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This NameTaken
Yellow Jackets
1
|
Posted - 2011.11.11 16:19:00 -
[121] - Quote
Why do we need special ways to get to deep space? What if each (or some) system/s had items that could be scanned down, and warped to, that go farther and farther away from the sun. The further from the sun you get, the better the items you find there. If there were a limit to the maximum distance you could warp , you'd have to make multiple jumps to get back to a gate. |

Caldari Acolyte
Perkone Caldari State
7
|
Posted - 2011.11.11 16:30:00 -
[122] - Quote
I guess the Devs aren't receiving our signal. Then again maybe this scares them as this would require a major commitment of resourses and time, but it would be nice to know if there is any interest.  |

ASadOldGit
School of Applied Knowledge Caldari State
13
|
Posted - 2011.11.11 18:00:00 -
[123] - Quote
I've been thinking about what would be a barrier to the devs to starting this type of project. I suppose it depends on how much work there is to creating a solar system or area of space. Presumably they have tools to help them with this, but I'd quite like to hear from a dev if each system has to be designed individually, or if it's relatively automated.
As I mentioned previously, an automated system generator could be a useful tool to invest in. If designed carefully, it could make any size area of space from deadspace pockets, mission sites, anomalies, solar systems (including WH ones), even constellations & vast tracts of "empty" space (Deep space). Because the benefits would work across the entire game, it could result in noticeable time/effort/cost savings with both a "deep space" project and other projects that involve the creation of an area of space. They could even start with small experiments in randomising anoms & mission sites, and build up from there (I would not expect 'Deep space' to be a short-term project).
I wonder if the devs think that New Eden is crowded enough to justify the creation of extra space, because if they think there's still plenty of room for the current playerbase, they're not going to be in a rush to create any more.
Any chance a dev could give some guidance on what's possible and where the game's heading in terms of expansion of territory, because, as others have mentioned, there are some brilliant ideas in here, but they tend to lack focus, and some ideas overlap existing WH-space.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Jack Carrigan
Order of the Shadow The Revenant Order
208
|
Posted - 2011.11.12 14:45:00 -
[124] - Quote
Hello? Devs? Are you there?
Something here needs your attention!!!! "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Jack Carrigan
Order of the Shadow The Revenant Order
211
|
Posted - 2011.11.13 14:33:00 -
[125] - Quote
You can never have too much space. I want a bigger yard! DEV ATTENTION PLEASE! "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Zyrbalax III
Goldcrest Enterprises
22
|
Posted - 2011.11.14 13:29:00 -
[126] - Quote
Jimmy,
Can you change the title of this thread? Maybe to something like "78 likes and ***NO*** DEV input? wtf CCP???"
bumpage for more likeage
Z3 |

Jack Carrigan
Order of the Shadow The Revenant Order
221
|
Posted - 2011.11.17 00:25:00 -
[127] - Quote
A little more gas and hopefully a few more likes in the tank to get the Devs' attention.
 "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Zyrbalax III
Goldcrest Enterprises
29
|
Posted - 2011.11.17 13:49:00 -
[128] - Quote
Bumpity bump bump bump
Have a feeling this is "too big" of an idea for the devs to consider right now. Too much on their plates already with the nullsec design goals, fixing fw, lowsec, mining etc. Maybe in 5 years eh? |

Karash Amerius
Sutoka
22
|
Posted - 2011.11.17 16:31:00 -
[129] - Quote
The explorer in me longs for real exploration. It would be great if we, the players could find forgotten race jump gates that you must bookmark. Make them static to differentiate between wormholes, and they will become generally known...but you still have to find them yourself or have a bookmark.
Then double the size of eve. |

Solinuas
Beyond Evil and Good
15
|
Posted - 2011.11.21 20:40:00 -
[130] - Quote
lol i think we scared the devs off, maybe we should print this and nail it on our ship hulls on SISI? |

