea of the environmental damage, but it sounds a little bit risky for a solo ship that can't repair itself. Also, if this place is so isolated that it's hard to get into and out of, a lot of supplies are going to be needed to last the distance, which doesn't sound very solo-friendly.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

El 1974
Bendebeukers Green Rhino
21
|
Posted - 2011.11.05 13:11:00 -
[90] - Quote
JimmySquirts wrote:... Space becomes living, organic, responsive to human presence to the extent that players fear not just other players, but the indigenous npc population as well.
I hope CCP picks up on this thread. The number of "likes" here should indicate that players en masse are receptive to radical reconceptualizations of space in Eve. I have a feeling that creating a massive amount of space might require too many resources for pleasing too few players. I very much doubt that will be a viable option.
CCP on the other hand has communicated that they intend to make space more dynamic. This can make space you haven't visited for a while interesting to explore again. Specifically player activity (or lack thereoff) and the construction of structures should change the nature of a solar system. |

Agnarion
Archaic Enterprises
2
|
Posted - 2011.11.05 13:45:00 -
[91] - Quote
(note to ccp pls make the forum stop eating my post now i have to type it all over again )
ASadOldGit wrote:Agnarion wrote: In deep space no one can hear you scream!
I like this idea, but how will they put out a mayday (or bait someone) if there's nowhere for them to cry? (But, if they chose to be alone, they can die alone too.) Also, if I'm going solo (as per your last paragraph), it would have to be one hell of a ship to fit a comm array as well as codebreaker/analyzer/salvager and still have decent tank/DPS. Battleship class, at least.
The idea is that you can still communicate as you would normally but only with those in the same deepspace area. So as to still be able to coordinate fleets, organise corp ops etc however you cannot communicate with known space without a comm relay either on your ship or on a base of operations. (speaking of which how about that rather then being easier to scan down you suddenly show up on local if you are hooked into a commbuo whereas if you would not be hooked in you dont (like with wh systems today))
ASadOldGit wrote:Agnarion wrote: How to get there:
This seems the logical way to get there. I'd like to note though (unrelated to your post) that some people seem to think that w-space is inside a wormhole, rather than just reached via wormhole. I find it hard to believe that all the naturally-occurring wormholes in New Eden just happen to point to one area of space (assuming w-space systems are all in the same area), as opposed to any one of the billions of other systems in the average galaxy! I wonder if it's possible for CCP to randomly-generate a system so that you could have literally "billions" of systems available! (not simultaneously though - "enough" would be generated at downtime to meet demand, and they'd disappear once all trace of player activity had gone (players, POS's, cans, etc))
Very much like this idea would solve the crowding problem quite nicely (you cant really jump around anymore in wh space without encountering ppl every jump or every other jump)
ASadOldGit [b wrote:Once there:[/b] This bit I'm not sure about. As a solo player, I love the idea of sodding off to a remote location to do anoms and stuff, but that's not really what EVE's about. I'm worried about excluding the nomadic corps who just want to live in a system for a few days/weeks then move on. But that sort of corp could be "large" compared to whatever a "small-gang" is. This is sounding a lot like w-space, which is also mass/numbers-limited. Should these systems be unattractive to small-corps? Do we just need a lot more w-space systems and anoms in the existing EVE? Should these systems be thought of as "livable" or just "visitable"? If we have too many new systems, small-corps might all leave blob-sec to carve out their own little slice of heaven, then no-one would see each other anymore.  I like the idea of the environmental damage, but it sounds a little bit risky for a solo ship that can't repair itself. Also, if this place is so isolated that it's hard to get into and out of, a lot of supplies are going to be needed to last the distance, which doesn't sound very solo-friendly.
Yeah i can your problem. how i thought of it was that you would be flying a large capital size ship where you carry some additional ships (a mining barge a few combat ships and a prober). once you reach a suitable area you transform the ship (ala rorqual) into a small temporary base of operations where you can change fittings swap ships, compress ore etc. Once you finish with the area you transform it back into its ship form and fly off.
Yeah the larger corporations should be very much able to be nomadic within the deep space area's though i do believe that any occupation should be temporary and that you shouldnt be able to make a permanent home there. (this was the original intention of wh space which was never designed to be permanently inhabbited) though i do see the appeal in being able to set up a small illegal science colony somewhere in deep space :D
As to the thoughts aboud the possible emptying of other area's of space is something i havnt really thought about yet but i see your concern (need to think aboud this some more)
|

Caldari Acolyte
Perkone Caldari State
6
|
Posted - 2011.11.05 13:46:00 -
[92] - Quote
El 1974 wrote:JimmySquirts wrote:... Space becomes living, organic, responsive to human presence to the extent that players fear not just other players, but the indigenous npc population as well.
I hope CCP picks up on this thread. The number of "likes" here should indicate that players en masse are receptive to radical reconceptualizations of space in Eve. I have a feeling that creating a massive amount of space might require too many resources for pleasing too few players. I very much doubt that will be a viable option. CCP on the other hand has communicated that they intend to make space more dynamic. This can make space you haven't visited for a while interesting to explore again. Specifically player activity (or lack thereoff) and the construction of structures should change the nature of a solar system.
Lets face it Eve has become stagnant, boring and predictable, putting out more eye candy projects like new ships, which by the way we don't need will not hold interest for long. We need an injection of new life in the game and Deep Space if done correctly will accomplish that. |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.05 23:47:00 -
[93] - Quote
Caldari Acolyte wrote:El 1974 wrote:JimmySquirts wrote:... Space becomes living, organic, responsive to human presence to the extent that players fear not just other players, but the indigenous npc population as well.
I hope CCP picks up on this thread. The number of "likes" here should indicate that players en masse are receptive to radical reconceptualizations of space in Eve. I have a feeling that creating a massive amount of space might require too many resources for pleasing too few players. I very much doubt that will be a viable option. CCP on the other hand has communicated that they intend to make space more dynamic. This can make space you haven't visited for a while interesting to explore again. Specifically player activity (or lack thereoff) and the construction of structures should change the nature of a solar system. Lets face it Eve has become stagnant, boring and predictable, putting out more eye candy projects like new ships, which by the way we don't need will not hold interest for long. We need an injection of new life in the game and Deep Space if done correctly will accomplish that.
Exactly. WH's used to be the solution for this, but no longer, they are just filled with people. SPACE SHOULD BE EMPTY. MAKE MOAR. |

Jack Carrigan
Order of the Shadow The Revenant Order
176
|
Posted - 2011.11.06 16:11:00 -
[94] - Quote
This idea is absolutely phenomenal. Expanding space as we know it into a wild, free, harsh, unconquerable frontier which can either be a quick route to profit or a medical clone. Now, with all the speak of not being able to anchor anything out there (which I agree with, as it would help prevent it from being exploited by the "superpowers" in null.
I couldn't help but think of something. A new ship class.
Navigator-class Mobile Survey Station
A capital ship specifically designed for Deep Space. Designed by the Servant Sisters of EVE with assistance from CreoDron, ORE and Transtellar Shipping
Bonuses: 20% bonus to Cargo Capacity per Level 5% bonus to Shield Resists per Level 10% bonus to Drone Damage/HP per Level (able to support a full flight of small, medium and heavy drones - using them for combat or logistics purposes would be up to the individual pilot) 10% increase to scan strength of probes per level
Role Bonus: 10% bonus to Range/Velocity of Capital Tractor Beam per Level 10% bonus to Fuel Bay Capacity per Level 5% reduction in Fuel Consumption per Level
This ship in and of itself would be a bit of an enigma, as it would have such a specialized role. It would be capable of shield tanking, and utilizing tractor beams as well as the Expanded Probe Launcher. But where it would come in really handy, is if configured properly (utilizing a specialized siege type module), it could be "deployed" and thus allow for ships to dock with it (limited ship sizes) as if it were a mobile station (this feature would only work in Deep Space). During the time frame where it was "deployed" it would be immobile. In the event that it ran out of fuel while "deployed" it would eject the ships in its hangar into space and enter normal configuration again (or just be rendered completely immobile until it was refueled). It would have one refinery slot (which would refine at the tax rate of the corporation) and anything refined after the cargo hold was full would be ejected into space (thus making the pilot attempting to refine have to scoop it into their ship or take what they can).
I understand that a lot of people don't want to see more capital ships, HOWEVER, an idea of this magnitude would require a specialized ship of sorts, which would create more immersion as well-funded exploration teams could stay out longer. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Caldari Acolyte
Perkone Caldari State
7
|
Posted - 2011.11.07 00:05:00 -
[95] - Quote
Jack Carrigan wrote:This idea is absolutely phenomenal. Expanding space as we know it into a wild, free, harsh, unconquerable frontier which can either be a quick route to profit or a medical clone. Now, with all the speak of not being able to anchor anything out there (which I agree with, as it would help prevent it from being exploited by the "superpowers" in null.
I couldn't help but think of something. A new ship class.
Navigator-class Mobile Survey Station
A capital ship specifically designed for Deep Space. Designed by the Servant Sisters of EVE with assistance from CreoDron, ORE and Transtellar Shipping
Bonuses: 20% bonus to Cargo Capacity per Level 5% bonus to Shield Resists per Level 10% bonus to Drone Damage/HP per Level (able to support a full flight of small, medium and heavy drones - using them for combat or logistics purposes would be up to the individual pilot) 10% increase to scan strength of probes per level
Role Bonus: 10% bonus to Range/Velocity of Capital Tractor Beam per Level 10% bonus to Fuel Bay Capacity per Level 5% reduction in Fuel Consumption per Level
This ship in and of itself would be a bit of an enigma, as it would have such a specialized role. It would be capable of shield tanking, and utilizing tractor beams as well as the Expanded Probe Launcher. But where it would come in really handy, is if configured properly (utilizing a specialized siege type module), it could be "deployed" and thus allow for ships to dock with it (limited ship sizes) as if it were a mobile station (this feature would only work in Deep Space). During the time frame where it was "deployed" it would be immobile. In the event that it ran out of fuel while "deployed" it would eject the ships in its hangar into space and enter normal configuration again (or just be rendered completely immobile until it was refueled). It would have one refinery slot (which would refine at the tax rate of the corporation) and anything refined after the cargo hold was full would be ejected into space (thus making the pilot attempting to refine have to scoop it into their ship or take what they can).
I understand that a lot of people don't want to see more capital ships, HOWEVER, an idea of this magnitude would require a specialized ship of sorts, which would create more immersion as well-funded exploration teams could stay out longer.
+1 for originality. An anchorable portable station.
http://www.youtube.com/watch?v=-61z3ZlFnpQ |

Jack Carrigan
Order of the Shadow The Revenant Order
189
|
Posted - 2011.11.07 16:34:00 -
[96] - Quote
Bump for a good proposed idea. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Solinuas
Beyond Evil and Good
9
|
Posted - 2011.11.07 17:07:00 -
[97] - Quote
Im going to have to disagree with jack, make the cargo bonus a bonus to corporate hangar and have a very large ship maint array on it.
Im not opposed to docking with another ship but time and time again CCP has proven that attempting to dock a ship to another ship makes the server have a heart attack and die |

Jack Carrigan
Order of the Shadow The Revenant Order
190
|
Posted - 2011.11.07 17:10:00 -
[98] - Quote
Solinuas wrote:Im going to have to disagree with jack, make the cargo bonus a bonus to corporate hangar and have a very large ship maint array on it.
Im not opposed to docking with another ship but time and time again CCP has proven that attempting to dock a ship to another ship makes the server have a heart attack and die
This is what I was looking for. Constructive criticism is what I was going for, as it was just a base suggestion I pulled out of my ***. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Solinuas
Beyond Evil and Good
9
|
Posted - 2011.11.07 17:21:00 -
[99] - Quote
Also the corp hangar means it is mostly useful for corp use not alliance, i would like it to be mostly small corps rather than large corps or alliances.
Due to restrictions inherit in only having it as a corp hangar and maint for your storage for more than say 20 people you need another, and so on.
Change the Triage/Siege to something that allows small scale moon mining on the fly? (To make your own t2 mods) And of course make it have maybe 1 invention slot 2 Component slots 2 module slots and a ship slot for production up to maybe bc's?
I think that these regions should emphasize SELF SUFFICIENCY i think in eve we are too used to other people doing everything for our corp, you should have to have some people from all walks of eve to have it work.
To elaborate: Should have a couple miners/indi guys to Fly your base and mine and create what you need on the fly Need some PVE people to deal with the NPC's And of course PVP, to help against other players
All walks should be required for a nomad corp to function smoothy, and to encourage a true nomad, make some penalty to constantly returning to normal space for supplies? |

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.08 04:27:00 -
[100] - Quote
BUMP, looking for Dev input! |

Zyrbalax III
Goldcrest Enterprises
20
|
Posted - 2011.11.08 11:00:00 -
[101] - Quote
Bump, wanting dev input on this thread.
Also:
Deepspace as the sole source of new ultra-rare skillbooks found in some deepspace plexes: for example, "Ultrafast Reactions" providing 1% agility, targeting speed, rate of fire bonus per level; "Deepspace Defensive Combat Technology" providing 1% bonus to shield, armor and hull resists per level; "Comet Mining" which allows T2 mining modules to harvest the ultra-rare Zyrdolphite mineral from comets (only found in deepspace of course), which when used *instead of* tritanium in manufacture of ship hulls gives a 10% hull HP boost to the ship produced.
"The Mirror", a spatial anomaly that makes you fight a duplicate of the ship you're flying (same resists and stats). Are you good enough to beat yourself? How about multiples of yourself? |

