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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Dinsdale Pirannha
Pirannha Corp
1949
|
Posted - 2014.01.16 18:42:00 -
[1141] - Quote
I would like to see a mobile structure that reverses the effects of any changes made by a dev, or suggested by a dev, in the past 6 months. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Rekkr Nordgard
The Ardency of Faith
297
|
Posted - 2014.01.16 18:54:00 -
[1142] - Quote
I'd like a deployable that is so broken that no one will ever use it, but CCP will still try to force us to use by nerfing nullsec ratting 5% across the board.
...said no one ever. |
Ayumi Shekki
Thee Almitee Ones The Unforgiven Alliance
5
|
Posted - 2014.01.16 23:32:00 -
[1143] - Quote
Dear CCP, Would like to see a
Deployable Shield Gen,
When you use it, you will get a tiny Shield dome just the size of the ship of a battleship to fly in to, the shield Dome to have a limited HP pool to take the damage of the incoming fire from the other ships when the shield takes the number of limited damage the Shield Gen will go offline which then will to to be scoped back to the ship,
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Lamajagarn McMyra
Veritas Theory Li3 Federation
13
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Posted - 2014.01.17 05:12:00 -
[1144] - Quote
I would like to see:
A deadspace complex gatebreaker. This deployable should when ancored show up on the general overview and allow people to warp directly to it even when in places like missions and deadspace complexes. This would help removing the tedious process of burning through acceleration gates after a warpout again with battleships. It would also add some well needed risk to running gated complexes. |
Yuelen
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.17 10:16:00 -
[1145] - Quote
With alot I have been seeing I now think it would be interesting to bring a new ship in later on maybe next Expansion.
Its sole (maybe) purpose is to deply deployables and ammo and bubbles and such. That is if we get enough structures.
You could call it a Battle Transport! Could give purposes to the Deep Space Transports and such.
Along the lines of the thread, I would like a Target Pointer Structure and a Shield Gen for smaller fleets. For like Cruisers and down.
The first for battle and the second for possible staging. Could use a combination of Modules to make a quick little safe for risky areas.
All of these could really open up hit and run Fleets and or Safe spots for people in conflict areas.
Not everyone can afford a POS and safely get to a Station. |
Irya Boone
TIPIAKS
333
|
Posted - 2014.01.17 10:25:00 -
[1146] - Quote
Mobile structure to improve Drones UI and droneboats RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
Batelle
Komm susser Tod
1290
|
Posted - 2014.01.17 18:31:00 -
[1147] - Quote
deployable decoy ship. deployable proximity sensor deployable beacon - could appear on overview but subject to spammage, perhaps something that makes a warpable location for anyone in system via ship scanner. deployable forcefield - prevents locking, long anchor time, perhaps expensive and not reusable. Mines, but with some kind of proximity restriction to stargates and NPC stations (not player owned stations), probably restricted to nullsec. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
Duke Mineiro
RONA Midgard Academy RONA Directorate
0
|
Posted - 2014.01.17 19:50:00 -
[1148] - Quote
Mobile Industry Lab Independent of Corporation/Faction Standing
There needs to be an alternative to a corp-owned POS, or waiting 20-30 days for an empty slot at an NPC station, just to work on a BPO's material research, time efficiency research, copying, etc.
So - how to solve the problem?
1) The Mobile Industry Lab would be a deployable structure that still needs fuel blocks to function; 48 hours without fuel would induce an expiration timer, and the player would lose the Mobile unit and its contents upon expiration if the unit is not re-fueled and/or picked up. (This automatically places emphasis on a monitoring of the structure, keeping it active in the game, and bringing an economy boost to the manufacturing of fuel blocks across all races).
2) It would have strong defenses, the ability to reinforce itself (if the means are available), but no offensive means. (This would rule out suicide-gank attacks in high sec, but not in low sec. Furthermore, a corp truly bent on destroying any one specific unit could War Dec its owner's corp, etc.)
3) Be subjected to CONCORD parameters, low sec parameters, and so forth. (Meaning, depending on the security state, attacking the unit would bring in CORCORD, etc).
4) Be limited to ONE structure per player, player CANNOT be on Trial. (To prevent endless spamming of units, exploits, etc.)
5) Be limited to .7 sec or below, with substantial distance from Stations and POS's. (To finally occupy the deep, empty space that makes up most of EVE in any given system at any given time.)
The Mobile Industry Lab would enable the solo-player to participate in the vast Industry market that is EVE. Furthermore, the ability to do so independently of a Corp. enables a more flourishing market, deeper interest in Industry and development, and a rewarding sense of accomplishment.
|
Zander Kumamato
Madz Legion Madz Republic
7
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Posted - 2014.01.17 19:56:00 -
[1149] - Quote
Duke Mineiro wrote:Mobile Industry Lab Independent of Corporation/Faction Standing
There needs to be an alternative to a corp-owned POS, or waiting 20-30 days for an empty slot at an NPC station, just to work on a BPO's material research, time efficiency research, copying, etc.
