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Lorth
|
Posted - 2006.02.27 04:11:00 -
[91]
I should also mention that since I still don't use any passive cap recharge mods on my ship, you will gain more HP back from shield tanking then you would from armor tanking. And at a fast rate to boot. Which is why, when I fly a ship that can do either, I nearly always try to shield tank
 |

Lorth
|
Posted - 2006.02.27 04:11:00 -
[92]
I should also mention that since I still don't use any passive cap recharge mods on my ship, you will gain more HP back from shield tanking then you would from armor tanking. And at a fast rate to boot. Which is why, when I fly a ship that can do either, I nearly always try to shield tank
 |

Lorth
|
Posted - 2006.02.27 04:11:00 -
[93]
I should also mention that since I still don't use any passive cap recharge mods on my ship, you will gain more HP back from shield tanking then you would from armor tanking. And at a fast rate to boot. Which is why, when I fly a ship that can do either, I nearly always try to shield tank
 |

Lorth
|
Posted - 2006.02.27 04:11:00 -
[94]
I should also mention that since I still don't use any passive cap recharge mods on my ship, you will gain more HP back from shield tanking then you would from armor tanking. And at a fast rate to boot. Which is why, when I fly a ship that can do either, I nearly always try to shield tank
 |

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[95]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[96]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[97]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[98]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[99]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[100]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[101]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[102]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[103]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[104]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[105]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

Alexis DeTocqueville
|
Posted - 2006.02.27 04:16:00 -
[106]
Edited by: Alexis DeTocqueville on 27/02/2006 04:16:35
Originally by: JamesTalon Shield tanking gives you an extra layer of protection, considering if you lose shields, you still have armor and structure, where armor tanking leaves you at structure when your armor fails.
Uh, it's quite equal, the only difference is with armor tanking the shield burns out first without reinforcement, rather than the armor.
EDIT: Testy already replied to this, damnit
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[107]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[108]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[109]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[110]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[111]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[112]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[113]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[114]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[115]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

McDan
|
Posted - 2006.02.27 05:12:00 -
[116]
Edited by: McDan on 27/02/2006 05:14:18 Edited by: McDan on 27/02/2006 05:12:29 At the basic levels I would have to say that they are relatively equal. However, even at this level shields are more versatile because they have a natural recharge rate and this can be boosted. Shield boosters also have the added benefit of shield boost amplifiers as well as active hardeners which give an all-round resistance bonus.
Shield tanking really comes into its own for advanced players with more ISK because of the introduction of Tech 2 Implants. The Crystal implant set allows for insane tanking capabilities whereas its armour equivalent (The Slave set) only gives a bonus to Armour HP.
Another aspect of tanking would be to consider the module load out and its repercussions. A shield tanker can fit to tank as well as fitting damage modules but an armour tanker would have to either choose between the two or find a compromise.
Many people will choose one over the other because of the ship/s they use most often. The only case I can think where people choose a ship because of its tanking ability would be mission runners choosing the raven.
There are many other aspects and repercussions to consider however these are some of the basics.
|

Brastagi
|
Posted - 2006.02.27 05:17:00 -
[117]
HULL TANKING FTW!!! \0/ ---------
OranjeKonijn. Obey the rabbit. OranjeKonijn. Obey the rabbit. OranjeKonijn. |

Brastagi
|
Posted - 2006.02.27 05:17:00 -
[118]
HULL TANKING FTW!!! \0/ ---------
OranjeKonijn. Obey the rabbit. OranjeKonijn. Obey the rabbit. OranjeKonijn. |

Brastagi
|
Posted - 2006.02.27 05:17:00 -
[119]
HULL TANKING FTW!!! \0/ ---------
OranjeKonijn. Obey the rabbit. OranjeKonijn. Obey the rabbit. OranjeKonijn. |

Brastagi
|
Posted - 2006.02.27 05:17:00 -
[120]
HULL TANKING FTW!!! \0/ ---------
OranjeKonijn. Obey the rabbit. OranjeKonijn. Obey the rabbit. OranjeKonijn. |
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