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Caldari Citizen 14388
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Posted - 2006.02.13 00:39:00 -
[1]
Okey, here's the deal, I bought a Rook and I dont relly know how to fit it, I never was the uber BB pilot, so I would like to ask kindly if someone could give me a okey setup to use and a some tips.
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Famine Aligher'ri
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Posted - 2006.02.13 01:32:00 -
[2]
Solo or group
-Highs- 5xHeavy Missile Launcher 1xDual 150mm II's
-Mids- 4xHypnos Multi's 1xInvuln Shield II 1xLarge C5-L Shield Booster 1xWarp Disruptor
-Lows- 2xBallistic Control (or cap enhancements for you wussies)
-Highs- 5xHeavy Missile Launcher 1xMedium Nos
-Mids- 4xHypnos Multi's 1xInvuln Shield II 1xMedium C5-L Shield Booster 1xWarp Disruptor
-Lows- 2xBallistic Control (or cap enhancements for you wussies)
-Highs- 5xHeavy Missile Launcher 1xMedium NoS
-Mids- 5xHypnos Multi's 1xWarp Scrambler 1x10MN AB II
-Lows- 2xBallistic Control (or cap enhancements for you wussies)
Anyways, use Hypnos only. Don't waste ISK on Tech II jammers unless you want the elite gurista ECM for one extra point (Worth it for the rook). It's something around 35 or so energy per multi-spec with Hypnos+Rook.
Tactic wise, use a good ECM setup you like. It really comes down to how many ECM's you want to use. If you like using just 4x with a bit of tank or 5x with speed or 6x for support. It's all up to you. There is no reason a rook should not fail or lose to any other recon out there unless they fit to counter you or out number you.
ECM platform such as the hypnos can run non-stop on the rook as well. Very good ECM platform ships that have 97-100% jam sucess on a number of cruisers/battlecruisers/battleships/frigs ect. Another good tip is to never engage another rook/caldari recon with just 4x. Go 5x due to there insane recon sensor strengths
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Damien Correra
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Posted - 2006.04.19 23:53:00 -
[3]
does anyone ever try putting an Improved Cloaking Device II on these?
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digitalnationalist
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Posted - 2006.04.20 00:44:00 -
[4]
yes i do all the time
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Dr Fighter
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Posted - 2006.04.20 00:50:00 -
[5]
Originally by: Damien Correra does anyone ever try putting an Improved Cloaking Device II on these?
Ive not bothered, ive gone for a nos instead. The decrease in locking time and delay in locking after decloaking, make it not worth doing as time is usually of the essence. Save the covert jamming for the Falcon and its amazingly low dps 
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Rhayvin
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Posted - 2006.07.30 03:39:00 -
[6]
Why in the world would ya put a warp disrupter on a ship that has a lock range of 180km and a jam range of ~85km. In a PvP battle this would be the ship that chills with the snipers and jams everything and not get close enough to worry about warp disrupting it. When ya put these setups together bear in mind the range you will be most likely engaging at.
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Zakgram
Apocalyptic Raiders
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Posted - 2006.07.31 17:03:00 -
[7]
I notice that t2 launchers aren't being used. Any reason? Also those setups seem risks for solo pvp - the tanks don't look that strong if you happen to meet a gate camp or someone who already has drones deployed.
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Brisi
Sniggerdly
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Posted - 2006.07.31 17:10:00 -
[8]
Originally by: Zakgram I notice that t2 launchers aren't being used. Any reason? Also those setups seem risks for solo pvp - the tanks don't look that strong if you happen to meet a gate camp or someone who already has drones deployed.
Tech II jammers use too much cap, and have much worse fitting requirements compared to the best names jammers, with no advantages over them.
I am Brisi, I am as One. Resistance is fertile.
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Zakgram
Apocalyptic Raiders
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Posted - 2006.07.31 21:00:00 -
[9]
Originally by: Brisi
Originally by: Zakgram I notice that t2 launchers aren't being used.
Tech II jammers use too much cap, and have much worse fitting requirements compared to the best names jammers, with no advantages over them.
I agree hence I'm sticking with Hypnos.
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Rajon Kelper
Omacron Militia Veritas Immortalis
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Posted - 2006.08.02 04:50:00 -
[10]
would like to point out that Zakgram was asking why not use t2 LAUNCHERs, not jammers. T2 launchers could really jack up damage output if used correctly.