So - how to solve the problem?
1) The Mobile Industry Lab would be a deployable structure that still needs fuel blocks to function; 48 hours without fuel would induce an expiration timer, and the player would lose the Mobile unit and its contents upon expiration if the unit is not re-fueled and/or picked up. (This automatically places emphasis on a monitoring of the structure, keeping it active in the game, and bringing an economy boost to the manufacturing of fuel blocks across all races).
2) It would have strong defenses, the ability to reinforce itself (if the means are available), but no offensive means. (This would rule out suicide-gank attacks in high sec, but not in low sec. Furthermore, a corp truly bent on destroying any one specific unit could War Dec its owner's corp, etc.)
3) Be subjected to CONCORD parameters, low sec parameters, and so forth. (Meaning, depending on the security state, attacking the unit would bring in CORCORD, etc).
4) Be limited to ONE structure per player, player CANNOT be on Trial. (To prevent endless spamming of units, exploits, etc.)
5) Be limited to .7 sec or below, with substantial distance from Stations and POS's. (To finally occupy the deep, empty space that makes up most of EVE in any given system at any given time.)
The Mobile Industry Lab would enable the solo-player to participate in the vast Industry market that is EVE. Furthermore, the ability to do so independently of a Corp. enables a more flourishing market, deeper interest in Industry and development, and a rewarding sense of accomplishment.
Sounds like a great idea. I have nothing more to add to this idea I would like to see at this time. |
Aliastae Monck
Mekalon Industry
0
|
Posted - 2014.01.17 22:20:00 -
[1150] - Quote
hi, i get a crazy idea for wormholers! "The mobile wormhole stabiliser."
it a mobile unit that you anchor near a wormhole and keep it active as long a you provide it whit fuel. Mean you can stop it from disapearing over time but not the mass stability (that will refresh every downtime).
it can be crash whit the mass (like whit a orca) or the mobile behing destroy (in this case the wormhole will disapear after is time). |
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Gloria Stephson
Star circle
2
|
Posted - 2014.01.18 05:45:00 -
[1151] - Quote
Just give me a new and better POS system |
Atonepoint
Quebec's Underdog League Quebec United Legions
2
|
Posted - 2014.01.18 07:19:00 -
[1152] - Quote
Gloria Stephson wrote:Just give me a new and better POS system
The POSes.. oh .. my.. god... just fix them instead of introducing new stuff... |
May Arethusa
Summary Executions Test Alliance Please Ignore
0
|
Posted - 2014.01.18 18:07:00 -
[1153] - Quote
Gravity Wells: Negatively impacts agility and speed. Mines: Negatively impacts your face. |
NMDanny
Benzene Inc. Relic Accord
0
|
Posted - 2014.01.18 20:07:00 -
[1154] - Quote
Mobile Deployable Ship Docking Hangar:
- Can hold a specific m3 of assembled ships, the higher the size the more cargo.
- Attacking/Hacking it in hisec is a GCC action, and in lowsec is a suspect action.
- Can be hacked, hacking takes a long amount of time(several minutes) and the chance of success depends on the hacker's skill and hacking device, and on the hangar's size.(Higher size equals higher hacking resistance)
- Upon destruction, all contained ships are destroyed.
- Even when packed, these take a relatively high amount of volume.
- When they begin getting attacked/hacked, their owner(s) get notified.
- Can be set to be usable by self, corporation, list of specific people. (And combinations of those)
- Stays in space for at least 90 days while any ship is inside, time depends on the total volume of ships inside. Time is extended by using it. While it's about to expire, several notifications/mails are sent to its owner(s).
Mobile Ship Anchor
- A single ship can be anchored, it stays up at least 90 days while anchored, time depends on the total volume of the anchored ship.
- While a ship is anchored, it may not be accessed by other people until hacked/destroyed.
- Attacking/Hacking it in hisec is a GCC action, and in lowsec is a suspect action.
- Can be hacked, hacking takes a medium amount of time(several minutes) and the chance of success depends on the hacker's skill and hacking device, and on the hangar's size.(Higher size equals higher hacking resistance)
- Upon destruction, anchored ship takes a set amount of damage relative to the anchor size. (BIgger anchor=more damage), therefore ships with tanky fits will be more prone to survive. Once destroyed, the ship is simply ejected.
- When they begin getting attacked/hacked, their owner(s) get notified.
- Can be set to be usable by self, corporation, list of specific people. (And combinations of those)
- A small anchor can contain a BC sized ship, a medium anchor can contain a BS sized ship/barge, a large anchor can contain a capital.
