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Agnarion
Archaic Enterprises
2
|
Posted - 2011.11.05 13:45:00 -
[91] - Quote
(note to ccp pls make the forum stop eating my post now i have to type it all over again )
ASadOldGit wrote:Agnarion wrote: In deep space no one can hear you scream!
I like this idea, but how will they put out a mayday (or bait someone) if there's nowhere for them to cry? (But, if they chose to be alone, they can die alone too.) Also, if I'm going solo (as per your last paragraph), it would have to be one hell of a ship to fit a comm array as well as codebreaker/analyzer/salvager and still have decent tank/DPS. Battleship class, at least.
The idea is that you can still communicate as you would normally but only with those in the same deepspace area. So as to still be able to coordinate fleets, organise corp ops etc however you cannot communicate with known space without a comm relay either on your ship or on a base of operations. (speaking of which how about that rather then being easier to scan down you suddenly show up on local if you are hooked into a commbuo whereas if you would not be hooked in you dont (like with wh systems today))
ASadOldGit wrote:Agnarion wrote: How to get there:
This seems the logical way to get there. I'd like to note though (unrelated to your post) that some people seem to think that w-space is inside a wormhole, rather than just reached via wormhole. I find it hard to believe that all the naturally-occurring wormholes in New Eden just happen to point to one area of space (assuming w-space systems are all in the same area), as opposed to any one of the billions of other systems in the average galaxy! I wonder if it's possible for CCP to randomly-generate a system so that you could have literally "billions" of systems available! (not simultaneously though - "enough" would be generated at downtime to meet demand, and they'd disappear once all trace of player activity had gone (players, POS's, cans, etc))
Very much like this idea would solve the crowding problem quite nicely (you cant really jump around anymore in wh space without encountering ppl every jump or every other jump)
ASadOldGit [b wrote:Once there:[/b] This bit I'm not sure about. As a solo player, I love the idea of sodding off to a remote location to do anoms and stuff, but that's not really what EVE's about. I'm worried about excluding the nomadic corps who just want to live in a system for a few days/weeks then move on. But that sort of corp could be "large" compared to whatever a "small-gang" is. This is sounding a lot like w-space, which is also mass/numbers-limited. Should these systems be unattractive to small-corps? Do we just need a lot more w-space systems and anoms in the existing EVE? Should these systems be thought of as "livable" or just "visitable"? If we have too many new systems, small-corps might all leave blob-sec to carve out their own little slice of heaven, then no-one would see each other anymore.  I like the idea of the environmental damage, but it sounds a little bit risky for a solo ship that can't repair itself. Also, if this place is so isolated that it's hard to get into and out of, a lot of supplies are going to be needed to last the distance, which doesn't sound very solo-friendly.
Yeah i can your problem. how i thought of it was that you would be flying a large capital size ship where you carry some additional ships (a mining barge a few combat ships and a prober). once you reach a suitable area you transform the ship (ala rorqual) into a small temporary base of operations where you can change fittings swap ships, compress ore etc. Once you finish with the area you transform it back into its ship form and fly off.
Yeah the larger corporations should be very much able to be nomadic within the deep space area's though i do believe that any occupation should be temporary and that you shouldnt be able to make a permanent home there. (this was the original intention of wh space which was never designed to be permanently inhabbited) though i do see the appeal in being able to set up a small illegal science colony somewhere in deep space :D
As to the thoughts aboud the possible emptying of other area's of space is something i havnt really thought about yet but i see your concern (need to think aboud this some more)
|

Caldari Acolyte
Perkone Caldari State
6
|
Posted - 2011.11.05 13:46:00 -
[92] - Quote
El 1974 wrote:JimmySquirts wrote:... Space becomes living, organic, responsive to human presence to the extent that players fear not just other players, but the indigenous npc population as well.
I hope CCP picks up on this thread. The number of "likes" here should indicate that players en masse are receptive to radical reconceptualizations of space in Eve. I have a feeling that creating a massive amount of space might require too many resources for pleasing too few players. I very much doubt that will be a viable option. CCP on the other hand has communicated that they intend to make space more dynamic. This can make space you haven't visited for a while interesting to explore again. Specifically player activity (or lack thereoff) and the construction of structures should change the nature of a solar system.
Lets face it Eve has become stagnant, boring and predictable, putting out more eye candy projects like new ships, which by the way we don't need will not hold interest for long. We need an injection of new life in the game and Deep Space if done correctly will accomplish that. |

