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Thread Statistics | Show CCP posts - 20 post(s) |

Zircon Dasher
315
|
Posted - 2013.12.18 18:18:00 -
[3451] - Quote
Bouh Revetoile wrote:Elusive Panda wrote:You cannot say missiles are good at fleet warfare when there is no missiles fleet in existance. A small-gang isn't a fleet, it's a ... small gang. Small gang to me means up to 30 and that is a fleet. In fact, a fleet start with two ships if you look in a dictionary. And there was many many nullsec blob fleets with missiles : Drake, Tengu, Caracal, Talwar ; I heard even Crow fleets are thing now.
Bouh it is not polite to call people out for using weasel words. Nerfing High-sec is never the answer. It is the question. The answer is 'YES'. |

Arthur Aihaken
The.VOID
949
|
Posted - 2013.12.18 18:33:00 -
[3452] - Quote
^ Please stop quoting the troll, thank-you. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
459
|
Posted - 2013.12.18 18:34:00 -
[3453] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:We're all well aware that sentry drones are broken with omnidirectionals and drone assist. I was just saying that it's not like there's an entire race who only uses missiles. The only people who are only trained to use missiles are very bad people.
A nice suggestion I saw once was to make turrets do damage at the end of their cycle, rather than at the start, which would be cool in many ways, both to balance high-alpha weapons and to make missiles and combat drones less bad relatively. Obviously, logistics would need some of the nerfs they've needed for years if this was to happen. Not entirely, but the Caldari are largely missile-based. If you made a short-list of the top 3 missile ships and the top 3 hybrid ships, Caldari would dominate the former but probably be large absent from the latter. I think if we addressed sentry drones and drone assist you might see fleet doctrines change a bit. I'm not entirely optimistic this will happen at the rate CCP seems to be pumping out drone-based ships, thoughGǪ That is an interesting suggestion, to be sure.
It's mostly even at T1 and T2, but they need some hybrid navy ships. Minmatar are due for some missile ships as well. |

Notorious Fellon
Republic University Minmatar Republic
60
|
Posted - 2013.12.18 19:06:00 -
[3454] - Quote
TrouserDeagle wrote:Why are you guys so mad about missiles being bad at fleets? So are combat drones, so are blasters, so are entire classes of ships.
Maybe because players new to the game trained them for months, then ended up unable to get involved in the fun of null due to being unable to fly anything as dictated by the nullbear overlord trash?
Isn't it rather obvious why people would object?
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
460
|
Posted - 2013.12.18 19:46:00 -
[3455] - Quote
Notorious Fellon wrote: the fun of null
funny guy |

Turk MacRumien
The Scope Gallente Federation
5
|
Posted - 2013.12.18 20:54:00 -
[3456] - Quote
Arthur, he wasn't really trolling, so long as you don't include valid responses as trolling. Those were all acceptable fleets at one point or another in recent times, and tengus still are. Talwars still would in use if BNI had gained some sp and moved up to cruisers
Besides, you guys should stop looking at caldari ships to put this on as a main weapon system. Rapid launchers now seem a fundamentally minmatar weapon system. It's warp in, blap some small ships and then bang out while the gettings good. It's a pure, specialized anti-frig weapon now, meant for support actions rather than prolonged pvp. Either that, or throw them on ships with extra launcher slots for a bunch of extra dps at the start of a fight. Combined weapons actually make a little sense in that way.
Sure it's a weird, niche system now, but rapid launchers are in a weird, niche place anyway. Every other system has 2 versions, while missiles now have 3. That's not to say that it's perfect , just that its no longer "do this or you're dumb". |

Arthur Aihaken
The.VOID
950
|
Posted - 2013.12.18 21:39:00 -
[3457] - Quote
Turk MacRumien wrote:Besides, you guys should stop looking at caldari ships to put this on as a main weapon system. That's easy to say when you haven't trained the requisite Caldari cruiser and light missile skills to V. What options are left? A hybrid MOA or train up to a Tengu. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
The.VOID
950
|
Posted - 2013.12.18 21:41:00 -
[3458] - Quote
Turk MacRumien wrote:Besides, you guys should stop looking at caldari ships to put this on as a main weapon system. That's easy to say when you haven't trained the requisite Caldari cruiser and light missile skills to V. What options are left? A hybrid MOA or train up to a Tengu.
Turk MacRumien wrote:Sure it's a weird, niche system now, but rapid launchers are in a weird, niche place anyway. Every other system has 2 versions, while missiles now have 3. That's not to say that it's perfect , just that its no longer "do this or you're dumb". Every other weapon system has 2-3 variants; 4-6 when you consider short and long-range versions. Light missiles have 2, medium missiles have 3 and large missiles have 3 (including short, long and bastardized rapids). I am currently away, traveling through time and will be returning last week. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.18 21:54:00 -
[3459] - Quote
Stitch Kaneland wrote:I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Mostly, yes.
Quote: Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles.
Most frigs you say... tell us about those frigs you couldn't kill?
Quote: So because my play style is not "preferred", it makes the weapon system useless?
First, it will be even more niche then before and second, it will be useful more on Minmatar ships than Caldari one's which means Caldari pilots have every right to protest. |