Jack Carrigan
Order of the Shadow The Revenant Order
191
|
Posted - 2011.11.08 12:03:00 -
[102] - Quote
Free bump, as the Devs need to take a look at this. It would improve immersion for the nomadic types. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Zyrbalax III
Goldcrest Enterprises
20
|
Posted - 2011.11.08 13:24:00 -
[103] - Quote
Just to explore ideas around how to move around between "Deepspace pockets".
It seems to me we're talking about uncharted space here - which could mean the space between the stars, or systems with no jump gates (i.e. non-binary systems), or extra-galactic space. So I don't think stargates are the right way to go for travelling between deepspace pockets. Who would have set them up, and why haven't we used them before?
We could use randomly generated wormholes or something similar ("spatial rifts"?). Then we would have to think about how to restrict what kinds of ships can go through those rifts. The most logical restrictor would be mass, but this then presents us with a different issue. If we like the idea of some kind of mothership / deepspace exploration vessel, that would probably need to be orca-sized or bigger - i.e. a capital sized ship. Which might then make it more difficult to stop other capitals from entering deepspace by the same route.
My suggestion would be to use a new kind of jump drive - note this is NOT the same as the jumpdrives currently in use. These (experimental?) deepspace jump drives would only be capable of being fitted to certain vessels (i.e. your deepspace exploration vessel).
Use (new) deepspace probes to scan down a deepspace signature Lock your deepspace jumpdrive onto that signature, wind it up and jump
I still like the idea that you can only make one jump per day (after all, the distances involved are so big it takes a long time for the deepspace jumpdrive to recharge itself), and there's no available information about what's at the signature you're jumping to until you get there; so it's a step into the unknown every time. And if deepspace pockets move around every downtime, it means no guaranteed routes back to Empire.
Of course you could add something to deepspace signatures to get around this; maybe an ultra-rare Zyrmoxalot crystal found in brown dwarf stars that allow you to recharge your deepspace jumpdrive (one time use only per crystal), so if you find one of these you have a one shot "go back one space" card, which you'd use in emergencies only.
And then we have to think about how do you bring your buddies along if you're travelling in a small gang? A couple of ideas on this from me. Either the deepspace jump-capable ship can perform a "fleet jump" and take the gang along too (would need some form of mass restrictions here to prevent capitals coming too - say the jumpship can't "fleet jump" any ship bigger than itself, and size the ship between BS and caps?). If you have a new skill "Deepspace Exploration Vessels" which allow you to pilot said ship, then perhaps each level of the skill allows you to jump+5 fleet members with you?
This would mean you'd have to co-ordinate your gang closely, and if someone got left behind in deepspace, well it's either hope for a ride with a random passing group of explorers, or pod yourself back to your medical clone.
Or perhaps the mothership has a clone vat bay, so you dock your ship in the ship maintenance bay, store a clone in the vat and just jump to it when you want to do stuff in deepspace.
For me the first option feels better. Logistics should be difficult, and if you get separated from your gang with no deepspace jump drive, well you should be up the creek without a canoe.
|

Caldari Acolyte
Perkone Caldari State
7
|
Posted - 2011.11.08 20:06:00 -
[104] - Quote
"Cough" Dev imput "cough"  |

Jack Carrigan
Order of the Shadow The Revenant Order
199
|
Posted - 2011.11.08 21:30:00 -
[105] - Quote
IS THERE A DOCTOR.... err... DEV IN THE HOUSE!? "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.08 22:45:00 -
[106] - Quote
looking for DEV INPUT BUMPITY BUMP |

Luninuas
Ministry of War Amarr Empire
4
|
Posted - 2011.11.08 23:25:00 -
[107] - Quote
Well i was just thinking a HUGE open space and your only way to get around is....... warp use that warpdrive youve got sitting around, maybe have a low skill frigate that warps at like 40Au/sec and can allow ONLY your homeship thing to warp to it through something similar to a covert cyno? |

Mortrius
Defenders of Order
9
|
Posted - 2011.11.09 00:12:00 -
[108] - Quote
I like some of this, but it's unrefined... I wouldn't mind discussing this with the author though at some point. I think I have (and have had) some ideas that would put a lot of depth into this idea, if he is interested in talking about them. |

Jack Carrigan
Order of the Shadow The Revenant Order
200
|
Posted - 2011.11.09 16:47:00 -
[109] - Quote
This needs Dev attention.
 "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Xpaulusx
Hosti1e Traff1c Control
3
|
Posted - 2011.11.09 19:07:00 -
[110] - Quote
One of the better ideas iv'e seen posted , this needs some serious thought, could be the future of the game. +1 outstanding idea. |

Solinuas
Beyond Evil and Good
14
|
Posted - 2011.11.09 21:12:00 -
[111] - Quote
Yeah now we just need the bloody devs to look at it, although possibly we need to thrash it out and set up some things 1. How is it different from existing space 2. What group size does it cater to 3. How is it acessed? navigated? 4. How would it support people living there? 5. How risky/lucrative is it?
And i know its all been covered but itd be nice to have all of them answered in one post instead of scattered through the thread, ill start by dropping my ideas on the criteria
1- It is fundamentally BIGGER than normal space as the only way to travel is warping (and jumping to specialized beacons, which need to be planted by a ship that warped there in the first place), and its much more variable in what you find i.e. you stumble across an old repair station run by pirates, stumble across a massive ice field infested by rouge drones things of that sort. 2- Cater to small corperations 10-50 members, make it more difficult as numbers go up. 3-Have it acessed by jump beacons that just hurl you randomly into an 80AU sphere on the other end. As i said earlier the only way to make headway is warping, you can use special jump/bridge to leapfrog to your scout/leader but that is it. 4- Have it support people by having a sort of nomad base ship with a large SMA and corp hangar and some production slots so you can be self-sufficient, have all resources spoken for, you can find ice and ore, and your base ship could have a highslot module that allows moon-mining for t2 stuff. 5- have it be a wide range of difficulty and have it fairly random, so you can find something that takes a well-drilled group of 15 people with logi support, and then the next you find could be done by a lone guy in a t2 frigate, all of which are findable within eacother so the difficulty is not "fixed" like it is elsewhere, and have the rewards based off the difficulty of the sites |

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.10 00:29:00 -
[112] - Quote
Still looking for devs! |

Herzog Wolfhammer
Sigma Special Tactics Group
105
|
Posted - 2011.11.10 01:04:00 -
[113] - Quote
One thing that is arguably "game killing" is local. In particular in 0.0 space.
So they gave us a taste of "no local" in WH space. It's still argued if this is a good thing or not, and whether or not 0.0 should have no or delayed local.
Another killer is the gate mechanic. Local is the warning system for blobbing. It's these "gank pipelines".
Perhaps a kind of space where there are no gates except for being able to dial in a system for a warp to point?
It takes a probe launcher in a slot to find a WH, why not a point to point warp module?
CCP gave wormholes as a place for "no local", we need to try out a place for "no gates".
|

Horus V
SON OF RAVANA League of Reprobates
0
|
Posted - 2011.11.10 01:28:00 -
[114] - Quote
We definitelly need more space. Systems without gates... Travelling would take ages but I do like it. |

bartos200
DARK ADAMA Shadow of xXDEATHXx
2
|
Posted - 2011.11.10 21:20:00 -
[115] - Quote
i like some of the ideas about capital ships for small corps but i think there should be a lot to do for solo players as well and it should be rather easy to start out in deep space so you don't need a bil before you can even try and get in |

Insane Randomness
Among the Shadows Takahashi Alliance
9
|
Posted - 2011.11.10 21:38:00 -
[116] - Quote
What you ask for exists already. It's called NPC nullsec. And it is a very very wild place. |

bartos200
DARK ADAMA Shadow of xXDEATHXx
2
|
Posted - 2011.11.10 22:15:00 -
[117] - Quote
Insane Randomness wrote:What you ask for exists already. It's called NPC nullsec. And it is a very very wild place.
and npc 0.0 is usualy cleared by the big 0.0 blobs so if you want to spend 90% of your online time stuck in a station cause there is a 50 man alpha fleet stationcamping you go ahead and live in npv 0.0 |

Jack Carrigan
Order of the Shadow The Revenant Order
207
|
Posted - 2011.11.11 12:24:00 -
[118] - Quote
Still need a Dev to make input on this. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Rek Seven
Probe Patrol Project Wildfire
37
|
Posted - 2011.11.11 12:27:00 -
[119] - Quote
How would you get to this "deepspace"?
and...
Why is this needed? |

ASadOldGit
School of Applied Knowledge Caldari State
13
|
Posted - 2011.11.11 13:02:00 -
[120] - Quote
Rek Seven wrote:How would you get to this "deepspace"?
and...
Why is this needed?
All that stuff is discussed earlier in the thread... My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

This NameTaken
Yellow Jackets
1
|
Posted - 2011.11.11 16:19:00 -
[121] - Quote
Why do we need special ways to get to deep space? What if each (or some) system/s had items that could be scanned down, and warped to, that go farther and farther away from the sun. The further from the sun you get, the better the items you find there. If there were a limit to the maximum distance you could warp , you'd have to make multiple jumps to get back to a gate. |

Caldari Acolyte
Perkone Caldari State
7
|
Posted - 2011.11.11 16:30:00 -
[122] - Quote
I guess the Devs aren't receiving our signal. Then again maybe this scares them as this would require a major commitment of resourses and time, but it would be nice to know if there is any interest.  |

ASadOldGit
School of Applied Knowledge Caldari State
13
|
Posted - 2011.11.11 18:00:00 -
[123] - Quote
I've been thinking about what would be a barrier to the devs to starting this type of project. I suppose it depends on how much work there is to creating a solar system or area of space. Presumably they have tools to help them with this, but I'd quite like to hear from a dev if each system has to be designed individually, or if it's relatively automated.
As I mentioned previously, an automated system generator could be a useful tool to invest in. If designed carefully, it could make any size area of space from deadspace pockets, mission sites, anomalies, solar systems (including WH ones), even constellations & vast tracts of "empty" space (Deep space). Because the benefits would work across the entire game, it could result in noticeable time/effort/cost savings with both a "deep space" project and other projects that involve the creation of an area of space. They could even start with small experiments in randomising anoms & mission sites, and build up from there (I would not expect 'Deep space' to be a short-term project).
I wonder if the devs think that New Eden is crowded enough to justify the creation of extra space, because if they think there's still plenty of room for the current playerbase, they're not going to be in a rush to create any more.
Any chance a dev could give some guidance on what's possible and where the game's heading in terms of expansion of territory, because, as others have mentioned, there are some brilliant ideas in here, but they tend to lack focus, and some ideas overlap existing WH-space.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Jack Carrigan
Order of the Shadow The Revenant Order
208
|
Posted - 2011.11.12 14:45:00 -
[124] - Quote
Hello? Devs? Are you there?
Something here needs your attention!!!! "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Jack Carrigan
Order of the Shadow The Revenant Order
211
|
Posted - 2011.11.13 14:33:00 -
[125] - Quote
You can never have too much space. I want a bigger yard! DEV ATTENTION PLEASE! "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Zyrbalax III
Goldcrest Enterprises
22
|
Posted - 2011.11.14 13:29:00 -
[126] - Quote
Jimmy,
Can you change the title of this thread? Maybe to something like "78 likes and ***NO*** DEV input? wtf CCP???"
bumpage for more likeage
Z3 |

Jack Carrigan
Order of the Shadow The Revenant Order
221
|
Posted - 2011.11.17 00:25:00 -
[127] - Quote
A little more gas and hopefully a few more likes in the tank to get the Devs' attention.
 "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Zyrbalax III
Goldcrest Enterprises
29
|
Posted - 2011.11.17 13:49:00 -
[128] - Quote
Bumpity bump bump bump
Have a feeling this is "too big" of an idea for the devs to consider right now. Too much on their plates already with the nullsec design goals, fixing fw, lowsec, mining etc. Maybe in 5 years eh? |

Karash Amerius
Sutoka
22
|
Posted - 2011.11.17 16:31:00 -
[129] - Quote
The explorer in me longs for real exploration. It would be great if we, the players could find forgotten race jump gates that you must bookmark. Make them static to differentiate between wormholes, and they will become generally known...but you still have to find them yourself or have a bookmark.
Then double the size of eve. |

Solinuas
Beyond Evil and Good
15
|
Posted - 2011.11.21 20:40:00 -
[130] - Quote
lol i think we scared the devs off, maybe we should print this and nail it on our ship hulls on SISI? |

Somal Thunder
Red Federation RvB - RED Federation
6
|
Posted - 2011.11.22 00:48:00 -
[131] - Quote
No gates, no ice, no belts, meaner rats (like pirates in the vast ocean)... maybe the occasional group of drones in anomalies, wormholes should connect to these as well, capital ships should be able to travel here, obviously... no local...
bubbles though... we can't take away the bubbles. |

Spawne32
Omber Company Gryphon League
2
|
Posted - 2011.11.22 07:50:00 -
[132] - Quote
I see what the OP is saying, basically the in-between regions between systems. However that presents a bunch of technical problems to implement, seeing as how there would be barely any light, and just vast regions on epic scales where there would be completely nothing. A 32au probe wouldnt cut it. |

Ismaus Taeus
Machaira Redneck Rage
0
|
Posted - 2011.11.22 09:06:00 -
[133] - Quote
JimmySquirts wrote:No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous! Sounds a lot like Star Trek. Without the crew, and no phaser guns. |

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
3
|
Posted - 2011.11.22 10:36:00 -
[134] - Quote
This thread absolutely rocks !
Im a 2009 Eve player in search ....Started my own corporation , later created my own alliance took it to 0.0 for a few months..hold sov ..then got kicked out . Been in a C3 wormhole for the last 2 years joined another 0.0 alliance ...been killing npc rats to the extent that I almost have a +10 factional standing ...and the list goes on . All this time in search for that something that would make my Eve experience complete ........until NOW!
TBH Eve and everything it offers is getting old because youGÇÖre always in conflict with some idiots kill board...or some agro on ts etc. At some point you need to be able to load your **** on a 4x4 space ship and run for the hills ...or deep space.
I would like the idea that you could do the exploration solo but have to be a well skilled pilot in all disciplines to be able to make it in the wild without the west. The capital exploration ship is a necessity, and must be able to cater for all the needs of a solo player in the wild without the west ...or a small group of say max 20 m8ts ....
How you get there who cares ...just show me the way please I need a holiday !!!!!!!
|

Ta Mo
0
|
Posted - 2011.11.22 14:58:00 -
[135] - Quote
+1 |

Alexander Yukari
TerraNovae Workers Trade Federation
6
|
Posted - 2011.11.22 16:21:00 -
[136] - Quote
I would love this, since exploration is one my favourite past time activities. Hell I would just move to such space for share factor of fun and unknown.
This would be a good way to include two new ship types focused on exploration. Yes we have our T3s that can be great exploration vessels but not everyone wants to risk them.
Mostly rough sketch/idea how to access Deep Space, by whole corporation/fleet and way to avoid choke points.
Two new hulls based on Tier 2 Battle Cruisers. Both meant for exploration/deep space exploration. New skill "Exploration Ships"
"Armed Explorer" - Mean as main DPS force, able to scan on its own. Still keeping enough specialized equipment to fit Warfare Link. 8 highs, 7 Gun/Missile Hardpoints. 25m3 dronebay 25mbit (50mbit for galente) bandwidth. T2 resits.
Battlecruiser: 7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level 5% to damage of (Medium Lazors/Projectiles/Hybrids/HMLs)
Exploration Ships 10% increase to scan strength of probes per level. Second skills : -Amarr 5% reduction of capacitor recharge time per level -Galente 15m3 extra Drone Bay space -Minmatar 5% bonus to max velocity per level -Caldari 5% bonus to capacitor capacity per level
Role Bonus 99% reduction in Warfare Link module CPU need
"Support Explorer" - Exploration ship with enough tank and no DPS. 8 highs, no gun/missile hardpoints. T2 resists, higher base amount of shield/armor/hull. No dronebay. Enough mid slots for Prop/Codebreaker/Analyzer. Can be issue with shield tankers.
Battlecruisers 30% bonus to range and velocity of tractor beams per level. 7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level
Exploration Ships 10% increase to scan strength of probes per level. 20% to chance of archaeological find and data retrieval per level.
Role Bonus -25% bonus to survey probe flight time -99% reduced CPU need for Scan Probe Launchers. Can fit Deep Space Portal Generator.
New Module
Deep Space Portal Generator - Similar in work to jump portal generator, can bridge fleet to Deep Space. BS sized and below ships allowed. No caps/supcaps/orcas. Fleet lands in random spot of deep space. All DSPGs in fleet have coordinates of return point to K-Space from which jump originated. After activating it requires 600s calibration before jump. Ship is immobilized and DSPG creates a signature that can be scaned with any type of probes.
Yes if all DSPG fited ships in fleet are destroyed you are stuck in Deep Space. |