Commander TGK
The Deep Space Armada
1
|
Posted - 2011.11.05 23:47:00 -
[93] - Quote
Caldari Acolyte wrote:El 1974 wrote:JimmySquirts wrote:... Space becomes living, organic, responsive to human presence to the extent that players fear not just other players, but the indigenous npc population as well.
I hope CCP picks up on this thread. The number of "likes" here should indicate that players en masse are receptive to radical reconceptualizations of space in Eve. I have a feeling that creating a massive amount of space might require too many resources for pleasing too few players. I very much doubt that will be a viable option. CCP on the other hand has communicated that they intend to make space more dynamic. This can make space you haven't visited for a while interesting to explore again. Specifically player activity (or lack thereoff) and the construction of structures should change the nature of a solar system. Lets face it Eve has become stagnant, boring and predictable, putting out more eye candy projects like new ships, which by the way we don't need will not hold interest for long. We need an injection of new life in the game and Deep Space if done correctly will accomplish that.
Exactly. WH's used to be the solution for this, but no longer, they are just filled with people. SPACE SHOULD BE EMPTY. MAKE MOAR. |

Jack Carrigan
Order of the Shadow The Revenant Order
176
|
Posted - 2011.11.06 16:11:00 -
[94] - Quote
This idea is absolutely phenomenal. Expanding space as we know it into a wild, free, harsh, unconquerable frontier which can either be a quick route to profit or a medical clone. Now, with all the speak of not being able to anchor anything out there (which I agree with, as it would help prevent it from being exploited by the "superpowers" in null.
I couldn't help but think of something. A new ship class.
Navigator-class Mobile Survey Station
A capital ship specifically designed for Deep Space. Designed by the Servant Sisters of EVE with assistance from CreoDron, ORE and Transtellar Shipping
Bonuses: 20% bonus to Cargo Capacity per Level 5% bonus to Shield Resists per Level 10% bonus to Drone Damage/HP per Level (able to support a full flight of small, medium and heavy drones - using them for combat or logistics purposes would be up to the individual pilot) 10% increase to scan strength of probes per level
Role Bonus: 10% bonus to Range/Velocity of Capital Tractor Beam per Level 10% bonus to Fuel Bay Capacity per Level 5% reduction in Fuel Consumption per Level
This ship in and of itself would be a bit of an enigma, as it would have such a specialized role. It would be capable of shield tanking, and utilizing tractor beams as well as the Expanded Probe Launcher. But where it would come in really handy, is if configured properly (utilizing a specialized siege type module), it could be "deployed" and thus allow for ships to dock with it (limited ship sizes) as if it were a mobile station (this feature would only work in Deep Space). During the time frame where it was "deployed" it would be immobile. In the event that it ran out of fuel while "deployed" it would eject the ships in its hangar into space and enter normal configuration again (or just be rendered completely immobile until it was refueled). It would have one refinery slot (which would refine at the tax rate of the corporation) and anything refined after the cargo hold was full would be ejected into space (thus making the pilot attempting to refine have to scoop it into their ship or take what they can).
I understand that a lot of people don't want to see more capital ships, HOWEVER, an idea of this magnitude would require a specialized ship of sorts, which would create more immersion as well-funded exploration teams could stay out longer. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Caldari Acolyte
Perkone Caldari State
7
|
Posted - 2011.11.07 00:05:00 -
[95] - Quote
Jack Carrigan wrote:This idea is absolutely phenomenal. Expanding space as we know it into a wild, free, harsh, unconquerable frontier which can either be a quick route to profit or a medical clone. Now, with all the speak of not being able to anchor anything out there (which I agree with, as it would help prevent it from being exploited by the "superpowers" in null.
I couldn't help but think of something. A new ship class.
Navigator-class Mobile Survey Station
A capital ship specifically designed for Deep Space. Designed by the Servant Sisters of EVE with assistance from CreoDron, ORE and Transtellar Shipping
Bonuses: 20% bonus to Cargo Capacity per Level 5% bonus to Shield Resists per Level 10% bonus to Drone Damage/HP per Level (able to support a full flight of small, medium and heavy drones - using them for combat or logistics purposes would be up to the individual pilot) 10% increase to scan strength of probes per level
Role Bonus: 10% bonus to Range/Velocity of Capital Tractor Beam per Level 10% bonus to Fuel Bay Capacity per Level 5% reduction in Fuel Consumption per Level
This ship in and of itself would be a bit of an enigma, as it would have such a specialized role. It would be capable of shield tanking, and utilizing tractor beams as well as the Expanded Probe Launcher. But where it would come in really handy, is if configured properly (utilizing a specialized siege type module), it could be "deployed" and thus allow for ships to dock with it (limited ship sizes) as if it were a mobile station (this feature would only work in Deep Space). During the time frame where it was "deployed" it would be immobile. In the event that it ran out of fuel while "deployed" it would eject the ships in its hangar into space and enter normal configuration again (or just be rendered completely immobile until it was refueled). It would have one refinery slot (which would refine at the tax rate of the corporation) and anything refined after the cargo hold was full would be ejected into space (thus making the pilot attempting to refine have to scoop it into their ship or take what they can).
I understand that a lot of people don't want to see more capital ships, HOWEVER, an idea of this magnitude would require a specialized ship of sorts, which would create more immersion as well-funded exploration teams could stay out longer.
+1 for originality. An anchorable portable station.
http://www.youtube.com/watch?v=-61z3ZlFnpQ |