Arthur Aihaken
The.VOID
951
|
Posted - 2013.12.18 22:01:00 -
[3460] - Quote
Niena Nuamzzar wrote:First, it will be even more niche then before and second, it will be useful more on Minmatar ships than Caldari one's which means Caldari pilots have every right to protest. Damn right! Enjoy your Tengu until Rise f**ks it up too...!  I am currently away, traveling through time and will be returning last week. |

Stitch Kaneland
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2013.12.18 22:17:00 -
[3461] - Quote
Stitch Kaneland wrote:So because my play style is not "preferred", it makes the weapon system useless? So.. i'm killing frigates, using a weapon system designed to kill frigates, but thats not how i should be using it.. because someone wants their constant stream of missiles that frigates have no defense over? At least the RLML, they have a chance to overpower and kill the target through the reload. Yes, i did mention that RLML are hilariously overpowered, until the reload, which then gives frigate pilots a chance to kill RLML boats. That means, your tactics must change (by being fast, and warping off if things get hectic) so you can continue killing frigates, but avoid being taken out yourself. It's useless outside of a very limited scope on very specific hulls. Let's see these killmails you're talking about...[/quote]
A frigate classed weapon system on a cruiser, made to specifically kill frigates because HM and HAMS have difficulty doing it (as they should), and then you say that its a very limited scope.. thats the point. No other weapon class has this option. If you look at autocannons, their sig resolution is 120 with 180's up to 425's. This would be like having 180's have a sig resolution of 50 and better tracking, making them niche` for anti-frigate fits. So, if they were to use that as an example, would it be fair to have a clip of 200 rounds, effectively capable of wiping a whole frigate gang, or should they.. i don't know.. put in a long reload and limiting clip size to help prevent them from overpowering any frig gang? That's what you have with RLML. It is meant to be niche`, because its meant to kill frigates, because its an anti-frigate weapon. Not sure how much clearer I can make that.
Killmails you say?
http://eve.battleclinic.com/killboard/killmail.php?id=21316480 Hitting him in his highest resist, still died in about 6-7 missiles i believe
http://eve.battleclinic.com/killboard/killmail.php?id=21290751 Again, hitting in his highest resist, but wait, he's a/b fit! surely i couldn't kill one of the fastest frigates in the game, with an a/b within 1 clip! But i did, and then guess what, his 5 other buddies were in warp while he tackled me. Then just as they landed, i left, with a 65m isk kill.
Yes, its the same guy in both kills (he didn't learn the first time i guess). I was harassing a solar gate camp. I'll keep adding to the KM's, don't worry. RLML are nice change of pace from brawling. Fun to separate people from their gang and obliterate them away from their friends. |

Stitch Kaneland
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2013.12.18 22:26:00 -
[3462] - Quote
Niena Nuamzzar wrote:Stitch Kaneland wrote:I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Mostly, yes. Quote: Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles.
Most frigs you say... tell us about those frigs you couldn't kill? Quote: So because my play style is not "preferred", it makes the weapon system useless?
First, it will be even more niche then before and second, it will be useful more on Minmatar ships than Caldari one's which means Caldari pilots have every right to protest.
1. uh huh? Suppose you should check my KM post.. i see a dram there, from what every missile user is stating here, an a/b fit frigate is impossible to kill with RLML within 1 clip.. think my experience begs to differ.
2. I've yet to have a frigate live through my RLML unless i miss point, or he jumps through a gate
3. Yet, you still forget about the ONI for RLML, when i've clearly shown its still more than capable. If a Bellicose can kill a frig, an ONI, and for that matter a caracal, can as well with RLML. So, ScyFI = ONI, and Caracal = Bellicose. Those are your equivalents. Minmatar do have a better ship for RHML, but for anti-frigate, they're about the same. If i had caldari cruiser trained, i would gladly get kills to prove my point. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
203
|
Posted - 2013.12.18 22:51:00 -
[3463] - Quote
Stitch Kaneland wrote: 1. uh huh? Suppose you should check my KM post.. i see a dram there, from what every missile user is stating here, an a/b fit frigate is impossible to kill with RLML within 1 clip.. think my experience begs to differ.
2. I've yet to have a frigate live through my RLML unless i miss point, or he jumps through a gate
3. Yet, you still forget about the ONI for RLML, when i've clearly shown its still more than capable. If a Bellicose can kill a frig, an ONI, and for that matter a caracal, can as well with RLML. So, ScyFI = ONI, and Caracal = Bellicose. Those are your equivalents. Minmatar do have a better ship for RHML, but for anti-frigate, they're about the same. If i had caldari cruiser trained, i would gladly get kills to prove my point.
So you can kill one frig and that makes RLML change valid? Because hey it's usable to your play style, which means everyone could do it the way you do. Completely not broken - kill one Dram and run. Wow, guess I should fit every 200+ million Cerb I have with RLML and go hunt 5 to 50 times cheaper ships. One at a time ofc, sounds like fun. |