King KLoWn
Solaris Operations Forever Unbound
0
|
Posted - 2011.11.22 16:36:00 -
[137] - Quote
+1 |

Vodden
Darkspear Industrial
0
|
Posted - 2011.11.22 22:27:00 -
[138] - Quote
Bump for DEV attention |

Vizvayu Koga
20
|
Posted - 2011.11.23 00:18:00 -
[139] - Quote
I believe that having so many people and stuff in a single "region" (or zone or whatever you want to call it) may be a problem, I believe that may be one of the reasons why we have so many jumpgates instead of a single, big universe. But I hope to hear something from the devs as well... |

Ismaus Taeus
Machaira Redneck Rage
1
|
Posted - 2011.11.23 05:00:00 -
[140] - Quote
Commander TGK wrote:Captain Alcatraz wrote:What made me love EVE when it started was the cold, mysterious atmosphere, the unknown. Years later 0.0 feels no more special or distant than high sec, thanks to jump bridges, jump freighters, warp to 0 and its stagnant state. EVE was EVE when alliances had to escort convoys of freighters into deep 0.0 to move supplies or build an outpost, having to defend them from ambushes, that's the spirit of the EVE I loved, a dangerous, real space odyssey.
High sec needs less ISK generated in it, and the 4 empires separated by low sec systems Low sec needs to feel more like far west, a place for space gold diggers, caravans and bandits 0.0 needs to be more dangerous, less accessible, makes you feel you're somewhere far in space not 2-3 JBs away from empire WHs are a step in the right direction but once you've been there 2-3 times, you've seen it all
What EVE needs in 2011 to bring more of its original spirit is more mystery, make those stories in chronicles possible for players. A great addition would be MASSIVE uncharted space around 0.0, where there is no local, no bounties, where you could make dozens of jumps into desert systems, having to take note of your route, to finally end up discovering a Jovian stations in ruins, corporations testing prototype technology, remains of civilizations unknown, traces of early / alien space exploration, a pirate / hostile lair in the middle of nowhere +á la bad guys systems of Mass Effect etc. Players could map this space and sell their work, making good maps or false ones leading their buyers into a trap.
That's the EVE I dream of Well put Whoa, that's exactly what I was talking about in another thread here!
I was just talking about the economy in EVE, addressing how mineral consumption should impact the overall economy. And how CCP-made station and colonies should have a realistic impact on miners' yield in highsec and lowsec. That mineral content should be higher in nullsec, because no one is there nor are there any civilizations or stations occupying that space.
Go ahead and read it. Tell me what you think. |

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
7
|
Posted - 2011.11.23 11:28:00 -
[141] - Quote
Alexander Yukari wrote:I would love this, since exploration is one my favourite past time activities. Hell I would just move to such space for share factor of fun and unknown.
This would be a good way to include two new ship types focused on exploration. Yes we have our T3s that can be great exploration vessels but not everyone wants to risk them.
Mostly rough sketch/idea how to access Deep Space, by whole corporation/fleet and way to avoid choke points.
Two new hulls based on Tier 2 Battle Cruisers. Both meant for exploration/deep space exploration. New skill "Exploration Ships"
"Armed Explorer" - Mean as main DPS force, able to scan on its own. Still keeping enough specialized equipment to fit Warfare Link. 8 highs, 7 Gun/Missile Hardpoints. 25m3 dronebay 25mbit (50mbit for galente) bandwidth. T2 resits.
Battlecruiser: 7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level 5% to damage of (Medium Lazors/Projectiles/Hybrids/HMLs)
Exploration Ships 10% increase to scan strength of probes per level. Second skills : -Amarr 5% reduction of capacitor recharge time per level -Galente 15m3 extra Drone Bay space -Minmatar 5% bonus to max velocity per level -Caldari 5% bonus to capacitor capacity per level
Role Bonus 99% reduction in Warfare Link module CPU need
"Support Explorer" - Exploration ship with enough tank and no DPS. 8 highs, no gun/missile hardpoints. T2 resists, higher base amount of shield/armor/hull. No dronebay. Enough mid slots for Prop/Codebreaker/Analyzer. Can be issue with shield tankers.
Battlecruisers 30% bonus to range and velocity of tractor beams per level. 7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level
Exploration Ships 10% increase to scan strength of probes per level. 20% to chance of archaeological find and data retrieval per level.
Role Bonus -25% bonus to survey probe flight time -99% reduced CPU need for Scan Probe Launchers. Can fit Deep Space Portal Generator.
New Module
Deep Space Portal Generator - Similar in work to jump portal generator, can bridge fleet to Deep Space. BS sized and below ships allowed. No caps/supcaps/orcas. Fleet lands in random spot of deep space. All DSPGs in fleet have coordinates of return point to K-Space from which jump originated. After activating it requires 600s calibration before jump. Ship is immobilized and DSPG creates a signature that can be scaned with any type of probes.
Yes if all DSPG fited ships in fleet are destroyed you are stuck in Deep Space.
Im almost thinking that the exploration ship wether a cruiser /bcruiser or capital ship must be a none racial ship ...like the salvage ship or hulk etc ..... |

Vincent Gaines
Macabre Votum Morsus Mihi
149
|
Posted - 2011.11.23 13:02:00 -
[142] - Quote
ASadOldGit wrote:Caldari Acolyte wrote: What your proposing sounds like Extra-Galactic Space since Eve is a Galaxy in its own right, which is an interesting concept. Maybe Globular Clusters which can only be accessed by special portals. These portals could only be scanned down by max skilled probers. The easter eggs in these Globular Clusters would have to be something special like Jovian Technologies or something close to it.
Although I'm out of touch with the lore of New Eden, I get the impression EVE could only be a tiny fraction of a galaxy. New Eden is only a few dozen light years across, yet even a small galaxy is a good 50,000 LY's across. Also, a globular cluster would be a bit too big to just jump in to, considering they could have a good 100,000 stars in them ( http://en.wikipedia.org/wiki/Globular_cluster) - that's more stars than the whole of k-space. Admittedly, the view would be stunning, if the artists could render them properly. 
to be honest you don't ened to have these deep space areas aw part of the galaxy, just expand on the sleepers territory.
Now you have sleeper loot and NPCs, you can make huge systems with maybe one gate- frontier space. gates need stars but not planets, so have them go to massive starsystems with no celestials.
|

Vincent Gaines
Macabre Votum Morsus Mihi
149
|
Posted - 2011.11.23 13:05:00 -
[143] - Quote
Captain Africa wrote:Im almost thinking that the exploration ship wether a cruiser /bcruiser or capital ship must be a none racial ship ...like the salvage ship or hulk etc .....
It'd be a SoE ship.
There should be a ship that can tank and use exploration mods- salvaging, harvesters, codebreakers, etc. Throw up more and more random anoms in these huge multi-hundred, even thousand AU systems.
No nebulae.. just deep, dark space to get lost in. And from there CCP can get creative and throw some really wierd **** in to mess with you. Phantom AI, comets, gravity wells that damage your ship if you're AFK... space whales I don't care but there is a lot of wierd junk you can throw out there to give someone a story to tell.
And this also opens up the hiveship concept again. |

Seneqa
Surrender Dorothy Bipolar Stability
0
|
Posted - 2011.11.23 20:30:00 -
[144] - Quote
The concept is cool. Although, I'd suggest you have classes of deep space....sort of like WH space. Some systems ought to be SOV-able or held by Serpentis-in-hiding...etc......others too alien to even describe here.....think...blackhole in center with floating anomalies....or supernova......get to close...you get thermal damage....etc. Vary it so that you get a mixture for all types of players. I like the idea of using Wormholes that are hard to scan down.....exploration toons would have to be very very good to find these little nuggets....perhaps they're inside other wormholes....never seen in losec/nullsec/hisec....
It should be possible for loner alliances to get lost in space.....or an explorer to suddenly run into 'civilization' by that same alliance ....at the most unexpected locations.....think Bespin in Empire Strikes Back....or get so lost that they have a hard time getting back to Empire....LOL.....
|

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
7
|
Posted - 2011.11.24 06:23:00 -
[145] - Quote
Just became the Janitor for this thread .... |

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
7
|
Posted - 2011.11.25 06:47:00 -
[146] - Quote
Someone grab the stick ! |

Xpaulusx
Hosti1e Traff1c Control
3
|
Posted - 2011.11.27 13:50:00 -
[147] - Quote
Regardless of opposing ideas, Deepspace is a game changer, CCP needs to take a serious look at this, it just might save this game in which the content is extremely jaded and dated. |

MajesticParadise
Dark Secrets
0
|
Posted - 2011.11.28 00:58:00 -
[148] - Quote
The op's idea has alot of potential / merit. As it is, Eve has become stagnant, boring, and somewhat scripted. I hardly use my 2005 account and this one will probably end up being cancelled in the near future. A person can only do so much and then one day it happens...you get burned out.
Where is Eve now? One click away on my desktop. The next patch ...just updated eyecandy, some fixes, and another ship to sit and spin with...meh. Deepspace might provide some much needed content in which the devs could pursue.
The op has my vote....get it done devs...implement the unknown...give us Deepspace Explorations.... |

Tarn Kugisa
Modern Mining Industries Cosmic Maniacs
9
|
Posted - 2011.11.28 05:27:00 -
[149] - Quote
Lexmana wrote:This seems to be perfect for a new line of T3 Battleships designed for deep space exploring.
I mean, a cruiser just don't cut it if you want to go deep into the unknown and not see empire in many weeks. There has to be a significant cargo-hold for all the supplies you will need (and loot you get) and possibility to repair, reconfigure and refit modules in space. No POS. Just ships.
And I do like the idea of real distances that takes time.
This looks awesome, I would fly one.
I like this whole thread. +1 Heyoo! http://dl.dropbox.com/u/25996134/TASTY.png |

Solinuas
Beyond Evil and Good
16
|
Posted - 2011.11.28 05:31:00 -
[150] - Quote
For some reason i dont think the devs come here....... |

ShadowFire15
BOAE INC GIANTSBANE.
54
|
Posted - 2011.12.29 06:55:00 -
[151] - Quote
bump for an awesome idea that probably wont even be CONSIDERED to be implemented for the next 10 years. but hey we can dream. Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |

Mars Theran
EVE Rogues EVE Rogues Alliance
1
|
Posted - 2011.12.29 09:31:00 -
[152] - Quote
I think everyone likes the idea of new space, and many dislike he fact that it might be tied to the endless meta-gaming and RISK-style space aquisition battles of Nullsec.
I think a system where factions introduced new gates for deployment by players in Faction Warfare might be cool.
Essentially, using either Faction standings, or combined FW rank and standings to aquire and deploy a gate for a specific faction in a charted region of low sec space that can be used to travel to "Deepspace" or farther into the core or rimward arms of EVEs galaxy and aquire new space for the factions.
These area's would become NPC Nullsec, and would have the potential to lead to a great number of systems which may also be reached by other points, allowing for player dominated Amarr, Gallente,Minmatar, Caldari, and perhaps other Nullsec regions to be explored and expanded by players.
These regions would be rich in potential rewards, and with exception to the vast gates, (for lack of a better term), required to reach them or even link individual regions, be capable of being expanded from the original point of entry by more standard gates.
Some technology of the gates themselvs might prevent anchored bubbles around them, but there is no reason to postulate that it would otherwise be impossible to anchor such devices.
Concord would be non-existent of course, but NPC bounties in the form of LP or some other reward may still be available from the factions supplying the technology to access the regions.
Some of this technology might come as a direct result of sleeper research, or in the form of yet another boon from the Jovians to the empires, which may later be stolen and made available through pirates or corporations interested in gaining foothold their own territories, distant from the reach of the empires.
Rich in potential Faction warfare possibilities to bolster that flagging model; new space for everybody once the initial gates are brought online, and plenty of exploration possibilities, reason for new technologies and player accellerated growth without creating just more Nullsec.
New Skills would be required to set-up the gates, as well as to probe or otherwise locate the near star systems within the regions and places where you can anchor additional gates to reach them. Plenty of logistics required.
Some tech would almost certainly rely on the sleepers as every gate would have to encompass the destination and point of origin, with gates on either end. Instantaneous wormhole, gate seperation, transport of destination gate, etc... |

