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lev
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Posted - 2006.11.14 17:08:00 -
[31]
tops - 3 assaults, 2 heavy, something else to damage or deny? ( me have a gun for poddage) middles - hypnos multi's, large regolith sheild ext. F-90 pos. subroutines
low, gravi back up and armour plate
reasons?- if u get outlocked you're toast, expensive toast, f90 gives amazing lock time - u can also catch pods inters dont like assaults gravi back up doubles your signal strength, - against falcons, scorps, rooks, plate you say? well when u do lose lock the buffers of sheild and armour are nice....
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Jake Easton
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Posted - 2006.11.20 18:08:00 -
[32]
Originally by: Rhayvin
Why in the world would ya put a warp disrupter on a ship that has a lock range of 180km and a jam range of ~85km. In a PvP battle this would be the ship that chills with the snipers and jams everything and not get close enough to worry about warp disrupting it. When ya put these setups together bear in mind the range you will be most likely engaging at.
Why? Well one major reason comes to mind........ u can solo pvp in it. Hmm seems like a good enuf reason i dont like people warpin off when ur wtfpwn them do you?
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Jake Easton
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Posted - 2006.11.20 18:10:00 -
[33]
Highs: 5x Heavy t2 1x Med nos
Meds: 1x Warp Scam 1x Web 5x Hypno Multi
Lows: 2x BCU t2
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Teimur Leng
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Posted - 2006.12.02 14:46:00 -
[34]
Anyone got any Revelations Setups for the Rook ?
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.02 16:34:00 -
[35]
Originally by: Teimur Leng Anyone got any Revelations Setups for the Rook ?
Yes.
Sell it, use the isk to buy a Celestis (or Arazu/Lachesis if you can fly one)
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Xiaodown
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.12.05 22:05:00 -
[36]
Edited by: Xiaodown on 05/12/2006 22:07:33 Revelations setup:
Do what you can with it. Use in fleet engagements.
Highs:
Whatever. Named or T2 heavy launchers. Maybe a smartbomb if you get drones on you.
Mediums:
6x hypnos, 1x Sensor booster II (or 4x racial T2, 2x Hypnos, 1x SB T2).
Lows:
2x Named or T2 (when it hits market) Signal Dispersion Amp
Edit: I had written "Hypnos T2" - I gots the T2 fever, appearantly.
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Sosus Red
Caldari Thunderbolts The Cyrene Initiative
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Posted - 2006.12.06 01:21:00 -
[37]
how are ppl fitting 1600 RT on thier setup? rook has 750 PG. I dont see hows its possible with 5 heavy launchers.
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Sosus Red
Caldari Thunderbolts The Cyrene Initiative
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Posted - 2006.12.06 19:00:00 -
[38]
bump
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Sosus Red
Caldari Thunderbolts The Cyrene Initiative
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Posted - 2006.12.07 01:34:00 -
[39]
bump
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Naskaya
Caldari Elegance Tau Ceti Federation
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Posted - 2006.12.12 20:14:00 -
[40]
5x named assault launcher = about 250 grid, with skills you should be able to fit a 1600 plate.
You still get a bonus from the ship for light missiles.
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Cosmo Kramer
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Posted - 2006.12.13 00:04:00 -
[41]
hi: 5 x standard missile launchers (named if possible) 1 x small NOS
med: 1 x 10mn afterburner 4 x ECM Multi II 1 x sensor booster II 1 x large shield extender II
low: 1 x 1600mm rolled tungsten plate 1 x small armor repairer II
A huge beast, slow and fat. But can take a beating before going down.
Definitely only for gangs/fleets.
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PtolemaiosPlato Solomon
Gallente Brave New World OPUS Alliance
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Posted - 2006.12.16 20:01:00 -
[42]
Hi everyone.
I recommend to you all to read the BIO of the player "Zwerg" (one of the characters who posted here). I do not support political right-wing groups.
Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft
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Bordric
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Posted - 2007.01.18 03:07:00 -
[43]
And just what would be your point solomon? I don't support left-wing political groups but doubt anyone cares. No one cares what you support or don't either.
Anyway is the Rook still viable after all the nerfs from hell in revelations? |

deltauk1
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Posted - 2007.01.24 23:22:00 -
[44]
Since Revelations the Rook is now the undisputed king of ecm with a 20% ecm strength bonus per level ( double that of any other), but as with most ecm ships now you have to have most ecm related skills at lvl 4 or above so only the dedicated ecm pilots get the best out of the rook. Fitting one hypnos distortion amp also gives a 20% boost (or fit two). On a final note those thinking of fitting cloaks on a rook; you get a 5.00 sec recloak delay bonus meaning if things turn bad you can lock jam and recloak in 5.00 secs if needed. That sixth high slot is made for a cloak if you ask me
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.01.24 23:50:00 -
[45]
Originally by: deltauk1 Since Revelations the Rook is now the undisputed king of ecm with a 20% ecm strength bonus per level ( double that of any other), but as with most ecm ships now you have to have most ecm related skills at lvl 4 or above so only the dedicated ecm pilots get the best out of the rook. Fitting one hypnos distortion amp also gives a 20% boost (or fit two). On a final note those thinking of fitting cloaks on a rook; you get a 5.00 sec recloak delay bonus meaning if things turn bad you can lock jam and recloak in 5.00 secs if needed. That sixth high slot is made for a cloak if you ask me
The really sad thing though, is despite being the the undisputed 'king of ECM (I won't, it gets the best bonus, despite being down 2 lows on the scorp)
5s recloak delay helps a _little_ but 12s recalibration, and the locking penalty? Helps but ...
Seriously, I have not seen a rook or falcon used in anger since revelations. I've only seen a couple of scorpions used, and that's only because there were no rokhs handy.
OK, so I wouldn't have seen many falcons if they were used right, but I'm fairly sure people have realised that recon probe scan times are far more useful than rather pathetic ECM strengths.
As I said above. Rook with T2 fit = 7.6 str jamming. Or, if you fit a MWD, web and scram, about an 80% chance of putting a single battleship out of a fight. (Which as a rule, means the drones will munch on your face for a bit, and then it will lock you and you'll die). Then again, a lachesis or arazu will be able to damp a single BS to a point where it's just screwed, and probably still do more damage to it. (I'm a caldari spec, but the celestis I just jumped in to check does 65% dampening with a single T2 RSD)
ECM ships IMO were never all that hot. ECMs themselves, on 'other ships' were too good, I agree entirely, but before Rev, I didn't class any of the 'ECM specialised' ships as actually all that uber. After Rev, you're better off flying something else and running 2-3 RSDs. Even a caracal makes a better ewar platform than a rook now. At least that gets to use HAMs at 19km.
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Kehmor
Caldari PAK
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Posted - 2007.01.24 23:59:00 -
[46]
jammers, and sit 100km away
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deltauk1
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Posted - 2007.01.25 17:13:00 -
[47]
The really sad thing though, is despite being the the undisputed 'king of ECM (I won't, it gets the best bonus, despite being down 2 lows on the scorp)
5s recloak delay helps a _little_ but 12s recalibration, and the locking penalty? Helps but ...
Seriously, I have not seen a rook or falcon used in anger since revelations. I've only seen a couple of scorpions used, and that's only because there were no rokhs handy.
OK, so I wouldn't have seen many falcons if they were used right, but I'm fairly sure people have realised that recon probe scan times are far more useful than rather pathetic ECM strengths.
As I said above. Rook with T2 fit = 7.6 str jamming. Or, if you fit a MWD, web and scram, about an 80% chance of putting a single battleship out of a fight. (Which as a rule, means the drones will munch on your face for a bit, and then it will lock you and you'll die). Then again, a lachesis or arazu will be able to damp a single BS to a point where it's just screwed, and probably still do more damage to it. (I'm a caldari spec, but the celestis I just jumped in to check does 65% dampening with a single T2 RSD)
ECM ships IMO were never all that hot. ECMs themselves, on 'other ships' were too good, I agree entirely, but before Rev, I didn't class any of the 'ECM specialised' ships as actually all that uber. After Rev, you're better off flying something else and running 2-3 RSDs. Even a caracal makes a better ewar platform than a rook now. At least that gets to use HAMs at 19km.