Jack Carrigan
Order of the Shadow The Revenant Order
189
|
Posted - 2011.11.07 16:34:00 -
[96] - Quote
Bump for a good proposed idea. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Solinuas
Beyond Evil and Good
9
|
Posted - 2011.11.07 17:07:00 -
[97] - Quote
Im going to have to disagree with jack, make the cargo bonus a bonus to corporate hangar and have a very large ship maint array on it.
Im not opposed to docking with another ship but time and time again CCP has proven that attempting to dock a ship to another ship makes the server have a heart attack and die |

Jack Carrigan
Order of the Shadow The Revenant Order
190
|
Posted - 2011.11.07 17:10:00 -
[98] - Quote
Solinuas wrote:Im going to have to disagree with jack, make the cargo bonus a bonus to corporate hangar and have a very large ship maint array on it.
Im not opposed to docking with another ship but time and time again CCP has proven that attempting to dock a ship to another ship makes the server have a heart attack and die
This is what I was looking for. Constructive criticism is what I was going for, as it was just a base suggestion I pulled out of my ***. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Solinuas
Beyond Evil and Good
9
|
Posted - 2011.11.07 17:21:00 -
[99] - Quote
Also the corp hangar means it is mostly useful for corp use not alliance, i would like it to be mostly small corps rather than large corps or alliances.
Due to restrictions inherit in only having it as a corp hangar and maint for your storage for more than say 20 people you need another, and so on.
Change the Triage/Siege to something that allows small scale moon mining on the fly? (To make your own t2 mods) And of course make it have maybe 1 invention slot 2 Component slots 2 module slots and a ship slot for production up to maybe bc's?
I think that these regions should emphasize SELF SUFFICIENCY i think in eve we are too used to other people doing everything for our corp, you should have to have some people from all walks of eve to have it work.
To elaborate: Should have a couple miners/indi guys to Fly your base and mine and create what you need on the fly Need some PVE people to deal with the NPC's And of course PVP, to help against other players
All walks should be required for a nomad corp to function smoothy, and to encourage a true nomad, make some penalty to constantly returning to normal space for supplies? |

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.08 04:27:00 -
[100] - Quote
BUMP, looking for Dev input! |

Zyrbalax III
Goldcrest Enterprises
20
|
Posted - 2011.11.08 11:00:00 -
[101] - Quote
Bump, wanting dev input on this thread.
Also:
Deepspace as the sole source of new ultra-rare skillbooks found in some deepspace plexes: for example, "Ultrafast Reactions" providing 1% agility, targeting speed, rate of fire bonus per level; "Deepspace Defensive Combat Technology" providing 1% bonus to shield, armor and hull resists per level; "Comet Mining" which allows T2 mining modules to harvest the ultra-rare Zyrdolphite mineral from comets (only found in deepspace of course), which when used *instead of* tritanium in manufacture of ship hulls gives a 10% hull HP boost to the ship produced.
"The Mirror", a spatial anomaly that makes you fight a duplicate of the ship you're flying (same resists and stats). Are you good enough to beat yourself? How about multiples of yourself? |