- Easily destroyable compared to a mobile ship hangar.
- When packed, these take a relatively small amount of volume.
Mobile Deployable Protector Platform
This can be set to automatically attack whoever is attacking/hacking/looting the owner's deployable structures or his company's deployable structures. It will not attack in any other case. The small variant is mostly effective against frigates and destroyers in close ranges, it also webs them. The medium variant is mostly effective against cruisers and battlecruisers in close/medium ranges. The large variant is mostly effective against battleships in close/medium/large ranges. Owner can set whether it also warp disrupts the attacker or not. Attacking it only grants a suspect timer and not a GCC, hacking it disables it, but it will never attack its owner's deployables. Overall it can be easily beaten by a properly fit/skilled pilot, it's mostly meant to deter cheap/noob ships and provide the owner time to defend it as well as engage the aggressor(which may deter him in the first place)
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JD No7
V I R I I Ineluctable.
84
|
Posted - 2014.01.19 18:24:00 -
[1155] - Quote
MWD disabler. Disables all MWDs within 20km. Viva la afterburner!
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HandelsPharmi
Science and Trade Institute Caldari State
156
|
Posted - 2014.01.19 19:26:00 -
[1156] - Quote
AskariRising wrote:A structure that cause the same phenomena found in dead space pockets... something that keeps people from warping to your location, within 250km.
you can warp away from it, just not to anything around it.
You are talking about a 250 km huge T2 Heavy Interdictor bubble? |
BogWopit
Imperial Shipment Amarr Empire
2
|
Posted - 2014.01.19 22:50:00 -
[1157] - Quote
2 quick thoughts, apologies if already suggested but 58 pages.....ugh TL:DR
AoE web structures, similar to and unable to anchor within range of a warp bubble.
Decoy beacons, when anchored the person doing so can select a name based on the list of celestials, stations and stargates in that system.
Cheers
B |
Hasikan Miallok
Republic University Minmatar Republic
168
|
Posted - 2014.01.20 00:18:00 -
[1158] - Quote
Deployable smart bomb with a proximity sensing trigger. |
Hasikan Miallok
Republic University Minmatar Republic
168
|
Posted - 2014.01.20 00:19:00 -
[1159] - Quote
JD No7 wrote:MWD disabler. Disables all MWDs within 20km. Viva la afterburner!
So a deployable scram ?
That would make HICs rather OP |
Lysus
Insanely Twisted D3vil's Childr3n
52
|
Posted - 2014.01.20 03:38:00 -
[1160] - Quote
The Early Detection System or the EDS This is what I thought the ESS was going to be....
- This is a deployable platform that Alerts corp members through mail notifications of Enemy ship types that may come into a system.
I was thinking that it should work by a range base detection system. For example, when a ship jumps into system and when it uncloaks, depending on if its in range of the detection system. The ship type would then be reported to corp members through the Eve Mail Notification system.
Maybe the range should be 30km or so.
- Only Corp members whom are located in the same system as the EDS may receive the mail notifications.
- Can be used in Wormholes for wormhole security as well as low sec and Null sec.
- To help with balancing issue, the EDS only lasts in space for 1 hour or 30 minutes per EDS
- Can be easily destroyed just like a mobile tractor
- should take about 1 to 2 minutes to deploy
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Cyaron wars
SkREW CREW Local Down
71
|
Posted - 2014.01.20 13:59:00 -
[1161] - Quote
Anchorable mobile lag preventing generator in T1 and T2 variants for start would be good. You need more stupid ideas like ESS or you had enough for this expansion? |
Mournful Conciousness
Embers Children TOHA Conglomerate
459
|
Posted - 2014.01.20 14:21:00 -
[1162] - Quote
Lysus wrote:The Early Detection System or the EDS This is what I thought the ESS was going to be....
- This is a deployable platform that Alerts corp members through mail notifications of Enemy ship types that may come into a system.
I was thinking that it should work by a range base detection system. For example, when a ship jumps into system and when it uncloaks, depending on if its in range of the detection system. The ship type would then be reported to corp members through the Eve Mail Notification system.
Maybe the range should be 30km or so.
- Only Corp members whom are located in the same system as the EDS may receive the mail notifications.
- Can be used in Wormholes for wormhole security as well as low sec and Null sec.
- To help with balancing issue, the EDS only lasts in space for 1 hour or 30 minutes per EDS
- Can be easily destroyed just like a mobile tractor
- should take about 1 to 2 minutes to deploy
This! But make it last until destroyed. It will ensure a great deal more skirmish PVP in wormholes, which will be great!!!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Lysus
Insanely Twisted D3vil's Childr3n
53
|
Posted - 2014.01.20 16:14:00 -
[1163] - Quote
Mournful Conciousness wrote:Lysus wrote:The Early Detection System or the EDS This is what I thought the ESS was going to be....