---------------------------------------------------
"The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving." |

zwerg
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Posted - 2006.08.11 22:47:00 -
[11]
Uhm, i am currently going out pvp/piracy with this one:
High* 5 Heavy Missle Launchers ( II ) One Improved CD II Medium* 4 Mulit's ( II ), ( bought them on escrow for cheap isk ) 1 Warp Inhibitor, Domination Medium Shield Booster, 1 Dread Invul Field. Low* 1 Ballistic Control II, 1x Stab ( pussssssy FTW!!!! )
I am doing great with that one, well notice that this is my SOLO setup so no whining about a warp scrambler mmmkay.
zwerg
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Zakgram
Apocalyptic Raiders
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Posted - 2006.08.12 17:14:00 -
[12]
Originally by: zwerg Uhm, i am currently going out pvp/piracy with this one:
High* 5 Heavy Missle Launchers ( II ) One Improved CD II
Low* 1 Ballistic Control II, 1x Stab ( pussssssy FTW!!!! )
I am doing great with that one, well notice that this is my SOLO setup so no whining about a warp scrambler mmmkay.
zwerg
Interesting; I toyed with the idea of a cloak but couldn't figure out how to make it useful with the loong recalibration time. What tactics do you use with it, and have you found the stab helping at all?
Ta
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Mr Peanut
The New Empire R i s e
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Posted - 2006.08.12 21:31:00 -
[13]
Originally by: Zakgram
Originally by: zwerg Uhm, i am currently going out pvp/piracy with this one:
High* 5 Heavy Missle Launchers ( II ) One Improved CD II
Low* 1 Ballistic Control II, 1x Stab ( pussssssy FTW!!!! )
I am doing great with that one, well notice that this is my SOLO setup so no whining about a warp scrambler mmmkay.
zwerg
Interesting; I toyed with the idea of a cloak but couldn't figure out how to make it useful with the loong recalibration time. What tactics do you use with it, and have you found the stab helping at all?
Ta
IMO it isn't. Everyone thinks all Recon Ships are cloak ones, but they aren't. Only Force Recon Ships are. It's just like fitting a cloak on any other ship.
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Crellion
Art of War
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Posted - 2006.08.12 23:18:00 -
[14]
Originally by: Mr Peanut
Originally by: Zakgram
Originally by: zwerg Uhm, i am currently going out pvp/piracy with this one:
High* 5 Heavy Missle Launchers ( II ) One Improved CD II
Low* 1 Ballistic Control II, 1x Stab ( pussssssy FTW!!!! )
I am doing great with that one, well notice that this is my SOLO setup so no whining about a warp scrambler mmmkay.
zwerg
Interesting; I toyed with the idea of a cloak but couldn't figure out how to make it useful with the loong recalibration time. What tactics do you use with it, and have you found the stab helping at all?
Ta
IMO it isn't. Everyone thinks all Recon Ships are cloak ones, but they aren't. Only Force Recon Ships are. It's just like fitting a cloak on any other ship.
I would personally agree with you. Though there is an arguable excuse for using them.
Namely that the Rook is the kind of tactical ace that you want up your sleeve. What a cloaked falcon does for a cruiser solo camping a gate a cloaked Rook can do for a frig solo camping the same gate.
(ok this post arguably needs some deciphering sorryz)
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Cybermanzero
Karnival of Death Squad
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Posted - 2006.08.19 12:39:00 -
[15]
tank on a rook for fleet? bah!
5 x hvy launcher II 1 x nos or other meaningless mod
7 x hypnos multi
lows = whatever you like really, plate/s, pdu IIs, BCU IIs, up to you, but dont waste time with a tank cause, tbh, you will be main target (you'll be bbq'd if someone locks you and you cant jam them anyway) and when you can lock and jam with multis up to 190+ anyways with maxxed skillz (accuracy goes down a bit after 108 but still pretty constant) its just not worth it
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Marcus Alkhaar
Celestial Apocalypse
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Posted - 2006.08.19 12:45:00 -
[16]
4x Assault missile launcher II 1x Improved cloak II 1x Probe launcher (people will not expect it, biggest advantage you can get)
7x Racial T2 jammers of choice
1x small armor rep II 1x 1600mm rolled tungsten.
---------------------------------------------- Marcus Alkhaar > so you're saying that I got the Pottsey-stamp?  Pottsey > first class stamp Collector edition. Marcus Alkhaar > <--- Dances |

zwerg
Caldari mUfFiN fAcToRy
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Posted - 2006.08.19 16:54:00 -
[17]
Originally by: Zakgram
Originally by: zwerg Uhm, i am currently going out pvp/piracy with this one:
High* 5 Heavy Missle Launchers ( II ) One Improved CD II
Low* 1 Ballistic Control II, 1x Stab ( pussssssy FTW!!!! )
I am doing great with that one, well notice that this is my SOLO setup so no whining about a warp scrambler mmmkay.
zwerg
Interesting; I toyed with the idea of a cloak but couldn't figure out how to make it useful with the loong recalibration time. What tactics do you use with it, and have you found the stab helping at all?