Somal Thunder
Red Federation RvB - RED Federation
6
|
Posted - 2011.11.22 00:48:00 -
[131] - Quote
No gates, no ice, no belts, meaner rats (like pirates in the vast ocean)... maybe the occasional group of drones in anomalies, wormholes should connect to these as well, capital ships should be able to travel here, obviously... no local...
bubbles though... we can't take away the bubbles. |

Spawne32
Omber Company Gryphon League
2
|
Posted - 2011.11.22 07:50:00 -
[132] - Quote
I see what the OP is saying, basically the in-between regions between systems. However that presents a bunch of technical problems to implement, seeing as how there would be barely any light, and just vast regions on epic scales where there would be completely nothing. A 32au probe wouldnt cut it. |

Ismaus Taeus
Machaira Redneck Rage
0
|
Posted - 2011.11.22 09:06:00 -
[133] - Quote
JimmySquirts wrote:No, it's not more wormholes or different ways to get to wormholes...
Nor is it more space connecting what we have now to "unreachable" jovian space.
Nope nothing like that....
We need new space with qualitatively different rules for exploration and development and potential for rewards.
What new rules you might ask?
1) No outposts can be constructed.
2) No NPC stations
3) No jump bridges
4) No sovereignty
5) No readily available ice products.
6 ) No anchorable bubbles
Just space....rich and full of the most bountiful set of resources in New Eden. Nowhere near the jump freighter-able, outpost infested, jump bridge traversed space we now have to deal with in balancing null sec. The best ores, rats, moon goo, and anomalies naturally occurring.....ready to be exploited by true adventurers with a willingness to work and meet the logistical challenge that truly existing in the deepest, darkness of space.
These regions would be called "Deepspace" regions, hidden from human eyes for the ages but available now for exploration by the few, the chosen, the courageous! Sounds a lot like Star Trek. Without the crew, and no phaser guns. |

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
3
|
Posted - 2011.11.22 10:36:00 -
[134] - Quote
This thread absolutely rocks !
Im a 2009 Eve player in search ....Started my own corporation , later created my own alliance took it to 0.0 for a few months..hold sov ..then got kicked out . Been in a C3 wormhole for the last 2 years joined another 0.0 alliance ...been killing npc rats to the extent that I almost have a +10 factional standing ...and the list goes on . All this time in search for that something that would make my Eve experience complete ........until NOW!
TBH Eve and everything it offers is getting old because youGÇÖre always in conflict with some idiots kill board...or some agro on ts etc. At some point you need to be able to load your **** on a 4x4 space ship and run for the hills ...or deep space.
I would like the idea that you could do the exploration solo but have to be a well skilled pilot in all disciplines to be able to make it in the wild without the west. The capital exploration ship is a necessity, and must be able to cater for all the needs of a solo player in the wild without the west ...or a small group of say max 20 m8ts ....
How you get there who cares ...just show me the way please I need a holiday !!!!!!!
|