ASadOldGit
School of Applied Knowledge Caldari State
61
|
Posted - 2011.12.29 10:42:00 -
[153] - Quote
Hmm, I love these ideas, but I get the feeling not much is going to happen with it. Just discovered this article with CCP Soundwave, and I think he'd rather use the existing space in a different way. Whether or not CCP have changed their minds since July, I don't know, but it's not looking good.
http://www.evenews24.com/2011/07/31/ccp-soundwave-why-balancing-is-bad-and-monkeys-are-good/
Quote: Player: GÇ£Are you guys thinking about expanding the universe at all? S: GÇ£Yes and no. ThereGÇÖs always talk about adding more nullsec and more wormholes, but I donGÇÖt entirely see the benefit to it right now. We donGÇÖt need more empty space, we need to incentivize space to get people fighting over it.GÇ¥
As others have implied, I think the root cause of all this is that we just want to build something of our own without a thousand-person alliance telling us how to do it. That doesn't strictly need new territory, but perhaps reworking what we've got would be enough. Whether that's changes to sov mechanics, alliance or fleet size restrictions, or a combination of those, I don't have the experience to comment.
To a high-sec dweller like me, a nullsec system that was abandoned / unpopulated would effectively be "deep space". What an existing nullsec or wormhole dweller thinks, I wouldn't know.
Perhaps also hidden pockets in existing systems would be an alternative? (hidden via natural phenomena such as gas clouds, or via new cloaking technology, for example.)
Guess I'll have to keep dreaming in the mean time.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.29 14:22:00 -
[154] - Quote
As far as i see it all the posts have some for of info that i would love to see I would love to see the following :
Deep Space Systems : 750 GÇô 1500 new D-space systems scattered around the GÇ£GalaxyGÇ¥ This will decrease the population density by about 10%-20% -Black-hole mono-bi-tri-nairy systems hidden from the galaxy map -Systems holding : Planets, Moons, ICE-belts, Asteroid-Belts, Gas-clouds, All-types of Signatures, T3 resources (for new T3 ships) etc etc -Infested with : Sleeper IA level pirates/drones/empire fleets/ships set on destroying any and all player owned ships and structures.. they will increase their strength to match that of the residences. even youGÇÖre POD/Clone is no longer save, No Bounties, -D-space systems resource are depended on location in space, Close to / in between empire = Low resource value.. Close to / in between True Null Sec = High Resource Value -Capable of allowing both POSes and Outpost(s) (multiple would make it more hostile and fought over as 0.0 is now) -No Local (aGÇÖla W-space) -Only accable by DS exploration ships / DS Cyno / DS jumpbridge
Deep Space Signature ( DSS ) : -Signatures that are used by de Exploration ships as stepping stones to find the new D-space systems () -Missing the spot will result in dropping in K-space or Unknown hostile sites that can result in deadly injuries -Close to / in between empire = Easy to scan GÇô Small jumps Close to / in between True Null Sec = Very Hard to scan GÇô Lon range jumps -To long in 1 spot will result in GÇ£painGÇ¥
DS jumpbridge -New POS module that allows for a bridge between K-space and D-space -No way to password protect (free for all acces)(deathstar anyone ?) -Able to hookup to any POS (no sec limit) -No Super Caps allowed,
DS exploration ships -Capable of non-cyno Jump drive to scout the new areaGÇÖs -Capable of finding the new DS-signatures -Low Offensive / High Defensive capability -Incapable of being any form of game-changer in (SOV) warfare -All sizes.. size dictates jump-scanner range example : frigates = 0.5 Ly Cruisers = 1.0 Ly BC = 2.5 Ly BS= 5 Ly -A range not influenced by skills, accuracy is influenced. Low accuracy increase risk of missing a jump on to next stepping stone DSS -Able to light and detected DS cyno
DS combat / industrial / Mining ships -New T3 ships -Able to jump on DS cyno -Different sizes with ranges like the explorer ships -Handeling like there T2 same class competitors
SOO many more ideas just pop in my head .... its one hell of an expension |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.29 22:04:00 -
[155] - Quote
ASadOldGit wrote:Hmm, I love these ideas, but I get the feeling not much is going to happen with it. Just discovered this article with CCP Soundwave, and I think he'd rather use the existing space in a different way. Whether or not CCP have changed their minds since July, I don't know, but it's not looking good. http://www.evenews24.com/2011/07/31/ccp-soundwave-why-balancing-is-bad-and-monkeys-are-good/Quote: Player: GÇ£Are you guys thinking about expanding the universe at all? S: GÇ£Yes and no. ThereGÇÖs always talk about adding more nullsec and more wormholes, but I donGÇÖt entirely see the benefit to it right now. We donGÇÖt need more empty space, we need to incentivize space to get people fighting over it.GÇ¥
As others have implied, I think the root cause of all this is that we just want to build something of our own without a thousand-person alliance telling us how to do it. That doesn't strictly need new territory, but perhaps reworking what we've got would be enough. ...
there are so many possible solutions and so many diffrent development plans they can implement
new ships new space new missions new modules new / expensions on captains quarter new enemies] new money sinks etc etc
with Dust 514, new space can also be the planets, but that would mean a diffrent playstyle for the PODpilots
i think as players it is stil our duty to voice our ideas our feelings .. our dreams our hopes
and in my opinion there are no right or wrong ideas just pro's and con's on each
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
454
|
Posted - 2011.12.29 23:57:00 -
[156] - Quote
I spent some time thinking about this last night.
In my opinion the best way to do this is to make it a completely new aspect of EVE online.
One that you cant bring back endless mins from or piles of isk you made without any risk.
Basic deal ought to be. New ships new type of warp based on long periods of time. No potential for isk abuse outside 30M an hour for so for very skilled players. Basically a new game within a game that you access while docked.
In the main game once we are able to get to 100K accounts on for an average amount of time my opinion is that it will be time to double the amount of systems within low and nullsec.
By this point we ought to have.
A) A completely modular POS and Corp system to reduce the effect of spies and thus newer players will find it easier to get into nullsec action.
B) A change in many of the roles of T1 craft so that there is a great deal more variety of skill training and ship use.
C) A COMPLETE change in the mining system.
So all this is a general growth of EVE. |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
11
|
Posted - 2011.12.30 02:20:00 -
[157] - Quote
found through scanning mechanic.
NEW TERRAN GATES!!!
you find it use some kind of scanner/decoder on it. it activates and sends you and everyone on grid with you to a destination gate (or a derelict/adrift Terran gate ship that was lost in space) to return you have to repeat step 2 on the gate/gateship.
have 25-50 new deep space systems located in the normal eve cluster. visible as stars on the map with no gate lines entry points for these systems spawn in the same region as the system is located.
the systems:
can have distant stars (visible but not warpable) can have celestial bodies (not warpable, need to be scanned) moons in these systems are to unstable for POSs NEW MOON MINING SHIP!! BPCs found in sites in these systems can be Cyno'd to but not to a specific point in space (cyno'd ships are scattered over the sys) CYNO's show up on overvue as normal new radar sites (components for new ships/mods) new grav sites new mag sites (components for new ships/mods)
new Ladar sites (ancient gasses for T3? mods any booster ladar sites
belts in these systems need to be scanned with the OB scanner are 50% - 60% smaller than normal belts (in amounts of ore) but with all kinds of ore are spred over a wider area have random spawns.
10 new kinds of NPC ship.
"factional" gate ship so:
serpentis guristas sansha angel blood raider rouge drone amarr gallente minmatar caldari.
these ships will spawn in an anomily with apropriate escort. if spawned the systems anomilys and scan sites are all populated by the gateship faction so serp gate ship anomily spawns serpentis sites for that day/week. standings dont apply here so if you find a gallente gate ship its support is going to be more than likly hostile to you
gate ship sites will drop BPCs for:
faction/pirate modules gate modules. (to be fitted to Black ops battleships) 2 of these ships can provide a reliable but compramisable link to accessible space for these systems.
gate module takes 1 min to spool up and is a beacon in system(s) when active needs to be activated by ship in accessible space (normal EVE) to link to ship in dppe space will only establish link when activated at a Planet or a sun. gate module works the same as Terran gates/gate ships. can only be activated once every 23hours (by pilot not ship/mod) can only transport a limited mass (calculated by largest to smallest) (mass is calculated as ship+cargo mass not just ship)
i totaly whent over board here .
maby no normal cynos only Black ops cynos and no gate mods still the idear is now mentioned and up for debate
DD
|

ASadOldGit
School of Applied Knowledge Caldari State
61
|
Posted - 2011.12.30 04:05:00 -
[158] - Quote
SabuMaru ICE wrote:[...] -D-space systems resource are depended on location in space, Close to / in between empire = Low resource value.. Close to / in between True Null Sec = High Resource Value -Capable of allowing both POSes and Outpost(s) (multiple would make it more hostile and fought over as 0.0 is now) -No Local (aGÇÖla W-space) [...]
Just some thoughts around this part:
In theory, empire space is colonised because its systems are reasonably stable, but that doesn't mean that every system was colonised - they could well have skipped over systems because they were just too hostile to bother with. There could be stellar or non-stellar systems right in the heart of empire, but you'd never know about it. These systems don't have to have low resources, but they should be bloody difficult to live in!
I was going to suggest a system with a pulsar in it, but considering pulsars are visible from other galaxies, having one on your back door step would be kinda noticeable, and all of empire could have felt its effects by now, so how about something a little tamer - a star in the early stages of going nova; something that pulses system-wide with massive bursts of EM/thermal radiation every few minutes or hours (or a similar variety of effects, like wormholes currently have).
Something that wears down structures over time, requiring constant maintenance. Whether it's cyno-jammers, the "beacons" that broadcast local, POSs, etc - whoever lives there decides what structures survive. To support those who want to live there, a range of modules that have resistances to those specific environmental effects could be fitted to your POS or ship. Anyone wanting to invade you will need to fit their ships accordingly if they hope to survive.
As Dark Drifter suggested, perhaps the Terrans discovered these systems long ago and set up gates to them. There could even be Terran artifacts hidden away.
If, however, CCP Soundwave is going to completely chicken out and not make EVE awesomer , something like that could be done to some existing nullsec systems, so that the lazy alliances get their toys broken, and the active ones get some harsh systems with bigger rewards.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.30 07:42:00 -
[159] - Quote
ASadOldGit wrote:SabuMaru ICE wrote:[...] -D-space systems resource are depended on location in space, Close to / in between empire = Low resource value.. Close to / in between True Null Sec = High Resource Value -Capable of allowing both POSes and Outpost(s) (multiple would make it more hostile and fought over as 0.0 is now) -No Local (aGÇÖla W-space) [...]
Just some thoughts around this part: In theory, empire space is colonised because its systems are reasonably stable, but that doesn't mean that every system was colonised .....
i understand what you mean
its hard to figure out a way that will please both smal and large alliances will keep the game sandbox... but also give new fun things to do
on the resources : its just a must, if there are to many resources near Highsec .. this will flood the market and is just bad for bussniss on the star : also a nice option next tot he NPCGÇÖs hunting for us instead of waiting for us to hunt them Terran Tech : this might be a nice new way for Tech3 resources to be flowing into the game these resources should be diffrent from Wormhole coussins not to make them obsoleet |

Mars Theran
EVE Rogues EVE Rogues Alliance
1
|
Posted - 2011.12.30 08:11:00 -
[160] - Quote
I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death. |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.30 08:39:00 -
[161] - Quote
Mars Theran wrote:I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death.
Milkway should never ever be accible ... that would just kill the games lore but its long lost technolgy could be. better then what we have ... worse then the jove
|

ASadOldGit
School of Applied Knowledge Caldari State
62
|
Posted - 2011.12.30 09:19:00 -
[162] - Quote
SabuMaru ICE wrote:
on the resources : its just a must, if there are to many resources near Highsec .. this will flood the market and is just bad for bussniss
Yeah, I see what you mean here; that's why those sorts of systems would have to be fairly uncommon, and genuinely tough to exploit - too hard for the average carebear, anyway.
Balancing that difficulty would be tough though - make it too hard and very few will exploit it, but when CCP makes it "more accessible", they all cry about it being put into "easy-mode" for the noobs; make it too easy and it becomes another faucet like incursions, and when CCP makes it harder, they all cry "why you hate us, CCP?". You can't win.
In general though, the current system, where its difficulty increases the further out from high-sec you get, is probably the way to continue, but I also like the idea of little "gold nuggets" scattered around the place, so you have that "Oh wow!" feeling once in a while. The idea being that hopefully they'll want to know where they can get more of it, and start looking more at nullsec, where these systems would be a lot more common. A little try-before-you-buy sort-of-thing. My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
0
|
Posted - 2011.12.30 09:41:00 -
[163] - Quote
ASadOldGit wrote:SabuMaru ICE wrote:
on the resources : its just a must, if there are to many resources near Highsec .. this will flood the market and is just bad for bussniss
... A little try-before-you-buy sort-of-thing.
indeed
i know from my own experience that makin the jump to the more endgame matters like 0.0 and Wormholes is a massive increase in risk and reward Low Sec would be the middle ground you would think, but imo its not having these secluded DeepSpace systems that are accessible with jump drives but closed off like Wormholes would make logistics not a nightmare but harder then 0.0 and easier then wormholes PvP and PvE would be done in a different way as well adding a new dimension to those as well
The Risk Reward factor needs to be balanced moreGǪ in all facets oft he game Mining GǪ. MissionsGǪIncursionsGǪSignatures.. adding more content wouldnGÇÖt make that easier for CCP but in the end .. ist what we pay them for ;D
The career pathGÇÖs you can take now in game a varied, adding more will just make / keep it interesting
|

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
12
|
Posted - 2011.12.30 14:43:00 -
[164] - Quote
SabuMaru ICE wrote:Mars Theran wrote:I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death. Milkway should never ever be accible ... that would just kill the games lore but its long lost technolgy could be. better then what we have ... worse then the jove
Terran tech is far beyond the reach of even the smartest and long lived jovian. think of it this way.
EMPIRES: T1/T2 SLEEPER: T3 JOVE: T5 TERRAN: T>9000
in response to another poster in this thread:
i don't want earth to be discovered at all. what i want is new shines to play with
|

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
|
Posted - 2011.12.30 14:46:00 -
[165] - Quote
Dark Drifter wrote:[ Terran tech is far beyond the reach of even the smartest and long lived jovian. think of it this way.
EMPIRES: T1/T2 SLEEPER: T3 JOVE: T5 TERRAN: T>9000
in response to another poster in this thread:
i don't want earth to be discovered at all. what i want is new shines to play with
my appologize, not that well known with the lore
but ok.... what would be an nice T3 source then ? Epic Sansha's / Pirates ? more sleepers close to home ?
any idea's ? |

J Kunjeh
163
|
Posted - 2011.12.30 14:56:00 -
[166] - Quote
Intriguing ideas, for sure. Keep them coming.
One note though: asking for Dev input is useless in F&I...Dev's don't comment in this subforum (or, very, very rarely but never that I've seen to give support to an idea or to add to it directly through the forum). "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
|
Posted - 2011.12.30 15:11:00 -
[167] - Quote
J Kunjeh wrote:Intriguing ideas, for sure. Keep them coming.
One note though: asking for Dev input is useless in F&I...Dev's don't comment in this subforum (or, very, very rarely but never that I've seen to give support to an idea or to add to it directly through the forum).
So true
i think the Orignal Poster needs to start a Summary of this thread in the OP |

SabuMaru ICE
MINE THEM TO DEATH Coalition of the Unfortunate
2
|
Posted - 2012.01.09 11:50:00 -
[168] - Quote
any more ideas out there ?
so much stuff ,... so many good idea's
any one have any more ideas on this thread ? |

Revelation Acolyte
Science and Trade Institute Caldari State
3
|
Posted - 2012.01.10 15:37:00 -
[169] - Quote
Just a few notes on this great idea:
- If there are easily camped chokes, chances are your month worth of adventure will be lost in a single battle. Danger is good, but it can be overdone. - Manual warpdrive to fly somewhere is pretty cool, until you spend a day or so in continual warp to get back home. Warping != fun gameplay
From what I see, something like this would be a good solution:
K-space --WH-- W-Space -- DSWH -- D-Space.
Essentially, to get to Deepspace, you must first go through a wh, find a Deepspace WH and go on your adventure. It would be awesome if D-space wh lead to other D-Space and perhaps to Low-sec & High-sec WH. |