Ta
Yeh the stab helps me much,
I once got into a situation in a belt. Brutix ( ECM ) warped in and did Rat Huntig ( HAHA ) but it was a trap, this****ga used my recalibration time to ECM ME and it worked. So im always fitting a warp core stab. Sure is Sure ^^,
Tactic with that setup:
Wait in a Belt, when someone warps in Convoe him and use the time for your recalibration time :) im a****ga i know loool. Target, ECM, Scramble, orbit @ 17km, spit missles and win :)
~* No need for a sig, coz im a MuFfinMaN *~ ~*~*~ MuFfiN ~~~~~~M**F~~~~~~ FacTorY ~*~*~
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Aramendel
Amarr Queens of the Stone Age
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Posted - 2006.08.19 17:21:00 -
[18]
Originally by: Famine Aligher'ri ..There is no reason a rook should not fail or lose to any other recon out there unless they fit to counter you or out number you..
Actually the gallente recons have pretty good chances to kill a rook. With max skills 2 sensor dampener 2s will reduce max targeting range to 8.7%, 3 will reduce it to 5.0% (both with stacking penalities).
Rook has with skills 187.5 km targeting distance, after 2/3 damperners thats 16.3/9.3 km targeting distance remaining. The only way the rook can win is if it locks first and then suceeds in *every* ECM cycle or if it has an better speed mod than the other ship. Even a celestis could kill a rook if it locks first (or gets very lucky in the jamming cycles).
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pyschosis
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Posted - 2006.08.24 19:27:00 -
[19]
The Rook pilot who doesnt carry FOF for exactly that circumstance is a fool...
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Statics
A.W.M
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Posted - 2006.08.25 02:23:00 -
[20]
Edited by: Statics on 25/08/2006 02:24:42
Originally by: Aramendel
Originally by: Famine Aligher'ri ..There is no reason a rook should not fail or lose to any other recon out there unless they fit to counter you or out number you..
Actually the gallente recons have pretty good chances to kill a rook. With max skills 2 sensor dampener 2s will reduce max targeting range to 8.7%, 3 will reduce it to 5.0% (both with stacking penalities).
Rook has with skills 187.5 km targeting distance, after 2/3 damperners thats 16.3/9.3 km targeting distance remaining. The only way the rook can win is if it locks first and then suceeds in *every* ECM cycle or if it has an better speed mod than the other ship. Even a celestis could kill a rook if it locks first (or gets very lucky in the jamming cycles).
Add a sensor booster and the numbers are on average: 510 scan resolution and a 300km target range (skills at level 4). Good luck locking first and frankly, good luck hoping one of five multi's at 8+ points each misses every 20 seconds. 
Besides, every situation has a counter. Let's argue semantics while we're at it.
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Naskaya
Caldari ICE is Coming to EVE
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Posted - 2006.09.04 08:34:00 -
[21]
Edited by: Naskaya on 04/09/2006 08:34:05 5x Assault missile launcher II 1x Medium Nos Named
5x Hypnos ECM 1x ECCM (for 63 sensor strengh ;) ) 1x Warp Scrambler
1x small armor rep II 1x 1600mm rolled tungsten.
Enjoy.
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Aeaus
Tharsis Security
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Posted - 2006.09.04 18:07:00 -
[22]
Originally by: pyschosis The Rook pilot who doesnt carry FOF for exactly that circumstance is a fool...
Which only work up to your locking range, which would be useless anyway.
Join Tharsis! - Get Sexy Sigs |

DeadRow
True Core
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Posted - 2006.09.04 19:53:00 -
[23]
Ive been looking into this ship and was thinking of:
His: 5x heavy Launchers [Tech 2 once i can ues them] 1x 150mm
Meds: 4x Racial Jammers 3x Hypnos MultiSpec
Or
6x Hypnos MultiSpec 1x Sensor Booster II
Lows: 1x 1600mm RT 1x DamageControl/Stab/Caprelay/Small Repairer
/DeadRow
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Statics
A.W.M
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Posted - 2006.09.04 19:57:00 -
[24]
Edited by: Statics on 04/09/2006 20:01:25 ...
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Fantus
Caldari Pitch Black Incorporated
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Posted - 2006.09.18 12:10:00 -
[25]
One thing I see absent on these setups is a Sensor Booster II. It's important that a Rook gets first lock, and the distance it needs to be effective. This is a ship you can shield tank somewhat, but is better if you don't and play to the ECM strengths. Also, Rook isn't a great ship to fly in patrol type PvP, as optimal warp ins are important. I lost my first rook in a gang warp situation, and I had precision heavy missiles loaded, so couldn't get into proper position in time. For lows, use grav backup arrays or ballistic control units, unless your skills aren't up to par, you shouldn't have problems with cap unless you are using Fury missiles.
Good luck.