Ta Mo
0
|
Posted - 2011.11.22 14:58:00 -
[135] - Quote
+1 |

Alexander Yukari
TerraNovae Workers Trade Federation
6
|
Posted - 2011.11.22 16:21:00 -
[136] - Quote
I would love this, since exploration is one my favourite past time activities. Hell I would just move to such space for share factor of fun and unknown.
This would be a good way to include two new ship types focused on exploration. Yes we have our T3s that can be great exploration vessels but not everyone wants to risk them.
Mostly rough sketch/idea how to access Deep Space, by whole corporation/fleet and way to avoid choke points.
Two new hulls based on Tier 2 Battle Cruisers. Both meant for exploration/deep space exploration. New skill "Exploration Ships"
"Armed Explorer" - Mean as main DPS force, able to scan on its own. Still keeping enough specialized equipment to fit Warfare Link. 8 highs, 7 Gun/Missile Hardpoints. 25m3 dronebay 25mbit (50mbit for galente) bandwidth. T2 resits.
Battlecruiser: 7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level 5% to damage of (Medium Lazors/Projectiles/Hybrids/HMLs)
Exploration Ships 10% increase to scan strength of probes per level. Second skills : -Amarr 5% reduction of capacitor recharge time per level -Galente 15m3 extra Drone Bay space -Minmatar 5% bonus to max velocity per level -Caldari 5% bonus to capacitor capacity per level
Role Bonus 99% reduction in Warfare Link module CPU need
"Support Explorer" - Exploration ship with enough tank and no DPS. 8 highs, no gun/missile hardpoints. T2 resists, higher base amount of shield/armor/hull. No dronebay. Enough mid slots for Prop/Codebreaker/Analyzer. Can be issue with shield tankers.
Battlecruisers 30% bonus to range and velocity of tractor beams per level. 7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level
Exploration Ships 10% increase to scan strength of probes per level. 20% to chance of archaeological find and data retrieval per level.
Role Bonus -25% bonus to survey probe flight time -99% reduced CPU need for Scan Probe Launchers. Can fit Deep Space Portal Generator.
New Module
Deep Space Portal Generator - Similar in work to jump portal generator, can bridge fleet to Deep Space. BS sized and below ships allowed. No caps/supcaps/orcas. Fleet lands in random spot of deep space. All DSPGs in fleet have coordinates of return point to K-Space from which jump originated. After activating it requires 600s calibration before jump. Ship is immobilized and DSPG creates a signature that can be scaned with any type of probes.
Yes if all DSPG fited ships in fleet are destroyed you are stuck in Deep Space. |

King KLoWn
Solaris Operations Forever Unbound
0
|
Posted - 2011.11.22 16:36:00 -
[137] - Quote
+1 |

Vodden
Darkspear Industrial
0
|
Posted - 2011.11.22 22:27:00 -
[138] - Quote
Bump for DEV attention |

Vizvayu Koga
20
|
Posted - 2011.11.23 00:18:00 -
[139] - Quote
I believe that having so many people and stuff in a single "region" (or zone or whatever you want to call it) may be a problem, I believe that may be one of the reasons why we have so many jumpgates instead of a single, big universe. But I hope to hear something from the devs as well... |

Ismaus Taeus
Machaira Redneck Rage
1
|
Posted - 2011.11.23 05:00:00 -
[140] - Quote
Commander TGK wrote:Captain Alcatraz wrote:What made me love EVE when it started was the cold, mysterious atmosphere, the unknown. Years later 0.0 feels no more special or distant than high sec, thanks to jump bridges, jump freighters, warp to 0 and its stagnant state. EVE was EVE when alliances had to escort convoys of freighters into deep 0.0 to move supplies or build an outpost, having to defend them from ambushes, that's the spirit of the EVE I loved, a dangerous, real space odyssey.
High sec needs less ISK generated in it, and the 4 empires separated by low sec systems Low sec needs to feel more like far west, a place for space gold diggers, caravans and bandits 0.0 needs to be more dangerous, less accessible, makes you feel you're somewhere far in space not 2-3 JBs away from empire WHs are a step in the right direction but once you've been there 2-3 times, you've seen it all
What EVE needs in 2011 to bring more of its original spirit is more mystery, make those stories in chronicles possible for players. A great addition would be MASSIVE uncharted space around 0.0, where there is no local, no bounties, where you could make dozens of jumps into desert systems, having to take note of your route, to finally end up discovering a Jovian stations in ruins, corporations testing prototype technology, remains of civilizations unknown, traces of early / alien space exploration, a pirate / hostile lair in the middle of nowhere +á la bad guys systems of Mass Effect etc. Players could map this space and sell their work, making good maps or false ones leading their buyers into a trap.
That's the EVE I dream of Well put Whoa, that's exactly what I was talking about in another thread here!
I was just talking about the economy in EVE, addressing how mineral consumption should impact the overall economy. And how CCP-made station and colonies should have a realistic impact on miners' yield in highsec and lowsec. That mineral content should be higher in nullsec, because no one is there nor are there any civilizations or stations occupying that space.
Go ahead and read it. Tell me what you think. |