- This is a deployable platform that Alerts corp members through mail notifications of Enemy ship types that may come into a system.
I was thinking that it should work by a range base detection system. For example, when a ship jumps into system and when it uncloaks, depending on if its in range of the detection system. The ship type would then be reported to corp members through the Eve Mail Notification system.
Maybe the range should be 30km or so.
- Only Corp members whom are located in the same system as the EDS may receive the mail notifications.
- Can be used in Wormholes for wormhole security as well as low sec and Null sec.
- To help with balancing issue, the EDS only lasts in space for 1 hour or 30 minutes per EDS
- Can be easily destroyed just like a mobile tractor
- should take about 1 to 2 minutes to deploy
This! But make it last until destroyed. It will ensure a great deal more skirmish PVP in wormholes, which will be great!!!
I was worried that it would be to powerful of a tool if if lasted till it was destroyed. Having only last 30 minutes to an hour ensures that a corp has to be proactive in its use if they want to keep up intel. |
Mournful Conciousness
Embers Children TOHA Conglomerate
460
|
Posted - 2014.01.20 16:41:00 -
[1164] - Quote
Lysus wrote: I was worried that it would be to powerful of a tool if if lasted till it was destroyed. Having only last 30 minutes to an hour ensures that a corp has to be proactive in its use if they want to keep up intel.
I think it's ok to last until destroyed. It does not need to have many hit points, since from my point of view it's only use is to let me know to log in to get a fight - it will save me having to scan down 20 wormholes to get one.
I'd be happy if it was destroyed on the first shot like a jet can, or even after reporting 10 instances of trespass.
I am certain that it would liven up W-space again, which has become a little too quiet since hisec incursions became more profitable at close to zero risk (what the devs were thinking there I have no idea...)
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Dirala
Rim Collection RC Sorry We're In Your Space Eh
1
|
Posted - 2014.01.21 13:48:00 -
[1165] - Quote
I would like a "Mobile Incursion Unit"
- Only one Unit per system. - akts like a warp beacon - Disrupts ratting bounty Constellation wide by 10% - Every Unit dropped in different Systems of the Constellation increases the effekt of all Units in the Constellation by 20%.
Stats are like the Mobile Medium Warp Disrupter.
When destroyed, it stays inaktiv for 5 hours until it disappears. (Hence only one can be dropped every 5 hours per system) This should give the ratting people the reward of not beeing disrupted again for 5 hours. And that you cant spam those things.
Without it beeing destroyed it stays in space for 24hours.
The Goal is, to have the ability to provoke fights. Taunt people to form up a fleet to fight or live with a small disruption of ratting capabilities if unwilling to form up to protect the ratting space. |
Niko Lorenzio
United Eve Directorate
291
|
Posted - 2014.01.21 17:00:00 -
[1166] - Quote
Local Comms System for Wormholes - turns on local. Local Comms Inhibitor for Nullsec - turns off local. |
Saede Riordan
Alexylva Paradox
5646
|
Posted - 2014.01.21 19:00:00 -
[1167] - Quote
deployable acceleration gates. no decay. non-recoverable. destructible. I would be happy for a long time. We could build our own deadspace complexes. We could build chains of acceleration gates connecting our starbases. It would do so much to make space feel like we had control over it and it was actually populated. There's so much interesting lore behind acceleration gates, so much content involving them, they're a really central part of the game for a lot of people, and yet despite their apparent ubiquity, we capsuleers don't have any way to manipulate them ourselves.
Torn from grace, gotta find your faith or the devils gonna claim your soul
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Phoenix Jones
Brave Newbies Inc. Brave Collective
396
|
Posted - 2014.01.21 19:13:00 -
[1168] - Quote
Strontium Extractor.
This deployable removes strontium from a tower and discharges it into space. For each hour this deployable is up, 1/2 hour of strontium is stolen and ejected into space.
(so this will clean out a towers worth of stront in 4 days time. You have to be EXTREMELY absent minded to miss it (but I'm sure people will). The stront extraction amount can be adjusted as needed (or a meta module can be created which extracts more stront per hour). Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Elvamerc
Appetite 4 Destruction
21
|
Posted - 2014.01.22 02:37:00 -
[1169] - Quote
I read through like 10 pages and didn't see it mentioned, but a structure that could be anchored on a WH to stabilize it and extend its lifetime would be nice. Say an extra 24 hours from time of structure anchor. |
Scorpionstrike
Oh Bugga League 0f Grumpy 0ld Farts
10
|
Posted - 2014.01.22 12:43:00 -
[1170] - Quote
I would like to suggest a Rogue drone defensive deployable / control unit that spawns rogue drones if you get attacked to deter and surprise an attacker, I think since their are offensive units such as warp bubbles, there could be defensive units to surprise attackers equally. |
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