If you're using a cloak on a rook, or anything else for that matter, as soon as you hit the decloak button the decalibration begins it takes 2-3 secs for your ship to reappear in space so in your example that's 9-10 secs left, you need sig radius lvl5 to fly a rook so even without a SB you're going to lock quick. Also if flown as part of a gang (which it's designed for) you will more than likely be out of weapons range of the enemy as most pvp set ups are for close range ( i say most) so getting locked first isn't usually a problem. If their are other recon ships or inty's present either don't decloak or wait for your gang to come in before doing so. Rokks aren't very robust but they can take a beating of sorts. Several days ago i had to decloak within 9k of a cruiser frig and tier 3 BS so they wouldn't leve belt before my gang came in, true i ended up in structure but my gang got there in time and engaged and i survived. Sensor dampners are very good mods to use but they do have a drawback. If you use them on a large support ship such as a carrier he can still heal his friends who won't be far away from the ship anyway. So you would have to fit every ship in your gang with them depending on size. In solo pvp i agree with you to a point but then you have to be within 20k to scram so be careful what you dampen or fit lots. I guess it depends what pvp situation you find yourself in. If an ECM ship locks and jams a target up it is in effect putting that ship out of the fight and can drastically turn the tide in a gang fight taking out the most serious threat if not physically, electronically. As for prefering a caracal to a rook. Niether have a tank so to speak and they both have 5% kin bonus per level so they hit equally hard (I'm sure rooks can firs heavy assualts missles but i haven't tried so...?). The difference? A caracal has a longer missle range (which you didn't refer to). I would like to see a caracal perma jam anything up to a BS including recon ships and give a carrier serious locking problems. ECM ships are seriously underated in my opinion and every gang should have one when out flying.
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Eternal Light
Caldari Global Solutions
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Posted - 2007.02.08 02:00:00 -
[48]
How is this setup for small gang with tackler/cruiser/BC 
5 Assault launcher, 1 improved cloacking 7 racials ecm (best named) 1 Hypnos signal dispersion amplifier, 1 1600mm plate
-Ecm racial for range and capa - Defence = distance, cloack, assault launcher (anti inty), plate and warp out 
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JVol
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Posted - 2007.02.08 05:13:00 -
[49]
Originally by: Aeaus
Originally by: pyschosis The Rook pilot who doesnt carry FOF for exactly that circumstance is a fool...
Which only work up to your locking range, which would be useless anyway.
No they don't.. They go out to the range of the missile, try it sometime...
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xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.02.08 10:03:00 -
[50]
Racials beat multis in almost any combat situation you would take a rook into.
___________________________________________________ http://www.razor-eve.org/killboard/?a=kills |

deltauk1
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Posted - 2007.02.11 11:57:00 -
[51]
Racials are great; great that is if you know what your target is :-)
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.02.11 12:03:00 -
[52]
Originally by: deltauk1 Racials are great; great that is if you know what your target is :-)
No need - With 7 med slots, if you're a true rook pilot, you'd use all those slots for ecm - then you have 2 ecm for each race, except one. And that is easy to judge, just by common knowledge of your enemy.
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Langori
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Posted - 2007.02.19 15:54:00 -
[53]
I was just sort of started flying Rook, to me what i have noticed is that i will not be using it as a solo pvp ship.
I will either take an interceptor along or use it in fleet ops, this to me is the best way to to use the rook full on, to its true potential as a EW ship.
I have used it against some other recon ship and have found that locking first is the key, thereafter the story shall be foretold.