Jack Carrigan
Order of the Shadow The Revenant Order
191
|
Posted - 2011.11.08 12:03:00 -
[102] - Quote
Free bump, as the Devs need to take a look at this. It would improve immersion for the nomadic types. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Zyrbalax III
Goldcrest Enterprises
20
|
Posted - 2011.11.08 13:24:00 -
[103] - Quote
Just to explore ideas around how to move around between "Deepspace pockets".
It seems to me we're talking about uncharted space here - which could mean the space between the stars, or systems with no jump gates (i.e. non-binary systems), or extra-galactic space. So I don't think stargates are the right way to go for travelling between deepspace pockets. Who would have set them up, and why haven't we used them before?
We could use randomly generated wormholes or something similar ("spatial rifts"?). Then we would have to think about how to restrict what kinds of ships can go through those rifts. The most logical restrictor would be mass, but this then presents us with a different issue. If we like the idea of some kind of mothership / deepspace exploration vessel, that would probably need to be orca-sized or bigger - i.e. a capital sized ship. Which might then make it more difficult to stop other capitals from entering deepspace by the same route.
My suggestion would be to use a new kind of jump drive - note this is NOT the same as the jumpdrives currently in use. These (experimental?) deepspace jump drives would only be capable of being fitted to certain vessels (i.e. your deepspace exploration vessel).
Use (new) deepspace probes to scan down a deepspace signature Lock your deepspace jumpdrive onto that signature, wind it up and jump
I still like the idea that you can only make one jump per day (after all, the distances involved are so big it takes a long time for the deepspace jumpdrive to recharge itself), and there's no available information about what's at the signature you're jumping to until you get there; so it's a step into the unknown every time. And if deepspace pockets move around every downtime, it means no guaranteed routes back to Empire.
Of course you could add something to deepspace signatures to get around this; maybe an ultra-rare Zyrmoxalot crystal found in brown dwarf stars that allow you to recharge your deepspace jumpdrive (one time use only per crystal), so if you find one of these you have a one shot "go back one space" card, which you'd use in emergencies only.
And then we have to think about how do you bring your buddies along if you're travelling in a small gang? A couple of ideas on this from me. Either the deepspace jump-capable ship can perform a "fleet jump" and take the gang along too (would need some form of mass restrictions here to prevent capitals coming too - say the jumpship can't "fleet jump" any ship bigger than itself, and size the ship between BS and caps?). If you have a new skill "Deepspace Exploration Vessels" which allow you to pilot said ship, then perhaps each level of the skill allows you to jump+5 fleet members with you?
This would mean you'd have to co-ordinate your gang closely, and if someone got left behind in deepspace, well it's either hope for a ride with a random passing group of explorers, or pod yourself back to your medical clone.
Or perhaps the mothership has a clone vat bay, so you dock your ship in the ship maintenance bay, store a clone in the vat and just jump to it when you want to do stuff in deepspace.
For me the first option feels better. Logistics should be difficult, and if you get separated from your gang with no deepspace jump drive, well you should be up the creek without a canoe.
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Caldari Acolyte
Perkone Caldari State
7
|
Posted - 2011.11.08 20:06:00 -
[104] - Quote
"Cough" Dev imput "cough"  |

Jack Carrigan
Order of the Shadow The Revenant Order
199
|
Posted - 2011.11.08 21:30:00 -
[105] - Quote
IS THERE A DOCTOR.... err... DEV IN THE HOUSE!? "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.08 22:45:00 -
[106] - Quote
looking for DEV INPUT BUMPITY BUMP |

Luninuas
Ministry of War Amarr Empire
4
|
Posted - 2011.11.08 23:25:00 -
[107] - Quote
Well i was just thinking a HUGE open space and your only way to get around is....... warp use that warpdrive youve got sitting around, maybe have a low skill frigate that warps at like 40Au/sec and can allow ONLY your homeship thing to warp to it through something similar to a covert cyno? |

Mortrius
Defenders of Order
9
|
Posted - 2011.11.09 00:12:00 -
[108] - Quote
I like some of this, but it's unrefined... I wouldn't mind discussing this with the author though at some point. I think I have (and have had) some ideas that would put a lot of depth into this idea, if he is interested in talking about them. |

Jack Carrigan
Order of the Shadow The Revenant Order
200
|
Posted - 2011.11.09 16:47:00 -
[109] - Quote
This needs Dev attention.
 "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Xpaulusx
Hosti1e Traff1c Control
3
|
Posted - 2011.11.09 19:07:00 -
[110] - Quote
One of the better ideas iv'e seen posted , this needs some serious thought, could be the future of the game. +1 outstanding idea. |