Commander TGK
The Deep Space Armada
4
|
Posted - 2012.02.20 04:07:00 -
[170] - Quote
Must....revive...this...thread |

Tchulen
Trumpets and Bookmarks
16
|
Posted - 2012.02.20 08:14:00 -
[171] - Quote
I haven't read the entire thread but the general idea seems a good one. You've got my vote. |

Jack Carrigan
Order of the Shadow The Revenant Order
559
|
Posted - 2012.02.20 08:35:00 -
[172] - Quote
Get the crash cart. Thread with epic ideas is coding. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

seany1212
eXceed Inc. No Holes Barred
89
|
Posted - 2012.02.20 10:12:00 -
[173] - Quote
Confirming this is an epic thread and needs more looks at. The idea of everything needing to be scanned is awesome, along with the space itself being giant and needing some new wider scanning probes just to pick up on planets.
The problem will be how to get around people living out of the space, if nothing is anchorable, even POS's and cans, it would reduce the problem but it wont stop people farming for hours (botting?) with multiple characters then dumping all the products on the market as even an orca could be used to live out of, fill with ammo, stick it into the deepspace pocket and log it off, log it on when you've got salvage from sites and log it off again once its stored in the hangars, rinse, repeat . Even if you changed it so only battlecruisers and below could fit in like C1 wormholes then you could just do the same with haulers.
A lot of thought would have to go into it in order to distance itself from wormholes and how to go about whether people should permenantly live within the space, wormholes were apparently only meant to be temporary living according to CCP but some have POS's on every moon and feel very much at home  |

James Amril-Kesh
Interstellar Faction 21
8
|
Posted - 2012.02.20 21:15:00 -
[174] - Quote
Caldari Acolyte wrote:I guess the Devs aren't receiving our signal. Then again maybe this scares them as this would require a major commitment of resourses and time, but it would be nice to know if there is any interest.  That's what I was thinking. I would love to see this done as much as anyone else here, but it is asking a lot of the devs.
But hey, nobody ever said there was a limit to how much you could ask for. So I too would like to ask for this. :P Support showing T2 and faction frequency crystal damage in the info window! |

Tarn Kugisa
Modern Mining Industries Space Mongolians
28
|
Posted - 2012.02.21 00:19:00 -
[175] - Quote
Probably mentioned before, DeepSpace needs to be less accessible than Wormhole Space. We should also need to have a new set of ships, Possibly made by ORE or the ships could be based on the Tier-3 Battleships. The ships would be equipped with special sensors and Jump Drives, to allow them to scan and access DeepSpace. The ships could also set up a Beacon to allow other ships to jump in, or the ship could allow other ships to jump with it. [END MY IDEAS] Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

Nick Bison
Bison Industrial Inc Thundering Herd
14
|
Posted - 2012.02.21 03:52:00 -
[176] - Quote
Solinuas wrote:lol i think we scared the devs off, maybe we should print this and nail it on our ship hulls on SISI?
Or perhaps we should print it in Braille and shove it up CCP's arse  |

Mike Whiite
Progressive State
20
|
Posted - 2012.02.21 10:11:00 -
[177] - Quote
Although I realy love the idea of deep space exploration and I'm full of ideas about it.
Don't we already have a problem of vast area's that are empty?
Couldn't we start with making exploration as it is now a more intresting thing to do.
CCP has this Incarna Engin, at the moment all I hear is that they want to use it to make walking in Stations possible, although I'm not against that I see quite some problems making that intresting.
Why not use that engin to make Archeoligy and Hacking more intresting.
the basic idea I have arround this would be an implant that would let you take direct control of a new kind of drone (would be used to change interface from eve to Incarna engin like loading a station and get over to the layout of the Station that should be hacked/ancient site to pluder)
Make exploration vessels that can anchor arround intresting exploration sites and use the incarna engin to let new kind of drones dock (enter stations for hacking (could be done with some combat and searching for the richt computer to hack of data to retreive from an anchient wreck ect ect)
You could make the achoring of the ship and ability that could be used with a special cloak, so you can't be attacked while docked/achored or you could make it possible to get an alarm when something aproaches and you can disconect from your drone to fight of npc/players
You could make these sites so that ther could be a fight between drones of different players as well, might even be a draw back when one is killed while you're connected to it, (Destroys implant, lowers atributes for a short time ect ect)
It's a short version of something I ment to post on these forums for a while now as an idea for an expention or part of it, it would give space to some new ships drones, skills, mods and implants and the like. |

Jack Carrigan
Order of the Shadow The Revenant Order
560
|
Posted - 2012.02.22 05:24:00 -
[178] - Quote
****! The thread is flatlining!!!!!!!!!!
-----v^------v^---------------------------------------------
*CLEAR!*
--v^---v^---v^--
There we go.
THIS THING MUST LIVE!!!!!!!!!!! "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

James Amril-Kesh
Interstellar Faction 21
10
|
Posted - 2012.02.22 07:07:00 -
[179] - Quote
Dark Drifter wrote:SabuMaru ICE wrote:Mars Theran wrote:I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death. Milkway should never ever be accible ... that would just kill the games lore but its long lost technolgy could be. better then what we have ... worse then the jove Terran tech is far beyond the reach of even the smartest and long lived jovian. think of it this way. EMPIRES: T1/T2 SLEEPER: T3 JOVE: T5 TERRAN: T>9000 in response to another poster in this thread: i don't want earth to be discovered at all. what i want is new shines to play with I think they should eventually reopen the EVE gate and find that the event that closed the EVE gate was so cataclysmic that it destroyed Earth as well and a good portion of the Milky Way. Support showing T2 and faction frequency crystal damage in the info window! |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
133
|
Posted - 2012.02.22 07:54:00 -
[180] - Quote
Jenshae Chiroptera wrote:Brooks Puuntai wrote:ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in.  This is actually something that I've been thinking of as well. Having in a sense just a massive plot of space where there are no celestials to warp to. You have to rely on scanning to find objects, anomalies, sigs, etc in order to move. Like stepping stones. Enjoy being ganked at the jump in point.
Jump in point could be made random. |

Xam Nesse
Aliastra Gallente Federation
8
|
Posted - 2012.02.26 02:36:00 -
[181] - Quote
Just read all 9 pages. +2 thread and needs a bump.
Some outstanding and creative ideas here. Hope the OP consolidates them and drops into the Assembly Hall. |

Malcolm Roberts
Organized Chaos Inc Spectral Knights
0
|
Posted - 2012.02.26 06:59:00 -
[182] - Quote
+1 to this idea.
Also, just to throw this out here - science says it's possible real wormholes might lead to other dimensions.
So maybe these anomalies could go to alternate universes where even the physical laws might be different. Where lasers might not work, for example. Nastier versions of wormhole effects. Or they go to a New Eden that's been overrun by sleepers.
Just throwing that out there.... |

Vassal Zeren
Uncontrollable Innovations
8
|
Posted - 2012.02.26 20:42:00 -
[183] - Quote
Captain Alcatraz wrote:What made EVE special when it started was its cold, mysterious atmosphere, the unknown. Years later 0.0 feels no more special or distant than high sec, thanks to jump bridges, jump freighters, warp to 0 and its stagnant state. EVE was EVE when alliances had to escort convoys of freighters into deep 0.0 to move supplies or build an outpost, having to defend them from ambushes, that's the spirit of the EVE I loved, a dangerous, real space odyssey.
High sec needs less ISK generated in it, and the 4 empires separated by low sec systems Low sec needs to feel more like far west, a place for gold diggers, caravans and bandits 0.0 needs to be more dangerous, less accessible, makes you feel you're somewhere far in space not 2-3 JBs away from empire WHs are a step in the right direction but once you've been there 2-3 times, you've seen it all
What EVE needs in 2011 to bring back some of its original spirit is more mystery, make those stories in chronicles possible for players. A great addition would be MASSIVE uncharted space around 0.0, accessible through abandonned / hidden stargates. There would be no local, no bounties, you could make dozens of jumps into desert systems, having to take note of your route, to finaly end up discovering a jovian stations in ruins, experiments of prototype technology made by empires or pirate factions, remains of unknown civilsations, traces of early / alien space exploration, a pirate / hostile lair in the middle of nowhere +á la bad guys systems of Mass Effect, buildable + destructible player outposts, etc. Players could map this space and sell their work, making good maps or falses ones leading their buyers into a trap. That's the EVE I dream of, hope the game is something like this if its still around in 10-15 years
OMG so true! |

Hannchin
Dominus Machinarum Lizard Kings
0
|
Posted - 2012.02.26 21:43:00 -
[184] - Quote
Fantastic idea, definitley a way to add gameplay to a group that seems left out. Small to medium corps |

Martyri Sunstride
Vicon Torq Labs
3
|
Posted - 2012.02.26 22:56:00 -
[185] - Quote
I love so many of the ideas posted here.
But, think about it. 10 pages, 400x the views of any other topic in this forum, and no dev has posted? I've seen dev's post on a hell of a lot of smaller less noticeable topics.
I get the feeling a DEV has already read this. Maybe they're being tightlipped, "Gosh, we were going to implement that next expansion, damnit."
;) |

Hannchin
Dominus Machinarum Lizard Kings
1
|
Posted - 2012.02.27 00:47:00 -
[186] - Quote
Martyri Sunstride wrote:
I get the feeling a DEV has already read this. Maybe they're being tightlipped, "Gosh, we were going to implement that next expansion, damnit."
They are probably letting us argue out the kinks before they say anything |

Ager Agemo
X-Factor Industries Synthetic Existence
40
|
Posted - 2012.02.27 04:52:00 -
[187] - Quote
+1 to this, i would like it to be like 500 AU solar systems where celestials must be scanned and you cannot anchor anything bigger than a starbase.
no outposts, no jump bridges, no capital ships, sounds awesome.
also NO bounties for RATS, and instead of stargates or wormholes to travel they could use the original Highway system that was developed for EVE where you would warp between systems, just that you first should scan for the system you want to warp to. sort of galactic scanning instead of solar system scanning. |

Amaroq Dricaldari
Malicious Mission Murderers
87
|
Posted - 2012.02.27 07:50:00 -
[188] - Quote
No. This is not YouTube. This is my signature. There are many like it, but this one is mine. |

Sasori michi
Perkone Caldari State
3
|
Posted - 2012.02.27 12:06:00 -
[189] - Quote
This thread is full of awesome ideas. Free bumpage |

James Amril-Kesh
Interstellar Faction 21
36
|
Posted - 2012.02.27 12:18:00 -
[190] - Quote
The more I read the more I like. +1 Support showing T2 and faction frequency crystal damage in the info window! |

chris Karo
Alfa Strike Space Holdings
1
|
Posted - 2012.02.27 15:27:00 -
[191] - Quote
+1 To an amazing idea!
Please CCP intorduce this ASAP |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
108
|
Posted - 2012.02.27 18:28:00 -
[192] - Quote
This could use a mobile base of operations.
I will leave others to hash out what makes sense for capacity and capabilities, but here is an idea I tossed to someone else about how they might try to handle the portable aspect of it.
Maybe this can be a useful starting point to something that will fit into this idea.
A freighter sized ship that deploys itself. (Becomes a port-a-station)
Requires anchoring 5, etc. (It stops being a ship once deployed)
Noone pilots it. (what?)
It is effectively a big drone. Huge freighter sized thing. The person who owns / unanchors it is automatically in a fleet with it, and guides it through intra-system warps with fleet commands. For use of jump gates, it will always attempt to jump after the controlling pilot. Cannot jump except by jump gate. Cannot use jump bridges. Cannot shift from base to mobile mode with pilot's online and inside. (Offline pilot's will come back in the last ship they had selected as active, at the location near where the station is currently, exactly as if they had logged off in space.) (They were auto-ejected into space by logging in during transit) Moving this thing will be dangerous, and if the controlling pilot's ship gets destroyed and podded, it drifts until the next pilot claims it.
Option: Possibly limit which ships can act as controller to move it. |

Velicitia
Open Designs
680
|
Posted - 2012.02.27 19:01:00 -
[193] - Quote
Hannchin wrote:
They are probably letting us argue out the kinks before they say anything
Or they killed the OP, and are hoping this thread dies  |

Ager Agemo
X-Factor Industries Synthetic Existence
41
|
Posted - 2012.02.27 21:39:00 -
[194] - Quote
Nikk Narrel wrote:This could use a mobile base of operations.
I will leave others to hash out what makes sense for capacity and capabilities, but here is an idea I tossed to someone else about how they might try to handle the portable aspect of it.
Maybe this can be a useful starting point to something that will fit into this idea.
A freighter sized ship that deploys itself. (Becomes a port-a-station)
Requires anchoring 5, etc. (It stops being a ship once deployed)
Noone pilots it. (what?)
It is effectively a big drone. Huge freighter sized thing. The person who owns / unanchors it is automatically in a fleet with it, and guides it through intra-system warps with fleet commands. For use of jump gates, it will always attempt to jump after the controlling pilot. Cannot jump except by jump gate. Cannot use jump bridges. Cannot shift from base to mobile mode with pilot's online and inside. (Offline pilot's will come back in the last ship they had selected as active, at the location near where the station is currently, exactly as if they had logged off in space.) (They were auto-ejected into space by logging in during transit) Moving this thing will be dangerous, and if the controlling pilot's ship gets destroyed and podded, it drifts until the next pilot claims it.
Option: Possibly limit which ships can act as controller to move it.
Even Better or easier, a WarOrca that to be boarded requires a password, and can haul maybe 3 or 4 fitted battleships inside and has some utility slots on it. and bonuses for that. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
109
|
Posted - 2012.02.28 02:06:00 -
[195] - Quote
Ager Agemo wrote:Nikk Narrel wrote:This could use a mobile base of operations.
I will leave others to hash out what makes sense for capacity and capabilities, but here is an idea I tossed to someone else about how they might try to handle the portable aspect of it.
Maybe this can be a useful starting point to something that will fit into this idea.
A freighter sized ship that deploys itself. (Becomes a port-a-station)
Requires anchoring 5, etc. (It stops being a ship once deployed)
Noone pilots it. (what?)
It is effectively a big drone. Huge freighter sized thing. The person who owns / unanchors it is automatically in a fleet with it, and guides it through intra-system warps with fleet commands. For use of jump gates, it will always attempt to jump after the controlling pilot. Cannot jump except by jump gate. Cannot use jump bridges. Cannot shift from base to mobile mode with pilot's online and inside. (Offline pilot's will come back in the last ship they had selected as active, at the location near where the station is currently, exactly as if they had logged off in space.) (They were auto-ejected into space by logging in during transit) Moving this thing will be dangerous, and if the controlling pilot's ship gets destroyed and podded, it drifts until the next pilot claims it.
Option: Possibly limit which ships can act as controller to move it. Even Better or easier, a WarOrca that to be boarded requires a password, and can haul maybe 3 or 4 fitted battleships inside and has some utility slots on it. and bonuses for that. The value with this is that it never is a piloted ship, so it cannot log off.
When it is anchored, it's functions as a small outpost would go active, and pilots could dock in it. Repair, Corporate hangar, jump clones, (always remember to place a new one when you leap in) Exotic dancers maybe
The catch, if it's captured while mobile, is that whatever was stored in it would be controlled by the new owner, who would just need to anchor it to take what they wanted from inside. |