Arthur Aihaken
The.VOID
951
|
Posted - 2013.12.18 23:06:00 -
[3464] - Quote
Stitch Kaneland wrote:Killmails you say? Yes, and I wasn't trying to imply anything - just curiosity.
Quote:Yes, its the same guy in both kills (he didn't learn the first time i guess). I was harassing a solar gate camp. I'll keep adding to the KM's, don't worry. RLML are nice change of pace from brawling. Fun to separate people from their gang and obliterate them away from their friends. Let us know when you kill someone other than the same idiot twice (preferably in an engagement with at least 2 frigates). I am currently away, traveling through time and will be returning last week. |

Bouh Revetoile
TIPIAKS
449
|
Posted - 2013.12.18 23:41:00 -
[3465] - Quote
Haha ! That becomes hilarious ! Now that someone manage to use RLML correctly, it's just not enough !
So that's what I said at the begining in fact : whiners here are just looking for an OP weapon system able to blap whole fleets of frigates without even piloting or thinking. |

Arthur Aihaken
The.VOID
951
|
Posted - 2013.12.18 23:52:00 -
[3466] - Quote
^ Not welcome here. Shoe troll, shoe. I am currently away, traveling through time and will be returning last week. |

Astroniomix
Cryptic Meta-4
724
|
Posted - 2013.12.19 00:11:00 -
[3467] - Quote
Bouh Revetoile wrote:Haha ! That becomes hilarious ! Now that someone manage to use RLML correctly, it's just not enough !
So that's what I said at the begining in fact : whiners here are just looking for an OP weapon system able to blap whole fleets of frigates without even piloting or thinking. Smacking some moron in a firetail twice doesn't suddenly make the weapon worth taking. It actually proves what everyone has been saying about them, they are good for killing a lone, lightly tanked frigate, and NOTHING ELSE. If there are two of them, you die, if it's heavily tanked, you die, if it's not a frigate, you die. (or have to burn off the field) You're better off skilling drones and flying a vexor. Better at killing frigates, and better at killing everything else too. |

Arthur Aihaken
The.VOID
951
|
Posted - 2013.12.19 00:38:00 -
[3468] - Quote
Kills were from a Scythe Fleet Issue (+50% missile damage) and Bellicose (+37.5% target painter), so I'm not really sure what bearing this has on the sad fate that has befallen Caldari cruisers such as the Caracal. How about some kill mails from Caldari cruisers? I know I got one or two in a Tengu... I am currently away, traveling through time and will be returning last week. |

Sgt Ocker
State War Academy Caldari State
105
|
Posted - 2013.12.19 00:46:00 -
[3469] - Quote
TrouserDeagle wrote:Are people seriously implying that all missiles are bad, or just the new terrible rapid launchers? Personally, HM need a small buff to damage application, Torps need a little tweaking, Caldari ships need relevant bonuses. Hams and Cruise are in a good place although the massive range on cruise could be looked at.
RLML, RHML, need to be looked at. If we are to be stuck with the ridiculous 40 second reload for the new launchers, switch ROF bonuses for an application bonus, increase missile capacity, remove Kinetic bonuses. Then they may become more than a niche weapon used to kill low EHP frigates
|