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Kelbryn
Armoured Assassins Blood of the Innocents
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Posted - 2006.09.25 23:36:00 -
[26]
I am just about to get this one for Fleet and solo engagements, someone give me your ideas on these setups. all t2 or good named.
SOLO highs 5xheavys 1x ? (nos dosn't fit with plate and repper) mids 2x20k scrams 1xAB 4xhypno Multis 1x 1600plate 1x med repper
FLEET 5 heavy/assault launchers 1X cloak 6hypnos multi or racial(situational)1X sensor boost plate and repper or backup array and plate.
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Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.09.28 15:11:00 -
[27]
Edited by: Zakgram on 28/09/2006 15:12:30
Originally by: Kelbryn
all t2 or good named.
highs 5xheavys 1x ? (nos dosn't fit with plate and repper)
5 x 100pg = 500pg (I have T2 and AWU 4 and they're 96.6 each)
Originally by: Kelbryn
1x 1600plate
1 x 500pg = 500pg
Rook has 750pg
How do you fit yours? Same with the rest of the 1600 plate brigade with heavies. I can't fit one on mine so I can't see how you do on yours.
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Kar'Dargo
Di-Tron Heavy Industries
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Posted - 2006.10.28 11:59:00 -
[28]
Edited by: Kar''Dargo on 28/10/2006 12:13:29
Originally by: Caldari Citizen 14388 Okey, here's the deal, I bought a Rook and I dont relly know how to fit it, I never was the uber BB pilot, so I would like to ask kindly if someone could give me a okey setup to use and a some tips.
When I first saw this ship, I thought, "wow an EW ship with good solo abilities." I do not see many setups with Warp disruptors, or MWD etc. It seems like these setups are mostly 'at range'. So my question is, why not just stick with the Scorpion? What significant advantage does the Rook have over the less pricey, more durable scorp?
Can anyone share any anecdotal solo stories/tactics?
Thanks!
-----
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Oratu
THE LEGION OF STEEL WARRIORS.... Ascendant Frontier
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Posted - 2006.11.06 13:04:00 -
[29]
Edited by: Oratu on 06/11/2006 13:11:23 LoL ok Rook is built for one thing and one thing only, jamming. my optimal with t2 jammers is 165-170 plus falloff.
weapons (i wont say what i use)
Mids faction hardner (multi, or just em). one of each race t2 jammer plus 2 Dread multis OR 2 Magnametric, 2 ladar, a radar and a multi (all t2). I also dont mind the later of the two, dropping the radar for a Sensor booster 2.
Lows CPR and a DCU (IFFA)<<inportant bit).
Dont use plates ffs, its a cruiser, 1v1 there should be only 2 things a rook pilots should be scared of 1.) EM fof missiles 2.) t2 DRONES. (and there is a solution to drones, wich i use, but thats for me and me alone)
In a rook, your cap is your life, 25% recharge rate with a good CPR, has shield boost penilty, but if you are getting shot, and u are not quik about it, u are dead anyways, and probobly not using the ship as it was intended. in fleet battles, BE ALLIGNED !!!!, u see lots of flashing yellow, and have no spare jammers, GET THE FARK OUT simple..
rook in fleet battles in 0.0 = BULLET MAGNET
I dont live in empire, nor am i a pirate so i can not comment on pirate setups.
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Zakgram
Apocalyptic Raiders Maelstrom Alliance
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Posted - 2006.11.06 14:01:00 -
[30]
Originally by: Oratu
Rook is built for one thing and one thing only, jamming.
Mids faction hardner (multi, or just em).
Drop the hardner for another jammer.
Originally by: Oratu
my optimal with t2 jammers is 165-170 plus falloff.
weapons (i wont say what i use)
I'm going to guess that with an optimal of 170k you'll have some empty slots.
Originally by: Oratu
Dont use plates ffs, its a cruiser, 1v1 there should be only 2 things a rook pilots should be scared of 1.) EM fof missiles 2.) t2 DRONES. (and there is a solution to drones, wich i use, but thats for me and me alone)
1 on 1 there isn't a normal ship that the rook should be scared of as long as the rook pilot locks first - if you're being hit by something that's hurting while your opponent is jammed when warp out. The plate is for the multiple targets vs. you scenario - e.g. in a fleet battle - gives you a few extra seconds to warp away or stay and fight... you can choose.
Originally by: Oratu
rook in fleet battles in 0.0 = BULLET MAGNET
I didn't find that in the 15-30 man per side battles I've been in, but I've dumped my rook for a falcon so that I can have a better tank and the ability to choose if I get involved or not.
Originally by: Oratu
I dont live in empire, nor am i a pirate so i can not comment on pirate setups.
You'll struggle to have a good pirate setup since you'll need the mids for jammers - sure against a single foe the rook will have a good shot pretty much regardless of fit, but without a cloak and no decent tank survivability will be questionable against 2 opponents.
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