Im Super Gay
Hedion University Amarr Empire
8
|
Posted - 2012.02.28 04:07:00 -
[196] - Quote
There's a lot of good ideas in this thread, but a lot of them are far out and will never be implemented. In the spirit of the OP I'd like to suggest a way for more systems to be added in the easiest possible way for CCP, i.e., no new wacky game mechanics or ship classes.
The Outlying Systems
Accessible by normal stargates with many entry points in lowsec and NPC 0.0 and of course wormholes
Each system must be at least 14.626 ly apart (farther than the jump range of a max skilled carrier)
System mechanics are like WH space but with no bubbles allowed
Each system has the resources of -1.0 truesec: best ore, anoms and the chance for officer spawns
Every pirate faction can spawn in belts and their anoms in every system
The back story would be that the pirate factions have been exploring systems on the edge of the galaxy (explaining the long distances between systems) and putting up secret stargates between these systems that have just been discovered (the stargates). Due to the logistical challenge of the long distances involved, no one pirate faction has been able to control any system, and they all are fighting to control all the systems, hence why you can find all pirate factions in each system. You can kill serpentis in a belt, and then the next wave of rats could be blood raiders, etc.
The draw to go to these systems is a chance at -1.0 truesec systems. The challenge is that there will be no local, and logistics will be much more difficult since you will have to live out of a POS if you want to stay long term, and jump freighting will be impossible due to the extreme distances between systems. No bubbles so that its harder to control a system, and many entry points to these systems so that its hard to camp choke points like the current entries into 0.0. You can of course build capital ships in the system, but its a dangerous proposition using capital ships in a system without local that can be accessible via stargates. I can only imagine that once capitals are spotted in a system there will be many more people scouting them to pop them.
BAM, its a parallel idea to the OPs, but much more easily implemented with the current game mechanics.
TL;DR get a longer attention span |

Asudem
Aliastra Gallente Federation
5
|
Posted - 2012.02.28 04:56:00 -
[197] - Quote
JimmySquirts wrote: 6 ) No anchorable bubbles
Why no bubbles? They are a part of non-empire regions, so they should realy be anchorable even if I dont like those things that much.
ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in. 
I like that idea as well. In generals I would go a step further and would say that there are no stargates. The only way to get into this areas is one jump beacon on the edge of that room of space so capitals can jump on it or open up a jump bridge. Rats in there are using ships from frigates up to dreadnoughts and carriers, and on some anoms NPCs will apear in Titans as well to r.a.p.e. the s.h.i.t. out of you. But the massive bounty brings up the challenge. |

Achrius
Galactic Federation of Lolis
0
|
Posted - 2012.02.28 13:17:00 -
[198] - Quote
Lelith Hellebron wrote:ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in.  You musn't be afraid to dream a little bigger, darling. What if a change was implimented that allowed us to manually activate our warp drives, moving in any direction we choose in three dimensions, and able to set an exit from the warp tunnel anywhere along the line, who's length would be determined by capacitor capacity. Personally, I think it's a little silly that we cannot do this already, though implimenting it would be difficult, I'm sure, and its uses limited. However, building on your idea, what if we had these deep-space spheres at 10k-50k AU across instead of a measaly 200-300? Entire corporations could 'hide in plain sight', as it were, simply due to the sheer magnitude of the space (which is how deep space would actually work). Such abilities and arenas would truly open up a multitude of possibilities for many aspects of the game, not just scanning. Just brainstorming some effects this would give rise to; -There would need to be changes to the scan skills tree to vastly increase the radius of a scan. -Exploration ships would need to be cap heavy to warp in longer intervals, and thus be more efficient. -These spaces could fit inside the cluster that already exists; between systems, as the space that Jump gates normally allow us to bypass. -PVP in these areas would be interesting, as having speedy scanners and tacklers with a good, long warp distance would be crucial. Cap recharge would be important, as it would dictate how quickly you can make a significant jump again. -Logistics would require good scanning scouts (to avoid pirates) And that only scratches the surface. Such a big playground could be home to lots of interesting new gameplay elements.
This is an awesome idea.
How about activating warp drive, and you enter warp. You would be able to move around normally, like you would out of warp. You'd be able to approach other players in warp, ie locking onto them with your scanners, outrun them/ match their velocity, in order to scramble their warp drive and bring them out into normal space. This way you could even build ships based on velocity, say you have a ship going 6AU/s, you'd be able to outrun most "normal ships". An interceptor going 13.5AU would hunt it down quickly etc.
I was also thinking, how about another fitting slot ie High, Mid, Low slots and an additional Warp slot, where you could introduce new modules that increase warp speed, but also increase capacitor usage. Something to increase your acceleration, longevity etc. For example a ship going at 8AU is trying to hunt down a ship going at 9AU, the ship going 9AU would require a lot more capacitor than the ship going 8AU. It wouldn't be able to catch up to it straight away, but the 9AU ship won't be able to hold 9AU constantly, and would have to slow down eventually, in which case the 8AU ship built for longevity would be able to catch up.
I kind of like this concept because it stop the "once in warp you're invincible", if you get into warp they won't catch you etc, they'd be able to hunt you down as well, and you'd have to outrun them.
Additionally how about having no warp scrambling at all? You've found a target, he's ill equipped for combat but he's got a decent warp drive, he might be able to get away from you, if it drags on a bit. But at the same time your ship's defences would be less in warp than in normal space. Also how about your warp drive would be disabled if your ship is damaged below a certain threshold, say less than 90% structure or something.
Let's say you win the encounter but you're down to 60% structure, you'd have to repair your ship(Though this would be stupid because no one would carry a hull repair conventionally). However let's say you could put your ship's crew to work and have them slowly repair your ship, say .1%/second or something, which could be improved with skills. In that time span, you could be jumped by someone else, your ship's shields/ armour could hold off the enemy until your crew's repaired the structure, unless they get through first. |

Niall R
STA'IN The Devil's Warrior Alliance
2
|
Posted - 2012.02.28 14:50:00 -
[199] - Quote
I'm going to be blunt.
No.
The deepspace idea by itself, I can see working. Just fine. What I don't like the sound of is the warp drive reworking. It's absurd. Manual control midwarp? Target locking midwarp?You may as well just ask CCP to bring back the 8 mwdscorpian.
If it comes down to it , I wouldn't disagree with the implemtation of the original idea. Anything other than that is a total no. |

James Amril-Kesh
Interstellar Faction 21
39
|
Posted - 2012.02.28 22:16:00 -
[200] - Quote
Niall R wrote:I'm going to be blunt.
No.
The deepspace idea by itself, I can see working. Just fine. What I don't like the sound of is the warp drive reworking. It's absurd. Manual control midwarp? Target locking midwarp?You may as well just ask CCP to bring back the 8 mwdscorpian.
If it comes down to it , I wouldn't disagree with the implemtation of the original idea. Anything other than that is a total no. I'm also not in favor of manual warp control. If it has to be redone, IMO it should be pick a direction, distance, and go. No dropping out of warp early or maneuvering. Once you go, you've passed the point of no return, just like warping anywhere else. Being able to choose your direction and distance of warp would be something exclusive to this region of space. Support showing T2 and faction frequency crystal damage in the info window! |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
109
|
Posted - 2012.02.28 23:00:00 -
[201] - Quote
Exploration Gate: This would resemble an giant acceleration gate, for much the same reason. It causes ship acceleration on top of normal hyperspace. The effect would be a sped up version of the regular warp tunnel.
Objective: When setting this prior to use, (it would require a selection), your ship would be hyper-launched to the distance and angle specified. (We are talking light-years in distance) 1 lightyear = 63,239.6717 Astronomical Units (That's a big sandbox!)
The exploration gate can have ranges that it can reach, and specific ranges it will not send ships to, (already known systems). This allows CCP to define the size and shape of the area it can send people to.
Distances involved might make it practical to initial launch in an expendable ship, and self destruct once you finished exploring the area, as the distance by normal hyperspace would take possibly days, if not even longer. Keep your medical clone up to date!
Found the right area? Let your buddies know the angle and distance, so they can follow you. Pick the ships you want to use to work the areas. Something that can support jump clones would let you travel back and forth more practically.
Cost to operate: Whatever makes sense, it could be linked to mass times distance, making the concept of exploring in light craft more practical, and heavier craft something done only when people are ready to invest in someplace they really believe in. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
3
|
Posted - 2012.02.28 23:24:00 -
[202] - Quote
Dark Drifter wrote:SabuMaru ICE wrote:Mars Theran wrote:I hate the idea of re-introducing Earth in any space game. Can we really conceptualize where Earth will be in 20K years? If we could; would we want to deploy armadas against Earth defenses? Meet opposition when we wanted to explore Terran space? etc...
It's also done to death. Milkway should never ever be accible ... that would just kill the games lore but its long lost technolgy could be. better then what we have ... worse then the jove Terran tech is far beyond the reach of even the smartest and long lived jovian. think of it this way. EMPIRES: T1/T2 SLEEPER: T3 JOVE: T5 TERRAN: T>9000 in response to another poster in this thread: i don't want earth to be discovered at all. what i want is new shines to play with
I don't completely agree with the difference in Jovian and Terran tech. According to lore, technically the Jovians never lapsed in their civilization like the rest of the Empires, so their technological advance would probably not be completely dissimilar to that of the Terran. However, sometimes technology is about resources and Terran resources are vast, so it's a coin toss at that point. I think the Jove are vastly underrated for the feasible 10K gap in technology between the Empires and the Jove.
Sorry to nitpick, I just love the Eve Lore. =) |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
3
|
Posted - 2012.02.28 23:30:00 -
[203] - Quote
Nikk Narrel wrote:Ager Agemo wrote:Nikk Narrel wrote:This could use a mobile base of operations.
I will leave others to hash out what makes sense for capacity and capabilities, but here is an idea I tossed to someone else about how they might try to handle the portable aspect of it.
Maybe this can be a useful starting point to something that will fit into this idea.
A freighter sized ship that deploys itself. (Becomes a port-a-station)
Requires anchoring 5, etc. (It stops being a ship once deployed)
Noone pilots it. (what?)
It is effectively a big drone. Huge freighter sized thing. The person who owns / unanchors it is automatically in a fleet with it, and guides it through intra-system warps with fleet commands. For use of jump gates, it will always attempt to jump after the controlling pilot. Cannot jump except by jump gate. Cannot use jump bridges. Cannot shift from base to mobile mode with pilot's online and inside. (Offline pilot's will come back in the last ship they had selected as active, at the location near where the station is currently, exactly as if they had logged off in space.) (They were auto-ejected into space by logging in during transit) Moving this thing will be dangerous, and if the controlling pilot's ship gets destroyed and podded, it drifts until the next pilot claims it.
Option: Possibly limit which ships can act as controller to move it. Even Better or easier, a WarOrca that to be boarded requires a password, and can haul maybe 3 or 4 fitted battleships inside and has some utility slots on it. and bonuses for that. The value with this is that it never is a piloted ship, so it cannot log off. When it is anchored, it's functions as a small outpost would go active, and pilots could dock in it. Repair, Corporate hangar, jump clones, (always remember to place a new one when you leap in) Exotic dancers maybe The catch, if it's captured while mobile, is that whatever was stored in it would be controlled by the new owner, who would just need to anchor it to take what they wanted from inside.
This.
If Deep Space is going to be truly deep, it needs to be relatively inaccessible and have the true feeling of the Wild West. Having a mobile platform would be a boon to true Deep Space exploration.
I'm looking at this from the standpoint of genuinely not knowing where you are on the map except possibly a general direction. "Where is home?" "Somewhere that way. Yeah, don't look at me like that. That's why we brought the platform."
|

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
3
|
Posted - 2012.02.29 00:02:00 -
[204] - Quote
I have to admit, the idea of this is very intriguing. Some things I'd like to see and some things I don't like.
Likes: -The concept of a new deep exploration vessel. You're basically discussing the creation of a colony ship to operate out of. The reason I support this idea is twofold. If you genuinely want to make this space seem wild, allow people to travel in normal ships to a certain degree, but make the outer reaches only accessible by jump drive and scale accordingly. A previous poster mentioned having the distance between systems extreme enough that the most skilled carrier pilot could not reach. I completely agree. The colony ship might be able to fit a specialized jump drive module that extends jump range only for that class of ship, much like Covert Ops Cloaking devices can only be fit on certain ships.
-The idea of being able to genuinely colonize unknown space. This has a major adventure factor that would get me on board any day of the week.
-The potential for new technologies discovered through exploration. Possibly even new types of minerals that would need to be mined in order to create T3 modules? Problem with that is T3 modules might phase out officer mods, but if their availability is dependent on someone manufacturing them out in deep, deep space, their price would still be comparable.
Dislikes: Everything I stated above.
A new colony ship on that scale would require massive resources and would basically result in the power blocs moving in for control, so this does nothing but benefit players with a large amount of isk.
Colonizing unknown space means there is a safe haven and retreat for high value items and assets.
Any new assets that would require a major investment to acquire again means the power blocs would move in to capitalize. It's just smart business.
So you would have to do away with anything dependent on a large amount of resources to capitalize on. The introduction of any new modules would have to depend on something more than manufacturing, because as we all know the moons in 0.0 are one of the driving factors in alliance warfare because of the control it allows them for T2 production. If they had fields to farm new and improved modules (high meta level), there is no way they would not move in. Granted, this move would spread them thin, but if it was more profitable to be stuck out in deep space, they would just pick up and leave entirely. It's not uncommon for an alliance to move its sovereignty whole regions away.
They would have a safe base of operations to move out of and strike kspace at convenience. I think wspace was the careful answer to this potential problem. The logistics of keeping your alliance centralized are too much to move that many players into such a small area, so its easier just to keep them out. That way, smaller alliances and corporations have a chance at making big isk while the power blocs control T2 production.
Deep Space would have to work very similarly to wspace to protect it from becoming overthrown by major alliances completely. They should have just as much ability to capitalize on the new stuff, just not control all of it outright.
The only thing I haven't seen mentioned is medical clones in this thread. Anyone given any thought to how that would work? If you're so far out from kspace that there are not even jump gates, what kind of change would medical clones go through? I know technically wormholes ignore this, but I don't particularly like that, either.
Quade |