Arthur Aihaken
The.VOID
951
|
Posted - 2013.12.19 01:03:00 -
[3470] - Quote
I'm not holding my breath on heavy missiles or torpedoes. And if the RLML becomes the new gank weapon of choice for the Scythe Fleet Issue, that's all the justification Fall and Fizzle will need to say the new rapid launcher mechanic is working as advertised. Oh how I'm so looking forward to the T3 rebalance next year... I really feel for all the Caracal owners out there, because this has put a serious crimp in PvE and PvP. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
89
|
Posted - 2013.12.19 01:24:00 -
[3471] - Quote
Hi guys, I'm back with another psuedo-on topic post. :) I know, you all love me right? My problem with missiles is that they are different from turrets, obviously, but they aren't different enough. What use is a range bonus, or an effective range bonus, if you can't hold your target on the field? The delay in hitting balances out the near surety of some kind of hit, but without assistance missile pilots are pushed (not forced necessarily) into fighting like turret pilots. I'm sure there are plenty of situations that those on the other side of the discussion table will be happy to point to in which long range missiles blah blah blah.... My point is that missiles should be more different from turrets, maybe even going so far as to step beyond just selectable damage type and having selectable payloads i.e. something resembling a cruise missile, with limited capacity and RoF that fires out of a cruise launcher and inhibits warp for the duration of it's flight... or something like that. Reload would be the same as cruise missiles, or maybe another 5 seconds, but a Meta 1 launcher might only hold 4 or 5 such charges. I'm sure there are plenty of holes in this idea, and I ask you not to focus on the flaws in 1 idea that I just thought up but instead focus and discuss ways in which missiles can be different from turrets as a weapon and increase the viability of their range advantages. This makes me want to be able, with a penalty, to load missiles like these into a standard mix. Decreased overall magazine capacity of 50% and mix 4 regular missiles to 1 warp disruptor. Another possible, albeit hair-brained, idea would be an ECM missile. It reaches the target, explodes for no damage while releasing enough of a directed energy pulse to break target locks. Allows for instant reacquiring, not the lasting effects of ECM, but can change things up a bit. Make 4 of this type, 1 for each type of sensor, so you have to recognize what you are fighting and adapt the same as flying ECM. ECCM would be effective against these as well as defenders. I would like to see the effectiveness of the individual ECM types boosted by the sensor skills to prevent missile pilots from having yet another skill added for effective missile piloting, or maybe 1 combined skill. Effective missile pilots have a longer training queue than similar turret pilots and I would not like to see this gap increased unreasonably.
The point of this post was to suggest some brainstorming in the ways that missiles could be made different from turrets, capitalize on Caldari range bonuses, strengthen the idea of the Caldari as guerrilla fighters, and increase the depth of flying a missile boat. Those are my thoughts right now, and if they were accompanied to the drawing board by a rework of damage application of missiles I would be very pleased. Balance would be key, but would be very workable if a strong and open-minded (not 40sec or Fizzle) team sat down to has out the details. |

Arthur Aihaken
The.VOID
952
|
Posted - 2013.12.19 02:05:00 -
[3472] - Quote
scorchlikeshiswhiskey wrote:Back to the discussion. Indeed. I've grudgingly given up trying to make either of the rapids work and switch back to heavies. Three rigors and a target painter should put them close to on par with the old lights, especially if I utilize Precision ammunition. I think the Caracal Navy has some interesting unrealized potential in that it has a built-in 25% explosion radius, so with three rigors you can probably dispense with the target painter altogether. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
89
|
Posted - 2013.12.19 02:06:00 -
[3473] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:Back to the discussion. Indeed. I've grudgingly given up trying to make either of the rapids work and switch back to heavies. Three rigors and a target painter should put them close to on par with the old lights, especially if I utilize Precision ammunition. I think the Caracal Navy has some interesting unrealized potential in that it has a built-in 25% explosion radius, so with three rigors you can probably dispense with the target painter altogether. This was the original post that was there before I realized it doesn't really belong here. You might be interested in the basic idea though. https://forums.eveonline.com/default.aspx?g=posts&m=4018399#post4018399 |