Solinuas
Beyond Evil and Good
14
|
Posted - 2011.11.09 21:12:00 -
[111] - Quote
Yeah now we just need the bloody devs to look at it, although possibly we need to thrash it out and set up some things 1. How is it different from existing space 2. What group size does it cater to 3. How is it acessed? navigated? 4. How would it support people living there? 5. How risky/lucrative is it?
And i know its all been covered but itd be nice to have all of them answered in one post instead of scattered through the thread, ill start by dropping my ideas on the criteria
1- It is fundamentally BIGGER than normal space as the only way to travel is warping (and jumping to specialized beacons, which need to be planted by a ship that warped there in the first place), and its much more variable in what you find i.e. you stumble across an old repair station run by pirates, stumble across a massive ice field infested by rouge drones things of that sort. 2- Cater to small corperations 10-50 members, make it more difficult as numbers go up. 3-Have it acessed by jump beacons that just hurl you randomly into an 80AU sphere on the other end. As i said earlier the only way to make headway is warping, you can use special jump/bridge to leapfrog to your scout/leader but that is it. 4- Have it support people by having a sort of nomad base ship with a large SMA and corp hangar and some production slots so you can be self-sufficient, have all resources spoken for, you can find ice and ore, and your base ship could have a highslot module that allows moon-mining for t2 stuff. 5- have it be a wide range of difficulty and have it fairly random, so you can find something that takes a well-drilled group of 15 people with logi support, and then the next you find could be done by a lone guy in a t2 frigate, all of which are findable within eacother so the difficulty is not "fixed" like it is elsewhere, and have the rewards based off the difficulty of the sites |

Commander TGK
The Deep Space Armada
4
|
Posted - 2011.11.10 00:29:00 -
[112] - Quote
Still looking for devs! |

Herzog Wolfhammer
Sigma Special Tactics Group
105
|
Posted - 2011.11.10 01:04:00 -
[113] - Quote
One thing that is arguably "game killing" is local. In particular in 0.0 space.
So they gave us a taste of "no local" in WH space. It's still argued if this is a good thing or not, and whether or not 0.0 should have no or delayed local.
Another killer is the gate mechanic. Local is the warning system for blobbing. It's these "gank pipelines".
Perhaps a kind of space where there are no gates except for being able to dial in a system for a warp to point?
It takes a probe launcher in a slot to find a WH, why not a point to point warp module?
CCP gave wormholes as a place for "no local", we need to try out a place for "no gates".
|

Horus V
SON OF RAVANA League of Reprobates
0
|
Posted - 2011.11.10 01:28:00 -
[114] - Quote
We definitelly need more space. Systems without gates... Travelling would take ages but I do like it. |

bartos200
DARK ADAMA Shadow of xXDEATHXx
2
|
Posted - 2011.11.10 21:20:00 -
[115] - Quote
i like some of the ideas about capital ships for small corps but i think there should be a lot to do for solo players as well and it should be rather easy to start out in deep space so you don't need a bil before you can even try and get in |

Insane Randomness
Among the Shadows Takahashi Alliance
9
|
Posted - 2011.11.10 21:38:00 -
[116] - Quote
What you ask for exists already. It's called NPC nullsec. And it is a very very wild place. |

bartos200
DARK ADAMA Shadow of xXDEATHXx
2
|
Posted - 2011.11.10 22:15:00 -
[117] - Quote
Insane Randomness wrote:What you ask for exists already. It's called NPC nullsec. And it is a very very wild place.
and npc 0.0 is usualy cleared by the big 0.0 blobs so if you want to spend 90% of your online time stuck in a station cause there is a 50 man alpha fleet stationcamping you go ahead and live in npv 0.0 |

Jack Carrigan
Order of the Shadow The Revenant Order
207
|
Posted - 2011.11.11 12:24:00 -
[118] - Quote
Still need a Dev to make input on this. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Rek Seven
Probe Patrol Project Wildfire
37
|
Posted - 2011.11.11 12:27:00 -
[119] - Quote
How would you get to this "deepspace"?
and...
Why is this needed? |

ASadOldGit
School of Applied Knowledge Caldari State
13
|
Posted - 2011.11.11 13:02:00 -
[120] - Quote
Rek Seven wrote:How would you get to this "deepspace"?
and...
Why is this needed?
All that stuff is discussed earlier in the thread... My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |
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