Evei Shard
Science and Trade Institute Caldari State
63
|
Posted - 2012.02.29 00:27:00 -
[205] - Quote
I like the idea of deep space being deep space. As in not a location that is based around a star. I can see potential issues with deep space being deserted due to the ease of which it could become a "solo only" content area. If there are no locations where pilots can meet, trade, manufacture, etc., the lack of trade goods becomes a problem.
Deep Space should be difficult to access. Not just via "stepping stones", but it should be time consuming as well. Since you are going to an anomaly or signature that is to an unknown location, you need special modules and skills, and much like lighting a cyno, you have to initiate the jump and then your ship "calibrates" for 15 minutes or so, totally incapacitated. Once you get *in* to deep space, this isn't as much of an issue, but when you are trying to make that first step, which may not be from a system that Concord is in, that 15minutes can be a long time. Deep Space alignments should always require that time-frame, with skills being capable of reducing it (and where, dear pilot, are you going to get said skill books?)
Deep Space exploration vessels similar to the "hive ship" ideas that have been posted in the past would allow for corps or alliances to have a sort of "mobile outpost" of their own
A large number of anomalies and signatures peppered throughout space (a minimum of 64AU between them) would allow for pilots to take a wide variety of paths. Just like current anomalies/signatures, they would be spawned/despawned depending on player interaction.
Whether it be "hive ships" or some new form of POS, players/corps/alliances would need the ability to have some sort of outpost-like structure they could use as a hub for their operations. These structures would need restrictions. Such as one per-alliance, in order to prevent deep-space from just becoming more alliance dominated null-sec. The benefit though is it provides a location of self-sufficiency for a given group of players. I like the idea of these being capable of becoming trade hubs. The alliance that owns the hub would be responsible for protecting it, as well as it's customers. Well protected trade hubs would be used more often, and should be profitable to the owners.
Star systems could be in place, such as the suggested binaries, but in order to prevent permanent establishment, or at least to discourage it, said star systems could be similar to wormholes, only the detrimental effects would be far more reaching. Being in a system for 10minutes or so, while you scan, slowly eats away at your shields, an hour latter, you are into hull, and then your ship pops. Get in and set up a special hardened POS, including the current shield hardeners, and you can establish a base that will last you a good week while you mine out the pure Arkanor belts.
One thing that this opens up, which I'd love to see happen, would be to allow CCP to use deep-space as a way to slowly expand New-Eden.
Through whatever imagined mechanic, at one point or another, a special signature appears. The signature leads to a stable star system. Sov can be worked out by others, but the main idea as I see it is that a system is found, an alliance goes in, sets up shop, and they then begin the process of building a stargate. This should be a staggering task, with minimum time limits. Gate work progress could be stopped, but not reversed. Allowing alliances to fight over the system should one desire to take it from another. When complete, the stargate is aligned with a system within it's range. Upon completion, the nearest empire region builds a connecting gate in k-space (which magically appears over downtime), and the two gates are connected. (24hour anchor period). When the whole setup is complete, the new system is given a name, and CCP puts it on the map as part of New-Eden.
Profit favors the prepared |

Ager Agemo
X-Factor Industries Synthetic Existence
41
|
Posted - 2012.02.29 00:48:00 -
[206] - Quote
No SOV! that would just attract more power-blocks, i m all in for small warfare and small groups.
only POSES no Outposts. like in wormholes, no local.
To find this systems use the probing system but on galactic scale this would make system bookmarks an interesting market asset to buy. (this bookmarks should not be copyable).
to arrive to this systems use normal warp but with longer alignment (tenfold?) and more capacitor usage, so lets say a very fast interceptor with lots of capacitor should take 5 minutes to get to the closest solar system it scanned and take 1 minute to align.
a battleship would take about 10 minutes aligning and up to half hour in transit.
if you take 10 minutes to align to get into said solar system, you take about the same time to get out due to warp aligment, so you just cant jump out to get safe.
Last, the landing spot of said warps should be random on the target system.
no jump drives, this would be the same as an outpost as an alliance can simply station a titan there and bridge a whole fleet in and out like it had sov on the system.
allow Cover jump drives to make Blackop battleships more useful.
moons on this systems must not have resources, but should be there to allow for warping games and fun pursuits.
Strong environmental effects like pulsars, quasars, whatever would be nice on this systems.
Pirates and rats with no bounties, No more ISK fountains, but high tech drops (With no NPC buy orders). Tech 3 ammo maybe that can be used only with t2 weaponry? (sleeper ammo maybe) |

James Amril-Kesh
Interstellar Faction 21
40
|
Posted - 2012.02.29 00:53:00 -
[207] - Quote
Nikk Narrel wrote:Exploration Gate: This would resemble an giant acceleration gate, for much the same reason. It causes ship acceleration on top of normal hyperspace. The effect would be a sped up version of the regular warp tunnel.
Objective: When setting this prior to use, (it would require a selection), your ship would be hyper-launched to the distance and angle specified. (We are talking light-years in distance) 1 lightyear = 63,239.6717 Astronomical Units (That's a big sandbox!)
The exploration gate can have ranges that it can reach, and specific ranges it will not send ships to, (already known systems). This allows CCP to define the size and shape of the area it can send people to.
Distances involved might make it practical to initial launch in an expendable ship, and self destruct once you finished exploring the area, as the distance by normal hyperspace would take possibly days, if not even longer. Keep your medical clone up to date!
Found the right area? Let your buddies know the angle and distance, so they can follow you. Pick the ships you want to use to work the areas. Something that can support jump clones would let you travel back and forth more practically.
Cost to operate: Whatever makes sense, it could be linked to mass times distance, making the concept of exploring in light craft more practical, and heavier craft something done only when people are ready to invest in someplace they really believe in. Acceleration gate = sure gank camp spot, imo. Support showing T2 and faction frequency crystal damage in the info window! |

Adunh Slavy
Ammatar Trade Syndicate
319
|
Posted - 2012.02.29 05:18:00 -
[208] - Quote
Not kept up with all of this thread so if said already, meh, read it again! :)
Getting in and out should not require probes or anything too difficult in that regard, don't force people to be gimped. Let players find the entrances/exits with the on board scanner, treat them like current anomalies, heck put rats around them too.
They should move around a bit but always in the same basic area, always near the same planet, but perhaps not always in the same exact book mark-able spot. Let them shift around once a day, every few hours, when all the rats are dead, again, like anomalies. If they move around a bit, the whole boring camp, book mark, autopilot insta-jump, mess goes away.
This way CCP can reuse a lot of the existing code, anomaly code, onboard scanner code, wormhole code and assets. The simpler the idea is for them to do, the more likely it can happen. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
110
|
Posted - 2012.02.29 15:11:00 -
[209] - Quote
James Amril-Kesh wrote:Nikk Narrel wrote:Exploration Gate: This would resemble an giant acceleration gate, for much the same reason. It causes ship acceleration on top of normal hyperspace. The effect would be a sped up version of the regular warp tunnel.
Objective: When setting this prior to use, (it would require a selection), your ship would be hyper-launched to the distance and angle specified. (We are talking light-years in distance) 1 lightyear = 63,239.6717 Astronomical Units (That's a big sandbox!)
The exploration gate can have ranges that it can reach, and specific ranges it will not send ships to, (already known systems). This allows CCP to define the size and shape of the area it can send people to.
Distances involved might make it practical to initial launch in an expendable ship, and self destruct once you finished exploring the area, as the distance by normal hyperspace would take possibly days, if not even longer. Keep your medical clone up to date!
Found the right area? Let your buddies know the angle and distance, so they can follow you. Pick the ships you want to use to work the areas. Something that can support jump clones would let you travel back and forth more practically.
Cost to operate: Whatever makes sense, it could be linked to mass times distance, making the concept of exploring in light craft more practical, and heavier craft something done only when people are ready to invest in someplace they really believe in. Acceleration gate = sure gank camp spot, imo. That's not even challenging to fix.
Make it a super high sec outpost system, in a location reachable from both Null and high sec directly. Security is not just there, they are able to rapidly deploy in numbers and strength sufficient to crush any violent outbreaks.
Security will ignore your security status, but only in this system. After all, you will be leaving their space, and if they did not like you, having you leave works just fine for them.
Variations to security include capacitor suppression that denies all but propulsion systems power, etc. The point being, noone gets killmails while they are near this gate. |

Kitt JT
Crimson Empire. Nulli Secunda
16
|
Posted - 2012.02.29 22:14:00 -
[210] - Quote
I get what the OP is talking about here. trying to bring back the 2005 era type of nullsec experience. Where mining operations NEEDED a rorqal, instead of just docking in the station thats in every system Where ratting excursions were a big deal, where you could make a TON of isk.
I like what nullsec has become. The emergent situation is amazing.
I think wormholes were an attempt at ccp to do something like this, but tbh, the methods (depletable mass wormholes, scanning to find exits, etc.) kind of messed up that vision. Its tough to do real roaming gangs, however its very easy for people to settle in, and very easy to defend a wh against all but the most determined assaults. |

PointlessWitch
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.02.29 23:59:00 -
[211] - Quote
Ager Agemo wrote:
No SOV! that would just attract more power-blocks, i m all in for small warfare and small groups.
only POSES no Outposts. like in wormholes, no local.
to arrive to this systems use normal warp but with longer alignment (tenfold?) and more capacitor usage, so lets say a very fast interceptor with lots of capacitor should take 5 minutes to get to the closest solar system it scanned and take 1 minute to align.
a battleship would take about 10 minutes aligning and up to half hour in transit.
if you take 10 minutes to align to get into said solar system, you take about the same time to get out due to warp aligment, so you just cant jump out to get safe.
Last, the landing spot of said warps should be random on the target system. -----------------------------------------------------------
I really like the idea of prolonged warping or gates players can assemble and align to these new places. Our ships already travel faster than the speed of light. I like the idea of having to actually wait out a warp and leave suspense for the ones at the receiving end.
Also, instead of solar systems, maybe it should be colossal sized asteroid clusters and within nebula with weird effects on game mechanics such as reduction of visibility (grid size?) and scanner probe strength.
The asteroid clusters could feature new Gravimetric sites and the nebula new Ladar sites. These new sites could contain realistic introductions such as moon materials, gases, and alloys. Other than these shiny Grav and Ladars, these 'places' should have nothing else to offer. The resources are limited and respond at a slow rate. (maybe the whole system disappears once it is exhausted and abandoned.)
Availability of these places should be limited in nullsec as we don't want to help the already existing monopolies in this game even more. I want to think of this as a way for smaller corporations to have small teamwork building activities with an industrial edge. PVP can still happen so it doesn't become carebear heaven.
Yeah sure there's plenty else that needs to be fixed and added to the game, but I like exploration and things that can make things better for the underdogs in this game.
|

Tinu Moorhsum
Royal Scientific Research Enterprise
53
|
Posted - 2012.03.01 11:12:00 -
[212] - Quote
JimmySquirts wrote:
...snip...
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!
As long as it's still within range for BLOPS and hot-dropping then we're fine.
No bubbles? LOL. Not that. No need to stack the deck.
T- |

L0rdF1end
STA'IN The Devil's Warrior Alliance
25
|
Posted - 2012.03.01 12:49:00 -
[213] - Quote
-1
Eve at this tme does not need more space, it actually needs less. Less space will create more player interaction as we are forced to live within close proximity to one another.
Wormholes already created extra space to devide players away into seperated segments of space.
No more space please until the player base grows.
|

AlleyKat
The Unwanted.
201
|
Posted - 2012.03.01 13:07:00 -
[214] - Quote
/signed
The most depressing thing in EVE is the star map.
It very clearly shows any new pilot there is nothing to explore, because the entire map is filled in to such an extent, it will tell you the composition of a planet 100's of light years away.
What's the point of exploration if there is nothing left to explore?
I appreciate this is a cluster game, where each system belongs to another server or server resource, but there must be room on a server somewhere that allows for unexplored space.
I can tell you now the feeling of being the very first capsuleer to explore an area and chart it, would be taken down 10 pegs if I knew someone else had been there before me.
I'd like the feeling of exploring something new.
And coming back to the map; why is it populated with information when you first start playing the game? Why doesn't it populate areas once you have actually been there and completed a survey?
Along with removing local chat, it would be a start to making this universe have more meaning to players....
What bugs me even more is the CSM have never really looked into this. Chicken sandwich anyone?
AK GÇ£You go into combat, and itGÇÖs NOT going to be WagnerGǪindustrial techno or really hard drum and bassGÇ¥
Reynir Hardarson, founding member of CCP Games, 2002. |

DanaRae
Hedion University Amarr Empire
1
|
Posted - 2012.03.01 13:21:00 -
[215] - Quote
Oh yes please. Make it happen. A star map that shows only the places you've been to. It will be thrilling to slowly get your map full of stars as you explore the universe. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
150
|
Posted - 2012.03.07 20:56:00 -
[216] - Quote
L0rdF1end wrote:-1
Eve at this tme does not need more space, it actually needs less. Less space will create more player interaction as we are forced to live within close proximity to one another.
Wormholes already created extra space to devide players away into seperated segments of space.
No more space please until the player base grows.
It should be considered that to make the player base grow, they must have something to lure new players they did not have before.
And getting to the final frontier in a space game, where it really is the edge of civilization you can explore, might just attract a lot more players. |