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
7
|
Posted - 2011.11.23 11:28:00 -
[141] - Quote
Alexander Yukari wrote:I would love this, since exploration is one my favourite past time activities. Hell I would just move to such space for share factor of fun and unknown.
This would be a good way to include two new ship types focused on exploration. Yes we have our T3s that can be great exploration vessels but not everyone wants to risk them.
Mostly rough sketch/idea how to access Deep Space, by whole corporation/fleet and way to avoid choke points.
Two new hulls based on Tier 2 Battle Cruisers. Both meant for exploration/deep space exploration. New skill "Exploration Ships"
"Armed Explorer" - Mean as main DPS force, able to scan on its own. Still keeping enough specialized equipment to fit Warfare Link. 8 highs, 7 Gun/Missile Hardpoints. 25m3 dronebay 25mbit (50mbit for galente) bandwidth. T2 resits.
Battlecruiser: 7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level 5% to damage of (Medium Lazors/Projectiles/Hybrids/HMLs)
Exploration Ships 10% increase to scan strength of probes per level. Second skills : -Amarr 5% reduction of capacitor recharge time per level -Galente 15m3 extra Drone Bay space -Minmatar 5% bonus to max velocity per level -Caldari 5% bonus to capacitor capacity per level
Role Bonus 99% reduction in Warfare Link module CPU need
"Support Explorer" - Exploration ship with enough tank and no DPS. 8 highs, no gun/missile hardpoints. T2 resists, higher base amount of shield/armor/hull. No dronebay. Enough mid slots for Prop/Codebreaker/Analyzer. Can be issue with shield tankers.
Battlecruisers 30% bonus to range and velocity of tractor beams per level. 7.5% bonus to Shield Booster(Minmatar/Caldari)/Armor Repairer (Amarr/Galente) effectiveness per level
Exploration Ships 10% increase to scan strength of probes per level. 20% to chance of archaeological find and data retrieval per level.
Role Bonus -25% bonus to survey probe flight time -99% reduced CPU need for Scan Probe Launchers. Can fit Deep Space Portal Generator.
New Module
Deep Space Portal Generator - Similar in work to jump portal generator, can bridge fleet to Deep Space. BS sized and below ships allowed. No caps/supcaps/orcas. Fleet lands in random spot of deep space. All DSPGs in fleet have coordinates of return point to K-Space from which jump originated. After activating it requires 600s calibration before jump. Ship is immobilized and DSPG creates a signature that can be scaned with any type of probes.
Yes if all DSPG fited ships in fleet are destroyed you are stuck in Deep Space.
Im almost thinking that the exploration ship wether a cruiser /bcruiser or capital ship must be a none racial ship ...like the salvage ship or hulk etc ..... |

Vincent Gaines
Macabre Votum Morsus Mihi
149
|
Posted - 2011.11.23 13:02:00 -
[142] - Quote
ASadOldGit wrote:Caldari Acolyte wrote: What your proposing sounds like Extra-Galactic Space since Eve is a Galaxy in its own right, which is an interesting concept. Maybe Globular Clusters which can only be accessed by special portals. These portals could only be scanned down by max skilled probers. The easter eggs in these Globular Clusters would have to be something special like Jovian Technologies or something close to it.
Although I'm out of touch with the lore of New Eden, I get the impression EVE could only be a tiny fraction of a galaxy. New Eden is only a few dozen light years across, yet even a small galaxy is a good 50,000 LY's across. Also, a globular cluster would be a bit too big to just jump in to, considering they could have a good 100,000 stars in them ( http://en.wikipedia.org/wiki/Globular_cluster) - that's more stars than the whole of k-space. Admittedly, the view would be stunning, if the artists could render them properly. 
to be honest you don't ened to have these deep space areas aw part of the galaxy, just expand on the sleepers territory.
Now you have sleeper loot and NPCs, you can make huge systems with maybe one gate- frontier space. gates need stars but not planets, so have them go to massive starsystems with no celestials.
|