My setup is as follows:
Highs:
5 X Heavy 1 X NOS (Not sure what else to fit, maybe shield transfer for gang ops)
Mids:
4 X Ratial jammers 2 X Multi specs 1 X Sensor Booster
Lows
1 X Damage control 1 X Signal amp
Also have a rig for jamming strength and also one for locking time
Any ideas on changes ?
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Marcuis
Caldari M. Corp M. PIRE
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Posted - 2007.04.20 12:17:00 -
[54]
First off the Rook and Falcon are more support ships in small gangs or fleets, they arnt good solo ships at all..the role of the ecm ships is to jammed and to help take down hostile ships, so ecm strength is needed and havin distance helps your chance of not gettin killed, as you notice the rook and falcon have base 150km range, for small gate camps ,fleet or capital parties I would recommen the falcon with the cloak and its cyno skill bonus, for roamin gangs and large to meduim gate camps the rook would be better in the situation but there is tacklin setups on the falcon and rook but I wont go there just yet..I wouldnt put a mwd on a rook or falcon due to its low cap and its powergrid and with skills and racial jammers you can reach 150km range as for amror tank or plates in lows for falcon or rook is waste of time as you need put in a Signal amp to get your stregnth up for jamming higher strenght better chance of cycles for jammin on hostiles...Since now you can used recon probe laucnher which takes (220 cpu)..with my skills and setup i used i can jammed a bc or bc tier 2 and below for 7 cycles and battle ships for 6 cycles which is enough to keep them out of the fight as i am 180km away....
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.04.20 12:21:00 -
[55]
Oh dear.....Nice um...sig :S
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Stinger169
Resurrection R i s e
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Posted - 2007.04.23 09:12:00 -
[56]
Highs: 5x heavy missile launchers, 1 improved cloak (optional but it works for how I use the ship) Mids: 2x spatial destabalizer II's, 4x multi II's, 1 cap recharger II Lows: 1 BCU II, 1 signal distortion amp II
No scram since recons are meant to be support ships although I have been known to put one on if I can't find any tacklers
spatial destabilizers in case i run into another rook/falcon
With my skills on this setup I can run all 6 ECMs for about 10 minutes or 5 ofthem forever. Warp in at 50 or just decloak as soon as your tackler has a target pinned and he's pretty much dead unless his drones can take out your tackler.
With all the invention stuff, this setup is pretty cheap (about 50 mil for fittings including the t2 heavies + 50 mil for the ship)
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Voltron
Caldari STK Scientific Rule of Three
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Posted - 2007.04.23 09:50:00 -
[57]
CBA to read all the setups, sorry if this is a repeat
5 x t2 or named heavy launchers 1 x offlined cloak - for onlining and going afk in safespots or whereever
4 x t2 racial jammers 1 x t2 sensor booster 1 x t2 em hardener 1 x t2 large shield extender
2 x signal distortion amps
ew rigs, forget the names of them tbh
Volt It's great touching your own dink isn't it?

[yellow]*snip* Signature inappropriate for the forums, please email us - Kreul Int |

Ozstar
Naughty 40
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Posted - 2007.05.01 12:02:00 -
[58]
Edited by: Ozstar on 01/05/2007 12:00:41 Just to re-iterate a few others in this thread, the Rook isnt really a capable solo ship - keep it to small gangs.
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Drezzster
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Posted - 2007.05.01 13:15:00 -
[59]
How are you supposed to use a rook in anything other than a gate camp/fleet?
With a jamming optimal of ~85km you are absolutely useless at close range combat, which is what just about all of non-fleet pvp combat is. Also how the heck are you supposed to solo in one? You have a scram with 20k range... so how are you meant to jam them if you are that close...
I must be missing something big here... I haven't used a jammer in a long time, since before optimal was introduced.
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Ozstar
Naughty 40
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Posted - 2007.05.01 13:43:00 -
[60]
Edited by: Ozstar on 01/05/2007 13:40:16 Its not the ship you undock in to pickup solo kills, its the ship that makes the difference between a win and a loss for a small to medium gang provided you're skilled enough to get out of the range of the heat.
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