Veluis
Outer Space Relic Seekers
0
|
Posted - 2012.03.08 22:23:00 -
[217] - Quote
My 2 cent contribution
All numbers are place holder and must be balanced futher. All italic text are optional ideas. Take time to read it all.
Philosophy: A large and rich space for explorers and colonization. Impossible to move large asset to or from DS. Important : All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate
New cluster solar system, with thousands solar systems. (number to be balance by CCP) - Size: 2000 cubic AU (20x10x10). - Distance: 40 ly away from new eden. - Populated with mining belt, ice belt and PI planet. - Sov mechanism impossible. - No local, similar to WH. - No NPC pirate ship. - Random sleepers occurence similar to WH space. - The poorest solar system is as rich as the richest new eden solar system, with even richer systems. - A natural phenomenon boost warp drive strengh that give warp scramble/distruptor a small change to fail with each cycle (not the first one). Wanna make a kill, make sure you do it before he have a chance to warp out. Wanna flee from a lossing fight, make sure to survive until you have a chance to warp out. This is to balance the fact that DS space have no secure space.
New probe: - Hyperwarp deepspace cosmic signature probe. - Travel speed 10 ly per minute - Can be used to lock on an hyperwarp drive engine.
A new Tech 1 ship: (DS entry level ship) - Ore corp. ship using the Noctis Hull (not the noctis stat) - Hyperwarp drive engine - no need for fuel - Travel speed: 2 ly per minute. - No weapon hardpoint slot. - Bonus to probing - Bonus to drone (Vexor drone combat capability) - 2 high 5 med 5 low slots - 600m3 cargo hold. - All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate.
A new propulsion subsystem with a Hyperwarp drive engine. - Allow Tech 3 ship to travel at hyperwarp speed. - no need for fuel. - Travel speed: 2 ly per minute. - All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate.
A new Ore corp. Capital industrial ship, named Colonia: - 100000 m3 Ore hold capacity. (can be filled before traveling) - 20000 m3 Command center hold capacity. (can be filled before traveling) - Packaged assembly bay with 20000 m3 capacity (must be packaged to travel) - 3 manufacturing slot - x1.5 manufacturing time (take 50% more time to produce) - Packaged refinery bay link to ore bay (must be packaged to travel) - x0.35 Refining yeild multiplier. - Capital Hyperwarp drive engine - Travel speed: 2 ly per minute. - 1000 unit of Oxygen isotope per 1 ly. - 60000 m3 fuel bay. - Ship fitting bay, no hold capacity. - Deployable Colonial clone jump facility. (Cannot be deployed in new eden) - All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate (In order to assemble both packaged bays some of the capital hyperwarp drive part must be used, rendering it permanently disable, cannot use it to bring back ore to new eden)
How to get there. First step is to launch 3 of the new Probe from any systems of new eden. Use the probes the same way we use exploration probe, but to find "deepspace alignment signature". Once an alignment signature is found the result is lock into a 4th probe in the launcher. Launch the 4th probe, it will travel at hyperwarp speed following the alignement. This part is easy and fast.
Once the probe reach its destination, meaning it has found a solar systems in DS, a new result will appear on the onboard scanner, right click and select Hyperwarp to destination. Don't forget to retrieve you probes, and once at destination dont forget to retreive the 4th probe also.
The same probing mechanism work inside the DS cluster to move around different solar systems. All probe result are saved and available even if you log out. The hyperdrive also save the location where it as been activated, and this the the way you can get back to new eden(ignoring the stargate limitation). These results can be delete and transfert to other player but the starting position form new eden is automaticly deleted upon entering new eden. Meaning the only result not permanent is the start position in new eden.
Since the traveling probe can only pick a random solar system within the new cluster, the distance from new eden can range from 40 au up to 60 au. So 4 to 6 minute for the traveling probe result. And 20 to 30 minute flight time for hyperwarp drive equiped ships to get there.
Deployable Colonial clone jump facility??? While in space the Colonia can let player store the data to recreate clone jump up to 100. When at its destination, in any DS solar systems, the facility is then deployed and player can clone jump to the facility. The facility does not allow to clone jump out of the facility.
Now for the colonization gameplay its pretty simple, player cannot bring any manufacture asset there and must build everthing from scratch, starting with mining barge, then climbing up to POS and finally to outpost. The Colonia can build everything, but lack large cargo space. Once POS are up the Colonia can link its factory to any POS storage facility.
If think work like i think, the new DS cluster can then be fully populated by players from scratch. With no stargate player must rely on jump bridge(the only sov structure allowed) to navigate between systems with conventional ship. Alliances can now build there own Empire, free from new eden.
Don't kill me for sharing this please |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
152
|
Posted - 2012.03.08 22:52:00 -
[218] - Quote
Veluis wrote:Important : All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate So, considering you are starting from a system with a stargate, this is a one way trip for the ships and materials, and items gained cannot in theory be brought back to New Eden. Not in a practical time frame at least.
By your description, for those wishing to play in the new area, they need to have jump clones available. They will Med Clone back to New Eden when podded, and must clone jump back to return. Try not to die twice in the same day, it seems.
New Eden, however, will be exerting influence over this new space, unless all these ships are free to the pilots. Even then, presumably there are skill requirements for it all.
Interesting. |

Veluis
Outer Space Relic Seekers
0
|
Posted - 2012.03.08 22:58:00 -
[219] - Quote
Nikk Narrel wrote:Veluis wrote:Important : All Hyperwarp drive engine are destabillized by stargate. Cannot be used to travel to systems with stargate So, considering you are starting from a system with a stargate, this is a one way trip for the ships and materials, and items gained cannot in theory be brought back to New Eden. Not in a practical time frame at least. By your description, for those wishing to play in the new area, they need to have jump clones available. They will Med Clone back to New Eden when podded, and must clone jump back to return. Try not to die twice in the same day, it seems. New Eden, however, will be exerting influence over this new space, unless all these ships are free to the pilots. Even then, presumably there are skill requirements for it all. Interesting.
First, as stated in the post, to return to new eden there is no restriction for stargate. It mean that you cannot use the hyperwarp drive to move around new eden.
Second, yes i forgot to add a, DS only cloning array for POS. Problem solve. Try not to die before building a POS. |

Veluis
Outer Space Relic Seekers
0
|
Posted - 2012.03.09 01:53:00 -
[220] - Quote
I have fixed some clerical error. I used AU instead of LY in a few place. |

ShadowFire15
BOAE INC GIANTSBANE.
69
|
Posted - 2012.03.19 04:51:00 -
[221] - Quote
what if dscan didnt work in deep space? like something was interfering with it making it malfunction. that would definitely keep things mysterious. and i like the idea of npc's ramdomly showing up in a group and attack whoever whether it be a fleet doing sigs or a fleet doing a pvp roam. Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
225
|
Posted - 2012.04.16 15:29:00 -
[222] - Quote
I am thinking the deepspace region would be like a wormhole as far as local operated, in that it only showed recent chats, and did not show anyone otherwise.
Bump, BTW. |

Lili Lu
201
|
Posted - 2012.04.16 19:27:00 -
[223] - Quote
This is interesting. Only read the first page though.
However, maybe CCP could populate it with rats that neut active tanks to ****, kill drones, don't use defender missile spam, and the deadspace would have special affects that reinforce shield tanking in general and passive shield regen in particular. That would be cool and would give a further boost to some incredibly underrepresented ships like the Drake and Tengu.
Other than that an interesting and worthwhile idea to explore. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
31
|
Posted - 2012.05.17 14:59:00 -
[224] - Quote
Friendly bump. =) |

TheButcherPete
Specter Syndicate CORE Alliance
173
|
Posted - 2012.05.19 02:17:00 -
[225] - Quote
JimmySquirts wrote:SilentSkills wrote:I read your whole post.
my answer still doesn't change.
get into wormholes, its the new endgame.
I like your concept though. I've actually done two 6 month tours of duty in wormholes. It's devolved into strange little tactical games of collapse my wormhole before the calvary can get there. Don't get me wrong, wormholes can be fun, but it's not become the true bastion for exploration and adventure. Logistics are only marginally more difficult than in regular null sec. I'm an old school player. I basked in the sense of accomplishment hauling gneiss from one point in quierious ten jumps to a refinery before dreadnoughts and jump drives were a twinkle in anyone's eyes. Eve Deepspace Regions is just a game concept that is the natural extension of that idea.
Two six month tours in WHs? This is not the Middle East. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
|

Loius Woo
PATRIOT KNIGHTS
56
|
Posted - 2012.05.19 02:52:00 -
[226] - Quote
ASadOldGit wrote:I do like the idea of "wilder" untamed systems, perhaps binary or trinary systems, or even right smack in the middle of a stellar nursary, with proto-stars forming around you. Perhaps even something with no warp-to points, no planets or moons, just a big 200-300 AU sphere of anoms you have to scan down - something you can truly get lost in. 
I like this idea a lot.
+1 |

Tibus Massani
Apoclypse Knights
1
|
Posted - 2012.05.19 07:42:00 -
[227] - Quote
As a solo explorer and small time merc, I really like this. I'd love to see it happen. |

Commander TGK
The Deep Space Armada
7
|
Posted - 2012.05.21 00:35:00 -
[228] - Quote
Tibus Massani wrote:As a solo explorer and small time merc, I really like this. I'd love to see it happen.
This thread needs dev love <3 |

Drakarin
Omnitech Corporation Wonder Kids
7
|
Posted - 2012.05.21 15:31:00 -
[229] - Quote
Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
295
|
Posted - 2012.05.25 16:47:00 -
[230] - Quote
Someone made a post about expanding the EVE universe... this is the thread they wanted.
BUMP! |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
31
|
Posted - 2012.05.25 19:07:00 -
[231] - Quote
Drakarin wrote:Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool.
Years? Not quite. Let me do some quick math real fast:
Assuming you can get your small fleet of builders and industrials up to a top warp speed of 12 AU (with max skills and modules it's possible or close to it) you'll be travelling at 1.8 billion kilometers a second. That is most certainly super luminal. In fact, it's 6,000 times the speed of light.
This means that to travel one light year, it would take a paltry 1.4 hours. One parsec would be about 4.6 hours.
Far, far from a year.
As strange as it sounds, I'd be willing to let my ship fly through space for an hour and a half, maybe even two hours, just to arrive eventually, light a cyno and bring in other ships. That kind of exploration would be incredible. A true frontier, that. |

Loius Woo
PATRIOT KNIGHTS
75
|
Posted - 2012.05.25 19:17:00 -
[232] - Quote
Quade Warren wrote:Drakarin wrote:Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use warp speed modules. Man would that be so cool.
Years? Not quite. Let me do some quick math real fast:
Assuming you can get your small fleet of builders and industrials up to a top warp speed of 12 AU (with max skills and modules it's possible or close to it) you'll be travelling at 1.8 billion kilometers a second. That is most certainly super luminal. In fact, it's 6,000 times the speed of light.
This means that to travel one light year, it would take a paltry 1.4 hours. One parsec would be about 4.6 hours.
Far, far from a year. As strange as it sounds, I'd be willing to let my ship fly through space for an hour and a half, maybe even two hours, just to arrive eventually, light a cyno and bring in other ships. That kind of exploration would be incredible. A true frontier, that.
True, though I think the limiting factor would be capacitor. Even some ships have a hard time warping across one system that is like 90AU across (Im looking directly at you Falcon).
So, perhaps some frontier systems added that have no gates, require special ships to spend hours warping in order to light cynos. No randomness, no WH closing games, just a long flight for one dude to light a cyno.
Then perhaps allow players to build gates and expand the gate system to these new frontier systems.
Just some thoughts.
But as it stands, I doubt there are any ships that have the capacitor required to enter a warp of 10,000AU or more, so something would have to be changed or added. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
31
|
Posted - 2012.05.25 19:29:00 -
[233] - Quote
Loius Woo wrote:
True, though I think the limiting factor would be capacitor. Even some ships have a hard time warping across one system that is like 90AU across (Im looking directly at you Falcon).
So, perhaps some frontier systems added that have no gates, require special ships to spend hours warping in order to light cynos. No randomness, no WH closing games, just a long flight for one dude to light a cyno.
Then perhaps allow players to build gates and expand the gate system to these new frontier systems.
Just some thoughts.
But as it stands, I doubt there are any ships that have the capacitor required to enter a warp of 10,000AU or more, so something would have to be changed or added.
Isn't the Zephyr design to operate without a warp drive? Barring that, I do agree with you. I think that's a wonderful opportunity to introduce a new ship with limited capabilities, but designed for extended warps to travel between star systems. It really provides the opportunity for good content.
Of course, then you have deep safe spots that are so far off that they could probably remain uncloaked and never be found. |

Razgriz Shaishi
Helix Pulse Rolling Thunder.
7
|
Posted - 2012.05.26 01:56:00 -
[234] - Quote
Perhaps a network of star systems, maybe 50+ of them, where you can warp to nothing but the stargates, and the stargates are randomized to a certain point, for example, 1 stargate has 3 stargates it could jump you to and you have no idea which one.
As well, the stargates leading in and out should be randomized, the stargates on the outside leading in only lead in sometimes and other times just send you to one of the other entry stargates. This is to avoid gatecamping on the entry stargates. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
158
|
Posted - 2012.05.26 04:41:00 -
[235] - Quote
JimmySquirts wrote:No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous!
Made this suggestion years ago. I called it "the outer black". The only thing I had in mine description you left out is danger.. it should be dangerous to be there.. and I'm not talking about pirates. The environment should be hostile. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Elisa Fir
Luminoctis
10
|
Posted - 2012.05.27 08:54:00 -
[236] - Quote
+1 This would be a fantastic addition. Breaking out of the sovereignity stalemate game and into the wild west where you can only lay claim to the grid around you if you manage to stay alive in the first place. |

Thutmose I
Rattium Incorporated
5
|
Posted - 2012.05.27 19:21:00 -
[237] - Quote
i wonder if CCP could instead make it such that it was possible to transition from one system to the next, by flying manually. This would allow for the avoidance of gate camps (though increase travel time by a very large factor) and there could be nice rewards out in the interstellar space, such as random comets to mine, and even some rats hiding out there. This would give much much more space to hide in, though would bring back the deep safes that ccp removed.
This interstellar space could be the Deepspace mentioned, where deepspace starts at the current edge of the solar systems (20AU from orbit of last planet)
Problems i see with my suggestion: how does it do the system transition? Will this cause increased server load due to larger area?
Thoughts?
|

Dex Tera
New Eden Burns Moist.
11
|
Posted - 2012.05.29 01:45:00 -
[238] - Quote
JimmySquirts wrote:No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous! you posted your idea but you didnt iterate on its mecanics all you said is what it isnt not what you would use it for -1 for bad post +1 for new idea = 0 sry |

Vassal Zeren
Uncontrollable Innovations
10
|
Posted - 2012.08.16 01:41:00 -
[239] - Quote
Please CCP, create something that is incredibly vast in scope and scale and thus something that you can lose yourself in. I want something that I can never compleatly understand or adapt to; I dont just mean the players I mean the enviornment. I want to be able to read about thousands of weird things in this deepspace region place but there would be so many with such a wide spectrum of occurances that I could never remeber predict or prepare for them. I want to be truly lost in the stars with the prospect of not coming back to civilization or meeting any player hostile or friendly, for days. I want the extreame beuty of wh's when i first found they existed only I want this thing to be so big that splendor would never get old. I want to fly without the need for alts or scouts. I want the means and the facility to (if im crazy enough) brave it on my own. Going through 0.0 or wh space solo is not doable; it stupid. make it possible here. In this weird and unchartable space. |
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