Vincent Gaines
Macabre Votum Morsus Mihi
149
|
Posted - 2011.11.23 13:05:00 -
[143] - Quote
Captain Africa wrote:Im almost thinking that the exploration ship wether a cruiser /bcruiser or capital ship must be a none racial ship ...like the salvage ship or hulk etc .....
It'd be a SoE ship.
There should be a ship that can tank and use exploration mods- salvaging, harvesters, codebreakers, etc. Throw up more and more random anoms in these huge multi-hundred, even thousand AU systems.
No nebulae.. just deep, dark space to get lost in. And from there CCP can get creative and throw some really wierd **** in to mess with you. Phantom AI, comets, gravity wells that damage your ship if you're AFK... space whales I don't care but there is a lot of wierd junk you can throw out there to give someone a story to tell.
And this also opens up the hiveship concept again. |

Seneqa
Surrender Dorothy Bipolar Stability
0
|
Posted - 2011.11.23 20:30:00 -
[144] - Quote
The concept is cool. Although, I'd suggest you have classes of deep space....sort of like WH space. Some systems ought to be SOV-able or held by Serpentis-in-hiding...etc......others too alien to even describe here.....think...blackhole in center with floating anomalies....or supernova......get to close...you get thermal damage....etc. Vary it so that you get a mixture for all types of players. I like the idea of using Wormholes that are hard to scan down.....exploration toons would have to be very very good to find these little nuggets....perhaps they're inside other wormholes....never seen in losec/nullsec/hisec....
It should be possible for loner alliances to get lost in space.....or an explorer to suddenly run into 'civilization' by that same alliance ....at the most unexpected locations.....think Bespin in Empire Strikes Back....or get so lost that they have a hard time getting back to Empire....LOL.....
|

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
7
|
Posted - 2011.11.24 06:23:00 -
[145] - Quote
Just became the Janitor for this thread .... |

Captain Africa
GRIM MARCH SpaceMonkey's Alliance
7
|
Posted - 2011.11.25 06:47:00 -
[146] - Quote
Someone grab the stick ! |

Xpaulusx
Hosti1e Traff1c Control
3
|
Posted - 2011.11.27 13:50:00 -
[147] - Quote
Regardless of opposing ideas, Deepspace is a game changer, CCP needs to take a serious look at this, it just might save this game in which the content is extremely jaded and dated. |

MajesticParadise
Dark Secrets
0
|
Posted - 2011.11.28 00:58:00 -
[148] - Quote
The op's idea has alot of potential / merit. As it is, Eve has become stagnant, boring, and somewhat scripted. I hardly use my 2005 account and this one will probably end up being cancelled in the near future. A person can only do so much and then one day it happens...you get burned out.
Where is Eve now? One click away on my desktop. The next patch ...just updated eyecandy, some fixes, and another ship to sit and spin with...meh. Deepspace might provide some much needed content in which the devs could pursue.
The op has my vote....get it done devs...implement the unknown...give us Deepspace Explorations.... |

Tarn Kugisa
Modern Mining Industries Cosmic Maniacs
9
|
Posted - 2011.11.28 05:27:00 -
[149] - Quote
Lexmana wrote:This seems to be perfect for a new line of T3 Battleships designed for deep space exploring.
I mean, a cruiser just don't cut it if you want to go deep into the unknown and not see empire in many weeks. There has to be a significant cargo-hold for all the supplies you will need (and loot you get) and possibility to repair, reconfigure and refit modules in space. No POS. Just ships.
And I do like the idea of real distances that takes time.
This looks awesome, I would fly one.
I like this whole thread. +1 Heyoo! http://dl.dropbox.com/u/25996134/TASTY.png |

Solinuas
Beyond Evil and Good
16
|
Posted - 2011.11.28 05:31:00 -
[150] - Quote
For some reason i dont think the devs come here....... |
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