Arthur Aihaken
The.VOID
953
|
Posted - 2013.12.19 03:21:00 -
[3474] - Quote
scorchlikeshiswhiskey wrote: You wouldn't believe (then again, you probably would) the flak I got for simply proposing a Ballistic Enhancer. "Sure, if tracking disruptors will effect missiles." Yeah, because a Corax has so many low slots to play with anyway... I'm really starting to harbour some serious animosity towards turret players. They know missiles are fundamentally broken, and they know damage application from the "always hit" mechanic is near-zero. They also know that FoF missiles are extremely easy to counter. Yet they're still on the anti-missile pilgrimage to completely wreck this system if they can. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
89
|
Posted - 2013.12.19 04:19:00 -
[3475] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote: You wouldn't believe (then again, you probably would) the flak I got for simply proposing a Ballistic Enhancer. "Sure, if tracking disruptors will effect missiles." Yeah, because a Corax has so many low slots to play with anyway... I'm really starting to harbour some serious animosity towards turret players. They know missiles are fundamentally broken, and they know damage application from the "always hit" mechanic is near-zero. They also know that FoF missiles are extremely easy to counter. Yet they're still on the anti-missile pilgrimage to completely wreck this system if they can.
Oh I definitely believe it. Turret pilots want all the advantages over missiles and none of the vulnerabilities. We would gain a module, which requires us to change our fits to accommodate it and sacrifice other things while they would receive an added bonus to a module that they are already accustomed to fitting. Sounds balanced to me when I use my bigoted turret pilot goggles. :) |

Zvaarian the Red
Evil Leprechaun Brigade
253
|
Posted - 2013.12.19 05:17:00 -
[3476] - Quote
I have no problem with TDs working against missiles once base damage application on half the missiles in the game isn't totally putrid. Until then I think it would probably be one step forward and one step back. |

Arthur Aihaken
The.VOID
954
|
Posted - 2013.12.19 05:20:00 -
[3477] - Quote
Zvaarian the Red wrote:I have no problem with TDs working against missiles once base damage application on half the missiles in the game isn't totally putrid. Until then I think it would probably be one step forward and one step back. Therein lies the problem, which turret players don't seem to be able to fathom. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Black Slag Authenticated Corrosive.
89
|
Posted - 2013.12.19 05:46:00 -
[3478] - Quote
Arthur Aihaken wrote:Zvaarian the Red wrote:I have no problem with TDs working against missiles once base damage application on half the missiles in the game isn't totally putrid. Until then I think it would probably be one step forward and one step back. Therein lies the problem, which turret players don't seem to be able to fathom. Maybe we should feel bad about saying mean things about them when they're not here to insult us for being stupid missile pilots who just want our OP missiles to be even more OP and woe is them for that one time a Drake/Corax/Kestrel/Raven/Tengu blew them up. Wait... was that mean to turret pilots? Oops. If anything TDs should be an active countermeasure that acts as a factor in the application of missile damage instead of acting against the ship. But somehow missiles would be OP with that... |

Zvaarian the Red
Evil Leprechaun Brigade
253
|
Posted - 2013.12.19 06:08:00 -
[3479] - Quote
scorchlikeshiswhiskey wrote:Arthur Aihaken wrote:Zvaarian the Red wrote:I have no problem with TDs working against missiles once base damage application on half the missiles in the game isn't totally putrid. Until then I think it would probably be one step forward and one step back. Therein lies the problem, which turret players don't seem to be able to fathom. Maybe we should feel bad about saying mean things about them when they're not here to insult us for being stupid missile pilots who just want our OP missiles to be even more OP and woe is them for that one time a Drake/Corax/Kestrel/Raven/Tengu blew them up. Wait... was that mean to turret pilots? Oops. If anything TDs should be an active countermeasure that acts as a factor in the application of missile damage instead of acting against the ship. But somehow missiles would be OP with that...
The animosity and misunderstanding between the two groups really could've been avoided if they had simply designed every hull to use turrets and/or missiles (with bonuses to both), and had made missiles the cross-race weapon they seem to have originally intended them to be. Then everyone would understand how bad most missiles are and there would much less resistance to them being halfway decent.
But alas that was a mistake that was made by CCP long ago, and now we live under the tyranny of turret users who quite simply outnumber us. |

Arthur Aihaken
The.VOID
955
|
Posted - 2013.12.19 06:30:00 -
[3480] - Quote
Zvaarian the Red wrote:The animosity and misunderstanding between the two groups really could've been avoided if they had simply designed every hull to use turrets and/or missiles (with bonuses to both), and had made missiles the cross-race weapon they seem to have originally intended them to be. Then everyone would understand how bad most missiles are and there would much less resistance to them being halfway decent.
But alas that was a mistake that was made by CCP long ago, and now we live under the tyranny of turret users who quite simply outnumber us. I don't have any animosity towards turret players; my resentment is reserved for the jackasses that insist on continually stirring the pot by trolling threads such as these. I use missiles and turrets, I just happen to prefer Caldari ships. These tend to have a predisposition towards missile setups, so there's not a lot I can do about that. I expect most Caldari players are in a similar situation. I am currently away, traveling through time and will be returning last week. |
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